I miss Jeremy Soule editionGuild Wars Reforged just launched, also available for free for all previous GW owners, with small refinements including controller support, a quest tracker, additional graphics options, and (most importantly) an active player base.We have a /vm/ guild that has been running near weekly events for over 3 years now with over 60+ logins in the last week in our alliance for anyone interested in doing endgame content, new players are always welcome and no prior experience is needed.Previous Thread: >>2103063Faction prog starts next month, see next post for more details. Depending on luxon/kurzick border situation we may be attempting to claim a faction outpost on Sunday. We'll be doing Mount Qinkai runs on Saturday, and Deep runs on Sunday, no prior experience needed.If you want to join guild, post your IGN.Useful linkshttps://wiki.guildwars.com/wiki/Main_Pagehttps://www.gw-memorial.net/https://gwpvx.fandom.com/wiki/PvX_wikihttps://wiki.fbgmguild.com/wiki/Main_Pagehttps://party.gwtoolbox.com/https://kamadan.gwtoolbox.com/https://ascalon.gwtoolbox.com/https://hom.guildwars2.com/en/#page=welcome>New player and not sure what profession to run?[YouTube] Which Profession to Choose in Guild Wars1? For New & Returning Players (embed)>Returning player from 2005-2007 era? You might have unobtainable valuables.https://guildwarslegacy.com/forum/thread/11457-greens/>GW Reforged Announcement Posthttps://www.guildwars2.com/en/news/announcing-guild-wars-reforged/
I fucking love the zone design in this game they really don't make 'em like they used to.
>>2118887Our faction prog will use the following ironman prog rules1) No using the bank, you can deposit, no withdrawing2) No using rune trader all runes/insignias must be drops during the prog3) Nightfall/EotN skills are banned. you are encouraged to use only faction skills to try new things (proph skills are technically allowed)4) PvE only skills are banned, cons are also banned unless they dropped during the prog.In addition to all of this I am proposing new rule additions1) If a prog player quits or is unable to make it for a prog, they will be replaced by a hero/mercenary running the same bar as them.2) If you want to use a previous prog character you can, but they must abide by whatever rules existed during their prog IN ADDITION to whatever new ones we decide on. So this means our proph prog characters will still need to be running 50/50 builds.This prog there are a few options for rulesets1) My preferred option - Skill Loss prog, we can either do once per instance as mercy rule, or no mercy per each death, we roll an 8 sided dice and you lose that skill for the rest of the prog.2) 1 Profession prog we attempt to beat all of factions only running a single class. Typical rules include no duplicate elites. Choices would be Assassin, Ranger, or Ritualist (if we do ritualist, the minute we can turn on hardmode we will be).If anyone has any additional ideas/rules to propose I'd be interested to hear of them. Reply with which ruleset interests you this prog, 1 profession, or skill loss. The start date is tentatively some day between Jan 9-11
You do have Merc, right?
>>2118893They really don't. Timeless in its beauty.
Burning forest is still one of my favorite ambiances to walk through, until I walk into a roving pack of elementals and get ass blasted.
stop spamming images we'll need a new one by Saturday
rolling, 1-3 I will play rit, 4-6 I will play mesmer, 7-9 I play necro, 0 I uninstall and play gw2
is this the most homosexual armor in the game?
>>2118918not my problem
>>2118918>t.
>>2118918stop letting jannies live rent free in your head, they aren't gonna do shit in this dead as hell category so long as you don't spam literally 50 dandy's world ops to kill the entire forum
>>2118926have you seen male para armors?
>>2118896I don't really like skill loss. I like single profession but that will make people not want to play.
>>2118896>>2118966I don't think it should be tied to death at all. if it's a worthwhile idea, why would people who don't die not have it happen?if you were to do it, make it so that at the end of every session you /roll 8 and lose 1 or 2 skills on your bar until the end of the next session
>>2118966What part about it do you not like? I think skill loss will keep people engaged in later parts of prog where we typically see drop off. Factions has a bad problem of front loading all of the skills, so you spend basically half or more of the prog running the exact same bar you got at level 15~>>2118969Most classes have some form of defensive utility so it'd be on you to plan ahead and not run full all in DPS. That said I like this idea too.
>>2118904Why the fuck can you only have 8? I want to make all my characters heroes but unless I'm using these slots for a meta build its a complete waste.
>Tahnakai Temple>playing normal mode on my monk playthrough>''aah its normal mode, just leroy jenkins it whats the worst that could happen''>Ray of sunshines popping up all around me>Mind burns all around>lava arrows flying>get wiped in normal modeBig shame. Had to actually pay attention in my rerun At least there is one mission where i can't just simply walk through it
>>2118896>1 Profession prog we attempt to beat all of factions only running a single class. Typical rules include no duplicate elites. Choices would be Assassin, Ranger, or Ritualist (if we do ritualist, the minute we can turn on hardmode we will be).nooooo
>>2118981are you going in with heroes or something?I got bullshitted with hench on vizunah a couple times
>>2118976Agreed, i have some old ugly characters as heroes but i dont feel like the hassle of replacing them as they are on the best gear possible on 14+ different charactersi also want more chest storage slots
i'm not really deep into the game but I'm almost done with prophecies and the entire "omg gw1 has over 999999 skill combinations you can build anything" was kinda overblown, you are severely limited by attribute points and gear most cases you are just using your main class + 1 skill that's good with little investment from sub class, still I'm having fun and this is better than 99% of mmos so I don't mind.
>>2118896I feel like we should just do a normal prog, but require a fresh bar at the start of every session, you can make a collage in that guild wars build program of what people are playing but leave what "fresh" means to discretion and mild public shamenew players aren't put off by constraining rules, can play the class they're interested in, but learn how buildcrafting works
>>2118918No, I'm doing it to piss off >>2116601
>>2118986yeah doing a run with 4 ele heroes, earth water fire and airKinda forgot how fun and useful snares are. Is so much fun to nuke a group of enemies while they are suffering from -90% movement speed
>>2118991depends what you're playingderv, para, monk, war are pretty constrained, rit pretty much does rit and necro, sin just does melee, but necro, ele mes ranger to some extent are pretty versatile
>>2119003>dervVow of Revolution exist and I seen players running ZM HM using Derv as spellcasters or healers because this elite exist.
>>2118918no
>>2118918Just make a /v/ thread when it's Saturday. More exposure and more anons that will never come to this board will talk about this game
>>2118918People are just busting their load after being blueballed for a day
rurik dies next missionBROS ;-;
>>2119055Not if you don't do it.
>>2118887Is the solution to Grenth just A/Ra and E/A shadowstep kiting?
>wasting image slots on aislopkys
>>2118896I get banning PvE skills and EotN, but why ban regular skills? Skill loss is cancer and one-profession is pretty pointless if its either A or Rit, both can be built to trivalize PvE with core skills, and Rit in bulk is as close to a afk botting as you can get without actually afk botting.
>>2119090Each campaign powercrept the last one. Just look at stuff like Mistrust in nightfall, a stronger version of cry of frustration that is even easier to use. Or Wandering Eye a stronger and cheaper version of Clumsiness. Or signet of clumsiness a stronger version of bane signet. This is just a few skills. We like to play with a limited deck to only what is available in that campaign, but proph are also allowed since they are older (in a NF prog, we would allow factions and proph skills)Ritualist would be done in HM mode to increase challenge, Assassin would be banned from dagger trio if we did it (not to mention repeat elites is banned, so you won't have 8 WotA). We did a nightfall 1 profession paraprog and it was a lot of fun.If people REALLY want to do a normal prog I'm open to that, but in my experience over the last 10+ progs extra twists and limiting skill choices tends to retain players better as it makes for more interesting set ups and challenge.
>>2118896I like the one profession concept (I'm salty I was busy for the para one)Skill loss im on the fence about, I agree with >>2118969, not tying it to death and forcing some change each time would be betterHow about making it so you can only reuse X(2-4) number of skills session? That way you are doing at least a partially new build each time
>>2118922thats tough anon, the Necro looks the best by far
>>2118896I will propose a rule of Anti-Michiko. Signet of Capture only post Shing Jea. Skill trainers up until Seitung Harbor would be allowed, but everything on the mainland must be acquired through SoC. It makes the build progression slower and more spread out with some typically go to skills like protective was kaolai being fairly far.
>femrits have see through chest armor and trampstamps with low rise skirtswhat the
>>2119183There is a bra under that though
>>2119189proof?
>>2119183Tramp stamps were the style at the time
>>2119198tramp stamps are hot fact
>>2119198>tramp stamps and low-rise jeans with hiplines so low they had to be taped to stay onretvrn
>>2119208we have to go back
>>2119208We tummy enthusiasts had no idea how good we had it
>>2119198Even Mario had them
>>2119090>both can be built to trivalize PvE with core skills, and Rit in bulk is as close to a afk botting as you can get without actually afk bottingI think the point is not to do that lmao
>>2118817its a braindead farm perfect for watching geoff awards and getting some money because i need 32 monstrous fangs to whore max my ritualist
>can bamboozle olias into BiPing me as derv by just swapping to a staff then swapping back to scythewe're back in business baby this game is good again
>>2119363>place olias in slot x>bind use hero x ability y to a key>press self target + keyit just works no swapping required and you can get strength of honor to work nicely aswell
>nearing the end of Factions campaign>the AI without fail rushes my BiP Necro every pull no matter whatwhy did this change, what is causing this, and how do i deal with 3 warriors and 2 assassins on orias
>>2119369>why did this changeIt didn't.>what is causing thisYour 60AR caster suddenly having -33% health.
>>2119367I set soh once when I enter the zone, I use my own enchants that incidentally cover it, and if it gets stripped anyway, that's Dwayna's will
>>2119367>it worksI didn't know you could choose their target too
Warrior/Ranger. Having a hard time figuring out which skills to set up now that I'm in post searing. I want my weapon and pet specific skills and that takes up most of the slots.
AHHHHHHHHHHH WHERE IS THE LAST FUCKING MOB WHERE IS IT IM GOING INSANE
I have a monk that’s 244 months old that I’d like to start playing again, but it looks like Monks are pretty trash now?Based on everything I’ve read, Monks are significantly outclassed by Rit and Healing Necro. And those classes have more flexibility.If I’m going for PVP and GWAMM, is it better to just roll a new Rit or Necro?
>>2119442nvm found them
>>2119442i figured this might be worth 250 zbucks but i reconsidered
>>2118918
>>2118896>proph prog characters will still need to be running 50/50 builds.i dont wanna be an empathy interruptbot anymore
why is black dye crashing
>>2119486So i can buy the dip
>>2119112you couldn't even get WOTA if NF skills are banned
>>2119507you mean that as a good thing right?
>>2118896>>2119472lmao I skimmed that partparagon prog characters hang out in the mission outposts before sessions but refuse to party with us because it's not an 8 para team
Should I offload my 2.8 mil liquid plat yet?
Reeeee the fucking guy I got on the local side of Vizunah went afk and I had to restart
>>2119486Cause there's a billion new babbies in pre getting the drops. Supply go up, price go down.
For the upcoming Factions prog:>https://www.retromags.com/forums/topic/16503-new-release-guild-wars-factions-prima-official-guidebook-2006-pc/
>>2119570just do it with npc stack on the other side its pretty retard proof and its not like a player is going to make togo not die like a retard
Good luck in the progMy old Rit ended up being level 17 so she's just gonna collect more dust
My main Ritualist and Dervish are both MEN.
>>2118896>>2119112seems like Ranger would be the way to go for a 1 Profession prog if you feel the need to staple more rules to Assassin and Ritualist
>>2119596you can't force it to be npcsalso that would be soulless if you could
>>2119601My main Paragon is ZESTY.
>>2119596It's all good I got it 3rd try. Mhenlo died on the second cause he couldn't stop healing the henchie minions and fell 30 miles behind
So once I buy or capture a skill on one character, it's known for all my other PvE characters too?
>>2119449looking over monk they have like zero options for energy management which hurts them pretty bad. like why not just put all the skills on an ele who has a gorillion options for energy.
>>2119655it will be unlocked. you can get an unlocked skill with a tome, which drops in hard modeyou can also use any unlocked skills on heroes' bars or pvp characters', but not different pve characters
>>2118887when will we get remakes of games to match the cover art
>>2119664never. rits got both boobs and tummies and sins got nothing so a match will never appear.
>>2119449no monk is good in pvp and pve with humans. heroes just play rit and n/rt well>>2119662>why not just put all the skills on an ele who has a gorillion options for energypeople do that but without cons it's often not as good as just healing on a monk. divine favor is actually pretty good
>>2119663AH, okay that makes more sense. Okay cool, got it
>>2119437You don't need both charm animal and comfort animal, if you're running both. I typically would have just comfort+one per attack. Feral lunge is fine to burn extra energy at the start of a fight but bows don't really have extra energy often. Later on there's a good energy recovery one called scavengers strike.Bow attacks are kind of costly, energy wise, especially before you push expertise up. Penetrating attack is one of the best you're gonna get. I'd take that and two others out of dual shot, power shot and point blank.From warrior: Frenzy is a good damage increase, but you'll need a different stance to cancel it when you start taking damage. Frenzy can and will get you killed. Sprint is the classic cancel for it early game. Also it's just nice to move faster.Healing signet is kind of a meme. It's strong but again, can get you killed.The shout "watch yourself" is actually pretty nice. You'll be building adrenaline on ranger, but don't really have an outlet for it, and buffing your party's defense, even with low tactics, is really good early game imo. Low CD means it's up a lot.
Hypothetically speaking what is the worst possible skill combo that can still kill enemies?
>>2119701Just grenths balance
>>2119670and you're limited to just big clunky heals cause the little heals arent worth it without divine favor
>>2119612what do you mean you cant i have done it 3 times in the last week with npc squad on the other side
After playing Pious Renewal for a while, I have decided that it is indeed "Fun". Kind of a mess, but having all your attack buttons heal you, fill your energyand spit out an AoE is soothing.
>>2119724pious renewal + pious fury + heart of holy flame + aura of holy might for total undead purge
>>2119715>forceif a human party queues, you get a human party. if the game is active, you can't elect not to play with onemaybe it works if you're in different regions
>>2119737I can't decide if I should use Aura Slicer + Reap Impurities for the cheap adrenaline based wombo combo with good AoE and conditions, or just run six teardowns and spam the fuck out of everything brainlessly. Probably the former, but the latter is what my heart is gravitating to.
>>2119713what little heals, monks have like 5en sub 1s cast almost instarecharge hp bombsif you wanna doom and plonk down rejuvenation and recuperation then fine but monk is pretty good, especially if he is gonna play pvp
Why is Ritualist considered better than Monk for PvE heroes? I'm new, I don't really get it
>>2119771heroes are bad at protting because they just react to things after they've happened, rit spirits do a very good job at proactively protting your whole party
>>2119774Ah okay, that makes a lot of sense
i haven't touched this game since eotn came out and i beat the shit out of everything. 10 characters with all of these birthday minipet vouchers...first one i opened was a 7th birthday one, and a rare quality black beast of aaaarrrggghhhh popped out. it's huge compared to my small monk. is this beetle thing worth any plat or is it just common trash disguised in yellow rarity?
>>2119815kamadan.gwtoolbox.com7th birthday presents are all rares. now if you have some old noninscripted weapons or greens or req 8 weapons or anything, those might be worth like 1000e instead of 2e
2003 GW... sovl...
>>2119757I like the former better because it leaves more room for situational survival skills (which you will need for anything serious) compared to teardown spam.
When Nightfall characters are being retarded, it doesn't bother me as much, because they're brown and it's to be expected.
>>2119834https://www.youtube.com/watch?v=Fi-LoDLfl8I
>>2118896Does the prog include map completion or autistic pre-HM vanquishing?
>>2120005>pre-HM vanquishingnew gimmick dropped
>>2119977>base health 244>base energy regen 1
>>2120025it's sovl
>>2120029makes me wonder how the game played. imagining league of legends at launch. no dashes, no health regen, slow mana regen, long cooldownsand then they fucked everything up.hmm now that i think about it gw1 predated league by quite a bit and was always really fast. anet really fumbled the bag.
Going by the wiki, the highest amount of ArPen can be achieved with:>Warrior Strength 16%>Hornbow 10%>Sundering mod 20%>Judge's Insight 20%Is that correct?
>>2120042With HR you can get 20 strength. Also, some attacks give more armor penetration than that, but I don't think any of them are bow attacks, so you'd lose the hornbow bonus and ultimately lose armor pen.
Another thread, another experimental cancer PvP build.12+1 Air, 10+1+2 Water, 8+1 Energy StorageEA and Glyph combined gives +4 to both elements for 17 in bothif you land the fully boosted 2-3-4 wombo combo, Teinai's Prison alone should be 15 seconds of -66% movement speed and -10 health degen (on a 15 second cooldown), skill 1 could be Vapor Blade or Gale toodesigned to just ruin some guy's day in particular, probably in JQ or FAyou better hope nobody has enchantment or hex removal though
>>2120042Balthazar shrine blessing gives another stackable 10%https://wiki.guildwars.com/wiki/Warrior%27s_Might
>>2120049You may aswell run E/A and include the three low CD shadowsteps.
heroes and mercs are always lowering your drop rates when you use them?
>>2120076yup
>>2120076https://wiki.guildwars.com/wiki/Drop
>>2120076full party: more drops total, but less assigned to you personallyalone in party: less drops total, but all are assigned to you personally
>>2120074why and with what bar space?
>>2120005No, but we typically do post-game elite areas for that campaign.