Frens of Akalabeth (UO)>Client: https://drive.google.com/file/d/1gXDjk58BMOB3ezZtq5hjQtBNfVFom8cx/view>Server IP: 31.97.150.34 (set it in either the TazUO or ClassicAssist Launcher)FoA is my personal fork of Ultima Memento which is a fork of Adventurers of Akalabeth which is a fork of Ruins & Riches which is a fork of UO Odyssey by Djeryv. It's UO remade to be played as a single-player or small group sandbox adventure. This server has been running in one form or another for almost 2 years, although we wiped in March for the switch to Memento as its base. The way I've always described it is a shared single-player experience. My notable changes:>Boss HP scaling based on number of players and non-summoned followers engaging them.>Neutral and evil monster races must maintain 2.5k and 5k fame/karma respectively to enter most towns.>Unlike other trade skills, Alchemy does count toward the skill cap.>Trade skills that gave a direct combat bonus no longer give that bonus.>Tracking now gives a percentage weapon and spell damage bonus against the tracked mob equal to 25% of your Tracking skill.>Town Guards don't instagib and are killable, but they're still really tough.>Trail Maps reworked to a non-magic recall system.>Lower Reagent Cost capped at 80%.>Player corpse bones persist for a year, so other players who come through a dungeon will know you died there months ago.
SoloQuest (EQ)http://discord.gg/Ct3HFSHZBj>ClientYou'll need to get a copy of the RoF2 client. It's not as widely available as it once was, but if you google "EQ rof2 download" you'll find it.Download and extract the server's zone and client files into your main EQ directory: https://mega.nz/file/LRgW0SqS#xdc-XYwIzM6hv3xyBX6-J7l22Df4gN7zoFcoI3UyWIcAlso, delete or rename bazaar.eqg, lavastorm.eqg, nektulos.eqg, and highpasshold.eqg>ServerHost=login.eqemulator.net:5999 in eqhost.txtMake a forum account at eqemulator.org. That will be your login account.Find SoloQuest in the server list and connect.SoloQuest was designed with the same "shared single-player experience" philosophy as Frens of Akalabeth. As you can guess by the name, it's EQ re-balanced for solo play. There are a lot of changes and you can read about them all here: https://www.eqemulator.org/index.php?pageid=serverinfo&worldid=4400
Trolls
Ogres
Halflings
isnt this the first moorgpg
>>2057180No
bump
Kunark and Velious are good, but the old world is sooo much better. It's honestly a lot of wasted potential, most of the content doesn't matter. Even back in 99 most of the gear was useless.It's too bad. Those original zones were the bones and soul of EQ. Now levels 1-50 is just something to rush through so you can get to the goodie skinner box rewards.
Is this the right place to ask if something like P99 is worth picking up as someone who has never touched EQ? How populated are the lower levels?
>>2071806It's hilarious seeing people throwing krono at shit like efreeti boots on TLPs. At that point all that matters are resists, worn haste, AC if you're a raid tank, and clickies. Ratio for weapons. Whatever incidental stats you have on random gear combined with buffs is more than enough, yet people throw hundreds of dollars at "BiS" which won't even make a statistical blip on the parses.
>>2071806How would you improve the classic vanilla experience? World of Warcraft has Turtle WoW and a few others which have revisited the original expansion only and have done their own patches and balance changes and new zones/content. I am not a fan of WoW, but I played it a little recently out of curiosity. It was an interesting experience. Imagine they did that with EQ. Rather than Kunark, Velious, Luclin, etc (entirely new continents they instead built directly off that foundation. Races get new cities based on reworking existing content: Kerra Isle could be reworked into the Vah Shir home city, esp since no one ever goes there. Something similar for the Iksar. Maybe they have a Temple to Cazic Thule off the southern coast of Odus (explains why paineel fell to Cazic Thule? Making Cazic Thule erudites natural allies to Iksar). Such changes would integrate the core elements of the expansions into the vanilla content without taking away the importance of the primary cities and original content. And by adding new content off less used zones you can increase usage around those areas. Like Vah Shir taking over Kerra Isle, etc. Its a fascinating idea to me, after seeing what they did with Turtle WoW.
>>2079649there is literally nothing wrong with kunark and velious, the only thing you could even remotely complain about would be the vertical gear progression where every expansion renders 99% of the gear from the previous expansion obsoletethe eq classic vanilla experience for most people was spending forever grinding levels and never hitting level cap, even if you perfectly recreate the game peoples' mindsets have changed, they min/max and no-life shit, hit level cap in 2 weeks, then do nothing but monopolize cash camps and raidsimproved classic experience? there is no endgame. you level forever, incentivized through remort systems and other shit you could find in old muds. change shit up constantly, no checklist-based gameplay. raids? gm events, not gm enforced raid calendars for when its your turn to kill the dragon
>>2079707*Yawn* you're an obtuse faggot with zero imagination. It was a discussion topic asshole. But fine, enjoy your dead thread you dumb fat nigger.
>>2079764>dude just stick iksar in ct it'll make the game betterhave you ever even played eq? you sound like the retard live devs who just stuck everyone in cr
>>2079649more city content, more quests in general>>2079707there's a lot wrong with kunark and velious, the old world is basically totally dead/abandoned after launch and there is almost zero concern for rp/world consistency in any later content, even starting as soon as the temple of sol ro...shits awful. there's also not much difference between them and luclin, luclin was just a little more transparent about it because it was only 25% finished and barely even had dungeons.the gameplay in luclin was better but nobody played eq for the gameplay...
>>2079649>make dagnors cauldron an actual zone you can exp in >make the Gorge of King Xorbb an actual zone you can exp in>expand the pickclaw area in high keep so it support multiple groups >Make runnyeye less of a bitch >fix issues with NPCs healing each other through walls>more high level exp camps (40+)This would be a start. I'd also like to overhaul the stat system so there could actually be more meaningful progression for the first 50 levels.EQ feels like an incomplete game, and indeed even back in the day I recall reading reviews that mentioned how barebones it felt
>>2088304Gay
>>2097418Which points did you not like and why?
>>2080918I'm playing on P99 & still seeing groups in low level zones like black burrow & sometimes befallen,crushbone and unrest surprisingly seem to be extremely popular for some reason?
>>2079649The real problem with eq was that there were premium camps that were insane for drops and exp , and then everything else sucked ass. there wasn't even that many drops so EVERYONE wanted to be in the same like handful of camps and if you weren't in those camps you were wasting your time many times over. A decent group could camp an entire dungeon all night.WoW leveled the playing field and allowed everyone logging in to be productive on their own almost anywhere. EQ could have stood to have actual quests your guy could do to get something good or interesting but it just didn't. So every single person on every single server is just camping the same mobs for some dogshit +2ac trash cuz there is literally nothing elseThe real tragedy rn is that around lvl75 EverQuest becomes extremely fun and the gear progression is great, the quests are rewarding and interesting, the hero journey/achievement system is also really good. Your abilities are actually usable without running out of mana, and you get really powerful stuff - AA roots, snares, fades, mezzes etc. The problem is it's extremely dead content cuz it's still too far from max level, and most tlp servers die before it gets there
>>2129645I'm at level 39 right now as an troll shaman got my teeth kicked in by the goblins in permafrost keep,was trying to get one of those frost totems for a warrior but they all gang'd up two elites plus sage any way to single pull?
>>2130645It's going to be hard for shaman to do most dungeon camps from what I know of them. The way most shamans solo was from root rotting or kiting in open zones. You can try root rotting , use disease dots since they don't break root as easily. Use your resistance debuff if you have it alsoIf your using tank merc, set up kinda far from them, set your self as puller by rightclicking your player window->roles (this makes the merc "setup camp" in the spot you're at, he will stay still until you bring something back to "camp". )Root the adds then pull the namedTurn off puller role when you're done at the camp so merc will follow you If you have tank merc available definitely use it. They can solo most things below like lvl65
>>2130788>merchssorry anon, should have said what server it's 1999 so no playable hirelings & max level for lady vox is 44 I think?
>>2045158>omens of warWhich expansion was the one with cats and the frogs?
>>2045158I literally just spent all night trying to get past the launch screen, it's not booting up properly at all are you supposed to start the game from sony's "eq" application?I read about using a EQEU Patcher but can't find any active links they are all dead?
Midnight bump
Finally logged into Soloquest & see the tunnels completely empty is refreshing really not seeing anyone around hawking their wares
>>2075388Their actually having GM events again for the 2nd time so perfect timing to jump back into it
>>2129645>The real problem with eq was that there were premium camps that were insane for drops and exp , and then everything else sucked assThe game badly needs a balancing pass. It wasn't so bad in 1999 because no one knew anything. And even when we did learn, you might still opt to go to a shittier zone because there would be less competition.Of course nowadays on TLPs those shittier zones are even more pointless because now all the good zones have "picks"
>>2152569I'll be honest, the 85 heroic character should be the base character creation and free. Give them some tasks that add spells to their hotbars so it's not overwhelming, piece by piece.Everything before House of Thule is largely irrelevant and almost no one is playing on many of the old continents. Entire CONTINENTS are EMPTY of playersLet people start in populated areas so they can group and use their abilities in a smallish plane like HoT and so they aren't spending weeks in dogshit zones leveling at 40 or whatever
Which race is the ugliast mfer in EQ?
>>2129645private server could fix that easily by adding some kind of motivation to go to the out of the way camps/dungeons nobody runs, the laziest solution would be a daily system. i know people who have played eq for 20 years and never ran the low level goblin dungeons in kunark or been to zones like xorbb and runnyeye.
>>2165246>the laziest solution would be a daily systemI'm all for it. It doesn't need to much. Just a little something to let me know I'm a good boy for going on an adventure and not sticking to meta-camps.Project Quarm did something I liked: they moved jboots back to Najena, and pumped up the drop rate hugely. So you ended up with a constantly cycle of people coming to Najena to get their boots. And for every character you made, you'd want to go to Najena at some point to get your boots. It made for a nice little adventure to break up the standard leveling.It's interesting how tweaking a drop rate could vastly change the experience. Back in '99 the Jboots in Najena were a complete disaster, you'd have dozens of people queuing up for one very rare spawn and very rare drop. All because the devs had this dev-versus-player attitude. Bunch of retards, I hope the ones who are still alive realize how dumb that was.Anyways, if you had more stuff like that spread throughout the world, that would be great. LGuk of course has the mana stone, but that's already a popular zone.>>2160724> the 85 heroic character should be the base character creationKek, I don't care about anything after Velious. I've been playing on that anon's SoloQuest server and as soon as I completed Velious I lost all motivation to play. (I'm Blob by the way. I'll probably be back soonish with an alt)>>2165232Troll
>>2165246>xorbbI remember back in '99, the Minotaur Axes were a hot item. Everyone wanted one. I was a noob Barbarian warrior in Everfrost. A ranger came through selling the axes for 5pp a pop. Unfortunately he sold out and I didn't get one, but he said he was going back to the gorge to get more.I got my axe later that day. That was hype.And even though I never personally adventured in Xorbb, it was cool knowing that other players were making good use of that zone.Of course now we know the modest increase in DPS is completely insignificant. Now we know your time is better spent leveling. And Xorbb is a ghost town. Still, good memories.
>>2129645I felt like it was never that bad for vanilla EQ, even if all of the high value spots are taken you could still do something simple like WK bandits and make decent plat per hour.Funfact I funded a iksar BP doing WK bandits as a lowbie lvl 20 bard as my highest character.
>>2165877>mana stoneWhat did it even do,I see it go on sale on 99 sometimes & wonder why it's literally thousands/million of plat worth same thing for rubisite armor that just looks like fine steel plate with an red tint?
>>2165877Your jboots take is retarded, it helps turn the game into a anti social solo simulator because its a major class buff being castable by any retard not to mention sow makes you basically unkillable by mobs due to being faster.The major point of these games is living in a dangerous world with difficult objectives that you overcome by meeting, befriending, and playing with other players.
>>2167412Mana stone basically gives you infinite mana in Norrath.Rubicite just looks cool, and some of the off pieces have pretty ok stats for a vanilla item.
>>2167726>Mana stone basically gives you infinite manaMana is already infinite.Manastone helps in a pinch, or aids in recovery if you have access to sufficiently efficient healing.>in NorrathYou mean in classic zones. Kunark and Velious are in Norrath but the manastone doesn't work there.>>2167412The manastone converts HP to mana at a 3:1 ratio.
>mfw trying to smith fine steel plate & the original dying system How drunk were these devs this is absolutely insane >heading down to permafrost to hunt down some blue crystal from goblins>not only do you need 13 each for an completely set >you then need another 13 to mix with resin for the actual dye themselves to be stained into the armor These all have an small chance to fail on combine
>Trial of Flame in Plane of Justice fixed.>Trial of Execution fixed as well. All trials are now functioning.>Tylis Newleaf in Plane of Torment will now correctly teleport players to the mini dungeon after killing Maareq.>Thelin Poxbourne in Plane of Nightmare now teleports flagged players directly to the Construct of Nightmares boss in the Hedge Maze and despawn. >If 20 minutes pass and the Construct isn't dead that triggers the fail condition and Thelin will respawn in 3h30m.>Killing the Construct triggers the win condition and Thelin will respawn in 10h30m.>The attacking mobs in Rhaliq Trell's trial in Hall of Honor now actually attack the villagers.>Villager HP has been doubled.>Rhaliq Trell now spawns properly after successfully defending the villagers.>The maidens in Alekson Garn's trial have had their HP doubled.>All HoH trial NPCs have had their respawn times adjusted to 3h30m for a fail and 10h30m for a win.>Planar Projections now depop after 15 minutes.>Added Class VII-XIII Augmentation Distillers to Gemcrafter Anuk in Qeynos and Gemcrafter Tessu in Grobb.
>>2045158Goddamn anon work on your connection guide, i had to google for a hour how to make shit work, granted i am new to eqemu but still.
>>2175043Work on not being a retard. Also don't take the Lord's name in vain on my server or I'll ban you. Think of it like saying nigger anywhere else, but you can say nigger here.
>>2175610So if everything is tuned to solo play how are rogues & warriors supposed to level without grouping?Can't imagine places like Unrest FP room or Befallen
>>2177515>level without grouping>tuned to solo playThere you go.
>Rhaliq Trell and Alekson Garn's trials in Halls of Honor have been made soloable by making rooms 2 and 3 dormant until a player enters them, so you can take these trials one room at a time.>The villagers and maidens' HP buff has been lowered to a 50% increase instead of a 100% increase.
>>2167726thanks anon
>Fennin Ro raid event in Plane of Fire is now fully functional.>Thinned out the trash mobs on the bridge leading up to Fennin.>Emperor Ssraeshza event in Ssraeshza Temple is now functioning properly.
>>2167753It gives you infinite mana on demand, so you don't have to sit like a cuck for 5 minutes.better way to put itvery strong on hybrids with fungi or priest classes with regen spells.
did The Heroes Journey come back like I knew it would?
>>2182110kek is there a new grift?
>>2182110there's some new server thats getting popularits funny how hero's journey basically killed quarm and made giga money
>>2182386Perky Crew? It's multibox bot armies.
>>2182386I wish it did, but Quarm is consistently over 1k players every night, anon.
>>2182386Pretty funny how people freaked out over the THJ lawsuit killing eqemu, as if Daybreak was going to sue every pserver owner, yet here we are months later with several popular pservers that break all Daybreak's rules and nothing has been done. Just don't be a greedy retard about it and they probably won't care.
>>21884101k is garbo when it just moved to a new xpac and originally pulled 3k+ 24/7 and being such a short lived serverand its only going to get worse as it becomes older and eventually ends at PoP.its been dipping over time to the point its neck and neck or has less pop than P99 (which is 2 decades old btw) as a whole (green is about 800+ and blue can range from 200-600) total 1400
SoloQuest admin here. Once I'm done fixing quest scripts and balancing raid events, I'm considering a couple additions to the server. First is a basic hardcore mode where you opt in at level 1 and that's it, your character is deleted on death. No special rules or conditions and no enforced solo self found or anything. The second is a remort system where at any point after level 51 you can reroll to a different class and keep all of your current CLASS AA ranks. General and archetype aren't kept and you can't add anymore ranks to your old class AAs after you remort. I'm really iffy on doing this because I like class identity and limitation, but it's an idea I had that I think is pretty cool in theory. Thoughts?
>>2188531Yeah it's hilariouseven more funny when you realize it was secrets who made a stink about it (he shilled for THJ when it first released & when he noticed they were making bank he left their discord server and word banned even mentioning THJ silently in the quarm discord) and clearly used the opportunity to try and get quarm its personal daybreak blessing like P99 but in the end he just ended up ruining his server, having all his custom content removed and losing 2k players.dudes a nutjob weirdo loser
>>2188531which servers? ive been looking to fill the thj void
>>2188878Should really just keep it how is is right now,any thoughts about adding in stuff like the original dyes to vendors pre-post extract since there aren't any shamans or rogues around to dye fine steel you'd need some way to dye fine steel plate armor yourself
>>2191688I could do that, yeah.
>>2181978>Fennin Ro Is that the warriors armor with fancy gold plated set & flame bolt on its breast plate?
Lots of patch notes for anyone not in the discord>Ranger/Druid Epic 1.0: Fixed Teloa not pathing to the gathering after giving her the Frayed Braided Grass Amulet.>Boridain Glacierbane in Eastern Wastes now properly follows his escort path for his part in the Silver Coldain Insignia Ring quest.>Kerzar Clawtore now spawns properly for the Vampyre Troubles quest in Tenebrous Mountains.>The Highpass Hold rod for the Tarton’s Wheel quest is now in its proper location.>Raid targets will no longer flee.>Mines of Nurga and Temple of Droga are now properly gated by Kunark progression.>Added Bond of Death and Invoke Death to the SK spell merchant Reaver Nydlil in Plane of Knowledge.Plane of Earth: Mud Ring>Reduced the number of Earthen Mudwalkers in the zone from 31 to 20.>Increased Mudwalker respawn time to 45 minutes.>Sludge Lurker HP split points changed to 75% / 40% / 10%.>Sludge Lurker now spawns 5 Muck Mudlets per split instead of 10.>Filth Gorgers now spawn in 2 waves of 2 instead of 4 at once.>Monstrous Mudwalker/Merciless Mudslinger now spawns 2 Mudlings per HP phase, with a hard cap of 4 total active Mudlings.>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 20 Mudwalkers are dead.Plane of Earth: Stone Ring>Reduced the number of Stone Fortifications from 44 to 28.>Stone Heaps will no longer aggro from outside their aggro radius on spawn.>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 28 Stone Fortifications are dead.>Fixed Kithicor day/night spawns.
>>2188866What's Profusion & the Imperial server?
>>2200284Gay bot army servers that let you use MQ and GM commands to warp around
Plane of Earth: Dust Ring>Reduced the number of Dust Devotees from 37 to 25.>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 25 Dust Devotees are dead.Plane of Earth: Vine Ring>Reduced the number of Tainted Rock Beasts in the zone from 30 to 20.>Increased Tainted Rock Beast respawn time to 60 minutes.>Added a fail timer that resets the ring event if 30 (cumulative) minutes pass without any of the ring mobs being engaged in combat. This timer begins after all 20 Tainted Rock Beasts are dead.>Additionally, the ring event success counters don't reset until the Arbitor is spawned. If there are failed attempts at a previously completed ring before the Arbitor is spawned, it remains completed in the zone logic until the remaining rings are completed and the Arbitor is spawned.
>>2183111>multibox bot armiesYou haven't played there, and it shows.
>>2202169>server is named "perky crew"yeah I'm good
>>2202169I don't have to play there. They allow unlimited boxing, which means you can't trust their numbers.
>>2203430birdnose aka failed male secrets counts all the mules on quarm in his server count
>>2203819Can't trust troons either
>>2188866>20 in PvP Red
Is the ultima server still on?
>>2209367Yep
Alright you convinced me to try either soloquest or P99 to see what all the nostalgia is about, looking at either warrior or bard, what's the difference aren't they both tanks classes the wiki says they both wear plate armor but doesn't seem to say anything about warriors using magic?How are they supposed to heal outside combat?
>>2207845>PLAY RED.. PLEASE
>>2211247red is interesting. its basically the same 20 people having the entire server to themselves and bullying anyone else off the server by perma camping them then wondering why no one else plays
>>2211057Bard is amazing and has the incredibly ability to solo while being amazing in groups.They're basically demi godsThey can>speed buff themselves and entire group which is amazing for traveling and running away from threats>turn invisible - great for dungeon delving/avoiding danger/retrieving corpse alone>heal quickly with regen song>mana regen song that groups will love you for>charm and control npcs>mesmerize npcs which basically CC's a mob forever>fear npcs>swarm kite (swarming is gay but it's there if you want to lvl fast and be anti-social and just solo the entire lvling process)Warrior really doesn't do much outside of tank hits, and deal dmg with auto attack. They can't self heal during combat which makes soloing extremely difficult and practically impossible at higher levels unless you're over geared and have expensive chest armor on with passive HP regen.Outside of combat warriors can sit or bandage (bind wound) but your bind wound is going to be extremely weak and as a fresh player it's expensive to maintain if you buy the bandages yourself.mages can summon bandages at lvl 4 so it's nice to ask one for a few stacks or at least lvl one yourself to 4, summon a ton of bandages and drop transfer a bag full to your warrior every time you play.Warriors are definitely far more group dependent
>Fixed broken item turn-ins for Pathfinder Tuktar in Rathe Mountains.>Added missing lootdrop to Protector of Ro, Sentry of Ro and Sun Guardian in Solusek Ro's Tower.>Jolum in the Bazaar now sells the spell scrolls he's supposed to.>Cleaned up some faulty logic in the Plane of Air ring events.>Fixed dupe Xegony spawn.>Fixed wave 4 not triggering for the Coirnav event in Plane of Water.>Trimmed some of the trash in each wave.
>>2212044They perform some odd football movie-related megaautistic roleplay as well.
What's a good place to just lvl and chill? Played quarm couple of years ago was ok but raiding was boring
>>2216019SoloQuest
>>2216019It's been a long time but wasn't raiding one of the only ways for some classes to get their epic quest done?
>>2216216redpill me on soloquest. is it thj without the kikery?
>>2219040all the information you need is in the second post of this thread, nigger
>>2216300The short answer: Yes.The long answer: >mfw warrior epic
Hey admin, is the ultima server up to date with the memento shard updates? There are a lot of new updates.
>>2222965lol no, but I never intended it to be. When I get back to developing it I'll pick and choose a few of the things I really like then add more of my own stuff.
>Fixed Master of the Guard encounter in Sleeper's Tomb.>Fixed Collector Grodak's item turn-in tasks in Feerrott.>Fixed Collector Veydar's reward swap in Nektulos.>Fixed Trial of Execution not running again after being completed once in Plane of Justice.>Fixed later ranks of the Druid Nature's Guardian AA attempting to summon a non-existent bear spirit.>Removed the Legendary Velious Dragon from Eastern Wastes.>The Sage (Waystone Compact) and Scryer (Ebon Tithe) NPCs will now only return results for merchants that actually exist in the game world. Previously it returned merchants that exist in the DB, but were expansion gated. They can now be used to reliably find merchants selling items/spells you want to buy.>Reintroduced Quartermaster (Waystone Compact) and Supplier (Ebon Tithe) NPCs to each starting city and the Plane of Knowledge. They sell tradeskill items.
>Reduced client timeout from 5 minutes to 2 minutes.>Logging in from the same IP before the previous connection times out now boots the old connection so you can quickly log back in after a crash.>Added loot search functionality to the Sage/Scryer NPCs. It works exactly like the merchant search except instead of returning merchants it returns mobs that can drop the item. Hail for instructions.
>>2188878Could we have potion merchants in all the cities? It would be fun to go to local cities to restock on potions instead of just defaulting to going to the bazaar.
>>2235338Not a bad idea.
Can we talk about Monsters and Memories in here? Are any of you planning on playing?
>>2238394It's up right now. The stress test (new server) has been extended til Monday 12pm.
Anon admin, when will you update the ultima server with some of the new updates from memento?
>>2242336No idea. I've got limited free time and I'm busy with the EQ server rn. When I do get back to the UO server I'll be mostly looking to add my own stuff, not Tsai's. I have no interest in champion spawns or the temptation system for example. I want to add a dungeon invader system that has a chance to spawn a red human NPC that stalks you in dungeons. The NPC would scale to the player its targeting so it's a challenge regardless of the dungeon you're in. Kind of like a Dark Souls invader.
>>2242530Im mostly interested in some fixes to classes and balance stuff. Alch for example is beyond broken (not in a good way) in the current version you have, so are traps. I think it would be easier to implement all the changes until now, then discard whatever you dont like, than just picking whatever you like. But you know, that's my suggestion after all.
>>2242704How do you figure alchemy and traps are broken? And I can't just drop his changes in because I have my own changes all over the code. I have to do it one by one.
>>2242731>How do you figure alchemy and traps are broken?Traps are huge cheese. You can read the memento changelog for more details, but basically, traps don't count as attacks, and can harm invulnerable NPCs. About alchemy, it mainly buffs slimes, and the area dmg potions breaks on towers and irregular terrains.
>>2242776Yep, 2 fixes I will eventually include, but not that big of a deal.
>Added loot search functionality to the Sage/Scryer NPCs. It works exactly like the merchant search except instead of returning merchants it returns mobs that can drop the item. Hail for instructions.>Added a graveyard to Plane of Sky. Corpses will appear on Island 1 after 20 minutes.>Bor Wharhammer in Plane of Tranquility will now offer other class' emblems for 1,000p. Your own class' emblems still cost 500p.>Removed the Legendary Abomination in Plane of Disease and Legendary Behemoth in Steamfont.>You can now buy up to 99 quantity of an item at once from the Quartermaster/Supplier NPCs.
>>2188884>dudes a nutjob weirdo loserI'd be a nutjob schizo as well if I trooned out and ended up looking like Big Bird.
>>2045826Looks more like Giant goblins
>>2165891I was there on launch day. I remember my buddy who was a Dark Elf Shadowknight, I think, he had a couple mino axes and gave them to my Dwarven warrior. There I was, level 15, running through south Ro desert with padded armor and two mino axes. I thought I was hot shit.Now i'm playing P99/Quarm with a level 20 Iksar monk 27 years later with that same buddy that gave me the mino axes.Time sure is funny.
I want to get into UO but I have no idea how or what server to play on. Any advice?
>>2257898Yeah, be less retarded
>>2045157UO turned to shit in 1997 after the Notoriety Patch turned the game into carebare land, and even that wasn't enough for the faggots when they added Trammel for the Trannies.
>>2262443Thanfully this is a really custom funny UO shard without that tranny shit.
bump for ogre butts
bump for admin giving some love to UO any day now.
>>2265546Don't hold your breath. I'm busy af and still have a lot to do with the EQ server
>>2250609LOLtrue
>>2257898The anon adventure server is cool but don't play any big public private servers like outlands or uoforever.the old retards who still play regular servers suck the fun and life out of it.everyone cheats and uses razor (macro) software and just afk grinds all their skills to max then they just minmax every portion of the game.I was lucky enough to play it for a bit as a child when it still had sovl and maybe only like 1% of the population even knew how to macro, the game was truly amazing then but now it's just a oldfart daycare for beta tier old men who play 10 characters for gold to fund 1 red/thief who runs around ganking with macros in garbage tier pvp.
>>2265762trvke
I was trying Ruins & Riches. It seemed interesting, but I tried a warrior and it feels like I can't do much. I can handle fighting some stuff but so many basic enemies were buffed and there are a bunch of strong enemies all over the place and I end up dying so much. Still making progress but it feels slow and tedious. Also seeing a bunch of models from Diablo 2 in it feels strange.>>2265762This is true. UOGamers 15+ years ago just had straight up bots in the duel pits, archer bots hiding in random places stacked on top of each other one shotting people as they ran by, people using auto cure and auto heal, people leaving dead characters at dungeon entrances to act like cameras. The programmer for the server was making characters to cheat on as well. Was kinda crazy how seriously people started taking it and cheating as much as possible. Even on the official servers it's a common complaint about how many cheaters and bots there are. Just people desperate to win at any cost who freak out if they ever lose.>I was lucky enough to play it for a bit as a child when it still had sovl and maybe only like 1% of the population even knew how to macroI played official until AoS and quit soon after, then played free shards until it became apparent everyone was cheating. I really liked the smaller free shards before then. A lot of them were just doing fun stuff and not trying to be like official. Same thing happened with some other MMOs where all the private servers started being just like official and just as grindy and trying to charge money. Sucks.
>>2266642Yeah I played a few of the smaller early private shards too, it was great.I know a lot of it was cause I was a kid at the time but idk it felt like most people back then genuinely enjoyed the adventure, joining a group and sailing around finding treasure and exploring, playing checkers in the britain tavern until someone fucked with the board lolThose were the days
>>2265546OK what do you really want aside from the alchemy and trap fixes? I'll try to squeeze a patch in.
>>2272288how about the invasion system ? that sounds spicy and fun af. and umm i think there are some patches regarding the shoppes (some are bugged) and some other systems.
Did anyone get into the M&M beta btw?
>>2272462The invasion system has to wait until I've checked all of my short term boxes for the EQ server. I'll try to get some of the bug fixes in tho
Adrullan has a public playtest starting on the 1st. Yeah I wouldn't have believed it either if I didn't see it announced on their website.
Experience the golden era of Ultima OnlineSet during The Second Age of Ultima Online - Lost Lands is an unrestricted, OSI accurate online game full of risk, reward, and endless adventure. Enjoy the freedom of customising your own skillset to become a powerful mage, merciless fighter, crafter, tamer, treasure hunter, or perhaps a dishonorable thief or murderer. Stake your claim of land and build yourself a home to live in, from small houses to grand castles in an open sandbox world.Brought to you by dedicated professional staff, Lost Lands is a full-fledged feature rich server and completely free to play. There will never be any in game benefit for a player who donates. We welcome all types of players to experience Ultima Online as it was during The Second Age of Ultima Online.Also there is a ton of extra content, automated pvp events, town invasions, and more. This is what UO should have been.https://uolostlands.com/
>>2276391>last update April 2023grim
>>2058808Yes
>>2276947We really don't use the website anymore to convey information. It is all posted on discord now. I will talk to the owner about putting updates/patches back on the site so it doesn't give people the wrong idea.
>- Loot items with a value >=50p have had their sell prices reduced. This is the beginning of an effort to reduce late game plat generation.>- Bridles no longer drop as loot.>Plane of Time Expedition:>- Removed all fail timers.>- Progress persists as long as the expedition does.>- Expedition duration increased from 12 to 48 hours.>- All doors in the first arena are unlocked so players can freely move to each phase 1 trial and complete them without leaving the zone.>- All mobs in non-dungeon zones have had their default aggro radius restored. Mobs in dungeons retain their halved aggro radius.>- Added an additional starting AA for the pet classes, since Pet Discipline is just a boring QOL AA. All existing characters who don't have these AAs were granted them.>Beastlord: Innate Run Speed 2>Enchanter: Permanent Illusion>Magician: Elemental Pact>Necromancer: Flesh to Bone>Shaman: Critical Affliction 2>- Elemental Pact's chance to not consume a reagent scales from 10% at level 1 to 100% at level 51.
>>2283685
well, it seems i have lost my old login informationoh well, it's RAT TIMEi wonder if i'll get stuck in that one castle town warp space, i never got past that and i'm sort of upset i dropped the game as i was starting to have fun with it
>>2285350>rat character>jewish surnamenice
>>2285350Based. If you give me one of your old character names I could recover your account for you.
>>2285350>i wonder if i'll get stuck in that one castle town warp space, i never got past that and i'm sort of upset i dropped the game as i was starting to have fun with itthe bottle island?
>>2285350What game?
>>2287882Look at the first post in this thread
>>2287897I've played EQ and I've seen screenshots of UO.That doesn't look like either game.
>>2289302That's clearly the UO paperdoll frame. Anyway, in this version of UO you can play as monster races.
>step out of starting cave>start wandering around while figuring out the controls again>stay clear of towns for the most part and just farm karma/stats>end up in some thick forest with a tamed ferret>enemies fucking everywhere>die from a dragon spawning on top of meon the bright side, losing all the starter gear has been a great opportunity to level up some of the weaker skills i started with, like fist fighting or druidism>>2285429duly noted for the future, though if i recall, i just started playing the game not too long before i decided to drop itit wouldn't hurt to start fresh and relearn, given the little progress i made before>>2285990i don't remember a bottle, just a star field(?) outside of the castle town's walls>>2285424unintended, but funny now that you've pointed it outi just wanted a rat with a name that sounds flimsy, if that makes sense>>2287882see >>2289439
I know I didn't
>Removed Translocate from Wizard bots' spell list.>Added potion merchants to every starting city. They sell the same potions as Conor McKegger in the Bazaar. Look for "Alchemist" on the find menu; they're in/around bars, brewing barrels or alchemy merchants.>Doubled the price of potions sold by the aforementioned potion merchants.HARDCORE MODE>Must be level 1 to opt in.>Death = delete. Nothing fancy.>Immortalize your run on the leaderboard. >Type !hardcore in-game.REMORT SYSTEM>Reach level 65 and speak to Xirion the Unending in Plane of Knowledge and he'll give you the option to start over at level 1 as a new class.>Your bots, equipment, inventory, faction, titles, skills, spells, disciplines, AAs, unspent AA points and skill practices are wiped. >Your bank is safe. Tradeskills are preserved. Your keyring and zone flags remain intact.>You retain your old class' starting AAs immediately at level 1.>At level 51 you reacquire all of your former CLASS tab AA ranks and half of your former ARCHETYPE AA ranks (rounded down, floor of 1).>For example, a Paladin with 17 ranks of Lay on Hands (CLASS) and 6 ranks of Radiant Cure (ARCHETYPE) remorts to Warrior. Once he reaches level 51 he will be a Warrior with 17 ranks of Lay on Hands and 3 ranks of Radiant Cure.>Retained AAs that aren't native to your new class can't be increased further.>There is a platinum cost of 100p per archetype+class AA rank purchased prior to remortification.>You can remort an unlimited number of times, but remorts level at increasingly slower rates: >Remort 1: 1.5x XP penalty >Remort 2: 3x XP penalty >Remort 3: 6x XP penalty >Remort 4: 9x XP penalty >Remort 5: 12x XP penalty and so on
Ultimanons, it's almost your time. Getting the remort system in was my main short term goal for the EQ server. I just have to finish balancing the Plane of Time expedition then I'll start patching the UO server. When will I ever actually get to PLAY on my own servers? No one knows.
Changed the remort XP penalties>Remort 1: 25% XP penalty>Remort 2: 50% XP penalty>Remort 3: 75% XP penalty>Remort 4+: 90% XP penalty
>>2295656zamn
Ultimanons, I'm working on the first patch now. A lot of Tsai's balance changes are focused around his server being a more grounded, proper MMO-type server. I agreed with him that the power creep in AoA was out of control, but I think it was tamed enough in base Memento, so I'm not really interested in nerfing players more. I'm combing through his changes for fixes that apply to FoA. A lot don't. I did yoink his player trap and alchemy changes/fixes.As far as new systems go, I'm focusing on world reactivity. In addition to the dungeon invasion system, I'm going to adapt a servuo system that adds a lot of random encounters to the world.
>>2296028I would love to see some changes like a more detailed NPC behavioral AI. But i guess it would be an autistic amount of work.
>>2296047Yeah I'm not that autistic. Also I added channels for the UO server to the SoloQuest Discord if anyone's interested.
The dungeon invader system is live on the UO server. >When a player is in a dungeon, there's a chance a red NPC will spawn near their location and hunt them down. >I'm not going to explain exactly how the system works, but for each player it should average out to 1 invasion every 4 hours spent in dungeons. >After an invasion you can't be invaded again for 1 hour.>The player being targeted receives thematic messaging when the invader spawns in the dungeon.>The invader's stats, skills, gear and loot scale with the player's stats and combat skills.>There are several different skill and gear templates for the invaders.It really adds to the suspense of dungeon crawling, capturing some of that fear of PKs on a typical UO server. They'll even taunt you while you fight and celebrate if they manage to kill you. Not to pat myself on the back too much, but it's a pretty slick system.
>>2303382This actually sounds awesome
>gayscrets working on a new everquest game with daybreakyeah he 100% tattle taled on THJ, lol.
>THJ devs are making their own MMO>called Hollowed Oathuh did they misspell Hallowed?
>>2045158>don't blaspheme christI sure fucking hope that was their idea of a joke. >3 playersyeahhhh....
>>2080918City content, quests... and COMPLETELY rewriting literally every single line and space of code relating to how stats work.
>>2130645Shams are extremely weak early levels like that. Your dots will suck till your 50s, especially if you're playing on some hardcore neckbeard historical reenactment like p99.Pacify is how you split camps. And shams don't get pacify. So you have to root pull to split. Then pray you can land a second root before you're beat too badly. Alternatively, send your pet in to pull, then quickly root targets to space them out before they kill your pet and come for you, then root rot all of them down. Each time you root a target, pull your pet back so he's not tanking the rooted one while you continue root parking.Shams do not facetank if they can help it. Facetanking is a desperation maneuver against slowed targets, only. You root rot. Period.
>>2130913Nagafen / Vox level cap is 50 or 52. As long as they're still red to you, they won't boot you. If they turn yellow, they banish.
>>2308494>singular theyChrist is King, tranny
>>2182110https://www.everquestlegends.com/home
>>2202169Such an easily verified bullshit attempt. Perky is indeed a boxbot fest. There's no reason to play there and it isn't actually multiclassing at all. It's just bullshit grift the whole way, and you're part of the problem.
>>2308520>mentally ill man in a dress is lead director>same mentally ill man who rage leaves his own discord multiple times a month during his mental break downslmaooooooo
>>2203430It's a lot like how ProjLaz talks big game but it's a known fact that they have never in their history had more than twenty people actively playing there simultaneously. The unlimited boxing issue in the Emu community is such an insidious cancer.Absolutely fucking refuse to tolerate that horse shit any more. I compiled a list of all usernames and known character names on all the boxing-allowed servers. And I wrote a script to automatically check against the blacklist on every game I play. You'd be surprised how often that trash pops up. And it's just dramatically improved my experience playing online games.
>>2308528It's pretty fucking funny that they just straight up copied THJ after absolutely tarnishing their reputation (right or wrong) with the players they're now chasing with an official THJlike server. If this was their plan, why not just come to some kind of arrangement with Aporia and Cata without the lawsuit? It would've played far better with their potential customer base. Daybreak really is incompetent.
>>2308494It's a solo tuned server with corpse runs, XP loss, travel time, and no instancing. It's about as niche as you can get for an EQ server. Also, no multiboxing to pad the player count. I never expected it to have more than 20 players and if it ever did explode I'd throttle it to 100 max. But yes, there will be no blaspheming Christ on or in anything I own. Faggot.
>>2308597>Faggot.do you think jesus likes these words
>>2308661Yes.
>>2308597based
>>2308528>>2308555birdnose is trying to chase riches after he saw how much money the thjews made. thankfully im not getting involved in anything his claw has touched
>>2308661Please, you must understand. Pedophiles (the majority of those who fall for desert tribe death cults) cannot stop thinking about homosexuality and literal gay sex.
>>2308661>>2309157He's just doing it ironically.
>>2311306zir, this is an everquest thread
>everquest legends not only requires a sub but you have to also purchase the game to playkek is birdnose jewish or something? not even the tlps required you to buy anything beyond a sub
>>2314611he references it as "his game" also like he made everquest lolguy is a clown
>>2314611AND microtransactions>Will there be microtransactions through an in-game marketplace?>There will be cosmetic and utility items offered for sale in game, which in no way impact power. For example, we will include xp potions, and some special new items that can be used to customize your character.I was already not playing because of the troon, but now I'm not playing even harder.
>>2314842its not even his idea, let alone game lmao. hes such a talentless grifter whos own server wouldnt even be playable without the dev who made zeal>>2315201the people defending it are fascinating too. im in the same boat as you because secrets is so incompetent that id make a better game dev and i have 0 knowledge of the industry. i definitely dont plan on playing it either
>>2315475yeah he's a jokequarm wouldn't have even did well if he didn't piggy back off of P99 he originally advertised on the P99 forums, the thread eventually had to be closed by P99 GMs who saw what he was doing but by then the damage was done.thread was massive and multiple pages long I want to say it was like 50 pages?covers a lot of the scummy shit he pulled like taking 20k in donos to mutilate himself and giving away a fungi tunic secretly to the top guild GM (faceless) during vanilla era for "reporting a rogue GM" which was funny because prior to that he yapped about every little thing on the server loudly everywhere but having a rogue GM outed and giving away one of the most powerful items in the game in vanilla era was kept hush hush until someone inspected the faceless GM randomly.
>>2303382Server anon, are your server files available somewhere? I like to hoard Ultima Odyssey versions for preservation and your fork is cool
>>2315988You played on the original /vm/ server, right? Nice to see you. I've yet to host the server files anywhere and I probably won't unless I take the server down for good.
>>2316236Yeah I was around when you first started up the server. Exploring the seas alongside Terry Davis. I've been mostly playing offline now but kept visiting these threads.Understandable, keep up the good work
>>2316704>Yeah I was around when you first started up the server. Exploring the seas alongside Terry Davis.Kek, i would really pay for an art commission of that scene. Sound epic af.
Random Encounters are live on the UO server.>While traveling in the overworld and some cave regions there's a chance for players to trigger random encounters.>There are various hostile encounters including bandits, undead, orcs, and much more. >In addition there are a number of traveling NPCs you may come across, including:>Merchants: fully functional vendors of all types who you may buy from and sell to. More nefarious types will find them juicy targets as well.>Pilgrims: simple peasants traveling to a town for various reasons.>Hunters: woodsmen making their way back to town with their haul of hides and furs.>Wounded Adventurers: injured adventurers limping back to town after an ill-fated dungeon expedition. Again, more nefarious types may find they have some valuable loot on them.>Bounty Hunters: instead of going to a town, these men have tracked their latest bounty to a dungeon and are on their way to claim their head. If you follow them to the dungeon you could aid them...or their quarry.>Fleeing Villagers: villagers fleeing from a threat. Keep heading in the direction they're fleeing from to investigate.>Traveling NPCs will actually path across the overworld to their destination.
>>2318625holyshit that sounds kino. I dont have time right now, but i think i will try to jump in by Thursday.
>box price>sub price>with p2w mtx Damn they are really just milking these retarded boomers for all they are worth huh
>>2320006I'm interested in trying this multi class system.Ideally the game launches successfully, I'm able to play it for a month, then it crashes and burns because of birdnose's narcissism and he gets exposed as the fraud he is.Then we get a new p99 server
>>2320075So after all your shit talk of the troon in this thread for literal years you're going to give him money because you can't resist consooming? That's just pathetic, man.
>>2320101Kek that weren't me.I was the one saying that I liked the jboot thing on Project Quarm.
>>2320075im gonna wait it out until it reaches pop and then just enjoy going through everything in 1-2 months if it looks decent. if you play at launch, youre likely going to be bored after 2 weeks of running sky over and over. youll also have to deal with the server being unstable because lets be real, its not going to be a smooth launch
>>2320777If I get bored I'll just stop playing
>>2045158>Don't blaspheme ChristBased
>Everquest legends is gonna have cosmetic mtx, is a separate game run by an insane trannyWhen the guy running it performs his personal end of service is Daybreak even going to try and keep the servers up?
>>2324194the whole thing is just a short term cash grab anyways. besides its not like they need birdnose to keep it running. they'd probably be better off without him
>>2320006Funny how birdnose waited to push it the month after M&M launch lolsneaky little faggot he is
>>2324751jokes on him because m&m is not launching this year unless having no content is part of the plan
A lot of people are mad about the cash shop. Hopefully enough to make it fail. Doubt it tho, urge to consoom is too strong for most.
>>2324959For me, part of going back and enjoying EQ is locked into that aesthetic, having an insane tranny run the cash shop will mean absolute dogshit like wood elves running around with cat ears. Fuck that.
On the bright side, the EQL client could prove to be very useful for the emu scene.
>>2325142This.And who knows what kind of woke fanfiction custom content he'll try to add.I noticed in Quarm he changed "Consortium" back to "Gypsy". I assume it was Daybreak twisting his arm about that shit, so we'll see what happens in EQL.
>>2325149theres no way birdnose will let emu use it freely. he'll say they are stealing the IP (even though he stole the IP for many years and continues to do so)
>>2324828Well you know what I mean early access, come on litle lad use your brain it might as well be "launch" they're charging money and nothing gets wiped anymore.I personally feel like it's too early and they should bake at least for another 6 months-year but whatever.
>>2325781it is too early because the game has no content and the classes are so identical to everquest that they may as well be placeholders. warrior is different but thats only because they just took a bunch of abilities from wow instead
>>2325800the foundation is pretty damn good and don't be so disingenuous there is content, far better than vanilla EQ but yeah classes definitely need to be focused on.as a EQ vet I don't mind it but I don't think people want to play and just reuse the same handful of abilities for 60 levels like EQ>play SK>every new tier of spells is just the 3 pets, a dot, lifesteal>rinse repeat until 60
>>2325810the devs themselves said only 20% of the game is done. the rest of it wont be finished if they release the game this year
SoloQuest looks great. I enjoyed trying to make solo play work in P99 a long time ago and it was fun but a huge pain.
>>2325816gameplay and foundation wise the game is complete which is a direct quote from the devsoverall missing zones and races is where it's "20%" done, I keep seeing boomers twisting this around.
>>2045158The MEGA link isn't working for me
>>2326812It was updated since that post. You have to use the link in the Discord or eqemulator server page. https://mega.nz/file/nIYQiZCQ#0fK628msilxpAX1t_TefMNSxzb2K8qL2IOXQWt6injQ
>>2326817Thank you!
>obligatory threadshitter who acts obsessed for well over a year with quarm's transsexual server owner admits he would buy the official EQ product made by same aforementioned transfag to "try it out for a month"every fucking threadshitting newfag who came here in the past 15 years is such a hypocritical bitch.>>2274226This is currently active but you need to be on windows 10+.
>>2326850the "official eq product" was made by the thj devs, though.birdnose doesnt own eql anymore than a sharecropper owns the land he works on
Dev Anon, can you implement some of the new UO memento changes? Im really interested in the bard changes and monk changes.
Fucking hell, i forgot i lost my account credentials for my UO account
>>2327002Yeah. Right now I'm going through all his player buffs back to July last year and adding them.
> Changes> - System - Added Dungeon Invasions> - System - Added Random Encounters> - Ability - Mortal Strike now prevents mobs from cheating death> - Craft - Crafted Runebooks now have much more charge capacity> - Craft - Harpoon rope can now be crafted in a batch> - Craft - Jewelry can now be exceptionally crafted> - Craft - Ranger Armor and Hide Chests can now be enhanced> - Gather - Reduced skill required to successfully gather Sand> - Gather - Mining for Sand yields twice the amount> - Item - Acidic robe cooldown reduced to 10 minutes> - Item - Beeswax now costs 200, down from 1000> - Item - Consecration stones now last 4 hours, up from 1 hour> - Item - Dough now weighs 0.25, down from 1.0> - Item - Elemental spellbooks can now roll slayers> - Item - Harpoon attack speed is now 4s, down from 5s> - Item - Harpoon weapon abilities are now less off-meta> - Item - Instruments can now roll slayers> - Item - Jars of wax are now more effective on instruments> - Item - Mixtures can now be placed into Alchemist Pouches> - Item - Pants and Leg Armor can now both give resistances> - Item - Reduced weight of bottles and jars to 0.5 stones each, down from 1> - Misc - Fishing poles dropped from sunken ships are no longer basic wood> - Misc - Hit Point Increase attribute is now uncapped, up from 25> - Note: Max Health from stats + equipment is still 325> - Misc - Self-res delay reduced to 10 seconds, down from 30 seconds> - Misc - Stat gain cooldown is no longer reset during Training and Harvesting activities> - Misc - Swing Speed Increase on non-weapons increased to 1-5, up from 1-2> - Mobs - Players are now immune to peacemaking for 30s after it ends> - Pets - Hitting level 10 on pets now provides 5 traits instead of 2> - Pets - Pets will now auto-bond every time they level up to 3 or higher> - Settings - Gold cut rate increased to 35%, up from 25%
> - Skill - Alternative Seafaring tasks can now provide gains up to 125 skill, up from 50> - Skill - Campfire cooldown is now 3 minutes, down from 10> - Skill - Cooking now increases the chance to boost the amount of reagent drops> - Skill - Ninjitsu is now 1.5x more likely to gain> - Skill - Minimum Provocation skill required for attempts is slightly lower> - Skill - Poisoning skill now reduces the chance of consuming poison charges for weapon abilities> - Skill - Poison damage ticks vs untamed mobs can now grant poisoning skill> - Skill - Drinking poison potions can now grant poisoning skill> - Skill - Provocation success cooldown is now 6 seconds, down from 10> - Skill - Provocation no longer sets cooldown when failing to select a 2nd target> - Skill - Provocation is now 1.5x more likely to gain> - Skill - Stealing cooldown is now 1s, down from 5s> - Skill - Tasting now increases the chance of higher tier potion drops> - Skill - Tracking is now 1.5x more likely to gain> - Skill - Tracking bonus for Ninjitsu now builds twice as fast
> - Spell - Bard songs no longer require an instrument to be equipped, only in your backpack> - Spell - Most bard songs can now be cast while moving (regen songs excluded)> - Spell - Bard song cast times dramatically reduced to 0.5 seconds (regen songs unchanged)> - Spell - Faster Casting no longer affects bard songs> - Spell - Buff and debuff song durations now cap at 2.5 minutes> - Spell - Army's Paeon healing now scales smoothly with skill instead of hard breakpoints> - Spell - Mage's Ballad mana regen now scales smoothly with skill instead of hard breakpoints> - Spell - Mage's Ballad cast time reduced to 5 seconds, down from 6> - Spell - Foe Requiem damage increased by 50%> - Spell - Foe Requiem now deals true damage instead of split elemental> - Spell - Foe Requiem damage now reduces based on range> - Spell - AOE damage spells are now reduced to a minimum of 50% damage when hitting more than one target> - Spell - Blade Spirits and Elemental Fiend now have a shorter cast delay> - Spell - Curse now reduces elemental resistances for Monsters by 10> - Spell - Death Strike now applies a mortal wound to the target> - Spell - Focus Attack is now usable with ranged weapons> - Spell - Focus Attack is now usable while holding a shield>> Fixes> - Misc - Swap price of Lesser and Greater mana potions> - Mobs - Casters are now aware when Players can Reflect their spells
> Changes> - Item - Added tiered runic tools as Shoppe rewards> - Misc - Larger boats now travel faster> - Misc - Boat movement is no longer blocked by corpses> - Misc - Dramatically increased the purchase price of larger boats> - Skill - Seafaring skill now affects boat travel speed> - Shoppe - Players now earn reward points from fulfilling craft orders> - Shoppe - Reward points can be spent on unique items per trade skill> - Shoppe - Completing customer jobs and orders now grants Mercantile skill checks> - Shoppe - Gold, point, and reputation rewards are now tuned per trade skill> - Shoppe - Order reward values now scale based on item resource and exceptional quality> Fixes> - Misc - Fix crash when a magic carpet is drydocked while someone is in the Lower Deck
>>2333323>>2333328>>2333337>>2334085whoa
>>2327013I lost mine long ago too, would have liked to log into the real game at least one more time.It was also attached to my moms old first ever email which she lost so it's super lost
>>2334740If you at least remember what the email was then customer support might still help you recover the account. If you can give them some information like that and some billing stuff proving it's your account they'll generally still help you recover it.
>>2334915I do still have my original cd and cd key that might do it but even the account name is fuzzy in my memory its been so longMy mom created it for me when I was a child back in like 2002
Live UO is doodoo. Don't even waste your time.
Holyshit the gem of immortality quest is such a chore.
>>2335073and i cant even remember the dungeons where the shadowlords are at.
>>2276947Ok I got the admin to start posting patches to the website again. So every new patch will be on the site now.
>>2335024Official UO sucks but New Legacy was decent enough to keep me playing for a while. It got rid of a lot of the crap that UO never really needed like everything having so many random stats.
I'm seriously depressed.EQL is gonna be a bunch of bullshit.All I wanna do is chill in classic with a leveling population and be excited when I find some bronze armor.
>>2334085>> - Misc - Larger boats now travel faster>> - Misc - Boat movement is no longer blocked by corpses>> - Misc - Dramatically increased the purchase price of larger boats>> - Skill - Seafaring skill now affects boat travel speedThis is awesome.
>>2336301M&M's new closed beta patch gave me renewed hope for the game, tons of polish.
Food and Drink buffs introduced on the UO server.>Eating crafted food grants a Food Satisfaction buff that increases HP regeneration.>Drinking crafted beverages grants a Drink Satisfaction buff that increases mana regeneration.>These buffs ignore the HP/mana regen from items cap.>Food Satisfaction tiers: Measly (+0), Meager (+1), Appetizing (+2), Delectable (+3).>Drink Satisfaction tiers: Bland (+0), Refreshing (+1), Invigorating (+2), Exquisite (+3).>Satisfaction tier is based on the Cooking skill required to craft the item.>Satisfaction buff base duration is 45 minutes, scaling up to 90 minutes with Tasting skill.>Eating a higher tier food or drink upgrades the current buff to the new tier, same tier refreshes the buff, lower tier has no effect.>Ingredients/Preparations always Measly/Bland.Changes>System - Added Food/Drink Satisfaction Buffs>Craft - Cooking recipes overhauled>Craft - Crafted drinks introduced. They satisfy Thirst instead of Hunger>Craft - Crafted drinks have multiple sips per bottle: normal craft gives 2-3, exceptional craft gives 4-5>Craft - New crafted drink: Lemonade (Cooking 60)>Craft - New crafted drink: Carrot Juice (Cooking 60)>Craft - New crafted drink: Spiced Cider (Cooking 80)>Craft - New crafted drink: Ambrosia Nectar (Cooking 100)>Craft - New crafted food: Garlic Bread (Cooking 60)>Craft - New crafted food: Hearty Stew (Cooking 60)>Craft - New crafted food: Stuffed Bird (Cooking 80)>Craft - New crafted food: Meat and Cheese Bread (Cooking 80)>Craft - New crafted food: Honeyed Roast (Cooking 100)>Craft - New crafted food: Grand Feast Pie (Cooking 100)>Craft - Wooden Bowl of Corn can now be crafted (Cooking 10)>Craft - Wooden Bowl of Carrots can now be crafted (Cooking 10)>Item - Beeswax now costs 500, down from 1000>Item - Jar of Honey now costs 300, down from 600>Mobs - Can now teleport in more places (Boats, Dungeon Time, etc)>Spell - Foe Requiem skill requirement has been reduced to 50, down from 80
damn serveranon out of nowhere with these huge patches. I'll come back soon. maybe it's time to advertise on /v/ again?
Where can I find info on how the SoloQuest bots work? I'm new to EQEmulator and EQ in general.
Holy shit Luclin is sooooo baaaaad.Everyone says the music was "forgotten" for the official release. Well, after listening to it for 30 seconds I can see why it was "forgotten".I just love how the expansion turns the mystical Wizard Spires into glorified bus stops. It's so *cool* to be chilling in the mysterious North Katana Spires after a day of fightin, only to be transported to the Nexus with that God awful music..And then if you go to Shadow Haven it's even WORSE.Not to mention the obvious errors. The zone from Nexus to the Netheriebian Lair doesn't match. The zone from Shadow Haven to Paludal caverns doesn't match either. WTF?
>>2337676It's feast or famine with me.>>2337756https://docs.eqemu.dev/server/bots/bot-cheat-sheet/baby patch>Skill - Poisoning now provides passive resistance to being poisoned, scaling up to 50% at 125 skill>Spell - Gentle Touch now has a 2.5s cast time, down from 3s>Spell - Quivering Palm now has a start/finish message
>>2338776>Skill - Hiding has been rewritten>Out of combat gains are now capped to 100 skill>100 skill is required to attempt in-combat hiding>Grandmaster+ will now attempt to Stealth when hiding succeeds>Skill - Stealth cooldown after using Backstab or Surprise Attack is now removed
>>2338086yeah luclin was the beginning of EQs downfall>garbage new models>garbage zones>garbage new race>garbage new itemization>garbage AA system>garbage traveling system>garbage music
>>2339186Is the AA system really garbage? It's just hilarious to me that the method of travel to the moon perfectly highlights the degradation of quality: in a flash you go from the classic old world zones to the shitty Nexus, and then from there it just gets worse.
>>2339422I prefer the AA system from EQ2 where you can work on it even at low lvls, nice little incentive to lock it and grind low lvl dungeon loot etc.at least early on in the game it really helped the journey aspect of it, just lock exp and enjoy exploring everything while still gaining player power.
>>2338919Huh spamming hide was my crutch early game.
>>2339186i like the luclin music but its definitely missing that charm that the original game had, much like the player models>>2339422i think aa's could have been stream lined a little better. there were a couple that really changed how your class worked and then you were grinding for miniscule upgrades most of the time after that. two or three expansions later and the amount of aa's had completely gotten out of hand.i imagine anyone trying everquest for the first time would be completely overwhelmed by the 50 page list of aa's before they are even max level
>>2340684>50 page list of AAs in Omenswhat? most of them were just upgrades. it's a pretty simple system that added much needed depth to the classes.
>>2340686>omensim referring to the current version of the game 25+ expansions later
>>2340689>two or three expansions later and the amount of aa's had completely gotten out of hand.
>>2340754Ok so the anon made a little flub. Not a big deal.Point is it was obvious the system was not sustainable after a couple of expansions.
Let's get some EQL predictions going:>Horse cosmetics. This is why they are teasing adding in horses >Class/Race swap tokens. This is why you get the third class so soon (at level 10). They want players engaging with the swap system ASAP to create demand for tokens
>>2342111Predictions for the Micro Transaction shop, that is.
>>2342111>thj, but worseno need to call me a prophet, its merely pattern recognition
>>2342111yeah sadlyand there's a big line of loser old dad boomers waiting to paypig it up just so they can solo the entire game alone
>>2342111Not a micro transaction but...>body type 1>body type 2
SoloQuest patcherino>Removed the book to Plane of Knowledge from Field of Bone.>Increased Origin recast time to 2 hours.>Added Augmentation Distiller XIV to XVI to the augment merchants.
go watch portal ^_^
Ranged weapons were creating orphaned items every time they were fired, which built up massively over time and severely bloated the save file. Fixed the issue and deleted the orphaned ammo, which brought save times down from 1.1 seconds to 0.5 seconds.Fixes>Item - Orphaned projectiles are no longer created when using a ranged weapon
Changes>NPC - Necromancer guildmaster now sells witch reagents>Skill - Discordance has been reworked >Reduces Resists and Skills (stat reduction was removed) >Utilizes a rolling duration, so it can be spammed on the same target >Duration increase is now 10s for success and 4s for failure
>>2345407>Reduces Resists and Skills (stat reduction was removed)w...why? why would you nerf so much a skill that is such a pain in the ass to lvl up? Also, if it reduces resists, wouldn't that make the resist reduction bard songs redundant? or do they stack?
>>2345884It already reduced resists. It's much easier to level now because you can spam it on the same mob. This is a Memento change from last year that I missed.
>>2345923Do the reductions stack with the other bard res reduction songs?
>>2345932Yes that hasn't changed
>>2345946Any chance of getting a monster encyclopedia item or something on ultima online, so i know where to train my skills? :-c
>>2345946Also, there is something extremely wrong with the food system, i ate 10 cheese, and 20 seconds later im starving to death.
>>2346206I introduced a serialization error for about a day that resulted in FillFactor being set to 0. Buy/craft new food.
>>2346243oh, ok
>>2346197maybe even making it so, you only unlock information about the monster after killing, taming and or using musician skills on it.
>>2346197>>2346283I'll throw it in my idea hat.
>>2346311>idea hatIs it a literal hat?
>>2346861Yeah
>>2346197There is a monster encyclopedia ingame, some rare drop.
>>2348063Ah right the Monster Manual.
>>2348063oh wow, what kind of information does it contains?
>>2348223You use it on monsters and you get all the info Druidism gives you for animals.
>>2348223>>2348472I think there are two of those. One of them also shows a lot of the enemies as pictures in a book (with info?). Or it's the same thing. Its been a while.
>>2338086>>2339186luclin was shit but PoP was good
>>2349884desu luclin was mostly shit because of all the hp bloat. says a lot when plane of time bosses still have less hp than aten ha ra. while clearing trash is a significant portion of early everquest raids, it really dragged on in vex thal compared to places like ntov in previous expansions
>>2350278yeah VT is a dogshit raid zoneeven stuff like emp you can clear a third of an elemental plane in the time it takes to do that one encounter
>>2277001Nyo
The invasion and the random adventure events feels so good.I saved some peasants from a party of orcs.And i got invaded by a knight while delving the morgain's inferno dungeon. Both enemies were extremely weak (for my lvl), but still, felt good.
SoloQuest updates:>Removed the book to Plane of Knowledge from Field of Bone.>Removed the Pathfinder/Collector task giver NPCs in the starting zones.>Supplier NPCs renamed to 'Quartermaster x.' These are the NPCs in every starting city/poknowledge that sell tradeskill items.>Sage NPCs renamed to 'x the Scryer.' These are the NPCs in every starting city/poknowledge that tell you where you can find a particular item/spell.>Increased Origin recast time to 2 hours.>Added Augmentation Distiller XIV to XVI to the augment merchants.>Halved stun chance when mobs attack a player from behind.>The ^applypotion bot command now works for all potions and all bots, not just Rogue bots with poisons. Level and class restrictions still apply.>Noob armor questline weapons have had their dmg/stat scaling set to 70%.The weapons awarded for completing your race/class noob armor quests have an expansion scaling mechanic which increases their dmg/stats based on the server's expansion, starting at 60% in Classic up to 100% in PoP. This server has personal account based progression, so it never made sense to leave them at 100% scaling, as nothing else really compares in Classic zones.>The server now supports classic spell effects and the necessary files are now included in the server client files zip, which has a new link: https://mega.nz/file/ORpwmSza#o-mRMkGC0Hj0SXIedzSHoxFkJ_T4mvdUNLqxSz0ykng >Existing players can just download this zip and extract it into their client folder: https://mega.nz/file/HZplySDS#cFAz0xGSXvBvSzfV_390If1ENLGjnIvolhQqL-cVvnU
>>2293676>REMORT SYSTEMSo the remort system is kind of like multi classing? But just for AAs? What happens to AAs that are specific to certain abilities on the original class that no longer exist on the new class?
>>2368679>So the remort system is kind of like multi classing? But just for AAs? Yep.>What happens to AAs that are specific to certain abilities on the original class that no longer exist on the new class?Like say backstab specific AAs for a Rogue who then remorts to a different class? They won't work.
>>2368686i guess that's mildly interesting
>>2368300>>The server now supports classic spell effectsbased.I haven't played in a hot minute but I think this will bring me back
>>2367772Thanks for the feedback and I'm glad you like it, but total tamer death desu. The dungeon invaders are supposed to ignore pets and stay on the player. Did he do that? I didn't actually test that part.
>>2370464He did, and thats why it actually felt so easy to beat. I just juked while asked my pet to shred him. But even so, felt extremely weak, maybe its stats are not scaling with the dungeon difficulty level.
>>2370712They're supposed to scale to the player they're invading. I definitely need to increase scaling for tamers.
>>2370729>They're supposed to scale to the player they're invading. I definitely need to increase scaling for tamers.nonono, tamers already feel extremely micro intensive against bosses (since bosses scale with the pet number apparently and have a shitton of HP as result), also, overall the bard "buffs" feel like a nerf, since i the duration now is really really low (but may be because im a shitty musician).Anyways, what i really meant, is that the invader felt waay weaker than the mobs at the dungeon.
>>2370733Boss HP scaling is based on the strength of your (non-summoned) pets, not necessarily the number of them. So yeah when you have 2 Wyrms HP scales a lot. There's an MOTD post in-game that breaks it down.Anyway, as I suspected invaders weren't scaling properly for tamers. Should be fixed now.
>[REMORTS] Fixed overlapping cooldowns for unrelated cross-class AA abilities.>Added the missing ward pets for the Druid AA ability Nature's Boon ranks 9-11.>Bard starting AA has been changed from Jam Fest 1 to Harmonious Attack 3.Existing Bards below level 51 have had Jam Fest swapped for HA3.Existing Bards level 51+ have been granted HA3 if they didn't have it.>Added Tiny Dagger to merchant Hanlore Escaval's inventory in South Qeynos.>Added Sharpening Stone to merchant Mar Sedder's inventory in South Qeynos.
Who is going to actually pay an upfront price and then a subscription for EQ Legends?
>>2371852low impulse control millennials and gen xers who only know consoom
>>2371852I was going to check it out for at least a month, but every new dev update makes things look grimmer and grimmer.Probably just gonna skip this one and wait for a new proper emu server.In the mean time I'll play on SoloQuestâ„¢
>>2371852It's hard enough to ignore that nagging feeling that you're wasting time playing EQ even when you're doing it for free on a private server while going at your own pace. Having to pay for the opportunity to work the grinding wheel and feeling obligated to make the most of your subscription time sounds genuinely horrible and I couldn't imagine the type of person who would do that.
>>2371861Indeed>>2372192Yeah I don't see it looking great. I understand THJ was a novel experience of the game, but this isn't it. >>2372502It's hard enough to ignore that nagging feeling that you're wasting time playing EQ even when you're doing it for free on a private server while going at your own pace.Well fucking said. I do not see how both an upfront price and sub is sellable. $20? One time for a steam copy? Sure I'll bite.I run a local server for my friends and I to direct connect thru hamachi and I do it with a 25w protectli server running Ubuntu. I can't carry more than 6 players, but the machine running it is tiny, its not an expensive game to run.
>>2372744>Yeah I don't see it looking great. I understand THJ was a novel experience of the game, but this isn't it. I never played THJ so the multiclassing intrigues me. But what doesn't intrigue me is the focus on solo-ability and instances. I follow the crowds. It's why I played on Quarm when it launched. And it's why I'm interested in EQL. But I don't see the point if everyone is just going to silo themselves into their own private worlds.
>>2372884Instancing is super gay. Just like Secrets.
>>2373102EQL is going to have even more instancing than Quarm. You'll be able to instance everything.How am I supposed to chill with a group in the CB throne room like that?I don't mind soloing on SoloQuest because it wasn't made to attract hundreds of players, but EQL is probably gonna have a ton of peeps. It's grossly irresponsible to have access to a large player base, but then allow them to solo.
>>2371852I don't trust gayboy secrets and I don't play EQ to be a anti social outcast loser (solo the entire game) so I will not touch it.But it's funny seeing the people who are overhyped for it, usually it's very ugly 30+ millennial loser men who make youtube videos filled with generic AI music and art.
They are already walking back the soloability of the game, based on the language they are using you actually are going to have to group to get bis items. Very bizarre backpedal.
>>2373869still a lame idea, you can change classes and buy tokens to change your race whenever you wantso zero personal player identity every boomer will just have minmax templates even if its a 000.01% dps increase switching to ogre for a melee heavy fight etcat that point just download a emulator package and make yourself a demi god GM on your own server.
>>2373869>based on the language they are using you actually are going to have to group to get bis itemsGOOD But the other problem with instancing is you'll never run into other random people. You'll just end up forming a group then going into an instance. I like see/hear other groups. Hopefully the instancing has some kind of limitations.>>2374177My only priority is to play on a server where classic content is relevant with a leveling population. P99 and Quarm are too mature.TLPs move too quickly. There is no point to farm gear in your 30s for example (and all the krono rubbish)
>>2374216>Hopefully the instancing has some kind of limitations.Based on their own design decisions (picking your own difficulty) it can't. Everyone will be in their own instance, friend. It'll be more like a lobby matchmaking game than an MMO.
>>2374218> it can'tYes it can. Make it so instances don't respawn and give them lockouts. We'll see where things land in July. Ideally I'll get in the beta so I can sort of gauge if this stuff will be a deal breaker for me.
>>2374235I hope the mentally ill troon comes through for you, bro.
>>2374242He doesn't really have to do anything though. Like with Quarm, he's just a steward of other people's ideas/work. The bigger issue is how much modern MMO "QOL" slop makes it in, and that would be the case regardless of Secrets involvement.
>>2374277Except now instead of just freeloading off of his work, you're putting cash directly into his greasy pocket.
>>2374277yeah I'm willing to bet rogean is doing all of the actual worksecrets is a retard who can only edit pre existing tables
>Distillate of Antidote, Comprehension, Immunization, Regeneration, and Skinspikes now properly scale with potion rank and not character level.Previously and unbeknownst to me every rank of these potions cast the same spell that just scaled with your character level, making the higher ranks pointless. Now each rank casts its own version of the spell with a defined value.As such, you all need to update your spells_us.txt file for your client to recognize the new spells: https://mega.nz/file/7QRyzRbS#rj3k8SaGc1xoQWcnGNVOsuEuerrh5w0rtuQfY9qm8rk
Pre-Nerf Items>The following pre-nerf items now drop as loot:>Circlet of Shadow, Fungus Covered Great Staff, Guise of the Deceiver, Manastone, Mosscovered Twig, Rod of Annihilation, Rod of Mourning.>The following items have been reverted to their pre-nerf stats:>Deepwater Helm: clicky cast time reduced from 10s to 6s>Ornate Velium Pendant: unlimited charges>Robe of Living Fungus: +15 HP Regen>Terror Forged Mask: clicky effect is Call of Bones instead of Fear>Wurmslayer: Piercing, can be equipped in Secondary and Range slots.
>AA ability visual cooldowns on the hotbar and AA window are again displaying properly.,>[REMORTS] Unique cross-class AA abilities should functionally and visually never share a timer. Please report in bug-reports if you see otherwise.,>Unrest now has 4 locked doors (Magus, Bar, Hag Tower, Basement) just like Classic era TLPs.>50 Pick Lock requirement>Keys are a guaranteed drop from their corresponding mob
>>2378484>>Unrest now has 4 locked doors (Magus, Bar, Hag Tower, Basement) just like Classic era TLPsI've literally never heard of this before.
>>2378592It only happened during beta/VERY short period of time in live, so it's a little tricky to find more information on.
More Pre-Nerf Items>Box of Abu-Kar, Holgresh Elder Beads, Runed Fighters Staff drop as loot.>Donal's Chestplate of Mourning: clicky cast time reduced from 30s to 20s.Sleeper's Tomb>The Warders and Sleeper are back in the Tomb indefinitely.>The Warders are on a 22h (+/- 2h variance) respawn timer>The Sleeper remains asleep even if all 4 Warders are killed>Master of the Guard, Progenitor and Final Arbiter are their tougher post-Awakening versions with corresponding loot>Other post-Awakening mobs do not spawn
>>2371852the hundreds of boomertards glazing the project and labeling anyone who criticizes it as poor
>>2374634and I think the Zeal people too are involved.What exactly does secrets do around here? Causes it's not people skills.
>>2383623he grifts. for some reason people think hes this prolific figure in the community when all he does is coat tail off of other peoples hard work and ideas
New spells_us.txt file to bring out of era spell effects (melee augs, potions, poisons) in line with the classic effects: https://mega.nz/file/TUwyDCCY#rj3k8SaGc1xoQWcnGNVOsuEuerrh5w0rtuQfY9qm8rk
>>2045157EQ is virtually dead and it dies because Daybreak were too concerened with having compliant troons make their game than in having people who actually cared about it. Case in point EQ Legends is literally owned and run by secrets, a nigger who sold out because he didn't want to be doxed (he's already been exposed as a zoophile in the past). When he's not crashing out online and shutting down his Discord server etc., you'll find him stealing mods with Daybreak's permission and creating pay2win "private" servers infested with multiboxes and "competitive" guilds which are literally just antifa troons who larp out their anti-Trump fantasies on Discord/the game (this is a thin in Quarm).
The klicnik drone bile drop rate is killing me
>>2385022I'm glad you posted because it wasn't in the klicnik drone loottable. It's added now. The Allakhazam page for it has a couple decade old posts complaining about it never dropping then so I guess emu adopted that issue.
>>2385046That's insane, thank you! I was getting worried with how long it was taking to find even one, and the Allakhazam page had comments talking about how hard it was to find so I thought it was just unfortunately rare. I really appreciate it
been playing soloquest and befallen is kicking my rogue ass. finally get into a groove and oh look feared by a necro behind a fake wall into a group of ghouls and dead. they don't make games like this anymore, timmy.
>>2386749Welcome to the Caribbean!
any other noobs wanna play with me on p99 green? I have like less than 5 hours played, still learning controls n stuff, using the wiki a lot. I don't really know what class I wanna play, kinda torn between paladin, ranger, shaman, wizard.... I really like playing bottom tier, jack of all trades, hybridy classes.
>>2388030>p99Have you tried self flagellation instead?
>>2388030I think Shaman is fun. If you don't find anyone to play with, p99 will be brutal. I am really enjoying SoloQuest for thag reason
>>2045157>LanternEQ shut down earlier this year out of fear of C&DNOT FUCKING FAIR BROSI was hoping for the daggerfall unity of EQ with mod support and cross platform play.i would've made a review for it in a heartbeat.
>>2388748Aporia and Cata's greed had grave consequences for this community. Worst of all being the legitimization and enriching of the troon.
>>2388586It really is a masochistic experience. Give me P99 with 3 times the XP rate and maybe I'd play it. I like everything about classic EQ except the insane grind that only worked at the time because the Internet was a novel thing and people would chat it up while grouping. Aint no one got time for that shit now.
>>2388748wtf that was literally the only team working on something EQ related that was actually doing something amazingsecrets is such a faggot loser
>>2390667>because the Internet was a novel thing and people would chat it up while groupingthose were the days
>>2384058EQ died because they catered to hardcore speedrunning niggers.>power levelers run rampant>you can no longer use ANY in game channels because its just full of constant powerleveler spam>you can no longer level in sola, solb, chardok, velks, the deep, innovation, sebilis, greigs, ssra mines, and more>if you try to they will just run you over with their aoe pulls>all of the top guilds are krono black markets>they invite everyone and anyone>most of the players are shit and instead of having class channels and or channels to improve this the discords are full of powerleveler recommendation channels>the guilds constantly throw out bonus dkp to level different race toons while recommending the powerleveling channels>the powerleveling channels constantly @ with BIG TIME LIMITED DEALS!>all lower level camps that drop anything worth a damn always have max level mage armies afk scripting on them>everyone uses macroquest while acting like they don't>the further servers go the more and more lazier the mecroquesters get until all of them say fuck it and just afk 24/7 scripting camps>perks which cost real money>guilds now make it a requirement to have some of these perks such as the deleveling perk>all of the best bags are bought with real money>potions for everything bought with real money>krono>suggesting a server without krono offends these people more then a black person would get offended if you called him a nigger to his face
>>2390667Why do so many morons have this same garbage take?lolIt's always anti-social "dad" boomers who say this too
>>2393563Your main mistake was playing TLP and anything daybreak relatedMost official mmo servers are loser central nowadays with zero sovl
>>2388030ended up making a ranger, currently lvl 7 killing gnolls around blackburrow; offer still stands:p
>>2393639Sounds kino if I wasn't burnt out on EQ play atm I would join you
>>2393634Hey man if you enjoy endlessly grinding the same mobs and the same zones for 2% an hour then P99 is perfect for you. Enjoy.
>>2393563TLPs are shite.Literally everything else is better by comparison >>2393639Maybe I'll hit ya up.I don't currently have a working p99 install and I'm not sure when I'll feel like getting one up and running.
>>2393634It's because they need to "work" towards something in their "free time". They need to constantly be stimulated with progression. They cannot just simply exist a fantasy world.That's why they always push for more teleportation and fast travel. Anything that interferes with their precious exp/hour has to be optimized out. Adventure need not apply.
>>2394986>>I want P99 with faster rates>why do you want fast travel?
>>2394986Also there is no "just existing in a fantasy world" in EQ. The entire game is just grinding. That's all there is to do and that's fine; I enjoy grinding as long as meaningful progress is being made, especially if the game is 30 fucking years old. If I want to just exist in a fantasy world I'd play UO (which I do).
>>2395162I wasn't referring to you specifically, but rather the "morons".I've been in the EQ Legends discord and there are so many fags complaining about travel times. There was even one bloke complaining about the run from then BB druid rings to Unrest. Like i get the complaints about Karana, but BB to Unrest? Puh lease!
>>2395204Imagine paying to play on a literal troon server
>>2396152At first I thought it was just Secrets, but there's actually at least 3 troons at "Game Jawn." What a trainwreck.
>>2396325Damn. I sure cannot wait to be reminded of this at least every other day by our resident threadshitter.
Scaling/Spell Balance>Mob spell and heal scaling (amount of damage/healing from spells cast by mobs) has been adjusted. >Previously it was a flat 50 spellscale/50 healscale for all mobs level 20+. New values:>Level 20-29: 75 spellscale/100 healscale>Level 30-39: 65/75>Level 40-49: 55/60>Level 50-59: 50/50>Level 60+: 50/30>Rogue poisons have been considerably nerfed. They were extremely OP.>Proc rate halved across the board.>Damage reduced by ~25% for all damaging poisons except Spider's Bite (usable by all classes) which got a 50% damage nerf.>Strike of Ssraeshza is now functionally the same as Bite of the Shissar as it was in its own world of OPness. I may revisit it and give it a unique application in the future.>Missing poison making ingredients added to the Poison Supplies merchants in the Bazaar.>>2396476Anyone who gives money to these people should be shamed for it regularly desu.
>>2396484>>Level 40-49: 55/60>>Level 50-59: 50/50Correction: 55/45, 50/40
>>2396484>Anyone who gives money to these people should be shamed for it regularly desu.Sorry sweetie, but they're making the things the people want.
>>2396484based truthGAWD dabbing on the mentally ill men in dresses
>>2396484>Anyone who gives money to these people should be shamed for it regularly desu.You misinterpreted my post, friend.
>Hardcore characters now receive 2x XP.>Reaching level 50 on a hardcore character unlocks that class's starting AAs for all future hardcore characters on that account.
Another spells_us.txt update. A bunch of Bard songs were missing their classic spell effects. https://mega.nz/file/LNAGERaS#6sIR9WanRgTbwuPnv8c_M9W1TKnMkv0pEcBPOQNIYn0
>>2400578How is this useful? So many of the AAs are class specific. I just don't really see the draw of remorting or doing hardcore for some bonus AAs.
>>2404611Not all would be useful, but many would. It's just a fun little bonus for future hardcore characters, not something you'd do hardcore for.
>>2404645Okay. I'm just not really familiar with all the AAs so I don't know. I never played beyond velious
>mnm devs voted Nick off the island because he was the sole obstacle to them changing every single class (and who knows what else that hasn't been announced yet) right before EAdrastic changes like this for an MMO near release after years of development has never gone wrong before r-right guys?
>>2406018>SK is now a Blue Magewtf is this lolmy hope for this game has plummeted
>>2406058Yeah SK sounds weird to me, at this point you might as well change the classes name, no more necro spells, no more undead pets but now you do "monster slaying" and obtain their abilities? retarded afAlso not a fan of seeing the fighter page, they're going to nerf fighter dps and allow them to "hold threat better" uhhh wtf? fighter holds threat amazingly well, I've seen bad players whine about lack of aoe threat but I had zero issues holding multiple mobs on mine but I'm also not garbage and am use to playing WoW warrior you have to tab and high APM a lot but you pump out crazy dmg over the other tanks.This is not good because the main people pumping out social media content for this game atm are literal boomer retards who have no idea what they're talking about like that moron kriddle.Nick was a fag though I don't know why so many people boohoo over him, guy was way too focused on grifting for his shitty twitch channel by handing out keys and simping for e-beggars.
>>2406018That did need to happen though, nick was a lazy retard when he did class design he just ripped off EQ but front loaded the kits so you obtained them much earlier than the EQ equivalent so now you "peak" at like lvl 15 and just upgrade the same 4 or so spells for 45 levels which was boring af and would have devoured the playerbase after a month of EA.
>never played UO>had a friend who was really into it back in the day and love hearing his war stories>see this thread>download client>make character>kill llama>gain fame>get slapped down by gorillaI have no idea what I'm doing but this is cozy. How do I play this game?
>>2407078Update: I found a nearby dungeon. All Large Lizards shall fear the name Krunt: Novice Barbarian.
>>2407078Basically explore and experiment, when you decide which skills you like just keep using them and they have a chance to improve every time you use them.To raise your core stats specific skills have a random chance to raise them so obviously anything physical related can raise str like any weaponry skills, lumberjacking, making camp fires etc
>>2407305I ended up playing for about 4 hours last night. Went back to the easy dungeon outside of Montor a few times. Goddamned Gnomes kicked my ass a few times. Got invaded and cut down by some whore named Bridget while bandaging. I think I'll keep playing when I have the time. Is there anything I should know about how combat works beyond holding down tab and clicking on targets? And is there a faster way to loot than to drag things one at a time into my bags?
>>2408277>Is there anything I should know about how combat works beyond holding down tab and clicking on targets?are you a caster or melee? if melee, you need to grind your weapon proficiency first, just hit a practice dummy with your weapon of choice at town until you hit the limit for training (30 points). If you are a caster, you need to lvl up your skills and you will need reagents too. Elemental resistances are a thing, and you have to exploit them against some enemies. You can rent a mercenary at the inn for 7k. At some point, you get weapon innate skills that are really strong.Dungeons difficulty level doesn't cap the raw difficulty of each individual mob. There are some dungeons that only contains crap mobs, but some medium level dungeons can contain fucked up shit like primaeval dragons, so be warned.I will login later, i guess. Because i still have to finish 1 character run x_X
>>2408442I'm going pure melee with this character. I'll go smack a training dummy next time I log in.
>>2408711Also, there is an option you can toggle to prevent having to keep the tab key pressed.
>>2408277I dont know that much of the 4chan fork here, but if you are melee, get parry. You can level it up at a farm, where there are some sheeps. Aggro all the sheep you can find and let them hit you, but do not retaliate. Equip a shield and you level up the skill pretty fast. Sheep hit is pretty weak so you be fine with a few bandage here and there. Parrying an enemy succesfully can avoid the melee hit completely(IIRC), which is pretty nice if you are planning a melee only char. Pic unrelated
Lul. Made an account on Frens of Akalabeth, created a character. Got in Britain, thought I start with some blacksmith/mining to get some starting funds. Mined out 2 nodes, then suddenly got invaded by some red guy with plate armor, started walking out from the mines to flee the cunt, then the server immediately crashed. All this in under 20 minutes. 10/10, would crash again.
Ok so I wanted to join you all, downloaded the client from OP but I think I'm too retarded to get it to work, I put in the server info then it asks to set my UO client location, I do that and it says my version is out of date?
>>2411334Ok, I'll try to help ya. Download the client, and make it so the game client is C:\Ultima-Memento\Client This will make it a little easier to get it going. Then start up the TazUO launcher, click on the settings button(pic related) then choose the Ultima Memento profile on the left side. Then in the connection field, set the IP to the 4chan serv, provided in the OP. Obviously dont copy the account name/ pass on my pic, you can leave that on blank, you will create the acc when you first login with your chosen accname/pass. Thats about it.
>>2411313Thanks for the heads up; I fixed what caused that crash. Also I had the invasion chance way too high. Now it should actually be 1 invasion every 3-4 hours in dungeons.
>>2411352Thanks this worked right away
uh admin, can you take a look at these mobs inside stonegate castle? i dont believe they are normal. And i cant really imagine any melee character to beat them. They stun for 5 seconds, the hit like boss level mobs, and they are nearly immune to magic and melee
>>2412454Isn't it like a trap? A shitty area.
>>2412454>>2414523Golems can have overcapped resistances. I went ahead and capped them to 90 except poison which is always 100. It will take effect next restart.
>>2414523It's a bad area filled with many low IQ individuals
>>2238394Trying to get in but cant get an invite. Surprised no thread.
>>2418673It's not worth playing right now they're about to revamp all the classes and the game kind of bores you by lvl 20 you're just spamming the same handful of abilities nonstopThe game has potential but at this point I'm not even going to bother with early access and just wait another year or 2 until 1.0 so I can play the actual race I want (trolls)
For me it's the Pantheon F R E S H coming up.
>>2418778The Pantheon changes look pretty good and I like that it really is its own thing as opposed to MnM which is just an EQ clone without the nostalgia.
>>2238394Soulless nostalgia rip that can't tell the difference between challenge and tedium.
I really want to get into ultima, but seeing everything is must be must be scripted and tasks being left for bots is seen as normal doesn't defeat the point?
>>2424432but enough about EQ legends
>>2424672Are you confused with the everquest stuff? Ultima is fine
>>2424672Are you talking about AFK macroing or making small scripts to do things while you play? For the former, Memento did a lot to reduce the perceived need to macro. You skill up fast enough through normal play (a few notoriously annoying to raise skills got varying bonuses to gainrate) and the rich node system makes manual gathering more efficient and dopamine inducing. For the latter, yeah it's a good idea to make scripts for things like bandaging and such, but it's not required.
>>2424672I've always played Djeryv's Ultima with the classic client (no razor, no taz uo), my actual screen set to a resolution of 1280x720 and only basic "macros" like pressing F to bandage myself or Q to use my weapon skill #1.I drag and drop every stack of copper into my cluttered inventory bag and enjoy it
>>2426440I miss the game being dark like this, I hate how all of the modern client stuff and razor literally just turns off darkness forever since like 2005.
>>2426452I changed Night Sight on FoA specifically for this reason. It doesn't increase light level so those of us who like immersive lighting can have dark nights and dungeons.
>let me put the game playing by itself with scripts while I do something else
>>2426936You could just, like, choose not to do that.
>>2424888EQL is even worse. Apparently they're literally just plagiarizing THJ (and gaslighting players about that while forbidding all mention of THJ on their discord) and they aren't even changing anything significant about the game. They claim they're adding a lot of world content but when asked about it, they haven't added anything and they have no plans to add new zones or update old ones or add anything new to them. So they literally just lied right there. The devs constantly get into petty squabbling fights in their discord channels when they get baited about various balance issues, and by reading through all the dev comments it becomes apparent that they're just making random changes with no real evaluation about the game's decades long issues.I just don't even really understand the point. Why pay for a knockoff temu shitty version of just normal EQ with janky multiclassing and even more bugs? And an even more limited and inexperienced dev team??? Why?? What is their sales pitch? It's just bizarre.Maybe they just have a humiliation fetish and they made the discord to bait direct questions from users that reveal their bullshit for what it is?
>>2398533
>>2427429Quarm had custom zone events but they were buggy and boring as sin just poorly made maze maps with mobs randomly placed all over they reminded me of random bad RPG maker maps some us would make as kids back in the early 2000's
Why didn't Richard Garriott develop Ultima Online 2?
>>2428242He did. It's called Shroud of the Avatar
>>2428245And it failed because it wasn't made with 2D sprites? wtf
>>2428255>And it failed because it wasn't made with 2D sprites? wtfalso, it is expensive af for what it is.
>>2428242They started to. EA pulled the plug for some reason. They barely got UO made in the first place. They had to charge people for Beta keys and mail them CD's. Only when EA saw people paying for a beta test did they decide to invest anything into UO. https://www.youtube.com/watch?v=tOXV_jB7LTMI was trying to find the Ronald McDonald wtfman video making fun of UO2, showing GMs wheelbarrowing off people's money but it seems all the flash videos on his site are dead now.https://www.youtube.com/watch?v=fguzqc7PEO4&list=PLbZK0cfWsmJXPEwiK7lR7Y9NZwH1svG5w&index=3
>>2429443>that flash videoholy kino
>>2429460Ron and Keepers of Chaos were my heroes back in the day.https://www.youtube.com/watch?v=bhv5PUQOelQ&list=PLbZK0cfWsmJXPEwiK7lR7Y9NZwH1svG5w&index=3
Working on adding an Azerothcore with playerbots WoW server to the stable if anyone's interested. It will use the individual progression (vanilla to wotlk) module. I've got it up and running buttery smooth on the VPS with 1,000 playerbots and plenty of headroom for more. Just need to do some tweaking to reach my desired level of bot persistence. I'll start a new thread for that when it's close to ready. I'm thinking I'll split these servers into their own threads once this one hits the bump limit as well.
TLP is going to be so kino
I never played UO before, just started UO Outlands. What should I expect?
>>2427429Kek you sound like such a faggot.I'm in that discord and everything seems fine to me. Just normal discussion like you'd expect. Yeah sure someone comes in and shits things up occasionally, but those are obvious trolls or butt hurt faggots like yourself.
>>2431873I only played outlands for a bit but it was fun until I got murdered while exploring, which really sucked because I was a newbie and the worse part is the murderer took all my crappy gear usually people who gank newbies just snatch your gold and regs and move on but no I guess he needed my rusty katana and regular leather too.Even stole my plain ugly sandals
>>2431873UO Outlands is one of the best maintained, populated versions of the game. Quite a bit different from retail, new map/dungeons, lots of subclasses and different ways to tailor your character. Has a decent on-ramp for newbs to figure things out before tossing them in the deep end. The game is a sandbox, so you really can make of it what you want. My first day on the game (retail) I got pked outside of town. So Outlands has a starter island with no pvp will shield you from that. You can encounter high level players doing trades and such there so it's not super isolated.Once you leave newb island, you can be robbed, poisoned, blown up by rigged chests, killed and dry looted by anyone. The good news is the town zones are protected by guards, simply typing "guards" will summon them to kill any one committing a criminal act nearby. Outside of town's guard zones you can encounter pks, especially in or around dungeons.Arc Raiders honestly reminds me of this game. Most players are anti-pk and against thieving, but some are not. Be sure to head back to bank items, the magic skill has various teleport spells that make travel easy. Certain items cannot be looted. There's tons of youtube guides and stuff on the wiki if you ever need it as well.
>>2432172>I only played outlands for a bit but it was fun until I got murdered while exploring, which really sucked because I was a newbie and the worse part is the murderer took all my crappy gear usually people who gank newbies just snatch your gold and regs and move on but no I guess he needed my rusty katana and regular leather too.Thats great, since the game forces you to build communities ingame. If you were part of a party or a guild, that guy that killed and stole your shit would expect to be harassed constantly from now on by guildmates. Thats the case with these kind of games with open non faction pvp.
>>2432172I died like 6 times since I first arrived in Prevalia.I get there is a 700 pts cap in my skills, than how do I get stronger in this game?Only by getting better gear?I have no idea of what to do or where to go
>>2432942Check out the discord if you want to socialize. There's different guilds that might have vets that can show you the ropes. There's some that roleplay as Medieval Knights or Orcs. Some that focus on PvP or various things. You can develop your char in other ways besides just skills.https://wiki.uooutlands.com/Aspect_Masteryhttps://wiki.uooutlands.com/Weapon_and_Parry_CodexAs far as End Game, just improve your PvP or PvM micro. Get a house or a boat. Decorate it. Get a cool mount or cool gear.https://www.youtube.com/watch?v=xRZMB6YGmRQ&list=PLPbKQ2OdhmZRMYRPIzsWjkc8UAA4lDoSx
>>2432942Here's a more up-to-date vid on it: https://www.youtube.com/watch?v=Vyh8lFlOHEU
>eql will require you to rebuy the expansions toocan this project get anymore j*wish?
>>2433551gaycrets needs money to deform his body further
Old screenshot.
>>2432961>>2432985Thanks for the tips, man.I still think my character is too weak, I can hardly take on more than 2 orcs at a time and my character is has 80 in chivalry and swordsmanship. I'm thinking of getting rid of Magic Resistance and get swordsmanship to a 100, but still.
I got in the EQL beta.
>>2437208i bet you could sell the account to some retarded boomer
>>2437212I bet I could.Make an offer.
>>2437345you'd have to pay me to play that slop
In UO, I found a weapon with the "Neptune's Bane" trait. What does that mean? I wasn't able to get a solid answer from google.
>>2045157What does Anashti Sul even do?
>>2437549There books sold in town which give a lot of info. One of them is a weapon trait book i think. Probably means more damage to sea creatures
Goddamn it my corpse is getting camped by an air elemental and I don't know how to get my shit back without immediately dying. He keeps stunlocking me as soon as I grab my shit.
>>2438953I managed to limp into a cave. Rat bastard pile of wind.
>>2439018Kek, I forget how brutal dying really can be in this game. They were the first to do a big MMO, and wanted death to be extra punishing for some reason. EQ seemed to one up them by making you lose XP too. WoW eventually figured out it already sucked without having to lose your gear. Does make almost dying more of a rush in UO/EQ though.
All loot I get is unidentified.Do I need to make a side character just to use Item Identification skill or is there a npc who can do that for me:
>>2439710There is a skill you can train up, but it's kind of a waste unless you are just purely crafting and want to have it.Most people will use wands of identification and just hoard those in their house/bank for this. A player vendor might have some for sale if you don't loot one.
>>2439710Level arms lore and mercantile. If you are new i think you'll regret not using it early. You can always down level skills later.
>>243971040% of loot you get is unidentified. I think the default is 50%.