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This game is finally releasing today after what, 10+ years..at the very least, should be interesting to see how this goes. Anyone gonna be playing?
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>>2209732
its cool but i dont want to be turned into a frog for exploring and walking into a cave
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>>2209742
Haha yeah I can see that. I've always been on the fence about curses. On one hand, its an interesting mechanic. On the other, seems like it punishes people for exploring or "testing the waters". I'd rather the curses just be for fun things that are just cosmetic until dispelled. Instead of annoying things like transformations. Luckily dispels aren't too hard to come by, but yeah I'm not a fan of those either. Pop isn't high enough for them.
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>>2209749
yeah
I honestly just want literal vanilla Everquest with body slider customization at this point
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>>2209757
Have you tried that pantheon game? Its a bit of a "development hell" situation. But I've heard it has some strong similarities to EQ.
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>>2210550
Another game by Brad "Snorted the Development Money" McQuaid LOL at least that junkie finally died.
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>>2210608
lol. So crazy how common of a story that is with all these indie games. Hell, seems like game development overall has been running into this situation. "We ran out of money during development" seems to be a recurring theme among so many releases. Don't know how they did it in the 90s and early 2000s. Crazy to see what they pushed out on the budgets they had.
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>>2210639
He particularly had a history of this. If you don't know McQuaid, he was the main dude behind Everquest. He already tried this with Vanguard in the 2000s. Pantheon was just his next literal grift.
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its a shitty game, i played like an hour of it and it honestly just didn't feel fun at all.
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>>2209742
>>2209749
You're warned about curses and the animal transformations aren't that bad to solve.
>>2210639
If the Devs weren't autists and pooled their resources together they could've produced a great game but made 5 lacking games instead. If Gorgon had 15 Devs from 2015 the game would be vastly superior in nearly everyway.
>>
I remember people posting about it couple years ago, looked ugly as hell and I'm not a graphicsfag. Will give it a shot.
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Will start playing this weekend. Have about 80 hours in the beta but it was like 2 years ago.
>>
Played this years back. I don't think I got far. Never escaped the island but it definitely did have something to it. Walking around and exploring. Then there's the looting system where no two Mace of Macing are alike so killing mobs to see what kind of traits an item has was fun.
>>
Started playing it tonight and it's actually pretty fun
>>
You should all come to Strekios and party up with me to see if you wanna join my guild or not.
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Is this the kind of game where you can forget about wikis and just walking around and exploring can give you something viable?
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>>2234089
Basically, since it's really big on being a sandbox. There is an ingame /wiki command, but their wiki is shit compared to most games.

Usually there's NPCs nearby areas or in dungeons that will give quests and all related to what's going on, so like last night I found a few that wanted me to kill some bosses in a Ranalon Cave and acted as guidance. Other times, it's just free to learn whatever you want and skill it, so I spent last night leveling teleportation to unlock making a portal for others to use and to unlock an alternative teleport as well as one that doesn't require me to stand on a telepoint to warp back, then leveled up map making and also geology by running said maps.

I'd almost suggest looking up the wiki to learn all about the 100+ skills so you can get an idea of what you wanna do, since the game has so much within it. I'm gonna learn writing soon enough so I can make skill books that people with VIP can use to level up with while offline.
>>
>>2234089
yeah plus the wiki kind of sucks
I was working on dancing because I enjoyed playing entertainer in SWG but it doesn't even list where to get all the unlockable dances everything is "source not found"
>>
Ah damn. I guess it's not uncalled for, but it looks like there are skill/weapon combination restrictions.
>>
This went off my radar but looks interesting. Gonna try the demo this weekend, maybe somewhere where other eu anons play.
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>>2237086
Demo has been great but I still wanna only buy it when it's on sale
I like the gameplay but they could have at least tried to put some variety and effort into armor and clothing, I'm retarded and have zero talent and even I can cook up some spiffy low end armor models in blender pretty fast.

Also good lord the animations the leg shuffle when moving in-combat is just horrendous lol I get it's a small like 1-2 person team but again zero excuses when any retard can cook up stuff in blender nowadays in a afternoon
>>
Just hit a new peak of 3.8k players 3 weeks after release

Seems like playerbase is growing from release somehow
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>>2242353
Word of mouth as well as other MMOs like Ashes of Creation dying has helped a lot.

I was looking forward to a new MMO that's now shitting the bed, so looks like I either get to play PG or be stuck in the hellscape that is FFXIV.
>>
Is it fun?
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>>2242877
yeah but i'm waiting until they add armor variety before I buy in but the demo easily gave me a good 20 hours of fun just getting a ton of skills to 15.
>>
Is there even any reason to play your old account? I played years ago. Haven't looked into how that works with it being on Steam now.
>>
Gonna give the demo a shot. Been looking for a MMO for a long time so hoping this might be the one. What's everyone's thoughts on the game?
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>>2243860
Insane build variety and all of them are sort of viable, even in endgame content
No quest markers, and fog of war meaning u either look up the map online or blindly explore to get anywhere (you can also ask for directions in chat I guess)
Active Trade chat and Global chat
Spontaneous grouping exists, people team up with each other to take on Elite mobs/bosses
Non instanced dungeons
I'm lvl 25 in sword/psych, 25 hours in and only now I'm considering moving from starting zone, it is somehow vast but also packed with content, as far as I know there are ~10 zones in the game right now
Generally, a very comfy game, not too easy, but not too hard, there are lvl 20 mobs in starting zone that can definitely fuck up a new solo player
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>>2243860
I think >>2243935 is pretty spot on the game's strength. If you're looking for a game with modern, high fidelity graphics or a really cinematic/strong story telling experience; gorgon aint it. There are quests and dailies and the likes. But you'll spend a majority of your time grinding mobs in various locations (dungeons, open world, etc) or trade skills for progression.

I've been playing the game for years and i think my biggest worry is how the new players will react once they get past level 50. Which is roughly about when you 'out level" kur mountains zone. I'd say this will be about 1-2 months into playing (IRL time, not time played) for a majority of the players. This is the first point you have to find an NPC to unlock levels 51-60 for your combat skill and their abilities. The game becomes more difficult at this point (and only gets more difficult as you level up). So having a "sensible" build becomes more important. Less solo friendly. For dungeons, especially level 60 or 70+ about, having a group comp is important. Just a rag tag group of you and 5 other random players you met in the dungeon may not be as effective as before. You're going to want someone who can tank, good healers, etc. I think this is where most players are going to get filtered. I also think there are a few zones (Like Rahu) that feel...less quality at this point.

Between that and the time that it will happen for most players will be around when monsters and memories releases; the game will probably see a pop drop. The game having 2.5 weeks of consecutive growth was crazy, so the game exceeded all my expectations as far as successful launch. And entertainment lasting 1-2 months for 25 USD is an amazing deal.

I hope the devs are capturing as much data as they can on player behavior to drive future changes. Will be interesting to see where they go with it.
>>
>>2243935
>>2244176
What makes it better is also its basically just a husband/wife team so the overhead cost for the game has been extremely low, hence why it doesn't need to do very well to be massively successful for them.

does the game level scale well? Like if I'm level 10 can I play with a friend who's level 40 or am I cooked?
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>>2244266
>husband/wife team
The wife got cancer and then died of cancer last year.
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>>2244311
Hot damn that fucking sucks

I guess that means the game got even cheaper to run then
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>>2244176
difference is M&M has a sub and it has its own set of issues
a lot of the giga toxic loser boomers who take EQ type games WAY too serious are going to flood into M&M.
M&M is also absurdly barebones so I think it will have a massive drop off after the initial first two months when people realize an entire server will be competing for only two dungeons worth of loot, high lvls were already monopolizing dungeon spawns in the limited weekend tests and it will be far worse as more people play with unlimited play time allowed.
Not sure why they thought it was a good idea to put haste items etc in the first dungeon but it is what it is.
>>
>>2244266
As in can a level 10 do level 40 content? No, the level 40 is going to be carrying you for the most part. If the level 40 does content, they will have to depower himself (lesser gear, lower skill levels) or they will end up oneshotting everything.

>>2244379
Yeah, that's a good point. The early access/incomplete version of it may end up hurting it. It will be interesting to see when that drop off happens, if everyone will return to gorgon. I remember when pantheon release to EA and everyone was circle jerking each other over "MMORPGs are back". They had like what, peak 6.5k+ players at launch? Pretty impressive. But the difficulty in leveling solo combined with the many incomplete aspects of the game, its now pulling like 500-1k peak players. I hope games like MM and pantheon do actually release to 1.0. It will be cool to see how the population rise in the 1.0 releases go compared to gorgon.

And agreed in the competing part. Gorgon has that issue to a degree to. But there is more variety and choices if the competition annoys you. As most level ranges will have 2-3 dungeons to farm + a few open world locations that are very good.
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>>2244477
Now I do think M&M will be massive when they finally do their official 1.0 launch in like 2 years and the game is feature complete with all races/zones/dungeons which also comes with fresh new servers.
But by then I can see gorgon having a ton of awesome content added in, I know a ton of people are eagerly waiting for dwarfs and orcs for gorgon.
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>>2244176
>You're going to want someone who can tank, good healers, etc.
How difficult is respeccing? If you're like a lvl 50 and start on a new skill, is it faster to level up or no difference?
>>
mixed feelings on this game gaining popularity
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>>2244527
what do you mean respec? there's no points or anything you can lvl every skill in the game whenever you want.
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>>2244527
You don't really have to respec anything. You can run any ability you want. The difficult part is just getting the gear/skills needed to take on those roles. I'd say its not uncommon for people to either run 3 combat skills and alternate between them (2 used for their main role such as healing/tank, then the other 2 combo used for solo) plus a gear set for each role or the 2 combat skills they're running are capable of both a solo build or a role focused build. In which case they just have 2 gear sets.
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>>2244477
>>2244521
I looked up M&M and its just EQ with slightly better graphics

Who the FUCK wants that?
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>>2244588
a lot of people, EQ has a lot of positives.
I personally prefer noninstanced open world mmorpgs like that and I really enjoy no level locked equipment.

but the issue is they're copying the classes 1:1 from EQ with a little WoW sprinkled in (fighter = WoW warrior etc) and we're already seeing the enchanter overlords basically take over the game just like EQ.
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>>2244604
You can take stuff from EQ1 like that but you dont have to copy the game 1 to 1, you can already play project 1999 for free, and it has years of player support.

Why buy something new?
>>
Who has played most if not all of these and opinions on them?
>The Quinfall
>Monsters and Memories
>Project Gorgon
>Pantheon Rise of the Fallen

Those all look to be competing with each other.
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>>2244654
Gorgon is the only one worth a fuck here
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>>2244651
Because it is new. They've been playing the same game or similar game for years and they want something new. The whole "discovery and exploration aspect" of mmorpgs. A new game has a whole set of rules, strategies, meta builds, itemization to discover. Significantly more impactful than a small content update or an expansion to a existing mmorpg. That being said, the new thing is often just a vacation for them. They'll play it 3 months to a year, depending how content complete it is. Newness/novelty wears off. Then they go back to their "main" mmorpg they've already invested 100s or 1000s of hours into. That's why you constantly see mmorpgs get huge population spikes that disappear quickly. All those mmorpg "nomads" go back to their home game.
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>>2244654
You forgot two more. Camelot Unchained and Embers Adrift.

>Quinfall
This one I don't think quite fits with the others. This game is probably most similar to BDO than the rest. The dev company has made some...suspicious decisions during development. Not gonna type them all out here, but you can read up on them on google. Honestly, just made me think "I'd rather just play BDO".
>Camelot Unchained
Haven't played it yet. Looks so-so. Has a bit of a infamous reputation right now due to, like most games on this list, signs of bad project management.
>Embers Adrift
Its an ok game. I think it was just designed way too niche. The group of players they're trying to appeal to is very small and is already hooked on other games. They also lacked magic and that whole fantasy thing. Its in there, but its weird implementation. Overall just made the world feel boring. Super focused on group play.
>M&M
I'm waiting for it to release so people get unrestrained access to it. Right now its typical "mmos are back" and "steamer hype slop" around it. I want to see how the masses will react to it. But its being targeted as the "next step" in an EQ1 style game.
>Pantheon
Another "new EQ style game". Huge pop at EA launch. Players outpace devs and game had pop drop due to lack of content and unfinished features. Game requires a steady stream of alts/newbies to be enjoyable. It does not have that. Returned and tried to create a new character. Miserable experience. Looks the best out of the list. Best race selection.
>Project Gorgon
The best so far. See >>2243935 for a good overview of pros. You can get far in the game solo and its designed to support smaller populations if needed. Bad graphics/animations. But bar is super low in the list, so not a lot of deviation from the rest. Story is so-so. Dialogue can range from cringe/bad to good. So many skills and devs were not afraid to get experimental with it. A lot of fun.

PG>Pant>Quin>Emb from what I've played.
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>>2244654
Gorgon is really good, memories isn't bad and has a good foundation but I really need to see where it's at in a year after EA
the fact they're only launching with 2 starting zones is one of the main reasons it feels awful to play compared to vanilla EQ. Just not enough room for all the boomers to spread out.
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>>2209732
M&M mogs this hard desu
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>>2244801
ur norwood 8 so your opinion doesnt matter grandpa
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I think pic is pretty much why people like PG so much. They sacrifice graphics/animations for heavy investments into systems/progression and just fun stuff. You've got a casino in game where you can bet on monster fights, play a mini game, play a version of a DnD game. There's also a word play game you can play from anywhere in the world and level a vocab skill. You've got a metric ton of abilities, most of which have a purpose/value. And you've got all these community interactions that stem from the game like the poetry jams or druidic invasions. The sheer number of skills, whacky designs, community, and overall willingness of the devs to experiment makes the game pretty fun/unique.
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>>2244654
Gorgon is the only one that's really gone anywhere. M&M is alright but it's sorta been in early access limbo for a while now.

>>2244651
It being new is enough. Anything remotely new is enough of a draw these days. Before it got squashed in court, people were going fucking bonkers for Heroes Journey, which was literally just EQ with the ability to multiclass your way through all the expansions as they progressively released them.
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>>2245054
>>2244666
tbf I think MMO nomads exist because games spend too much time making vertical progression instead of horizontal.

With vertical, you have to constantly shit out new stuff at a decent pace forever to keep player interest, vs horizontal (like guild wars 2 or warframe) where you can just keep doing everything forever.

I know horizontal is a harder sell but GW2 and warframe outlived much of the competition just by existing.
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>>2244671
>Embers Adrift
How can anyone make an MMO where your steam chart number is 80 players max?

It's fucking over, how are you ever going to turn a profit?
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Just played the demo, still on the island. Why would anyone even play this? The combat is just WoW spammy hotbar shit, the camera sucks and the interface bugs out and overlaps with itself a lot of the time. I've seen cheap korean mmos that have better UX than this, this is like a Unity engine demo made in a week.
I get that the shills here might be attached to their characters and the time spent playing this, but I'd rather play some empty decrepit old mmo like Everquest than this.
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>>2245257
If you shit yourpants over a hotbar in an mmo MMO why would you even begin to install one in the first place? Why not just go play runescape or something?
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>>2244651
I wish we had gotten more EQ-likes over the years (there is nothing) than WoW-likes.
>>2244654
Pantheon's money went up Brad's nose and he finally died. It wasn't the first time he tried recreating an EQ-like.

On another note: Consider single player MMOs like Erenshor.
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>>2245429
Nah pantheon was actually improving at a much better pace while he was alive, it's after he died when the game nosedived in quality.

I still remember the early streams with brad the game was straight up using the original everquest sound effects and it was so much sovl.
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>>2245429
Vanguard was such a good mistake though, that game was mega comfy, however I only played it after Sony bought it

Definitely the weirdest game they ever got, it basically was just another Fantasy MMO, however the big circle city harbor place is still burned into my mind.
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>>2245454
I actually liked Pantheon when they launched early access but you ran out of content amazingly fast, I hit lvl 25 and it was basically over even if max level was technically 50 there was just no new skills past 20 for almost any class, no itemization or even items and barely any mobs who give xp past lvl 30.
It's been like one year since then and they have managed to add ZERO new overworld zones, just few more dungeons. As Brad used to say Content is King but there's just no content coming.
Meanwhile M&M is much more boomerish game but they actually have content and have been adding it at a reasonable pace so even if I slightly liked Pantheon more Content is King so Pantheon is a total failure in my eyes.
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>>2245475
yeah but even M&M is limited, honestly surprised they plan to launch EA with only 2 starting zones and 2 dungeons with how barebones the game is.
population is going to drop off hard after the first 1-2 months and the toxic boomers start 10+ hour shifts camping names like in the limited tests.
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>>2245465
I unironically enjoyed vanguard also and played it the same time you did.
I ended up buying a box copy off ebay for 3 bucks and the cdkey still worked along with the friend code which I let my friend use to play with me but I had to take a picture of it and send it in to sony support.
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>>2245454
>nosedived
haha
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>>2245142
Eh. I'm not sure I would say Gw2 outlived its competition. Its competition (WoW, FF14, ESO) is still very much there. NW is probably the only one that has died that was in the same "sphere" as Gw2.

I'm happy for Gw2's success and glad to see it got a spurt of growth. But what you're seeing is just another instance in a long line of instances of the nomads finding a new toy to play with for a year or two. A few years ago it was FF14. They got bored of that, so now its Gw2. Eventually they'll get bored of it like they did with FF14

The reason nomads exist is because the actual mechanics of MMORPGs...they suck. The combat, the progression (both horizontal/vertical), the story, the moment to moment gameplay. Its painfully boring and just a meh experience. The reason mmorpgs used to be able to get away with it was the community interaction, long term progression, and novelty of sharing this giant persistent world.

However, those 'pros' don't matter anymore. Nobody gives a shit. People are getting their community satisfaction in streams and discord while playing games. Almost all multiplayer games have some form of long term progression (titles, skins, etc). And the novelty has worn off. So all you're left with is a genre with overall poorly designed mechanics that appeals to a very small niche of people (25-35 is the largest group by far for a reason).
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>>2245806
I agree with your post, I'd also go and say that many games already do what early MMO's do in a much more approachable, accessible, and honestly more fun setting.

The sandbox MMO got replaced by DayZ/Rust/Minecrat servers. same stupid drama, progression styles, etc. Except anyone can hop in and be a part of the drama (fun). Want the PVP of those old games? Play extraction shooters or battle royales. They're just better.

However, I will say I do think MMO's still have a sizeable audience. New World still was doing great numbers at launch,until Amazon and such fucked it up by not supporting it properly.

I don't think MMO's are dead yet, I think the deep rpg mechanics in a persistent online world is very much appealing. I think the issue is the games they make around these ideas suck, and the ones that people want are recreations of old boomer shit that doesn't even appeal to most boomers because they have jobs and families now.

I think MMO's can succeed, niche or not, but the game has to be solid. I legitimately think if Ashes wasn't ran by a literal scam artist a game like that would've been moderately successful.
>>
>>2245826
Yeah I don't think the genre itself will ever die. Nomads will continue to wander around. But there will always be enough dedicated players in the genre to fill up a few mmorpgs. Practically every mmorpg right now has a declining population (honestly gaming overall does). But I think there will always be enough people for there to be an audience with a very large audience in at least 1 or 2 mmorpgs. Probably WoW/FF14 at the very least. Then a splatter of medium or small sized mmorpgs (EQ1, PG, LOTRO, etc). Out of the typical bunch, I think ESO is the one at the greatest risk of failure within the next 5 years. They've been trending downward for awhile. They seemed to have placed some bets on their new MMO, and that got cancelled. They're doing all these reworks. Ontop of that, we've got TES6 looming on the horizon. Considering the sheer number of people who play ESO as a singleplayer game. When TES6 releases, its going to probably do a number to ESO's population. Just a question of how long it will be till ESO recovers and by how much.
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>>2245785
lmao I knew you would do that
>>
>>2246033
You say this but forgot how badly bethesda has continued to fuck up for the last decade even normies openly mock them now
TES6 is going to be as garbo as shartfield and there's far better sandbox RPG alternatives now, bethesda can't just keep relying on mods and their shitty engine anymore the indie RPGs have surpassed them.

If you want to know the next true big time open world sandbox rpg look up sword hero that game is going to demolish the genre
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>>2246033
ESO's problem is like 90% of the content is solo, and also the graphics are just ugly

The hero engine was the biggest scam in the gaming industry, such a fucking hideous engine with 0 good looking or running games
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>>2245142
Sort of. I agree with the 'vertical newness' thing as everyone always jumps on fresh servers for shit like EQ, SWG etc. That said though, GW2, though it has horizontal progression, didn't really outlive its competition as most of it is still going. GW2 in fact kinda represents a 'wow it's fucking nothing' side of horizontal progression, since after gliders and mount progression they've not really ever been able to capture the magic of it again and it's largely just been a load of fuck all since. I do think that horizontal progression has promise but it's difficult to say what that actually looks like though.
>>
Anyone on Strekios server?
About lvl 20 sword/psych (want to swap psych to knife though), about to finally leave Serbule, would be nice to party up with fellow anons
Playing in central EU timezone

IGN: Aselianie
>>
>>2246187
Maybe? I don't trust any of that. Starfield, I think, failed so massively because there's just no cohesion in the game. The way space travel works, the way exploring works, the design of the planets, etc. With Starfield, they really fucked up the immersion and exploration aspect of the typical Bethesda game style and it paid the price. They're claiming 2.0 will fix that, but well see. That being said, people have said "its over, this game is horrible" with every Bethesda release. People said it with Morrowind vs DF. They said it with oblivion vs morrowind. They said it with skyrim, fallout 4, etc. I mean Skyrim was an absolute disaster at launch. They had quite a lot to fix. You can watch some people playing the "release build" and see what I mean. Would've been mostly negative if it was released today with steam reviews (steam reviews didn't exist when skyrim launched). As long as they don't fuck the "framework" of exploration/immersion, then I think it will be fine in the long run. On top of that, its hard to believe the even a "bad" TES6 will be worse than ESO in regards to what people are looking for in a SP game.

Sword hero looks cool/interesting, but I doubt normies will flood it like they do with skyrim. Graphics will probably turn them off.

>>2246220
"solo" content is what normies who play WoW/FF14/ESO/Gw2 want. That's ESO's target audience. There's "group" content in these games, but most players spend most of their time solo or parallel play. But I do agree hero engine looks like shit and animations (like movement) are shit.
>>
>>2246377
never ever saw that when it came to morrowind vs DF lmao
being disingenuous comparing it to how awful Fallout 4 - 76 - and now shartfield is, mixed in with the bullshit they tried to pull with mods.
normies are aware betheseda is full of hacks and retards now, took them long enough to realize but it's good that it's the common shared opinion now.
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>>2246377
GW2 is almost ALL group content, away from the story which is not a majority of your playtime at all.

Also,sword hero looks beyond peak. Hoping it lands because Gothic but a good battle system is fucking cool.
>>
>>2246426
Eh, guess it depends on where you looked. Since back then (2002-2004) time frame, most of these discussions happened on random forums that are lost to time. Was people saying DF better as wide spread today as people saying MW was better vs oblivion? Obviously not. But it of course happened and with each new beth release, its gotten worse. Like despite you saying how much you hate Fo4, people love it. Even before TV, they were pulling in 20k+. TV just boosted it even more. Fo76? 10k+. Bethesda is making bank off these games. My point is while we may even say X game is bad, chances are normies are going to love it over time. There's going to be a bunch of "Bethesda is done", "TES6 worse game of all time" none sense at launch cause that type of content is meta for money. Just like it was with Fo4. But overtime, it will shift and become a very successful game. UNLESS they fuck up the exploration/immersion like they did in starfield.

>>2246539
I think group content is split into two. Parallel play and "direct" group content. Gw2 is the master of parallel play. You play around other people. But you never really interact with them. You'll go to a event or WB and out of the 70 people there, maybe 5 actually say a word. You could replace most of these people with NPCs and wouldn't know the difference. Direct group content is where you have to LFG, message people, talk about strategy, comp, plan, etc. Direct is a minority now. Even in groups, its "queue up w/ role, get teleported, do content, get reward, leave" without ever saying a word to one another.
>>
I'm having a ton of fun with the demo, but I'm having a hard time digging up information on the devs.
>burg
if he's a Zionist, I won't buy it. I am genuinely uncomfortable giving money to them.
>>
>>2248562
>>2244311
>>
>>2248763
Okay...?
>>
>>2248562
The only Jew here is you, Jew boy. Being so tight with your money.
>>
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>>2248562
What if its burg from lunar?
>>
>>2248990
>oy vey. being so tight with your money.
he literally said he's okay with spending the money, just not if the devs are zios

>>2248562
he has a twitter but it hasnt been updated in years
>>
This game is literally crack
Like RuneScape, but combat is actually okay and with more player interaction
I can't stop playing this
>>
>>2246245
I'm on the same server as you but I'm still a demo babby
>>
>>2249196
Np, just mail me in game if you decide to buy full access
>>
any 4chan guilds?
>>
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I lol'd
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>>2251109
I always see pets with the most hilarious names

mean while blizzard would never allow such pet names
>>
>>2250739
Not really. I mean I browse here and have my own guild on Strekios, but I nabbed people from all over, so I don't think it would really work for most people as a result, and the game's main admin Jackcola or whatever would strike a group like that down pretty fast I'd imagine with how power trippy him and the rest of the mods are in PG.
>>
>>2246227
Horizontal progression is aesthetics and fresh playstyles. This is what Warframe does and GW2 isn't really too bad at it, but GW2 gameplay is... interesting. I actually don't mind it so much but it feels samey after a while due to the boon/condi system and how everything blends together/group play is encouraged. Also the aesthetics are just bad if you don't want to play a sword man or a furry.
The humans in warframe are ugly too but you play as a space ninja suit most of the time so it doesn't hurt them as much.
>>
>>2251240
NTA but not all 4chan guilds have to be overly edgy some of the best guilds I've played with were 4chan ones with everyone just being chill in past games.
the people who unironically try to greentext and act edgy all the time are obnoxious as fuck and untrustworthy.
>>
>>2251343
I wish I had that kind of experiences in the past, but the last major one I was in for a few years was in FFXIV and people were dropping comparisons to niggers here and there as well as /pol/-tier posting about stuff going on in the world, so I just figured it was the norm, not the exception.
>>
>>2251801
ironically gacha /vg/ and /v/ guilds are better at hiding their power levels than the mmo equivalent players. probably has something to do with the amount of money spent.
>>
>>2251801
I've joined 3, 1 was a WoW private server guild on turtle that unironically ended up being really great for a few months with lots of successful raiding and pvp before everyone got bored.

another was a blade and soul guild back in 2016

and the third was a fun little group for project zomboid, not really a guild but the entire server was amazingly fun. This was when B41 had it's big break and multiplayer had just got pushed.

Everything else I've looked into was full of bad actors who felt like they had to just constantly greentext type and drop slurs 24/7.
>>
>>2251343
I hope you're not an MMOdventure cliquer. I'm gonna eradicate you from this bread.
>>
>>2252073
Nah
I don't think they even existed back in 2016 lol
>>
>>2249163
imo, the game itself is fun, but like modern Runescape, the writing frequently tries too hard to be funny, especially when it goes to
>guys did you know this character is an LGBT and wants to fuck??
>the joke: I'm horny
>take this message to another NPC: *holds up spork*
>>
>>2252126
That sounds based to me.
>>
>>2252794
whoever destroyed the elven capital city has my vote for the council.
>>
>>2252794
Adventure Quest adjacent type of shit?
>>
>>2251109
Giant rat.
>>
>>2209732
May I ask.. I have no idea what I should be doing.. I know it's kinda a "do your own thing" but i don't know where to start.. any ideas?
>>
>>2257044
talk to npcs and do their favors.
>>
first 15 levels: amazing, you're having the time of your life, exploring new areas, finding wacky fun stuff, unlocking new skills, asking tons of questions, getting really involved and your expectations are sky high
15-30: you're still exploring and adventuring into dungeons and towns, but there's a slight feeling of misplacement. you're more knowledgeable about stuff like vendor caps, treasure effects and where to farm, but it's all very overwhelming
30-50: more knowledge, less whimsy. all aimlessness is mostly gone now and replaced with goals, which feel great to accomplish, but right after that goal is a new goal and you're finding that a reliance on other players is very commonplace the further on you get as the game gets harder and harder

50 is THE great filter; I want to say at least half of the playerbase is going to stop here. this is your first cap unlock for both classes, requiring favor/council grinds on 2 different NPCs, this is assuming you're keeping up with transmutation AND augmentation already, both of which are favor dumps as well. you need to be actively doing the daily every time and know active players on your server to do them with.
if you get past this point you're definitely the "core" endgame player but it's so different from the beginning, just endless favor and council grinds to keep uncapping and gear farms to roll mods, a true oldschool MMO through and through

it's cool but it wears out its charm fast as you settle in
>>
started playing on saturday. should start again on the new server or stay on strekios?
>>
>>2257835
isn't strekios like barely a month old?
>>
>>2257848
Try two weeks old if I'm not mistaken, since Dreva came out around the end of last month and Strekios wasn't long after that.

>>2257835
I'd say stay on Strekios for now, depending on what you're after. It's more established and that means less people to compete with for lower level mobs and resources, also people will help you unlock stuff like Necro or even Fairy now as I've seen and we run Pudding almost every 2-3 hours as a server.

>>2257820
This post sobered me up a bit and put some things in perspective for me, since I've been stuck in the 30s for the better part of a week now and watching people in my guild shoot up to 40s or even 50s and seeing how things have changed kind of sucks the fun out of the game in a way. The early game is really great since experimentation feels rewarding, but the higher level things get, the more ironclad it seems to be with requiring stuff like healers / tanks to run and turns the fun adventure into a daily login job to run casino dailies for money as well basic exping.

I'm thinking the novelty might be wearing off on me by this point after about a month in, but I also just made it to Statenholm, found out NPCs there only allow 5 favor items PER WEEK, and they have stuff like unlocking glass blowing after getting blacksmithing to 100 it seems, so it just seems the systems are at odds with one another to kind of force most players to stay engaged as long term as possible, probably to keep them subbing to VIP to be honest. I just wanted to grind to 90ish range for vampirsim, find out it sucks in more ways than one, and probably drop the game shortly after that since they're talking about making that a perma affliction.

Also kind of curious they don't have a skele curse at this point to go along with all the cows and stuff since necromancer is a thing in this as well as dying exp. Figure some people would want to RP as bone daddy Ainz or their own Lich King.
>>
>>2257820
>>2257861
My question is, is it less fun at 50? Or is it just chore simulator?
>>
>>2259347
it really comes down to what you want from the game but not keeping up with progression will really kneecap your experience
each new server has a sort of 'golden age' where nobody is strong enough to carry and the game functions exactly how it's meant to and lots of new players are experiencing things for the first time but as far as progression is concerned, the honeymoon phase ends at 50 and it very much converts into a very classic version of the early MMO grinds, which some people find endearing but i don't

after the 'golden age' you just get people who do enjoy those grinds and are sitting at cap able to completely trivialize all content in the game and carry anyone through anything and at that point the luster just vanishes

I just don't think it's worth playing past 50 unless you're a serious mmo addict
>>
>>2259468
Ah fair, i liked the demo but I think I've played it enough times to 15-20 to realize it's not going to get better, it sadly only gets worse

I'll stick it out for Darkfall and Ethyria, both games are comfy to me now anyways
>>
I wish I could get past the western artstyle but I just cannot. It's so god damn ugly.



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