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Previous Thread: >>1904374
Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.

>Latest Patches (Rivals II): https://store.steampowered.com/news/app/2217000?emclan=103582791473410752&emgid=523103429639276474

>Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether

>Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050

>Feedback form:
https://rivals2.com/nolt

>Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
>>
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Removed rivalsframedata.com from the OP because it's been dead for a few weeks. But have a picture of Clairen's dash grab.
>>
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Best wife.
>>
Hello everyone complaining about Clairen, I just wanted to talk about how everyone complaining has been blatantly spreading misinformation about a character they know nothing about. The amount of people who clearly have ZERO understanding of how to fight Clairen is crazy. And not only that but all of you idiots who play other characters do not understand the amount of work a lot of Clairen players put into labbing out certain routes and situations. I know that most of the other character playerbases barely even attempt to do this. I, Rongunshu, Boiko, Nard, Vibe, Stroder, Landon, and other really good Clairens are discussing things DAILY to try to improve and everyone complaining has very clearly not put a single amount of work into actually trying to understand the character. If other characters put the amount of time we did into ours, maybe you could actually be half decent at the game and not hardstuck diamond. Most of you mfers complaining are either just complete dogass at the game or complete dogass against Clairen. GROW UP!
>>
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What's everyone favorite flavor of Galvan player
>the neutral special spammer
>the reverse nair spammer
>the dair spammer
>the dtilt spammer
>the chaingrabber
>the chaingrabber (literal)
>the one who actually knows how to play Galvan
>>
It's over!
galvan killed this game.
>>
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Is RoA2 now a Discord fighter? Came across the Melee subreddit seething at Nintendo. Reminded me of this game and NASB2. Bought it a while back but forgot about it. Game looks much less gimmicky than Melee and supports higher frame rates. Hope Dan fixes the game and makes it bounce back like Ubisoft did with Siege and For Honor.
>>
>>2020778
NA West and I can easily find matches any time except ass o'clock on weekdays, by which I mean 3AM - 5AM PST. Weekday afternoons and weekends (any time) I find opponents within 5-30s. So no, it's not a Discord fighter. Maybe if you live outside of the US or EU it is, though.
>Game looks much less gimmicky than Melee
Are you talking about NASB2 or RoA2? RoA2 is fundamentally more gimmicky than Melee, but it's by design - whereas Melee's gimmicks are mostly esoteric miscellanea, like Peach's dsmash hitting you for 60+% if you CC, Game & Watch being unable to L-cancel, Mario being able to wall jump out of up B, Dr. Mario being able to up B cancel, Link's moonwalk up B cancel, ICs desyncs, wobbling, etc.

>Hope Dan fixes the game
I think the game is in a good spot as far as balance and character balance goes. Maypul and Clairen are still obnoxious as fuck to fight, though. tl;dr we'll have to wait until 1. Workshop support and 2. console release before we're able to judge whether the game gets a broader audience.
>>
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Forsbone
>>
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>>2020859
Was talking about RoA2 being less gimmicky than Melee. Good to know the game still has more chances. Today, I'll try to see if I like Forsburn.
>>
>>2021139
Good luck. He's fun but has to work a bit harder than other characters, at least as soon as you encounter people who know how to floorhug cape.
>>
>>2020869
>against a heavy
Not a real clip, sorry
>>2020872
This counts as the only actual clip ever posted to this general, a bit noobie but I'll take it
>>
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Crew battle mode is great, but there's something wrong with the netcode. It feels fine until there's a near-miss, and then the rollback is very noticeable. I guess it's a "beta" for a reason.

>>2021367
I'm going back to fraudulent characters after Halloween, Forsburn is really un-fun to play against players who love floorhugging and sitting in shield.
>>
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>people keep ragequitting
Why is everybody such a fucking faggot?
>>
>>2024221
ragequit too
show them that what they're doing is not cool
>>
>>2024221
Do you actually play your wife, by any chance?
>>
To anyone who doubts that the Workshop is going to get infinitely more eyes on the game, here's a Losers top 8 set of Hitfall 4's Workshop bracket outperforming both
>a high level Galvan mirror match
>grand finals
from LMMM. The rest of the bracket isn't a slouch at all in terms of view count.
https://www.youtube.com/watch?v=TlSY5LT45v8
>>
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>>2024835
Yes.
>>2024841
Its super dependent if the few 3d modders that rivals have the interest or new come in just to make modded characters. The few people doing modding at the moment are super introverted, egotistic assholes, and its impossible to get a project going. I think that, at least, there will be a lot of mesh swap mods so you can have Lucina Clairen and such. (technically you can do it at the moment, but nobody shares their completed work or quits half-way)
>>
>>2024849
It depends on whether PM modders are retarded or not, really. 2D vs. 3D workflow is a matter of personal preference, and there are already a lot of experience 3D modders in the platform fighter community due to PM, Melee, and even Ultimate. The fact that
>RoA2 officially supports modding
>RoA2 will have modding documentation
>RoA2 will allow player to use mods online with the game's own netcode
>Aether Studios won't send you a cease & desist for hosting PM tournaments
is logically enough to attract modders. So it's really up to the modders themselves. I think the only significant issue with RoA2 Workshop is that 3D is a higher barrier to entry than 2D, although it's arguably easier once you know how to do it.
>>
workshop will be fine and will not be dependent on any specific modders
>>
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Clairen won
>>
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>>2025647
>Clairen is the most popular character
>350,000 match difference between Clairen and 2nd place
>44,000 match difference between 2nd and 3rd places
I'm noticing...
>>
https://www.youtube.com/watch?v=-oKz_ovftws
>>
bump
>>
>>2029727
you shouldn't have done that
>>
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>got hit by tipper bair into dstrong one too many times
>go into training mode
>turn on hitboxes
>tfw
What the literal fuck is this, Dan
>>
>>2024849
>>2024923
>>2025245
The game feels empty, reminds me of Paladins open beta. Makes me want to stop playing until workshop support arrives. What a shame because modern controller support, high framerates and higher resolutions are great.
>>
>>2031423
What do you mean with "feels empty"
>>
>>2031452
not him but the game barely has content at all. i shouldn't have to post a list of content the game should have, you get the idea
>>
>>2020468
yea
>>
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>another low poly event
>which means another month of Ranno not getting a skin
It's getting comical
>>
https://www.twitch.tv/rivalsofaether
these streams are always so awkward.
>>
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no skill? no problem
>>
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https://www.youtube.com/watch?v=N3H22jAcx18
New skinslop, now featuring stageslop
>only have 80k coins banked but want to buy Kragg and Ranno's old retro skins
>>
>>2043651
love these trailers. I love how much Dan and co hate the stupid frog, very based.
>>
>>2043651
wow
more skins...
>>
>>2043938
Rivals 2 is saved
>>
>>2044089
quite the opposite
you can't sell skins if no one is playing your game
>>
>>2044097
There's more than enough skin paypigs out there to justify spamming the game with them
>>
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reverse utilt hitbox
>>
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>>2049901
>>
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>Rongonshu smiling as he hits Clairen cheese after Clairen cheese
>The Zetterburn tranny SD'ing to get out of game 1 early and visibly raging
I formally apologize to all Clairen players. You guys are alright.
>>
>>2050192
umm what are you watching
>>
>Sandstorm in winners
>Sophilo ACKing
>Mystery Sol sneaking his way into top 8 with Galvan
>Elkies in top 8
They're pandering to me hard with this script
>>
>>2050238
port priority 9
>>
>>2050307
>elkies top 8
Damn now I gotta watch this.
>>
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>>
tag me when its on or whatever
>>
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>>2051284
It's been on: https://www.twitch.tv/rivalsofaether
>Sandstorm brutally mogging
>Ant suffering Absa's MU spread
>Rongonshu making Clairen seem sick
>lolcakewins
>Ranno continuing to get zero representation
>>
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>cakewinslol
I'm beginning to believe the "Forsburn is actually broken" propaganda. Great tournament, though.
>>
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goofy
>>
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>>2057275
stupid fcuking water dog
>>
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>>2057818
Whats wrong with him?
>>
what's up with all these one and done faggots on casual
>>
>get finish getting raped by the most boring Loxodont player I've ever fought in casual
>try casual again
>sperg Maypul player
>try ranked
>it's the same Loxodont, he's master rank
>try ranked again
>player 300 MMR higher than me
>player 200 MMR higher than me
>player 300 MMR higher than me
>finally match with someone my rank
>ping randomly spikes to 999
fuck this game lmao
>>
>>2060890
Where are you from? NA or EU?
>>
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But aren't girls cutest when they're almost retarded
>>
>>2062572
they're cutest when they act psychotic, not retarded
>>
>>2061686
NA
>>
>Vampire Zetterburn doesn't have a shadow
What the fuck, I never noticed this

Soulful detail
>>
did they pay hbox to watch heatwave?
>>
>>2064654
They also paid 250k to Mango to play the game for a year.
>>
>>2064654
If they did, they should ask for a refund because he was basically off the clock.
>>
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Huh, why is he in the files?
>>
>>2065190
It could be because hes in the new stage skin, weird that hes with other characters.
>>
>>2065190
He's in Galvan's stage skin, but I don't know if this is the same model. Maybe it was just convenient to copy a generic character template to animate him, rather than implementing him as some sort of unique prop.

I'd check the model, but I don't have the stage skin.
>>
post Fleet
>>
https://x.com/Plup_Club/status/1990640135717679352
>get rank 1 playing random only
>refuse to stream
>leave
Based I wish he'd stream
>>
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https://www.youtube.com/watch?v=FVBH-q2Tg3Q
>>
>>2066563
Can't blame him. There not being any competition gets boring fast
>>
JUST FUCK MY CONTROLS UP BEYOND REPAIR
>>
>>2067716
I can't help but feel that I picked a good time to take a break from the game.
These patches definitely need better QA. Every single patch there's 1-2 days of scrambling to fix bugs.
>>
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>another top smash player canceled for sexual assault
Rivals just can't stop winning
By which I mean it can't stop sitting at 500 players with more threatening to quit the game every week
>>
>>2069012
>feel like quitting
>try other plat fighters
>theyre dog shit and have to come back for danslop
>>
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>>2069047
I just wish the game was a little bit more relaxing. The ease of everything means that there's tons of hyperactive Zetterburn, Ranno, Maypul, and Clairen players who are exhausting to fight, and every character and every move being so good means that there aren't organic breaks in the gameplay where you can breathe. The Danslop is intoxicating, but it's too much for me at times.

It's why I like fighting a character like Kragg, in contrast with a character like Clairen. Kragg doesn't have a lot of good ways to get in and has to rely on alternating between normals, grabs, and specials to earn neutral wins through conditioning. He has distinct weaknesses to exploit, while his strengths are conditional. There's an ebb and flow to fighting him that's fun.
It's hard to breathe against characters like Clairen, Maypul, and Zetterburn, especially if they're played well. Zetterburn at least has an exploitable disadvantage statement and mediocre recovery, but Clairen and Maypul feel like they're always "on" and it's exhausting to deal with them no matter what you do.

1 billion years in MS Paint.
>>
>>2069109
Thats my problem with the game. It's too easy to play and it's a fast game. This results in hundreds of shitters just spamming their controllers and being completely insufferable to play against. Makes me not want to play. Melee unironically does it just right. It's hard enough to play that it mellows everything out and make things more based around fundamentals than just being le epic fast and pressing buttons really fast. At a high level it's both fast and fundies based but I don't play at a high level so I get to just relax.
>>
It'd be better if PM heads stopped gaslighting people into thinking that dog shit spacing being unpunishable is good game design but here we are.
>>
>>2069748
yep..
>>
>heard that the most recent patch broke everyone's controls
>finally bother to boot up the game
>nothing happened to me
Okay. I don't doubt that other people are having issues.

>>2069748
The nerfs will continue until morale improves.
>>
>>2072224
controllers are different
>>
>>2072226
I know, I'm just saying I almost feel disappointed that I'm not affected. I wanted to know how much of a fuck-up it was.
>>
>>2072239
This should put things into perspective https://x.com/HenArten/status/1991239104109924564
>>
>>2072247
I thought this was an unrelated issue that had to do with the input buffer being cleared. Forsburn players were complaining about it last patch and it was hotfixed. Maybe it's related to the current controller issues. Either way, this is easily the worst patch they've released.
>>
>>2072247
Everything works on my machine. GCC cheating trannies are on suicide watch because they need to input something clearly, lmao.
>>
>>2072291
I use a GCN controller with an unofficial Mayflash adapter and nothing has changed for me.
>>
>>2072420
So its literally software issue.
>>
>>2072258
>this is easily the worst patch they've released
not even close
it was the dec 3rd patch followed by the aug 19th one
>>
>>2069012
Who?
>>
>>2073690
Onin, the best Steve player in the US. Bizarrely, it's only an 8 month ban, despite Mang0 being banned indefinitely for something much more innocuous.
>>
Are they even hotfixing this shit?
>>
>>2076379
????
nothing is broken
>>
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>>2082512
I got a topic to talk about:
>>
>>2082525
https://www.smithsonianmag.com/smart-news/urban-raccoons-are-showing-signs-of-early-domestication-with-shorter-snouts-than-their-rural-cousins-180987729/
>>
>>2082512
New character never
>>
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>>2083447
Shes coming to me.
>>
>>2083447
having a raccoon as a pet does sound pretty cool
>>
>stupid fucking christmas skins
oh boy
just give me my damn forsburn changes a month late, we all know there will be no floorhugging changes
>>
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>>2090487
Oh, this is old art. Just release the snake already.
>>
hopes
>forsburn ftilt and utilt changed to better reflect their respective hitboxes and frame data
>clairen changes
>floorhugging further nerfed
>stricter wall techs
>literally any change that improves whiff punishing
expectations
>forsburn nerfs
>loxodont nerfs
>clairen untouched
>floorhugging untouched
>store previews break
>a bunch of random skins break for no reason
>they forgot to make at least one previous christmas skin eligible for the event
>>
Balance changes are usually mid-month, but still an absolutely shit tier patch. Even better, we're going into the holiday season so expect excuses for having nothing for the next 2-3 patches as well.
>>
https://www.youtube.com/watch?v=fNbuor0b2fI
3 out of the 4 event skins are in this artwork >>2090487
>>
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>>2096230
>no elfpul
>>2094388
idk what were you expecting. Balance changes happen on new character releases. Half the playerbase is yelling for big 2 balance patches a year while others yelling for more balance changes.
I do wonder when the next character will be revealed.
>>
>>2096304
i wouldn't be expecting much in the way of character-specific balance changes if it weren't for the fact that November's patch mentioned that they were delaying Forsburn changes intended for that month.
>half the playerbase...
pragmatically speaking, the playerbase needs to accept that RoA2 is for all intents and purposes an early access game, and is subject to change - even if you ignore that there are systems and mechanics that need to be tweaked further. i think more frequent patches are good for the game, as long as they don't fundamentally alter how it's actually played. for example, the auto-floorhug patch and the patch that crippled orcane. we're still walking back auto-floorhug, and orcane has simply been left adrift without a clear identity.
>>
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My wife belongs in a jar for doing this to me.
>>
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look at this elf
>>
realistically when are we getting a character trailer
>etalus reveal on dec. 19th, release on january 21st
33 days between trailer and release
>olympia reveal on feb. 16th, release on april 2nd
26 days since etalus, 45 day wait
59 days between trailers
>absa reveal on may 25th, release on july 1st
53 days since olympia, 37 day wait
98 days between trailers
>galvan reveal on august 1, release on october 7th
31 days since absa, 67 day wait
68 days between trailers
>currently
61 days since galvan's release as of today
128 between trailers as of today

this is already the longest wait and it's not like there's been a lot of other content added to the game between character releases. i'm going to be optimistic and assume that they're dedicating their resources to workshop.
>>
>>2109462
Christmas. I also doubt they will be able to do 4 characters next year. Probably cutting down on the team.
>>
>>2109677
well it's 4 on the roadmap so they've fucked themselves if so.
i do wonder how much money they're making. i swear every time there's a patch immediately see plenty of people with new cosmetics you can't buy with coins.
>>
>>2109724
Probably a couple of -tens of Ks a month. You could look up the stupid piratesoftware skin that they did and how much money they donated at what rate. It should give you a basic estimate for one of those skins.
Gamessales don't make a lot these days. Id say 1-2k a month without a sale. Also, whales will continue to fuel the game. This is why this business model was completely the right call.
As for expenses I believe its 30 people on payroll, so that's a lot of money going out.
Bottom line is: Dan is working with budget going down. If workshop/SP kicks off, maybe he the team can keep going with this pace forward.
>>
>>
>>2110614
do you need some sort of godlike graphics card to post 2 minute long webms thats under 4mb somehow?
>>
>>2110625
>godlike graphics card
video encoding is done on the cpu, not gpu
>2 minute long webms thats under 4mb
just use the best encoding setting (on vp9 the preset is literally named 'best'), find the right bitrate to keep the file size only a bit below of 4MB and change the framerate to 30 fps.
>>
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>>2110614
Theres people playing FFA? Or do you go on discord for lobbies?
>>
>>2110642
nvm its vs CPU. God, thats just sad.
>>
>>2110642
>>2110644
i don't know why he does it
>>
>>2110642
>>2110644
kek
>>
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ENOUGH WITH THE FUCKING LOXODONT PLAYERS
>>
>>2109462
what's that? you want more costumes! you got it, four more months of nothing but shitty costumes!
>>
>>2109760 #
Even so I bet they were expecting more people to be playing for a higher amount of whales.
Sucks they went the direction they did with the mechanics, it could have kept a lot more players.
>>
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for all the complaints i have about this game, i will say that i've never played a platform fighter where finally clicking with a character feels so fucking satisfying.
i've played a lot of Melee, and i can tell within seconds of picking up a character whether i'll click with them or not. and, sadly, some of the characters i like aren't very good (Mario, Link). and when i played Ultimate, i picked up every character and played them until they were in Elite Smash and i was satisfied that i understood their design. but almost all of Ultimate's roster falls within two homogeneous archetypes: auto-cancel aerial spammer or gimmick character. i was disappointed by how shallow the game's character design was.

RoA's characters continue to interest me 100, 200, 300 levels into learning them. i always feel like i'm finding new things to do with them.
>>
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>>2109462
https://www.youtube.com/watch?v=I_b0S1OiOvE
La Reina out of fuckin' nowhere
>>
>>2114042
>another shit heavyweight character
t-thanks dan
>>
>>2114073
she rooka rike a midweight, maybe a borderline heavy like orcane.
>>
>>2114042
>inceneroar with a bland unoriginal gimmick
Lesgooooo
>>
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web'ma
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>>2114084
please share your epic original character design, with the class, 2114084
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>>2114120
>you are not allowed to criticize anything unless you have already done it but better
Low iq argument. Im not a dev, I do not design characters, this character design is still god awful. Also her voice doesn't fit the character at all
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>>2114144
well, what would you have a grappler do that you would consider more interesting
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>>2114144
Bro doesnt know about mexican luchadoras
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>>2114042
She's earth, right? Making this the 5th earth character?
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>>2114193
yes. sylvanos isn't going to be showing up for a long time, thank god.
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>>2114153
Something more original. Let's put it this way. If your characters kit can easily be described by saying "it's just inceneroar and beowulf combined" then it's design is bad. even if this weren't the case the design is still so bland for roa2. The chair functions too similar to a bunch of other things in the game like absas thunder thing that you can place on the stage or some other thing idk I barly remember what these characters do
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>>2114309
>dropping the "idk i dont remember" excuse
>dodging the question
>>
Even the normal moves are so boring and stale. Like waaow the nair pops them up slightly and the fair sends them straight to the left of right? Wow what a very inter3sting kit wooooww
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>>2114316
The answer to your question was "something original". If you cant comprehend that idk what to tell you. It's not up to the player to design the game for the dev, figure it out
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>>2114319
>your
you're not replying to the OP

>>2114309
did you play La Reina in RoA1? she does have some unique stuff, like some of her normals being hitgrabs. anyway, i'm waiting for the video / stream where they actually explain how her kit translated to RoA2.
being able to magnetize her chair as well as magnetize herself to it is also a unique mechanic. of course you can draw comparisons between it and other mechanics like Maypul's tether, but it's a disingenuous comparison. it would be like saying that Lily and Orcane's puddle are equivalent because they're both persistent stage hazards. they have completely different functions within the characters' kits.

you can draw comparisons between Rivals and / or Smash characters all day, but even direct analogues are vastly different. like Forsburn's up special incorporates elements of Sheik's up B and Meta Knight's down B, but it functions differently from both of these.
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>>2114319
Answering with "something original" is not a real answer, you were asked to come up with something to make it original and you are not giving a real answer whatsoever, plus all roa characters are just combinations of other type of characters from smash.
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>>2114334
How do you expect me to answer this question? The nest is could realistically do is show you and im not a character designer
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>>2114042
hell yeah. but I thought la reina was going to be the second character of 2026, not the first?
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File: oh no.jpg (905 KB, 2560x1440)
905 KB
905 KB JPG
>try to queue into dev crews
>queue into the Galvan death squad instead
loving every laugh
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>>2114350
nta but it's just not really productive or useful criticism. there's nothing wrong with thinking "this is bad because i don't like it" but you should at least spend some time to think about what you would like or how you could improve it outside of "it would be good if it wasn't what i dislike about it."
personally, i don't think it's bad that she has an onstage element like other characters because she interacts with it in many more ways than any other character. absa's cloud is the probably the most versatile so far, it controls space, sets up 1-2 combos, extends combos and edgeguards/ledgetraps. la reina seems to transcend all of those gimmicks in a way that takes advantage of the freeform nature of a platform fighter. just because its existence pays homage to something else doesn't mean it's going to be exactly like the source material, and it clearly isn't 1:1 with beowulf OR incineroar, seeing how much more she leans into the chair as a part of her moveset. honestly the only thing she really has in common with incineroar is side b as far as i can remember, and that's by virtue of them both being wrestler styled characters. they don't function the same at all. she really is a lot more beowulf than anything else.



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