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>nearly Christmas
>b42 hasn’t left unstable branch
So why did they withhold it again?
>>
>>2059491
>Go through huge effort to make crafted metal weapons
>Caveman smacks a stick with a rock and creates a weapon even more lethal, if less durable
Lol
>>
I don’t even know how to start smithing in this game.
>>
>>2059520
That's the fun part. You don't!
>>
>>2059491
last thread >>1999394
>>
what does zombiass feel like?
>>
>>2059666
good but your penis starts to rot
>>
Anyone here plays/ed "Dead Ahead Warfare" ? Its one of those shitty mobile games but seems interesting . (mainly because it apparently has some fanservice but idk how much and i doubt it is a lot since its on google store)
>>
>>2059491
sex
>>
Have they added anything good to B42 other than ragdolls and lighting?
>>
>>2060360
>Ragdolls
>Good
They look fucking stupid and make cars/firearms work way more stupidly.
You can ragdoll a zombie with a firearm yet not kill them. THAT IS NOT HOW BULLETS WORK.
>>
>>2060360
more stuff on the map
>>
>>2060360
Basements are pretty kickass even if they're deathtraps.
Really everything to do with the new render system is pretty great, the problem is we have no fucking map tools so people can't take advantage of it.
>>
>>2060728
Basements fucking suck. The retarded devs didn't give any of them natural lighting via windows so once the power turns off, they're unusable throughout the whole day and night cycle because TIS thinks that human eyes only work under direct sunlight.
>>
threadly reminder
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
>>
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What sort of lying bullshit is this roadmap kek?
>>
>>2060827
>>2060836
>"Hopefully the chart shows that, in very real terms, NPCs will be coming out as quickly as they can, uninterrupted, and the other builds are there to help bridge the gap. No build will ever take as long as Build 41 did"
>>
>>2060839
>No build will ever take as long as Build 41 did
>B42 still has major crafting gaps, progression issues and attacks still fucking phase through zombies like they're ghosts
ZOMBIE GHOSTS
>>
https://www.youtube.com/watch?v=zI70MDuT7OQ
>Shotguns are better at higher Aiming levels
>Use pistols to level Aiming Skill
>Aiming beyond four tiles is generally terrible no matter the weapon
>>
>>2060883
>can shoot zombies behind you
bravo lemmy. truly the most realistic game of all time
>>
>>2060903
>Still can't melee zombies that are ragdolling on the ground
>>
>>2060748
They're so retarded they can't figure out how to add basement windows.
>>
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Lemmy is the least competent lead developer in the entire industry.

>liquid can mix, but there's no mixture to be made, you can't even use a syringe to draw blood
>zombies ragdoll now, except it serves no purpose
>aiming has been remade, for no reason, all it needed was mild tweaks
>crafting is a mess and unhelpful
Why not just focus on one thing and actually fucking deliver? Fuck this eclectic update philosophy.
>>
>>2060883
>Firearms are glorified melee weapons
>Further than 4 tiles away makes you miss
What the fuck
>>
>>2060883
>Revamp the entire fucking aiming system and still don't use raycasts to determine where your projectiles actually are going
>It's a literal Xcom 2 RNG system instead
Fucking DOOM had proper raycasts, use 1990's technology for fuck sake!
>>
>Lets add player-skill aiming mechanics in our hyper-specific-target overlapping-zombies isometric game with no depth perception!
>WHAT COULD GO WRONG???
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>>2059520
It's very simple you just [REDACTED]
>>
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>>2060883
>guns are still dogshit that misses past melee range if you have ANY debuff
>but the game will fake hitting zombies, it deals no damage but causes the stagger animation
>you don't actually hit zombies more often, it just looks like that way
HOLY FUCKING SHIT
SO THAT'S WHY PEOPLE ARE PRAISING THE NEW AIMING SYSTEM
NOT BECAUSE IT ACTUALLY WORKS BUT BECAUSE PEOPLE CAN'T FUCKING TELL THEY AREN'T ACTUALLY HITTING THEIR TARGET
>>
>>2060918
>aiming has been remade, for no reason, all it needed was mild tweaks
Add a realistic (so a fucking shitton) amount of ammo everywhere, but if you shoot a gun you deafen yourself (so no seeing a zed coming behind you) and give yourself a stronger headache the more you shoot (unless using very good hearing protection, and even then up to a cap of bullets fired/time), happening way quicker if inside a building than outside. There, aiming is balanced and feels good to use with realistic drawbacks, no need for the shitty B42 rework, people can go John Rambo on the zeds but will pay for it if they're not careful and a zed sneaks up on them.
>>
>>2060989
Let people use earpro, to counteract the effects.
>>
Why is X mechanic so fucking dogshit and punishing?
>IS A REALISTIC GAME YOU FUCKING CHUDS
Okay so why is Y mechanic so fucking dogshit and punishing, while also being really unrealistic?
>UHM DEVELOPER VISION, THIS IS HOW YOU DIED, WHY ARE WE TALKING ABOUT REALISM IN A ZOMBIE GAME CHUDS?
>>
I think panic should cause your character to freeze in terror and start screaming uncontrollably.
>>
>>2060918
>>2060933
>>2060944
>"hey can you maybe adjust this system some"
>YOU HEAR THAT, ANOTHER REASON TO DELAY NPCS FOR A YEAR!!! WOOO! FULL REWORK INCOMING
>>
>>2061135
I am convinced this is a strategy modern game devs do, for plausible deniability with glacial development times.
>Add shitty mechanic on purpose
>Shitloads of issues/bugs
>Community insists fixes
>Sure thing community, we're happy to fix up the thing we fucking broke in the first place but now you'll have to wait even longer for the next broken thing we'll release!
>Fixes half the issues and moves onto the next broken thing
>THE GAME IS LE-GOOD NOW! OH MY GOD THE ENGOODENING!
>>
>>2060360
>Ragdolls
>Good
Performance eating smoke and mirrors that add nothing meaninful to gameplay.
>>
>>2061144
this but i also think it's because they 100% lied about having all the hard parts of NPCS already finished and are desperately trying to delay as much as they can since they promised every build after 42 will be solely focused on NPCs
>>
>>2061152
>Sorry goys, I mean guys! B42 is just going to take a little longer than expected! NPC's next build thing!
>10 years later, Build 42.736.31 Hotfix 21
>Attacks still phase through zombies
>>
All of the NPC code was in Lemmy last laptop. No, no, the other one.
>>
>>2059491
Good lord...Would smash some zombie ass!
>>
>>2061071
Panic should make your character run around and fall over randomly like in that one horror game with the dog companion
>>
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2 months until the prophecy comes true
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>>2061417
What's insulting is not only are the blog posts getting rarer each time, they get less relevant to the game as well.
>Oh uhm check out these cool mods, and uhhhh, we might've hired someone?
Okay but have you fucking fixed anything? Any leads on when shit will be done?
>LOOK AT THE FUCKING MODS OKAY!?
>>
>>2060883
Back in B41 Shotguns were always the best gun because you could wave clear with them best even at high levels and they were common.

Is this no longer the case?
>>
>>2061451
Shotguns suck ass compared to B41.
Despite IRL shotguns punching holes right fucking through people (let alone emaciated dried up husks), they don't really penetrate zombies ingame or even have much spread for multiple kills.
They jerry-rigged a shitty RNG system so there's not really any 'pellets' being fired at all.
>>
>>2061451
They are quite nerfed compared to B41, and the spread only works at range.
>>
It's wild how easy it is to build strength. I started a character with Weak and two months in I've gained two points in strength (lost Weak) and am already on track to reach Strength 6 in another two months.
It's so dumb how hard Fitness is to train compared to strength. And of course nothing is tied to calories. You can starve or eat nothing but ice cream you can still get huge and buff as long as you do your reps and carry heavy shit.
I wonder
>Will the devs ever make diet, fitness, etc. into a neat cohesive system
>Will this before or after the Singularity, the colonization of Mars and the heat-death of the universe?
>>
>>2061518
Are you making sure that you get the protein buff before training?
>>
>>2061530
I ate fish all fucking day long as I never go the buff. Before the power went out I ate stuff like beef and was able to get the buff.
One of these fish fillets has "201" protein, if that's grams that's so much fucking protein but I still didn't get the buff.
Also does the buff even apply to fitness? a 50% is nice but it's not required to get strength up to reasonable levels. If it worked for fitness I'd be much more interested.
>>
>>2060918
>Lemmy is the least competent lead developer in the entire industry.
Arguably better than Joel and The Fun Pimps, fuck those guys for ruining what could have been FPS PZ.
>>
>>2061551
>I ate fish all fucking day long as I never go the buff.
You've probably gotten too much protein.
>One of these fish fillets has "201" protein
It's between 50 and 150 per day if I remember correctly, though it has been years so I can easily be far off.
>>
>>2061590
>You've probably gotten too much protein.
Are you saying you can't get the buff if you eat TOO MUCH protein?
That's retarded but, I completely believe it. This is PZ after all.
>>
>>2060926
shooting is pretty hard but 4 times is kind of ridiculous.
i'd done rifle shooting and i took a long time (upwards of 10 seconds) to aim my shots. I shot better than my friends but it's also not realistic for a combat situation.
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>>2061597
>Are you saying you can't get the buff if you eat TOO MUCH protein?
Of course, it's another one of those realistic mechanics that are annoying to players.
>>
>>2061600
>4 times
4 tiles*
4 tiles is btw about the length of a car. That's basically nothing.
>>
>>2061600
You also sound like you have probably sub level 2 aiming, in zomboid terms. Any half way competent shooter could hit the head on a humanoid target from 50 yards minimum if they were just shambling zombies.
>>
>>2061600
>i'd done rifle shooting and i took a long time (upwards of 10 seconds) to aim my shots. I shot better than my friends but it's also not realistic for a combat situation.
Shooting is relatively easy, you're bad.
>>
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>virgins who won't leave the house claim a person who actually shoots is bad with zero proof
wouldn't be a 4chan whinging thread without the baseless personal attacks.
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>>2061597
>Are you saying you can't get the buff if you eat TOO MUCH protein?
Yep. IRL it's called protein poisoning, which is when you have too much protein without the carb/fat to balance it out, and come with a bunch of symptoms.
They wanted to simulate it in PZ because of course they had to, so if you ate too much protein, you get an xp malus to strength and fitness training.
And iirc it was (or still is) bugged and protein would never go down, so after a week of eating, your xp gain would be permanently crippled.
>>
>>2060982
when are they removing the zombies and making this a regular survival crafting game
christ
>>
>>2061632
Unless anon is taking shots on a 300 yard range, you don't need 10 seconds to aim at a target on a range.
>>
>>2061665
idk if that's entirely accurate. i don't think they're actually modeling protein poisoning and i'm not sure if there's a malus. i'm just not getting the xp bonus if i'm over 150 protein "units" or whatever per >>2061590
which is very dumb, i mean there's modeling and then there's this shit. but the calorie counts are completely fucked anyway so until they get that sorted it's all moot.

>>2061703
you can turn off zombie spawning and just scavenge and craft if you really want to. that would be a boring as fuck game though since the only thing exciting about scavenging is the jumpscare zombies.
>>
>>2060883
>it could be out of date in a few days with the way zomboid updates
How much do they pay this shill, he never has any serious criticism for TIS and only ever nitpicks small shit.
>>
>>2061764
he dunks on them all the time.
he also likes PZ and wants it to be better. anyone with more than a few braincells and who isn't permanently aggrieved by the lack of perfection can do both.
>>
>>2061775
>he dunks on them all the time.
Not in any serious context. The things to be most critical of them is their absolutely glacial development speed and their culture of mismanagement, both things that he explicitly excused them for in that video as just le hecking growing pains.
>>
>>2061803
he's extremely critical of them in that video, pointing out all the flaws with guns and how batshit crazy their duct-tape solutions have been.
he doesn't insult them or call them motherfuckers because either
>he is too polite
or
>he is angling for a job at IS
perfectly reasonable reasons not to cuss out the devs for making a game he enjoys but is far from perfect.
also PZ is not done, the devs have no claimed it is done or will be done at any time, it's very much an alpha and i am confident it will stay that way until they are satisfied or until they run out of money. i'd rather it stay in alpha for another decade than for them to push out some shit in 2 years and call it done a la The Fun Pimps.
>>
>cdda is ran by retards
>zomboid is ran by retards
no winning
>>
>>2061857
you can fork CDDA and make it your own you know.
>>
>>2061417
2 months until what?
>>
>>2061747
Anon has the careful shooter trait
which is from rimworld actually, not zomboid
>>
>>2059491
Imagine the smell
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>>2061860
2much de-bloating needed, not worth the effort
>>
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>>2061852
If that is what passes for "extremely critical" then you clearly have very little life experience, or you work for a AAA developer where you can't ask questions because it might hurt someone's feelings.
>>
>>2061852
>i'd rather it stay in alpha for another decade than for them to push out some shit in 2 years and call it done a la The Fun Pimps.
Being in a state of permanent alpha isn't any better, development hell is called development hell for a reason.
They have no fucking idea what they're doing and the game is never going anywhere but down. The only thing you can hope is that by the heat death of the universe, the game isn't an unplayable mess, and by the state of B42, it's very doubtful.
>>
>>2061852
i would rather have a completed game considering i was 11 years old when this game came out on Desura and now i'm in my late 20s.
>>
>>2061530
'too much protein' actually nerfs your muscle-gain ingame.
But because the character basically never metabolizes protein every character will quickly get protein-debuffed.
As you know, people who eat a shitload of protein each day cannot gain muscle, this is logical.
>>
>>2061852
He isn't highly critical of them at all. He basically makes small nitpicks but he sandwiches it between a huge heaping of reddit-tier toxic positivity.
>The game is better now, stuff works
>Tiny nitpick
>And those chuds trying to misinform people are wrong, the game works fine now
>>
>That one time that youtuber actually did criticize them even vaguely highly
>Literally speaking politely but just overtly saying what the issues are
>He was immediately barred from the special snowflake private zomboid community the devs have and their various beta testing builds
Lol, lmao
>>
>>2061990
>They have no fucking idea what they're doing
they seem intent on making it as feature-rich a sim as they can, which is exactly what they should be doing. farming, fishing, forging etc. these are all new or improved systems from previous iterations of the game. a lot of this stuff was hydrocraft-only. I just killed a rat and ate it; couldn't do that a couple years ago.
I'm skeptical that NPCs will make it a better game, it definitely could, it would be nice to have follower NPCs who can be assigned to a played-made base and told to do labor or make things there while you are away, or have them tag along and jump in a vehicle with you to go clear zombies. but they are focusing more on MP which I don't play so who knows.
>>
>>2062100
you're lucky. I'm 40, I may very well die before this game is finished. You are a hale young man and will live to see it.
>>
>>2062439
>forging etc. these are all new or improved systems from previous iterations of the game. a lot of this stuff was hydrocraft-only.
This isn't Rust or some other shitty crafting game, we don't need that shit.
>>
>>2062494
what is PZ in your opinion? survival games often have crafting.
>>
>>2062439
>they seem intent on making it as feature-rich a sim as they can
Except that's not what they've done. They've added a shitload of shallow time-wasting features which nobody actually uses.
If I spent 2+ years making a crafting rework for armor/weapons and nobody used it, I'd fucking shoot myself being so retarded that indie sidescrollers about depression somehow outcompeted me intellectually with game mechanics.
>I just killed a rat and ate it; couldn't do that a couple years ago
Except nobody does that, because it's stupid. Have you tried catching a fucking rat IRL? Good fucking luck.
Rats either never show up, or show up in such vast numbers that they instagib your car on the roads lmao
>>
>>2062496
>what is PZ in your opinion?
A survival game where you'll never run out of loot.
>>
>>2062496
Survival games set in natural environments feature crafting because you can't just stumble across machetes and cars in the forest.
Zomboid is, or I guess WAS a SALVAGE game not a CRAFTING game.
Think less "Ark" and more "Fallout 2".
You are supposed to explore dangerous environments to find existing made items, not create them from scratch.
Adding crafting just dilutes the loot tables so now entire libraries might not have any useful books in them.
A LIBRARY MIGHT NOT HAVE USEFUL BOOKS IN THEM.
>>
>Zomboid is a feature rich realistic game
>This is why a sip of rainwater kills you faster than Ebola, but drinking a stomach-full of river-water is completely safe as long as you don't do it a second time that day
>>
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>>2062504
you can play PZ innawoods, a primitive run if a valid challenge playstyle, CDDA has had it for years and PZ also wants it, otherwise as you say there would be no particular reason for the crafting.
the real reason there is crafting though is because it's fun. people who play these games want the crafting. maybe you would prefer a game like 7DTD, which has RPG mechanics but no real crafting to speak of. or maybe a FPS which has no crafting or RPG mechanics, just pew pew for smoothies.
not sure why you are playing the crafting survival game if you hate crafting.
>>
>>2062508
>you can play PZ innawoods, a primitive run if a valid challenge playstyle
You were never supposed to be able to do that, the developers changed their minds and added a heapload of unwanted shit that just dilutes the game further and further.
Imagine adding advanced smithing and crafting to Fallout 2, what's the fucking point?
>>
>>2062510
Well PZ is not Fallout, the only thing they have in common is an isometric style which suggests you're focusing on something really not germane (the isometric perspective) and ignoring that these two games are otherwise completely different (RPG with a story vs. sandbox experience).
Crafting is to make the PZ sandbox more enjoyable. Otherwise there's just not much to do. Make a safehouse, stock it with supplies... and then what? Just twiddle thumbs I guess because there's no crafting, nothing to do except kill zombies and loot more supplies.
One reason the games never lasted that long was because of this problem. Hydrocraft was a big deal because it added a bunch of crafting systems people wanted.
What do you want to see in PZ? Because Crafting is i think a high-priority item and they waited way too long to add it, but it's finally in and that's a good thing.
>>
>>2062516
You know what I don't want to see in Zomboid? Dumbass crafting that takes IRL weeks to grind skillpoints and items, only to make items I could've fucking found in houses.
It's retarded and you know it.
>>
>>2062519
i enjoy crafting idk what you exact problem is.
you can just ignore crafting. only loot houses! that's valid too i guess.
really i'd love to know how you play this game. i can't imagine it's enjoyable. assuming you play the game not just shitpost endlessly in the general because you're mad about stuff.
>>
>>2062521
Maybe don't put in multiple-weeks-grinding activities in your fucking permadeath game? What are you retarded?
>>
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>>2062525
you're obviously very upset about something. i recommend you get your shit together.
>>
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>>2062519
>only to make items I could've fucking found in houses.
See anon, you're wrong here. It's not stuff you can find in houses. It's worse than the stuff you can find in houses. So crafting is even more pointless than you think it is.
>>
>>2062527
Lemmy, get back to work on your game you communist faggot.
>>
>>2062439
>they seem intent on making it as feature-rich a sim as they can
Except they don't, they've been throwing shit at the wall to see what sticks, something that's fairly obvious when you follow the development of the game.
All the new additions have been either very surface level shit, or pointless changes to pretend they've been busy, but ultimately amount to nothing.
Animal NPCs was the only real major change, and it's mostly because people started noticing the glacial pace of the game development.
>>
>>2062641
At some point people have to start to realize it's intentional, how else can you logically explain them hiring the NPC modders and then make them work on not-NPC shit, like a fishing minigame that nobody wanted or asked for.
>>
this thread is pointless always the 2-3 people bitching about the same shit over and over again holy fuck
it's so cringe
>>
this thread is pointless always the 2-3 people shilling about how the game is unfinished and we just need to give lemmy more time over and over again holy fuck
it's so cringe
>>
>>2062668
ur right anon lets talk about all the new content, patches, and dev blogs the devs have been releasing instead of the mountains of failure and glacial development speed.
>>
>>2062668
Lemmy shut the fuck up and work on the ragdolls.
>>
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>>2062496
The issue here is that the crafting they're focusing on in zomboid is retarded and nonsensical.
If tomorrow 99% of humanity was wiped out you'd still have access to an autolathe to be able to make a broadsword from milling some bits of metal with near 0 understanding of machining.

You wouldn't instantly revert to the bronze age and have to start smelting trashcans then figure out how to prospect ores, build a forge, and then learn how to blacksmith.

I'm not saying deep crafting shouldn't exist, but there's 0 reason why the fuck they made a bunch of new caveman skills instead of utilizing and expanding the ones in the current game other than some really shitty pivoting from NPC's to some idea of roleplaying in mp communities. This also makes each individual skill barebones compared to having several under one umbrella with a system that someone could "specialize" in, and have more efficient recipes/stronger result/etc for that. Metalworking level 6 > choose to specialize in blacksmithing/welding/fabricating.
This isn't even touching on how bad it is adding a bunch of functionally useless but necessary skills in a game with small mistakes resulting in permadeath of which you need to spend dozens of IRL hours forging random shit because of how intertwined it all is for no reason.
>>
>>2063164
The crafting system assumes the player has absolutely subhuman levels of creativity.
One of the things that makes humans so deadly is that you can give them a pile of random shit and they can probably turn it into something that will kill you.
Will it be super efficient or good at it? Nope. But it'll kill you dead and that's all that matters.
A person with common sense would go
>Hmmm, bar of steel plus grinder equals machete/sword
A person with literal brain damage might not be able to comprehend 'sharp=danger and grinder+metal=sharp!?'
So the conclusion is that all our characters have 75 IQ brain damage...Or are mixed race.
>>
>>2062521
Hey sport. Did you notice you're not playing the game either? I also noticed all yours posts are perfectly laced with that Reddit/Twitter tier language to perfectly get under peoples skin. So grade A trolling, well done.
>>
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Okay the subreddit actually made something of value for once.
>>
>Don't worry guys, we have heard your criticisms about the missing multiplayer, no NPC progress, and all-round shitty balancing decisions
>So this is why speed-demon trait now has a 1% chance to give you a speeding fine in your starting inventory, see you next year!
>>
>>2063164
>If tomorrow 99% of humanity was wiped out you'd still have access to an autolathe to be able to make a broadsword from milling some bits of metal with near 0 understanding of machining.
See, the fucked up thing here is all the material in the years prior had that more logical crafting progression. With railroad track anvils, blower powered furnaces, and industrial tools you could hook up. They even had an industrial pump and water purifier you could power in some old Thursdoid. Just they never got any of it finished and gave us this halfassed stop gap (if you can even call it that) in the meantime.
>>
>>2059491
saki is cute!
cute!!
>>
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>the crafting is the point of the game!
>i don't see how npcs would make it better
b41 zoomers were a mistake
>mfw this is the majority of the fanbase now
>>
>>2063742
>the crafting is the point of the game!
I've seen people parroting the idea that blacksmithing is fine as it is because it gives you an end goal, it's such a fucking retarded take.
Not only does blacksmithing sucks massive dicks but it also highlight the problem of PZ: There's no goal to work toward so people are latching on the dumbest shit just to justify playing for more than an in-game week.
>i don't see how npcs would make it better
It won't. People love to dream about it, but even if they made the perfect NPCs (which they won't), what will most likely happen is you'll have a bunch of retards getting in the way or just being an overall nuisance.
>>
>>2063469
Ok chud, I warned you, the entire team is going on a 2 year mental leave break because of you, shouldn't have been entitled, we're not your slaves and we could have abandoned the game already!
>>
>>2063866
My bad, wrong thread, I need some sleep.
>>
Game is mid, but you guys should post more Zussy
>>
>>2063742
fr, i've had this game since 2011 and all these zoom zooms flooding in because their favorite streamer played it and trying to downplay NPCS for multiplayer is just sad.
>>
>>2063540
In hindsight I feel like a retard for getting hyped up about the Thrusdoids
i remember thinking that B42 was gonna be Mad Max: The Update with all this shit you could salvage and repurpose with some procedural tool system
Suffice to say, I was wrong
>>
>>2063779
>NPC's added
>They all die in the first week because the game is balanced way way too fucking balls-crushingly
>Don't worry guys we have a hotfix that'll work this all out
>NPC's now immune to the infection and don't need to eat, sleep, or drink
>NPC attack rate 2x of player so they don't get the phase-through-zombie issues
>Now the game is even harder because you have what are basically T-800's sneaking around all day every day and their aggression ratings have been increased because the negotiation skills were cut during development
>>
>>2064512
umm chud... they've been working on NPCS since 2011... they won't be that bad, remember they said they have basically all the work all done already :)
>>
>>2064518
It's such bullshit, that's what it is.
Players have difficulty surviving and we have the benefit of being actual living things that can think ahead quite far.
NPC's have no fucking chance of surviving the first week unless they are given bullshit-tier buffs.
>>
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Watching you crybabies meltdown daily over TIS is hilarious.
>literally thousands of replies all bitching about this game
>no one is making you play the game
>there are other games
>or you could go do something else
>"no i will go online and bitch endlessly about the game i hate"
mental illness has never been funnier
>>
>>2061893
what about BN?
>>
>>2064572
God forbid that we want the game to be good.
>>
>>2064621
how would you make the game good
concrete examples only, not "first i would crucify lemmy" ironic shitposting.
>>
>>2064634
>how would you make the game good
I'd focus on the current mechanics and improve them since most of them are so incredibly barebones.
>>
>>2064572
>Lol look at all these racist chuds wanting good games
>Lets try shaming them lol
Not gonna work troonie.
>>
>>2064634
Fire Lemmy and put someone competent in charge that will make the developers actually work instead of giving them infinite PTO (Which he does)
>>
>>2060081
Oh I really liked it. I remember patching it to get infinite money and fuel killing microtransactions. Overall a fun strategy game with great pixel art.
>>
>>2059491
>Right
Japanese ass is the most perfect ass, pure kino in human form
>>
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>>2064512
Yeah, that's the thing, NPCs can't work in a game where every enemies one-shot you and the main danger is getting swarmed, even the most advanced AI is never far off from doing something retarded and dying.
This is going to turn PZ in the most annoying permanent escort mission ever made.
Still it's not like TIS is ever going to actually make NPCs, they'll break trying to implement them in the first place.
>>
>>2064839
It's going to be so fucking retarded lmao.
Experienced players can still get fucked up by bugs, glitches or just outright mistakes.
NPC's are all going to malnourish themselves to death, as any attempt to get food will get them killed by zombies.
>>
>>2064839
on the contrary NPCs would give half the skills a actual purpose, right now the medical system is completely useless because its just RNG if you die or not regardless of how skilled you are
>>
>>2064855
The medical skill will still be pointless because how the fuck do you plan on 'healing' zombie-bites?
>>
>>2064855
The medical system is completely useless because it doesn't do anything, period. NPCs aren't going to change that.
>>
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Am I retarded or is one of my hundred mods absolutely broken? Why can't I level up combat skills past 1? Reloading capped at 2. Maintenance seems to level up okay.

Skills in other categories level up just fine. Does the Reluctant Fighter trait actually disable your ability to level up combat skills now or something? I thought that was just a negative exp multiplier.
>>
>>2064860
>>2064859
>introducing new sources of damage and types of damage won't matter because... the healing system is currently useless
fuck off nerds i will be the invaluable doctor healing NPCs in my clinic when NPCs are finished in 2065 and you will be seething
>>
>>2064877
Your mods are fucked. Play vanilla.
>>2064880
Kek
Although in all seriousness 99% of injuries are from zombies, and if raiders are a serious threat, they'd have to somehow be able to beat zombies easier than players, which would mean bullshit buffs.
>>
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>>2064881
>B245: "reworked the medical system to be more complex"
>actually all it does is turn all injuries into deep cuts
>but now it also requires random items to heal so people praise it for being much better than the previous one
>>
>>2064855
If you're ever in a position to need to use the medical system from an NPC's attack; you've already lost the fight. The pain penalties alone (god forbid the actual injury) will completely annihilate your damage and accuracy before you can even fight back. God help you if they're armed with guns.
>>
>>2064898
don't worry dude i'm sure there will be a complete medical rework that delays development for a entire year like everything else
>>
Reminder that the reason people praises the new aiming system is because it FEELS like they're hitting more often, but they're not.
When you miss a shot (which is very easy while panicked), it rolls for a "hit", if it passes, it "hits" the zombie, staggering it but not actually doing any damage.
>>
>>2064904
Goes to show you how fucking retarded normies are.
Dangle some keys in front of their face and they insist it's something good.
>>
>>2064904
>"ermm... its realistic, if you hit a zombie in the chest it wouldn't die :)"
this will be the TIS justification for keeping it
>>
>>2064904
>Somehow they added morrowind-like mechanics to fucking gunplay in an isometric game
How fucking hard is it to just make a system where skill dictates angle-of-deviance from your reticule?
>>
>>2064881
It was definitely some mod fuckery. I managed to fix it by just opening debug and levelling up and down some skills without scrapping the playthrough entirely.
>>
>>2064923
Guns are currently hitscan raytraced from your camera's isometric pov to your cursor, not even from your character, you can currently shoot enemies behind you even if you're aiming forwards. It's a system held together with spit and duct tape.
>>
>Cars still have no animations
Lol
>>
>>2064665
it's almost like they're doing that now
>>2064759
disqualified since you couldn't follow the most basic bitch outline i offered

pathetic offerings here.
>>
>He's still trying to ragebait
>>
>Cars take no damage from low speed impacts
>Unless you're near zombies for an arbitrary amount of time where suddenly even the tiniest bump will start dissolving your car
>>
>Zomboid MP still has huge issues with bugged zombies being culled, and zombie-counts in general being culled on a per-player basis
>Literally do a 360 and vaporize a hundred zombies around you lol lmao
>Some nobody modders fix these issues
>Gets mod banned by the devs because they don't like being one-upped
>Modders recommend that zombie-culling be an optional server setting
>Official dev stance is that players 'cannot be trusted' with an option
>>
>Go on 4chan
>complain about game
>keep doing this month after month, year after year
>Don't bother learning to mod or anything
>just complain
>>
>still trying to ragebait lol
>>
i don't have to ragebait, this thread is nothing but whinging. you're already upset.
>>
>The loser is still trying it
>>
>>2063742
>>2064211
Absolutely none of the existing systems are well designed or work properly. How could adding NPCs, which would have to interact with all of them, possibly go well?
>>
>>2064634
>not "getting rid of the problem"
It's almost like you're not interested in solving the problem lemmy. He doesn't have to die, he just needs to not be in charge anymore. He has clearly demonstrated he isn't cut out for project management.
got me to reply/10
>>
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>>2064970
>>Literally do a 360 and vaporize a hundred zombies around you lol lmao
>zombies when I stop observing them for 1 picosecond
>>
>>2064967
is that unironically how it works? does retanaru have a video on this
>>
What are good settings for a challenging run? I have 200 hours already so base apocalypse is too easy. Too much food everywhere and zombies easily dispatched.

I installed a mod for a more random spawn point. Started naked with a build based around crafting (something I've not really done before). I kinda want to be forced to interact with the crafting system more
so I made a preset and have been trying it out. Set food rarity to insane etc.

I set the zombie stats to random thinking it would make each zombie have a different setting but instead all the zombies walk really slowly except the random sprinter I get (the first two sprinters I ran into were a strippers and scared the shit out of me)

Any suggestions? Never found this strip club before. Should I base here?
>>
>>2065756
i hate fighting when i'm tired like that, it's so brutal.
>>
>>2065910
That's because even being a little drowsy cuts the damage you deal to zombies in half, at minimum. While also stacking with all the other damage debuffs. Once you drop to further stages you've lost 75% of your damage or more, on top of reduced stamina regeneration and FOV.
>>
>>2065923
remember when you couldn't even rest without a chair or something to sit on? that shit was truly awful. now at least you can plop on the ground for a time-out.
>>
>>2065458
It's very much how it works. slow speed collisions don't do any damage, because why would they?
Unless you hang around zombies for 'too long' where even the tiniest bump will absolutely start to wreck your car.
>>
>>2065756
Basing in a cite is such a clusterfuck. I pretty much will not settle for living anywhere without easy access to the river or a lake for fishing. I still spend most of the day fishing just to feed myself.
>>
>>2065756
I really wish b42 would get the stamp of finished so the difficulty modders would all come back.
Until then I've been having fun with night sprinters and horde nights every 1-3 days with random frequency.
>>
>>2066213
I wish the game would actually get fucking finished for once.
Needs end-goals that aren't just skill grinding.
Oh and while we're at it, default XP setting needs to be 5x, MINIMUM.
>>
>>2066213
>i really wish TIS would have to finally confront the NPC sword of Damocles
so do i
>>
>>2066215
>default XP setting needs to be 5x, MINIMUM.
um sweaty that's what skill books are for
>>
>>2066369
Default settings with skill books are still too fucking slow.
Skill books should be rare (need shitloads of effort to find for higher-tier ones) but should also skyrocket level gains.
The game needs actual ways to make progression faster.
Dare I say even fucking steroids or make protein way better at gaining muscle ingame.
>>
>>2066382
making the books more RNG dependent would be dumb, there'd be huge hate if you couldn't find the last book for example, when you need a shitload of XP to level. they are already rarer than they were in B41, Retanaru has a video on it: https://www.youtube.com/watch?v=bt4e0Lg_5LY
The way it works for Strength and Fitness is just dumb. Really dumb since there's a weight and nutrition system. I assume they intend to tie Strength, FItness, Exercise, and Nutrition together at some point.
>>
>>2066387
Not RNG dependent but have really difficult locations that they're found in.
>>
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>>2065215
Daily reminder
>>
>>2065959
Now if only the devs actually implemented useful ragdolls. When you're sitting, you can only move via a stand up animation that takes ages, it would be so much better if you could roll in any direction in a panic to get away from an incoming zed, but no, they prefer implementing shitty ragdolls for guns instead.
>>
Zombies getting ragdolled by bullets don't make any sense.
Why would an entity with no pain or ability to be shocked, get ragdolled from bullets?
Fucking coked up niggers don't get ragdolled and they aren't even fully undead.
>>
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>set food loot to "insane"
>a gas station, a grocer and a few houses = a candy bar, a stick of gum, and one can of beans
Did I fuck up? What is apocalypse set to lootwise? I thought it already had food on extremely rare
>>
>>2066512
For some dumbass reason 99% of loot is in warehouses and supermarkets and shit.
In the 90's America hypothesized by literal communist faggots, households were barren of any form of goods useful in a zombie scenario.
>>
>>2066512
for whatever reason cranking up the loot doesn't seem to do much in real terms. set it to advanced and put in a huge multiple like 5.0 maybe you'll see more.
i'm running out of matches and cigs which sucks. my run might be over if i can't find more.
>>
>>2065756
>Never found this strip club before. Should I base here?
It's have some nice-looking furniture, but that's not the place i would live.
>>
>>2065981
Just set up in one of the nice houses in Louisville by the river.
>>
>>2066512
Normal loot settings are set to Rare.
>>
>>2066763
I actually went with the nice gated house outside of Westpoint, it's right next to the river and far away enough from town that I almost never get bothered. In fact the only time I get zombies is when I leave the area and come back.
It is so far that I do require a car to get to town and back in a reasonable amount of time.
>>
>>2066772
>I actually went with the nice gated house outside of Westpoint, it's right next to the river
Huh, where?
>>
>>2066783
Oh I somehow misread Westpoint as Louisville, I know where that building is.
>>
>>2066442
Don't think about it too hard anon. They want to force guns to have feedback even though half of your shots aren't even doing any fucking damage.
>>
>>2066442
It took years for them to invent ragdolls so yes of course they are going to use them at every chance
>>
>>2066697
I was thinking of building on a the roof. The place has no windows so with the power out it's black as pitch
>>2066768
Is all of it set to rare? When I remake I might just set everything to "extremely rare" then.

Also what zombie settings are good for a challenge? I set most of their stats to "random" but it feels like 80% of them are just slow and weak as hell. So it feels even easier than normal
>>
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>have a foraging level of FIVE
>still takes me from dawn till dusk to find 3 stones to make a campfire
>while walking around a stone covered woodland specifically searching for stones
Did an insane person design this?
>>
>>2067258
>Is all of it set to rare?
As far as I know, yes.
>>
>>2067272
skill issue
>>
Having some zombies be able to open doors is nerve wracking. I've been squatting in this strip club area for a while now but I found a race car which I put some gas in so I want to go green pastures.

I feel kinda stupid getting all these outdoor living traits and I've barely used any of them. Where should I go?
>>
>Somehow carbohydrates, fats and proteins are detached from calories
I don't get it, what the fuck are we gaining energy from if not those sources? For the most part carbs/fats ARE the calories we ingest.
>>
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uga buga rush carving to get short bats build
now going for level 9 to carve baseball bats but short bats are good enough
>>
>>2059491
maggot infested rotting zombie pussy is best pussy.
>>
>Install Day One mod
>Finally have some semblance of fun
When will the retards in charge give us events and NPCs.
>>
>>2067562
>smoker
well you kind of fucked yourself there, especially on hard mode. ideally you could fill a car with cigs and go innawoods with some tools. but you're probably not in a position to go stockpile cigs. it looks like you're already suffering from lack of with that unhappy moodle.
being a smoker means scavenging cigs, because there's no way to make them. tobacco is in the game but it cannot be grown afaik. i don't even know if they have a cig recipe yet, probably not.
btw Renataru says the best way to get cigs is zombies, but I have killed 500 zombies and checked nearly every corpse and I've never found a single cig on them. i even look in their wallets and shit for loosies. all my cigs came from office drawers, gas stations and shit like that.
>>
>>2068376
its a buggy mess dude
>>
>>2068491
>play with bandits mod
>put furniture in stacked in front of bathroom door, set up my camp bed in a tiny enclosed bathroom with no windows and sit down to read my 6 skill books in a row while stuffing my face full of meat and desperately tired
>a bandit spawns inside the bathroom with me and starts yelling
>manage to push him down and stomp him to death after like a minute of continuous stomping
>all the noise attracted a nearby horde which gravitates to my bathroom and even starts phasing through the fucking walls into the bathroom
what the fuck
>>
>>2068503
>Play with buggy mods in an already buggy game
>What could go wrong lmao
>>
>>2068508
to me it seems like it would be a pretty simple task to make it so bandits can't spawn within x tiles of the player
>>
>>2068521
Get into the lua files and tweak some shit then.
>>
>>2068503
if you don't mind watching AmbiguousAmphibian his last PZ video uses the mod and you can see just how fucking jank it is.
https://www.youtube.com/watch?v=toAwz_kEIR8
>>
>>2068491
He said fun, not non-buggy. Kenshi is very fun, and it's technically a piece of shit unoptimized buggy mess.
>>
>>2068529
"fun" is a subjective term, i don't think buggy POS is "fun"
>>
>>2068530
Something can be fun despite being a buggy POS, if it has unique/interesting things it brings to the table. And when it comes to Zomboid, the game is so devoid of any objective, any surprise, the survival is so easy but also tedious, that even the jankiest mess like Week One is a breath of fresh air to many people.

The biggest issue with Zomboid is that survival is extremely shallow, the systems are few and far between and lack any depth, see non-zombie "infections" literally doing nothing. It's why the devs are so adamant about having stupidly low loot, because the game has no survival mechanics in place, no real disease or wound system, no lack of nutrients when eating the same food over and over...
>>
>>2068533
hmm it's almost like the game is in alpha or something
hmm
>>
>>2068538
Jump off a bridge Lemmy.
>>
>>2068491
Day One was definitely extremely janky as well, I tried both it and Week One.
>>
>go to a building under construction
>"what do you mean it's not done? i want to use the building right now."
>>
>>2068558
>Pay for building
>Most buildings take three, maybe four years tops
>Construction company takes 10 years, building still at most 25% completed
>They've actually bulldozed parts of it, to rebuild it with materials you didn't specify in the plans
>Some people on the streets got fed up with this, construction crew superglued their mouths shut in retaliation
>Now the construction crew is threatening to sell the unfinished building to China despite you paying for the fucking thing in the first place
>>
>>2068605
Hum, chuddie, a company fulfilling promises made to their buyers isn't their duty, it's kindness if they do, companies don't owe you shit and that's a good thing, btw have you read the communist manifesto?
>>
>>2068558
>go to a building under construction since 1960
>you paid the foreman for a skyscraper, but so far the foundation looks like a poorly made shack
>all the construction material have rusted and rotten from decades of being unused and left in the open
>all the workers are sitting on their asses
>the only advancement in several decades have been planting flowers around the base of the building
>the foreman keep repeating every year that the first floor of the skyscraper will be done "soon" and then they can move onto the rest
>everytime you try to criticize him, he and a bunch of bums he rented the shack to comes out to call you "entitled" and that they love the skycraper as it is
>the foreman is an alcoholic who keep threatening to quit but never does
>>
>>2059491
Haven't played the game in years, but a video came across my feed for a "week one" mod game and it looks like shit has come a long way. Any mods I should grab, or should I just dive into vanilla PZ? Last time I played, MP was relatively new and laggy as hell.
>>
>>2068503
>play with the bandits mod
>fortify my base heavily and set up traps to give reaction time
>they spawn with tools that allow them to remove barricades from inside the building and climb through objects
Lovely.
>>
>>2068665
The Week One mod is its own thing, vanilla PZ still doesn't have NPCs. And in the case of B42, still no MP.
>>
>>2068669
>Week One mod is its own thing
Yeah I figured lol.
>vanilla PZ still doesn't have NPCs
Oh...
>>
I heard PZ had a CDDA mod at some point. Is it any good?
>>
Why is this thread so fast? It's not like we had an update
>>
>decide to move to the camp ground lodge (those who know know) because I wanna try innawoods living
>it's so inundated with zombies it's a multi day clear operation with the most sprinters I've seen this run
Also damn the gun changes really make them useable. I only have 1 in aiming but I can dome these zombies on high panic easily. I'd be dead if this was b41

Do people like the new shooting mechanics or do people think it makes things too easy?
>>
>>2068731
nice car
>>
>>2068731
I'm somewhat torn on them enough to renable ARTO.
They're really hacked together when you realize how it works but they're at least taking some steps towards improvement even if it's half assed.
>>
someone mail some adderall or meth to lemmy so he can get multiplayer out
>>
>>2068731
Nothing's actually changed about the shooting mechanics. They're nearly the exact same they've always been for the last 10 years. They've just gaslit you into thinking it's different with the forced stagger and fake bullet effect. It's still mostly RNG chance to hit.
>>
>2068558
>2068538
0/10 bait I will not being giving you a (You), kill yourself you retarded nigger.
>>
>>2068993
thanks for the reply anyway i feel so validated now
>>
>>2067833
>>2068731
have you found any cigarettes on zombies
>>
With any amount of sprinters enabled carrying a gun feels like a must. Getting to and from this lodge is a serious chore and yet it's full of zombies and I bet my ass they're gonna respawn at a rate that would make it feel like a suburb
>>2068976
I saw the retanaru video. TTK is clearly down, at least on lower skill levels. This is objectively speaking. I recall playing on characters with level 1 shooting with an M9 and it was no where near as effective as what you're seeing in this webm. These aren't stagger shots: this is the kind of result you'd see at near max aiming

The probably just adjusted the RNG for player aiming
>>2068473
>>2069261
I found two full packs early in the run (one in a car glovebox and another on a zombie IIRC). But I've run out and am feeling the hurt.
>>2068744
it's absurdly fast even with sunday driver.
>>
>>2069349
>another on a zombie IIRC
damn i'm looking for hard confirmation on this. i seriously have not found any and it's pissed me off.
i found like 2 fucking fireaxes and NO cigs.
>>
>>2069477
afaik cigarette drops got nerfed incredibly hard because TIS didn't liked Smoker being "free points".
>>
The average 90's trumptard redneck didn't smoke, stop being fascists and accept reality.
>>
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>>2069261
i use auto loot mod and I got 2 packs (third one i manually looted from a container)
after killing 7000 zombies
>>
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>>2069735
correction: i forgot i disabled auto looting packs after grabing two of them
so i would probably get more than 2 from corpses
>>
>>2069712
High Thirst going from giving 6 points to literally 1, TIS are communist niggers. You need 6 tedious disadvantages for one singular advantage.
>>
>>2061556
That is the most reddit game studio name I ever heard lmao. How to shoot yourself in the foot as a professional: give yourself a quirky millenial I'm-sheltered-from-the-real-world company name. Jesus Christ.

>>2062527
go back to twitter, this isn't the place for you, faggot
>>
>>2070180
Look chud nobody is a quick learner or buff without being asthmatic, deaf or afraid of both indoors and outdoors at the same time.
>>
>>2070180
>>2070185
i just give myself 30 free points in the sandbox settings
>>
Am I retarded? Does the existence of this magazine mean that pipe bombs are no longer engineer exclusive?
>>
>>2070377
Engineer-exclusive shit aren't engineer-exclusive anymore.
Their recipes are just really hard to find in survivor houses or police evidence lockers.
>>
>>2070381
Nice, thanks.
>>
>>2070447
Professions having unique items exclusive to them, were such a dumb fucking idea especially as it was only ever the engineer which had it.
>Look the average 90's survivor who can build an entire logistical chain from rocks, clay and logs, would NOT know how to make a pipe bomb you fucking fascists
>>
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>you can't place barricades over doorways with destroyed doors
Why though? Also them moving plank barricade to the build menu was fucking retarded

Just let me right click on the window you cocks
>>
>>2070489
>MFW the build menu is so dogshit that people refused to use it
>This was so common that they forced right-click items to the build menu exclusively so people HAVE to interact with it
Their spite has no limits, doesn't it?
>>
>>2070184
You don't have to look at the name of the studio to laugh, just look at the clusterfuck that is 7DTD now and how they ultimately decided they were going to jew everybody out by removing character customization and clothing to sell them back as fucking DLC.
>>
>>2070489
i will actually agree. not being able to right-click a window to barricade is peak stupidity. devs should not make games more frustrating to interact with.
>>
>>2070477
I think profession exclusive bonuses are fine (to the extent they make sense), at least it'd give profession something better than just starting stats.
But the fact only Engineer had access to unique blueprints was extremely retarded, especially since IRL any retard can make a pipebomb (you're just very likely to blow yourself up if you don't know what you're doing)
>>
>Meat Cleaver in b42 is no longer the funny meme off-spec short blade that has a slashing attack instead of a stabbing attack and is now classed as an "Axe" and gives axe exp
I'm butthurt
>>
Are there any good B42 long plays? would like to see someone play this game the way it's intended, i am dogshit so i have to turn down the difficulty.
>>
>>2071477
>would like to see someone play this game the way it's intended
Sitting in a cabin in the woods with a fully self-sufficient farm/tool-shop/well?
>>
>>2071479
i'd like to see how they manage the early game on apocalypse when you desperately need supplies and you're at your weakest and there are zombies fucking all over. how they prioritize, how they pick their battles, shit like that.
watching people at the top of their game, any game, is always enjoyable.
>>
>>2071492
It's seriously not that hard. You use cars and their horns to move comical amounts of zombies out of the way.
Or you use firearms to the same effect.
You use a single molotov/firebomb/campfire to then cull the zombies.
>>
>>2071477
My taste is strikingly onions when it comes to watching jewtubers play this game. Most of them are so squeaky clean and not edgy at all.

Just avoid Thatguypredz or Mr Atomic Duck, they are way too fucking reddit even for me and seem to always end up talking about trump or trans rights or how communism is good or something.

I'll gladly slurp down some ambiguous amphibian or big bad beaver slop on the other hand, despite them also obviously being reddit, at least they leave the political opinions out of it.
>>
>>2071560
>Thatguypredz
Lmao he got permabanned from the special-snowflake discord sub-server because he talked shit about how B42's release was awful.
>>
>>2071616
Lmao really, what exactly did he say? Did Lemmy sperg out at him?
>>
>>2071646
https://www.youtube.com/watch?v=REpswQTvSAg
He called out the devs for using AI art (which, they absolutely did use, it's not even up for debate), new moodles looking like ass, muscle fatigue being a shitty mechanic, etc.
>>
>>2071656
Oh right and TIS asked him to dox his own discord server's userbase and send their information to TIS lmao.
>>
>>2071661
why did they want him to dox his own discord server
>>
>>2071656
>even in this video while he's on his AI derangement syndrome rant he sneaks in a word about how woke isn't real and is a made up problem
That's what I mean about this guy. He'll find any excuse he can to add an sjw spin to something. His long form videos of character playthroughs are insufferable because of this. References trump and current year politics constantly.
>>
>>2071674
I think they wanted information on his zomboid server's players for some fucking reason. Weird spiteful retards.
>>2071684
He's a gullible retard. But he's the sort of gullible retard who could be made based if shown the right patterns.
>>
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wake me up when next big update drops
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>Watching Francis John playing Zomboid for the first time
>by episode 2 he's already Wiki diving for the best weapons, how to get them, looking at the online map to find locations and minmaxing the easiest to aquire good weapon based on drop rates
>doing test runs to find safehouses in seeds
Do people actually play games like this? Dude hasn't even survived a month, or gotten a car, or even left rosewood. What happened to "discovering stuff out for yourself"?
>>
>>2072171
See you at the end of time.
>>
>>2072249
>What happened to "discovering stuff out for yourself"?
This style of playthrough only worked when games made sense and had sensible stats for ingame items.
>Oh cool, BIG handgun, stronger than regular handgun! Lets use that!
That's not how games work anymore
>Oh crap, big handgun? But that doesn't fit the meta with the 'petite handguns skill' and it's various perks, it only gains 10% of the bonus while also needing more strength to use properly despite that not being listed on the item card
>Plus big handgun variants doesn't even drop in the final two missions so it loses in DPS anyways to regular handguns, what a bummer!|
Or in zomboid's retarded scenario
>Cool a motherfucking medieval mace! Too bad it loses to potential damage due to crits doing all the damage anyways and short bats weighing half as much
>>
>>2072508
I'm more amazed at the fact a blacksmith level 7 doesn't understand the concept of weight distribution and the player idea of a mace is a spikey metal head you slide on top of a wooden bat, instead of a single point on a metal on top of a metal shaft.
But then they also don't understand the concept of custom fitting armor.
>>
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>>2069477
I was playing yesterday and I remembered your post
Here, I found this pack on this zombie.
>>
Does driving over saplings still fuck up your car? Driving on forest trails covered in tiny saplings and it makes a loud noise driving over them even slowly. I don't want to wreck my car
>>
>>2072970
Driving over saplings never broke your car, it just massively slowed it down as if a fucking 90's steel behemoth would give a fuck once it has momentum going.
Driving off-road does extra wear and tear on the vehicle though, bushes/saplings or not
>>
>>2068976
>Nothing's actually changed about the shooting mechanics. They're nearly the exact same they've always been for the last 10 years.
Definitely not, it's incredibly easy to get headshots with the targeting system and headshots now do x3 amount of damage.
>>
>>2073570
Headshots do more damage but you miss way too many shots unless you're within literally 4 tiles of the target. Which is horseshit.
>>
>>2073570
Yeah and all those shots don't actually do damage because the game fake hits.
>>
>>2073572
It's piss easy to hit at any range.
>>2073635
>Yeah and all those shots don't actually do damage
Have you even tried hitting them in the head?
Lemmy is retarded but the x3 buff is definitely great.
>>
>>2073653
>It's piss easy to hit at any range.
EVERY shot 'hits' but barely any actually do damage lmao.
It's a faked system.
>>
>>2073654
>EVERY shot 'hits' but barely any actually do damage lmao.
Just hit them in the head.
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>>2073657
>He thinks the 'hits' are actually hitting
JEJ, Lemmy can in fact fool retards.
>>
>>2073653
>Have you even tried hitting them in the head?
Doesn't change the facts.
The game still use the same RNG roll for accuracy, except now if you miss, it rolls for a fake hit. The fake hit will stagger the zombie but deal NO damage.
It's still the same fucking cancerous targeting system, it just FEELS like you're hitting more often.
>>
>>2073654
>but barely any actually do damage
It does 0 damage. It just staggers the zombie.
>>
>>2073667
I think sometimes it bugs out and does chip-damage
>>
I play with the damage numbers mod and the guns do seem to do chip damage with every hit basically. I don't think I've seen a zero damage stagger like everyone keeps saying they do.
>>
>>2073658
>>2073665
Have you even tried playing the game recently? I am one-shotting zombies several screens away with M16s.
>>
>>2073720
Try playing without all your faggy skilltree rework mods and weapon mods.
>>
>>2073815
>Try playing without all your faggy skilltree rework mods and weapon mods.
I play with neither, gaylord.
>>
Are spears still the best weapon in the game in b42? I haven't looked at the knapping stuff much but it looks like it's harder to craft stone knives which makes it harder to manufacture spears early.
>>
>>2074618
No, they nerfed the hell out of spears
>>
>Level 6 Aiming makes you ignore panic penalty to damage
This shit makes no sense.
>Leveling up past 5 is a nightmare because of the RNG mechanic
So utterly retarded.
>>
>>2068605
>let you use the building the entire time
>still a fully functioning office building
>>
>>2074877
>I know you paid for a skyscraper but you should be grateful for this functioning shack
>>
>>2074900
>25% of a skyscraper is a shack
hmmmmm
>>
hello chuds
Hitbox bugs fixed yet?
>>
>>2072508
>But that doesn't fit the meta
Going to stop you right there chief. Who gives a shit about meta
>>
>>2075029
I've had a pet theory that the devs balance the game reactively based on feedback from people in their Discord who have thousands of in-game hours and minmax everything.
>>
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>Get the itch to play again
>A few ingame hours later
>>
>>2072249
To add to >>2072508 Zomboid is vague as shit and flat out lies. Lets not forget the +75% from having a starting +1 in a skill is actually +300% and they still haven't changed it. I'll constantly bring this example up as the devs being anti player. Also zomboid is slow and permadeath. You'll waste way too many hours only playing blind.
>>
>>2075113
>Lets not forget the +75% from having a starting +1 in a skill is actually +300% and they still haven't changed it. I'll constantly bring this example up as the devs being anti player.
There is genuinely no other explanation, it is SO obtuse that you are simply incapable of figuring it out without outside resources.
>>
>>2074690
They didn't nerf spears at all really, they're still busted as fuck. Level 0 spears and you'll repeatedly get instakills on zombies, with a fire hardened ungabunga spear.
>>
>>2074877
>let you use the building the entire time
While threatening me on a monthly basis, and reorganizing the fucking office every year or so, so all my paperwork becomes redundant.
>still a fully functioning office building
That's great, but I ordered a skyscraper, an office building does not meet my requirements.
>>
>>2075113
Another good example is water safety.
>Rainwater and river water is irreversibly lethal even if you drink a few mouthfuls from a bottle, iron gut or not lmao because FUCK YOU
>Oh wait lol you can drink from a river directly once a day to sate your drinking needs, we're not going to tell you that this is allowed though
>At least well water is safe? Lol no it isn't we tainted it secretly so now your character is dead! Whoops we reverted the tainted wells after public outcry but made wells limited FUCK YOU!
>>
>>2075207
>but made wells limited
Even setting aside the CLEAR demonstration of malice by making them all tainted the idea that they felt the need to make them limited, as if one single person (doing at most subsistence farming) could possibly drain the entire fucking aquifer in the area is beyond ludicrous.
>>
>>2075207
>>2075285
This is just more evidence that points towards >>2075051
Clearly they thought people were "abusing" them
>>
>>2075285
It's especially baffling because wells are rare as fuck ingame, and in the very same patch they made poisoned wells, they added INFINITE SUPPLY water pumps that provide clean water.
>>2075307
There absolutely is a special snowflake testing discord server (and other apps but I digress), where turbo-modded minmaxxers dictate how the game should be developed.
Hence why we get dumbass changes like firearms only hitting at 4 tiles, most 'players' report hitting at far longer ranges because they're using mods in the testing servers.
>>
>>2075360
Same shit as calories being all sorts of fucked up, once you slap in a dozen 'rework' mods and food addons, every house is PACKED with high calorie foods.
>Better nerf calories some more, players are reporting too much food!
>>
b42 multiplayer... when...
>>
>>2075437
Never. Ever.
>>
>>2075360
>There absolutely is a special snowflake testing discord server
Most difficult games that still get updates have this issue, where a small minority of turbo-faggots with thousands of hours in the game and who constantly cheat try to harass and threaten the devs into making bullshit changes, and they are incredibly whiny bitches. Don't Starve Together is a great example of this, you've got this nasally voice faggot crying, seething and malding that the devs removed a complete exploit that allows you to walk on the void in a very simple way any player can learn in 10 seconds, and the faggot acts like it requires skill, is akshually le good and pretends this cheating is the same as playing the game normally because "well akshually I'm just speeding up the process by typing /kill finalBoss!" https://www.youtube.com/watch?v=LLx0Y0kmeco

Every single time an exploit is fixed, they all shit the bed and mald at the devs. Thank god the company is owned by the Chinese, at least they don't listen to those constantly-crying and aggressive trannies.
>>
>>2074913
>bums living in the shack comes out of it to scream at you about the the beautiful "skyscraper" and its 30 miles wide office space (the garbage dump surrounding it)
>>
>>2075454
It gets even worse when the game is autistic and "hardcore" just take a look at what happened to Cataclysm DDA. You've got retards literally making unavoidable death events that forcibly unlocks all of your doors just so you can get killed more reliably by the shitty death event. Also people removing cool guns because they can't find fucking gunbroker listings of the thing.
>>
>>2075501
>It's a shack!
>a worthless shack I tell you!
>3,000 hours
>hangs out in the /vm/ thread for years
>>
>Can't dismantle watches from zombie inventories anymore
>Can dismantle all other electronics from zombie inventories
>Can't rip clothes unless they're in your inventory
>Barricade is in some faggy build menu
Why?
>>
>>2075911
There's a mod that restores context menu barricades! :^)
>>
>>2075911
I really am scratching my head at the thought process here by the devs
>>
>>2076136
>we need to change something or people are going to think we're slacking off
>>
TIS insider here, you will be getting an end of the year blogpost + update that increases bull ball size by 20% in the 25th of december
>>
>>2075781
Its a shack with a nice free coffee machine, you'd have to be stupid not to use the coffee machine that YOU HAVE ALREADY PAID FOR.
Give us a fucking refund then Lemmy if you want us to fuck off.
>>
>>2076433
We're talking about 25% of a skyscraper here, there's much more to offer than a free coffee machine. The game itself is fully playable and has been for years
>>
>>2076519
>The unfinished buggy game with no actually-completed mechanics is fully playable
The fucking game doesn't even have an in-game plot, story, or CHARACTERS
>>
>>2076520
What's the story of Pong?
>>
>>2076522
Zomboid was made in the 70's?
My god, normalfags really don't understand context do they.
>>
>>2076523
It's just some fag ragebaiting.
>>
>>2076523
>>2076524
What's the in-game plot, story, and characters of minecraft?
>>
>>2076525
You play as Steve, some nobody who needs to get to a different dimension to beat up a dragon. There are villagers, various types of monsters and multiple ingame player characters with names.
>>
>>2076557
>You play as <Your Character>, some nobody who needs to survive the zombie apocalypse for as long as possible. There are towns to explore, various types of things you can craft or construct, and multiple types of zombies to face off against.
There you go
>>
2076568
nice b8 m8
>>
Concession accepted
>>
Concess these nuts
>>
>>2076557
Minecraft was fun even before they added all that bullshit, too
At least I thought so when I was 17
>>
>>2076670
Minecraft is fun if you're literally a small child, it's unfortunately a lot more shallow than people remember, even after all the various additions.
It's a game where the progression is so fucked that you'll be using iron for most of your playthrough, which you'll get in the first hour.
Same issue Zomboid has.
>start game
>Oh look a baseball bat!
>6 ingame months later
>Still a fucking baseball bat
>>
>>2076673
Still somehow got probably hundreds of hours out of it. Especially hosting a server and playing with friends and even other people who found it. I connected it to my IRC channel too.
Zomboid isn't about building and lacks a rewarding loop for doing that because getting materials and skills is so time consuming and risky. The progression for everything else is so shallow that they have to drag it out by making everything hard to find. Baseball bats have to be rare because they're a top-tier weapon instead of a basic one.
>>
>>2076685
I mean no shit everyone has hundreds of hours in zomboid, that's the minimum amount of time needed to make a steel sword lmao.
>>
>>2076673
>Still a fucking baseball bat
I mean, do you really need more to bash in 'oid skulls?
>>
>>2076818
If you want to fuck up a zombie you can do a lot better than a bat.
In zomboid, material properties aren't really a think so 'durr wooden stick equals steel mace?' is a thing.
>>
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He guys what are some good low level weapons you can craft? I'm innawoods and I want to drive to westpoint to do some looting but I have a high zombie pop

I made some crude axes. I have a few points in carving. Any ideas? I have hammers and saws etc and have high foraging.

Should I be making crude knives or crude axes? I have 2 points in shortblade
>>
>>2077139
Spears, crude axes, short bats.
Nothing else really matters for crafted weapons.
>>
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>>2077146
>short bats
That's a great ide-
>requires level 7 carving
Time to grind I guess

Just spent like over an IRL hour in my base levelling up carving. Got it from 4 to 6 so I'm almost there. Soon I'll be able to play the game
>>
>>2077459
If you got low crafting skills, make spears.
Spears are more powerful than end-tier weapons but all they require is a fucking campfire and saplings.
>>
>>2077459
Just turn up the xp multiplier. No reason the grind has to be so tedious
>>
Well, say goodbye to the racecar. It won't start. Having to drive this thing through that sapling covered dirt path lulled me into a doze and this thing just goes so fast, I didn't think the road was gonna be narrower than where the divider is.
>>2077554
>>2077641
I already grinded. Made three short bats and am heading to west point for a loot run. I hope these things are good. They weigh the same as claw hammers and seem to do the same damage. Easy to make I suppose
>>
>>2065756
15 minute days and high hunger and sleep drain.
you'll pass through two houses or skip to the next street and then you need to sleep and are starving.
it's not fun but I bet you haven't played it like that
>>
>Can't make spears out of branches or planks
But why?
>>
>>2076804
I was talking about Mniecraft. I have about 80 hours in Zomboid.
Which means I easily got my "money's worth" out of the game, but it's no Rimworld or Factorio.
>>
>>2078472
Because Lemmy is a fucking retard and thinks that spears are pikes and this require long fucking poles.
People were making spears from tree branches IRL, but Lemmy didn't like realism in his alleged realism game.
>>
Has anyone made a Project Zomboid clone yet that doesn't suck ass and isn't stuck in 3 year long patch development hell for features nobody really wants?
>>
the reason nobody has made a better zomboid clone is because zomboid is simply ahead of its competitors in technology, competence and work speed
>>
Any B41 youtube recommendations in clear english that aren't obnoxious?
>>
>>2079325
Unironically true, because there are no competitors.
>>
When I reached Westpoint I cleared out this storage facility and it's loot galore—took like 2 whole days. Then I slowly started clearing each area systematically. Cleared out a conscruction lot and then the stendo gun store (couldn't get in) and was about to clear out twiggy's bar. However my second chopper event hit while I was napping in my base of operation. Reshuffled the area and undid my work three fold

The original plan was to find a car with keys (done) and fill it with petrol from another car (not done) but with my lack of food and now compromised sleeping area I've decided to walk back to the racecar, foraging on the way, to retrieve the petrol in it and then walk back.
>>
never got too into this, should i go back to not using the unstable build or is it still the only way to have all the latest updates taht they came out with a few months ago or whatever
>>
>>2080415
>the stendo gun store (couldn't get in)
I don't know if they did anything to patch it but if you're feeling ballsy you could try starting a fire on the top corner of the building and burning down a single section and putting the fire out, then you can just climb in.The risk being obviously if you lose control of the fire it'll burn all the loot.
>>
>>2080691
Correct, b41 (stable and old) and b42 (unstable with the new stuff) are still completely separate.
>>
This system is absolute cancer, I definitely need a Rip All mod.
>>
>>2080789
>Correct, b41 (stable and old) and b42 (unstable with the new stuff) are still completely separate.
And it's been so fucking long...The game is 'unstable' more than it's not.
>>
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>>2080825
Whoops, I forgot my screenshot.
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>>2061451
>>2061456
>>2061457
>they keep making their game worse
lel
>>
>>2080825
The game used to literally have a 'rip all clothing' option.
They removed it for some dumb fucking reason.
>>2081004
They keep making the game worse, only adding illusionary mechanics that fools normies.
ITT there were retards thinking the new aiming system can be used past 4 tiles easily, when it absolutely fucking cannot. Past 4 tiles your accuracy takes a nosedive.
>>
>>2081008
The game gets shittier and shittier but you can still headshot enemies beyond 4 tiles with ease.
>>
>>2081012
You can 'headshot' at any range with ease because you technically can never fully miss.
But you will not do damage to them lmao.
>>
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you guys want NPCs but personally i just want objectives of some kind i can fulfill before i experience how i died. Would love if you could uncover the origins of the infection or anything else lore related
>>
>>2081025
>Implying the faggoty devs would actually add connections between the lore and gameplay
Modern gamedevs love making up 'fake-lore', huge paragraphs of interesting information and story, that has no actual connection to the game.
That way they can fool lorefags into the game, while not having to put in the effort to actually have real-lore.
Remember how Destiny has a metric shitload of out-of-game lore but the whole game is just 'shoot things in the face'? Same shit.
>>
>>2081032
to be fair you can find enviroment set pieces and most of the general stuff talked about in the radios can be found, such as the whole thing that happened in louisville. you can also find the reporter people zombies. I doubt we will see anything else though
>>
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>>2081016
This doesn't seem like a problem at all.
>>
>>2081052
>Playing with modded settings
Play vanilla you fucking retard.
>>2081047
Wow...Some small environmental setpieces that have no ingame impact...
>>
>>2081061
What modded settings exactly?
>>
>>2081080
You cannot hit zombies outside of about 4 tiles, especially with 0 aiming.
Anyone can check this by opening the game and playing for five minutes.
>>
>>2081091
How about you open the game and play it just like I just did, and even posted a webm to back it up.
>>
2081096
nice b8 m8
>>
>>2081103
No argument then, I guess both you and Lemmy are mentally retarded then.
>>
https://www.youtube.com/watch?v=zI70MDuT7OQ
Shut the fuck up Lemmy, just because you got BTFO by Retanaru again.
>>
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>>2081118
Hmm
>>
>He didn't watch the video
Jej
>>
>>2081161
The video that I posted a week ago in this very thread?
Retanaru is definitely wrong about shooting being terrible beyond four tiles.
>>
>He's still trying to b8
>>
>>2081166
Post a webm of you trying to use firearms in the game.
>>
Do the same without mods, retard.
>>
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>>2081173
Here you go, gaylord. Still an average of two shots to take down zombies.
I really don't want to defend this game since TIS/Lemmy keep fucking it up but you are just that faggy.
>>
>He did it with mods again
>>
The hordes really are incessant on high pop. I've already comitted like 10 zombie holocausts on this lot alone and more still show up. First time I've fired off shots in WP so even MORE pooled in. Clearing out this many zombies with 4 fitness is a serious chore: it's bullshit that you can kill over a thousand zombies (currently on 1100 killed) with basically you barehands and spend all day running around but you'll remain "out of shape" unless you do squats in your room for hours a day—which cripples you for some reason
>>2080707
I spent too much time fighting outside this store to risk losing the loot. I'll find a sledge eventually.

The shortbats were a game changer. It was the right move grinding up the skill. Been sleeping in the twiggy's and cleared out the gigamart: Almost no food in it but I think I've got enough done to head home. Most importantly two generators and the mag.
>>
>>2081208
The game becomes a lot easier once you realize it's less about damage and more about crits.
A crit basically instakills a zombie anyways, at least if the weapon isn't total dogshit to begin with.
So it's all about maximizing weapon skill or using upgrades that boost crit chances.
Or, you know.
Using caveman weapons which somehow do more damage than medieval weapons.
>>
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90 hours in. Combat still makes me scared to leave the cave.
>>
>>2081287
>9 str 9 fit
Why are you scared? Just do it.
>>
>>2081332
>teleports behind you
>bites ur neck
nothing personnel kid
>>
>>2081332
It's not the character, it's me and my poor reaction time, clumsiness with the controls, and real-world panic when handling hordes since losing focus for a second ends the run.
Everything is getting overgrown now, it's the end of October and sightlines suck.
Muldraugh is intimidating on foot, too.
Haven't bothered with a car yet, accidentally dropped to 60kg and spent most of the last month trying not to starve to death.
>>
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>>2081339
>bites you diagonally through a closed window
>>
>>2081342
The average 90's american had to eat as much as bears.
>>
>>2081375
It's not that bad while you have a steady supply of canned food and junk, but once you've looted the close and easy houses life gets harder and revolves around cooking.
Need to make some moves, get electrified, and steal a popsicle freezer. Consolidating meal prep time seems like it will be a game-changer.
Trying to avoid trapping and the chore of checking traps every day, but really hurting on the all-cabbage diet now that the condiments are low.
Walking distance to the lake but dawn and dusk in the woods gets spooky. Might try to build a 400-tile log wall to secure a path long-term even though it's on the quiet side of town.
Fishing seems like it will be a pain without refrigeration.
Have two generators stashed in a closet, have the manual for them, just need to complete an unreasonably long chain of events first to feel like I'm able to safely go get gas without dragging half of Muldragh back home with me.
>>
>>2081418
The main character can literally eat like 40kg of fish in a day.
>>
You can fill makeshift rain barrels full of gasoline from the pump.
You just have to be able to bring it back to your base by walking though.
>>
>>2081482
IIRC car seats can carry any single item of infinite size, you can't shove it in there?
>>
>>2081512
I dont think you can pick up items like that with liquids in it and itll drop when you hop in a car.
So youll have 600 liters of gas at the mercy of zombies who will bash it.
>>
>>2081515
You pick it up so it's in your hands, then drop it into an open car.
>>
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>3 months into default apoc
>nearly all of west point has shit thrown on the ground
This is so fucking dumb. Even at 2 months bradenburgs gun store was pre looted.
WHO THE FUCK CAME UP WITH THIS WHEN NPCS ARENT IN
>>
>>2081025
>Would love if you could uncover the origins of the infection or anything else lore related
No. Why do I care? It's a fucking zombie game, the only options are "government did it" or "ancient/alien plague" there's no interesting lore to be had, just more mundane life stuff.
>>
We already know how there's zombies anyways.
Government dug up/created a zombie virus, got out of hand.
>>
>>2081566
You're supposed to play on sandbox so you can turn off bullshit like that, sweaty. :^)
>>
>>2081566
Playing on vanilla settings is like punching yourself in the dick.
Only do it if you're retarded or into pain.
>>
>>2081566
>building pre-looted
>all the doors still locked
>security gates still in place
It's just another example of that faggot lemmy coming up with a retarded system and no idea of how it would actually work.
>>
>>2081420
It's the needing to fish every day or every other day that's the pain in the ass part, I want to deal with food like once a month and just grab stew bowls from the freezer for a day's adventuring.
Eating is a chore that gets in the way of killing and looting.
>>
>>2081332
Left the compound and fucking died. 2 months, 23 days.
I think I might hate this game.
>>
>>2083024
I mean, that's how you died. It's in the loading screen! Now you can start a character who actually does things before dying like a little bitch.
>>
>>2083188
I like the "your base is the main character" approach. Think some recalibration is required to consider player characters disposable.
>>
>>2083297
Characters are the LEAST disposable thing in the game.
Lose a sword? Armor? Food? No biggie, go get some more.
Lose a character? You just lost IRL days or even weeks...Or fucking MONTHS of progress that CANNOT be regained rapidly.
You can get 50 guns and functionally unlimited ammo in a single IRL day.
You cannot do that for skills.
>>
>>2083307
It's much easier to get a head start on crafting skills if you have an electrified base with all of the books and tapes, a farm, plenty of cooking supplies, reliable transportation... Yes, you'll lose lots of combat skill grind, but if you know how to fight, is it really that bad to do parts of it over again?
There has to be a balance of "good enough" progression where you aren't crashing out at the end of the story of how you died.
>>
Is this game worth getting into as a new player or is it too late?
>>
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>>2083382
So far so good.
>>
>>2083382
The sun will engulf the Earth before TIS finishes NPCs, so it's not going anywhere.
>>
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when are they gonna add real TVs
>>
>>2083516
As usual, there's a mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=3420581050
>>
>>2067272
>you will engage with our shitty minigames
>and you will like it
>>
>>2067272
The average 90's survivalist would not be able to identify a stone with ease, the game is realistic and is not intended to handhold you.
>>
>>2083895
You can still play B41.
>>
>>2083412
>>2083488
Ok thanks, one thing that worries me with these early access games are large issues with the game that make it almost unplayable, or very annoying. Best example I can think of is The Isle, where mob spawning (food you need to survive) is broken and has been this way forever despite a massive amount of complaints. Anything like that in this game?
>>
>>2084320
Its been that way for the last 10 years
>>
>>2070610
they removed what? seriously? i havent played 7DTD in years, but they straight up removed character customization?
>>
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Guys I'm in a pickle. So, I put a bit of petrol in the car, drove it to the storage unit place, stuffed the valuetech generate in the boot and drove back old gas station by the strip club. Used the fuel in the car to power the generator and got the fuel pumps working (doing all this while this blizzard raged)

I drove back to West Point, hoping to put the other generator in the car and drive it home. HOWEVER, it's 40 units of weight compared to the other one's 30. My carboot can only hold 35.

How am I supposed to get this home?
>>
>>2084835
Shove it into a seat. Seats can hold infinite weight of any single object.
>>
>>2084320
>Anything like that in this game?
Yep, attacks sometimes just outright phase right through zombies. It's been a bug for...At least 8 years now.
People have complained about it for every single build but it's ignored every single time despite the game running on instakill mode by default.
>>
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>>2084320
It's early access, there's always some level of annoying jank.
This genre also requires jank as an aspect of its charm and appeal. Similar to Kenshi, or adventure mode in Dwarf Fortress. It's trying to do so much that some of it will almost inevitably be broken somewhere.
That doesn't mean it's always gamebreaking, though, and you can always revert to an older version if you don't like an update.
>>
>>2084942
You absolutely can get your ass in the car while carrying anything.
>>
Jesus Christ this is brutal. Probably the worst part about living here is this drive. This vehicle sucks eggs at off roading. Is there anything I can do about these saplings? I know you can cut them down but they seem to appear very quickly. Never taking sunday driver ever again.

Having to do this drive every time I want to go anywhere is gonna be suicide inducing
>>2084952
Not generators. The game makes you drop it if you get in the vehicle. To get it in the car you need to "open car door" and stuff it in a seat from the outside.
>>
>>2085002
That's how you fit anything big into a car, just open the door, shove it in.
>>
>>2085002
Erosion stops after ~100 days, cut them down and they won't grow back.
>>
>>2085047
Erosion stops after so many days, but plants grow forever.
>>
>>2085002
>Is there anything I can do about these saplings?
Not easily, but if you build wooden floor tiles over the ground nothing will grow there. It takes FUCKING FOREVER, but it is a permanent solution.
>>
>>2085104
I think gravel also stops trees, but good luck getting remotely enough lmao.
>IRL gravel can be found by the literal tens of tons in places
>Ingame it's about as rare as luxury watches
>>
>>2085128
>IRL gravel can be found by the literal tens of tons in places
what's that one documentary about the chinese guy and the african guy struggling to get gravel to build a road again
>>
>>2085057
They grow to their mature state, so existing saplings will become full-sized trees, but I don't think more saplings pop up after day 100.
>>
>>2085140
To my knowledge they don't stop re-growing ever. They're separate from the other erosion stuff.
>>
>>2085134
Empire of Dust.
>>
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>>2081287
Thanksgiving blizzard is comfy.
>>
Are there any changes you would recommend changing for a new player?
>>
>>2085261
>changes
Settings...
>>
>>2085261
Zombie respawns: Never
Nonsensical that this isn't the case by default in our 'realistic' zombie game. What, are they fucking making zombie babies?
Infection mortality: Never
Zombies can still rip and tear you to death anyways, and it still gives you a potentially lethal but survivable version of the zombie virus even with this setting
Loot/cars/events/etc: rare->normal
Maybe NORMAL should be the NORMAL default you fucking retards.
Helicopter chance: Once->Sometimes
More than one helicopter so that there's always a chance of shit getting crazy later into the game
XP multiplier: 1x->5x (or higher)
Skills are literally glacially slow by default, fuck that shit.
>>
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Why are guns so fucking retarded in this game?
>>
>>2085266
I'd also set the Discomfort Factor to 0 and add a lot of free trait points.
>>
>>2085277
Yeah discomfort is a shit-tier mechanic
>Lol wearing protective equipment is bad
But isn't it already balanced by weighing you down, slowing you down, and overheating you?
>Yeah but...BUT FUCKING DIE ALREADY YOU FUCKING CHUD THIS IS HOW YOU DIED!
>>
>>2085266
>>2085277
Thanks so much my friends
>>
>>2085279
>slowing you down,
Reminder that TIS still hasn't implemented the Run Speed Modifier correctly, only backpacks slow you down and they're not even supposed to do that as far as I know.
>>
>>2085281
The history of the runspeed modifier is hilarious.
>Adds it to the game
>Because TIS doesn't know how to do mathematics, the multipliers keep stacking and players quickly realize that wearing slightly heavier-than-usual clothing loadouts makes you unable to jog
>Ohshit.jpg
>Remove the mechanic entirely very quickly, hasn't seen the light of day since
It's baffling how it's still gone, all they had to do was make softcaps on slowdown, make fittness/strength counteract it, etc.
>>
>>2085274
>Panic makes bullets nerf darts
I genuinely don't understand this mechanic at all, why do firearms do less damage when panicked?
>Level 6 Aiming removes the panic damage debuff
>Takes ages to get Aiming beyond level 5 because of the added RNG factor
>>
>>2085286
Firearms don't do less damage when panicked...Sort of.
Panic makes you lose accuracy.
In current Zomboid you ALWAYS hit your target, regardless of if you do a fucking 360 no scope with max panic at 100 meters range.
But it will be a 'fake' hit that does zero to minor damage.
>>
>>2085287
>Firearms don't do less damage when panicked...Sort of.
High panic/stress literally gives you a 30% less melee/ranged debuff.
>>
>>2085288
That's been patched out since B42 released
>>
>>2085292
That's surprising, an actual buff to the players.
>>
>>2085279
>and overheating you
They're never going to fix the fact that the objectively correct play is to constantly run naked with shoes are they?
>>
>>2085285
Listen mate, the average dev in 2020s England couldn't have known what a cap or a multiplication is.
>>
b42 guns are laser pointers for me even with cowardly. I dunno what you nerds are doing wrong.
>>
>>2085335
For fuck sake you retarded nigger pay attention, guns CANNOT MISS in the current version of the game, but they don't do 'actual' hits, just faked ones.
>>
>Blade sharpness cannot exceed durability
>Duller blades basically cripple bladed weapon crit chances
>Meaning that once a bladed weapon is half-broken it's dogshit compared to a blunt weapon
Meanwhile spears are made from fucking saplings and can 1 hit KO zombies at level 0 spears lol
>>
>>2085341
Yes. I click zombie heads, they die. I know about the flinch mechanic.
>>
>>2085344
>Yes I kill zombies at melee range with a handgun
That's the issue, retard.
>>
>>2085345
From across the screen with a rifle. Again, don't know what's wrong with your game.
>>
>>2085346
Stop playing modded and proclaiming it's vanilla.
>>
>>2085348
>buh buh muh mods
I accept your concession.
>>
Looks like they turbo-buffed weapons in the recent patch, or the 'miss' feature is bugged and is doing damage anyways.
So now even retarded blind characters can nail lethal headshots at long range.
>>
Can the developers fucking provide proper patchnotes for once in their retarded lives?
Guns flipflop from the Halo 2 shotgun, to aimbot in a single patch.
>>
>>2085349
You're responding to a shitposter, read some of his responds earlier in the thread when I decided to post a few webms.
>>
>>2085454
Am shitposter, I concede. They buffed the shit out of guns recently so go figures.
>>
>>2085140
They do. If you live for more than a year you will notice that you gonna need to clear the roads or yard from them from time to time. Only way to stop it is take down all trees and sapplings in large radius as outside of erossion they spread though trees, so, no trees nearby - no new sapplings.
>>
>Guns in a worse state than they've ever been, literally needs 4 tiles range maximum to hit anything
>Fuck it, give the players max weapon range aimbot
Can't we get a middleground?
>>
>Be me, 90's Kentucky middle class dude
>Hear there's zombies on the TV
>Well fuck, now is the time...
>Go to tool shed, swallow two sledgehammers, a wood saw, three boxes of nails, and a generator
>Go to kitchen
>Mmm silverware
>Eats the fucking tin foil too
>Waddle upstairs
>I never needed multiple sets of clothing including shoes, socks or shirts anyways
>Go downstairs to car
>Smash it to jalopy-status with a brick
>Drink the gasoline, gonna die anyways so who gives a fuck
>Hides key halfway across town in the pants of somebody I never knew
>Die happy, knowing I've made some asshole's life harder in the future
>>
>>2085318
are you sure lemmy didn't outsource this to India?
>>
>>2085603
No because then we might at least have SOMETHING instead of nothing.
>>
>>2085538
That's why there's so many zombies in the game, so many average joes got caught by the deads while they were busy dismantling their own car or shoving all their belongings up their own asses.
>>
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>>2085202
Second life is good. Trying to be a little bolder than the last guy who lived here.
>>
>>2086042
While 9 str 9 fit is nice, you'd have a better time with combat if you tagged a weapon skill or two...
>>
>>2086074
Combat is much less scary after the first level and with higher nimble.
Will probably spend the rest of the month chilling and fattening up around the compound after raiding the restaurant for oil and scouting out the VHS store.
Only had enough nails left to build five traps, so will be forced out into real combat at some point this winter.
>>
>>2060982
Who asked for this
>>
>>2086176
People love minecraft, right?
>>
>>2086176
Literally no one.
>>
>>2085538
Don't forget to pass on your authentic 19th century hand drill, anon!
>>
>>2086567
these weren't too uncommon as a "grandpa's shed" item in the 90s, played with a couple of them growing up.
>>
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>>2086042
Learning to make pies and counting down to Christmas.
>>
>>2085202
>11/25/93 was really Thanksgiving
Neat

TIS should just give up on zombies and turn Zomboid into The Sims: Hikki Mode
>>
https://www.youtube.com/watch?v=McpVYToFTJA
embarrassing
>>
>>2087074
>fish fillet
>doesn't check for the fish actual stats but a modifier in the fucking name
Jesus fucking christ
>>
Its kind of nice seeing the zomboid community getting more uppity against Lemmy and his faggy cronies.
Of course, the developers are now interacting with the community far less now, which is what happens every time a developer fucks up.
>N-No we make blogs less often because uhm...The community is TOXIC! Yeah, that's it!
Oh and why is the community toxic now? What happened?
>S-SHUT UP CHUD!
>>
>>2087074
Nobody can tell me this fish stuff isn't deliberate malice. Why the fuck would you do that voodoo "small" check when you could just do "fishFilletCalories = fishCalories/2"?

>>2087482
Lemmy will always tell you the community hates him but never tell you why.
>>
>>2087482
to be fair most of this is criticism isnt all that valid considering a majority of it is just WHERE ARE THE UPDATES!!!!!!!!!!!! LEMMY YOU FUCKING NIGGER! IM GOING TO FUCKING KILL YOU!!!!!!!!!!!!!!!!!!!!!

It makes sense why its really easy for the Indie Stone to consistently brand any form of criticism as "harrasment" and "whining" considering a lot of the people here arent even talking about the game itself, more so lemmy and the fact hes a dickhead
>>
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>>2087531
>valid
You need to go back
>>
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>>2087540
>waaaaaaaaaaaaa this random nigger isnt using our gay ass terminology waaaaaaaaaaaaaaaaaaaaaa hes a redditcuck fucking skin him MODSSSSSSSS MODSSSSSSSSSSSSSSSSS TAKE HIM AWAY TO THE PENIS EXPLOSION CHAMBER IM SHITTING MYSELF!
>>
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>>2087550
>It's gay to not use reddit-exclusive speak
>>
2087531
Nice b8
>>
>>2087531
b8 but I'll respond anyway: it's "where are the updates" because lemmy being an absolutely dogshit project manager is what's slowing them down. Lemmy IS the problem. Now add on the blatantly malicious game changes and hiring NPC modders to make them stop modding AND stop working on NPCs, it's really not hard to see why the criticism orbits around lemmy, because he is the root of the majority of this game's biggest issues. Which then leads in to "lemmy you fucking nigger etc"
>>
>>2087799
This plus we have objective proof from himself that he is a dogshit project manager >>2066436, and his numerous drunken rants prove he hates the community. Lemmy is hateful and completely incompetent, those are facts.
>>
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>you have to play the game in French in order to get correctly sized fish fillets from filleting
>>
>>2087851
An average person from Kentucky in the 90's wouldnt know how to fillet a fish properly

French people are known for their cuisine. So its immersive that when you play in french you are a better cook.
>>
>>2087495
>Nobody can tell me this fish stuff isn't deliberate malice.
Never attribute to malice that which is adequately explained by stupidity. And that shit is plain fucking stupid and something you'd expect from someone who don't know what the fuck he's doing.
>>
>>2088210
I'm French and I cook a few good meals, checks out.

>>2088626
When there is a repeated pattern of malice and Lemmy already went on countless drunken diatribes against the playerbase, that excuse does not work. They know what they're doing, they absolutely fucking know. How else do you call things like reducing global loot spawn by 33%, multiplying the encumbrance of items like nails and ripped sheets by 5, multiplying the time it takes to do timed actions by 5 too, nuking the number of points given by negative perks and increasing the number of points taken by positive perks? Nothing in that short non-exhaustive list is about competence, those are all calculated decisions whose only goal is to annoy the player.
>>
>>2088626
>Never attribute to malice that which is adequately explained by stupidity.
I'm sorry but this only holds up the first couple of times, eventually you have to admit it's a demonstrable pattern of behavior.
>>
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I haven't played for like a year or more, I assume the faggot of lemmy hasn't update shit, so any new interesting mods that I should try?
>>
>>2088626
>Never attribute to malice that which is adequately explained by stupidity
An phrase invented by those full of malice, to shift blame onto the stupid.
The more common, and accurate phrase would be.
"Never attribute to stupidity that which can be explained by malice".
>>
How is no one working on a clone that isn't pure spaghetti code
>>
>>2089129
It's the Rimworld vs Dwarf Fortress sort of issue.
Players from Zomboid aren't going to actually play any other game, they have too much sunk time in Zomboid.
So despite the niche genre having a whopping total ONE game, it's a saturated market.
>>
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>>2089114
I just think that's so retarded as to be non-credible
>I hate the people who bought my game
>I'll show them. Instead of shutting down and completing the exit scam, we'll keep developing the game... but very badly.
>the players will cope and seethe so hard and come to discord to suck me off, gottem baby
>>
>>2089216
If they shut the game down they lose their meal-ticket.
They want the game to be 'in development' as long as possible, the least amount of work required for the most amount of profit.
The issue is people noticed this was taking place (hyper common scam on patreon projects), and instead of disproving the rather obvious theory they doubled down and outright threatened the playerbase for daring to demand THE PRODUCT THEY PURHCASED be finished.
A dumbshit would be like
>I'm sorry! I am trying to make the game as best as I can, I can't make things go any faster, it's all spaghetti code!
A spiteful mutant like Lemmy goes
>FUCK YOU, I could cut the game up into DLC from now on! Or sell the game to some shitty chinese company! Would you like that!? Fucking chutzpah of these goys I swear!
>>
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>>2086749
Really hope Santa brings me a lighter.
>>
>Looking for a garden fork
>Sheds/garages/etc are full of rakes, shovels, various other things but not a fork
>Literally search most of Muldraugh, not a single one
>WTF why the hell is this happening?
>Garden Fork is basically a superpowered spear with high durability
>The spiteful faggot in charge turbo-nerfed the chances of garden forks appearing because he didn't want players to enjoy the game
You don't hate Lemmy enough.
>>
>Trying to make a spear
>Alright, got all my tree branches, rags, a knife to sharpen them with...
>MISSING CRAFTING MATERIALS
>The fuck are you talking about? I have all the parts needed to make a spear
>MISSING SAPLING
>What the fuck is a small tree needed for? How do I get those?
>CUT DOWN AN ENTIRE FUCKING TREE FOR THE CHANCE OF GETTING ONE (1)
So our caveman ancestors couldn't figure out how to make a spear before they learned how to cut down entire fucking trees?...
Fuck this shit, going to mod the game so two tree branches can be substituted for a sapling
>>
>>2088813
>>2088873
>>2089114
Lemmy is a massive spiteful faggot, I'm not questioning that, but it's a stretch to assume the rest of the dev team is being malicious rather than incompetent, especially when you see the nightmare of a spaghetti code the game runs on, and what is clearly jury-rigged additions to the game.
The whole "fish size is tied to its name" is the perfect example of someone who have no fucking idea what he's doing.
>>
>>2089267
The stupid nigger hired people like eNigmaGrey, he absolutely hires spiteful faggots.
>>
>>2089267
>but it's a stretch to assume the rest of the dev team is being malicious rather than incompetent
If you reread my reply at no point do I make that claim. The problem is that because lemmy is in charge he gets to decide what they do with their time, so while they may or may not be malicious, the person controlling what they work on is. I'm also not claiming there is no spaghetti code, but things that have no code involved, like the trait balancing for instance, is pure malice.
>>
>Various features they planned on adding but didn't get around to doing it because they're fucking retarded
>Insanity, with voices calling out to you in ambient tracks
>Weapons getting stuck in zombies and the player having to rip them out
>Cars having animated doors/hood/etc
>>
>>2089349
And I'm pretty sure modders have already done all 3 of those. I know they've done the first and the third for sure.
>>
Alright niggers if you want spears to not be almost impossible to craft, here you go.
Add this to your recipes_spears file
craftRecipe CarveBindedSpear
{
time = 120,
OnCreate = RecipeCodeOnCreate.carveBindedSpear,
Tags = InHandCraft,
timedAction = SharpenStake,
xpAward = Carving:5,
category = Carving,
inputs
{
item 2 [Base.TreeBranch2;] flags[Prop2;],
item 1 [Base.Twine;Base.RippedSheets;Base.DenimStrips;Base.LeatherStrips;Base.Rope] flags[DontReplace],
item 1 tags[SharpKnife;MeatCleaver] mode:keep flags[Prop1;IsNotDull;MayDegradeLight],

}
outputs
{
item 1 Base.SpearCrafted,
}
}
And this to your Recipes_EN file
Recipe_CarveBindedSpear = "Carve Binded Spear",
>>
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>>2089230
No lighter or matches, but found a copy of the Herbalist magazine under the tree.
Spent the day making more trap crates, ate the last candy cane in Muldraugh, and was rewarded with a white Christmas.
Find the cure in '94?
>>
>>2089361
Damn, actually makes it so you can create spears without having to deforest entire areas.
Lemmy take some notes.
>>
>>2089129
Dandelion Void
Vein
>>
You know your combat system is actual dogshit when its far more easy to just push zombies over and stomp their heads in.
First off, wouldn't it be fucking hard to push over a painless hungry monster that just wants to grab onto you in any way possible and take a bite out of you?
And secondly, how the fuck is a stomp more damaging than actual melee weapons? You're wearing shoes, not ice-skates.
It's so fucking stupid that you can be in massive pain, wounded, tired, and somehow you can stomp like a champ while your swings hit like a wet fart.
>>
>>2089528
>First off, wouldn't it be fucking hard to push over a painless hungry monster that just wants to grab onto you in any way possible and take a bite out of you?
I think this one is largely subjective based on how a particular universe handles its zombies, as for head stomping you're absolutely right.
>>
>>2089538
They're romero-style zombies, who tend to just grab ahold of you and never let go.
Good fucking luck pushing those over repeatedly without getting grabbed and chomped.
>>
another thread filled to the brim with whinning over how shit your game is, good job zomboidtards
once you grow up you can join us in the CDDA community
>>
2089599
Nice b8, now fuck off
>>
>Niggers reporting spear performance as a 'bug'
If they get nerfed they'll be yet another redundant category of weapons, for fuck sake.
>>
>>2087531
where are the updates is a valid complaint considering the only blog we got was "we hired more devs" with no talk about what they were doing and we've been on build 42 for 30 millenia after them saying no build would ever take as long as build 42 did to come out
>>
>>2089267
the rest of the dev team isnt being malicious they just only work like 1 day a month (this is real btw Lemmy gives all TIS staff infinite PTO) because they're in Canada
>>
>>2089216
If you stop a project while there is still hype, people will get mad and that might mean bad consequences for you. If you just let the project fizzle out for many years, eventually no one will care and you'll be able to get away discreetly. Valheim is another example of the devs obviously having given up but barely pretending otherwise to avoid backlash.
>>
Serious question but who the fuck actually uses canning/jarring?
Vinegar is a limited resource, and anything you can pickle has low calories anyways.
It seems super redundant when you can just stop at the local pond/river/lake and catch 2000 calories in a short while.
>>
>>2089704
much like every other system in the game, it's unfinished and completely unbalanced for regular play
>>
>>2089721
Why do the developers insist on long-term goals in a game with exceedingly short lifespans for characters?
Imagine if you could beat WoW in a day, it'd be a terrible MMO.
>>
>>2089349
Did you know that the vanilla cars animated mod is actually using code that exists in the vanilla game, but isn't used by TIS because of multiplayer desync? Modders fixed that too, lmao.
>>
>>2089726
It's a good thing car animations are shitcanned so that MP can continue to be played!
>B42 multiplayer status
Oh...Wait.
>>
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>>2089724
because the entire premise of the game revolves around trying to survive for as long as possible in an increasingly hostile world
survival is supposed to get harder and harder with each passing month as buildings get looted, food expires, zombie count increases, water and power shut down and the weather gets colder
it's not like a traditional game that has an beginning, midgame and the end, Zomboid is more similar to games like Space Invaders where the point the highest score possible, in Zomboid that's the amount of time you managed to survive
a lot of people that play this game and complain about getting bored don't really understand this but it is a valid complaint since the game can get really boring if you're just fast forwarding time in your house trying to eat through your hoard of supplies to make the imaginary day counter go up
>>
>>2089733
The world doesn't become increasingly hostile though, if anything it becomes increasingly safe once you find some secluded shithole to base at, with fully self-sufficient farming and all that.
The developers don't want players surviving past an ingame week, with the power/water/helicopter events being the 'endgame'.
So how come they're adding nothing but shit that most players won't see?
>>
>>2089738
>The world doesn't become increasingly hostile though
it does though if we're talking default apocalypse settings
zombie count increases drastically and makes it permanent because of the zombie respawn, houses get looted and end up with drastically less loot, power and water get shut down which forces you to find a generator and a steady supply of water, nature starts taking over and blocks most countryside roads making traveling by vehicle more time consuming, farming in b42 takes an obnoxiously long time and your harvest can get screwed if you're not taking care of your plants
unfortunately if you have a thousand hours in the game and know everything about it, you will never struggle because you already know the meta and have no reason to gimp your playstyle like that
>So how come they're adding nothing but shit that most players won't see?
because they have the mindset of add it now and fix it later, except the later never comes and they just keep piling up more and more shit without even revisting the old stuff
>>
>>2089753
It reaches max zombies within a month, past that there's no more zombies appearing aside from the retarded respawn system.
Even the respawn mechanic becomes irrelevant because they don't respawn where you have been recently and no zombies spawn in the middle of buttfuck nowhere anyways.
>>
>>2089730
I'm sure they'll get around to it after finishing updated fire and implementing plumbing. Hahahahaha
>>
>>2089361
How come the developers removed tree branches being turned into spears anyways? That's what a fucking spear is for most of humanity's existence.
>>
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>>2089773
I would much prefer something like this desu
>>
>>2089778
There shouldn't be any respawning zombies at all really, aside from maybe the outer edges of the map.
Roving hordes would be badass though.
If the combat system wasn't dogshit at least.
>>
>>2089787
>There shouldn't be any respawning zombies at all really
why do you want to make the game even more boring than it already is
>>
>>2089790
Because it's not fun to clear a town and have the zombies pop out of the ground like fucking 40k orkz?
Zombie games are fun when there's obvious rules the zombies follow, haven't you seen the fucking Romero films?
>>
>>2089793
what purpose does clearing a town serve if you've already looted everything and live elsewhere
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>>2068473
>tobacco is in the game but it cannot be grown afaik
Tobacco seeds I found
>>
>>2089796
>What purpose does having progression in a zombie survival scenario serve
You tell me, smoothbrain. Lmao.
>>
>>2089802
there is no progress happening because all the zombies respawn
it is not realistic to have spawns turned off if zombies migrate according to the game lore
>>
>>2089808
There's no progress if they spawn endlessly you fucking cretin.
Zombies don't migrate according to the lore, in fact there isn't even a single piece of lore saying such at all. Which is hilarious because they've had 10 fucking years to add that.
>>
>>2089810
the point of the game is not to clear the entire map of zombies, the point is to survive as long as possible
>Zombies don't migrate according to the lore
that's not what the default game settings imply
>>
>>2089811
>MFW there's actually niggers who fall for the 'this is how you died' bullshit
Lol
>>
>>2089814
you have deluded yourself into thinking the point of the game is something completely different from what the developers envisioned and now you're mad that they don't cater to your own desires
>>
2089821
Stop posting b8 ITT you nigger.
>>
stop being retarded
Project Zomboid has more in common with Space Invaders than any other modern game on the market
>>
>Lemmy is jeeting up zomboid threads again
Lol
>>
here's the part where I start ignoring every argument and instead pretend the person I'm arguing with is the lead developer
>>
>He's still going at it!
>>
>>2089726
>Modders fixed that too, lmao.
This take has always been funny.
Of course you can fix problems by throwing more labor at them, but if you're doing that as a dev you have to pay them for it.
Leaning on that free labor instead of hiring to fill your obvious development gap is where studios get in trouble, but for small devs it's more likely to be financial incompetence than actual malice.
>>
>The developers aren't spiteful retards who hate their playerbase
>Releases B42 farming in such a horrible state that it is quite literally impossible to grow anything due to multiple factors
>Whoops most plants were secretly 'cursed' and died regardless of how well they were cared for!
>Whoops the growth rates were so slow that even if you planted at the start of their growing season, they go into the 'bad' seasons and die there!
>Whoops we messed up and you don't get XP for your own farmed goods either, sorry goys!
>>
>>2090025
Can't even grow your doomed crops on comfy rooftop plots unless you toggle a sandbox option because oopsie woopsie they made a fucky wucky and broke z level growing.
>>
>>2090025
The average joe in the 90s never witnessed, let alone handled plants in his life.
>>
>>2090045
>>2090046
It's just baffling that people say the developers are 'just stupid' when they go out of their way to break farming in at LEAST three ways, as if they never tested a single growth cycle before release.
>>
>Hemp is a glorified fucking weed IRL
>Literally throw some seeds anywhere outside and it'll grow unless it has literally no water
>Ingame it needs to be babied like as if it was premium-grade tomatos or some shit
>>
they're just vibe coding, give them a break
>>
>>2090053
>Lemmy tells you that "farming need to be nerfed"
>have to figure it out how through the spaghetti code that is PZ
>code is such an entangled mess that if you change one value, it breaks a dozen other things
>spend more dev time fixing the billion issues you caused than the one thing you're supposed to work with
You'd be surprised.
>>
>>2090025
>Release a build where the core components are animals, basements and the lighting update
>Picking up a rat to put it in your backpack and trying to butcher it gives you infinite meat because it doesn't consume the item
>Flashlights are universally bugged and all run out of batteries in a week in-game
>Generators don't work underground, making all basements impossible to explore unless you have a flashlight, which are all bugged in the first place
>Smokers get max stress from looting any single corpse
We're supposed to believe no one in 3 years of development noticed those issues that 100% of players noticed in a couple hours of playing? And remember, the build only came out in December because the devs couldn't handle yet another humiliation of missing their deadline, it only came out of spite, and when we told them how broken it was, they told us "fuck you chuds, we're all going on vacation for a month before fixing anything!" when it took modders one afternoon to fix 50% of the bugs. The devs are actively malicious psychotic commies.
>>
>>2090071
The reason I'm expressing my doubt about the devs being more than just incompetent (beside Lemmy) is that I've worked on projects similar to this where the core is such a complete and irredeemable clusterfuck that you genuinely cannot work with it without breaking everything in the process, and you'll spend an ungodly amount of time fixing the mess rather than actually doing any of the changes you were hired to do, let alone test them.
And considering modding PZ is its own kind of cancer, I'm inclined to argue the whole game is in the same boat.
>>
>>2090101
Dude. I already listed multiple problems that are literally just a number that can be changed in 2 seconds >>2088813. Nothing in your explanation works for the weight or ripped sheets being multiplied by 5, that's just spite, no amount of coping will change that fact. Lemmy fucking hates us, it has been proven and if you continue to push the no-malice narrative, I'll have to assume you're being dishonest. Half the issues in the game are just integer and float values being set to "lol fuck you" standards by Lemmy.
>>
>>2090118
Anon, one of the problem with a game that is coded like absolute dogshit is that you don't have the time to test new things because you're spending most of your time testing and fixing the problems you started.
Yeah, they probably changed values as part of some retarded changes and never touched it again because they broke something as part of said change, spent most of their dev time fixing it, and either forgot about it or refused to touch it again out of fear they'll just break it even more.
Add to it that Lemmy is probably constantly forcing changes and "rebalance" whenever he feels like it (aka get mad people aren't dying the moment they see a zombie), you won't have the time to look back to fix old messes.
>>
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>>2090147
You're being a nigger making excuses for proven malice.
>>
>>2090071
>Flashlights are universally bugged and all run out of batteries in a week in-game
Oh right, every battery got set back down to like 1-5% charge on save/load. That was great lmao.
>>2090153
>The developers totally aren't malicious guys!
>>
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>>2090153
Also kek, "muh derangement syndrome", the left can't meme.
>>
>>2090153
>right wingers invent TDS to make fun of leftists
>Leftists start trying to make 'derangement syndromes' about other things
Kek
>>
>>2090153
Sounds like a Lemmy rant.
>>
>>2090153
How the fuck does it take an entire day to write a segment of blog-post about what you fucking programmed that week?
>Yeah I've been working on the fire rebalance, it's not finished yet but here's a screenshot of a house burning
Wow that took 20 fucking seconds!
>>
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>>2090166
Actually, I do believe him that it makes the entire team stressed, because they never do jack shit and it's an "oh fuck oh shit what do we say what do we do??!!!" moment every single time and they all take the day off to go to their therapist to tell them how mean the chuddies aka playerbase are for expecting a game in development to be developed.
>>
What the actual fuck have they done to the right click menus?
I can't right click->tear clothes from zombies anymore unless I pick up the item first.
And you can't right click cars to smash their windows.
You can't even right click fires to add fuel/light them
WHO THOUGHT THIS WAS A GOOD IDEA!?
>>
>>2090171
>Three fucking years to fix a gamebreaking animal-spawn bug
>Meh, nah! We got FLUID TRANSFER to program!
>>
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>>2090174
But chuddie, have you considered that they don't owe you anything, that you should be a better person and that what they're doing is heckin valid?
>>
>>2090174
That's a very "desperate software company" mindset
>boy that last addition is really broken, should we fix our old bugs?
>NO THAT'S WASTED TIME, WE NEED TO ADD MORE FEATURES RIGHT FUCKING NOW NOW NOOOOOOOOW
>>
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>>2090172
They're purposely trying to remove almost all right-click options from the game to force you in their new UIs. For some things I get it, for some it's really badly done, but they're taking a sledgehammer to this nuanced issue and trying to force everyone to switch.
>>
>It took 78 patches to get B41 multiplayer
>B42 is up to 12 patches which has taken a year
>This means that we should expect B42 multiplayer approximately in 2030
>>
>>2090185
And B43 by 2250!
>>
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>>2090185
2035 because y'all can't behave
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what pisses me off the most that TIS is one of the most succesfull indie game studios in the world despite being extremely shit at everything they do and having an attitude about it
>>
>>2090190
>Lemmy getting BTFO'd by fucking predditors of all things
B42 seriously does feel like 2 months of work.
Okay so it added some faggy annoying build/crafting menus that everyone agrees, sucks ass.
And a bunch of stolen mod items which took maybe a couple days tops to program in, alongside recipes.
Where the fuck did the years of effort go?
>>
>>2090193
That's mostly because PZ corners this very specific niche of zombie survival that nobody else does.
>>
>That one time modders re-enabled Build 41's multiplayer
>Lemmy threw a huge fucking bitchfit and accused them of piracy/IP-theft/industry espionage despite it just being some autists wanting to play with their buddies
>All mentions/sites/steam-pages of how to re-enable the multiplayer were scrubbed
>Lemmy being a leftist dipshit who knows nothing about technology forgot about internet archive
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>>2090196
Into making sure no one steals their spotlight, notice how the blogpost conveniently does not mention the modder ever worked on NPCs
>>
Will we have realistic testicular torsion mechanics for B43?
>>
>>2090209
>Some more autists realised that zombies don't spawn inside houses unless you physically enter them or get REALLY close
>Meaning you could drop a fucking bomb outside the mall, and no zombies would come outside
>But entering the mall would summon like 1000 fucking zombies who seemingly weren't there
>Said autists make a mod which fixes this issue
>Lemmy again throws a massive bitchfit and shitcans the mod because it reqires a non-workshop file to download lmao
>>
>>2090215
yes but only for bulls
if you don't untagle their nuts in time they get automatically castrated
>>
>>2090214
>Lemmy yet again throws a huge bitchfit after modders realize that secretly heaps of multiplayer zombies are 'stale' and despawn randomly, so players can do a 360 and vaporize hundreds of zombies in large populated areas
>WTF devs fix this shit
>Presents information to the devs, even posts how to fix it
>YOU OBVIOUSLY BROKE THE GAME AND THIS DOES NOT NORMALLY HAPPEN! SHUT UP OR GET BANNED
>Deletes mod off the fucking workshop lmao
>>
>>2090223
But anon, this is how you died!
>>
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>>2090226
BuT HoW CaN YoU Be sUrE ThEy'rE MaLiCiOuS AnD NoT JuSt iNcOmPeTeNt? Meanwhile the devs of TIS control the subreddit (which is supposedly against the rules but rules don't apply to leftists, only to people they hate) and pin their own message to pretend they won the argument when their entire "argument" is just telling you to shut the fuck up.
>>
>>2090235
>The default settings are TIS's preferred way to play the game
That actually makes a lot of sense, their preferred way to play the game is not playing it at all. Therefore the settings can be as nonsensical as they like.
Also lmao totally not a conflict of interest to have the developers run their own fucking subreddit.
I envy the day where conflict of interest becomes punishable by death.
>>
>>2090235
>Starts selling overpriced merch of a game that is optimistically a decade from being finishsed
Lol, lmao.
>>
>>2090242
>I envy the day where conflict of interest becomes punishable by death.
>>
>>2090235
https://www.reddit.com/user/AmazingSully/comments/
This retarded nigger's comment history is just endless "I HAVE REMOVED YOUR POST BECAUSE IT BROKE DA RULEZ GOY!"
>>
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This sounds like one of those faggy annoying children which nobody liked playing with at school.
>W-Well akshually the rules are that I get to dictate the rules! So even if you don't break rules, you broke the rules!
>>
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>>2090258
Enigmaballs, commie-lemmy, that faggot, funny how every single dev who interacts with the community clearly hates us, but nah, they couldn't be malicious, we're just making shit up.
>>
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>>2090247
they're all doing it and it pisses me off, my steam activity is always filled with random games announcing plushies and merch
>>
>>2090265
>Mmm yummy the finest low quality chinese slave labor plush-slop!
I mean for fuck's sake if you want an actual good plushie, something to display or just hug because you're autistic, you can do a LOT better than low quality game-shit.
>>
>>2090263
Daily reminder that r*ddit routinely bans every moderator from any /r they don't like and immediately ban that /r forever for "being unmoderated".
>assassinates your president
>oy vey it's not constitutional to not have a president, you are too dangerous to be kept alive, we are justified to exterminate your entire population because you are a risk
>>
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>They overtly admit they disable comments on announcements because you can't moderate announcements on steam
>NOOOOOOOOOO YOU DON'T UNDERSTAND WE HAD TO REMOVE COMMENTS OR YOU WOULD COMMENT!
>>
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>>2090271
Same energy
>>
>>2090276
Oy gevalt, if you don't submit and become literal subhumans under us, we're certain you'll try genociding your obviously superior betters!
>>
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>WE DO NOT BAN CRITICISM!
>WE BAN HATESPEECH AND WRONGTHINK!
>IT JUST SO HAPPENS THAT SO MANY PEOPLE CRITICIZING US DO THOSE THINGS!
>>
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>>2090294
>Why do people play the victim?
I hate leftists and their projection so much. Every single accusation is a confession.
>>
>point out the devs are probably just retards who have no idea what they're doing
>anon goes on a schizo meltdown trying to prove me "actually all the devs are evil!" by posting several posts by the same guy
lmao, didn't know TIS only had 2 people working on the game, Lemmy and Sully.
>>
>>2090300
Leftists being so agonizingly retarded and dishonest makes the internet even shittier than their own presence.
Because not only do you have to put up with their retardation, you get a shitload of right-wingers pretending to be leftists.
So you get double the retardation.
>>2090308
Like this stupid nigger, go fuck off back to preddit.
Any reasonable company would turbo-fire a staff member if all they do is censor the playerbase.
>>
/pol/tards please fuck off, this drama doesn't need politics
>>
2090320
B8ing outside of /b/
>>
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How many years has it been since this shit started already?
>>
>>2090315
Please you stupid nigger, I recognize you, you're the local schizo who calls everyone who disagree with you (and Lemmy) a commie like it means anything, and who is so constantly upset at the state of the game you're starting to think everyone who isn't calling TIS literally Satan is against you.
But yeah, I'm gonna call a spade a spade, it's just fucking incompetence all the way through, because with malice, at least it would go somewhere eventually, like 7DTD did, but PZ isn't going to go anywhere because they don't fucking know what they're doing, and if anything it's worse because that means this game is NEVER going to be anything else better than it is right now.
>>
>>2090349
I always disable the fence lunge because of that one specific animation.
>>
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2090370
>>
>>2090370
lol
thats basically the point of this thread by now
most alive it ever gets is when he rants
>>
I wish I could love Project Zomboid as much as you hate it
>>
>>2090349
Just don't fight with fences.
>>
>>2090440
I wish lemmy loved zomboid as much as I hate him. Then maybe things would get better.
>>
I love laughing at TIS but I have a hard time getting genuinely angry at a shitty game developer. He scammed a million people out of $20, goes on tirades of seething and malding (hilarious), and makes shitty gameplay decisions that are fun to criticize but don't otherwise affect me because I'm busy playing better games.
I got my money's worth honestly.
>>
>ITT: anons play unstable experimental branch, complain about unstable experimental features
You can still play B41.
>>
>ITT: anons play an old version of the game that is no longer receiving updates or support
You can play B42
>>
i like how theres a few retards blaming leftists for shitty game development as if this isnt a universal issue completely seperate from politics
>>
>>2090794
It's the same guy.
>>
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>>2090794
As we all know, chuds just imagine stuff
>>
>>2090792
If it ain't broke, don't fix it.
>>
Is there a mod that fixes crafting off the floor yet? Specifically ripping up clothing.
>>
>>2090828
wonder how the far right gaming hero grummz's game is going..
>>
>>2091017
>far right grifter supreme
Just another nigger in a sea of niggers.
>>
>>2090430
I don't get why he plays the game still. A true chad Lemmy hater wouldn't waste their time playing his shitty game.
>>
>>2090101
they've done complete rewrites of the core systems like 50 times, if its still horrible then Lemmy needs to fire whoever the fuck is working on the code.
>>
>>2090794
tbf Canada's labor laws do directly support TIS's lack of work on the game
>>
>They're still b8ing
The internet was more fun when people were sincere.
>>
>>2091510
they're british though
>>
>Wearing a jacket, some shoes, a boonie hat, sunglasses and elbow pads
>Feeling uncomfortable
How fucking naked do you want me to be game!? I'm not even wearing pants and my stupid ass character feels like he's wearing too much.
>>
This thread went by surprisingly fast
>>2091840

>>2091840

>>2091840
>>
>>2091745
you would be uncomfortable doing hard exercise wearing a jacket in kentucky for most of the year
>>
>>2091847
Game design 101, don't add shit which won't be used.
>>
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>>2064932
when i tried this game i said to myself i wish it just had hotline miami combat

i hate fighting zombies in the zombie game, i would just clear towns by reversing in circles in cars, then i got bored and realized there was nothing to do. i went all the way to the secret military base and it didn't even have any cool loot

maybe they could add some barricaded survivors to save and bring to ur base but even then idk what they could do to make this game interesting
>>
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>>2081025
dayz has some cool endgame bunkers with tickets you need to find in worldyou have to bring a light source etc, that kind of thing would be pretty fat
>>
>>2091932
Endgame? ENDGAME?! HOW FUCKING DARE YOU?! THIS IS HOW YOU DIED, NOT HOW YOU HAD FUN YOU PIECE OF SHIT!
THAT'S IT, I'M NERFING COMBAT AGAIN!
>>
how to make combat less boring

>make killing/hitting zombies more interactive
take notes from L4D devs where they had to find many ways to kill the same normal zombies fun
mix of proc gen and custom animations depending on where you hit them, ragdolls interacting with world objects
also wheres decaptation or limb removal?

>more zombie behaviors
all we got is the same 3 boring behaviors + 1 rare behavior:
-walking
-close-by aggro
-fence lunge
-crawling under car if theres no pathfindiing

>more options to deal with zombies
wheres my kick button?
why do I have to keep shoving one guy away from me? wheres my button to keep pushing that guy instead?
give me ways to choose how i attack, be it slashing or poking
>>
>>2089528
>wouldn't it be fucking hard to push over a painless hungry monster that just wants to grab onto you in any way possible and take a bite out of you
considering they don't brace themselves for impacts and are poorly coordinated but just coordinated enough to shamble, crawl and climb into a broken window or over a fence or something yeah I'd say it's probably pretty easy
>head stomping
zombies shamble and wave their arms and shoulders around so it's probably kinda tough to get a good clean hit on their head with something big. if it were more realistic you'd think a clean knife shank would be a straight up one shot with enough skill. as for the stomping, yeah if you hit something lying against a hard surface really hard then it tends to do more damage. try stomping a watermelon on asphalt vs propping it up on a table and swinging a bat at it sideways and see which one pops it open easier.
>>
>>2094770
something like exanima? could be cool
>>
>>2095439
>This nigger has never watched a Romero film
Lol
>>
wandering zombies makes the military collapse more believable ive been fighting hundreds of zombies around the general area of my spawn in rosewood
>>
>>2096387
This pervasive idea of military collapse in zombie media is so stupid, the one thing that would likely be responsible for bringing down the military would desertion, not "hurr durr military cant fight zombie because i said so!". Zomboid only narrowly sidesteps this because of it's airborne virus.
>>
>>2096442
i wouldnt say it narrowly does it. In the game lore it very explicitly outlines that the military knew something and was utterly powerless to stop it outside of scrambling everything they could in vain. The virus was pretty much a K/O unless you were a small percentage of the global human population so it makes sense why it just collapsed very quickly along with the rest of society
>>
>>2096462
It's official lore that the US government made or uncovered the virus in the secret lab ingame.
>>
>>2096469
I wouldn't say its the official answer. Its just the most logical answer given what the devs put in the broadcasts. My headcanon is that in universe the US goverment contracted finnegan research group to make something and they accidently created the knox virus. IIRC under the first floor u can find strangely large cages and cells. It would explain how the goverment knew exactly what it was from the start and why louisville is so fucked up
>>
>>2096487
Before the secret base got it's basement I'd agree with you.
But with the secret lab under the base? Nah it's 100% fucking canon at this point.
They made the virus at that lab, and that's why it starts from that area.
>>
>>2096491
I suppose. Would love to read research notes about it if they ever add them in future updates.
What do you think the awful odor that people were talking about before the infection went full swing? I like thinking it was the tutorial horde roaming about (which would be a hundred corpses atleast so that would probably stink like crazy) although its probably the military burning bodies or some sort of modified biological agent, super anthrax as the radio notes describe it to be some sulfuric smell
>>
>>2096503
>What do you think the awful odor that people were talking about before the infection went full swing?
Shitload of zombies in the woods from the army base which got overrun quickly.
Took a while for them to wander out of the woods but their stench travelled pretty far.
>>
>>2094770
To make zombies interesting you would have to make them harder or add variants that have interesting attacks and bugs. Which would make them more rng in a permadeath grinding game where a single scratch can mean game over. The fact that health is barely cared about in most of the game proves how little it matters. There could be a negative trait that halves your hp and it would an instant pick.
Only thing I can see fitting in is maybe a zombie variant that has 0 infection chance but does something else that's interesting. That way if it fucks up it's not game over.
To make combat more interesting the player would have more options which would make combat easier which the devs hate.
>>
>>2096346
>zomboid is a romero film
woah
>>
>>2101409
Your mom is a romero film, slow and bloated
>>
>>2101409
>WTF the romero zombie game is le romero themed!???
>>
>>2101866
just stomp on the zombie's head weak pussy nigga lmao, are your legs made of toothpicks?
>>
>>2106532
>Just stomp on the hungry corpse that doesn't feel pain and has inhuman strength
Great idea rajesh, give it a shot! That's why they did that in the films so much!
>>
>>2107246
You literally do it in game, have you ever played zomboid before?
>>
how do I setup the game to get that thrill I first had when the game was still difficult?
>>
Multiplayer 42 unstable dropped.
>>
>>2116539
time to rubberband and desync with autogynopheliacs who insist that the server needs 170 dress up mods to be playable.
>>
>>2116539
>all mods broken forever since mod creators abandoned all their mods a month after porting to b42
thanks TIS



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