Frens of Akalabeth (UO)>Client: https://drive.google.com/file/d/1gXDjk58BMOB3ezZtq5hjQtBNfVFom8cx/view>Server IP: 31.97.150.34 (set it in either the TazUO or ClassicAssist Launcher)FoA is my personal fork of Ultima Memento which is a fork of Adventurers of Akalabeth which is a fork of Ruins & Riches which is a fork of UO Odyssey by Djeryv. It's UO remade to be played as a single-player or small group sandbox adventure. This server has been running in one form or another for almost 2 years, although we wiped in March for the switch to Memento as its base. The way I've always described it is a shared single-player experience. My notable changes:>Boss HP scaling based on number of players and non-summoned followers engaging them.>Neutral and evil monster races must maintain 2.5k and 5k fame/karma respectively to enter most towns.>Unlike other trade skills, Alchemy does count toward the skill cap.>Trade skills that gave a direct combat bonus no longer give that bonus.>Tracking now gives a percentage weapon and spell damage bonus against the tracked mob equal to 25% of your Tracking skill.>Town Guards don't instagib and are killable, but they're still really tough.>Trail Maps reworked to a non-magic recall system.>Lower Reagent Cost capped at 80%.>Player corpse bones persist for a year, so other players who come through a dungeon will know you died there months ago.
SoloQuest (EQ)http://discord.gg/Ct3HFSHZBj>ClientYou'll need to get a copy of the RoF2 client. It's not as widely available as it once was, but if you google "EQ rof2 download" you'll find it.Download and extract the server's zone and client files into your main EQ directory: https://mega.nz/file/LRgW0SqS#xdc-XYwIzM6hv3xyBX6-J7l22Df4gN7zoFcoI3UyWIcAlso, delete or rename bazaar.eqg, lavastorm.eqg, nektulos.eqg, and highpasshold.eqg>ServerHost=login.eqemulator.net:5999 in eqhost.txtMake a forum account at eqemulator.org. That will be your login account.Find SoloQuest in the server list and connect.SoloQuest was designed with the same "shared single-player experience" philosophy as Frens of Akalabeth. As you can guess by the name, it's EQ re-balanced for solo play. There are a lot of changes and you can read about them all here: https://www.eqemulator.org/index.php?pageid=serverinfo&worldid=4400
Trolls
Ogres
Halflings
isnt this the first moorgpg
>>2057180No
bump
Kunark and Velious are good, but the old world is sooo much better. It's honestly a lot of wasted potential, most of the content doesn't matter. Even back in 99 most of the gear was useless.It's too bad. Those original zones were the bones and soul of EQ. Now levels 1-50 is just something to rush through so you can get to the goodie skinner box rewards.
Is this the right place to ask if something like P99 is worth picking up as someone who has never touched EQ? How populated are the lower levels?
>>2071806It's hilarious seeing people throwing krono at shit like efreeti boots on TLPs. At that point all that matters are resists, worn haste, AC if you're a raid tank, and clickies. Ratio for weapons. Whatever incidental stats you have on random gear combined with buffs is more than enough, yet people throw hundreds of dollars at "BiS" which won't even make a statistical blip on the parses.
>>2071806How would you improve the classic vanilla experience? World of Warcraft has Turtle WoW and a few others which have revisited the original expansion only and have done their own patches and balance changes and new zones/content. I am not a fan of WoW, but I played it a little recently out of curiosity. It was an interesting experience. Imagine they did that with EQ. Rather than Kunark, Velious, Luclin, etc (entirely new continents they instead built directly off that foundation. Races get new cities based on reworking existing content: Kerra Isle could be reworked into the Vah Shir home city, esp since no one ever goes there. Something similar for the Iksar. Maybe they have a Temple to Cazic Thule off the southern coast of Odus (explains why paineel fell to Cazic Thule? Making Cazic Thule erudites natural allies to Iksar). Such changes would integrate the core elements of the expansions into the vanilla content without taking away the importance of the primary cities and original content. And by adding new content off less used zones you can increase usage around those areas. Like Vah Shir taking over Kerra Isle, etc. Its a fascinating idea to me, after seeing what they did with Turtle WoW.
>>2079649there is literally nothing wrong with kunark and velious, the only thing you could even remotely complain about would be the vertical gear progression where every expansion renders 99% of the gear from the previous expansion obsoletethe eq classic vanilla experience for most people was spending forever grinding levels and never hitting level cap, even if you perfectly recreate the game peoples' mindsets have changed, they min/max and no-life shit, hit level cap in 2 weeks, then do nothing but monopolize cash camps and raidsimproved classic experience? there is no endgame. you level forever, incentivized through remort systems and other shit you could find in old muds. change shit up constantly, no checklist-based gameplay. raids? gm events, not gm enforced raid calendars for when its your turn to kill the dragon
>>2079707*Yawn* you're an obtuse faggot with zero imagination. It was a discussion topic asshole. But fine, enjoy your dead thread you dumb fat nigger.
>>2079764>dude just stick iksar in ct it'll make the game betterhave you ever even played eq? you sound like the retard live devs who just stuck everyone in cr
>>2079649more city content, more quests in general>>2079707there's a lot wrong with kunark and velious, the old world is basically totally dead/abandoned after launch and there is almost zero concern for rp/world consistency in any later content, even starting as soon as the temple of sol ro...shits awful. there's also not much difference between them and luclin, luclin was just a little more transparent about it because it was only 25% finished and barely even had dungeons.the gameplay in luclin was better but nobody played eq for the gameplay...
>>2079649>make dagnors cauldron an actual zone you can exp in >make the Gorge of King Xorbb an actual zone you can exp in>expand the pickclaw area in high keep so it support multiple groups >Make runnyeye less of a bitch >fix issues with NPCs healing each other through walls>more high level exp camps (40+)This would be a start. I'd also like to overhaul the stat system so there could actually be more meaningful progression for the first 50 levels.EQ feels like an incomplete game, and indeed even back in the day I recall reading reviews that mentioned how barebones it felt
>>2088304Gay
>>2097418Which points did you not like and why?
>>2080918I'm playing on P99 & still seeing groups in low level zones like black burrow & sometimes befallen,crushbone and unrest surprisingly seem to be extremely popular for some reason?