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Frens of Akalabeth (UO)
>Client: https://drive.google.com/file/d/1gXDjk58BMOB3ezZtq5hjQtBNfVFom8cx/view
>Server IP: 31.97.150.34 (set it in either the TazUO or ClassicAssist Launcher)

FoA is my personal fork of Ultima Memento which is a fork of Adventurers of Akalabeth which is a fork of Ruins & Riches which is a fork of UO Odyssey by Djeryv. It's UO remade to be played as a single-player or small group sandbox adventure. This server has been running in one form or another for almost 2 years, although we wiped in March for the switch to Memento as its base. The way I've always described it is a shared single-player experience. My notable changes:
>Boss HP scaling based on number of players and non-summoned followers engaging them.
>Neutral and evil monster races must maintain 2.5k and 5k fame/karma respectively to enter most towns.
>Unlike other trade skills, Alchemy does count toward the skill cap.
>Trade skills that gave a direct combat bonus no longer give that bonus.
>Tracking now gives a percentage weapon and spell damage bonus against the tracked mob equal to 25% of your Tracking skill.
>Town Guards don't instagib and are killable, but they're still really tough.
>Trail Maps reworked to a non-magic recall system.
>Lower Reagent Cost capped at 80%.
>Player corpse bones persist for a year, so other players who come through a dungeon will know you died there months ago.
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SoloQuest (EQ)
http://discord.gg/Ct3HFSHZBj
>Client
You'll need to get a copy of the RoF2 client. It's not as widely available as it once was, but if you google "EQ rof2 download" you'll find it.
Download and extract the server's zone and client files into your main EQ directory: https://mega.nz/file/LRgW0SqS#xdc-XYwIzM6hv3xyBX6-J7l22Df4gN7zoFcoI3UyWIc
Also, delete or rename bazaar.eqg, lavastorm.eqg, nektulos.eqg, and highpasshold.eqg
>Server
Host=login.eqemulator.net:5999 in eqhost.txt
Make a forum account at eqemulator.org. That will be your login account.
Find SoloQuest in the server list and connect.

SoloQuest was designed with the same "shared single-player experience" philosophy as Frens of Akalabeth. As you can guess by the name, it's EQ re-balanced for solo play. There are a lot of changes and you can read about them all here: https://www.eqemulator.org/index.php?pageid=serverinfo&worldid=4400
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Trolls
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Ogres
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Halflings
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isnt this the first moorgpg
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>>2057180
No
>>
bump
>>
Kunark and Velious are good, but the old world is sooo much better. It's honestly a lot of wasted potential, most of the content doesn't matter. Even back in 99 most of the gear was useless.
It's too bad. Those original zones were the bones and soul of EQ. Now levels 1-50 is just something to rush through so you can get to the goodie skinner box rewards.
>>
Is this the right place to ask if something like P99 is worth picking up as someone who has never touched EQ? How populated are the lower levels?
>>
>>2071806
It's hilarious seeing people throwing krono at shit like efreeti boots on TLPs. At that point all that matters are resists, worn haste, AC if you're a raid tank, and clickies. Ratio for weapons. Whatever incidental stats you have on random gear combined with buffs is more than enough, yet people throw hundreds of dollars at "BiS" which won't even make a statistical blip on the parses.
>>
>>2071806
How would you improve the classic vanilla experience?
World of Warcraft has Turtle WoW and a few others which have revisited the original expansion only and have done their own patches and balance changes and new zones/content.
I am not a fan of WoW, but I played it a little recently out of curiosity. It was an interesting experience.

Imagine they did that with EQ. Rather than Kunark, Velious, Luclin, etc (entirely new continents they instead built directly off that foundation.
Races get new cities based on reworking existing content: Kerra Isle could be reworked into the Vah Shir home city, esp since no one ever goes there.
Something similar for the Iksar. Maybe they have a Temple to Cazic Thule off the southern coast of Odus (explains why paineel fell to Cazic Thule? Making Cazic Thule erudites natural allies to Iksar).
Such changes would integrate the core elements of the expansions into the vanilla content without taking away the importance of the primary cities and original content.
And by adding new content off less used zones you can increase usage around those areas. Like Vah Shir taking over Kerra Isle, etc.
Its a fascinating idea to me, after seeing what they did with Turtle WoW.
>>
>>2079649
there is literally nothing wrong with kunark and velious, the only thing you could even remotely complain about would be the vertical gear progression where every expansion renders 99% of the gear from the previous expansion obsolete

the eq classic vanilla experience for most people was spending forever grinding levels and never hitting level cap, even if you perfectly recreate the game peoples' mindsets have changed, they min/max and no-life shit, hit level cap in 2 weeks, then do nothing but monopolize cash camps and raids

improved classic experience? there is no endgame. you level forever, incentivized through remort systems and other shit you could find in old muds. change shit up constantly, no checklist-based gameplay. raids? gm events, not gm enforced raid calendars for when its your turn to kill the dragon
>>
>>2079707
*Yawn* you're an obtuse faggot with zero imagination. It was a discussion topic asshole.
But fine, enjoy your dead thread you dumb fat nigger.
>>
>>2079764
>dude just stick iksar in ct it'll make the game better
have you ever even played eq? you sound like the retard live devs who just stuck everyone in cr
>>
>>2079649
more city content, more quests in general

>>2079707
there's a lot wrong with kunark and velious, the old world is basically totally dead/abandoned after launch and there is almost zero concern for rp/world consistency in any later content, even starting as soon as the temple of sol ro...


shits awful. there's also not much difference between them and luclin, luclin was just a little more transparent about it because it was only 25% finished and barely even had dungeons.
the gameplay in luclin was better but nobody played eq for the gameplay...
>>
>>2079649
>make dagnors cauldron an actual zone you can exp in
>make the Gorge of King Xorbb an actual zone you can exp in
>expand the pickclaw area in high keep so it support multiple groups
>Make runnyeye less of a bitch
>fix issues with NPCs healing each other through walls
>more high level exp camps (40+)
This would be a start. I'd also like to overhaul the stat system so there could actually be more meaningful progression for the first 50 levels.
EQ feels like an incomplete game, and indeed even back in the day I recall reading reviews that mentioned how barebones it felt
>>
>>2088304
Gay
>>
>>2097418
Which points did you not like and why?
>>
>>2080918
I'm playing on P99 & still seeing groups in low level zones like black burrow & sometimes befallen,crushbone and unrest surprisingly seem to be extremely popular for some reason?
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>>2079649
The real problem with eq was that there were premium camps that were insane for drops and exp , and then everything else sucked ass. there wasn't even that many drops so EVERYONE wanted to be in the same like handful of camps and if you weren't in those camps you were wasting your time many times over. A decent group could camp an entire dungeon all night.
WoW leveled the playing field and allowed everyone logging in to be productive on their own almost anywhere.
EQ could have stood to have actual quests your guy could do to get something good or interesting but it just didn't. So every single person on every single server is just camping the same mobs for some dogshit +2ac trash cuz there is literally nothing else

The real tragedy rn is that around lvl75 EverQuest becomes extremely fun and the gear progression is great, the quests are rewarding and interesting, the hero journey/achievement system is also really good. Your abilities are actually usable without running out of mana, and you get really powerful stuff - AA roots, snares, fades, mezzes etc. The problem is it's extremely dead content cuz it's still too far from max level, and most tlp servers die before it gets there
>>
>>2129645
I'm at level 39 right now as an troll shaman got my teeth kicked in by the goblins in permafrost keep,was trying to get one of those frost totems for a warrior but they all gang'd up two elites plus sage any way to single pull?
>>
>>2130645
It's going to be hard for shaman to do most dungeon camps from what I know of them. The way most shamans solo was from root rotting or kiting in open zones.
You can try root rotting , use disease dots since they don't break root as easily. Use your resistance debuff if you have it also
If your using tank merc, set up kinda far from them,
set your self as puller by rightclicking your player window->roles (this makes the merc "setup camp" in the spot you're at, he will stay still until you bring something back to "camp". )
Root the adds then pull the named
Turn off puller role when you're done at the camp so merc will follow you
If you have tank merc available definitely use it. They can solo most things below like lvl65
>>
>>2130788
>merchs

sorry anon, should have said what server it's 1999 so no playable hirelings & max level for lady vox is 44 I think?
>>
>>2045158
>omens of war

Which expansion was the one with cats and the frogs?
>>
>>2045158
I literally just spent all night trying to get past the launch screen, it's not booting up properly at all are you supposed to start the game from sony's "eq" application?

I read about using a EQEU Patcher but can't find any active links they are all dead?
>>
Midnight bump
>>
Finally logged into Soloquest & see the tunnels completely empty is refreshing really not seeing anyone around hawking their wares
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>>2075388
Their actually having GM events again for the 2nd time so perfect timing to jump back into it
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>>2129645
>The real problem with eq was that there were premium camps that were insane for drops and exp , and then everything else sucked ass
The game badly needs a balancing pass. It wasn't so bad in 1999 because no one knew anything. And even when we did learn, you might still opt to go to a shittier zone because there would be less competition.
Of course nowadays on TLPs those shittier zones are even more pointless because now all the good zones have "picks"
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>>2152569
I'll be honest, the 85 heroic character should be the base character creation and free. Give them some tasks that add spells to their hotbars so it's not overwhelming, piece by piece.
Everything before House of Thule is largely irrelevant and almost no one is playing on many of the old continents. Entire CONTINENTS are EMPTY of players

Let people start in populated areas so they can group and use their abilities in a smallish plane like HoT and so they aren't spending weeks in dogshit zones leveling at 40 or whatever
>>
Which race is the ugliast mfer in EQ?
>>
>>2129645
private server could fix that easily by adding some kind of motivation to go to the out of the way camps/dungeons nobody runs, the laziest solution would be a daily system.
i know people who have played eq for 20 years and never ran the low level goblin dungeons in kunark or been to zones like xorbb and runnyeye.
>>
>>2165246
>the laziest solution would be a daily system
I'm all for it. It doesn't need to much. Just a little something to let me know I'm a good boy for going on an adventure and not sticking to meta-camps.
Project Quarm did something I liked: they moved jboots back to Najena, and pumped up the drop rate hugely. So you ended up with a constantly cycle of people coming to Najena to get their boots.
And for every character you made, you'd want to go to Najena at some point to get your boots. It made for a nice little adventure to break up the standard leveling.
It's interesting how tweaking a drop rate could vastly change the experience. Back in '99 the Jboots in Najena were a complete disaster, you'd have dozens of people queuing up for one very rare spawn and very rare drop. All because the devs had this dev-versus-player attitude. Bunch of retards, I hope the ones who are still alive realize how dumb that was.
Anyways, if you had more stuff like that spread throughout the world, that would be great. LGuk of course has the mana stone, but that's already a popular zone.
>>2160724
> the 85 heroic character should be the base character creation
Kek, I don't care about anything after Velious. I've been playing on that anon's SoloQuest server and as soon as I completed Velious I lost all motivation to play. (I'm Blob by the way. I'll probably be back soonish with an alt)
>>2165232
Troll
>>
>>2165246
>xorbb
I remember back in '99, the Minotaur Axes were a hot item. Everyone wanted one.
I was a noob Barbarian warrior in Everfrost. A ranger came through selling the axes for 5pp a pop. Unfortunately he sold out and I didn't get one, but he said he was going back to the gorge to get more.
I got my axe later that day. That was hype.
And even though I never personally adventured in Xorbb, it was cool knowing that other players were making good use of that zone.
Of course now we know the modest increase in DPS is completely insignificant. Now we know your time is better spent leveling. And Xorbb is a ghost town.
Still, good memories.
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>>2129645
I felt like it was never that bad for vanilla EQ, even if all of the high value spots are taken you could still do something simple like WK bandits and make decent plat per hour.
Funfact I funded a iksar BP doing WK bandits as a lowbie lvl 20 bard as my highest character.
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>>2165877
>mana stone

What did it even do,I see it go on sale on 99 sometimes & wonder why it's literally thousands/million of plat worth same thing for rubisite armor that just looks like fine steel plate with an red tint?
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>>2165877
Your jboots take is retarded, it helps turn the game into a anti social solo simulator because its a major class buff being castable by any retard not to mention sow makes you basically unkillable by mobs due to being faster.

The major point of these games is living in a dangerous world with difficult objectives that you overcome by meeting, befriending, and playing with other players.
>>
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>>2167412
Mana stone basically gives you infinite mana in Norrath.
Rubicite just looks cool, and some of the off pieces have pretty ok stats for a vanilla item.
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>>2167726
>Mana stone basically gives you infinite mana
Mana is already infinite.
Manastone helps in a pinch, or aids in recovery if you have access to sufficiently efficient healing.
>in Norrath
You mean in classic zones. Kunark and Velious are in Norrath but the manastone doesn't work there.
>>2167412
The manastone converts HP to mana at a 3:1 ratio.
>>
>mfw trying to smith fine steel plate & the original dying system

How drunk were these devs this is absolutely insane

>heading down to permafrost to hunt down some blue crystal from goblins

>not only do you need 13 each for an completely set

>you then need another 13 to mix with resin for the actual dye themselves to be stained into the armor

These all have an small chance to fail on combine
>>
>Trial of Flame in Plane of Justice fixed.
>Trial of Execution fixed as well. All trials are now functioning.

>Tylis Newleaf in Plane of Torment will now correctly teleport players to the mini dungeon after killing Maareq.

>Thelin Poxbourne in Plane of Nightmare now teleports flagged players directly to the Construct of Nightmares boss in the Hedge Maze and despawn.
>If 20 minutes pass and the Construct isn't dead that triggers the fail condition and Thelin will respawn in 3h30m.
>Killing the Construct triggers the win condition and Thelin will respawn in 10h30m.

>The attacking mobs in Rhaliq Trell's trial in Hall of Honor now actually attack the villagers.
>Villager HP has been doubled.
>Rhaliq Trell now spawns properly after successfully defending the villagers.
>The maidens in Alekson Garn's trial have had their HP doubled.
>All HoH trial NPCs have had their respawn times adjusted to 3h30m for a fail and 10h30m for a win.

>Planar Projections now depop after 15 minutes.

>Added Class VII-XIII Augmentation Distillers to Gemcrafter Anuk in Qeynos and Gemcrafter Tessu in Grobb.
>>
>>2045158
Goddamn anon work on your connection guide, i had to google for a hour how to make shit work, granted i am new to eqemu but still.
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>>2175043
Work on not being a retard. Also don't take the Lord's name in vain on my server or I'll ban you. Think of it like saying nigger anywhere else, but you can say nigger here.
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>>2175610
So if everything is tuned to solo play how are rogues & warriors supposed to level without grouping?

Can't imagine places like Unrest FP room or Befallen
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>>2177515
>level without grouping
>tuned to solo play
There you go.
>>
>Rhaliq Trell and Alekson Garn's trials in Halls of Honor have been made soloable by making rooms 2 and 3 dormant until a player enters them, so you can take these trials one room at a time.
>The villagers and maidens' HP buff has been lowered to a 50% increase instead of a 100% increase.
>>
>>2167726
thanks anon
>>
>Fennin Ro raid event in Plane of Fire is now fully functional.
>Thinned out the trash mobs on the bridge leading up to Fennin.
>Emperor Ssraeshza event in Ssraeshza Temple is now functioning properly.
>>
>>2167753
It gives you infinite mana on demand, so you don't have to sit like a cuck for 5 minutes.
better way to put it
very strong on hybrids with fungi or priest classes with regen spells.
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did The Heroes Journey come back like I knew it would?
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>>2182110
kek is there a new grift?
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>>2182110
there's some new server thats getting popular
its funny how hero's journey basically killed quarm and made giga money
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>>2182386
Perky Crew? It's multibox bot armies.
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>>2182386
I wish it did, but Quarm is consistently over 1k players every night, anon.
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>>2182386
Pretty funny how people freaked out over the THJ lawsuit killing eqemu, as if Daybreak was going to sue every pserver owner, yet here we are months later with several popular pservers that break all Daybreak's rules and nothing has been done. Just don't be a greedy retard about it and they probably won't care.
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>>2188410
1k is garbo when it just moved to a new xpac and originally pulled 3k+ 24/7 and being such a short lived server
and its only going to get worse as it becomes older and eventually ends at PoP.

its been dipping over time to the point its neck and neck or has less pop than P99 (which is 2 decades old btw) as a whole (green is about 800+ and blue can range from 200-600) total 1400
>>
SoloQuest admin here. Once I'm done fixing quest scripts and balancing raid events, I'm considering a couple additions to the server. First is a basic hardcore mode where you opt in at level 1 and that's it, your character is deleted on death. No special rules or conditions and no enforced solo self found or anything.

The second is a remort system where at any point after level 51 you can reroll to a different class and keep all of your current CLASS AA ranks. General and archetype aren't kept and you can't add anymore ranks to your old class AAs after you remort. I'm really iffy on doing this because I like class identity and limitation, but it's an idea I had that I think is pretty cool in theory. Thoughts?
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>>2188531
Yeah it's hilarious
even more funny when you realize it was secrets who made a stink about it (he shilled for THJ when it first released & when he noticed they were making bank he left their discord server and word banned even mentioning THJ silently in the quarm discord) and clearly used the opportunity to try and get quarm its personal daybreak blessing like P99 but in the end he just ended up ruining his server, having all his custom content removed and losing 2k players.

dudes a nutjob weirdo loser
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>>2188531
which servers? ive been looking to fill the thj void
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>>2188878
Should really just keep it how is is right now,any thoughts about adding in stuff like the original dyes to vendors pre-post extract since there aren't any shamans or rogues around to dye fine steel you'd need some way to dye fine steel plate armor yourself
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>>2191688
I could do that, yeah.
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>>2181978
>Fennin Ro

Is that the warriors armor with fancy gold plated set & flame bolt on its breast plate?
>>
Lots of patch notes for anyone not in the discord
>Ranger/Druid Epic 1.0: Fixed Teloa not pathing to the gathering after giving her the Frayed Braided Grass Amulet.
>Boridain Glacierbane in Eastern Wastes now properly follows his escort path for his part in the Silver Coldain Insignia Ring quest.
>Kerzar Clawtore now spawns properly for the Vampyre Troubles quest in Tenebrous Mountains.
>The Highpass Hold rod for the Tarton’s Wheel quest is now in its proper location.
>Raid targets will no longer flee.
>Mines of Nurga and Temple of Droga are now properly gated by Kunark progression.
>Added Bond of Death and Invoke Death to the SK spell merchant Reaver Nydlil in Plane of Knowledge.
Plane of Earth: Mud Ring
>Reduced the number of Earthen Mudwalkers in the zone from 31 to 20.
>Increased Mudwalker respawn time to 45 minutes.
>Sludge Lurker HP split points changed to 75% / 40% / 10%.
>Sludge Lurker now spawns 5 Muck Mudlets per split instead of 10.
>Filth Gorgers now spawn in 2 waves of 2 instead of 4 at once.
>Monstrous Mudwalker/Merciless Mudslinger now spawns 2 Mudlings per HP phase, with a hard cap of 4 total active Mudlings.
>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 20 Mudwalkers are dead.
Plane of Earth: Stone Ring
>Reduced the number of Stone Fortifications from 44 to 28.
>Stone Heaps will no longer aggro from outside their aggro radius on spawn.
>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 28 Stone Fortifications are dead.

>Fixed Kithicor day/night spawns.
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>>2188866
What's Profusion & the Imperial server?
>>
>>2200284
Gay bot army servers that let you use MQ and GM commands to warp around
>>
Plane of Earth: Dust Ring
>Reduced the number of Dust Devotees from 37 to 25.
>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 25 Dust Devotees are dead.

Plane of Earth: Vine Ring
>Reduced the number of Tainted Rock Beasts in the zone from 30 to 20.
>Increased Tainted Rock Beast respawn time to 60 minutes.
>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 20 Tainted Rock Beasts are dead.

>Additionally, the ring event success counters don't reset until the Arbitor is spawned. If there are failed attempts at a previously completed ring before the Arbitor is spawned, it remains completed in the zone logic until the remaining rings are completed and the Arbitor is spawned.
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>>2183111
>multibox bot armies

You haven't played there, and it shows.
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>>2202169
>server is named "perky crew"
yeah I'm good
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>>2202169
I don't have to play there. They allow unlimited boxing, which means you can't trust their numbers.
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>>2203430
birdnose aka failed male secrets counts all the mules on quarm in his server count
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>>2203819
Can't trust troons either
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>>2188866
>20 in PvP Red
>>
Is the ultima server still on?
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>>2209367
Yep
>>
Alright you convinced me to try either soloquest or P99 to see what all the nostalgia is about, looking at either warrior or bard, what's the difference aren't they both tanks classes the wiki says they both wear plate armor but doesn't seem to say anything about warriors using magic?

How are they supposed to heal outside combat?
>>
>>2207845
>PLAY RED.. PLEASE
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>>2211247
red is interesting. its basically the same 20 people having the entire server to themselves and bullying anyone else off the server by perma camping them then wondering why no one else plays
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>>2211057
Bard is amazing and has the incredibly ability to solo while being amazing in groups.
They're basically demi gods
They can
>speed buff themselves and entire group which is amazing for traveling and running away from threats
>turn invisible - great for dungeon delving/avoiding danger/retrieving corpse alone
>heal quickly with regen song
>mana regen song that groups will love you for
>charm and control npcs
>mesmerize npcs which basically CC's a mob forever
>fear npcs
>swarm kite (swarming is gay but it's there if you want to lvl fast and be anti-social and just solo the entire lvling process)


Warrior really doesn't do much outside of tank hits, and deal dmg with auto attack. They can't self heal during combat which makes soloing extremely difficult and practically impossible at higher levels unless you're over geared and have expensive chest armor on with passive HP regen.

Outside of combat warriors can sit or bandage (bind wound) but your bind wound is going to be extremely weak and as a fresh player it's expensive to maintain if you buy the bandages yourself.
mages can summon bandages at lvl 4 so it's nice to ask one for a few stacks or at least lvl one yourself to 4, summon a ton of bandages and drop transfer a bag full to your warrior every time you play.

Warriors are definitely far more group dependent
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>Fixed broken item turn-ins for Pathfinder Tuktar in Rathe Mountains.
>Added missing lootdrop to Protector of Ro, Sentry of Ro and Sun Guardian in Solusek Ro's Tower.
>Jolum in the Bazaar now sells the spell scrolls he's supposed to.
>Cleaned up some faulty logic in the Plane of Air ring events.
>Fixed dupe Xegony spawn.
>Fixed wave 4 not triggering for the Coirnav event in Plane of Water.
>Trimmed some of the trash in each wave.
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>>2212044
They perform some odd football movie-related megaautistic roleplay as well.
>>
What's a good place to just lvl and chill? Played quarm couple of years ago was ok but raiding was boring
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>>2216019
SoloQuest
>>
>>2216019
It's been a long time but wasn't raiding one of the only ways for some classes to get their epic quest done?
>>
>>2216216
redpill me on soloquest. is it thj without the kikery?
>>
>>2219040
all the information you need is in the second post of this thread, nigger
>>
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>>2216300
The short answer: Yes.
The long answer:
>mfw warrior epic
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Hey admin, is the ultima server up to date with the memento shard updates? There are a lot of new updates.
>>
>>2222965
lol no, but I never intended it to be. When I get back to developing it I'll pick and choose a few of the things I really like then add more of my own stuff.
>>
>Fixed Master of the Guard encounter in Sleeper's Tomb.
>Fixed Collector Grodak's item turn-in tasks in Feerrott.
>Fixed Collector Veydar's reward swap in Nektulos.
>Fixed Trial of Execution not running again after being completed once in Plane of Justice.
>Fixed later ranks of the Druid Nature's Guardian AA attempting to summon a non-existent bear spirit.
>Removed the Legendary Velious Dragon from Eastern Wastes.
>The Sage (Waystone Compact) and Scryer (Ebon Tithe) NPCs will now only return results for merchants that actually exist in the game world. Previously it returned merchants that exist in the DB, but were expansion gated. They can now be used to reliably find merchants selling items/spells you want to buy.
>Reintroduced Quartermaster (Waystone Compact) and Supplier (Ebon Tithe) NPCs to each starting city and the Plane of Knowledge. They sell tradeskill items.
>>
>Reduced client timeout from 5 minutes to 2 minutes.
>Logging in from the same IP before the previous connection times out now boots the old connection so you can quickly log back in after a crash.
>Added loot search functionality to the Sage/Scryer NPCs. It works exactly like the merchant search except instead of returning merchants it returns mobs that can drop the item. Hail for instructions.
>>
>>2188878
Could we have potion merchants in all the cities? It would be fun to go to local cities to restock on potions instead of just defaulting to going to the bazaar.
>>
>>2235338
Not a bad idea.
>>
Can we talk about Monsters and Memories in here? Are any of you planning on playing?
>>
>>2238394
It's up right now. The stress test (new server) has been extended til Monday 12pm.
>>
Anon admin, when will you update the ultima server with some of the new updates from memento?
>>
>>2242336
No idea. I've got limited free time and I'm busy with the EQ server rn. When I do get back to the UO server I'll be mostly looking to add my own stuff, not Tsai's. I have no interest in champion spawns or the temptation system for example. I want to add a dungeon invader system that has a chance to spawn a red human NPC that stalks you in dungeons. The NPC would scale to the player its targeting so it's a challenge regardless of the dungeon you're in. Kind of like a Dark Souls invader.
>>
>>2242530
Im mostly interested in some fixes to classes and balance stuff. Alch for example is beyond broken (not in a good way) in the current version you have, so are traps. I think it would be easier to implement all the changes until now, then discard whatever you dont like, than just picking whatever you like. But you know, that's my suggestion after all.
>>
>>2242704
How do you figure alchemy and traps are broken? And I can't just drop his changes in because I have my own changes all over the code. I have to do it one by one.
>>
>>2242731
>How do you figure alchemy and traps are broken?
Traps are huge cheese. You can read the memento changelog for more details, but basically, traps don't count as attacks, and can harm invulnerable NPCs. About alchemy, it mainly buffs slimes, and the area dmg potions breaks on towers and irregular terrains.
>>
>>2242776
Yep, 2 fixes I will eventually include, but not that big of a deal.
>>
>Added loot search functionality to the Sage/Scryer NPCs. It works exactly like the merchant search except instead of returning merchants it returns mobs that can drop the item. Hail for instructions.
>Added a graveyard to Plane of Sky. Corpses will appear on Island 1 after 20 minutes.
>Bor Wharhammer in Plane of Tranquility will now offer other class' emblems for 1,000p. Your own class' emblems still cost 500p.
>Removed the Legendary Abomination in Plane of Disease and Legendary Behemoth in Steamfont.
>You can now buy up to 99 quantity of an item at once from the Quartermaster/Supplier NPCs.
>>
>>2188884
>dudes a nutjob weirdo loser
I'd be a nutjob schizo as well if I trooned out and ended up looking like Big Bird.
>>
>>2045826
Looks more like Giant goblins
>>
>>2165891
I was there on launch day. I remember my buddy who was a Dark Elf Shadowknight, I think, he had a couple mino axes and gave them to my Dwarven warrior. There I was, level 15, running through south Ro desert with padded armor and two mino axes. I thought I was hot shit.

Now i'm playing P99/Quarm with a level 20 Iksar monk 27 years later with that same buddy that gave me the mino axes.

Time sure is funny.
>>
I want to get into UO but I have no idea how or what server to play on. Any advice?
>>
>>2257898
Yeah, be less retarded
>>
>>2045157
UO turned to shit in 1997 after the Notoriety Patch turned the game into carebare land, and even that wasn't enough for the faggots when they added Trammel for the Trannies.
>>
>>2262443
Thanfully this is a really custom funny UO shard without that tranny shit.
>>
bump for ogre butts
>>
bump for admin giving some love to UO any day now.
>>
>>2265546
Don't hold your breath. I'm busy af and still have a lot to do with the EQ server
>>
>>2250609
LOL
true
>>
>>2257898
The anon adventure server is cool but don't play any big public private servers like outlands or uoforever.
the old retards who still play regular servers suck the fun and life out of it.
everyone cheats and uses razor (macro) software and just afk grinds all their skills to max then they just minmax every portion of the game.

I was lucky enough to play it for a bit as a child when it still had sovl and maybe only like 1% of the population even knew how to macro, the game was truly amazing then but now it's just a oldfart daycare for beta tier old men who play 10 characters for gold to fund 1 red/thief who runs around ganking with macros in garbage tier pvp.
>>
>>2265762
trvke
>>
I was trying Ruins & Riches. It seemed interesting, but I tried a warrior and it feels like I can't do much. I can handle fighting some stuff but so many basic enemies were buffed and there are a bunch of strong enemies all over the place and I end up dying so much. Still making progress but it feels slow and tedious. Also seeing a bunch of models from Diablo 2 in it feels strange.

>>2265762
This is true. UOGamers 15+ years ago just had straight up bots in the duel pits, archer bots hiding in random places stacked on top of each other one shotting people as they ran by, people using auto cure and auto heal, people leaving dead characters at dungeon entrances to act like cameras. The programmer for the server was making characters to cheat on as well. Was kinda crazy how seriously people started taking it and cheating as much as possible. Even on the official servers it's a common complaint about how many cheaters and bots there are. Just people desperate to win at any cost who freak out if they ever lose.

>I was lucky enough to play it for a bit as a child when it still had sovl and maybe only like 1% of the population even knew how to macro
I played official until AoS and quit soon after, then played free shards until it became apparent everyone was cheating. I really liked the smaller free shards before then. A lot of them were just doing fun stuff and not trying to be like official. Same thing happened with some other MMOs where all the private servers started being just like official and just as grindy and trying to charge money. Sucks.
>>
>>2266642
Yeah I played a few of the smaller early private shards too, it was great.
I know a lot of it was cause I was a kid at the time but idk it felt like most people back then genuinely enjoyed the adventure, joining a group and sailing around finding treasure and exploring, playing checkers in the britain tavern until someone fucked with the board lol
Those were the days
>>
>>2265546
OK what do you really want aside from the alchemy and trap fixes? I'll try to squeeze a patch in.
>>
>>2272288
how about the invasion system ? that sounds spicy and fun af. and umm i think there are some patches regarding the shoppes (some are bugged) and some other systems.
>>
Did anyone get into the M&M beta btw?
>>
>>2272462
The invasion system has to wait until I've checked all of my short term boxes for the EQ server. I'll try to get some of the bug fixes in tho
>>
Adrullan has a public playtest starting on the 1st. Yeah I wouldn't have believed it either if I didn't see it announced on their website.
>>
Experience the golden era of Ultima Online

Set during The Second Age of Ultima Online - Lost Lands is an unrestricted, OSI accurate online game full of risk, reward, and endless adventure. Enjoy the freedom of customising your own skillset to become a powerful mage, merciless fighter, crafter, tamer, treasure hunter, or perhaps a dishonorable thief or murderer. Stake your claim of land and build yourself a home to live in, from small houses to grand castles in an open sandbox world.

Brought to you by dedicated professional staff, Lost Lands is a full-fledged feature rich server and completely free to play. There will never be any in game benefit for a player who donates. We welcome all types of players to experience Ultima Online as it was during The Second Age of Ultima Online.

Also there is a ton of extra content, automated pvp events, town invasions, and more. This is what UO should have been.

https://uolostlands.com/
>>
>>2276391
>last update April 2023
grim
>>
>>2058808
Yes
>>
>>2276947
We really don't use the website anymore to convey information. It is all posted on discord now. I will talk to the owner about putting updates/patches back on the site so it doesn't give people the wrong idea.
>>
>- Loot items with a value >=50p have had their sell prices reduced. This is the beginning of an effort to reduce late game plat generation.
>- Bridles no longer drop as loot.
>Plane of Time Expedition:
>- Removed all fail timers.
>- Progress persists as long as the expedition does.
>- Expedition duration increased from 12 to 48 hours.
>- All doors in the first arena are unlocked so players can freely move to each phase 1 trial and complete them without leaving the zone.
>- All mobs in non-dungeon zones have had their default aggro radius restored. Mobs in dungeons retain their halved aggro radius.
>- Added an additional starting AA for the pet classes, since Pet Discipline is just a boring QOL AA. All existing characters who don't have these AAs were granted them.
>Beastlord: Innate Run Speed 2
>Enchanter: Permanent Illusion
>Magician: Elemental Pact
>Necromancer: Flesh to Bone
>Shaman: Critical Affliction 2
>- Elemental Pact's chance to not consume a reagent scales from 10% at level 1 to 100% at level 51.
>>
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>>2283685
>>
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well, it seems i have lost my old login information
oh well, it's RAT TIME
i wonder if i'll get stuck in that one castle town warp space, i never got past that and i'm sort of upset i dropped the game as i was starting to have fun with it
>>
>>2285350
>rat character
>jewish surname
nice
>>
>>2285350
Based. If you give me one of your old character names I could recover your account for you.
>>
>>2285350
>i wonder if i'll get stuck in that one castle town warp space, i never got past that and i'm sort of upset i dropped the game as i was starting to have fun with it
the bottle island?
>>
>>2285350
What game?
>>
>>2287882
Look at the first post in this thread
>>
>>2287897
I've played EQ and I've seen screenshots of UO.
That doesn't look like either game.
>>
>>2289302
That's clearly the UO paperdoll frame. Anyway, in this version of UO you can play as monster races.
>>
>step out of starting cave
>start wandering around while figuring out the controls again
>stay clear of towns for the most part and just farm karma/stats
>end up in some thick forest with a tamed ferret
>enemies fucking everywhere
>die from a dragon spawning on top of me
on the bright side, losing all the starter gear has been a great opportunity to level up some of the weaker skills i started with, like fist fighting or druidism

>>2285429
duly noted for the future, though if i recall, i just started playing the game not too long before i decided to drop it
it wouldn't hurt to start fresh and relearn, given the little progress i made before
>>2285990
i don't remember a bottle, just a star field(?) outside of the castle town's walls
>>2285424
unintended, but funny now that you've pointed it out
i just wanted a rat with a name that sounds flimsy, if that makes sense
>>2287882
see >>2289439
>>
I know I didn't
>>
>Removed Translocate from Wizard bots' spell list.
>Added potion merchants to every starting city. They sell the same potions as Conor McKegger in the Bazaar. Look for "Alchemist" on the find menu; they're in/around bars, brewing barrels or alchemy merchants.
>Doubled the price of potions sold by the aforementioned potion merchants.

HARDCORE MODE
>Must be level 1 to opt in.
>Death = delete. Nothing fancy.
>Immortalize your run on the leaderboard.
>Type !hardcore in-game.

REMORT SYSTEM
>Reach level 65 and speak to Xirion the Unending in Plane of Knowledge and he'll give you the option to start over at level 1 as a new class.
>Your bots, equipment, inventory, faction, titles, skills, spells, disciplines, AAs, unspent AA points and skill practices are wiped.
>Your bank is safe. Tradeskills are preserved. Your keyring and zone flags remain intact.
>You retain your old class' starting AAs immediately at level 1.
>At level 51 you reacquire all of your former CLASS tab AA ranks and half of your former ARCHETYPE AA ranks (rounded down, floor of 1).
>For example, a Paladin with 17 ranks of Lay on Hands (CLASS) and 6 ranks of Radiant Cure (ARCHETYPE) remorts to Warrior. Once he reaches level 51 he will be a Warrior with 17 ranks of Lay on Hands and 3 ranks of Radiant Cure.
>Retained AAs that aren't native to your new class can't be increased further.
>There is a platinum cost of 100p per archetype+class AA rank purchased prior to remortification.
>You can remort an unlimited number of times, but remorts level at increasingly slower rates:
>Remort 1: 1.5x XP penalty
>Remort 2: 3x XP penalty
>Remort 3: 6x XP penalty
>Remort 4: 9x XP penalty
>Remort 5: 12x XP penalty and so on
>>
Ultimanons, it's almost your time. Getting the remort system in was my main short term goal for the EQ server. I just have to finish balancing the Plane of Time expedition then I'll start patching the UO server. When will I ever actually get to PLAY on my own servers? No one knows.
>>
Changed the remort XP penalties
>Remort 1: 25% XP penalty
>Remort 2: 50% XP penalty
>Remort 3: 75% XP penalty
>Remort 4+: 90% XP penalty
>>
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>>2295656
zamn
>>
Ultimanons, I'm working on the first patch now. A lot of Tsai's balance changes are focused around his server being a more grounded, proper MMO-type server. I agreed with him that the power creep in AoA was out of control, but I think it was tamed enough in base Memento, so I'm not really interested in nerfing players more. I'm combing through his changes for fixes that apply to FoA. A lot don't. I did yoink his player trap and alchemy changes/fixes.

As far as new systems go, I'm focusing on world reactivity. In addition to the dungeon invasion system, I'm going to adapt a servuo system that adds a lot of random encounters to the world.
>>
>>2296028
I would love to see some changes like a more detailed NPC behavioral AI. But i guess it would be an autistic amount of work.
>>
>>2296047
Yeah I'm not that autistic. Also I added channels for the UO server to the SoloQuest Discord if anyone's interested.
>>
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The dungeon invader system is live on the UO server.
>When a player is in a dungeon, there's a chance a red NPC will spawn near their location and hunt them down.
>I'm not going to explain exactly how the system works, but for each player it should average out to 1 invasion every 4 hours spent in dungeons.
>After an invasion you can't be invaded again for 1 hour.
>The player being targeted receives thematic messaging when the invader spawns in the dungeon.
>The invader's stats, skills, gear and loot scale with the player's stats and combat skills.
>There are several different skill and gear templates for the invaders.
It really adds to the suspense of dungeon crawling, capturing some of that fear of PKs on a typical UO server. They'll even taunt you while you fight and celebrate if they manage to kill you. Not to pat myself on the back too much, but it's a pretty slick system.
>>
>>2303382
This actually sounds awesome
>>
>gayscrets working on a new everquest game with daybreak
yeah he 100% tattle taled on THJ, lol.
>>
>THJ devs are making their own MMO
>called Hollowed Oath
uh did they misspell Hallowed?
>>
>>2045158
>don't blaspheme christ
I sure fucking hope that was their idea of a joke. >3 players
yeahhhh....
>>
>>2080918
City content, quests... and COMPLETELY rewriting literally every single line and space of code relating to how stats work.
>>
>>2130645
Shams are extremely weak early levels like that. Your dots will suck till your 50s, especially if you're playing on some hardcore neckbeard historical reenactment like p99.
Pacify is how you split camps. And shams don't get pacify. So you have to root pull to split. Then pray you can land a second root before you're beat too badly. Alternatively, send your pet in to pull, then quickly root targets to space them out before they kill your pet and come for you, then root rot all of them down. Each time you root a target, pull your pet back so he's not tanking the rooted one while you continue root parking.
Shams do not facetank if they can help it. Facetanking is a desperation maneuver against slowed targets, only. You root rot. Period.
>>
>>2130913
Nagafen / Vox level cap is 50 or 52. As long as they're still red to you, they won't boot you. If they turn yellow, they banish.
>>
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>>2308494
>singular they
Christ is King, tranny
>>
>>2182110
https://www.everquestlegends.com/home
>>
>>2202169
Such an easily verified bullshit attempt. Perky is indeed a boxbot fest. There's no reason to play there and it isn't actually multiclassing at all. It's just bullshit grift the whole way, and you're part of the problem.
>>
>>2308520
>mentally ill man in a dress is lead director
>same mentally ill man who rage leaves his own discord multiple times a month during his mental break downs
lmaooooooo
>>
>>2203430
It's a lot like how ProjLaz talks big game but it's a known fact that they have never in their history had more than twenty people actively playing there simultaneously. The unlimited boxing issue in the Emu community is such an insidious cancer.
Absolutely fucking refuse to tolerate that horse shit any more. I compiled a list of all usernames and known character names on all the boxing-allowed servers. And I wrote a script to automatically check against the blacklist on every game I play. You'd be surprised how often that trash pops up. And it's just dramatically improved my experience playing online games.
>>
>>2308528
It's pretty fucking funny that they just straight up copied THJ after absolutely tarnishing their reputation (right or wrong) with the players they're now chasing with an official THJlike server. If this was their plan, why not just come to some kind of arrangement with Aporia and Cata without the lawsuit? It would've played far better with their potential customer base. Daybreak really is incompetent.
>>
>>2308494
It's a solo tuned server with corpse runs, XP loss, travel time, and no instancing. It's about as niche as you can get for an EQ server. Also, no multiboxing to pad the player count. I never expected it to have more than 20 players and if it ever did explode I'd throttle it to 100 max. But yes, there will be no blaspheming Christ on or in anything I own. Faggot.
>>
>>2308597
>Faggot.
do you think jesus likes these words
>>
>>2308661
Yes.
>>
>>2308597
based
>>
>>2308528
>>2308555
birdnose is trying to chase riches after he saw how much money the thjews made. thankfully im not getting involved in anything his claw has touched
>>
>>2308661
Please, you must understand. Pedophiles (the majority of those who fall for desert tribe death cults) cannot stop thinking about homosexuality and literal gay sex.
>>
>>2308661
>>2309157
He's just doing it ironically.
>>
>>2311306
zir, this is an everquest thread
>>
>everquest legends not only requires a sub but you have to also purchase the game to play
kek is birdnose jewish or something? not even the tlps required you to buy anything beyond a sub
>>
>>2314611
he references it as "his game" also like he made everquest lol
guy is a clown
>>
>>2314611
AND microtransactions
>Will there be microtransactions through an in-game marketplace?
>There will be cosmetic and utility items offered for sale in game, which in no way impact power. For example, we will include xp potions, and some special new items that can be used to customize your character.
I was already not playing because of the troon, but now I'm not playing even harder.
>>
>>2314842
its not even his idea, let alone game lmao. hes such a talentless grifter whos own server wouldnt even be playable without the dev who made zeal
>>2315201
the people defending it are fascinating too. im in the same boat as you because secrets is so incompetent that id make a better game dev and i have 0 knowledge of the industry. i definitely dont plan on playing it either
>>
>>2315475
yeah he's a joke
quarm wouldn't have even did well if he didn't piggy back off of P99
he originally advertised on the P99 forums, the thread eventually had to be closed by P99 GMs who saw what he was doing but by then the damage was done.
thread was massive and multiple pages long I want to say it was like 50 pages?
covers a lot of the scummy shit he pulled like taking 20k in donos to mutilate himself and giving away a fungi tunic secretly to the top guild GM (faceless) during vanilla era for "reporting a rogue GM" which was funny because prior to that he yapped about every little thing on the server loudly everywhere but having a rogue GM outed and giving away one of the most powerful items in the game in vanilla era was kept hush hush until someone inspected the faceless GM randomly.
>>
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>>2303382
Server anon, are your server files available somewhere? I like to hoard Ultima Odyssey versions for preservation and your fork is cool
>>
>>2315988
You played on the original /vm/ server, right? Nice to see you. I've yet to host the server files anywhere and I probably won't unless I take the server down for good.
>>
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>>2316236
Yeah I was around when you first started up the server. Exploring the seas alongside Terry Davis. I've been mostly playing offline now but kept visiting these threads.
Understandable, keep up the good work
>>
>>2316704
>Yeah I was around when you first started up the server. Exploring the seas alongside Terry Davis.
Kek, i would really pay for an art commission of that scene. Sound epic af.
>>
Random Encounters are live on the UO server.
>While traveling in the overworld and some cave regions there's a chance for players to trigger random encounters.
>There are various hostile encounters including bandits, undead, orcs, and much more.
>In addition there are a number of traveling NPCs you may come across, including:
>Merchants: fully functional vendors of all types who you may buy from and sell to. More nefarious types will find them juicy targets as well.
>Pilgrims: simple peasants traveling to a town for various reasons.
>Hunters: woodsmen making their way back to town with their haul of hides and furs.
>Wounded Adventurers: injured adventurers limping back to town after an ill-fated dungeon expedition. Again, more nefarious types may find they have some valuable loot on them.
>Bounty Hunters: instead of going to a town, these men have tracked their latest bounty to a dungeon and are on their way to claim their head. If you follow them to the dungeon you could aid them...or their quarry.
>Fleeing Villagers: villagers fleeing from a threat. Keep heading in the direction they're fleeing from to investigate.
>Traveling NPCs will actually path across the overworld to their destination.
>>
>>2318625
holyshit that sounds kino. I dont have time right now, but i think i will try to jump in by Thursday.
>>
>box price
>sub price
>with p2w mtx
Damn they are really just milking these retarded boomers for all they are worth huh
>>
>>2320006
I'm interested in trying this multi class system.
Ideally the game launches successfully, I'm able to play it for a month, then it crashes and burns because of birdnose's narcissism and he gets exposed as the fraud he is.
Then we get a new p99 server
>>
>>2320075
So after all your shit talk of the troon in this thread for literal years you're going to give him money because you can't resist consooming? That's just pathetic, man.
>>
>>2320101
Kek that weren't me.
I was the one saying that I liked the jboot thing on Project Quarm.
>>
>>2320075
im gonna wait it out until it reaches pop and then just enjoy going through everything in 1-2 months if it looks decent. if you play at launch, youre likely going to be bored after 2 weeks of running sky over and over. youll also have to deal with the server being unstable because lets be real, its not going to be a smooth launch
>>
>>2320777
If I get bored I'll just stop playing
>>
>>2045158
>Don't blaspheme Christ
Based
>>
>Everquest legends is gonna have cosmetic mtx, is a separate game run by an insane tranny
When the guy running it performs his personal end of service is Daybreak even going to try and keep the servers up?
>>
>>2324194
the whole thing is just a short term cash grab anyways. besides its not like they need birdnose to keep it running. they'd probably be better off without him
>>
>>2320006
Funny how birdnose waited to push it the month after M&M launch lol
sneaky little faggot he is
>>
>>2324751
jokes on him because m&m is not launching this year unless having no content is part of the plan
>>
A lot of people are mad about the cash shop. Hopefully enough to make it fail. Doubt it tho, urge to consoom is too strong for most.
>>
>>2324959
For me, part of going back and enjoying EQ is locked into that aesthetic, having an insane tranny run the cash shop will mean absolute dogshit like wood elves running around with cat ears. Fuck that.
>>
On the bright side, the EQL client could prove to be very useful for the emu scene.
>>
>>2325142
This.
And who knows what kind of woke fanfiction custom content he'll try to add.
I noticed in Quarm he changed "Consortium" back to "Gypsy". I assume it was Daybreak twisting his arm about that shit, so we'll see what happens in EQL.
>>
>>2325149
theres no way birdnose will let emu use it freely. he'll say they are stealing the IP (even though he stole the IP for many years and continues to do so)
>>
>>2324828
Well you know what I mean early access, come on litle lad use your brain it might as well be "launch" they're charging money and nothing gets wiped anymore.
I personally feel like it's too early and they should bake at least for another 6 months-year but whatever.
>>
>>2325781
it is too early because the game has no content and the classes are so identical to everquest that they may as well be placeholders. warrior is different but thats only because they just took a bunch of abilities from wow instead
>>
>>2325800
the foundation is pretty damn good and don't be so disingenuous there is content, far better than vanilla EQ but yeah classes definitely need to be focused on.
as a EQ vet I don't mind it but I don't think people want to play and just reuse the same handful of abilities for 60 levels like EQ
>play SK
>every new tier of spells is just the 3 pets, a dot, lifesteal
>rinse repeat until 60
>>
>>2325810
the devs themselves said only 20% of the game is done. the rest of it wont be finished if they release the game this year
>>
SoloQuest looks great. I enjoyed trying to make solo play work in P99 a long time ago and it was fun but a huge pain.
>>
>>2325816
gameplay and foundation wise the game is complete which is a direct quote from the devs

overall missing zones and races is where it's "20%" done, I keep seeing boomers twisting this around.
>>
>>2045158
The MEGA link isn't working for me
>>
>>2326812
It was updated since that post. You have to use the link in the Discord or eqemulator server page. https://mega.nz/file/nIYQiZCQ#0fK628msilxpAX1t_TefMNSxzb2K8qL2IOXQWt6injQ
>>
>>2326817
Thank you!
>>
>obligatory threadshitter who acts obsessed for well over a year with quarm's transsexual server owner admits he would buy the official EQ product made by same aforementioned transfag to "try it out for a month"
every fucking threadshitting newfag who came here in the past 15 years is such a hypocritical bitch.

>>2274226
This is currently active but you need to be on windows 10+.
>>
>>2326850
the "official eq product" was made by the thj devs, though.
birdnose doesnt own eql anymore than a sharecropper owns the land he works on
>>
Dev Anon, can you implement some of the new UO memento changes? Im really interested in the bard changes and monk changes.
>>
Fucking hell, i forgot i lost my account credentials for my UO account
>>
>>2327002
Yeah. Right now I'm going through all his player buffs back to July last year and adding them.
>>
> Changes
> - System - Added Dungeon Invasions
> - System - Added Random Encounters
> - Ability - Mortal Strike now prevents mobs from cheating death
> - Craft - Crafted Runebooks now have much more charge capacity
> - Craft - Harpoon rope can now be crafted in a batch
> - Craft - Jewelry can now be exceptionally crafted
> - Craft - Ranger Armor and Hide Chests can now be enhanced
> - Gather - Reduced skill required to successfully gather Sand
> - Gather - Mining for Sand yields twice the amount
> - Item - Acidic robe cooldown reduced to 10 minutes
> - Item - Beeswax now costs 200, down from 1000
> - Item - Consecration stones now last 4 hours, up from 1 hour
> - Item - Dough now weighs 0.25, down from 1.0
> - Item - Elemental spellbooks can now roll slayers
> - Item - Harpoon attack speed is now 4s, down from 5s
> - Item - Harpoon weapon abilities are now less off-meta
> - Item - Instruments can now roll slayers
> - Item - Jars of wax are now more effective on instruments
> - Item - Mixtures can now be placed into Alchemist Pouches
> - Item - Pants and Leg Armor can now both give resistances
> - Item - Reduced weight of bottles and jars to 0.5 stones each, down from 1
> - Misc - Fishing poles dropped from sunken ships are no longer basic wood
> - Misc - Hit Point Increase attribute is now uncapped, up from 25
> - Note: Max Health from stats + equipment is still 325
> - Misc - Self-res delay reduced to 10 seconds, down from 30 seconds
> - Misc - Stat gain cooldown is no longer reset during Training and Harvesting activities
> - Misc - Swing Speed Increase on non-weapons increased to 1-5, up from 1-2
> - Mobs - Players are now immune to peacemaking for 30s after it ends
> - Pets - Hitting level 10 on pets now provides 5 traits instead of 2
> - Pets - Pets will now auto-bond every time they level up to 3 or higher
> - Settings - Gold cut rate increased to 35%, up from 25%
>>
> - Skill - Alternative Seafaring tasks can now provide gains up to 125 skill, up from 50
> - Skill - Campfire cooldown is now 3 minutes, down from 10
> - Skill - Cooking now increases the chance to boost the amount of reagent drops
> - Skill - Ninjitsu is now 1.5x more likely to gain
> - Skill - Minimum Provocation skill required for attempts is slightly lower
> - Skill - Poisoning skill now reduces the chance of consuming poison charges for weapon abilities
> - Skill - Poison damage ticks vs untamed mobs can now grant poisoning skill
> - Skill - Drinking poison potions can now grant poisoning skill
> - Skill - Provocation success cooldown is now 6 seconds, down from 10
> - Skill - Provocation no longer sets cooldown when failing to select a 2nd target
> - Skill - Provocation is now 1.5x more likely to gain
> - Skill - Stealing cooldown is now 1s, down from 5s
> - Skill - Tasting now increases the chance of higher tier potion drops
> - Skill - Tracking is now 1.5x more likely to gain
> - Skill - Tracking bonus for Ninjitsu now builds twice as fast
>>
> - Spell - Bard songs no longer require an instrument to be equipped, only in your backpack
> - Spell - Most bard songs can now be cast while moving (regen songs excluded)
> - Spell - Bard song cast times dramatically reduced to 0.5 seconds (regen songs unchanged)
> - Spell - Faster Casting no longer affects bard songs
> - Spell - Buff and debuff song durations now cap at 2.5 minutes
> - Spell - Army's Paeon healing now scales smoothly with skill instead of hard breakpoints
> - Spell - Mage's Ballad mana regen now scales smoothly with skill instead of hard breakpoints
> - Spell - Mage's Ballad cast time reduced to 5 seconds, down from 6
> - Spell - Foe Requiem damage increased by 50%
> - Spell - Foe Requiem now deals true damage instead of split elemental
> - Spell - Foe Requiem damage now reduces based on range
> - Spell - AOE damage spells are now reduced to a minimum of 50% damage when hitting more than one target
> - Spell - Blade Spirits and Elemental Fiend now have a shorter cast delay
> - Spell - Curse now reduces elemental resistances for Monsters by 10
> - Spell - Death Strike now applies a mortal wound to the target
> - Spell - Focus Attack is now usable with ranged weapons
> - Spell - Focus Attack is now usable while holding a shield
>
> Fixes
> - Misc - Swap price of Lesser and Greater mana potions
> - Mobs - Casters are now aware when Players can Reflect their spells
>>
> Changes
> - Item - Added tiered runic tools as Shoppe rewards
> - Misc - Larger boats now travel faster
> - Misc - Boat movement is no longer blocked by corpses
> - Misc - Dramatically increased the purchase price of larger boats
> - Skill - Seafaring skill now affects boat travel speed
> - Shoppe - Players now earn reward points from fulfilling craft orders
> - Shoppe - Reward points can be spent on unique items per trade skill
> - Shoppe - Completing customer jobs and orders now grants Mercantile skill checks
> - Shoppe - Gold, point, and reputation rewards are now tuned per trade skill
> - Shoppe - Order reward values now scale based on item resource and exceptional quality

> Fixes
> - Misc - Fix crash when a magic carpet is drydocked while someone is in the Lower Deck
>>
>>2333323
>>2333328
>>2333337
>>2334085
whoa
>>
>>2327013
I lost mine long ago too, would have liked to log into the real game at least one more time.
It was also attached to my moms old first ever email which she lost so it's super lost
>>
>>2334740
If you at least remember what the email was then customer support might still help you recover the account. If you can give them some information like that and some billing stuff proving it's your account they'll generally still help you recover it.
>>
>>2334915
I do still have my original cd and cd key that might do it but even the account name is fuzzy in my memory its been so long
My mom created it for me when I was a child back in like 2002
>>
Live UO is doodoo. Don't even waste your time.
>>
Holyshit the gem of immortality quest is such a chore.
>>
>>2335073
and i cant even remember the dungeons where the shadowlords are at.
>>
>>2276947
Ok I got the admin to start posting patches to the website again. So every new patch will be on the site now.
>>
>>2335024
Official UO sucks but New Legacy was decent enough to keep me playing for a while. It got rid of a lot of the crap that UO never really needed like everything having so many random stats.
>>
I'm seriously depressed.
EQL is gonna be a bunch of bullshit.
All I wanna do is chill in classic with a leveling population and be excited when I find some bronze armor.
>>
>>2334085
>> - Misc - Larger boats now travel faster
>> - Misc - Boat movement is no longer blocked by corpses
>> - Misc - Dramatically increased the purchase price of larger boats
>> - Skill - Seafaring skill now affects boat travel speed
This is awesome.
>>
>>2336301
M&M's new closed beta patch gave me renewed hope for the game, tons of polish.
>>
Food and Drink buffs introduced on the UO server.
>Eating crafted food grants a Food Satisfaction buff that increases HP regeneration.
>Drinking crafted beverages grants a Drink Satisfaction buff that increases mana regeneration.
>These buffs ignore the HP/mana regen from items cap.
>Food Satisfaction tiers: Measly (+0), Meager (+1), Appetizing (+2), Delectable (+3).
>Drink Satisfaction tiers: Bland (+0), Refreshing (+1), Invigorating (+2), Exquisite (+3).
>Satisfaction tier is based on the Cooking skill required to craft the item.
>Satisfaction buff base duration is 45 minutes, scaling up to 90 minutes with Tasting skill.
>Eating a higher tier food or drink upgrades the current buff to the new tier, same tier refreshes the buff, lower tier has no effect.
>Ingredients/Preparations always Measly/Bland.

Changes
>System - Added Food/Drink Satisfaction Buffs
>Craft - Cooking recipes overhauled
>Craft - Crafted drinks introduced. They satisfy Thirst instead of Hunger
>Craft - Crafted drinks have multiple sips per bottle: normal craft gives 2-3, exceptional craft gives 4-5
>Craft - New crafted drink: Lemonade (Cooking 60)
>Craft - New crafted drink: Carrot Juice (Cooking 60)
>Craft - New crafted drink: Spiced Cider (Cooking 80)
>Craft - New crafted drink: Ambrosia Nectar (Cooking 100)
>Craft - New crafted food: Garlic Bread (Cooking 60)
>Craft - New crafted food: Hearty Stew (Cooking 60)
>Craft - New crafted food: Stuffed Bird (Cooking 80)
>Craft - New crafted food: Meat and Cheese Bread (Cooking 80)
>Craft - New crafted food: Honeyed Roast (Cooking 100)
>Craft - New crafted food: Grand Feast Pie (Cooking 100)
>Craft - Wooden Bowl of Corn can now be crafted (Cooking 10)
>Craft - Wooden Bowl of Carrots can now be crafted (Cooking 10)
>Item - Beeswax now costs 500, down from 1000
>Item - Jar of Honey now costs 300, down from 600
>Mobs - Can now teleport in more places (Boats, Dungeon Time, etc)
>Spell - Foe Requiem skill requirement has been reduced to 50, down from 80
>>
File: Npc_jeet.png (183 KB, 304x407)
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183 KB PNG
>>
damn serveranon out of nowhere with these huge patches. I'll come back soon. maybe it's time to advertise on /v/ again?
>>
Where can I find info on how the SoloQuest bots work? I'm new to EQEmulator and EQ in general.
>>
Holy shit Luclin is sooooo baaaaad.
Everyone says the music was "forgotten" for the official release. Well, after listening to it for 30 seconds I can see why it was "forgotten".
I just love how the expansion turns the mystical Wizard Spires into glorified bus stops. It's so *cool* to be chilling in the mysterious North Katana Spires after a day of fightin, only to be transported to the Nexus with that God awful music..
And then if you go to Shadow Haven it's even WORSE.
Not to mention the obvious errors. The zone from Nexus to the Netheriebian Lair doesn't match. The zone from Shadow Haven to Paludal caverns doesn't match either. WTF?
>>
>>2337676
It's feast or famine with me.
>>2337756
https://docs.eqemu.dev/server/bots/bot-cheat-sheet/

baby patch
>Skill - Poisoning now provides passive resistance to being poisoned, scaling up to 50% at 125 skill
>Spell - Gentle Touch now has a 2.5s cast time, down from 3s
>Spell - Quivering Palm now has a start/finish message
>>
>>2338776
>Skill - Hiding has been rewritten
>Out of combat gains are now capped to 100 skill
>100 skill is required to attempt in-combat hiding
>Grandmaster+ will now attempt to Stealth when hiding succeeds
>Skill - Stealth cooldown after using Backstab or Surprise Attack is now removed
>>
>>2338086
yeah luclin was the beginning of EQs downfall
>garbage new models
>garbage zones
>garbage new race
>garbage new itemization
>garbage AA system
>garbage traveling system
>garbage music
>>
>>2339186
Is the AA system really garbage?
It's just hilarious to me that the method of travel to the moon perfectly highlights the degradation of quality: in a flash you go from the classic old world zones to the shitty Nexus, and then from there it just gets worse.
>>
>>2339422
I prefer the AA system from EQ2 where you can work on it even at low lvls, nice little incentive to lock it and grind low lvl dungeon loot etc.
at least early on in the game it really helped the journey aspect of it, just lock exp and enjoy exploring everything while still gaining player power.
>>
>>2338919
Huh spamming hide was my crutch early game.
>>
>>2339186
i like the luclin music but its definitely missing that charm that the original game had, much like the player models
>>2339422
i think aa's could have been stream lined a little better. there were a couple that really changed how your class worked and then you were grinding for miniscule upgrades most of the time after that. two or three expansions later and the amount of aa's had completely gotten out of hand.
i imagine anyone trying everquest for the first time would be completely overwhelmed by the 50 page list of aa's before they are even max level
>>
>>2340684
>50 page list of AAs in Omens
what? most of them were just upgrades. it's a pretty simple system that added much needed depth to the classes.
>>
>>2340686
>omens
im referring to the current version of the game 25+ expansions later
>>
>>2340689
>two or three expansions later and the amount of aa's had completely gotten out of hand.
>>
>>2340754
Ok so the anon made a little flub. Not a big deal.
Point is it was obvious the system was not sustainable after a couple of expansions.
>>
Let's get some EQL predictions going:
>Horse cosmetics. This is why they are teasing adding in horses
>Class/Race swap tokens. This is why you get the third class so soon (at level 10). They want players engaging with the swap system ASAP to create demand for tokens
>>
>>2342111
Predictions for the Micro Transaction shop, that is.
>>
>>2342111
>thj, but worse
no need to call me a prophet, its merely pattern recognition
>>
>>2342111
yeah sadly
and there's a big line of loser old dad boomers waiting to paypig it up just so they can solo the entire game alone
>>
>>2342111
Not a micro transaction but...
>body type 1
>body type 2
>>
SoloQuest patcherino
>Removed the book to Plane of Knowledge from Field of Bone.
>Increased Origin recast time to 2 hours.
>Added Augmentation Distiller XIV to XVI to the augment merchants.
>>
File: dog.jpg (253 KB, 1920x1080)
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253 KB JPG
go watch portal ^_^
>>
Ranged weapons were creating orphaned items every time they were fired, which built up massively over time and severely bloated the save file. Fixed the issue and deleted the orphaned ammo, which brought save times down from 1.1 seconds to 0.5 seconds.

Fixes
>Item - Orphaned projectiles are no longer created when using a ranged weapon
>>
Changes
>NPC - Necromancer guildmaster now sells witch reagents
>Skill - Discordance has been reworked
>Reduces Resists and Skills (stat reduction was removed)
>Utilizes a rolling duration, so it can be spammed on the same target
>Duration increase is now 10s for success and 4s for failure
>>
>>2345407
>Reduces Resists and Skills (stat reduction was removed)
w...why? why would you nerf so much a skill that is such a pain in the ass to lvl up? Also, if it reduces resists, wouldn't that make the resist reduction bard songs redundant? or do they stack?
>>
>>2345884
It already reduced resists. It's much easier to level now because you can spam it on the same mob. This is a Memento change from last year that I missed.
>>
>>2345923
Do the reductions stack with the other bard res reduction songs?
>>
>>2345932
Yes that hasn't changed
>>
>>2345946
Any chance of getting a monster encyclopedia item or something on ultima online, so i know where to train my skills? :-c
>>
>>2345946
Also, there is something extremely wrong with the food system, i ate 10 cheese, and 20 seconds later im starving to death.
>>
>>2346206
I introduced a serialization error for about a day that resulted in FillFactor being set to 0. Buy/craft new food.
>>
>>2346243
oh, ok
>>
>>2346197
maybe even making it so, you only unlock information about the monster after killing, taming and or using musician skills on it.
>>
>>2346197
>>2346283
I'll throw it in my idea hat.
>>
>>2346311
>idea hat
Is it a literal hat?



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