[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1760533931178155.jpg (69 KB, 602x900)
69 KB
69 KB JPG
I recently bought Pantheon: Rise of the Fallen, and in many ways, it represents my ideal MMO experience. Everything about the gameplay hits the right notes: no mounts, requiring you to walk everywhere and risk running into other players organically, no instanced content, so dungeons and overworld encounters feel alive, and you can see other groups working through the same content. Teleportation is limited, so travel has weight, and everything matters: mana and HP management, cooldowns, tank aggro, enemy abilities, careful pulls, inventory, potions, and gear. Grouping for a dungeon feels significant, and runs can last hours, making every success meaningful.

The problem is that the game looks… frankly terrible. The gear designs are uninspiring, and the online population is painfully low, which makes the world feel even emptier than it already is.

I love the old-school MMO systems it embraces, and it makes me wish that a company like Blizzard or Square Enix would create a modern MMO built around these principles, but with polished graphics, a robust population, and the production values that could bring this type of experience to a wider audience. I think a lot of players would flock to a game that combined the meaningful systems of Pantheon with modern visuals and accessibility.

Are there any high-population MMOs that capture the kind of gameplay I just described?
>>
>>2027952
>Are there any high-population MMOs that capture the kind of gameplay I just described?
>high-population
Not really.

P99 and HorizonXI though FFXI has a lot of fast travel that you can unlock over time as you progress through the game.

Monsters and Memories is going into early access soon-ish. Too early to say what kind of pop it will have

MnM and Pantheon are the only post-WoW MMORPGs that have tried to do that oldschool design.
>>
>>2027952
what's sad is Square blew a bunch of money on a FFXI remake as some kind of a card game or something retarded like that instead of just making it a new version of FFXI, retail is dogshit and hasn't been updated in over a decade meaningfully, if your controller isn't recognized by their janky ass system you're just SOL.
>>
>>2029403
If a remake were to ever go through it would be some sort of modernized mobile slop. Better that it doesn't happen.
>>
>>2027952
Monsters&Memories open beta Nov 1
Sorry Pantheonbros you broke my heart </3 :(



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.