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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Poppy_OriginalSkin_old.jpg (179 KB, 1215x717)
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Old Poppy edition

DL ANYTHING IN THIS THREAD AT YOUR OWN RISK!

>Launchers
https://gofile.io/d/jc1KpP (Complete self-install by simpleanon)
>How to run
Requires .NET from this link: https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/sdk-9.0.305-windows-x64-installer
Then just run the setup_wheel.bat.
If it doesn't work, download these C++ tools from this link: https://visualstudio.microsoft.com/visual-cpp-build-tools/
https://gofile.io/d/55IBnj (Nexus launcher by retardanon)
If you are on Windows, ensure client and server files are installed on the C:/ drive, or the game will crash.

>Git Repo + How to run the source
https://gitgud.io/skelsoft/brokenwings
Instructions for Windows and Linux systems are included.

>Latest Additional Content Patch:
https://gofile.io/d/PHZxx0
>Includes additional champions Shyvana, Fizz, Volibear and Ahri from post-1.0.0.126

>End of Season 1 gameplay, server-side emulator for version 1.0.0.126 clients, based on logic derived from the original server-side scripts from 1.0.0.131
>75+ champs working; rest playable with minor quirks
>additional champs from up until 1.0.0.131 are in the process of being included for play, such as Volibear and Sejuani
>dominion and twisted treeline are back
>real bots + AI manager; missions/roles/items/laning from BTs
>same original logic reversed from the included lua files, like Chronoshift
>full modding support: custom champs/spells/buffs/maps/mutators/gamemodes
>working server-side replay support
>years of reverse engineer research of Riot's stuff

OG Downloads: >>>/v/721860998
Previous thread: >>1990454
>>
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Is he the hard cutoff point for who should be allowed in?
>>
>>2004007
i'm adding whoever i want and you're not gonna stop me
>>
>>2004018
Well, who DO you want to add? Or not add, if that's a shorter list?
>>
>>2004040
i at least wanna get kha'zix and rengar in but getting that far is probably going to require some heavy client mods
>>
>>2004007
I personally don't care if someone adds in every single champion possible, it only matters that they make them optional.
>>
>>2004130
Maybe someone can mod Champ banning for that?
>>
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>>2004130
The big hurdle with backporting champions is going to be getting them working on a 126 client.

Take Ahri for example. She's functional as far as the server is concerned, but she has a lot of visual issues. Her Spells don't render at all, and her little orb doesn't render correctly.

The server is targeting 126, which was released in October of 2011. Ahri was released in 131, which came out in December of 2011. So in a period of only two months, the client had received enough changes for compatibility to break.

That raises the question of approach to fix compatibility: Can we change Ahri's files to fix her rendering issues? Or does the client require modification to fix her rendering issues? Maybe it's easier to modify Ahri's files in the short term, but that's not going to be a feasible solution for all champions.

The client is going to require modification at some point. We have debug symbols for 126 so a decomp is definitely an easier task than flying blind but that's only part of the problem solved. The other half is figuring out what changed in future client versions and then backporting those changes to a 126 client without breaking existing compatibility.
>>
>>2004243
a full decompile and modernization of the client would be the best way to ensure the game can be 'forked'

see turtlewow's ue5 rewrite
>>
>>2004511
Even if it happened autistic lol devs will only release it in a private discord with 10 members and let it die once they lose interest
>>
>>2004007
The hard cutoff point is 1.0.0.132. Anything after requires full manual recreation of the champion's code and scripts.

I have no interest in working on content support for any version after. The prime directive is to continue focused development on 1.0.0.126.

>>2004130
The intent of them released via the modular, easy-to-install Content Patches created was sp that users have full control over what additional content they allow within their game.

The server may contain the working code for Ahri, for example, but if the user hosting the match does not have Ahri installed to the client, Ahri is incapable of loading to be playable for that game.

It is up to the users to customize their games as they choose, and not on the project to ever dictate.
>>
>>2004792
unless someone leaks or finds all the character scripts somewhere, they still exist technically, just not distributed
>>
>>2004243
>We have debug symbols for 126 so a decomp is definitely an easier task
>>
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>>2004978
we could have LoL 126 AND big rigs over the road racing source ports



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