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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>What is Tabletop Sim
TTS is a physics sandbox game meant to be used to play board games online, you can find almost any board game for free in the Steam Workshop, or even create your own!
https://store.steampowered.com/app/286160/Tabletop_Simulator/

Hosting is as easy as just opening a lobby and getting the game's workshop item. Post your favorite board games, discuss and play with other anons. Find games in the Workshop (https://steamcommunity.com/app/286160/workshop/) and discuss/host your favorite games!

Of course, if you prefer to play board games through other platforms, like Tabletop Playground, Board Game Arena, or game's digital editions, feel free to talk about and find other players here!

Previous thread: >>2138802
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Games played/hosted so far. Plenty of new ones lately, glad to see anons are looking into and willing to participate in new games!

Wanna be part of the cool kids and get whatever /vm/ is playing? Good, we have a steam mod collection made for your convenience: https://steamcommunity.com/sharedfiles/filedetails/?id=3442440964
>>
>>2241291
So uh, any intent to ever host any actually GOOD games?
>>
>>2241305
I scanned the list and I see at least 19 good games.
>>
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Aim for the Ace but with a squad of Plum clones
>>
>>2241319
>thinking any of the games in that list are good
I guess the answer was nooooooooooooo. Thaaaaaaaaaaaaaaaaaaaaanks.
>>
>>2241342
If you can't appreciate Galaxy Trucker I think you're the problem.
>>
>>2241305
why not do it yourself?
>>
Somebody host the video boards
>>
did they hit the Decko mod or is it unlisted?
>>
>>2242124
Designer deleted it because he's afraid of people printing the game for themselves (the game will never hit retail, his words).
Check the steam collection for my unlisted backup with the extra cards.
>>
>>2242129
I just thought we had another workshop ban wave since the TTS discord had to clean another publisher's game off the map
>>
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Wow the new milestones are fucking broken. I love it. Lets play.

Lobby: /v/oard games
Pass: rage
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>Firefighter is a self-immolating paki
Very cool!
>>
>>2242131
Decko was removed before the fundraiser was even over.
I'm amazed they thought to upload it but couldn't expect that people would just take the files.
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>>2242860
I blame Redditors.
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>>2242865
>this platform full of scanned pirated assets... can be used for pnp piracy?
also lol, at most a dozen people will print off their copy. like mediocre game devs blaming piracy when their indie knockoff doesn't sell a billion copies.
>>
>>2242922
It is a legitimate concern and I understand the designer wanting to put shittier assets in what is essentially a advertising demo but it's funny to me that they didn't realize it was a concern when they put it up in the first place.
>>
>>2242942
It would make a little more sense if he wasn't going to provide people with files for user-made translation which they'll need to fucking print once done; I guess by that point the kickstarter is done and he got his money already so he doesn't care, considering he claimed this is a one time thing and Decko won't reach retailers.

Is the game any good btw?
>>
>>2242944
i think it's quite fun, but it's also designed with too many catch-up mechanics for me to ever take it seriously.
>>
>>2242675
>new milestones
qrd?
>>
>>2244294
Milestones that are new.
>>
>>2244299
Never mind, I'll just google it. Prick.
>>
>>2244301
You gotta admit it was quick.
>>
>>2242675
>>2244299
>>2244304
Look at that, there are no new official milestones like I expected.
Just some retard making shit up, I'm shocked.
>>
>>2244305
Do you realize the Ketchup Expansion Milestones are called "New Milestones", right? That's obviously what the OP is referring to, no matter how old the expansion is. You can't be this autistic.
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>>2244307
>>2244305
Ye that's what I meant. Would be down to play again tomorrow if anons are up.
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>>2244307
Yes I'm autistic because I thought that the faggot who just discovered "the new milestones" was referring to a new set of milestones instead of the milestones that were included in a seven year old expansion to arguably one of the most popular board games in general in this thread.
I would tell you to sell your copies of FCM (along with retard OP) but I'm sure you're too broke to afford one (let alone the expansion) so just do us all a favor and uninstall TTS before your combined retardation spreads to innocent board game enthusiasts.
>>
>>2244403
>innocent
No risk of that. It's a crime to not like Food Chain Magnate.
>>
>>2244403
>Yes I'm autistic
Could have just ended with that instead of pathetically seething at nothing.
>>
>>2244427
>pathetically seething at nothing
I accept your concession.
>>
>>2244432
>Too autistic to figure out context
>Malding immediately at a tongue in cheek reply
>Doubling down and going nuclear instead of accepting he misinterpreted a person using the actual module name >>2244335
No wonder you have to come here and shitpost, nobody would ever want to play any games with you. You can have the last reply now, I know it matters a lot to you.
>>
>I know it matters a lot to you.
Oh the ironing.
>>
Does anyone keep a backup of the discord uploads? I had to format my computer and lost the files I grabbed. Only thing I have left is Final Girl 3.8.1.
>>
>>2244790
I'm interested, too
I wanna try Vantage out and see if it's worth buying
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>>2244934
>Vantage is an open-world, co-operative, non-campaign adventure game
>Designer: Jamey Stegmaier
>>
>>2245226
not really a boardgame person, does he have a reputation or something? i played a lot of wingspan with my sister
>>
>>2245226
Oh, but it gets better. Despite being cooperative, you're basically playing solitaire. Only you can see your Vantage and the location card you draw, you can describe it but only you get to pick a choice on the card and suffer the consequences, oh but if one of the players fully loses one of their resources (stamina, time, and something they used a heart for) that ends the "day" and forces you to end the game and reset and draw a new objective for the day. Or something like that, i honestly tuned out of the rules explanation halfway through because holy shit it's kinda boring for an exploration game. Interesting concept to have a mapless map split into hundreds of cards, but not interesting enough to carry the whole dicechucker bookreader of a game.

>>2245229
A reputation is probably the best word. He made Viticulture, a game that took three expansions that actually just change the game altogether to fix; Scythe, a kickstarter funded, designed with an expansion in mind, unbalanced mess of a eurogame masquerading as a diet 4x war game; and Expeditions, which is just Scythe without pretending to be a 4x. There's another game on this list but I haven't played it so i can't comment on it. Oh and he also made a fan faction for Terra Mystica which got an official publication so now his name is on that too.
>>
>>2245304
what's a eurogame?
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>>2245229
Him and his Publishing company basically only release overproduced, imbalanced games that rely solely on theme and aesthetics rather than an actual fun experience. His philosophy is literally "profit is the first, second and third most important thing in game design".

Also it's pretty funny that if you look at his profile picture in forums from the thumbnail, it looks like he has the "just fuck my shit up" haircut.
>>
>>2245329
In boardgames, for a long time there were two main "schools" of design: the european design which featured lss focus on style and more focus on mechanics (El Grande for example), and the american design which focused more on the style and the mechanics were forced to fit the style (see also Twilight Imperium). From there came the two terms: Eurogame describes a game where you need to think a lot to win, where maximizing efficiency of each of your turns is expected, and where interaction between opponents is usually blocking certain spaces or bidding exactly one coin more on the auction than the other guy; and Ameritrash describes the flavor first, rules whatever, beer and pretzels kind of game where you just draw cards, roll dice and see what happens. While the nomenclature might suggest that ameritrash games are worse, one gamer's trash is another gamer's treasure, and both styles can be fun, and modern games mix the two to the point of these terms almost being obsolete, but there's no better ones and i don't think we'll get any until more people read "Characteristics of Games".
tl;dr: https://www.youtube.com/watch?v=nyYexTcyY2A
>>
>>2245350
that's actually pretty interesting, thanks
>>
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4 people for Modern Art later tonight?
https://www.youtube.com/watch?v=CrwHrstvA0k
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>>2247984
I can play in 20 ish minutes
>>
>>2247984
I'm about to have dinner, but I can join when you inevitably have to restart 15 minutes in.
>>
>>2248144
>>2248138
That's 3 people total, need at least one more for a decent MA game!
>>
>>2248145
I'll bring somebody
>>
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Lobby: /v/oard games
Pass: rage
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>>2248172
3 players in, we only need >>2248144 (You)
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>>2248172
And off we go
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Playing Clank now
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Oh and the results were 312 vs 364 vs 357 vs 441
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>>2248259
Layton and Ringo escape early while Dixie manages to live, and poor Plum gets a big stroke penalty from fucking dying.

Layton wins with 66 vs Dixie 60 vs Ringo 52 and Plum's theoretical 23
>>
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All right, you now can't submit paintings if there's one still on the easel. Now as long as you can follow directions, the game should play out as normal. I also added a 2 second delay to the sell painting function so those of faint heart don't get spooked.
>>
>>2248483
>Now as long as you can follow directions the game should play out as normal
Literally unplayable then
>>
>>2248509
I could've sworn there was a "disable all scripting" button in the workshop somewhere...
>>
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>13 cards brought down from a bloated 66mb png scan to a 200kb webp (quality 80) after getting clean digital remakes
damn!
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>>2248601
Ok but post the webps here
>>
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Another golf game that's easy to port to TTS since someone was kind enough to upload scans to BGG.
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Ringo's artwork are all rectangles, so I'll have to make a new template for them.
>>
>>2248622
What if you fill that empty space with the background pattern of the pictures?
>>
>>2248483
>All right, you now can't submit paintings if there's one still on the easel.
If I play a double auction alone how do you play an additional painting?
>>
>>2248699
There's an exception for that, it'll allow an additional painting if the current one has the "Double Auction" description. First player submits the DA by itself, another player submits the second painting.
>>
>>2248644
I'd have to try and redraw/clone stamp 12-16 ms paint doodles and I don't wanna do that. I'll just sort out a square aspect ratio template like the gook cards.
>>
>>2245350
I detest these descriptions. Especially the idea of "where you need to think a lot to win." Eurogames just focus generally more on engine play, whereas Ameritrash is sequenced tactics. There's not an exceptional difference in the amount of thinking between the better examples of each genre, just how they're structured and what you're doing.

And the whole charge of "describing the flavor first" has been applicable first to many examples in both design philosophies for a while now. Lord knows there's been quite a few eurogames hosted here where they have to be explained for a 3rd time over during play, because instead of saying "You can upgrade this token in the upgrade phase," they're bogging it down with "You can spieggel spaggen your spoggen in the spuggle phase" and players spend time being confused and concerned about when they'll have the new terminology explained, while the rulebook positions heaps of flavor text within the rules as if it's relevant (and often contains such terminology)

Nowadays, it's better to place games on a scale of interactivity and then on a scale of slop, as it's the former that really distinguishes Euro and Ameri games, and the latter of all kinds exists across both genres.
>>
>>2249330
Acquire doesn't have an engine and it's the foundational Eurogame. The original distinction was that Eurogames had indirect conflict and Ameritrash had direct conflict.
>>
>>2249555
Acquire deez nuts lmao
>>
>>2249330
fair enough, my grasp of the structural differences between the genres (as well as the English language in general) is not the bst, which is why i said that lately these words as I use them have become obsolete. Thanks for the more indepth opinion on this.
>>
>>2249982
Nah don't worry, you still described them alright. My opinion is less one that's in-depth and more of that of someone with a chip in their shoulder on the matter, hence being a bit incensed. Just an added viewpoint on the comparison, and any contention is just more with the other people out there that have so routinely dared to not give mindless dice chucking the respect it deserves.
>>
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So, /v/'s talking about it, how about we use that GameDate site for scheduling?
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>>2251385
>Bringing outsiders in
We have enough schizos and autists. Wouldn't want redditors added into the mix.

Serious reply: what's the point of that when threads exist?
>>
>>2251456
i need to find more autists for big autistic games like Guards of Atlantis and Sidereal Confluence
>>
>>2251456
>Dude, what if (((perceived enemy))) is also there
pathetic gatekeeping when we fish for players on /v/
>>
>>2251722
Must every sarcastic post have a big /s at the end so you can figure it out and not seethe immediately?
>>
>>2251459
>Sidereal Confluence
I've played it 4 times in person and I don't know that I'm up for a 5th. I don't mind negotiation games but SidCon is overly busy.
>>
>>2251456
>what's the point?
Because just like there's a reddit for that, there's a reddit for 4chan, so we need to leave 4chan to get away from the redditors and be with the actual anons

But as for the serious answer, there's not much point to it, but there's also really no harm in it. If it gets more people to graduate to being hostanons, then more power to it. As long as lobby details are still all posted to the thread, there's really nothing it would really change for the worse.
>>
>>2252512
You're arguing in bad faith. If you think it doesn't matter then why do you care about doing it?
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>>2253152
>You're arguing in bad faith
So much for "serious replies"
>why do you care about doing it
I don't. I'm not that anon.
>>
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>>2251385
I love the UI.
This could be great for planning long term big games, maybe we can finally get a full lobby for Twilight Imperium maybe end it with no rage quits this time.
>>
>>2253292
Eh, I wouldn't really say it's extra useful for any planning long-term, given that you'd still need a back and forth to decide on the timing, and then once it's decided it can be posted here. I guess maybe it's useful for people wanting to use it as a dedicated thread within a thread, but that's still kinda whatever.

The most actual practical use I'd expect out of it, within the case of a thread like this where people are usually down to play whatever and there's minimal setup, would be to advertise /v/eekends in advanced. Otherwise any of the benefits mostly just boil down to personal preference or potential placebos, but it's not like it hurts anyways.
>>
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Lobby: /v/oard games
Pass: rage
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>>2254037
Pretty neat game
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>>2254143
We also played the meme version of the meme game. 210 vs 195 vs 151
>>
>host hosts right before dinner
>play a game with my family after dinner
>the lobby is now closed
Quit doing this to me.
>>
>>2254337
Just murder your entire family and never eat again.
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>>2254339
No. Somehow, you are at fault.
>>
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Lobby : /vm/
the usual password

Trying to restore the whole D&D Adventure System bundle (Castle Ravenloft, Wrath of Ashardalon, Legend of Drizzt) to a usable state.
It should be functional now, come join if you want to delve into a dungeon and maybe kill a dragon.

These are not TTRPGs but very light dungeon crawling boardgames. You pick a premade hero and a dungeon. Then you explore a room, get stabbed by a skeleton, roll dice, maybe find treasure, repeat for a few rounds. You can even play as the famous Drizzt himself (I've never read his books but I hear he's a celebrity)
>>
>>2254413
two dwarfs in the dungeon and one unknown adventurer, waiting a bit for more
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>>2254432
>and one unknown adventurer,
A dwarf with longer legs.
>>
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>>2254413
After bumbling into every trap in the vampire castle, the dwarves prevailed.
Thank you cleric for all the heals
>>
Going to host a session in like 20-30 minutes if ppl are up for it
room name: /vm/
pass: rage
>>
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>>2255148
I'm up for it but who are you?
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>>2255190
Second lobby
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>>2255190
first lobby is just me >>2254413 looking through more broken mods for the same system
>>
>>2254413
someone uploaded most of the tabletop mod assets here in case you have trouble accessing the current links :
https://archive.org/details/the-complete-dungeons-dragons-adventure-board-games
>>
>>2254413
We're running another dungeon in 10 minutes for the interested.
>>
>>2255411
In today's mosh pit, we played all but 3 monsters out of the monster deck without ever leveling up.
>>
>>2255573
>>
>>2255577
We were also only missing two dungeon tiles!
>>
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Lobby: /v/oard games
Pass: rage
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>>2255623
Playing Pagan with 2
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>>2255636
Eat that Van Gaysing, the Witch wins.
>>
>>2241289
That banana.
Kek
>>
>>2256337
Modern Art anon should add these terrible artwork as a deck, like the banana and the invisible statue.
>>
>>2256537
I need at least 12-16 pieces by each artist.
>>
>>2256537
>>2256691
don't forget the Sink of Theseus (and basically anything by MSCHF), the HWNDU flag that got stolen like twice (what's it current status anyway?)
>>
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Lobby: /v/oard games
Pass: rage
>>
>>2255577
>>2255596
In hindsight, if I had positioned the Legion Devils better when they attacked so they didn't block the hallway we could have killed the recruiters before things spiraled out of control.
>>
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>>2257603
A tight game was had!
Playing Double 9 now.
>>
>>2255577
just fyi you can press f11 to turn HUD off for screenshots
>>
>>2257776
ah yeah, tight as hell
lemme eat that tight fucking burgussy
just a 9 point difference, nice and legal
>>
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>enters ur tens zone
>>
>>2257857
she cute, what game is she from?
>>
>>2258097
FCM, see >>2257776
>>
Posting this here because people might show up
https://www.gamedate.org/s/1i42726d2

Someone on gamedate will be hosting Blood on the Clocktower
>>
>>2258475
>30 mins later, no lobby and site is shitting itself so hard you can't even post comments
lol rip
>>
>>2259110
same.
doesnt help that today is tuesday and steam maintenance.
Seems that some people are waitng. I wonder if a room with Gamedate as name will work
>>
>>2259114
OP doesn't even have a lobby up, what a failure. Could've been a 16-person lobby too.
>>
I really hope gamedate doesn't die. It's a great idea but it's shitting the bed hard and so soon too. I hope it doesn't start turning people off if it takes too long to fix.
>>
>>2259795
Is the developer giving updates anywhere?
>>
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>>2260238
yea, in the updates tab and reddit. Supposedly fixed the comment bug
I still have hope for it, that Blood in the Clocktower had 15+ people expecting and the worms table have 30+, so there is a community.
>>
>>2257857
What a cute character, where is she from?
>>
>>2260453
Japan
>>
>>2260489
Very funny
>>
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>>2260491
Arigatou
>>
>>2260453
double nine
>>
>>2259795
I'm more surprised that it took this long for it to have an issue with everyone running to it and overloading it, but I think the people looking for this sort of things are pretty understanding of that (it's already an audience that expects to have be patient, after all), and it seems to have bounced back after being fixed.
>>
>there is another tabletop simulator room in gamedate
>its fucking munchkin
the host curse continues no matter where it is
>>
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>>2261939
Guess I could make one when I host, but doubt it'd garner much attention if I do it without previous notice, and also not a specific game to host.
No harm either way
>>
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Lobby: /v/oard games
Pass: rage
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>>2262269
Ass of Burg
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>>2262295
Game ends 127 to 222. Migrating lobby cuz I gotta do something
>>
>>2262378
All scattered like flies.
Like dust in the wind.
Like tears in the rain.
>>
https://github.com/khaaarl/tts-save-game-script-cleaner

Don't forget to check your files for aids!
>>
>>2262384
GWT wasn't going to finish in 30 minutes and I have dinner on the horizon.
>>
Can't live without me eh?

>>2262269
Lobby reopened
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Playing Re;Match
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>>2262426
Chef beats Trickster!
>>
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Culank
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>>2262508
N.word Cortex Wins 96 vs 87 vs 52!
>>
>>2262508
woah
>>
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>>2262925
It was a neat map. It had tunnels that got cheaper to move through after someone moved through them for the first time and rooms that need you to spend a sword to get a reward from them.
>>
>>2263000
the spussy
>>
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Any (you)s ready for same gayms?
>>
>>2263700
Nein. I'm playing in person tonight and tomorrow afternoon.
>>
>>2263700
that depends
>>
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Lobby: /v/oard games
Pass: rage
>>
>>2264186
somethin aint right here
>>
>>2264512
Corvids having 3 tits?
>>
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Lobby : /vm/
the usual password

Hosting another dungeon >>2254413 while I check if more characters have fucked up scripts in their decks.
I've added the missing characters and minis as well.
>>
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Lobby: /v/oard games
Pass: rage
>>
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>>2265443
Kak
>>
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>>2265647
Monkey wins on the Monkey map!
>>
>>2265731
https://www.youtube.com/watch?v=QPX9b3Vtz0I
>>
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Big Boy map. Second round of FCM starting
>>
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>>2265938
Jesus
>>
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>>2266049
Last look before the bank breaks
>>
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Wacky races time
>>
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>>2266081
Oh right and FCM was won by the pizza maker that decided to make luxury burgers and sell it to apartments.
>>
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>>2266166
And Aigis Toaster wins the Japan Circuit!
>>
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And of course we have time for 1 last Clank game, right?
>>
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>>2266270
Now this is a good group of thieves
>>
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Cortex wins again!
>>
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Lobby: /v/oard games
Pass: rage
>>
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Playing some Metal Gear
>>
Reminder to update TTS, changes to engine means shit will get weird.
>>
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Update fucked up with the Metal Gear mod specifically lol. Playing Kraftwagen with 4 now.
>>
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>>2267224
Blue wins 71 vs 64 vs 55 vs 52!
>>
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>>2267367
I love krafting wagens...
A game about American cars has never felt as European.

Needs more dice!
>>
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We were so close....... All because of those damn dice rolls!

>>2267373
I kan't believe you said that
>>
The new Clank error is related to their attempt to update Moonsharp (JSON encoding). They said they'll revert it.
>>
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Let's test the Clank update

Lobby: /v/oard games
Pass: rage
>>
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>>2269239
The script update works like a charm, and Isabelle bumrushes the game and ends up winning 81 55 9
>>
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>>2269280
Game 2 is taken by Blue thief 120 vs 74 vs 65
>>
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Playing Dale
>>
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>>2269378
Blue takes it over the cake eating Green player and the card stealing Yellow player. And Red player had fun.

GG and WP.
>>
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For whoever asked, each suit has four 1s, three 2s, three 3s, three 4s, and two unique 5s.
>>
What is everybody's favorite game here?
>>
>>2270117
You ask this every thread as if there is going to be different answers from the 5 people here
>>
>>2270117
Clank Clank Clank Clank Clank Clank Clank and So Clover
>>
>>2271100
Don't forget about Heat

>>2270645
This man does not join lobbies
>>
>>2271100
But not Clank! In! Space!
>>
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Lobby: /v/oard games
Pass: rage
>>
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>>2272856
We win! But missed the no Alarm/no Damage run at the very end......
>>
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>>2272932
And our perfect coordinated efforts did almost perfect work with beating the mission with 3! too bad snake once again got found out at the very end....

GG and WP
>>
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Lobby: /v/oard games
Pass: rage
>>
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>>2276049
Fart
>>
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>>2276085
I le lose!
>>
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>>2276146
Playing again, with cats and dogs
>>
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>>2276161
49 vs 63!!!!
>>
>>2273144
Anybody still up for games?
>>
>>2276369
3 hours later... uhh, euros?
>>
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Game?
>>
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>>2277565
Games
Lobby: /v/oard games
Pass: rage
>>
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>>2277599
>>
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>>2277626
>>
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>>2277728
This game is brought to you by the Coca Cola Company. Drink a Cola today!
>>
>>2277845
I fucking hate this game design because you can totally build enough materials to satiate these hungry ass niggers and then suffer death by a thousand cuts from those you appeal to in the memetime. I guess the play would be to make yours an absolute beyond all reason luxury product so that you can focus on acquiring this gigabomb, but that's gay
>>
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>>2277948
A player just sold 200 bucks worth of food and it just started building up fast as fuck again lol
>>
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And somebody finally sells to the Harry Potter ass family of 40 that wanted coke and everything else. But it isn't enough since the other guy evades taxes or whatever, game ends 689 for Xango 649 for Santa Monica, 415 for Gluttony and 90 for Donkey!

Up next: Western Leggie
>>
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>>2277978
We have begun
>>
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Western legends almost done with legends doing all sorts of things to get famous. Meanwhile the side table is playing some nice looking game.
>>
>>2278073
It's a line battler where you're a simp donating to fancy whores.
>>
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>>
>>2278103
One of my favorite quick 2p games.
>>
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And so it ends, 38 vs 35 vs 27 vs 26, close game!
>>
I have no idea what issue could cause only one person to not render images correctly, but maybe try using TTS Mod Vault to download the assets and turn file caching on? They're just pngs. I could replace them with webps if that doesn't work. Delete existing cache too idk. Here's a random image.

https://steamusercontent-a.akamaihd.net/ugc/16593071004154188814/75DE603F279EF0240EC17400620CB131A8C8FAB6/

https://github.com/markomijic/TTS-Mod-Vault/releases

Here are the decks in their own separate mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3638728801
>>
>>2277978
>family
no that's the entire college campus at this rate
also nice 6_9's
>>
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Lobby: /v/oard games
Pass: rage
>>
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>>2279773
>>
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>>2279799
Nicely played fellers
>>
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Clanko Catacambo
>>
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All right, I fixed the catacoombs premade deck thing.
>"baseDeckGuid" is defined like 4 times, each with two different GUIDs
No idea what that's about but I set them all to my deck, so it works now.
>>
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Lobby: /v/oard games
Pass: rage
>>
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>>2281421
>>
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>>2281452
GG!
>>
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Now it's time for some Kinozia! Tower of Babel, with 3.
>>
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>>2281528
>Jewish pricks steal all the glory for hard-working builders
It's west has fallen. GG!
>>
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Ending the night with the classic
>>
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>>2281621
And so the game ends 106 vs 105 vs 56 [and trapped]. At least she died in her bed of gold.

GG and WP!
>>
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How is Nocturne of the Tabletop?
>>
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>>2281611
Everyone was fairly compensated for their work, or lack thereof.
>>
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Lobby: /v/oard games
Pass: rage

>>2281915
I recall people that played it long ago liked it, never got to play it again however.
>>
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>>2282972
https://www.youtube.com/watch?v=VKMw2it8dQY
>>
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>>2283019
Front getting intense, but Ishida is holding on and even taking a good amount of kills on the west.
>>
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>>2283089
Ishida Mitsunari finally falls after a series of succesful battles trying to kill Tokugawa to no avail, only for the armies from the north to come in clutch with their guns!

GG and WP
>>
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It's time to get racist in South Africa
>>
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>>2283219
Final stretch, rally car beating the family sedan and the 2 super hover vehicles!
>>
>>2283333
>super hover vehicles
Not designed to drive on gravel. Please understand.
>>
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Homer and Unnamed Rallyman finish! Now to watch the tense battle for 3rd place.
>>
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>>2283344
Rip little guy, you went Ballistic(NG)
>>
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Time for Clank! In Space!
>>
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>>2283361
That was close, he was running out of air
>>
>>2283396
in space, no one can hear you whoa
>>
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Crash wins with 109 vs LISE's 87 vs the rest's 0.
GG and WP!
>>
Are there euros in the thread? This US schedule is incompatible with my normal ass sleeping schedule
>>
>>2283611
some are on euro time, but about now most are at work
>>
>>2283611
Regular host is EST, be the change you want to see for however many eurofags are here.
>>
>>2283611
There's plenty of euros but nobody ever hosts
>>
Okay then here goes nothing
Lobby: /v/oard games
Pass: rage
>>
Do lobbies just host whatever or do you guys ever have a list of games in mind for the session? I never see people announce or plan games, just that a lobby's open.
>>
>>2284384
i used to plan games, but then less people replied to my planposts, and whats the point of RSVP if nobody responds?
>>
>>2284384
What the other anon said + I know so many games at this point I can't quite decide on a single one I want to play for a session most times
>>
>>2284384
Planning games is really only for the specific games that genuinely require it outright. Otherwise, it's usually just letting people that are low commitment and generally weren't going to play anyways lie to themselves about how they definitely do want to join, and then they almost always flake.
>>
>>2284304
New room, same name and password
>>
https://www.youtube.com/watch?v=OYqv75ANPik
>>
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Time for Chinese Jewishness
>>
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>>2284511
Damn I was creeping right behind the Take Out Empire..... GG!
>>
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It's time for Bullcrap
>>
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Now it's Clanko time. In the Sea!
>>
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big scores!
>>
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Now it's time for Jamestown, now with Wheat
>>
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>>2284841
Puppets were placed, Webs were created, Power was gained.

GG
>>
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Photos or scans of Web of Power's rulebook, please.
>>
>>2284887
I'm taking 1200dpi scans but they're coming out around 280 MB. Catbox caps at 200 MB. How do you want me to get them to you? Also, this scanner is slow as balls. Each page takes 8 minutes.
>>
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Scans are done.
>>
I forgot that litterbox allows larger files. Here you go: https://pastebin.com/raw/khw3BRW5
>>
>>2285027
Thanks!
>>
Speaking of planning games, I'm hosting Twilight Imperium for /vst/ this Friday, in honor of the digital edition getting a "demo" out, but nobody there responded, so if anyone here would want to play too feel free to drop a time (+timezone) that would be the best starting time for you, as currently i don't have a time set. The game takes 4~8 hours depending on how slow we play so keep that in mind when deciding on time.
>>
>>2285166
Should be a little faster if you'll play the digital edition, but it's still a fair amount of time to dedicate. Wish you luck, anon, I recall TI4 being fairly popular here last year or so.
>>
>>2285285
that's the thing, the digital edition "demo" is just the combat part of the game, not the full game with limited factions, and not even a scenario with only two rounds. It's underbaked and i'm puzzled as to why the devs aren't ashamed of putting that out as the official Steam Next Fest demo. It's good but it's not a demo, it's like saying a thin slice of lettuce is the demo version of a sandwich.
>>
Lobby: /v/oard games
Pass: rage

>>2285463
>just the combat part of the game
wtf lol
>>
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Burg time
>>
>>2245226

Vantage: https://gofile.io/d/b52I6t

Anybody have Final Girl?
>>
>>2285899
Final Girl was posted a thread or two ago.
>>
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>>2285861
Game ends 202 vs 175!
GG and WP. That's all the time I have for now, might be back later tonight.
>>
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the Emergency Council of Winnaran Custodians has decided, and hereby decrees, that the Twilight Imperium game will be hosted, at 6:30 PM (18:30) GMT (Galactic Mean Time), or in a bit more than 4 hours from this post's publication.

For those not familiar with the procedures, a helpful instructional video is attached, the unpaid interns are not confident in their on-site teaching abilities
https://www.youtube.com/watch?v=toGTh6niLqE

We hope to see you (yes, YOU) at this historic event.
>>
>>2286868
You'll go with the steam demo version or will you host via TTS?
>>
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I want Polyominos, anybody up for Horseless Carriage?
>>
>>2286895
via TTS, of course, because 1) this is the TTS thread, and b) the steam demo doesn't support multiplayer
>>
>>2286899
sorry mate, best i can do is Patchwork, that is until i find an actually complete mod for MyCity with all the legacy content included.
>>
>>2286934
>Patchwork
Too complex.
>>
>>2286899
I can't play on TTS today, but if you're really up to it we can throw a turn-based game on OBG
>>
>>2286943
No thanks, I'll wait for a time we can get some people here.
>>
I like the newspaper ad tiles.
>>
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>>2286868
The room is now open
>/vst/wilight /vm/perium
>rage
now with an eyecatching picture
>>
>>2287193
Good luck on your game anon.
>>
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>>2287193
room is still open
is ther really nobody who wants to rule the galaxy besides me? or did i give out too short of a notice for people to see?
>>
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>>2287377
Uhhhh I think I joined the wrong lobby.

Speaking seriously, TI is too much of a commitment for what I personally believe gives back. First time I played TI idk if it was here or somewhere else it started really really slow, nobody really did anything particularly for a couple hours, then somebody lost a bunch of ships in combat and just left the game, we continued for a couple more hours and then we ran out of time and had to leave, it left a very bad taste in my mouth.
It probably requires maybe a week's time for people to prepare themselves if they want to play it, maybe try using GameDate for that.
>>
>>2287193
>>2286868
Due to 0 joiners in 3 hours, we'll push back the date by a week. Lobby closed. See you guys next friday, when it's not a cursed 13th.

>>2287554
understandable, the game does start out a bit slow if you're not playing with a goal in mind, and losing a fleet can feel like you've lost the game, but it's not Space Risk, war is not the only solution and usually not even the best one. My condolences to your first experience being so bad, there's good in this game but it takes players who wanna see that good to find it.
>>
>>2287585
TI seems like a game you'd have to recruit people for well in advance, try gamedate.
>>
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Lobby: /v/oard games
Pass: rage
>>
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>>2288080
Teotihuacanos
>>
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>>2288117
nicely played y'all!
>>
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>>2288248
Doing some Harms
>>
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>>2288251
Close game!
GGs everybody



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