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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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foxhole added planes and now theres planes
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>>2184585
bump
>>
>>2184585
The game is dead, both servers got destroyed by sweaty clanman.
>>
>>2184838
Works fine on my computer.
>>
>>2184991
Pop is unbalanced on both servers, Able Collie sweatlords migrated to Charlie.
Now its just a boring onesided steamroll on both servers.
Play Able to win as Warden, Charlie to win as Collie.
>>
>>2185002
Surely you realize most players are taking a break before Airborne and even Able pop is mostly steam sales noobs still wet behind their ears? Update war will be a whole another story with both sides hell queued again.
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>>2185020
I got over 3000h, the Game its in the worst state it has had in years right now.
>>
>>2185026
Not really. Some infantry weapons are overtuned (snipers, booker, pillory, lunaire), blueman has marginally better ships (though Navy is largely decided by skill and Airborne likely shakes things up) and tank balance is pretty good. Both infantry and the building update were overall decent. Pop is whatever it is currently but that is the one thing the update is going to fix, guaranteed.
>>
>>2185108
>Pop is whatever it is currently but that is the one thing the update is going to fix, guaranteed.
Yeah, for 2 weeks until clanman autism manages to halven it again. A lot of noobies will also fuck off before planes got teched.
Ressource and facility gatekeeping will just recreate the current shitshow again.
>>
Oh no, a MMO has complex game mechanics that require player cooperation.
>>
>>2185179
The game needs players more than anything else, another layer of ill balanced assets won't fix the current situation. It just hides it for a couple months, until we get the same situation again.
>>
If you check Steam Charts Foxhole is still in a general upwards trend of player numbers.
>>
It still lost 75% and now there are 2 shards, Charlie takes 1/3 of the Pop.
>>
>>2184838
>>2185026
Funny, the lads over in the PlanetSode thread are saying the same thing. and it's actually true over there, with the player count dipping below 1,000 for the first time ever. Was kind of hoping things were better here...
>>
>>2185212
The problem is Pop imbalance on both servers, Colonial loyalists moved from Able server over to Charlie server. This created a Pop imbalance on both servers and now almost every War ends the same way on both server.
The Pop is also natural declining because the last Update was months ago.

A Foxhole War on the full map needs around 3k players to function, you get gaps otherwise. We are currently on 3k max with 2 servers ...
>>
>try fuckhole again
>join a regiment
>it's just some dudes doing a fac
>ok havent done facs before, mite b kool
>it's just human pipe and factorio optimizing
>quickly realize most facilitys contribute nothing to the team
>we try to do an artillery op
>only 4 people show up
>one of them is just afk in squad
>spend ~1hr fucking around with logi trying to get shells to the front
>my face when nobody forward-staged shells for the arty op
>1.5hrs past op start, no guns firing
>fuck this, quit regi

>join big public regiment
>eve FC wannabe announces a demolition op
>mite b kool, start supplying the op staging point with democharges
>clan logiman starts freaking out that i'm taking democharges from the stockpile
>clanman officer whispers me politely saying "wtf are you doing, dont touch democharges"
>30min later forward them both a screencap of the op leader, myself, and four others in our truck full of democharges
>fuck these retards, quit regi

>try jankhole again next war, join another regi
>seems cool at first, only 8 dudes total tho
>regi has one builder, he's a clanman veteran
>spend an hour listening to him bitch about some other clan stealing his facility blueprints two wars ago
>he's upset because they cloned his tank factory and started handing out free tanks
>he's upset because free tanks undercuts his tank selling scheme
>he's been upset about this for literal months
>he's an officer in the regi so nobody can tell him to stop being a faggot
>quit the next day
>>
devstream revealing planes starts tomorrow
https://www.twitch.tv/foxholegame
>>
>>2185179
>player cooperation
You mean obeying every whim of the armchair generals and assclowns that run the clans or else they get their legion of sycophants to mass report you?
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>>2184585
Game is full of obnoxious weird furry pedo fags and ban happy devs.
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>>2188001
That's what you get for playing Collie
>>
1 HOUR ALERT
>1 HOUR ALERT
1 HOUR ALERT
>1 HOUR ALERT
1 HOUR ALERT
>1 HOUR ALERT
1 HOUR ALERT
>1 HOUR ALERT
>>
Jesus Christ I couldn't believe I'd be this fucking hyped about a fucking video game devstream.
>>
>>2185830
>Claniggers killed Foxhole
Nothing new
>>
Clan niggers saved Foxhole.
>>
It's live, get in.

https://www.twitch.tv/foxholegame
>>
>skill required to fly
so it's gonna be limited to clanmen only, got it. randos will never be allowed to fly.
>>
That's a shame, my grandfather always told cool tales how he designed, built, armed and then flew airplanes into combat in WW2.
>>
they cooked good
>>
they cucked good
>>
They raped good
>>
Collie Bias Update ... again
>>
Warden Bias Update ... again
>>
collies will be eating good
>>
>airborne update
>look inside
>naval update
>>
Seaplane Tender seems redundant and the Warden Maritime Airforce will have the numbers advantage everytime.
Simply because of water fighters.
Collie drydocks are also cucked, Torpbomber suicide runs against Docks seem viable. Even if its in numbers with the Recon plane.

The 250mm Warden Siege Boat also has a lot of potential, depending on its range.
I call it the Seatain.
>>
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>low pop paratrooper partisan dropping in backline destroying facs because no one can be 24/7 watching the map and then manning the AA, also paratrooper 30 minute not show on intel lol
>torp boats doing low pop torping of drydocks for the aforementioned reason
>planes will froze mid air on the border untill they cross, so they can be picked off by enemy planes or AA boats
>plane queue will make planes come into a hex one by one, breaking up air wings and making easier for the enemy to individually fight and destroy each enemy plane
I pity warden and colie logi players
>>
>>2188931
The normal Warden Fighter looks a lot better as the Collie fighter.
Well, Recon plane crashing will be the Meta, if collisions are enabled.
>>
actually kinda hype for warden floatplane memes desu
not sure how i feel about flying, but plane crew roles seem primed for larp.
kinda hyped to be airfield ground crew, would love to sally out in logi trucks to recover downed aircraft.
any escort fighters returning from bomb runs are going to be strafing targets of opportunity (ie logi).
>>
>>2188938
No collision damage was already confirmed.
>>
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>>2188938
>Well, Recon plane crashing will be the Meta, if collisions are enabled.
Planes can't collies with other planes. And they can't damage ships/vehicles/soldiers/structures if they crash into them.
Also I forgot:
>infaction fight because big airfields are world structure
I'm so glad I stopped being logi
>>
>bomber groups doing unopposed pve because pubbies can't maintain air defense
actually a good thing, fac players suck up resources and shit up the map with useless builds
>>
>>2188960
Devman said no AA AI is planned on Plebbit
>>
>you cannot pilot if you don't bring your special flying uniform (bmat tax, more friction, more failure points)
>planes are a group project and a resource sink
>this means only elite clanman air-samurai will be allowed to fly a plane
>fuckhole niggers won't let you fly a plane because they're afraid you'll crash it (they will crash it themselves) and yell at you for "wasting" a pilot uniform
>>
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God this game has so many cringe fags

The only thing that would really excite me is an engine overhaul, que fix and mechanic changes, not just new vehicles.
>>
>>2188976
>alts will sabotage an airbase by stealing all the pilot uniforms meant for QRF fighters
>>
Can't wait to strafe logi queues.
>>
>>2188976
A scout plane costs 35 rmats based on the videos, can at minimum harass ships and doesn't require an uniform. I'd be suprised if they aren't fun to play with.
>>
at least the new ships will make naval a bit more accessible
>>
We should have had the new small ships in the actual naval update but I guess it's good that we have them now. Are there any logi changes? I thought there was a bulletpoint for it at the beginning of the stream but I didn't see any slides about actual logi stuff.
>>
>>2189042
>Are there any logi changes?
New small freighter, and that's it.
>>
>>2189047
Weak, should have added sea wreck salvage or some other small scale resource outlets, the global resource drain of ships and planes is going to be ridiculous this patch. I guess the new zones will have more resources. Islands should have been resource rich to begin with to make them more worthwhile.
>>
>>2184585
What the fuck do you do when you get to a loading zone

Last I checked this game's conflicts are decided entirely by who gets to go into loading zones. With factions purposefully putting bots into zones that sit around on the backlines to eat up space.
>>
>>2188976
And you forgot the best part

>They'll all get stolen anyway by partisans
The Mega tanks were the #1 way to know if your side was going to lose a war or not, If you could drive along the backlines and see endless miles of pickets and trenches guarding massive mega tank building projects that would never, ever be completed in time to be of any use in the battles that mattered, quit the server and join another one. Because ESL clanfags were going to blow all their load on a couple of fatties that will end up dying in the stupidest way possible or end up being stolen. All the while they will demand to have exclusive access to 90% of the oil on the map.

Planes look to be exactly the same way when people were demanding that they be made to be disposable and lightweight so anyone could fly one and numbers could remove entrenched 360mm emplacements like what was the actual strategy around them during WW1 and 2. Instead they're just mega faggot tanks but in the sky.
>>
>>2189094
my favorite super tank fails will always be tied between "Forgetting to put gas masks on" and "forgetting to lock the tank", both of which have killed more super tank projects than the entirety of all combat damage combined
>>
>>2184585
It happened
>>
>>2185179
The game needs less focus on clanfags and more focus on player-driven efforts done completely through spontaneous cooperation. The most good that is done in the war is when an unaffiliated barge just shows up to the front lines with a shitload of free tanks full of ammo and just leave it at the port with a sign saying "Take one". That's what wins wars.

What has caused every war in every logi clan or every special ops or partisan operation I've been in to be lost is when everyone else is focusing on their own projects and are excluding everybody else, yknow, the actual people who are fighting the war on the front. This has always been the sign of a loss waiting to happen. If the average player can't ever have access to simple artillery pieces or light tanks because clanfags are sucking up the resources to dump into their pet projects, the game may as well end and save everyone the embarrassment of watching their investments be hijacked and driven into the ocean.
>>
>>2188955
The sabotage is going to be off the charts this patch. Airfields being world structures may as well be a big sign that says "This is where all the claniggers are hiding, grief our stupid asses" and this will all be in service of things that are made to be annoying in numbers, not like their current business model of absorbing most of the resources on the map to dump into wünderprojects.
>>
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>>2189149
>less focus on clanfags and more focus on player-driven efforts
You mean gun and ball retards?
>when everyone else is focusing on their own projects and are excluding everybody else
So like, clans invite clans to do huge ops
Meanwhile randoms invite randoms to do a single tank
>f the average player can't ever have access to simple artillery pieces or light tanks because clanfags are sucking up the resources to dump into their pet projects
You can always find people to do your shit but you will never never ever do that
>the game may as well end and save everyone the embarrassment of watching their investments be hijacked and driven into the ocean
Player numbers increased from 124 back in 2017 to 5k+ on update wars and 1.5k+ on regular wars
Retards like you belong here
>>
>>2189094
True to history, look at all the Axis’s mega projects and doom days weapons
>>
>>2189079
That's just squizo talk. People just like to park their character on the front so they don't have to wait 30 minutes for a queue.

Regardless, with this new update expect backlines to be way more active, groups can b-line to hexes far away from the frontlines with planes.
>>
I feel like paratroopers aren't going to be very good unless you can paradrop crates of gear or something. I guess the idea is that scout planes can locate a vulnerable target, but without being able to bring much ordnance you won't be able to destroy much. The best play is probably just dropping a dozen guys with stickies behind a tank formation, or on top of a vehicle group that is rearming/not combat ready.
>>
>>2189162
This, paratroop with 30mins rada invisibility is OP as fuck in my opinion
How the fuck is that supposed to work?
Dedicated patrolling squads now?
>>
>>2189183
Paratroopers will probably be good to quickly deploy a squad of clanmen or even randos if you recuit enough of them to cut logi. A big enough squad to distract a portion of the enemy army for a good 30 mins atleast
>>
>>2189183
Can a group of paratroops destroy factories?
>>
>>2189165
>So like, clans invite clans to do huge ops
Clanfags don't do this, they generally stay to themselves unless it's one large operation.
The people out there are the pubbies you hate so much holding the front right now. Without them, your retarded "Let's get on at prime time and shake our tiny penises at other clanfags on the other side" battles are for nothing. So what always happens is you imbeciles steal all of the resources that they need to hold that front, and you lose all of your gains and then some when you go offline.

Retards like you belong in this game. Can't wait to hear about you eating a gun IRL because your big tank got hijacked again for the 10th time this war.
>>
>>2189184
>30mins rada invisibility
30 ingame minutes, that's 2 IRL mins
>>
>>2189192
Only Warden paratroopers, if the uniform allows Satchels.
>>
>>2189184
The planes are still visible if you have intel and logi/faci man starting to cry about paratroopers in intel chat also kinda gives them away if they actually do anything useful.
>>2189183
Paratroopers, I'd assume, are just gonna be faster/higher risk way to deliver partisans to POIs compared to them infiltrating via LUVs/boats or whatever. You aren't expecting to hold ground with them, just deliver expendable troops to harass logi/gank bad facilities.
>>
>>2189165
>So like, clans invite clans to do huge ops
This shit has always been overstated, this happens maybe once a war and usually once they're already winning and their supply lines are secure.
>Meanwhile randoms invite randoms to do a single tank
Because there's more of them and they can occupy dozens and dozens of tanks and they can do this even while you're offline.

Clanfags can make a difference if their projects come to pass but let's not pretend the majority of them don't steal every tank on the map and lock them behind 1000 layers of trenches and walls
>>
Lets be honest pubbies are pretty much meat shields
Once a clan or two show up with their trillion tanks and artillery it is pretty much over
So the only counter to that is using your own side’s clans
>>
>>2189197
>imbeciles steal all of the resources that they need to hold that front
Do you even play the game? Resources aren't exactly scarce.
>>
>>2189210
>Resources aren't exactly scarce.
lol
try playing logi and watch what happens to the best scrap/component/oil deposits mid-war. Half of them get walls built around them.
>>
>>2189210
They are if you need to transport then 2 or 3 hexes over. Takes like an hour and a half filling up an ironship with petrol containers, delivering it and offloading it. Its only 500 petrol btw itll get gone soon
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>>2189183
>I feel like paratroopers aren't going to be very good unless you can paradrop crates of gear or something.
I see clans filling planes with couple of guys with just a satchel and a proper parachute. The rest have an inventory full of satchels and fall down as loot bags full of satchels.
>>
>>2189209
You need meat shields to win a war, ask the Soviet Union.
I'm sick and jaded of hoping some clanniggers get their shit together in hopes they *maybe* grow a brain and become competent after they have most of the logistics lines and supply chains all to themselves. This myth that they're "totally going to show up with a trillion tanks and artillery" happens so rarely that it's never the thing that turns the war. What turns the war are well-supplied meatshields making gains at 4 in the morning EST when nobody is on except the meat shields.
>>
>>2189209
>So the only counter to that is using your own side’s clans
Only counter to that is to flood everyone with tanks. Let's be real. It always comes down to the last minute tank push where quantity matters more than quality. That's why all of the super tanks are such huge wastes of time when they get scrapped by zerging them with light tanks and RPGs.
>>
>>2189225
Wrong, you need superior logistic to win war, always have been
>>
>>2189220
>Half of them get walls built around them
This isn't true lmao. Go ahead, give an example of this in current war.

Any attempt at this would immediately summon a massive in-faction QRF to burn that shit down. I've never seen a resource node being inaccessible whatever has been build around it and basically all have free infra to make extracting them easier for randoms.

You are literally just making up some retarded scenario inside your own head and then being super mad about it, lmao.
>>
Scoutplanes only cost Rmats and MPF is an option, Collie scoutplane costs 35 Rmats. Warden one gets mini torps, Collies are fucked, especially without AA AI, that will kill all Collie ships and docks.
>>
>>2189253
>I've never seen a resource node being inaccessible whatever has been build around it and basically all have free infra to make extracting them easier for randoms.
Try Charlie Collies
>>
>>2189256
Warden naval superiority!
>>
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now the big question is, how long can a plane be airborne? and which faction has the plane(s) with the bigger fuel supply.

https://www.youtube.com/watch?v=qPELcGcVHfU
>>
Where is 4chan squad!
>>
>>2189271
>now the big question is, how long can a plane be airborne?
Dev said 2 hexes if going back to base, 4 if suiciding.
>>2189277
>Where is 4chan squad!
Banned.
>>
>>2189271
Fac planes take HOil, at least that was shown in Roberts Video, Scoutplanes only take Diesel.
So the Warden Scoutplane is the most versatile plane in the game, just because it got Mini Torpedos instead of Seamines.
It can kill Ports, docks and possibly even CoastalGuns with those, if you send enough.

Warden ScoutPlane is the best plane, just because its the most versatile one. It will be spammed a lot.
>>
>>2189284
>Dev said 2 hexes if going back to base, 4 if suiciding.
Won't apply to Scoutplanes, they can land on water and refuel.
>>
>>2189259
>charlie
>>
>>2189210
>Resources aren't exactly scarce.
crates of useful stuff are scarce all the time because they're living in clanman reserve stockpiles instead of anywhere actually usable
>>
>>2189271
I imagine the colonial heavy bomber would have massive fuel tanks fir backline air raids, warden light bomber will be nimbler and faster for frontline tank bombing
>>
>>2189277
The devs perma banned a lot of vets for bs.
If you really wanted to though you could get a VPN and new steam account to bypass it. But would you really want to?
>>
>>2189297
>no AI AA
warden light bomber is gonna be based for removing bunkers
>>2189299
>threadfags too banned to play the game because they couldn't stop saying nigger
makes sense desu, explains a lot
>>
>>2189217
Thats actually just straight up false. Most nodes ive seen on both sides atleast in able server have competent builders that make solo farmers lives easier with their pre-built infrastructure
>>
>>2189297
The gunners on the Collie bomber are exposed and the Warden fighter just looks better.
Collie bombers seem like easy targets, depending on the 14.5mm guns capabilities.
>>
>>2189299
Why did they do that? 4chan stirring up trouble as always?
>>
>>2189307
They are, so i imagine youd have to have a formation of atleast 2 or 3 where as the warden bomber can operate solo for total frontline death
>>
NO AI AA
>NO AI AA
NO AI AA
NO AI AA
>NO AI AA
NO AI AA
NO AI AA
>NO AI AA
NO AI AA
NO AI AA
>NO AI AA
NO AI AA
NO AI AA
>NO AI AA
NO AI AA
NO AI AA
>NO AI AA
NO AI AA
NO AI AA
>NO AI AA
NO AI AA
NO AI AA
>NO AI AA
NO AI AA
>>
>>2189311
>Why did they do that? 4chan stirring up trouble as always?
A mix of slurs on chat and making swastikas with their bodies while lying prone.
>>
>>2189285
We have absolutely zero data on how good the mini torps will be against structures, or even large ships. Could very well be that they would take unreasonably many hits to kill anything.
>>
>>2189197
>>2189207
Literally this lmao
>>
>>2189307
None of the gameplay videos showed a single instance of gunners getting killled or even wounded by anything. Do we know if decrewing planes is possible?
>>
>>2189313
The difference in payload is only 3 bombs, the Collie bomber just looks worse overall.
Warden equipment seems to be much better overall in function.

>Scouts
Mini Torps vs Seamines
Clear Warden win
> Fighters
2x20mm vs the same + 14.5mm Repeating Cannon
Cannon implies there is some kind of HE payload ... so possibly a thing to destroy structures (cranes)
The Warden Fighter is clearly better
>Bombers
Collies get 3 bombs more and exposed gunners, it also looks like Collie gunners get firing arcs.
Wardens get a fully rotating enclosed turret, looks like Collie bombers are easy targets.
>Paraplane
Collies get 12 Troopers and Wardens get 10.
Collies are better, unless the Parauniform allows Satchels.

Other planes aren't comparable.
I still believe that the seaplane tender will be better than the Aircraft Carrier, just because of the Warden Seafighter and the Warden Scoutplane.
Wardens are simply able to park airfleets on the water and the numbers gonna kill the Carrier.
>>
Finally, combat vehicles you can pilot without being on voice with some random fuckwit.
>>
>>2189321
It's just a numbers game, clanman will do it soon enough, especially if its truly an Rmat plane.
>>2189325
Good question, but it always was so far. I just assume that it will be hard but doable.
>>
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>>2188931
I figured siege camp would make AI flak guns but nope. So now I just need to spam internal rifle garrisons on all BB sections facing outwards.
>>2188955
NOD claims this airfield. Why are you standing here?
>>2188951
Building two container stacks to the heavens and calling them the world trade centers
>>2188985
>clanman stores all pilot uniforms in private stockpile, uses 1 crate when he wants to fly, randoms take the extra uniforms, no uniforms available and no public planes when enemy attacks
>>2188994
I remember seeing like 30 collie logi trucks and 2 spathas on a logi queue into heartlands. Yelled at WN who were doing a nearby tank OP to go kill and they fucked up so much shit.
>>
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>>2189331
>Collies are better, unless the Parauniform allows Satchels.
Parauniform allows all equipment besides Large Items, so Warden clanman gets 4k demo damage out of 1 Paraplane, enough to kill 1 Foundation.
Collie faclarpers on suicide watch.
>>
>>2189356
too based for current year
>>
TOTAL FACNIGGER DEATH
>TOTAL FACNIGGER DEATH
TOTAL FACNIGGER DEATH
>TOTAL FACNIGGER DEATH
TOTAL FACNIGGER DEATH
>TOTAL FACNIGGER DEATH
>>
>>2189253
Nah I have been seeing more and more clanman base/facility with extremely limited access. Mini train only. Me with my flatbed? No access, no crane.

>>2189256
Dropping 55 torpedos on your t3 townhall to win
>>
>>2189372
>Dropping 55 torpedos on your t3 townhall to win
torps don't arm over land, water only
devman hates warden CAS, you'll strafe trucks and you'll like it
>>
>>2189373
>devman hates warden CAS
14.5mm cannon might be better than 2 bombs
>>
>>2189376
different target selection imo. warden fighter's 14mm AT rifle will probably be quite nice for shooting up light vehicles, but i bet collie divebomber is gonna eat silverhands for breakfast especially if supporting a battle. i don't think the 14mm is gonna do much against a tank unless you circle around from the rear which would expose you to more AA fire
>>
>>2188931
>paratrooper 30 minute not show on intel
This sounds absolutely retarded
>>
>>2189320
Tbh i haven't gound foxhole to be very gay about censorship you faggots must've just been spamming it so much thst it wasn't funny anymore and was just annoying and gay
>>
>no commando gliders so you can crashland supplies for your partisans
Damn
>>
>>2189379
Devman said that all existing 20mm vehicles will become 14.5mm ... Interesting
>>
>>2189393
paratrooper planes can also carry up to 20 crates so if you can find a way to de-crate supplies you're good
or use cargo planes to resupply partisan base, if you can make one
>>
>>2189430
I think that will only be good for emergency logi. Like ur hex is out of bmats or something essential like anti-tank or ammo for the tanks
>>
>>2189380
Wouldve been better if it was like 15 seconds of immunity to ai damage or something. Nothing too op but still powerful
>>
>>2189430
Airdropped supplies seem like a bigger breakthrough than paratroopers and it's so much bigger it's not even comparable.

Trucks may just become obsolete at some point just because for a little bit more components, you can just fly the supplies there. If you get shot down oh well, it still beats driving a truck across 6 hexes from a port just to get stuck at a loading zone and strafed.
>>
>>2189612
And sieges too, way easier than running your truck through 5 encirclements to supply your guys
Though we still have to see the effectiveness of AA guns
>>
>>2189403
The Highwayman will never recover
>>
>>2189612
>>2189430
Its important to note that the Collie paratrooper has the ability to float in water, which makes it even easier to pull and deliver supplies. The wardens would have to land at an Airfield or drop the crates off with the guys where as the collie plane can go where it pleases
>>
>>2189647
Unless that is, you can land the plane safely in a grass field, then in which case the wardens have an upper edge for plane logi.
>>
>>2189657
Tons of terrain has small imperceptible height differences that make building a bitch. And not landing on a flat piece of terrain will probably fuck your plane up bad.
>>
>>2189657
I saw a clip that you can land on bigger road
>>
>>2189657
Any grass field large enough to land is going to have some dipshit facility built on it.
>>
Will there be a Warden /v/ermin squad?
>>
>>2190278
Everyone either got banned, joined a clan or left.
>t. clanman for 6 years
>>
>>2190278
It'll have to be a secret one as the last got banned for telling the C U M and femboy troons to kill themselves.
>>
>Clannie loads up 30+ paratroopers with fighter escort/bomber support.
>No gunners on bombers because fighters lol
>"It's gonna be like heckin Planetside and Helldivers guys!"
>Flies to low-pop hex because of course they will.
>Fighters go through first on account of being faster.
>Bombers and Paratroopers frozen in que.
>Pilots laugh and cut up in discord
>Some clueless noob taking a scout plane up to fuck around in gets 50+ kills his first time out.
Will happen at least once.
>>
>>2190348
It's possible to shoot pilots/crew out of damaged plane parts.
Collies are going to suffer under 14.5mm dominance.
>>
>>2190403
14.5mm has an abysmal fire right. I really doubt that warden fighters will achieve air superiority.
>>
>>2190416
Not known so far, at least the tracer looked much bigger as the 20mm guns of the fighters.
>>
>>2190431
>Not known so far
We got footage of the fire rate. https://www.youtube.com/watch?v=F1dWU_7z63w
>>
So everyone was jizzing their pants over the flattop collie carrier, but something tells me it's going to be a nightmare running carrier ops from that thing. God help anyone daring to act like an ACT and getting people too excited and too busy thinking about Top Gun montages to listen to him.
Meanwhile the Warden carrier cruiser is going to have a swarm of planes lounging around it waiting for service. It'll be frustrating, but the blueberries aren't going to lose planes due to a congested deck.
>>
>>2190416
>abysmal fire
>>2190437
So you meant fire rate?
It doesn't matter if the damage is high enough. Probably 1-2 Hits and the 20mms kill the Collie airman.
>>
>>2190439
There's plenty of seething and doomposting on fod and reddit about how the warden carrier is superior to the collie one, because planes can lande on water, doubling the range of them as the carrier can just pick them up from the water. So the wardens can send waves of them and park them on water while the carrier refuels them.
I find it amusing, specially given that warden controls the waters in almost every war.
>>
>>2190444
>So you meant fire rate?
Yes, I derped and forgot the important word.
>>2190444
>It doesn't matter if the damage is high enough. Probably 1-2 Hits and the 20mms kill the Collie airman.
Given the lag this game has, I think the higher the fire rate, the more chances to actually hit something.
>>
>>2190446
Well, the warden seafighters don't have bombs (until wing-slung hardpoints become a thing), so they can't do much beyond hitting soft targets. Those mini-torps don't count.
I'm interested in how effective the dive bombers will be. If they are an actual threat to ships, then the collies actually have something to fight with.
I myself will wait patiently for helicopters. Even just flimsy transport choppers would be even more game-changing.
>>
>>2190455
>mini-torps
Do they explode on contact if you drop them on land?
>>
File: image (4).png (2.03 MB, 1130x1072)
2.03 MB
2.03 MB PNG
>>2190439
It is gonna be such a juicy submarine target lmao
But yeah, constant dev bias is
Collie = Land
Warden = Water

Also collies are fucking cooked on water, since wardens developed even anti-gunboat small torps
>>
>>2190460
Torps need to activate to actually deal damage, this was the case irl too
But if they hit the shore from water they can explode and kill someone
>>
>>2190455
The best part is that warden sea fighter can only take off from the carrier, as it doesn't have wheels.
>>
>>2190464
They should have fall damage so you can bonk soldiers resuppling at base.
>>
>>2190446
Not on Charlie :(
>>
>>2190465
It has wheels, Robert used it like any other plane in his video
>>
>>2190478
Which minute?
>>
>>2190483
Around minute 13 it starts ... you can see them parked on the runway. They got wheels on the model as well.
>>
>>2190470
They probably do, but there's no need to waste precious torpedo to ruin only one collie day
Must be 20 or more
>>
>>2190493
It doesn't even matter, they can kill Coastal Guns safely, that's a big point.
Imagine this:
- Coastal gun gets destroyed by a swarm of Warden Scout planes (They only got 2k HP)
- Warden Gunboats, 250mm Mortar boats and Light Boats rush port down
- Siege boat kills TH
- CV barge rolls up
- Easy VP tap
>>
>>2190487
Thanks anon.

>>2190476
Charlie doesn't exist.

>>2190504
>Coastal Guns
I thought coastal guns were land based, and this invulnerable to torps.
>>
>>2190516
>I thought coastal guns were land based, and this invulnerable to torps.
Some are right next to the water, you can splash them with explosions. Paratroopers are also a thing and Wardens got Satchels, so same result.
>>
>>2189206
It's actually based because paratroopers are gonna be the rando/small group 'run around, steal shit and ambush people' type of partisan rather than the clannie 'spend 2 hours running an outlaw across the RDZ and exploit your way over a bunker to kill a SHT' bullshit that makes up the majority of partisaning now
>>
>>2190516
Sure it does. New players go there so they won't refund the game during the grace period.
>>
>>2190580
There are more high ranking Collies on Charlie as on Able.
>>
>>2190677
Why is that?
>>
>>2190724
They lose on Able all the time, so they sealclub instead
>>
>>2190743
Why do they lose on Able?
>>
>>2190767
They don't know how to cooperate.
>>
>>2190767
Clanman egos
>>
Does a game / dev ban from foxhole only track the HWID or IP as well?

I wonder if I made a new steam and somehow spoof changed my hwid if that would be sufficient. VPN's are extra costs / latency id prefer not to have.
>>
>>2190889
>Does a game / dev ban from foxhole only track the HWID or IP as well?
It tracks the Steam account.



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