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File: IMG_3737.jpg (129 KB, 1280x720)
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Great Wall of Cranes Protest Edition

>Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks

>State of the War:
Day 16 of War 132
ABLE: CL 23/32 - W 16/32
CHARLIE: CL 21/32 - W 18/32
>Current War Map Stats:
https://foxholestats.com/

Foxhole News: https://www.foxholegame.com/
https://store.steampowered.com/news/app/505460


Previous War: >>2232259
>>
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>2 days ago SC hot fixed the game with an update making players unable to enter enemy cranes
>in response Wardens build a giant wall of cranes and players review bomb the game
>creates a ‘Christmas Truce ‘ at the crane wall between Wardens and Collies both upset at the change
desu I don’t see how it’s a big deal
>>
>>2261345
straw that broke the partisan's back. devs have been slowly nerfing partisans for years with shit like facility husks, now with the crane change tap ops are even harder to pull off. all because some fac larpers couldn't be bothered to lock their cranes and got their plane frames destroyed.
>>
>Wardens get two torpedo planes, one not even costing rares
>Collies get divebomber that's written off as useless because of how little it can hurt big ships
>Fast forward and Wardens are screaming for DB nerfs because it turns out killing land vehicles is more important than naval LARP.
>>
It feels like torp planes should be a collie thing and bombs/mines Warden. This would balance the naval LARP somewhat.

DBs feel clearly very OP at least against early tanks and CVs. Maybe eventually AAAI or better mobile AA vics will remedy this.

All this said, I have had more fun with Airborne than any other expansion (which have also been consistently very good) I can remember. Big W for devman.
>>
>>2261369
>collies get a flying lolnair
>still gain gain ground
>>
Goblinoniggers all across discord, reddit, and 4chan proving themselves to be gigafaggots downplaying Dive Bombers.
>>
>>2261720
I am too poor and new and clanless to understand how to even get anything bigger than a scout plane
>>
>>2261805
With the lag and disconnects currently plaguing the game you probably only want to use scouts right now.
>>
>>2261720
We're just acting like you did when we complained about your scout plane
All factionalism aside, planes are fucking cancer and AA is shit
>>
>>2261720
Oh boo hoo tranny, seething because colonials FINALLY get a decent piece of kit
>>
>>2261880
>>2261884
Scout plane was always a counterable issue with AA.
DB aren't.
Flak barely functions vs AIR and 20mm AA doesn't even scratch it.
Fighters don't do fuck all to stop bombers from dropping payloads and escaping.
Fucking drown yourself in foxhole you retarded niggers.
>>
>2261898
>Scout plane was always a counterable issue with AA.
>DB aren't.
>Flak barely functions vs AIR and 20mm AA doesn't even scratch it.
>Fighters don't do fuck all to stop bombers from dropping payloads and escaping.
Skill issue, culture issue.
>Fucking drown yourself in foxhole
Nope. Staying on land. Enjoy your LARP while we win.
>you retarded niggers
Everybody report this nazi for heckin hate speech.
>>
This isn't your bluesky echo chamber, Trannoid.

If Collies manage to lose this war when they can delete tank lines and disable naval vessels I wonder what excuse those retards will have?

Down 6 victories its no wonder devs allowed gobliniggers to have dive bombers in the state that they are.
>>
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>crylonials have the devs bending over backwards in the patch notes to stop them from throwing a bitch fit at every little bugfix
>>
>wardens gifted free air superiority by devs
>can't shoot down a db despite their tail fin being made of balsa wood
literal and unironic skill issue, wardens would rather cry to devs than ever put in a single ounce of effort to git gud at the game
>>
>>2262166
That just proves the scout buff wasn't a bug fix. holy fucking own goal lmao what a fucking retard
>>
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>>2262166
>still trying to gaslight
>>
The devs have always been fucking retarded.
Also lol at collies saying DBs are bad against naval. They splash disable frigate turrets while AA boats try to hit anything in this laggy piece of shit game.
Average frigate operating time got cut in half just due to the sheer hard hp damage DBs do.
>>
With the amount of bitching from warden you think they were already rolled back to their backline but if you take a look at the map they're retaking subhexes all along the front
>>
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Insane braindead goblins with nigger tier takes.
>>
>>2262374
Remember. When warden win it's because they're smart and unified and not because their late game tech is way better than they care to admit.
>>
>>2262704
i tought it was becuase collies forget how to break concrete, the clanie trannies get mad and mass quit? maybe i'm wrong.
>>
>>2262704
lunaire and hydra/cutler and satchel is all you need to win every front that matters
>>2262736
this used to be the case a year ago, so n aturaly when the """builder""" update came around concrete got nerfed into the ground. now organization and planning is pointless. fronts are won by who has more 24/7 zerg pop.
>>
>>2262801
Have you ever considered that colonials don't want to be the infantry biomass faction and actually want to play with new stuff too?


DESU I think infantry supremacy sucks. Would be way cooler if PvE required more setup and planning with pushguns, tripod weapons, and vehicles instead.
>>
Planes tierlist
>S-Tier
Pegasus & Herald
>A+ tier
Myrmidon
>A tier
Both bombers & Man-o-war
>B tier
All fighters & Zealot
>C tier
Daedalus
>>
>all this DB rage
Wtf are DBs even doing? Collies have lost most of their gains from the last week or so in 2 nights?
>>
any massive paratrooper ops yet?
i'm pretty sure both sides would really want to larp carentan and market garden
>>
>>2262987
>Wtf are DBs even doing?
Collies making huge investments in db only to lose most of them to random bugs/lag
>>
>>2262987
Land gains initially change hands frequently after the defenses fall. What matters is that the permanent defenses, fortifications, and town upgrade levels have been obliterated- making subsequent pushes easier. Wardens may have taken back Callaghan’s pass and ended the push into Callaghan’s passage, but the concrete is gone and new coordinated pushes will be easier for colonials.

Also it is no longer Lunar new year- meaning colonials have lost their significant population advantage that really helped smash warden frontlines last week.

Regardless Torpedo bombers and dive bombers (and scout plan anti-naval) are too oppressive in their roles and have outright deincentivized both factions from playing naval or heavy armor (respectively) as a result.
>>
>large collie clan posts video exploiting havoks out of paratrooper plane to kill SC
>hundreds of updoots
this is why I couldn't give less of a fuck about scout plane turn rates
>>
>>2263018
>Exploit
Cope
Devs knew about it for weeks and haven't made any attempts to fix it or statements saying it's unintentional
When Wardens made killhooks with Neville you got your precious updoots too. It's not an exploit. It's just devman retardation.
>>
>>2263018
>same clan with Lercas the not so innocent mod
SOM niggers stay being niggers
>>
>ignores armor
>2 hit disable
>fast disengage
>large splash
>guaranteed decrew for pushguns
>can wait for enemy fighters to run out of fuel before engaging
>high subsystem disable chance
Faggolonials got another broken shit weapon.
I see colie tank lines uncontested since every time a warden tank dares to show up it gets DB'd right next to the frontline relic.
By the time people get flak guns up the BB is either under arty fire or the front is too far up already. Also flaks having the same -in-accuracy at every range is just retarded. I saw 3 flak guns missing a fighter. EMGs don't even have the range nor the damage to meaningfully harm DBs since collies just stratobomb tanks easily due to the insane splash radius.
But sure, DB is absolutely fine, just like bugged ISGs were.
You faggots need to abuse to not get your faggot asses pushed in, meanwhile 3 of your fighters get partisan'd and devs push a skill issue update instantly, very interesting.
>>
>>2263072
>changes satchels to be a large item specifically so they can't be used in paratrooper planes
>"hurr durr devs haven't said it's unintentional it's not an exploit"
neck yourself disingenuous som nigger.
>>
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TROONRADIO.ORG --- TROONRADIO.ORG --- TROONRADIO.ORG --- TROONRADIO.ORG --- TROONRADIO.ORG --- TROONRADIO.ORG --- TROONRADIO.ORG --- TROONRADIO.ORG --- TROONRADIO.ORG --- TROONRADIO.ORG ---
>>
>the devs didn't make nighthacks impossible, that means it's intentional
Do collies really?
>>
>>2263173
This faggot got posted in the last thread but you right none the less.
>>
>>2263165
>>2263175
It's definitionally not an exploit. That's like saying that spamming tier 2 trenches of maintenance tunnels to stop the enemies from building is an exploit. It's stupid design by the devs that they could easily fix but it's not a bug or a mod or a hack. Devman could very easily just force the doors close when the plane is below a certain altitude.
>>
>>2263192
The maint tunnel spam is funny, but what I really love is when I build one in the middle of nowhere for WTs, come back to supply it and find out somebody's stuck rmats or rares in it. I call those people squirrels.
>>
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>>2263173
should have joined the colonials
>>
>Collies are just stepping off the trooper plane holding Havoc charges like Looney Tunes characters.
>Wardens can't get out of theirs becauae the door's too small.
Loving this war.
>>
>>2263222
Wardens too fat
>>
>>2263211
wtf, I love the Dive Bomber now.
>>
>>2263173
Troonden radio hype seems to be dying fortunately for us Wardens.
It's more noticeable day after day or I just stopped paying attention to chat.
>>
>>2263018
If that's an exploit then any warden using bugged scout hit boxes is exploiting as well
>>
How could SOM do this
>>
>>2263153
Yea brother its so oppressively over powered that its caused colonials to lose ground in every front line hex.
Lmao you're such a delusional retard
>>
>>2263297
>lose ground in every hex
Nigger, we've been fighting over the same ground in every hex since DB dropped.
The sheer autism of randoms and clanniggers holding shit together but the insanity of dive bombers and unintended gobbonigger drop pushing the faction away.
Soon you gobbofaggots can have your garbo game.
Reminder Wardens will always swap Colonials to help with balance but you gobbofagniggers will go for a 20 war winstreak even if it means the game dies.
>>
Warden superiority complex is getting out of hand
>>
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>>2263344
I'll give you a (you).
We are superior to you niggers.
Our faction has put up with your faction crying like faggots since conquest 1.
We swap to your faction repeatedly to provide pop balance.
Our faction cares more about balance than your entire kike faction ever will.
You stupid niggers will continue to froth at the mouth over a nothing burger scout plane.
Welcome to suffering until late game like the Wardens have for 40+ wars.
Late game was balanced until dive bombers and troop carriers got released.
At least scout planes are counterable by AA.
>>
>>2263297
Why do you lie you faggot nigger?
>>
Lmao wardoid absolutely losing his mind over collies having the better thing for a single war. You guys really are all a bunch of troons.

Colonial players didn't even fucking ask for this btw, you're act like devman being fucking retarded is out fault. You bet your ass that if the situation was flipped you would be abusing it just the same. As a matter of fact, you literally are in navy. We're at the point where any colonial large ship showing on any island gets immediately obliterated by 4 torpedo bombers.
Just calm the fuck down and admit that the devs shat out a blatantly untested and horrendously unbalanced update fully knowing that it would be a complete disaster.
>>
>2263389
>The colonial large ships in the past 48 hrs have all died to torpedo bombers
You stupid retard.
All gobbo large ships in the past 48 hrs have died to Warden Frigs.
>it's the devs fault
It's too late to blame the devs for a half baked update.
You retarded niggers showed your hand and character already.
>>
>>2263415
>All gobbo large ships in the past 48 hrs have died to Warden Frigs.
There are more sides of the map than yours. West island DD got obliterated by torp bombers the moment it was in a slightly risky position.
>It's too late to blame the devs for a half baked update.
No it's not lmao. I was there day one saying that it's fucking retarded and I'm still saying it now.
Oh wait! I get it. It's too late now because colonials finally unlocked their overpowered planes. So it's only bad now. But when the stealth buffed warden scout was and still is dominating the game with raw cost efficiency and an oppressive match-up against even its dedicated counter that was completely fine.

>You retarded niggers showed your hand and character already.
You faggots did that when scouts unlocked and pretended nothing changed and that it's totally fine in it's current state.
But wardens have no long term memory so now that the scout planes are finally less impactful (still easily the most cost efficient vehicle in the game with unprecedented information gathering power) you pretend that it never mattered.

>H-He's still complaining about the scout! Haha! That means I can dismiss him!
There I posted you reply for you.
>>
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>>2263389
>better thing for a single war
You mean fuscina?
You mean lunaire?
You mean ISG?
You mean Lamentum?
You mean Bane?
You mean LTD?
You mean Talos?
You mean Quickhatch?
You mean Pegasus?
>>
>It's actually worse
>Okay, it's not worse, it's on par
>It might be better at it's role
>Okay, it's better at some roles
>Alright, it's oppressively at every role but it's only been 1 war
Collie bargaining at it's best.
Next thing they will say is that being able to cheat and exploit is owed to them.
>>
>>2263192
Devs just quickpatched lagre items out of paraplanes.
SOM niggers on suicide watch
>>
>>2263192

Large Items held by players on Transport Aircraft are now removed shortly after take-off. Players holding Large Items are notified of removal when entering a Transport Aircraft.

Dev Note: This is to enforce the intended Large Item restriction on Paratrooper uniforms, which can be currently circumvented through various means.
>>
>but it wasn't an exploit
>>
>>2263314
Blah blah blah didn't read go check the map your Trans-ness
>>
>>2263472
Literally only the Lunaire, and Lamentum, ISG are undeniably better than the warden counterparts and even then tripod weapons barely matter. Meanwhile the wardens have the incredibly relevant Raca that outwins all infantry bridge battles, pillory which is the best secondary in the game by far, fiddler which is straight up better than the Dusk, and mounted bonelaw which is highly relevant in gunboat meta now.
I'll even give you one thing you forgot that actually matters. The Stygian.

>LTD, Fuscina, quickhatch, Talos
Holy grasping at straws
>Pegasus?
Included in the better thing
And lets not forget that the colonials also have some of the absolute worst weapons and items in the game like the Typhoon, Fissura, Dragonfly, Tankettes (unusable garbage now), Scorpion and Siege tank. As well as having other generally inferior things like the DD, which already was worse due to ergonomics, but is now basically unusable against a frig because the reload change is completely fucked, the colonial scout which is just worse in every fucking way than the warden one and is only saved by planes in general being overpowered, and Ares which is a massive meme compared to Predator which is actually worth using.

>>2263483
Warden victim complex brain parasite. You're arguing against 100 different people and pretending they're all the same.
>Next thing they will say is that being able to cheat and exploit is owed to them.
Let's not forget you faggots have been cheating your way around the bullwark for years.

>>2263505
>>2263508
>>2263513
Good. I can't fucking fathom why they didn't fix it before. They knew this was in the game for a month. Why did they wait for so long? Were we just supposed to guess this wasn't allowed?

>>2263513
>You were just supposed to know that jumping out of the paratrooper plane wasn't allowed
They didn't even fix the thing that causes this. The fact that you can just walk out at low altitude. That's STILL in the game.
>>
>>2263377
>>2263381
Blah blah blah didn't read go check the map your Trans-ness
>>
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>>2263518
I'm not reading SOMnigger cope posts, go do your daily dilation.
>>
>>2263518
>Scorpion
>Bad
>>
>>2263522
>gets irrefutably BTFO
>seethes at SOM
How could SOM do this
>>
>>2263522
>Waroid troon telling a collie Chad to dilate
TL;DR, it's good that they fixed it, but pretending that it's an "exploit" to walk out of the jump out of the plane you're supposed to jump out of is dumb, and they didn't even fix the part where you looney tunes walk out of the fucking plane.
>>
>>2263518
>Collies get handed a flying lolnair by the devs because they either cant or won't use anything that isn't just some variation on mammon rush or tremola spam
>still can't actually gain ground
you just suck lmao
>>
>gobboniggers can barely contest arguments
>resort to calling wardens in thread troons
Yeah, gobboniggers are done.
Proven crybaby faggot faction.
I do hope the troons on the Warden faction die but it's very funny to see how many collies shid and fard themselves more than the troons do.
>>
>>2263551
>Ragebait that has nothing to do with anything I said
If you scroll up there's a guy on your side explaining why going losing ground that originally belonged to the enemy doesn't matter.

>>2263555
>>gobboniggers can barely contest arguments
Contested literally all of them, learn to read troon
>>
>>2263532
Oh you seethin
>>
Trips and superior 77 dubs say otherwise.
Collies are eternally the giganigger faction of the game.
Fuck off back to where all you collie niggers belong, redditfugees.
>>
>>2263551
Said the people bitch about db when they were gifted free air dominance by devs. If you can't shoot down a db its 1000000% skill issue, not even debatable
>>
>>2263555
Please calm down your Trans-ness
>>
>>2263578
Ma'am please calm down, we will make sure to use your pronouns of "crybaby/ faggot/asshurty wardoid" from now on
>>
>>2263522
I know what SOM did
>>
>>2263901
Suck on Males (genitalia)
>>
I foresee a great culture shift in foxhole soon. The wartroons trannoid behavior and forced "organization" (bullying new players and small regiments to obey the troonoid cabal) will take its toll, and the wardoids will collapse, never to recover again.
>>
>>2263920
Again?
>>
>wardens complaining about exploits when it's a known fact that most major warden regis bot all their msupps
>>
>colonials complaining about exploits when it's a known fact that most major colonial regis dupe all their rares
>>
>"haha u dumb collies never make boats... wtf y u have extra rares????"
>>
>>2264212
>Be W C126
>Collie clans were selling ships for comps
>CNI killboard showed collies losing ships at greater than a 2:1 ratio
>HCNS production stats showed Collies had an up to 8000 alloy lead in countable assets
>devs mysteriously patch an unspecified exploit 2 wars later
collie niggers circling the wagons on this one bros
>>
>>2264225
that's not even counting the AIR members caught using a hack to let them see what techmats a field would drop, or the massive amount of iron tech duping that occurred in the following war. Colonials can bitch and moan about WOBS or whatever all they want, but we've seen from the techmat duping and havok paratroopers that the Colonial MO is always to exploit hard and fast before the devs can patch it.
>>
>lose a war fair and square
>desperately just make shit up, most likely projection and are just admitting what their own faction did
Duping rares would explain why wardens have infinite ships the day after unlock, glad they're finally fessin up to it
>>
>>2264239
>count all rare assets known to produced by Wardens
>count all Colonial rare assets confirmed killed (this is, by it's nature, an undercount of Colonial rare assets)
>Colonials come out ahead in rares by a massive margin, especially in large ships which we're assured Colonials never build
>on top of a Colonial regi being caught selling large ships for rares, the obvious result of a duplication exploit as confirmed by Colonials
>on top of developers patching the exploit 2 wars later

the evidence is staggering. there was a confirmed duplication exploit, colonials were confirmed using it, and you can track rare assets and see the results of the exploit. Only colokikes would have the audacity to keep denying this in the face of such evidence.
>>
Uhmmmm Sigil-sissies how do we respond?
>>
It is true that wardens have only ever won due to either massive overpop or significant gear advantage. They really have never won through skill
>>
clearly the Wardens spent all their rares on their secret SHT fleet.


This has been fact checked by True SIGIL Patriots
>>
There is no evidence because its shit you just made up, but wardens are known for all being liars
>>
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>>2264268
go look up the HCNS production logs in war 126, then go look up the CNI killboard in war 126, then do some basic math
>>
>>2264267
you joke, but unironically this was a cope that I saw on FOD, that the massive rare discrepancy could be explained by Wardens building a shit ton of Preds and yeeting them at the front (this did happen, but Preds are like 3 alloys a piece so Wardens would have needed to have built hundreds of them to account for the difference in rares lol)
>>
>im going to lie about something then demand you spend your time to debunk it
Nope, not how this works
>>
>wardens so ass mad about losing at a video game that they create an entire alternate history about what happened
>>
>collie r*ddit refugee literally doing the meme
>>
>>2264305
>>2264312
>>2264313
samefag
>>
>warden gets caught lying
>seethes
Like clockwork
>>
>>2264282
It’s amusing that this is even a cope in the first place. 126 had Wardens building a giant useless navy that kept bashing its head into the Fingers and mostly sat in harbor rotting away. It makes sense they wouldn’t have the rares to match the coordinated colonial effort to build nukes.
Still no evidence has been shown that any duplication of rares took place at massive scale on the colonial faction.
>>
>>2264367
Collies built just as many, if not more large ships; see: CNI killboard
it's very obvious if you look at the statistics, and Colonials confirmed at least 2 regis was using an exploit to get more rares (AIR and a smaller russian regi. for what it's worth I'm fairly sure AIR banned the members who werte using the hack to see what techmats a scroop field would drop)
>>
>if I keep repeating this lie then maybe eventually people will believe it
>>
>>2264464
see
>>2264272

I've given you the evidence, you can look it up and try to refute it, or keep muttering whatever retarded collienigger babble comes to your tiny mind, it makes no difference to me.
>>
>>2264510
See>>2264464
>>
>>2264539
>wardens: "collies did thing"
>collies "nuh uh they didn't you don't have evidence
>wardens "okay here's evidence collies did thing"
>collies: "i don't want evidence i want you to be wrong"
why are they like this?
>>
This one wardoid closeted troon ITT is the most obnoxious faggot I've ever seen
>>
>has no arguement
>starts seething about troons
>>>/pol/
>>
Like you've been doing the entirety of last thread
>>
This thread is staler than the front
>>
I've had worse interactions with my own team than some instances with the opposite team. Thanks for being cool on mic when I kill you or you kill me
>>
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Kek, they are now bragging about it.
>>
>>2264805
28% in an hour. totally legit
>>
>>2264818
Even more afterwards, over 1 day of tech lead for Collies, on both shards by the way.
Some Collie is duping techmats.
>>
>>2264805
Yikes.
I would just quit playing if Wardens manipulated tech tree like this.
>>
>>2264858
Collies teched 50% of BTs in 2h ... that's just impossible.
They are also duping rares for half a year now, but nobody knows how.
>>
>>2264869
I blame the chinese
>>
>>2264871
Weekend patch and Collie tears incomming, GG you lost now either way
>>
>>2264873
Nah they timed it when the devs are asleep. Wonder if they'll even notice.
>>
>>2264876
Devman will punish Collies for this, one way or the other.
>>
>>2264878
Doubt. They never punish anyone for anything. Alts and cheaters are the biggest costumers.
>>
>>2264873
>clanmanbad hordes tech mats until he can get protos for the thing he actually wants
>this is considered "Duping"
Maximum wardoid cope
>>
We may disagree on balance issues but can we all agree that people who park locked vehicles in the middle of the fucking road should be KARATE CHOPPED IN THE FUCKING NECK HOLY FUCK THEY KEEP DOING IT I HATE THEM SO MUCH FUCK YOU
>>
>>2264580
You never presented any evidence at all, only a massive amount of cope
>>
>>2264886
>Disconnects on a bridge while your ironship is just about to pass through
>>
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>>2264588
>>2264592

:3 cum check troonsisters?

GOD DAMN TROONRADIO IS SO LIT RIGHT NOW! DJ FAGGOT YOU ARE DOING SO GOOD :3
>>
>>2264913
Someone paid 1000 dollars for all those wojaks and you think it's ok to just post them for free?
>>
>>2264905
FRICK YOU
>>
I have more fun thinking up weapon and vehicle concepts then I have actually playing the game.
>>
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>you wardoid troons wawawawawa blahblahblah
>>
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>>
>>2264883
>BT tech
>proto
>>
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>we just stockpiled techmats, wargoy
>>
Wouldn't hoarding tech mats instead of using them make your progress slower?
>>
Since the only activity in this thread to bump it is Colonials and Wardens flinging shit at each other can we shift subject to how retarded everyone who bought the supporter pack is?
>>
>>2265104
No please don't talk about that. They promised me foxhole premium would give me queue priority!
>>
>>2265104
I hear if you buy that pack you can't be banned for telling troons YWNBAW.
>>
>>2264104
>having a bot collect scrap and process it into msupps in the exact way and rate a player can is the same duplicating thousands of tech mats with a glitch

collies really are the nigger faction

>SO WHAT OF WE WUZ STEELIN, SHIEET I SAW A CRACKA RUN DAT STOP SIGN DA OTHER DAY, BIXNOOD NIGGA!
>>
Niggers >>> Troons
>>
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>>2265120
>>2265121
When do we put them in labor camps at the salvage fields?
>>
>>2265136
Anyone who doesn't have that tag is poor, and thus a second class player, unworthy of being revived and healed by medics, or of using vehicles or any weapons more advanced than a 7.62mm
>>
>>2265139
I'm not buying your supporter pack, Markfoot.
>>
>>2265146
+15 seconds respawn time
>>
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>>2265218
I didn't get scammed out of $20!
The devs are great and this game is heckin' cool!
>>
>>2265260
I bought it because the faction with more support players gets tech mat and rare boosts
>>
>>2264871
100% the chinese. remember that webm anon sent with them and like 10 alts multi box resource gathering?

ive seen wardens use alts too, but just for a torp bomber
>>
>>2265133
>doesn't even try to deny the facts
lol
lmao even
>>
first bomber ops will probably happen in the next hour or two
>>
>>2265385
can't wait for all the anti AI AA faggots to finally change their minds
>>
>>2265385
>>2265466
first successful bombing run complete ;)
>>
>>2265466
>>2265477
https://youtube.com/watch?v=Aa782wOrUVM&pp=ygUNdW5pY2VmIHNtdXJmcw%3D%3D
>The backline carebears be like
>>
>>2265533
TOTAL
WARDEN
DEATH
>>
i want to get into this but its like impossible
half the time i spawn on the frontlines theres either no guns or no ammo besides shitty pistol
if i want to make the shittiest plane it takes like 45 minutes of farming just to fuck up and crash into a tree in 5 minutes trying to shoot somebody on the ground because i cant tell the height that well from a top down view
>>
>>2265571
Just be yourself.
>>
>>2265571
pro tip, just steal public scout planes 50% chance theres 1 every hour available

also every front has ammo idk what you mean never seen that. maybe a fresh border push but even then.
>>
>>2265571
If you open your map you can mouse over bunkers to see what they are supplied with. Find a well stocked base near the front and set your spawn there OR yell for logi in chat OR be the unironic hero of the front and do a logi run yourself and stock that base with some basic rifles/ammo
>>
>>2265607
Just Bee* yourself
>>
>>2265611
>just steal public scout planes 50% chance theres 1 every hour available
from where? every single airport ive ever gone to has no supplies to build them and none left anywhere
>>
>>2265622
true but thats the other part thats fucking annoying, I HAVE TO DEPLOY SOMEWHERE JUST TO LOOK AT THE MAP WITH ACTUAL INFO ON IT TO KNOW WHERE TO ACTUALLY GO, THEN I HAVE TO GO BACK TO HOME THEN DEPLOY AGAIN AT THE PLACE I FIND

fucking stupid
>>
>>2265139
Imagine buying supporters edition when you can donate to the mod authors of e.g. UI Label Icons and Improved Map Mod on Itch, without which the game is unplayable, for logi anyway
I don't know how they thanklessly fix Siegecamp's shit game QoL, update after update
>>
also
>you are 32nd in queue to join "zone"
>wait 30 minutes
>10th in queue
>check back 10 minutes later
>im not in the queue
>join the queue
>you are 38th in queue to join "zone"
>>
also theres no damn good reason why there shouldnt be a minimap
i get not showing enemies on the map but ffs just let me stop checking my map every 5 seconds
>>
>>2265640
Yea :c
>>
>>2265644
I've given at least 10$ for each of the mods I use ;)
>>
>>2265634
>finally find a plane maybe that isnt locked
>requires pilot uniform
>>
>>2265634
dont go there just check the public stockpiles remotely. solo players have there piles time out and you can pull their stuff.

Callahan's passage has a free seaplane right now if you're warden
>>
>>2265634
warden fisherman row has a free scout plane, no pilot uniform needed. i wouldnt recommend flying good planes when you're new. also im on able maybe charlie is different.
>>
>>2265669
there are like 2 airports i can find on the whole map and they both have nothing
>>
>>2265689
check all airports for your faction not just 2, you can redeploy to them near instantly. if theres no planes just play for 10 min infantry and check again.

or you know, just drive a hauler to a comp mine and wait 1 hour for the rmats to finish
>>
>>2265689
nvm i filtered to see them all and i see a couple planes here and there.
>aaaaaaaaand its gone

welp
also whats up with the big aircraft carriers and other boats and troop transport planes, how do i catch a ride in someone elses shit, i wanna do shenanigans without having to autistically follow some specific group around when they just go to a zone with a massive queue i can never get into
>>
>>2265711
>too many redeploys, try again in a few moments
jesus christ
>>
>>2265711
>big aircraft carriers and other boats and troop transport planes
The carriers and big planes are brand new and also super expensive so it'll likely only be regis doing regi-exclusive ops with them initially. Give it another couple days and you might start seeing them used in public ops
>>
>>2265757
Wardens were already using Mercy immediately after unlocking to provide a public refueling/rearming spot in the Stema clustefuck.
>>
>>2265757
werent there kinda big boats before this update that players could just walk around on or something?
>>
>>2265895
Yes. In EU/US prime time there's almost always a frig/destroyer looking for random marines/damage control monkeys. Sometimes battleships, too. Bigger landing ops always have a demand for biomass, too.
>>
>>2265653
Yes there is. Not having constant perfect situational awareness makes the gameplay much more interesting.
>>
>Wardens take out Collie flat top with scouts
>Collies take out a Warden BB with paratroopers
Total large ship death.
>>
>>2265902
>In EU/US prime time there's almost always a frig/destroyer looking for random marines/damage control monkeys. Sometimes battleships, too.
that sounds fucking awesome
so how do i find them
>>
Lessons learned from one of the first downed bombers: You might need two wings of fighter escort, one on the way in and over the objective and the second for escort on the way home. The issue is that the first wing of fighters ends up burning a ton of fuel dog fighting just before/over the objective and then lacks fuel to escort bombers all the way home. Bombers then get chased by late responding enemy QRF fighters and shot down. Your second wing of fighters should offset their launch time to link up with your bombers on their return flight
>>
>>2266024
Just read chat? if you're playing collies then you're screwed, niggas can't swim or something.
>>
>the bombing run punches a huge hole in the defenses, taking out 2 conc'd metas
>tanks and infantry rush into the gap
Oh fuck im gonna cum its so beautiful I love combined arms fuck that shit got me hard
>>
I wonder if the intermittent disconnects are linked to the techmat (and possibly other resource) duping. In Poop of Exile for example people found ways to crash servers on demand to roll back failed crafts and this achieve infinite uses of the gambling currency. Maybe something similar is afoot here?
>>
This game seems like a dumpster fire.
I would expect nothing less from a company helmed by a chink and a turk.
Mark Ng and Alkas Baybas.
I wonder what generation Canadian they are?
https://foxhole.wiki.gg/wiki/Siege_Camp
>>
It's a very entertaining dumpster fire.
>>
Collies blatantly cheating again.
News at 10.
>>
Wardens blatantly botting again.
News at 10
>>
>collies cheating sending them 2 days ahead it tech (devs confirm it)
>collies using cheated tech to destroy warden counterplay (by bombing the airports)
>collies still losing the war
Absolute colonial collapse rn
>>
>>2266852
You don't believe in the Heart of the Scroop, Kaiba.
>>
>>2266857
>devs *literally* confirmed it and accelerated warden tech by 24 hours (collies still had 12 more hours on wardens)
>collies still too reddit to accept it
>>
When wardens complain devs take immediate action. When colonials provide evidence of wardens botting in literally every single war for years, nothing happens. Wardens will continue to get away with cheating and will never be punished by devs
>>
>>2266802
Both factions are using bots to automate msupps and mines.
Anymore straws you want to grasp at?
>>
>>2266920
>Both factions are using bots to automate msupps and mines.
False. If colonials catch someone botting they immediately report them whereas wardens simply exchange info about their particular bot setups.
>>
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>>2266903
and where is this evidence perhaps
>>
>>2266903
I've been playing in one of the larger Warden regis since Inferno and I have not once seen evidence of bots being used. Colonials are just projecting since they never bother to build their midline.
>>
>>2266947
You're right.
The faction that just got caught shitting out 50% tech in 1 hr is just full of absolute saints.
>>
>>2266993
Yup, the faction that noticed something off, investigated their own people and brought it to the invention of the devs is exactly in line with what I'm saying. The fact that wardens never report their own dupers/botters shows that there are clear cultural differences between the factions. I attribute it to the fact that most warden are trans. They are mentally ill and think that fighting 'Colonials' in a video game is fighting fascism and therefore cheating is ok.
>>
>>2267017
Do they know Colonial means someone living in a colony while Warden is another word for a cop/border guard?
>>
>>2266967
every warden logi hex, take your pic
>>
>>2267050
so you have no idea what you're talking about, got it
>>
>>2267076
>denies the evidence like they deny their gender
Typical wardoid tranny
>>
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>we noticed something was off so we reported it only after exploiting
>y-y-you're all troons!
This furtroon is in VIBES btw.
>>
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But enough about the blatant colonial cheating, let's talk about the blatant wardtroon cheating
Of course the wardtroon's favorite method of cheating is suicide bombing, revealing their troonoid nature.
>>
>>2267213
>invisibilty cheats
>not invisible to ai
>explodes entire inventory of mammons on death
we vibe-coding vidya cheats now?
>>
>>2267241
Wardens are pissed about the tech dupping, lots of cheats are now used and it's openly discussed.
Collies opened pandoras box, now all gloves are off.
>>
>>2263080
I heard a random low level guy on collie with his british faggot monotone voice, probably the same guy. He was infantry pushing last grove.

>>2263153
On the one hand I think these faggot retard wardens so scared of stickies they refuse to use tanks at night are cancer and deserve to get bombed. I'd literally defend them as infantry if they were willing to go in and start clearing some pillboxes or shooting the relic or bb we pushed up to, but they aren't. However, the DB is overpowered as fuck to literally every tank line regardless of skill.

>>2263268
How do I get their webhost to shut them down for DMCA violations?

>>2263389
Ok you can drop on any drydock and kill it with a para plane. Its literally over for navy. The warden para plane cant even drop the people in the same location.

>>2263441
Turn rate didnt matter at all you lost scouts because you didnt coordinate

>>2263472
Killed a collie with fuscina and he was like WHAT THE FUCK IS THAT GUN. IS THAT A FUSCHINA. I told him how insane the range was. Easy 1 tap. You'd think there'd be a chance not all bullets hit but nope. Its going to 1shot you at max range and if its beyond max range it will chunk you, slow you, and supress you.

>>2263505
Satchels should be small items again because of how shit our paratrooper plane is.

>>2263518
Tripod weapons matter a lot in pvp, something you collienigger clanmen never engage in because you prefer to go PVE shit with lunaires. Pushing trenches where you cant damage the trench and the lamentum outranges your varsi fucking sucks. Meanwhile you guys get to rapidfire lunaires, kill the trench, the people in the trench, gas everyone holding the line, the tripods in the trench, and you do it while highly mobile.

No one gets off 5 cutler shots to blow a trench without getting mowed down by a lamentum.
>>
>two russians get caught by colonials duping and reported to devs
>wardens use this as an excuse to use wide spread literal hacks in addition to their usual botting
>>
>>2267289
>yet more lies and cope
as expected from a transexual
>>
>>2266973
I've seen wardens actually try to report and call for more people to report msup bots. When I went to collie for 1 war I reported a guy doing it and everyone was like "wtf, why? Making msup is boring." And looking at a big clan w massive buildups in sableport at the time it was pretty clear they had to use way less manpower to maintain a massive buildup. Because bots were just 24/7 printing msup.

I dont think anything will change unless a warden regi actually switches to collie with the sole purpose of reporting and banning these collienigger bots. Devs are such faggots for not even part time scanning for it.
>>
>>2267309
>Devs are such faggots for not even part time scanning for it.
One of the devs is a IRL friend of Collie high command leadership.
>>
>>2267312
KFC and Lercas, do you mean? I know.
I dont even know who else is "high command".
Who even runs 1cmd
>>
>>2266973
See, this is the difference between colonials and wardens. Colonials call out their cheaters whereas wardens run cover for them just like this.
>>
>>2267309
>warden describes warden behavior but pretends it was collies
Yes, yes we know you love projection and lying.
>>
>>2267312
Thats nice but everything the devs actually do in-game is 100% warden biased.
>>
>>2267245
Just like a real war.
>>
>>2267323
>Colonials call out their cheaters
doubt
SIGL had Skynet for ages and collies never said anything
SecretBismarck, enough said
T3C unquestionably accepted laundered dupe rares in war 126 even after CIS was caught selling large ships for comps
>>
>>2267213
>colonials get caught doing faction-wide duping of tech mats
>all colonials who use the early teched bombers are complicit
>clans do ops bombing airfields and other locations of strategic importance before wardens have the opportunity to counter attack
>clans rolling out BTs super early before wardens even have the facilities ready to begin printing them
>the developer ADMITS THIS and actually intervene
>oh but it’s okay because here’s one guy invis hacking in some bumblefuck front
>>
>>2267337
>doubt
luckily the opinions of a wardoid tranny don't matter, especially when they are in direct contradicting to the well established facts
>>
>>2267350
100% factually incorrect
>>
>>2267354
The damage is done, revenge plans are already in motion, so any discussion doesn't matter anymore.
Collies should expect a lot of fuckery during low pop hours next week.
>>
>>2267353
>well established facts
>hasn't provided a single specific example
you sure seem to like bringing up troons. fitting since you keep pulling things out of your ass.
>>
>>2267358
>a lot of fuckery during low pop hours next week.
soooooooooooo literally the exact same shit warden does every war?
>>
>>2267372
>huuur durrr if i deny the facts that means they don't exist
your entire personal identity is based around denial
>>
>>2267354
Literally proven true by the DEVs giving wardens bomber/BT tech to catch up.

Some cunts duped, and many collies then proceeded to create bombers and BTs and hit warden fronts hard with the tech disparity. How is that incorrect?
>>
>>2267440
Your first line was false therefore the rest of it is irrelevant and can rightly be discarded.
>>
>>2267350
>It's ok when my side does it cuz your side did it first
Troonoid with no principles
And if we're opening this can of worms then the colonial tech duping is justified cuz we have videos of wardens speed hacking 2 weeks ago.
>>
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Whats funny is this dude did a bunch of logi and then started doing this ban speedrun
>>
No matter how this war ends it will be known as the war where collies stopped pretending to be fair.
Unless the devs roll back to 2 days ago and ban hundreds of dupers, naming and shaming, the war is forever tainted.
>>
>>2267872
All we need to do is show the multiple videos of wardens blatantly speed hacking or using invisibility cheats

Game's fucked, both sides have blatant cheating issues.
This one wardtroon nigger pushing the narrative that all collies are complicit in cheating even though it takes like only 1 guy to dupe tech materials is retarded.
>Hurrr you're supposed to immediately understand what's going on and then be the better man about not utilizing the new tech!
I wouldn't expect wardens to not push fronts that are being invis hacked or night hacked or speed hacked. It's not your fucking fault that some dickhead is ruining the fairness of the game, and with limited server slots it's not like you even have a choice in the matter. Your only option would be to not play the game.
>>
>>2267895
last thread i talked about an invisible colonial and a colonial I couldnt hit at point blank range
>>
>>2267904
Jup. Cheating is rampant and both sides are doing it.
I'm just pushing against our favorite Wardtroon's narrative that only collies are doing it or that collies are doing it worse. You bet your ass wardens have entire clans or night hackers. Or navy clans who abused binoglitches to spot colonial submarines, or using tools to know when specific (submarine) players are in hex.
I'll admit that it's never been this blatant before, but with how many examples there are of cheating wardens you bet your ass that the only real difference is that wardens are doing it more subtly.
>>
You become a tranny when you buy the game and install it. Not when you pick a team. Get with the program guys
>>
>>2267860
>>2267895
>speed and invisibility hacking that is limited to one or a few people
Vs
>faction wide tech boost that several clans capitalize on
Of course cheating and botting are on both sides, but this particular instance is rather egregious in scale.

>>2267908
>muh both sides are doing it so let’s stop talking about it
Stop using Jew tactics. The tech boost to bombers did significant damage to the warden frontline across several fronts. Several colonial clans, whether knowingly or unknowingly of the tech boost duping, exploited the tech advantage and it fucking sucked for wardens. No amount of Jewry will change the fact that it fucking sucked for warden players.
>>
>>2268033
The real jew tactic is how you are clearly spinning a narrative where you pretend wardens aren't just as guilty of cheating as collies. If your guys knew how to dupe they'd do it too.
Narrative spinning like this is a typical troon tactic.
>>
>>2268045
How colonials respond to colonial clans rushing bombers/BTs after benefiting from cheated tech boosts:
>there was never any cheating
>okay there was cheating but it wasn’t that big in scale
>okay, it was pretty big but I’m sure it didn’t cause major problems
>okay, so the tech jump gave colonials a 12-24 hour advantage (that would have been ~36 if devs hadn’t intervened) on the strongest items in the game- but I’m sure it didn’t cause any damage
>okay, so the bombers obliterated warden airports and frontline bunker bases, but here are some warden players using cheats
>okay, those cheats aren’t as big as faction-wide tech boosts and are irrelevant to the issue, but if you guys knew how to dupe you would do it too!
>you’re antisemitic / a tranny!
You are such a juden
>>
>>2268053
You have no moral highground troon. It's not like you guys refuse to fight in hexes with your own cheaters out of protest.
>>
>>2268033
>Stop using Jew tactics
Said the guy who blatantly lies in every post
>>
>>2268053
Its pointless to blatantly lie like this. We know you're lying. You know we know you're lying. So what's the point? You kikes just can't help yourselves
>>
Yea man that one bombing run on an island hex that colonials did before wardens unlocked bombers was so devastating to wardens that it *checks map* caused wardens to retake several key sub hexes.

This is like when you faggots acted like db were causing a complete warden collapse when in reality the colonial offensive completely stalled out and lost ground in several cases. Your complaints are completely detached from the reality of the game... then again you are trans so being detached from reality is kinda your thing
>>
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>>2268076
>>2268079
>>2268082
Holy shit are colonials sponsored by the IDF or something- what is this fucking mass 4 Chan QRF. Go back to fucking Reddit
>>
>>2268088
Fuck off troon. Go be a hypocrite bitch in your discord goon dungeon.
>>
>Wardoid spends the entirety of this thread and the previous 2 bitching about colonials and replying to all game discussion with some variety of "colonial bad"
>Surprised when people are fed up with his shit
>>
Can someone explain how they could be duplicating rares and tech mats so I don't
accidentally do it and ruin the integrity of my faction?
>>
>>2268114
Nobody has any idea. That's kinda the problem. Not even devman seems to know. Otherwise they would have fixed it by now.
This is why I think it's probably some kind of chinese or russian clan doing it.

I have no fucking idea how devman can't figure this out. But seeing how you can speed hack and invisibility hack in thkd game, my guess's is that there's barely any anti-cheat to begin with, and you can just use some hacking tool to force the tech materials in.
>>
>colonials spend the last 5 years being insufferable niggers
>surprised when people tell them what they think of their nigger faction
>>
Literally just you troonnigger
>>
Foxhole is officially absolute S-tier GOAT game with Airborne.
>>
>>2268088
they are called colonials, wear green and are eternal victims, i tought it was pretty obvious
>>
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>warden goes colonial for a war
>bots
>sees nothing wrong with it since it's accepted practice as warden
>cries about 'harassment' when we repot him for botting
Why are wardens all like this? We don't want botters in our faction, fuck off
>>
>>2268320
What the hell are you even screenshotting
You just typed that shit into a powerpoint slide

>>2268314
Divebombers might be the end of a good game.
I made a scout today and flew around decrewing shit, harassing builders and logi in marban, ran out of ammo when a collie fighter showed up and had to run away, flew down to irons end and decrewed more 120mm arty and the 150 shooter, ate some flak down to 2% hp, repaired, went again, and stupidly crashed while trying to kill a tank driver repairing. Its so deceptive how high you think you are vs your real altitude.
>>
>one warden mega base this war requires 100k msupps daily
>we're supposed to believe they're doing it legit despite the fact that they've been caught botting a million times before
It's really easy to spam lines and lines and lines of conc'd metas and ammo fac's when you don't have to worry about upkeep. Devs should compensate colonials for all the warden cheating by giving us millions of msupps.
>>
>>2268346
>What the hell are you even screenshotting
It's a screenshot from sigil, warden complaining that we are 'harassing' him for reporting him for botting (that he admits to)
>>
>>2268355
>at 7.5 salvage per msupp, that comes out to 750k scroop per day
>1 field clear is 50k, so 15 fields per day
>1 field can refresh 24-48 times per day depending on activity in a hex
Completely doable for a regi with a salvage facility. You wouldn't even need to clear it each time it pops and you'll have more than enough msupps. That's not even counting salvage mines.
>>
>>2268453
750k scroop a day is just a bit over 2 mines on High pop
>>
>>2268453
>>2268515
And yet they still use bots
>>
>multiple warden caught today running around the colonial back line with invis + automatic mammon hacks
You "people" are insufferable
>>
>>2268562
On the bright side, they cleared out some of the defenseless larp facs that were littered around the hex. Took out a few satellite obs, that's annoying
>>
>>2268562
I told you yesterday, gloves are off after the copper thing.
A new cheat engine is making rounds in Warden circles now.
>>
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>captured colonials shortly before their executions at the Manacle
As a warden I don't care that the Colonials allegedly duped or rigged tech, it may not have been in most of their control.
I don't care if either faction cheats.
This war has been fun.
I'm not going to play after it that's for sure and that was my plan going into this update war from the start.
I'll make shit edits to post in the bread until this war is over so its something other than:
>COLLIES ARE TRANNIENIGGERS
>WARDENS ARE TRANNIENIGGERS
POST CONTENT YOU FUCKING NIGGERS.
F8 to hide your screen info.



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