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Elite Dangerous is a massive online space sim where you haul in order to haul in order to haul and organize with other people to haul together, and maybe sometimes you shoot at people who are hauling or shoot at things which at first glance are unrelated to hauling so that you can eventually haul better.

Last Thread: >>1981432

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge


>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
>>
>mentally ill autist spammed the board and killed the thread
Cool, very nice.
>>
>>2029794
what hotas you guys got?
i need something cheap, tired of feeling like a pleb and playing with mouse and keyboard
>>
>>2030572
using cheapest thrustmaster from like a decade ago, get a cheapest one you can get your hands on, even if it has low number of buttons you can always just map a 'shift' button to hold which gives the same buttons second function, really no need to splurge big money
>>
>>2030572
I have only ever played with mouse and keyboard for years.
>>
>>2030501
Thanks for bringing it back up
>>
Is the panther clipper available for credits yet?
>>
>>2030888
No, fdev keeps dragging their asses on it.
>>
>>2030616
it just feels wrong
>>
>spent several hours jumping around war state systems looking for ground combat sites
>didn't find a single one
What the fuck. Did colonization completely break ground conflict zones?
>>
>>2031204
Yes, it's probably bugged in colonized systems. They work fine in the old systems, they just don't spawn in new colonies. Hopefully it's on the rather large pile of things fdev is working on fixing.
It kind of sucks because it means you can't easily transfer faction ownership in your colonies.
>>
>>2030572
Gladiator NXT Evo HOSAS. Best bang for your buck out there. M+KB is objectively the most effective control method though. The only advantage of HOTAS/HOSAS is muh immersion.
>>
>Braben wants to make Elite an MMO
>knows spacedads won't go for it
>comes up with the most retarded hybrid always online "single-player"/"MMO" model ever to appease them and get their bucks for the kickstarter
>it's the worst of both worlds
>can't mod it like a true single-player game
>no feeling of occupying space with thousands of other players like a real MMO
it's honestly impressive how he they fucked this up
>>
>>2031566
At least you got a space game.
We stargoyim are going to get a series of instanced fps dungeons that you use your disposable spaceships to shuttle yourself between.
>>
>>2031566
>it's honestly impressive how he they fucked this up
how hard he fucked this up*
>>2031878
>fully immerse yourself in a living, breathing galaxy
>but also buy your ships with real money and you can never lose them
why is this genre so cursed
>>
>>2031566
They were originally going to make solo a completely separate offline mode, but then their scrote retracted out of fear of piracy and they decided they needed a plausible way to force always-online DRM.
>>
>>2031888
>why is this genre so cursed
There was only one space sim MMO that ever got things right and that was the Star Wars Galaxies: FTL expansion.

You could even walk around inside your ships AND decorate them and you didn't fall out when speeding up like in Star Citizen. 20 year old game that could run on a potato.
>>
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>arrive in system with two very close stars
>fly fast between both
>WARNING
>TEMPERATURE CRITICAL
>>
>>2031912
SWGEMU has Jump to Lightspeed now
>>
>>2032397
Are those servers actually any good?
>>
why is there no player to player trading? why don't npcs drop items when they die on foot?
>>
>>2032416
Yes.
>>
>take mission to disable power and steal power cell from ground settlement
>get detected
>kill everybody
dammit

>take mission to sabotage production and industrial facility
>get detected
>kill everybody
Dammit

>take covert data heist mission
>get detected, fail mission
>kill everyone anyway on principle and steal everything in the settlement
DAMMIT
>>
>>2032448
There sort of is? There are always people selling rare stuff for max price, or buying commodities.
And I don't imagine on foot npcs are carrying anything valuable anyway.
>>2032522
I can't imagine there's a lot of overlap between the space sim and stealth game demographics. I just ignore all the covert missions.
>>
>>2032288
>>
>>2033438
You can tell most players don't fly a dolphin.
>>
>>2033442
Why would I fly a dolphin?
>>
>>2032522
The nonviolent missions are the real bitch. It's a shame the energy link tool doesn't just knock people out. I played the fuck out of the Thief series and tend to do things covert even when it's not required.
>>
>>2033445
Broken heat dissipation.
>>2033448
Fun fact: During alpha testing for Odyssey the energylink taser actually did have a KO mechanic. Downed NPCs would have a KO icon over them in your HUD with a couple of stars in a circle. Other NPC would also revive them if they found them on the floor.
The whole idea had to be scrapped because of the PEGI rating system, since you could still kill unconscious NPCs and being able to execute helpless people would make the game adult-only.
>>
>>2033474
>The whole idea had to be scrapped because of the PEGI rating system, since you could still kill unconscious NPCs and being able to execute helpless people would make the game adult-only.
absolute fucking joke
dogshit rating system
>>
>>2033445
They stay ridiculously cool, and with proper engineering you have to actively try to get them to overheat at all.
>>
>>2033438
Back in old days it was actually dangerous but explores cried loud about muh dangerous space and fdev fixed it
>>
>>2033701
In defense of said explorers, there are some albeit rare moments where you enter a system right on some binary or trinary bullshit and there's very little time to maneuver.
>>
>>2033701
>jump into system
>die without being able to do anything
wow very cool gameplay, so exciting. definitely worth losing months of data over
>>
>>2033483
good job fdev enjoy that extra $500 you made. kids don't even play this game.
>>
>>2033948
>very cool gameplay
Mindlessly AFK jumping from one star to another in min maxed ship (no defense bro cause u can ram 5g planets with 3D shield at full speed if you want) for hours isn't cool gameplay or "exploration". Befitting punishment for no effort gameplay.
>>
I'm finally on the verge of biting the bullet and buying a fleet carrier after five years of playing. Think I'll wait a little bit first, see if the plipper comes out for credits so I can do some more efficient colonizing with it.
>>
>>2034181
Exploration is the ONLY activity in the game that royally fucks you in the ass for dying when doing it. No one wants to lose literal weeks of their real life time to something entirely out of their control, such as randomly jumping between two stars that couldn't possibly be predicted.
>>
>>2034331
>lose literal weeks of their real life time to something entirely out of their control
I have recurring nightmares about losing all my exploration data
>>
>>2034389
I had it happen to me. Once. I didn't play again for nine months and still to this day feel an intense sensation of irritation whenever I'm in the same area of space.
>>
>>2034389
The fact that there's no recovery mechanics pisses me off.
>>
>>2034237
I still haven't gotten one either, I want to be sure I can keep its upkeep if I stop playing since I tend to take long breaks.
>>
>>2035248
Isn't the conversion something along the lines of 1 billion creds = 1 year upkeep, if not a little more?
>>
>>2035260
Depends on how many modules you have installed. I pay about 9mil per week, so it's less than 500mil a year for me.
>>
>>2035260
What the other anon said, it depends on modules. Supposedly the whole thing isn't too bad once you do have a carrier though since you can apparently do some kind of bulk trading with it. Which I guess means that once I get one I have to dedicate a week or two to just filling the credit reserves before I can start having fun with it.
>>
>Commander's Toolbox is now dead
RIP
>>
what specs to run elite at max settings?
wanna blow this extra income i have ~5k on a new pc and maybe a couple of escorts
>>
>>2035599
It doesn't matter, the planet textures will be low res anyway and anything good will be an ini edit like to get galactic dust to have more contrast or add a few more visible stars.

As long as you're running a build from at least 2017 you'll be able to squeeze all out of Elite that you're going to.
>>
who's ready for cqc on foot tomorrow?
>>
>>2035943
doubt
>>
The big chungus hauler's finally available for credits btw.
>>
>>2036301
W H A T
>>
>>2036526
the big chungus finally available for credits
>>
>>2036301
>>2036526
>>2036532
Oh boy, here I go colonizing again.
>tfw just left for exploration and have to come all the way back now
>>
>>2036532
W H A T
H
A
T
>>
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This shit cost me like a billion credits and now I'm just coasting on 650mil but baby it's worth it
>>
>>2036658
How much after all the parts and modules?
>>
>>2036747
I had about 1.3b and with mostly just cargo racks, a shield, and a fuel scoop, I'm down to about 650 mil, so actually around 650 mil.
>>
is there a 4chan /edg/ squadron? i would like to join fellow anons even if we don't do things together, it's nice to know there are people who also play
>>
Well, I finally did it. Bought and outfitted a Panther, then went straight to Kruger and bought my first ever fleet carrier. Still got 10 billion left in the bank.
>>
Can the panther be rigged up as an afk laserboat?
>>
Holy shit the panther is awesome, going from a slow and clunky ass T-9 to this is insane. I'm probably shaving off twenty seconds from every approach and departure from stations now too.
>>
>>2036958
I don't think there is. Could be nice but I'm personally a solo explorer far away from the bubble. I don't know how squadrons work, if there's an in game chat cannal for it that'd be cool
>>
Alright, done. 1172 tons of cargo with a 31.82ly jump range at full load and a 2k shield just in case someone gets fucky. Runs a wee bit hot when charging the FSD, but other than that, I like it.
>>
>>2037839
Grade 1 low emissions mod on a 7A plant solved the heat issue for me. Would probably need to bump it up to an 8A if I actually want to put turrets on it though.
>>
>>2037005
On paper it should work but the T-10 is still better.
>>
>>2037839
What are you using for shields? Just the usual prismatics?
>>
>>2038279
Yep: See: https://sh.orbis.zone/8pyZg0eYIt

The cargo and jump range numbers are slightly off since Coriolis doesn't show the engineered cargo racks, but the rest is exactly what I've got.
>>
>>2036658
I found a great trade route at 45mil profit round trip and so far I'm back up 1 billion. I've only used it for like 2 hours and it's almost paid for itself already.
>>
I bought my panther and immediately disappeared into the fringes to do colonizing.
>>
>>2038782
Colonization not increasing trade rank is gay.
>>
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>mfw watching people explain all this links and economy shit with Colonization

God, why does it always have to be this fucking convoluted. I'm just gonna build some military installations in the nearby planet, then build a big round space port and hope I get the pretty interior full of waterparks and shit.
>>
>>2038999
Make sure your government type is fine with the goods produced at military installations or you won't get anything of value on your market. Military economies tend to be niche too so focusing on it can be useful for other nearby colonies.
>>
I wish I could make purchase orders for colonization building posts the same way you set them for fleet carriers. Just offer to buy Steel at like 1 billion per 5000 tons or something and watch it get fulfilled for you.
>>
>>2039605
>Allow local buy orders
>Everyone now does this
>Only the ones nearest to material sources get funded
It is a good idea but it won't work for Elite. I do remember it kinda working for Eve online though, but I think the entire game economy would have to be revamped to make it functional and fdev is going to take the route of least effort to highest monetary gain for future development.
>>
>>2039184
>corporate
sheeeiiiiit
>>
>>2039653
>>Only the ones nearest to material sources get funded
That's not really an issue. The first thing that goes up on every new neighborhood seem to be refineries and various production centers for the most in-demand stuff. I rarely need to jump more than 10ly to fetch any specific thing when developing my system.
>>
>Do missions in own system
>get a bounty
>can't dock anywhere
>Go turn in
>End up in prison ship on the other end of the bubble flying a puddle jumper combat ship with no fuel scoop
Everyone doing colony shit should be in a squadron, even solo squadron, aligned with an anarchy faction.
>>
>>2039771
>even solo squadron
why?
>>
>>2039834
If you align your squadron with an anarchy faction you'll pull it into your colonized system, making it one of the factions there instead of taking the four from the seeding station.

This way you can push that faction up to the front and have an anarchy system where you can do whatever you want and clear all your bounties.

If you want to get creative, and don't mind spending some time on the bgs, you can then remake your squadron and pick a new faction to align with in order to slowly replace the four default ones you're getting as you make new colonies. This can be useful for building little personal bubbles, like if you want an anarchy system for interstellar factors and another with imperial slaves or whatever.
>>
>>2039856
oh, I see. I've never done anything with squadrons before
>>
Hey
Found a colonization map.

https://gauzy-gossamer.github.io/edstats/
>>
TOTAL FUNGOIDA DEATH
>>
>>2040168
I completely ignore Fungoida now. I don't and have never enjoyed the "slide my face across the mountaintop" game trying to find a landing spot.
>>
If anybody gives a shit, you have til tomorrow to finish the Halloween event and get the livery.
>>
>>2040495
Oh, you actually get something from it? Oh well, I guess I don't really care. Too busy colonizing.
>>
>>2040495
What even do you get? Some dumb looking pumpkin skin?
>>
>>2040556
Pretty much. See at the bottom: https://canonn.science/codex/macabre-and-monsters-special/
>>
What's faster, doing two jumps back and forth to a supply station and construction site? Or jumping a fleet carrier in, loading the fleet carrier, then jumping back to the construction site and unloading it there?
>>
>>2040681
I once heard there was a trick to the fleet carrier method but I never tested it because I don't have one.

I did used to time my runs to determine how long some of this ridiculously grindy shit would take though, I suggest doing that so you know how much media to queu up on a tv or second monitor.
>>
>>2040681
The most time-consuming parts are always approach, dropping and docking, especially now with SCO. Carriers only make sense if you have to make five or more jumps.
>>
>>2040713
The worst approaches are those orbital sites too, the docking computer will consistently fly into the struts so you can't auto-pilot it.

The whole thing really should be more passive, I know it'd be cancerous but in some cases I'd be willing to pay to autoconstruct some of these bigger stations.
>>
>>2040854
>I'd be willing to pay to autoconstruct some of these bigger stations.
>things they will never do as the grind MUST exist and be a terrible experience
>>
I have spent this last week doing nothing but colonizing five new systems. I NEEDED all those terraformable water worlds and high metal contents for myself.
>>
>new bug where the colonization ship doesn't render in at the signal source but the timer for completion still ticks down
Great
>>
I was tempted to doompost earlier and say that whatever FDev were announcing today would probably continue the trend of making the ocean wider, and not deeper.
These 'operations' might be a small step in the right direction.
MIGHT.
>>
>>2043361
What are the operations? Where was this mentioned?
I only heard of the new star trek ship which doesn't look like it fits the Elite setting.
>>
>>2043361
Wait what
>>
>>2043379
FPS WoW raids inside megaships from the sounds of it. Maybe something to be cautiously excited about but there's so many ways they could blow it.
>>
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>>2043411
>>
>>2043411
>WoW raids
Nevermind
>>
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>>2029794
I've been waiting for Dodecs to appear in ED forever, they look way cooler than Coriolis. Not gonna pay 50k arx for it though, sorry braben
>>
>>2043467
If they're gonna shift from their current "Sorry for that, we were drunk, let's never mention it again" approach to on-foot content, I guess I should actually look into suit and armor engineering at last.

Any good guides for it? I'm guessing there's an unlock tour like for the ship engineers.
>>
>>2043505
>go to the elite dangerous forums
>find the on foot vendor stock help thread
>watch new posts for reports on rare stock available at x station
>get there before anyone else does
That's pretty much how I kitted myself out, the grind is cancer otherwise, like every other grind in this game
>>
>>2043518
I grinded lol
Grade 5 every suit.
>>
>pirate chasing me across system
>interdicts me and submit, then just boost escape
>chases me some more into a construction site
>shoots at me and gets obliterated by the station
>leave construction site to visit another one, same fucking pirate respawns and interdicts me again
Cool game fdev
>>
>>2041994
This bug has literally stalled the Colonia bridge lmao
>>
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Beg your fucking pardon?

Another explorer? Isn't the Mandalay already crazy enough?
>>
What ship and weapons do I take in PvE if I want a massive flying brick that can vaporize any incoming pirate in the absolute fastest, most spectacular fashion? Include tuning if possible.
>>
Depends on WHAT type of PvE. Bounty hunting targets melt super easy, Conflict Zone enemies are distinctly tougher, and then you got the really high level bounty hunting missions (and the Spec Ops in Conflict Zones) at the top of the totem pole. For the easy ones, just slap a bunch of beams and multi-cannons on a Corvette. It gets trickier after that.

The problem with flying bricks is that the most important thing in Erectile Dysfunction is keeping your aim on the target and staying close enough to do full damage, so nimbler ships that can stay on target do much more damage than big slow ones. Hence why the FDL was king until they introduced the Python MK.II, which is actually the FDL Mk.II.
>>
>>2043966
some youtuber said it'll be able to land on earthlikes or something
>>
>>2043966
TO BOLDLY GO
>>
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>>2043966
They teased new unique equipment that's supposedly optimized for long-distance travel. They didn't specify exactly how many new modules, but suggested there's more than one. The one they did describe is a Mk II FSD that's optimized for improved neutron boosting.
DESU I'd be angrier about the new dodecahedron starports that house a tech broker, are only available for ARX and won't be made generally available. Want the best T3 port for your colony? Fuck you, pay us.
>>2044008
It has underhull plating that looks like atmospheric heat shielding but it's currently just speculation if that's what it's actually for.
>>
>>2044042
According to some euroloser e-celeb fdev is planning on using youtubers to advertise and otherwise promote new content, dangle keys, etc, so if one of the vlogger shills regurgitated something like this its probably something fdev wants to dangle.
>>
>>2044042
>Want the best T3 port for your colony? Fuck you, pay us.
The only problem I see with this is that you only get a free deployment the first time. Its essentially autoconstructed. I wouldn't mind paying again for another free deployment, I hate building this colony shit for hours and hours.
>>
>>2044053
The shitty thing is that you can't even just build one the hard way with in-game assets without first paying real money for one.
>>
>>2044056
There's so many trash systems now I almost prefer all colonization to be locked behind a paywall
>>
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>40 USD for a speshul spaceport

lmao, no, Braben, go choke on a dick.
>>
>>2043988
thanks anon, I'll start from here and figure things out
>>
>>2043966
I mean, there's like 4 or 5 meaningful "ship roles" in this game. What else are they gonna do than just repeat the same roles with increasingly OP stats if they want to release more DLC ships to nickle and dime the space dads?
They sure as heckin' space heck are not going to add more varied gameplay that's for sure.
>>
>>2044008
It better be true
>>
>>2043966
did they forget to put on cockpit in it cause I don't see any windows
>>
>>2044564
The darker "T" bit at the tip of the saucer is all window, and it wraps around to the bottom of the hull. This bitch gonna have Asp-like views instead of a shitty postage stamp window under your feet.
>>
>>2044493
In a few years we'll be going from Shinharta to Colonia in less than 10 jumps at this rate
>>
How does it work when you create a solo squadron? Are you forever locked into it with whatever faction you support, or can you disband it?
>>
>>2045367
I've disbanded mine twice to swap the minor faction out, it just costs credits is all.
>>
>>2045378
Oh, nice. Might be a good idea to get some Federally aligned minors out of the bubble then.
>>
>>2045430
If you're looking for underaged slaves, that's more of an Empire thing.
>>
>>2046449
The Empire's slaves are not underage. They're also ethically well treated and healthier than regular anarchy system slaves.
>>
So what I'm getting is I should trade in slaves with my plipper.
>>
>>2043966
i like the design a lot but i'm never using a large ship for exploration
>>
>guy on the forums vehemently arguing against making colonization less fucking ass because GRIND SUCK GOOD
I actually hate these people.
>>
>>2047249
Thing is there may be some merit to there being friction in the gameplay, but the manner in which it exists in Elite is terrible.
>>
So how do you guys farm credits these days? Is it still just mining asteroids? Looking to get back into this game using VR (I know the VR support sucks ofc).
>>
>>2047346
Exobio has always been the most lucrative.
>>
>>2047346
Exobiology gets you the most cash for your time, though it's a fully active task. Hauling is a distant second, but that only requires a bit of your attention in between alt-tabbing to look at porn.
>>
>>2047346
I wonder if the Robigo circuit is still viable, but as other anons have said, exobiology is ridiculous if you know what you're doing and I hope they never nerf it.
>>
>>2046458
Psh. Fell for the Imperial propaganda. Ask yourself why is it that you can sell imperial slaves to pirates and buy regular slaves from them. Did you think they get that many slaves from escape pods and settlment raids?
>>2047346
Trade can sometimes get you 30-40m per single-jump roundtrip in the right conditions, so maybe 300m an hour. Stacking high value missions also means you can get up to 500m a trip once you accumulate enough, which you can do while trading or doing other things. Credits are easy to get.
>>
>>2048000
>imperial slaves to pirates and buy regular
Why can't the regular ones be then sold back to imperial stations then? Something's changed about them, they're no longer ethically sourced!
>>
anybody wanna race fast ships?
>>
>>2048237
How do you even race in Elite?
>>
>>2048261
I guess hit the boost button as quick as possible
>>
So...

-A Large Planetary Settlement costs 1 Tier 2 point and gives you 2 Tier 3 points,
-A Planetary Hub costs 1 Tier 2 point and gives you 1 Tier 3 point

Why would you ever bother building Hubs?
>>
>finally found two systems with earth-likes in close proximity to each other
>neither of the earth-likes have orbital slots
What the fuck
>>
>>2048261
NTA, You pick a planet with a really nice series of canyons and see how everyone handles the turns instead of just engineering a fast ship so it boosts quicker.
>>
>>2048292
Some hubs when built unlock system wide station services to t1 and t2 facilities. But otherwise, you wouldn't.
>>
>>2048292
Some of them are prereqs for other things. But other than that there's a lot of useless stuff thats only worth building if you want to use it as a mission area.
>>
>>2048292
>>2048311
Also the only way to get refinery influence in a system is through refinery hubs, there isn't any other installation or settlement for it. Have no idea why it was done this way.
>>
>>2048313
For how long the beta for it was you'd think they would've addressed things like this instead of it all just looking so phoned in
>>
>>2048316
There's a lot of half assed shit about colonization. I don't expect any of it to be changed or fixed either.
>>
>>2048320
Just like Odyssey?
>>
>>2048030
NO WITNESSES! Except those complicit, of course
>>
It's funny seeing people deploy an entire NASA Control Room number of flowcharts to ensure proper development of their systems and feeling bad about leaving them barren, meanwhile I spent most of 2020 embroiled in a BGS tug-o-war over a critical system with a population of 14.000 that is nothing but a fucking Outpost situated 7k out from its star.
>>
>>2049239
But why though? How critical is a 14,000 pop system?
>>
>>2049298
NTA but its better to do BGS on low pop systems since each 'pip' of influence matters more. High pop systems take much more effort to manipulate.

Though with the new colonies I noticed the influence was randomly resetting because the backend must be a buggy mess, when I tried it.
>>
>>2049239
I build up a system to get one, maybe two tier 3 facilities put in place. Then I leave because like fuck am I gonna build a t3 facility by myself. At least the construction site will always be there in case anyone else ever wants to contribute to it (unlikely).
>>
>>2029794
>https://cmdrs-toolbox.com/billionaires-boulevard
Toolbox is dead forever.
>>
I was building within craters solely because it seemed neat, so this is actually pretty cool to know.
>>
>>2051059
I stopped doing that because it's too limiting with the vistas, plus it takes longer to reach them from orbit.
>>
>>2051059
I'm glad people are interested in hard science in their scifi but lets not make it a standard to have chatgpt normalized in the thread.
>>
are packhounds worth it?
>>
After all this time I have finally reached 1000 hours played. Can't believe I've done this.
>>
>>2051250
>normalized
The first thing that needs to go is this fucking word.
>>
Soontil boom again! PP time.
>>2051585
(nta) We spik double plus gud enuf for u now?
>>
>>2052597 (me)
nooo... the soontil boom is already over...
>>
>tfw in a colonization race with someone out of nowhere for a grouping of Earth-like worlds
Fuuuuuck
>>
>>2051413
Are they worthwhile weapons? No.
Are they hilarious and rage bait? Hell yes they are!
>>
>>2053497
Ha ha, jokes on you all, my preferred neighborhood of implausibly clustered ELWs is all the way at the arse end of the Empyrean Straits. None of you are getting your grubby hands on those anytime soon.
>>
>>2053543
This is also the case for me, my preferred colony sites are so far removed from the bubble, even at the current rate of expansion I don't think anyone's getting there before Elite is shut down.

Wouldn't mind some kind of ARX purchase that let me colonize them without a stupid bridge though.
>>
>>2053543
>>2053592
You guys just gonna never do any colonizing then or what?
>>
>>2053670
I am right now undergoing the excruciating testicular-torsion-grade suffering of building an Orbis by myself on what I decided will be my home system. You know, next to the bubble. The place where I would LIKE to be building stuff, however, is past Sag A*, and even the largest bridge in that direction doesn't reach more than, like 600ly.
>>
>>2053676
There's a bridge about 4700ly out from the bubble in that direction though
>>
So now that colonization has been a thing for so many months now, how absolutely cancerous is traversing the original bubble now with every single shitter system now colonized?
>>
I am SO disappointed. All you people at Frontier know how to do is NERF! I've told you that Nerfing is not gameplay. Do you people have any idea what effects this going to have on Colonization? Do you want anyone to even play it anymore? Or this game no less? Most of us solo players built small T1 initially and afterwards T2 and T3. You just nerfed all that work. Worse decision ever in gaming history!

This is a slap in the face! Horrible decision! Worst decision in gaming history. Do you expect to have players in this game this week? Because you will lose majority of those who took great joy in colonization!!!

I have 8 accounts one of which I purchased recently. I even purchased the ARX so I can put up a DODEC on 2 accounts. I will be asking for a refund immediately and will wait to see if this STUPIDITY is corrected. If it is not I will leave this game. Its obvious that all you people know how to do is NERF. You don't know how to build. I've watched you NERF over and over again all these years. This is the last straw. I've put in so much time into COLONIZATION that I could say it was a second job. You just p*ssed away all that effort and work.
>>
Sir, this is a basket-weaving forum
>>
>>2054326
huh?
>>
>>2054326
Oh, I see. You took this from the forum. Surprise surprise, fdev fucked everyone again with another wonderful increase in the grind for no real reason.
>>
>>2054326
>>2054558
It's a straight up punishment to the playerbase for raging about the dodec being paid only. They're fucking everyone because they're angry about it.
>>
>>2054574
Its not driven by malice, its driven by greed.
They changed it to an early access thing that later goes to ingame credits, so they're making it so that your first build in a system matters more, therefore players are incentivized to pay for the hyper-expensive free-deployment.

This helps them frontload the costs since they're not going to be able to get as much for it later on.

This could be solved by just selling free deployments instead, as a general feature.
>>
These fucking retards can't even cashgrab competently lmao. How is fdev so incompetent?
>>
>>2054599
Elite is just a pet project for some of their higher ups to feel like space nerds. The company primarily makes zoo and themepark games or some shit.
>>
>>2054608
Well they're really fucking it now, people saying they were previously considering buying the dodec are now saying they won't because of the atrocious colonization changes.
>>
>>2054574
It's actually not so much the Dodec solely, but that they're massively swinging the stat influence in favor of the primary port, and nerfing every other ports you build afterwards, so every system colonization that began with an Outpost (i.e. most of them) now not only can't get rid of the Outpost later, but the Outpost now has outsized influence on all the stats and the painstakingly built Coriolis and Orbis have less.

It's extra retarded because the official reason is that they wnated to encourage "variety", yet this is just gonna encourage everyone to build exactly the same setups.
>>
>>2054626
Yes, anon, surely a handful of disgruntled forum posters will affect the bottom line on this
>>
>>2054647
Didn't they add the ability to deconstruct stuff? Couldn't the outpost be deconstructed and replaced?
>>
>>2054647
>It's extra retarded because the official reason is that they wnated to encourage "variety", yet this is just gonna encourage everyone to build exactly the same setups.
Clearly a half assed excuse as the real reason is to encourage the purchase of the dodec for real cash.
>>
>>2054649
You CANNOT dismantle the primary port. They do not allow it. Their stated "variety" issue, if they actually gave a fuck, would be solved by allowing players to completely dismantle and give up bridge systems. Or even just allow players to colonize where they wanted in the first place instead of placing a 15ly distance rule on them.
>>
>>2054649
Nope. The primary port not only can't be dismantled, it cannot be changed, so it's literally the one thing in your system that's stuck like that forever.

Hey, question: what's the one thing in your system you most likely fucked up at choosing because you were just starting and didn't understand anything about the system yet? Yep. Also, now it has a much greater influence than before, so that your mistake is just extra irksome for you, forever. They dumped this as a "surprise" feature in their end-of-Beta patch. Because that's what you do at the end of a Beta: implement poorly thought massive rebalances.
>>
>>2054663
Oh no, how terrible my dear players! Guess you'll just have to colonize a NEW system starting with our NEW dodec station! For only 50,000 arx it's yours, grind free!
>>
I'm so unbelievably happy they made this dogshit anti-player change after I've spent a fucking month colonizing towards my ideal area to build up. Thanks fdev, very cool, you always manage to impress with your retardation.
>>
fdev deserves to go bankrupt desu
such incredibly piss poor management and constant failures deserves to be punished
>>
One thing successful game developers (and economic planners) understand is that everybody who is actively doing stuff likes controlled inflation, and hates deflation (nerfing). It's why some gacha games keep raking it in, because they incentivize people to keep pushing their buttons and paying up for the privilege. It's why people don't feel like doing things when there's deflation, and you get a depression. It's the same economic law, except it's much easier for game devs to control the level of inflation than it is in real life, so there's really no excuse to screw it up.
>>
>fdev gets good will by rolling back cash only dodec
>immediately burns it by sabotaging colonization in retaliation
lmao these faggots just can't help themselves.
>>
>random squadron carrier suddenly parked just 20ly away from the systems I want and am colonizing towards
Please... please just fuck off I beg
>>
>>2055206
fdev wants the game to belong to coordinated discord fags in big squadrons now, best not get your hopes up for whatever system it is you're working towards.
>>
>>2055288
I specifically chose this area as there was both something nearby I wanted and it was also in nowhereville devoid of any activity. Then these cunts randomly dropped in and started spreading around like a cancer.
>>
>>2055325
They probably saw your branch bridging off of some route and then scouted around to see if there was anything worthwile.

That's part of the problem with colonization as it currently is, you can't extend a bridge anywhere without it being very obvious and visible. Best you can do is hope someone else extends a bridge nearby and do like those guys are doing. No one is happy, and only terminally online discord squadrons get to succeed.
>>
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In somewhat unprecedented news, the 24-hour unceasing stream of "what the fuck did you do this for are you retarded" posting from all but like two cocksuckers actually got an acknowledgement.

Perfunctory corpo-speak and all, but considering it's FDev, the very fact that someone popped up to say "we are aware you all hate this" is rare in and of itself.
>>
>>2056041
Incredible. I just assumed they'd ignore everyone and just do whatever they wanted.
>>
>>2056041
I don't even know what all the weightings actually mean. Everything ingame is presented with ambiguous pips and literally everyone is using some google spreadsheet with made up numbers in it to figure out what to build in their system.

fdev could say they boosted initial starport contributions by eleventy bagrillion and penalized subsequent constructions by 20 garbanzo beans and it'd be as opaque as it is now.
>>
fdev is firmly entrenched in the monetization and microtransactions schemes now. It will only get worse from here.
>>
HUGE update from fdev on colonization nerfs:
>We've heard your complaints, and are ignoring them

FUCK YOU LMAO
>>
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Four days after I began the construction of my Orbis, I am finally done!

... with the surface only cargo. Next up fifty four plipperloads of steel.
>>
>>2056745
What an achievement. So many hours spent, just to build a fake space station in a game that'll be shut down in 4 or 5 years.
>>
>>2056745
Just in time for fdev to give a big fuck you by nerfing it all lmao
>>
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>>2056348
>fdev could say they boosted initial starport contributions by eleventy bagrillion and penalized subsequent constructions by 20 garbanzo beans and it'd be as opaque as it is now.
>>
>>2055325
>>2055332
GOOD NEWS!
I think fdev's dogshit nerf news completely dissuaded the squadron from doing colonizing, since none of their claims have been worked on for a full day lmao. Guess these systems are mine.
>>
Went back to game after 3-6 months, and i want to say:
i am tired, terribly tired - pve is still badly balanced,
everything with threat level above competent is bullet sponge with weapons that deal 10x more damage than mine, even if we use same weapons and i have fully developed weapons, everything but pve combat is okay to great
cause: as usual - BRITS HAVE THEIR HEADS DEEP IN THEIR ASSES, make pve shit and call it a day, fuck this game
>>
>>2030572
Winwing ursa minor fighter.
Got an absolutely insane deal for it on ebay. Over half price, and it was brand new.
>>
All this build up for fucking blue trees
>>
>>2058125
lmao
>>
>>2058125
Just imagine what other colors the trees will have in the rest of the permit locked systems.
>>
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>>2058125
they look cool tho
>>
>>2058221
aaaiiieee ive been spoiled how could you do this to me
>>
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>Be me, late 2021
>Buy Odyssey at a sale where, due to third world currency shenanigans, it cost like 1 dollar
>Still felt like I overpaid
>End up never bothering with most the foot gameplay after the tutorial because it was ass
>Only do a bit of Exo now and then, not that I need the cash
>Never do any on-foot engineering
>Feeling like I might need to get to it sooner or later
>CG comes out that offers a fully upgraded suit just for basic bitch Exobiology
>mfw
>>
>>2057681
That's weird. My freighters have always torn through pirates and other freighters like a knife through butter left in the sun for hours, and my combat ships can handle 2-3 easily most of the time.
Have you tried fully engineering everything? Even elite anacondas with multiple cells shouldn't take more than a few minutes to die.
>>2058125
This had better just be the beginning of an arc...
>>
>>2057681
I partially agree with you that combat could be better balanced. I do have fully engineered ships and they do pretty decently, but I often feel like I'm expending more effort than I should be for most things. Then it also skews entirely in the other direction with AFK builds with no satisfying middle ground.

If you have this much trouble though, its probably engineering you have to look into.
>>
>22 contributions
>top 25%
Aw hell yeah. Anyways this entire cg almost feels like a tutorial for new players on how to do exobio. There's not even anything interesting to it, just scan the same patch of blue trees infinitely.
>>
>>2058806
Very compelling gameplay
>>
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>>2058822
At least it's really pretty.
>>
>>2058919
Its better than a lot of the other flora. How dense are they? I thought the game couldn't handle large forests like this.
>>
>>2058920
They can get surprisingly thick and the patches that you can visit are surprisingly large. Obviously not like a full straight up forest, but significantly more than what you could previously find in-game.

I wonder if fdev is using this to test more and varied flora.
>>
>>2058221
>>2058919
>Radicoida Unica, the subject of the whole event: 100K x 8 = 800K per completed sample
>Fumerola Extremus surrounding Terri's crash site: 16 million credits per completed sample
>>
>>2058942
kek yeah, saw that when turning in my data and immediately thought "what the fuck fdev"
>>
>>2058806
I sort of feel like Elite is done.
>>
>>2059643
Yeah I also feel Elite is on its way out.
>>
>>2059643
>>2059657
How can you say this when Fdev has only just started turning the ship around? They haven't made this much money off the game in years. The amount of updates and upcoming new ships/content clearly shows no signs of drying up anytime soon. The situation now is infinitely more favorable than it was after the release of Odyssey, do you even remember the pit of despair that the community was in around 2021? Things are definitely looking up, don't fall for baseless doomerism and demoralization
>>
>>2058942
Like this >>2058806 guy said, it feels like a tutorial event. Even the cash is tutorial level.
Even 20m for a sample is peanuts given that you can easily get 20-30m for a short trade round trip, or 100-400m if you stack trade missions, which can be nearly 40m profit for hauling 90 tons.
But we'll see where this story is going...
>>
>>2059730
Yeah, "turning this ship around" into a nightmare world of endless microtransactions and cash shop items. More and more of the shit they release is for arx, it'll only get worse.
>>
>>2059730
>new ships/content
I've seen a lot of the overpriced ships on their cash shop, so ignoring that, what new content? I don't care for squadrons and I'm not particularly interested in "raiding" in Elite. I'd like to be able to build stuff on planets that isn't tied to a cancerous colony grind though, like No Man's Sky except not cartoony. And I'd like better and more narrative missions or things to explore and discover. Are they adding those things? What are they adding in terms of content?
>>
>>2059795
The fucking GRIND for colonization, holy shit. It's so terrible and the only change they made to it was nerfing the fucking stats you get when you finally finish building something.
>>
what a bizarre CG, why didn't they just make it all exobiology like they do when they do exploration ones
I'm not scanning the same thing over and over, fuck that
>>
There's people convinced this cg is a sign fdev is planning on releasing landable water worlds. Blue plants, blue exobio suit cosmetic, cartridge of fish found at the crash site, terraformable water world in the system.
>>
>>2059906
The cargo cans at the crash site are random. It was consumer tech and tea for me.
>>
>>2059926
It was fish for me.
>>
It's kinda cool that for once, I was actually conscious of my surroundings. Simple things like "shit, sunrise is here, better leave before I cook".
>>
Good enough, I guess.
>>
>>2060641
I was actually somewhat interested when I heard "8x exobio multiplier". Shame it evaporated as soon as I arrived.
>>
>spend an hour doing any of the following : trade runs, passenger runs, mining, haz res massacre mission stacking, in-wing AX, exploration + exobio, on-foot high intensity conflict zones, litterally any lucrative activity in the game
>easy 100+ mil credits
>spend an hour slogging through a high-intensity conflict zone in space
>2 mil bond payout

wtf is this? why are CZs so unbalanced, they feel like a beta addition that hasn't kept up with the rest of the game for the past 8 years
>>
>>2061436
Not to mention they take forever to finish and the ship AI is fucking stupid
>>
>>2061436
Is it possible to win a war for a minor faction just by doing on foot conflict zones? I remember trying it in the past and nothing happened, the faction I fought for made no movement.
>>
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>>2061436
CZs were revamped many, many years ago from their original "fight infinitely and whoever cashes more bonds wins" original format. Newer (5-4 years old) players might have experienced this when CGs came back since, for some reason, the CG-linked Conflict Zones still used that format even after the normal ones were revamped.

Some time later (I remember it being after The Egg happened), there was a fairly extensive money re-balancing, including more dynamic markets (they wouldn't switch prices during the week before, and supply was near static) and a massive boost to all combat related cash rewards (Cyclops used to be 2mil a pop back then, for instance) so mining wouldn't be the only profitable activity anymore, EXCEPT CZs, because those had already been revamped once.

So now they're stuck like that.
>>
>>2061606
Huh. Well they have to be aware that space combat pays fuckall currently if you're not stacking missions. Bonds could be multiplied by ten and it still wouldn't be worth the effort most of the time
>>
>>2061769
If missions could be stacked that'd make space combat better. Right now if you take a bounty for 8, a bounty for 10 and a bounty for 15 you only progress them in the order you took them as if you had to take out a total of 33 instead of just 15 with three payouts.
>>
>>2061884
I think the other guy meant stacking missions from different factions.
If you have 6 different factions asking you to blast 13, 9, 11, 10, 7, 12 pirates of faction X in system Y, then blasting 13 of them will complete all 6 missions. Presumably you can also fly to other systems and collect even more missions for the same pirates from other factions, but I've never bothered. I used to do this a long time ago when I sort of cared about my combat ranking, now I only fight pirates for bgs security/influence.
>>
>>2061985
Oh, I see. That seems tedious to line up even if you don't care about the bgs/influence or personal rep, though.
>>
>>2062003
There are a couple of systems where doing this is much easier because of the factions vs pirates layout, like gliese 868 iirc. But yeah these days I'd rather just pop in a random haz res and blast away at npcs for fun without needing to worry about missions at all. The occasional CG and trade run in my panther make me more than enough creds to cover my carrier expenses anyway
>>
>>2062003
I haven't checked recently, but it used to be that it was easy to find missions from 6 non-pirate factions in the same system, that all target the same place. So it sometimes just takes a couple of minutes to find and stack 20-30 kills worth.
The funny thing is that the lower reward ones spawn easy pirates that can be used to fulfill the higher reward ones, so most of the time spent was just scanning and supercruise from target to target, because the pirates melt so fast.
I did it from way back before SCO though, so now it should be really quick to do.
>>
Ever since fdev did the colonization nerf I noticed all claims around me stopped being worked on. I think fdev killed a lot of interest in this feature entirely.
>>
>>2056745
Steel done at last.

Next up, 36 loads of aluminum.
>>
>>2065236
Imagine all the more productive things you could be doing, but you're passively hauling virtual aluminum to a construction site that doesn't exist, where the finished product can't be very customizable, isn't fully in your control, and will be deleted when fdev pulls the plug in a few years.
>>
>>2065249
Haha, yeah... I've spent the last two weeks colonizing fourteen new systems with another five on the way.
>>
>>2065456
In a nebula at least?
>>
>>2065495
No lol
I went out this way and colonized the whole area because there's a cluster of four Earth-likes and four terraformable water worlds. I wanted them.
>>
>>2059997
>fish in that environment
Imagine the smell
>>
>>2059997
same
terri torra was hungry as fuck
>>
>use curved nose - corsair for 100-150h
>it's okayish
>but it's more oriented towards combat rather than multi purpose
>it has some annoying cons for me
>trade it for python mk II for unknown reason
>upgrade it to the point i see THERES NO UTILITY ON THIS SHIP
>panic.png
>decide to go back to good old krait mk ii
>have half of its gear and build
>only needed armor and thrusters
>it fits me like a glove
>it feels right
>but interior tells me it's russian one?
>somehow... it's almost feels boring at the same time
Are Empire ships worth grinding?
>>
>>2066411
I don't know what you're looking for, the python mk II has utility slots.
>interior
Nothing about this ship looks slavic
>don't like the corsair because its not multi-purpose
Are we looking at the same ship? The corsair is a great mid-sized workhorse. The krait is better as multi-purpose though, yes.
>Empire ships
Well you didn't like the corsair. I'd just go for an Anaconda and set it up however.
>>
How do I look for exobio planets? I remember back in the day the web tools would spoil everything for you, even the fastests routes to a destination but there's barely anything now. I found a mirror of the toolbox but idk what I would do after finishing that RtR guide.
>>
>>2068767
I had two apps running for route planning and quick system overviews when I last played, for this, and then I'd go looking for interesting planets in system codes that yielded good results previously, they turn up fast enough.
>>
>>2068767
just visit unexplored stars bro
>>
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>out colonizing in a dead area devoid of activity
>guy suddenly colonizes a system only a single light year away from one of my systems
>check the system and all it has is a couple shitty stars and nothing else
>guy has done literally nothing else since colonizing it
I am so confused
>>
>>2069430
Might be getting around your lockouts, he's only 1 ly behind any hops you make from here.
>>
>>2069455
That area has been untouched for over a week now though... he just colonized a lone shitter system not in range of anything really and did nothing else. Perplexing.
>>
>>2069781
Maybe he sees something you don't. Fly around in 15 ly hops until you find something interesting?
Also does his system have an anarchy faction, if your's doesn't?
>>
>>2069906
I already thoroughly scouted the entire area out, anything worth something I have bookmarked and he's not going for any of them. Looks like he has the exact same factions in his system as mine, so no squadron either.

Maybe he just has no idea what he's doing.
>>
>>2069976
Why aren't you more neighbourly? Go offer him some energy cells from your carrier or something.
>>
>>2070038
He ain't building shit. He has a single outpost as primary and nothing else.
>>
>>2070051
Maybe he'd build shit if you were more neighbourly.
>>
>Random player: Hey, maybe I'll try out this colony thing and pick a nice system out from the bubble!
>Oof, more effort than I thought, maybe I'll come back to it in a couple of months.
>Neighbors: ???
>Another guy: Maybe it's a plot.
Would be funny if this were the case.
>>
>>2071036
This guy did the equivalent of picking the urinal next to your's at a public bathroom, its not that deep
>>
>did a coriolois primary port
Man I hate this
>>
>>2071538
Just pay for a dodec
>>
>>2071599
Like fuck I'm going to give fdev money for colonization after they just NERFED shit even more and still haven't given any fucking information on how any of the stats work or mean. If they can't even be assed to fix what little colonization info they have or add basic qol shit then I'm not giving them a single fucking penny.
>>
>>2068767
Elite Observatory with the bioinsights plugin, go for first discoveries bc that's how you make obscene money from exobio

great program that gives accurate predictions when you scan planets and prevents you from wasting time going down to planets that only have 1M credit garbage
>>
>get into that PVE group mobius so that the multiplayer aspect of this game doesnt entirely consisted of me getting ganked by some spastic out of nowhere once ever hundred hours because i went to a place with something useful like an engineer
>zero signs of other players anywhere anyway

between this and the fact that my fully engineered combat corvette still makes less money than a stripped down type 9... what is the point.

make more money just warping from A to B and back than you do from the most powerful PVE setup possible fighting tooth and nail with a full expensive hotas setup to kill NPCs as efficiently as possible

why are the devs like this.

why do they insist on not having kind of high risk high reward activity. even fucking smuggling is pointless. i cant remember what exactly they even did but its like high risk low reward i think. they just made this as much of a slow boring grind as possible. fucking WHY
>>
>>2080722
>Game is populated by retirees and mid-life crisis dads with disposable income
>School children who want pewpew lasers don't have disposable income
Hmm, should the devs focus on rewardng casual, braindead gameplay like being a space truck simulator or should they add more friction that might cause their paypigs to leave?
>>
>>2080746
maybe thats why ive spent $300 on star citizen and as little as possible on this
>>
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I keep getting fucking disconnected.
They can't even keep their shit online.
>>
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>>2080722
>why do they insist on not having kind of high risk high reward activity
>>
>>2081147
nta but Thargoids are really boring conceptually. They're good as an element in the Elite universe, like on the side, but I feel like there needs to be at least two other alien species and they shouldn't be bug-like, though I know that's asking for a lot from fdev.
>>
>>2081147
The Thargoids were never high reward, that's the problem.
>>
>>2081147
Unless you specifically go looking for them, you never see them. It was different when they were actively invading and you had to watch where you jumped.
>>
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What drives a man to spend 100 hours scraping alien smegma?
>>
>pick threat level 4 or 5 pirate massacre mission and one assassination for rep for federation rank up
>land in target system
>fly to compromised nav beacon
>after scanning it and trashing messages area becomes shitstorm
>wanted threat level "elite", "deadly" and "master" starts killing each other
>lock one elite
>it's mission target
>here_we_go.jpg
>not sure if i can manage it (i am master), but i need to assassinate one and kill 40 others
>end up with 8 clean kills and 0% hull damage
FUCKING FIXED OVERCHARGED FRAG CANNON AND STURDY RAIL GUNS SAVED ME
this shit is op as fuck
but what's important i managed to track targets with it just fine
i think i level up not only with real skill but enjoyment from playing, at least
>530h and game starts being enjoyable.lmao
>>
>>2081763
Nav beacon and other "free range" ships are the easiest types of enemies, regardless of rank, and basically melt like butter against engineered weapons. Combat Zone ships are much beefier all round (yet pay way less because lmao Fdev), and that's before you get to the fucking Spec Ops, which are probably the toughest NPC encounter in the game with their habit of dropping absolutely everything to 4-on-1 your ass.

And then, a step above that you have Interceptors, which are the most fun but will rip even your fancy turboengineered murderboat in two if you don't know what you're doing.
>>
>>2081591
le number 1 on le leaderboard
>>
Fdev can't create a fun cg to save their lives. What's the next one going to be, rescue 10k escape pods to unlock a rainbow flag decal?
>>
They should have just shut down the game after Cocijo.
>>
>>2081591
>fly to the dark side of the planet specifically to not burn to death during the day
>when I exit cruise the planet apparently did a full rotation somehow and it is now noon
Very cool, awesome game.
>>
>>2082943
Fly to the terminator of the side that's still daytime.

Also there's no planet hot enough that this is a problem, there's never a reason to walk around that long planetside.
>>
>>2082943
I basically just looked for a route that'd let me loop two full samples and get back to my SRV, so I don't have to think about either energy or heat. Works even in daytime.

https://streamable.com/hx3dj1

Also, lmao look at the shadow starting at 00:09 and compare to the movements of the character.
>>
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Ok, I'm in the top 25 with 15 hours left.

Surely I won't be pushed out at the last minute right?
>>
>>2083126
>I'm in the top 25
but why
>>
I wish you could do exobio from an SRV it's so retarded that you can't. If they're not gonna support on foot VR (like even basic camera support would be enough) then at least make that happen so I don't have to suffer the shitty grey background every time I need to scan plants.
>>
>>2083131
>Park your ship at a.nice spot.
>Hop between 3 close plants.
>Refill on energy items when necessary.

You can get up there in less than 2 hours
>>
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>colonizing my 23rd system
>>
>>2083211

Why do retards do this?
What are you getting from this?
>>
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>>2083221
I'm the guy going after five Earth-likes and four water worlds all in a 40ly cluster. I already claimed three of the Earth-likes and a water. I basically can't stop until I get them all otherwise someone else might piggy back off me and grab them under my nose.
>>
>>2083275
how are you funding all of it
>>
>>2083313
I still had 10 billion in the bank after my fleet carrier purchase. So far it has cost me about 1.5 billion for all the colonizing.
>>
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please, just a crumb of structured AX content, I'm begging you
>>
>>2083558
I think the current cg and narrative is building up to more xeno content whenever Frontier can pull their head out their asses.
>>
>>2083582
Yes, but it took the Azimuth stuff like a whole year to devolve into actually fighting anything.
>>
>>2083313
Colonizing is generally profitable. Not a lot, but you usually end up making money off your shipping runs.
>>
>powerplay CG

into the fucking trash it goes
i'm assuming this shit is leading to more alien memes... like a year from now. So that will be fun at least
>>
>>2084202
I don't think I've ever touched powerplay in all the years I've played.
>>
>>2084244
might be the most boring and pointless thing in the entire game, and that's saying a lot
the only reason to do it is if you want specific modules like prismatics or some of the perks, and then you never touch it again
>>
>>2084264
>might be the most boring and pointless thing in the entire game, and that's saying a lot
What do you even mean by this?
You participate in PP by doing things in the game that you would otherwise be doing, just in a slightly more contrived way.
>>
>all the good carrier spots near peepee zones already maxed out
grim
>>
>simperials dogpiling the CG
I wish I was skilled enough at Powerplay to know how to ruin their day.
>>
>>2084576
I hate the Aisling simps the most out of everyone.
>>
>>2084576
Actually, given my limited experience and the layout, I think my current strat of cargomaxxing a plipper and carting cheap crap back and forth may be the best option. If there is any other better option, correct me.
>>
>>2084590
Ping-ponging between Nakato Kaine's territory and Patreus, you get like 1,200/1,500 merits on the back and forth.
>>
>>2084636
Just don't think you'll be making money doing this. It's a credit sink due to the nature of the undermining activity. You're losing like 5,000 a run.
>>
>empire running away with the cg bc generic blue hair anime cunt

why do they even bother doing these at this point
>>
>>2084854
I know I don't. Once I'm done colonizing I might check out Jerome Archer's part of the bubble, fuck the Empire.
>>
So fdev is selling a new explorer ship, this soon after the mandy. And this one is... bigger, and approaches planets slightly faster. Is that it? Would've been cool if they announced new, thicker atmosphere planets that only the Caspian could approach, but they're not. So what's the point?
>>
>>2085206
They are a pay to win company now.
>>
>>2084923
I'm not even sure how the hell I'm supposed to contribute under Jerome. I guess you're just supposed to commit crimes.
The fact that there's only two federation powers also fucks with numbers a bit. I think there's an imperial bias.
Also the Empire is doubling the efforts of the federation and it's not even funny.
>>
peepee CZs despawned? bugged out?
what the fuck am I even supposed to do to get my 75% as a gromcel?
>>
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>>2089892
>what the fuck am I even supposed to do to get my 75% as a gromcel?
cope
>>
>>2089892
I've been trade bombing with cheap crap back and forth with a panther clipper. Before I got bored.
>>
>>2084923
>>2088495
>>2089892
Easiest method is to just ship hydrogen fuel between the ALD and Aisling fortified systems. You don't need to focus on the specially marked systems -- undermining any imperial power will do if you aren't an imperial.
If you're willing to spend credits, you can get points much faster than cz combat too. Thorium, cmm, contech, nerve agents, etc. donations are readily available at bean sanctuary (the ALD fortified system) and there are sources of these (surface refineries/high tech) within plipper range (which is 30ly for mine). By picking up donation missions at ALD/Aisling systems as well as shipping hydrogen fuel with any left over space, I managed 5k contributions in under an hour. Expensive though. But probably faster than you can kill 50-100 cz ships.
>>
Bros... my Earth-like cluster mini-bubble is attracting attention now... I logged in today and there were four distinct commanders all in different locations around my mini-bubble now colonizing. I'm not even in an attractive location, it's not part of a bridge project and there aren't even any nebula.
>>
>>2091891
expect a bgs takeover
>>
>>2092754
NO, MY FACTIONS
>>
I've got this very creepy feeling about auto-docking procedure, like it's not really computer making docking, but some human prisoners or slaves doing it.
>>
FREE SKIN!!!!!!!!!

https://www.elitedangerous.com/store/product/FORC_FDEV_V_MANDALAY_1009
>>
>>2094222
>collecting more free skins I will never use
aw hell yeah
>>
My sadness realizing they got rid of the flag skins for the Viper 3.

At least i still have my American Flag skin.
>>
>>2094503
I feel those kinds of things are really unimmersive for a setting that takes place far in the future. Same as when they allowed players to name minor factions and as a result there are a bunch of silly ones or modern day ones floating around.
>>
I've been doing so much colonizing and I'm so burnt out doing it, but then I pan 5kly away to the Trifid nebula being colonized and think I want to go over there and start doing colonization there. I can't escape
>>
>>2098288
Also I forgot how fucking dense the stars got towards the core holy shit, my game actually started lagging it was rendering in so many.
>>
>>2098294
You can reduce that in your settings files, most people boost the count though, but in the core it does get ridiculously (and realistically) dense.
>>
>>2098304
It might be better if I change the filter settings, I'll test it later. I like being able to see them all despite the horrible lag.
>>
>>2098339
Tested it. It's the "system colonization" filter that lags it out so bad. Visited stars, view by star type and realistic view all have no lag.
>>
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Only one more carrier load to complete my fourth Coriolis station bros
>>
>>2101767
>tfw you filled your carrier with trit when it was 5k/t and still have less than 6kt storage available to haul anything
>>
>>2103810
Find someone buying it for ridiculous prices and sell it to them.
>>
>>2101767
I built one Coriolis and wanted to kill myself.
>>
I wish tourism were a more fleshed out mechanic because I would totally be this level of fucking tacky.
>>
I am so mad at games and myself right now in that order
I just got raped in 'vette by eagle or two eagles with dumbfire missiles BY FUCKING NPC'S.
fuckers never miss or stop firing this shit
BALANCE THE GAMES FOR FUCKS SAKE
>>
>>2104750
This is how I feel every time I build one.
>>
>>2104931
How in the name of hell did two eagles manage to drop your shields in a Corvette?
>>
>>2106267
1st. I am stupid < it's a key:
2nd. listen to r*ddit and buy bi-wave
3rd. no money for armor, only have tier5 upgraded reinforce
>get threat level 4 pirate massacre mission
>arrive in objective area
>only anaconda chilling and scanning me
>deploy hardpoints and fighter
>anaconda turns out be wanted objective
>start shooting her
>WILD FUCKING PACK OF PIRATES ARRIVE OUT OF NOWHERE
>they shoot me weakening my bi-wave
>eagle or two eagles start spamming dumbfire missiles
>die
>
>>
>>2104931
>>2106267
I'm curious too. I'm not even sure missiles from a few eagles can outdamage my shield regen... and even max engineered npc eagles are made of paper.
Usually I have to eat a couple of anacondas worth of laser fire/railguns to make me pop a cell.
Corvettes are tanks, you can't expect to evade anything in them.
>>
>>2107687
>>2107676
Oh dammit, didn't refresh before posting.
Don't you have cells? I usually carry two banks, you only need power for one. Just quickly switch the priority when you finish one.
Kill the paper eagles/weak ships first, then melt the anaconda. Standard procedure.
Biweaves are great for pve... because of the great synergy with cells. If you aren't running cells prismatics might be better.
Armor is only there for you to survive long enough to flee. That's why people usually use the default one with heavy duty engineering or whatever it's called.
>>
>>2107692
Thanks, i have been learning game each day.
Never actually used cells, lmao.
>>
>>2107676
I've never found a use for Bi-Wave. The thing they usually say is that they're good for long stuff like CZs, but a solid Prismatic with the right Shield Booster setup is so beefy that nothing short of a continued 4-on-1 pounding from Spec Ops can get them down, and even then a quick reboot gets you 50% back at once, you don't even need cells. Once you learn to do 180º Reboots for extra speed, you basically never end up shield-less.
>>
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>>2094222

FREE SKIN AGAIN!!!!!!!!!!!!!

https://www.elitedangerous.com/store/product/FORC_FDEV_V_SRV_1038

Apparently there is one more, I can't find it.
>>
>>2110276
https://www.elitedangerous.com/store/catalog/promo/festive-giveaway
>>
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>Be me
>Buy Chrome paintjob for my Mandalay with weekly free arx because I love the silvery look
>Surface it in my carrier to take a picture
>It's black
>Why is it black
>FDev ripped me off
>Motherfuckers can't even sell cosmetics right
>Gonna file a bug report and demand a refund
>My last brain cell: "It's a mirror. Mirrors reflect surroundings. You're in space. Space is black."
>>
>>2104931
Why the fuck would they stop?
Also no one's missing shots at a fat vette, especially not eagles, literally the most maneuverable little shits in the game.
>>2107676
Biweaves are for RES and CZs where you're not the only target, and when you're confident in your TTK and want to optimize recharge time. Assassinating high profile targets will usually get you jumped by their security detail within moments. So either your damage needs to be front loaded with alpha strike potential to gib the target and fuck off, or you need the strongest defenses you can fit to weather an ambush. Or both.
>>
>>2110796
>Space is black
False. Space is filled with low-density brown dust and starlight. Some of this dust is even ionized and emissive.
>>
>find this game
>awestruck by its vastness
>can't believe it isn't more popular
>2 weeks later
>realize the vastness is just an empty ocean
>can't believe it's this popular
how have some of you played this for years? is it autism?
>>
Sucks that you can't offer more than 36mil for each of these because I'd totally pay a couple billion for someone else to farm these for me.
>>
>>2111423
I haven't played this game in over half a year, I just linger in the thread to shitpost.

I come back every year or two, play autistically for a few weeks to a month, burn out because its just a shallow ocean as you said, and go back to playing anything else until the tism makes me want to explore systems again.

Sometimes I end up playing X4 instead, though, and I end up satisfying the itch for the year with that.
>>
>>2111423
No other game offers the vastness of the galaxy while retaining a level of realism. No Man's Sky is way too cartoony and full of life for me. When there's so much life it becomes meaningless.
>>
>want to experiment with weaponry on my 'vette
>need fuckton of mats
>again
>manufactured and data are easy as fuck
>need to travel 300-900 Ly FOR FUCKING ELEMENTS AGAIN
>land on spot of the planet, deploy rover and shoot the shit out of trees
>AGAIN
>to maximize agility, i need to travel ANOTHER FUCKING 5000Ly
i think ill drop it - too scared and too stupid for it
idea of stumbling in deep space without fuel scares me, or entering fucking black hole
>>
>>2112265
Just take an exploration ship with a fuel scoop out?
>>
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>red gas giant turns blue in right angle
I love gas giants
>>
>>2111423
Combat Community goals in OPEN lead to some funny moments. It requires a full combat ship though.
>>
Python spec ops are absolute cancer.
Infinite shield cell banks, never seem to overheat.
>>
>>2112232
>No other game offers the vastness of the galaxy
Frontier: Elite 2
Frontier: First Encounters
>while retaining a level of realism
Neither does this game.
>>
>>2114361
>when your rapid fire burst lasers outpace the regeneration and then you salvo the hull with penetrator missiles and absolutely fuck the internals before finishing them off
>>
>>2112265
You can farm the trees from your ship if you hover at the right altitude to let collector limpets work. Look up some youtube tutorials to get the gist. You need a Flak Launcher to do it though.

If you're that terrified of (not even that particularly deep) space, I can give you a ride in my carrier and leave it parked there for a bit if you want.
>>
>>2114532
le ebin 4channel contrarian xd
>>
>>2112265
PP packages have given me so much material that I regularly synth jumponium and standard ammo...
Missions also give quite a bit of material sometimes, and you'll eventually wind up with way more than you can use.
>>
>>2115128
I got all my material from jumping out 1500lys to that area with all the top tier mats and farming from my srv.
>>
>slowly working the bgs to get my chosen faction most influence in my colonized system
>from 15% to 60%
man
>>
>>2112265
turns out raw elements is easy as fuck to get, since there already stations in target systems around, coriolis at that, and player bases with cords in their names around on the planets surfaces, only needed make 20-27 jumps

data on the other hand is annoying, IT YELDS ONLY ONE TIER 5, which was too little to exchange for another tier 5 modified embedded firmware... FUCK
>>
I missed odyssey when it was like 1.50 last month or september whenever

I will now never purchase it unless it drops that low again, if fdev wants to make new ships instead of doing some balance work with old ones to make them more viable again they can fuck off, no one likes the walking around doing shit either

Maybe it's time to jump to scam shitizen
>>
>>2116385
>no one likes the walking around
>Maybe it's time to jump to scam shitizen
Should I tell him?
>>
>>2115091
What's contrarian about facts?
>>
LET
ME
IN
FOR FUCKS SAKE
I NEED TO DRINK AISLING DUVAL'S BATHWATER
>>
>>2116563
kill all aisling simps
SLAUGHTER every last one of them
>>
>>2117461
The funny thing about PP is that Aisling was an obvious sacrificial pawn since PP 1.0 was massively stacked against her specifically, so she was clearly meant to crash and burn. She had the second shittiest territory after Delaine, and much, MUCH worse faction compatibility. But this just led that faction to refine their organization and logistics out of sheer butthurt spite into being a competitive power (often in the Top 3) despite the stacked deck, so when PP 2.0 reshuffled the whole thing and evened the field, it was basically like the cliché shonen scene where the protagonist takes off their comically overweighted shirt. So now the writers have to deal with the character set to be the way-over-her-head noble bimbo having the biggest firepower and territory in the actual game.
>>
>>2117524
I hope she implodes her part of the empire through sheer incompetence.
>>
>>2117524
Nothing to do with the fact that Aisling has by far the most pledges of any power, I'm sure. Way more than Winters, Kaine, and Mahon combined. The Empire doesn't need organization when they have human waves.
-----
Speaking of the Empire, defeated powers can still join the anti-Imperial resistance by targeting weak Imperial holdings in the main bubble, distracting Imperial groups from their tasks, or at least making them pay a large price for their near-certain victory. Wiping out weak fortified systems on the frontiers will slow their future expansion or cause them to have to rush back to reinforce...
Given that the Imperial-Grom alliance has nearly half the PP playerbase, I hope FDev will engineer some sort of Imperial civil war, or there's not going to be much to fight for. If they offer significant rewards to the winning side, more players will just defect and everything will be quite one-sided.
>>
Disregard imperial space princess waifu
Acquire imperial dommy mommy waifu.
>>
>>2117975
>Nothing to do with the fact that Aisling has by far the most pledges of any power, I'm sure.

Pledges are deceptive: most people pledge for the modules, fulfill the barest requirements for unlocks and bail, generally doing very little for the overall Power itself. Only the organized communities really focus efforts, and those are orders of magnitude lower than the pledge amounts.

Funnily enough, this was a hundred times more true during 1.0, when the system was so obscure that unless you followed instructions only present on Discord groups, you were actually damaging whatever power you joined if you did the most intuitive thing suggested by the in-game UI. Most PP organized efforts actually just went into countering the efforts of random pledges trying to expand into permanent loss-maker systems.
>>
>>2118079
Sorry, I support Jerome Archer.
>>
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>>2118657
>Jerome Archer
>>
>for the first time ever I have an unknown group's fleet carrier parked in orbit of one of my stations grabbing supplies
Sheeeiiiiit
>>
>do a shitload of missions for a faction at a couple of their stations
>return to get some more
>they're offering no missions at all
Is this normal
>>
>breached 2 million credit weekly colonization payout
>>
>finished with experimenting with weaponry on my 'vette
>turns out: 5 gimballed frag cannons, double shot and incendiary are kinda okay, i guess, it is fine when target is in small window, i can just spam fire button and delete target
>2 huge gimballed overcharged auto loaded cannons are shit on the other hand, when fighting mid and light ships, this crap misses 50-75% of times i think focused plasma would be more accurate, even with my aiming "skill"
guess i will stick to auto cannons for huge hardpoints
i also thinking to pledge alliance to some power and get 2 packhound missile racks
i like missiles
>>
>>2119018
Depends on the BGS state. Also, mission listings are updated every 10 minutes of game time. Goes for both ship missions and on-foot missions.
>>
>>2119723
You can pledge to any power and get all the PP specific modules, the only difference is the order in which they are unlocked but you get them all by rank 100 anyway.
>>
>>2119730
>mission listings are updated every 10 minutes of game time
Wait... does this mean they refresh too? If they're all mining missions, will they refresh to something else like combat or transport?
>>
>>2119738
>pick Aisling becasue simp life 4 life
>need to do stupid side missions to gain rank
>NEED TO FARM 270k OR SOMETHING MERIT TO GAIN ACCESS TO PACKHOUND
wtf, this is not """fun""" - IT'S A WORK
*farming merit and doing stupid side missions are doable by me, i think
only problem is chance of being targeted by npc's in hostile star systems
>>
Anyone want help with a bgs project? I haven't played in a year and now i feel like engaging in bgs autism for a while. Just name your pet faction and i'll do my best to expand it until i get bored of playing again.
>>
>>2122463
gonna be honest senpai I dont trust anyone from here to do with anything of mine in game
>>
>>2122644
What's the worst that could happen? Is there even any way to grief outside of blowing people up in open? Yoinking colonies?
>>
>>2122463
bgs? Like Background Simulation in Elite?
>>
>>2123009
yes
>>
>>2123013
Sorrry I'm retatared
>>
>>2122859
nta but since most play through steam you essentially risk picking up some schizoid stalker
>>
Looks like there are still people spreading SIRA. Guess i'll help SIRA take over the Scutum Dark Region.
>>
>>2126923
SIRA who?
>>
>>2126942
SIRA Incorporated, the old 4chan faction
>>
>>2126942
https://inara.cz/elite/minorfaction/38108/
>>
>>2126978
>>2127030
Oh. I've been too busy expanding my own faction. Rescued two Federation minors that were both trapped in a dead system from eternal irrelevancy.
>>
Returnfag here, last played before the expansion and even before payable ships. How's the current state of the game? I'm considering getting Odyssey on Christmas sale (followed by valve VR next year). My biggest complaint about Elite was always that they're hiding their lack of content by making everything grindy as fuck. They have a long history of seeing what players are doing to grind money, and then nerfing that, while not giving us meaningful alternatives. I've looked into the new super huge ships and the fact that they want weekly upkeep to not get scrapped doesn't fill me with hope that this aspect has changed much.
What's the current best way to make money, how tedious is it, and how rewarding is it?
>>
>>2126978
>Space IRA
I still don't get how this got past a bongland company.
>>
>>2127413
Probably because IRA is read as I-R-A and SIRA is read as one word, so it doesn't trigger an association. Something like SISIS would be harder to pass as you read it the same way you read Isis.
>>
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2.42 MB WEBM
ATTENTION WHOEVER MAKES A NEW THREAD!!!!!!!!!!!!!!!!!!!!!!!

The old website has shut down for Billionaires Boulevard

NEW LINK!!!!!!!!!!

https://wanderer-toolbox.com/routes/billionaire-boulevard/

It is still a very easy way to get money as a new player. Odessey does go one sale sometimes and all you need is a hauler, surface scanner, and Artemis Suit. Risk free except if you crash.
>>
>core mining?
>sounds FUN!
>waste next 3 hours gearing up, flying from asteroid belt to station, reading articles about it
>it doesn't sounds fun
>waste next 1 hour finding core asteroid
>ultra fail with placing right charge at the fissure
>IT'S SHIT
>go to sleep
>wake up
>last try this one
>fly to belt, find right asteroid almost from the bat, place right amount charges, detonate, yields only 5 monazite
>oh well, fuck it
>go to station, having in mind gearing up for space fight for FUCKING FARMING MERIT
>go to market to sell this shit
>3.5mln for 5 monazite, and 1500-3500 merit profit
>IT'S TURBO FUN
i think i know what i will do in next days and Holidays
"CHŁOP ŚLĄSKI, W BARACH SZEROKI, A W DUPIE WĄSKI"
>>
>>2127203
Just so you know, the odyssey onfoot gameplay does not support VR, or only supports it in the sense you get a lame 2D theater screen in the headset. the cockpit gameplay still works in VR like it always did

The grind is still there, but it's not really about credits, nobody really cares what the most "best" way to make money is since you can do literally anything and be swimming in billions. it's more about the mats, but you can also earn those by doing anything if you sign up for a power and you can get the harder to get ones from a mat trader. gameplay is still as shallow as always

The super huge """ships""" is a misnomer since you can't fly them and they're basically just player-owned stations, and "owning" is also a loose definition

by all means return but you'll most likely run into the same issues that made you quit in the first place.
>>
>>2130834
Man, I wish there was a game that's as fun to play with HOTAS as Elite Dangerous. Really nothing can compare in my opinion. At least not PvE wise. I tried some air combat games, but it felt like stick was fun, but in PVP you seem to have an advantage with a mouse just clicking stuff rather than trying to aim with your chonky ass flight stick, doing correctings with your jaw rudder.

Also: What's this about billion dollar ships requiering upkeep which you can "farm" by taxing fuel? Does that even work? I'd figure to actually have players land on your carrier, you obviously need to be in a populated area. And if you're in a popular area, why would people pay extra for your overpriced fuel vs just flying to a station?
>>
>>2130892
nta but since the carriers have a 500LY jump range, they can be, and are used, as essentially long range outposts. You'd be surprised how often you can come across a carrier when there's nothing around for a good couple jumps
>>2130834
nta either but I'm actually interested in the grind since I just got a clipper mk 2. are there still people putting out clickbait videos for hundred mil credit runs these days or the like?
>>
>>2130899
Sure, it absolutely makes sense to me to use a carrier as a forward operating base. But I was more thinking: If you're a solo player with a carrier, and you are tasked with paying the upkeep every week, If you want that to be meaningfully impacted by rando players using your facilities, you need to be somewhere where many players are, right? But places that have many players also have: stations! So it's kind of a catch 22.
>>2130834
>since you can do literally anything and be swimming in billions.
Somehow I sincerely doubt that. Frontier has always nerfed any money methods to death, you're telling me they've come to their senses and said "fuck it, do what you want and we'll throw Anacondas at you"?
>>
>>2130933
>Somehow I sincerely doubt that. Frontier has always nerfed any money methods to death, you're telling me they've come to their senses and said "fuck it, do what you want and we'll throw Anacondas at you"?
They've done literally that. Except stock Anaconda does shit all, you have to engineer it and that's still a decent amount of grind, though not as bad as it used to.
I wouldn't call it "coming to senses" though, since there still isn't really anything to do in the game.
>>
>>2130933
>>2131112
The simple answer is fdev has stopped caring about all of that shit and is using Elite as a cash shop now. One billion cosmetics, ships for arx sale only for multiple months, now starting to sell new stations at exorbitant prices.
>>
>>2131112
>>2131357
Fucking hell, sounds like the state of the game is pretty pitiful.
Is there really no game with comperable gameplay that's actually good?
>>
>>2132815
Doomers are just focusing on the negatives. The game has more content than it did before. Also, the new ships become available for credits a few months after release, funny how he didn't mention that isn't it?
There is still a lot of pointless grind and other problems, but the game is objectively better than it was before, unless you really liked the Thargoid war, as that is the only content that has been removed. Everything else is the same or better.
>>
>>2132862
What content?
New ships are old ships just with better stats and different graphics. They don't add anything that wasn't in the game before but they do obsolete a bunch of older ships.
>>
>>2132815
>Is there really no game with comperable gameplay that's actually good?
Yes but they're all 20+ years old.
>>
>>2132862
I might be getting back into it. We'll see. part of the problem is that I haven't played in like 6 years, so coming back to whatever the fuck I was doing god knows where, instead of starting new is gonna be rough. But at the same time I don't really want to say "fuck it" and delete all the shit I have. I guess frontier still doesn't let you have multiple saves? I might be down for starting new, playing some 50 hours or so getting back in, and then hopping on my main account.
>>2133055
Yeah, I've been looking around steam and it's a real fucking bummer. The only other space game option right now is Star Citizen, and I'm gonna be honest: I super fucking hate the Idea of having to make a frankly quite expensive starter ship choice, without getting to play the game a bit first.
Like fuck, in a regular game if the game goes "pick one of these 5 starters" and you don't like it, you can just start over and pick a different one. In Star Citizen, right now you could buy your way in with a starter ship, and discover: "wow, this ship fucking sucks I wish I had picked the other one" and you're just stuck.
>>
>>2133094
Continuing confused is better than starting new. The only potential downside is going broke by crashing an expensive ship because you forgot how to fly.
I would recommend pledging to a power and doing the first set of weekly missions as a way to get back into the game. The power you pick doesn't matter, just pick one and do the weekly missions once. It is a chore you'll end up doing at some point, so might as well use it as a tutorial.
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>>2133094
>The only other space game option right now is Star Citizen
Eh it depends on what you're looking for in a space game. SC and ED are the only serious contenders for an "all-encompassing" game, the old pipe dream.
There are other games with different compromises if you're looking for something with a more narrow scope.
Infinity: Battlescape is the best PVP space combat game. But there's nothing for haulers or explorers there unless you count flying the support ship.
Delta-V: Rings of Saturn is really good but it's a 2D asteroids type game not a 3D flight sim.
Some people like No Man's Sky because they're content playing space minecraft.
In The Black is an interesting up and coming title but again with heavy focus on combat over everything else.
X series is still around, so is Eve, Space Engineers etc.
Depends on what you're looking for.
>>
>>2133115
Any recommendations on what power to pledge?
>>2133121
All Elite Dangerous needs is some decent fucking PvE content. Some actual missions to run. Some shit to do. As it is, you just grind, and eventually you stop. It's like having a fucking job.
>>
>>2133180
The upcoming Operations sounds like "actual missions to run", if you believe FD's marketing hype. But I've been let down so many times I wouldn't hold up hope. I'll wait and see.
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>>2133183
Is there any info on them? I've checked some youtube vids, and all I found is WILD speculation in the sense of: "What if it's SUPER fucking amazing, and lets you do ANYTHING and there's tons of cool stuff??" yeah bro, what if.
>>
>>2133188
From memory:

Chained co-op missions you can take on as a team. Mix of on-foot and space stuff. New gameplay in form of megaship boarding. Supposedly it's story or narrative based in some way but unclear what that means (could be just hype words again as in "personal narrative").

That's basically all fdev has said about it so far.
>>
>>2133193
Co-op? Fuck I don't have any friends.
Btw, what's the best combat ship these days? I'm still sitting in a pretty kitted out Anaconda, but I feel like that's probably not that impressive any more as it used to be, years back.
>>
>>2133199
PVP guys are saying it's Python Mk 2.
Others seem to be mixed between using Cobra Mk V, Python 2, Corsair. Some older ships like Krait 2 and FDL still have fans.
>>
And Fed vette is still strong I think
>>
>>2133202
I forgot about PvP, because I used to play single player mode all the time. I guess two questions then: best combat ship PvE wise, and also: If I hop onto real online instead of being a pussy, what are my chances of some actual player dicking me over? Because I don't appreciate being dicked against my will.
>>
>>2133208
I already told you the "best" options for pve, but honestly pve combat is so easy it doesn't really matter. Fly whatever you like, for fun or challenge or whatever.
Gankers in open mostly concentrate in specific systems like the engineers and cg hot spots. You'll almost never run into other players if you avoid those places so the difference to solo is negligible.
>>
>>2133219
Maybe I'll engineer out a corvette. Sounds like fun. Guess that can be my goal. Just max out engineering and get a bunch of ships going, have a small fleet.
>>
>>2133121
>Depends on what you're looking for.
>>2133055
>Yes but they're all 20+ years old.
nta.
MMORTS with starbase/planetary basebuilding and ship blueprints/resourcing/construction/research, but kinda complicated and 2008 but free and supposedly open source. Still runs on Windows 7, also.
https://www.afterprotocol.com/
>>
>>2133121
>Delta-V: Rings of Saturn
That was fun until I realised all the cool story stuff is really hard to find and the upgrades are all shit in some annoying way cause of muh realism. (though the musk stuff being terrible is great cause it pisses off the musktards)
>>
SIRA is fighting two wars in a crummy periphery
>>
>>2133944
Shid I haven't been on in forever. My whole fleet is docked in the SIRA home system at Barba Ring.
>>
>>2133944
Against who?
>>
I now have access to purchase the Federal Corvette. What's the ultra rape build against NPC's?
>>
What's the best power to pledge for a PvE player? I guess combat based? So one of the bounty hunter ones? I'm not into trading (I'm too retarded to find actual profit), and I'm certainly not into mining. I'm not into PvP so I guess bounty hunting is what's left.
So that's what, Arissa Lavigny-Duval for 100% bounty and -30% weapon module cost, (does that count fleet carrier? The wiki says "not known" but PP 2.0 has been out for a while, so it's probably known by now?)
Denton Patreus for 80% bounty, -90% rearm, -40% weapon module cost. The rearm seems somewhat pointless, I don't think I've ever felt like "shit, I can't afford ammo".
Jerome Archer, another 100% bounty, -30% weapon module cost
Yuri Grom: 60% bounty payout, 15% exploration data sales, 15% trade bond sales, 30% reduced weapon module cost. Seems to be a bit of everything, not really interested in exploration data. (also fuck this new captcha).
>>
>>2134712
You'll probably end up rotating your pledge to get different modules until you settle on one long term.

Once I had a stock of prismatics and pack hounds, I pledged Li Yong.
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>>2134944
I thought the whole point is no more rotation due to everyone having everything?
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Hello everyone.
I'm going to Jaques Station for the first time.
Should i bring a explorer, miner and PVE ships with me? I'm using the Freeride Carriers.
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>>2134490
Heria Pared Co-op and Black Omega
Neither of them seems to be fighting back, so i think i can win them both by myself.
>>
>>2134712
Pledge to Li Yong-Rui and move to LP 355-65
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>>2135107
Oh, desu I'm woefully out of date and don't know what I'm talking about.
>>
>>2135390
lmao
Colonization has stretched player factions so thin they just gave up protecting their territories. I bet most of the actual fighting is still relegated to the bubble.
>>
>>2135606
Heria controls 406 systems
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I love looking for bacteria
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>>2135873
It's easier to look for puddles of shit flying slowly about 30-50m from the ground, assuming you have a ship that allows you to look on the ground. I always scan them last so that I can hop in my ship, quickly fly 500m away and find another to scan
>>
I am getting literally fucking NOTHING but mining missions for the faction I want to increase influence with. So here's my question; can I just buy the material they're requesting I mine and turn it in? Do I HAVE to mine it?
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>>2135909
There are two puddles in the picture. These were not visible from the air.
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Is this game actually alive enough to have it's own pseudo thread again?
It's been years, i'm so glad
>>
>>2135985
If the mission happens to ask you to mine a material that can be bought, sure you can, been ages since I did it so maybe they changes something but i doubt it
>>
>>2134712
>>2135525
They changed it so the power you pledge to only really determines which PP module you unlock first, if you gain enough merits eventually you will just get all of them

I think it goes your power's specific module -> the modules of the other powers in your superpower -> everyone else's

Pledging to Lavigny Duval is the best choice for PvE imo, you get the bounty payout bonus scaling up to 100% at max rank and get all the most useful PP modules first because they are all Imperial.
The Imperial Hammer is just a better railgun if you can aim it well, Advanced Plasma Accelerator is just a better Plasma accelerator (though for PvE only, as PvP tends to favour most damage with the least time on target needed) and the Prismatic shields which are ubiquitous and more often than not the correct choice for combat ships which have more than 4 utility slots and the gold standard for large combat ships in general.
>>
>>2136028
The player count has remained remarkably stable ever since the game launched. There was a brief peak when odyssey dropped, but other than that it has hovered around 5-6k
>>
>>2135985
>>2136031
Just tested it, it worked. Guess I'm accepting all the mining missions from now on.
>>
>>2136106
Remember that you can also boost influence with trade, exploration data and bounties. Bounties don't require your faction to own the station.
>>
The Caspian Warship might be a bit ridiculous
>Very High DPS
>Great shield potential
>Great hulltank potential
>Fast and decently manouverable
>Great jump range for a combat ship
>A massive powerplant to power all your shit
>Can outfit it to do literally everything almost at once with minimal sacrifices
>The most annoying part of approaching a planet is eliminated thanks to it
This fucking thing can literally run 5x rails with a LOW EMISSIONS power plant and still pull 10k+ hull, 5k+ shield AND boost 530M/S
>>
>>2136163
Doesn't trade and exploration only boost the controlling faction's influence? They're systems I colonized and currently only have a single station each, of which my chosen faction doesn't control yet. That's why I've been doing nothing but missions.
>>
>>2136201
Exploration and trade go to the stations controller. Bounties will boost the faction who issued them.
>>
>>2136256
Okay, that's what I thought then. Completing missions is what will get them in control of the station. The few bounties I got always ended up feeding the controlling faction influence, so I gave up on those.
>>
Holy shit bros I finally did it, I've finished colonizing my little sector of space. I am now in control of five Earth-likes and six terraformable water worlds, eight I think if counting non-terraformable. And all I had to do was colonize TWENTY FIVE systems, holy fuck I never want to colonize again.
>>
>>2136433
Proofs?
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>>2136715
I'm not posting anything in game that links back to me, you'll just have to trust me bro. It took me about a month, doing it every single day, though.
>>
>>2136868
Coords or didn't happen
>>
>>2136010
Fugg, in that case just ignore them
>>
>>2136996
I managed to luckchad two more samples in a few minutes by using the composition scanner.
>>
>>2136053
Shame that, I really hate Lavigny Duval from a LARP perspective. So basically my choice is: go with who I like, who has prismatic shields literally as the very last unlock, or go with the space slaver because she has the good candy in her van.
>>
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>>2137072
Imperial Slavery is really overhated imo, it's not the Legion from New Vegas. It's just a social cushion where you can essentially become an indentured servant for a time to get a free get out of jail free card for your debt and learn shit maybe. Otherwise the state is fine
If you read the lore the Federation is actually much worse as you have shit like people being literally born into a specific corporate job from their parents and the whole surveillance state kerfuffle.
The Alliance seems like the actual good guy faction it seems, it's just standard political dickwaving and corruption there unless I missed something.

And don't focus on the prismatics too much, they are only really the first choice for large ships and then they are NOT the only choice still. There are a lot of people who swear by Bi-Weaves and depending on your build and ship you might want to swap to a Bi-Weave to conserve your power budget for example, or squeeze in a low-emissions power plant to run more heat-intensive weapons safely.
And for mediums the world is your oyster with Bi-Weaves, you can run classic shield tank ships with a extreme regen Bi-Weave that is still very beefy thanks to shield boosters. Some people swear by Bi-Weaves no matter the ship.
LARP all you want imo
>>
>>2137072
Just to add a bit more, I think someone ran the math at one point and it turned out that a hybrid Shield-Hulltank build has the most possible effective HP out of all builds.
You get an extreme regen Bi-Weave with a SCB to regen it even quicker and then stack hull and module reinforcements.
The result is a ship with a decently strong shield which reforms frustratingly quickly and goes from 1% to a 100% if you let the guy breathe for 5 seconds. And then in the time it's down you still have to chew through an ass-load of hull and module damage to kill the guy.

That was before Guardian Shield reinforcments were added though so not sure how that stacks up now vs a Shieldmaxxed prismatic. But my educated guess is that hardly any ship has the power budget for that shit.
>>
>>2137106
I mean I don't really care that it's not literally the worst most inhumane form of slavery possible. It's still slavery. I'm not big into full RP, but the way I imagine my character is as a "do the right thing" bounty hunter kinda guy, and slavery just kinda doesn't sit right with that. Also don't like Imperium in general. If it had to be Imperiuzm at least Aisling is both cute and kinda against the slavery, but I'm not interested at all in her PP activities,
I honestly might just go with Archer, purely to keep my gameplay loop as shootin' heavy as possible. Any downsides to that plan I might be missing? Also: rough Idea how long it takes to level the merit to 80-92ish? As well as what the best way to do it is?
I do like big ships, I do have an anaconda, thinking of getting a corvette, so maybe not needing prismatics is a boon there.

>>2137117
I think for PvE I'm gonna be fine with Bi-weave then. Although I gotta say I don't super like the Idea of people actually touching my hull. It makes me panic every time.
Thanks for the tips, anons.
>>
>>2137106
>The Alliance seems like the actual good guy faction it seems, it's just standard political dickwaving and corruption there unless I missed something.
They're neither good nor bad, they're just a bunch of independents joining forces for power politics. A lot of their member systems are dictatorships etc. They don't care about spreading democratic values or anything, it's just about opposing the other two powers. BRICS in space.
>>
>>2137123
No idea on the merit grind, just came back to the game from a 2-year break and missed the PP rebalance, just got into it myself.
Not aware of any downsides besides the module unlock order though, I think the powers are made identical within a specific Ethos on purpose to let players RP between superpowers. Though I might be wrong.

And a Bi-Weave Anaconda will definitely work for PvE, it will let you really stack power hungry weapons into all those hardpoints you get and with so many internals the hull levels can get crazy.
And hull damage is nothing to worry about on a hulltank build really, just another health bar. For PvE as long as you are over 25% still and your module reinforcment packages are up and working there is no reason to worry, NPCs don't know how to Power Plant snipe ships so you just take it on the chin.
A useful tip is that you can repair module reinforcement packages mid-fight with an Auto Field Maintenance Unit and replenish their capacity to tank module damage. Repairing other subsystems mid-fight is not recommended as that switches them off for the duration.
>>
>>2137123
>Also: rough Idea how long it takes to level the merit to 80-92ish? As well as what the best way to do it is?
Took me a couple of months of actively playing PP and I'm pretty casual. Dunno about the best or quickest way, kind of depends on the power and their ethos, and it's been rebalanced a few times. But a lot of the activities are things you would do anyway, like bounty hunting and trading, it's not like the old PP where you had to neglect your normal game progress just to haul useless PP crap around.
>>
>>2137123
The fastest merit grind that pops to mind is finding a loop where you can do trading and haul PP items at the same time. You also make a lot of credits as well.
>>
>>2137137
>>2137141
>>2137151
Thanks again anons. I think I'm all set now.
>>
>got a system fine because a pirate ship that belongs to the pirate faction jumped into the system right the fuck on top of me as I was in the middle of shooting at another pirate from the exact same faction that was already shooting at me
What a load of fucking SHIT.
>>
Li Yong-Rui Chads, our little yellow friend is in desperate need of a Christmas miracle in Col 359 Sector QX-R c5-13. Just doing an exploration run and dropping the data there will help.
>>
>>2136197
Too bad it still turns like a bathtub on boost.
>>
>>2139235
Looks kind of grim, but it seem LYR is somehow starting to catch up. Absurd rigging from Fdev to sic 3 or more factions on LYR.
>>
I like the Mamba. I'm not that good with it, but i use it anyways.
>>
Finally buy a panther clipper.

>Load it up completely
>A Rated thrusters cause why not.
>Aw man this is going to fly like a brick house

MFW the turning is actually amazing.
>>
SIRA is in trouble at the Jurua system, help if you can.
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>>2142385
Sorry I only help Fed factions.
>>
>FDEV nerfed the gold/silver bases.

Damn I was just having fun. Oh well, time to shelf the game until the next big thing is found.
>>
>>2142469
Nerfed the what?
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>>2143075

https://www.youtube.com/watch?v=a-OTvPCpcvk

We had a secret CG
>>
>>2137123
My Commander has gone from bounty hunter aligned with the Federation to stateless outlaw pirate.
>>
I haven't played since the release of odyssey, what have I missed?
>>
>>2144340
Thargoid war. Colonization.
>>
Reminder to get your free skins https://www.elitedangerous.com/store/catalog/promo/festive-giveaway
>>
>>2142439
>Space IRA wants to know your location.
>>
>>2144486
What does this mean for bounty hunting in asteroid belts?
>>
>>2145282
Uhhh nothing
>>
So what can I do about the absolutely annoying horseshit with the fucking CHAT window constantly getting selected when I'm in the middle of combat? This shit is seriously pissing me off and has made me have to abandon multiple fights now, because it keeps fucking with my movement.
>>
>>2146075
You can disable it in the settings
>>
>>2145059
Just watch out for unattended vehicles and you'll be fine.
>>
Started playing recently, been doing delivery missions.
Any tips?
>>
>>2147515
Don't die.
>>
>>2144340
>>2145321
Taking a look at whats changed, I like the new powerplay system.
My favorite ship for bounty hunting is/was an ultra-light imperial courier, was fun to really optimize it for weight since even half a ton meant a big swing in performance. Are the pre-engineered seeker missiles (lightweight / high cap) worth using? Otherwise I'll stick to my lightweight rails.
>>
>>2139235
Lmao, looks like it is actually happening. LYR chads beat a 2.9 million undermining effort under a 35% penalty.
>>
Newfag here, getting close to having 5bil. Is there actually any point to buying a fleet carrier? Or is it just bragging rights? Can it actually help me make credits, or is it just there to sink credits?
>>
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>>2147515
>been flying around in starter system
>upgraded my Sidewinder
>took a delivery mission that was in other system
>jumped
>got jumpscared by a Star right in front of my face
>traveled to my destination
>want to come back to Chamberlain's rest
>my loicens got revoked because I left the system
>left on my own
>started taking missions from current system
>6 jumps to my destination
>on a 5th system ran out of fuel
>there's literally no one in the system
>had to self-destruct
>witnessed brutal self-destruction sequence
>installed scoup module
>tried again
>learned how to scoup
>can't auto dock anymore
>did it manually
>got fined because blocked docking area
>tried again manually
>turns out I was facing wrong direction
>manually docked on a station successfully
>didn't realize advanced docking computer was out of power
>turns out downgraded my power plant module somehow
No mishaps so far. Been delivering stuff to other systems and checking my fuel.
Bought Cobra MKIII too, feels like a massive upgrade over Sidewinder! It's been fun so far.
>>
>>2150145
It can be your own mobile base for exploration. I don't know much else about them, I don't own one

>>2150162
Did you do the tutorials ? They're not that deep and leave a lot of things unexplained but they give you a basic idea of what activities are like, like mining
>>
>>2150166
I've only did the first one, ship controls, FSD jumps and basic battle.
It's OK, I want to discover stuff on my own.
>>
started playing recently. does this game get dangerously more elite? also been thinking of getting the diamondback explorer since it looks cool, and like that anon, i'm current using the cobra MK.III
>>
>>2150145
>>2150166
I use my fleet carrier heavily for colonization. Doing it without the carrier early on was a nightmare.
>>
>>2150245
Well then I guess the follow up question is: Do I get anything meaningful for colonization? If I build a station do I get profit or anything? Or is it just money sink + bragging rights?
>>
>>2150145
it's a massive credit sink
not really any point in getting one unless you want it for colonization (it's extremely useful for gigantic bulk cargo runs) or exploration. Even exploration is largely pointless unless you specifically want to use it to get to really hard to reach systems, if you just want it for being a mobile station there is already the DSSA fags who have carriers sitting around in every region
>>
>>2150372
You gain credits colonizing, it's not a crazy amount but you at least do come away in the black. You also get a weekly payout per system you colonize, amount depending on how developed it is. I'm over 2 million a week now, but I sunk an unholy amount of time into it.
>>
>enter combat zone
>every ship you engage has chaff
>have to sit there and wait for chaff to end before shooting
Humiliation ritual
>>
>>2150571
I wouldn't go as far as calling it a humiliation ritual but it is boring the way CZs are set up.
>>
>>2150162
In the right-hand window, there's a tab where you can allocate power priorities. A fuel scoop uses a decent chunk of power, so you might want to set that to a low priority until you need it. You can change priorities while waiting for your fsd to charge, etc.
Things like your cargo hatch can also be set to last priority on ships that never use it.
>>2150203
Fighting thargoids solo can certainly be dangerous... only the elite can solo some of their larger interceptors.
Pity you missed the war, but I suspect they'll be back when the narrative demands it.
>>2150571
Disengage targeting. Now your gimballed stuff will fire straight, functioning like weaker fixed weapons.
>>
>>2150558
Wow, 2 million. That's like what? 8~ish kills in a haz res? Lmao. I mean I guess it's better than nothing, but on the other hand if you tried to buy the currently most expensive ship: the Panther Clipper from your passive income it'd take you just over 150 weeks, or just under 3 years. Jesus. 3 weeks to afford a Vulture, 9 for a mandalay. Okay I should stop converting passive income to what you can buy with it, it's kinda depressing.
>>
Is there any point to on-foot content? I mean I know there's exobiology making some of the best money in the 'verse, but is there any other "fun" activity going on? Is it worth taking random on foot missions?
>>
>>2151020
>Disengage targeting.
Unfortunately this removes your targeted module, which is a pain in the ass to re-target while in active combat.
>>
>>2151140
Yeah the payout is a pittance, but at least you get something I suppose. Colonizing is more of a "get your name out there" thing kinda like exploration. You will forever be listed as the system architect of whatever systems you claim.

I also think it's cool to be able to build up your own little mini bubble with whatever faction you choose to support.
>>
>>2151020
>there's a tab where you can allocate power priorities
Yeah, I found it later. I figured it might be something related to power because after each jump ship was complaining about power capacity exceeded.
>>
>>2150162
>got jumpscared by a Star right in front of my face
I've always thought this was a bit stupid, it doesn't seem realistic that your ship can just plow into a star and kill you if you fall asleep or get distracted when jumping.
>>
>>2151176
It would be neat if the colonization money you get would at least cover your weekly carrier cost. But probably you won't even make back what you put into it.
Speaking of which: Got a rough estimate what it costs to colonize a system?
>>
>>2151300
Remember Elite (the franchise) is old, so this is a retro future. Old timey space-flight was imagined more like cars or ships in space. Not so much the "I can't let you do that, dave" type dealy that the future turned out to be, that was reserved for more dystopian fiction.
So you were always expected to have to do all that shit yourself. I'm just happy they give us a route calculator, lmao.
>>
>>2151377
It's a flat 25 million to claim a system. Other than that, buying and delivering the construction materials should 90% of the time or more make you money.
>>
>>2151147
Some of the loot can be sold at station bars for an okay amount of credits. But its not really a good use of your time compared to other activities in the game, unless you really like sneaking around settlements.

The whole on-foot thing needs an overhaul.
>>
>>2150162
The Cobra MK3 is the kind of the series' protagonist of Elite ships, since it's the default ship from the original Elite. It can do basically everything to a pretty decent level.

Never fly anywhere without a scoop if you aren't absolutely sure of what you're doing, and never fly without a rebuy.
>>
>take a surface salvage mission
>find the objective on the planet's surface
>disembark without an SRV
>no prompt to just pick up the objective by hand and bring it to the ship
now i see why some people talk shit about odyssey. there goes additional mass for my poor and cobra mk.V
>>
>>2151740
>The whole on-foot thing needs an overhaul.
So I'm starting to notice. My plan right now is to max out each of the suits, and maybe a couple good weapons (I heard the rocket launcher and pistol are best) and then be done with it till they maybe add some content.
Honestly my biggest problem with the game is just knowing "what to do next". It's already murky in the regular game, bounty hunting is only worth it if you can stack massacre missions, community goals could be cool but why the fuck are they station specific? Is there even an in-game way to point you towards them?
And on foot content is even worse for me. Right now my only "goal" with on foot is getting my engineering materials. But what the fuck am I gonna do after I have them? Then I'm kinda just.. without any meaningful goal for on-foot stuff.
>>
>>2153125
On foot stuff is kind of bland unless you care about powerplay or a minor faction.
>>
Is there base building yet?
>>
How much space does this game take?
>>
>>2153210
My folder is 53gb
>>
>>2153181
Colonization is the best I can do
>>
>>2153380
Shame. I want to be a nomad with comfy outposts on low-G icy moons across the galaxy. How's this game in VR btw?
>>
>>2153444
VR on foot is a flat screen. VR only actually works as VR in ships.
>>
>>2153125
Yeah I had the same problem, I did the suit grind and once I was done I realized I had absolutely no reason to ever set foot in a settlement again. I still do on rare occasion just to remind myself of it, and sure its a little bit fun but then I end up with a bounty maybe, or the sneaking takes too long or whatever, then I have to go clear the bounty and in the end I just regret the whole thing.
>>
>>2153444
>I want to be a nomad with comfy outposts on low-G icy moons across the galaxy
I don't understand how fdev doesn't understand this is the real drive for a lot of explorers and just implements the most cancerous grind version of colonization instead. They could monetize the personal outpost thing just as easily if not more so.
>>
>>2153579
Yeah but think of the effort to implement this
>>
how is the Caspian? I'm considering getting one for Distant Worlds 3 but I really dunno if neutron memes alone is enough to sway me from the Mandalay and from what I've been able to theorycraft on coriolis.io the base jump range is just worse
that cockpit looks so nice tho
>>
What's up with the atmospheric model in this game? Why is it perpetually sunset everywhere even on planets with a thin atmosphere?
>>
>>2152962
Objects meant for the cargo hold are assumed to weigh >1T.
>>
Someone needs to make a game to bury Elite and Frontier where they never need to be mentioned again. Because, frankly Frontier have been abusive as hell to their player base in recent memory. And the sweats and whales that will gargle their balls for content should be neurologically castrated and employed as servitors.
>>
>>2155326
All X4 has to do is add multiplayer.
>>
>>2153576
>and once I was done I realized I had absolutely no reason to ever set foot in a settlement again.
Exactly. Like what, am I gonna take an on-foot mission for 200k credits? Fucking no. 200k might be nice for a noobie, but hell, if that noobie wants to buy a mandalay, he needs to do that 200k credit mission 88 times. Have fucking fun. Exobiology is the only thing on foot that pays anything worth mentioning. And I know there's some degree of "play what is fun, not what brings the most money", but man, I want my activites to still give reasonable money. Imagine playing World of Warcraft, you're leve 80 or whatever the max level is, and you get a quest to run trough a level 15 dungeon, and the reward is 50 copper.
Yeah you COULD do that, it's something to do, but the reward is so pitiful, and the activity itself brings in so little if you even bother to loot it, you end up having wasted your time. Standing in a high level area and killing random mobs, aka back to elite: going to any spot in the game and killing random pirates, would give you better money.
>>
>>2155396
>All X4 has to do is add multiplayer.
They tried that. It was really fucking weird. Not to bring up WoW again, but have you ever played "Garrisons" in WoW? It was essentially exactly that: You build a venture module on your space base, you join an online team, and then you dedicate ships to go out by themselves into space you can't follow or see them in, and they come back out in [mission time] with a report if they succeeded or failed survived or got destroyed. I think other players send ships could appear in your 'verse too to shoot down.
not a ~terrible~ system all things considered, but to avoid people "cheesing" it, enabling multiplayer mode also forced you into a mode where you only had one save, and you can't load old saves at all, only your most recent save. And if you know anything about the jankyness of X4, that's a fucking nightmare.
>>
>>2153652
>the base jump range is just worse
I'll get one when it releases for free.
Hopping around the bubble: Mandalay
Long range exploring / trips: Caspian
>>
>>2155846
I never played the previous X games, only X4...when did they try multiplayer?
>>
>>2155846
>>2155877
Oh wait I think I'm remembering now, based on your garrisons thing. I guess I don't really count that as real multiplayer.
>>
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>explore around pleiades
>get hyperdicted usually by 1-2 thargoid ships every 2-3 jumps
>fuck around california
>get hyperdicted by 3 thargoid ships
fuck off
>>2155109
it was on a 0.1g planet so i thought you could just carry it slowly towards the ship
>>
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>>2155850
i'm leaning towards just waiting as well
still I'm glad they released it bc it means dw3 won't be 80% mandalays now at least
>>
>>2156024
>it was on a 0.1g planet so i thought you could just carry it slowly towards the ship

One thing people forget about low gravity is that while WEIGHT is lowered, MASS remains constant, as does everything else. Carrying very massive stuff in low gravity is a very easy way to end up crushing yourself to death when you try to shift its trajectory or stop it, as you'll get a nasty reminder that momentum does not give a flying shit how low the gravity is.
>>
>>2151383
The jumping next to a star thing is new, though, in the old games you were dropped into the outskirts of the system and had to travel inward to get to a station. They also had a fully functional autopilot where you could just lean back and let your ship fly itself all the way. The physics were fully newtonian and there was no speed limit so flying manually was more like kerbal lite than driving a car.
In a lot of ways ED is a weird regression in the series.
>>
>>2155877
>>2155879
Yeah, never real multiplayer. Just this "send ships to other worlds and they report back" nonsense. Had some potential to be fun, but honestly the "just one save" downside was too big for me to care about it, and I think they abandoned working on it. I would actually like to see them re-work the feature into a single player thing.
>>
>>2156039
Will probably be all Caspians, tho. 12.8% when the thing is still a paid ship is pretty hefty.
Like, you have to pay for it and it's twice as popular as an Anaconda.
>>
Caspian doesn't really interest me after the Mandalay. I don't see the appeal.
>>
>>2156489
Long range exploring. It gets like 6x neutron star boost, so if you want to truly fuck off far away, the Caspian leaves the mandalay in the dust.
>>
>>2157055
6x boost on neutrons, 4x on white dwarfs (which is huge compared to the usual +50%) and it takes almost no damage to the fsd doing it.
It also glides steeper and faster than any other ship with the mk2 armor but the utility of that is questionable because who wants to land on planets with a fat bastard large ship?
>>
>>2157055
>>2157311
>Go out of your way several jumps to the nearest neutron star
>boost
>the local area's already been explored
>Go out of your way several jumps to the nearest neutron star
Its only good for the neutron highway to colonia, actually, and most time is wasted jumping between systems rather than in-system transit, so this actually isn't that big a deal unless you don't have a fleet carrier and make frequent Colonia trips.
>>
What are (You)r favorite weapons? New-ish and trying to outfit my Courier. I've got a pair of Pulse Lasers for stripping shields and a Railgun under the chin for sniping modules, but I'm terrible at keeping it on target at close range.
>>
>>2158246
I used to love imperial hammers but then after a long break I came back and discovered their heat generation was nerfed so I could no longer really use three of them at once in my old build.
>>
Colonization and bgs has consumed my life.
>>
are laser more effective against shields or can i just put multiocannons on my ship and let kinetic damage deal all the work?
>>
>>2158807
vs NPCs lasers are significantly more effective against shields and since shields don't care about armor piercing value you're better off using your smaller hardpoints for as much laser as your distro can handle
That said, if you have enough dakka then kinetics will do the job anyway. Also there are engineering mods to convert some of your kinetic or explosive weapons to deal thermal damage.
vs players anyone flying a PvP build is going to have balanced resistances so the only decision is between plasma for absolute damage or anything else
>>
>>2159086
This is why I've never done pvp. Two bullet sponge bricks slapping each other for twenty minutes sounds incredibly annoying.
>>
>>2158252
>imperial hammers
I'm planning to swap my railgun out for a hammer once I've unlocked it, only just started PP 2.0. Pledged to ALD so it shouldn't be the worst grind. The dream would be two hammers, one in each nacelle, but I don't think the 2A power plant will support it without boiling me alive.
Here's the current build. I'm still ~3T over the minimum weight on those performance thrusters, can't decide if I ought to cut the fuel tank in half or sacrifice some speed and go Drive Distributors.
https://edsy.org/s/vsgREm3
>>
>>2156334
i'm not surprised the anaconda has dropped off a lot for exploration
the jump range is good but everything else about it gets massively outclassed, even down to if you're just trying to get pretty screenshots the cockpit is bad compared to Caspian, ASP, or even the krait phantom
>>
TIL:
>the Caspian has the slowest SCO of any ship, getting outrun by every pre-sco legacy ship in the game including the likes of the type 9 and beluga.
>the Cobra MkV tops out over 7Kc
Cobra? More like GObra
>>
should i get this?
>>
think i've started to hit a wall gated by materials now. i got 62 mil creds and sitting happily with my cobra mk.V and diamondback explorer. would like to improve them further but mats look like a pain to grind especially raw mats, and not sure what to buy next but i'm leaning on the python MK.II or just skip straight to the anaconda
>>
>>2161200
Yeah why not? Do you like space? Get it.
>>
>>2161200
Its pretty cheap. Don't get sucked into the colony grind though, just have fun exploring and combat. If you want to do shit with building stations try X4 instead.
>>
>>2161207
Raw mats are now fairly trivial to get via High Grade Emissions.

No point in engineering the small ships though. If you're already at that range, you probably want a Corsair as an all-purpose workhorse, a Python II for combat and a Mandalay for exploration. The Anaconda is now kind of deprecated, there's basically nothing it does better than cheaper, nimbler ships now.
>>
>>2159779
I really like my Cobra 5 but did Fdev really have to make it the best at everything?
>>2161207
Mats grind isn't too bad, it took me longer to unlock the engineers. HIgh Grade Emissions for Manufacted, Jameson Crash Site farm for Encoded, and crystal trees for Raw mats. It is the most tedious of the three, you've got that right. If you're only trying to engineer a couple of ships it will only take a few hours.
>>2161440
>No point in engineering the small ships though
They're more fun.
>>
>>2161440
>high grade emmissions
guess i should stop ignoring those then. thought those are just another signal for ambushes or processed mat salvage.
>no point in engineering the small ships though
i like the look of the diamondback though, i've read somewhere that you could reach 70ly with its FSD but seems you have to engineer it to reach that value.
>corsair
don't like the look of it, would rather stick to the cobra mk.V because it looks more slick that i could use it to prance around populated systems hopping around settlements for on-foot missions. was also thinking of getting at least the type 9 for a freighter since the panther clipper is still miles away for me
>>
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>>2150162
Update:
>repurposed my cobra MK III for exploration
>24 ly jump range
>flew 2000 something ly away from bubble
>discovered system no one else found before
>found exo biology
>scanned everything
>spent another day flying back to bubble (later found out about inara to find closest ports/fleets)
>sold everything for 280 million Cr
>bought Mandalay
>40 something ly jump range, nice
>excited to explore more
>found out about guardian FSD boost
>OK, exploring will wait, +10.5 ly jump sounds good
>farmed guardian site
>unlocked booster
>OK, now I can exp... found out about pre engineered FSD
>spent whole day farming mats
>went to get it
>someone interdicted me
>exploded my ship
>gathered what I lost
>successfully arrived to tech dealer
>no SCO
>need titan drive component for SCO
>spent one more day looking for titan drive component
>got everything else
>unlocked it
>almost 80 ly jump range
Nice. I'm flying to Colonia to deliver present from Sandra right now.
I bought the game December 19, have 85 hours now, game seems alright.
Pic rel is from one of the planets from my first system I found.
Happy new years, Commanders!
>>
>>2161207
>>2161508
MANUFACTURED mats are found in HGE, RAW is found via crashed Anacondas and bran tree spots.

>guess i should stop ignoring those then. thought those are just another signal for ambushes or processed mat salvage.
Might as well learn about HGE's though: They show up randomly in systems that fulfill certain criteria, and are chock full of Grade 5 (and sometimes 4) mats. One HGE is enough to completely fill up on that particular G5 mat and then just trade down for all the rest on that category.

They're a bit finicky though, so remember the basics:
-HGEs show up in systems where a particular faction is in a particular state.
-They're not guaranteed to exist though.
-The higher the population of the system, the higher the chance of HGEs.
-The ruling faction or power of the system doesn't matter, what matters is that there be a particular faction in a particular state.

So, supposing you want to find Imperial Shielding, the G5 Shield mat:
https://elite-dangerous.fandom.com/wiki/Imperial_Shielding
You go to Inara, and you look for >Billion population systems where n imperial faction is in the required state (in this case, "None").

Most G5 mats can be found this way, and the two that can't be found like this (Exquisite Focus Crystals and Biotech Conductors) you can just trade the others for. Some HGEs are easier to find than others.

For RAW, begin by going to Koli Discii:
https://canonn.science/codex/koli-discii-crashed-ship/
You'll need an SRV.

If you can't get what you need there, you'll need to do the longer trip for trees:
https://www.reddit.com/r/EliteDangerous/comments/197te60/updated_raw_material_farming_odyssey/
>>
>>2159516
Making a Jumperconda always felt slightly wrong. You can kinda tell that the massive jump range is supposed to be "budget" for when you pump that baby full of weapons and other shit. But you're going the opposite, you're ripping everything out, you're replacing everything except the FSD with the cheapest, lightest version you can get, just to scrape out every last bit of jump range you can get.
the Mandalay meanwhile FEELS like it was meant to hop you across the system. You can put a couple defenses on it, still have a shield and whatnot, and by just springing for a pre-engineered FSD and putting the experimental on it you still get like 70-80LJ jumprange. And it doesn't controll like a massive battleship either.
>>
>>2161521
Mandalay is a game changer. I assume you found the option in the galaxy map to go "max range" with your jumps instead of "economical route"?
>>
>>2161425
But I'm colony grinding right now. I like building colonies.
>>
Reinstalling again
>>
>>2161651
Yeah, I found it early.
>>
Speaking of galaxy map options, is it just me or is the fsd boost option kind of broken?
Last I checked it seems to work for single jumps only, it refuses to plot multiple jumps, and even for single jumps it will only plot it after I actually synth the jumponium. I wish I could plot a course assuming I synth premium jumponium at every step. Maybe I'm doing something wrong and there's actually a way to do this?
>>
>>2162259
you've never been able to plot routes with that option, dunno why they made that decision
>>
on foot combat is fun. i want more
>>
>>2162839
You're going to. On foot combat, but now in megaships, coming soon.
>>
Is there really gonna be megaship foot combat?
>>
>>2163034
Yeah
>>
>>2163037
Mite B Cool
>>
I was thinking about getting back into Elite, but I'm not sure about the power-creep microtransaction ships they seem to be pumping out.
How bad is it? Are all my old ships going to be totally outclassed?
>>
>>2163198
>Are all my old ships going to be totally outclassed?
Yes. On the flip-side, material grinding to engineer the new ones is considerably easier now.
>>
>>2163198
1-2 ships are paywalled at a time, so it's not too bad.
If there are 3+ activities that you're interested in, at least one of them won't have the latest power-creep paywalled.
And like the other guy said, materials are easier now. Especially if you run missions/powerplay. You'll get a ton of mats and just go to a trader to get the ones you need.
Some modules might be reusable on the new ships too, so you don't need to re engineer everything.
Intra-system travel is a lot faster now with SCO, so trips to outer stations/settlements are a lot faster now. It's a nice bit of QoL.
>>
>>2163198
they release them for credits after 3 months, but yes they often outclass whatever niche they are for, especially the 2 exploration ones they've released
the mining one is underwhelming as fuck imho but it's an exception
>>
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Why this game isn't popular enough for general? How many of (You) play it?
I just started it in December, it looks like amazing space sandbox.
Is it because game is old and only few years ago devs put effort to it? (From what I read online)
Status on EoS soon?
>>
So now that the Caspian is out when are we getting our big crossover with Star Trek? I mean if EVE can get a Doctor Who crossover surely we can get Star Trek?
>>
>>2163843
The problem isn't popularity, it is knowledge. The player count hasn't changed since launch, so in theory, a /vg/ thread should be just as possible now as it was 10 years ago. In practice, the thread will die because 4chan users who play the game won't know that someone is trying to start a new general for it, and thus won't be participating in it. Resurrecting the 4chan community for this game would require advertising this thread on /v/ first and moving this thread to /vg/ once there are enough posters for a thread to survive there.
>>
>>2163880
In other words, not enough anons play it?
What a shame. Feels like elite has enough autism.
Also, I only found out about elite last year when I was looking for space games to play in VR. I've never heard of it before.
>>
>>2163890
My point is that there are likely enough anons playing, but most don't visit /vm/ or /vg/ so threads have low traffic.
>>
>>2163224
>>2163366
>>2163700
Is it worth investing in a new ship if you're going to get crept in 3 months? Looks like the new explorer ship already got crept by the star trek ship
I liked that ships in Elite usually had one or two drawbacks, even the late game expensive ones. The new line of ships seem to do it all, or is that not the case once you actually start outfitting them?
>>
>>2163965
>Is it worth investing in a new ship if you're going to get crept in 3 months?
The Mandalay is an exception. The Caspian is only better if you're in a neutron highway, while the Mandalay still edges it out in deep space and is much better for landing.

As for the rest, the ships are clearly a notable but incremental upgrade over others. The Python Mk.II is actually just the Fer-de-Lance Mk.II and the Corsair is the actual Python Mk.II. They can't do everything any more than the originals could. They're just better at those things.

The new ship surge most likely was a marketing thing to try and revitalize the playerbase and get some ARX bucks, as well as establish a new performance baseline not based on shit FDev didn't pay enough attention to while developing the first time 'round (like the Anaconda being a en exploration ship simply because it was the first large ship, so they didn't have any references when designing it and made its hull idiotically light).
>>
>>2163975
>The Python Mk.II is actually just the Fer-de-Lance Mk.II
I'm a little peeved that the Python II seems to have much better jump range than the old FDL, which was something I thought balanced it out a bit. Overall, I'm glad it's not a brutal mogging
>>
>>2163843
Because it's wide as an ocean but deep as a puddle, the game was also heavily starved of content for at least 3 to 5 years before they decided to revive it half assedly this past year. It used to have a shared general with Star Citizen back in the day but interest in the game slowly eroded since FDev kept making retarded decisions and now we're here with a single thread lasting months
>>
>>2163965
mandalay is still better than the caspian overall imho unless you are hellbent on the neutron boost shit, which gets you to barely more range than a fleet carrier
mandalay still gets better base range without having to strip down as much and it's much better for exobiology bc it's borderline a small ship
>>
>>2163843
>How many of you play it?
I play it intensly for two or three months and then go on long hibernation periods playing other things but hanging out in the thread.

>amazing space sandbox
It is a pretty good space sandbox but it has flaws and over time if you play other space sandboxes you start to see where each shines and can pick and choose them based on your mood.

>why not a general
This thread accidentally got deleted a couple months ago and it took like half a week for it to come back up, it just doesn't have that many players or fans to justify an active general on /vg/ and most of the playerbase seem to be middle aged men or old retirees who make milquetoast posts on fdev's actual forum instead of edgy internet savvy anons and thirdies that show up here.
>>
>>2162877
i kinda want thargoid on-foot combat though. the gunplay seems solid enough for team based missions for squadrons (now to think of it, may sound like raids)
>>2163843
bought the game during the thargoid invasion of earth, game just didn't stuck to me until the recent december
>>
>>2163843
>Status on EoS soon?
As of January 1st FDev has a new CEO again.
>>
Penetrator Railguns, High Yield Cannons, or Penetrator Missiles if I want to snipe modules?
>>
>>2164921
Depends against what. Missiles are widely agreed to be the most effective, so much they're often banned in PvP duels. Get Packhounds if you can. The problem for all missiles is low ammo, so they're an instant No for protracted fighting like Conflict Zones since they run out too quickly, but they work fine in assassination missions with a single target.

For CZ I would pick Railguns, though only if you really like aiming.

I have never met anyone who likes cannons.
>>
Genuinely don't know which powerplay to pick I guess I'll just freelance it until my autism tickles me in a specific direction.
>>
>>2165033
Arissa Lavigny-Duval lets you be a sneering imperialist without the virtue signalling of Aisling "bathwater" Duval.
>>
>>2165081
You know that I think about I don't think I've really interacted with Imperial stuff at all, I don't even think I've been to the Imperial side of the bubble.
>>
>>2165033
>>2165081
Never supported a power myself but I lean Federation. Always expand Fed minors interests when the opportunity arises. But if I did I'd probably go Jerome.
>>
>>2165101
Before you get your expectations too high: the Empire, Federation and Alliance don't strictly speaking, exist as entities in the game. Not physically, in the game, at least. There's no grand armada or palaces or anything, there's just Coriolis and Orbis star-ports with slightly different ads on them.
>>
>>2165101
Honestly, the choice feels as shallow as everything else in this game so there's nothing I can say to sell it, other than of all the powerplay ruler portraits, Arissa's seems the most appealing and the least like some kind of pop culture figure or celebrity.

As for imperial space the only difference I can think of is their ports let you trade in imperial slaves, which also means nothing in this game because it may as well just be another inventory-filling item with a generic name, you can't free them, you can't feed them to thargoids, you can't turn them into forced labour at your personally grinded colonies or fleet carriers.

So it just comes down to whatever personal "roleplay" choice you may decide for your character.
>>
>>2165129
>>2165133
Yeah I figured it wouldn't be anything too crazy, it's a shame we can't get some extra flavor if a system is controlled by a specific power and get that kind of world interactivity.
>>
>>2165033
>>2165081
I pledged AL-D years ago because I like bounty hunting and she gave bonus credits for bounties. Figured I might as well pledge her again in PP 2.0 even though I hardly need credits anymore
>>2164990
>Depends against what.
HazRES and CZs, mostly. I was hoping Power Plant sniping would help me take down big ships faster, chipping away at the hull takes a while. I've been using railguns, but I was wondering if Penetrator Missiles or Cannons (I forgot they existed honestly) were better.
>The problem for all missiles is low ammo
Guess that rules out missiles, though I've heard they're also good for ship-to-ground combat. I haven't done any of the on-foot content yet, idk how it works.
>>
>>2165141
you can find fed/imp capital ships in some of the more important systems but that's about it
those also show up in conflict zones sometimes if the right factions are at war
>>
>>2165033
Gameplay-wise there's not really a big impact in the long run. So you might want to pick based on the lore. From what I gather...

Imperials: Some sort of monarchy, as you might've guessed. They treat their slaves better than pirates do. Slavery is part of their culture and the slaves enter into it totally willingly, if it helps you sleep at night.
ALD: The empress. Top dog (legally speaking) in the empire.
Aisling: Cunning and ambitious princess who claims to have some misgivings about the whole slavery thing.
DP: The military guy.
Zemina: Stereotypical villainess who's all in on the slavery thing.

Alliance: A democratic confederation that's more socialist than the feds. Sci fi EU?
Mahon: PM of the alliance. Supposed to be a capable leader.
Kaine: Opposition leader

Federation: Sci fi USA
Winters: Current president. Liberal faction. The good guys, relatively speaking, but she seems like a weak leader.
Archer: Opposition leader. Ex FIA director. The federation has done a lot of shady things under this faction.

Independents:
LYR: Corporatist
Antal: Utopian technologist or dystopian technocultist? Time may tell.
Yuri Grom: Ex-Fed Admiral who betrayed the federation and rules over a breakaway portion as dictator.
Delaine: Pirate. Bad guys.
>>
>>2165455
Have any of the independent powers actually controlled an appreciable part of the bubble in the lore? I know the game isn't actually reactive enough to care what color is what but I'm curious.
>>
>>2165522
Most of them didn't even exist in the lore before Powerplay was introduced. Sirius corporation is the exception, they've been around since FE2, and they were known to own entire planets like Lucifer in the Sirius system.
>>2165455
>Alliance: A democratic confederation that's more socialist than the feds. Sci fi EU?
They're more loose than EU. They're not democratic or socialist, more just a military/diplomatic power bloc.
>>
>>2165239
>HazRES and CZs
While it's the boring typical choice, it's the typical choice for a reason: Gimballed Beams and Multicannons. Time on target is much more important than most other things, and HazRES and CZs combat is lengthy enough that you'll get tired of precision aiming every single time. Multicannons work just fine at killing powerplants if you fly something nimble enough to get on the right side of them.
>>
>>2165455
>Aisling: Cunning and ambitious princess who claims to have some misgivings about the whole slavery thing.
So she's a retard. Imperial slavery sounds a lot better than debt slavery.
>>
Anyone itt do the BGS autism? I remember SIRA was the /edg/ squadron, should I just hand in bounties in systems where SIRA is present to help out?
>>
>>2166383
i've done a bit with my squadron's factions. It's very tedious, most effective way to spam influence I found is stacking INF+++++ planetary scan missions, I doubt bounties will move the needle much

I stopped doing it bc of how long it takes, just triggering 1 conflict to gain a station can take about 5 days
>>
>>2166383
I've spent the last two weeks doing bgs autism with a couple of Federation minors I rescued from the other side of the bubble. It takes ages.
>>
>>2166383
I fought a Vietnam-tier quagmire in 2020 and decided to never again get involved in anything like that again.

BGS is done on a per-system basis. That is, whatever you do for a faction in any given system only affect its standing in that system, so deliver those bounties in some place you want to boost the faction. And also there's a soft cap on the amount of influence an individual commander can affect per day, usually thought to be around the 20-30 influence points per day (how much actual influence is gained depends on system population, daily shifts rarely go over 5-10%). Anything over that leads to diminishing results.
>>
The colonizers are getting close to breaking into the Norma Expanse region of space now, they're roughly 3,500lys away.
>>
>>2167100
>15ly

i just wanna build an outpost on bumfuck nowhere without needing to beeline 700 fucking outposts to it
>>
>>2167156
I know that feel. But I guess this was fdevs way of making sure people couldn't just fuck off into the black and create their own bubbles on the other side of the galaxy a month after release.
>>
>>2166383
I've been taking colonized systems for SIRA in the Scutum Dark region.
>>
the gameplay difference between SRV and on foot is a bit confusing at times. thought i need to raid a depot on foot just to progress through the pirate kill mission but turns out an SRV is mandatory since there's no terminal for me to access
>>
New thread perhaps?
>>
>>2167911
SOON
>>
rip thread
>>
Chargement du FSD en cours
>>
I just bought a fleet carrier
>>
Frame Shift Drive charging
>>
>>2168383
What are you gonna do with it? I got mine two months ago and have done nothing but colonization with it the whole time.



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