Microsoft is taking actions on block games edition>Game Newsnew hats are pretty cool but its still filler>Server NewsServer will be updated once the stable brach goes live but will have to wait for the mods too so shit doesn't break.>/vm/ Vintage Story (nOG or noggers)144.126.153.101:29400A newer server with the culture and people of OG. lightly modded and focused on preserving builds/lasting a long time. Essentially OG's replacement. Had chiseltools lite added as well as some older mods updated on the server.>Modded Weekend Serbian:>174.73.170.143:42420Join for heavily modded weekend fun and shenanigans. Only open on the weekend, the new server is fantasy southeast Asia themed. Great for fucking around on the weekend with random anons.Reminder that Discord/ Reddit trannies (and others whom emulate them within these threads) are cute and valid, and have always been welcomed. all servers will be added to the thread if they are associated with either. D*scord faggots get the rope still.Thread Theme:https://youtu.be/EKu_d3vH7bwPrevious thread>>2223435
One, Two, Three, FourHow many Driggers are in my store?
>>22436467 black midgets
can we get CO on nog? I need a halberd
>>2244039no cuz retards will hate it as "ITS TOO COMPLEX REEEE"
can't wait for the new update to go stable so I can watch your shitty mega windmills combust into flames. faggot flax stealers
>>2244093Realismfags love it when their windmills combust because they think it's "realistic"
>>2244093we'll just keep using millwright. stay salty my fren
which gpu do I need for stable 60 FPS in heavily forested areas
Someone cut down my walnut forest and replanted two whole trees. If you cut trees that someone else has planted, please bother to harvest seeds and replant.
>>2244204Conservation is gay
>>2244226but my walnut sneeds
>>224415rx 9070xt
>>2244204cut down my walnussy >~<
>>2243637You fucked up OP>game newsExperimental releases are out for the next update. Buggy as hell, not worth putting your world in it.>server newsThe update is correct. Last thread we had a meeting of the Edin council on nuog about the future of the server. New infrastructure projects and planning is under-way to prepare for the next update. We decided that the world will have a significant decrease in ocean size and coverage soon.
>>2244317>password CHEF (PBUH)>Music packs of .abc files for instruments modhttps://files.catbox.moe/k6fnok.rarhttps://community.playstarbound.com/threads/sbsp-1000-starbound-song-pack.58760/cytu DOT be SLASH r SLASH joylessNamed after the town in OG, Joyless, this is a public music streaming area for /vm/ vintage story players on any server or game. (Replace DOT with . SLASH with / and rmassive lotro ABC file dumphttps://www.lotrointerface.com/downloads/info1087-TheFatLuteandOther.ABCMusicArchive.htmlanoth ABC collection and decent info on making ABC fileshttps://bardsofafeather.net/library.phpterraria players don't settle for starbound and neither should you.You need the music link anon. Also the tl map for nuog.I just sat down to make the thread but thanks for baking before the thread died.>>2244039what is CO
>>2244322>what is COhttps://mods.vintagestory.at/combatoverhaul
>>2244322combat overhaul.qrd of the additions/changes:>three damage types (blunt, slashing, and piercing)>good chunk of weapons (ex: javelins, halberds, greatswords, shortswords...)most weapons from the mod function off of a "last look direction = swing type" (for example with greatswords looking up a bit will give you an overhead bash)>three layers of armor (skin, middle, and outer) along with eight slots per layer.>new armors for the new slots.>reworks to weapon progression/balance and entity health. most notably, base damage doesnt increase with metal tier but your damage tier does.for what it is its a very high quality mod, i've used it on a few heavily modded servers myself and its never caused any issues.any complaints about complexity are purely a skill issue.
>>2244399Oh, yeah I love CO but for nog you'd need something that messes with jsons only.
>>2244402I think the base mod could work but adding the extended armory is probably a no
>>2244402Yes I know it, its a good mod, and it reminds me of one of my favorite combat/weapon mods from mc, medieval fantasy. I like pretty much everything about it but I've done testing on it. Its one of the more unstable mods. I've also gotten the gun mod to crash a server before. Worst mod is still that one big cooking mod. It crashed servers more times than I can count. I think nog will likely get a combat json mod one day, that's one major goal.
>>2244402Join weekend serb, its in fact not SE asian fantasy anymore we're on Sky Islands
>>2244406fuck right armory is a different mod.no point then, really. armory's the fun part because you can get a greatsword and then waddle through caves with your two layers of steel armor+gamboised armor and simply consume any drigger that dares to look at you funny.
>>2244412Tunnel fighting with a greatsword is kino, total drigger death
>>2244412>he doesn't know about the vm gunmodANY TIME NOW
Post builds for me to steal.
My turn to listen to 10h of sea shanty 2
Two more weeksI'll keep saying that
>>2244453
Day four of having done nothing but hammer iron ingots.
>>2244605
rivers never ever
>>2244659Um ACKshually sweaty, we researched rivers, which is all we said we're gonna do!>IF we add itNever ever indeed
>>2244664This just has me wondering how feasible the suggestion to do it like dorf fort is with everything being pregenned. There's gotta be a way to generate a map of the whole world without the filesize being huge. Maybe the pregen could be like a template or something the game can reference as to what gets generated and only loads the chunk when the player is close.
>>2244664I hope by "high-quality addition" they mean "big enough to warrant it's own update" and not "marginally more polished than a mod you can download". Although knowing this team I'd be surprised if it's even the latter. That being said I am glad they spent 300 man-hours and not 300 woman-hours, so there's a sliver of hope.
>>2244682I'm thinking about the planning for the next try-hard town like sahara. What would make a more entertaining, unclaimed slum/anarchy district? I can post some pictures I'm going to be leaning towards the first (pic rel) A mountain valley on a coast, not far from the planned city. There would be a port where new anons arrive. The port area could be the slum zone. Walls around it, with an area controlled by the city that overlooks the slums. Or it could have no wall and become almost a pirate shanty town
>>2244701I'll take pictures later but the other proposals would be>mountains over the city. The mountains remain unclaimed, maybe a sort of dwarf or mountain bandit theme would come from it.>Farmland/forest right outside the city, going for a peasant theme, farming and trading it with city anons for tools>desolate gravel wasteland. Make them struggle, just pure anarchy
>>2244701Pic rel are the mountains. I lean away from it as most new players ended up in slums and are not good at survival
>>2244713I am retarded, that was the plains/valley area. This is the mountain. Plains are fine and would be most similar to sahara slums.
>>2244715And the gravel wastes
>>2244716>>2244715>>2244713>>2244701Only other slums I could see would be having an unclaimed sewer system and having them live underground.
>>2244701Why not a redwood treehouse districtStrictly treehouses allowed
>>2244676it's very feasible, but neither Minecraft nor modders did do it so tyron won't do it either.
>>2244701>I'm thinking about the planning for the next try-hard town like sahara.No offense dove, but aren't you worried that the janny planning a town is going to turn people off immediately? I think a Nuhara is going to have to develop semi naturally. People are already gradually creeping souf.
>>2243637I hate webp.
>>2244786Who doesent?
>>2244701>coast city>port>pirate shanty townsheeit thats pretty much New Sun Bay right now
>>2244762Learned from my my mistakes and a lot of past towns. I'm one of the only anons autistic enough to start a larp town. I'm mostly just building infrastructure then I plan to larp in a church. Larp works better when you have a few towns, conflicts, trade, and culture. Souf in og wouldn't be souf without norf and middul. I think if I just kickstart a comfy town with culture and autism that it'll be good enough to larp. If some anons want to larp in a trading village in a temperate climate, we can work with everyone else to inspire stuff in their towns. Trust the process.
>>2244824Comfy maxxing I see. My only thing is I want to create a sahara-like atmosphere but use mensfiel tactics partnered with some militant HOA inspiration from byz to have a higher density of builds and focus on cheap builds with nice chisel work.
For posterity, let it be known:The Spawn Prettification, Enrichment, and Reclamation Measure (SPERM for short) is still underway. Build something cool at spawn and help make it looks less shitty today!
>>2244863Does spawn have a proper storage building? I invented some revolutionary new storage tech and was planning to build a prototype in Edin, but i could just build it at spawn instead.
Doing maintaince on nog for 30 min
What's a better starting class for a newbie, hunter or malefactor?
>>2245051Malefactor is best class for someone new or doing singleplayer (better than commoner). The rest of the classes are situational. In a server, clockmaker used to be meta, now it's the hunter and blackguard depending on playstyle.
>>2245066>>2245051Malefactor falls off hard in cities. Excels at farming with a speed buff, no hunger debuff, and no ore debuff. So great if you're new or want to farm, not the best with experience. You can change your class with .charsel usually once per save.
>>2245045Server is back
>>2244569My journey down south continues. Still no cattails or oaks but at this range fish and berries are already appearing. I feel like I'm closer to my goal.Here, have a nice hill. This landmass doesn't have any signs of previous seraph activity but who knows.
>>2244453I've lost my screenshots from og
>>2245238
>>2245282I meant the Golan heights ones
>>2244744Well if it's feasible, can someone explain how? Even better if someone could just make it a mod.
>>2245317just search for the N times it's already been discussed at length in this general (or look at https://alcatrazescapee.com/rivers/)
>>2245352That has nothing to do with pregen and reducing file size though
>>2245356it has everythign to do with pregen. not file size, that's a different problem
>>2245382Pregenerating the entire world is pointless if you can't reduce the file size
>>2245390what? you don't pregenerate anything to save on file size, you pregenerate to get global effects like rivers, weather patterns, rainfall maps, tectonic plates, etc.
>>2245402Right, and if people want those things without mods you will have to find a way to reduce the size of the world generated so you don't wind up with dozens of terabytes using the current sizes.
>>2245412This guy gets it. Yes, it's possible to pregen an entire VS world. However, doing that would take fucking ages and the file size would be huge to the point of uselessness. If there is a way to get the pregen world features into a small file size that could be read by the game to generate what goes where, then I'm willing to bet Tyrone would be interested.But nobody says how to do this.
>>2245316>he didn't save
anyone else just chop down the resin trees on nOG for funsies
>>2245445Read a book
>>2245480I lost them while cleaning out my storage Would've been great if we could've lit up the bridges
>>2245412>>2245445read a motherfuckin' book(tyron can't)
>>2245498>he didn't saveNO NO NO FUCK -ACK
>>2244664>300 hours for something that a modder did in 1/100 of that time, probably less
I hope tyron adds new sod roofing types. Sod roof gods need more build diversity.
>>2245153Peak building location ngl.
>>2245481fuck you
https://mods.vintagestory.at/show/mod/41882No way modbros no way
>>2245627The whole peninsula this is part of is a pretty cool spot desu. It looks really comfy.
enjoying watching rone self destruct while digging himself deeper into psychological debt with lies like "we have the slightest idea of how to implement this so it's coming soon" so he has to scramble together a barely functioning piece of shit mechanic and embarrass himself again
>>2245685the ERP Jenny mod is going to be wild
>>2245687>enjoying watchingYeah, I'm not since unfortunately that guy is also in-charge of the game. Rone embarrassing himself again isn't very funny when it's the game that suffers.
>>2245496Alright so you don't know either.
>>2245800Not my job to educate you on the finer coding details. Read a book>http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
>>2245835NTA but I'm not buying an entire textbook for 5 pages.
>>2245875>buyChop chop rone, get back to work on the frickin rivers already I gave you an indepth source for free too
>>2245901Why don't you do it for him, show it off on the discord and sell it to him
>>2245908You're obnoxious to speak to
>>2245914Sounds like a (You) problem
>>2245901where is this from
>>2245934github island.js using the principles outlined in the stanford article. I'm just about done downloading the textbook to see if tarn has more to say on Partitioning Space that you can't get by following the whitepapers sourced in the voronoi wiki or elsewhere
>>2245946wait thats written by tarn adams I have actually spent some time looking for resources on how dorf fortress does worldgen and was considering a worldgen mod that works similarly to produce actual rivers...after all the other mods i am working on/want to make right now haha :)anyway if you've got links and shit post them nigger
>>2245960It's probably on zlib or your local school textbook website. In that section anon listed he mostly speaks on Caves of Qud
>>2245946Rone already said they're working on incorporating rivers into the current generation, not reworking terrain to build it around the existence of rivers.
>>2245965>we won't let rivers hijack our vision for what VS should look like #riverswillnotdvideus
>>2245977Vanilla VS worldgen looks like dogshit though. What the fuck is up with the random, one off mountains and weird spiky ridges? Is it really too much to ask for sensible mountain ranges and valleys?
anyone played around on the unstable version? if so how useful are the waterwheel?
>>2246000'ron said he didn't want realistic world gen. So the spiky mountains, or floating land masses are normal for the story he wants to create.
>>2246070How is it possible for one man to have two bad ideas for every good one?
>>2245977ok to be fair what he is replying to is an awful worldgen mod that doesnt even have good rivers its just bezier curves carved into hexagonal basins
>>2245964I'm a retard who actually buys books because I like physical books
>>2246097Sure, but without anything else to go off it sounds like he's willing to eschew hydrological terrain. So while we may get rivers and they may conform nicely to existing worldgen, they will exist emancipated from cause and effect (no headwaters, no tributaries, no dendritic branching, no deltas, floodplains, canyons etc). That might be reading into it too much, but realistically without something resembling real mountains or elevated terrain I can't see rivers being terribly interesting. It's a shame because this is the one game where people would really welcome realistic worldgen, albeit scaled-down. But rone, despite making a system that takes into account a climate gradient, local rainfall and rock strata, really doesn't want that, and apparently isn't even willing to include it as an option.
>>2246171yeah probably
>>2246171i doubt it
>>2246171Hytale chads keep winning.
>>2246171Even without the generation being advanced, I think they're interesting from a gameplay perspective that'd make large continents way more interesting and traversible, especially in multiplayer. They're effectively massive highways, and if they provide hydro power that's another reason for settlements to be built on them. If they impacted local soil hydration that'd be cool too even without much geologic accuracy.I can't remember exactly, but there was a short-ish-lived /vm/ server with Sneezer's rivers, and they were built around naturally by players. Even just for LARP it's cool.
Holy FUCK I have finally finished making my iron armor. Since I had enough for chain armor, I thought fuck it, might as well go for scale, so I did. I am never making anything other than brigandine by hand ever again, that was so aids.
>>2246427>didnt make plate yikes
>>2246440Didn't want plate, too much movement penalty. Especially for what I plan on using armor for. Nice try though.
>>2246446
>>2246440Speaking of plate its pretty neat how the higher tier plate armors have MUCH better durability compared to lower tiers.Copper Brigandine is 900 durability while steel is 2600Copper Plate is 500 while steel plate is 5500
>>2244676DF doesn't pregen everything, just the general topography, that's then used to generate local terrain when you visit it. You know where the river is, and how wide it is, but the water tiles don't exist unless you're looking at them.
>>2246580See now that's what I was looking for. Now the real question is, is it possible to generate a map of the worlds topology first and then use that map as a reference when generating chunks within the VS engine?Outside of pregenning terrain, I'm also of the opinion that terrain should generate oceans and land separate so that we get better defined seas and continents. There's a mod that does this and I'm trying it out. No opinion yet. Oceans should also get more content but that goes without saying. It would be neat to explore a sunken ruin with a diving bell or something.
>>2246171God imagine creating a farming village in a river delta. You'd have high fert for days. Bonus points if flooding becomes a thing.Actually, would more natural disasters be good for the game? Life after agriculture is pretty easy.
>>2246616VS does effectively do this with all its various heatmaps. I believe it's entirely procedural, but the heatmaps for ore, rainfall, forestation, etc. are all at the resolution of individual chunks, not blocks. So 'ronism is capable of using a lower resolution map, which, given that each chunk is 32^3 (but effectively 32^2 because 'ron barely uses the 3D aspect lmao) it'd be usable pregenerated even for a 1mil x 1mil world, and since the heatmaps are essentially scale-free and independent there's no real reason why they couldn't all be pre-generated instead of generated on-demand
I need a janny to bless me up with some grass at spawn or I'll fucking kill myself.Also, here is a screenshot of the new chisooling spot for all the cool kids to hang out.
>>2246701
>>2246701I tried to put as much glass as possible in 'er so that you guys could see better.
>>2246701>>2246702
>>2246719
>>2246000u will look at the uglyand u will suffer
Anyone ever used this mod in minecraft?https://mods.vintagestory.at/hexcasting
What's the point of silver or gold armor?
>>2247121Flexing
>>2247121Drip.
>>2247121connect with the ground better
What's the bestTM place to set up a permanent base? I've been using a temporary clay factory/forge near a forest but I've been wondering if it isn't better to actually set up in a stone biome for resources after you've reached copper age.
>>2247424somewhere with decent wind speed and rainfall
>>2247424Resin, wind and lack of wolves are the only things worth minmaxing for. There isn't all that much benefit to living on top of a specific resource, unless you are planning a build that needs immense amounts of it.
>>2247079No but Ill be using it this weekend
neat looking landmark
>>2247492build your house on top of it
>>2247424living somewhere with easy access to limestone or chalk will make your life ten times easier
>>2247492curved for her pleasure
>>2247509but its so perfect, i'd rather turn it into a national park.also its not that wide lmao.
>>2247424I just settle anywhere I find pretty. I use a lot of mods to make getting stuff easier though.
>>2247121It's ornamental. Decorate your base with it.
>>2247121decorationit's too precious to ding up in combat
>>2247492I posted it on the last Thread
game is boring as a single playeri dont have friends to play with
>>2247562thats why you play on nog
>>2247562I only ever play single player. I like having an entire world to myself.
>>2247562Want to rp has monks and build a monastery with me desu?
Can someone post link to pirate?
>>2247572>too shy to talk in chat>end up just playing solo anywayautists cant win
>>2247588You don't need to talk, you just need to exist. Come starve with us on the norf
i have a pirated version of the gamecan i still play on nog?
>>2247597yes
>>2247597You can>t. piratefag
>>2247597Probably but you should share the link with me like right now
>>2247588stop being autistic, just say hi when someone joins. I think half of the Noggers play solo anyways. Come build something at spawn.
>>2247615on the weekend maybe
>>2247624come play u stupid faggot
>>2247629I need to wean myself off of Mewgenics first
>>2247634nigga its gonna be winter on the weekend.
>>2247637I'll bring a coat then
600 piggers lost their lives in Edin today. Like, subscribe and hit the bell icon if this made you cry!
>>2247652you're doing the lords work. hopefully someone in the new town doesn't shit it up with a billion animals
>>2247662Reducing harm to the poorfag toaster unit by ensuring every citizen of nolife has only 1 chicken for eggs and 1 elk for transport!!!
>>2243637>Reminder that Discord/ Reddit trannies (and others whom emulate them within these threads) are cute and valid, and have always been welcomed. all servers will be added to the thread if they are associated with either. D*scord faggots get the rope still.wholesome!
>>2247671thank you anon. my PIIX4 965BE and GTX460 struggle in this game
i didnt know charcoal was made out of burnt wood, i thought they were rocks this whole time. what did this game teach you?
>>2247824that austrians are the source of all evil and stupidity in the world
>>2247824I learned that plants came from seeds
>>2247824I learned that iron is almost impossible to make in real life using raw resources
>>2247885If it's impossible how come people were doing it thousands of years ago?
>>2247890some actual genius figured it out
>>2247925mmmmmmmetalloid
>>2247941List boron (borax) NOW
>>2247824Some of the geology stuff, like for example silver and gold occurring in quartz and the fireclay tie with anthracite.
>>2247824Cliff based hunting methods
>>2247969I like to do 3x3 pits and 3xN trenches to run the herds into them. Fuck bears btw all my homies hate bears.
>>2247971>server admin mods out your completely legitimate strategy (not cheese)
>>2247597Yea just don't be a nogger
>>2247824The dividing line between civilization and niggerdom is access to saws.
>>2247969>>2247971It still pisses me off that ron penalizes it so hard.
>>2247885>>2247890I'm willing to be the first smelts happened by accident when they were fucking around with pottery. Ancient people would fire pottery in a kiln and burn it with different things to get various colors. Considering they probably got clay from a riverbed (which frequently has iron-rich sediment), they probably got a kiln hot enough at one point to notice they created some metal. Once they figured out that it was the heavier grains in the riversand, they would have sifted these intentionally and piled them in a kiln, and later bloomery.
>>2247982Rone should just add the instant gib from immersivecorpsedrop to animals that fall sufficiently far and leave all other kills alone. Seeing an animal died from a fall doesn't teach me anything other than rone has no clue how to spawn in creatures logically.
>>2247974just make the trap like this.unless that can climb while upside down or something
>>2247885Iron was actually the oldest worked metal. It just wasn't as useful as copper or bronze since without proper temperatures its brittle and dull.
bunch of fucking NERDS in this thread, huh?
>>2248035I prefer the term DORK
>>2248007Is it? I remember in my humanities courses they stated copper working goes back the 10th milennia BC, pretty much the dawn of the neolithic.
>>2248081There is no real evidence for any wide spread practice, but meteoric iron was pretty widely worked. Something to remember is iron is the most common metal in the universe, and is quite widely available on earths surface, nearly any bog, swamp, river etc will have iron deposits or iron bacteria.
>>2248111There's no real evidence because it likely wasn't worked. Iron is heavy, most of it is underground, and actual useful surface deposits are uncommon. I'm unaware of any examples of bog iron being utilized prior to the introduction of iron smelting, primarily because it exists in an impure form. That's why all the examples of iron working prior to smelting only happened with meteoric sources.Copper meanwhile occurs in deposits of pure concentrations on the surface. Any ancient peoples walking around would have been able to stumble across copper that they could immediately use and was soft to work.
>found a new vtuber playing vintage storynice
>>2248132link
>>2248159https://www.youtube.com/@Meiwibuncurrently watching her vods
>>2248168I'm getting troonshine vibes
>>2248168>>2248184>just checkedNah, she has that natural feminine timber that trannies can't mimic.
>>2248191>timbertimbrefuck
https://www.youtube.com/watch?v=HifmY1Bxjes
>found a hole right next to my house that goes all the way down to the mantle filled with nightmare drifters and shitI'm scared
dont worry about it :)
https://info.vintagestory.at/v1dot22#pre3Didn't see anyone post the new pre-release so it's worth noting that we technically have sea monstahs now
>>2248568luv it when 'ron niggerifies even more animals
Aaaaloooonnee at the edge of the universe humming a tune
>https://mods.vintagestory.at/show/mod/42149New weekendmod
>>2248587>bamboo chink hat>pine fences>snowI know it's just a silly nog pic, but it has got me ponderin' something fierce about what the game would be like if we had proper elevation and terrain scale. For example, in Just Cause 2, the amazing island of Panau has multiple different biomes and sub-biomes that are blended pretty damn seamlessly, no doubt thanks at least in-part to the sheer size of the map (1035 square km). The tropical island has a "snow biome" in the form of the Berawan Besar Mountains at the center main island, the highest of which rises approximately 1,890 meters, or 6200 ft. above sea level. For reference, Mt. Hood, a stratovolcano in northwestern Oregon that typically has glaciers on it year-round (at least on the upper slopes) is approximately 3,400 meters, or 11,250 ft. above sea level. Point being, while Berawan Besar mountains certainly take some acceptable liberties with reality due to not actually being that elevated but still retaining a snowpack in what's basically Malay, 6,200ft. is still very large, and so it definitely succeeds at instilling players with a sense of scale.Vintage Story does not do this. Mountains at their highest are only a few hundred meters, and they're typically less like mountains and more like noisy plateaus that are just there to breakup the landscape. But if they were to scale, if they were thousands of meters in height, imagine how that would affect gameplay, most notable serb play. You could have communities in highlands with completely different needs and resources than communties in the lowlands. Different fauna, flora, growing seasons. What's more is that having terrain that imposing would massively restrict travel. Too wide to (easily) tunnel through, too tall to climb. Settlements and roadways would reflect this, as would boundaries. Unfortunately it will take years until VS can support anywhere near this level of scale, if ever, probably in the form of a mod. Rone just has different priorities.
>>2248621I wish I could say the lore had the depth that you would expect from the amount of time taken ignoring world generation or gameplay.
>>2248626Despite that hate it gets, I like, or at least don't mind the lore. But it's just that, lore, fluff; it doesn't have any actual impact on gameplay beyond providing a hand-wavey explanation for the technomagic shit, ruins, currency and baddies. The two ancillary benefits it does have are that it reinforces the medieval setting and it gives modders a bit of a framework with which to design content that otherwise wouldn't fit (the latter can also be a downside, for example, why does the new airship mod need temporal gears for the construction? Would it not be whimsical enough otherwise?). Even so, the lore does, in my opinion, give the game a stronger sense of identity. I have a friend who wasn't enjoying the game but was really taken by it once he did the resonance archives, and I imagine many ordinary players have similar experiences, so for that reason I think the fluff that rone came up with is remarkable.
Is waterwheel in already?
what's the "ethical" way for playing on server? do I just find somewhere to build or what
>>2248775Yeah. Don't steal, don't fuck with other's builds. If you live in a town use common sense and etiquette. Of course, if you want to larp as a bandit and murder travellers on the road be my guest.
Why is Spawn shaped like that
>>2248852top right head lol
>>2248775Feel free to build at Edin if you want. You can take resources from the storage there, and tools from the "tool shop" for free.
>>2248621>You could have communities in highlands with completely different needs and resources than communties in the lowlands. Different fauna, flora, growing seasons. What's more is that having terrain that imposing would massively restrict travel. STOP! This sounds too cool. You are making me mad.
>>2248775You can come get mauled by polar bears in the lands of eternal winter
>>2248775if it isn't in a landclaim it's free game
>>2248968DON'T GO IN THERE
>>2248974Don't tell newbies to be niggers
>>2249110Is telling them to be noggers okay?
>>2249126>*giggles*
Rone sez>Can now also combine chiseled blocks through the tool mode dialog. Previously you were only able to combine chiseled blocks in the crafting grid. Also pillar blocks have the orientation in their name now
>>2249336dove please this shit is fucking unbearable. its happening every few minutes.
>>2249351Somalian host just isn't cutting it. He might have to switch to Rainforest Cafe wifi
So you can't put cave art on chiseled blocks anymore. Why? Because you just can't ok?I am going to mail tyrone a bomb.
https://www.youtube.com/watch?v=kfVsfOSbJY0
>>2249351still happening
>>2248111>>2248127Meteoric Iron was soft enough that the inuit and greenlanders could saw it using string and sand, then cold-forge it into harpoon heads.
I must chisel a statue in Alysa Liu's honor
>>2243637>weekendserb>174.73.170.143:42420>modlist https://pastebin.com/GfauKGDmGood morning everyone! Struggle and survive with us once again on the weekendserver while we wait for OGs issues to subside once again. Come build at spawn and help us escape this chalk biome hell or just make a new Wanderer's Sketchbook, sit back, relax, and paint. See you there!
>>2250767why say serb and not serv? are you legit a russian zigger?
>>2250781how new r u?
>>2250781It's the equivalent of gar.
>>2250781sorry I didn't realize we had to use our mother tongues here let me adjust for you>AYO BIXNOOD WELFARE HOOD>1 DA MUTHA FUCKIN 7 FO 7 3 DOT WUN SEVEN OH MAJIGGA WUN FO THREE... NIGGA IS THAT A COLON? 42... 420 *giggles*>wtf a mod? wtf a list? bruh on god no cap this nigga listing automatic downloads
>>2250788shieeeeeet free wifi? say no more famalam
Now YOU can doodle while waiting for leather to finish
Why so many bandits in the chicken pen
I sincerely hope this is bait
where are the sex mods?
>>2250992>>>/mlp/
>>2250991who is bro replying to lol
https://mods.vintagestory.at/show/mod/42042 we are now in an age of people making mods like this with claude and not even testing them
holy KINO
>>2251053I swear the mod thumbnail being bad AI slop is a red flag that it's pajeeted to shit
>>2251053even using claude this is a difficult project to put together
>>2251061i dont get it
>>2251141Nothing crazy an ork ambush party just spawned in front of me on the wood bridge. I've spent 3 days and nights foraging and killing
>>2251053the level of AI psychosis is funny>separate server run in a different language to manage some mobs>saves to an external postgres database
nOG's pretty much unplayable right now.
>>2251271I'm guessing deleting this and just starting a new nOG is out of the question?
>>2251271Damn even after restarts? Dove what's going on
>>2251273How would deleting the world fix these issues
>>2251286there wont be several faggots shitting up the world with their 1000 animal farms
>>2251275that one was a freak accident but its been getting worse since yesterday, the freezes are 30-60 seconds on average now.>>2251291the edin pigs were killed recently.ironically this shit only got bad after they were culled. make of that what you will.
>>2251291I think the instruments did it! Or if not that, then Oceans did it! Or if not that, then XSkills did it! Or if not that, then the new sorting system they made did it! Or if not that, then dove did it!
>>2251300Ok smartass, what do you think did it?
>>2251305Microblock chiseling, we should turn off chiseling on all cubic blocks.
ladies please, we all know tyron did it.
>>2251061>https://www.youtube.com/watch?v=ea5RiOfcF6k
>>2243637>>2237976Theres a shit ton of oc that maelbek has done but he has only posted here as far as i know. So i am dumping what i have for you dove.
>>2251336
>>2251339
>>2251340
>>2251344I am pretty sure theres gotta be a faster way to do this. I've got like 33 files from this threads from maelbek
>>2251346catbox, upload a .zip with all of them.
>>2251346
>>2251336>>2251339>>2251340>>2251344>>2251346>>2251349
>>2251348Okhttps://files.catbox.moe/rsjk6e.zipThis should be about it unless Maelbek comes around and corrects which ones are his and which ones are from someone else. Also there's one of this here couple >>2251339 having sex that Maelbek published on a catbox but has since gotten deleted and i only have it on a separate drive i can't access.>>2251353I think his edin chan's are his peak works for the general, its peak milkers
bek, draw a big titty seraph holding 2 reed baskets in each arm full of red currants pls
>>2251356I am not bek. i am just an autist whoe likes to archive the works artist who i like and wasted two hours last week scrounching all his works on the threads >>2229580 IF HE IS HERE. PLEASE MAELBEK FOR THE LOVE OF GOD DROP THE ONES I AM MISSING OR TELL ME WHICH ONES ARENT YOURS.DONT MAKE ME DM YOU ON FUCKING DISCORD
>>2251361sex with edin-chan for the purpose of procreation
>>2251349had sex with a shitskin award
>>2251361Bek, draw a norf and souf seraph fighting over beeslop
why cant i connect to nog?
>>2251575Should be fine? Try again>>2251361I will ask him to post itt.>>22512911000 pigs and people flying mach jesus in spectator around the map with max render are large contributors to lag. I did mess up and took the restarts down to 1, i backed it up to 3. I think a janny increased max chunk load distance which contributes when players move fast
>>2251745total jannie death
>>2250767https://mods.vintagestory.at/show/mod/39396Add this we sneed a long lasting fuel for the eternal stew stove.
>>2251890Good mod, hate how fast a firepit chews through wood and peat.
>>2251745>1000 pigs and people flying mach jesus in spectator around the map with max render are large contributors to lagits not just that, the server freezes for 10+ seconds at a time every few minutes even when there's only one player on and they're not near a gigafarm.
Rough out there today
only by disabling each and every mod can we achieve the truly lagfree experience Tyrone intended
Today on weekendserb>flying machine cloth 50% treated>sketchbook at check in>uni is still unpowered and without storage controllers>check atlas 5 for more updates on landbridges E and S around the midgard level>>2251986Adding more mods now
>>2251986>>2251930>>2251745Or instead of being retarded and pointing fingers at shit Dove can take a look at the log and see when it's overloading and why. It's not just freezing for 10 seconds at a time anymore, it's anywhere from 30 seconds to a full minute with close to nobody on the server. Something is wrong and we won't know what until somebody looks under the hood."%AppData%\VintagestoryData\Logs"
>>2252015the only thing there that hints at anything being wrong is a few lines like this>20.2.2026 19:18:45 [Debug] MeshRef with vao id 18072 with 600 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace.but they dont line up with the freezes.
>>2252015>>2252031oh you mean the server's logscmon now anon, do you really expect tyron's game to just GIVE you the answer?
it's all barm's fault
This is fine
>>2252070
When is tyrone adding females to the game?
Not sure if it's relevant but trying to reconnect to nOG and I was getting 1 kilobyte every like five or six seconds
>>2252133foids are valid
>>2251745>people flying mach jesus in spectatorban the flying jannies
>>2252280nuke Edin Joyless Drawn's Castle, Norf and every other 1000 pig farm NOW total pig death
>>2252308Scumdogia will meet any act of aggression with psychotic white spazzing and crying. Do NOT test me, motherfuckers.
>spent two hours sprinting through caves and all I found was quartz and two ruins containing aged firewood and hayWhat the fuck man
We drank too much holohol ethanol
RIP S.S. Snuffaluffagus I (2/20/2026-2/20/2026)Cause of sinking: janny firebomb
>>2252157classic vintage story connection bug thats older than /vm/. exit and reconnect will rectify it
Barm?
dragon???
That was a fun journey with everyone, even if it had an anticlimactic end. The airboat was definitely worth all the time and resources. RIP Nick's harddrive.
welp it was a true deathmarch. I made it to the corner and its all chyna. btw you can cruise the boat under y0 to avoid having to navigate around rocks.
>>2252633>btw you can cruise the boat under y0 to avoid having to navigate around rocks.Yeah but think about all those sweet island views
Quick update on nog for anons.I'm going to be doing maintenance on nog after I run some errands today, i'll post in thread and server before I start so you won't be interrupted with shit.I edited the max chunk loading distance, culled some entities around edin and spawn, and I accidently reduced restarts down to 0 then down to one. It's increased to 3 a day.If there is still lag, let me know. I'd also like to know if the lag occurs any specific amount of time after restarts. My end goal is to host nog on my own hardware once I save up for some good hardware (hopefully late summer/early fall but we'll see).There is some weird shit in the log with villagers constantly teleporting and I have no clue what it means >>2252015
>>2252752we had a 40 second freeze just a minute ago.
>>2252627The save is only 8gb but also my pc crashed instead of restarting the server at 5am like I wanted it to. Its back up now or should be
>>2252752>>2252754Its because I'm regenerating chunks right now I found in the logs as causing issues
>>2252759>teleport myself to issue chunk>rejoin server>server thinks my character is in the issue chunk and refuses to load chunks for the chunk i'm actually inFFS
>>2252763Doing some forced restarts and tests. Just assume nog is going to be under maintaince today, I might just start early
>>2252766#saveourserb #imwithdove #rally4nog
>>2252781#nogrightsmatter#giggle
Very funny. If you join weekendserb don't forget to leave a message in the welcome book
>>2252752still lagging for ~20 second blocks with only one person on, and im nowhere near the huge animal farms.maybe its a host problem?
Come sail with Captain Chaucer later today and go around the world in 80 Days
>>2252993btw this little criminal is hatched now
>>2252988I think it must be a problem with the host. Previous cases of server lag have caused delays, but not frequent 30 second disconnects.
>>2253080Previous instances cause by the actual game itself usually manifested gradually, not suddenly one week for no discernible reason.
>>2253004cute durgan
I LOVE PEAT!Also, Dove, raise the land coverage to .6 instead of .3, think that would fix all my issues with the current generation, thanks.
Sky Islands have fallen, billions must fly
Weekendserb is very unstable this iteration lol, it looks like it crashed but I just restarted it. Thanks for being patient.
>>2253545>nog unplayable>weekendserb unstable aflooks like its time to go play with normies on greenleaf
>>2253573I mostly just have to remember to restart it every few hours. It does look like it has some kind of memory leak but Im not sure from what nor does it seem to be a problem minute to minute. There are plenty of chisool and IDG related crashes if youre not careful though!
yes it is I, the CEO of racism. now clean up the voxelized BBC even though you know you prefer the real thing, janny.
>>2252766Thanks for your hard work bro
>>2253766>yep that's me > you're probably wondering how i ended up in this situation
invisible chatty espher
This airboat mod goes so hard it kills snowman1191 and then crashes the server
>>2253866
Riding with the homies
>>2253976Looks cold
Finally back from my VS vacation, figured I'd work on a silly mod for "fun", here's some proggress done, needs some ironing and polish but should be done soon tm
>>2254089playerlib has gone too far
>>2253004check out my lil dude
>>2254259how does one find one of these?
>>2253613Looks like a modern art piece lol
>>2252988Thanks, I'm going to be working on the server tonight. Worst case, I'll shell out some money and rent a better dedicated host until I can just buy my own hardware. I could try hosting on one of my old laptops but I don't think the world save would be sustainable without at least 2TB or storage so i'd rather just buy a new gaming pc and use my current one to run nog dedicated.There is an alternative, time consuming solution that would work but I don't have the hours of life to dedicate to that.
>>2254089Ainnoway it's sorc
>>2254345Nog will be down right now while i'm working on some fixes and backups. Could be down all night depending on how long this takes.
>>2245534Found a few ones of the plantation garden and the windmill but that's it
>>2254358
>>2254363
>tfw got a temporal gear panning regular granite gravel>looked up the chance>1 in 2000Nice
>>2254370I found TWObeat that chuddie
>>2254373You can't find two at onceLIAR
>>2254376Do I shave again?
Just an update as I work on this, there is a good chance nog will be migrated to a better dedicated computer with much better specs. I'm working on making some backups to run some tests. Just not excited for the monthy price jump lol.
>>2254406Now the new thing is, I can easily improve performance with the prune command. But if we increase land coverage, it'll completely change the oceans and many islands if no players built in those chunks or claimed in those chunks and possibly create local farlands so I'm probably going to hold off on a prune for now. That only applies if we change the land coverage %.An alternative is I prune now and hold off on the land changes anons voted for last week until the next update so you can make sure whatever island you built on will continue to exist and your regular sea-routes will still exist.
>>2254458is there any chance we could pregen a radius around main settlements if we do fuck with ocean size?
>>2254481It'd be down to the players. So right now, because of time, I'm doing a prune of any chunk with less than 1 modified block by players. I think right now, we stick to our plan. When the server is back up, do not explore too much. Focus on making sure chunks of your main continent/island are loaded. Make sure, if you use boats often (especially edin-basecamp) that your regular boat paths are generated. Also any islands you may have a future wanting to be still surrounded by ocean.I'm going to hold off on the increased land % until the next update drops or a month-two passes. So hopefully we get kind of out current ocean world surrounded by the traditional og landscapes.One sad thing I am finding out, is that ron made a future update that could have saved the original og file if og was made a few years later.Once i'm done with the prune, i'll make sure major settlements are still in the server before I proceed. I'm still going to try a better host, maybe even later tonight but once I do that, nog should still have the same ip for a bit in case anything goes wrong. End goal after looking at all the bullshit is still owning my own dedicated hosting hardware.
>>2254458>An alternative is I prune now and hold off on the land changes anons voted for last week until the next update so you can make sure whatever island you built on will continue to exist and your regular sea-routes will still exist.Seems like the best route
>>2254350sorc deez nuts
>>2254492One update, I pruned over a million chunks in 3 hours, did the vacuum command, and it crashed... I guess I need to prune another 3 hours
>>22441575090ti eXtreme OC HELLFIRE ANUS edition
>>2254610Take your time dove, for everyone else with a computer up to the challenge the weekend serb is still open to you
seeing all those cool mods many of which are small and could be easily added to the game but they won't or it will take 10 years makes me feel depressed
>>2254710Yes can't wait for rone's much worse scribbling journal that can't do smooth lines somehow, a walking stick that doesn't do anything, and beer mugs that hold .3L at a time and take 18h to bake but still need metal bands to finish (FOR BALANCE!!!!)
>>2254713a handheld drawable map would be kino for road autists
>>2254744Mapper is kinda close>https://mods.vintagestory.at/mapperBut I've been using Antique Atlas on the weekendserb to get that drawn map feel instead.>https://mods.vintagestory.at/show/mod/32289Wanderer's Sketchbook does let you fully draw but you need leather and parchment to get started.>https://mods.vintagestory.at/show/mod/42149
>>2254704>weekend serb is still open to youdoes it have jannies flying around at mach 10?
>>2254764No just that deathboat
>>2254764say weekend serv zigger
>>2254768total hohol death
>>2254704Yeah I tried it again. took another few hours, no mods installed, then it still didn't work with the vacuum. Then it made it so I can't even open my single player worlds, now the backup is corrupted so I have to download another one and try again...Jank ass code. I don't want to run sqlite because I'm a brainlet with it and I just don't have the disk space as sqlite makes an identical copy. It's so difficult trying to compress this shit and any error is hours of progress. The fact that there are millions of unaltered chunks also pisses me off.
>>2254778just make a new serv when the update drops and forget about nOG
>>2254781That would defeat the point of everything and niggers would still inflate the world size to something retarded in a short timespan. Not going to be a doomer, there is still plenty of room for growth, I just don't want the file getting to 1-2TB again...>set world borders to something smallerRetarded, anons will still explore forever to find their home, not good for longevity/resources/larp or mega projects. You cannot make a world larger after creation. I think its crazy though that in og, going to the equator was considered a feat. Now people were casually boating out 250k blocks.The only thing that worked to control players' travel while still allowing for large projects was nomap. Too many anons get filtered out from nomap and its too late now (plus difficult with oceans) but some of my favorite larp feels were from the nomap, no coords sbr with increased forest and slowed tree growth.
>>2254778never ever ever ever trust any tool or command 'ron publishes to work. ever.
>>2254784I would be okay with nomap if we were given literally any in-game tools to make our own maps that aren't massive waystones. The paper drawing mod might be cool for that but it's not like you can put a protractor on that thing. The ability to measure angles between visible points is the basis of all mapmaking, and until you can do that in-game, nomap will just feel like punishment with no alternative.But it'd also be not OG so lmao who cares
>>2254784make world big but use some invisible border mod BAKA
people of the explorers guild i am coming to KILL you
>>2254770ok u can go
>>2254792why? we just explore lol
>>2254786Yeah i'm going to do a few more tests. I might try out SQLite, I'll try running the command in the safe mode, and i'll try running it and just saving the game to see what happens. Worst case is we can/t condense the file size of nog and I have to shell out more money for storage.>>2254787I miss when we did this shit (pic rel)>>2254789unfortunately all of them cause crashes and hurt the servers even more for longevity. One fantasy of mine would be a nomap 2.0. I know people had their issues with it but the larp in a settlement with no map, reliance on player-built roads and hand drawn maps is just unmatched. I know a long term plan for the original nomap was to slowly implement og builds and towns as ruins.If all my attempts to reduce nog's filesize fail by the end of today, i'll just migrate to a better host with the full girth of its files.
>>2254812I remember with nomap/nocoords and the forest density, small scale exploration felt like a bigger feat.
>>2254784I think you could solve the problem by issuing a decree, that everything further than X distance from spawn can be reset at any time without warning. Every new major patch, you could reset everything outside this "safe zone" and then increase its size a little to allow for new world gen. This would have all the benefits of a world border, with none of the downsides.
just make a new world and cap the size at 100k
>>2254784i feel like the ability to boat is a bigger problem than a map. (that said i do not object to nomap, even if the lack of waypoints would be annoying.)you can very easily just set a sailboat to go forward in one direction and tab out, only checking in every 10-20 minutes when the noise changes because you're stuck against a beach, and you can take eight chests worth of food with you (you can fit 409k sat of distilled alcohol on one boat excluding your inventory. that might actually be enough to hit the default world border if you start from 0,0)not to mention how oceans break up the land, the amount of notable finds are directly proportionate to the amount of land cover. with 0.3 landcover you're getting a third of the notable finds.without oceans, however. there's no real hands free method like that. the best you can do is set a macro to move forward automatically but even then pits are a problem so you need to keep a constant eye on the screen.and food, at best you can hold two chests and a half worth of items in your inventory (with another chest on your back if carryon is involved)if you want to explore far, you have to WANT to.and of course without oceans, people exploring are more likely to be satisfied with less chunks explored since there's more finds.tl;dr:OGs filesize is a result of being around for 5 years and having a target audience of autists. nOG's filesize is a result of oceans enabling and forcing mass exploration.
>>2254784i blame tyrone for making the world gen such that travelling long distances is necessary for extended gameplay.
>>2254406>>2254458>>2254778>>2254784 >>2254812name fag lol
>>2254844travelling long distances is fun tho but only on an elk it is probably fun on those modded airships tooships suck ass
>>2254817True, that's a decent idea>>2254823Very very very retarded and I already explained why.>>2254832I agree. The oceans I think made it worse. The oceans themselves actually take up less storage per chunk but it allowed players to afk travel and pushed players to search further for their perfect island. I think oceans are still important for larp. I remember sahara preparing for oceans and the grand canals...>OGs filesize is a result of being around for 5 years and having a target audience of autists.My work on nog is the only reason I didn't finish the lore video but is more complex than that. OG at the 4-early 5 year mark was only 100GB and it had spawn moved three times. Sahara was the fourth spawn we had. Each iteration the roads got wider, the TL networks longer, and the areas players lives/distance from spawn grew. (death marches of the sol servers are a great example of the oldfags just getting more and more autistic about base locations).Early og, a 1 block wide road was enough and 1k from spawn was far.Norf/souf era, we had people going 10k out for most bases and roads became 2 wide.Rimtown era, it was 20k-40k blocks and 3 wide.With sahara we had the elkways and 4 wide roads. People lived even 100k out. Some players in nog live 100k+ out from spawn.Nomap brought us back to a max of 10k out (even with client mods and exploits to work-around).Going back to nog... If file size can be compacted, we're going to work on increasing the landscale/% soon as planned. I don't want to move nog's spawn because with the rate of growth it'd be 250gb before nog is a year old. 500gb-1tb is where I start to worry a little. I'd be open to some discussions about the nomap or future world changes/worldgen. But longevity is always my goal so worldgen mods are sadly out of the question.I think staying on top of compacting the file would also help going forward.
>>2254850I usually don't namefag its only when it comes to server/thread metadiscussion retard.>>2254844Its part of the magic of the game. Localized resources help with civlarp and seperate the game from mc.>>2254851Yeah I miss some elk stuff.>>2254852Looking back and learning with nog is a little frustrating because I think I now have a good idea of how to make a server that would outlive og and possibly inspire more larp. I'd be down to run a test of a world like that and see what anons think but I'd want to discuss it in edin with actual players and not the thread literal whos.
I want nomap and .6 land coverage.
I want Sahara.
i want maximum world size maximum pole-equator distance, nomap, no-coords, no text chat and proxy voice chat.
I want to fill Edin-chan's womb.
>>2254954Fill my boywomb instead
>>2254963Die
>>2254963live
>>2254924Stop living in the past and create something new
I want pegging to be normalized
>>2255004That's what the weekend serb is for, not the "this will stay around forever and ever" serb.
>>2254832whoops, 512k sat of distilled alcohol.>>2254852>OG historyneat, i only started playing on nOG this year after giving up on my "usual" group so i only really have thread discussions to go off of about OG>The oceans themselves actually take up less storage per chunk but it allowed players to afk travel and pushed players to search further for their perfect island.another problem is that the oceans are dead space.think about any action you could potentially do on an ocean chunk and then consider if you'd actually want to do it in the ocean or bite the bullet and sail a bit further for landthe only real thing massive oceans add aside from larp is potential building locations (underwater of floating cities), but those would require such a massive amount of prep that they'll be extremely rare compared to regular towns.so while they do take up less storage space, they're effectively just blue flavored world bloat. the chance of someone doing something meaningful there that isnt "get to another batch of land without a boat" is nearly 0.
>>2254862HOMOPHOBIC NAMEFAG HAHAHAHAAAAAA
>>2255112stfu faggot
>>2254781Rone is calling little drigger, the war on the """devastation""" you call a home is starting soon unless you type>weekendserb
>>2255348zigger pls
>>2255376you are the first person i've seen say serv instead of serb.
>>2254924Actually there is a chance I could restore it but lowYou might have to keep nomap up, the second transfer is taking longer than expected and if I run the cleanup program it'll be another few hours. So server will probably be back on around 7am US central if all goes well.
>>2255398you are the first person i've seen who cares
>>2255421>chanceSAHARA SPAWN SERB IS BACK BROS
>>2255128LMAO UR A FUCKING HOMOPHOBIC N1GG3R HAHAHHAHA WHAT A FUCKING LOSER HHAAHAHAHAAAA
>>2254832kys landlubberTHE OCEANS ARE ALIVE WITH FISH PARTICLES IT IS NOT DEAD SPACE
disgusting creatures
any update?
>>2255803>>2255421
drow are pretty cool I guess
I miss nOG and long for the good old days when we could play on it and the server was up and nothing hurt
>>2255925I based the look after Eöl from the Silmarillion.
https://mods.vintagestory.at/advancedgeologynew autism rocks mod
>>2256036>https://mods.vintagestory.at/advancedgeologyGneiss
holy shit for the first time ever I found GOLDBEAUTIFUL, BOUNTIFUL GOLD
on an unrelated note why is caving in this game so damn stressfulI feel like I'm going to have an aneurysm every time a shiver comes flying at me out of the dark
>>2256090yea try having that experience except every entity is invisible and can still kill you because the devs don't give one shit about bugfixing
new serb new serb new serb !
>>2255962Well I just got home from work and took tomorrow off so i'm working on it right now
when is the new serb
>>2256344There's no new serb. Dove accidentally deleted nog and is stalling so he keeps getting rich from donations.
>>2256384stfu there will be a new serb
This is yet another ploy to distract us from the Dovestein files
https://mods.vintagestory.at/algernonswatersheds>https://mods.vintagestory.at/algernonswatershedshttps://mods.vintagestory.at/algernonswatersheds>https://mods.vintagestory.at/algernonswatershedsits over
>>2256036>>2256472Wow awesome work gang! And shout out to Onions that lil guys working hard on new mod improvements all the time
With all these mods surely we'll have good rivers in basegame soon, right?
>>2256483pain and suffering
>>2256435>niggers>not noggers *giggles*I think this one was faked
What is Dovestein trying to cover up by pruning all these chunks? What was going on in them? What was causing all the lag? Why is every mainstream media outlet ignoring this, or excusing it as normal?
>Added new dragon "Stormweaver" (Yes it's Nightfury inspired)>There's a 33% a Stormweaver nest will spawn when lightning strikes the ground in a loaded chunk (we included configlib support so you can increase or decrease this chance, this does require a game restart)>The Stormweaver can either have a cantlebag or a pillion equipped but not both, they can't wear masks eitherOh hell yeah I know what I'm doing next weekend
is nOG up?
>>2256472>Just transferred my stuff to another world a couple days ago because I was unhappy with the worldgenI'm gonna mcfuckingkill myself
>>2256612nOG is still down, weekendserb is still up. Dove will surely post to thread when it is back.
this is Dove on another computer, all my shit blew up and nOG is kill. i'm sorry.
maybe this game just isn't built for long term servers
this game is lowkirk barely built for servers just look at the reddit server that caps out at like 80 players
>>2256472Is this the mod rone said he'd take no notes from and would completely ignore in his pursuit of rivers for vanilla?
>>2256673Those comments predate this mod getting released, I think he was talking about either snigger or >>2231070
>>2256673the mod from >>2256677 actually does look kind of bad but i don't think tyrones excuse holds for >>2256472 because it looks good even in vanilla worlds without any other mods.we will see how tyrone's work compares. he's got some serious competition now.
>>2256472sneezer ur killin me
>>2256689>we will see how tyrone's work comparesDo we even need to, we know it will be subpar at best
>>2256689tyrone shrimply isnt implementing rivers he said as much
>>2256703*giggles*
>>2256472The fact that https://mods.vintagestory.at/show/user/6421FB055DA461D30EBB came out yesterday too is just a sign that rone is losing the mandate of heaven. Even the discordnigs are making fun of him now.
the problem with rivers isnt adding rivers its overhauling all of worldgen so rivers look good by defaultas you can clearly see from that rivers mod default worldgen isn't suitable for nice river systemsTHAT is what tyrone refuses to do (for now)
>>2256708>>2256739It's worse actually, instead of adjusting terrain to rivers he's doing the opposite. I'm phone posting but search "integrating rivers" on the shit cord, 9FEB>our current efforts are focused on integrating rivers into the existing terrain, not discard it
>>2256741>integrating rivers into the existing terrainWhich technically speaking is exactly what this mod does. I haven't checked yet but it seems to be widely compatible with most conventional worldgen mods. All it basically does is elevate the terrain and make it slope so the rivers can flow naturally. It's probably the best approach you could take towards preserving existing worldgen while still generating believable rivers.
>>2256472>when some autistic mod dev can do what a team of 2 dozen cant after hundreds of hours of research
>>2256810"300 man hours" for a team of 24-25 people is roughly 1 1/2 business days of research. Realistically he probably did only have the one dude (radfast) on it, who spent two weeks looking into it. From that, all they came up with are rivulets.
All I want is for rivers to exist in different Z levels. To make waterfalls or streams that go down Z levels. It would look so nice. Better than this flat and boring shit we're getting.
>>2256036That's the good schist right there. I need to tell my gabbros about this.
>>2256842How is it any different/better than Geology Addition and interesting Ore Gen mods?
>>2256849Well it adds dolomite which is pretty cool.And so are schists and gneisses. But I don't know. I just wanted to make rock puns.
>>2256868>I just wanted to make rock puns.Gneiss, that's some good schist right there. Sediments like that are how you get laid in bed. First step towards cummingtonite.
>>2256830Did you even read the mod description or install it
>>2256849read the mod description
>>2256435Guys, i'm starting to believe that this is real...
>nog down day 3>dove ran off with the moneyit's so fucking over
dove had to go back to work so the odds of it being fixed before next weekend are low
can someone start a new serb
>>2257145no because when nog gets fixed in a day, a week, or a month, all u faggots will pile out of the interim serb to go back to nog
>>2257147i don't see the problem
>>2257152make it urself then
can someone start the old serb with saraha and hypborea and tristrammythx
>>2257145>>2257152Just join weekendserb
UPDATEI FINALLY DID ITNOG has had chunks changed and the file size is much smaller, expect much faster server speeds when it goes back up later today. It should have natural gen, i'll hold off on the oceans but this is actually huge for nog longevity. I am ecstatic
>>2257174I lied, one list was bytes one was gb. Still, went from 150 to 10 gb
>>2257161i did and was bullied
>>2257172Are you planning to establish some kind of world border? Now would be a good time to make the decision. I think you should go with the idea of decreeing that everything further than X distance from spawn is subject to reset on your whim.
>>2257176>>2257174Server will be back up under the same IP as OP in about 30 min to an hour. Let me know if lag issues are resolved. If they are not, I will move to a new dedicated host. Usual setup times for a dedicated are a day. I have the next 3 days off of work to resolve any issued and make sure nog does well. I will probably host an edin meeting to have another meta discussion about the server future.
>>2257172B A S E D AS ED
>>2257185I can use commands to nuke anything a certain distance out like you said. Right now, that number I want to be 80k out from spawn. Anything 80k or further is subject to being nuked unless someone explains why I should not (a tl network or actual town).I wish we had actual world border constraints that could be changed mid save.
Also a PSA to any anons with large worlds. You can't run the server in repair mode because it will lag out with how it gens chunks.You need to go to a single player copy, type/wgen autogen 0/db prune (in # of player changes to blocks to keep like 6) keep confirmQuit and save the world.Then do/db vacuumIf you don't quit and save first the vacuum command crashes and the hours you waited to prune are lostThen just do/wgen autogen 1
>>2257176This confirms what anons said earlierBoats are a major contribution to the save space.Uncompacted nog is > uncompacted ogCompacted nog is < compacted ogMeaning more empty chunks
>>2257192Dove I have lived at the souf pole (150k) since week 1 of the serb and if you nuke that I will be very sad and so will all the denizens of Niflheim.
>>2257206suffah
whats the point of having this giant ass map where all the old builds and shit are off in the distance if u have to nuke half the mapmight as well just make a new map when you reset
>>2257211so much thisnot even a year in and we are gonna rape everything and ronify all the chunks
>>2257209
>>2257206I won't nuke it, thats part of the city thing>>2257211It seems like only one build is far from spawn
>"this server is for LONGEVITY">acks itself>"okay for real this time this one is for LONGEVITY">gets acked
>>2257214>>2257211Poor game design imoOG taught me that for longevity you need a big map. We moved spawn multiple times because people wanted a fresh start while keeping the old.NOG taught me that retards will explore everything and live 150k blocks from spawn.The ideal for longevity would be a growing world border. The only mod for that is broken.So for a long term server you need a big world but exploration needs to be gradual and not all at once. I agree oceans contributed. The most condensed our map ever was, was early og because everyone didn't know how to play the game, and nomap.
>>2257254Nog never acked itself. The world file size got giant and I have been doing maintenance on it to improve performance. OG acked itself because it was 7 years old, had been moved, had corrupted chunks, had mods added/removed, learning from history. So far the only thing learned from NOG reflects on OG like I mentioned, limiting early rapid exploration is important.
>>2257278How are you getting these emails
RELEASE THE REDACTED CHUNKS
>>2257291I have a whistleblower (homeless man I paid to live in Dove's walls)
>>2257257I wish the "no map, no coordinate" were a thing really, it would make people doing their own autistic maps a thing and probably make people like closer by.
>>2257303why spend time drawing an autistic map when it takes far less time to speedrun steel and drop the game again
Why does Barm's name come up in the dovestein files over three million times?
>>2257278Funny, based oc>>2257303We did it before, I showed an example from the past of a community map >>2254812I'm having a dedicated set up for faster server speeds. I could do what we did in the past and actually follow through.Old nomap, we had the idea of moving og files into the server slowly as ruins. Players would stay in the spawn area and as ruins get added, explore more. We also had a vietnam thing with the int guys. Where int had all their players tped to the equator. OG had all their players temperate. Long term goal was to build a road but server drama, mod related crashes, and hacking caused a collapse.
>>2257317You do not want to see the unredacted ones where Carrot is mentioned. I have a friend at the DoJ who showed me a little bit and it is grisly. There's shit in there that you did not know that people could do.
>>2257329First oc of dove was a jew
>>2257340It begs the question:How deep does the Rabbi hole go?
inb4 wigger gets unbanned after testifying in favor of Dove
>>2257366You can't ban people if you allow pirates
>>2257366I admit it! I stole his sails.
One update, is I finally am getting off my ass and uploading a public OG download file. I'll probably upload the corrupted sahara file later.I put out more money to just pay for a year of mega storage since i'd rather not go the torrent route.I'm still running tests on Nog right now to improve performance and with world file sizes its still taking ages, even at 10gb because I have to constantly move the file between my pc and the server.I will propose an alternative since I have a better host now but still have the nog server. Is running a test of a second nomap. Using what we learned from the past to make it more stable for longevity with a better world spawn. If anons prefer that style, we could move bases and books from nog into a nomap world. I'd also be down for moving og builds like was planned 5-6 years ago to either server. If we went the nomap route, I'd also make a public nog file so anons can still have their own builds on their own pc. I think for exploration and larp it would go better on nomap. If too many anons ree, things from nomap could be transferred to nog save.Everything will still be documented for server lore shit.I've been doing this for 7 years and am trying to improve each time. I'm also looking at nog to see if any mods have effected some player built chunks but it seems like the mods we have are safe for the most part except for carryon that might be more unstable than I thought before.
>>2257470Adding that the issue with returning to og is that it was made in a version where you cannot compress the save without creating more errors and nuking player builds.
>>2257470>another restart for nomapDid something bork?
>>2257145I will but you have to give me an idea for a funny thing to mod into it like an expanding border or removing all the ore from the world and putting it in daily lootboxes
>>2257550dinoserb
>>2257526No its still working but the repairs are annoying and taking ages so while my computer does shit, i'm experimenting on potential world settingsI have found pic rel. Oceans are like massive lakes and pretty rare, could be good for nomap with custom maps Using oceans and mountians to navigate%80 landcover%200 landscale%20 upheval%300 landform%50 story structure+%25 forestI am thinking up to 50% forest, 25% story structure distance, and maybe 30-50% for upheaval to increase mountains, although plains are important for towns.If the landcover is 90% oceans are almost nonexistent, if its 97.5 they just don't spawn.I think if we did a nomap test run, small oceans are useful. Once the mega is done, i'll compare to og and nog seeds.If we did do a test run and anons prefer it, learning from past mistakes, I think oceans would only work with no map and limited TG respawns to force players to not go too far from spawn without drawing maps and building roads. Steel speedrunners would be filtered out anyways. While I work on nog, i'd run the test on the new dedicated server. If anons prefer the new more planned out one, then we could move nog builds over.
>>2257470>I put out more money to just pay for a year of mega storage since i'd rather not go the torrent route.release the files
>>2257567isnt it time to install a worldgen moddefault tyrone worldgen sucks
>>2257571Lol, I will today. I would like any feedback on worldgen. I'm still testing, 25% is good, 50% is too much for forests.80% seems best for land coverage. 30% landform is good, the default.>>2257578I agree but being in these threads years, even if its more of a test, I want to have the longevity in mind. Worldgen mods across the board seem to not work with compressing files.I'll also probably decrease the maximum worldsize down to 600x600k or a max of 1mx1m for potential spawn movement if it does become the main
>>2257584600x600 is very safe as it'd never get too big. 1mx1m is probably the max of anything sustainable.
>>2257584i like the worldgen the way it is personelly but that's the thing, everyone has their take on the settings. Maybe we should just go back to full land since everyone is whinging so much.
if you try to compromise too much with oceans you just get pond world.
where's our xcrack levels?
>>2257590True, its more about longevity as I talk about. I think the 80% is best as much as I like the oceans. We did talk about all this at the edin council meeting. I think as I experiment, the only controversial change that I might add to a test of a nomap server would be changing the polar-equator from 100k to 50k. So its actually realistic getting there on foot from spawn with no map and making roads. I would like thoughts.>>2257602Was nog back up? Maybe its just my client logging in that creates an issue. I have a backup of everyone's xcrack on my pc.
>>2257605So I guess nog is up but if you go to spawn you crash. I'll leave nog up right now. I'll re-add everyones' xskills I guess.
>>2257607What's the official word on nog? Are the repairs done?
>>2257607 "gameMode": "survival", "playerlives": "-1", "startingClimate": "temperate", "spawnRadius": "25", "graceTimer": "10", "deathPunishment": "drop", "droppedItemsTimer": "3600", "allowUndergroundFarming": false, "noLiquidSourceTransport": false, "playerHealthPoints": "15", "playerHealthRegenSpeed": "1", "playerHungerSpeed": "0.5", "lungCapacity": "40000", "bodyTemperatureResistance": "0", "playerMoveSpeed": "1.5", "foodSpoilSpeed": "0.5", "saplingGrowthRate": "2", "toolDurability": "2", "toolMiningSpeed": "1.25", "propickNodeSearchRadius": "6", "loreContent": true, "clutterObtainable": "ifrepaired", "temporalStability": true, "temporalStorms": "veryrare", "tempstormDurationMul": "0.75", "temporalRifts": "off", "temporalGearRespawnUses": "20", "temporalStormSleeping": "1", "worldClimate": "realistic", "landcover": "0.8", "oceanscale": "2", "upheavelCommonness": "0.3", "geologicActivity": "0.05", "landformScale": "3", "worldWidth": "1024000", "worldLength": "1024000", "worldEdge": "traversable", "polarEquatorDistance": "50000", "storyStructuresDistScaling": "0.25", "globalTemperature": "1", "globalPrecipitation": "1", "globalForestation": "0.25", "globalDepositSpawnRate": "2", "surfaceCopperDeposits": "0.2", "surfaceTinDeposits": "0.03", "worldHeight": 256I want feedback for a nomap test run. This is what I think is best after trying out 10 worlds
>>2257616That is only relevant info it won't copy/pasteI'll tests some seeds until I find a good one.>>2257612Repairs aren't 100% done, nog should be back up but you might (will) crash if you are in spawn which is confusing me. I don't want to reset 6x6 spawn chunks, I think it might be an issue with the config. I might also just have to move the spawn by a few blocks on an alt account.
>>2257620Thing is the spawn crash doesn't happen on SP but still happens on a fresh slate. One of my alt accounts was in edin and could play but if I tp to spawn the server went down.
>>2257616Resources should be set to default levels. Nog began with too much surface shit, and I imagine you want scarcity so players are encouraged to barter.
>>2257620>>2257621Logging in to Scumdogia (Far south, west of Joyless), I am met with this after a few seconds:
>>2257625Good pointPossibly more forest. I found one seed thats too good. Has everything for steel in the spawn chunks.
>>2257640Yeah I have to repair the spawn then, I think me logging on fucked with it so I have to repair on sp then load it back to the serverside which takes like an hour each try
just full reset the serb lol do u think u are running 2b2t
>>2257663I am a little bit starting to agree with this guy
>>2257654>nog brokenDove what did you DO
>log on>xskills pockets gone>still luminescent>none of the lanterns workingcreepy
>>2257616"loreContent": false,:)
>>2257706As much as idgaf about the lore we should have it true. I feel like it's going to be a problem later if we don't.
165.217.128.185:9140165.217.128.185:9140165.217.128.185:9140IP for nomap testing. If enough players like it, it'll be the nog replacement since this is running on better hardware and should have worldsettings for longevity.>>2257663No, its that I've done the vm things for years here and I know the importance of high effort chisel builds. Larp is the most important aspect of server longevity and the true late game.I'll continue work on nog after I get drunk and maybe play a bit.I went through around 100 seeds to find this one. Only think i'll say is there is a small ocean west if you don't want to get lost, follow the coast. There are about 5 mountain ranges in spawn and some cool coastal stuff.
>>2257779If players want a one way ticket south I can allow that.>how do I find directionsNorth star, sun, and clouds
>>2257782Fuck that if we're starting a new serb again just do it boiler plate. Everyone sticks together and if someone really wants to fuck off they can walk
bald nigga
>>2257790Good point. I think anons need to stick together to make some spawn town. No fucking off should be viable until roads are built. If you fuck off and die with no spawn but cannot get back, its on you. Also starting off with no jannies. I think like with sahara, a lot of the time the players have the best solutions.
>>2257782>north starlmao this game doesnt have realistic stars the best you get is watching where the sun rises and falls
Basecamp is in the plains behind spawn mountian. You can cross over or go around.
>nog didnt even last a yearI give the new map 4 months to live
>>2257605Hey Dove, it's Sorcelaine here, how much of a bother would it be to add my xcrack from og? Unless everyone went in fresh on nog, then it's oki to make it fair
>>2257841we all got wiped on nog :)
>>2257841join nickserb sorc, modslop is fun
>>2257846I love modsloppa, been working a bit on my own! I'm basically making a few races that don't need food but subsist on temporal gears. Picrel I'm hoping to model the reference armor for my Haniwaggas over the next couple days
>>2257850holy based good luck on it!
another late trip on overtime nickserb
im lost!
what is the point of a longevity serb if it does not have longevity?
>planning out big builds>finally get tunnel miner>finally have enough steel to fuck around with>Dove nukes the serbI AM NOT YOUR PLAYTHING
https://mega.nz/file/qogDyTwK#FynLN_qTYBKEjV_SHoKDRCpLCLnLc9DFJVHgtJMmFDgNOGhttps://mega.nz/file/68xjASSJ#CWUPG7s0aeVDFwKeBgWk65x1aFiQkqymEyinvTcj24wOG
>>2257841Everyone is fresh right now, I do have a file of all the xskills>>2257941Well nog isn't done, i'm still trying to fix it, og has had longer fixes than this. The worldfile (even in the laxt mega I dropped) still runs fine on sp worlds.>>2257964That is fine, it sucks. I had big shit and longevity shit planned.The TLDR of my long posts>anons were saying nog is unplayable and laggy>one major issue is the world size, it started getting big way too fast (160ish GB uncompressed)>world size was a big reason OG started to crack>take world into single-player/wgen autogen 0/db prune 8 keep confirm/db vacuum/wgen autogen 1>runs fine so try to get it working on server>server crashes every time it loads spawn chunksIs where I am at
can the new serb be called nig nog
>>2258036The only part I don't like about nu nu og is the worldsize. Having it default made travel daunting and meaningful, map or no. My favorite part of OG was the travelling on the highways felt like you were journeying
why even bother making a new server without watersheds?
Never thought I'd have to say it but I hope nog comes back
>>2258044Funny>>2258058Working on it right now. In the meantime I posted a public playable download of the server from right before I started working on compressing it.>>2258052TLDRNew server is focused on keeping players close together and exploring only after they develop roads and tools, not fucking off 100k blocks from the get go.>>2258046Yeah thats the goal of the new server. I mentioned, if people like the new server's dynamic more, I'll eventually move builds from nog to the new server if people want (possibly as ruins). Its to sort of be a mix of og and nog while I work on the nog jank. Think temenos if anyone even remembers that iteration. I'm trying to test and see if nog runs on an at home server to figure out whatever the issue is.
leathermaxxing at the forlorn tower
>>2258074>not fucking off 100k blocks from the get go.then make a noocean highly mountainous server 4head
Bauxite ruin on NOMAP
For all my niggas
The promised land
>>2258113looks gay
>>2258099Better map for anons trying to meet up.If you find bauxite, limestone, peridot, or special ores, marble, etcFeel free to add it to this map
>>2258127Plan for Pike is to build thatch/early game homes in the hills/countryside until we get to iron and start grinding for a higher effort interior city.
>>2258074I need to sleep and will probably take a break on nog shit. If anyone wants >>2258029Nog's public file to see if they can repair it on sql, feel free. That will probably be what I attempt next now that its small enough to actually make a sql copy.
>>2258146Don't you need an account to download big files like that? What day and date is the og backup from
I spent 1000 hours in the Dark Souls of Minecraftlikes and it was a LOVECRAFTIAN NIGHTMARE
>>2257850Nice don't forget to link it in the thread>>2257839I dunno why dove doesn't just replace the 150gb version. Did we ever even confirm what was causing the lag before zapping the unused chunks?
>>2257964it takes like a week to get all of those things you'll live
nomap is cool and all but is there a compass or somethinghaving literally zero aids for navigation is really annoying
>nomap serverinteresting concept but it just doesn't work in VS without mods
>>2258217>literally zero aidsyou have the time of year, day time, and the position of the sun/moon, all you need for world directioneverything else needs to be modded, yeah
dove add farseer to pog (pike og) thanks
Mfw
Where were you when NOG were kill?
>>2258261giggling
>>2258261gooning
>>2258261kirk'd up
>make home inside a mountain inside a forest>forget where it is>die running around in the dark trying to find itif anyone finds a hobbit hole near spawn feel free to take all the shit there, theres also tons of surface copper around there up for grabs, i think its around NE part of this map >>2258127
>>2258261I spent my two week vacation into that place
>>2258289time to take this years vacation in pog
Is NOG actually dead for real?I never got to make blue cheese...
sooooooooo is there a new server? I will make my return if so
>>2258292Well all the better for me if it's a fresh startHopefully I get proper vacations on April
>>2258311165.217.128.185:9140165.217.128.185:9140165.217.128.185:9140
>>2258300Guess so, sorry soadreqm. Here's Toshioshi at pike
>>2258393All those builds lost, like tears in rain...
>>2258261I was playing Octopath Traveler
The archives are very close to spawn. It is possible to use the archive map as a compass and find your way back to spawn from anywhere.
I was quite literally just about to get to the good part of the 1812 overture
serb down
rip POG
>>2258127there's a few traders along the coast, those are really reliable markers if someone wants to update
Surface lava, what is this? Meinkraft?
>build on top of mountain>huge castle>like 100+ hours>finally finishing the roofing>all the towers are too close to the build limitI was so mad I deleted that world.
>>2258694why would you do that
Just found my first iron vein and got like 7+ full stacks of ore :)
https://mods.vintagestory.at/caveinfixnew patch for modslop server (if you guys are still using caveins)
>>2258154I don't think so>>2258201>I dunno why dove doesn't just replace the 150gb version. Did we ever even confirm what was causing the lag before zapping the unused chunks?Yes I confirmed it was one of the things causing lag. I also mentioned a lot of times this and last thread, the patterns I saw in the growth of the file size and how they related to the collapse of og. If I didn't start compressing now it would only get worse.>>2258217>>2258224I am open to some more mods for that, I think for now anons should also work on drawing maps, using landmarks, and making roads.>>2258231I will also look into that
>>2258780dove add the mod that lets me shift click fruit presses https://mods.vintagestory.at/noholdfruitpress
>>2258261I never finished my dream town. It was in a stunning location too :(But nog is not fully kill like og >>2258300The nomap server might replace nog if people prefer it, I'm running it on the new dedicated host while I work on nog. Nog builds could later be added to the nomap server if anons prefer the nomap, keeping players close, focusing on roads again and cooperative towns, more larp, etc.The public download I posted is the most recent version of nog, I explained ITT what exactly happened. I'll continue to work on nog but its also been distracting me from the lore videos and I still have a job and a homestead. I took yesterday off work but I'll probably have to do housework most of today so it might be a bit before I have nog running, if the nomap is better, I can move stuff over and do base tours on the vm channel. We did this before on OG with the temeneos save.
>>2258791Sure I will make sure it can be uninstalled safely. I actually love that concept as a big time larper of ciders and ales
>>2258231I love farseer but it creates some really horrible crashes and inflates world sizes>>2258233Sad
can i get another charsel dove
>>2258908can we just have infinite charsels
>>2258978I don't think there is a command for that
>>2258707Why would I do what?
>>2259118delete the world obviously
>>2259169The progression and exploration is the most fun in this game for me. I love building too, but I intend to get bored with a world once I reach the end, since even when building cool things everything you do just feels like busy work. I was thinking of starting a new world anyway, so once my build was fucked, I decided to just move on.
What should be my main goals before winter hits?
>>2258780>I am open to some more mods for thatAll we would need is some sort of compass mod so at least we could know where the fuck north is
>>2259211>goalsAnon this is a sandbox videogame. If you mean what you need for winter>a full fur coat is nice>a shitton of food (fruit pies and meat stews on sealed crocks go a long way)>some half-decent shelt
>>2259216https://mods.vintagestory.at/statushudconthas a compass in it
>>2259216If the sun sets in the west, that means north would be ahead of you if it's setting to your left.
>>2259216Signposts double as compasses
Pike has borax. Use it to make leather.
Beautiful spot just north of pike
https://mods.vintagestory.at/earthmapcreatorowho wants to beta test this for meI already had this working for caesarserb I need to know if the rewritten scripts work for normies
>>2259365What's the scale?
>>2259368read nigga read
>>2259365It appears this game is doomed to go the way of zomboid with modders running circles around the devs
>>2259365Neat thanks Onions can't wait to use this and the new rivers mod together
>>2259401this is not compatible with ANY terragen mods
how it feels when I log onto tops and I still have the random starter shit I picked up in 2024 meanwhile OG died TWICE
>>2259457
>>2259457That feel when you realise you would have been better off playing a reddit server...
>>2259542you must decide between the longevity of your builds or the freedom to say the nigger word lol
>>2257850WiP on the armor! I feel like the helmet is a bit too big so I might shrink it down a little, and also add some more details around the armor.
doves serb lost it's value when og died; now it neither has history nor modslop nor assurance that it will last for more than two more weeks so whats the point in playing on it?
Slate shingles when?
It's over
>>2259572It's over, over
>>2259486she looks like she gets fucked by elks
Big meta elephant in the room points towards the game no longer being suited for massive, long-term worlds, at least during this era of development. Your best bet for making something that will last years again is to forego modslop entirely and limit worldsize if you have to start over yet again.
>>2259560Mostly because he's done it long enough that I still trust it'll go well. Two fuckups in 7 years for a game as jank as vs. And i'm not a doomer fag.
I'm circumnavigating the "ocean" that's crossed to Pike and it appears to be entirely inland, maybe 10k blocks at its widest. I've looped around counter clockwise and am going east again, will reach basecamp soon. There's a building mats jew on the west coast. 100% of it is granite, though there's sandstone beyond the west coast.
>>2259694They're not even exactly fuckups considering one was just a geriatric world succumbing to compounded issues and the other, despite lacking an autopsy report, is presumed to have suffered from some degenerative ronecode disorder. Dove does a good job at sticking to his guns and doesn't really change course unless everyone unanimously reeeees at him for long enough. Anons are notoriously impossible to please, so if someone is going to run a serb they've gotta have a spine. Approval-seeking is one of the worst traits to have as a server owner. Someone will always want something done differently or think they know better. All of his "poor" decisions I generally just chalk up to janny autism and not poor temperament (insistence on civlarp, janny builds etc.)It's just a painful chapter in vmvintagestory history, and I know eventually I'll be able to look back on it, hopefully in a Nuhara tavern.
>>2259564Vanilla already has slate roof.
>>2259777I agree, I think I worded it wrong with fuckup. Him and xeth are the only people autistic enough to keep doing this servershit. Even with these times, its still better than the drama I see in mc threads
Statue in nog..
I opened the portal to this hallowed place, this shelter from Rone's fire, in the hopes that more of our Oggers would join us. Alas, save for a rabble of Heretics and their Transdemon allies, we are all that remains on this new world of Pog. So we must temper joy and sorrow in our hearts, for those who were left behind.
>>2259776Not going on the water for "fun" until we have boats and a spawn at Pike or whatever the newest hotspot is since you guys all already want to make three new cities to the souf norf and middul. Remember to install the autowalk mod so you can afk back home in just 10m of swimming
I found limestone on nomap by following the coastline counterclockwise until very south, it's directly south of a big limestone cross on the west Pike coast, there's a desert gravel peninsula (island?) with a luxuries merchant later on the way which is passable to the westalso segaris is a fag
Here's some lazy additions to the map
>>2259787>/mlp/ server wiped multiple times this last year>OG outage was nearly two months of downtimeYeah...
Moral of the story is to not get attached to your builds and take screenshots or videos of everything that is dear to youbecause one day 'Rone will take it away from you
>>2259910
>>2259910Perhaps what the disappearance of our beloved Uzbekistani server is trying to teach us is one of Buddhisms oldest tenets, nothing is permanent.Nothing will be around forever. Enjoy the time you have, keep fond memories if you must, but don't cling to what is lost. To quote Dr. Seuss when asked about the holocaust ->"Don't cry because it's over, smile because it happened."
limestone
>>2260134STOP SHITING UP THE THREAD!!!
>>2260134Which server is this? Neat map btw
>>2260222it's the nog replacement server pog with no map
what does pog stand for
I will never understand grown men playing early access block games and crying about servers getting nuked. It is an inevitability. Chasing lore is fucking gay, it will happen naturally or it won't happen at all. The external lore is what actually matters, and having a semi-consistent group of people who contribute to worlds and whom you get to know over time is where the value is, not a fucking chiseled statue you named after a meme from 2022
>>2260243but but the oldest anarchy server in meinkraft o algo
>>2260244I wanna be just like the epic youtubers I watch and tell my great grandkids that I still play on the same autsissy server I did when I was a hekkin twenty-threenager
>>2260232Pleb OG because we are poor
>>2260271this is Pike I assume? why is it called Pike anyway?
>>2260204no
I'm finna build something like this:https://www.youtube.com/watch?v=LVev9Iifavs
There's a drawn cartography map mod being developed on the shitcord
what the FUCK is that?
>>2260409poop dome
>>2260409Rot central.
>>2260461total shitcord nigger death
>>2260409I saw detroit while trying to walk around a massive wall to go souf
>>2259559Managed to add little clay dolls (placeholder model) that follow you around and beat up driggas. Hacked locusts in your pockets!
>>2260557
>>2260597Cute!
I WILL bloat the world size
>>2260328>>2260525omg
>>2259782It looks like shit.
rip my nigga
unga bunga bix nood
>build in middle of nowhere>die>cant find way backfuarrrkk im filtered
What's the new serb ip?
>>2257779
>>2260929Isn't connecting
>when my build is gone forever cause nog is killed
>>2260409It's the nigularity
>>2260924its dead already
They should make the early game more IMMERSIVE by only letting you knap with flint and obsidian and also make it so flint only spawns as ores
HUGE lime desert in the souf
>find surface copper>loot all the nuggets>die with nuggets in inventory>now have no copper to make pickaxe to mine the ore below nuggets
>>2261088Shouldn't have died. Guess you have to find new nuggets now.
i hope atleast one of you finds the random shit i build and is moderately amused by it
working on some shit for nomap
basically lets you use an in-game measuring tape and posts to draw a mapthe coloration of the triangles indicates relative elevation. the coordinates system is based on the first post you place down and initialize the map with. each map item is currently 1024x1024 size and basically behaves like a minecraft map. once you use the ingame markers to precisely place landmarks and such on the map you can go over to MS paint and put together something more fancy. except with precise distances (relative to the initial marker and inside the map)
also at dove remove translocators if you dont want people fucking off 200k blocks because thats mostly how they do it
>>2261255no, they do it by having autism and a desire to fuck off 200k blocks like barm. if anything trannies slow it down because they're INFRASTRUCTAH
>>2261268if someone fucks off 200k blocks and theres no transnigglator to actually interact with them they might as well not existog and nog were pockmarked with settlements 40k away from each other mostly accessible by transnigglator.
>>2261268I would have fucked off already except I first want to see where this one translocator goes
Rent free in my cat game.
>>2261253I can't believe I'm gonna be doing survey in gameI hated doing that in class
>>2261391>>2261391>>2261391>>2261391New thread because of all the shit that went on in this thread. Yes I know page 8 is really early for VM but get with the times.