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Y10S3, patch Y10S3.3 is out on all platforms.

>News:
https://www.ubisoft.com/en-us/game/rainbow-six/siege
https://www.ubisoft.com/en-us/game/rainbow-six/siege/news-updates/seasons

>Stat Tracker:
https://r6.tracker.network

>Server Status:
https://rainbow6.ubisoft.com/status/
https://downdetector.com/status/rainbow-six/

>Marketplace
https://www.ubisoft.com/en-us/game/rainbow-six/siege/marketplace

>Esports
https://www.ubisoft.com/en-us/esports/rainbow-six/siege
https://liquipedia.net/rainbowsix/Main_Page
>>
Old
>>1832571
>>1832571
>>1832571
>>
>>2019456
This image takes me back. Started playing in Skull Rain and i remember being so hyped seeing Echo and Hibana coming out.
>>
#RIPold/r6g/
#SaveSiege
>>
Bros, newbie/newcomer here
Any tips? I just downloaded R6 and willing to learn the game
>>
>>2021679
Use your fucking gadgets/drones.
Information is king.
Play target drill to learn maps and basic callouts.
Map control and power positions are how you win rounds.
Crosshair placement is more important than raw aim.
USE YOUR FUCKING DRONES/CAMS BECAUSE INFORMATION IS KING
>>
>>2021679
Learn the map. Make important use of your crosshair placement.
Play operators based on their roles rather than looks.

Do not, EVER, waste drones.
>>
>>2021679
Don't sprint a lot. Siege has slow aim-down-sight speed compared to many FPS.
Echoing other anons: use drones, learn maps, communicate.
General formula for comms is [Operator] [Action] [Location].
>"Blitz breaching Main Lobby"
>"Kapkan crouched in Garage on 3 Ping"
>"Warden flanking metal stairs! Warden metal stair flank!" (Can repeat a comm if urgent)
Try not to spam yell at people: "This guy is here! I got shot over there!" Location names are given by the HUD compass, but there are lots of specific call-outs (usually a key object, color, or material, even Pro player names) which will be foreign to you as a noob, but it's part of the learning curve.
A lot to comms, but as newer player, even having basics is great.
Goes without saying, if you can get friends into it, it can be way more fun than queuing with randoms.
>>
>>2021679
Some gun basics:
Zero concept of velocity so guns function more like lasers (besides the recoil). If you aim a pistol center, it can hit true across the map. No leading or compensation required (been playing BF6 so this sticks out as different in Siege lol).
1 hit headshots.
Bullet penetration and caliber-based destructible walls and floors.
Flash Hider and Vertical Grip are universal attachments on most guns with a few exceptions. Sights and laser sight are more preference, there's a gun range and practice modes to dial in instead of live matches.
>>
>>2019456
Fuck off.
Wake me up where the first portion of tweaks to Ranked 2.0 arrive next season
I'm peak Plat and should not be fighting Diamonds and Champs, cease with these faggotry Ubishit
>>
>>2023055
*when the
>>
>>2021679
learn safe routes to reach the building/roof early.
Getting spawnpeeked constantly will make you hate the game and not want to play.
I absolutely promise they are avoidable 99% of the time
>>
Halloween event is live
>>
hold on, wasn't ela in a gay relationship with caveira?
>>
>>2023513
It's easier now more than ever to not get spawnpeeked in Siege since defender acog removal.
If for any reason you allow yourself to get spawnpeeked, you are not as good at the game as you think you are.
>>
>>2024249
DMR's like Aruni and Tubarao still have acog and they're arguably better weapons for spawn-peeks.'
Also Alibi, Azami, Goyo, Maestro and Kaid all have slug shotguns with acogs.
>>
>>2024498
I don't care.
If we're in ranked and I see you die at any time from a spawnpeek, I am going to assume you are either a peak gold or spent all your time during the drone phase on your phone not paying attention.
In either case you are shit desu
>>
>>2024249
agreed, but there's no way for new players to know how avoidable they are, or that some routes are just so much worse than others.
I think they're still one of the roughest parts of the new-player experience, and people keep doing them as long as they keep working (until ~high emerald)
jxmvg
>>
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>>2023908
that would never work, Ela is already in a straight relationship with me (my wife)
>>
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I love autistic albinos
>>
>>2026961
Daily reminder you're never going to hear any new voice lines for her because Ubisoft doesn't care to add her for updated operator banter
>>
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>>2027763
>>
>>2019456
I need some serious advice on this. Anyone who is Plat and above, please tell me what you think:

Let's say you're in a sweaty, "high-ranked" lobby and you're the last man standing in a 1v1, 1v2, or 1v3 scenario- how exactly should you consciously conduct your movement? Let's say the enemy is vaguely aware of where you are, and are holding an angle at your general position. They are already aiming down their sights waiting for you. Time is not on your side.
Should you:

A.) Approach the doorway with a very basic strafe-peek? (You know, alternate between the A and D keys while you try and get a glimpse inside the room?)
B.) Approach the doorway with a shaiiko peek?
C.) Approach the doorway with a slightly more complex hashom peek?

I know that in all cases you're likely to die, but which method would result in you receiving the LEAST damage and not get immediately headshot when entering the doorway, and would also overall be the least time-consuming?
>>
>>2029452
Your intent with any peaking / baiting at the angle is to draw out fire so you can calculate their position from the tracers or force a reload from them at which point you can move in / reposition.
Beyond that, gadgets to cause distraction or take a longer rotation. Any time you're man disadvantage and
>enemy is vaguely aware of where you are
applies, you must play aggressively with more movement (not careless, but necessary). Getting collapsed onto in a corner = certain death. Being mobile and taking the engagements one at a time is the better percentage to clutch.
>>
>>2030915
>Being mobile and taking the engagements one at a time is the better percentage to clutch.
Replying to myself, obviously different scenarios = play it different. Maybe you're Mute shotgun and you have the close door angle on multiple who need to flood in, then staying put and letting them move into you may be wiser ofc. Different ops, scenarios, sites, etc.
>>
>>2029452
Playing super aggressively and moving to an angle that most favors your loadout is almost always the play
>>
>>2026653
i think it must have been that french chick instead, it was a really long time since i played GR Wildlands and i'm not sure if it is even canon.
>>
so must be nobody playing event huh? my matchmaking time went up to 5 min any time i tried past few days
>>
>G2 caught cheating
It's over

https://x.com/queirooox/status/1984042938146439183
>>
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>>2037621
no way lol. rip
btw predictions close in 7 days
>https://www.ubisoft.com/en-us/esports/rainbow-six/siege/predictions/476
>>
>>2035537
bruh even f2p dual front shitpile i couldn't find a match (just wanted some extra points from challenge). hey ubi why the FUCK did you waste money and time on that?
as dumb as it is, a warzone-mode clone probably would have done better and garnered more hype than dual front.



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