[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Molly.gif (18 KB, 200x150)
18 KB
18 KB GIF
Devs have long since given up lol

Damp Crystal: >>2001747
>>
First for lootbug genocide
>>
>>2132255
Total lootbug death
>>
>low O2
>greenbeard asks us to leave him behind
NOT ON MY WATCH
>>
File: smallkek.gif (549 KB, 720x534)
549 KB
549 KB GIF
>>2132534
>"Oh no, I've been downed! Leave without me, my precious team! I will be a martyr gladly, so long as my fellowship does not chance upon harm trying to save me! Oh, you saved me anyway? My hero! My knight in shining armor! Have a reddit gold!"
Pretentious fucks. Greenbeards have no rights, never let their self-sacrificial whining get in the way of the dopamine rush you get from finishing with a full team.
>>
DEAD GAME
DEAD BOARD
>>
File: images (1).jpg (15 KB, 285x399)
15 KB
15 KB JPG
>4 egg mission
>know drop pod almost always spawns in the starting room
>drill down to the main chamber so it literally takes 10 seconds to run from the chamber back up to the pod
>make tunnel entrance as visible as possible
>call resupplies right at the tunnel entrance
>gather eggs at the tunnel entrance
>when it's time to call pod make sure molly is right at the tunnel entrance
>repeatedly ping tunnel entrance and run up it spamming THIS WAY!
>literally leads directly to the pod
>drops
>get in
>alone
>open map
>everyone else is fucking around in the longest side tunnel repeatedly dying and rezzing each other
>finally one makes it after fucking around for nearly 3 minutes
>>
>>2132988
Sorry, but I make my OWN route! *dies*
>>
is the 50 mod limit still a thing or not? It does not say it anywhere but I did notice that nobody joins my hosted games anymore.
>>
>>2133922
It's likely marked as the teal [modded] lobby now and people, myself included, tend to avoid those lobbies because they're bloated overstimming shit shows. As well as needing to wait and download all those mods in order to be able to join.
What 50+ mods could you even justify?
>>
>>2134043
I only use verified mods so nothing that would affect you.
>>
>>2134069
With an implied 50+ mods I find that hard to believe.
I'll tell you what. Give me about an hour and I can get online and see what your server status is as well as attempt to join it to see if it tries to get me to download something to help you diagnose what might be the problem.
Just respond to this post if you're interested and I'll respond when I'm available and we can figure it out.
>>
>elimination assigment mission
>legendary tryhard 25 driller host
>uses icethrower with the sticky ice mod
>gets mad when others when others use fire on the dread
>whole other team uses fire weapons
>people avoid firing the dread in order to not piss on his parade
>"wtf guys are you even shooting?"
>>
>>2134180
why do people even bring fire weapons to elims? you can't ever ignite dreads without scout bringing that one drak OC, and they're highly fire resistant
>>
>>2133922
>is the 50 mod limit still a thing or not?
Yes. Use mint instead.

>>2134043
>What 50+ mods could you even justify?
I have around 150ish mods now.
>>
>>2134180
I hate drillers who don't use sludge on elim. Just pick T5 slow and throw a puddle on it and you've done your job. Dreads are sooo much easier to deal with when they can't move.
>>
>>2134370
Because people don't min-max their builds and it's usally simpler to just bring fire. Ice can be very effective if you build for it and the team supports your efforts, but with randos?
>>
>>2134391
Sir, your Tranq?
>>
>>2134406
>people don't min-max their builds
There's not min-maxing, and then there's not purposefully bringing an inferior loadout to a mission type where you know that loadout will be at a disadvantage 99% of the time.
>>
>>2134384
>150 mods
For what purpose? Surely you don't need that many.
What % of them are what? IE 60% cosmetic, 30% QoL, 10% gameplay changes.
>>
anyone want to play rogue core?
>>
File: desu.png (72 KB, 276x252)
72 KB
72 KB PNG
>>2134180
>entire team brought only fire weapons to an elim
Being told to fuck off by the only sane member of that team isn't enough desu, you should be shot in the back of the head for this.
>>
>>2134610
More like 70% are QoL, 20% are difficulty modifiers, and last 10% are custom content and cosmetic
>>
>>2134571
Yeah, like bringing fucking ice thrower with randos and then blaming them.
>>
I hate sabotage so I did it on haz3 with shitters and the noob host kicked me for tickling people with my gun when we already in the drop pod and couldnt kill each other

holy shit do shitters really have no sense of humor
>>
>>2134180
Ice drillers on elim are signs of mega shitters. Regular dread can't even move if you've got it splashed and have a puddle at its feet. It's actually nuts how much sludge trivializes dread fights, I would've expected them to have nerfed it long ago. But then again devs don't even play their own game lol
>>
File: drg grabber.jpg (69 KB, 900x675)
69 KB
69 KB JPG
looking for dwarfs who want a challenge. I want to start working through the custom difficulty list. add me if you're interested.
https://steamcommunity.com/profiles/76561198001958265/

https://docs.google.com/spreadsheets/d/e/2PACX-1vQSqelqg2MpHbJL5YmfA8wPwrhK3UxBaHDFMS3dw0ZHXVqwrWowQ9pwGY1iA2li2ZnSVjUXjDoUrLlJ/pubhtml#gid=327702731
>>
>>2135022
lol
not gonna say who i am but if you have any questions ask away. Anyway i'm not gonna join because i like my anonymity
>>
>>2134877
you can't kick people once the drop pod has been called
>>
I won't play rogue core because it has female characters.
>>
File: 1765479262748088.gif (240 KB, 128x128)
240 KB
240 KB GIF
>>2134043
>overstimming
Do vanillafags really talk like this?
>>
>>2135372
What would you call the ALL SIDE OBJECTIVES 3 MAIN OBJECTIVES, 5 BULKS, 3 POSITIVE AND NEGATIVE MOD, MORE PLAYER SLOTS, OUT OF BIOME BUGS, etc kind of game other than that? Im using the term because that's the type of shit zoomers do and it's fitting to call them so.
>>
I won't play Rogue Core because it's ass and proves that DRG was lightning in a bottle
>>
>>2134842
Randoms bring cryo to elims all the time and most people adapt, you're either dedicated haz 3 or trolling.
>>
>>2135681
The point is that he didn't adapt and just went full micromanager mode. Had to rez him like 4 times to boot and he was constantly out of ammo.
>>
>>2135430
>What would you call the ALL SIDE OBJECTIVES 3 MAIN OBJECTIVES, 5 BULKS, 3 POSITIVE AND NEGATIVE MOD, MORE PLAYER SLOTS, OUT OF BIOME BUGS, etc

Fun.
>>
>>2135780
>>
>>2134981
ice isn't used for its ability to make dreads stop moving lmao, it's used because it lets you chunk huge amounts of dread hp
>>
>>2136007
time spent and accuracy matters too. dread's ass being stationary from goo is much easier to hit than if they're wiggling all over the fucking place. faster ttk = less armor phases = less ammo.
freezing it for a half a second is only worth it if one of your teammates takes a heavy hitter like hyperprop or scc that can benefit from the short freeze window otherwise what's the fucking point.
>>
>>2136156
But muh axes!
>>
>>2136156
NTA but
>dread's ass being stationary from goo is much easier to hit than if they're wiggling all over the fucking place
Also applies to cryo, since being partially frozen reduces movespeed.
>faster ttk = less armor phases = less ammo
This is just incorrect. Having more dps doesn't let you phase skip, having big chunk damage to overflow into the next phase's hp lets you phase skip. Ice makes it so that you can do this with more than just hyperprop and scc.
>freezing it for a half a second is only worth it if one of your teammates takes a heavy hitter like hyperprop or scc that can benefit from the short freeze window
You can get a lot of value from freezing yourself (axes, mostly) while also simply tripling your team's damage against it for that short window. Unless your team is full of single digit IQ yakubian apes, they will be reloading right before the freeze in anticipation for their big damage window.
This isn't even factoring in the fact that frozen dreads don't need to be flanked and that freezing hiveguard right as its damage window starts can obliterate it during its riskiest phase. If people in your region are obsessed with fire and you run into full fire built teams every pub elim you join, I won't fault you for running goo instead, but implying that it's better than cryo for the mission is just plain retarded.
>>
>>2136156
>faster ttk = less armor phases = less ammo
this is wrong, because it has healthgates, which affect sustained dps more than burst dps. no one's letting the armor regen before the health gate activations, so you're better off freezing it and chunking its hp so it's forced into the invincibility state, rather than chipping it slowly with goo and instantly getting it into its invincibility state once you slowly encroach on the minimum dmg threshold
>>
>>2135022
I would be interested in this, but I don't want to add people on steam since threadposting is more fun. Send a joinlobby link here when you host and I'll join if I'm awake and not preoccupied.
>>2135203
If you turn off Steam's gay recently played with discovery feature and change your name to something funny (can be done from ingame with a mod), it's essentially as good as being anonymous, isn't it?
>>
>>2136283
>Also applies to cryo, since being partially frozen reduces movespeed.
on dreads that slow seems to be around 30ish percent. T5A sludge stacking slows by 86%.
>Having more dps doesn't let you phase skip
I know it doesn't but we're talking about pub teammates who may be running shit loadouts, or they just whiff, or the dread sticks his ass in the wall/floor, or a mini swarm spawns, or a teammate gets downed, the dread target runs to the other side of the map, etc etc all sorts of things can go wrong and while you're picking a teammate up or trying to get an angle on the dread's ass scurrying around a pillar you miss the health gate wasting ammo. goo there's practically no room for error when the dread is stationary the whole time.
>You can get a lot of value from freezing yourself (axes, mostly) while also simply tripling your team's damage against it for that short window.
In my experience avoiding the above is far more valuable than boosted damage for 1s unless you have a burst damage strong enough to get significantly more damage past the health gate. 1 second is not that big a window for the average pub player's reaction speed.

There are other problems with cryo too. It's inherently unsafe since you have to be much closer and you're slowed while firing compared to goo which can lob a single charge shot from a mile away with no risk. You have to use a lot of cryo ammo freezing it, and you are locked to that weapon while a goo driller can swap to his EPC or axes while it's slowed and start chunking it. Unless you have teammates running burst weapons cryo on elim is the biggest fucking meme in pubs from spreadsheet tards who don't value practicality or speed.
>>
>>2136404
>Send a joinlobby link here when you host and I'll join if I'm awake and not preoccupied.
A good number of those difficulties require mint, cd2, and custom enemy paks not something you can just hop in and play and you know how slow /vm/ is any lobby not scheduled a week ahead of time gets 0 players.
>>
>>2136417
>on dreads that slow seems to be around 30ish percent. T5A sludge stacking slows by 86%.
Goo does slow a lot more, yeah, though the slowdown from cryo is usually enough to smooth out the fight unless your team absolutely needs the dread to be a sitting duck. One thing I'm unsure of though, does heavy slowdown on dreads still cause buggy projectile spawning? I remember before electrified was reworked you could slow dreads to a crawl using taser bolts, but doing it could cause them to shit a projectile out of their ass instead of their mouth while turning to shoot. It was especially bad with hiveguard, and unless it was patched, this would be my main reservation against applying lots of slow against dreads, especially with pubs that might not know of this quirk.
>pub teammates may be running shit loadouts
Anything that isn't built for fire or aoe (two damage types that are utterly useless on elims) will synergise with ice just fine.
>or they just whiff
Frozen targets are stationary and you don't need to aim for a poorly-angled weakpoint on two of three dreads, pretty hard to whiff that.
>or the dread sticks his ass in the wall/floor
Frozen targets don't need to be shot in the ass, though this can be circumvented by cleaning the terrain a bit before the fight too. Pubs also like to backtrack and fight in spawn room a lot, which is mostly flat.
>or a mini swarm spawns
Can't happen unless you have a warning like mactera swarm or duck and cover, and for both of these running goo (which can't reach ceilings and can't effectively tag mactera) will cause you pain. Both cryo and goo are fine against swarmageddon waves and bloodsugar grace waves though.
>>
>or a teammate gets downed
You can always stop freezing the dread or leave cryo puddles at his feet to prevent the freeze effect from quickly degrading while waiting for the revive. This goes for every other point you made actually, it might suck for your ammo economy if you need to pull out entirely but you have a lot of control over when exactly the freeze kicks in. If your team or the dread is in a bad spot you can slow down until everything is in place.
>It's inherently unsafe since you have to be much closer and you're slowed while firing
Bunnyhop to bypass slowdown. Though I do agree that goo is less risky, especially on high ping.
>you are locked to that weapon while a goo driller can swap to his EPC or axes while it's slowed and start chunking it
Driller's axes aren't sustainable, and his secondaries do poor damage with the exception of TCF, which is somewhat devalued because of dreads taking less damage from AoE. Meanwhile cryo extends the damage of axes a lot while also making otherwise shitty secondaries like autofire subata and heavy hitter epc viable.
>cryo on elim is the biggest fucking meme in pubs from spreadsheet tards who don't value practicality or speed
This is the one thing I struggle most to understand, because I have had nearly no problems with teammates griefing cryo builds on elim outside of occasional greenbeard driller holding flamer on a dread (who also understands not to do it if asked to). From my experience people who bring shit like fire drak or shard diffractor to elims are almost nonexistent, being reserved for moon rune chink bots that leave that game after being downed once anyway (you can speed this up by c4ing them). I don't believe this is a difference in regional intelligence, because there is no way in hell that east euros and central asians are smarter and kinder than west euros and burgers which I assume most posters here are from. If you're playing from a south american shithole then yeah I can understand the discrepancy.
>>
>>2136417
epc isn't chunking shit on dreads no matter how you build it, all its dmg is either fire or electric or explosive element, all things dreads highly resist
>>
>>2136703
>does heavy slowdown on dreads still cause buggy projectile spawning?
no clue.
>Anything that isn't built for fire or aoe (two damage types that are utterly useless on elims) will synergise with ice just fine.
lets be real here most pub players are running garbage loadouts that do little damage or are incredibly inefficient. vanilla difficulty just doesn't punish them for it.
>Frozen targets are stationary
>Frozen targets don't need to be shot in the ass
for 1 second. goo slows for the entire fight.
>Can't happen unless you have a warning like mactera swarm or duck and cover
are you sure? I swear this was a thing. I've been playing with waves during elim mod for so long I don't remember.
>>
>>2136721
heavy hitter is "okay". all of drillers secondary weapons are kinda ass against dreads so it's relative but damage is damage.
>>
>>2136706
my point is these bad situations are much less likely to happen in the first place with goo because your teammates have to be atrociously bad to get hit by a stationary dread.
>because I have had nearly no problems with teammates griefing cryo builds on elim
negative synergy is low on the list of issues with cryo which is why I didn't bring it up. I hate cryo because I never see the extra damage making any real difference on elim fights unless there's a hyper prop engie but I always appreciate a sludge driller who locks it in place so I can hold down m1.
>>
>>2136735
>>2136744
>lets be real here most pub players are running garbage loadouts
Agreed, but seeing fire or aoe builds on elim is still a rarity, they don't shoot themselves in the foot that much.
>for 1 second. goo slows for the entire fight
For one second every, what, five-seven-ish seconds? I'll be frank I don't bring driller to elims if I can help it so I don't quite remember, but I do bring cryo bolts to elim which can rapidly re-freeze the dread when it thaws, resulting in pretty good uptime of triple damage.
>are you sure? I swear this was a thing.
Yeah, the assault wave timer pauses when a dread is alive, spawning instantly when there is no longer a dread alive if it's queued. That's why it's a strategy to pop an egg as soon as possible and explore while the dread runs around confused. If you start the next dread moments before finishing off the first one, you can finish the entire mission without passive waves since there's no moment at which there is no dread active, atleast in vanilla.
>my point is these bad situations are much less likely to happen in the first place with goo
Fair enough. I do appreciate cryo drillers a lot more than goo drillers on elim myself but taking the child-safe option to get your (possibly braindead) team through the mission is respectable nonetheless.
>I hate cryo because [...] hold down m1.
Maybe it's a difference in preferred classes then, I don't really have any issues with chasing the dreadnought's weakspot with a grapple but I assume gunners and engineers would much prefer a stationary target than a mobile one that occasionally freezes and gives them a nicer damage window. Yet again I feel like I'm playing a completely different game than you are when you say that you don't find cryo making much difference on elim, because I find the extra damage very useful, especially on the regular dread where it doesn't take that much chunking to bring it from four phases down to three.
>>
>>2134370
i bring the same build to every mission.
>>
>>2136806
Based and skillpilled
>>
If GK2 had the equivalent of hoverclock I would play nothing but scout non stop.
>>
File: 548430_20251219193735_1.png (1.03 MB, 1920x1080)
1.03 MB
1.03 MB PNG
Executioner got
How good is it?
>>
>>2139895
One of the two good OCs on Lok1.
I personally like 212*12 with it for general purpose but if you want to treat it as a HVT killer like an aimbot M1k go 11111. (or 11112 if you think you and your team will be able to consistently be able to inflict both fire and elec. but they likely won't do elec. so you have to figure that out yourself). Note that electrochem rounds dmg bonus stacks for both of the status'.
I should warn you though, you will feel the ammo loss in longer missions with executioner.

*Exec+smart targeting is often called a useless trap because it can cap your locks on low numbers of targets and you never actually waste ammo. But I personally like it for efficent targeting in haz5+ with extra bugs because that's what I usually play. Run something else in place in most other cases
>>
File: 548430_20251219213501_1.png (1.02 MB, 1920x1080)
1.02 MB
1.02 MB PNG
>>2140013
Thanks, and I got Sticky Flamer after completing the event assignment
>>
File: dfdfdf.png (521 KB, 959x318)
521 KB
521 KB PNG
>>2136782
>but seeing fire or aoe builds on elim is still a rarity
NTA but here's two guntards running fear AoE autocannon, one of which has mortar rounds so he's literally can't benefit from frozen damage bonus at all.
Pubs absolutely do run shit builds all the time, though I can't %100 blame them because the game makes zero attempt to explain its combat mechanics outside of like 2 lines in the Miner's manual that nobody reads.
>>
>>2139737
It does have battle frenzy which is pretty good
>>
>>2140182
>mortar rounds
>more ammo instead of mag size
>top rate of fire instead of fire rate growth
>those two combined
Absolute shitter confirmed, the only good choices he has are the aoe damage and range. Now he gets 35 mag size but the extra fire rate which means he only gets a couple seconds of full rate before he runs out, negative synergy. The extra ammo only gives 35 rounds more than the mag size, but the latter makes the gun much more flexible and allows for synergy with both top fire rate and growth upgrades.
>fear on T5
He's using a gun that relies on pure aoe damage to kill, but takes a mod that makes enemies scatter instead of keeping them clustered. Absolutely terrible.

23223 is the conservative, sensible way to build it, but you could swap fire rate growth for extra top rate to make it to hideous dps at the cost of more ammo consumption and more self damage/less chance to proc the bonus. Then again if he weren't a shitter to begin with he wouldn't be bringing mortar rounds to elimination to begin with.
>>
>>2140224
>He's using a gun that relies on pure aoe damage to kill
To be fair autocannon's fear is stupidly powerful and is the main reason to run it even taking into account mortar wants AoE damage. Makes huge amounts of space for the team for speedrunning. That said if you want to actually KILL anything it's dogshit. Autocannon is inherently a bad weapon and there's no way to build it that makes it truly competitive with leadstorm or hurricane.
>>
>>2140246
It's an especially bad pick for mortar rounds due to it lacking range and accuracy, so unlike ntp or carpet bomber you can't easily put follow up shots to get rid of the scattered enemies. It's also kind of a waste since mortar rounds will 2hit grunts and slashers on 4p haz5, so all you're doing is scattering a bunch of low health enemies around, increasing your own ammo consumption.

More importantly for mortars however, is that with the T5 damage reduction you avoid a lot of the self damage inherent to the overclock. This is also why the fire rate growth synergizes great with the damage reduction, since it procs after just 2 shots.
>>
>>2131905
its just me or the sludge pump kinda sucks compared to the other primaries?
I've been using it for like 30 missions, tried different overclocks and I think the main corrosion effect should last until the bug dies or something.
also the gun has way too little ammo
>>
>stupid fucking nigger driller uses the meme ripper grenade in a tunnel and kills the whole team
bruh
and I thought the piss smog grenade was trash
>>
>>2140479
I'm convinced driller's grenades being terrible is an inside joke at gsg. they thought giving ripper a bonus ff multiplier was comedy gold.
>>
>>2140528
and they nerfed the friendly fire damage at least once, when it came out it was hilarious
>>
>>2140559
Felt like they either homed to scouts or made a loop-de-loop and downed you instead.
>>
scouts grappling into a midair nuke or tcf blast never gets old
>>
File: ishestupid.png (121 KB, 593x345)
121 KB
121 KB PNG
>>2140182
What the fuck. This feels like a genuine attempt at griefing, who the fuck does this? Please tell me they were both bronze 2 greenbeards who just didn't want to run an OCless build.
>the game makes zero attempt to explain its combat mechanics
If it takes you more than one game to figure out that dedicated AoE weapons (autocannon, engi's grenade launcher, etc) do jack shit against anything bigger than a stingtail, you should be eugenicised. Understanding freezing is more situational since not every game will have cryo but unless you decide on one build on bronze and use it over and over for the rest of your time playing the game you should eventually figure out that direct damage benefits more from freezing than AoE does. My condolences if you run into niggertards like these more than once a year.
>>
File: 1761693444496251.jpg (9 KB, 380x385)
9 KB
9 KB JPG
>>2140735
Can it really be considered griefing if they're only jeopardizing themselves?

This is the endpoint of the "everything is viable" stance that the majority of the community seems to have. This isn't even the worst of it, I've also seen:
>Jetfuel Homebrew GRS with the area damage/radius mods
>AI Stability Engine GK2 with Battle Frenzy
>EPCs using both area damage mods and TCF simultaneously
>Wave Cooker with tempshock mod and Cryo Cannon simultaneously
>Plascrete Catalyst with damage mods
There's accounting for taste with unconventional build choices, and then there's just building an Overclock in an objectively incorrect way. I see loadouts like these far too often, Build Inspector has opened my eyes to just how exceedingly poor the average DRG player's loadout choices are. These were both promoted players, too. I believe the Mortar Rounds user was into Silver promotions.

But of course, god forbid you try to teach these new players why they're doing something wrong because you'll get the usual GSG bootlickers screeching that all weapons are good, and only playstyle matters, and how dare you try to help new players in ways which actually make them better at the game instead of just incessant coddling and circlejerking. It's all so tiresome.
>>
File: 548430_20251219234619_1.png (1.68 MB, 1920x1080)
1.68 MB
1.68 MB PNG
What now?
>>
>>2141019
now you can play the game
>>
File: man.png (365 KB, 651x560)
365 KB
365 KB PNG
>>2140827
>Can it really be considered griefing if they're only jeopardizing themselves?
At one point, yes. Enemies get stronger the more players there are in a team, so if their presence brings more difficulty than it alleviates, they're a detriment to the game. If they're doing so little damage that them holding m1 on, let's say dreads, results in a slower ttk than if they were simply not present and the dread's health scaled from three players instead, it would be better if they weren't there at all. So if they are either doing it on purpose to fuck over their team or doing it because they are retarded enough to run such a dogshit build, it borders on griefing.
Depending on the difficulty it can force carry situations (fun) or result in a wipe (not fun), so I would only really mind these people on higher difficulties.
>>Jetfuel Homebrew GRS with the area damage/radius mods
>>Wave Cooker with tempshock mod and Cryo Cannon simultaneously
>>Plascrete Catalyst with damage mods
I can understand AISE battle frenzy for the speed boost and TCF area damage since the game never explains that the TCF blast's damage doesn't scale with anything, but these three are irredeemable.
>Build Inspector has opened my eyes to just how exceedingly poor the average DRG player's loadout choices are.
I need to do this more, I usually only open it when I see exceptionally poor performance and start wondering how someone built their weapons.
>>
>muh all weapons are good! only playstyle matters!
I really dislike this attitude this community at large has as well. Yes, every weapon in this game does damage. Almost every weapon can be used to fill almost any role you want it to. You could use mortar rounds to kill dreads or non-neurotoxin built revolver to clear hordes, in theory. You could also use a spoon to kill everyone in a heavily-guarded military outpost, in theory. I wonder why nobody has done that yet... Maybe because it would take a godly amount of skill, both for mortar rounds and the spoon. It's fine to do so if you're john wick incarnate and can handle the challenge that comes with such a bad loadout - nitra economy, positioning, sprinkling in power attacks for damage whenever possible, using terrain to your advantage, the whole nine yards. But imagine if the army started sending fresh recruits into ISIS terror cells with nothing but cutlery. There is absolutely a 'correct' way to build weapons, and you are free to subvert that correct way when your skill can compensate for inefficiencies in not running a metaslave build. But encouraging greenbeards to go wherever their heart leads them instead of guiding them on how weapons should be built is just silly.
I thankfully haven't seen people throw a shitfit over guiding new players in the same way that I haven't seen double autocannon on elim. I enjoy telling new scouts how to mine ore without engineers' help and what combat roles they're expected to fill, and how their weapons should be built to handle those exact roles, and they're typically grateful for it and don't take it as an insult.
>>
File: 548430_20251220002605_1.png (1.06 MB, 1920x1080)
1.06 MB
1.06 MB PNG
How good is this shit?
>>
>>2141195
It's a meme option, in my opinion. Fun, but you only have one way to proc fire with your secondaries and it just so happens to compete with TCF, the main reason you want EPC in the first place. Running it with randos also isn't great, what if you want the horde control or damage over time from peppering the floor with goo but a diffractor engi decides he wants to watch fireworks instead? And god forbid you run TCF or some other secondary with randos, you would have to be playing with espers to make use of the synergy. I suppose it could work with very coordinated randos or a prebuilt team on voice comms, though. Still, there are better options.
>>
File: file.png (229 KB, 292x355)
229 KB
229 KB PNG
I beat 8x2 difficulty for the first time today
absolutely hellish experience would recommend
>>
>>2141195
requires a bit of micro managing but it's good
if you can get a gunner running a fire build it gets even better
>>
File: 548430_20251220002717_1.png (998 KB, 1920x1080)
998 KB
998 KB PNG
Clean OC
>>
>>2140827
>god forbid you try to teach these new players
Forget "new players". Even people with hundreds of hours still think it's the epitome of hilarity to ping gold or mushroom or whatever for the hundredth thousand fucking time to get the mission control voice line. You can't tell people like that shit about fuck.
>>
>>2141265
>noooo you can't partake to the rituals of old!!!
>You... YOU MUST become no fun sweatlord after you hit hundred hours!!!
You must be fun at parties.
>>
>>2141177
I think the problem is the majority of players don't care or don't think to change their loadouts depending on the mission, mostly because the game never wants or expects them to.
Not to jerk myself off too hard but I use builds I know are good and will carry missions, I've just come to expect my teammates to be useless at this point. It's insane that you don't start to see actually good builds until legendary-tier promotions though.

>>2141181
>I thankfully haven't seen people throw a shitfit over guiding new players
I have. Sometimes, it's even from the new players themselves. I get that unsolicited advice can be kinda rude but some people become incredibly belligerent when all you're trying to do is help them out. I really don't know why. One time I asked a Scout to remember to use flares and he proceeded to fire all of them at me specifically before leaving the game in a huff.

People love praising DRG for having a "le heckin wholesome" community but the reality is it's skin deep, and if you start expecting people to play the video game instead of just petting loot bugs and pinging mushrooms over and over they get hateful fast. Reminds me of how "friendly" players in TF2 get turbomad when you kill them, even on accident.

>>2141591
>>rituals of old
Go back.
>>
File: sakicide.png (170 KB, 444x470)
170 KB
170 KB PNG
>>2141591
NTA, I don't mind people pinging gold chunks once or twice while waiting for the mission timer to progress (sometimes I'll even join in) but people who sit in a cave and ping it endlessly should be axe murdered. Too often I've had to finish the final stretch of a morkite or egg mission by myself because these tards don't get tired of spamming mouseclicks. Keep your mentally ill ritual to haz4 and below, because if most deranged golden shitnugget obsessed hosts are going to kick me when I forcibly end their psychotic episode, I will kill the entire team before I go the moment I see said host stop moving and go into the pause screen.
>>
>>2141265
the game is really easy on official difficulties
some of the best kinds of self-inflicted difficulty spikes come from doing dumb shit like running meme builds, stacking classes, running 2 events at once, intentionally sandbagging by having someone carry a heavy item to the drop pod instead of putting it in the mule (fuck the devs for making it so the lithophage meteor can't fall during the escape sequence anymore), or intentionally pinging the gold chunk during a swarm
lighten up a little, videogames are for recreation.
>>
>>2141727
>>2141732
>game build around cooperation and rituals
>"NOOO IT'S YOU WHO NEEDS TO GO BACK! THE GAME IS TOO HARF IF I PLAY ALONE!"
Holy leaflover hours.
>>
I've only played solo with Bosco in my entire life
>>
>>2142467
>not saluting Bosco every 5 minutes
>>
>>2142553
Only when I made it to the pod
>>
File: 1631133601696.png (153 KB, 659x609)
153 KB
153 KB PNG
>>2142457
>TOO HARF
I might be a leaf lover but at least I can spell
>>
>>2142634
Go back.
>>
>if you don't participate in the reddit rituals then YOU'RE the redditor!!!
>>
>ingame rituals are reddit because I don't like them
Who made you the author over reddit? Reddit?
>>
>pisses herself laughing when she hears the same old mission control voice line for the millionth time
>>
>gets mad when someone wishes him good night because he has heard the same well wishes a million times
>>
>He doesn't have Profanity Booster mod enabled
FUCK
>>
>>2141181

If you introduce greenbeards with a rigid requirement to stick to specific builds they will mature into insufferable experts requiring people have specific builds to play forever. Eventualy you have a community that won't play games and will quit or kick those not sticking to a specific build for each class. At that point the game just has 4 classes which always play the same with an illusion of freedom never allowed.

You have to teach weapon and build tolerance from the start.
>>
File: chinomeds.png (152 KB, 640x353)
152 KB
152 KB PNG
>>2143387
>Please build area damage weapons for area damage and use them against hordes, and please build direct damage weapons for direct damage and use them against single targets. You'll be a lot more effective that way. If you're new and don't know how to, I can give you some pointers.
is, forget the same neighborhood, not even in the same area code as
>You VILL use 13223 M1K Hipster + Cryo/Phero crossbow ONLY in my lobby or you VILL be banned and reported to the high tryhard council to be banned from EVERY lobby EVER, because yes, we control the lobby browser, fun loving goyim.
Take your meds.
>>
>>2143408
Found the shitter
>>
>>2140410
You have to treat it like a close range M1000 with bigger hitboxes. The slowing effect is secondary. Spam that mother fucker at close range and do charged shots at medium range. The spam to charge shot ratio should be 4:1 or 5:1.
>>
File: 548430_20251221195935_1.png (1.02 MB, 1920x1080)
1.02 MB
1.02 MB PNG
This should come in handy
How good is it
>>
>>2143468
If you like sticky flames sure. I've used it but didn't vibe with me. Had games withe engies who used it well tho
>>
>>2143468
It's useful to give some crowd control to swarmers and grunts and lights most things on fire that walk through it. You do base damage still with the weapon but you are basically turning it into a utility tool.
A personal choice for this OC is 3222[1or3]. Last slot flexes to the build like any SD build, if you don't expect electric then it's useless to you. Biomass converter is shit because it has 2 unmentioned drawbacks to that refund and what that refund it. 1.It has a 0.25s cooldown for the effect 2.Swarmers kills are EXCLUDED 3.You get back only 3 energy.
>>
>>2141195
its my fav, because you can just not blow the goo up and its the default goo DoT, and if you need burst damage then you blow it up.
single shots go a long way, I recommend to make a perpendicular line in front of you as the bugs chase you, then use 2 hits of heavy hitter fire epc to proc the explosions.

Also, something the OC doesn't tell you, the explosions are 0.5m bigger if you proc them on a bug instead of a puddle
also don't waste ammo trying to blow up oppressors, these niggers resist explosions too much
>>
>>2143468
Arguably shard's best OC. It is weaker than sticky flames but it makes up for it with infinite range. It's strongest on very large caves like extract or refinery.
>>
>>2143468
It's good, but note that its heat radiance works differently to other such effects(sticky flame, flame grenade), which means it doesn't heat up things that aren't pretty much touching it.
>>
>>2140410
It shines in fire comp. If a teammate can ignite it for you it's stronger than sticky flames which is one of the best OCs in the entire game. That said base goo trades damage for a stronger slow and it's hard to be surgical with it like sticky flames but it gives your team a little more breathing room. Disperser compound is its best OC in most situations. 32XX1.
>>
>>2143387
Expecting a basic understanding of weapon and gameplay mechanics from the playerbase isn't the same as metafagging.
Notice how I never said in any of my posts what the twin Autocannon Gunners *should* have used? Because I don't care. You can (and should) use whatever you like, so long as what you like doesn't objectively suck.
>>
>>2144270
but all autocannon builds objectively suck
>>
>>2144270
You're expecting nuance from a redditor, just forget it.
>>
>assignments
>join lobby doing mission
>go in drop pod and go get drink while waiting
>come back to game loading
>drop in
>host changed mission while I was away

What causes this autism?
>>
>>2144441
>joining someone who hasnt already landed on hoxxes
you did it to yourself.
>>
>>2144459
>join mission in progress
>"Why I hear the end screen music"?
>>
File: 1636718713920.png (318 KB, 460x537)
318 KB
318 KB PNG
>doing haz5+ elim in a random lobby
>1 gold star gunner joins
>everytime there's a swarm he's trigger happy to throw his leadburtsers
>no matter how close we are
>no matter the cave's layout
>no matter how close eggs are
He popped dreads eggs before we even properly entered their designated caves. We got wiped out on a second egg which was the twins one and that egg was popped right amidst the huge swarm full of exploders and pretorians.
He then left the game when we respawned back at the station.

I thought it's c4 niggas and nuketards that are supposed to be careless idiots.
>>
File: 548430_20251222215025_1.png (1.47 MB, 1920x1080)
1.47 MB
1.47 MB PNG
Season 2 done
Time to do Season 3 next
>>
You know for the longest time I tried to make a build with every primary and I kept thinking that UI was building autocannon wrong because no matter what I did it was not good or fun. Glad to know it's not me. It's the devs
>>
>>2145118
Nah, it's definitely you
>>
>>2145118
If you can't make a good build with ntp/carpet bomber/mortar rounds/big bertha, then you're confirmed as a shitter.
>>
>>2145268
You can make autocannon work since vanilla hazards are babby mode but it's still objectively shittier than hurricane and leadstorm in every conceivable way aside from fear.
>>
>>2144921
Give him a break. We've all done it by accident once. Rather have a gunner going rambo than one who plays like a pussy.
>>
>>2145275
>if it doesn't work in muh 16x10 haz 99 2 nitra resupply it's objectively shit!!
>>
>>2145314
Modshitters really be like that kek
>>
>>2145314
What does autocannon have going for it that leadstorm/hurricane don't do better.
>>
>>2145342
it's __fun__
>>
File: images (3).jpg (25 KB, 457x437)
25 KB
25 KB JPG
>>2144875
Just happened to me. Joined game, dropped in directly in front of the drop pod, just walked up the ramp and beat the mission. I wish I could skip all escort missions like that.
>>
>>2145445
You cannot join lobbies during the extraction sequence. So you're either full of shit or you have one of the worst internet connections.
>>
>>2145314
>>2145339
>Immediately gets defensive over playing vanilla difficulties
>Autocannon users

Not surprised
>>
THE ROCKAIDS
>>
>>2145585
Happened to me. Pressed the button on the mule and an engineer joined 1 minute later. Didn’t even have his player icon until we were in the middle of running back up. Must be the lag.
>>2145268
>big bertha + electro minelets build for elim
>Have the dreads walk on the minelets then circle around or zipline above them with big bertha
>electric offsets the slow fire rate and reload time
Here’s what happened way too often.
>beat dread with big bertha plus electro
>swarms spawns right after
>oops no ammo
>either fight and die or run around doing the NitraMine+revive dance with my team
What happened when I switched to the cooling OC on minigun
>same thing as before except I have ammo to fight the swarm after
>>
>>2145891
Autocannons big advantage is ammo efficiency, which goes out of the window with your """mandatory""" 20-40 nitra supply pods.
>>
>mfw I failed to kill a Huuli Hoarder
>>
>>2146188
"Ammo efficiency" when the weapon does half as much damage per shot as GRS, which oneshots swarmers and kills grunts in 3 directs.

Efficiency isn't measured by resupply cost - not that the 40 nitra arguement was anything other than a forced meme from people who don't play modded - because by that logic Fat Boy would have to be the best weapon to play in modded diffs and I know you aren't so retarded as to think that, at least.
>>
how is it a forced meme when every modfag uses it
>>
>>2146567
>i-its forced!
>I NEED IT!
Ye ye. Cheaters don't play the game according to its rules and then get mad when that throws any semblance of balance out of the whack. Tale as old as time.
>>
Go to youtube and look up modded drg and 9/10 modders are 40 nitra suckers.
You guys know that this is team game right? That the whole point of 80 nitra is to work together with other dwarves right? That even with max carrying capacity you still can’t get all the way to 80 nitra on a single dwarf for a reason right? That nitra being a thing that’s sometimes hard to find is intended difficulty and the desperation to find nitra in a tight situation is part of the game right?
The only mod worth half a damn is sandbox to experiment with builds against specific enemies and groups. Everything else is trash.
>I need the bright orange circle in front of my screen to tell when my drak will overheat
Just move one eye to the bottom right of the screen bro
>>
Uh oh. Engineer forgot to put up his turrent again
>AIE! The swarm. Quick my sentries gotta build my sentries while gliphids rape me in the mouth, nose, ears, eyes, and ass
>Please stingtail-sama don’t pull me away nooooooooooo
>>
>>2146801
Yeah the 40 nitra thing is extremely gay if you have no reason to increase the ammo per mission. MAWPC in vanilla hazs.
The heat meter shit does not matter. idk why this general thinks this is some sort of point of contention. It just moves a hud element.

Only other mod I'd say is worth a near universal recommendation is gunner shield runout color indicator. I think it's a pretty big failing of the game to not have some kind of feedback on that like at least an audio cue when it's close to done.
>>
>>2146881
Yeah like there should at least be a beeping or a bzzt sound when the thing is about to die
>>
File: 1750561984606913.jpg (146 KB, 1079x1563)
146 KB
146 KB JPG
>>2146678
>>2146700
>>2146801
>Make the game harder
>Get called a cheater
Only on /drg/.

I know you've never played any modded difficulties otherwise you wouldn't be making this argument, so let me make this extremely easy for you to understand. Custom Difficulty files change the EnemyWaveInterval and EnemyNormalWaveInterval fields to lower downtime between ambient and announced swarms, down to a minimum of two minutes. Enemy spawn rates are doubled at base but the maximum cap for how many enemies can exist is *tripled*, so if you aren't staying on top of swarm pressure at all times you will be overwhelmed very fast.

People play modded difficulties because they enjoy fighting lots of enemies and completing objectives under pressure, not holding RMB on a wall. That all four dwarves have the same mineral capacity is irrelevant because class roles are much more important to follow in modded. If your Driller spends more time mining Nitra than he does killing trash mobs and setting up defenses, he's not playing the game correctly.

More to the point, reducing resupply cost by %50 does not suddenly invalidate the %100 increase to enemy density, ergo the *at minimum* %100 increase to ammo consumption, even before you take into account health increases to HVTs and stationaries. A child could make better sense of this than any of you have so far.
>>
>>2146898
Something simple like that is all it needed. The other option would be himself.
It's kind of surprising the gunner doesn't shout it out like "shield's dropping" and/or "shield's low". He already calls out for shield up and shield recharged.
>>
File: hazlet difficulty.png (48 KB, 760x186)
48 KB
48 KB PNG
>muh nitra
haz 5 shitters can jerk off for 3 minutes between swarms and wonder why they never run out of ammo while modded has an army of bugs swarming the team the entire mission.

you would not last five seconds on modded difficulty. youd shit your diaper from being raped by slashers while pinging gold for the reddit meme for the 1000th time.
>>
>>2146188
efficiency is fucking meaningless if it can't keep up with swarm and even if it didn't have shit dps fire spread from hurricane or burning hell easily outpaces autocannon while not being useless against big targets because of VB.
>>
>>2146996
>efficiency is meaningless on cheater difficulties
Good thing only niggers play with cheats.
>>
>>2147009
>t. has never seen more than 3 bugs on his screen at once
>>
2146972
>PLEASEPLEASEPLASE acknowledge how cool and epic I am.
You're a bigger faggot than any of the people talked about ITT. Go back to r*ddit if you want people to suck you off for your self imposed problems.
Give yourself a lobotomy as your next challenge addition you artificial accomplishment thirsty fag.
>>
Goo Bomber but with the goo sacks the size of Unkarr/Ungar's balls
>>
File: death.jpg (180 KB, 532x783)
180 KB
180 KB JPG
>>2146678
imagine you're playing scout on a mission type where you drop into a swarm with a million bugs, the ceiling is full of leeches, and 20 stationaries are staring at the drop pod and you are expected to go out there with zero help and collect 80 nitra veins and deposit it without dying.
>>
File: 1572910216720.png (134 KB, 237x238)
134 KB
134 KB PNG
Insecure vanillafags getting their rectums blown wide open tonight, you love to see it
>>
If you need the 40 nitra resups then you simply aren't good enough for modded difficulties. Turning the difficulty up but then giving yourself a massive advantage in ammo/health access means you aren't really playing a harder difficulty, at least not without a massive advantage. Haz 8x3 or whatever becomes kinda meaningless when you can call a new supply whenever you want.
>>
>>2147086
It's so easy and yet you've never played it, curious
>>
>>2147086
>Yeah I know you doubled the enemy spawn rates, massively reduced the time between swarms, increased the size of the enemy spawn pools and raised enemy diversity to match, gave massive stat buffs enemy health/damage/move speed/projectile speed/attack rate, increased the spawn cap so three times as many enemies can exist at once, added new enemy varieties and increased veteran/elite enemy conversion rates, all with zero increase to mission payout, but you made resupplies a bit cheaper so you're cheating!!

This level of delusion must be studied.
>>
>no actual rebuttal
I accept your concessions.
>>
>>2147110
Why would he willingly ruin his game? Are you retarded?
>>
>>2146919
It would be awesome to say “shield dropping) and then everyone charges out
>>
File: wtf.png (82 KB, 434x377)
82 KB
82 KB PNG
>pinging dirt and staring at driller
>he walks over and starts pickaxing it
>>
>>2147930
I'm thinking based
>>
>>2147930
he’s saving the drill fuel to melee bugs (and escape from swarms)
Better than
>that driller who uses c4 to blow up dirt
>>
>shard OD with fire upgrade
What ignites enemies faster, activating the boost or firing normally?
>>
File: AHHHHHHHHHHHHHHHHHH.png (4 KB, 451x207)
4 KB
4 KB PNG
>play engi
>place a plat for scout to mine from deposits higher on the wall and ping it
>scout wont go

>play scout
>ping deposit on wall hoping for a plat
>never get a plat

>play gunner/driller
>ping nitra that's on the ceiling
>engi and scout ignore it
>>
>>2148136
Many such cases!
>>
File: you'reawesome.png (1.46 MB, 1080x1129)
1.46 MB
1.46 MB PNG
>>2148136
>play engi
>place plat for scout
>scout won't go
>place plats along the wall and mountaingoat to it instead

>play scout
>ping deposit on wall hoping for a plat
>never get a plat
>grapple and stand on the ore or powerattack the cave wall above it to make a pocket for me to stand in

>play driller
>ping nitra that's on the ceiling
>engi and scout ignore it
>tcf blast the nitra instead

>never play gunner

Where is the problem exactly?
>>
>>2148073
boost is always faster
>>
File: gunner.jpg (648 KB, 2732x4096)
648 KB
648 KB JPG
>>2148164
>never play gunner
there's your problem
>>
>>2148167
>ping nitra on ceiling as a gunner
>engi and scout ignore it
>finally have enough of it and put on zipline so that scout can use it as a makeshift platformsubstitute
>still nothing
>fuck it, start to ascend zipline myself
>scout zooms immediately on the nitra from the other side of the cave while the engi plasters half the cave wall with platforms
>>
File: grin.png (20 KB, 546x219)
20 KB
20 KB PNG
>>2148183
I am a scout main and do this purposefully and regularly to make wheelchaircucks feel inferior.
>>
File: 1674082767801162.png (2.48 MB, 2350x1567)
2.48 MB
2.48 MB PNG
>>2148199
Fuuck youuuu
>>
>power attack into wall to get nitra, no plat needed
>engi plats the mineral after i've mined three quarters of it
any other class
>vein of nitra near ceiling, engie plats it for our scout to mine
>see easily accessible vein of nitra, near or at ground level
>scout ignores the ceiling nitra, goes to mine nitra right next to me
>>
>>2148136
just fatboy all the minerals EZ
You can collect 80 nitra in 2 seconds
>>
What are your favorite weapon skins from any Seasons?
I'm currently doing the RockAIDS season (Season 3)
>>
>>2148801
Builder's choice, probably
>>
>>2148801
Nothing really stands out to me. I guess danger dice is memorable. Some of the neo tekya ones look pretty ok.
>>
>>2148801
None of the season specific ones. I use neon band for all weapons for all classes, color coded to match that class. Still annoys me how you can't get a proper red for engie, so I settle with dark orange.
>>
>>2148801
I like Milspec on most weapons. I like the simple and intentional shape they have. I just with they recolored a bit better as they often lack using the highlight colors.
>>
>>2148801
Neo Tekya > Megacorp > Mechanized > Custom Engineered > Decontaminator > Builder's Choice > Waster > Neon Band > Glyphid Trophy Hunter > Scale Brigade > Rival Tech > Fourth Relic > Danger Dice > GSG Guardian > Milspec > Infected

Fourth Relic goes beneath Builder's Choice when using the Metallic Relic mod.
>>
>>2148164
takes more time and i like being angry
>>
>Krakuul
>Kiron
>Unkarr/Ungar
>Xehn
>Karl
>Mauloch
Are there any others?
>>
>>2146901
>a child could make better sense
It's a thread for a shit game full of zoom-zoom reddit speak; you should not be surprised
>>
if you need 40mineral nita resups, you simply have a bad build.
maybe leave fatboy at home and take something a little more efficient.
>>
>He didn't take the ammo upgrade mode
>>
>>2150170
NOOO I NEED THE +0.01% STATBOOST TO THE MAG SIZE AND I'LL SOLVE IT WITH A MOD.
SAVE ME GYPHIDMAN IIIEEEEEE
>>
File: 548430_20251226011500_1.png (1016 KB, 1920x1080)
1016 KB
1016 KB PNG
Diet Sticky Fuel
>>
>>2150143
Such as autocannon
>>
File: 548430_20251226015056_1.png (933 KB, 1920x1080)
933 KB
933 KB PNG
Why not
>>
>>2150143
You've never played any modded difficulties.
>>
>skullcrusher pack still not on sale
Fucking danes.
>>
File: 548430_20251226174456_1.png (1.02 MB, 1920x1080)
1.02 MB
1.02 MB PNG
Clean OC for Sludge Pump
>>
I just don't see the point in playing modded difficulties while also needing to give yourself a huge crutch. Wouldn't it make more sense to keep 80 nitra resups, and then turn up the difficulty step by step to a point where you can just about manage? And then try to practice and improve? At this point not doing so just seems like an ego trip, like you desperately want to play le epin 99x haz 2^4, but you need to compensate by making other parts of the game much more (twice!) as forgiving.

If you can't handle 80 nitra resups, perhaps it's time to face the facts and turn the difficulty down to a level you can actually manage without external help?
>>
>>2151498
%100 more enemies.
%25 cheaper resupplies.

I genuinely cannot make it any easier for you to understand.
>>
>>2151642
A resupply costs 80 nitra usually (not that you would know), and so 40 nitra resupply cost would infer a 50% decrease, not 25% anon! Besides, wouldn't it be better and more honest to simply, say, keep resupplies at their full cost and only increase enemies by, say, 50%? And if you can manage that, bump it up to 75%? It seems to me like all you're doing is chasing clout without actually being capable of backing it up without outside interference.
>>
>>2151693
This is exactly why "40 nitra" is such a forced meme from people who have never actually played modded. Most modded diffs set resupplies to 60 nitra, not 40. Diffs with 40 nitra exist but they're autistically difficult <%10 win rate modes where it really doesn't matter what the nitra cost is to begin with because they're only beatable if you play something like 200 Morkite.

>Besides, wouldn't it be better and more honest to simply, say, keep resupplies at their full cost and only increase enemies by, say, 50%?
You have some nerve talking about about "honesty" when you think everything changed by a modded diff is made irrelevant because resupplies are slightly cheaper.

%100 more enemies with %25 cheaper resupplies is harder than %50 more enemies with the same cost because more enemies are spawning at once with greater diversity, far more often than the 4-5 minutes Haz5 gives you. You have never dealt with true swarm pressure, and it shows. You are a vanilla player applying a vanilla mentality to a completely different style of play. Please shut the fuck up about something you know nothing about.
>>
>Hm I want a challenge when it comes to running
>Cut off your own leg
>Guys look at how cool and skilled I am, I need everyone to know
>That sounds retarded, why would you do that?
>YOU JUST DONT GET IT, IM SO GOOD AT THIS SELF IMPOSED CHALLENGE
Nobody likes you not just because of your mods but also because you're a massive faggot about it and are huffing your own farts.
>>
File: file.jpg (219 KB, 1273x1024)
219 KB
219 KB JPG
>wanting more enemies to shoot at in a first person shooter is equivalent to self mutilation
are you mentally ill?
>>
Awww sorry little baby, did I hurt your feeling with that? Let me edit it to something more palatable for your soft little head.
>Hm I want a challenge when it comes to [eating burgers]
>[hold both hands behind your back while eating burger]
>Guys look at how cool and skilled I am, I need everyone to know
>That sounds retarded, why would you do that?
>YOU JUST DONT GET IT, IM SO GOOD AT THIS SELF IMPOSED CHALLENGE
There I made it burger baby suitable for you little child. Hope you're not too sad now especially now that I added your favorite slop to it.
>>
File: clarkson.png (758 KB, 781x727)
758 KB
758 KB PNG
Seethe harder, haz5 main
>>
File: mmm.png (64 KB, 159x160)
64 KB
64 KB PNG
>>2151642
>>2151882
Honestly speaking, the absolute gigahorde that modded difficulties throws at you is fun, but not really meaningfully difficult. Kiting 2 bugs is the same as kiting 20 as long as they're not too spread out, though 20 are more fun to delete with breach cutter or goo. I thought the faster waves to be more impactful, since you don't ever have room to breathe and focus solely on the objective, it's a constant juggle struggle between the horde, specials and exploration(stationaries)/objective. Faster passive waves with faster and tougher bugs instead of more bugs would be preferable for skill expression, I think - faster bugs specifically is why I enjoy haz5+ so much, since it makes trash mobs like glyphids faster than you at base, which instantly makes them ten times a threat than they were in haz5 (and atleast a few times the threat they are in modded difficulties, I'd like to think).
Should mention that I have little experience with modded difficulties outside of the few lobbies hosted in this general, with the rest (public randos) relying only on bunkers to make it through announced waves (of short morkite missions only, kek), which is gay and retarded. Increasing the difficulty to the point that you take the movement out of a movement shooter is negroid behaviour. It's like increasing the speed at which tennis balls are launched from one of those tennis practice machines to the point that it instantly vapourises your racket and you need to stand there in anticipation with a riot shield instead.
>>2146901
You could make the point that AoE weapons and fire dot don't care about bug density, but 25% less nitra cost for double the bugs still doesn't seem all that cheaty to me
>>2151498
>>2151693
>>2152279
You missed reddit by atleast two blocks
>>
Who's more worse: Modded difficulties leaf lovers or the "NO TCF/NO FAT BOY/500+ ONLY" retards
>>
>>2152390
>Faster passive waves with faster and tougher bugs instead of more bugs would be preferable for skill expression
That's fair. Regular 6*2 does get a bit stale after a while, but it's what I main because it's fairly easy to pub and it doesn't use any custom content. CD2 has more support for adding enemy varieties, such as the MEV mod.
If you want something with a bit more variety you could try Lx2 but since it has custom enemies you can't play it in pubs, anyone who joins without the mod won't be able to see the custom enemies. There's also Send It which removes timed swarms and fewer stationaries but spawns normal waves on a near-constant basis, if you want a "constant pressure" type of difficulty.
>25% less nitra cost for double the bugs still doesn't seem all that cheaty to me
It's really not. It's a forced meme peddled by H5 mains who've never played modded.
>>
>>2152404
ESLs are the worst.
>>
File: dobson.jpg (219 KB, 800x619)
219 KB
219 KB JPG
>2152279
>food analogy
>>
>i NEED to turn the difficulty up to feel superior!
>but i also NEED to decrease the difficulty in other ways so I can still have my victory screen!!!!!
>this makes me better than you
>>
File: raceWarNow.png (594 KB, 678x680)
594 KB
594 KB PNG
>>2152612
>>2147037
Are you too retarded to quote posts correctly? This is as damning a sign of a tourist as is posting with a name.
>>
>>2152612
White people don't give a fuck about Dobson anymore
>>
File: skill issue.gif (162 KB, 603x347)
162 KB
162 KB GIF
>>2152390
Faster grunts is completely meaningless if the driller is doing his job but it has the side effect of encouraging bunkering because now everyone needs to stay near driller to not get stunlocked to death by slashers. The point of modded difficulties is to make a challenging but fair and enjoyable experience. That's why 6x2 is so popular because it's the perfect sweet spot.

You can speedrun through a 6x2 mission but there's still enough bugs to punish mistakes. When you start going higher RNG starts to have a greater impact and bunkering is rewarded heavily. It's the same reason why 80 nitra is not the default in modded because it skews towards bunkering as funneling bugs with plats is inherently more ammo efficient and gives scout more time to find nitra veins. Yes you can beat it but what's the point if it's not fun?

This is what haz 5 shitters do not understand they think modded players are masochists who play the game like a job instead of just wanting to have fun like everyone else.
>>
>i can beat kaizo mario, that means i'm better than you!
>what do you mean it doesn't count because i had twice as many lives?! sh-shitter! u-uhn-unfair!
>>
>>2152635
They're avoiding giving (you)s to some fag.
Anon... You might need to lurkmoar.
>>
File: thumb.png (323 KB, 704x477)
323 KB
323 KB PNG
>>2152808
I totally knew this and didn't consider it since tourists are the more likely scenario with this slow redditspeak and ESL ridden thread
>>
>avatarfag complaining about namefags
Go. Back. Haz 2 dungeon forever.
>>
File: 1631562258651.jpg (6 KB, 268x284)
6 KB
6 KB JPG
>>2152624
>>2152744
You're so fucking filtered holy shit lmao
>>
>refinery mission
>STOP ORDERING RESUPPLY PODS
>no overclocks, no side objectives
>STOP
>fills up to 100% 2 minutes later
>drop pod called
>wait till the last moment to call another resupply pod
>OMG
>get in the drop pod
>host RAGEQUITS so no one gets the mission accomplished
I can't stop laughing
>>
>>2152652
t. modtranny
>>
File: big ass cave.png (1011 KB, 977x673)
1011 KB
1011 KB PNG
Game couldn't render this big ass cave
>>
holy fuck I just joined a room with a laggy host
but the network stats didn't look that bad
weird because first time I see a C4 take 2 seconds to get thrown then become a boomerang and come back to me lmao

nope.jpg instant quit room
>>
>>2153410
>977x673
what the fuck resolution are you using
>>
>>2154044
It's likely screenshot via snipping tool and that's the reason for the odd res. Likely to avoid the names.
>>
File: officially jews.png (2.59 MB, 1907x1079)
2.59 MB
2.59 MB PNG
we made 4k gold from this, I love pots of gold
>>
>>2154095
You lost 10k gold from the time it took to mine by not playing 2 other missions instead.
>>
>>2154431
Last promotion mission, might as well get the 20k cashout instead of leaving for another one.
besides I joined when they were halfway done stripping the place clean so I didn't spend much time at all.
>>
haz1 is made for three types of people; binkie sucking toddlers who don't know how to speak yet, sub 30 iq "people" and tetraplegics who don't have a brain implant. and yet I see players who are max leveled in haz1 games that I join just to troll. why do some people spend their entire gameplay in haz1? are they cheating and they just love pointless tedium?
>>
>>2154738
Have you considered they are either speedrunning missions for an assignment or testing a build?
>>
>>2154810
>testing a build
>without h5+4p health levels
only build test that makes any sense is after making graphical changes or installing new PC hardware. and that can be done in an offline lobby
>>
>>2154846
You know you can guage the feeling of a weapon itself on any haz right such as rate of fire, reload speed, odd OCs. Sure they could run it solo or sandbox but why should they care what some autist thinks?
Also why are you joining haz 1 missions? It sounds like you're well above such so you shouln't even be joining these lobbies.
>>
>>2154738
Be kind, anon, most of the posters here have yet to graduate past Haz1.

No but seriously, it's in the game because the devs themselves actually use it. Most of the QA staff don't play above Haz2 because they genuinely struggle past that point.
>>
I've been mostly playing on Haz3 and occasionally Haz4 on short mission like Egg Hunt
>>
>>2151498
That's like saying Nightmare difficulty in Doom is "cheating" because it gives you double ammo from pickups.
Newsflash, retard, when enemies have more health and spawn in greater numbers you need the increased ammo capacity to match otherwise the game just ends early because you run out of ammo and die.
>>
If you genuinely hate this game enough to play on haz1 why don't you do something more entertaining like wash dishes or fold laundry?
>>
File: 1756380360651760.png (111 KB, 353x210)
111 KB
111 KB PNG
>stupid newfag bronze 2 host
>hotsting hz5 faster bugs2 more +dangerous bugs
>proceeds to eat shit like expected
>aborts mission after using his iron will and when I take more than 30 seconds to res him
man, lock these modifiers behind a minimum required level holy fuck I'm tired of these retarded newfags

at least I can call them stupid niggers freely in the chat.
>>
Nobody in america hosts haz5+ lobbies when I want to play, nobody joins my haz5+ lobbies, the only haz5+ lobbies on when I play are chinks which I don't join on principle because they're cheaters that are just playing in godmode to make the number go up
why bros
>>
File: tony.gif (2.53 MB, 368x349)
2.53 MB
2.53 MB GIF
>>2156600
but anon I've been hosting 6x2 all afternoon
>>
>>2156619
yknow just as I post that people started joining my haz5+2222 lobby with double hazards and we won on the first try
faith in this community restored
>>
>>2153275
Be nice to them anon, they will never comprehend that cheating is NOT a crutch. Being filtered by that is a SKILL ISSUE. We're so far above their level that we need to change the games rules to make us win and it breaks their little hazlet brain. It's honestly funny.
>>
>call out a player for using a shit build or not doing their job
>cries and ragequits
I feel like a fucking babysitter playing gunner having to do everyone else's job for them and burning through shields on revives every 5s
>>
File: 1761715484062657.gif (1.64 MB, 230x173)
1.64 MB
1.64 MB GIF
>>2159652
>Surely the argument will work if I say it another time
>>
It's New Years Eve and I'm starting to get drunk. Time for my yearly drunk DRG New Year tradition.
>>
>>2156600
i only host haz5 because its comfy
>>
I haven't played in about a year.
Anything I missed?
I don't know if it was the terrain update or just me getting too used to caves, but driller stopped being important it seemed like, everything had a nice clear way up.
>>
Engineer tips?
>>
>>2162395
Gonna cover both gameplay and builds a little since Im not sure which you're looking for. Prepare for a wall of text but I'll throw in a TLDR.
>general gameplay
>meet the sentry
You're filling the niche of shitter control with what is effectively a bosco-lite. Swarmers, grunts, spitters, and exploders are your job along with driller as they are big ammo sinks for others. They have builds that enable them to deal with them as effectively but it's generally your job.
Your turret will focus on whatever you ping similar to bosco if it has line of sight so ping your "HVTs" or for it to focus on a more important target such as a warden surrounded by grunts. Note: it only updates while constructed, so if you ping and then build it won't target it.
Your turret can shoot critical spots (heads) so you generally want to place it in a position where it has a good chance of it naturally aiming at such which is at the "center" of your team's position as bugs will move towards to that point and most likely be facing that direction.
If you can such as corner holds, place a platform on a wall about 1 dwarf height off the ground and build sentries on them for holding positions in a corner, you'll still likely get crits but it also enables you to shoot deeper into enemy groups to stuff like wardens. Bugs crawling down the walls will also be head first if it's in the corner. Another good spot is on top of resupplies and does double duty to keep the resupply safer.
This all said, sentries aim at the center of mass so there's only so much you can do about aiming it.
>platforms
Bug repel is extremely powerful, always pick it. However it's hard to explain how it function in text so look up a video guide on how it behaves but the short of it is that it artifically increases the pathing "cost" for the bugs to go through them so they instead try to go around them. The effect is larger than the platform visually so you can have small gaps. ...
>>
>>2162519
cont.
On minimule missions the pod uplink/fuel holds will greatly appreciate the kiteing with repel to force bugs to the ground.
Closing holes like in a wide tunnel for a balck box is a little different because that becomes the only path so they will "ignore" it. You will have to make it basically solid with a half a dwarf gap at most between them to work.
PLACE PLATS IN THE HOLES MADE BY RESUPPLY AND SIMILAR PODS DURING HOLDS, like hackc. Bugs can spawn in them and will pour out on you.
You should know the drill when it comes to pinged materials on walls. Scouts want plats to stand on.
In ind. sabotage the driller might want a bridge to stand on to throw C4 at the vents. Terrarian dependent.
OMEN scan platforms scan in an area above them about 2 dwarves tall, if you make plats off the walls to stand just above the purple beams (~1.5 dwarves off the ground) it's extremely helpful. You can even make some single plats on walls to hop between them to further avoid those beams.
You can make roofs/cover for your team if you're getting hit with projectile spam especally from septic spreaders during holds.
You can cover or make path through goo and molten ground with plats. Consider making these paths on the way down in stuff like morkite missions so you don't have to delay on extract if you don't expect to dig directly to pod extract.
You should cover holes during dread fights in order to smooth the terrarin and not have death potholes. Hiveguard holes are bigger than the plats but the collision is good enough with only 1 in most cases but your call if you want to completely cover with a 2nd.
Make a few high up perches for scout during dread fights especially if they're on the M1k. You may want to ping them to let them know they exist.

>builds
I'll keep this brief because karl(dot)gg exists and most of this discussion has been done to death.
>Shotty
Real basic, shoot crits and get instakills or do big damage.
...
>>
>>2162270
New season should release early this year. It will come with a new biome.
>>
>>2162611
was the other game any good
>>
>>2162643
Too early to say as it's not out for us peasants.
>>
>>2162576
cont.
You can feel some ammo pressure at higher hazs.
Turret whip is interesting and is tied to the gun rather than sentry, use it on fellow engi sentries.
Most OCs feel very similar.
>SMG
Can snipe decently well and if you have good trigger control you can let the electric damage finish things off rather than use some extra ammo.
As for OCs, Electric plats/sentry behaves the same as turret whip so you can engi stack. EM discharge is the same. However I think these are only useful in engi stack teams because it encourages you to throw out most of his core playstyle for a gimmick.
>Lok 1
A very interesting weapon with similar play to the SMG but with different builds and OCs. You really have to weigh if you want something practical or something fun. Executioner, smart trigger, and ECR are the better OCs.
>PGL
You build it either as general splash, hyper prop point-and-click-deleter, or fatboy griefer. The specific builds are for killing usual HVTs and the other is for killing shitters respectively. The general splash is like fatboy but better if you want to avoid fucking over your teammates.
>Beam
Very practical for applying status conditions, stripping armor, and AOD. No really notable OCs except to pair with the Lok 1's electro chem rounds.
>Shard
Similar to Beam in utility but with notable OCs. Overdrive booster can put out some huge damage (unlisted 2.5x dmg but only 2x the ammo cost), plat exploder is good but can result in some team grief and technically anti synergy with bug repel, and volitile impact can set up good AOD. The range lets you snipe things and the auto recharge is effectively a free born ready.


TLDR
You are a shit bug sweeper. Sentry placement matters, raise it up a little bit with plats and such, and ping your HVTs to get the most use out of it.
Platforms are extremely impactful for your team in combat not just mobility.
Your weapons have a good amount of combos and interplay with yourself and team. Engi stacking builds are a thing.
>>
File: file.jpg (245 KB, 1277x794)
245 KB
245 KB JPG
>>2162519
>Your turret will focus on whatever you ping similar to bosco if it has line of sight
Only true if you have hawkeye which is dogshit. Don't overthink sentry placement its damage output is not that great to begin with and your time is better spent doing literally anything else.
>repellent
https://www.youtube.com/watch?v=MXgD_GIMxlc
https://www.youtube.com/watch?v=m8P3t9qJHu4
magma and goo terrain work the same way costing 2x to path over.

>OMEN
You can also do this by placing a resup/molly on a button.

>builds
Engie has the worst build variety of the 4. SMRT/Executioner LOK is best in slot. Picking anything else you are pushing the burden of HVT/LST killing more onto your team. That said shotgun and stubby have turret whip and emd respectively which can be extremely strong in holds but driller should have this covered

BC is best in slot with inferno and roll control doing huge damage with a large ammo reserve and you can pick between triple lines to slice through mactera clouds or plasma to keep swarmers and exploders down. Shard's got VIR as a long range poor man's sticky flames but every other OC is lacking. Similar story with PGL with fat boy there's rarely enough bugs to get the full value from the radiation field. There's RJ250 but it's straight up worse than BC in exchange for some fun movement tech

All of engie's nades are decent but SSGs are best in slot. Engie is lacking for self defense and these make up for it. Throw and forget 40s of keeping small bugs off your ass while you do something else. Proxies placed well can be extremely good in holds or tunnels. Especially on escort if you put them midair using plats. LUREs cap out at 10 bugs so they fall off in utility in large swarms.

Other tips always put plats under steep drops to save your team from blowing out their kneecaps. Plat staircases and walkways around pits are also a good habit to build in case your driller isn't doing his job. Use plats to block rocks from hitting dotty on escort.
>>
>>2162812
adding on to this any build works up to haz 5 so just use whatever you want if you don't think you'll need to carry. engie doesn't really specialize in any one role and his best asset is his plats funneling bugs into killzones. if you can use plats effectively you're already better than 99% of engie players.

turret build is always 1221. armor break's damage bonus is not significant enough to matter, stunning a trijaw or praet about to vomit on someone is infinitely better. ammo can be tempting but 8s to build both sentries is a looong time on higher difficulties. gemini is double the stun and is more efficient at cleaning up swarmers/jellies which is one of the few things sentries are good against.
>>
>>2162812
I disagree about the hawkeye being bad. Extra damage being pumped into random and often bad targets is damage wasted especially with wardens, oppressors, and such. This line of though is propped up by retarded players for other retarded players who think bigger number = better in all cases and want to continue to play like retards. No shit these people think turret doesn't put out any damage, that damage is going into the wrong targets.
If you saw someone who should be shooting HVTs just shooting random grunts and was justifying it by saying "bUt Im StIlL dOiNg DaMaGe!" you'd be calling them retarded.
>>
>>2162933
>Extra damage being pumped into random and often bad targets is damage wasted especially with wardens, oppressors, and such
the amount of time you're wasting manually targeting things for your sentry could be better spent doing anything else. turrets fall off hard the moment you move up from diaper shitter difficulty and no amount of micro managing changes that. high level modded players don't even bother building them most of the time because you will die standing still for 4s and that's 4s you're not mining nitra, or doing the objective or spamming BC, or sniping a spitballer. what you are doing is making your ttk against swarmers, exploders, and shredders worse which is the enemies you WANT turrets to kill.
>This line of though is propped up by retarded players for other retarded players who think bigger number = better in all cases and want to continue to play like retards
Play modded for once in your life and you'll quickly realize how stupid you look standing around pinging bugs with a laser pointer while slashers and swarmers chew off your ankles.
>>
>>2162954
>amount of time you're wasting
You should be doing it with the animation cancels for your reloads, especially engi's egregiously long animations on weapons like the lok1.
>mod haz
This is specifically where where you should minmax. If you're not placing turrets then you're not minmaxing because then you're not doing the most damage you could be reguardless of your turret choices. Your team should be helping you set up or you should be setting up preemptively. You're clearly a shit engi and/or teammate if you don't expect or give the less than 2sec assist.
>play modded for once
The person who needs to play modded hazs is you because you clearly don't know fuck all or you are but you're a shitter that's getting carried by much better players at the game. Quit larping that you're somebig shot because you're obviously not.

On top of all this you're an annoying faggot because the person who asked for tips on playing engi is certainly not playing modded hazs. So you needing to jump in, completely unprompted, and without any thought to the context needed to make it known that you have your head up your own ass. Take your """advice""" and shove it up your ass as well because it's shit. Fuck off, nobody asked and nobody wants you here.
>>
File: ok retard.png (97 KB, 341x341)
97 KB
97 KB PNG
>>2163136
>You should be doing it with the animation cancels for your reloads, especially engi's egregiously long animations on weapons like the lok1.
still wasting a second flicking over to ping something when you could go right back to shooting.
Not even going to bother responding to the rest of your TL;DR when it's obvious you're a posing retard lying out your ass. You've never played modded. Go search hawkeye on the modded community and there are numerous posts talking about how dogshit an upgrade it is.
>If you're not placing turrets then you're not minmaxing because then you're not doing the most damage you could be reguardless of your turret choices. Your team should be helping you set up or you should be setting up preemptively
If you actually played modded you would understand the concept of attention economy. pinging shit or making your teammates stop what they're doing to build your useless turrets that take 3 days to kill a single grunt is not a good use of time. over complicating things is a negative in itself.

>On top of all this you're an annoying faggot because the person who asked for tips on playing engi is certainly not playing modded hazs
it does matter if you want to play haz 5 2222 also I literally said in my second post.
>adding on to this any build works up to haz 5 so just use whatever you want if you don't think you'll need to carry
don't give advice when you're a shitter who has never had to play a difficulty that punishes your bad loadout.
>>
>>2162840
>armor break's damage bonus is not significant enough to matter
Worth considering that AB lets turrets shoot through light grunt armour which resists %20 damage, making them more ammo efficient. Of course that relies on them actually shooting grunts in the first place and not wasting ammo on Opps but turrets' shitty targeting affects stun too.
Not saying stun is bad, just saying AB has its uses.

>>2162933
Hawkeye only works if you are *constantly* babysitting your turrets with the laser pointer because once the marked target dies the turret falls back on its default AI which is to shoot the target closest to itself. You'd think by marking a distant Webspitter it would get the idea to shoot all the rest but instead it just defaults to shooting grunts up close.
If you find that fun, good for you, but I'd rather be shooting bugs myself. LOK1 is a much better long-range option for Engie.

Ironically, Defender system actually gives you more control over your turrets without requiring manual input. Having a set scan angle makes you think more about putting turrets in good positions, and it gives you a better idea of where enemies are coming from when you hear your turrets firing.
Alternative you can just put 2 turrets back to back for effectively 360° coverage.
>>
>>2162395
All I can really tell you gameplay wise is to place platforms without being asked. Once you do this it speeds up missions significantly and means more gold/nitra for you.
Have some build suggestions instead:

>Stubby EM Refire BAABB + Shard Overdrive CABBA
Stubby for use on Grunt packs and proccing electricity. Shard for boosting on electrocuted targets. Pairs well with Shredders.

>LOK1 Executioner BAAAA + Breach Cutter Inferno BCABB
Set enemies on fire with the cutter then fuck them silly with LOK1. Executioner does insanely high damage with fire and electrocution debuffs. Breach cutter tier 2 can also be ammo if you want.

>Warthog Alignment ABCBB + Shard Magma Trail CBBXC
Best used in big open caves where you can set up magma trail for bugs to walk through. Warthog with Alignment gives you a bit of range, use it to protect yourself from HVTs or finish off stragglers. Tier 4 on Shard doesn't matter.

>LOK1 Smart Trigger BAAAA + Breach Cutter Roll Control BCABC
Best anti-Mactera loadout in the game. Fire Roll Control into groups of Mactera and the giant hitbox will cut them down. Smart Trigger for Brundles and Goo Bombers.

>Stubby EM Discharge BABBA + PGL Hyper Propellent BABCB
Best loadout for Escort Duty. Use Gemini turrets, stick one either side of the dozer, ez clap. Take advantage of the very large mag size to keep triggering EMD over and over. Hyperprop for big guys.

>Warthog Pump Action AACAB + Breach Cutter Spinning Death
Just for fun. Pretty good on salvage ops, tho.
>>
File: 1751891436436947.png (10 KB, 125x60)
10 KB
10 KB PNG
yeeep, its calling the host a nigger time
holy fuck
>>
>>2163254
>Worth considering that AB lets turrets shoot through light grunt armour which resists %20 damage, making them more ammo efficient
Grunts and ammo efficiency are a low priority. A line of sticky flame or a single breach cutter shot will clear dozens of grunts and scales to any difficulty being aoe while turrets can only ever target 1 enemy at a time. The highest impact turrets can have is stunning HVTs and clearing swarmers/shredders/exploders/jellies since their health is low enough they can kill them relatively quickly.
>Ironically, Defender system actually gives you more control over your turrets without requiring manual input. Having a set scan angle makes you think more about putting turrets in good positions
What some engies do is face the turrets towards the hold so any bugs that get into melee range get stunned by the turrets with the downside of trying to refill them mid swarm is a bit dicey.
>>
What perks should I chose? All the information I'm seeing is like 2 years old (I haven't played since like 2020)
>>
>>2163482
It doesn't matter the game is Perfectly Balanced :) with No Wrong Choices :) so just beeee yourself :)
(Vampire, Thorns, Dash, Iron Will, Deep Pockets for Driller, Born Ready for Engineer and Gunner, consider swapping in Elemental Insulation for Gunner in place of Vampire, for Scout replace Dash with Heightened Senses, Thorns with Resupplier, and Vampire with It's A Bug Thing)
>>
>>2163482
passive: vamp, born ready, [flex slot, resupplier recommended]
active: iron will, field medic
Yep, it's clutch and carry time.
>>
>>2163482
Sweet tooth, Thorns, Veteran depositor (or Strong arm [flavor pick])
Berzerker, See you in hell
>>
>>2163609
Used to always use Veteran Depositor, then I just got good at timing my drops and edging Molly, now I haven't in years. Weird feeling.
>>
>>2163482
resupplier, born ready, iron will, dash are all must haves. I typically run vampire as my third slot so I'm not dependent on red sugar to stay alive after iron will. you can swap out dash on scout. I recommend either field medic or heightened senses.
>>
>>2163482
if you're not running resupplier you are trolling.

>>2163609
>thorns
the cooldown makes it shit
>veteran depositor
you can animation cancel to get the same effect
>>
>>2163619
You're using it for the 30% damage reduction here, not the drop part. The only thing your pickaxe should be hitting is bugs.
>>
>>2163644
not worth following molly's slow ass around and being stuck in a 7m bubble
>>
>>2163644
>no mining
sounds joyless
>>
>>2163482
By the way half of these replies you're getting are complete bullshit because they're by fags who install a thousand mods and then pretend to forget what the actual game is like.
>>
>>2163697
>t. steeve redditor
>>
>>2163699
Giving yourself buffs and then ramping up spawns to make it a constant grinder generic FPS instead of the game it actually is doesn't make you cool or expert, it makes you a huge obnoxious faggot
Same with listening to black metal
>>
File: cj.jpg (65 KB, 800x450)
65 KB
65 KB JPG
>He's STILL going with this
You get BTFO every time, run away like a bitch, and just spout the same stupid shit a day later hoping nobody read the thread
I'm not going to entertain your dumb ass for a 10th time because your ego can't accept you're shit at videogames
>>
>>2163702
You are arguing with people who unironically brag about their skills at funny dorf game on an anonymous imageboard, if they were capable of critical thinking this wouldn't even be a conversation.
>>
>>2162954
>modshitter thinks his input is valuable
Back to your stinky hole.
>>
>>2162840
>always 1221
i use 1111 and have for a long time. armor break is nice since turrets are retarded and helps it waste less ammo on breaking armor when it's shooting praetorians/etc. i also take more ammo because you should be able to plan ahead about placing sentries down rather than doing it last second.

>>2163482
vampire+thorns+elemental insulation+field medic+berzerker is what i use on every class. i only swap elemental resistance for deep pockets on scout.
honestly, besides field medic, i'd say take anything you want.
>>
>>2163832
>field medic
Not my problem.
>>
>>2163290
The way I see it, we already use tier-number-letter to describe mods on weapons (e.g Minigun T1A is the cooling mod) where the number represents the tier and the letter represents which mod in said tier. Using letters in builds streamlines understanding.

>>2163362
Fair points. I guess I just don't use stun much because it's unpredictable on turrets. I get the argument is that it interrupts channeled attacks but you can't easily tell what they're going to shoot at and it's hard to take advantage when it's such a low duration.
That is to say, I would rather stun enemies with my own weapons because I can react to it and take advantage of it faster, whether it's to flank or to run away.
I really wish Turret AI naturally prioritized enemies with the lowest HP like Swarmers so you don't have to worry about them during a swarm.
>>
>>2163482
Great
>Resupplier (only must-pick perk IMO)
>Dash (for everyone besides Scout)
>Iron Will (mainly for H5+ and modded diffs)
>Field Medic (mainly for carrying)
>Born Ready (assuming you have at least 1 weapon that reloads)
>Sweet Tooth (self-explanatory)

Good
>Vampire (insanely good on Driller, good on everyone else)
>Berserker (insanely good on Scout, ok on everyone else)
>Heightened Senses (see above)
>Shield Link (good for carrying, gives a recently revived player an extra 50HP to work with until they can find red sugar)

Mediocre
>Veteran Depositor (good for most machine events and Escort Duty but not useful at all other times)
>Deep Pockets (scout only)
>Thorns (also scout only)
>Elemental Insulation (engie only because it stacks with his poison resist so he can ignore praetorian acid)
>Beastmaster (only good on missions where enemies attack things besides you, such as Escort Duty)
>Strong Arm (only useful if you don't have a Scout)

Shit
>Bug Thing (meme perk with no use)
>Friendly (you don't need this, ever)
>Second Wind (useless, never activates in time)
>Hover Boots (no air control so it's just a fall damage blocker on a 90 second cooldown which isn't worth it)
>See You In Hell (worse Iron Will)
>>
>>2163702
>>2163713
>Vanillafags still seething after getting blown the fuck out multiple times in this thread alone
Your tears are sweeter than Red Sugar.
>>
>This leaf-loving nigga is unironically using Smart Trigger OC for his LOK-1 build
Give me a QRD why it sucked
>>
>>2164191
Most people read "automatic fire LOK1" and try using it like Warthog or Stubby but it's not meant for that. Do not use Smart Trigger vs Grunts, you'll just waste all your ammo. It's basically just Executioner but faster and with less damage. It's not as good for probing HVTs but it's a very solid Mactera and Stationary counter owing to its high damage, extreme range and guaranteed accuracy. And it works well with all the usual Executioner pairings.
>>
>>2164156
Only thing you blow is your boyfriend.
>>
>>2164319
Yeah I slept on it for a while but it feels very nice to use for killing HVTs extremely quickly at the cost of having worse ammo than executioner.
>>
>>2164319
It does really shine during DnC mutator.
>Hold M1 basically in place
>Twitchy bastards just fly directly into scan square and get instakilled
>>
File: 1750324308812850.jpg (94 KB, 1242x1229)
94 KB
94 KB JPG
>>2164406
At least someone loves me
>>
File: 1763422402099686.gif (1.7 MB, 210x155)
1.7 MB
1.7 MB GIF
BUFF THE FUCKING AUTOCANNON
>>
File: dochkablackboard.gif (1.13 MB, 498x275)
1.13 MB
1.13 MB GIF
>>2162395
Since you already got a lot of information from other anons, I'll mostly just share my opinion on what they said instead of going on a completely separate tism rampage.
>the hawkeye question
Defender system is just better. The reason for this is twofold; breakpoints and hawkeye's gimmick. I'll be assuming you're on haz 4, 5 or 5+ since it's usually jumping to these difficulties that necessitates asking for tips. Also assuming you're using gemini because you should always be using gemini.
>breakpoints
Consider that you'll usually be relying on turret damage for one thing and one thing only, deleting tiny trash, that being swarmers, brood spawn (green swarmers) and jellyfish. How do hawkeye and defender fare against them?
With 6 damage per hit, hawkeye takes:
>3 hits to kill swarmers on haz4-5, 4 hits on haz5+TE2
>1 hit to kill brood spawn and jellyfish on haz4-5, 2 hits on haz5
With 11 damage per hit, defender on the other hand takes:
>2 hits to kill swarmers on haz4-5-5+TE2
>1 hit to kill brood spawn on haz 4-5-5+TE2
This roughly equates a 33%-50% faster ttk depending on enemy and haz level, which is nothing to scoff at. Defender system also almost doubles your turret's passive damage output and total damage against grunts and the like, which is a nice bonus.
>>
>gimmick
As another anon correctly pointed out, hawkeye's gimmick is not only a pain to activate, it is also completely useless outside of true solo runs. If you have your turrets set up and are defending a choke or area, in 99% of cases your team will be with you holding the same choke or area. Even the lowest IQ bronze 2 lead poisoned niggermonkey can identify a pinged target and shoot at it because it's literally glowing red, so pinging HVTs for your turrets will instead cause your team to steal your turret's kills. Even if they're slower than the turret, it's a distraction that may confuse them because the laser pointer is generally something you use to communicate with other players. A gunner who thinks you want him to take down that acid spitter on the ceiling that you just pinged and flicked his mouse upward to scan for it is a gunner who isn't holding back the horde. Your own focus and apm also suffers by trying to weave this gimmick into your playstyle.
Meanwhile defender system's gimmick is just a lower scanning sector which you can utilise as an upside to conserve ammo (eg. pointing turrets towards the uplink or a choke so turrets damage and stun only targets advancing on the team or targets inside the choke instead of snapping 180 degrees to shoot at enemies you don't want them to shoot), and nearly double your turrets' total damage and damage per second. It's incredible how unbalanced this mod tier is, and I wouldn't recommend taking Hawkeye unless you're running a complete meme build.
>>
Also, do yourself a favour and never switch off of quick build for the t2 mod. Having to wait 4 seconds to build a single sentry sucks, and will discourage you from using sentries altogether. Note that with quick build it's often faster and more convenient to just recall your sentries and rebuild them instead of refilling by holding e on them.
t3 is more balanced with both stun and armour break being quite inconsequential. If I recall, AB bumps up turret projectiles' chances to break common light armour from 36.6% to 86.6% and prevents the shot that breaks the armour from having its damaged reduced from said armour. Stun does what it says on the tin. I use armour break myself, not because I find AB noticeably better, but because larger enemies like praes have a stun cooldown which prevents them from being stunned again for a short while after being stunned once - I'd rather not take control of when the stun cooldown procs away from human hands and give it to a dumb sentry. Both are fine though.

>>2162812
Mostly agree with this post with the addendum that you shouldn't shy away from using shotgun/smg and hope that driller will cover you from hordes when things get rough, atleast not in vanilla difficulties where randos barely have enough cohesion to manage remembering to plat under high ore. You should ideally build your chara in a way that gives you *something* to deal with any situation the game throws at you - something to kill faraway HVTs, something to control the horde and something to burst down tanks. Relying on others to fill the gaping hole in your build for you might work some times, even most of the times, but when it doesn't you'll fall flat on your face with nothing you can do about it which feels horrible. Best to blame yourself for not preparing for every scenario instead of blaming your teammates for not doing their job, since you only have control over your own actions.
>>
File: file.png (929 KB, 1216x549)
929 KB
929 KB PNG
Also, plasma grenades are nice. Great horde damage and control if you can manage to not assrape your team or yourself with them. Not to mention you get six of them. Proxy mines have the potential to be much stronger while SSGs are braindead easy to use for a lot of value, but PBGs are fun and viable if you prefer a more conventional sort of grenade.

One last thing which I see strangely nobody talk about is building an engineer nest during swarms if you aren't planning on holding a choke, and depending on the terrain even if you are holding a choke. Picrel is what I mean by this, essentially 2-3 'arms' of platforms jutting out from cave walls that you can jump between freely. Bugs will need to path around the platforms, which costs enough time for you to jump back or to another platform. It's the engi equivalent of a bunker, with the added benefit of it fooling even praes and oppressors as long as you have three jump spots, since a prae/oppressor can only lock down one platform. You can place your turrets here for ease of reloading/rebuilding. This one in picrel is quite big, but once you get competent at it, you only need the gaps between jump spots to be large enough that bugs don't simply walk over them instead of walking around. I'd recommend not making one this high if there are stingtails in the special pool or if you're just starting to make them. I don't see these used very often but I've had great success with them myself and believe that they are the endgame of engi clutching. Not as useful for your team (except maybe scout) or mactera-proof as regular bunkers or platform repellent funnels, but you don't cuck your mobility and lock yourself into a last stand by using them unlike with bunkers, neither do you need the entire team's cooperation to make use of them.
>>
>>2164147
I like bug thing on scout since I can just grapple through lootbugs and not waste any ammo.
>>
>>2165437
>that you shouldn't shy away from using shotgun/smg and hope that driller will cover you from hordes when things get rough
that's not what I meant. driller specializes in horde clear so bringing emd/tw is usually overkill and it takes some time to setup making it impractical outside of holds. engie doesn't need that much babysitting as long as he has breach cutter.
>>
File: file.png (1.33 MB, 1900x950)
1.33 MB
1.33 MB PNG
>>2165618
I completely misread what you said when I first read your post gomen, thought you were telling him to not run anything cc heavy if someone else on his team (driller) already specialises in it.
>>2165584
Same, it's convenient and I don't really find myself wanting for anything except resupplier and born ready on scout anyway.
>>
File: 548430_20260103220315_1.png (1005 KB, 1920x1080)
1005 KB
1005 KB PNG
Neuro-Lasso got
How good is it?
>>
>>2165854
dogshit
T5A already applies an 80% slow for 3s.
>>
>>2165584
>>2165854
You save so much more time overall running Deep Pockets and holding more Nitra at once to bring to the MULE, reducing downtime and earning resupplies faster. Plus Pockets is useful for all mined minerals (especially Morkite).
The few seconds you save not having to pickaxe Loot Bugs to death with Bug Thing simply isn't worth it. Most of the time you don't even need to kill Loot Bugs anyway unless you're a few short of a resupply
>>
File: 548430_20260104000017_1.png (1014 KB, 1920x1080)
1014 KB
1014 KB PNG
How shit is it?
>>
>>2166005
Some people swore by it if memory serves. Didn't they nerf it somehow?
>>
TOTAL LOOTBUG DEATH
>>
>>2165854
Cool concept but terrible in practice.
>What if I basically never fired my gun?
Only thing it has going for it, if you can even say that, is that it can slow dreads (barely) and holiday critters. But why not just help your team shoot them dead quicker with any other OC?
>>
>>2166005
does double damage if you bounce it on the floor near bugs iirc. still kind of ass.
>>
>>2165440
luv me nests and PBs
I play rocket jumper too so I can put them out of reach of my team if I'm feeling smug
I also think engie should get 8 plasma bursters, purely since every engietard in pubs use SSG and proxy mines
>>
>>2160699
Its good to finally have someone here worthy of high level discussion now that buttman got a gf. How low do you like your resups to be? A lot of shitters go 40 nitra but I found that real skill requires 20 to keep the shitters out of my lobbies. You can't reason with these people.
>>
in fact the hallmark of a true drg genius is to have free resupplies so that you can play haz 999 and get bragging rights on an anonymous basket disassembly forum
>>
File: tfisthis.png (455 KB, 1015x840)
455 KB
455 KB PNG
>>2141591
>>2142457
>>2163713
>>2163702
>>2167220
>trying to make a game that you cherish tougher so there's more for you to do and more room for you to improve before you get bored of the difficulty selection makes you a leaf lover tryhard, but loading into a haz2 mission and pinging gold chunks and mushrooms makes me such a cool and quirky karl-approved dwarf!
What you enjoy about deep rock can easily be replaced by scrolling through reddit or discord or which ever shithole you shove your face in and laughing at LE FUNNY MUSHROOM GOLDEN LOOTBUG CHUNGUS DANK MEMEs. Even worse is that you need to validate your own obsession with shitposts and apathy towards the game by shitting on people who genuinely want to improve at the game and by telling newfrens that getting better at the game doesn't matter and that they shouldn't even try to be good teammates. I wonder if it's because you're a genetic dead end physically incapable of improving, or if the neozoomer brain worm of nonseriousness has taken hostage your brain and is forcing you to always chase lols instead of the long-term satisfaction of self actualisation. Regardless, you are a secondary and always will be. Fuck off back to plebbit and hang out with your own kin.
>>
>>2167296
Shitter malding holy shit! Get some joy in your life asap!
>>
>>2167296
just ignore them. they'll leave eventually. probably gathering here like ants because of some trannie making an angry post about evil 4nazi thread not circlejerking with them about their all dogshit builds are valid gospel.
>>
>>2167317
No, I'm reasonably certain it's one or two retards samefagging, and no, bullying works far better.
>>
>>2167296
>>2167317
>>2167333
No, the reason we're shitting on modfags and will continue to do so is that you faggots insert yourself into every single discussion about weapon balance and builds with the completely unneeded and non-constructive observation that x weapon and y overclock and z build doesn't pass muster on your speshul snowflake difficulty and thus is useless in the game as a whole, and I'm going to continue pointing out your idiocy until morale improves.
>>
>>2167360
There has been one instance of someone using modded as a standard for giving advice to someone asking for general advice (on engi), which is unquestionably retarded. I wonder why I quoted the plethora of posts whining about muh rituals and muh low nitre cost and muh thats not what the game is supposed to be!!!! instead of that one post. You also don't need to play modded to hate chimps who whine about depositing gold or destroying mushrooms or not mining every inch of gold a crassus det leaves behind. The other way to maximise skill expression which doesn't leave vanilla is speedplay, which is also what I personally do. The issue I have is with casual roleplayers who want the entire game to be a casual roleplayfest, not people who play vanilla.
Read, nigger, read.
>>
>>2167317
I make these threads, shitter. I'm the one who hosts. You either ping the gold or get kicked like the leaflover you are. Simple as.
>>
File: minikek.jpg (77 KB, 743x672)
77 KB
77 KB JPG
>>2167460
>I'm the one who hosts
And yet the only time a lobby was hosted in recent memory was a modded diff lobby which only the host and I played on. Great job on outing yourself as a secondary.
>>
>>2167360
>WAAA STOP TALKING ABOUT THE VIDEO GAME WAAAAAA
>>
Crazy how it's always the reddit gold pingspammers who complain about being victimized whilst simultaneously bitching about anyone who plays the game differently than they do. It's literally never the other way around. I wonder why that is?

Definitely not sour grapes or anything.
>>
File: 548430_20260104213947_1.png (1.01 MB, 1920x1080)
1.01 MB
1.01 MB PNG
AI Engine got
This should come in handy
>>
>>2167597
meds
>>
>>2167487
>secondary
What the fuck do you think the word even means, tourist?
>>
>>2167599
Despite what you might think you should run it with armour break, not the weakspot mod. You don't lose any worthwhile breakpoints for doing so and the AB adds a ton of utility, turning AISE into Scout's best weapon for killing Stingtails and Brundles.
>>
I killed a ramp fag today
>refinery
>drop pod touches down on cliff
>3 of us get there quick as shit
>fag still at refinery fucking around
>takes full 2 minutes to finally get to the pod when rest of us managed it in 20-30 seconds
>just stands at the top of the ramp larping as a space marine or some shit still shooting at bugs instead of getting his ass inside
>rj250 his feet
>he goes flying off and dies to fall damage
>pod takes off
>ramp fag: "WHAT THE FUCK?!" on mic
>rest of us rock and stoning
Just get in the pod ramp fags
>>
Krakuul
Kiron
Mauloch
Xehn
Unkarr/Ungar
All fully oiled up and naked
Who win the twerk off?
>>
File: 1765102852001542.png (180 KB, 453x466)
180 KB
180 KB PNG
redsugar me on crystal nucleation t4 mods, why do people recommend +1 cold on t1 and either damage or cold in t4?
I know cold increases the spikes cold and damage increases damage from the spikes too (duh), but any breakpoint you get from these or what?
I guess everything stacks, like the spikes+ice beam+cold radiance
>>
>>2169287
>people who run directly into the pod, sits down
Based
>people who stop in the safe zone to throw one (1) or two (2) nades, fire a fatboy or drop a c4 and then get inside
Reasonable
>"people" who stand on the ramp or in the safe zone firing multiple magazines after the other, attentionwhoring in front of the rest of the team and wasting everyone's time
Book of grudges
>>
>>2170136
Breakpoints are relative when it's all over time anyway and changes with proximity. T4B is the most common pick on high difficulties but it doesn't really matter just use whichever one you're comfortable with.
>>
>>2170136
The only break points you really need to concern yourself with are the ones after a bug is frozen and the damage multiplier is active. Damage can help save a bullet here and there but with a full team, freezing bugs faster is probably more economically sound in general. Either or is really good though, I wouldn't sweat it.
>>
>>2170290
I just try to create the biggest combo explosion possible as the shuttle leaves, if that means throwing all six of my sticky greades, then it's my six sticky grenades.
>>
File: 548430_20260106203636_1.png (1.99 MB, 1920x1080)
1.99 MB
1.99 MB PNG
>Assblasted Corridor Elimination Haz3 as Engie with Neuro-Lasso LOK-1 and Hyper Propellant PGL
>Already killed the Hiveguard
>Proceed to deal with other Dreadnought cocoon
>Bulk Detonator spawns near the cocoon
>Popped the cocoon with my aimbot SMG
>Arbalest and Lacerator show up
>Managed to dealt some damage to the Dreadnought Twins
>Pop the Bulk Detonator and it explodes
>Both Arbalest and Lacerator got caught in the Bulk Detonator's explosion
>>
>>2170136
You need at least one Cold mod because Nucleation lowers the amount of Cold done by the spikes to 8/sec when normally it's 16/sec (for some fucking reason)
Each cold mod increases the Cold done by the spikes by 4/sec.
T1C is best for this because Nucleation doesn't really need anything else in T1. Mag size isn't needed since you're always taking T3A (like Sticky Fuel, Cyro doesn't place more ice spikes faster with increased RoF, so it's just wasting ammo) and the faster spinup isn't necessary for a defensive build like this.
From there, it's just preference. Damage is better for killing things once they're already frozen, T4 cold is better for getting things to freeze faster. Personally I use damage because if I really need something to freeze instantly I'm just gonna abuse Radiance to cool it down as fast as possible. Damage is better for killing frozen grunts stuck on the spikes, which is the main reason why you run Nucleation after all.

TLDR both options are good, but for different reasons. Personally I build it like CAAAB
>>
File: 1746196378143182.jpg (3.11 MB, 5000x3008)
3.11 MB
3.11 MB JPG
First teaser for the new season just dropped.
https://store.steampowered.com/news/app/548430/view/519735245798375567
>>
>>2172639
Caustic Mire never
>>
>>2172639
New biome looks so comfy. I like a cave with a bunch of shit on the floor and ceiling. So many of DRG's cave gen feels like smoothed out rooms made for players instead of natural formations. The extra rock formations really help make it feel like an untouched cave nobody has ever been in before.
>>
File: Spoiler Image (223 KB, 1093x377)
223 KB
223 KB PNG
>>2172639
release date
>>
>>2172639
>new m*ctera
FUCK YOU
>>
File: 1746969297092917.png (767 KB, 700x777)
767 KB
767 KB PNG
>>2172812
3 weeks? no way
>>
>jetboots can't lit up goo
faggots
>>
File: 1761118499834283.jpg (15 KB, 320x360)
15 KB
15 KB JPG
Five hundred and ninety-five fucking days for:
>One new biome
>Two new enemies, both of which are exclusive to said new biome
>A new mission type that they already admitted was recycled alpha content

No fucking way anyone thinks this is acceptable.
>>
>>2173858
reddit will clap and cheer regardless
>>
>>2173858
Keep in mind some other studio is working on DRG now. The main team has been working on RC during that time
Having to pick up and learn a codebase is actually quite a task, speaking as someone who's gotten into many coding projects.
If they've been working at it for 2 years sure I could see that being lame but I think it's safe to assume this isn't 2 years worth of work for what's effectively a glorified deep scan mission. I'd gave them a pass for their first time. But their 2nd and beyond content (if they do) should be scrutinized a bit heavier though.
>>
>>2172639
Are there new weapons
>>
>>2172639
>>2173947
I wouldn't expect weapons, but new OCs?
>>
>>2173938
>If they've been working at it for 2 years
The post-November devstream steam post mentioned that the outsource dev team had only been studying drg's codebase for half a year at that point, and the dev stream mentioned they had started considering the possibility of working with invisible walls and negotiating with them near the start of last year and that invisible walls started actually working on the season in summer last year. Not a lot of time, all things considered, so the lack of content is kind of understandable, even if it sucks.
>>2173947
>>2173953
"We did talk about perks, secondary overclocks, stuff like that, but I think we quick- like, early in the project we agreed that's not for the first season we are doing."
Quote from the November dev stream (https://www.youtube.com/live/4XE7nCb2wCM - 41:38)
>>
>>2173986
>"We did talk about perks, secondary overclocks, stuff like that, but I think we quick- like, early in the project we agreed that's not for the first season we are doing."
So what is new outside of a biome and enemies? Is this going to be like season5 or whatever was the one that introduced jetty boots?
>>
>>2172639
What the hell is that rock with lasers attached to it
>>
>>2174001
From what I understand:
>biome
>two new regular enemies for said biome
>new mission type
>new seasonal event with a third new enemy, which will summon the two new enemies outside of their home biome (probably in place just to spread the new content across all biomes).
>regular season additions like performance pass and a new weapon framework
>according to the same steam post: "New victory moves, New dances, New pickaxe set, New DLC armor set, QoL tweaks?, Other cool stuff" (Nothing of importance, except possibly QoL tweaks)
They may surprise us with an unlisted addition or two on launch, we'll see.
>>
>>2174015
So just hope that they buff shit weapons/OC's so there is actually something new.
>>
Has anyone experienced an audio bug when someone was using combustive goo mix? My friend says that the explosive good specifically is unreasonably ear-shattering loud. Even with the game audio muted, for some reason, the combustive goo sound (and nothing else) still plays and it is still loud.
>>
File: 1743325440951287.jpg (54 KB, 366x497)
54 KB
54 KB JPG
>>2174016
They said they won't be making any major balance changes in the devstream too. The most I would hope for would be another secondary objective or a weird mission modifier or something.
>>
>>2174029
What is the point of the update when the game is going to be the same outside of the new biome
>>
>>2174022
I remember people complaining about that when it came out.
>>
>>2173858
I mean the original course of action was nothing until Rogue Core was finished so I would call it acceptable just on the grounds that it's something rather than nothing. I fully accepted that DRG's development was over once GSG stopped working on it.
>>
They better fucking balance some weapons s/over clocks, literally just changing some numbers around and most of the community agrees on what needs some buffs
>>
>>2174022
Yeah. I get combustive goo earrape.
>>
>>2173938
>>2173986
None of this would be an issue if they just had the idea to get a secondary dev team to work on DRG in the first fucking place without wasting a year doing fuck all with the game working on Slop Core instead. Because they're idiots, and they never plan ahead properly. They seriously thought they could work on two games at once, one of which was a prototype barely off the ground and needed much more attention compared to DRG. I cannot fathom how they thought that was a good idea.
>>
>>2174766
They think roguelike elements are a good addition to a game that has strict class roles. It's obvious at this point DRG was a fluke and GSG really has no clue what the fuck they're doing judging by their haz 3 balance decisions.
>>
File: 1767889227859.gif (67 KB, 112x112)
67 KB
67 KB GIF
OH FUCK OH SHIT I REALIZED THAT WITH THE NEW SEASON UPDATE SOME MODS MIGHT BREAK AND MODDERS LEFT THE SCENE BECAUSE DRAMA

FUCK NO
>>
>>2174796
>BECAUSE DRAMA.
What drama
>>
File: 548430_20260109013129_1.png (1.05 MB, 1920x1080)
1.05 MB
1.05 MB PNG
Goo Bomber Special got
How shit is it?
>>
File: 1767567087949621.png (399 KB, 830x720)
399 KB
399 KB PNG
>>2174796
Yep, time to play the waiting game when the new season will come out. Always had fun hosting 999 player room and other stuff, if they can update such mods then it's all good. In the meantime I'll simply enjoy the good old 'drg normally.
>BECAUSE DRAMA
qrd?
>>
>modfags
>anime avatarfagging
>alarmism
>drama """content"""
Like clockwork
>>
File: trumank.png (80 KB, 1150x743)
80 KB
80 KB PNG
>>2174806
>>2175030
TLDR GSG doesn't give a fuck about the modding scene and is more interested in covering for tyrants like Goldblade who flagrantly disregard their own rules whilst simultaneously removing mods they don't like. It caused a mass exodus of modders - most notably Trumank/AssemblyStorm, the creator of MINT.
This is to say nothing of all the modders who have just left of their own accord, either from seeing the fallout or because it takes so fucking long for new updates to come out that they've just lost interest.

I don't think S6 will even change enough to cause any mods to break, but if any of them do and their creators aren't around to fix them, it's just game over for those mods.
>>
>>2175008
>How shit is it?
For those once in a million occurrences where a bunch of grunts all fall into a perfect conga line as they walk towards you it is perfect. Charged shots not breaking into puddles on hit means you get extremely limited coverage unless all you do is dig personal cuck tunnels to fight in, and the charged projectile ltself travels not nearly far enough to be very useful.
>>
>>2175085
You're meant to shoot it up, silly. You then lit it up and burn the whole game with burning poop.
>>
>>2175074
Good. Total modshitter death
>>
>>2175074
inb4 a grooming accusation starts flying toward Goldblade
>>
File: 1763975140039719.gif (61 KB, 448x400)
61 KB
61 KB GIF
>>2173858
nigga I paid like 6 bux for the game like 4 years ago and I've played it for like 2500 hours
more free cake? ZAMN
>>
goo on fire (heavy hitter) or goo + plasma cloud
>>
>>2175269
Plasma cloud is one of the best answers to jellies/shredders and teammates can likely ignite goo for you.
>>
>>2175273
yeah I just chargeshot my feet and stand in the cloud while all these small fry kamikaze into the cloud, but you can deal with these just by using the drills too

I guess plasma + goo slowdown more
>>
>>2173858
It hurts to accept it but this game peaked hard in 2021 and has been tumbling slowly down a cliff since then.
>>
File: topkek.png (184 KB, 461x461)
184 KB
184 KB PNG
>>2175066
>>anime avatarfagging
>the newfag doesn't know
Sentenced to 500 years of lurking before making another post.
>>2175008
Haven't used it much admittedly but I recall it doing pretty good single target damage if you walked upto a big target and shot a charged projectile upward, so all the goo droplets fall directly on your target. Overall it's kind of a gimmick, there are better options for both cc and burst damage which don't require as much effort to use.
>>
>>2175074
10th post in this thread.
https://steamcommunity.com/app/548430/discussions/1/4629230935430197770/?ctp=1
https://steamcommunity.com/id/palaceofthesipp
They sure do share some similar language to your post here. Even opening the same way.
>>
>>2175793
why the fuck isnt autosprint in the base game anyway
how hard can it be to add another checkbox to settings
>>
I do not care for modder drama.
>>
>>2175612
I wish they did not decide to spend forever making a crappy roguelike instead of just focusing on their gem.
>>
>>2175857
I think Rogue Core has the potential to be really fun if they budge on some of their core ideals that are dragging it down. The game is a blast to play solo but trying to play it with other people is agony. Everybody has to commit fully to the run, there is no late join and trying to herd idiots into one small spot to get an upgrade is putrid. Imagine if the one dwarf that simply will not get into the black box bubble bricked the whole thing and you could not progress until you bridged the IQ and language barrier to convince him to sit still for 60 seconds. It's fucking garbage and nobody wants to deal with it.
>>
>>2175638
Animefags lost, get over it.
>>
>>2176090
anime website nutroon
>>
>>2176137
>animefags=anime
I'm a sommelier of high quality anime, none of this moeslop.
>>
>more casual clothing
yummy
>>
File: 548430_20260109193758_1.png (1.03 MB, 1920x1080)
1.03 MB
1.03 MB PNG
ECR got
How good is it?
>>
File: 1731754953212194.png (331 KB, 653x607)
331 KB
331 KB PNG
>>2176180
One of my most used ones. Pair it with electro/flame Breach Cutter and you're good.
>>
>>2176193
oh wait, I'm confusing elemental stuff with the t3 mod of the same name
still a good oc
>>
File: shiraishinana-0_0.png (70 KB, 240x240)
70 KB
70 KB PNG
>>2176140
Fair enough. I don't care about kino unless I'm going to read or watch the source, I just post it if it's cute.
>>2176159
Is this the DLC set for this season? Gonna be pissed if so, there are zero good casual armour sets for non-paypigs.
>>2176180
One of engi's best crowd control primary options, good pull. Though since there aren't really any good single-target specific secondaries to pair with it (outside of hyperprop on elim), and because the gimmick is a hassle to activate, I usually just stick to executioner lok1 and bring a cc/generalist secondary instead. You could pair it with breach cutter and do perfectly fine.
>>
File: you_got_me.gif (1.1 MB, 445x250)
1.1 MB
1.1 MB GIF
>>2175793
>>
File: 1732382134527364.jpg (86 KB, 1280x1280)
86 KB
86 KB JPG
>>2175793
>https://steamcommunity.com/app/548430/discussions/1/4629230935430197770/?ctp=1
Holy autism.
I understand that the autism is the main driving force behind modding but sadly it's also the endless source of bizzare drama between egomaniacs who treat their little online communities more seriously than their job and family.
Like the schizo in that thread straight up claims theat people boycott DRG in droves because some modder plagiarized someone else's mod.
>>
>>2176414
There's no "drama" with modding, this isn't about infighting between modders themselves. This is about the tyrannical figureheads in charge of DRG's mod.io page acting as they please and driving away anyone who would like to mod the game themselves. It's Ghost Ship's fault because they picked these people themselves to essentially be in charge of modding, then took zero accountability and made no attempt to mediate the situation even when people tried reaching out to them.

Ghost Ship have never actually cared about their community, they just always take a "head-in-the-sand" approach and hope the problem goes away. Which it usually does because their most ardent defenders are keen to sweep these things under the rug because "it's old news" or "it's just mods", when the reality is these problems aren't going away by ignoring them.
>>
File: 1703028437484504.gif (1.08 MB, 270x223)
1.08 MB
1.08 MB GIF
>>2176414
>Like the schizo in that thread straight up claims theat people boycott DRG in droves because some modder plagiarized someone else's mod.
What the fuck lmao
>>
>>2176434
>there's no drama
>*insert drama*
>>
>>2176434
>if you don't care about this "problem" enough you're <this> and <that>
do you not see an issue with that line of thinking?
>>
>>2176195
>Though since there aren't really any good single-target specific secondaries to pair with it
nta but I really like taking t5a and pairing it with the shart diffractor also with t5a
>>
>>2170883
>>2170290
If management pays for my grenades, then by Unkarr's bushy balls, I will use all of them
>>
>>2176446
Give me one example where I said that.
>>
>>2176180
It's good but I fucking hated using it
>>
By Krakuul's throbbing cock, you leaf-loving fucks will get your ass raped by him
>>
>host gets mad from me ordering supplies next to drop pod as offering for Karl
>>
>>2176414
A power tripping nigger running the mod.io webpage will be a major problem as long as GSG continues to not add any QoL changes to the base game. It's not as simple as just ignoring him when his mod is a dependency for hundreds of others.
>>
>>2173082
It's the Ossiran Scrab and Pit Jaw
>>2174004
A huge ass deposit of resin apparently
>>
>>2177037
It has wings, it's maktera.
Simple as.
>>
>>2173858
Hilarious. Those guys really took the money and ran.
>>
>>2175612
>no way anyone thinks this is acceptable
Unfortunately 99% of the community of this game are reddit chunguses like >>2175240, they're completely satisfied with mediocrity and content in bootlicking.
>>
>>2177327
niggerfaggot the game was literally 5 bux when I got it, and they have been updating it for over 5 years
do I wish the update was bigger? still yes
do devs give a fuck about what you think? clearly not
>>
>>2146243
Are you very lucky men
>>
>>2175612
I knew it was only downhill when they started in all those heccin wholesome chungus voicelines
>>
>>2177735
Just mute the game, jesus christ. I see (you) sperg about "heccin wholesome chungus" every fucking thread. The power is in your hands, just use it I beg you
>>
If the dwarves are traditionalist pagans, then the Mission Control is a christian
>>
>>2177335
>they have been updating it for over 5 years
Literal years between updates, btw
>>
>>2177947
He's right. The game's writing and tone went to shit years ago and continues to be shit in Rogue Core, GSG lost the plot.

inb4 "the writing doesn't matter it's a multiplayer game!" Don't waste my time replying if you think this, just go buy another DLC pack instead, we'll both be happier for it
>>
File: 1754977532665149.png (2.69 MB, 1538x1352)
2.69 MB
2.69 MB PNG
hehehe dis gon b gud
>>
>>2177948
>no fun aka "protestant work ethic"
You might be onto something...
>>
>>2178344
It's a reference to this old ass post https://arch.b4k.dev/vm/thread/956611/#q957694
>The dwarves sometimes reference Norse sounding deities, Unkarr, Krakuul, and Karl
>Mission Control now says "Maker preserve us..."
>It is now my headcanon that the dwarves are pagan traditionalists while MC has converted to the interstellar equivalent of Christianity common among all races, because of course he would, the beardless bitch
>>
>>2177947
>I see (you) sperg about "heccin wholesome chungus" every fucking thread.
I haven't been in these threads for ages since the game updates have been rubbish for years, you're seeing multiple people complain about an obvious issue you little retard.
>>
I wish I could play as an elf
>>
>>2179086
With the exact same sentence to the letter? right. Take your meds schizo. Or better yet, turn down the voices manually in the fucking menu
>>
File: 1593012013013.png (2 KB, 110x105)
2 KB
2 KB PNG
>>2179573
>>
>>2179859
>With the exact same sentence to the letter? right.

https://arch.b4k.dev/vm/search/text/I%20knew%20it%20was%20only%20downhill%20when%20they%20started%20in%20all%20those%20heccin%20wholesome%20chungus%20voicelines/

Fuck off mong, and stop shilling for ghostship
>>
File: 1480902497671.jpg (17 KB, 680x383)
17 KB
17 KB JPG
>>2180830
Narrow your search to "wholesome chungus". Oops, sorry for outing you
>>
why does anything below haz3 even exist
who is that for
>>
>search lobby
>"please spread your bare asshole on one leg before calling ressuply, only one each"
I don't want to talk to you, i don't want to interact to you, i don't give a shit about your reddit code of conduct fefees, i just want to rock and stone
>>
File: 1752259189695715.png (647 KB, 1247x982)
647 KB
647 KB PNG
>>2180776
>visit thread
>look at the last posts
>mfw i see crop of a drawing i made 5 years ago
>>
>>2181532
>this is you samefagging because you keep posting the exact same sentence to the letter!
>well er actually that's not true, but if you move the goalposts here and search for a generic phrase...
Kek, there's no way you aren't american, nobody else is this retarded. Anyway, here's those results, and they still prove you to be a moron:

https://arch.b4k.dev/vm/search/text/wholesome%20chungus/
>>
>reddit
man the super long hiatus really did a number on this games following
>>
>>2181899
Devs admit they think haz 3 is "normal", which means haz 2 is "easy", so haz 1 is basically just creative. I know, Haz 4 is easy and 5 is normal, but the devs suck so...
>>
>>2182429
>she cares about what reddit thinks
please go back there
>>
>>2182457
>Devs admit they think haz 3 is "normal"
of course, because this is what they balance everything in the game around, as drg was never meant to be a sweaty game, just a silly casual weekend with normie friends shouting "rock and stone" while getting drunk affair
autists desperately want them to turn it into a serious competitive thing but they aren't really that interested
>>
What's the most ammo-efficient loadout? Disregard how effective it actually is. I want lots of bullets even if the damage sucks.
>>
>>2182581
NTP or minelayer
>>
enn gees
what do you take?
>fast plats + ammo
>repellant + ammo
>fast plats + repellant
>ammo + ammo
I used to do option 4 because I wanted to platformmaxx but it sucked so I swapped to option 1
>>
>>2182896
repellant is the intellectual choice
>>
>>2176414
When they came for the modders I did not speak out because I’m not an insane schizoid tryhard trannymodderfaggot who obsesses over a niche of a niche that 99.99% of DRG’s playerbase will never touch or use.
The default assumption is that modders are crazy in general because the most influential vocal modders are all trannies -the troon who mods his games and mods his body.
You are a caste of untouchables. YOU DO IT FOR FREE. When it comes to modders even jannies are above you.
>>
>>2182902
but thinking is hard. I just want to build stairs and parkour in the middle of a swarm chasing me without running out
>>
>>2182913
Then play gunner and make a wheelchair build with leadstorm. You don't sound like a good fit for engi if you can't do his 1 job to contribute to the team properly.
>>
>>2182896
Fast plats is a meme, you can animation cancel after every shot for the same effect without wasting a mod slot.
Repellent is the objectively stronger option, but bringing ammo is fine if you don't need to rely on holding chokes to kill bugs or use a build that has anti-synergy with repellent (microconductor addon, plastecrete catalyst). I swap between them based on mission (repellent is absurdly strong on escort and salvage) and mood (sometimes I want to vapourise several dozen bugs with bc and turret whip, sometimes I want to make kazio mario courses without reservation for ammo, depends on the whimsy).
Don't listen to this guy >>2183005, as long as you can stay alive with whatever build you pick and don't ruin other players' synergies, they owe you nothing and you owe them nothing. Play with what you think is fun as long as it doesn't suck to the point that your team needs to carry you.
>>
>>2183038
>is team based multiplayer game
>you owe them nothing and they owe you nothing
OW THE EDGE
>>
>>2183097
Randos know nothing of team spirit, running around trying to play near them or provide them with killzones is an incredible waste of time. 99% of the time if you make a choke your killzone in a public lobby the team will ignore it completely and fight on the other side of the cave. The reason repellent is so powerful is largely because you can make good use of it funneling bugs into a tight area yourself, with proxy mines, turret whip, bc/gl/vir diffractor, not because your team can (as they usually won't). This is also why any good scout above bronze/low silver promotions knows how to mine ore without wrangling engineers' attentions to it - said engineers will not bother placing plats proactively and herding them to every bit of ore you want is tiresome.
I would add that this absolutely isn't the case in modded difficulties where everyone working together and near each other is important for conserving ammo and dealing with announced waves as quickly as possible, but anon probably isn't playing modded if he doesn't know about plat gun animation cancelling and certain redditor tourists would get very testy if I mentioned difficulties that force the team to play as a team instead of spamming v and pingraping mushrooms, the horror.
>>
>>2183110
I make a killzone and the team can either join or I just kill everything myself. Their choice.
>>
>>2183150
Exactly. Make the killzone for yourself, if your team joins, they'll stretch their ammo out a bit more, if they don't, well, it's their loss. If you make the killzone for your team foremost, who don't bother using it at all, you essentially bring repellent and make a killzone out of an obligation to do your '1 job to contribute to the team properly' (lol) which ends up not mattering because said team didn't make use of what you provided them, meaning that you lock yourself out of using ammo over repellent (which is a weaker and more selfish but still distinct and viable playstyle) for nothing. Locking yourself into one build just because your uncaring team may possibly use the offering you provide them is the pinnacle of cuckoldry.
>>
>>2183110
>>2183178
>I would add that this absolutely isn't the case in modded difficulties
>helping your team is cuckoldry
>has retarded opinions about teamwork
>is a modtranny
Every time.
>>
>>2183253
>>is a modtranny
meds?
>>
>>2183281
>fucks up her quote
Please go back.
>>
File: ew.png (138 KB, 506x382)
138 KB
138 KB PNG
>>2183253
You understood so little of what I said that I feel like I would be insulting myself by explaining it to you.
>>2183295
If you weren't a redditor, maybe you would know how quoting someone's quote works. Great job on outing yourself, by the way. Amazing how either every single one of your breed is either a tourist or unironic samefag. Maybe I should dip my toes into modded difficulties after all.
>>
>>2183295
please lurk more or attend elementary math class if you don't know how to add > and > to get >>
>>
>>2182896
212 in just about every case (if you're using the plast.catalyst OC on SD, repel is technically anti-synergistic and you want the ammo then maybe).
Even with autism obstacle courses I almost never find myself needing the 8 extra plats. Understand that the range of effect of repel is larger than the plat itself. Once you know you don't need to make a perfectly solid line of plats for the same AoD effect you'll just have more ammo to work with elsewhere. There's several videos online about this and makes more sense visually.
This fag is going on about non responsive teams is a gigafag. I wouldn't put much weight in their words about social situations because he clearly can't communicate. Most of issues he has could be resolved with using in game text chat.
>>
File: shiroko-7.png (79 KB, 240x240)
79 KB
79 KB PNG
>>2183401
Nigger. Trying to wrangle your team into killzones is both a pain and not what makes or breaks repellent. If you use repellent you should build your weapons to make good use of the killbox you'll make yourself instead of expecting your team to do it with you or for you. Taking repellent because of some false pretense of looking out for your team while expecting their cooperation, which is what the first anon I responded to (and only he) was suggesting, is retarded. You shouldn't need your entire team to eviscerate anything smaller than an oppressor with a well-built killzone anyway.
By the way, this post >>2162812 has said visual representations of repellent in action.
>>
>>2182896
>>2182913
Repellent is the only non-shitter choice. You're almost certainly never going to be swarmed in a cavern that lets you set up an obstacle course in the first place, unless you're timing swarms independently you won't have time to set up one anyways, and even if you do if the difficulty is high enough that you need to larp as a scout across your cuckcourse in the first place there's going to be so many bugs that a party will just be waiting for you on the other side of your jump anyways if some mactera doesn't snipe you out of the air first because you're too busy being a siwwie wiwwle hazlet chungus flopping around his Reddit playground equipment than doing his job and helping wipe out the wave.
>>
Take ammo upgrade if you're running plastrete catalyst/electrifying stub, otherwise repellent. Simple as.
>>
i have a 100 hours in this game and i've only ever played engineer with warthog + grenade launcher
>>
>>2183575
Why?
>>
>>2182896
Repellent is the strongest tool engie has in his kit.
>>
I'm tired of zoomies hosting games with their shit ass wifi and shit crashing mid-game or having 600ms lag spikes holy fuck

I wish multiplayer games tested the host's connection before allowing them to host
>>
>>2184248
>I wish multiplayer games tested the host's connection before allowing them to host
20 years ago we had something called dedicated servers, and it was glorious. The rise of Call of Duty, especially with Cod 4 and WAW also meant that p2p servers became the default choice since normies don't care or can't tell the difference otherwise.
>>
I will never say this game is in a "good position" in regards to balance as long as the Subata is a piece of shit. It's been shit since day one and it's still shit now even after the buffs it's gotten. In no situation would you ever say "damn I wish I had the Subata instead" when using the EPC or Wave Cooker because they are just significant in pretty much every single situation.
>>
File: 1631646185521.png (3.3 MB, 1920x1080)
3.3 MB
3.3 MB PNG
>>2184388
>All the shitty "more ammo less damage" OCs (Lightweight Rounds Stubby, Micro Flechettes Burt, Mini Shells Warthog) which defeat their own reason to exist by requiring more shots to kill targets
>Nothing balanced around Haz5 health values except for base M1K
>Autocannon, PGL, Zhukovs, Subata, Stubby and Wave Cooker all being genuinely unusable at base without Overclocks to carry them
>At least half of the Overclocks in the game just being completely pointless due to having weak effects or being made redundant by other, better Overclocks
>Random damage spread mods and OCs in a game where ammo conservation is a key mechanic
>Fearcoil spamming every 2-3 seconds making it impossible for Grunts to even approach, let alone hit you
>Driller having only a single worthwhile secondary option in TCFPP
>Scout Cryobolts shutting down all stationary enemies with a single shot
>Breach Cutter Inferno conveniently ignored during the maintenance updates so it does %140 Fire damage in a single shot
>Conductive Thermals DRAK being dead weight in every gamemode besides Elimination, where it is retardedly overpowered
>Bullet Hell broken for 3+ years
>Plasma Burster Missiles broken for 3+ years
>Double Barrel broken for 3+ years
>Hoverclock broken (as client) for 3+ years and still going
>Volatile Bullets Bulldog being overpowered since it came out, yet was buffed in U34
>The absolute travesty that is Burst Fire GK2

There will never be enough pages in the book of grudges for Ghost Ship's complete failure to balance this game correctly.
>>
File: IMG_5200.png (44 KB, 262x238)
44 KB
44 KB PNG
>Go to mahjong soul general
>competitive ranked multiplayer game
>anons are friendly and jovial

>Go to deep rock general
>cooperative multiplayer game with no skill ranks whatsoever
>anons are bitter and angry
Why
>>
>>2184748
Now visit the project zomboid thread.
>>
>>2184748
can't pretend you're not a shitter when the game is pvp and you have no teammates to blame
>>
>>2184748
>everyone agrees poe > diablo 4
>poe general on /vg/ is fast, constantly angry and filled with shitposts
>diablo general on /vm/ is dead, constantly relaxed and filled with random noob questions
4chan is a mystery.
I do wish we could swap the populace of /drg/ with the toram thread for a day though. There would be a lot more ERP but there also might be more than two games hosted per thread.
>>
>>2184748
I love Deep Rock Galactic as a game. I hate Deep Rock Galactic as a product.
>>
TOTAL STEVE DEATH
>>
>>2184748
>>2184815
>dead general for dead game teetering on the edge
>anons on their best behavior to not scare away potential new contributors
>active general for healthy game
>anons shitpost due to no fear of imminent thread death
Simple.
>>
>>2184748
I'm very pleasant in game but I do use the general gripe about the constant retardation I have to put up with in game. For being so easy even on haz 5 the staggering amount of bad players in this game can get exhausting to deal with.
>>
>>2184748
Mine minerals and shoot bugs = happy brain
Talking about mining minerals and shooting bugs = angry brain
When I'm doing the latter, it's because I cannot do the former. So of course I'm not going to be pleasant about it.
>>
Hey goo+fire ain't half bad
Sadly retarded teammates will still shoot the omae shinderu'd bugs
Also goo with slow mod is almost 90% slow, it makes even the corestone tolerable without ziplines.
I wish devs fixed the heat temp bug, it should be 1 heavy hitter shot not 2.
>>
>>2183575
similar to you, but 500 hours and i'd say probably 400 of those are engineer with stubby and grenade launcher.
>>
>>2183575
>>2186332
Breach Cutter my beloved
>>
https://www.youtube.com/watch?v=ISkjtsSYtsA

Man this season looks famished as fuck
They at least balance some weapons at least, because it seems there are not even new overclocks
>>
>>2186577
See >>2173986. You can see all they intended to do and not do. There was no plans for new OCs in this update.
>>
File: 548430_20260115192850_1.png (994 KB, 1920x1080)
994 KB
994 KB PNG
How meh is it?
>>
File: 548430_20260115210118_1.png (1.01 MB, 1920x1080)
1.01 MB
1.01 MB PNG
How good/shit is it?
>>
>>2186606
Its very good, unique cooling mechanic
Also there's a bug that turns it into the highest damage weapon in the game lmao

https://www.youtube.com/watch?v=NLeVGGn08WU
>>
>>2186598
Cleans that aren't special powder or ITE are never worth using.
>>2186606
Its 'downside' is actually an upside since you can reach high heat faster and maintain high heat + firepower by injecting coolant as soon as you go over the edge. Needless to say this only works with hot bullets in t5.
>>2186612
Did not know about this tech, thanks for sharing anon
>>
>>2186606
I'd argue that it's the best OC for it. You get way more charges than needed and it's basically a non-factor and the extra heat is a positive. Hot bullets is the better T5 choice but Aggressive venting is fun and the fear is a decent get-off-me. Note: hot bullets is active at >50% of the heat meter.
>>
>>2186577
I wonder if the narrator is the same guy who voiced Mission Control though...
>>
>>2186660
Nevermind he is
>>
Ossiran Scrab my beloved
>>
>>2186606
Permanent hot bullets or chainstun into AV is pretty good. The big downside compared to burning hell is you're more vulnerable to swarmers.
>>
>>2184748
post lobby doe
>>
is there a limit on how many sludge pools you can have active at a time? I'm using disperser compound with the longer puddle lifetime mod and I feel like at some point they start disappearing when there they should still be active
>>
File: DRG stock.png (1.82 MB, 1920x620)
1.82 MB
1.82 MB PNG
>stock image of a beetle was used in this photo
A correct prediction of Season 6
>>
>>2186679
>flying armored swarmers
Who asked for this?
>>
>>2187220
Bro? Your AI Stability Engine GK2 with Armor Break?
>>
>>2187399
I'm more of a M1k chad
>>
>>2184388
it's just a pistol, it's not supposed to move mountains is it?
>>
File: wbl_Zk.gif (2.36 MB, 320x204)
2.36 MB
2.36 MB GIF
>>2187220
GSGs enemy designs since the battle pass started have been one failure after another as they continue to comprehend the basic fundamentals of why people love the horde shooting aspect of this game.
>man shooting soft skinned melee based bugs sure is fun. You know what our playerbase would love? Fast moving robots with miniscule hard to hit weak points that also don't break apart with armor piercing!
>yeah and we'll include a bunch of floating hard to hit flying swarm robots as well! And turrets!
>brilliant! What should we introduce for our next enemies?
>heavily armored disease bugs that require you to hit their specific weak spots to kill them and they leave behind fart clouds which can lock you down!
>amazing! hey you know what I was thinking we should introduce? heavily armored scorpions that don't fit into the games aesthetic at all with a wonky grab mechanic the engine can barely handle!
>hm I don't know... is their weak point also heavily armored?
>heavily armored and small! You can't even hit it without breaking the armor first meaning even with quick reflexes you'll get grabbed most times anyways because you can't one shot their weak spot no matter how skilled you are!
>yes! yes I'm cumming! omg you know what else we should introduce?!
>heavily armored stranger things demogorgon rip off enemies that are dull colored and blend into the dark and are super fast and strong and basically have no weak spot because it's hidden in their mouths which players have to wait for them to open because we're not going to make their armor breakable and also they can jump across gaps to chase down parkouring dwarves!
>YES YES YES A THOUSAND TIMES YES! But won't all these enemies that don't fit in with what we've had before and which the engine can't really handle be kind of tough past haz 3? Shouldn't we offer higher hazards balancing patches to offset the designs?
>nah no one plays haz 4 or 5 and if they do they'll just mod it so shit like resupplies are 40 nitra
>>
>gunner doesn’t put down a single shield all game
>resutls screen: 14 downs
>go to his steam to block him
>location: venezuela
ahahahahahahahaha DAE have latinx stories
>>
>>2187858
>stranger things
Oh that’s where they got it from. I didn’t know because I don’t watch slop. Also netflix took the jackboot to family sharing. No more families
>>
>>2186606
Only usable with aggressive venting. AG overheat + coolant gets you to 50% heat otherwise you are permastuck juggling 75% heat to 99% heat
Means you can’t take hot bullets anymore but you shouldn’t have to with constant shooting.
>>
>>2187675
Meanwhile gunner’s default secondary deletes bugs and engineer’s default secondary can move mountains. Scout’s default secondary lets you fly. Meanwhile driller gets
>I shoot at the ceiling where the primary won’t reach but either very slowly or with a lot of recoil
>>
>>2187675
A fully upgraded Subata is somehow worse than a no upgrades Gunner secondary.
Also Subata never feels good to use.
>>
>>2188011
>gunner doesn't put down a shield preemptively the entire game
>consistently puts down a shield for himself whenever he grabs a resup, no exceptions
>>
>>2188011
Bosco is still better than that leaf-loving latinx though
>>
>>2182581
Electric rounds for the GK2 with good trigger discipline as you one-shot normal grunts after reloading
>>
>>2182601
>Casually tap m1 while walking forward
>Conga line of grunts following explode one after the other
Luv me minelayer.
>Drillevator
>Shoot middle part as it's going down
>Mines stay in place and hit everything that comes down after them
>>
>>2187858
It all makes sense when you remember most of GSG only plays haz 3 and they only ever see 1 or 2 of these new enemies at a time so it's like a miniboss for them. Watching their gameplay streams is pure cringe.
>>
>>2187220
You can just go play it, they're not that bad. It's a flying swarmer, the armor doesn't help it that much.
>>
>>2188471
Im a gunner rank 42 and I have never tried minelayer kek
redsugar me on it
>>
>>2189124
very strong but very boring and has a bit of a learning curve
also its splash damage can pop rockpox blisters for some reason
>>
>>2189124
Not nearly as effective as people make it out to be. It kills grunts fast and it's very ammo efficient but it's completely useless vs flying enemies and HVTs.
Plasma Missiles is better overall.
>>
>>2189124
Extremely strong but you need to be moving to do the real damage. It's not likely to carry on its own just because its effective range is basically the 10 feet in front of you. Just take the bulldog or coil gun and it's arguably best in slot on efficiency alone.
>>
>>2189124
Very efficient when you know how to bait bugs into it. Completely useless against flying enemies.
>>
File: 548430_20260118014737_1.png (1.5 MB, 1920x1080)
1.5 MB
1.5 MB PNG
It's been a while since my last DD
>>
File: 548430_20260118014813_1.png (995 KB, 1920x1080)
995 KB
995 KB PNG
Magic Bullet but meh
>>
File: 548430_20260118014835_1.png (1 MB, 1920x1080)
1 MB
1 MB PNG
Burning Hell got
How good is it?
>>
>>2190628
extremely strong. arguably one of gunner's best overclocks.
>>
>>2190628
You can destroy swarmers and like pretty ammo efficiently by tap-firing and setting them ablaze.
>>
>>2190628
Fantastic. It's also one of those overclocks where the downside is either an upside or a nothingburger.
>>
>>2190628
Plays identical to Rotary Overdrive but without the [debatably] fun playstyle, rate of fire increase, and 25% less heat generated (an upside technically) in tradeoff for 20 fire dmg per sec (and buring if you aren't already using hot bullets)
The heat and fire damage can be better if you constantly have bugs at point blank range but the range is suprisingly short. It's range is 5m which is about half the length of the max length a pipe can be made in onsite refine or about 2 complete platforms to give you an idea.
Consider it a good sidegrade as the OCs are built identically.
>>
test
>>
File: 1745454312711186.png (938 KB, 770x746)
938 KB
938 KB PNG
>join room
>mission failure mission playing
WHY FUCKING LET ME JOIN YOU FUCKING NIGGER DEVS
I just alt+f4 and relaunch the game, its faster than going through the post mission screens + loading the hub + loading new mission

>>2190628
really strong and has volatile bulle synergism
>>
>>2190628
One of the best minigun ocs. The fire in front of you ticks as soon as your minigun starts firing, so you can tapfire over and over again to delete swarmers or rapidly heat up a large target like a prae to follow up with volatile bullets. I don't play gunner often but when I do it's usually with burning hell + vol bullets.
>>
>>2191286
>can't join while mission is starting
>load back into rig, open lobby screen, join same game less than 5 seconds later
Is there a more pointless feature? Just have me wait a couple seconds while I'm loading into the lobby instead of just booting me straight out.
>extra feature: someone took the class you wanted to play
>>
>>2182896
>not taking double ammo to build a comfy cheese house for the team
why play engie then?
>>
>>2191286
If your toaster didn't take half an hour to join a game, this wouldn't happen.
>>
>>2182896
Ammo ammo if meme stubby/cata.
Ammo repellent if anything else.
Obviously.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.