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File: 1754515122342060.webm (2.97 MB, 1332x736)
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Elite Dangerous is a massive online space sim where you haul in order to haul in order to haul and organize with other people to haul together, and maybe sometimes you shoot at people who are hauling or shoot at things which at first glance are unrelated to hauling so that you can eventually haul better.

Last Thread: >>1981432

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge


>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
>>
>mentally ill autist spammed the board and killed the thread
Cool, very nice.
>>
>>2029794
what hotas you guys got?
i need something cheap, tired of feeling like a pleb and playing with mouse and keyboard
>>
>>2030572
using cheapest thrustmaster from like a decade ago, get a cheapest one you can get your hands on, even if it has low number of buttons you can always just map a 'shift' button to hold which gives the same buttons second function, really no need to splurge big money
>>
>>2030572
I have only ever played with mouse and keyboard for years.
>>
>>2030501
Thanks for bringing it back up
>>
Is the panther clipper available for credits yet?
>>
>>2030888
No, fdev keeps dragging their asses on it.
>>
>>2030616
it just feels wrong
>>
>spent several hours jumping around war state systems looking for ground combat sites
>didn't find a single one
What the fuck. Did colonization completely break ground conflict zones?
>>
>>2031204
Yes, it's probably bugged in colonized systems. They work fine in the old systems, they just don't spawn in new colonies. Hopefully it's on the rather large pile of things fdev is working on fixing.
It kind of sucks because it means you can't easily transfer faction ownership in your colonies.
>>
>>2030572
Gladiator NXT Evo HOSAS. Best bang for your buck out there. M+KB is objectively the most effective control method though. The only advantage of HOTAS/HOSAS is muh immersion.
>>
>Braben wants to make Elite an MMO
>knows spacedads won't go for it
>comes up with the most retarded hybrid always online "single-player"/"MMO" model ever to appease them and get their bucks for the kickstarter
>it's the worst of both worlds
>can't mod it like a true single-player game
>no feeling of occupying space with thousands of other players like a real MMO
it's honestly impressive how he they fucked this up
>>
>>2031566
At least you got a space game.
We stargoyim are going to get a series of instanced fps dungeons that you use your disposable spaceships to shuttle yourself between.
>>
>>2031566
>it's honestly impressive how he they fucked this up
how hard he fucked this up*
>>2031878
>fully immerse yourself in a living, breathing galaxy
>but also buy your ships with real money and you can never lose them
why is this genre so cursed
>>
>>2031566
They were originally going to make solo a completely separate offline mode, but then their scrote retracted out of fear of piracy and they decided they needed a plausible way to force always-online DRM.
>>
>>2031888
>why is this genre so cursed
There was only one space sim MMO that ever got things right and that was the Star Wars Galaxies: FTL expansion.

You could even walk around inside your ships AND decorate them and you didn't fall out when speeding up like in Star Citizen. 20 year old game that could run on a potato.
>>
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>arrive in system with two very close stars
>fly fast between both
>WARNING
>TEMPERATURE CRITICAL
>>
>>2031912
SWGEMU has Jump to Lightspeed now
>>
>>2032397
Are those servers actually any good?
>>
why is there no player to player trading? why don't npcs drop items when they die on foot?
>>
>>2032416
Yes.
>>
>take mission to disable power and steal power cell from ground settlement
>get detected
>kill everybody
dammit

>take mission to sabotage production and industrial facility
>get detected
>kill everybody
Dammit

>take covert data heist mission
>get detected, fail mission
>kill everyone anyway on principle and steal everything in the settlement
DAMMIT
>>
>>2032448
There sort of is? There are always people selling rare stuff for max price, or buying commodities.
And I don't imagine on foot npcs are carrying anything valuable anyway.
>>2032522
I can't imagine there's a lot of overlap between the space sim and stealth game demographics. I just ignore all the covert missions.
>>
>>2032288
>>
>>2033438
You can tell most players don't fly a dolphin.
>>
>>2033442
Why would I fly a dolphin?
>>
>>2032522
The nonviolent missions are the real bitch. It's a shame the energy link tool doesn't just knock people out. I played the fuck out of the Thief series and tend to do things covert even when it's not required.
>>
>>2033445
Broken heat dissipation.
>>2033448
Fun fact: During alpha testing for Odyssey the energylink taser actually did have a KO mechanic. Downed NPCs would have a KO icon over them in your HUD with a couple of stars in a circle. Other NPC would also revive them if they found them on the floor.
The whole idea had to be scrapped because of the PEGI rating system, since you could still kill unconscious NPCs and being able to execute helpless people would make the game adult-only.
>>
>>2033474
>The whole idea had to be scrapped because of the PEGI rating system, since you could still kill unconscious NPCs and being able to execute helpless people would make the game adult-only.
absolute fucking joke
dogshit rating system
>>
>>2033445
They stay ridiculously cool, and with proper engineering you have to actively try to get them to overheat at all.
>>
>>2033438
Back in old days it was actually dangerous but explores cried loud about muh dangerous space and fdev fixed it
>>
>>2033701
In defense of said explorers, there are some albeit rare moments where you enter a system right on some binary or trinary bullshit and there's very little time to maneuver.
>>
>>2033701
>jump into system
>die without being able to do anything
wow very cool gameplay, so exciting. definitely worth losing months of data over
>>
>>2033483
good job fdev enjoy that extra $500 you made. kids don't even play this game.
>>
>>2033948
>very cool gameplay
Mindlessly AFK jumping from one star to another in min maxed ship (no defense bro cause u can ram 5g planets with 3D shield at full speed if you want) for hours isn't cool gameplay or "exploration". Befitting punishment for no effort gameplay.
>>
I'm finally on the verge of biting the bullet and buying a fleet carrier after five years of playing. Think I'll wait a little bit first, see if the plipper comes out for credits so I can do some more efficient colonizing with it.
>>
>>2034181
Exploration is the ONLY activity in the game that royally fucks you in the ass for dying when doing it. No one wants to lose literal weeks of their real life time to something entirely out of their control, such as randomly jumping between two stars that couldn't possibly be predicted.
>>
>>2034331
>lose literal weeks of their real life time to something entirely out of their control
I have recurring nightmares about losing all my exploration data
>>
>>2034389
I had it happen to me. Once. I didn't play again for nine months and still to this day feel an intense sensation of irritation whenever I'm in the same area of space.
>>
>>2034389
The fact that there's no recovery mechanics pisses me off.
>>
>>2034237
I still haven't gotten one either, I want to be sure I can keep its upkeep if I stop playing since I tend to take long breaks.
>>
>>2035248
Isn't the conversion something along the lines of 1 billion creds = 1 year upkeep, if not a little more?
>>
>>2035260
Depends on how many modules you have installed. I pay about 9mil per week, so it's less than 500mil a year for me.
>>
>>2035260
What the other anon said, it depends on modules. Supposedly the whole thing isn't too bad once you do have a carrier though since you can apparently do some kind of bulk trading with it. Which I guess means that once I get one I have to dedicate a week or two to just filling the credit reserves before I can start having fun with it.
>>
>Commander's Toolbox is now dead
RIP
>>
what specs to run elite at max settings?
wanna blow this extra income i have ~5k on a new pc and maybe a couple of escorts
>>
>>2035599
It doesn't matter, the planet textures will be low res anyway and anything good will be an ini edit like to get galactic dust to have more contrast or add a few more visible stars.

As long as you're running a build from at least 2017 you'll be able to squeeze all out of Elite that you're going to.
>>
who's ready for cqc on foot tomorrow?
>>
>>2035943
doubt
>>
The big chungus hauler's finally available for credits btw.
>>
>>2036301
W H A T
>>
>>2036526
the big chungus finally available for credits
>>
>>2036301
>>2036526
>>2036532
Oh boy, here I go colonizing again.
>tfw just left for exploration and have to come all the way back now
>>
>>2036532
W H A T
H
A
T
>>
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This shit cost me like a billion credits and now I'm just coasting on 650mil but baby it's worth it
>>
>>2036658
How much after all the parts and modules?
>>
>>2036747
I had about 1.3b and with mostly just cargo racks, a shield, and a fuel scoop, I'm down to about 650 mil, so actually around 650 mil.
>>
is there a 4chan /edg/ squadron? i would like to join fellow anons even if we don't do things together, it's nice to know there are people who also play
>>
Well, I finally did it. Bought and outfitted a Panther, then went straight to Kruger and bought my first ever fleet carrier. Still got 10 billion left in the bank.
>>
Can the panther be rigged up as an afk laserboat?
>>
Holy shit the panther is awesome, going from a slow and clunky ass T-9 to this is insane. I'm probably shaving off twenty seconds from every approach and departure from stations now too.
>>
>>2036958
I don't think there is. Could be nice but I'm personally a solo explorer far away from the bubble. I don't know how squadrons work, if there's an in game chat cannal for it that'd be cool
>>
Alright, done. 1172 tons of cargo with a 31.82ly jump range at full load and a 2k shield just in case someone gets fucky. Runs a wee bit hot when charging the FSD, but other than that, I like it.
>>
>>2037839
Grade 1 low emissions mod on a 7A plant solved the heat issue for me. Would probably need to bump it up to an 8A if I actually want to put turrets on it though.
>>
>>2037005
On paper it should work but the T-10 is still better.
>>
>>2037839
What are you using for shields? Just the usual prismatics?
>>
>>2038279
Yep: See: https://sh.orbis.zone/8pyZg0eYIt

The cargo and jump range numbers are slightly off since Coriolis doesn't show the engineered cargo racks, but the rest is exactly what I've got.
>>
>>2036658
I found a great trade route at 45mil profit round trip and so far I'm back up 1 billion. I've only used it for like 2 hours and it's almost paid for itself already.
>>
I bought my panther and immediately disappeared into the fringes to do colonizing.
>>
>>2038782
Colonization not increasing trade rank is gay.
>>
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>mfw watching people explain all this links and economy shit with Colonization

God, why does it always have to be this fucking convoluted. I'm just gonna build some military installations in the nearby planet, then build a big round space port and hope I get the pretty interior full of waterparks and shit.
>>
>>2038999
Make sure your government type is fine with the goods produced at military installations or you won't get anything of value on your market. Military economies tend to be niche too so focusing on it can be useful for other nearby colonies.
>>
I wish I could make purchase orders for colonization building posts the same way you set them for fleet carriers. Just offer to buy Steel at like 1 billion per 5000 tons or something and watch it get fulfilled for you.
>>
>>2039605
>Allow local buy orders
>Everyone now does this
>Only the ones nearest to material sources get funded
It is a good idea but it won't work for Elite. I do remember it kinda working for Eve online though, but I think the entire game economy would have to be revamped to make it functional and fdev is going to take the route of least effort to highest monetary gain for future development.
>>
>>2039184
>corporate
sheeeiiiiit
>>
>>2039653
>>Only the ones nearest to material sources get funded
That's not really an issue. The first thing that goes up on every new neighborhood seem to be refineries and various production centers for the most in-demand stuff. I rarely need to jump more than 10ly to fetch any specific thing when developing my system.
>>
>Do missions in own system
>get a bounty
>can't dock anywhere
>Go turn in
>End up in prison ship on the other end of the bubble flying a puddle jumper combat ship with no fuel scoop
Everyone doing colony shit should be in a squadron, even solo squadron, aligned with an anarchy faction.
>>
>>2039771
>even solo squadron
why?
>>
>>2039834
If you align your squadron with an anarchy faction you'll pull it into your colonized system, making it one of the factions there instead of taking the four from the seeding station.

This way you can push that faction up to the front and have an anarchy system where you can do whatever you want and clear all your bounties.

If you want to get creative, and don't mind spending some time on the bgs, you can then remake your squadron and pick a new faction to align with in order to slowly replace the four default ones you're getting as you make new colonies. This can be useful for building little personal bubbles, like if you want an anarchy system for interstellar factors and another with imperial slaves or whatever.
>>
>>2039856
oh, I see. I've never done anything with squadrons before
>>
Hey
Found a colonization map.

https://gauzy-gossamer.github.io/edstats/
>>
TOTAL FUNGOIDA DEATH
>>
>>2040168
I completely ignore Fungoida now. I don't and have never enjoyed the "slide my face across the mountaintop" game trying to find a landing spot.
>>
If anybody gives a shit, you have til tomorrow to finish the Halloween event and get the livery.
>>
>>2040495
Oh, you actually get something from it? Oh well, I guess I don't really care. Too busy colonizing.
>>
>>2040495
What even do you get? Some dumb looking pumpkin skin?
>>
>>2040556
Pretty much. See at the bottom: https://canonn.science/codex/macabre-and-monsters-special/
>>
What's faster, doing two jumps back and forth to a supply station and construction site? Or jumping a fleet carrier in, loading the fleet carrier, then jumping back to the construction site and unloading it there?
>>
>>2040681
I once heard there was a trick to the fleet carrier method but I never tested it because I don't have one.

I did used to time my runs to determine how long some of this ridiculously grindy shit would take though, I suggest doing that so you know how much media to queu up on a tv or second monitor.
>>
>>2040681
The most time-consuming parts are always approach, dropping and docking, especially now with SCO. Carriers only make sense if you have to make five or more jumps.
>>
>>2040713
The worst approaches are those orbital sites too, the docking computer will consistently fly into the struts so you can't auto-pilot it.

The whole thing really should be more passive, I know it'd be cancerous but in some cases I'd be willing to pay to autoconstruct some of these bigger stations.
>>
>>2040854
>I'd be willing to pay to autoconstruct some of these bigger stations.
>things they will never do as the grind MUST exist and be a terrible experience
>>
I have spent this last week doing nothing but colonizing five new systems. I NEEDED all those terraformable water worlds and high metal contents for myself.
>>
>new bug where the colonization ship doesn't render in at the signal source but the timer for completion still ticks down
Great
>>
I was tempted to doompost earlier and say that whatever FDev were announcing today would probably continue the trend of making the ocean wider, and not deeper.
These 'operations' might be a small step in the right direction.
MIGHT.
>>
>>2043361
What are the operations? Where was this mentioned?
I only heard of the new star trek ship which doesn't look like it fits the Elite setting.
>>
>>2043361
Wait what
>>
>>2043379
FPS WoW raids inside megaships from the sounds of it. Maybe something to be cautiously excited about but there's so many ways they could blow it.
>>
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>>2043411
>>
>>2043411
>WoW raids
Nevermind
>>
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>>2029794
I've been waiting for Dodecs to appear in ED forever, they look way cooler than Coriolis. Not gonna pay 50k arx for it though, sorry braben
>>
>>2043467
If they're gonna shift from their current "Sorry for that, we were drunk, let's never mention it again" approach to on-foot content, I guess I should actually look into suit and armor engineering at last.

Any good guides for it? I'm guessing there's an unlock tour like for the ship engineers.
>>
>>2043505
>go to the elite dangerous forums
>find the on foot vendor stock help thread
>watch new posts for reports on rare stock available at x station
>get there before anyone else does
That's pretty much how I kitted myself out, the grind is cancer otherwise, like every other grind in this game
>>
>>2043518
I grinded lol
Grade 5 every suit.
>>
>pirate chasing me across system
>interdicts me and submit, then just boost escape
>chases me some more into a construction site
>shoots at me and gets obliterated by the station
>leave construction site to visit another one, same fucking pirate respawns and interdicts me again
Cool game fdev
>>
>>2041994
This bug has literally stalled the Colonia bridge lmao
>>
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Beg your fucking pardon?

Another explorer? Isn't the Mandalay already crazy enough?
>>
What ship and weapons do I take in PvE if I want a massive flying brick that can vaporize any incoming pirate in the absolute fastest, most spectacular fashion? Include tuning if possible.
>>
Depends on WHAT type of PvE. Bounty hunting targets melt super easy, Conflict Zone enemies are distinctly tougher, and then you got the really high level bounty hunting missions (and the Spec Ops in Conflict Zones) at the top of the totem pole. For the easy ones, just slap a bunch of beams and multi-cannons on a Corvette. It gets trickier after that.

The problem with flying bricks is that the most important thing in Erectile Dysfunction is keeping your aim on the target and staying close enough to do full damage, so nimbler ships that can stay on target do much more damage than big slow ones. Hence why the FDL was king until they introduced the Python MK.II, which is actually the FDL Mk.II.
>>
>>2043966
some youtuber said it'll be able to land on earthlikes or something
>>
>>2043966
TO BOLDLY GO
>>
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>>2043966
They teased new unique equipment that's supposedly optimized for long-distance travel. They didn't specify exactly how many new modules, but suggested there's more than one. The one they did describe is a Mk II FSD that's optimized for improved neutron boosting.
DESU I'd be angrier about the new dodecahedron starports that house a tech broker, are only available for ARX and won't be made generally available. Want the best T3 port for your colony? Fuck you, pay us.
>>2044008
It has underhull plating that looks like atmospheric heat shielding but it's currently just speculation if that's what it's actually for.
>>
>>2044042
According to some euroloser e-celeb fdev is planning on using youtubers to advertise and otherwise promote new content, dangle keys, etc, so if one of the vlogger shills regurgitated something like this its probably something fdev wants to dangle.
>>
>>2044042
>Want the best T3 port for your colony? Fuck you, pay us.
The only problem I see with this is that you only get a free deployment the first time. Its essentially autoconstructed. I wouldn't mind paying again for another free deployment, I hate building this colony shit for hours and hours.
>>
>>2044053
The shitty thing is that you can't even just build one the hard way with in-game assets without first paying real money for one.
>>
>>2044056
There's so many trash systems now I almost prefer all colonization to be locked behind a paywall
>>
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>40 USD for a speshul spaceport

lmao, no, Braben, go choke on a dick.
>>
>>2043988
thanks anon, I'll start from here and figure things out



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