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Frens of Akalabeth (UO)
>Client: https://drive.google.com/file/d/1gXDjk58BMOB3ezZtq5hjQtBNfVFom8cx/view
>Server IP: 31.97.150.34 (set it in either the TazUO or ClassicAssist Launcher)

FoA is my personal fork of Ultima Memento which is a fork of Adventurers of Akalabeth which is a fork of Ruins & Riches which is a fork of UO Odyssey by Djeryv. It's UO remade to be played as a single-player or small group sandbox adventure. This server has been running in one form or another for almost 2 years, although we wiped in March for the switch to Memento as its base. The way I've always described it is a shared single-player experience. My notable changes:
>Boss HP scaling based on number of players and non-summoned followers engaging them.
>Neutral and evil monster races must maintain 2.5k and 5k fame/karma respectively to enter most towns.
>Unlike other trade skills, Alchemy does count toward the skill cap.
>Trade skills that gave a direct combat bonus no longer give that bonus.
>Tracking now gives a percentage weapon and spell damage bonus against the tracked mob equal to 25% of your Tracking skill.
>Town Guards don't instagib and are killable, but they're still really tough.
>Trail Maps reworked to a non-magic recall system.
>Lower Reagent Cost capped at 80%.
>Player corpse bones persist for a year, so other players who come through a dungeon will know you died there months ago.
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SoloQuest (EQ)
http://discord.gg/Ct3HFSHZBj
>Client
You'll need to get a copy of the RoF2 client. It's not as widely available as it once was, but if you google "EQ rof2 download" you'll find it.
Download and extract the server's zone and client files into your main EQ directory: https://mega.nz/file/LRgW0SqS#xdc-XYwIzM6hv3xyBX6-J7l22Df4gN7zoFcoI3UyWIc
Also, delete or rename bazaar.eqg, lavastorm.eqg, nektulos.eqg, and highpasshold.eqg
>Server
Host=login.eqemulator.net:5999 in eqhost.txt
Make a forum account at eqemulator.org. That will be your login account.
Find SoloQuest in the server list and connect.

SoloQuest was designed with the same "shared single-player experience" philosophy as Frens of Akalabeth. As you can guess by the name, it's EQ re-balanced for solo play. There are a lot of changes and you can read about them all here: https://www.eqemulator.org/index.php?pageid=serverinfo&worldid=4400
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Trolls
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Ogres
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Halflings
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isnt this the first moorgpg
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>>2057180
No
>>
bump
>>
Kunark and Velious are good, but the old world is sooo much better. It's honestly a lot of wasted potential, most of the content doesn't matter. Even back in 99 most of the gear was useless.
It's too bad. Those original zones were the bones and soul of EQ. Now levels 1-50 is just something to rush through so you can get to the goodie skinner box rewards.
>>
Is this the right place to ask if something like P99 is worth picking up as someone who has never touched EQ? How populated are the lower levels?
>>
>>2071806
It's hilarious seeing people throwing krono at shit like efreeti boots on TLPs. At that point all that matters are resists, worn haste, AC if you're a raid tank, and clickies. Ratio for weapons. Whatever incidental stats you have on random gear combined with buffs is more than enough, yet people throw hundreds of dollars at "BiS" which won't even make a statistical blip on the parses.
>>
>>2071806
How would you improve the classic vanilla experience?
World of Warcraft has Turtle WoW and a few others which have revisited the original expansion only and have done their own patches and balance changes and new zones/content.
I am not a fan of WoW, but I played it a little recently out of curiosity. It was an interesting experience.

Imagine they did that with EQ. Rather than Kunark, Velious, Luclin, etc (entirely new continents they instead built directly off that foundation.
Races get new cities based on reworking existing content: Kerra Isle could be reworked into the Vah Shir home city, esp since no one ever goes there.
Something similar for the Iksar. Maybe they have a Temple to Cazic Thule off the southern coast of Odus (explains why paineel fell to Cazic Thule? Making Cazic Thule erudites natural allies to Iksar).
Such changes would integrate the core elements of the expansions into the vanilla content without taking away the importance of the primary cities and original content.
And by adding new content off less used zones you can increase usage around those areas. Like Vah Shir taking over Kerra Isle, etc.
Its a fascinating idea to me, after seeing what they did with Turtle WoW.
>>
>>2079649
there is literally nothing wrong with kunark and velious, the only thing you could even remotely complain about would be the vertical gear progression where every expansion renders 99% of the gear from the previous expansion obsolete

the eq classic vanilla experience for most people was spending forever grinding levels and never hitting level cap, even if you perfectly recreate the game peoples' mindsets have changed, they min/max and no-life shit, hit level cap in 2 weeks, then do nothing but monopolize cash camps and raids

improved classic experience? there is no endgame. you level forever, incentivized through remort systems and other shit you could find in old muds. change shit up constantly, no checklist-based gameplay. raids? gm events, not gm enforced raid calendars for when its your turn to kill the dragon
>>
>>2079707
*Yawn* you're an obtuse faggot with zero imagination. It was a discussion topic asshole.
But fine, enjoy your dead thread you dumb fat nigger.
>>
>>2079764
>dude just stick iksar in ct it'll make the game better
have you ever even played eq? you sound like the retard live devs who just stuck everyone in cr
>>
>>2079649
more city content, more quests in general

>>2079707
there's a lot wrong with kunark and velious, the old world is basically totally dead/abandoned after launch and there is almost zero concern for rp/world consistency in any later content, even starting as soon as the temple of sol ro...


shits awful. there's also not much difference between them and luclin, luclin was just a little more transparent about it because it was only 25% finished and barely even had dungeons.
the gameplay in luclin was better but nobody played eq for the gameplay...
>>
>>2079649
>make dagnors cauldron an actual zone you can exp in
>make the Gorge of King Xorbb an actual zone you can exp in
>expand the pickclaw area in high keep so it support multiple groups
>Make runnyeye less of a bitch
>fix issues with NPCs healing each other through walls
>more high level exp camps (40+)
This would be a start. I'd also like to overhaul the stat system so there could actually be more meaningful progression for the first 50 levels.
EQ feels like an incomplete game, and indeed even back in the day I recall reading reviews that mentioned how barebones it felt
>>
>>2088304
Gay
>>
>>2097418
Which points did you not like and why?
>>
>>2080918
I'm playing on P99 & still seeing groups in low level zones like black burrow & sometimes befallen,crushbone and unrest surprisingly seem to be extremely popular for some reason?
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>>2079649
The real problem with eq was that there were premium camps that were insane for drops and exp , and then everything else sucked ass. there wasn't even that many drops so EVERYONE wanted to be in the same like handful of camps and if you weren't in those camps you were wasting your time many times over. A decent group could camp an entire dungeon all night.
WoW leveled the playing field and allowed everyone logging in to be productive on their own almost anywhere.
EQ could have stood to have actual quests your guy could do to get something good or interesting but it just didn't. So every single person on every single server is just camping the same mobs for some dogshit +2ac trash cuz there is literally nothing else

The real tragedy rn is that around lvl75 EverQuest becomes extremely fun and the gear progression is great, the quests are rewarding and interesting, the hero journey/achievement system is also really good. Your abilities are actually usable without running out of mana, and you get really powerful stuff - AA roots, snares, fades, mezzes etc. The problem is it's extremely dead content cuz it's still too far from max level, and most tlp servers die before it gets there
>>
>>2129645
I'm at level 39 right now as an troll shaman got my teeth kicked in by the goblins in permafrost keep,was trying to get one of those frost totems for a warrior but they all gang'd up two elites plus sage any way to single pull?
>>
>>2130645
It's going to be hard for shaman to do most dungeon camps from what I know of them. The way most shamans solo was from root rotting or kiting in open zones.
You can try root rotting , use disease dots since they don't break root as easily. Use your resistance debuff if you have it also
If your using tank merc, set up kinda far from them,
set your self as puller by rightclicking your player window->roles (this makes the merc "setup camp" in the spot you're at, he will stay still until you bring something back to "camp". )
Root the adds then pull the named
Turn off puller role when you're done at the camp so merc will follow you
If you have tank merc available definitely use it. They can solo most things below like lvl65
>>
>>2130788
>merchs

sorry anon, should have said what server it's 1999 so no playable hirelings & max level for lady vox is 44 I think?
>>
>>2045158
>omens of war

Which expansion was the one with cats and the frogs?
>>
>>2045158
I literally just spent all night trying to get past the launch screen, it's not booting up properly at all are you supposed to start the game from sony's "eq" application?

I read about using a EQEU Patcher but can't find any active links they are all dead?
>>
Midnight bump
>>
Finally logged into Soloquest & see the tunnels completely empty is refreshing really not seeing anyone around hawking their wares
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>>2075388
Their actually having GM events again for the 2nd time so perfect timing to jump back into it
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>>2129645
>The real problem with eq was that there were premium camps that were insane for drops and exp , and then everything else sucked ass
The game badly needs a balancing pass. It wasn't so bad in 1999 because no one knew anything. And even when we did learn, you might still opt to go to a shittier zone because there would be less competition.
Of course nowadays on TLPs those shittier zones are even more pointless because now all the good zones have "picks"
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>>2152569
I'll be honest, the 85 heroic character should be the base character creation and free. Give them some tasks that add spells to their hotbars so it's not overwhelming, piece by piece.
Everything before House of Thule is largely irrelevant and almost no one is playing on many of the old continents. Entire CONTINENTS are EMPTY of players

Let people start in populated areas so they can group and use their abilities in a smallish plane like HoT and so they aren't spending weeks in dogshit zones leveling at 40 or whatever
>>
Which race is the ugliast mfer in EQ?
>>
>>2129645
private server could fix that easily by adding some kind of motivation to go to the out of the way camps/dungeons nobody runs, the laziest solution would be a daily system.
i know people who have played eq for 20 years and never ran the low level goblin dungeons in kunark or been to zones like xorbb and runnyeye.
>>
>>2165246
>the laziest solution would be a daily system
I'm all for it. It doesn't need to much. Just a little something to let me know I'm a good boy for going on an adventure and not sticking to meta-camps.
Project Quarm did something I liked: they moved jboots back to Najena, and pumped up the drop rate hugely. So you ended up with a constantly cycle of people coming to Najena to get their boots.
And for every character you made, you'd want to go to Najena at some point to get your boots. It made for a nice little adventure to break up the standard leveling.
It's interesting how tweaking a drop rate could vastly change the experience. Back in '99 the Jboots in Najena were a complete disaster, you'd have dozens of people queuing up for one very rare spawn and very rare drop. All because the devs had this dev-versus-player attitude. Bunch of retards, I hope the ones who are still alive realize how dumb that was.
Anyways, if you had more stuff like that spread throughout the world, that would be great. LGuk of course has the mana stone, but that's already a popular zone.
>>2160724
> the 85 heroic character should be the base character creation
Kek, I don't care about anything after Velious. I've been playing on that anon's SoloQuest server and as soon as I completed Velious I lost all motivation to play. (I'm Blob by the way. I'll probably be back soonish with an alt)
>>2165232
Troll
>>
>>2165246
>xorbb
I remember back in '99, the Minotaur Axes were a hot item. Everyone wanted one.
I was a noob Barbarian warrior in Everfrost. A ranger came through selling the axes for 5pp a pop. Unfortunately he sold out and I didn't get one, but he said he was going back to the gorge to get more.
I got my axe later that day. That was hype.
And even though I never personally adventured in Xorbb, it was cool knowing that other players were making good use of that zone.
Of course now we know the modest increase in DPS is completely insignificant. Now we know your time is better spent leveling. And Xorbb is a ghost town.
Still, good memories.
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>>2129645
I felt like it was never that bad for vanilla EQ, even if all of the high value spots are taken you could still do something simple like WK bandits and make decent plat per hour.
Funfact I funded a iksar BP doing WK bandits as a lowbie lvl 20 bard as my highest character.
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>>2165877
>mana stone

What did it even do,I see it go on sale on 99 sometimes & wonder why it's literally thousands/million of plat worth same thing for rubisite armor that just looks like fine steel plate with an red tint?
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>>2165877
Your jboots take is retarded, it helps turn the game into a anti social solo simulator because its a major class buff being castable by any retard not to mention sow makes you basically unkillable by mobs due to being faster.

The major point of these games is living in a dangerous world with difficult objectives that you overcome by meeting, befriending, and playing with other players.
>>
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>>2167412
Mana stone basically gives you infinite mana in Norrath.
Rubicite just looks cool, and some of the off pieces have pretty ok stats for a vanilla item.
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>>2167726
>Mana stone basically gives you infinite mana
Mana is already infinite.
Manastone helps in a pinch, or aids in recovery if you have access to sufficiently efficient healing.
>in Norrath
You mean in classic zones. Kunark and Velious are in Norrath but the manastone doesn't work there.
>>2167412
The manastone converts HP to mana at a 3:1 ratio.
>>
>mfw trying to smith fine steel plate & the original dying system

How drunk were these devs this is absolutely insane

>heading down to permafrost to hunt down some blue crystal from goblins

>not only do you need 13 each for an completely set

>you then need another 13 to mix with resin for the actual dye themselves to be stained into the armor

These all have an small chance to fail on combine
>>
>Trial of Flame in Plane of Justice fixed.
>Trial of Execution fixed as well. All trials are now functioning.

>Tylis Newleaf in Plane of Torment will now correctly teleport players to the mini dungeon after killing Maareq.

>Thelin Poxbourne in Plane of Nightmare now teleports flagged players directly to the Construct of Nightmares boss in the Hedge Maze and despawn.
>If 20 minutes pass and the Construct isn't dead that triggers the fail condition and Thelin will respawn in 3h30m.
>Killing the Construct triggers the win condition and Thelin will respawn in 10h30m.

>The attacking mobs in Rhaliq Trell's trial in Hall of Honor now actually attack the villagers.
>Villager HP has been doubled.
>Rhaliq Trell now spawns properly after successfully defending the villagers.
>The maidens in Alekson Garn's trial have had their HP doubled.
>All HoH trial NPCs have had their respawn times adjusted to 3h30m for a fail and 10h30m for a win.

>Planar Projections now depop after 15 minutes.

>Added Class VII-XIII Augmentation Distillers to Gemcrafter Anuk in Qeynos and Gemcrafter Tessu in Grobb.
>>
>>2045158
Goddamn anon work on your connection guide, i had to google for a hour how to make shit work, granted i am new to eqemu but still.
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>>2175043
Work on not being a retard. Also don't take the Lord's name in vain on my server or I'll ban you. Think of it like saying nigger anywhere else, but you can say nigger here.
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>>2175610
So if everything is tuned to solo play how are rogues & warriors supposed to level without grouping?

Can't imagine places like Unrest FP room or Befallen
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>>2177515
>level without grouping
>tuned to solo play
There you go.
>>
>Rhaliq Trell and Alekson Garn's trials in Halls of Honor have been made soloable by making rooms 2 and 3 dormant until a player enters them, so you can take these trials one room at a time.
>The villagers and maidens' HP buff has been lowered to a 50% increase instead of a 100% increase.
>>
>>2167726
thanks anon
>>
>Fennin Ro raid event in Plane of Fire is now fully functional.
>Thinned out the trash mobs on the bridge leading up to Fennin.
>Emperor Ssraeshza event in Ssraeshza Temple is now functioning properly.
>>
>>2167753
It gives you infinite mana on demand, so you don't have to sit like a cuck for 5 minutes.
better way to put it
very strong on hybrids with fungi or priest classes with regen spells.
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did The Heroes Journey come back like I knew it would?
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>>2182110
kek is there a new grift?
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>>2182110
there's some new server thats getting popular
its funny how hero's journey basically killed quarm and made giga money
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>>2182386
Perky Crew? It's multibox bot armies.
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>>2182386
I wish it did, but Quarm is consistently over 1k players every night, anon.
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>>2182386
Pretty funny how people freaked out over the THJ lawsuit killing eqemu, as if Daybreak was going to sue every pserver owner, yet here we are months later with several popular pservers that break all Daybreak's rules and nothing has been done. Just don't be a greedy retard about it and they probably won't care.
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>>2188410
1k is garbo when it just moved to a new xpac and originally pulled 3k+ 24/7 and being such a short lived server
and its only going to get worse as it becomes older and eventually ends at PoP.

its been dipping over time to the point its neck and neck or has less pop than P99 (which is 2 decades old btw) as a whole (green is about 800+ and blue can range from 200-600) total 1400
>>
SoloQuest admin here. Once I'm done fixing quest scripts and balancing raid events, I'm considering a couple additions to the server. First is a basic hardcore mode where you opt in at level 1 and that's it, your character is deleted on death. No special rules or conditions and no enforced solo self found or anything.

The second is a remort system where at any point after level 51 you can reroll to a different class and keep all of your current CLASS AA ranks. General and archetype aren't kept and you can't add anymore ranks to your old class AAs after you remort. I'm really iffy on doing this because I like class identity and limitation, but it's an idea I had that I think is pretty cool in theory. Thoughts?
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>>2188531
Yeah it's hilarious
even more funny when you realize it was secrets who made a stink about it (he shilled for THJ when it first released & when he noticed they were making bank he left their discord server and word banned even mentioning THJ silently in the quarm discord) and clearly used the opportunity to try and get quarm its personal daybreak blessing like P99 but in the end he just ended up ruining his server, having all his custom content removed and losing 2k players.

dudes a nutjob weirdo loser
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>>2188531
which servers? ive been looking to fill the thj void
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>>2188878
Should really just keep it how is is right now,any thoughts about adding in stuff like the original dyes to vendors pre-post extract since there aren't any shamans or rogues around to dye fine steel you'd need some way to dye fine steel plate armor yourself
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>>2191688
I could do that, yeah.
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>>2181978
>Fennin Ro

Is that the warriors armor with fancy gold plated set & flame bolt on its breast plate?
>>
Lots of patch notes for anyone not in the discord
>Ranger/Druid Epic 1.0: Fixed Teloa not pathing to the gathering after giving her the Frayed Braided Grass Amulet.
>Boridain Glacierbane in Eastern Wastes now properly follows his escort path for his part in the Silver Coldain Insignia Ring quest.
>Kerzar Clawtore now spawns properly for the Vampyre Troubles quest in Tenebrous Mountains.
>The Highpass Hold rod for the Tarton’s Wheel quest is now in its proper location.
>Raid targets will no longer flee.
>Mines of Nurga and Temple of Droga are now properly gated by Kunark progression.
>Added Bond of Death and Invoke Death to the SK spell merchant Reaver Nydlil in Plane of Knowledge.
Plane of Earth: Mud Ring
>Reduced the number of Earthen Mudwalkers in the zone from 31 to 20.
>Increased Mudwalker respawn time to 45 minutes.
>Sludge Lurker HP split points changed to 75% / 40% / 10%.
>Sludge Lurker now spawns 5 Muck Mudlets per split instead of 10.
>Filth Gorgers now spawn in 2 waves of 2 instead of 4 at once.
>Monstrous Mudwalker/Merciless Mudslinger now spawns 2 Mudlings per HP phase, with a hard cap of 4 total active Mudlings.
>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 20 Mudwalkers are dead.
Plane of Earth: Stone Ring
>Reduced the number of Stone Fortifications from 44 to 28.
>Stone Heaps will no longer aggro from outside their aggro radius on spawn.
>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 28 Stone Fortifications are dead.

>Fixed Kithicor day/night spawns.
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>>2188866
What's Profusion & the Imperial server?
>>
>>2200284
Gay bot army servers that let you use MQ and GM commands to warp around
>>
Plane of Earth: Dust Ring
>Reduced the number of Dust Devotees from 37 to 25.
>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 25 Dust Devotees are dead.

Plane of Earth: Vine Ring
>Reduced the number of Tainted Rock Beasts in the zone from 30 to 20.
>Increased Tainted Rock Beast respawn time to 60 minutes.
>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 20 Tainted Rock Beasts are dead.

>Additionally, the ring event success counters don't reset until the Arbitor is spawned. If there are failed attempts at a previously completed ring before the Arbitor is spawned, it remains completed in the zone logic until the remaining rings are completed and the Arbitor is spawned.
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>>2183111
>multibox bot armies

You haven't played there, and it shows.
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>>2202169
>server is named "perky crew"
yeah I'm good
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>>2202169
I don't have to play there. They allow unlimited boxing, which means you can't trust their numbers.
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>>2203430
birdnose aka failed male secrets counts all the mules on quarm in his server count
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>>2203819
Can't trust troons either
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>>2188866
>20 in PvP Red
>>
Is the ultima server still on?
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>>2209367
Yep
>>
Alright you convinced me to try either soloquest or P99 to see what all the nostalgia is about, looking at either warrior or bard, what's the difference aren't they both tanks classes the wiki says they both wear plate armor but doesn't seem to say anything about warriors using magic?

How are they supposed to heal outside combat?
>>
>>2207845
>PLAY RED.. PLEASE
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>>2211247
red is interesting. its basically the same 20 people having the entire server to themselves and bullying anyone else off the server by perma camping them then wondering why no one else plays
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>>2211057
Bard is amazing and has the incredibly ability to solo while being amazing in groups.
They're basically demi gods
They can
>speed buff themselves and entire group which is amazing for traveling and running away from threats
>turn invisible - great for dungeon delving/avoiding danger/retrieving corpse alone
>heal quickly with regen song
>mana regen song that groups will love you for
>charm and control npcs
>mesmerize npcs which basically CC's a mob forever
>fear npcs
>swarm kite (swarming is gay but it's there if you want to lvl fast and be anti-social and just solo the entire lvling process)


Warrior really doesn't do much outside of tank hits, and deal dmg with auto attack. They can't self heal during combat which makes soloing extremely difficult and practically impossible at higher levels unless you're over geared and have expensive chest armor on with passive HP regen.

Outside of combat warriors can sit or bandage (bind wound) but your bind wound is going to be extremely weak and as a fresh player it's expensive to maintain if you buy the bandages yourself.
mages can summon bandages at lvl 4 so it's nice to ask one for a few stacks or at least lvl one yourself to 4, summon a ton of bandages and drop transfer a bag full to your warrior every time you play.

Warriors are definitely far more group dependent
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>Fixed broken item turn-ins for Pathfinder Tuktar in Rathe Mountains.
>Added missing lootdrop to Protector of Ro, Sentry of Ro and Sun Guardian in Solusek Ro's Tower.
>Jolum in the Bazaar now sells the spell scrolls he's supposed to.
>Cleaned up some faulty logic in the Plane of Air ring events.
>Fixed dupe Xegony spawn.
>Fixed wave 4 not triggering for the Coirnav event in Plane of Water.
>Trimmed some of the trash in each wave.
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>>2212044
They perform some odd football movie-related megaautistic roleplay as well.
>>
What's a good place to just lvl and chill? Played quarm couple of years ago was ok but raiding was boring
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>>2216019
SoloQuest
>>
>>2216019
It's been a long time but wasn't raiding one of the only ways for some classes to get their epic quest done?
>>
>>2216216
redpill me on soloquest. is it thj without the kikery?
>>
>>2219040
all the information you need is in the second post of this thread, nigger
>>
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>>2216300
The short answer: Yes.
The long answer:
>mfw warrior epic
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Hey admin, is the ultima server up to date with the memento shard updates? There are a lot of new updates.
>>
>>2222965
lol no, but I never intended it to be. When I get back to developing it I'll pick and choose a few of the things I really like then add more of my own stuff.
>>
>Fixed Master of the Guard encounter in Sleeper's Tomb.
>Fixed Collector Grodak's item turn-in tasks in Feerrott.
>Fixed Collector Veydar's reward swap in Nektulos.
>Fixed Trial of Execution not running again after being completed once in Plane of Justice.
>Fixed later ranks of the Druid Nature's Guardian AA attempting to summon a non-existent bear spirit.
>Removed the Legendary Velious Dragon from Eastern Wastes.
>The Sage (Waystone Compact) and Scryer (Ebon Tithe) NPCs will now only return results for merchants that actually exist in the game world. Previously it returned merchants that exist in the DB, but were expansion gated. They can now be used to reliably find merchants selling items/spells you want to buy.
>Reintroduced Quartermaster (Waystone Compact) and Supplier (Ebon Tithe) NPCs to each starting city and the Plane of Knowledge. They sell tradeskill items.
>>
>Reduced client timeout from 5 minutes to 2 minutes.
>Logging in from the same IP before the previous connection times out now boots the old connection so you can quickly log back in after a crash.
>Added loot search functionality to the Sage/Scryer NPCs. It works exactly like the merchant search except instead of returning merchants it returns mobs that can drop the item. Hail for instructions.
>>
>>2188878
Could we have potion merchants in all the cities? It would be fun to go to local cities to restock on potions instead of just defaulting to going to the bazaar.
>>
>>2235338
Not a bad idea.
>>
Can we talk about Monsters and Memories in here? Are any of you planning on playing?
>>
>>2238394
It's up right now. The stress test (new server) has been extended til Monday 12pm.
>>
Anon admin, when will you update the ultima server with some of the new updates from memento?
>>
>>2242336
No idea. I've got limited free time and I'm busy with the EQ server rn. When I do get back to the UO server I'll be mostly looking to add my own stuff, not Tsai's. I have no interest in champion spawns or the temptation system for example. I want to add a dungeon invader system that has a chance to spawn a red human NPC that stalks you in dungeons. The NPC would scale to the player its targeting so it's a challenge regardless of the dungeon you're in. Kind of like a Dark Souls invader.
>>
>>2242530
Im mostly interested in some fixes to classes and balance stuff. Alch for example is beyond broken (not in a good way) in the current version you have, so are traps. I think it would be easier to implement all the changes until now, then discard whatever you dont like, than just picking whatever you like. But you know, that's my suggestion after all.
>>
>>2242704
How do you figure alchemy and traps are broken? And I can't just drop his changes in because I have my own changes all over the code. I have to do it one by one.
>>
>>2242731
>How do you figure alchemy and traps are broken?
Traps are huge cheese. You can read the memento changelog for more details, but basically, traps don't count as attacks, and can harm invulnerable NPCs. About alchemy, it mainly buffs slimes, and the area dmg potions breaks on towers and irregular terrains.
>>
>>2242776
Yep, 2 fixes I will eventually include, but not that big of a deal.
>>
>Added loot search functionality to the Sage/Scryer NPCs. It works exactly like the merchant search except instead of returning merchants it returns mobs that can drop the item. Hail for instructions.
>Added a graveyard to Plane of Sky. Corpses will appear on Island 1 after 20 minutes.
>Bor Wharhammer in Plane of Tranquility will now offer other class' emblems for 1,000p. Your own class' emblems still cost 500p.
>Removed the Legendary Abomination in Plane of Disease and Legendary Behemoth in Steamfont.
>You can now buy up to 99 quantity of an item at once from the Quartermaster/Supplier NPCs.
>>
>>2188884
>dudes a nutjob weirdo loser
I'd be a nutjob schizo as well if I trooned out and ended up looking like Big Bird.
>>
>>2045826
Looks more like Giant goblins
>>
>>2165891
I was there on launch day. I remember my buddy who was a Dark Elf Shadowknight, I think, he had a couple mino axes and gave them to my Dwarven warrior. There I was, level 15, running through south Ro desert with padded armor and two mino axes. I thought I was hot shit.

Now i'm playing P99/Quarm with a level 20 Iksar monk 27 years later with that same buddy that gave me the mino axes.

Time sure is funny.
>>
I want to get into UO but I have no idea how or what server to play on. Any advice?
>>
>>2257898
Yeah, be less retarded
>>
>>2045157
UO turned to shit in 1997 after the Notoriety Patch turned the game into carebare land, and even that wasn't enough for the faggots when they added Trammel for the Trannies.
>>
>>2262443
Thanfully this is a really custom funny UO shard without that tranny shit.
>>
bump for ogre butts
>>
bump for admin giving some love to UO any day now.
>>
>>2265546
Don't hold your breath. I'm busy af and still have a lot to do with the EQ server
>>
>>2250609
LOL
true
>>
>>2257898
The anon adventure server is cool but don't play any big public private servers like outlands or uoforever.
the old retards who still play regular servers suck the fun and life out of it.
everyone cheats and uses razor (macro) software and just afk grinds all their skills to max then they just minmax every portion of the game.

I was lucky enough to play it for a bit as a child when it still had sovl and maybe only like 1% of the population even knew how to macro, the game was truly amazing then but now it's just a oldfart daycare for beta tier old men who play 10 characters for gold to fund 1 red/thief who runs around ganking with macros in garbage tier pvp.
>>
>>2265762
trvke
>>
I was trying Ruins & Riches. It seemed interesting, but I tried a warrior and it feels like I can't do much. I can handle fighting some stuff but so many basic enemies were buffed and there are a bunch of strong enemies all over the place and I end up dying so much. Still making progress but it feels slow and tedious. Also seeing a bunch of models from Diablo 2 in it feels strange.

>>2265762
This is true. UOGamers 15+ years ago just had straight up bots in the duel pits, archer bots hiding in random places stacked on top of each other one shotting people as they ran by, people using auto cure and auto heal, people leaving dead characters at dungeon entrances to act like cameras. The programmer for the server was making characters to cheat on as well. Was kinda crazy how seriously people started taking it and cheating as much as possible. Even on the official servers it's a common complaint about how many cheaters and bots there are. Just people desperate to win at any cost who freak out if they ever lose.

>I was lucky enough to play it for a bit as a child when it still had sovl and maybe only like 1% of the population even knew how to macro
I played official until AoS and quit soon after, then played free shards until it became apparent everyone was cheating. I really liked the smaller free shards before then. A lot of them were just doing fun stuff and not trying to be like official. Same thing happened with some other MMOs where all the private servers started being just like official and just as grindy and trying to charge money. Sucks.



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