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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: @Kartinonos. .jpg (402 KB, 1792x2048)
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Alloyed Collective is out.
>>
What character mod is the most balanced in your opinion?
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Don't forget
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>>2105777
Why haven't they fixed this in over 3 years?
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>>2105816
Same reason the Payday 2 devs haven't fixed their own version of it- it's a fundamental flaw in how they implemented the DLC.
Strictly speaking, they CAN'T fix it without killing Host-Only ownership requirements.
>>
>>2105592
Ah shit nvm, i might be busy. Risky dies
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>>2106572
It's over
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>>2106572
aieeeee
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>>2105684
Artificer's tits are fat
>>
nvm on the nvm, 2 host in an hour
Modlist:
019af598-ee00-a470-18de-bfc7377adc7b
>added Paladin and Dante
>added SeparateSwitchEquipmentKey
>>
>>2106719
>>2106572
>>2106577
>>2106588
>>2105592
Open
109775245080118330
Will wait for like 15 or 20 minutes
>>
>>2106881
loading up now
was a bit late because i was eating right when you opened
>>
>>2106881
>>2106908
started 3/20. We're gonna fucking die to typhoon anyway
Drop in and skill swap enabled unless it bugs out as always
>>
>>2106932
jobbed to frames
open still
>>
>>2107120
>>2106932
jobbed to typhoon this time.
closed
>>
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Anyone know which mod this is from?
>>
>>2107303
Fatify
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>>2107303
Too big
>>
>go to work
>instant host
>tifón even
that's it
i'm going to go roll directly into an overloading worm now
>>
>>2107487
be the host you want to see in the world
>>
It's really weird seeing there be two separate teams for Starstorm for 2 and Returns. Is there anything that's concerning about how the team handling Returns so far? From the consensus I gathered in these threads the team for 2 doesn't seem to be making it faithful to the original.
>>
>>2107528
They are both managed by the same person and a bunch of different trannies under him, versus original one dev SS
>>
>>2107515
nobody wants a repeat of that
>>
>>2102949
>>2103494
this will sound like a shitty opinion but if they implemented a new mechanic like the artifact of potential mod (which is literally artifact of command but way more balanced), that could work as a bandaid fix if the game item pool gets too bloated
>>
Honestly, if they bother working on another dlc I hope the theme will be about the stone golems + wisps, could get some new variants + bring back Colossus and the Ancient Wisp + whatever they wanna add of new.
>>
>>2107774
wasn't false son's dlc supposed to be "the golem one"?
>>
>>2107777
I guess? It's mostly Lemurians and a bit of Golem because of Aurelionite, I just want an excuse for them to bring back Colossus desu....
>>
>>2107528
Returns is sticking more to the original vision. 2's team has an absolutely pathetic track record of 2 complete survivors over the course of like 4 years, while the Returns team started earlier this year and currently has 4 survivors. Granted, 3D is probably harder to code in than 2D, and the entire Starstorm Team was abducted to make Alloyed Collective, but it's kinda ridiculous. Apparently, the modding API for Returns is getting completed, and that'll actually speed up dev time for SSR massively.
>>
>>2107855
>Returns is sticking more to the original vision.
>when survivors lack basic things present in the original mod and play entirely differently
haha, yeah, sure.
Pre-SotV SS2 was more accurate than SSR is. And that's just sad.
>>
>>2108441
Care to explain why?
>>
>>2108532
Go play nemmando in SS, SS2U, SS2O, and SSR in order, you'll see what i mean.
It's hard to put into words if the other party hasn't done this, and usually by the time its been done they understand, so.
>>
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>>2108539
>Just go play 4 different mods across 3 different games bro
It's not a good look when you can't explain your stance with reasoning. But I'll take your word for it for now since I'm going through OG Starstorm.
>>
>>2108631
I can try regardless, it just sounds retarded (and/)or you won't have the necessary context to understand it if you haven't even played the original.
>>
>>2108645
Go for it. Any attempt at all is better than making statements without backing them up, it would make you a better man than most people on this website, let alone the internet. If I don't understand through lack of experience, then it's my concession that you have a better understanding of the subject. Plus you would give others a chance for others to jump into the conversation to disagree, or to back up what you're saying.
>>
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>>2108714
Fine.
>SS
commando but melee, bleed DoT.
The original and tied directly to the Variant system, so less flexible, but still good.
He's Commando but different.
>SS2U
commando but close range, unique DoT.
Leans into Procman but different, like original nemmando did for original commando, but adapting to the new game.
The projectile can actually hit things instead of Bisoning out on random slopes.
More variety thanks to how survivors work in 2, allowing full melee or a more distant approach, but the now-default (just before the final pre-SotV update, re: before this was SS2U) M2 sucks against anything that isn't a wisp/pest because it inherits Commando's horrendous fucking damage falloff.
>SS2O
melee debuffer.
Damage is pitiful unless you stack the debuff and the projectiles are all wrong for it to be close range. First instance where the debuff doesn't do direct damage.
Poor proc chances.
Technically a more accurate port as it forces melee, but this is partly because the projectile will literally stop existing if it approaches a slope greater than 30 degrees, forcing you to use the abysmal pistol M2 and lose the ability to proc bands at all- a major source of damage.
Except scratch all that because they reverted the debuff to just be SS2U Gouge and will probably start flip-flopping again, making playing him a gamble each update. I hate this fucking mod.
Oh, and mandatory
>MoonstormUtils
>SSR
melee debuffer.
Damage is actually okay but as SSR is 'a port of Starstorm, not Starstorm 2' it pokes a giant hole in that proposition by being otherwise a clone of (bad) SS2ONemmando in overall gameplay loop.
Somehow less fun to play than ReturnsArti but that's a personal gripe.
This may have changed since the Returns Returns update but there have been 0 (zero) hosts of Returns since that, and i refuse to play Returns solo after grinding everything out.
tl;dr 'SS2+ devs lost sight of what Nemmando was supposed to be and are also inconsistent trannies, nothing new here'
>>
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>>2108798
Seems pretty understandable to me; it was just a matter of giving examples of how Nemmando's original vision was lost. I'll see for myself soon how much I'll end up agreeing with this when I have experience with his different iterations.
>>
>>2108798
>Somehow less fun to play than ReturnsArti but that's a personal gripe.
well one of the people working on SSR unironically thinks Returns Arti is extremely well designed and very fun to play so lol, lmao
>>
Overloading Cremator
>>
I wish I could have a couple of the items from nustarstorm and disable everything else but no
>>
>>2110035
Frenzied Cremator
>>
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starstorm in 1 minute
>>
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starstorm NOW!
184.144.132.231
11100

Starstorm: https://drive.google.com/file/d/1sv6FYImGI3rP47bSCI9L9BoA5ZR3dj4A/view
Elite Spite+: https://drive.google.com/file/d/13cEcjBKCt7XnLBnHspH5eyFMoJNqFDGL/view
>>
>>2110162
2/
>>
>>2110162
>>2110166
ah fuck on my way
>>
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>>2110162
3/
>>
>>2110162
waiting for oben
>>
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>>2110202
open
>>
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>>2110162
4/
>>
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>>2110162
open
>>
>>2110227
aieee wait for meeeeeeeeeee
>>
>>2110162
(You) me if there's a horrible wipe
>>
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>>2110162
5/
>>
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>>2110236
wiped open
>>
Anyone know how to get Modloader running through Steam for controller support? I've tried the obvious steps like adding it as a non-steam game.
>>
>>2110227
man i miss how much OC these threads used to get. incredibly sovlful.
>>
AIEEEEEEEEEEEEEEEE
>>
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>>2110310
chud this is probably the last run so don't wait up
>>
How do you guys feel about Returns?
>>
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>>2110162
providence cleared and closed, ggs
>>
>>2110365
Give & take, a pity that post-release updates were cut short due to executive meddling.
>>
>>2110365
i like it more than 2 but i wish the difficulty scaling actually worked like the original game but overloading is so much worse in returns it makes glass near impossible for looping
>>
>>2110383
>executive meddling.
What happened? Either way, thanks Hopoo for selling out to a corpo. Very cool!
>>
>>2110390
The devs lost access in updating the game on Steam directly after all the business chicanery happening at the time.
>>
>>2110365
after the novelty of a ror1 in a new engine wore off i just went back to starstorm because playing returns with /vm/ rules is an exercise in futility. overloading is retardedly anti-fun.
>>
>>2110433
Personally I'm not too sure I'm sold on the /vm/ rules. Maybe I need to experience it more, but it seems like it really restricts how you play, and exacerbates existing balance issues with SS and base RoR.
>>
>>2110390
Mere months after Returns released, Embracer sold off Gearbox to Take-Two, and Take-Two in less than a day laid off a bunch of employees and restructured the company.
This meant the Returns devs lost all contact to anyone at Gearbox and were kept on radio silence seemingly until this year.
>>
>>2110383
They finally fixed that and got a significant update months ago
>player limit can be increased to 32 instead of 4
>emote system
>ping system
>QoL for some survivor abilities
>2 items
>hit detection for orange rockets, magma worm and wandering vagrant's projectiles are clientside instead of serverside so that players who are lagging a bit don't get owned by being hit where they used to be
>>
>>2110486
/vm/ rules are somehow even more tedious and repetitive than just playing vanilla, it's honestly impressive how shit they are.
>>
if any starstorm 2 dev is reading this, please rework nemmando and make him fun like nemmercenary, thx
>>
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>>2111251
After finally trying him, even in the unofficial version I'm disappointed. I preferred when he was just a variant of Commando, not an entirely different character. Just give me my sick melee character with Suppressive Fire.
>>
So is Eclipse in 2 as unbalanced as it sounds? They make it sound like survivors who don't have inherently good movement just get raped.
>>
>>2106025
It's quite remarkable, really.
>>
>>2111453
Yes. Eclipse is garbage and unfun and uninteresting.
>>
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>>2111453
It's the future of esports
>>
>>2111986
QRD?
>>
>>2112098
Eclipse is one of the only "challenge" modes in RoR2 (aside from Prismatic Trials) so some doofus is pretending having some people speedrun each other in Eclipse makes it an esport
>>
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>haven't thought about risky in like five years
Does the DLC add anything substantial to the gameplay loop? I loved the threads but the game got boring quick when playing solo
>>
>>2112520
For like, new dynamics? Generally speaking they add their own alternate map chains and interactives to get to new bosses. SotV adds void seed events for a chance at corrupting items and potentials (mini-Commands) and leads to what might as well be a run-ending final boss, SotS is quite literal about a new map chain to follow with a new jew shrine and its green portals leading to ripoff Paladin, and AC has you find a button on Stage 3/4 for yet another new portal - a bit of an outlier in that it doesn't have an alternative ending.

SotV also has a survival mode of its own but you probably won't play it too often.
>>
host when
>>
is it just the same people playing together every time?
because it is not fun trying to play with an established group
>>
>>2112835
kinda yeah but also who gives a shit, most you might get is people calling you new guy for the first game or two
>>
>>2112835
The worst thing that can happen is getting jewed but for the most part people are fine with sharing with itemlets, in ROR2 you can pick them up as drones if you die so it's easier to catch up if you fall behind.
>>
>>2112520
I'd argue SotV adds the most with the void seeds and corrupted items. AC is great, but doesn't add much to recurring runs aside from a map chain to two new bosses. Honestly ending your run at the AC final boss is infinitely more interesting and fun than Mithrix since the bosses have engaging attacks and mechanics to play around.
>>
https://steamcommunity.com/games/632360/announcements/detail/497214077375874960?snr=2___
It's up.
>>
>>2113020
>Damage shared from Networked Suffering reduced from 50% - > 45%
wow it's fucking nothing
>>
>>2113020
Nooo the mods theyre dead ahhhhiiee
>>
>>2113135
host never.........
>>
>>2113135
QoL bros stay winning
>>
Give me exactly 1-2 reasons why I shouldn't use Slicing Winds over Eviscerate on Merc. It's cool as shit.
>>
>>2113361
>keeps missing
>slow af
>1 less iframe
t. merc master
>>
>>2113361
ranged merc is ass and it scales far worse with attack speed than evis
>>
>Starstorm automatically unlocks base game items
>But their challenges still pop up and aren't selectable with command until you complete them
That's not going to be annoying at all.
>>
Faraday Spur nerf when?
>>
>>2113867
But why?
>>
>>2113889
Because 11 Goat Hooves in one green is incredibly overpowered on everyone who has a vertical mobility skill and still very good on everyone else.
>>
>>2113918
Don't be like this. MUL-T bros suffer enough with how fucking slow he is.
>>
>>2113867
the downside to faraday spur is that you cannot control faraday spur
aka the same reason people will scrap headstompers still
but yeah it's a bit fucked, needs to be 8 hooves at max charge on a single stack
>>
Commando is so fucking bad in 1 it hurts.
>>
Was there anyone here still interested in the old femmod?
>>
Do I have to do the dll edit for the dlc every time the game updates?
>>
>>2114085
Yes.
>>
>>2114031
That's not really true though. Commando gets to control half of the screen with his endless amounts of cc and iframes. If you collect zero damage items, sure he'll suck but it's true for any other character.
>>
stahstom when
>>
>>2113020
>This is the only planned update to Alloyed Collective
First and only AC update? why the fuck?
fucking fix halcyonite

>>2113707
the unlocking is actually just a visual modloader bug, not starstorm
>>
>>2114340
Unless there's something I'm not understanding about his playstyle his CC only truly comes in the form of his second ability. His special at most holds back three enemies while others will continue marching or firing from range since he's stationary. He's so reliant on his second ability only for help with clearing that you waste a lot of time compared to other characters while the difficulty is still scaling.
Also not to mention the level design can a lot of times be against him with small platforms of varying heights making it difficult to group and play at range like his kit wants.
>>
>>2114373
We're talking about RoR1, so every damage hit is effectively cc because most enemies get stunned for like half a second on a high enough hit. So every bullet is cc and you can spam that shit in droves. His stun grenade is AoE which is great but as you said, it's slow. You want dakka. The answer is always dakka. The more dakka you have, the more enemies you keep at bay. You want to keep 10 enemies away? Get 10+ bullets. 20 enemies? 20+ bullets. Syringe is god here. His ult is like 4 rapid fire shots so that's 4 hits of cc. You're never going to be able to stand your ground in RoR1 until you get some bullshit cheese like the Frost Relic sawblade or 10 stacks of barbed wire, so being able to run in one direction and constantly knock back enemies behind you is a ton of cc, and more than enough. If there's a ranking system for survivors, I would always put Commando on "average" or "better than average", never "bad".

Once you get decent on-hit damage, cc becomes less relevant because you're just deleting everything. This also applies to other characters like Bandit and Chef who can spam their basic shot from range, so they are also all good for similar reasons. On the opposite end of the spectrum, characters who can't button mash a basic amount of mobs would definitely fall under "suck", like Enforcer. Enforcer's got no range, his shield sucks at blocking, and he can't shoot shit so that's why Enforcer is pretty much one of the worst survivors in RoR1 despite the fact that his design is super cool. Then there's like, I dunno, I think Engi who also falls under "sucks" because those balls suck (they still suck in RoR2 but the turrets are god tier in 2). I also don't like Huntress for this reason but a lot of people swear by Huntress so I'm not going to start an argument with them.
>>
>>2113949
Reducing the maximum charge threshold to the current 50% (+80% speed and +100% jump, with the explosion range still being 32m at the "reduced" max charge) and buffing the explosion damage to 600% base damage is my take.
>>
>>2113867
I'd rather they give it increased damage and bump it to legendary. There is a considerable lack of movement items in the legendary tier.
>>
Why do Starstorm players want to fuck a bug?
>>
>>2115336
do you not?
>>
2 host un 3 hours
>>
>>2115338
Nigga that's bestiality.
>>
>>2114034
Me

>>2115336
>>2115348
She passes the Harkness test because she's intelligent and able to consent
>>
>>2115343
(You) me with code when opening
>>
>>2115514
it's not ready yet
>>
>>2115505
>She passes the Harkness test because she's intelligent and able to consent
Proofs?
>>
>>2115343
Modlist:
019b0a47-63f5-bc87-d7e7-1d59f2c72902
>>
>>2115633
>>2115514
>>2115343
OPEN. Let's hope the update didn't break anything. Waiting for 15 minutes
109775241204699339
019b0a47-63f5-bc87-d7e7-1d59f2c72902
>>
>>2115633
>>2115682
closed, Typhoon Arraign jobbed.
>>
>Nemesis Enforcer so fucking fat he misses ropes constantly
Grim
>>
>>2113361
Eviscerate scales really hard with attack speed which leads to a fuckton of procs, plus you just have more survivability due to the iframes. Especially if you can stack some Lysate Cells too, it's one of the strongest abilities in the game with practically no risk and stupidly high reward.
>>
has anyone ever made a fast forward button for ror2? I feel like I need one constantly
I guess I could just install cheat engine
>>
Good God RoR1 needs a save quit system so bad with Starstorm. Takes forever to scale up in power enough to do the void boss.
>>
>>2116342
theres a saves mod at rainfusion.net
>>
>>2116427
Fuck I'm retarded, thanks. Thought I had looked through the entirety of Rainfusion.
>>
Linuxkeks, what do you use to edit the dll?
>>
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>Been consistently rolling like shit with shrines across both games for an entire week
>Used to get both items in a few rolls aside from a rare outlier
I'm taking this as a bad omen. This is fucked.
>>
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>>2119618
>>
>>2119644
Wrong thread, every time



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