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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Devs have long since given up lol

Damp Crystal: >>2001747
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First for lootbug genocide
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>>2132255
Total lootbug death
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>low O2
>greenbeard asks us to leave him behind
NOT ON MY WATCH
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>>2132534
>"Oh no, I've been downed! Leave without me, my precious team! I will be a martyr gladly, so long as my fellowship does not chance upon harm trying to save me! Oh, you saved me anyway? My hero! My knight in shining armor! Have a reddit gold!"
Pretentious fucks. Greenbeards have no rights, never let their self-sacrificial whining get in the way of the dopamine rush you get from finishing with a full team.
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DEAD GAME
DEAD BOARD
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>4 egg mission
>know drop pod almost always spawns in the starting room
>drill down to the main chamber so it literally takes 10 seconds to run from the chamber back up to the pod
>make tunnel entrance as visible as possible
>call resupplies right at the tunnel entrance
>gather eggs at the tunnel entrance
>when it's time to call pod make sure molly is right at the tunnel entrance
>repeatedly ping tunnel entrance and run up it spamming THIS WAY!
>literally leads directly to the pod
>drops
>get in
>alone
>open map
>everyone else is fucking around in the longest side tunnel repeatedly dying and rezzing each other
>finally one makes it after fucking around for nearly 3 minutes
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>>2132988
Sorry, but I make my OWN route! *dies*
>>
is the 50 mod limit still a thing or not? It does not say it anywhere but I did notice that nobody joins my hosted games anymore.
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>>2133922
It's likely marked as the teal [modded] lobby now and people, myself included, tend to avoid those lobbies because they're bloated overstimming shit shows. As well as needing to wait and download all those mods in order to be able to join.
What 50+ mods could you even justify?
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>>2134043
I only use verified mods so nothing that would affect you.
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>>2134069
With an implied 50+ mods I find that hard to believe.
I'll tell you what. Give me about an hour and I can get online and see what your server status is as well as attempt to join it to see if it tries to get me to download something to help you diagnose what might be the problem.
Just respond to this post if you're interested and I'll respond when I'm available and we can figure it out.
>>
>elimination assigment mission
>legendary tryhard 25 driller host
>uses icethrower with the sticky ice mod
>gets mad when others when others use fire on the dread
>whole other team uses fire weapons
>people avoid firing the dread in order to not piss on his parade
>"wtf guys are you even shooting?"
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>>2134180
why do people even bring fire weapons to elims? you can't ever ignite dreads without scout bringing that one drak OC, and they're highly fire resistant
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>>2133922
>is the 50 mod limit still a thing or not?
Yes. Use mint instead.

>>2134043
>What 50+ mods could you even justify?
I have around 150ish mods now.
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>>2134180
I hate drillers who don't use sludge on elim. Just pick T5 slow and throw a puddle on it and you've done your job. Dreads are sooo much easier to deal with when they can't move.
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>>2134370
Because people don't min-max their builds and it's usally simpler to just bring fire. Ice can be very effective if you build for it and the team supports your efforts, but with randos?
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>>2134391
Sir, your Tranq?
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>>2134406
>people don't min-max their builds
There's not min-maxing, and then there's not purposefully bringing an inferior loadout to a mission type where you know that loadout will be at a disadvantage 99% of the time.
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>>2134384
>150 mods
For what purpose? Surely you don't need that many.
What % of them are what? IE 60% cosmetic, 30% QoL, 10% gameplay changes.
>>
anyone want to play rogue core?
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>>2134180
>entire team brought only fire weapons to an elim
Being told to fuck off by the only sane member of that team isn't enough desu, you should be shot in the back of the head for this.
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>>2134610
More like 70% are QoL, 20% are difficulty modifiers, and last 10% are custom content and cosmetic
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>>2134571
Yeah, like bringing fucking ice thrower with randos and then blaming them.
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I hate sabotage so I did it on haz3 with shitters and the noob host kicked me for tickling people with my gun when we already in the drop pod and couldnt kill each other

holy shit do shitters really have no sense of humor
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>>2134180
Ice drillers on elim are signs of mega shitters. Regular dread can't even move if you've got it splashed and have a puddle at its feet. It's actually nuts how much sludge trivializes dread fights, I would've expected them to have nerfed it long ago. But then again devs don't even play their own game lol
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looking for dwarfs who want a challenge. I want to start working through the custom difficulty list. add me if you're interested.
https://steamcommunity.com/profiles/76561198001958265/

https://docs.google.com/spreadsheets/d/e/2PACX-1vQSqelqg2MpHbJL5YmfA8wPwrhK3UxBaHDFMS3dw0ZHXVqwrWowQ9pwGY1iA2li2ZnSVjUXjDoUrLlJ/pubhtml#gid=327702731
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>>2135022
lol
not gonna say who i am but if you have any questions ask away. Anyway i'm not gonna join because i like my anonymity
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>>2134877
you can't kick people once the drop pod has been called
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I won't play rogue core because it has female characters.
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>>2134043
>overstimming
Do vanillafags really talk like this?
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>>2135372
What would you call the ALL SIDE OBJECTIVES 3 MAIN OBJECTIVES, 5 BULKS, 3 POSITIVE AND NEGATIVE MOD, MORE PLAYER SLOTS, OUT OF BIOME BUGS, etc kind of game other than that? Im using the term because that's the type of shit zoomers do and it's fitting to call them so.
>>
I won't play Rogue Core because it's ass and proves that DRG was lightning in a bottle
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>>2134842
Randoms bring cryo to elims all the time and most people adapt, you're either dedicated haz 3 or trolling.
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>>2135681
The point is that he didn't adapt and just went full micromanager mode. Had to rez him like 4 times to boot and he was constantly out of ammo.
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>>2135430
>What would you call the ALL SIDE OBJECTIVES 3 MAIN OBJECTIVES, 5 BULKS, 3 POSITIVE AND NEGATIVE MOD, MORE PLAYER SLOTS, OUT OF BIOME BUGS, etc

Fun.
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>>2135780
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>>2134981
ice isn't used for its ability to make dreads stop moving lmao, it's used because it lets you chunk huge amounts of dread hp
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>>2136007
time spent and accuracy matters too. dread's ass being stationary from goo is much easier to hit than if they're wiggling all over the fucking place. faster ttk = less armor phases = less ammo.
freezing it for a half a second is only worth it if one of your teammates takes a heavy hitter like hyperprop or scc that can benefit from the short freeze window otherwise what's the fucking point.
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>>2136156
But muh axes!
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>>2136156
NTA but
>dread's ass being stationary from goo is much easier to hit than if they're wiggling all over the fucking place
Also applies to cryo, since being partially frozen reduces movespeed.
>faster ttk = less armor phases = less ammo
This is just incorrect. Having more dps doesn't let you phase skip, having big chunk damage to overflow into the next phase's hp lets you phase skip. Ice makes it so that you can do this with more than just hyperprop and scc.
>freezing it for a half a second is only worth it if one of your teammates takes a heavy hitter like hyperprop or scc that can benefit from the short freeze window
You can get a lot of value from freezing yourself (axes, mostly) while also simply tripling your team's damage against it for that short window. Unless your team is full of single digit IQ yakubian apes, they will be reloading right before the freeze in anticipation for their big damage window.
This isn't even factoring in the fact that frozen dreads don't need to be flanked and that freezing hiveguard right as its damage window starts can obliterate it during its riskiest phase. If people in your region are obsessed with fire and you run into full fire built teams every pub elim you join, I won't fault you for running goo instead, but implying that it's better than cryo for the mission is just plain retarded.
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>>2136156
>faster ttk = less armor phases = less ammo
this is wrong, because it has healthgates, which affect sustained dps more than burst dps. no one's letting the armor regen before the health gate activations, so you're better off freezing it and chunking its hp so it's forced into the invincibility state, rather than chipping it slowly with goo and instantly getting it into its invincibility state once you slowly encroach on the minimum dmg threshold
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>>2135022
I would be interested in this, but I don't want to add people on steam since threadposting is more fun. Send a joinlobby link here when you host and I'll join if I'm awake and not preoccupied.
>>2135203
If you turn off Steam's gay recently played with discovery feature and change your name to something funny (can be done from ingame with a mod), it's essentially as good as being anonymous, isn't it?
>>
>>2136283
>Also applies to cryo, since being partially frozen reduces movespeed.
on dreads that slow seems to be around 30ish percent. T5A sludge stacking slows by 86%.
>Having more dps doesn't let you phase skip
I know it doesn't but we're talking about pub teammates who may be running shit loadouts, or they just whiff, or the dread sticks his ass in the wall/floor, or a mini swarm spawns, or a teammate gets downed, the dread target runs to the other side of the map, etc etc all sorts of things can go wrong and while you're picking a teammate up or trying to get an angle on the dread's ass scurrying around a pillar you miss the health gate wasting ammo. goo there's practically no room for error when the dread is stationary the whole time.
>You can get a lot of value from freezing yourself (axes, mostly) while also simply tripling your team's damage against it for that short window.
In my experience avoiding the above is far more valuable than boosted damage for 1s unless you have a burst damage strong enough to get significantly more damage past the health gate. 1 second is not that big a window for the average pub player's reaction speed.

There are other problems with cryo too. It's inherently unsafe since you have to be much closer and you're slowed while firing compared to goo which can lob a single charge shot from a mile away with no risk. You have to use a lot of cryo ammo freezing it, and you are locked to that weapon while a goo driller can swap to his EPC or axes while it's slowed and start chunking it. Unless you have teammates running burst weapons cryo on elim is the biggest fucking meme in pubs from spreadsheet tards who don't value practicality or speed.
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>>2136404
>Send a joinlobby link here when you host and I'll join if I'm awake and not preoccupied.
A good number of those difficulties require mint, cd2, and custom enemy paks not something you can just hop in and play and you know how slow /vm/ is any lobby not scheduled a week ahead of time gets 0 players.
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>>2136417
>on dreads that slow seems to be around 30ish percent. T5A sludge stacking slows by 86%.
Goo does slow a lot more, yeah, though the slowdown from cryo is usually enough to smooth out the fight unless your team absolutely needs the dread to be a sitting duck. One thing I'm unsure of though, does heavy slowdown on dreads still cause buggy projectile spawning? I remember before electrified was reworked you could slow dreads to a crawl using taser bolts, but doing it could cause them to shit a projectile out of their ass instead of their mouth while turning to shoot. It was especially bad with hiveguard, and unless it was patched, this would be my main reservation against applying lots of slow against dreads, especially with pubs that might not know of this quirk.
>pub teammates may be running shit loadouts
Anything that isn't built for fire or aoe (two damage types that are utterly useless on elims) will synergise with ice just fine.
>or they just whiff
Frozen targets are stationary and you don't need to aim for a poorly-angled weakpoint on two of three dreads, pretty hard to whiff that.
>or the dread sticks his ass in the wall/floor
Frozen targets don't need to be shot in the ass, though this can be circumvented by cleaning the terrain a bit before the fight too. Pubs also like to backtrack and fight in spawn room a lot, which is mostly flat.
>or a mini swarm spawns
Can't happen unless you have a warning like mactera swarm or duck and cover, and for both of these running goo (which can't reach ceilings and can't effectively tag mactera) will cause you pain. Both cryo and goo are fine against swarmageddon waves and bloodsugar grace waves though.
>>
>or a teammate gets downed
You can always stop freezing the dread or leave cryo puddles at his feet to prevent the freeze effect from quickly degrading while waiting for the revive. This goes for every other point you made actually, it might suck for your ammo economy if you need to pull out entirely but you have a lot of control over when exactly the freeze kicks in. If your team or the dread is in a bad spot you can slow down until everything is in place.
>It's inherently unsafe since you have to be much closer and you're slowed while firing
Bunnyhop to bypass slowdown. Though I do agree that goo is less risky, especially on high ping.
>you are locked to that weapon while a goo driller can swap to his EPC or axes while it's slowed and start chunking it
Driller's axes aren't sustainable, and his secondaries do poor damage with the exception of TCF, which is somewhat devalued because of dreads taking less damage from AoE. Meanwhile cryo extends the damage of axes a lot while also making otherwise shitty secondaries like autofire subata and heavy hitter epc viable.
>cryo on elim is the biggest fucking meme in pubs from spreadsheet tards who don't value practicality or speed
This is the one thing I struggle most to understand, because I have had nearly no problems with teammates griefing cryo builds on elim outside of occasional greenbeard driller holding flamer on a dread (who also understands not to do it if asked to). From my experience people who bring shit like fire drak or shard diffractor to elims are almost nonexistent, being reserved for moon rune chink bots that leave that game after being downed once anyway (you can speed this up by c4ing them). I don't believe this is a difference in regional intelligence, because there is no way in hell that east euros and central asians are smarter and kinder than west euros and burgers which I assume most posters here are from. If you're playing from a south american shithole then yeah I can understand the discrepancy.
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>>2136417
epc isn't chunking shit on dreads no matter how you build it, all its dmg is either fire or electric or explosive element, all things dreads highly resist
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>>2136703
>does heavy slowdown on dreads still cause buggy projectile spawning?
no clue.
>Anything that isn't built for fire or aoe (two damage types that are utterly useless on elims) will synergise with ice just fine.
lets be real here most pub players are running garbage loadouts that do little damage or are incredibly inefficient. vanilla difficulty just doesn't punish them for it.
>Frozen targets are stationary
>Frozen targets don't need to be shot in the ass
for 1 second. goo slows for the entire fight.
>Can't happen unless you have a warning like mactera swarm or duck and cover
are you sure? I swear this was a thing. I've been playing with waves during elim mod for so long I don't remember.
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>>2136721
heavy hitter is "okay". all of drillers secondary weapons are kinda ass against dreads so it's relative but damage is damage.
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>>2136706
my point is these bad situations are much less likely to happen in the first place with goo because your teammates have to be atrociously bad to get hit by a stationary dread.
>because I have had nearly no problems with teammates griefing cryo builds on elim
negative synergy is low on the list of issues with cryo which is why I didn't bring it up. I hate cryo because I never see the extra damage making any real difference on elim fights unless there's a hyper prop engie but I always appreciate a sludge driller who locks it in place so I can hold down m1.
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>>2136735
>>2136744
>lets be real here most pub players are running garbage loadouts
Agreed, but seeing fire or aoe builds on elim is still a rarity, they don't shoot themselves in the foot that much.
>for 1 second. goo slows for the entire fight
For one second every, what, five-seven-ish seconds? I'll be frank I don't bring driller to elims if I can help it so I don't quite remember, but I do bring cryo bolts to elim which can rapidly re-freeze the dread when it thaws, resulting in pretty good uptime of triple damage.
>are you sure? I swear this was a thing.
Yeah, the assault wave timer pauses when a dread is alive, spawning instantly when there is no longer a dread alive if it's queued. That's why it's a strategy to pop an egg as soon as possible and explore while the dread runs around confused. If you start the next dread moments before finishing off the first one, you can finish the entire mission without passive waves since there's no moment at which there is no dread active, atleast in vanilla.
>my point is these bad situations are much less likely to happen in the first place with goo
Fair enough. I do appreciate cryo drillers a lot more than goo drillers on elim myself but taking the child-safe option to get your (possibly braindead) team through the mission is respectable nonetheless.
>I hate cryo because [...] hold down m1.
Maybe it's a difference in preferred classes then, I don't really have any issues with chasing the dreadnought's weakspot with a grapple but I assume gunners and engineers would much prefer a stationary target than a mobile one that occasionally freezes and gives them a nicer damage window. Yet again I feel like I'm playing a completely different game than you are when you say that you don't find cryo making much difference on elim, because I find the extra damage very useful, especially on the regular dread where it doesn't take that much chunking to bring it from four phases down to three.
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>>2134370
i bring the same build to every mission.
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>>2136806
Based and skillpilled
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If GK2 had the equivalent of hoverclock I would play nothing but scout non stop.
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Executioner got
How good is it?
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>>2139895
One of the two good OCs on Lok1.
I personally like 212*12 with it for general purpose but if you want to treat it as a HVT killer like an aimbot M1k go 11111. (or 11112 if you think you and your team will be able to consistently be able to inflict both fire and elec. but they likely won't do elec. so you have to figure that out yourself). Note that electrochem rounds dmg bonus stacks for both of the status'.
I should warn you though, you will feel the ammo loss in longer missions with executioner.

*Exec+smart targeting is often called a useless trap because it can cap your locks on low numbers of targets and you never actually waste ammo. But I personally like it for efficent targeting in haz5+ with extra bugs because that's what I usually play. Run something else in place in most other cases
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>>2140013
Thanks, and I got Sticky Flamer after completing the event assignment
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>>2136782
>but seeing fire or aoe builds on elim is still a rarity
NTA but here's two guntards running fear AoE autocannon, one of which has mortar rounds so he's literally can't benefit from frozen damage bonus at all.
Pubs absolutely do run shit builds all the time, though I can't %100 blame them because the game makes zero attempt to explain its combat mechanics outside of like 2 lines in the Miner's manual that nobody reads.
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>>2139737
It does have battle frenzy which is pretty good
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>>2140182
>mortar rounds
>more ammo instead of mag size
>top rate of fire instead of fire rate growth
>those two combined
Absolute shitter confirmed, the only good choices he has are the aoe damage and range. Now he gets 35 mag size but the extra fire rate which means he only gets a couple seconds of full rate before he runs out, negative synergy. The extra ammo only gives 35 rounds more than the mag size, but the latter makes the gun much more flexible and allows for synergy with both top fire rate and growth upgrades.
>fear on T5
He's using a gun that relies on pure aoe damage to kill, but takes a mod that makes enemies scatter instead of keeping them clustered. Absolutely terrible.

23223 is the conservative, sensible way to build it, but you could swap fire rate growth for extra top rate to make it to hideous dps at the cost of more ammo consumption and more self damage/less chance to proc the bonus. Then again if he weren't a shitter to begin with he wouldn't be bringing mortar rounds to elimination to begin with.
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>>2140224
>He's using a gun that relies on pure aoe damage to kill
To be fair autocannon's fear is stupidly powerful and is the main reason to run it even taking into account mortar wants AoE damage. Makes huge amounts of space for the team for speedrunning. That said if you want to actually KILL anything it's dogshit. Autocannon is inherently a bad weapon and there's no way to build it that makes it truly competitive with leadstorm or hurricane.
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>>2140246
It's an especially bad pick for mortar rounds due to it lacking range and accuracy, so unlike ntp or carpet bomber you can't easily put follow up shots to get rid of the scattered enemies. It's also kind of a waste since mortar rounds will 2hit grunts and slashers on 4p haz5, so all you're doing is scattering a bunch of low health enemies around, increasing your own ammo consumption.

More importantly for mortars however, is that with the T5 damage reduction you avoid a lot of the self damage inherent to the overclock. This is also why the fire rate growth synergizes great with the damage reduction, since it procs after just 2 shots.
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>>2131905
its just me or the sludge pump kinda sucks compared to the other primaries?
I've been using it for like 30 missions, tried different overclocks and I think the main corrosion effect should last until the bug dies or something.
also the gun has way too little ammo
>>
>stupid fucking nigger driller uses the meme ripper grenade in a tunnel and kills the whole team
bruh
and I thought the piss smog grenade was trash
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>>2140479
I'm convinced driller's grenades being terrible is an inside joke at gsg. they thought giving ripper a bonus ff multiplier was comedy gold.
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>>2140528
and they nerfed the friendly fire damage at least once, when it came out it was hilarious
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>>2140559
Felt like they either homed to scouts or made a loop-de-loop and downed you instead.
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scouts grappling into a midair nuke or tcf blast never gets old
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>>2140182
What the fuck. This feels like a genuine attempt at griefing, who the fuck does this? Please tell me they were both bronze 2 greenbeards who just didn't want to run an OCless build.
>the game makes zero attempt to explain its combat mechanics
If it takes you more than one game to figure out that dedicated AoE weapons (autocannon, engi's grenade launcher, etc) do jack shit against anything bigger than a stingtail, you should be eugenicised. Understanding freezing is more situational since not every game will have cryo but unless you decide on one build on bronze and use it over and over for the rest of your time playing the game you should eventually figure out that direct damage benefits more from freezing than AoE does. My condolences if you run into niggertards like these more than once a year.
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>>2140735
Can it really be considered griefing if they're only jeopardizing themselves?

This is the endpoint of the "everything is viable" stance that the majority of the community seems to have. This isn't even the worst of it, I've also seen:
>Jetfuel Homebrew GRS with the area damage/radius mods
>AI Stability Engine GK2 with Battle Frenzy
>EPCs using both area damage mods and TCF simultaneously
>Wave Cooker with tempshock mod and Cryo Cannon simultaneously
>Plascrete Catalyst with damage mods
There's accounting for taste with unconventional build choices, and then there's just building an Overclock in an objectively incorrect way. I see loadouts like these far too often, Build Inspector has opened my eyes to just how exceedingly poor the average DRG player's loadout choices are. These were both promoted players, too. I believe the Mortar Rounds user was into Silver promotions.

But of course, god forbid you try to teach these new players why they're doing something wrong because you'll get the usual GSG bootlickers screeching that all weapons are good, and only playstyle matters, and how dare you try to help new players in ways which actually make them better at the game instead of just incessant coddling and circlejerking. It's all so tiresome.



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