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aka Engineering Edition

>live patch = 4.4.0
https://robertsspaceindustries.com/en/comm-link/transmission/20864-Alpha-44-Welcome-To-Nyx
>evocati = 4.5

>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/

>Compiled List of Useful Resources
https://rentry.org/rbrcz

>/SCG/ Referral Code Randomizer - You can find your code here to contribute: https://robertsspaceindustries.com/referral-program then reply to the OP
https://docs.google.com/spreadsheets/d/15pvHtZOaXMmcmSJM4MW1sJVB1nvUODOGbBCkn3UBZ3k/edit?gid=0#gid=0

FREEFLY IS ACTIVE
it's not worth it
https://robertsspaceindustries.com/en/iae2955#/schedule/Best-In-Show

>Recent News
Engineering basic implementation of armor coming in 4.5
ship team SCL: https://robertsspaceindustries.com/en/comm-link/transmission/20917-Star-Citizen-Live

>JPEG NEWS
Drake Clipper: https://robertsspaceindustries.com/en/comm-link/transmission/20862-Drake-Clipper
Greycat MDC: https://robertsspaceindustries.com/en/comm-link/transmission/20840-Greycat-MDC
Kruger Wolf; Better Edition: https://robertsspaceindustries.com/en/comm-link/transmission/20839-Kruger-L-22-Alpha-Wolf
RSI Salvation: https://robertsspaceindustries.com/en/comm-link/transmission/20865-RSI-Salvation
RSI Perseus: https://robertsspaceindustries.com/en/comm-link/transmission/20738-RSI-Perseus

previous thread: >>2026905
>>
>>2087060
>>2087102
Yeah, I think melting the F8 tonight (gotta wait 24 hours after buying iirc) is gonna be the plan. Just gotta figure out what to do with the $270 credit I'll get back from it.

Repostan the fleet so people don't have to go back to the last thread if they want to suggest stuff. Thinking maybe some kind of industrial stuff, Vulture or something?
>>
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>>2088260
Im not sure, but should we add details on how to get to scg org or maybe even orgs of others who frequent these
>Quality threads
>>
>>2088320
I raise my hat to one of the few people who actually own a polaris, and not just a loaner.
>>
>>2088428
I thought a lot of people actually had them. I'll admit that I probably wouldn't if mine weren't in a pack and CCU'd to where it cost pennies on the dollar, because it kinda sucks in a bunch of ways. Hopefully at least it gets that promised pass to bring the interior up to Perseus standards.
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>>2088449
>it kinda sucks in a bunch of ways.
>Perseus standards.
I think I know what you mean:
Laggy unoptimized (But perseus main cargo room has the same)
Shit pilot weapons (desu not much better in perseus)
Boring and uninspired interior
Navigation in the ship is ass
Slow to turn
Torpedoes are super unreliable (perseus too)
Relatively small weapon size (perseus outside main cannons same)

But I do personally think Polaris is better, I am hoping the perseus can convince me otherwise but so far in my tests polaris just beats it in stats so fucking much that all the inconvenience and bugs are not a big deal in comparison.

I really wish it wasnt so since I bought Perseus specifically and Polaris is a loaner.
>>
>>2088473
In terms of the Perseus, the interior is just vastly more polished-looking, the Polaris kinda looks half finished.

The reliance on unreliable torps is really the killer for me though. I don't mind not having pilot weapons, it's not supposed to be a solo ship, but CIG have just nerfed torps over and over again lately to the point that it just doesn't really make sense in its intended role. I'd buy an upgrade kit that switched the torps for something that can bypass PDCs in a heartbeat, even if it still needed a crewman to aim it.
>>
>>2088320
Terrapin Medic fits in a Polaris and is very fun to fly plus you can grab a Terrapin Medic > Railen CCU for $5 store credit in the event you decide you want one when it releases.Though medical gameplay isn't worth much currently it's still a surprisingly durable ship and is technically supposed to be up-armored though I have no idea if that actually exists on it in the 4.5 evocati. Could also grab one of the Ares variants if you think they're neat.
>>
>>2088473
>>2088636
Oh yeah and also, the costs are a huge killer with torps too. There's no content in the game that can pay the cost of using them even if PDCs weren't a thing. Yeah, for now you can just claim to bypass that, but it won't always been an option.
>>
>>2088642
That could be an interesting option, but my friend that I usually play with has one, and I'm not into soloing ships like the Polaris. The Clipper also gives me that small ship with a medbed capability too.

I will probably snag a Railen CCU or two before the sale ends though. Maybe RAFT too since I think that's going way up with the cargo buff.
>>
>>2088645
This is the REAL killer.
Once you cant claim anymore or get hit by the price of your actions. suddenly capships become expensive things you dont want to lose. Same ofc should go for high-end fighters but I doubt it ends that way.
>>
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>>2088659
I've looted torpedoes from many polaris ive found.
I dont have to claim, less reason to not fire torps..

but mostly its a larp, like I am actually winning that much money.
>>
>friend played with me for the first time in like a year last night
>he and I have nearly identical PCs - 5800X, 32gb decent RAM, good NVME SSDs, etc.
>he has a 3080ti with a 4k monitor
>I have an RX6800 at 3440x1440
>he was getting half or less the FPS I was in the same places
That doesn't seem right to me. Yeah, 4k doesn't help, but I'd think his card ought to even out the difference. I went through settings with him (including trying DLSS) and was able to help him get a few more frames but he was still getting 19fps in places I was getting 40.

Anybody have any ideas what might help? I did have him totally wipe and reinstall everything after we got off and maybe we can see today if that fixed it, but not sure what to do if that doesn't work.
>>
to briefly revisit my rant about the Freelancer at the end of last thread.

The CLIPPER
a self proclaimed large slow target that does not focus on combat.

Has the Exact same pilot gun load as the Freelancer, which was explicitly sold as a well armed combat capable freighter.

S4 Guns on the Freelancer ASAP
It is completely unfair that it did not get a gun size bump along with all the other ships when gimbals got changed, it effectively nerfed the Lancer and the starfarer by giving every other ship in the game 1up, but not them because turrets.

S5s for the Starfarers, S4s for the lancers.
>>
>>2088782
The Lancer is really just gonna need a full rework sooner or later. It's one of the oldest ships in the game even accounting for when it was last redone, and doesn't really make much sense overall in the current game. I've seen a lot of people say it should become a 2 man ship instead of 4 and I agree with that.
>>
>>2088791
It is a 2 man ship it just has accommodations for 4. 3 at max like, Pilot, Engineer/Co-pilot and a Gunner. Theres nothing at all for a fourth man to do and really the tail gun is so useless its a part time job for the co-pilot.

IMO lancer is a solo ship with an optional second man, part of the reason im cross about it getting so obviously left behind. It was the first ship I ever bought and I havent had one for years now because it just not good for much of anything, not due to poor design but due to being left in the dust.

It used to be my pve daily driver and I could do almost any pve mission short of hammerheads with it, but ever since the gimbal change its just totally out classed by everything cus it's big and slow and doesnt hit hard at all now.
It used to be a lumbering bruiser, now its just a big awkward fat guy. It needs its muscles back.

Honestly I don't think it needs a rework, just a gold pass and part of that pass NEEDS to be a big boost to firepower. That was always the lancer identity and the gimbal change just completely negated it with no compensation. Every other ship in the weight class got +1 to pilot weapons.
>>
>>2088803
Yeah the tailgun really ought to be remote from the copilot seat, and also let it pop up so it can turn 360. They could free up a lot of space to do other stuff with (gun and armor racks maybe?) if they tore out two of the beds and maybe the back seats (I'd keep them but switch to simple passenger seats that take up way less space.)

I also used to use it as a DD as well, specifically the MIS. I think it still has some potential in being better shielded than other ships in its class and maybe the armor will finally come into play in the next patch too but it still needs more, and I think you're right about the firepower.
>>
>>2088803
>>2088894
Also, I'll add that the base version's cargo capacity kinda sucks compared to most of the competition now too, and it's always had problems with being too narrow for most vehicles. I think the whole ship needs to get slightly bigger with a rework, not a full size class up but enough to at least hold 3x32 crates or be able to get past a cyclone, basically the size of the C1's cargo bay.
>>
>>2088425
>Im not sure, but should we add details on how to get to scg org or maybe even orgs of others who frequent these
I plan to do exactly so when I finish updating the newfag rentry (soontm, promise).
>>
>>2089147
You wouldnt say that just to sell me a ship?
>>
you love to see it
>>
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>>2089382
i'm waiting on freefly to end so i can fucking farm yormandi..... servers are so fucking dogshit rn
>>
Why are space dads so afraid of game exclusivity and trophies? I mean I'm happy people get these sought after paints but having trophies for an MMO is also good for the game imo.
>>
>>2089499
It is good for the game and injects soul by letting you know someone's tenure at a glance. Its cool seeing a guy in a white eclipse and knowing he's an OG.

Instead the cringe community we have now is jerking and sucking CIG for selling them a 5 year old skin that was free for 14 dollars and acting like CIG have done something benevolent when they're obviously just trying to think of as many ways to squeeze money from players as they can.
>>
If you take ships/cargo tagged as stolen in pyro will every outpost and station fire on you? How exactly does it work and where do you get rid of the stuff?
>>
>>2089582
I've heard you can sell it at grimhex but the person who told me didn't know either
>>
>>2089499
>>2089513
my take on this sort of thing is that theres a difference between "collectible/promotional" items and "Trophies" what separates them being that collectibles you get from just showing up or owning something at a particular time and the "trophy" being something you got from *doing* a particular thing at a particular time or by completing some hard task.

IMO later selling collectibles that people got for free just by showing up is fine. I have a nox Kue for example, silver limited warbond sale nox, I quite enjoy having it in a color only someone who was around for the concept sale can have, however you won't hear me throwing a tantrum if they later make that skin available. I didn't do anything to "earn" it I just bought the thing and it came in silver. It's a collectible, not a trophy.

Trophies on the other hand should not be sold, since they are the physical representation of some accomplishment or effort.
>>
so I haven't checked in like 4 years, have they updated the Avenger yet?
>>
>>2089709
No.
>>
>>2089712
thank you, I will be back in 2027
>>
>>2089499
>>2089513
>>2089628

Main problems with CIG selling just everything:
>They promised and/or implied otherwise
>It makes it embarassingly clear CIG is desperate for money like a crack whore
>Its still SOLD, not given or earned
>It removes any kind of rarity or exclusivity for items (eg. are we really supposed to see Idris every time we play, every server, multiple?)

Main benefit from CIG selling everything:
>Reduces first comer bias and keeps community inclusive.
>No one is completely locked out from something cool they would have liked to have.
>Game (SQ42, lol) keeps being made
>>
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I have a TAC and a Paladin, and I'm happy with them for now. If I'm playing with a friend, we use the Paladin, if there are three or four of us, we use the TAC. However, after trying the Perseus, the TAC seems to have been left behind. Which ships are worth the TAC's price?
>>
>>2089788
>left behind
the perseus and tac are completely different vessels in different price brackets for different purposes.

comparing them is absurd. by that measure the tac is also "worse" than the hammerhead or the polaris.

of course an $800 100 meter long laser focused patrol gunship is going to be a better gunship than a multirole dropship designed for mercenary doorkicking.

like come on dude the Tac has jump seats and door guns to insert an infantry squad, 360 degree ground suppression from multiple turrets a medbay for respawns and even carries a parasite fighter.

The only thing they have in common is rough size and the ability to carry a rover.
One is designed to beat up big pirate ships in deep space the other is designed to deliver and support infantry assaults on ground targets.

By that logic every single vessel is "left behind" because the Idris exists.
The Tac is VERY good for its intended role, it is a one ship long range landing force complete with ground fire support and even it's own air cover/picket ship to spot incoming.
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very nice
>>
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I do not usually post on here but it was not popular on reddit, maybe because it did not involve ramming a capital ship like the B-Wing kamikaze guy in "return of the jedi"

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-187878

Contribute to my bugreport and vote me up, Then find me in the server meshing dynamic game shard object container streaming server buzzword of the month, and I will give you a hitscan doom laser Ripper SMG, unless my large inventory of them gets wiped in the next patch, then I need to grind more but it will only take me a couple of hours unless the loot tables get re-worked and or they go out of stock at the ""secret"" store in-game where I can buy them for aUEC.
>>
>>2089788
On the same price range there is nothing.
On that ship its hard to fail upwards.
Only bigger ship worth a damn are the industrial ships.
Closest cheaper ship thats worth using is constellation & corsair. So you could consider melting and buying 2 ships from the price of one tac

I think you're best off either holding on to the TAC or switching to to Galaxy and hope its gonna be good.
>>
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>>2090367
Its like a special version of ripper? Dev store? :D
>>
>>2090367
What do you expect to happen here? It not allowing you to use the configurations landed?
>>
>>2090367
>press button that will cause my wings to slam into the ground
>my wings slam into the ground
this isn't a bug you're just fucking retarded
>>
>>2090441
>What do you expect to happen here?
Instant financially beneficial fame and popularity, quickly followed by a USD$250k job offer in Quality Assurance, with generous remote-work options?

>It not allowing you to use the configurations landed?
Quite the opposite! It currently allows you to ignore physics collision temporarily during the horizontal-to-vertical wing spinning animation.

If you avoid 6DOF control input, it can sometimes be recovered from without the server going low-FPS and then purpling the ship.

>>2090435
>Its like a special version of ripper? Dev store? :D
How can I try to sound hopeful for a lovely broken dream of a game, without also sounding like I would like to perform any work for a have-no-future minimum wage, or "free ships"?

I am at a loss. Please help me find good words so that mutual benefit may be had by everybody.
>>
>>2090492
>Quite the opposite! It currently allows you to ignore physics collision temporarily
Time to exploit this somehow
>>
>>2090475
>this isn't a bug you're just fucking retarded
Tell me you did not read the issue council report without telling me you avoided clicking the link or searching sort-by-new on reddit for "starc-", in order to read the failure description.

The ship does not explode, it gets purpled. Chatbots might not know that word "purpled" though, so maybe I should have chatGPT write some sympathy for you?

>>2090513
YES. That is the spirit! Go get em. Make them complain and contribute bug "repro" videos to your more popular Issue Council report,
Maybe it will ALSO despawn any ship it clips or collides with? That would make an even better issue council report... I missed out, you will beat me to the punch on that one for sure!

And while you do that, also ask for a bigger set of fuel tanks in the Reliant.
>>
>>2088791
>>2088803
They really need to sit down and figure out balancing the Freelancer, Cutlass, C1, and Zeus against each other so each feels like a meaningful choice. Right now the Cutlass is just a no brainer every time.
>>
>>2090540
I know what a server cleanup is you mong. Have you tried not pressing the "button that makes my ship clip into the ground" button?
Maybe that requires more than your lukewarm IQ to comprehend.
>>
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>>2090475
>press button that will cause my wings to slam into the ground
>>2090703
>Have you tried not pressing the "button that makes my ship clip into the ground" button?
If I would try it your way every time, I would not help to fix any bugs.
>I know what a server cleanup is you mong.
I need context for your use of "mong" word, is this an insult? Mongols once ruled asia, and they have great food.
>Maybe that requires more than your lukewarm IQ to comprehend.
Oh, an insult? Um. I would try to recommend to you that It is very easy to begin studying correct grammar and programmer terminology on many video sites with no login required.
Specificity in words often helps everybody far more than:

Description of Bug: "WHY IT NO WORK WHEN SHIP DO BUGS!!!!!!!"
Steps to Reproduce In-Game: "WHY SHOULD I WRITE WORDS IN THIS!!!! IT NO WORK JUST FIX BUG SO I CAN GRIND WIKELO HARDER!!!! AND NO IDC WHAT DXDIAG IS"
Steps to Workaround: "BROKEN GAME SCAM JUST DONT PLAY GAME F..."
>Okay boss, we will get our top men on that bug right away!
Do you comprehend any silly-ness in this rhetorical anecdote?

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-187878
>>
>>2090384
It's not worth melting because I got it at a good price through CCUs. I bought the Galaxy upgrade for only $5 just in case. The next one that looks cool is the Ironclad, although it's a different type of ship.
>>
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>>2090475
it is dumb design though, what the fuck is the purpose of rotating the entire ship 90 degrees? it should just do the seats in the cockpit (which it does anyway) and not physically rotate the ship, let the pilot do that manually to their preference. it's a dumb gimmick that's only there because they needed something to make it 'alien'.

and for the record, I love the reliant
>>
>>2090907
https://www.reddit.com/r/starcitizen/comments/19249s6/ive_always_said_if_there_were_jedi_in_star/
I could reveal how long I have had an unmelted unchained (LTI) Reliant, but such revelations might be considered self-doxxing.

oops. just doxxed myself. do I need a tripcode now? when do I get a well-paid "community engagement officer" job offer, with generous remote-work opportunities?
>>
>>2090907
>what the fuck is the purpose of rotating the entire ship 90 degrees
Chris thought it was cool like slave-1 so he added it to the game. Simpul as.
>>
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>>2091045
>Chris thought it was cool like slave-1 so he added it to the game. Simpul as.
Not quite so "simpul."
Nilo Rodis-Jamero designed Slave-1, after looking at Joe Johnston's Boba Fett concept art, according to the fandom wiki site. Different designer.
>via ochotonaprinceps on reddit
>The Reliant was concepted by David Hobbins, who went on to do concepts for Star Wars:
>Aug 2014 - Apr 2022 7 years 9 months
>- 'Star Wars Hotel' [2021]
>- Star Wars: The Mandalorian [2019]
>- Star Wars: Galaxy's Edge [2019]
>- Solo: A Star Wars Story [2018]
>- Star Wars: Episode VIII [2017]
>- Rogue One: A Star Wars Story [2016]
Even if the non-trilogy non-fanfilm star wars mostly leaves much to be desired, you could at least consider the use of the internet for respectful nerd cultural references like a human.

>>2090907
>it is dumb design though, what the fuck is the purpose of rotating the entire ship 90 degrees?
I do hope they come up with some cool handwavium to go with the "looks cool and VTOL pods too" feature, and not just the nice 40-second (42nd? lol) "Shure It's" Claim Timer.

I do hope for better fuel range though, maybe a tad more durability, but everyone wants power creep for a couple of their favorite ships.

I would also hope for
>Patch Notes
>Minor Ship Revisions (Continued): "Ursa Minivans (with side-by-side seating like a real human vehicle) now fits in Cutlass and Zeus and similar sized ships where it almost fitted in before, but you may notice the added weight on planets with gravity."
>Minor Vehicle Revision: "Argo Pickup Truck now has a more useful ground clearance, less chance to flip-roll forwards or backwards, and can now knock over a tree."
>>
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New thread means a new thread schizo I guess.
>>
>>2091089
Its very frustrating that the Ursa and MTC can't fit in the size 3 ships just because the wheels stick out six inches.

Especially annoying on the C1 because they put two metal cut-ins on the cargo entrance for the sole purpose of blocking the Ursa.
>>
>>2091164
bro... your Freelancerâ„¢ MAXâ„¢ by MISCâ„¢? it fits a whole ursa with spare space or 2 ROCâ„¢s by Greycatâ„¢ Industrialâ„¢
>>
Just so you guys know all the old citcon packs are going on sale tomorrow and then Tuesday is the captured vanduul scythe, idris m, sabre raven, mustang omega, and f7a mk1.

grey market mass suicide event
>>
Point and laugh at idiots who paid money for this and still "play" it.
>>
>>2091307
>idris m, sabre raven, mustang omega, and f7a mk1
Not sure about the Raven and Mustang considering they were deals with intelaviv/amd, but the rest....God, please let this happen, it'd be so fucking funny.
>>
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>>2091100
Tourist Schizo, I like the old thread schizo more - writes less.

Brevity is the soul of wit with schizos too I guess.
>>
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>>2091334
who asked tho
>>
>>2091335
The products that the deals were made for are so obsolete that i can genuinely see intel/amd giving the greenlight to let it rip.
>>
>>2091373
Is this supposed to be some amazing gameplay that legitimizes the cult?
>>
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ooooh yeeeah
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>>2091402
it's funny that you salty tards have such high standards for this game, it's not enough that it exists and is fully playable now, it has to be the best game on earth to meet your criteria of not being a scam. like, who else behaves like this? at what point is 'the cult' of people playing the game less delusional than the people denying that a game exists?
>>
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>>2091432
it doesn't exist
shut the fuck up
>>
>>2091442
hey, that's my pic. I lost that folder to a dead hard drive.

same ship now
>>
>>2091432
One might assume after 13+ (?) years and 100s of millions (a billion?) of shekels later there'd be more of a game than a playable demo and ad hype, desu.
>>
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>>2091445
I've been hoarding
Now that physical helmets are coming back
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Is there any NPC idris mission right now?
>>
damn the old skybox was really black
>>
>>2091486
Arlington gang mission chain has an Idris as the final fight, but its confirmed broken this patch, and was probably broken all year anyways.
>>
>>2091454
3 star systems, a dozen pvpve zones, full mining/refining/salvaging/hauling loops on top of the combat stuff and crafting sometime around the end of the year.
>>
>>2091496
it was far superior. fucking "design language" art major dipshits have taken control over hard space nerds. every system has to have a "color scheme" that's instantly identifiable as if there aren't a million better markers for that, and you shouldn't be so flippantly moving between systems anyway. that big red patch in Nyx where the vanduul come from is just retarded, like this is cartoon logic.
>>
>>2091396
The even funnier meme is that they decided not to upgrade the Glaive and Scythe to the sq42 standard like they promised and they will instead turn those into mk 1's and then start selling the mk 2 Scythe and Glaive.

Absolutely raped.
>>
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>>2091100
>Peter Griffin meme?
>New thread means a new thread schizo I guess.
>>2091367
>Drunk Washington meme?!
>Tourist Schizo
I collected both schizo memes in a single thread? Cool. That is certainly an achievement. I accept the compliment.

BTW, let me ask just so I can posterity, Is "Schizo" the word you use for someone who pretends to display deep lore knowledge of certain types of science-fantasy fiction?

Or is "Schizo" used to refer in derisively to someone who displays vocabulary that is more nuanced and compleximificaterated than your own?

Or is this entire internet thing perhaps merely some "Schizophrenia" chatbot, writing rage shitposts to himself for fun?

>>2091454
>One might assume after 13+ (?) years and 100s of millions (a billion?) of shekels later there'd be more of a game than a playable demo and ad hype, desu.
I would love to be paid to debate you on that topic in an epic "why everyone else is wrong and my sponsored/blackmailed opinion is the only good one" pre-recorded livestream, or just blackhole your uppity spectrum topics to avoid debate, but at this point it's a big old "meh" to me.

You all voted/contribooted zero times so far for that issue council bug report that requires you to log in and dox yourself as a maybe once per year 4chan reader, oh wait, you already all posted your referral codes in the /scg/ referral randomizer spreadsheet that nobody ever uses, so... maybe next thread?

I bet a pre-2025-wipe Ripper SMG that if anyone cared to, they could trace the old archived threads to back when that starc's referral code first showed up years ago, but since they would need to interact with the CIR infrastructure to get account name out of all the /scg/ referral codes, or even dare touch a reddit URL, I bet another pre-2025-wipe Ripper SMG that my 1st bet will remain unclaimed until long after I forget about all this, in about 2 or 3 wipes.

>>2091455
Holiday Butcher Helmet has broken crosshairs. Just like no S4 guns on Reliant Gilroys
>>
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i melted my stinger up(?!?!?!) into a glaive because esperia mutilated it and human guns on such a thing are icky
love the imminent re-design for each and every 'duul example and the bespoke guns so much. traditional vanduul fighter technique is centric about juggling a target around the separate classes of guns and their characteristics

been a while since i actually had a medium fighter and they're a fucking blast

kinda funny that you still need to do 'duul swarm to wave 25 for the privilege of then spending the dolla'
>>
>>2091549
Sorry anon you're getting to keep the old "collectors edition" Glaive MK1. The updated MK2 Glaive with the new sq42 art will be the same price or less so you can't ccu to it.

Remember to give your thanks to Ben Curtis lord of the MK1 scam.
>>
the 'alpha' glaive as i'm terming it that we presently have is a pretty rad ship as well but i'm just interpreting it as a loner/placeholder wholly-human-fabricated analogue that was first explored for approximated aggressor training with the more faithfully fabricated ones to come

>>2091557
oh anon u card. oldglaive is one of the most poorly aged assets in the game and they'll be swapping it out as soon as possible along with the blade and scythe too <3
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>>2091549
>kinda funny that you still need to do 'duul swarm to wave 25 for the privilege of then spending the dolla'
>Remember to give your thanks to Ben Curtis lord of the MK1 scam.
and no LTI anymore, either.
>>
big as the trvely faithful reproductions get, baybee. dem bespoke guns
rip stinger, you are still an absolute beast tho
in all truth there far too much overlap between it and my andromeda in the overall flight profile. a medium fighter is worlds away more nimble than any of the heavies.
>>
they mangled her, bros
frfr
>>
i'd have kept the stinger if it had come with 'duul bespokes but alas
those universal human mounts are so fucking icky
>>
the glaive also has the cap juice to fire its wraths for a literal year on end whereas the stinger struggles massively with powering much besides ballistics
and its wrath cannon is far and away its coolest armament no matter what else you stick on it
made sense to me to just bite the bullet and go with something slated to be much more pure-blooded as the 'duul parts of 'duul ships are what makes them so rad
>>
>>2091599
I have to concur about the Stinger. I thought I was gonna stick with it in my jpeg list for the long haul, but the way CIG want's to go about "balancing" it disappointing me, ignoring every bit of feedback they received as per usual. It's a cool looking ship no doubt, and I'm all for getting things I actually think look cool over how it currently performs in this tech demo, but I can't justify the $300 of store credit its eating up (and the lack of bespoke vanduul guns, ofcourse). The more I interacted with the stinger the more I noticed how dated its textures are, and the interior is just a waste imo. No clue how they're gonna go about physicallising its components, but either way, I don't have high hopes for the glaive and scythe model update.
>>
>>2091602
the stinger basically shows they're half-baked sq42 asset rips. or at least it is for now. lots is super rough and warranting an entire go-over down the line. RIDDLED with shit textures but still really cool all the same and indicative of where they want to go with it. these aren't ships in sq42 that a player will get too too intimate with so they've only been provisioned thoroughly on an external side of things for now
fortunately on that front the rest of the vanduul single-occupants are pretty much slated to have only cockpits so that's a pretty limited scope of shit to do in comparison
stinger already needs to be reworked for internal component bays outright tho yos. grim stuff. but it bodes well for SQ42's nearness.
>>
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breddi fuggen cool
>>
60/43/155° / 72/51.6/186° is nothing to sniff at either
thing is FUCKING nimble especially concerning how big it is
orders of magnitude more engaging to fly than a stinger
>>
what the fuck are these new alium ships, leaks?
>>
>>2091653
No, model updates from sq42 for the current Vanduul Scythe and Glaive that have been ingame since forever. The Stinger is also a sq42 ships that's existed in the singleplayer for probably just as long that they recently first sold in October.

Those Glaive screenshots were from the 2019 sq42 teaser, and last we officially heard from CIG was that owners were getting those model updates when the campaign drops, but more likely we are getting them earlier.
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https://www.youtube.com/watch?v=_aCE7gxQOVY

this game is going to be so fucking lit
>>
>>2091261
nta but options there are and should be more better than MAX and fatMAX chromedong abusively claiming and similaring a classic video game name

>>2091307
>grey market mass suicide event
folks probably stopped buying shit on grey market long ago and they are finally just dropping the illusion of there ever being a grey market for OG semi-non-transferrable NFTs with a 100%+RMT transfer tax.

so there dropping the servers that host the entire grey market and wrapping it in a huge sale fundraiser?

maybe

should save them close tothe monthly cost for 5 raspberry pi cloud server instances, maybe they'll save enough to hire another vehicle content designer who eats healthier and looks more meritocratic i guess?

>>2091335
moga
mustang omega great again
dey coads was cheap or free on newegg once, dey could be again homie.
>>
Is there a salvage reputation feature like hauling? Like getting better paying contracts increase difficulty the higher your rep is
>>
>>2091921
Yes, in Stanton it should be very straifghtforward. Do small ones to unlock big ones.
In pyro its tied to CFP or HH rep
In Nyx, dunno
>>
>>2091921
It is, yeah. After the nerfs to salvage, though, the effort required is not enough to justify or make back the money for the exorbitant fees, even for the larger salvage contracts. Also, CIG felt the need to introduce enemy pirates to fuck with your vulture/salvation/fortune occasionally while you are salvaging, so I hope you're good at PvE combat in those ships. If you are looking for an industrial profession to make some decent money, hauling contracts and mining in Nyx apparently are good this patch as well, but salvage isn't where it's at right now.
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>>2091921
>>2091951
You could just do missions that require no pay to make it profitable. Eg. Boarding In Action
>>
>>2091951
I used to do like hauling but with the introduction of physical used cargo and having to load boxes and rhen elevators just eating cargo I basically gave up on it. It sucks because one of my favorite memories about first starting out was using a freelancer and walking around the ship with all those boxes
>>
>>2091959
Well, the thing is, salvaging's gameplay loop has essentially become the same as mining with its friction. Basically, if you want to make the maximum profit from salvaging now, you need to drop the materials at a station with refining capabilities, refine and wait, then haul the refined goods to a TDD. Refining isn't the absolute fucking slog that it once was, at the very least, with a dramatic reduction in wait times earlier this year.

Granted, the boxes produced by the average light-sized salvage ships are usually much smaller in quantity, but no matter what, you are moving boxes. I believe auto-loading from the refinery decks terminal to the cargo ship of your choice is a thing (?), and auto-unloading from said cargo ship to the TDD should work.
>>
is there still anything like weevil eggs or killing drug dealers for vaughn? I swear they killed off all the emergent multicrew this game had in pve; people would bring a cat and do real piracy as described in the lore, stealing cargo from soft killed targets and the only place it's ever happened is where they didn't entirely intend it to so they shut it down.
>>
>>2092017
There isn't, unfortunately.

There was that one mission in Stanton that had you pay a huge fee to fly out to the wreckage of a bunch of soft-death ships full of valuable cargo, and it was intended to be a PvP hotspot for the loot, kinda like JT in space. They then nerfed the ever-loving shit out of that, and eventually, it vanished, and there was even a Pyro version of the same mission, but shortly after Pyro came out, that too just dropped off the face of the earth.

PvE contract hauling missions offer aUEC out the ass, and being contracted cargo means pirates get fucked over if they put in the effort to interdict, disable, steal, and sell contracted cargo at a significantly reduced price. However, obtaining drugs in PvE missions is where CIG seems to draw the line for some reason.
>>
>>2091549
>>2091557
>>2091564
Anyone know if they're going to do anything with the "proper' Scythe? I've long been of the viewpoint that anyone who has a pledge Scythe should get something special. Make it the Vanduul version of the F8 Lightning or something? In any case, it should have some differences in cockpit layout/weapons than the Esperia replicas. Way way back in the day I remember it used to have a glitchy
>Someone used 80s VHS fansub technology to try to overlay subtitles over the Vanduul lettering
UI which was kind of neat but last time I flew it awhile ago it didn't anymore? In any event its rare enough that it should be different somehow considering it was made available as a pledge at a time when there weren't going to be Vanduul knockoffs from Esperia etc.
>>
>>2092093
They could but then you wouldn't be able to switch its weapons, components
and it probably cannot fit the metrics of a human pilot
They'll just walk back on that idea until one day in 2040 they let you play as a Vanduul
What I think would happen is that capturing and towing a real vanduul ship in good condition can be used as a crafting input for making the esperia version
>>
>>2092093
i think it's getting a pretty good deal already on the rework front and the scythe's weapon array is by all signs pretty bonkers with like three different sorts of guns on hand at once for maximum target juggling, at least potentially, compared to the new blade's and glaive's two, but i don't think they're differentiated in speeds three ways or anything at least yet.
really cool craft. very much the standard line fighter of the 'duul with blades being reserved for shitlings and mass carrier duty and glaives and stingers for aces and those more adept
>>
>>2091974
Am I not suppose to scrape with the Reclaimer and just go straight munching? I keep seeing that smaller ships are for RMC while Reclaimer is for CM.

If so, who the fuck gave this balancing the greenlight. Its THE salvage ship. It's a capital size salvage ship with two big ass scrapers, it should be versatile and do both.
>>
>>2092130
the reclaimer is much too large and cumbersome to really circle around a wreck and eat its skin as the smaller salvage craft are more given to
kinda makes sense to me that its prime facet is just devouring hulks entirely and snorting them in
>>
>>2092108
I'd be okay with it having specific gear; back in the day Vanduul stuff was supposed to either be things you had to capture (or buy from those that did) or if you got really lucky bought from some Banu merchant because they were one of the few species that dealt with them in terms of trade. As far as not fitting a human, I'm pretty sure that's why the Scythe is supposed to be entered "laying down" unlike typical seated ships, but given that Vanduul are I think larger than humans given the dimensions of the melee spear (which I really hope we'll be able to wield as a melee weapon ourselves if we can find/capture one - but it would have to be two handed) so I think humans should "fit". As far as capturing and salvaging a real one to make parts for a Esperia I guess they could go that way but long ago I thought the critical bit was that Esperia ones could be insured but original ones (with the exception of the very few with LTI) could not.

>>2092122
Perhaps, but it would be odd if it was getting something extra compared to the Glaive/Stinger. I think that is one of my primary concerns - its the standard line fighter and they already came out with the Glaive which is the advanced "blade on both sides, 4 weapon" version for aces, at least in esperia form. Now there's the Stinger which is the heavy fighter. It seems like the rare Vanduul LTI pledge should either be unique in some way at least cosmetic/equipment related, and/or swap it out for a more advanced variant. The Scythe LTI pledges were made back when the other Vanduul/Esperia ships didn't exist yet and were supposedly a super rare military find of a hidden vault , so it would be nice if they were unique in some manner.
>>
>>2092142
oh i'm not certain but some things point at the player scythes actually being vanduul craft maybe refitted a little for human use whereas the rest are esperia simulacra (if disturbingly faithful)
time will tell if that carries through
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>>2092130
The smaller ships were "for the RMC" because RMC (before the changes) was more valuable than CM, and because of the limited cargo hold of these smaller ships, there was no point wasting the space on CM. The Reclaimer "was" the ship for CM because scraping takes way too long vs. bulk hoarding CM, which the Reclaimer excelled at accumulating fast. The Reclaimer strat of just printing CM and making bank was hit multiple times with the nerf hammer, and CIG couldn't ever really find a proper balance.

Now salvaging is in this weird spot because it's all in prep for the crafting mechanic that, who fucking knows, when it'll make it to live and breathe meaning into these industrial professions.
>>
Will SC ever have a player market economy? Because if so RMC/CM will be worth jack shit (components/weapons will always beat it) and small arms will be more profitable.
>>
>>2092130
Allegedly they made a mistake and inverted reclaimer refinement yield numbers so instead of .8 it's .2 (issue council ticket was submitted and it was accepted by CIG) this means instead of making like 2m an hour of salvaging it only makes like 350k after refinery costs. For now you're best off doing RMC which the reclaimer is technically worst at when solo'd but a single stock reclaimer scraper is roughly the same speed and value as the stock double scraper heads on the smaller salvaging ships. Only downside is that it's more tedious since you either need to reposition the ship to get to the other faces or you need to toggle heads to use the tractor beam to reposition the ship if it's small enough.

>>2092160
RMC/CM will be needed for base construction and (Allegedly) ship construction plus the obvious FPS gear and ship components/weapons. I think they'll both be pretty important and I do also believe that salvage ships will be offered new salvaging heads that repair ship hulls and armor using resources from the buffer/grid instead of scraping it off.
>>
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>>2088260
where do you acquire dead nyxxers? where do you sell them and how lucrative is the endeavor
>>
>>2092211
>where do you acquire dead nyxxers? where do you sell them and how lucrative is the endeavor
https://www.youtube.com/watch?v=pcLc9CUt3WM
https://robertsspaceindustries.com/community-hub/post/vanduul-tech-smugglers-one-page-guide-4-4-0-wegEjvpy1Bcl7
>>
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>>2092211
Its not very comfy solo, I recommend finding a friend.
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What's the best way to find other players to join you for shit like the vanduul tech smugglers. I need mil components so I can start getting into PU pvp again. I don't want to sell my soul to an org or join an elite pvp org that feels like a job when the game is total shit ( I miss u guys :'( ). I'm unironically thinking about hiring crew mates for this shit show from the star citizen discord.

I'd play with you guys, but while there are probably 8 excellent decent bros 4 lyfe per 10 players here, the other 2 out of 10 are probably terminally online spergs who will ruin the entire vibe because this is their entire life and persona and they will try to dox people (due to 'tism) and will sperg out at every attempt you make to try and help them become successful, while also fumbling every single e-thot you throw at them (that sound hot and sometimes are hot) and just being a general nuisance. Terminally online friends can be cool and all, but the 2 out of 10 sperg possibility just isn't worth the absolute headache. Sorry if you fit this category.

PS - I know e-thots can be a headache, but you 2 out of 10 types are always complaining about not being able to find a cute gf or e-gf. You can at least have a laugh at e-thot antics.

PSS - How is the killshot? I got one because I got inventory hacked, which is apparently still in the game and lost my LMG. I haven't fired it yet, been grindin intersec
>>
early awaiting how raped the grey market is getting in 15 minutes

CIG has been incredibly Nyxian lately
>>
What would you guys buy for a secondary account for friends/family on a second system? I'm thinkin an intrepid game package and one of those small bikes
>>
>Message of the day
>14 minutes ago
>(Mánadagr) We currently have fixes in for the blocking issues over the weekend on 4.5.0 and are intending to have a new PTU build up for Evocati today with the potential of Wave 1 shortly after
trannydagr, engi wave 1 possibly today
>>
Now that we have the last few days of IAE, if any anons want any of the ship or package pledges AT COST with bonus Concierge/Chairman's Club skin/paints (varies in style) included, feel free to send an email - xm0qf3i9r@mozmail.com . I can also get those paints a la carte for those interested (if you have a ship you wonder if it has a CC paint, I can look and point you to what it looks like). , and have a handful of old school "Legacy" packages that are somewhat rare and come with both SC/SQ42 keys included. I don't make any cash from this stuff, its just to help people out and get some credit on my account spent towards ingame widgets (which fucking take a long time). Referrals for those with new (ie havent' yet purchased package with a Star Citizen key included yet) accounts free to any interested. If there are enough people interested I try to run at least one giveaway, but i need like at least 5 people verified. Oh to the person from the thread on /v/, I'll have to check on the Endeavor module special collections (ie Hope class hospital configuration) as they're not immediately visible.

>>2092160
Yes, this is one of the biggest elements of the economic game design from the documents of the earliest days, and also why ships and even most cosmetics are NOT supposed to be exclusive. Post 1.0 / whenever they're not wiping the PU anymore etc... they're not supposed to sell ships, equipment and other things directly for real world cash at all, as it fucks with the in-game economy. You can't have a market where the availability and costs of ore for instance affects all things downstream (ie refined metal of type X, which goes into building Y component, which is a part of ship Z) if someone can pull out their wallet and just magically bring ships unconnected to that process into the game world. I admit I'm afraid that over time and zoomer influx rather than oldfag space dads that CIG may go back on this, but it would be a major fuckup
>>
>>2092434
>What would you guys buy for a secondary account for friends/family on a second system? I'm thinkin an intrepid game package and one of those small bikes
Game package with referral point bonus during an event for a free hoverbike, most years have free hoverbikes for both accounts, this year got nerfed for the new account, they only get like a jacket or something, that you can not even wear over your space suit..

If the RSI Salvation game package is still available, that would be the ticket, but only one free hoverbike (for you).
It is an underwhelming ship but can be upgraded to a Reliant, Avenger, Cutlass Black, or any other less cucked ship with an actual interior.
>>
>>2092434
I think the Cutter is generally considered the best starter these days. The Intrepid kinda sucks, it's cool but has a way less usable cargo setup and isn't really better at anything else. Bikes (and all ground vehicles) are also super not worth, they cost almost as much as a starter ship in real money but next to nothing ingame. For what an Intrepid + a bike costs you can almost have a Cutlass Black, which would be a vastly better choice.
>>
>>2092434
>>2092826
Also if you're talking about having two PCs that you own, in the same house, with different accounts, I wouldn't even worry about the ship on the secondary, if you've got the aUEC on your main account just gift it to the secondary to buy a decent ship, or have your main account spawn good ones for the secondary so you can go grind the cash out.
>>
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>>2092341
As I hinted at here >>2088425
>Not everyone lurking here is a part of scg org
Its not about 4channers being spergs either, its just im EU and I want to be able to scale up if that ever becomes relevant. And ofc want to make one that I like.

>What's the best way to find other players to join you for shit
Ingame, but as expected the quality and commitment of people is a diceroll. We did duul yesterday duo with an orgmate, I got a random murrican to help but he left mid mission with no word and ignored me on discord. He kept dying a lot but we didn't judge.

>PSS - How is the killshot
Thematically cool but kinda shit. Accurate but the gimmick gives it nothing. I am only using it because the Pulverizer mags look so dumb on armor. I'm also using medium armor so not optimal for 'duul, surprisingly I keep surviving, maybe cause i was the designated fatsuit gimp in lazarus.
>>
>>2092749
Whatever is cheapest, referral for bike
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>>2092931
Also

PSA to everyone, I can't completely confirm yet but:
>I switched to using Medgun on Multitool
>Works better, more reliably IMO, and crucially you have a pistol so you are harder to disarm in pvp
>Found some VERY odd behavior in duul, My injuries were super minor
>I lost some t3 injuries without explanation when using the multitool medgun
>You dont need to reload from armor slots
>It sometimes just instantly reloads
>>
Is there a list anywhere of all the limited time items available for IAE? I don't just mean the currently available ships, but stuff like Warbond CCUs and the "limited" bonus paints, armor/weapon skins (like the patch-centric bundles) etc. As I recall the limited on foot gear is basically a paintjob version of standard weapons and tools right? There no actual unique weapons/armor in these? In any event I really wish they'd just put some of these limited paints into the concierge, subscriber, or normal store after awhile or have them rotate around. I remember there was some really nice "sapphire" skin for I think the Starlancer awhile ago as a bonus but it hasn't been available for awhile. Of course more importantly they should put these cosmetics into the game to unlock them by play - people will still buy pre-launch for crowdfunding, just like they do with other ships. One good thing about the subscriber items is that they go into the standard drop matrix even on the PU after 3 months which seems like a good policy.
>>
>>2092434
Buy the RSI salvation game package and CCU it to a 325a.
>>
>>2092988
It really is bizarre that they haven't added any of the paints to ingame since the first time they did it. They don't even need to add them to ingame stores, just have them spawn in the same places you'd find rare components.
>>
I've been on a Star Citizen haitus for about a year - just getting back into the game a bit now. Things I've noticed.

>Lots more mission variety.
>Ship component balance has apparently changed quite a bit, have to figure out new standard loadouts.
>Lots of new ships - sort of tempted to upgrade my kickstarter 325a daily to a Shiv which is pretty much the Cutlass variant I had hoped for.
>Server performance has been iffy over IAE, but I've had less game breaking bullshit.

Anything else I should take note of as I start grinding credits to buy a Vanguard or Guardian in-game? I've mostly stuck to Stanton, is it really worth relocating to Pyro or Nyx for credit-grinding?
>>
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>>2093389
consider looking at the Meteor in the way of fun things to pick up w/ aUEC if those are other items in mind
~1400m/s NAV heavily armed glass cannon interceptor, mantis hull derivative, -very- serious acceleration in all flight gradients
conjoin its bespoke leonid ballistic cannons with either more deadbolts or a quad array of dominance scatterguns for maximum pants-pissing hilarity
>>
oh also the shiv is a pretty dank shippe if you wanted something a little more weighty on an acct bound basis you can't go too wrong with it in the way of a starter-oriented out the gate sort of shippe
>>
>>2093389
Stanton is still the easiest place to grind out some credits, but I can't speak to which mission is the best aUEC per minute, someone here might.
>Ship component balance has apparently changed quite a bit, have to figure out new standard loadouts.
Literally all about to change again with engineering coming out next patch. Perfect timing.
>>2093429
>heavily armed glass cannon interceptor
NTA: Got one myself, and until armor changes anything, I cannot understate the "glass cannon" enough. Tbh I feel that it's even too fragile as a ship in general. One other problem I have is with its bespoke ballistic cannons; their projectile speed is too fucking slow. Like the rest of the bespoke ballistic cannons RSI makes, you need to get way too close for comfort to not waste the ammo missing.

I'm aware the preferred playstyle of "boom and zoom," like its name suggests, is just something I'll need to get used to. But, apart from my previous points, my main driving force for getting one and keeping it is its looks, simple as that.
>>
So is there any actual confirmation that the Hermes is an Apollo variant? From the name I'd think it would be a data-runner variant of the Meteor. Hermes = Mercury. Only medical link is people constantly confusing the cadeceus for the asclepius.
>>
>>2093429
>>2093436
>>2093459
I really enjoy the 325a - it's fast as fuck, has ok firepower, a bed, and 4 SCU of cargo. It's a great daily driver.

I do sometimes find myself wishing I had something with a bit more DPS though, hence why I'm looking at Vanguards / Guardians / Shivs. Meteor looks to fit the bill as well, but sort of pisses me off. It has the exact same core modules as the 325a, more than 3x the HP, better armor resistances, way more fuel capacity, and then like more than DOUBLE the weapon and missile hardpoint capacity while having nearly the same exterior dimensions.

I know I shouldn't be surprised by CIG doing this at this point, but the 325a was supposed to be the premier so bounty hunting ship back in the Kickstarter days . The hardpoint creep on recent fighters is insane. The Meteor has more firepower than a fucking Hurricane which is a two-seat military fighter. They need nerf it probably.
>>
>>2093521
the 300 series are all pleasure boats at the end of the day
the 325a is also only a ~2mil hull
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>>2093489
No official confirmation from CIG; all we have is datamined information (pic rel). According to the leaks cord(s), it's an Apollo with a modified hull similar to what they did to the Valk > Asgard/Prowler > Prowler U, and has a tractor beam placed in such a way that suggests top-loading capabilities like the Ironclad. As for cargo capacity, dataminers say, "Based off the dimensions of its modular space, places suggest an SCU count somewhere around 4x24 SCU or 4x32 SCU."
>>
>>2093525
Sure, but what about the Hurricane? Dedicated military heavy fighter, higher UEC price, no interior, requires a second player to make use of all the guns. Smaller missile load, less firepower than the Meteor which is described as a medium fighter.

It's OP as fuck.
>>
>>2093521
>The Meteor has more firepower than a fucking Hurricane which is a two-seat military fighter. They need nerf it probably.
>>2093570
Fuck no, LOL. I get you're just coming back, but like I said here >>2093459 It's the glassiest of glass cannons, an interceptor profile which makes it suck at dogfighting, and its own cannons are terrible due to the slow ass projectile speed. People were saying what you are right now until it actually went live, and boy did it defy expectations.

I get where you're coming from regarding the power creep, that can't be understated enough, but don't just look at what erkul says and come to a conclusion. Remember, its DPS is dependent on whether you can even hit your target in the first place.

If you are looking for a daily driver that can dish out good DPS and has cargo capacity, then the Connie Taurus and Corsair are great (don't put anyone in the corsairs co-pilot seat).
>>
>>2093570
the meteor is extremely powerful but i think OP is a bit of a stretch
it can readily be popped or mortally maimed by a single volley of the right weapons from an adequate ship and the thing can't turn very well in a tangled up dogfight, it being no easy thing either to level its potentially six cannons at a target that knows your presence, especially if it's at all nimble. there's a very specific set of targets and circumstances it excels in and they largely amount to rolling up on something unaware and bashing its head in with a club hopefully before they can start retaliating

what's offensive about it is the impunity the acceleration and speeds offer in terms of being able to almost completely dictate position and commitment to a fight but that's also its hilariously fun part ;3
>>
>>2093585
>glass cannon
Stats say it has more HP and a better armor profile than a Hurricane. If you completely ignore the built-in S5 ballistics (which are obviously going to be easier to use against larger targets), it still has 2xS3 and 4xS4 missile racks which is wild. I'm just not seeing how fragile your say it is on paper compared to other fighters - what are you used to flying? Something tanky like a Redeemer or something?

If the Meteor isn't OP, then the Hurricane is way underpowered at the moment and probably some other ships too that I haven't looked closely at.
>>
>>2093621
npc hurricanes are fucking menaces given the dorsal turret will be loathe to let up on you ever. it is quite effective at maintaining fire by virtue of the mount.
comparing a heavier full-dick fighter with an interceptor doesn't seem the most sensible.
but yeah the hurricane warrants some more overall hull hp at some point
this said, its critical components are about 7000 points deep whereas a meteor will be knocked out with 2750 to the right place
>>
oh and everywhere that isn't the right place is one of its primary thruster sponsons and if you lop one off the ship is effectively inoperable
>>
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major league swagout
love these things to pieces
>>
fun fact btw the present alpha glaive fits -perfectly- snug inside of a polaris

i hope the updated version can manage the same but otherwise the meteor also fits very nicely!
>>
>Scientists reveal cutting-edge discovery allowing for real-time inter-system comms.
>Utilizing entanglement technology similar to that used in the regeneration process’ Ibrahim Spheres, Dr. Betel credited Imperator Addison’s Second Life Initiative for enabling the breakthrough.
Data running no longer exists lol
>>
>>2093788
Where is that from?
>>
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>>2093788
there's plenty of ground for data needing discreet dedicated transport on the grounds of secrecy or illegality
not just gonna wire my petabytes of underage spacedolphin porn over an aceido dish bro
>>
>>2093808
Loading screen flavour text in 4.5 (evocati).
>>
translight communication of that format is liable to be wildly expensive relative to hiring an MSR operator or the like besides
>>
>>2093821
So say you...uh...Chris Roberts?
>>
>>2093788
They probably want this to justify real-time economy, since players can always share prices outside of the game.
>>
>>2093826
i mean, put the pieces together yo
the technology is in its infancy if not still embryonic and the best they could do for an initial showing was transmitting all of twelve characters and a symbol
data transport ships aren't going anywhere. translight comms presently amount to a largely useless piece of shit until the systems and surrounding infrastructure matures
>>
>>2088260
4.5 Going wave 1
>>
>>2093788
CIG is running out of money.
CR wants the team to work on SQ42 and sequels asap.
Now we are at the point that they start to cut promised features. Same as the Hull D&E, Same as drones, same as fucking everything.
>>
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>spviewer 4.5 dps adjustments across every single gun atop characteristic changes
>the glaive is now the single most powerful fighter in the game out of the box
what the fucking fuck lmfao
>>
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i think i'm gonna diamond hands my andromeda for the while given it's terribly useful in overall gamut but uhh wow that's a change and a goddamn half
DHAT fukking glaive tho yo holy shit
without goddamn peer
crazy
>>
Is anyone actually running distortion weapons? Are they worth? I'm just doing NPC bounties in my fighter.
>>
>>2093976
TOTAL

METAFAG

DEATH
>>
>>2093982
pvp only
>>
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>>2093985
vbsolvte 'dvvlnigga supremacy more like
>>
>>2093982
Gonna be a lot more relevant with engineering

>>2093939
People have been saying this since 2016
>>
>>2093981
If I had ever bought the Andromeda, there's a 0% change I'd ever get rid of it because it's the only perfect all-arounder in the game.

It just feels like a very dated design now and I was never crazy about how it looked.
>>
idris railgun got raped, it's gunna be impossible to use you can't hold charge anymore
>>
>>2094042
Alpha damage went from 199k to 10k as well.
>>
>>2094047
It no longer has the fun sound when you hold it down, they completely ruined it. It doesn't even sound cool anymore.
>>
>>2093389
I also just came back after about a year. The ASD missions are really fucking cool and the story in them leads into the Nyx story afaik so maybe do those. Given the current state of FPS NPCs you probably want to either bring something with a medbay or do it with a friend if you're not a great FPS player though. They don't pay a ton unless you find the rare item worth a mil but there's a ton of loot including stuff for Wikelo.

I'll also confirm that the Shiv kicks ass, by the way. Not only is it really potent in combat, it's also got enough cargo space to do some of the smaller interstellar contract hauls, including the ones to Pyro that only have like 9 SCU worth of stuff but pay 220k.
>>
>>2094057
you also can't tap fire it anymore it fails to fire they basically just made them a giant version of the Defenders dogshit tachyon cannons
>>
>>2093788
>>2093821
I think data running can still exist as a whole separate thing, it was always more about hauling secure or stolen info that people wouldn't want to broadcast across the public channels.

IMO this whole thing is really just an excuse for making the lore compatible with reality, where players use things like Discord to circumvent any limitations CIG puts on their own chat.
>>
>>2093976
Any other interesting winners and losers yet?
>>
>>2093976
plz be real.. the days of 1-2 shot kill omnisky volleys was the best pvp has ever been in this game. Fights were so intense knowing if you slipped up and got hit, it was pretty much over even if you survived the first shot (half your shit blown off). TTK needs to seriously lower again.
>>
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>>2094034
>People have been saying this since 2016
I haven't.
You can see it clear as day ever since I started playing they've been getting more and more desperate for money.
The real confirmation was the release of Idris, which alone would have been a clear money grab - but now with repeated sales is clear is a way to make a quick buck.

CIG burn is (by confirmed self reported 2023 stat) around or more than 14 million dollars a month.

>B-b-b-b-b-but CIG made 40 million this IAE
Yeah, they can survive over the christmas 2025 and pay christmas bonuses but they will be back to strapping for cash again right at Q1 2026.

I don't care what you think, I know they are desperate.
>>
>>2094081
lmao
>>
Where can I take a stolen ship in Pyro to strip its components?
>>
>>2094093
You have to strip it with a tractor beam after unlocking the ports if its not fully destroyed, then haul the parts back to a station in your own ship.
>>
>>2094073
constellations have been pared down massively as best i can tell
the idris got fucked hard
all shield generators have been nerfed severely
absolutely fucking tectonic
>>
>>2094100
Just saw the thing about shields, but weapon DPS is much lower as well. Still seems pretty lethal though, a Panther does 78 DPS and even the best S2 shields are only like 550HP. Also ranges seem to have been nerfed too, Panther is only 1100m now.
>>
>>2094099
I know
I took it somewhere because idk if the owner was online and if he would follow his ship, then the NPCs there started shooting me while I was loading the freight elevator
I got some missiles at least
>>
Man cig devs must be the absolute most retarded pieces of shit to ever think to themselves that they want to be gam developers.
That ginger niggerfaggot retard hasn't made one single good choice in his entire tenure at this worthless company.
I think they need to lay off all their staff at this point, pay decent wages, and make an earnest effort to hire based on competency instead of hiring fresh out of college cretins for pennies.
This is fucking abysmal.
>>
>>2093976
>perseus cannons still insane
>polaris dps completely raped
lol get fucked nerds
Also hammerhead looks completely useless now. did they just hammerfuck lasers and s4 and smaller guns all around? as a BIG GUN enjoyer im for it.
>>
>>2094085
Lol ok newfag. They've sold the idris half a dozen times and bigger ships too. Has it occurred to you they're just fucking jews?

>2023 stat
They eliminated their most expensive studio since then in LA. But whatever, 90 days for sure this time
>>
PTU performance is very bad. Went from 120fps in space to around 50. single digit at major cities. It's over xisters... my 4080 is outdated....
>>
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>>2094085
Hi Derek, nice to see you posting again.
>>
>>2094395
Vulkek or Normal
>>
>>2094407
Vulkcan. DLSS balance. High Settings.
>>
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>>2094355
>They eliminated their most expensive studio since then in LA. But whatever, 90 days for sure this time
>Newfag
I know math is hard for murrican education, but they have roughly the same headcount. Now what murricans dont necessarily know is that in Europe, including UK, you have what we call "sidecost" in any pay, so depending a bit on the country your pay might cost up to 1.7 times to the employer due to social security costs and others.

So, roughly the same headcount - only a minor reduction in salaries.. comes to what? As I said, ROUGLY the same cost, and even if you cannot accept simple truths, there is still the fact that inflation is rampant making a 10% change meaningless.

Not to accept the simple realities of life / Game industry (like that over 883 employees is very expensive) is pretty fucking sad.
>>
>>2093521
>The Meteor has more firepower than a fucking Hurricane which is a two-seat military fighter. They need nerf it probably.
the shiv has identical weapons to the hurricane (it's literally even using the hurricanes turret lmao) that the pilot can even control while also being faster and more agile and having an interior with decent cargo hauling options while also being $60 cheaper. Hurricane either needs the size 4's upgraded to size 5's or the turret needs to be upped to S4's instead of S3's.
>>
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>>2094427
The shiv dies to a wet fart you fucking powerpoint gamer.
>>
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>>2094422
The rent on Manchester alone is ~5million dollars annually. Pair that with roughly 75 million dollar personnel costs based on average (rather low) UK developer salaries.

Assuming thats all the costs and for example there is no higher salaries than average - CIG had roughly 30 million dollar surplus last year, and 50 million surplus this year. Of that Surplus, most of it was made in IAE.

Since they are NOT operating on completely average salary, and they DO have other costs. With all this crazy backflipping monetization they are barely staying afloat.

Remember, the whole point was just to showcase that this greedy jewing is not just greedy jewing - its necessary for them to fund the circus.
>>
>>2094427
I've seen alot of people take the guns from shiv so clearly the ballistics amount to something - as far as ballistics can. Otherwise wasn't it a bigger hornet from handling?
>>
>>2094455
Shiv has unique unreleased weapons for both the pilot ballistic gatling guns and for the turret laser repeaters so the only way to get them is to yoink them from a Shiv.
>>
>>2094451
But their pay is shit, it's literally the number one complaint cig has on Glassdoor.
>>
>>2094110
>S2 shields only 2.7 times S1 shield strength.
>S3 shields still over 10 times stronger
>>
So does CIG just fucking hate every Origin ship except the 325a? They buff the SCM and turn speed of the Avenger for god knows what reason while nerfing the 300i, 315p, and 350r.

The 350r had its boost speed reduced to 400 when it's a racer.

I really want to know their justification for why a ship that costs the same dollar amount and more auec with the same features and cargo has less health, less dps, and less turning.
>>
>>2094269
Apparently the FL-33 has the DPS of a size 4 cannon, so unless something changes before the patch all the fighters will just switch to FL-33s since its speed isn't all that bad.
>>
>>2094473
I know three people who have worked at CIG, two programmers and an artist. The programmers said that the pay wasn't awful but was below average, they also said they had tons of perks and flexibility in their schedules and that they enjoyed their time there but when you get offered a 30% pay bump doing the same thing at another company you kinda gotta take that offer. The artist said she was well paid and enjoyed the work but hated her coworkers that she had to work alongside with because they were DEI hires.
>>
>>2094042
>>2094047
>>2094057
>>2094063
The fuck? Is this the default standard Idris weapon, or the one that you have to buy with the $250 kit (for now) to get the upgraded cannon (there's also the other kit that uses huge fucking missiles)
>>
>>2094491
You don't attract talent with below average pay, you attract morons fresh out of college that have no idea what star citizen is about but think space tarkov is what is needed.
Thank you for proving my point though.
>>
>>2094519
It's for the Idris m railgun, not the Idris poor kits.
It makes it functionally useless.
>>
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>>2094473
>>2094491
Game industry had pretty dumb salaries at 2020, but now with the industry crashing these don't look that bad. Kinda normal in Europe.
>>
>>2094085
you confuse desperate with greedy
it's a corpo, corpos want money, it's not related to how much they have
>>
>>2088260
What the fuck is the ship in OP with the duul? you carrying them on Vulture or something?
>>
>>2094611
Well sure, lets say its not outside the realm of possibility either.
>>
>>2094530
Did some "quick" dirty and testing and yeah it's completely useless you can pound 12 shots into a perseus and do little to no damage it takes like 6 or 7 minutes to fire 12 shots btw.

Even specifically targeting the reactor doesn't really do anything, punching straight into the Idris reactor it did pretty much nothing.

They've created a pretty funny meme here, it can kill small targets like a vulture or gladius, but because of the new charge mechanic and range reduction it will never ever hit them unless they are stationary npc's.

On the other hand it will never ever kill large or cap ships because it just doesn't do any damage.
>>
>>2094529
>You don't attract talent with below average pay
you do when you're hiring full time employees and not contractors and it's obvious the company will stick around for a few more years rather than be spontaneously shuttered like so many other game dev studios these past few years. A lot of modern game devs aren't even hiring full time unless you have 10+ years in the industry, they're only hiring contractors to cut costs so that they don't have to provide any benefits. We just let go of 40 contractors who'd been working with us for the last year and a half under the promise they'd be hired to a full time position, it's been a shitshow man.
>>
>>2089395
look at that trigger discipline!
>>
>>2094677
Being a contractor is sweet if you can score "sure" work. Since you can usually work remote as digital nomad from Thailand or something. But only if you have guaranteed jobs.
Full-time hires are almost universally required back to office to suffer.
>>
>>2094491
>she
>hates dei hires
pottery
>>
>>2094269
shiv gatlings didn't get the damage nerf either so i believe the new guns haven't been rebalanced for engineering yet. next couple patches should put them back in line with everything else
>>
>>2094422
Three months ago you dipshits were tolling the end because thrust had "mass layoffs". Now after a studio closure they've only had a minor reduction on staff? Which is it?
[this is a rhetorical question, I do not care about your speculation]

>>2094491
Bro's dad worked at Nintendo, this just keeps getting better
>>
>>2094615
I actually have no idea I stole the pic, but I feel like it is a vulture yeah
>>
unironically start memorizing where fire extinguishers are, carrack sucks and only has a single one on the technical deck and it's really far away from engineering
>>
>>2095615
Stop projecting what other people have or havent done on to me. Before reduction 1100, now 883. Remember they told murricans to pack up and leave to live in uk dystopia, probably with worse pay, not a lot of people would have taken that offer, so they have hired new people.

None of this removes from the fact that it is only because of these marketing ploys that CIG can stay on the positive and maybe extend runway. The profits on game companies very rarely go to dividends
>>
>>2095615
>this is a rhetorical question
you keep using that word
I don't think you understand the concept
or the math of voicing an opinion, for that matter
>>
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>>2095615
>>2095688
schizos that argue every thread: please kindly stfu
>>
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>cig
>capable of doing wrong
pick one
or go back and suck on fdev's teat with their dead-in-the-crib former golden goose lmao
there is N O alternative!
buckle up buckaroo!
>>
>>2095876
>schizos that argue every thread: please kindly stfu
nta.
The topic you complain about was not addressed in the 2 previous scg threads.
That said, even the supposedly superior "britbong dystopia" seems unable to bugfix the gilroy gimbals so they can mount S4 guns.

Also, when is the pilot-controlled 1S4 turret replacement for the Cutlass series going to finally be implemented?
The one from the Voyager Direct store.
>>
I long for the day when there's more to talk about than flinging the same tired baits back and forth
>>
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>three thousand degree celsius interior volumes choked with irreversible extents of fire and smoke and heat
holy fuck lmao
single seat no interior fighter bros have it gud jesus christ
>>
>>2096056
welcome to hell, no extinguisher in engineering on the carrack
>>
>>2096056
>>2096148
Stay toasty gamers.
>>
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WE DON'T NEED NO WATER...
>>
>he was a good starman
>>
fires can eventually make it though doors and bulkheads in the same way shooting a door open forces it open.

Fires can flash over when ambient temps get high enough at least on the carrack it starts smoking before igniting.
>>
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>>2096256
>zooming through clouds on Crusader while listening to Eurovision songs
>enjoying pink and orange sunset
>next song in playlist starts
>https://www.youtube.com/watch?v=p4epq6xuZ00
>start to cry
>>
Did anyone notice this year they didn't (at least I didn't think they did) bring back all the daily Warbonds for the entire period of the Finale?

What's the feeling for the Clipper? Maybe worth getting and/or upgrading to Corsair via CCU?

Also, what's the feeling on the RSI Perseus? It seems expensive for a gunship, but I guess it has more cargo room too? How does it stack up to similar ships (not evensure what is most similar.. Hammerhead? A2?) I've also been thinking about the Arrastra and/or Orion for a mining focused ship. I'm wondering if I should go for the Orion now because its likely to have a significant price increase or other upgrade? Likewise, I've thought of picking up a MISC Endeavor but I don't see the "master add on pack"?
>>
>>2096748
closest thing that's maybe comparable is the polaris, and yeah the hammerhead but it's basically a much better hammerhead. why have 4-6 guys crewing little turrets when you can have two massive fuck off turrets that will one shot light fighters? perseus feels good, hits hard and makes a decent base to work out of with a nursa on deck. fills it's role without any real complaints which is pretty much a first for any of the subcap-cap multicrew combat ships.
>>
>>2096748
>Clipper
buy in-game
>Perseus
also buy in-game, maybe have on account if you have friends and can CCUgame it for the old price or better
>>
>>2096748
I like the Clipper a lot, it's the perfect ship for doing FPS content, and feels way more appropriate than going to it in a Cutty Red or Apollo or whatever. Hopefully the crafting thing will come into play soon too. The price is steep for what it is though IMO, I'm not sure I'd buy one with real cash but if you've got credit to burn like I did it's a fun one to have.
>>
>>2096748
>Did anyone notice this year they didn't (at least I didn't think they did) bring back all the daily Warbonds for the entire period of the Finale?
They stopped doing that since 2023's IAE (iirc).
>What's the feeling for the Clipper? Maybe worth getting and/or upgrading to Corsair via CCU?
While I don't have a Clipper, I've been inside one this patch, and it's a neat little bunker runner for what it's capable of now. Not really a good combat ship, obviously, but its weapon/missile loadout is solid either way. We'll have to wait and see what crafting does for the game and the Clipper, but it'll be another bonus.

Upgrading to the Corsair doesn't mean you sacrifice the crafting/medbed capabilities of the Clipper either because we know that there will be a crafting terminal you can carry around, and the nursa exists that can serve as a respawn point. You will have to consider the (near) future multicrew requirements of large ships like the Corsair.

>Also, what's the feeling on the RSI Perseus? It seems expensive for a gunship, but I guess it has more cargo room too?
Perseus is their best large RSI ship to date thanks to them actually applying the feedback given to the Polaris. Expensive for sure, as is most of every JPEG sold, so I wouldn't recommend spending the exorbitant price to fly it alone.

>How does it stack up to similar ships (not evensure what is most similar.. Hammerhead? A2?)
The current state poor state of multicrew leaves little in the way of comparison. In short, the Perseus isn't that much better than in terms of PvE, but it sure is way more fun to fire those fuck-off huge cannons.

>I've also been thinking about the Arrastra and/or Orion for a mining focused ship.
Again, comes down to how many friends you have. Orion already has gone up in price by 2x now, but it won't be touched for a long time. Likewise, the Arrastra is most probably a 2027 IAE ship based off the fact we know the next big RSI ship is the Galaxy.
>>
Finally settled on my IAE fleet, the Perseus and Aurora game package, and now MDC.

I'm holding CCUs to Railen and Hull B with my store credits. I was thinking I might squeeze out enough of a discount to get the Galaxy but it probably won't be on sale until its released, and it'll probably go up.
I dont even know if I'll want the Galaxy in the end but Railen and Hull B are good opportunities if you've got store credit to throw around.
>>
>>2096809
>>2096774
>>2096782
>>2096791
Thanks everyone. Any ideas on the Apollo? I've thought about buying something cheap as a LTI ticket and and CCUing into it. As I recall the Medivac (the enhanced version) seems like a good medium sized ship that's useful for respawn and other general medical gameplay at the moment and with the Medivac it has a bit more armament too I think. As an aside, I'm really surprised that all the limited sale ships really sold out so quickly (and that they didn't do any other waves later on the 2nd. They were basically in the middle of the night and ending at 7 AM if you were in EST etc)

Oh does anyone know what the
>F8 Nightweaver Paint
came from? Showed up in my hangar but I don't recall why. Speaking of hangars, this is my current fleet, almost all LTI one way or another

>Constellation Phoenix (part of original game package
>AMD Mustang Omega
>Cutlass Black (Pirate Pack with skull and crossbones skin)
I have an unapplied upgrade to a Cutlass Blue and one of the Best in Show Upgrades; I'm not sure if I can apply the Cutlass Black Best in Show upgradeto the Pirate Pack and basically keep both skins plus the default. I wonder if I do that and then upgrade to Blue, if I can get a Blue with both of those paints or not? Then again not sure if I want a blue or not
>Vanduul Scythe LTI
Really think they should do something to make these pledges a bit more special vs the Esperia ones but we'll see.
>Starfarer Gemini
Have a CCU into a Merchantman and then for the hell of it a Merchantman to Carrack CCU in case, but the BMM seems like a good option. Though I am still a bit annoyed there's no Carrack Expedition option
>F7A Hornet MK1
Got the upgrade way back when for the veterans charity and it turned into a full ship, boxy edition. Nice thing CIG did.
>890 Jump
My first 'big" ship, back when it was a lot, lot cheaper. Its kind of funny, I don't think there's a concierge paint for it, oddly.
OOR, Cont'.
>>
>>2094615
>>2095622
Drake clipper
>>
>>2096909
Cont
>Vanguard Warden
Also have a Redeemer CCU from this, don't remember why.
>Mercury Star Runner
I think I was planning to CCU this into something bigger
>Eclipse
This one came with the special edition skin and the 'clearance level ultra' badge which was kind of neat.
>Tumbril Cyclone
Came with a special skin; I wonder if the DustDevil skin will work on other Cyclone variants?
>Nox Kue
Silver edition sleek bike
>Pulse
Another sleek bike this time with a cannon
>Ursa Medivac
My Constellation Phoenix has a Lynx (and P-72 Archimedes for that matter) and I got this as an alternative for more medical support.
>Atlas
Was cheap and LTI. This was the original version though, not the mining one. If I upgrade this to something else, I wonder if the skins it came with will still work on both the standard and mining versions if I pick them up later with different pledges (or in game but we really dont know about in-game yet; would be nice if they could make it so that if you had a pledge for a paint for a ship you didn't own, yet bought it with aUEC, it would be present for you in game)
>Intrepid
Got it from last year's IAE with all the extra paints and stuff, LTI
>Guardian
Won this from a giveaway! I don't know if giveaway versions can be CCU'd or not, but I know it has the MX which I think is heavier gear and the QI which has a quantum dampener..either of those worth it against the standard model
>Idris-P
My largest ship from long ago - really wish I had been able to grab an M. They took away the original warbond kits but now there's the T and K warbond upgrades each with their own paint. I figure at least the one with the big fucking laser/railgun is worth it?

So that's my fleet so far. I've been thinking of turning that Mercury Star Runner into an Apollo or maybe Galaxy and looking for some ships for other forms of gameplay. Also, any suggestions on a LTI referral qualified purchase to send back to my main acct?
>>
>>2096909
>Any ideas on the Apollo?
Apollo's only use case at this point in time is a mobile respawn point (as is every med ship atm), but on the plus side, you have the option of having many different configurations with its (free) modules, including a T1 bed on either side. Not really worth even taking out with the lack of "medical" gameplay if you ask me, but if you like the chassis of the Apollo, there is going to be a cargo variant coming out soontm >>2093533

>Oh does anyone know what the F8 Nightweaver Paint came from? Showed up in my hangar but I don't recall why.
It was given to backers who either reached Concierge (Wing Commander) or handed in a gold ticket from any previous F8C event in the past ahead of this year's IAE and got the F8C skin for free.
>>
>>2096986
Thanks. Yeah that makes sense, I did hand in a Golden Ticket.

As far as the Apollo, will the cargo variant be a totally different ship or basically something modular you can swap into the existing Apollo? I just don't have a "medical" focused ship at the moment and it seems like a reasonably solid one, but I know the Endeavor will be configured as a Hope-class hospital ship if you wish it, but I figure it won't be made available for a very long time.

So for the referral bike to count, I know I need to buy something at least $40 and preferably with LTI on one of my sub/giveaway accounts so I can get the Dragonfly on my main one. I was thinking either the Salvation or maybe that Golem / Golem OX (I think the latter can no longer mine but now hauls cargo? Or can it do both)? For ships I figure its worth it if it has LTI and (ideally) a bonus paint included. It doesn't appear that it qualifies to spend on non-ship/starter pack items so its not like I can just grab a few of those old best-of-show paints or other limited time stuff.
>>
>>2096909
>>2096975
you have too many ships but it's a little late to go back on that now lmao
don't ponder agonize over any of it. you're well off. couldn't matter less. just play the game at your whimsy <3
>>
>>2097012
Unfortunately, I don't believe the cargo variant (Hermes) will be a modular add-on to the Apollo chassis but rather a separate variant, as is standard for CIG. So, since you are looking for a more dedicated med ship, I can't think of anything "better" than the Apollo.
>Golem / Golem OX (I think the latter can no longer mine but now hauls cargo? Or can it do both)?
The Golem OX sacrifices its mining capabilities for cargo, and it's the smallest cargo ship that can carry up to 2 32 SCU crates, along with a tractor beam on the rear.
>>
I can see why people get addicted to the CCU game now, it's like stock market for ships but you already know you're losing money.
Never thought I'd see the possibility of an endeavor in my future but here I am waiting for the news of every concept ship to get a price boost.
>>
I feel like ganking haulers with the incoming change with ballistics and armor is about to be even more fun than before. Shoot components and leave them stranded. Tho to be fair, nothing beats hiding inside their ship and shooting them
>>
>Perseus
Jury is still out.
Its not a very good ship right now, but the engineering changes - particularly armor can change that.

Right at this second, polaris is only slightly more expensive, but better in every single way. Engineering feels extremely unfinished but even with it - Polaris is 10x hp and armor vs perseus.
Only thing going for perseus is the guns, but in theory one torpedo operator can output much more damage than 2 perseus turrets. Now in reality, if we discount all torpedoes? - well polaris actually still does pretty good with its main cannon turret and the 4xS4 turrets. 1 extra pdc isnt much but bigger pdc capacity and ammo amount is nice addition. So perseus is really superior in visuals, being faster and not oversized like polaris.

But with 75-175 dollar difference, polaris is much better dollar-to-power ratio than perseus. If i didnt have a polaris loaner, i would probably be looking to melt perseus to polaris. Main reasons being convenience and because perseus has so weak defenses.
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>>2097213
>800m/s projectile speed on dem medusae
https://www.youtube.com/watch?v=1WO04CT9N0Y
the polaris' maris are hardly any better of course ;3

not as though i'd advocate raising it and there's lots of flavor in great beeg boolets travelling nice and cinematically slow but that is not a very threatening armament at any serious range or against any at-all motile target with even a modicum of distance

the polaris is a monstrous ship with enough firepower in its luscious guts to shitfuck-kerbliterate even a javelin and perhaps multiple idrises by itself simply given the time to do it unless i'm quite and mistaken as things stand right now and yeah that extra two hundred odd dollars buys you a vessel that sits an entire octave up in magnitude and wider capability
fukken to-die-for corvette frfr. pretty near to bottoming out my measure of how much ship would be too much for me but the thing is really gorgeously laid out internally and is intelligible and navigable and otherwise hugely usable with its halfway modest size and a crew complement that scales effectively exponentially with each person aboard in what's added in capability on the spot

i wouldn't really compare it to anything else as it is its own beast and very delineated from the rest of the capitals and wider ecosystem for that matter but it is, and probably will indefinitely remain, one of the far and away most powerful vessels in the game

never been all that much a fan of how the perseus looked either whereas the polaris just enthralled me instantly in first concept and still does. lot of fun to fly too even with all that ass. it can control itself pretty damn finely and has a 'small' enough profile to really properly use said capacity
>>
Sometimes I see youtube vids and streamers using weird weapon/optic combos like r97's and P8-SC/Custodians using S2 scopes. Do these silly combos drop somewhere? Where exactly?
>>
>>2097213
>>2097264
Persues on ptu with initial wave 1 was already the strongest ship in the game pound for pound, they just buffed the guns again yesterday.
>>
Is it a good time to jump back in? Last played at 3.2 (I think, I don't actually remember. It was one of the 3.x patches)
>>
>>2096748
>Also, what's the feeling on the RSI Perseus?
Has a lot of firepower, is agile, and enough cargo space to be a daily driver for medium + small missions.
It's also a military ship specifically, so it will be heavily armored in the coming patch.
Objectively better than the Hammerhead in everything but pitch, yaw and roll.
>>
>>2097495
Kinda. If 3.2 was really the last time you played (that would've been around 7 years ago!) then you're in for basically a completely different game with vastly more content and playability. The only real issue (aside from bugs and server issues that are still an issue though nowhere near as bad as 3.x) is that 4.5 is coming out pretty soon and it involves huge changes that might be a total clusterfuck for a while.
>>
>>2097612
either CIG's numbering system is completely retarded (very possible) or you're misremembering. after all 3.2x was just last year, 3.23 was the long stable build before pyro was phased in over 3.24/3.25/4.0
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>>2097744
Something tells me he's talking about three-point-two and not three-point-twenty, anon...
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>>2097755
have they really been on 3.x for so long though? when crusader was just a jpeg I was sure that was 2.x.
>>
>>2096748
>What's the feeling for the Clipper? Maybe worth getting and/or upgrading to Corsair via CCU?
tl;dr function over form specifically for solo players.
All of the engineering components are within a few steps of the pilot. It also has a crafting table for future content and a medbay. Easy to pilot and great visibility.
The only downside is that it's claustrophobic.
Nyx mercenary missions are flooded with derelict Perseus' and Clippers. If you want to try them out, fill your backpack with fuses and go salvaging.
>I've also been thinking about..
Look for a ship that fits your group size.
I'm a solo player, but I have numerous multicrew whale ships, and I'm basically fucked until CIG adds NPC crews. Or turret blades.
>>
When am I getting my dual-ammo feed gatling CIG? Are you going to make it suck, like the fucking S1 Class-B Civilian cooler you gave me?

Where's my manned maneuvering unit? Working suit-lockers when?
>>
>>2097817
what the fuck is a manned maneuvering unit? that just sounds like an ATLS
>>
>>2097819
It's like an ATLS for zero-g.
>>
>>2097744
He said 3.2, not 3.2x. 3.0 came out at the beginning of 2018, 3.2 was later that year.
>>
>>2097612
>(that would've been around 7 years ago!)
Not to sound like a shill, but I'm getting whiplash from the amount of content that is coming out this year.
Nearly a decade of "hey look at this ship" and then suddenly "ARMOR ENGINEERING CRAFTING NEW STAR SYSTEM"
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>>2097843
yeah. 2024-2025 has been full steam ahead compared to before.
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>>2097762
Nah, Crusader was a jpeg well into 3.x. 3.0 had nothing but the Crusader moons and (I think) Levski, 3.3 brought Hurston as the first real planet, and Crusader was the last planet done, I wanna say something like 3.11.

>>2097744
CIG's numbering system is kinda retarded, yeah, because they promised Pyro would be 4.0 forever ago so they had 25 main 3.x patches. That actually lead to some hilarity way back when we were on 3.9 and some people were convinced Pyro was about to drop because they couldn't possibly go to 3.10, which of course we now know they did and more.

Anyway though, if any 3.x patch was the last one, it's definitely worth hopping onto 4.4. Like >>2097843 says they've added a shitload of stuff to the game in the last year. I hadn't really played since early 4.0 myself and I've been blown away.
>>
>>2097843
it's actually crazy, while making the OP I realized they've dropped five fucking ships since the last thread, and that's pretty minor content these days compared to the actual game stuff. my bro hasn't played in about a year and a half and I was trying to recount everything new, 2 star systems, a dozen (technically hundreds) of fps arenas and 'raids' like hathor and lazarus etc
>>
>>2096865
>I was thinking I might squeeze out enough of a discount to get the Galaxy but it probably won't be on sale until its released
Grab a Valkyrie > Galaxy CCU, it's $5.

>>2096909
>Thanks everyone. Any ideas on the Apollo?
Well designed ship that doesn't have a practical function at the moment. It's too large to fit on current capital ships so players who respawn can't really do anything and it's unable to fit enough crew transportation via ground vehicles to warrant parking it in the middle of nowhere as a respawn point. It'll pair very well with a Kraken though since you can equip T1/T2 beds and leave it on top of the kraken so that players who die can grab one of the other 7 ships landed on the kraken and return to combat with a few second QT jump
>>
>>2097873
>CIG's numbering system is kinda retarded, yeah, because they promised Pyro would be 4.0 forever ago so they had 25 main 3.x patches.
>3.10
that's normal software numbering though
you only bump major version when you've rewritten a significant chunk of the application
"3.9" is not a fractional number, there's nothing special about it ending in 9
>>
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Well, that's it. See you next year, Space Cowboys!
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>>2097940
>It'll pair very well with a Kraken though since you can equip T1/T2 beds and leave it on top of the kraken so that players who die can grab one of the other 7 ships landed on the kraken and return to combat with a few second QT jump
Devs said the Kraken is coming with medbeds and escape pods some time ago. So no need to park an ambulance on top.
I
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>>2098079
>Devs said the Kraken is coming with medbeds and escape pods some time ago
They mentioned it'll have an entry level medbed (tier 3) which will functionally only respawn people if they died planet side while it's landed due to the extremely short range. Apollo can fit T1 and T2 med beds which have vastly greater respawn range so that you can actually keep the Kraken offsite.
>>
>>2098102
>that jump between tier 3 and tier 2
Fuck
They really are expecting the Kraken to be in "drive me closer I want to hit them with my sword" distance.
>>
>>2097368
I believe you, however...
The guns arent the problem anon.
>>
>>2098102
50km is enough for an active conflict zone, planet side or in space. Sounds like the intent for those medical beds is for the Kraken to be in the thick of things, and able to respawn crew for escorts.
>>
>>2098102
>>2098136
Well, I guess it is making sure that it has a critical function, though I guess just distances will be tweaked. I'm pretty sure medbed tiers will be upgraded to deal with increasingly difficult injuries as well. So if you lost 2/3 of your body or something getting respawned in a T3, if it works at all is going to leave you with a lot of infirmities that if you were in a planetside hospital or on a T2/T1 you'd be in better shape. If they have the proper amount of balls to go forward with Roberts autism for Death of a Spaceman , I imagine that getting incapacitated and revived is different than being executed, and the latter one if you're properly revived afterward it will both depend on the kind/amount of damage (ie if you freeze/die of hypoxia out in space, die from blood loss, have minor or major trauma in increasing amounts from getting your throat cut to taking a gunshot to the head , to getting obliterated like falling in a smelter and turned into a husk), how well you come back, any temporary side effects or permanent(until healed? Or not?) debuffs (the whole thing about losing a leg or an eye and having to get a prosthetic to get some function/stats back was mentioned), and how many "points" it will take off your total; in addition to the aforementioned threshold for semi/permanent damage , when you hit zero you're permadead and you create a new next-of-kin character or use an existing "custom/token using NPC".
>>
CIG should make it so your character develops a Habsburg Jaw if they die repeatedly instead of forcing you to roll a new character.
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>>2097970
Yeah, not disagreeing there (a lot of people in the community didn't understand that .10 and so on was possible though) but I think if 4.0 wasn't always "the Pyro patch" they probably would have moved past 3.x at some point, given that pretty major changes did happen and there was almost nothing left from 3.0 by the time they were into the 3.20s.

>>2098055
Man that 2949 pic takes me back. Weirdly I think this is the only screenshot I took at that whole expo.
>>
>>2098387
my character is already a blond hair blue-eyed mongolian
>>
and they reverted most of the ship weapon changes
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>>2098671
What about the Idris m railgun?
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>>2098714
Also reverted.
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>>2098671
lol wtf
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>>2098136
50km means any pilots whose ships blow up while defending the Kraken respawn on the ship. Any landing party will need a Nursa.
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>component wear and tear is irreversible even with a starport's facilities and the like
they're really not all that expensive to buy outright but this is still senseless horseshit
>>
>>2098991
At this point I think the lead combat designers at CIG are literally retarded. They also reduced the armor on ships when everyone was already complaining the TTK was absurdly low.

On top of that, they intentionally changed shields to utterly fuck anyone flying a Zeus, Redeemer, Asgard or Retaliator and partially fuck Freelancers.

Either the devs are functionally retarded or maliciously doing everything in their power to lock in light fighter meta while pretending otherwise.
>>
>>2099045
It's bonkers considering what a pain in the ass some components are to get. Just because I can affor Attrition-4s doesn't mean I want to fly to Lorville to buy new ones.

It feels like they're intentionally rewarding suiciding your ship to reclaim it rather than paying for repairs. Not being able to heal wear with RMC is perfectly fine. Not being able to heal it with a station when crafting isn't in the game yet is insane.
>>
>Critical Wear System Issues: Cannot repair wear at any location (only damage). Forces component replacement loop without supporting systems. Fire & Hazard Management
i am choosing to be optimistic about the wording of this in it recognizing that it is an -issue- that it can't be dealt with at stations for the time being
they really should have provisioned the maintenance tab to do so alongside tho
>>
This is a miney crafta game now
you VILL mine ze ore and you VILL craft ze items
>>
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>>2099160
i:
will go out and do effortless and largely fun combat contracts
you:
will slave away harvesting RNG resources and compete with others of your ilk in a downward spiral of cost for your wares in pursuit of my reaped money

FACT
>>
engi qrd

components permanently wear over time as a separate value from hp that kills components
engineer terminal shows components turning yellow at 50% health, 20% health as red
components do less when damaged, except power plant
full performance above 75% health, with a minor reduction until 50% (yellow)
door state shows if it is offline, damaged/locked, or broken
only 2 shield generators can be active at any time for all ships, extras are backups
the extras automatically switch over when one is destroyed (maybe you could do this manually ahead of time?)
life support has a replaceable air filter
having no fuses does cause power off again
current armor is just a flat hp value for whole ship
larger size guns penetrate deeper
armor amount reduces penetration depth
energy weapons reduce armor better but penetrate less
penetration damage projects a cone and can hit multiple components at once
hit marker feedback should tell about whether penetration or armor damage is happening
turn the entire ship hull red to destroy it

>known issues
components immediately turn yellow from damage instead of at 50%
fuse interaction needs place from inventory
life support's smoke filtering rate is too low
shield status needs to be in engi terminal
thrusters need hp increased
hull sections stop registering hit markers when they are red
landing services should repair wear
jump drives can't be repaired
>>
>>2099169
*wears out ur powerplant and bricks ur ship in ur path*
get crafting BITCH
>>
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>>2099221
Oh good. Yet another "well we didn't test literally anything and this is a series of shitty small projects we are gonna throw at the wall"
Are they legit trying to make this the most tedious and annoying thing to play?
>Engineering shows comps yellow at 50% red at 20%
Why wouldn't they make this configurable in game via a options esc menu and whatever the owner of the ship has set it will default to that. At 50. And 20 percent you are already dead by guns of Icarus standards
>>
>>2099221
>components permanently wear over time
Get back on the treadmill piggy
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>Wear damage cannot be repaired through multi-tool use which means over time, the only way to restore functionality will be to replace the worn out component.

oh wait yeah there's nothing remotely ambiguous about this
fucking ridiculous
>>
Never let a nigga experience a bug allowing shotgun armed NPC's to snipe players from 200 meters with 100% accuracy. They'll never stop insisting that they're better than you for playing on imaginary hard mode.
>>
CIG designers really are amateurs.
I bet they don't even realize they are making extremely boring "who hits first, wins" system. Since everything mentioned will make a damaged ship exponentially weaker with every bit of damage added. No catch up mechanics, no chance at all for someone not having the first shot on mirror match.
>>
>>2099392
>>2099414
All you have to do is pad repair fyi.
>>
>engineering is more pointless tedious tasks (it fucks with solo cap pilot, based)
>armor is just a second health bar and have values shotgunned without logic (890j having more armor than perseus lol)
>alien ships still shit
>freelancer still forgotten
>redeemer got cucked again
>chris still a fat fuck on his yacht
Nice patch guys, keep it up
>>
Mods locking the thread on Spectrum where some guy in a fighter absolutely smokes a Perseus in like a minute is peak
>>
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>>2099503
PvE bobs should fear the Light fighter BVLL
>>
>>2099450
>a damaged ship exponentially weaker with every bit of damage added
iT's ReALiStiC
that's what everyone wanted, right? realism?
>>
>pushes up glasses and raises finger
>uhm actually the non repairable wear is a bug can't you heckin read hater!?!?
Then why IS IT IN THE DESIGN DOCUMENT
>>
>>2099524
It's in the design document as a bug as well. Wear is schrodinger's gameplay system until either the bug is fixed and we see it's not all doom and gloom, or the bug is fixed and it's never been more over.
>>
>>2099524
>design document
>thread of posts on the forum that reads like a draft
Didn't think we could go this low...
>>
>>2099503
was it the usual gladius / arrow ? Please tell me it was on the ptu too. Actually don't or I'll die laughing.
>>
>>2099555
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/4-5-ptu-90-second-ttk-fighter-vs-perseus
>>
>>2099579
lol scatterguns are indeed totally OP by their own design
you're basically getting exponential increase of hits/damage per-shot since each bullet casts a cone of damage
>>
>>2099579
>half the comment already gone
sasuga nightoraida kun
>>
>>2099595
>scatterguns are op
frag cannons bros... we're going home
>>
>>2099595
The age of elite dangerous frag cannon ganking has dawn upon star citizen
>>
>>2099519
This is the problem when pve people completely amputate themselves from pvp. Most of sc community is completely clueless of how combat works since pve enemies follow completely different rules. Its like a self fulfilling prophecy where their refusal to contribute results in shit systems getting through by incompetent cig, and then everyone has bad time in pvp and it gets removed.

And i say this as a player who isnt actively seeking pvp.
>>
You didn't hear this from me but the polaris is kinda weak because it's engineering space is directly in the center of the ship which means the lead pips will pretty much always put shots even from shitters into the engineering compartment which is hueg.
>>
Vanduul tech mission is impossible to solo while the servers are stuttering like mad.
>>
>>2101270
Its bearable duo. But Id love to have more orgmates active, with 10 people you could do it crazy fast. but every guy on top of the duo would make it faster. The profit to time ratio really only suffers after maybe like 4 guys
>>
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spectrum screechers are heroes
that was a MESS of a document provided
>>
>>2101651
the video was fucking embarassing. its clear whaterver vision Thorsten had was overridden by someone higher up the shit chain, maybe even CR. But since the higher up could only say "change it" but not to what, they are just randomly testing everything.

Its so sad watching these incompetent fools play with my money. Any designer in the world would do the armor as a flat damage reduction and it would have been done years ago.
>>
hello I own a redeemer. when is the rework coming to fix it in light of the last 4 changes to it / mechanics crippling it in new and interesting ways?
>>
>>2101704
>>
>>2101701
qrd?
>>
>>2101844
They want to make engineering a necessary part of ship gameplay, but they don't know how to do it in a way that doesn't make maintaining ships a plate-spinning chore. That's the barebones version. But they only expressed that idea in the vaguest way possible because they genuinely do not know what they want engineering to become.

The design doc also has broad-reaching implications for future gameplay, but is never addressed in the video. Example:
>Wear System notes: All components can currently be replaced or repaired at stations. While Size 1 and Size 2 components can be manually replaced while in flight, Size 3 and larger components need to be repaired or replaced while docked at a station.
What this basically means is that every ship which has a Size 3 or larger component will be anchored to a celestial object, otherwise they will eventually be destroyed.

If you own a Privateer, and you wanted to be a mobile black market that changes your relative position on the star map every X hours, that's not possible anymore. Because you will invariably need to go to civilized space and repair your ship to have full functionality.

Part of this is due to the fact that the components in large ships cannot be physically removed by players. But this also means you won't be able to salvage large ships because you can't physically access those components. You would need to tow it back to a base somewhere, put it in a hangar, and then.. what?

It's just a giant mess from top to bottom. Needs a lot of work.
>>
>>2102061
I talked about this to a corpmate, there is no REASON for the components to be so big. You can do whatever bullshitanium excuse that the important part is the one you are moving. You dont replace gravity generators either.
>>
>>2099579
>tfw already have a shotgun bucc outfitted
>>
>>2102075
Easy fix
>all ships come with maximum functionality pre-installed
>upgrading your ship doesn't require parts but special DRM licenses
Wow woah, easy fix AND feeds into the falling roman dystopia bullshit setting. Pay me Chris you fuck
>>
>>2102091
Better idea than currently, unironically.
>>
Really hope they bring back some of those "former best of show" paints again next IAE, same with a lot of previous customization from the various patches; I sadly missed out on a few I was interested in including the Alien Week purpleish paint for the Nox , the dark blues and whites of the former IAE of two different years, and a handful of other things. I had a bunch of stuff I was going to purchase on the final day when I got home, but unfortunately an inopportune phone call fucked that up.

While I'm thinking about it, I really hope they start putting paints and other cosmetics into the game to be dropped and crafted. Pre-launch pledges are fine too, and I think people will still buy them even if they can be found in game (all the Subscriber stuff is a good example, an d one of the better decisions that CIG has made in this regard - all Subscriber stuff starts dropping/otherwise being found in game 3 months after its launch. This almost makes up for adding items that Imperator subscribers DONT get; they need to put an end to that shit though. Some months there's no buy-only item at least). The more cosmetics they ensure are available in game somehow the easier they beat any shitty monetization accusations; they can obviously make money by being open-handed with players, so acting like the rest of the industry with typical item mall greed or FOMO shit is never fucking acceptable.
>>
>>2099450
>>2099519
>>2100341
I thought that instead of "losing a little bit of performance with every hit" I thought the actual realistic thing was supposed to be that both overall structural impacts that if a component is damaged significantly or destroyed it is non-functional. Thus, if someone shoots through your armor, blows off your left wing, and takes a hit to your shield generator in the fuselage, your ship is going to basically fly very wonky because you're missing all the thrusters (of all types) that were mounted on that wing, obviously lose any weapons that were attached to a hardpoint there, and you'd have have lower maximum shields or none at all until you could repair/replace, depending how much damage was done. This would go along with the real conduit/layout in determining what a hit to a given part of the ship may affect. I didn't think they'd want to go with something like you'd lose some small but significant percentage with every bit of damage taken so that just taking a shot or two means you may lose 10-20% of your shields or whatnot because it scuffed the manufacturer's label or whatever; instead, it makes more sense to have a threshold of critical damage when negative effects start showing up and increase until full failure.

>>2099595
>>2099662
>>2099783
I've not played for a little while, but someone was telling me that the Concierge
>Havoc Scattergun Sharkmouth-Edition
were somehow insanely overpowered an P2W etc.. but I find it hard to believe that they're A) any different from the ones available in game except by aesthetic and B) there are enough people with them to cause a problem, unless yo uhappened to play at the same time as an Org's made up entirely of whales had a fleet (pod?) that happened to be rolling through with all equipping that particular weapon.
>>
>>2102321
>full performance above 75% health, with a minor reduction until 50% (yellow)
basically you should worry when its at half health, either get someone to fix it, run away, or bet on finishing the fight before it gets bad
>>
Is this the first time they tested engineering? Because it seems like they have no clear goal or this is literally the first pass they did with the 10+years of development.
>>
>>2102346
If its very minor I suppose that could work. Depending on how fast you can get down to 75%, even a relatively minor effectiveness debuff could still run into the problem that people were talking about with the "he who shoots first wins" kinda thing. However, I agree that until 50% damage it shouldn't have a viable reduction in effectiveness (think of something like scratches on a CD/DVD/BluRay... you can get quite a few of them before your game started skipping or having any real issue, but if you hit that threshold things amplified quickly until you ended up with either freezes or refusal to boot). The system needs to work both with small single person fighters and large capital ships after all, but of course the more complex and larger the ships are not only will there be more people to work on different duty stations, but also the way that each component is spread out and damage to it affects the ship as a whole.

To follow up >>2102321 I think the big issue that is going to cause a lot of grief until people get their brains wrapped around it and ideally CIG makes it clear
>This game needs a very, very high TTK
All the stuff that seems to be twitchy dogfights where the first one to get off a few volleys was always supposed to be temporary while other game systems are being built , not the end product. This doesn't mean that smaller ships can't take damage faster, but for all the SC game systems to work, it pretty much needs TIME in play. If you want to be able to have a system where there is bounty hunting or pirate calls to a potential victim
>We've scanned you. Drop half cargo and you can pass,. Try to run and we'll take it all as we salvage your ship.
among myriad other things, including disabling for boarding, duty station "jobs" for players, and even the whole repair process to ttell some crew member to get down to component X in the Y and fix it, all needs copious amounts of time vs conventional space'n'shootan
>>
>>2102321
The armor is probably meant to work that way, explaining its dumb compmexity now. Eventually theyd want armor to match the surface condition of the ship.
Which is cool, but dumb and only really concerns a minority of players. Remember most players just pve, and ai enemies follow a completely different logic and you dont really need to aim against them.
>>
>>2102379
This is the second time they test with players, according to their vidwo they changed the fundamental idea how they want it to work in between the tests.
However what cig thinks as testing and feedback from testing seems to be completely different than anh other developer in the world.
Its almost as if CIG doesnt play their game, even enough to test basic functionality.. its pretty nuts
>>
>>2102400
if they separated the fights by class..
(for example by the bog standard armor, with static damage reduction. Eg. S2 gun cannot hurt a medium ship)
...then they could design each classes TTK to be different. Fighters die fast - ships with interior engineering die slow.
>>
>newer to game
>started in october
>warbond upgraded my shit to a galaxy for like 200 bucks total
>got a loaner carrack
>bought a railen cuz fuck it via warbonds and ccu upgrading
>did a few solo hyperion runs
>sold some armors i got and the 3 rcmbts for like 400m aeuc
>bought every ship in game


what the fuck do you do after you buy everything what are some sick armors to pick up or anything rare in game.

Wondering do i just keep farming stuff and get more creds to buy some fancy wikelo ships

Im basically waiting for galaxy + railen to come up and playing with my bros for fun, kinda wanna get into pirating or pvp in pyro cuz stanton seems a bit boring / vanilla now.
>>
PTU is open to all backers now
Some quick things I found

My ship was automatically in an emergency state when I powered it off
It returns to normal so long as there is a power plant + cooler on
I did a bunker run, it has a clinic with T1 beds which is new to me
New voice lines that are a bit better but still bri'ish, and their accuracy sucks again
There are free fire extinguishers in the hangars
>>
>>2102486
The T1 beds were already there in 4.4

I don't see the point of engineering if TTK is still so short your ship blows up before you get out of your seat.
>>
>>2102476
I don't even farm money anymore as there's legit no point to it, the best components are locked behind contested zones' bullshit and if I want some I need to pay an extreme rate to players because the economy's fucked again.
I just grab my 325a and roam around in pyro looking for player ships to shoot at.
you'll see a lot of reactions, ranging from crying and calling you a faggot in chat to people actually trying to fight back.
Recently I shot at a sabre and the dude didn't attempt to shoot my shitty ship, he just got blown up trying to run away and cried in the chat. Like yea man, don't try to shoot my shitty iphone of a ship that dies from a gentle breeze on its armor, just run. it's kinda weird how a lot of the players don't even want to engage in pvp and generally when they get their shit pushed in, they try to come back with their polaris or idris, as if I'll try to fight that.
>>
>>2102518
Man no one ever engages me at random in a 300 series it's always some faggot in an F7A while I'm in something like my 400i
>>
>>2102563
I don't have any event reward because you could not pay me to suffer hours trying to complete them in such an unstable game.
The few f7a I met can't shoot for shit too and they'll try to run once you push them back enough. I had one guy telling me that I was cheating with my guardian mx because he couldn't keep a full burst on me, like yea bro, I am cheating by strafing and a straight line, good job
>>
how are you even supposed to use the new kruger ship
>>
>>2102518
yeah I think i might enjoy some pvp, gonna try finding a light fighter and maybe upgrade components and just get used to blasting people
>>
>>2102400
>the more complex and larger the ships are not only will there be more people to work on different duty stations, but also the way that each component is spread out and damage to it affects the ship as a whole
"realistically" the larger the ship, the more redundancies it has and the harder should it be to disable or even negatively affect it
if you have two generators and one gets fucked up, then you're still perfectly fine
if two get destroyed, you probably still have some juice in backup batteries
but if the batteries are gone too, then you're immediately taken out of the fight

but that's a completely different game
one does not simply replace the abstraction of HP
>>
What ships are meta for picking on bobs to make them cry in chat?
I have a loaner arrow from something, a f7c-m mkii, and a sabre.
>>
>>2102608
Gladius is the starting point, 3 size 3 guns, manoeuvrable, somewhat high hp.
Arrow is the most manoeuvrable but weaker health.
Sabre and talon are the stealth option, meaning you can get up close before they detects you.
F7C M (super hornet I think) is heavy but has a shit ton of guns and you CAN get out of the way of larger ship before they can get a shot at you.
Then you have the fury, it is beyond retarded because it's heavily armed for its size but it zooms around.
Special mention to the gladiator, arm it with rattler mk2 and unleash on the target then your 2 size 4 can pick up the rest.
>>
>>2102588
What do you mean? It's like a Gladius with bigger guns.
>>
>>2102499
I'm pretty positive on engineering overall, I think the one thing they should change is the power plant critical explosion, it's worse than current soft death. Engineering should be the solution to backspacing after soft death.
You can still have it explode in its compartment and maybe add fire + a radiation/distortion burst but it shouldn't destroy the ship. You could even have the fuses to that power plant blow as well, in such a way that your second power plant will be disconnected or offline but the state of the ship can be recovered if you're prepared.
>>
>>2102604
>The bigger and more redundancies the harder it should be to disable it
Isn't this what is designed? If your ship has multiple shield generators or other components, not to mention just being larger with more guns, crew, etc... its supposed to be harder to deal with rather than just have a bigger HP pool; especially if it has the optimal crew onboard. The tradeoff is that many of them can't be flown properly with a smaller crew much less solo, as well as the costs of outfitting and maintaining these ships (including ammo, components, insurance, repair etc) but I thought that exact thing was part of the core design that a big ship didn't function exactly like a small one with a larger HP pool but instead had redundancies and whatnot and as we move towards more game systems (like Engineering just getting in) it will be more like that, same as how the Health/Condition system has just started to go beyond simply bigger HP pools and respawn, but instead has location based damage, proper medications and buffs/debuffs to deal with, T1/T2/T3 medbeds, and eventually stuff like permanent damage/death of a spaceman etc. .

>>2102518
>>2102608
>>2102612
Isn't this part of the problem with there being PVP meta being lighter fighters an those that act like them being able to have an easier time taking heavier ones if you're even somewhat competent. Someone in a medium or heavier fighter should be able to have a significant advantage in their favor, and a larger multicrew ship like a Constellation should be daunting (as opposed to like. I don't know a Hull A/B/C or similar ship that depends entirely on some turrets operated by other crew members) but instead it seems that the light fighters and anything agile can more easily make repeat attacks and and avoid counters. With the current lower TTK of the PU and thus first strike bonus, this PVP meta is awkward, to say nothing for lacking more comprehensive crimestat/faction + Advocacy patrols.
>>
>>2102843
they have no clue how to balance weapons and they seem to still favor light fighter for some reason. There's a clip in this thread where a hornet with 4 size 3 scattergun can take down a perseus with no issue in the PTU. If the logic was "alright s1-3 is for smaller / med ship combat" they still would've problems because there's light ship with size 4, some of them have 2. Medium fighter loadout is stuck in "4 size 3" category except hornet mk2 which mean that they would also have to hunt small to med ship with less speed and manoeuv. And heavy fighter are still completly fucking lost in the sauce when it comes to armament, armor and speed.
If, from the beginning, they went with size 1-2 for light fighter, medium size 3-4 and heavy 4-5 with the with flavors of more speed / manoeuv / number of weapons you would see less of a meta favoring light fighter
>>
>>2102868
I have to wonder how much of this is actual refusal to balance properly vs intentionally ignored
>It won't be this way forever, all the game systems aren't in yet, we're not going to spend ages balancing shit that's literally on a shifting foundation and we'll tell you that
stuff like the TTK being too low so far. The problem however is that so many screaming faggots will get used to how it is now and unless CIG is willing to deal with the screeching PVP metafag streamer whine down the line with
>Dude, we told you it was going to change and was incomplete.
they may buckle under allowing this shit to continue because some tard finds that some streamfag who recruited 3000+ people having a hissy fit is bad for their bottom line. Now, I HOPE that Roberts' immersion autism and oldfag design promises hold out over this shit but I still worry just as I do with zoomer monetization allowing more exclusivity and FOMO shit into the system than the originally planned thing that got them all that money which basically said
>Ships and 95% of cosmetics will be unlockable by playing the game, pledge if you want to support us and are having fun while we're in development. We won't sell shit directly post launch/live in order to ensure the health of the in game economy.
>>
We're duoing the entire vanduul mission - its kinda slow. The profit total is around 3 mil so i wonder what would be the optimal time/money/people ratio.
>>
>>2103287
Ran the parameters through ai and it seems to think duo is optimal
>>
>>2103287
Is that the Nyx mission line where you have to get your contractor rank up first?
>>
>>2103532
there is only one 'vanduul' mission so yeah likely. you don't even fight vanduul really, it's mostly humans.
>>
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>random frustrated suggestion about PTU waves access problems perceived by the community
>refresh the page after an hour, to check for extra reddit whiteknight lolz.
>[Deleted by NightRider-CIG-Reddit]
https://old.reddit.com/r/starcitizen/comments/1pf2qbt/revoked_concierge_access_after_spectrum/

The short of it was this guy got banned from the "rate my humble fleet" spectrum forum and chat, after having all his comments deleted so nobody could determine if he was saying anything true or something they might agree with, or if bannable, how tf to actually write a HOWTO "disagree with policy, suggest this improvement" without attracting a permaban?

No wonder people avoid spectrum autismo forums. It seems like its just LLMbots and cultists now. wow.

The bans and application of "banned conversation topics" seem overly toxic and shortsighted in nature and application, since theres no way to voice opinions against any element of perceived DEI retardation, because the ones writing the rules allow no critical views.
>Helen Andrews "positivity parallax" like HR jeetwomen doo.
www.youtube.com/watch?v=EWLbq7PlrIA

Even speaking kindly about old ex-starcitizen youtubers gets banned, because grumpyeye said a rude non-cult-approved statement.

Maybe they could actually work on the game instead of fomenting resent from people who already gave them "chairmans club" money?
>>
Starsector has the best ship armor system I've ever seen in a videogame.

Hulls get an armor HP pool. The "armor" is a value that represents the armor spread evenly around the entire hull. Armor is resistant to certain damage types, and vulnerable to certain damage types (opposite resistances to shields) - which incentivizes balanced loadouts when setting up a weapons loadout.

While the ship has armor, it provides both a flat damage reduction and protects the underlying hull structure and HP pool from taking damage. As the armor in one area of the ship depletes, more damage makes it through to the hull beneath, until the armor in that area is fully depleted.

So stripping armor requires either high DPS of the correct damage type, or high alpha of any damage type to chunk it away.

Why can't CIG just implement something like that?
>>
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>>2103993
sweet I fund it here, or as close as possible in a marketplace of censorship.
Is a kitsune considered a furry if writing in ENG and not JP or is it neitherboth like kemono peeps seem to imply? Just askin.
>https://old.reddit.com/user/Tenko-DJ
>https://old.reddit.com/r/starcitizen/comments/1pf2qbt/revoked_concierge_access_after_spectrum/nsgwge6/?context=3
>there was like 4 comments and I said
>'I can't believe we spent $1000 and don't get PTU access before "all backers"
>"It's BS (not bullshit just BS) that those of us who have spent over $1000 are basically treated like trash when it comes to PTU wave access"
>"Yeah man it's like they just don't care about us yet someone who spends $10 one time gets wave one"
>"Yeah exactly it's completely disrespectful"

>>2104032
>Why can't CIG just implement something like that?
not invented here syndrome
not reworked to a new T0 implementation every IAE
not helpful to work on game mechanics when can just sell hopes and dreams of future gameplay and future """modularity""" (variants and mk2 and bespoke parts "options")
nobody has ever done anything like StarArmor Tech before
>Starsector has the best ship armor system I've ever seen in a videogame.
[Deleted By NightRider-CIG]
[Deleted By Moderation]
[Deleted By DEI/DIE]
>CIG always hiring
i wonder why
>>
>>2104032
that's literally exactly what the current armor implementation is
>>
>>2104032
>Why can't CIG just implement something like that?
Because players wouldn't use balance loadouts. They would maximize the most effective weapons that applies the highest amount of burst damage to an enemy.

This is basically how most people play starsector. Diversified loadouts are only really necessary when dealing with fleets that have varying amounts of transversal velocity. For everything else you pick the hardest hitting weapon that can still be applied accurately to a single location, regardless of the enemy's defense.
>>
>>2104032
Elite Dangerous armor was pretty good. I remember making a stealth / ballistic Krait. No shield just stacked it with engineered armor. Space dads always got mad because if you turn off cooling, they can't rely on their gimbals since your ship doesn't give off heat signatures.

Speaking of Elite Dangerous, their stealth system was fucking cool. Having to watch your heat then using a heat sink and watching your canopy freeze, then torp a random space dad. Those were the days, fellas.
>>
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>>2104032
The TTK on those flames is wild.
Also lol at that last split second.
>>
>>2104399
Fucks sake, meant for >>2104386
>>
>>2104399
it's better than I expected, I remember wave 1 people were saying it took like 60 seconds or more in one spot without moving to douse a spot. the flames are just a symptom of regional heat after all. if you kill them but it's still too hot, they pop right back up
>>
>>2104386
when you left it was still smoking so that would have also reignited, you can tell when a fire is about to breakout because the spot will start shooting streams of smoke. The surrounding room temperature also affects autoignition.
>>
>>2104032
The intended armor system will basically be warthunder
But that's waiting for the new damage system
I think they could've instead added an armor value to each component depending on your ship/manufacturer
But armor physicalization will probably play into the repair mechanics, whatever that ends up being.
>>
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behold
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>>2104463
I figured as much. this ship was beyond saving, I just didn't know it yet. I'd lost all power and when I bailed out the back, both engines were gone. I like that the game at no point decides "number too low, you die now" but knowing when to give up on a ship is gonna take a bit of knowledge. this is probably a big part of the complaints of people saying "it snowballs and there's no recovery so what's the point?"; they were probably too far gone and were trying to bail out the titanic with a teaspoon.
>>
>>2104482
I seem to remember a point in the PTU where if you turned off you power plants to prevent them from exploding when they were destroyed by fire you could let the fire run it's course and burn out. But I think now the fire just burns through your hull HP and you assplode.
>>
>>2104089
That troon furry thinks dress up is of critical importance to the game and they need a boob slider for their female character because his hormone tits are small irl.
He literally talks about this shit in concierge chat.
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>>2104499
I spent a good couple minutes in that big fire at the end hosing everything down, opening doors and venting (which did seem to work) and was taking shot the entire time, but I never actually blew up. it I was going to I would have in the amount of time I spent fucking around.
>>
>>2104500
>That troon furry thinks dress up is of critical importance to the game
funny if true, could we get some greentext or quotes or links?
>and they need a boob slider for their female character
Only if StarJiggleTech ever gets implemented, could I possibly agree with this StarBodyTypeSlidersTech crap like tons of other games have done for decades.
>because his hormone tits are small irl.
>He literally talks about this shit in concierge chat.
how small? like flat? like hops beer grain moob flabshit?
you can't expect us to dig through his post history looking for selfies. post tits and greentext or gtfo.

But remember, if they will censor the troons they will censor everybody who ever drops his white knight facade for a moment, on any platform they have been able to infiltrate with their volunteer brownshirt censorship agents.
>>
>>2104637
That's honestly too much effort but he had an absolute meltdown calling me an ass hole when I said his dress up dreams in star citizen don't matter at all when so much of the base game isn't made at all yet.
The comment about the boob slider was like two weeks ago in chat as well.
He pretty much said:
>as a trans female I would like a boob slider so I can make my avatar look like how I want to look because irl my boobs are very small
After saying that chat died for half an hour because it was totally unrelated to what was being talked about.
>>
>>2104648
And when I suggested he should look into betterhelp® to help deal with his dress up fantasies in game is when he started losing his shit last night.
>>
>>2104648
>After saying that chat died for half an hour because it was totally unrelated to what was being talked about.
chat only dies when there is fear of cancel culture, because everyone still thinks it exists due to the management of CIR i think being in britbongistan still.
>as an identity politics fetishist I would like a boob slider
Really tastes like pajeet poo or small hats gangsters who halfheartedly deny doing JFK to charlie kirk, if you rephrase things more honestly.
>as a guy who figured out tits with the help of the spending of my entire life savings and free government money I would like a boob slider
Now this would be the improvement from "humble fleet" pajeetposting.
And such a less-identity-crap shit take might even have a greater chance of avoiding losing all their ships after the nasty child support event in a few years when the "birthing person" (lol) in a state-enforced reproductive contractual arrangement gets gynocentric and decides to cash in (via divorce/childsupport judgement usually) on the "penised person" (looool) with the popular divorce/etc-for-profit that everybody knows about by now.
>and of course always makes the news with the fake "scared and felt threatened" story.
The only greater sacred cow than troons/fags/lezzos/molesters is/are the "birthing persons" who vote as their news algorithm tells them to.
>>
>>2104778
I thought it was pretty clear a right-winger killed Charlie Kirk on account of actually hitting his target. Every time there's a left-winger involved in a shooting it winds up with "11 shots fired, one victim scraped his elbow when he fell over".
>>
>>2104326
That's not how I've seen it described, but if so then great. Shield/armor resistances should be tweaked so that you're really doing yourself a disservice if you don't run a mixed energy/ballistic loadout.

Then there should be missiles that do ballistic/energy damage and that's another option for diversifying loadouts.
>>2104338
>Because players wouldn't use balance loadouts
That's not how I play, but the analogy breaks down because Starsector is a fleet based game and you're almost never running a single ship unless it's some kind of megafrigate light fighter equivalent with max burst damage for sneaking into shield gaps.

I usually end up with a mix of long range sustained DPS pressure weapons for dealing with shields, then higher alpha explosive weapons for stripping armor. Once shields and armor are down you just DPS max.
>>2104364
Armor was fun in E:D but like everything else about that game was overshadowed by a lack of meaningful PvP engagements and the engineering system.
>>
>>2104903
>I thought it was pretty clear
remember he was a gay mormon furry, also.
>gay mormon furries only kill children in school or church
rense.com had an article about it.
its just another JFK, MLK, RFK, MalcolmX, etc that happens when someone publicly goes antiwar.com
>>
Schizoposter Battle Royale
>>
>come home to escape office politics
>check /vm/
>favorite thread is full of schizo politics
I can't escape
>>
>>2105058
It's just the one (or two, i'm not keeping track) that chose the shitizen /vm/ thread as their irrelevant political spamming ground for some reason. He fucks off when the thread picks up speed.
>>
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>>2105028
imo without doing actual concierge chat and post research looking for sperg kitsuneboy boobies, id guess that
>2104648
>2104654
is actually NiggerRider-CIG and
>2104903
might be some compromised gay mormon furry who has no idea about bullet calibers that would decapitate a human, palm pistols, neck lapel bombs, or multiple news sources like
https://www.lewrockwell.com/political-theatre/913998/
https://www.lewrockwell.com/political-theatre/tucker-carlson-said-that-charlie-kirk/

besides, a real gay mormon furry would be too busy wanking to even visit a rally, unless nobody ever saw him because he was already cuffed in the back of a cop car at the moment kirk was deleted.
https://thepostmillennial.com/charlie-kirk-assassin-suspect-played-furry-shades-of-gay-porn-video-game-report

>>2105058
>I can't escape
gotta admit its better than the middle-eastern polbots in /pol/ that the recent 4chan hack exposed the IP geolocations of.

>>2105061
>fucks off when the thread picks up speed.
only seems that way because they can finally get back on topic when anything cool actually gets unfucked in-game, or the banhammer humping slows down elsewhere, or CIG wheels out a new impressive DEI appearance junior art """dev"""

You could consider voting for less spectrum bans. That would help.
And unfuck the reddit bans of all critical viewpoints, where the mods ignore slop, machinima slop, youtube slop, greymarket adslop, and non-english text posts.
The French guys can get an occasional pass, but only because of their good dogfighting videos.
>>
Not reading that btw
>>
>>2105061
There is the og schizoposter that uses a lot of greentext, there is the tourist schizo and now i think we have a (irl) politics schizo. Jokes on me though, they are probably the same schizo with their different aspects showing. Or is it personalities, cant really tell. I was fairly certain the tourist schizo was different person but got surprised by our resident schizo claiming to be the tourist schizo.. it would be extremely interesting window to psychological wonders if it wasnt so tiring.
>>
>>2103993
>heh yeah I was reading heckin reddit earlier (only for TEH LULZ i promise!) and I actually really think spectrum is ruined by le wokegenders and DEI
can't make this shit up
>>
>Anyone I don't like is nightrider
Wew
>>
>>2105082
Wow, a whole paragraph of thoughtful text! I "/salute" you and o7 also! Cheers!
>psychological wonders if it wasnt so tiring
better tiring than tiresomely boring.
>probably the same schizo with their different aspects showing
if I were really a schizo as the dictionary do the words, I suppose I might have less concierge-level knowledge about all things I care to observe in 100% of my 10/10 shitposts, because in part I find it entertaining the speed at which the abbrev "schizo" textenblocken is used in kneejerk attempts to define a creatively dis-satisfied shitposter.
>arguing with myself
I view that as cheap writing, unworthy of this billion shekel cult which is/was fond of bacon memes because of Crusader's texture.
>>2105123
>Anyone I don't like is nightrider
>Wew
And don't you forget it! (and i mis speld it's name on purpose when i wrote nigg)
>>2105094
>can't make this shit up
I actually look through reddit most days. It is the only way to catch the bancomplainers and other funposts before they get censored.
also your post timestamp ends with 6:21 like the animal-molester-varka-owned art website that starts with a e. So kek, I guess.
>>2105077
>Not reading that btw
not reading what? maybe I won't read your post either, in retaliator-bomber response.
>inb4 go use RSS feed if you lick reddit so much
but then I would need to rely on the thread participants to mirror the text and name of the original poster, since the name also changes to [deleted] when censorship happens on reddit, and the post seems to get censored from their user page.

Would be nice if kitsuneboy actually had teh titties though, but most of those guys seem to end up so disappointing and hateful of self. possibly chronic systemic emotional trauma poorly and only partially replaced by un-thought, and identity sloganism?

Vote for less bans and more peace. People get worn/tired of waiting for a DEI downward death spiral of minimum wage developers and artists. Some are good shitposters.
>>
>>2104904
armor is just more hull, but the way hull has always worked is lasers eat it faster but they have no penetration while ballistic goes right through everything while losing damage with each layer; shields, armor, hull, on their way to potentially hit components. lasers will strip it layer by layer quicker but if you're lucky or focus fire you can punch right through and kill components with bullets without tearing half the ship apart
>>
>engineering was suppose to come out along with pyro
>We weren't happy with it so we are going to work on it some more
>Year passes finally test engineering
>Balance is shit and all over the place with no clear goals
It's like they only finished engineering the day before. What have they been doing all that time, anons?
>>
>>2105336
Working on S42. Aren't you excited that you got bait and switched to fund chris' movie game?
>>
>>2105336
CIG doesn't play the game, and seems like they arent too enthusiastic about playtesting internally either.

This time around it feels like someone (CR) has been testing the Engineering and havent liked it, demanding changes and then that the engineering is put out regardless if anyone knows what its supposed to be.

It was pretty clear thorsten was not in control of this anymore, just look at him explain why it changed between the tests.
>>
after sq42 the pace will pick up, just you wait
>>
>>2105871
They will make SQ42 episode 2 faster?
>>
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>>2105877
>S42 is a roaring success
>as a result CIG pulls even more devs off of the PU to make episode 2 even better
>>
>>2105968
Not to worry, SQ42 isn't coming out any time soon.
It has to be perfect for CR to prove everyone he's got it.
>>
>>2105661
nta but happy tro see this guy still making videos.
>4.5 PTU Changes to shields
https://www.youtube.com/watch?v=X8GWPEQzOjY
>4.4 Hex code colors 9 years later
https://www.youtube.com/watch?v=wf3lVPigwr0
>>
https://youtu.be/0k84vJml7Jo
ho shit, wasn't expecting Engineering to be done, what's it looking like in game?
>>
>>2106527
It feels like washing dishes. Monotonous, tiring, and god help you if you come across someone that knows where your power plant is.
>>
>>2106527
they are nerfing dong shaped megatransporter ship cargo also.
> 4.4 John Crewe stop Gaslighting us please
https://www.youtube.com/watch?v=AxRwRfzwpPE
also shield+paint videos in >>2106485

needs more work, to say the least.
right on schedule like cold fusion and cheap flying cars that do not need a monthly payment for pajeet-techbro subscription for the auto-destructing flight control security computer.
>>
>>2105336
Fixing live
Everything is behind on development
They need critical power plant explosions so you can kill enemies in PvE contracts instead of getting mission team to refactor all missions into kill pilot missions, since it'd be a waste to do that when bounty hunting v2 would cause a full refactor anyways (capture or kill person, bounty target starts fps combat on ships in EVA).
But they need this branch of the game to go out because it has the vulkan update needed for planet tech v5 that's on schedule for early next year.

Arguably, engineering should've come alongside bounty hunting v2 and a PvE combat mission refactor. The missions are mostly broken anyways but I'm sure the mission team will be happy to refactor these for the second time this year (since server meshing refactor), then again next year.

The only thing that will probably happen in the short term is extending power plant critical timer at the expense of not knowing whether enemy ships are dead, and a handful of newer missions will get fixes.
>>
>>2105995
>Not to worry, SQ42 isn't coming out any time soon.
did they officially push back the 2026 release date yet, or is the hopium still strong?
>>
>>2107064
No they've been super quiet about it, most we might have gotten is a "we're gunna try our best" from Jareed
>>
>>2107064
>>2107075
2026 is GTA6 so CR is not going to release, remember SQ42 had to be perfect, cant be compared to a game that actually works.
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>>2107075
>most we might have gotten is a "we're gunna try our best" from Jareed
nta but we get that every year from jared.
star scam, the longest scam thats never ever been done before, not even duke nukem 4evah comes close now.

btw turn off GPU driver updates if u want this shit to avoid rootkit complaints from the EAC rootkit.
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>>2106546
>It feels like washing dishes. Monotonous, tiring, and god help you if you come across someone that knows where your power plant is.
So, just as tedious and time consuming as everyone thought it was? basically only existing to make solo-ing multicrew ships impossible? alright
>>2106551
>they are nerfing dong shaped megatransporter ship cargo also.
The Hull Series? oh dear
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>>2107064
The complete lack of SQ at Citizencon makes me think CIG are planning something else in relation to it. They've done holiday SQ42 things in the past, maybe we'll get a trailer or some other info in a few weeks. I'm not getting simple delay vibes, I think if it were just being pushed back they still would have tried to keep us on the hook with another demo or trailer or something, IMO it's either relatively on track and they've got a big splash planned, or something has gone catastrophically wrong to the degree that they don't even know how to talk about it.
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>>2107152
>The Hull Series? oh dear
Not to worry, the Ironclad, the cool disney-copyright-safe star-warsy brick ship with landing gear that actually works while loaded, and an entire secondary variant dedicated to having tractor beams and a smaller front door to prevent Nova Tonks from entering, is getting a (smaller) buff to it's cargo capacity.
Something was mentioned during the hull-e nerf video about the grid leaving too much empty wtf space when fully loaded up during greybox.
Its around the 2:28 mark in this camural video that already got posted:
https://www.youtube.com/watch?v=AxRwRfzwpPE
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>>2107164
My best guess for any kind of sq update this year is at the game awards. Other than that, Jarrods famous "I don't know if we are going to make 2026" will never not be a sign that something must have gone wrong this year.
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>>2107174
I love how the ginger cunt can just decide what players want or dont want without even playing the game.
Get ready to hear "We/I thought that Data running sounds boring, its like hauling but without cargo... so we changed it."
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>>2107181
>My best guess for any kind of sq update this year is at the game awards.
...The Game Awards? Star Citizen got an award?
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>>2107181
>Jarrods famous "I don't know if we are going to make 2026" will never not be a sign that something must have gone wrong this year.
ennnhhhhh, things always take longer than expected. When chris moved to evrope to 'get sq42 out the door' it was easily going to be a minimum of 2 years. polish is always the most time consuming and unpredictable stage of a game, it taking twice as long as their internal timelines is not at all surprising
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>>2107199
>I love how the ginger cunt can just decide what players want or dont want without even playing the game.
Well I love how nobody has actually noticed that I posted a link to the wrong video where they do not mention the Ironclad at all.
https://www.youtube.com/watch?v=wGN_kUF8cAw&t=2109s
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TTK is vanduul swarm is currently 'no'

have to test pirate swarm still but I'm thinking light fighters are gonna have a salty christmas
>>
>check reddit
>Tenko-DJ "Kitsune Boy" is back,
>A beautiful shitposter, crazy and meta, shiny and chrome, possibly even beyond my own shit posting prowess.
https://old.reddit.com/r/starcitizen/comments/1pg8ph4/7_cuils_cig_enforces_the_tos/

I have never considered avatarfagging on behalf of an unrelated third party before.
He is likely no legend or notable, of course.
Perhaps less cannabis edibles are in order for tomorrow...
burma shave.
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>>2107496
it feels like a "whoever get the drop on someone, wins". I can already feel the stealth ship meta incoming. Talon or Sabre with canons beyond their detection range are about to be the bane of pve players, even more funny if they keep the scattergun as powerful as they are in ptu.
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>>2107684
as it should be in real life
>>
I have a starlancer tac and a ccu chain up to perseus
should I apply it or wait for a ship between them?
>>
>>2107698
I wonder where that'll leave heavy fighters tho. Probably in the forgotten ditch again, then they'll see that stealth is meta and they'll release a stealth heavy fighter and then nerf it.
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>>2107567
And now the reddit mods got him again.
>>2104500
>He literally talks about this shit in concierge chat.
Gonna need a citation on that statement, otherwise it sounds like a unjustified personal attack or adhominem when one reads your words out loud.

His reddit posting history only talks about Final Fantasy and Star Citizen, as far back as I cared to go.
Why the hateboner?
Are you NiggerRider-CIG?
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>>2108350
It's an agp furry troon with an anime fox pfp in spectrum, yes I'm sure it's an unjustified personal attack when he literally talks about his troonery unasked at least once a week.
The fact that you're defending him and asking for citations means you are likely a faggot as well.
Kys.
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>>2107496
iirc vanduul swarm enemies are have artificially nerfed shields and health.
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>>2108547
>It's an agp furry troon with an anime fox pfp in spectrum, yes I'm sure it's an unjustified personal attack when he literally talks about his troonery unasked at least once a week.
>when
>his troonery unasked
>no citation or lurid screenshot
Spectrum melties are the best stuff to post on 4chan! Why you no share?
guess i gotta look for citations myself... boring.
at least i got his reddit ragepost "cuil" text saved. might post later.
>The fact that you're defending him
I disagree with your allegation of defense.
Your earlier off-the-cuff words seemed kinda adhominem cancel-culture, but from the other side of the coin and nobody likes that anymore.
>and asking for citations means you are likely a faggot as well.
only if I try to get you into my groomercord.
>kys
that kickstarter failed to gather funding

>>2108563
>iirc vanduul swarm enemies are have artificially nerfed shields and health.
I think that video is just illustrating ballistic penetration just hyper broken from damage model changes.
>>
>>2108563
I dont know if anyone noticed but PU also does this, maybe also on the vanduul fighters, but certainly on fps enemies. The vanduul mission enemies has these heavy armor guys with buffed hp. And the more noticeable one was lazarus where it spawns enemies in the radiation armor (light armor) and they are the tankiest enemy in the game.
>>
>CIG gained 25% more funding than the previous year
w h y
For what purpose
>>
>>2110252
Because the game is in its most playable state ever, so less cope is required to spend money on it.
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>>2110282
Shit's going to get a lot worse soon
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>>2110287
90 days
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>>2110282
>most playable state
>enemy ships still spaze around
>npc still shoot you through wall on contested zones
>ships still blows up for no reasons
>qt at a location can still lock you out of your ship and you have to disconnect
>the game can just decide to delete your cargo as you put it into the elevator.
Jesus.
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>>2110454
literally all skill issues on your part
>enemy ships are able to change direction, throwing my lag pips off - pls fix I no understand
>players shoot me from high ground in the CZs and don't reveal themselves, nerf ratting immediately pls
>players catch me lacking/I hit debris because I'm travelling main routes like a scrub
>I haven't figured out power distribution yet and that I have to leave a couple pips unused for the QT drive to gobble up on some ships (not an issue for several patches btw)
>using FEs this is a totally valid complaint even though the issue has been heavily mitigated the fact things can fall through the floor and FEs being a main way of dropping small things for wikelo is beyond retarded
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>>2110454
>>2110496
NTA - The game is a buggy mess.
Imagine ever showing the game to anyone who's played games before, like just imagine showing the game to friends over 30's.
Imagine showing the game to people who aren't autistic about ships.

SC is literally the MOST buggy game in history of gaming, I think it might beat Big Rigs.
There literally is no point in listing all the bugs, even though some of the bugs are years, if not decade old - since every patch brings something new.

Any other opinnion is retarded, coping or underage. Im sure even our resident psychoposter wouldn't go as far as describe this game as anything else than buggy fucking mess.
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>>2110496
jesus fuck man, have you played the game or are you one of them screenshotting dad ?
Ships spazing around as in the ships stutters and teleport around you dumb fuck and it has been that way since server meshing.
The cz shooting from wall is the easiest to prove, enter a cz and hang around in front of the entrance and get beamed through the roof.
QT bug, again, has been in the game for a few patches now and it means that you can't trust, exist, power off or interact in any way with your ship, you can't even suicide you have to disconnect.
Fucking hell, this general state of glitches and bug is why people don't want to get near or stick to the game and it is understandable, it's worse than some of the early alpha I've seen
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>>2110507
I play this shit pretty frequently and I haven't experienced most of these at all, some are familiar but not any time in the last month or two. I'm on an absolutely outdated machine that seems to exacerbate bugs. haven't seen ships teleporting since nyx dropped. never been beamed through a wall and spent several entire days in the czs recently.

in short, werks on my machine :^)

not trying to say this game isn't a buggy shitshow and they should be audited because it seems like they do 4 hours of work a week tops, but FOR STAR CITIZEN, it's actually in a pretty good place lately. the bar is on the ground, but they are stepping over it right now.
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>>2110343
Meant the entirety of engineering.
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>>2110499
>>2110544
I sort of understand what you mean, but for example me and my duo doing vanduul. we have just submitted - we KNOW the game bugs and the bugs can make the game unplayable.

So yesterday, the day before that and a few days ago when the game stopped working - we knew to just stop playing.
We know to wait for elevators, we know to double-check when picking up important items like cards, we know to cycle power on ships to make sure everything works, we know vanduul take more than their size in cargo grids, we know landing gear get stuck on stations where you dock and get a hangar to leave, we know jump can fail, we know QT bugs.......... the list is literally endless that we know and accept.
But knowing and coping them really does not mean they are not there - thats why showing this game to new people is always such a chore and embarasment.

Just yesterday my polaris lost rear shield quadrant permanently, had to claim it. Day before that I respawned at home location despite polaris spawnpoint being right on top of qv.. Fighting enemies in QV is a doozy, they will not physically show aiming at you but you know that from 1 sec line of sight you will lose around 80-90% of your hp, ~2 sec and you die.

And yes, Pyro works the best - because the "bobs" dont go there. But try doing any of the pyro missions... Try doing stanton bunker missions. Hell even the asteroid base event missions last patch didnt work.
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>>2110544
>I play this shit all the time
I don't believe you.
Anyways it's the "FOR STAR CITIZEN it's in a pretty good place" that bothers me, replace that by "the 900 millions dollars product that has been in dev for 10 years with an entry bar of 50 bucks" and quickly you'll realise why this game is seen the way it is by outsiders.
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>>2110550
I guess ill keep going, why not.

Defend missions are impossible since the ship you are supposed to defend gets obliterated even if you NAV right next to it on capital ship. Any inventory action should be taken super patiently and stay relatively still and wait.
You should not use alt+h, but instead remove your helmet manually - unless you have like asphyxiation fetish. Drinks still sometimes need to go to the floor before you can drink them. If someone gets stuck on a pilot chair, you should not use the pilot chair unless the ship is stored and/or claimed. You should never have 3 primary weapons unless you like to gamble. You should never drop your backpack no matter how convenient it would be to share items through it. ESPECIALLY if you still have guns attached. If fuses don't want to go to fuse locations, you should tractor beam them in. Bounty missions give the same rep regardless of difficulty. If someone shares you the bounty missions of different difficulty, you can unlock them directly without having rep. Mission rewards are split, making most missions solo or extremely shit pay, You can get cs from nearly anything where you interact with other players not in your party, especially if you touch their ship in any way. Ground vehicles are not great in any situation outside of nursa, bikes are extremely dangerous to drive on planets. Enemies do not react to bikes in space, at all. Ships can be repaired with a single nanosecond tap with repair gun. Magazine pooling is slow and can be very unreliable, best to avoid. Magazine pooling can be left to bug to other players, for example revealing you to others. Voip only works on like handful of channels so there is 0% guarantee anyone can hear you on voip. Heavy armor is objectively better than any other armor or clothing. You can glitch through walls by dropping hand sized box. Keycards and such sometimes work directly by pressing the slot - but its safer to take them on hand and then use.
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>>2110559
There is just so many that no wall of text can condense all - i just keep remembering more things you need to avoid or do... and the funny part is that the bugs are not even funny random things. you NEED to learn them to be able to even fucking play the game.
>>
I must admit I had noticed degradation in Live but have since moved to PTU, which has actually addressed a lot of bugs this time around.

that these retards did a weekly scheduled maintenance exactly once and then forgot that was a thing shouldn't surprise me, it's their standard MO
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Repairing ship... BOring!
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>>2110643
PTU probably works better for the same reason why Nyx works worse.

CIG cannot understand that their house of cards is built on top of a game that wont run on servers with even half of the players they envision. So when they add the best money mission to Nyx, people will slowly learn it from influencers and people will start to pack in Nyx - Nyx becomes (has become) unplayable while other regions work better, especially Pyro where nobody is at. Then when nyx grinds to a halt or someone does some massive duping exploit - inventory and mission services go down.. nobody on the whole server cluster can play the game.
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>>2111046
I hang around pyro, bugs and latency seems to spread beyond borders like the bubonic plague because the performances and bugs are still abyssmal. If it is worse in Nyx, I don't even want to set foot there
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>>2110643
>noticed degradation in Live
Same. Two weeks or so everything was working nearly perfect but it's been getting worse.

At least my client side performance remains good.
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>>2111066
>worse in Nyx
After doing Levski for a few days during and after IAE free fly cult funding hypetrain event, I am starting to guess that the massive slowdowns happen when within 100KM of a Perseus ship.

Massive polygons or entity count that normal 32GB RAM PCs with GPU set at 1080p and 8GB VRAM can not handle so well.

Yes, I have an SSD, and a manually enabled equal or greater sized page file on SSD, also.

May be more or less than 100KM, but as long as a Perseus is somewhere in the reality bubble streamed to the game client, massive lag.

Yes, I wait for shaders to compile. Yes I wait longer for shaders to compile when the status text actually displays at screen corner.

Currently using same old NvSlimmer-treated Nvidia drivers from around May 2025, to avoid any EAC DLL flagging spillover from noble AMD bruthas.
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>>2110559
Nigger pls, google what a paragraph is and use them.
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>>2111066
I play primarily in pyro since it runs way better then the other systems, but fuck me they havent added jackshit to pyro. All the cool big shit was added to stanton. They even fucked the big payouts you get from doing bounties all the way down to the same as stantons, but kept the fucked up rep you get from them.
They need to add something on the level of the ASD facilities to pyro. The only somewhat nice thing to do is contested zones when they arent filled with mandarin hackers/bug abusers (they always are)
When contested zones is just small groups vs your small groups its a load of fun, but the exec hangar at the end always has some gay ass bug abuser ready to yoink your hard earned reward with no counterplay so i just sell the keys when me and the boys acrue em to uexcorp players and then give my lads all the money to buy new ships with since im a wahle who owns all i want. It is nice funding your boys shit via uexcorp since everythings sells for half a gorillion uec on it
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>>2110454
The bar exists but is not very high. Technically correct.
>>
someone is giving out money in eu servers.

So what the money exploit this time, duul dont give enough to give 5mil to everyone on server.
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>>2111437
Probably just someone with billions from the cargo dupe a patch or two ago, offloading it. Or someone who flips items on uex
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>>2111245
my system is dated enough that I can mark a clear visual downgrade in the presence of poor optimisation, and I can say with confidence the Perseus is not half as bad as the Polaris when it comes to tanking the frames of everyone within visual range. a heap of capships waving their dicks around the new zone certainly doesn't help though. the Nyx hangars are still a broken mess and it's the shiny new zone so it's gonna be shit for a while. these issues all overlap and make each other worse
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>>2111255
speaking of bounties, you can currently (on PTU) only take one at a time. why the fuck do they insist on making bounty hunting as difficult and unrewarding as possible? are they aware NPC cops are still disabled? that other players are the only form of enforcement they have? in Stanton BHs really should have the edge, instead of making sure criminals always have a 'fair fight'.
what is this fucking space California? it's not like you get a bounty for doing criminal pve shit like drug running. it's exclusively people who killed another player who was in good legal standing.
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>>2111685
yeah polaris is also a huge FPS-eater, was on one here recently and on a planet, it was around 10FPS for me quite a bit, sometimes worse, sometimes crashed.

Wish I could send crash reports manually when the crash reporter says "a task was cancelled" when it fails to send the crash to CIR-CIG-RSI-etc.

I mean, I see the crash dumps right there in the folder so I know they are getting generated but I do not care hard enough to ask about it and have my bug report archived.

Hopefully I am not the only one with this issue.
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>>2093570
The Hurricane is nice, but honestly I still feel like the best option is the Warden with an S5 laser, you can detonate small and medium fighters before they can really get through your shields. Even M50s and Furys that can fly circles around you will catch a volley in the first few seconds that will either defang, hobble or decapitate them.

You can manuver against every heavy fighter to keep their best guns off balance and you don't really need to use your gunner at all to be dominant.

The Q drive is quick enough so you can built of shit gets out of hand and you've got enough gas to run a lot of bounties before you need to refuel.
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>>2111245
>>2111685
What about an idris? Is it also killing performance? Logically it should, but I think I have better FPS inside it compared to polaris.
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>>2112594
I was planning to pick up a Warden or Harbinger once I grind out the credits. Does the Vanguard now get it's turret slaved to the pilot when there's nobody in it?

Alternatively, looking at the Scorpius because I was reading that is does. That gives it 8 S3, on top of a solid load of S2 missiles. Half lasers and half ballistics would make it pretty nasty.
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>>2111255
Exech is an artform where a capital ship and tactics help. We did them ~100 times with 2-3 players, 0 cards lost (to other playes) and one set gained, IIRC one bugged open hangar
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>>2112245
Polaris is the worst optimized ship in the game with perseus as close second. Perseus lag is pretty localized to the cargo bay.

>>2112682
Idris is using a 2017 model that has less detail, different materials and overall is better optimized. I havent done a indepth comparison but we stole one two days ago and its comparable to any other ship, carrack, tac.. no massive perf issue like the rsi ships.
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>>2112936
Vanguard turret is not slaved
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>>2111685
Do you mind if I use your video on complaining about this in spectrum?
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>>2113037
lol please do. it's not this bad anymore (for me) this was right at launch. server stability really is upstream of every issue this game has
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>>2112936
Scorpius Turret is only slaved to the pilot if you have the missile turret equipped to it, the stock turret of 4x S3 is still co-pilot only unless they changed it in the 4.5 PTU.
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>>2113013
Good to know. Not a big deal as it isn't a ton of firepower anyway. Just something nice to have if you have a friend along.
>>2113355
Interesting, but makes sense. The missile turret bringing it up to 32 S2 missiles is pretty wild. That's a lot of rattlers.
>>
TONIGHT VR, maybe
>>
I keep hearing X or Y CIG employee plays the game, but its quite fucking hard to believe when they dont even test their own game.


https://www.twitch.tv/chatduchaos/clip/MoralNimbleLeopardDuDudu-ZHiRb2Q6Y5zTG6JI
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>>2115089
I keep hearing X or Y CIG employee plays the game, but its quite fucking hard to believe when they dont even test their own game.
Sure the devs play it... on a LAN Party network with zero latency on a fresh server with zero load and zero baggage from despawning every salvageable (Player or NPC) dead ship from every POI or navigable point, yet persisting empty beverage containers until the next full wipe.

>https://www.twitch.tv/chatduchaos/clip/MoralNimbleLeopardDuDudu-ZHiRb2Q6Y5zTG6JI

Good. Reddit shitter mods already censored this a couple of days ago. Not enough pronouns and sensitive woke newspeak?

https://old.reddit.com/r/starcitizen/comments/1pgfvmv/the_secret_button/
>>
>>2115089
>>2115133
posting how to exploit(thats what that is), is not allowed
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>>2115155
>posting how to exploit(thats what that is), is not allowed
Thankfully this is 4chan, NiggerRider-CIG.
You forgot context, "...is not allowed... by shitter mods on reddit who wave their ban hammer dick around and cause half the posts to have invisible social credit score"

the walking on eggshells around "exploits" is part of why I generally avoid engaging with any of the new "content" slop they keep adding without actually fixing the previous exploit-ridden slop ""content""
>>
>>2115089
>I keep hearing X or Y CIG employee plays the game, but its quite fucking hard to believe when they dont even test their own game.

Bullshit, nobody says that on any public forum dedicated to shitizen. The overwhelming consensus is that they don't play nor understand the game they are making, and this year of "content and playability" made that obvious more than anything.
>>
>>2111245
You really want 64gb of system memory and 16gb of gpu memory. After i upgraded to these amounts the game ran better when near cap ships for sure and i dont get random 3fps slowdowns in asd facilities anymore. Do it before ram prices quadrouple some more.
>>
Did we ever get those bombing run specific missions for pyro? I remember CIG showing that new bald guy talking about new missions and showing an A1 doing a run on some sort of silos.
>>
>>2115503
its "year of stability" and they meant financial stability, after all it was their biggest $year$ yet, did you really think they meant playable stability?
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>>2115554
You can see the silos all around pyro, targetable etc. They appeared during the pyro event. might be gone now again. Probably something that they didnt get to work. Like usually
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>>2115535
>You really want 64gb of system memory and 16gb of gpu memory.
This is correct, I do want these things, yet the costs are too poor of an expense-value proposition, at this time.
>After i upgraded to these amounts the game ran better when near cap ships for sure and i dont get random 3fps slowdowns in asd facilities anymore.
I will upgrade again around the time today's Recommended becomes tomorrow's Minimum, since that will affect costs by 100+%.
>Do it before ram prices quadrouple some more.
What if an A.I.Bro+Everything bubble pops and prices decline explosively?
(explosive decompression like piper alpha and byford dolphin, but it's the entire global economy instead of 4 guys)

>>2115663
>You can see the silos all around pyro, targetable etc.
Careful, using S1 ship guns to pop those mission silos could be seen as an exploit if it stays broken too long, because folks will complain about improper avoidance of aUEC sinks, while ignoring all the obvious RMTbeggars in global chat.

>>2115645
>its "year of stability" and they meant financial stability, after all it was their biggest $year$ yet, did you really think they meant playable stability?
No way to be financially stable when you spent it all on studio and yacht rent already, lol. (and custom designer sandi towels with expensive soft fabric)
>>
bros, why does the reclaimer cargo hold suck so much?
>>
>>2115830
Put simply, it was created as an SQ42 set piece before being an actual ship, and back then, CIG was still learning how to even approach making ships that large in the first place (the Starfarer being another earlier example). Salvaging and even the standard sizes of cargo boxes and how we interact with them did not exist in any capacity when the Reclaimer was being developed, so now you have a jumbled mess that has been acknowledged by the devs time and time again; it is in desperate need of a rework.
>>
>>2115830
>>2115846
I'd swear that the original plan was for the whole ass end to open up. I think they could retrofit that onto the existing model and it'd be a huge improvement.
>>
>>2115830
>>2115846
Its at least partially made by externals.
CIG doesn't touch stuff made by ex-employees so I suppose they also hate touching ships made by externals.

Seems like there might be a lot of office politics in CIG, don't touch what you didn't make so it doesn't end up your responsibility
>>
If I kind of like no mans sky for the random exploration bullshit and kind of like elite dangerous for the lack of players and mining to chill and get money to get a bigger ship to mine more

Is there any reason I would like SC or is it still as horrible as some people make it out to be
>>
>>2116392
There is no exploration and baring large scale automation they will never have enough star systems to truly have exploration.
The plan for that seems to be you explore different "cinematic" poi's on foot after landing your ship.
Mining is supposed to be all that but as it's an older gameloop it has fallen by the wayside for now.
For example there is a bug which makes it so you cannot swap out mining heads (they can be changed for different stats for mining) and the bug is so old/acknowledged by the devs that they give you a smaller mining ship as a loaner instead of fixing the fucking problem.
That being said I do like flying around and seeing stuff/ experiencing what they do have in the game so far, broken as some things maybe.
>>
>>2116392
game absolutely has it's issues still but there's a cult of haters unlike most even on /v/ that blow things completely out of proportion. you just missed a freefly but they happen a couple times a year.
>>
New AMD drivers (25.12.1) finally fixes the EAC conflict issues. Also, don't forget to claim your free shit each day until the 22nd: https://robertsspaceindustries.com/en/comm-link/transmission/20916-Luminalia-2955
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>>2116465
>game absolutely has it's issues still but there's a cult of haters unlike most even on /v/ that blow things completely out of proportion
lol

Lmao even

Come on man it's been like a decade and a billion dollars later this shit is still in alpha tech demo mode with things popping in and disappearing and no chance they will ever implement half the things they have said
>>
>>2116465
Come on bro, COME ON.
Surely you can understand why people do not want to get near star citizen. Between the ships that you can get for hundreds to thousands of buck, the complete and constant bugfest that you need guides to work around, the billions of dollars and 10 years of dev that amount to a shitty early access game and the attitude of the community when people criticize the game for what it is, you can understand why this game is so hated by people outside of it and I can't blame them. To this day when friends asks me if it's worth it to get into the game I just tell them no and, to be frank, I don't think the 1.0 will fixes that because new players will have to go against whales and whales orgs with capitals classes ships that can blow them away for nothing. It'll be a worst EVE online.
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>>2116392
as an outsider, I can offer this perspective:
is it fine with you if you eventually arrive at a state of mind where forking out $500 for an imaginary, broken starship seems like a reasonable action?
because that appears to be a common cognitohazard with this game
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>>2116538
Don't spread disinformation faggot, 99% of all ships are available without real world money, you just need to get one of the starter packs and then everything can be bought with in game credits after that aside from certain exclusive whale bait items and the most new ships that come out, which eventually stop being RMT and become able to be purchased with in game money after a few months

just because you are a retard who wasted money on nonsense doesn't mean other people are
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>>2116540
>all ships are available
Which you need to farm an absurd amount of money with a starter ship which will take a long while to any new player and I would not put paste a complete rework of the economy by CiG because Chris said "it should take a week to be able to afford a capital clasd ship".
Elite handled ship progression just fine as, after a few courrier missions, you could dip your toes into any other career path.
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>>2116541
Oh nooo the only real form of progression in the game takes time

How much money did they fucking rob from you, jaded retard
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>>2116544
Completly missing the point but that's to be expected from your kind.
A progression needs milestone, if your milestone is hundred and hundred of miles simply for a simply better ship for the path you chose, no wonder people wont stick with the game.
Again, Elite did it right. A combat focused players would go from a sidewinder to an eagle and then he would evolve to a vulture, diamondback scout or asp explorer to upsize his weapons and so on. The point is that that progression from ship to ship without taking in consideration components price or engineering is fast and ensure that the player feel like he's progressing.
I don't even know why I am replying to you, you wont listen anyways.
>>
The whole shield redundancy aspect doesn't make any sense? No one will aim for shields at all since you can just aim for powerplants. In order for the third shield to activate it's basically by chance from ballistics penning it randomly. If anything why not use those extra shields as some sort of shield bank like elite uses.

I also don't get how engineering was delayed for about a year but balancing is this bad like they literally worked on it the day before releasing 4.5 on ptu.
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>>2116552
none of the original ED ships have been balanced in nearly 6 years so most of them aren't even worth touching there is no decent progression in that game or balance you either run a python or maybe a corvette for pve, you picked the wrong game to champion
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>dogshit opinion on game direction
>account created after 2021
every time
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>>2116569
>you either run a python or corvette for pve
Ah you've never played Elite, got it.
But for the sake of your retardation, lets look at what SC balance where you either run a gladius, sabre or one of the capital class ship for pve.
Also
>Original ED ships have not been balanced in 6 years.
Ah yes, like the avenger, feelancer, redeemer, retaliator, reclaimer, khartu al, santol ai, glaive... Come on now, CiG is notorious for leaving old ship to rot or even nerfing old one (redeemer) to sell new one. You've also picked the wrong game to champion.
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>>2116540
I guess you wasted time instead
also, reading comprehension: not even once
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>>2116541
>I'm bad or haven't actually played the game in five years
You can farm shekels piss easy. Even easier with friends. You can clear 1mil/hr easily. You pull even more if you play the grey market.
>m-uh muh progression is hard
No shit nigger. It's an MMO. That's the point.
>Elite
kys
>after a few missions
Congratulations you can do the same fucking thing in meme citizen. Do the new Vanduul mission and adjacents with a few friends. You have friends right? You aren't trying to SOLO AN MMO right? You can buy ANY starter career ship in no time and dip your little faggy twinkle toes in whatever career your little heart desires. They cost between 1-3mil. Don't even bother replying to me, loser. Just like the Spectrum warriors. You don't even play.
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>>2116673
We get it bro, you invested too much into a vaporware, happens to the best of us no need to defend the billions dollars scam factory.
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>>2116673
>missing the point that hard yet again
Jesus fucking christ, you're lowering the standard of this thread by the posts. Have some self respect nigger and go back to eating your slop
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>>2116541
>farm absurd amounts of money
Wat?
Most single seater ships for any career cost between 1 and 3 millions. That's barely anything. You can make that in a couple missions even with a starter ship.

The mustang alpha can clear up to gilly #5 mission without much trouble and that one pays 100k

Hell if you want you could instantly upgrade by renting a cutlass for 50k that one can do cargo missions and combat missions with ease. You can even bring a buddy as a gunner if you want
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>>2116392
The game is worth the smallest pledge. Dont buy anything else. Everyone playing the game has ships in need of crew amd you can make a lot of money ingamd and earn ships. If you can keep yourself to that original pledge and never buy anything else - star citizen is worth it. Even with SC being the buggiest game ever made with the most pathetic dev team imaginable.
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>>2116526
You can see weekly posting of someone with the biggest ship pack in concierge, the 16k one.
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>>2116541
>>2116652
NTA but to be fair, when the game isnt choking on its bugs - which is not often.. its very easy to gain most of the ships in the game. The ones that are actually hard are both very large ships, so kinda makes sense - and ships that are supposed to be crewed by a lot of people. (In theory which cig is too cowardly to make happen, yet)
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>>2116564
None of it makes any sense anymore anon. Seems like thorsten failed to make it work his way and CR said put it out, and now they try in panic to get something to stick
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>>2116541
lmao this game is way less punishing than Elite. I've bought probably half the ships in the game with in game money.
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>>2116552
>people won't stick with the game
>the game has a devoted cult of players that have funded it to the tune of a billion dollars
>they're all wrong and stupid, not me
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>>2116924
>they tried and failed an now they're in a panic
so what, does this happen with every single feature? what the fuck do these niggers DO all day? it's like they work 4 hours a week. they've got hundreds of people. do they all just sit around fucking theorycrafting all day?
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>>2116564
>why not use those extra shields as some sort of shield bank
I was under the impression this was the goal when they talked about it before.
But also idk if people are testing it in combat. Every vid is just letting the ship get shot up instead of fighting and evading. A good strategy should have the pilot pull away if the component damage gets over 50%.
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>>2116952
I dont know, I was meaning to put a post in spectrum about "is someone holding a gun to your head", "thorsten blink twice if you are being held hostage"... but decided against it.

I've seen similar shitty developer culture before, but nothing quite this bad. And yes, this is not the first time. And yes, Its hard to see a feature that doesn't have the very same issue.

What feature hasn't broken in the next or at the latest the second patch after it was implemented..
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>>2116955
The problem is that Light Fighters dominate the meta due to being able to control the positioning in any battle, in any situation.

So since they didn't make big ships immune to fighters like they should, a light fighter (or in theory anything) can keep your shields down forever. So redundancy doesnt help at all.
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>>2116970
>make big ships immune to fighters like they should
That won't happen, that's how the game is meant to be
Big ships also have turrets that do extra damage for the same size gun, have much more ammo and can still move quite a bit.
Turret aiming sucks right now though.
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>>2116994
"Big ships also have turrets that do extra damage for the same size gun"

Are you talking about the bespoke ballistics?
You have to be, but they are not very relevant since they barely can hit other big ships and will never ever hit a fighter of any size.
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>>2116933
That's a trivial amount of money for a game that act like it is released.
Apex legends has made over 3 billion, probably 4 billion by now.
Warframe and CS pull over 1 billion a year as well.
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>>2117008
I was incorrectly under the impression they get a damage bonus.
Turrets can absolutely destroy light fighters though.
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>>2116922
that may very well be the case, I'm not disputing that
I merely made the observation that a lot of players are throwing hundreds of dollars at this game
which is objectively true, even amongst the people in this very thread
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>>2117025
nta and I generally agree with you, but you've listed successful games
they're making billions because they're successful games, as opposed to the dozens that have failed
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>>2116955
the main issue with s2 specifically is they built a bunch of ships with redundancy, like 6 s2 shields instead of just giving them s3 or up. s2 are in their own weird niche where they don't scale evenly with the rest because they're apparently meant to be used this way. in CIG fashion though they're fucking it up royally; now only 2 are active at a time and the rest are backups, but they don't come on instantly. when your first two die, you still have to wait the normal regen period for them to spin up from zero.

so what's the point of this? the first two would come back online the same wouldn't they? correct. your spares actually only come online when your main ones are DESTROYED. so 4 of your 6 shields are only functioning in the absolute worst case scenario. except it's more like a rare accidental scenario because no one is aiming for shield generators when ballistics can just penetrate shields and hit more important components like the power source.

but it gets worse.
generally, these shield banks are all stacked side by side in the hull. many of them were designed before maelstrom was a twinkle in a former dev's eye. there was no thought given to hull penetration and spacing out important systems. the penetration system by the way, doesn't just draw a straight line though the ship. it actually damages in a wide and expanding cone as it passes through the hull. so you're rarely going to hit just one shield generator unless it's a grazing blow. you're likely to take the spares out with the shot that hit the mains.

it's the culmination of a collection of colossal cock-ups from colostomy imperium games.
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>>2117121
oh and I forgot to mention, your backups are taking full wear and tear damage just for being slotted, even though they aren't 'on' in any sense of the word. you would actually be better served by having spares on your cargo grid and having a crewman hot swap them in battle than using them as currently designed.
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>>2117121
I think it should be that the shields on standby should fully charge shields up or something like that
I dont think the cone is wide
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>>2117151
the cone on the perseus guns is something like 6m wide (to start) and something absurd like 19m deep. that obviously is on the extreme end but it gives you an idea.
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I found this guy vibecoded a visualizer and hasn't shared it, it's just in this video
https://www.youtube.com/watch?v=0GJSEPOy5K0
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>>2117061
They could if they could hit.
The big ships are too fast moving and the turrets are too slow turning and the projectiles are too slow flying. Resulting in turrets having a hard time hitting fighters. Lets see if the range change helps.
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>>2117298
Forgot to add fighters are also so fast moving, but thats kinda given.
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>>2117121
>there was no thought given to hull penetration and spacing out important systems
A lot of ships are due for rework anyways, like everything before 2019 and then some.
They could probably let the cones be tighter if players generally used component targeting, there just hasn't been a reason to do so and iirc its clunky to use.

>>2117298
There is a skill to turret shooting and to piloting with turret gunners in mind. It's easier on the Polaris since you can tank bullets forever, but the Perseus needs good coordination to line up the turret, hold the ship steady when taking the shots, and for the gunner to account for how the target might change direction and not only look at the pip. It's hard to get a good crew like that from randoms. Granted I haven't tried multicrew in PTU yet so idk if the Perseus really dies that much faster or not in real combat with a good crew. Also radar is broken on its turrets right now so that makes it hard too. And I remember they talked about letting the pilot/captain designate targets for gunners, would help a lot for non-VC parties imo.
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>>2116465
>there's a cult of haters unlike most even on /v/ that blow things completely out of proportion
It's because the community is filled with overly sensitive dipshits that are fun to tease.
I'm a whale and I used to talk about P2W all the time because you could audibly hear some autist's asshole clench from 5000 miles away. And I'm saying this as a whale.
The concierge section of spectrum is fucking ridiculous in general. It's filled with people sharing photographs of their car collections and talking about how many rental properties they own. And then they'll bitch that CIG isn't letting them act as a fleet admiral for their hundreds of aurora-only accounts.
>>
Fucking schizos are arguing/flirting again. If I had to wager a guess, schizo 1 is willingly unemployed and cant afford star citizen, while schizo 2 is a pve carebear with combat ships, yet hates pvp'rs and says irrationally mean things to them that are 11/10 toxic.
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>>2119114
>schizo 2
your first mistake is assuming there are only 4 schizos.

your second mistake is assuming the game is ever stable enough for any PVP counterplay outside of AC deathmatch.
When I actually get interdicted, ganked, softdeathed, boarded, and full clip bullets to my face even though I was unarmed and blinking my flashlight, my only regret is how nobody ever communicates with me in any way, and I can get that in any single player game.

If I had less jitter and terribly wild FPS swings, someday when I download another CPURAMs for my 1080p computer, I could crash a few more gatecamps/POIcamps in a light fighter or something after I gitgudder. Not adverse PVP but fish in a bucket gameplay is silly.

>>2116392
>Is there any reason I would like SC or is it still as horrible as some people make it out to be
SC is both better and worse than people say, and it happens on a stochastic basis.

devs are all minimum wage (except for the server meshing guy they hired on contract once), high turnover, DEI exists, and affects turnover for the competent devs and artists, the bugs get regressive and stale and issue council is a total joke compared to industry standards in bug tracking, NightRider-CIG bans people and censors evidence of his cock gobbling support of white knights, redditmods censor for complaining about NightRider-CIG, and 4chan jannies censor posts like 2104778's picrel, but only to keep the chinese RMT farmers interested in the game.

Thankfully sometimes "the exploits" result in public charity in the form of every player on the server chat being given 100 million in-game credits so all can go buy all the good ships, or 2 of every RAFT-and-smaller ship in the entire game, and then theres a lot of chill folks going arount buying small ships for new players since all the bittervets have already had a free 890 Jump at least twice and got bored of the swimming pool ship.

My opinion is wait for next F2P event every year, and check for things to improve.
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>>2119114
Schizo 3 is you, the victim complex Peper.
>>
No sq42 trailer in Game Awards.

2027 confirmed



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