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File: 1754515122342060.webm (2.97 MB, 1332x736)
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Elite Dangerous is a massive online space sim where you haul in order to haul in order to haul and organize with other people to haul together, and maybe sometimes you shoot at people who are hauling or shoot at things which at first glance are unrelated to hauling so that you can eventually haul better.

Last Thread: >>1981432

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge


>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
>>
>mentally ill autist spammed the board and killed the thread
Cool, very nice.
>>
>>2029794
what hotas you guys got?
i need something cheap, tired of feeling like a pleb and playing with mouse and keyboard
>>
>>2030572
using cheapest thrustmaster from like a decade ago, get a cheapest one you can get your hands on, even if it has low number of buttons you can always just map a 'shift' button to hold which gives the same buttons second function, really no need to splurge big money
>>
>>2030572
I have only ever played with mouse and keyboard for years.
>>
>>2030501
Thanks for bringing it back up
>>
Is the panther clipper available for credits yet?
>>
>>2030888
No, fdev keeps dragging their asses on it.
>>
>>2030616
it just feels wrong
>>
>spent several hours jumping around war state systems looking for ground combat sites
>didn't find a single one
What the fuck. Did colonization completely break ground conflict zones?
>>
>>2031204
Yes, it's probably bugged in colonized systems. They work fine in the old systems, they just don't spawn in new colonies. Hopefully it's on the rather large pile of things fdev is working on fixing.
It kind of sucks because it means you can't easily transfer faction ownership in your colonies.
>>
>>2030572
Gladiator NXT Evo HOSAS. Best bang for your buck out there. M+KB is objectively the most effective control method though. The only advantage of HOTAS/HOSAS is muh immersion.
>>
>Braben wants to make Elite an MMO
>knows spacedads won't go for it
>comes up with the most retarded hybrid always online "single-player"/"MMO" model ever to appease them and get their bucks for the kickstarter
>it's the worst of both worlds
>can't mod it like a true single-player game
>no feeling of occupying space with thousands of other players like a real MMO
it's honestly impressive how he they fucked this up
>>
>>2031566
At least you got a space game.
We stargoyim are going to get a series of instanced fps dungeons that you use your disposable spaceships to shuttle yourself between.
>>
>>2031566
>it's honestly impressive how he they fucked this up
how hard he fucked this up*
>>2031878
>fully immerse yourself in a living, breathing galaxy
>but also buy your ships with real money and you can never lose them
why is this genre so cursed
>>
>>2031566
They were originally going to make solo a completely separate offline mode, but then their scrote retracted out of fear of piracy and they decided they needed a plausible way to force always-online DRM.
>>
>>2031888
>why is this genre so cursed
There was only one space sim MMO that ever got things right and that was the Star Wars Galaxies: FTL expansion.

You could even walk around inside your ships AND decorate them and you didn't fall out when speeding up like in Star Citizen. 20 year old game that could run on a potato.
>>
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>arrive in system with two very close stars
>fly fast between both
>WARNING
>TEMPERATURE CRITICAL
>>
>>2031912
SWGEMU has Jump to Lightspeed now
>>
>>2032397
Are those servers actually any good?
>>
why is there no player to player trading? why don't npcs drop items when they die on foot?
>>
>>2032416
Yes.
>>
>take mission to disable power and steal power cell from ground settlement
>get detected
>kill everybody
dammit

>take mission to sabotage production and industrial facility
>get detected
>kill everybody
Dammit

>take covert data heist mission
>get detected, fail mission
>kill everyone anyway on principle and steal everything in the settlement
DAMMIT
>>
>>2032448
There sort of is? There are always people selling rare stuff for max price, or buying commodities.
And I don't imagine on foot npcs are carrying anything valuable anyway.
>>2032522
I can't imagine there's a lot of overlap between the space sim and stealth game demographics. I just ignore all the covert missions.
>>
>>2032288
>>
>>2033438
You can tell most players don't fly a dolphin.
>>
>>2033442
Why would I fly a dolphin?
>>
>>2032522
The nonviolent missions are the real bitch. It's a shame the energy link tool doesn't just knock people out. I played the fuck out of the Thief series and tend to do things covert even when it's not required.
>>
>>2033445
Broken heat dissipation.
>>2033448
Fun fact: During alpha testing for Odyssey the energylink taser actually did have a KO mechanic. Downed NPCs would have a KO icon over them in your HUD with a couple of stars in a circle. Other NPC would also revive them if they found them on the floor.
The whole idea had to be scrapped because of the PEGI rating system, since you could still kill unconscious NPCs and being able to execute helpless people would make the game adult-only.
>>
>>2033474
>The whole idea had to be scrapped because of the PEGI rating system, since you could still kill unconscious NPCs and being able to execute helpless people would make the game adult-only.
absolute fucking joke
dogshit rating system
>>
>>2033445
They stay ridiculously cool, and with proper engineering you have to actively try to get them to overheat at all.
>>
>>2033438
Back in old days it was actually dangerous but explores cried loud about muh dangerous space and fdev fixed it
>>
>>2033701
In defense of said explorers, there are some albeit rare moments where you enter a system right on some binary or trinary bullshit and there's very little time to maneuver.
>>
>>2033701
>jump into system
>die without being able to do anything
wow very cool gameplay, so exciting. definitely worth losing months of data over
>>
>>2033483
good job fdev enjoy that extra $500 you made. kids don't even play this game.
>>
>>2033948
>very cool gameplay
Mindlessly AFK jumping from one star to another in min maxed ship (no defense bro cause u can ram 5g planets with 3D shield at full speed if you want) for hours isn't cool gameplay or "exploration". Befitting punishment for no effort gameplay.
>>
I'm finally on the verge of biting the bullet and buying a fleet carrier after five years of playing. Think I'll wait a little bit first, see if the plipper comes out for credits so I can do some more efficient colonizing with it.
>>
>>2034181
Exploration is the ONLY activity in the game that royally fucks you in the ass for dying when doing it. No one wants to lose literal weeks of their real life time to something entirely out of their control, such as randomly jumping between two stars that couldn't possibly be predicted.
>>
>>2034331
>lose literal weeks of their real life time to something entirely out of their control
I have recurring nightmares about losing all my exploration data
>>
>>2034389
I had it happen to me. Once. I didn't play again for nine months and still to this day feel an intense sensation of irritation whenever I'm in the same area of space.
>>
>>2034389
The fact that there's no recovery mechanics pisses me off.
>>
>>2034237
I still haven't gotten one either, I want to be sure I can keep its upkeep if I stop playing since I tend to take long breaks.
>>
>>2035248
Isn't the conversion something along the lines of 1 billion creds = 1 year upkeep, if not a little more?
>>
>>2035260
Depends on how many modules you have installed. I pay about 9mil per week, so it's less than 500mil a year for me.
>>
>>2035260
What the other anon said, it depends on modules. Supposedly the whole thing isn't too bad once you do have a carrier though since you can apparently do some kind of bulk trading with it. Which I guess means that once I get one I have to dedicate a week or two to just filling the credit reserves before I can start having fun with it.
>>
>Commander's Toolbox is now dead
RIP
>>
what specs to run elite at max settings?
wanna blow this extra income i have ~5k on a new pc and maybe a couple of escorts
>>
>>2035599
It doesn't matter, the planet textures will be low res anyway and anything good will be an ini edit like to get galactic dust to have more contrast or add a few more visible stars.

As long as you're running a build from at least 2017 you'll be able to squeeze all out of Elite that you're going to.
>>
who's ready for cqc on foot tomorrow?
>>
>>2035943
doubt
>>
The big chungus hauler's finally available for credits btw.
>>
>>2036301
W H A T
>>
>>2036526
the big chungus finally available for credits
>>
>>2036301
>>2036526
>>2036532
Oh boy, here I go colonizing again.
>tfw just left for exploration and have to come all the way back now
>>
>>2036532
W H A T
H
A
T
>>
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This shit cost me like a billion credits and now I'm just coasting on 650mil but baby it's worth it
>>
>>2036658
How much after all the parts and modules?
>>
>>2036747
I had about 1.3b and with mostly just cargo racks, a shield, and a fuel scoop, I'm down to about 650 mil, so actually around 650 mil.
>>
is there a 4chan /edg/ squadron? i would like to join fellow anons even if we don't do things together, it's nice to know there are people who also play
>>
Well, I finally did it. Bought and outfitted a Panther, then went straight to Kruger and bought my first ever fleet carrier. Still got 10 billion left in the bank.
>>
Can the panther be rigged up as an afk laserboat?
>>
Holy shit the panther is awesome, going from a slow and clunky ass T-9 to this is insane. I'm probably shaving off twenty seconds from every approach and departure from stations now too.
>>
>>2036958
I don't think there is. Could be nice but I'm personally a solo explorer far away from the bubble. I don't know how squadrons work, if there's an in game chat cannal for it that'd be cool
>>
Alright, done. 1172 tons of cargo with a 31.82ly jump range at full load and a 2k shield just in case someone gets fucky. Runs a wee bit hot when charging the FSD, but other than that, I like it.
>>
>>2037839
Grade 1 low emissions mod on a 7A plant solved the heat issue for me. Would probably need to bump it up to an 8A if I actually want to put turrets on it though.
>>
>>2037005
On paper it should work but the T-10 is still better.
>>
>>2037839
What are you using for shields? Just the usual prismatics?
>>
>>2038279
Yep: See: https://sh.orbis.zone/8pyZg0eYIt

The cargo and jump range numbers are slightly off since Coriolis doesn't show the engineered cargo racks, but the rest is exactly what I've got.
>>
>>2036658
I found a great trade route at 45mil profit round trip and so far I'm back up 1 billion. I've only used it for like 2 hours and it's almost paid for itself already.
>>
I bought my panther and immediately disappeared into the fringes to do colonizing.
>>
>>2038782
Colonization not increasing trade rank is gay.
>>
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>mfw watching people explain all this links and economy shit with Colonization

God, why does it always have to be this fucking convoluted. I'm just gonna build some military installations in the nearby planet, then build a big round space port and hope I get the pretty interior full of waterparks and shit.
>>
>>2038999
Make sure your government type is fine with the goods produced at military installations or you won't get anything of value on your market. Military economies tend to be niche too so focusing on it can be useful for other nearby colonies.
>>
I wish I could make purchase orders for colonization building posts the same way you set them for fleet carriers. Just offer to buy Steel at like 1 billion per 5000 tons or something and watch it get fulfilled for you.
>>
>>2039605
>Allow local buy orders
>Everyone now does this
>Only the ones nearest to material sources get funded
It is a good idea but it won't work for Elite. I do remember it kinda working for Eve online though, but I think the entire game economy would have to be revamped to make it functional and fdev is going to take the route of least effort to highest monetary gain for future development.
>>
>>2039184
>corporate
sheeeiiiiit
>>
>>2039653
>>Only the ones nearest to material sources get funded
That's not really an issue. The first thing that goes up on every new neighborhood seem to be refineries and various production centers for the most in-demand stuff. I rarely need to jump more than 10ly to fetch any specific thing when developing my system.
>>
>Do missions in own system
>get a bounty
>can't dock anywhere
>Go turn in
>End up in prison ship on the other end of the bubble flying a puddle jumper combat ship with no fuel scoop
Everyone doing colony shit should be in a squadron, even solo squadron, aligned with an anarchy faction.
>>
>>2039771
>even solo squadron
why?
>>
>>2039834
If you align your squadron with an anarchy faction you'll pull it into your colonized system, making it one of the factions there instead of taking the four from the seeding station.

This way you can push that faction up to the front and have an anarchy system where you can do whatever you want and clear all your bounties.

If you want to get creative, and don't mind spending some time on the bgs, you can then remake your squadron and pick a new faction to align with in order to slowly replace the four default ones you're getting as you make new colonies. This can be useful for building little personal bubbles, like if you want an anarchy system for interstellar factors and another with imperial slaves or whatever.
>>
>>2039856
oh, I see. I've never done anything with squadrons before
>>
Hey
Found a colonization map.

https://gauzy-gossamer.github.io/edstats/
>>
TOTAL FUNGOIDA DEATH
>>
>>2040168
I completely ignore Fungoida now. I don't and have never enjoyed the "slide my face across the mountaintop" game trying to find a landing spot.
>>
If anybody gives a shit, you have til tomorrow to finish the Halloween event and get the livery.
>>
>>2040495
Oh, you actually get something from it? Oh well, I guess I don't really care. Too busy colonizing.
>>
>>2040495
What even do you get? Some dumb looking pumpkin skin?
>>
>>2040556
Pretty much. See at the bottom: https://canonn.science/codex/macabre-and-monsters-special/
>>
What's faster, doing two jumps back and forth to a supply station and construction site? Or jumping a fleet carrier in, loading the fleet carrier, then jumping back to the construction site and unloading it there?
>>
>>2040681
I once heard there was a trick to the fleet carrier method but I never tested it because I don't have one.

I did used to time my runs to determine how long some of this ridiculously grindy shit would take though, I suggest doing that so you know how much media to queu up on a tv or second monitor.
>>
>>2040681
The most time-consuming parts are always approach, dropping and docking, especially now with SCO. Carriers only make sense if you have to make five or more jumps.
>>
>>2040713
The worst approaches are those orbital sites too, the docking computer will consistently fly into the struts so you can't auto-pilot it.

The whole thing really should be more passive, I know it'd be cancerous but in some cases I'd be willing to pay to autoconstruct some of these bigger stations.
>>
>>2040854
>I'd be willing to pay to autoconstruct some of these bigger stations.
>things they will never do as the grind MUST exist and be a terrible experience
>>
I have spent this last week doing nothing but colonizing five new systems. I NEEDED all those terraformable water worlds and high metal contents for myself.
>>
>new bug where the colonization ship doesn't render in at the signal source but the timer for completion still ticks down
Great
>>
I was tempted to doompost earlier and say that whatever FDev were announcing today would probably continue the trend of making the ocean wider, and not deeper.
These 'operations' might be a small step in the right direction.
MIGHT.
>>
>>2043361
What are the operations? Where was this mentioned?
I only heard of the new star trek ship which doesn't look like it fits the Elite setting.
>>
>>2043361
Wait what
>>
>>2043379
FPS WoW raids inside megaships from the sounds of it. Maybe something to be cautiously excited about but there's so many ways they could blow it.
>>
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>>2043411
>>
>>2043411
>WoW raids
Nevermind
>>
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>>2029794
I've been waiting for Dodecs to appear in ED forever, they look way cooler than Coriolis. Not gonna pay 50k arx for it though, sorry braben
>>
>>2043467
If they're gonna shift from their current "Sorry for that, we were drunk, let's never mention it again" approach to on-foot content, I guess I should actually look into suit and armor engineering at last.

Any good guides for it? I'm guessing there's an unlock tour like for the ship engineers.
>>
>>2043505
>go to the elite dangerous forums
>find the on foot vendor stock help thread
>watch new posts for reports on rare stock available at x station
>get there before anyone else does
That's pretty much how I kitted myself out, the grind is cancer otherwise, like every other grind in this game
>>
>>2043518
I grinded lol
Grade 5 every suit.
>>
>pirate chasing me across system
>interdicts me and submit, then just boost escape
>chases me some more into a construction site
>shoots at me and gets obliterated by the station
>leave construction site to visit another one, same fucking pirate respawns and interdicts me again
Cool game fdev
>>
>>2041994
This bug has literally stalled the Colonia bridge lmao
>>
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Beg your fucking pardon?

Another explorer? Isn't the Mandalay already crazy enough?
>>
What ship and weapons do I take in PvE if I want a massive flying brick that can vaporize any incoming pirate in the absolute fastest, most spectacular fashion? Include tuning if possible.
>>
Depends on WHAT type of PvE. Bounty hunting targets melt super easy, Conflict Zone enemies are distinctly tougher, and then you got the really high level bounty hunting missions (and the Spec Ops in Conflict Zones) at the top of the totem pole. For the easy ones, just slap a bunch of beams and multi-cannons on a Corvette. It gets trickier after that.

The problem with flying bricks is that the most important thing in Erectile Dysfunction is keeping your aim on the target and staying close enough to do full damage, so nimbler ships that can stay on target do much more damage than big slow ones. Hence why the FDL was king until they introduced the Python MK.II, which is actually the FDL Mk.II.
>>
>>2043966
some youtuber said it'll be able to land on earthlikes or something
>>
>>2043966
TO BOLDLY GO
>>
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>>2043966
They teased new unique equipment that's supposedly optimized for long-distance travel. They didn't specify exactly how many new modules, but suggested there's more than one. The one they did describe is a Mk II FSD that's optimized for improved neutron boosting.
DESU I'd be angrier about the new dodecahedron starports that house a tech broker, are only available for ARX and won't be made generally available. Want the best T3 port for your colony? Fuck you, pay us.
>>2044008
It has underhull plating that looks like atmospheric heat shielding but it's currently just speculation if that's what it's actually for.
>>
>>2044042
According to some euroloser e-celeb fdev is planning on using youtubers to advertise and otherwise promote new content, dangle keys, etc, so if one of the vlogger shills regurgitated something like this its probably something fdev wants to dangle.
>>
>>2044042
>Want the best T3 port for your colony? Fuck you, pay us.
The only problem I see with this is that you only get a free deployment the first time. Its essentially autoconstructed. I wouldn't mind paying again for another free deployment, I hate building this colony shit for hours and hours.
>>
>>2044053
The shitty thing is that you can't even just build one the hard way with in-game assets without first paying real money for one.
>>
>>2044056
There's so many trash systems now I almost prefer all colonization to be locked behind a paywall
>>
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>40 USD for a speshul spaceport

lmao, no, Braben, go choke on a dick.
>>
>>2043988
thanks anon, I'll start from here and figure things out
>>
>>2043966
I mean, there's like 4 or 5 meaningful "ship roles" in this game. What else are they gonna do than just repeat the same roles with increasingly OP stats if they want to release more DLC ships to nickle and dime the space dads?
They sure as heckin' space heck are not going to add more varied gameplay that's for sure.
>>
>>2044008
It better be true
>>
>>2043966
did they forget to put on cockpit in it cause I don't see any windows
>>
>>2044564
The darker "T" bit at the tip of the saucer is all window, and it wraps around to the bottom of the hull. This bitch gonna have Asp-like views instead of a shitty postage stamp window under your feet.
>>
>>2044493
In a few years we'll be going from Shinharta to Colonia in less than 10 jumps at this rate
>>
How does it work when you create a solo squadron? Are you forever locked into it with whatever faction you support, or can you disband it?
>>
>>2045367
I've disbanded mine twice to swap the minor faction out, it just costs credits is all.
>>
>>2045378
Oh, nice. Might be a good idea to get some Federally aligned minors out of the bubble then.
>>
>>2045430
If you're looking for underaged slaves, that's more of an Empire thing.
>>
>>2046449
The Empire's slaves are not underage. They're also ethically well treated and healthier than regular anarchy system slaves.
>>
So what I'm getting is I should trade in slaves with my plipper.
>>
>>2043966
i like the design a lot but i'm never using a large ship for exploration
>>
>guy on the forums vehemently arguing against making colonization less fucking ass because GRIND SUCK GOOD
I actually hate these people.
>>
>>2047249
Thing is there may be some merit to there being friction in the gameplay, but the manner in which it exists in Elite is terrible.
>>
So how do you guys farm credits these days? Is it still just mining asteroids? Looking to get back into this game using VR (I know the VR support sucks ofc).
>>
>>2047346
Exobio has always been the most lucrative.
>>
>>2047346
Exobiology gets you the most cash for your time, though it's a fully active task. Hauling is a distant second, but that only requires a bit of your attention in between alt-tabbing to look at porn.
>>
>>2047346
I wonder if the Robigo circuit is still viable, but as other anons have said, exobiology is ridiculous if you know what you're doing and I hope they never nerf it.
>>
>>2046458
Psh. Fell for the Imperial propaganda. Ask yourself why is it that you can sell imperial slaves to pirates and buy regular slaves from them. Did you think they get that many slaves from escape pods and settlment raids?
>>2047346
Trade can sometimes get you 30-40m per single-jump roundtrip in the right conditions, so maybe 300m an hour. Stacking high value missions also means you can get up to 500m a trip once you accumulate enough, which you can do while trading or doing other things. Credits are easy to get.
>>
>>2048000
>imperial slaves to pirates and buy regular
Why can't the regular ones be then sold back to imperial stations then? Something's changed about them, they're no longer ethically sourced!
>>
anybody wanna race fast ships?
>>
>>2048237
How do you even race in Elite?
>>
>>2048261
I guess hit the boost button as quick as possible
>>
So...

-A Large Planetary Settlement costs 1 Tier 2 point and gives you 2 Tier 3 points,
-A Planetary Hub costs 1 Tier 2 point and gives you 1 Tier 3 point

Why would you ever bother building Hubs?
>>
>finally found two systems with earth-likes in close proximity to each other
>neither of the earth-likes have orbital slots
What the fuck
>>
>>2048261
NTA, You pick a planet with a really nice series of canyons and see how everyone handles the turns instead of just engineering a fast ship so it boosts quicker.
>>
>>2048292
Some hubs when built unlock system wide station services to t1 and t2 facilities. But otherwise, you wouldn't.
>>
>>2048292
Some of them are prereqs for other things. But other than that there's a lot of useless stuff thats only worth building if you want to use it as a mission area.
>>
>>2048292
>>2048311
Also the only way to get refinery influence in a system is through refinery hubs, there isn't any other installation or settlement for it. Have no idea why it was done this way.
>>
>>2048313
For how long the beta for it was you'd think they would've addressed things like this instead of it all just looking so phoned in
>>
>>2048316
There's a lot of half assed shit about colonization. I don't expect any of it to be changed or fixed either.
>>
>>2048320
Just like Odyssey?
>>
>>2048030
NO WITNESSES! Except those complicit, of course
>>
It's funny seeing people deploy an entire NASA Control Room number of flowcharts to ensure proper development of their systems and feeling bad about leaving them barren, meanwhile I spent most of 2020 embroiled in a BGS tug-o-war over a critical system with a population of 14.000 that is nothing but a fucking Outpost situated 7k out from its star.
>>
>>2049239
But why though? How critical is a 14,000 pop system?
>>
>>2049298
NTA but its better to do BGS on low pop systems since each 'pip' of influence matters more. High pop systems take much more effort to manipulate.

Though with the new colonies I noticed the influence was randomly resetting because the backend must be a buggy mess, when I tried it.
>>
>>2049239
I build up a system to get one, maybe two tier 3 facilities put in place. Then I leave because like fuck am I gonna build a t3 facility by myself. At least the construction site will always be there in case anyone else ever wants to contribute to it (unlikely).
>>
>>2029794
>https://cmdrs-toolbox.com/billionaires-boulevard
Toolbox is dead forever.
>>
I was building within craters solely because it seemed neat, so this is actually pretty cool to know.
>>
>>2051059
I stopped doing that because it's too limiting with the vistas, plus it takes longer to reach them from orbit.
>>
>>2051059
I'm glad people are interested in hard science in their scifi but lets not make it a standard to have chatgpt normalized in the thread.
>>
are packhounds worth it?
>>
After all this time I have finally reached 1000 hours played. Can't believe I've done this.
>>
>>2051250
>normalized
The first thing that needs to go is this fucking word.
>>
Soontil boom again! PP time.
>>2051585
(nta) We spik double plus gud enuf for u now?
>>
>>2052597 (me)
nooo... the soontil boom is already over...
>>
>tfw in a colonization race with someone out of nowhere for a grouping of Earth-like worlds
Fuuuuuck
>>
>>2051413
Are they worthwhile weapons? No.
Are they hilarious and rage bait? Hell yes they are!
>>
>>2053497
Ha ha, jokes on you all, my preferred neighborhood of implausibly clustered ELWs is all the way at the arse end of the Empyrean Straits. None of you are getting your grubby hands on those anytime soon.
>>
>>2053543
This is also the case for me, my preferred colony sites are so far removed from the bubble, even at the current rate of expansion I don't think anyone's getting there before Elite is shut down.

Wouldn't mind some kind of ARX purchase that let me colonize them without a stupid bridge though.
>>
>>2053543
>>2053592
You guys just gonna never do any colonizing then or what?
>>
>>2053670
I am right now undergoing the excruciating testicular-torsion-grade suffering of building an Orbis by myself on what I decided will be my home system. You know, next to the bubble. The place where I would LIKE to be building stuff, however, is past Sag A*, and even the largest bridge in that direction doesn't reach more than, like 600ly.
>>
>>2053676
There's a bridge about 4700ly out from the bubble in that direction though
>>
So now that colonization has been a thing for so many months now, how absolutely cancerous is traversing the original bubble now with every single shitter system now colonized?
>>
I am SO disappointed. All you people at Frontier know how to do is NERF! I've told you that Nerfing is not gameplay. Do you people have any idea what effects this going to have on Colonization? Do you want anyone to even play it anymore? Or this game no less? Most of us solo players built small T1 initially and afterwards T2 and T3. You just nerfed all that work. Worse decision ever in gaming history!

This is a slap in the face! Horrible decision! Worst decision in gaming history. Do you expect to have players in this game this week? Because you will lose majority of those who took great joy in colonization!!!

I have 8 accounts one of which I purchased recently. I even purchased the ARX so I can put up a DODEC on 2 accounts. I will be asking for a refund immediately and will wait to see if this STUPIDITY is corrected. If it is not I will leave this game. Its obvious that all you people know how to do is NERF. You don't know how to build. I've watched you NERF over and over again all these years. This is the last straw. I've put in so much time into COLONIZATION that I could say it was a second job. You just p*ssed away all that effort and work.
>>
Sir, this is a basket-weaving forum
>>
>>2054326
huh?
>>
>>2054326
Oh, I see. You took this from the forum. Surprise surprise, fdev fucked everyone again with another wonderful increase in the grind for no real reason.
>>
>>2054326
>>2054558
It's a straight up punishment to the playerbase for raging about the dodec being paid only. They're fucking everyone because they're angry about it.
>>
>>2054574
Its not driven by malice, its driven by greed.
They changed it to an early access thing that later goes to ingame credits, so they're making it so that your first build in a system matters more, therefore players are incentivized to pay for the hyper-expensive free-deployment.

This helps them frontload the costs since they're not going to be able to get as much for it later on.

This could be solved by just selling free deployments instead, as a general feature.
>>
These fucking retards can't even cashgrab competently lmao. How is fdev so incompetent?
>>
>>2054599
Elite is just a pet project for some of their higher ups to feel like space nerds. The company primarily makes zoo and themepark games or some shit.
>>
>>2054608
Well they're really fucking it now, people saying they were previously considering buying the dodec are now saying they won't because of the atrocious colonization changes.
>>
>>2054574
It's actually not so much the Dodec solely, but that they're massively swinging the stat influence in favor of the primary port, and nerfing every other ports you build afterwards, so every system colonization that began with an Outpost (i.e. most of them) now not only can't get rid of the Outpost later, but the Outpost now has outsized influence on all the stats and the painstakingly built Coriolis and Orbis have less.

It's extra retarded because the official reason is that they wnated to encourage "variety", yet this is just gonna encourage everyone to build exactly the same setups.
>>
>>2054626
Yes, anon, surely a handful of disgruntled forum posters will affect the bottom line on this
>>
>>2054647
Didn't they add the ability to deconstruct stuff? Couldn't the outpost be deconstructed and replaced?
>>
>>2054647
>It's extra retarded because the official reason is that they wnated to encourage "variety", yet this is just gonna encourage everyone to build exactly the same setups.
Clearly a half assed excuse as the real reason is to encourage the purchase of the dodec for real cash.
>>
>>2054649
You CANNOT dismantle the primary port. They do not allow it. Their stated "variety" issue, if they actually gave a fuck, would be solved by allowing players to completely dismantle and give up bridge systems. Or even just allow players to colonize where they wanted in the first place instead of placing a 15ly distance rule on them.
>>
>>2054649
Nope. The primary port not only can't be dismantled, it cannot be changed, so it's literally the one thing in your system that's stuck like that forever.

Hey, question: what's the one thing in your system you most likely fucked up at choosing because you were just starting and didn't understand anything about the system yet? Yep. Also, now it has a much greater influence than before, so that your mistake is just extra irksome for you, forever. They dumped this as a "surprise" feature in their end-of-Beta patch. Because that's what you do at the end of a Beta: implement poorly thought massive rebalances.
>>
>>2054663
Oh no, how terrible my dear players! Guess you'll just have to colonize a NEW system starting with our NEW dodec station! For only 50,000 arx it's yours, grind free!
>>
I'm so unbelievably happy they made this dogshit anti-player change after I've spent a fucking month colonizing towards my ideal area to build up. Thanks fdev, very cool, you always manage to impress with your retardation.
>>
fdev deserves to go bankrupt desu
such incredibly piss poor management and constant failures deserves to be punished
>>
One thing successful game developers (and economic planners) understand is that everybody who is actively doing stuff likes controlled inflation, and hates deflation (nerfing). It's why some gacha games keep raking it in, because they incentivize people to keep pushing their buttons and paying up for the privilege. It's why people don't feel like doing things when there's deflation, and you get a depression. It's the same economic law, except it's much easier for game devs to control the level of inflation than it is in real life, so there's really no excuse to screw it up.
>>
>fdev gets good will by rolling back cash only dodec
>immediately burns it by sabotaging colonization in retaliation
lmao these faggots just can't help themselves.
>>
>random squadron carrier suddenly parked just 20ly away from the systems I want and am colonizing towards
Please... please just fuck off I beg
>>
>>2055206
fdev wants the game to belong to coordinated discord fags in big squadrons now, best not get your hopes up for whatever system it is you're working towards.
>>
>>2055288
I specifically chose this area as there was both something nearby I wanted and it was also in nowhereville devoid of any activity. Then these cunts randomly dropped in and started spreading around like a cancer.
>>
>>2055325
They probably saw your branch bridging off of some route and then scouted around to see if there was anything worthwile.

That's part of the problem with colonization as it currently is, you can't extend a bridge anywhere without it being very obvious and visible. Best you can do is hope someone else extends a bridge nearby and do like those guys are doing. No one is happy, and only terminally online discord squadrons get to succeed.
>>
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In somewhat unprecedented news, the 24-hour unceasing stream of "what the fuck did you do this for are you retarded" posting from all but like two cocksuckers actually got an acknowledgement.

Perfunctory corpo-speak and all, but considering it's FDev, the very fact that someone popped up to say "we are aware you all hate this" is rare in and of itself.
>>
>>2056041
Incredible. I just assumed they'd ignore everyone and just do whatever they wanted.
>>
>>2056041
I don't even know what all the weightings actually mean. Everything ingame is presented with ambiguous pips and literally everyone is using some google spreadsheet with made up numbers in it to figure out what to build in their system.

fdev could say they boosted initial starport contributions by eleventy bagrillion and penalized subsequent constructions by 20 garbanzo beans and it'd be as opaque as it is now.
>>
fdev is firmly entrenched in the monetization and microtransactions schemes now. It will only get worse from here.
>>
HUGE update from fdev on colonization nerfs:
>We've heard your complaints, and are ignoring them

FUCK YOU LMAO
>>
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Four days after I began the construction of my Orbis, I am finally done!

... with the surface only cargo. Next up fifty four plipperloads of steel.
>>
>>2056745
What an achievement. So many hours spent, just to build a fake space station in a game that'll be shut down in 4 or 5 years.
>>
>>2056745
Just in time for fdev to give a big fuck you by nerfing it all lmao
>>
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>>2056348
>fdev could say they boosted initial starport contributions by eleventy bagrillion and penalized subsequent constructions by 20 garbanzo beans and it'd be as opaque as it is now.
>>
>>2055325
>>2055332
GOOD NEWS!
I think fdev's dogshit nerf news completely dissuaded the squadron from doing colonizing, since none of their claims have been worked on for a full day lmao. Guess these systems are mine.
>>
Went back to game after 3-6 months, and i want to say:
i am tired, terribly tired - pve is still badly balanced,
everything with threat level above competent is bullet sponge with weapons that deal 10x more damage than mine, even if we use same weapons and i have fully developed weapons, everything but pve combat is okay to great
cause: as usual - BRITS HAVE THEIR HEADS DEEP IN THEIR ASSES, make pve shit and call it a day, fuck this game
>>
>>2030572
Winwing ursa minor fighter.
Got an absolutely insane deal for it on ebay. Over half price, and it was brand new.
>>
All this build up for fucking blue trees
>>
>>2058125
lmao
>>
>>2058125
Just imagine what other colors the trees will have in the rest of the permit locked systems.
>>
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>>2058125
they look cool tho
>>
>>2058221
aaaiiieee ive been spoiled how could you do this to me
>>
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>Be me, late 2021
>Buy Odyssey at a sale where, due to third world currency shenanigans, it cost like 1 dollar
>Still felt like I overpaid
>End up never bothering with most the foot gameplay after the tutorial because it was ass
>Only do a bit of Exo now and then, not that I need the cash
>Never do any on-foot engineering
>Feeling like I might need to get to it sooner or later
>CG comes out that offers a fully upgraded suit just for basic bitch Exobiology
>mfw
>>
>>2057681
That's weird. My freighters have always torn through pirates and other freighters like a knife through butter left in the sun for hours, and my combat ships can handle 2-3 easily most of the time.
Have you tried fully engineering everything? Even elite anacondas with multiple cells shouldn't take more than a few minutes to die.
>>2058125
This had better just be the beginning of an arc...
>>
>>2057681
I partially agree with you that combat could be better balanced. I do have fully engineered ships and they do pretty decently, but I often feel like I'm expending more effort than I should be for most things. Then it also skews entirely in the other direction with AFK builds with no satisfying middle ground.

If you have this much trouble though, its probably engineering you have to look into.
>>
>22 contributions
>top 25%
Aw hell yeah. Anyways this entire cg almost feels like a tutorial for new players on how to do exobio. There's not even anything interesting to it, just scan the same patch of blue trees infinitely.
>>
>>2058806
Very compelling gameplay
>>
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>>2058822
At least it's really pretty.
>>
>>2058919
Its better than a lot of the other flora. How dense are they? I thought the game couldn't handle large forests like this.
>>
>>2058920
They can get surprisingly thick and the patches that you can visit are surprisingly large. Obviously not like a full straight up forest, but significantly more than what you could previously find in-game.

I wonder if fdev is using this to test more and varied flora.
>>
>>2058221
>>2058919
>Radicoida Unica, the subject of the whole event: 100K x 8 = 800K per completed sample
>Fumerola Extremus surrounding Terri's crash site: 16 million credits per completed sample
>>
>>2058942
kek yeah, saw that when turning in my data and immediately thought "what the fuck fdev"
>>
>>2058806
I sort of feel like Elite is done.
>>
>>2059643
Yeah I also feel Elite is on its way out.
>>
>>2059643
>>2059657
How can you say this when Fdev has only just started turning the ship around? They haven't made this much money off the game in years. The amount of updates and upcoming new ships/content clearly shows no signs of drying up anytime soon. The situation now is infinitely more favorable than it was after the release of Odyssey, do you even remember the pit of despair that the community was in around 2021? Things are definitely looking up, don't fall for baseless doomerism and demoralization
>>
>>2058942
Like this >>2058806 guy said, it feels like a tutorial event. Even the cash is tutorial level.
Even 20m for a sample is peanuts given that you can easily get 20-30m for a short trade round trip, or 100-400m if you stack trade missions, which can be nearly 40m profit for hauling 90 tons.
But we'll see where this story is going...
>>
>>2059730
Yeah, "turning this ship around" into a nightmare world of endless microtransactions and cash shop items. More and more of the shit they release is for arx, it'll only get worse.
>>
>>2059730
>new ships/content
I've seen a lot of the overpriced ships on their cash shop, so ignoring that, what new content? I don't care for squadrons and I'm not particularly interested in "raiding" in Elite. I'd like to be able to build stuff on planets that isn't tied to a cancerous colony grind though, like No Man's Sky except not cartoony. And I'd like better and more narrative missions or things to explore and discover. Are they adding those things? What are they adding in terms of content?
>>
>>2059795
The fucking GRIND for colonization, holy shit. It's so terrible and the only change they made to it was nerfing the fucking stats you get when you finally finish building something.
>>
what a bizarre CG, why didn't they just make it all exobiology like they do when they do exploration ones
I'm not scanning the same thing over and over, fuck that
>>
There's people convinced this cg is a sign fdev is planning on releasing landable water worlds. Blue plants, blue exobio suit cosmetic, cartridge of fish found at the crash site, terraformable water world in the system.
>>
>>2059906
The cargo cans at the crash site are random. It was consumer tech and tea for me.
>>
>>2059926
It was fish for me.
>>
It's kinda cool that for once, I was actually conscious of my surroundings. Simple things like "shit, sunrise is here, better leave before I cook".
>>
Good enough, I guess.
>>
>>2060641
I was actually somewhat interested when I heard "8x exobio multiplier". Shame it evaporated as soon as I arrived.
>>
>spend an hour doing any of the following : trade runs, passenger runs, mining, haz res massacre mission stacking, in-wing AX, exploration + exobio, on-foot high intensity conflict zones, litterally any lucrative activity in the game
>easy 100+ mil credits
>spend an hour slogging through a high-intensity conflict zone in space
>2 mil bond payout

wtf is this? why are CZs so unbalanced, they feel like a beta addition that hasn't kept up with the rest of the game for the past 8 years
>>
>>2061436
Not to mention they take forever to finish and the ship AI is fucking stupid
>>
>>2061436
Is it possible to win a war for a minor faction just by doing on foot conflict zones? I remember trying it in the past and nothing happened, the faction I fought for made no movement.
>>
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>>2061436
CZs were revamped many, many years ago from their original "fight infinitely and whoever cashes more bonds wins" original format. Newer (5-4 years old) players might have experienced this when CGs came back since, for some reason, the CG-linked Conflict Zones still used that format even after the normal ones were revamped.

Some time later (I remember it being after The Egg happened), there was a fairly extensive money re-balancing, including more dynamic markets (they wouldn't switch prices during the week before, and supply was near static) and a massive boost to all combat related cash rewards (Cyclops used to be 2mil a pop back then, for instance) so mining wouldn't be the only profitable activity anymore, EXCEPT CZs, because those had already been revamped once.

So now they're stuck like that.
>>
>>2061606
Huh. Well they have to be aware that space combat pays fuckall currently if you're not stacking missions. Bonds could be multiplied by ten and it still wouldn't be worth the effort most of the time
>>
>>2061769
If missions could be stacked that'd make space combat better. Right now if you take a bounty for 8, a bounty for 10 and a bounty for 15 you only progress them in the order you took them as if you had to take out a total of 33 instead of just 15 with three payouts.
>>
>>2061884
I think the other guy meant stacking missions from different factions.
If you have 6 different factions asking you to blast 13, 9, 11, 10, 7, 12 pirates of faction X in system Y, then blasting 13 of them will complete all 6 missions. Presumably you can also fly to other systems and collect even more missions for the same pirates from other factions, but I've never bothered. I used to do this a long time ago when I sort of cared about my combat ranking, now I only fight pirates for bgs security/influence.
>>
>>2061985
Oh, I see. That seems tedious to line up even if you don't care about the bgs/influence or personal rep, though.
>>
>>2062003
There are a couple of systems where doing this is much easier because of the factions vs pirates layout, like gliese 868 iirc. But yeah these days I'd rather just pop in a random haz res and blast away at npcs for fun without needing to worry about missions at all. The occasional CG and trade run in my panther make me more than enough creds to cover my carrier expenses anyway
>>
>>2062003
I haven't checked recently, but it used to be that it was easy to find missions from 6 non-pirate factions in the same system, that all target the same place. So it sometimes just takes a couple of minutes to find and stack 20-30 kills worth.
The funny thing is that the lower reward ones spawn easy pirates that can be used to fulfill the higher reward ones, so most of the time spent was just scanning and supercruise from target to target, because the pirates melt so fast.
I did it from way back before SCO though, so now it should be really quick to do.
>>
Ever since fdev did the colonization nerf I noticed all claims around me stopped being worked on. I think fdev killed a lot of interest in this feature entirely.
>>
>>2056745
Steel done at last.

Next up, 36 loads of aluminum.
>>
>>2065236
Imagine all the more productive things you could be doing, but you're passively hauling virtual aluminum to a construction site that doesn't exist, where the finished product can't be very customizable, isn't fully in your control, and will be deleted when fdev pulls the plug in a few years.
>>
>>2065249
Haha, yeah... I've spent the last two weeks colonizing fourteen new systems with another five on the way.
>>
>>2065456
In a nebula at least?
>>
>>2065495
No lol
I went out this way and colonized the whole area because there's a cluster of four Earth-likes and four terraformable water worlds. I wanted them.
>>
>>2059997
>fish in that environment
Imagine the smell
>>
>>2059997
same
terri torra was hungry as fuck
>>
>use curved nose - corsair for 100-150h
>it's okayish
>but it's more oriented towards combat rather than multi purpose
>it has some annoying cons for me
>trade it for python mk II for unknown reason
>upgrade it to the point i see THERES NO UTILITY ON THIS SHIP
>panic.png
>decide to go back to good old krait mk ii
>have half of its gear and build
>only needed armor and thrusters
>it fits me like a glove
>it feels right
>but interior tells me it's russian one?
>somehow... it's almost feels boring at the same time
Are Empire ships worth grinding?
>>
>>2066411
I don't know what you're looking for, the python mk II has utility slots.
>interior
Nothing about this ship looks slavic
>don't like the corsair because its not multi-purpose
Are we looking at the same ship? The corsair is a great mid-sized workhorse. The krait is better as multi-purpose though, yes.
>Empire ships
Well you didn't like the corsair. I'd just go for an Anaconda and set it up however.
>>
How do I look for exobio planets? I remember back in the day the web tools would spoil everything for you, even the fastests routes to a destination but there's barely anything now. I found a mirror of the toolbox but idk what I would do after finishing that RtR guide.
>>
>>2068767
I had two apps running for route planning and quick system overviews when I last played, for this, and then I'd go looking for interesting planets in system codes that yielded good results previously, they turn up fast enough.
>>
>>2068767
just visit unexplored stars bro
>>
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>out colonizing in a dead area devoid of activity
>guy suddenly colonizes a system only a single light year away from one of my systems
>check the system and all it has is a couple shitty stars and nothing else
>guy has done literally nothing else since colonizing it
I am so confused
>>
>>2069430
Might be getting around your lockouts, he's only 1 ly behind any hops you make from here.
>>
>>2069455
That area has been untouched for over a week now though... he just colonized a lone shitter system not in range of anything really and did nothing else. Perplexing.
>>
>>2069781
Maybe he sees something you don't. Fly around in 15 ly hops until you find something interesting?
Also does his system have an anarchy faction, if your's doesn't?
>>
>>2069906
I already thoroughly scouted the entire area out, anything worth something I have bookmarked and he's not going for any of them. Looks like he has the exact same factions in his system as mine, so no squadron either.

Maybe he just has no idea what he's doing.
>>
>>2069976
Why aren't you more neighbourly? Go offer him some energy cells from your carrier or something.
>>
>>2070038
He ain't building shit. He has a single outpost as primary and nothing else.
>>
>>2070051
Maybe he'd build shit if you were more neighbourly.
>>
>Random player: Hey, maybe I'll try out this colony thing and pick a nice system out from the bubble!
>Oof, more effort than I thought, maybe I'll come back to it in a couple of months.
>Neighbors: ???
>Another guy: Maybe it's a plot.
Would be funny if this were the case.
>>
>>2071036
This guy did the equivalent of picking the urinal next to your's at a public bathroom, its not that deep
>>
>did a coriolois primary port
Man I hate this
>>
>>2071538
Just pay for a dodec
>>
>>2071599
Like fuck I'm going to give fdev money for colonization after they just NERFED shit even more and still haven't given any fucking information on how any of the stats work or mean. If they can't even be assed to fix what little colonization info they have or add basic qol shit then I'm not giving them a single fucking penny.
>>
>>2068767
Elite Observatory with the bioinsights plugin, go for first discoveries bc that's how you make obscene money from exobio

great program that gives accurate predictions when you scan planets and prevents you from wasting time going down to planets that only have 1M credit garbage
>>
>get into that PVE group mobius so that the multiplayer aspect of this game doesnt entirely consisted of me getting ganked by some spastic out of nowhere once ever hundred hours because i went to a place with something useful like an engineer
>zero signs of other players anywhere anyway

between this and the fact that my fully engineered combat corvette still makes less money than a stripped down type 9... what is the point.

make more money just warping from A to B and back than you do from the most powerful PVE setup possible fighting tooth and nail with a full expensive hotas setup to kill NPCs as efficiently as possible

why are the devs like this.

why do they insist on not having kind of high risk high reward activity. even fucking smuggling is pointless. i cant remember what exactly they even did but its like high risk low reward i think. they just made this as much of a slow boring grind as possible. fucking WHY
>>
>>2080722
>Game is populated by retirees and mid-life crisis dads with disposable income
>School children who want pewpew lasers don't have disposable income
Hmm, should the devs focus on rewardng casual, braindead gameplay like being a space truck simulator or should they add more friction that might cause their paypigs to leave?
>>
>>2080746
maybe thats why ive spent $300 on star citizen and as little as possible on this
>>
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I keep getting fucking disconnected.
They can't even keep their shit online.
>>
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>>2080722
>why do they insist on not having kind of high risk high reward activity
>>
>>2081147
nta but Thargoids are really boring conceptually. They're good as an element in the Elite universe, like on the side, but I feel like there needs to be at least two other alien species and they shouldn't be bug-like, though I know that's asking for a lot from fdev.
>>
>>2081147
The Thargoids were never high reward, that's the problem.
>>
>>2081147
Unless you specifically go looking for them, you never see them. It was different when they were actively invading and you had to watch where you jumped.
>>
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What drives a man to spend 100 hours scraping alien smegma?
>>
>pick threat level 4 or 5 pirate massacre mission and one assassination for rep for federation rank up
>land in target system
>fly to compromised nav beacon
>after scanning it and trashing messages area becomes shitstorm
>wanted threat level "elite", "deadly" and "master" starts killing each other
>lock one elite
>it's mission target
>here_we_go.jpg
>not sure if i can manage it (i am master), but i need to assassinate one and kill 40 others
>end up with 8 clean kills and 0% hull damage
FUCKING FIXED OVERCHARGED FRAG CANNON AND STURDY RAIL GUNS SAVED ME
this shit is op as fuck
but what's important i managed to track targets with it just fine
i think i level up not only with real skill but enjoyment from playing, at least
>530h and game starts being enjoyable.lmao
>>
>>2081763
Nav beacon and other "free range" ships are the easiest types of enemies, regardless of rank, and basically melt like butter against engineered weapons. Combat Zone ships are much beefier all round (yet pay way less because lmao Fdev), and that's before you get to the fucking Spec Ops, which are probably the toughest NPC encounter in the game with their habit of dropping absolutely everything to 4-on-1 your ass.

And then, a step above that you have Interceptors, which are the most fun but will rip even your fancy turboengineered murderboat in two if you don't know what you're doing.
>>
>>2081591
le number 1 on le leaderboard
>>
Fdev can't create a fun cg to save their lives. What's the next one going to be, rescue 10k escape pods to unlock a rainbow flag decal?
>>
They should have just shut down the game after Cocijo.
>>
>>2081591
>fly to the dark side of the planet specifically to not burn to death during the day
>when I exit cruise the planet apparently did a full rotation somehow and it is now noon
Very cool, awesome game.
>>
>>2082943
Fly to the terminator of the side that's still daytime.

Also there's no planet hot enough that this is a problem, there's never a reason to walk around that long planetside.
>>
>>2082943
I basically just looked for a route that'd let me loop two full samples and get back to my SRV, so I don't have to think about either energy or heat. Works even in daytime.

https://streamable.com/hx3dj1

Also, lmao look at the shadow starting at 00:09 and compare to the movements of the character.
>>
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Ok, I'm in the top 25 with 15 hours left.

Surely I won't be pushed out at the last minute right?
>>
>>2083126
>I'm in the top 25
but why
>>
I wish you could do exobio from an SRV it's so retarded that you can't. If they're not gonna support on foot VR (like even basic camera support would be enough) then at least make that happen so I don't have to suffer the shitty grey background every time I need to scan plants.
>>
>>2083131
>Park your ship at a.nice spot.
>Hop between 3 close plants.
>Refill on energy items when necessary.

You can get up there in less than 2 hours
>>
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>colonizing my 23rd system
>>
>>2083211

Why do retards do this?
What are you getting from this?
>>
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>>2083221
I'm the guy going after five Earth-likes and four water worlds all in a 40ly cluster. I already claimed three of the Earth-likes and a water. I basically can't stop until I get them all otherwise someone else might piggy back off me and grab them under my nose.
>>
>>2083275
how are you funding all of it
>>
>>2083313
I still had 10 billion in the bank after my fleet carrier purchase. So far it has cost me about 1.5 billion for all the colonizing.
>>
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please, just a crumb of structured AX content, I'm begging you
>>
>>2083558
I think the current cg and narrative is building up to more xeno content whenever Frontier can pull their head out their asses.
>>
>>2083582
Yes, but it took the Azimuth stuff like a whole year to devolve into actually fighting anything.
>>
>>2083313
Colonizing is generally profitable. Not a lot, but you usually end up making money off your shipping runs.
>>
>powerplay CG

into the fucking trash it goes
i'm assuming this shit is leading to more alien memes... like a year from now. So that will be fun at least
>>
>>2084202
I don't think I've ever touched powerplay in all the years I've played.
>>
>>2084244
might be the most boring and pointless thing in the entire game, and that's saying a lot
the only reason to do it is if you want specific modules like prismatics or some of the perks, and then you never touch it again
>>
>>2084264
>might be the most boring and pointless thing in the entire game, and that's saying a lot
What do you even mean by this?
You participate in PP by doing things in the game that you would otherwise be doing, just in a slightly more contrived way.
>>
>all the good carrier spots near peepee zones already maxed out
grim
>>
>simperials dogpiling the CG
I wish I was skilled enough at Powerplay to know how to ruin their day.
>>
>>2084576
I hate the Aisling simps the most out of everyone.
>>
>>2084576
Actually, given my limited experience and the layout, I think my current strat of cargomaxxing a plipper and carting cheap crap back and forth may be the best option. If there is any other better option, correct me.
>>
>>2084590
Ping-ponging between Nakato Kaine's territory and Patreus, you get like 1,200/1,500 merits on the back and forth.
>>
>>2084636
Just don't think you'll be making money doing this. It's a credit sink due to the nature of the undermining activity. You're losing like 5,000 a run.
>>
>empire running away with the cg bc generic blue hair anime cunt

why do they even bother doing these at this point
>>
>>2084854
I know I don't. Once I'm done colonizing I might check out Jerome Archer's part of the bubble, fuck the Empire.
>>
So fdev is selling a new explorer ship, this soon after the mandy. And this one is... bigger, and approaches planets slightly faster. Is that it? Would've been cool if they announced new, thicker atmosphere planets that only the Caspian could approach, but they're not. So what's the point?
>>
>>2085206
They are a pay to win company now.
>>
>>2084923
I'm not even sure how the hell I'm supposed to contribute under Jerome. I guess you're just supposed to commit crimes.
The fact that there's only two federation powers also fucks with numbers a bit. I think there's an imperial bias.
Also the Empire is doubling the efforts of the federation and it's not even funny.
>>
peepee CZs despawned? bugged out?
what the fuck am I even supposed to do to get my 75% as a gromcel?
>>
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>>2089892
>what the fuck am I even supposed to do to get my 75% as a gromcel?
cope
>>
>>2089892
I've been trade bombing with cheap crap back and forth with a panther clipper. Before I got bored.
>>
>>2084923
>>2088495
>>2089892
Easiest method is to just ship hydrogen fuel between the ALD and Aisling fortified systems. You don't need to focus on the specially marked systems -- undermining any imperial power will do if you aren't an imperial.
If you're willing to spend credits, you can get points much faster than cz combat too. Thorium, cmm, contech, nerve agents, etc. donations are readily available at bean sanctuary (the ALD fortified system) and there are sources of these (surface refineries/high tech) within plipper range (which is 30ly for mine). By picking up donation missions at ALD/Aisling systems as well as shipping hydrogen fuel with any left over space, I managed 5k contributions in under an hour. Expensive though. But probably faster than you can kill 50-100 cz ships.
>>
Bros... my Earth-like cluster mini-bubble is attracting attention now... I logged in today and there were four distinct commanders all in different locations around my mini-bubble now colonizing. I'm not even in an attractive location, it's not part of a bridge project and there aren't even any nebula.
>>
>>2091891
expect a bgs takeover
>>
>>2092754
NO, MY FACTIONS
>>
I've got this very creepy feeling about auto-docking procedure, like it's not really computer making docking, but some human prisoners or slaves doing it.
>>
FREE SKIN!!!!!!!!!

https://www.elitedangerous.com/store/product/FORC_FDEV_V_MANDALAY_1009
>>
>>2094222
>collecting more free skins I will never use
aw hell yeah
>>
My sadness realizing they got rid of the flag skins for the Viper 3.

At least i still have my American Flag skin.
>>
>>2094503
I feel those kinds of things are really unimmersive for a setting that takes place far in the future. Same as when they allowed players to name minor factions and as a result there are a bunch of silly ones or modern day ones floating around.
>>
I've been doing so much colonizing and I'm so burnt out doing it, but then I pan 5kly away to the Trifid nebula being colonized and think I want to go over there and start doing colonization there. I can't escape
>>
>>2098288
Also I forgot how fucking dense the stars got towards the core holy shit, my game actually started lagging it was rendering in so many.
>>
>>2098294
You can reduce that in your settings files, most people boost the count though, but in the core it does get ridiculously (and realistically) dense.
>>
>>2098304
It might be better if I change the filter settings, I'll test it later. I like being able to see them all despite the horrible lag.
>>
>>2098339
Tested it. It's the "system colonization" filter that lags it out so bad. Visited stars, view by star type and realistic view all have no lag.
>>
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Only one more carrier load to complete my fourth Coriolis station bros
>>
>>2101767
>tfw you filled your carrier with trit when it was 5k/t and still have less than 6kt storage available to haul anything
>>
>>2103810
Find someone buying it for ridiculous prices and sell it to them.
>>
>>2101767
I built one Coriolis and wanted to kill myself.
>>
I wish tourism were a more fleshed out mechanic because I would totally be this level of fucking tacky.
>>
I am so mad at games and myself right now in that order
I just got raped in 'vette by eagle or two eagles with dumbfire missiles BY FUCKING NPC'S.
fuckers never miss or stop firing this shit
BALANCE THE GAMES FOR FUCKS SAKE
>>
>>2104750
This is how I feel every time I build one.
>>
>>2104931
How in the name of hell did two eagles manage to drop your shields in a Corvette?
>>
>>2106267
1st. I am stupid < it's a key:
2nd. listen to r*ddit and buy bi-wave
3rd. no money for armor, only have tier5 upgraded reinforce
>get threat level 4 pirate massacre mission
>arrive in objective area
>only anaconda chilling and scanning me
>deploy hardpoints and fighter
>anaconda turns out be wanted objective
>start shooting her
>WILD FUCKING PACK OF PIRATES ARRIVE OUT OF NOWHERE
>they shoot me weakening my bi-wave
>eagle or two eagles start spamming dumbfire missiles
>die
>
>>
>>2104931
>>2106267
I'm curious too. I'm not even sure missiles from a few eagles can outdamage my shield regen... and even max engineered npc eagles are made of paper.
Usually I have to eat a couple of anacondas worth of laser fire/railguns to make me pop a cell.
Corvettes are tanks, you can't expect to evade anything in them.
>>
>>2107687
>>2107676
Oh dammit, didn't refresh before posting.
Don't you have cells? I usually carry two banks, you only need power for one. Just quickly switch the priority when you finish one.
Kill the paper eagles/weak ships first, then melt the anaconda. Standard procedure.
Biweaves are great for pve... because of the great synergy with cells. If you aren't running cells prismatics might be better.
Armor is only there for you to survive long enough to flee. That's why people usually use the default one with heavy duty engineering or whatever it's called.
>>
>>2107692
Thanks, i have been learning game each day.
Never actually used cells, lmao.
>>
>>2107676
I've never found a use for Bi-Wave. The thing they usually say is that they're good for long stuff like CZs, but a solid Prismatic with the right Shield Booster setup is so beefy that nothing short of a continued 4-on-1 pounding from Spec Ops can get them down, and even then a quick reboot gets you 50% back at once, you don't even need cells. Once you learn to do 180º Reboots for extra speed, you basically never end up shield-less.
>>
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>>2094222

FREE SKIN AGAIN!!!!!!!!!!!!!

https://www.elitedangerous.com/store/product/FORC_FDEV_V_SRV_1038

Apparently there is one more, I can't find it.
>>
>>2110276
https://www.elitedangerous.com/store/catalog/promo/festive-giveaway
>>
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>Be me
>Buy Chrome paintjob for my Mandalay with weekly free arx because I love the silvery look
>Surface it in my carrier to take a picture
>It's black
>Why is it black
>FDev ripped me off
>Motherfuckers can't even sell cosmetics right
>Gonna file a bug report and demand a refund
>My last brain cell: "It's a mirror. Mirrors reflect surroundings. You're in space. Space is black."
>>
>>2104931
Why the fuck would they stop?
Also no one's missing shots at a fat vette, especially not eagles, literally the most maneuverable little shits in the game.
>>2107676
Biweaves are for RES and CZs where you're not the only target, and when you're confident in your TTK and want to optimize recharge time. Assassinating high profile targets will usually get you jumped by their security detail within moments. So either your damage needs to be front loaded with alpha strike potential to gib the target and fuck off, or you need the strongest defenses you can fit to weather an ambush. Or both.
>>
>>2110796
>Space is black
False. Space is filled with low-density brown dust and starlight. Some of this dust is even ionized and emissive.
>>
>find this game
>awestruck by its vastness
>can't believe it isn't more popular
>2 weeks later
>realize the vastness is just an empty ocean
>can't believe it's this popular
how have some of you played this for years? is it autism?
>>
Sucks that you can't offer more than 36mil for each of these because I'd totally pay a couple billion for someone else to farm these for me.
>>
>>2111423
I haven't played this game in over half a year, I just linger in the thread to shitpost.

I come back every year or two, play autistically for a few weeks to a month, burn out because its just a shallow ocean as you said, and go back to playing anything else until the tism makes me want to explore systems again.

Sometimes I end up playing X4 instead, though, and I end up satisfying the itch for the year with that.
>>
>>2111423
No other game offers the vastness of the galaxy while retaining a level of realism. No Man's Sky is way too cartoony and full of life for me. When there's so much life it becomes meaningless.
>>
>want to experiment with weaponry on my 'vette
>need fuckton of mats
>again
>manufactured and data are easy as fuck
>need to travel 300-900 Ly FOR FUCKING ELEMENTS AGAIN
>land on spot of the planet, deploy rover and shoot the shit out of trees
>AGAIN
>to maximize agility, i need to travel ANOTHER FUCKING 5000Ly
i think ill drop it - too scared and too stupid for it
idea of stumbling in deep space without fuel scares me, or entering fucking black hole
>>
>>2112265
Just take an exploration ship with a fuel scoop out?
>>
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>red gas giant turns blue in right angle
I love gas giants
>>
>>2111423
Combat Community goals in OPEN lead to some funny moments. It requires a full combat ship though.
>>
Python spec ops are absolute cancer.
Infinite shield cell banks, never seem to overheat.
>>
>>2112232
>No other game offers the vastness of the galaxy
Frontier: Elite 2
Frontier: First Encounters
>while retaining a level of realism
Neither does this game.
>>
>>2114361
>when your rapid fire burst lasers outpace the regeneration and then you salvo the hull with penetrator missiles and absolutely fuck the internals before finishing them off
>>
>>2112265
You can farm the trees from your ship if you hover at the right altitude to let collector limpets work. Look up some youtube tutorials to get the gist. You need a Flak Launcher to do it though.

If you're that terrified of (not even that particularly deep) space, I can give you a ride in my carrier and leave it parked there for a bit if you want.
>>
>>2114532
le ebin 4channel contrarian xd
>>
>>2112265
PP packages have given me so much material that I regularly synth jumponium and standard ammo...
Missions also give quite a bit of material sometimes, and you'll eventually wind up with way more than you can use.
>>
>>2115128
I got all my material from jumping out 1500lys to that area with all the top tier mats and farming from my srv.
>>
>slowly working the bgs to get my chosen faction most influence in my colonized system
>from 15% to 60%
man
>>
>>2112265
turns out raw elements is easy as fuck to get, since there already stations in target systems around, coriolis at that, and player bases with cords in their names around on the planets surfaces, only needed make 20-27 jumps

data on the other hand is annoying, IT YELDS ONLY ONE TIER 5, which was too little to exchange for another tier 5 modified embedded firmware... FUCK
>>
I missed odyssey when it was like 1.50 last month or september whenever

I will now never purchase it unless it drops that low again, if fdev wants to make new ships instead of doing some balance work with old ones to make them more viable again they can fuck off, no one likes the walking around doing shit either

Maybe it's time to jump to scam shitizen
>>
>>2116385
>no one likes the walking around
>Maybe it's time to jump to scam shitizen
Should I tell him?
>>
>>2115091
What's contrarian about facts?
>>
LET
ME
IN
FOR FUCKS SAKE
I NEED TO DRINK AISLING DUVAL'S BATHWATER
>>
>>2116563
kill all aisling simps
SLAUGHTER every last one of them
>>
>>2117461
The funny thing about PP is that Aisling was an obvious sacrificial pawn since PP 1.0 was massively stacked against her specifically, so she was clearly meant to crash and burn. She had the second shittiest territory after Delaine, and much, MUCH worse faction compatibility. But this just led that faction to refine their organization and logistics out of sheer butthurt spite into being a competitive power (often in the Top 3) despite the stacked deck, so when PP 2.0 reshuffled the whole thing and evened the field, it was basically like the cliché shonen scene where the protagonist takes off their comically overweighted shirt. So now the writers have to deal with the character set to be the way-over-her-head noble bimbo having the biggest firepower and territory in the actual game.
>>
>>2117524
I hope she implodes her part of the empire through sheer incompetence.
>>
>>2117524
Nothing to do with the fact that Aisling has by far the most pledges of any power, I'm sure. Way more than Winters, Kaine, and Mahon combined. The Empire doesn't need organization when they have human waves.
-----
Speaking of the Empire, defeated powers can still join the anti-Imperial resistance by targeting weak Imperial holdings in the main bubble, distracting Imperial groups from their tasks, or at least making them pay a large price for their near-certain victory. Wiping out weak fortified systems on the frontiers will slow their future expansion or cause them to have to rush back to reinforce...
Given that the Imperial-Grom alliance has nearly half the PP playerbase, I hope FDev will engineer some sort of Imperial civil war, or there's not going to be much to fight for. If they offer significant rewards to the winning side, more players will just defect and everything will be quite one-sided.
>>
Disregard imperial space princess waifu
Acquire imperial dommy mommy waifu.
>>
>>2117975
>Nothing to do with the fact that Aisling has by far the most pledges of any power, I'm sure.

Pledges are deceptive: most people pledge for the modules, fulfill the barest requirements for unlocks and bail, generally doing very little for the overall Power itself. Only the organized communities really focus efforts, and those are orders of magnitude lower than the pledge amounts.

Funnily enough, this was a hundred times more true during 1.0, when the system was so obscure that unless you followed instructions only present on Discord groups, you were actually damaging whatever power you joined if you did the most intuitive thing suggested by the in-game UI. Most PP organized efforts actually just went into countering the efforts of random pledges trying to expand into permanent loss-maker systems.
>>
>>2118079
Sorry, I support Jerome Archer.
>>
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>>2118657
>Jerome Archer
>>
>for the first time ever I have an unknown group's fleet carrier parked in orbit of one of my stations grabbing supplies
Sheeeiiiiit
>>
>do a shitload of missions for a faction at a couple of their stations
>return to get some more
>they're offering no missions at all
Is this normal
>>
>breached 2 million credit weekly colonization payout
>>
>finished with experimenting with weaponry on my 'vette
>turns out: 5 gimballed frag cannons, double shot and incendiary are kinda okay, i guess, it is fine when target is in small window, i can just spam fire button and delete target
>2 huge gimballed overcharged auto loaded cannons are shit on the other hand, when fighting mid and light ships, this crap misses 50-75% of times i think focused plasma would be more accurate, even with my aiming "skill"
guess i will stick to auto cannons for huge hardpoints
i also thinking to pledge alliance to some power and get 2 packhound missile racks
i like missiles
>>
>>2119018
Depends on the BGS state. Also, mission listings are updated every 10 minutes of game time. Goes for both ship missions and on-foot missions.
>>
>>2119723
You can pledge to any power and get all the PP specific modules, the only difference is the order in which they are unlocked but you get them all by rank 100 anyway.
>>
>>2119730
>mission listings are updated every 10 minutes of game time
Wait... does this mean they refresh too? If they're all mining missions, will they refresh to something else like combat or transport?



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