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Pious Renewal Edition

We have a /vm/ guild that has been running near weekly events for over 3 years now with over 60+ logins in the last week in our alliance for anyone interested in doing endgame content, new players are always welcome and no prior experience is needed.

>>2264479 Previous Thread

Assassin prog has reached Unawakening waters, we should be finishing up in next 2 weeks, on March 28/29 we will be doing an assassin only Deep/Urgoz run, if you have an assassin you are more than welcome to show up to suffer with us it'll be great.

If you want to join guild, post your IGN.

Useful links
https://wiki.guildwars.com/wiki/Main_Page
https://www.gw-memorial.net/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome

>New player and not sure what profession to run?
https://www.youtube.com/watch?v=iSQQe_3P1P0

>Returning player from 2005-2007 era? You might have unobtainable valuables.
https://guildwarslegacy.com/forum/thread/11457-greens/

>GW Reforged Announcement Post
https://www.guildwars2.com/en/news/announcing-guild-wars-reforged/
>>
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>>2282897
Onto current topics I think I've figured out how to set up our own Baww builds page for the PvX wiki as a repository for Baww approved builds. I'm looking for feedback for how we should decide to determine what builds we should post there currently my only requirements are:

1) A 1:1 exact version of your build cannot be on any Meta/Great/Good/All page of the PvX wiki, or must have enough differences that it's different enough

2) I get final say in what gets posted to our PvX wage, fuck you.

Beyond that, no other real requirements, build doesn't even need to be necessarily good so long as it feels good to play, or is funny to play.

If anyone else has any ideas let me know, I don't exactly want to just post EVERYTHING on thread immediately to our PvX page because it'll simply be too much so we need some form of quality control, maybe require 3 officers to approve the build's addition?
>>
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>>
>unlocked the fire dog
>got my proof of triumph
>picked up an anniversary weapon
Today was a good day.
>>
>>2282897
is that the pose of a winner I think so
>>
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MAKE ME, BITCH!
>>
>>2282913
It's actually hilarious how amateur they are. I couldn't believe my eyes. I'm still in and doing shit on the old build.
>>
>Add cool stuff to the game
>"Not available in PvP"
>"Not active in PvP"

Cringe.
>>
>>2282984
I'm pretty sure they're tracking all the proofs and you won't be able to repeat them on the same characters so to them it probably means nothing that you're getting them now.
The things of benefit will probably be 1 extra proof of steel possibly, and any extra drops you get, and possibly shing jea boardwalk stuff
I could be wrong, but even if I am, it's not like you can sell anything you get from proof of legend it's customized automatically and all.
So I just don't think they really care about it
>>
What time did it get patched? I just got home
>>
>>2283009
Like 30 minutes after it became wide spread.
>>
>>2283004
the most broken profession in the game does not need a +16 shield on top of what it already has
>>
>>2282897
>Unawakening waters
saar the waters saar
>>
>>2282908
What if I just have niche opinions of micro optimizations for the meta team :^)
>>
>>2283043
Or you know...they could just balance the game instead?
>>
>>2283004
>>2283056
https://wiki.guildwars.com/wiki/List_of_PvP_versions_of_skills
>>
I'm still farming cupcakes
>>
>>2282908
I second >>2283050 commentary (at the very least) on popular builds should be allowed. No idea how to facilitate that within the boundaries of PvX.
>>
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Look at her go.
>>
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this is a stupid fucking reason to have to restart.
>>
>>2283339
>Elonian Chest
mmm herta
>>
>>2283339
That's why GW2 exists, you know?
>>
>>2283050
I'm open to this but, this kind of loops back to the problem I've been thinking about for last month now which is "how do we want to handle vetting".

>>2283082
It's not so much commentary, people always welcome to talk about popular builds and micro optimizations here, it's mostly a question of "what do we want to post to our page as 4chan approved builds". Are we ok with having the page be filled with builds almost identical to already well known meta ones?
>>
What's the point of Platinum if it is quite literally not used 90% of the time as currency?
>>
>>2283710
vendor npcs don't take ectos
>>
>>2283710
They should just get rid of the retarded 100k cap.
>>
>>2283710
Money can be exchanged for goods and services
>>
they closed the old server, no more cupcakes...
>>
>>2283710
15k armor
>>
>>2283710
>>2283745
the 100k/1m in storage cap was supposed to make it so that noobs would never get priced out of the economy for trading with other players, but it backfired because people refuse to accept 100k as a maximum price for things so they use substitute currency, and after years and years of doing it and many of the market barons just sit near the cap so they actually CANNOT use more plat, nobody accepts plats for player to player trade at all.
It totally backfired and should be used as an example of "what not to do" for devs of online games with trading.
>>
>>2283831
People do accept plat when ectos cost 5 plat, but not like this. It's ridiculous.
>>
>>2283843
even when ecto was at 3.8 plat people weren't accepting plat in trade because they're near the cap in their bank.
>>
is +30hp, of the necro, or of the ranger better on a human st?
>>
>>2283992
Better how?
>>
>>2283996
dunno what's the best all around mod to leave in my weapon? ive been playing rit for only a few days and just got st.
>>
>>2283992
Imo necro, but on a hero 30 HP. Some PvE skills are nice to try and fit in and you can position better as a player to avoid the downside of being double superior runed
>>
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now the fun begins
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>>2282958
I was lucky with timing to be able to play and I got 17 proofs before having to log.
>>
>>2284012
is consistent energy return or having more energy in pressured moments more important for st would you say? im thinking ranger might be good if you have bip.. most people probably wouldn't st with heroes but i could realistically see myself doing that because i duo a lot and my friends pretty much all play exclusively melee.
>>
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>>2284077
>>
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>>2283504
never forget what they took away from us
>>
>>2284107
I don't want eve 2, I want chocolate milk
>>
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>do slaver's with my bow ranger team
>have perma winnowing and favorable winds all dungeon thanks to stone summit rangers
really fucking loving those spirit buffs right now fellas
>>
>>2284107
>>2284113
I want more dark niggas. Black & White TV dark. 11:59:pm dark.
>>
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>>2284132
>12:00am
>Elona Gone Wild comes on
>>
>>2284132
DOG NIGGAS
>>
>>2284135
GHOSTLY NIGGAS
>>
Who are the Mystery Niggaz of Guild Wars?
>>
>>2284152
which campaign?
>>
>>2284152
SECRET KEEPIN' NIGGAS
>>
>>2284152
INFUSION NIGGAS
>>
>>2284107
Everything was downhill after Prophecies.
>>
>>2284163
In that it became better, less of a trudge and more of a breeze, and the game was more enjoyable because you could admire the scenery instead of having to keep your head down and grind one step in front of the other? Agreed.
>>
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>>2284152
WHISPERING NIGGAS
>>2284166
RETARDED NIGGAS
>>
>>2284153
I guess any
but I guess two Mystery Niggaz are Revealed Niggaz now
>>2284156
So Master of Whispers?
>>2284160
Ancient Seer that's a good one
>>
were the mursaat niggas?
>>
>>2284207
I always wondered what the connection between Muraat and Asura was.
Rata Sum is an Anagram of Mursaat, but WHY?
>>
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>>2284152
>>2284156
>>2284160
>>2284170
WHITE NIGGAS
>>
>>2284217
Whitest man in Argentina
>>
Is this fan art or official? I didn't know 2000s anet drew cute and funny art for their april fools prank. Pretty based.
https://wiki.guildwars.com/wiki/Gwen-chan
>>
>>2284234
https://web.archive.org/web/20140628114845/http://www.guildwars.com/community/projects/wintersday_papercrafts/
>>
>>2284234
well the Gwen-chan chibi Gwen is a Mini you can get in game.
>>
>>2284234
>Gwen-chan as a Rit
Nigga, that's kawaii
>>
Can you guys please stop it with the racism?
>>
I hate bookers
>>
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>>2284234
Anet used to be cool.
>>
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Who is this guy?
>>2280729
How would you have enough corpses for minion summons?
>>
>>2284297
usually they're pictures of random anet employees
>>
>>2284284
It would be neat if changing heroes' classes like Razah was something you could unlock, kinda like earning tokens for Elite armor.
>>
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>>2284312
or Werner Herzog
>>
I can hear it… the call of using Glowing Signet to enable some really dumb secondary class gimmick…..
>>
>>2284312
Including the naked women?
>>
i just got reforged, never played gw before. loving it so far
>>
>>2284385
I have that hairline
>>
>>2284400
I'm not saying you should run intensity+star burst+glowing+inferno but i can say it works
>>
Thinking about using second wind with burning speed to force the enchant to end early. Maybe with some 30s flash enchantments
>>
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>>2284456
hmmmmm
>>
>>2284710
but whenever i use touch spell i get stabbed in the face
>>
>>2284710
this comp sucks, why would you run 2 incomings when you can just run incoming and fall back on one bar
>>
>>2284736
two of each for full uptime 30 hp/s on the starbursts
>>
>>2284749
Still not worth using up 2 elite spots imo, that could be a 5th starburst!

But in all honestly in a hypothetical 8 paragon comp you're better off running Hasty Refrain.
>>
>>2284434
what profession did you pick?
>>
>>2284754
Alternatively, expel hexes or empathic removal
>>
all those guildies in pre searing and nobody took a screenshot noooo
>>
>>2284851
Here's your screenshot
>>
>>2284414
especially them
>>
I haven't played the game in a quarter or so can I get a quick run down on what's new? I know there's a new quest in pre but that's gated behind the cringe badge.
>>
>>2285180
that's it really, but if you want to do it there's also a new interactable that you can toggle on and off the badge
the quest is just leading to the outpost
>>
>>2285183
>a new interactable that you can toggle on and off the badge
"no"
I saw tb updated their compass to have N S W E drawn around the circle, I tried to tinker but can't seem to turn it off anyone got any ideas?
>>
>>2285180
balance update
https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260205
>>
>>2284918
bloom fiend strikes again
>>
>>2284918
why is he floating Charlie?
>>
>>2285180
don't worry, eventually everyone will get a badge for the titles they've earned without having reforged badge
you cannot escape the badges
>>
>>2285448
im not impressed by any badge
red badge is content they should have just rolled out with for everyone to begin with
green badge means you just grinded the game more than usual for less benefit
grey badge means you play the game like a coward and get other players to run everything for you
>>
>>2285456
What about a badge/title for PvE codex
>>
>>2285456
I know, I'm just saying that they're also going to give a "veteran" badge for stuff earned the old fashioned way
so my GWAMM will just.. well, I guess I have a badge
>>
>>2285458
>>2285465
I don’t even like titles
Those who exalt themselves will be humbled and those who humble themselves will be exalted
>>
>>2285477
I like earning things in game, I don't use them as a flex (cause everyone has them now) but just as a goal to get, or for the practical benefits of the lightbringer and EotN titles
>>
>>2285477
aren't you exalting yourself through false humility
>>
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>>2285528
n-no
>>
>>2285447
mursaat larp
>>
male mesmers need a redesign
>>
>>2285704
Male mesmers are just too homo to bear
I embraced the bog pill on fem mes
>>
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I wish I wasn't too lazy to tour Cantha and Elona again for scenic screenshots
>>
>>2286154
where were the thot defense phantoms to chain lightning your (metaphorical) ass
>>
Reminder, our assassin prog will be starting from Eternal Grove on Sunday at 2PM EST.

Our goal for the day will be Eternal Grove and Unwaking waters, if you need to show up late just make sure you have either lux or kurz side of unwaking waters unlocked. If you have an assassin and you're not part of the prog this is a great time to jump in and experience the chaos since this is a 16 person mission.
>>
FUCK the assassin prog
>>
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>>2287225
>FUCK the assassin
I would if i could
>>
AB is up
>>
How is this general already dead after Reforged was just announced? The other anon was right.
>>
>>2287996
What do you mean "just announced"? It was announced and then the update released shortly afterward, and that was like three months ago.
It's still a 22 year old game that's designed to be played for a similar amount of time to singleplayer RPGs; activity is going to center around events and updates when they happen.
>>
>go to do Nolani Academy
>forget Gwen is still on "fight"
>she runs off and pulls shit out of aggro range and dies
>she was the one with the res
I fucking hate hero AI so much
>>
Some people need "fight" turned off IRL.
>>
>>2288070
She ran off and pulled something at like flatbow range that I was moving to skip.
>>
and ignored flags when I tried to call her away
>>
>>2287996
this game is seasonal
>>
>>2287996
yeah epic MARAFLOP amirite?
>>
>>2288110
yeah, people come back, clear a campaign or do some content, lose interest, and shelve it again for some time
>>
Warrior's endurance is boring.
>>
>>2287996
what anon
>>2288298
>Warrior is boring. (vs ai)
true
>>
>>2288309
maybe
on the surface there's definitely some skills that seem more fun in PVP, like Enraged Smash, The skills that work best in PVE however are ones that give passie buffs like WE and 7WS. Ranger and Para suffer from the same problems.
Sins and Dervs have some viable options that aren't passive buffs.
>>
>>2288339
you have to become a kd lord (rupts on ranger)
start earthbinding niggas to the ground
>>
>>2288298
Warrior has plenty of fun elites. Earth Shaker, Dwarven Battle Stance, Flourish, Hundred Blades, Skull Crack...
>>
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finally got one that isn't pure garbage, but iirc this is mostly a pvp build...
>>
>doing legendary cartographer and vanquisher
>only prophecies left
>last area for vanquishing right now: the falls
>cartographer is at 99.0%
>area is 1.9 % total according to wiki
it's laughable how easy the tyrian cartographer is in comparison with cantha and elona
>>
>>2287137
We should clarify exactly what time we mean for our non American players who didn't have daylight savings time last week
>>
>>2288668
There is only one time zone that matters, but for everyone else, here is the exact time in UTC.
>18:00 Mar 15, 2026
>>
>>2288668
Euros are showing up for this prog?
>>
>>2288678
That's the whole reason it's at such an awkward time for Americans.
>>
>>2288470
they all have about 1% wiggle room, Tyria is just twice the size of the other maps
>>
>>2288681
we should just ban all euros 2bh
>>
>>2288426
I know, just when I started dusting off my warrior and looking for a build to go through factions on to get 7WS everyone recommended WE.
and I mean sure, it's effective it's just boring.
I kinda want to try Devastating Hammer since there are hammer skills that profit from knockdown (renewing smash, crushing blow, belly smash, pulverizing blow), and weakness (auspicious blow, fierce blow)
like I'd maybe want to try using devastating hammer, renewing smash and fierce blow and then Yeti smash to capitalize off the conditions.
or I can just use earth shaker and rely on heroes spreading weakness with enfeebling blood or thunderclap or shell shock to fuel some skills.

There just seems like way more fun skills to use in the hammer line than a passive buff.
>>
>>2288786
WE gets recommended cause it lets warrior do daggers super easily. Hammer has actually cool elites and both renewing smash and auspicious blow to help with energy. You don't really need WE for it.
>>
>>2288797
Yeah, I mean it works just.. if you're playing a hammer warrior you want all those knockdowns but the ones available are either elite, make you lose all adrenaline, or are like, brawling headbutt, or Bull's Strike but that's a skill easier to make work in PVP, since players don't stand still as much.
>>
I think icy veins/putrid explosion is gonna be the build I use playing solo on necro. I don't want to fuckin bip heroes.
>>
>>2288923
bip slave incoming
>>
>>2288938
no way, too boring
>>
>>2288923
it's fun
>t. icy veins alt
>>
>>2288923
It's crap
>t. actual Necro player
>>
>>2288985
then what would you recommend that is not a MM, and not a BIP and not an N/Rt red barrer. None of those are fun.
>>
>>2289007
https://wiki.guildwars.com/wiki/Curses
>>
>>2289053
curses sucks.
especially when playing with heroes, which this is supposed to be a solo build.
>>
>>2289099
but they're cool
also it's cucked to play around heroes, they should be playing around you
>>
>>2288678
>>2288681
I've considered it many times because in past progs we've had euro's ask for us to set it up earlier, so we do progs earlier, and then the euro's don't show up or quit mid prog and I discover our prog is 100% americans so we end up moving the prog to a better timezone. This is why I call them e*ro's for anyone wanting that lore. I think we still have like 2-3 euro's lingering in the group, so these niggas I'm ok with, I'd almost call the honorary americans but I think they'd also perceive that as an insult.

Our first prog was scheduled at like 3-4 hours even earlier than the current schedule.

Ironically however 2-3PM progs is probably the only time that works for me on my weird shift schedule because it's equally shit if I'm on night shift or day shift.
>>
I never had a necro what's a cool elite I only have one elite tome laying about, I'm thinking Discord or SS but it don't matter I guess
post cool necro elites
>>
>>2289106
well either you're going to be playing with a bunch of heroes that basically do nothing while you're waiting for spiteful spirit to kill things off, or you'll actually have damage and they kill things too quickly for you to get any use out of your build.
Icy Veins and Putrid bile capitalize off of killing a target quickly and then blowing up its corpse with putrid explosion.
or you can use sorrowful signet to spam damage near corpses, but I think blowing them up works better for still feeling like a necro without raising minions.
>>
>>2288786
if you have another char to tome elites from hammer is a totally viable path to 7ws. i was just saying WE in previous threads because i was replying to people on fresh accounts who can't tome elites from later in the game.
>>
>>2289007
Virulence with a Fevered Dreams/Fragility hero
>>
>>2289168
my warrior has finished proph, so all of that was available, and I have some tomes.
>>
>>2289007
signet of spirits
>>
so.. air staff wrapping
I prefer a staff because of the global HSR for PVE skills that are spells, or secondary mesmer spells.
>of the Necromancer
I don't need necro cause overcast is more of a concern than energy management itself in air.
>of the Mesmer
Mesmer hasn't been that useful in testing because there's only 3 2s+ cast time skills in air and I'd only ever use 1 of them in a build at a time.
>Enchanting
I don't really need enchanting in air because the only enchants really in air are just your normal attunement that you use, and Elemental Lord which is sustainable without an enchanting wrap.
>any Armor Enhancing wraps
don't really stack if you have any party member giving +24 or more armor through wards, shouts, etc. The one exception would be "of the Dervish" which the armor bonus from Mysticism doesn't count towards the cap.
>+hp wraps
I guess almost default.. if nothing else that's what I'd do.

But there's no clear winner like Enchanting for Earth and Water, or +5 FC for Fire.
>>
>>2289194
yeah i'm saying you probably read my posts in the previous threads saying WE was the way to go, but missed the fact that the anons i was replying to said they were on fresh accounts that couldn't tome skills from another character.
if you can tome elites theres a whole bunch of ways you can play warrior before 7ws. warrior's endurance is just good because you can cap it early and it works well with multiple weapon types (dagger, axe, scythe etc)
>>
>>2289278
you can get global 20% hsr with a focus and martial weapon combo too. which opens up more weapon mod combos. im not an ele player so i don't have any input on if any of the options it opens up are useful tho.
>>
>>2289298
well not exactly 20%, since it's not additive, but I get what you mean +10% HSR on each inscription. With the martial weapon you'd lose access to the 20% HCT's, which on a staff or wand you can do double HCT's. The common way of 40/40 set is always viable, it's just a personal choice of mine to favor staves because of using PVE skill spells and liking the HSR.
If there was any element where I'd just go 40/40 on it'd be air ele probably, since even without HSR Elemental Lord is sustainable so the only thing I'm really getting out of the HSR is 1 swap slot PVE skill whether it's EVAS, or Pain Inverter most likely.

I also forgot mastery as an option but outside of minion master and ST/or some other spirit spammer, having +1 on the attribute is kind of underwhelming when it even works.
Aeshetically I kinda like air staff too since I use a dolyak prod.
>>
>>
>>2289007
Making a new character.
>>
>>2289466
Well... post them
>>
>>2289476
I have plenty of characters, I want at least 1 of each profession.
>>
>>2286154
>no antialiasing
>>
>gate of desolation
>zhed and olias keep running into the sulphur and dying
>while individually flagged as far away as possible and me trying to override them with passive mode and canceling/redoing flag
>rescue mission with norgu
>they keep ignoring flags and refuse to walk back towards me from the desolation
>reset
>same shit
>twice
>>
>>2289501
soul taker scythe or daggers
>>
>>2289007
Every Necro build that exists has something about it that really sucks in the 7 hero era. Just cycle through IV, SS, AP, Contagion, Soul Taker, Virulence, Fevered Dreams and Ravenous Gaze, and deal with most of those being slow or underpowered.
>>
>>2289666
Gets bodied by enchant removal
>>
>>2289633
yeah
>>
>>2288923
intensity works with icy veins t. deep thinker
>>
>>2289745
I like that, I'm gonna use it.
>>
Backbreaker, is it worth the extra adrenaline to charge? it's an extra renewing smash.
>>
>>2289007
I like cultist fervor
>>
>>2289800
for what, like a dark aura toucher?
>>
>>2289817
orders, mostly
>>
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people who didn't grow up listening to aggrotech and nu metal will never be capable of enjoying necromancer
>>
>>2289946
For me it was french house
>>
>>2289949
>starring Heoux Loughrie
>>
>>2289946
the aesthetic is fine it's just the skills aren't that great compared to other casters in PVE. conditions and degen just kill too slowly and punishing hexes don't get a lot of time to shine when you just nuke things faster, minions chew through defensive spirits too quickly to really be viable, and they cannot really be controlled so they're just kind of off on their own doing their thing passively so they're not exactly fun to play with, and then they need to either be maintained, or micromanage death nova or jagged bones, basically redbarring NPC's.
>>
>>2289952
>It's not Le Lupus HON HON HON
>>
i miss heroes of newerth
>>
>>2289501
Blood Magic Dark Aura build. It's the most fun Necro build you just have to hope you don't run into any enemy Necros.
>>
i'm thinking about making a necro character.
i've had two in the past but both of them were deleted when i needed the character slots. one even had an elite luxon armor. i'm still sad i deleted them but they also had really retarded names.

how long does it take to get LDOA these days? i'm considering making a prophecies character, otherwise it would be a factions character i guess. also i'm considering reforged mode just for fun.
>>
>>2290785
LDoA is like 12 hours if you nolife it. Maybe a few months if you do it lazy with a vanguard quest every once in a while.
>>
>>2290125
Every pvper seems to.
>>
>>2289278
>+5 FC for Fire.
For what skills?
>>
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>>2290798
It was the king of the trilogy between dota and lol.
>>
>>2290808
There's several, searing heat, savannah heat, rodgort's invocation, Meteor, and Meteor Shower if you were going to actually cast it and not glyph sac it with AP.
also breath of fire and firestorm but people don't use those so much.
Earth has a decent amount of 2s+ casts as well but Earth also has more enchantments you want to sustain that need the extra time from an enchant wrap, but I suppose if you aren't going to be running any of those defensive enchantments you could 5 FC for Churning Earth, Unsteady Ground, Eruption, Earthquake/Dragon's Stomp, Sandstorm
Maybe Earth would actually benefit from a +enchants wrap with a swap to a 5 FC wrap for casting Churning Earth and Unsteady Ground
>>
>>2290815
Earths got way more that you'd actually have on the same bar. It's good to run two or three of earthquake, unsteady, churning, and eruption, if not actually all four. Fire has way more staple spells that are below 2s on a bar and are getting nothing from the FC. The slight reduction in expected evas recasts plus a little faster cast on only one spell of your eight isn't worth going staff over 40/40 fire. Air is even more slanted towards a 40/40.
>>
>>2289949
frenchcore thoughever
>>
>>2290827
when I've done fire before I've done both Searing Heat and Savannah Heat, sometimes with meteor as well on the same bar
I've never used multiple copies of Earthquake, and once you throw eruption on there now you're looking at needing necromancer because you're using multiple 25 energy spells.
Fire you could argue 40/40 easier I think, air just doesn't have long enough cooldowns to where 40/40 is *really* needed over a 40/20/x staff.
Fire, .. Savannah Heat and Searing Heat have 25s long cooldowns, Meteor 30s long cooldown.

Air, well, I like to use glyph of swiftness in an air build, so you're popping off stuff all the time anyway. You can sustain basically all your casts at 25% reduced cooldown consistently.
so an air build weapon is .. well kind of in the air, it doesn't need 40/40 and a 40/20/x is also good for it, it just doesn't need Enchants wrapping, and doesn't benefit as much from the various profession wraps.
Air is cheap (lightning hammer and lightning orb the only skills that cost a lot), air recharges fast, air doesn't have many long casts, air only has basic enchantments, air has access to reduce its own recharges consistently
Air is basically the easiest element to run
the other Elements have more expensive spells, longer cast times, longer recharges, and more of their skills being aoes that enemies scatter out of so getting your damage out of them is harder without a coordinated group balling them up and keeping them snared.
>>
>>2290785
I have to take a lot of breaks and also fell asleep several times so it took me a few weekends. But if you no life it, it's doable in one weekend.
>>
>>2290856
Air doesn't need the 40/40. It's just that's the option that gives you the highest throughput of spells. 40/40 should be your default assumption on any caster attribute until proven otherwise
>>
>>2289721
be a cuck for melee then
>>
>>2290884
and it is, it's the baseline comparison.

On any ele hero that uses air they run 40/40, it's just that as a player there are other options that might give benefits, like for enchant heavy builds, energy intensive builds, builds with long cast times or builds that use multiple spells that are not linked to that one element.
and again, aesthetics comes into play. I like staff looks more than most wands and focuses.
>>
on which profs is Obsidian Armor mogged by another?

Fem Para, Derv and Ele, Vabbian mogs Obsidian for instance.
>>
>>2291016
monk and ritualist obsidian are pretty bad
>>
>>2291016
IMO most get mogged if we're being real. Only a few are actually good.
>>
>>2291016
s tier:
fem mesmer
fem necro
a tier:
male warrior
male ranger
male ele
b tier:
male necro
fem warrior
male assassin
fem paragon
fem dervish
c tier:
fem ele
fem monk
fem ranger
fem assassin
fem ritualist
d tier:
male monk
male mesmer
male ritualist
f tier:
male dervish
male paragon
>>
>>2291033
>>2291042
Yeah the only Obsidians I really think are good are Fem Necro, Male Warrior, and Male Assassin is pretty good, Fem Mesmer is okay but I don't think it's so good I'd pay that much for it. Ranger is okay but I think it looks better on Fem Ranger rather than male

I actually can't think of a Male Derv set that I really like.
Fem Derv Vabbian just mogs everything that male can even wear.
>>
>>2291055
the other reason why fem mesmer is so good is that you technically dont have to buy the gloves since you cant even tell if they are obsidian or not
>>
>>2291016
basically all of them. obsidian is generally kinda ugly. only paragon's obsidian is really better than everything else. some profs like derv have cool obby that is on-par with their other stuff.
>>
>>2291065
my problem with paragon obsidian is that it looks like any other paragon set.
derv is horrendous on males because its a literal dress like everything else male dervishes wear which is gay af
>>
>>2291042
i would put male necro in d tier or f tier, necro simply has so many better armors
>>
>>2291076
i personally wouldnt run male necro obby because hes not even wearing pants but the spikes coming out of the flesh is kind of interesting
>>
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>>2290532
a fellow man of culture
>>
Assassin prog meeting up now, if you have an assassin come join us for Unwaking Waters in 1~ hour
>>
>>2290079
>minions chew through defensive spirits too quickly to really be viable
Aside from minion bomber, it has only ever been my experience that running minions makes a team more stable. They soak up a lot of aggro and nasty hexes, and also group up melees to be killed faster. My main complaint with them is just that they are very slow.
>>
>>2291071
Male Para too many armors have the gay navel exposing gap, including Obsidian.
for female Para showing belly is sexy but for male you want all armored up.
only male Elite Para armors I like are Vabbian and the EotN armors, my favorite being Asuran.
the fuck they put gold nipples on male Sunspear/Elite Sunspear, they don't dare do that on Female.
Nothing is more homoerotic than having nipples on your armor as a male.
>>
>>2291065
see I don't like Para obby on either gender
and think that Derv Obby looks.. well like every other derv armor it just doesn't stand out for the price.
The one must have Obby for me is Fem Necro.
>>
>>2291103
if an enemy shockwaves your minions your shelter and union are just instantly gone is what I mean.
>>
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>>2291055
>I actually can't think of a Male Derv set that I really like.
the best dervish male sets are: elonian, ancient, asuran, monument, deldrimor and mixed sets w/ deldrimor chest, sunspear and elite sunspear.

>>2291016
come to think of it the only piece of obby on any of my characters is the legs on my ritualist.
>fem ele obby
mixed sets with obby or tyrian legs are the cutest.

>>2290811
dota allstars > hon > dota 2 > other > league
>>
>>2290811
i knew league was a babby game when i hit top 50 elo in my region but i wasn't even watching the videos for the new heroes that came out or reading the patch notes
>>
>>2291137
I don't do a lot of mixing, outside of head pieces and gloves most the time. Legs and Chest at the least need to match and Feet going with the legs is usually for the best.
the different motifs clashing just doesn't look good to me.
and if the hands actually connect with the chest piece arms then they need to match too.
but if there's a gap they can be different.
>>
>>2291095
did you go yet?
>>
>>2291030
>ritualist
how? it's one of the best ones
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>>2291042
good thing our tastes vary
>>
>>2291223
all bad desu
>>
Did the game bug out on the cinematic?
>>
https://tiermaker.com/create/guild-wars-reforged-male-armor-18990914

is there a version of this for female?
>>
>>2291262
This is way too extensive for me to even try, maybe if you limit it by armor
>>
>>2291262
press the windows key and type in 'mspaint' then hit enter
>>
>>2291292
this sort of thing isn't worth making a template by hand.
>>
>>2291223
>>2291229
one of the good sin armors because the spikes are actually sheathed knives
>>
>>2291299
>>
>>2291312
all assassin armors are bad except for the female slutty ones
>>
>>2291188
unfortunately on a minimum height female rit, obby boots look like https://www.youtube.com/watch?v=c1zEUOYoe2w
i disagree on boots/gloves always having to match if they connect. its a good rule of thumb but theres some pairings where the pieces connect and it looks cohesive that ive seen on other players before. if i think of any ill mock it up.

>>2291219
rit obby is cool but male norn rit is the best rit set by far imho.

>>2291320
are you rating with helm in mind or nah?
regular templar is s tier. norn is high b tier.
>>
>>2291216
we are suffering greatly, half the group is melee and can't even hit the damn dragon but somehow we won. I genuinely have no idea how, felt like it took pity on us after one shotting our group multiple times.

Next week goal is to finish the prog, Raisu Palace and Imperial Sanctum are last missions we have left. Because of how large our prog is we will likely do multiple runs of Imperial Sanctum, if you are not part of the prog but have an assassin and would like to experience the autism you are welcome to show up for a run or 2 after our main group clears.

Our assassin deep/urgoz run still tentatively set to march 28/29
>>
>>2291336
I'm not actually rating the armors here, just demonstrating that making a mspaint tier list by copying images from the wiki takes ~5 minutes of actual editing, most of which I spent making sure the lines were perfectly straight. The armors are all in order that they appear in the wiki.

That said, I would usually rate female warrior armor without taking the helmet into account, because they have a lot of whack helms on otherwise great sets.
>>
somewhere out there there is a character that hasn't been logged on in 12 years by the name of Peter Griffin and that breaks my heart
>>
>>2282897
Anybody wanna see my original boxes of the game
>>
>>2291016
I think the only Obsidian armor piece I like is Female Mesmer top.
>>
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>>2291137
I like Monument legs on my Rit ;)
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>>2291785
During an age when manuals were very thin and printed in black and white, it was absolute kino when Anet/NC upped the budget with a thick fucking book and it's fully colored. Too bad my cover spread was upside down.
>>
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>>2291785
Do you have a cool animal to share?
>>
>>2291747
kinda surprised our moses of israel guy never logged back in
>>
>>2292018
hamas got him
>>
>>2291747
>when you want a name, it's taken, you check on HoM calculator and find out that they linked their accounts to GW2 and then just never bothered playing GW1
>>
the worst part about Minister Cho's Estate is that as the tutorial mission Master Togo has to explain basic shit, and unlike Chabek Village you can't just run along killing everything while they yap, you have to wait for the yapping for the doors to open.
>>
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>play melandru character
>gwen tapestry bug
>can no longer get this exclusive item
>>
>>2292154
you got pre aids
your fault for having friends
>>
>>2292179
they were strangers
>>
>>2292234
even worse
like fucking a prostitute at 29 to miss out on wizard powers
>>
>>2292154
>>2292179
>>2292234
explain this bug/pre aids thing?
>>
>>2292297
If you party with someone who has already finished Gwen's quest chain, it will permanently fuck up that quest chain for your own character. When I left the city solo, Gwen already has her cape and flute, and won't accept any of my items and just eats as many flowers as I give her.
>>
>>2292307
oh that tapestry, I thought you were talking about a bug for monument tapestries, which I wouldn't have known about.
>>
>>2292058
to be fair factions came out about a year before daily quests existed in any online game
>>
>>2292471
Crazy how the decline in gaming happens right when Lehman goes down
>>
>>2292471
well they could have made it so the tutorial missions weren't daily quest options.
>>
for how little luck they give 4 leaf clovers are kind of a pain in the ass to get lucky points from.
4 leaf clovers should give like 4 points per % dp they remove or something. So if you get 15% it's 60
but running through like 20 of them and getting 4 lucky points is basically not worth it.
>>
How's the variety on Assassin?
I know their best build is dagger spam but anything decent outside of that? Or should I just stick to Warrior?
>>
>>2292765
it's not optimal but you can make decent crit builds with any weapon. crit hammer is funny
>>
>>2292765
So so, imo. Bow, hammer and axe can work well enough, though bow skills cost a lot since they're balanced with expertise in mind. Non-dagger builds are highly reliant on way of the master, so any heavy enchant removal kinda sucks. Off-meta daggers can be fun but it's highly dependent on how fast your party kills individual targets. The recharges are long so if you can frequently end up having nothing to do cause mesmers nuked your target right after your 8s recharge offhand attack. Bringing more helps that problem but just costs bar space. Caster sin is just sorta weak. It's okayish at single target but really lacks aoe, and crit strikes doesn't really work with spells so energy is frequently an issue
>>
okay something has changed on hero AI that is for the worst. The SoS keeps running to where he last dropped his spirits to spirit siphon.
If I have run past that point and a patrol has caught up to it, he runs and pulls the patrol.
If I flag back because they're getting overwhelmed (Slaver's Exile Res spam if frozen spirit is down) , the SoS will run forward into the middle of a pile of enemies and die because he feels he has to spirit siphon
I guess I have to remove spirit siphon off his bar because this is consistent behavior that only started about 2 weeks ago.
>>
>>2292834
Swap out with essence strike
>>
>>2292841
yeah, seems like a good idea.
this behavior has been so frustrating, because it never used to happen but now apparently the hero is too dumb to realize that the soul twister has spirits down, he feels he has to go to where HIS spirits were last cast to siphon from them.
>>
I'll bet it's tied to the increased ranger spirit range. They detect spirits from further away and so they run to siphon off them even if they're pretty far away
>>
>>2292775
it does kinda suck how there's basically 1 viable lead attack that can tolerate your party killing your target too fast.
It's not even that good of an attack. Unsuspecting strike would be great if it didn't cost double (I guess you can use it on TaO Daggers)
>>
>>2292860
The whole of the dagger system needs to get looked at, cause costs, recharges, and damage don't line up. Devs also undervalue activation time
>>
>>2292860
Unsuspecting is crit strikes though, so tao is stuck with it at 0, and using a crit strikes mod isn't worth losing 5 SR which lets you drop lotus strike.
>>
>>2292860
none of the classes released after prophecies are all that well thought out
>>
>>2292865
oh good point I just had lead attacks searched and checked the rest, cause all the rest are just too long of a cooldown for you to just sit on your thumbs waiting for with about half of your bar unusable.
>>
>>2292866
even in proph I think some classes weren't well thought out for PVE at least, they seemed to think more in terms of PVP for a lot of it.
Some things just don't work well in PVE, like high cost, high cooldown hexes. Nobody wants to use 45-60s cooldown skills in PVE, because that's a lot of dead time between pulls.
But it works in PVP and it works on enemy skill bars, since they don't have to worry about dead time between pulls, they need to win 1 single battle.
>>
>>2292875
Some skills are not that useful in pve indeed, but I don't think there are whole classes that are useless
During nightfall, the only class that people didn't want in a group was mesmer, and even it is very useful as it turns out
>>
>>2292930
after it got significantly buffed.
Prior, it was unwanted and seen purely as a PVP class.
but like, I don't think Ranger was well thought out.
It has the most nuance to its weapon choice but for PVE, it's weapon is the worst one because of slow attack speed and flight time reducing DPS, and the need to use preparations to maximize it.
So people playing ranger just use melee weapons and expertise.
>>
>>2292934
>for PVE, it's weapon is the worst one
wat
>>
>>2292991
bow
lower dps than other martial weapons because of lowest attack speed + flight time/arrow arc
read the wind helps but is not totally foulproof.
and the fact that you have to recast read the wind also lowers dps.
>>
>>2292993
Also bow attack skills are generally low damage, with aftercast delay, and generally single target or at most 3 targets in adjacent range. And they're more expensive because they're balanced around having expertise, with limited ways to actually recover energy, rather than just spend less of it.
>>
>>2292993
>>2292997
I disagree
>>
>>2293007
It's an objective fact that bow skills on average are a higher base cost than other weapon attack skills, and that of the martial professions, ranger has the fewest skills that outright restore energy.
>>
>>2293007
Bow has objectively the lowest attack speed
Bow has objectively has travel time
how would bow not be the lowest damage martial weapon?
Unless you're counting spear which, nobody thinks of Paras as dps anyway.
>>
I like how people are still talking about energy in pve a year after the necro mod came out
>>
>>2293013
bro your 16 expertise?
>>2293016
tao + needle shot and i am the strongest is very strong
so is glass arrow cannon
or just classic splinter barrage
for travel time you just use a hornbow
>>
>>2293019
TaO with I am the strongest on daggers is stronger.
I said Ranger's signature weapon is the worst not ranger is the worst. But ranger was designed around bow, and that part isn't very well thought out.
Ranger performs better using other martial weapons.
>>
>>2293022
I disagree, stronger how? Because you can dish out 15% more DPS on zm? You play bow in pvp and sf + whirling in speedclears except fendi
ranger is fine
>>
>>2293019
Bro I know. As I said
>And they're more expensive because they're balanced around having expertise
All of rangers kit, from base energy costs, to energy max and base regen is built with around 9-16 expertise in mind. Your 16 expertise with a zealous bow means your base 10e attack costs a net of 3 energy. 12% of your 25 default energy and takes 4.5 seconds to recover naturally. A generic caster using a 5e spell with 40 energy and 4 pips of energy is basically the same at 12.5% max and 3.75s. It's fully baked into the class, and just serves as a tax on attribute points for primary rangers, or a tax on energy for secondary rangers. They still have objectively few skills to restore energy. A few elites, scavenger strike, body shot (with zero sources of cracked armor in the profession). Expert focus mostly is just a -1 energy cost, and at high expertise doesn't even do that.
>>
>>2292668
it's a little joke, you get some and use them for dp removal but when you get lucky with the lucky item, you get lucky points
they didn't think people would be autistic enough to try to grind titles by incurring death penalty and gambling for 15% pops
>>
>>2293029
>You play bow in pvp
if you go to the root of conversation that was the problem. They only thought ranger out as a PVP class, along with Mesmer. Ranger in prophecies was always thought of as mediocre DPS, high survivability. Near useless in PVE, but a pain to deal with in PVP because they can spike down casters well.
>>
>>2293055
they're kind of pointless for DP removal when every other source always removes 15%
>>
>>2293061
Considering how much pve ranger has suffered for pvp ranger spikes sins, I agree
>>
>>2293065
Well mostly it's bow.
though BM and Wilderness Survival really only see niche use too.
Trapping is pretty much used in a few niche areas, Zaishen Elite and shit.
BM.. when does that really get used?
mostly it's just people using Expertise with Daggers, or.. people clinging to bow even though they'd perform better with daggers.
>>
>>2293071
I just want to know what compelled them to make 5 different kinds of bows
>>
>>2293029
i think he means stronger in terms of "general pve" which is basically just playing the game with heroes, doing zm's, titles, etc. pvp and anything with an organized team comp is outside the scope of general pve.
which is to say i think you're both right. they're right that bow ranger in its current state is sort of shit at "general pve" which is where a lot of the complaints come from, but you're right that ranger as a profession in general isnt as bad off as people make it sound like bc it can do a lot of solo farming stuff, it fits into speed clear teams, pvp etc.
>>
running, chest running, mission running for other players too.. ranger is actually pretty well off outside of general pve.
>>
>>2293117
Dervish mogs
>>
>>2293016
flight time has literally zero difference for DPS

and for DPS you use a shortbow anyway and it's almost impossible to miss with it given it's range and good arrow speed so it's a moot point anyway

bows have a good damage range (they crit just as hard as axes but with a much higher damage floor for more consistent high hits), and the slower attack speed compared to melee weapons is compensated for by the fact you never have to move in combat and can just stand still and keep hitting enemies while a melee user has way more downtime running between targets or chasing them around
>>
>>2293016
travel time is not objective
>>
>>2293155
Time is subjective
>>
>>2293076
because warriors had 3 different weapons plus the defensive offhand, so they didn't want ranger to have just 1 weapon so they did 5 versions of 1 weapon. It's kinda good just even shortbow and flatbow attack slower than a hammer, with lower damage than a hammer, and even with a hornbow, do less armor penetration than a hammer.

Swords 15-22, 1.33s attack duration, with skills that give +21-+42 damage
Axes 6-28 (so really wide variance is their drawback), 1.33s attack duration with skills that give +11-42 (except 1 skill that gives +53 damage)
Hammers 19-35 1.75s attack duration with skills that give +21-42 damage

Meanwhile the highest dps bow, shortbow, 15-28, 2.025s attack duration, so basic attacks are doing less than sword even though the damage per hit is higher, the attack duration, even discounting flight time, is much worse.
and bow skills.. +11 damage for the ones that give the least.. and most of them cut off at +26 damage
a few outliers like Arcing Shot and Marauder Shot (that recently got buffed), or things like Sloth Hunter shot which have a second packet of bonus damage if they hit under certain conditions, or the half range shots.

The main benefit of bow, attacking at a longer range, just really isn't much consideration in PVE.
>>
>>2293157
yes
>>
>>2293166
Yeah but each of the warrior weapons have different attributes and skills. Bows all use the same attribute and skills. Rangers equivalent of a second weapon is actually beast mastery
>>
>>2293116
outside of SOOSC, which speedclears and elite area teams make use of BOW ranger specifically for their bow damage. Not counting things like TaO daggers or using rangers for utility like EoE.
But where does bow shine aside from SOOSC which is just because you're doing double damage and the boss of that particular dungeon would cause problems for a melee focused team when it splits up and has the respawning ads.
PVP is an entirely different beast and ranger's ability to spread conditions and spike casters and survive has always been good.
>>
>>2293175
They're only used as spikers in afaik
https://wiki.gwscr.com/wiki/Ranger_Equipment
>>
>>2293175
>which speedclears and elite area teams make use of BOW ranger specifically for their bow damage
none, it's soosc
there's a kathandrax scway where you stack the assassin anniversary bow tho
>that particular dungeon would cause problems for a melee focused team when it splits up
no it does not cause problems but tanking fendi and having rangers camp the ledge to the left is fastest in terms of raw clear time
>>2293116
>i think he means stronger in terms of "general pve" which is basically just playing the game with heroes, doing zm's, titles, etc.
I may be autistic but I don't understand this at all, right so it doesn't have the deeps you can output with a dervish or esurge so what? you have X% less yellow numbers doing regular pve shit what the fuck does that change? you don't time attack zm with pugs now or am I missing something
>>
>>2293193
as a post scriptum to this out of four current builds for soo three are melee
>>
>>2293193
I time myself with heroes
>>
>>2293196
post pbs I'm curious
>>
>>2293170
same attribute but the different types of bows have different characteristics.
in truth I actually like the idea of it, it's just that in pve in particular, people settle on flatbows most of the time, they might do a shortbow if they use a different prep than RTW
but otherwise, at least for a ranger, longbow is pointless they'd just use a flatbow which has the same range, Recurves only really serve for interrupting, Hornbow supposedly has a niche but it's so slow that I don't know of anyone who's ever seriously used them.

so yeah, it's flatbow for range, shortbow for speed if you're not using RTW to do away with flatbow's shortcoming.
>>
>>2293193
it's more just not liking to play what feels like a gimped profession compared to others you might play.
Just like minmaxing in general. You can still do the content unoptimally, it just "feels" worse when you KNOW you're performing worse than you could.
Which to me at least, is demoralizing.

>>2293193
So why in SOOSC specifically is it faster clears using bow rangers rather than dervs or assassins using heart of the holy flame?
That's why I guessed that melee must actually struggle with it if they lean on bow rangers for the speed clear.
I get why using a martial with holy damage is optimal,
Just why bow vs a melee.
>>
There's nothing I hate more than shit dying before my ele casts are done
>>
>>2293225
Don't use mesmers.
>>
>>2293227
OR I play mesmer
>>
>>2293216
so you run nothing but daggerspam and copypaste mesmerway heroes? what a sad life
>>
>>2293232
I do this
>>
>>2293216
>You can still do the content unoptimally, it just "feels" worse when you KNOW you're performing worse than you could.
Which to me at least, is demoralizing.
evil words bro
>>2293216
I'd guess perma SQ uptime? glass arrows + heart of holy flame and 20% deathbane is unbeatable dps iirc, I never did daggerway but have done warriorway soosc and it's slower but FUN
never done monk hammer way but would love to, regular soosc gets boring after 300th run
>>
>>2293193
>I may be autistic but I don't understand this at all, right so it doesn't have the deeps you can output with a dervish or esurge so what? you have X% less yellow numbers doing regular pve shit what the fuck does that change? you don't time attack zm with pugs now or am I missing something
Something tells me you don't run around as a Ritualist/Elementalist hitting things with a hammer.
>>
>>2293063
reread the text on the item
>>
>>2293248
why the hyperbole? I run sword ranger hammer monk iw mesmer or scythe sin all the time, even though the latter especially was nerfed to the ground, who tf cares about dps
>>
>>2293248
this nigga ain't know bout sight beyond sight earthbind weapon spell kdrit
>>
>>2293248
IW mes is shit don't bullshit
>>
>>2293252
Because no matter the game, when talking about the strength of some build or weapon some faggot will chime in with "lol who cares just play anything" but they sure as fuck aren't playing the shit build they came in to defend.
>sword ranger hammer monk iw mesmer or scythe sin
See what I mean?
>>
>>2293267
it is but it's still nice to play it here and there instead of the same esurge/pi/shared burden etc.
>>2293269
no I don't but I get what you mean
>>
>>2293257
Why would you run elementalist as your secondary on that build?
>>
>>2293232
depending on what you're playing copypaste mesmerway heroes isn't optimal. For a caster player it certainly isn't optimal to run an SoS healer, so I've started using a UA or an N/Mo HB instead, I still haven't settled on which of those 2 I like better. Monk is better a hex removing, and I haven't really noticed energy issues (staff of the necromancer) so maybe the biggest perk of the Necro isn't really relevant.
and lately I've been throwing in a tclap ele when using martial characters because it's still an interrupt, and it slaps cracked armor and weakness on things that I can exploit
Still kind of testing that one. But I like using my Merc Ele that's in Elite Vabbian over my 3rd Merc Mesmer that's a PVP character in generic gear.
I care less about heroes doing minmax damage.

and I do use bows on Ranger, I just hate feeling like "I'd be doing more damage if I used daggers" constantly.
Meme builds that are unoptimal can be fun, there's just nothing meme about ranger bow.
I suppose if I wanted to do a stupid unoptimal meme build on ranger, I'd go BM.
>>
>>2293251
I guess for partywide, but at that point I'm kinda just thinking honeycombs or something cause they're more available and I always have more.
>>
>>2293257
OAajQyipSSIbKbeT0l0klV2Cqi
fire hammer +5 sr
12+3 spawning
9+1 channeling
9 fire
chat are we cooking here?
>>
>>2293279
Not him, but I think bows just feel dogshit cause of preps. Not just cast times vs duration though that's the main issue. Needing to pick between expert focus, rapid fire, and read the wind fucking sucks. Bows have a hard time getting IAS, high damage attacks that aren't expensive, and range without being slow/high arc. If I'm using something like tao, expert focus, both armor pen skills, triple shot, lighting reflexes, dwarf stab/ascan/iats, and one other attack like needling, I'm probably on shortbow, but at that point I'm so close i might as well use daggers. I could bring rtw over ef, but then that's energy management I'm losing. And so on. It always feels like I'm making more concessions on bow compared to melee, which I guess is the intent since you're getting range or of it but it doesn't feel worth it in practice. Even with eotn skills, it feels like there's less bar compression, with lower single target damage, and more tradeoffs for the range. Sure I don't care about cripple, but there's also more "block ranged attacks" effects I'm subject to, with no "wild shot" bow skill.
>>
>>2293304
maybe I really will just go some meme pet build
>>
>>2293304
>>2293305
though on the energy management thing.
necromancer bow grip has made me completely disregard expert's focus
it really is a game changer for bow ranger, but.. you're still taking longer to kill things than a derv, sin, or warrior (and they'd have aoe to boot)
For IAS.. it's.. either get drunk, or use 2 skills and have a pet, or if you feel ballsy about attacking from extreme range, frenzy.
>>
>>2293311
Yeah the necro mod is big. Ranger having cost reduction means the +15e every 15s goes a really long way. I've been trending towards rapid fire+zealous shortbow of the necromancer, since that's the most compressed the bar gets, but I never really feel like I'm attacking at range. Lack of aoe, and lack of soh, with weaker bonus damage on attacking skills still feels bad.
>>
>+4 necro spear drop x2
can caster heroes use these or does it make the ai tweak out?
>>
>>2293279
are you using the pvx bar or did you drop some of the inspiration magic? i've messed with n/mo hb and boon signet in that slot on my rit but i haven't tried ua yet.
>>
>>2293311
flail, aggressive refrain, heart of fury all work to varying degrees if you're not using necro grip. Refrain can work even with necro grip, actually, since you can swap to staff of paragon, then back to your bow. -20 armor kinda sucks, and you need a shout for it, though.
>>
>>2293359
PVX bar on which?

>>2293372
Hadn't thought of Aggressive Refrain, I'd have to see if it can be maintained with just TaO
but that's a lot of energy to cast, when I use it when solo'ing on my Para I precast BiP just to use that one
>>
>>2293301
where's the weapon spell
>>
>40 ping
>running with group
>target A/N and hit ebon escape
>teleport BACKWARD and unable to catch back up
>3rd level
>teleport sideways into a body block wall

how is this happening with 40 ping? if I had Australia ping I'd kind of expect it but this happened a bunch, like it cast ebon escape at where they were a few seconds ago not where they currently are.
>>
>>2293295
clovers remove more dp while being cheaper, because they don't boost morale
they also just drop when you play the game, so you have some in your inventory
>>
>>2293397
you have spirit strength and conjure flame on a fire hammer I think that should be enough
>>
>>2293395
the unyielding aura hero, sorry.
>>
>>2293403
anon...
>>
>>2293403
what does spirit's strength do
>>
>>2293405
>>2293406
ah fuck
>>
>>2293410
updated OAajQyipSSIbKbZg0l0klV2Cqi
>>
>>2293404
it's a bit tweaked
I go 12+3+1 Divine Favor, 11+1 Healing Prayers, 6 Inspiration, and 2+1 Protection Prayers
UA, Divine Healing, Heaven's Delight, Dwayna's Kiss so mostly same core skills.. but then I throw in Dismiss Condition, Deny Hex, and Power Drain. I skip the Sig of Rejuv because it doesn't benefit from UA and the energy management situation seems stable even without it and multiple mesmer skills, and Patient Spirit is a pretty heavy heal in the build, 166.

I'll try to pay more attention to that specific hero's energy and skill usage though cause as of now I've just been running content and really only pay attention if I have problems, and most of the problems are less rooted in build and more rooted in a hero deciding to do some bizzare behavior like running a mile ahead to nuke a spirit.
It might be shit, I don't know, maybe the bizarre behavior wouldn't run me in trouble if my healing build was just better.
>>
imagine 7weapon with heart of holy flame derv staff +5 mysticism
>>
>>2293414
can you talk me through the inclusion of weapon of aggression, flame djinn's haste, and then drunken master
>>
>>2293437
It already does holy damage, and 7ws doesn't affect staves. Put effort into your shitposts.
>>
>>2293424
here's what i'm using right now
Owkk0sPG0ea0GRD4d13zFRX0LGDB
with soa being swappable for dismiss condition, spotless mind, protective spirit etc.. maybe even stuff like seed if you are willing to micro it?
i'm finding that energy is pretty stable without the mesmer skills and only a 3-6 attribute point investment into leader's zeal SO FAR. and its biggest problem is not having a lot of self healing throughput when it gets targeted but its also my highest hp hero so it doesn't get targeted a lot.
>>
>>2293424
gift of health > dkiss/patient has worked decently well too. but it feels a little sketchy trusting my bip to be kept alive by a single 5s cooldown spike heal if/when the bip gets shut down.
i wish the ai used patient spirit closer to correctly.
i agree signet of rejuv is bad. ua not working on it is sort of made up for the fact its a heal the ai actually uses correctly but the 8 second cooldown is just too long imo. if it gets buffed a little in the future it could be viable though.
>>
>>2293531
>>2293547
Hmm, odd never thought to use motivation skills.
although part of the reason I still keep a mesmer skill in the bar is a little bit of energy yes, but mainly an interrupt (and they will all still fail to interrupt an opening aoe most of the time, even if I micromistrust as the opener while gwen is in "fight" she still won't run forward and use it, I don't understand hero AI on that)
I don't really feel I need to hybrid prot in a UA build for 8 man parties but I do buff up prot if I'm running 4 man content especially since I can't bring an ST, so the Monk has to heal and also be the prot unless I'm doing it on my Para, but if I'm on my Para I bring SoS as my healer instead, since I can still use splinter weapon. 6 man content I'll use the UA with BIP, I don't like BIP as solo healer though.
I might try gift of health when I do underman comps, so I can invest more in prot and just use that as my 1 healing prayers skill.
>>
>>2293596
leader's zeal is low key really good on player monk builds in places that strip selfless spirit off you. with only a 3 point investment its just shy of the energy per second of using gole efficiently on 10e skills.
heroes don't use it super efficiently because they don't like to click it until they're a bit towards half energy. real world it seems to trigger before the other hero's ai wants to bip and its plenty of energy return. you might have to manually click it once or twice during high pressure moments or against energy denial but its not a lot of micro. works for me since im playing it with uber low apm builds like sos rit and roj monk anyways.
>>
>>2293596
the hybrid prot is totally optional i didn't mean to have that in the template. that slot can be a healing prayers skill or condition removal or smth like that too. the 1 attribute point dip for 50% uptime soa is totally worth it though, try it out. most of your healing comes from df anyways.
>>
>>2293470
its for casting heart of holy flame does 26 damage instead of 10 on undead
>>
>>2293645
how does a staff help with that
>>
>>2293647
20% hsr
try to keep up
>>
>>2293649
yeah but all staves have that
>>
>>2293638
yeah I'm thinking a little on that especially for 4 man groups where you just can't afford to have both a prot and a healer (and expect to do any damage) SoA is good for a single target that's under pressure like the Legionare tends to get
>>
>>2293654
but this is a MYSTICISM staff
it's really good
>>
do you ever have names or cosmetic choices that kinda date when you made the character?
IE
I have my assassin in the Shining Blade Uniform dyed white because I made the character around the time when it was the Ezio games in Assassin's Creed back when they were still good.
>>
>>2293654
and like any monk staff will do holy damage, what's your point
>>
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>finally, a good drop

>>2293692
oya leader's zeal won't work unless the hero is in passive mode if you try it. the ai also seems to use it more when you hit the 3 energy per allied unit break point.
>>
>>2293716
I have several characters named after warhammer fantasy lore before they killed it
I still remember people gifting me stuff because they thought "Settra" was a woman's name
>>
>>2293779
I've made female characters at about a 60/40 ratio vs males in MMO's for 20 years, I've never gotten gifted anything in a game by someone thinking I'm female lol.
I've had people whisper me that they thought my character was pretty, that's about it
>>
>>2293783
I wasn't even playing a female character, just had a female-sounding name
2005 was a different time
>>
>>2293716
2005 prophecies goth female necromancer
>>
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>>2293779
my wow character was named "eva" and everyone who joined the guild thought i was a chick until they heard me on mic (i was the raid leader) (i trooned out)
>>
>>2293446
I obviously didn't think it through, drunken master as a base and you can use flame haste for more damage and even more ims to zoom around
I think any weapon spell could work desu just to feed spirit strength maybe just slap splinter on it and call it a day
I'll test this in any case
>>
>>2293941
if you're self-supplying the weapon spell for Spirit's Strength, you want as long of a duration as you can manage. All the time you're stopping to re-cast the weapon spells is time you're not hitting things.
>>
Wouldn't daggers make more sense on that build?
>>
>no new content for over two weeks now
its so over for reforged
>>
>>2294019
We know they're working on prophecies heroes
>>
>>2294040
All we know is that they were messing with the hero system.
>>
>2weeks
>doesn't update every 2 weeks
False advertisement
>>
Bros the last update was March 10th it's only been one week
>>
>>2294057
>Messing with hero system
>suddenly SoS healers run off to spirit siphon even if their spirit is a room back
yeah that sounds very likely given my experience recently.
>>
>>2294064
Potentially, but you could also just be a schizo.
>>
>>2294065
no I've definitely watched my SoS peel off to go spirit siphon, repeatedly.
I'm surprised nobody else has
>>
>>2294019
should have held off on going live with reforged until anniversary anyway
>>
>>2294127
We just had the anniversary
>>
2anniversary
lmao!
>>
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>>2294057
They apparently added 2 heroes and patched it up quickly 20 days ago
>>
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>>2294134
>>
>>2294134
>>2294142
Yes, which is why I said all we know is that they were messing with heroes.
Did you read those descriptions and seriously think they are releasing that?
>>
>>2294146
People in this thread defended the descriptions and said it was exactly the same as skills that reference old famous quotes.
>>
>>2294146
I took it as a confirmation those heroes were coming, but you're right that it doesn't prove much
>>
>>2294197
I don't know if specifically those heroes are coming, but we might get more heroes. Altheas just a really weird choice. Devona makes some sense. She's very prominent in the reforged marketing. But also a fourth warrior sounds kinda retarded.
>>
>>2294196
>>2294146
they were obviously funny placeholder descriptions to amuse themselves with and the "release" was accidental since they were clearly not fully implemented yet, but it's also very clear indication they WILL be added later
>>
>>2293395
Aggressive Refrain is Leadership, at only 5 Leadership you cannot maintain aggressive refrain with TaO.

>>2293976
Weapon of aggression is not so bad because it has 1/4 second cast and provides decent bar compression since you have an IAS now
>>
>>2294266
It works, but Vital Weapon is a lot easier to manage with less investment. Less juggling of weapon spells.
>>
>40% packet loss 3 hops out from me between myself and anet's servers
that explains a lot.
>>
>>2294266
>>2294294
OAakQyglIqkEymy28EdJNZZltgqI
drop channeling to 8 (now +1)
communing to 5
this should be done on the anniversary bow I think, without hammer mastery this is essentially what ~47 damage per aa or so, drunken master is 15% ias only w/o drunk so better to retain weapon of aggression to max out ias
need to wait until anniversary to have some fun with this
>>
>>2294368
who are you ebon escaping to, why are you pbaoe spamming and getting +ar and ims with a bow, why do you have 8 channeling with 0 channeling skills
>>
>>2294391
>who are you ebon escaping to
people
>why are you pbaoe spamming and getting +ar and ims with a bow
this was for hammer it will be changed for bow
>why do you have 8 channeling with 0 channeling skills
as above, weapon of aggression, a channeling skill, will be retained
any further questions feel free to ask
>>
>>2294368
I still don't understand why you have two ims sources, on bow no less. And why the pbaoe? IaU is okay for ranged+casters in some cases but the main benefits of it are often for melee specifically. This bar with a bow makes no sense bro. Drop the bow, drop drunken master, take ebsoh, and use a melee weapon+shield. If you're married to the bow idea, you need to rethink the entire bar.
>>
>>2294402
The bar you linked has vital weapon, bro.
>>
>>2294406
yea cause someone else suggested vital above but I think weapon of aggression is still fine would rather max out ias than get 70 something hp
>>2294403
it's a longbow
for the rest refer to the post above yours
>>
>>2294019
they might do one patch this month or early april but I'm expecting they're saving up finished features or content until a big anniversary update in late april
>>
>>2294412
You changed the attributes for aggression but didn't change the skill bar? Finish cooking your food bro. You're still doubling up on ims and ias at that point, so you really should just drop the drunken master. I'm also not sure how a longbow of all things is going to need half of that bar.
>>
>>2294423
Also, even though the spawning power bow will have a higher base damage, you probably should consider that even with +33% IAS, a sword/axe is actually faster auto attacks per second even at base AS. The damage is armor respecting as well. Depending on the IAS and the enemy armor, you might do more damage using a sword/axe, max IAS, and rely on the armor ignoring bonuses you're bringing.
>>
>>2294402
am I being autismbaited
gonna file an ada complaint on your ass
>>
>>2294426
it all makes sense to me, I will cook wonderfully and challenge the warrior parser to a DPS standoff
>>
OAajQyipSSIbKbZg4gOO0klV2C
Use a fiery wintergreen axe/sword of the necromancer and use a channeling 20/20 focus. Have a spare shield if things get hairy. Get an enchanting staff to cast your enchantments pre battle with two generic 10% hcts. Get the anni flatbow but don't really main it, just use it to engage.
>Precast enchants
>Intensity+spirit rift
>IaU then run in and start swinging
>Intensity+Flame djinn once in
There's your build bro
>>
>>2294467
you cooked bro no cap but I'm gonna figure it out on my own I'm a lone wolf I'm not even in any guild just kinda doing my own thing
>>
>>2294472
Sure you are, skipper
>>
>>2294474
>skipper
Uncle Jun over here
>>
>>2294472
>you cooked bro no cap
what about guild wars is appealing to literal teenagers? we got some big bro introducing his lil bro to GW ITT?
>>
>>2294494
How old were you when you first started?
>>
>>2294509
you are 12-25 years old at this present moment. i was 17 or 18 when i was introduced to guild wars in the late 2000s.
>>
>>2294535
damn unc go pay your mortgage
>>
What do people use nowadays to actually do Cartographer without going insane?
>>
>>2294561
texmod
https://wiki.guildwars.com/wiki/Player-made_Modifications/Cartography_Index
>>
>>2294561
i did it in nightfall and prophecies recently along with vanquisher. i just ran along all borders and it was fine. elona was somehow lacking and i used some portal exploits to get everything. tyria was a walk in the park this way, so much leeway.
>>
>>2294539
you are 12-25 years old and new to 4chan LOL
>>
>>2294472
>>2294539
I like modern zoomer speak^^. Actually way more than how people spoke in MMOs back in 2007-2008 o.O
Idk something about it all was so cringe xD
>>
>>2294590
^^ was German SOVL
>>
I miss late 90's 1337speak
it was cringe but sort of amusing.
>>
(\(\(;;)/)/)
>>
(-(-(-_-)-)-)

we are baww don't mess with us
>>
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>>2294561
don't use texmod its very outdated. you want to use the newer version of it, umod:
https://code.google.com/archive/p/texmod/

then you want to get the borderless cartography made easy plugin:
https://mega.nz/#!97gyiILI!2GhWLi-g5DlA_wDH7qEwcxTw_OsA4Zx0UMiqWydxOWU

and the fix that puts the ships back on your map:
https://files.tempic.ru/f/1.%20ships-fix.tpf

then you just want to make sure the ship fix is higher on the umod mod list than carto made easy. pic related is the part of the wiki link the other anon sent you that actually matters.
>>
>>2294196
skills, quests, etc i don't know how you can play guild wars and not notice the constant pop culture, internet memes, 4th wall breaks, etc. try to understand guild wars was the first online game to really lean into it and that sort of referential humor hadn't become played out and cringe yet. borderlands 2 came out after this game was in maintanence mode.
dunno what to tell you man. this game was made by something awful goon proto redditors. its always had that sort of writing. its faithful to the source, as cringe as it is to look back at the state of internet humor in the 2000s.
>>
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>>2294568
>>2294630
What if I already used texmod
>>
>>2294647
texmod will give you occasional graphical glitches in game. umod will not.
>>
>>2294638
If you can't see how calling Devona a baddie sticks out like a sore thumb, you may have brain damage.
>>
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I keep trying Air/Water builds on my ele, but every time I think I've got a nice synergy going I realize all the shit I'm trying to do is solved more effectively by simply DPS'ing faster and I switch back to Air/Fire
>>
>>2294649
Yeah I saw some funny ones when alt tabbing. Was worried I broke the game mid vanquish but alt tabbing again fixed it.
>>
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>>2294650
It's a pop culture reference
>>
>>2294651
Most complaints about Ele can be fixed by just running Air/Fire
>>
>>2294656
My condolences to your parents. Hopefully they found you a good carer to help look after you.
>>
>>2294650
if you think it sticks out in this game i can tell you skip all the quest dialogue
>>
>>2294656
Guild Wars is filled with early 2000's and before pop culture references, we leave the 2010's and 2020's references to GW2
>>
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poop culture
>>
>>2294775
peter griffin family guy
>>
>>2294798
the end is nigh
>>
>>2294680
Yeah...I was playing around with using blind and knockdowns to trigger extra effects, slowing a clump so they can't scatter so quick out of AoE bursts, and it's pretty fun but...After a while I was like "I can do all this conditional bullshit which sometimes doesn't get to happen, or just kill them faster with raw damage."
>>
>>2294926
That's why I play dual attune fire with tenai
>>
>>2294561
I decided not to bother with carto mods while doing my second GWAMM, and honestly I managed to do it perfectly fine. You really just need to systematically scrape the walls in every single instance that you enter (I did it while VQing, or while doing NM missions) and know a few non-obvious spots (e.g. Dunes of Despair side area, Sahlahja in Nightfall), and you'll have no real trouble. The Eredon Terrace portal jump in Factions was the only unintuitive bit in the whole thing that I needed to do to get Legendary Carto.
>>
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>when yo dick too juicy dem bitches won' stop hollerin' at yo self
>>
>>2295571
> ayo hol up
Can you get banned for kinda racist names?
I should create a based ascalonian warrior
>>
>>2295977
how's that racist, you're racist and inconsiderate of his EEVE
>>
>>2295977
At worst they tell you to change your name and you get a free name change. In our guild we've had:

Fentanyl Floyd
Bicycle Connoisseur
R A C I S T

and a few other interesting names. I think I've only heard of one person having to change their name in guild. The less obvious and more obscure your racism is, the less likely you are to be caught.
>>
>>2295502
i was doing that until i realized how much time i was wasting on maps that aren't as sensitive to requiring you to step on every single pixel to reveal the map.
i just use umod>launcher and toggle the carto mod on or off depending on what char i'm playing or stuff i'm doing.

>>2296124
those guys who stand around and shitpost/bait in kama ae1 every day told me they got banned/perm muted a few times and had to tone it down a little before reforged. but it seems rare.
>>
>>2296124
Nice
>>
>>2296124
>only heard of one person having to change their name
they were named like cum guzzler or something too
>>
>>2296221
Right! That triggered my memory I think the name was Kum Bubbles but I could be wrong.
>>
>>2296228
kek yeah i remember that dude. didn't he leave and rejoin and leave and rejoin and leave and rejoin a few times?
>>
who were some memorable people you guys played with at least once? not necessarily because of ingame achievements. here are some from my side:
>guy who was 18 at the time, his mother was 34 and his grandmother 52
>woman who had over 30 million or so luxon points form alliance battles alone (back in 2009)
>guy who told me he'd give presentations in front of hundreds of people, working for a billion dollar company
>frequent forum user guy who randomly took 2 hrs of his time to lay down his entire moral framework for my teenage ass (we'd never talked before and after)
>a couple with each over 10k ingame hours and each 5 or so GWAMM characters
>>
>>2296283
r15 hero guy who took me and 6 henchmen to halls and almost won vs an almost full human team, but I wasn't paying attention and didn't rupt claim resource that he pinged 50x in the chat
>couple with each over 10k ingame hours and each 5 or so GWAMM characters
cute
did they do vqs and shit together?
>>
>>2296297
>did they do vqs and shit together?
yeah they were constantly vanquishing, doing missions etc together. they also got fairly efficient at it. both were over 40 i guess, and seemed like completely normal people. i somehow befriended them back then. no idea how because they complained about being like ingame micro celebrities at some point, and people annoying them about it
>>
>>2296310
oh yeah
>>2296283
>in a mission outpost, like 7 people come in at the same time, I party with them, after conversation they explain it's an e-celeb playing with her fanbase, check twitch and such, no one active, she tries to get me to play more with them but I have to sleep
almost got recruited to a cult via gw
>>
https://gwpvx.fandom.com/wiki/User_talk:Dandybot#PvXwiki_is_under_old_new_management
>Krschkr has said that he'll step back from daily operations on PvXwiki but will stick around for occasional administrative assistance.
>I'll make it clear from the start that I'm an offmeta player myself and I plan on letting the players sort out by themselves what the meta builds are. If you tell me that something is meta, I will probably take your word for it. This is a community project, and if someone posts something that you don't think is meta, then you as a community should be able to sort that out by yourselves. Apart from chiming in with comments here and there, I'll just be here to ensure that it happens in a civil manner. I don't play speedclears, I only farm when I feel like testing something fun, and I don't try to reach GWAMM. If it weren't for Gifts of the Traveler and inflation, I would never afford anything in this game. Meanwhile I have a long history of testing and documenting skill behavior, and am more interested in the mechanics and builds of the game than using them efficiently.
baww builds won...?
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>>2296283
>30yo woman that groomed me on guild wars then joined my wow guild and fucked everyone causing the guild to collapse
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we are doing zb come now
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>>2296283
Some guy took me aside and mentored me on some of the basics of PvP in like 2007 or so. Taught me how to quarter step, ran me through the basics of War and Ranger game plans in RA, told me to turn off party window when learning how to heal, that one of the most important skills in the game was field awareness, etc. I'm still shit at PvP, but I improved a lot in a small time frame because of that guy's guidance.
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>>2296408
Oh also I remember there was some random Muslim guy proselytizing in GToB and we debated the existence of God for a couple hours. At some point the debate involved a discussion about the possibility for pudding to become sentient, although I do not recall how or why the conversation reached that point.
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>>2296351
someone's about to get banned
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am I in another timeline?
I somehow remember prodigy and anchorite insignias giving +5 armor for 1 skill on cooldown, +5 for 2 skills on cooldown, and +5 more for +15 armor with 3 skills on cooldown.
But it's 1/3/5 skills which I don't know how often I have 5 skills on cooldown
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>>2296419
yikes
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Is this a strange OS drop or do I just not see OS foci that much?
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>>2296351
krschkr is a hero
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>>2296474
looks perfectly normal to me
mods are replicable with an inscribable focus too so there's no OS-exclusive oddities in it either
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>>2296419
lol yeah that's the guy who sperged out on reddit when people did research and found both ele and non esurge mesmer teams that were more consistent and outpreformed esurge through multiple challenging areas.

A daily reminder to all people. Esurge is NOT the best team for every situation it is simply a team which is known to generally just work somewhere between "ok" and "great" in all situations which is why it's considered "meta" because of it's consistency.
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>>2296518
>lol yeah that's the guy who sperged out on reddit when people did research and found both ele and non esurge mesmer teams that were more consistent and outpreformed esurge through multiple challenging areas.
That's sad. He experiments with builds all the time.
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>>2296518
i have an lingering pbaoe ele team and an updated version of rojway that perform about the same as non-merc mesmerway as long as the player character's melee so the ai targets the right things. its like apples and oranges, better some places worse in others. not as good in normal mode but around equal in hard mode.
might post them eventually when i feel they're dialed in enough.
i don't have mercs because i used to be super against p2w/microtransactions but the game's old enough i might have to suck it up and get the pack so i can try to optimize them further. the roj team could definitely benefit from it.
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>>2296575
He's an oldfag meta slave who's forgotten the feeling of whimsy. These sorts of people are the exact reason the PvX has been a shit resource for years and why the actual meta builds people run for SC's and PvP take years to be "officially" part of the meta, despite outpreforming it much of which has gone offsite to be hosted elsewhere.

Same group of people who tell new players that when they reach LA they should go to Elona + EotN to unlock heroes and then tell them to turn their ele heros into esurge dom mesmers until they can get enough actual mesmers to set up mesmerway so they can beat the game on normal mode.

>>2296600
I run a 4 paragon team with 0 mesmers I used it to clear WoC and VQ most areas and in most areas it functioned on par with mesmerway (sometimes even cleared enemy groups out even faster) but was way more stable/harder to wipe, there were only a few areas or things it really struggled with which is why despite it being so effective it's not part of the meta.

If you wait till anniversary I give away lots of store codes every year on thread, might be able to snag a merc hero code or 2.
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I want to say Charging Strike is kind of fun but at the same time, it feels wasted when I'm playing a hammer build. Hammer I really should be using a knockdown elite if I'm not using 7WS or WE.
maybe I should try Charging strike with axe.
Sword it feels like a waste if you're not using 100B in an aoe kind of situation. But axe.. eh.. don't really miss triple chop, whirling axe is situational, Eviscerate is just Dismember with some damage, and cleave is just cheap okay damage.
I also feel like maybe Charging strike should have had less damage added to its balance patch, but added adrenaline to it, like a souped up enraging charge that people might normally use, but enraging charge can't be sustained like Charging strike can.
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What's the deal with female necks in this game anyway?
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>>2296815
it is kind of offputting to see all these giraffe necks
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>>2296753
couldn't you say "melee feels wasted if you're using axe and not sword for aoe"
just run what you like playing
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>>2296821
no I'm meaning specifically what weapon would charging strike fit into best.
Hammer you want a KD, Sword you would want 100B
Axe Elites are not as vital to making an axe build fun, so you could throw Charging Strike into it.

But then, I think the skill overall would have been better if it also added some adrenaline rather than just a sprint + extra damage on the first melee hit after, a lot of people use Enraging Charge, I do in a lot of builds myself, if I'm using Charging Strike I'm sacrificing that, so losing adrenaline gain for a bit faster speed in the run, a shorter cooldown, and damage instead of Adrenaline.
I'd be willing to lose some of the extra damage for Adrenaline strikes to fuel other attacks.
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>>2296871
It's more of a PvP elite.

I don't really know how I'd make it viable for PvE since a lot of warrior elites are either questionable, or simply too good not to use. Giving it adrenaline on strike as well simply just makes it another enraging charge or dragon slash.

Personally I think the best way to make it more unique is to make it so every second you are in this stance, you gain 1 adrenaline this would allow it to fill the role of people using spears to generate adrenaline before entering combat, and because of its 5 second recharge you could use it to maintain 10 stacks of adrenaline out of combat which fixes warrior's big problem of needing some time to build up adrenaline to do a spike.

The way it currently is now it's basically just being used as a better power attack.
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do you enjoy the variety of ele or necro more?
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>>2296997
ele by far. It's not always the BEST but it's always got a viable build that feels fun.
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>>2296997
they're different
necro has more varied styles, but I play it less
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>>2296906
yeah, I mean I like being able to sprint up and do a big hit, it is a fun skill to use, just, then I'm building adrenaline up through hits and it can be slow to do my other big skills if I use a lot of adrenal skills. Normally I'd use enraging charge but.. longer cooldown, not as fast.
I just thought I'd try it because it did get updated.
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bruh.
How did I totally miss the existence of Burning Refrain?
like somehow I just , never even noticed the skill, it's never on meta builds even though "They're on Fire!" is.
The PvX wiki always suggests Blazing Finale (great on melees but not as great in caster parties), Blazing Spear (single target and takes away adrenaline from using Save Yourselves), or Anthem of Flame (which only works for attack skills)
when I finally saw it, I thought 'well you have to hit something with higher health so it'll never proc, that must be why it's never on builds'
But no. It procs all the time, it procs when I hit things with splinter weapon too for aoe, it procs when your BiP sacrifices and then wands something, and any time your party is under pressure, it procs and you start taking like.. 25 damage from a boss Esurge.
80% damage reduction (There is Nothing to Fear! and They're on Fire! at 20 leadership) against armor ignoring damage is incredibly strong.

I just slept on THE skill that completes my HR build for months now.
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>>2297118
They're on fire is listed for meta because it makes HR maintenance braindead easy.
Like this shit doesn't even BRING a source of burning.
https://gwpvx.fandom.com/wiki/Build:Team_-_7_Hero_Heroic_Mesmerway
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>>2297131
I know, and I always kinda disliked that I'm bringing a powerful skill.. with no way to trigger it, it was JUST for easy HR maint.
But I can maintain burning refrain the same way on my entire team, and it does proc for them, I'm thinking just from wand/staff attacks but it does work and it's really noticeable when under pressure.
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>>2297137
I think the issue is what you're cutting for it. That player bar is pretty packed and you're either dropping save yourself for it, which kinda defeats the purpose, or going with lower adrenaline. I guess it could work but either way, you're trading uptime on save yourself for it which might be a wash, and adrenaline is easier to plug and play
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bawwbuilds will be THE source for paragon builds!
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>>2297147
I'm not actually cutting that much, I suppose SY! uptime isn't as high as it could be if I was focusing on generating more Adrenaline like using FGJ (which isn't sustainable, it drops off and has dead time), Signet of Aggression, or TTL.
I never used TTL as I'd have to invest in Tactics, and FGJ it was hit and miss in my practice, again, there was dead space where it was just on cooldown.
The other thing commonly slotted on Imbagon/HR Para builds that I don't bring is Stand Your Ground.
#1 if I'm doing a heroic mesmerway, heroes don't stay still under pressure, they run. Stand Your Ground is kind of useless in hero teams to start because if Heroes get under pressure they run, negating the shout's effect, and on a Para player, even without all the adrenal support, I'm still getting SY up quite a bit which would invalidate SYG.
My build is Find Their Weakness! Go for the Eyes! Save Yourselves! There is Nothing to Fear! They're on Fire! Burning Refrain, Aggressive Refrain, and Heroic Refrain.

so technically I could still throw in an adrenaline support skill in place of Find Their Weakness, I just like it cause it's basically the only thing I have that does damage, and deep wound is helpful for a called target. I could unspec from command and throw points in Tactics for TTL as well, as I mainly use GFTE for energy more than the actual crit chance.. but I ultimately think that 80% damage mitigation of armor ignoring damage outweighs more uptime of 100 armor. What I get for uptime for Save Yourselves was sufficient for Slaver's HM.
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>>2297137
The other issue with Burning Refrain is that it doesn't work great on caster teams. It requires you to "hit" a target with more HP. The problem is caster heros normally aren't wanding enemies especially not early in a fight so the probability you even trigger it is already low.

Theoretically you could drop "To The Limit" to put it on there, alternatively you could move SYG to your ST or even drop "For Great Justice" the meta HR comp having both SY + "There's Nothing to Fear" makes 20 communing ST somewhat redundant so having max SY uptime is not strictly needed. Though again for all of these reasons, having "They're on Fire" proc is again very redundant with the entire team already having redundancies built in.

I don't know if I would recommend it either way though for the mentioned reasons.


However a comp I do not see enough of is a They're On Fire hero para build combo'd with an master of magic elemental flame build. From my experiments the ele hero is VERY good at casting it's hexes on different targets which triggers AoE 5 seconds of burn. You then play a melee and either put Burning Refrain on the para hero, or Blazing Finale (you have to micro it) for more burning you can pretty effectively cover enemy in burning.
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>>2297178
It was proccing on first hit on HM enemies when VQ'ing and doing slaver's I'd micro Splinter on myself before a pull and chuck a spear and light up a little group, and you'd be surprised how much heroes wand. I swear I did an ooze pit where not 1 single earthquake got interrupted, cause they were just wanding shit while the earthquake was casting.
TTL would definitely be counterproductive to using Burning Refrain though.
and yeah I've considered swapping out a mes for a MoM elemental hex, or even just a searing flames, but burning refrain was enough, it was actually kinda glorious to be seeing myself under pressure and then suddenly the incoming damage dropped to almost nothing as all the enemies were on fire. it works VERY well, when you're under pressure and need it most.

It's redundant as hell yes
but your team becomes pretty much invincible.
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and I normally test things in slavers.. but for this I just may have to up to DoA.
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>>2297193
I feel like burning is the one actually good degen condition and devs were really careful to not put it everywhere
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>>2297193
I don't think splinter weapon counts as an AoE hit, so only the target you hit with your spear got burned. You might be right about the wanding thing

Something like a barrage ranger might also be a funny idea for triggering burning refrain.

As long as your SY uptime not suffering and you have the mental capacity to handle maintaining 2 refrains I'd honestly say go for it.
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>>2297228
I'm pretty sure I was getting multiple burning enemies in the pull
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>>2297238
Checked the wiki and

"Damage from this skill is armor-ignoring-physical damage: it benefits from Winnowing and triggers Mark of Pain and Barbs. However, it does not trigger the three weapon modifications that depend on the weapon hitting the foe (i.e. Furious, Vampiric, and Zealous weapons hit the target, while the Splinter Weapon damage affects the adjacent foes)."

Wow I didn't know that, huh well the more you know.
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>>2297240
thing is the main reason I was using splinter weapon on my para ended up not being true afterall (I thought it generated extra adrenaline)
oh well it's still more damage
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>>2296906
Nothing wrong with being an elite version of Power Attack, especially when it's a maintainable 33% IMS as well. If you just wanna pump damage and minimize downtime running around the battlefield, it's a really solid pick.
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>>2296997
considering my enjoyment comes from the build actually working ele is infinitely more enjoyable
necro in theory has a lot of options but really its just death magic that works (and is unfun as fuck)
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i really like this game :) the guild wars :)
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I was browsing bow attacks since anon complained about their damage and noticed Izzy just buffed Marauder's Shot to fucking PLUS FIFTY FIVE damage (in addition to halving the energy cost and disable duration). Pew pew ranger with like Expert's Dexterity or Marksman's Wager (also buffed) will be pumping with this thing.
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>>2297637
The armor penetration ones
Sloth hunter
Dual/triple
Body
Savage
Needling
Sometimes point blank I guess
Maybe crossfire/marauder now since that got buffed too
Those are the decent ones, and when compared to what scythe daggers axe or hammer have, I think the gap in quality is pretty evident
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>>2297410
it's fine but I do wish it had some adrenaline to fuel other skills
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IT'S HAPPENING
https://wiki.guildwars.com/wiki/Feedback:Game_updates/20260319
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>>2298060
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>>2298060
Holy shit the mod merchant
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40% store sale
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I don't know what I am doing wrong on my Mesmer but whenever I try to do something it feels 10 times harder than any of my other characters, even my Necro using meme builds.
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>>2298577
Consider rupting the enemy casters, or using energy surge
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>>2298577
be the Illusion mesmer in a mesmerway team, being Dom and prioritizing interrupting an AI is just better at (though do take power drain to nail something the AI is gonna let slip that you can see being cast)
Humans are better at doing the hexes while AI is better at doing the timing for interrupts
I've noticed that not having an AI illusion mesmer on my team while playing my Mesmer as an ineptitude build results in far more consistent melee shutdown than when an AI plays it.
I still bring cry of agony and power drain as interrupts though.
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>>2298583
I think the problem is too many esurges along with mind wrack causing me and my Mesmer heroes to start losing damage when the enemy runs out of energy. Swapping some Mesmers for Eles might be a good idea. Though that shouldn't really be a problem in 6 man teams.
Bringing some rupts should help but its not like I have them on my other classes either.
>>2298596
I might give this a go. See how that goes.
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>>2298602
https://wiki.guildwars.com/wiki/Aneurysm
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>>2298602
Yeah that's part of why I'm advising playing illusion. Esurge itself is overrated, on another Mesmer I have been playing dom and have limited access to tomes and haven't done a lot of content yet so I have esurge and.. well.. there's a lot of times I do like 0 damage with it because they've already been drained.
I'm much much happier playing Illusion and it just works much better.
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>>2298609
that's actually incredibly based
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>>2298609
Interesting
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https://youtu.be/CnBjJnxC-s0
new peter kadar banger
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>>2298613
My recommendation is bringing ymlad, at least two damaging rupts, and if you have a bip or sr mod, spiritual pain. I don't like mind wrack, personally. Ymlad is good damage that can be used while casting and will kd most things rupting anything they're doing. Kinda pricey energy wise but imo very worth to be able to spikes target that hard. S.pain is good filler but it's really heavy on energy so just take it off when that's an issue
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>>2298657
I dunno man, I just honestly think Illusion is the way to go, humans play it so much better than AI.
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>>2298674
It's mostly that they aren't accounting for nearby mobs when it comes to inept+wandering eye. They don't for mistrust or CoF either, but caster mobs are more likely to stay closer to each other where as melee run all over chasing your party. Illusion definitely can be more stable. But for me it's not the melee that will wipe the party, it's the elementalist that got the cast off. Its why I run a lot of rupts, including one that can be used while I'm casting something else that also activates instantly. I'll do that on both dom or illusion though.
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>>2298657
Spiritual pain is only 5 energy.
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>>2298707
It's also up constantly. It's a 4s CD at 13 FC, before weapon HSR. I'm already running arcane echo, ymlad, esurge and mistrust. It's very easy to bottom out if you're too aggressive with it.
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What is the best way to make money in pre-searing or early Prophecies that doesn't involve player trading (melandru)? Hoard stacks of flowers, merch each small equipment pack?
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>>2297637
I've been experimenting with an alternative bowspam build lately using it. With serpents quickness your bow skills come up almost as fast as you can use them and prepared shot keeps you at max energy. Marauder shot is a little awkward to play around and you can swap it for another bow skill if you want, but you can get some really juicy hits with it.

Build works best when there's another TaO in party already.

>>2298729
Flower gathering takes too long, if you're playing Melandru what do you even need money for in pre searing? But the fastest method is probably just doing char bosses and selling all the drops to merchants, purples can be worth nice bit.
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>>2298620
>DYES (NO BLACK OR WHITE)
you can prise my xunlai dye collection from my cold dead hands
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>>2298742
Take the sloth-hunter-pill
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>>2298742
I'm asking about early prophecies too. Charr bosses seem like a lot of work running and fighting just to merch for 100g or something if it even drops a purple.
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>>2298745
Yeah I've considered it a few times, 8 second recharge makes this set up a little more awkward. If someone is using an essence of celerity you can probably make it work. I'll try a few variations with it.

>>2298754
Fur squares are probably your best bet then for early proph. Very old school farm, you trade 4 char hide for 1 square, each square worth about 250 gold.
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>>2298754
what is the money for?
the early proph farms that seem worthwhile are getting 20/20 collector rods and offhands. you should definitely get a 50 flower equipment pack (and a charr bag for swag (the lasher) purposes) before leaving pre, but other than that you'll do alright just selling drops you don't need to salvage. skill quests mean you won't have to spend money on skills for a while
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>>2298755
I didn't know about a collector that trades up charr hide for fur square, that sounds good, but are you sure a fur square sells for 250g at a regular merchant? Melandru can't access material traders.

>>2298788
I need to save up for 75k armor somehow, my regular loot is going to be salvaged so I have no clue where the money is going to come from if there's no player trading. Also I will need to buy a shit load of capture signets at some point. I remember having this issue in 2005 I could never get money flowing in.
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>>2298693
exactly.
it takes human nuance for targetting the illusion hexes, AI hits them while they're running over and Ineptitude expires as they come in.
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>>2298805
Ah fuck I forgot you can't access material traders.

Yeah that makes things really tough then for making money, just about every non player related early proph farm has to do with selling stuff to material trader (next one I was going to recommend was the classic feather farm outside of LA)

If you can access rune traders your next best bet might be trying to do the old school giant farm to try and get high value runes but I forget how it works or if it's even still the best.

I would look into rune farms.
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>>2298819
Melandrus have access to absolutely nothing, only pack rat maxxing
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>>2298824
Damn. Thinking about it more with those limitations I would do Kilroy's punch out quest. It's repeatable, gives about 250 gold per run, and most runs can be done in <5 minutes especially since you can skip most of the enemies. EotN should boost you to level 20 armor + stats, and if you're willing to grind the quest it's a great way to unlock survivor as well since it's very difficult to die doing the quest.
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>>2298833
I was thinking about doing all books 520k and getting the rest by capturing all warrior elites. It sounds like Kilroy might be a better route to get gold and survivor because some of the harder missions will filter me and my heroes will be practically naked.
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Water magic buffs when?
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>>2298815
I guess my point is more that while illusion has the bigger gap in human vs hero performance, domination having more interrupts means I'm more in control of stopping the things that will actually wipe me, most commonly aoe nuke spells that the heroes miss.Arcane echo>mistrust, CoF, and YMLaD is a lot of damaging shutdown towards things that can actually blow up shelter. Esurge is only a part of it
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>>2298805
if you're gonna dedicate time to farming to buy something near the end of the game, just do all that later on when the drops are worth 100g not 3g
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>>2298805
and when you have more than 12 skills+1 secondary to make a farming build with
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>>2298858
sure, but I still carry a couple interrupts as Illusion, I still carry power drain, and I also use cry of pain (I called it agony earlier, whoops). It's not the glory days of cryway but it still does about 150 damage if they actually last 10s. I might not carry that one all the time but if I expect to need interrupts I will. Web of disruption is also good without having to be dom. It's funnier when something removes the hex while they're casting something so they get interrupted twice
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TWENTY FOUR fps in northern shiverpeaks with a 2080 Ti and 5800X at 1080p 8x supersampling maxed out with AO and HD bloom
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>>2299125
Are you playing in Borderless Windowed? I bet it goes away if you switch it to real Fullscreen.
Unfortunately, dealing with mid-20s framerates is still less annoying than dealing with actual fullscreen games, so that doesn't actually help.
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>>2299136
I'm playing normal windowed
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>>2299151
Probably the same thing though. Flip it to fullscreen for a second and I bet your framerate maxes out immediately.
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>>2299125
Strange, my 8 years old pc runs the game perfectly
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>>2299125
The new HD Bloom really kills fps.
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>>2299125
thats the middle top part of northern shiverpeaks right? my 5070ti 9800x3d also got raped there to sub 30 fps but its only that one zone
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there's a few zones that tank your fps pretty sure its from enhanced draw distance
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>>2299412
>>2299125
forgot pic
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contagion bomber: epic or cringe?
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Lumo the Mime is such a fucking nigger I'm crashing out
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>>2299523
basically he was doing an emote that's NPC only once you win but I have NPC bubbles turned off and couldn't tell that I won so I kept dueling him for 30mins
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>>2299136
>>2299417
that specific part of Iron Horse Mine is just completely fucked for some reason, you can turn all graphics to the lowest settings and all extra shit off and resolution to 800x600 and it will have zero impact on the dogshit framerate there

the beach outside Fisherman's Haven is another spot like that
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PvX is alright sometimes
https://gwpvx.fandom.com/wiki/Build:N/Mo_PbAoE_Spammer
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>>2299644
this dudes got some ideas
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>>2299644
This is a really cool idea, though i don't agree on the weapon choice. I think using the anni scythe is better, and I don't think you need either the enchant or the hct mods. HSR or 15% w/ench would do more for you. Maybe zealous/vamp too idk. You do want an enchanting mod for the first three, but you should use a 2x 10% hct staff of enchanting for that.
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>>2299654
>6 physical damage dealers
>zero sources of cracked armor (but multiple body blows??)
>no orders/mark of pain/barbs/etc
I think you could kick the ST and have an orders/prot hybrid necro instead, possibly with Curses for Weaken Armor and one of the physical buffs.

Also pretty sure heroes never cast BiP on wars and dervs unless they have caster weapons, so you should probably swap that elite for something else. Well of Power could be great if you really need the extra energy on the frontliners. Resto has some neat elites too, though they conflict with Splinter most of the time. You're also really lacking in hex removal.

Pic related is my own backline for my physical team for inspiration (though I run rangers and paragons instead of melee). I got Weaken Armor/Enfeebling Blood/Mark of Pain on one of my rangers instead. It's worked quite well for me.
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>>2299679
I don't think you'll have much time for any attacking using that build, so melee damage doesn't really matter. You'll be spamming the spells nonstop. A weapon with +5 Divine Favor would basically entirely negate the Dark Aura health loss on its own.
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>>2299644
This is probably neat for the first 10 seconds until you run out of energy
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>>2299702
Yeah i guess that's right. Not really feeling the +5e enchanting sword with a 10% HCT and +30 HP focus though.
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>>2299704
I've played it before, it's not that bad with Signet of Lost Souls.
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RIP Chuck Norris. GW came out around the heyday of Chuck Norris facts so it was everywhere in Proph.
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>>2299825
I still have a dog-eared paperback of Norris facts from that time sitting in my glovebox, next to a paper map of a place I don't live in any more. I just never bothered to clean it out, and now I'll definitely keep it.

Roundhouse kick a nameless goon through a plate glass window in honor of his passing.
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>>2299480
based
>>2299548
lmfao
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today's ZM is Vizunah I suggest we sync
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>>2299937
>one of the escorts gets stuck on a chest at the beginning
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>>2299644
yo this nigga's based
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>>2300020
He's got auspicious and intensity backwards. Should intensity rodgort, since it does more damage, and you don't want to delay rodgort at all. It's already synced with teinai's wind, and those two are the bulk of your actual damage. I'm not sure if chilling winds is really a good idea here honestly.
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>>2299417
>>2299412
>>2299125
had the same problem whenever there was a significant amount of snowflakes in my view. the more the worse, everywhere in the shiverpeaks. disbling HD Bloom and SSAO has improved it perfectly.
fun fact the same disabling vastly improved my FPS when raptor farming, when all raptors die at once
>>
>boss won't drop the green I want
>>
>>2299654
How are you getting Sight beyond Sight to work? Running +5 spawning power on every melee hero?

BiP is not needed in this comp, hero AI only casts BiP on people holding caster weapons which means only the ST (who usually doesn't need THAT much energy anyway). I would replace BiP with either Order of Vampire or Well of Power for melee support. Alternatively you could go Vampiric Spirit to make your necro harder to kill. I would also try to put Blood Bond on your bar to massively help your melee, and if possible Mark of Fury is excellent in teams that use lots of adrenaline. It'd be nice if you could fit an enchant strip on as well, Jaundiced Gaze or Strip Enchantment work.

I would drop the ST from your comp, SY makes ST somewhat redundant and in a party comp where the average armor is nearly 100 before buffs it's not super necessary. I would recommend a Curses Resto necro personally. I would either go with PoD for more enchantment removal, or Spiteful Spirit for more AoE, or alternatively you can put a resto skill on Xinrae's weapon is a pretty good pick. For curse skills it's up to you, there are quite a few good ones like MoP, barbs, weaken armor. Rigor mortis might be worth considering so you don't get stance/prot cucked. In melee comps I personally like Recovery the AoE -44% condi duration is pretty sick for keeping melee clear, Rejuv is also quite nice for keeping your 2 casters alive. Recup is pretty expensive so I'm hesistant to recommend it. Can fit in whatever normal resto skills you like.

Alternatively you can play P/Rt resto para, run "It's Just a Flesh Wound" very good on melee teams requires very little motivation investment and run resto weapons for healing. Can throw on any other melee support para skills you like as well.

For the warrior drop sight beyond sight for something else, Jora is playing sword/shield so just stick -20% blind duration on shield, and the rune on their armor and you'll be fine.
>>
Should have seen what the other reply was before I finished my reply here >>2300226

fuck my blood necro go with this guy's >>2299689 divert hexes necro lol forgot comp had 0 hex removal. I'd still replace Well for Mark of Fury though.
>>
Thinking about buying this game, how does the combat play out? From what I gathered, you have the 8 slots skill bar for yourself and for heros npcs (but not henchmen), you can apparently control their positioning and there are 4-man and 8-man missions.
>Is the core of the combat cooldown management, positioning and using terrain to your advantage? Anything else besides that?
>How often does the game push you towards changing your skill bar, and henchmen/heros too for that matter?
>How long is the campaign and is there any sort of endgame content (I'm fine with a single player experience)?
>Are there alternative mission completion objectives to some of the missions that requires you to play differently or provides a different experience using the same map?
>Do the different classes have distinct enough gimmicks or are they mainly different flavors. like fire DPS, ice DPS, melee DPS, AoE focused heal, regen focused heal, single target burst heal, etc, etc
>>
>>2300445
Party sizes can be anywhere from 4 -12, but mostly 8.
Henchmen have set bars. You can change the bars on heroes. You're really not expected to micromanage your heroes.

The core of the combat changes depending on what profession you play. The crux of the game is how the skills interact, which can be any myriad number of ways.
Example: if you have a skill (in this case, a stance) that boosts your attack speed, you're probably going to want to use it a lot. But that doesn't mean it's just pressing the button off cooldown. It's probably a stance, and many enemies have stance canceling that will rip it offyou. An enemy might interrupt you while activating it. An enemy might hex you to reduce your attack speed. An enemy might hex you to punish you for attacking faster. At the same time, your ally might buff your weapon to interrupt on hit. An ally might enchant you to do more damage with each hit. An ally might shout at you to cleanse a hex from you on each attack.
There's really just a whole myriad of ways that skills interact which is why building hero parties is fun and breaks the game.

You SHOULD change your bar to suite every different encounter. You don't HAVE to if you don't want to. You never have to touch heroes at all if you don't want to. Henchmen are available everywhere and will suffice for most of the content.

There are three campaigns and an expansion. It's hard to really guess the hours because everyone will play it differently, but I'd say hundreds of hours if you do everything once, or maybe just 50 straight through each campaign once and do nothing else.
There are challenge missions, elite areas, dungeons, Guild Wars: Beyond and whatnot. It'll take you a long time to do all of it. Once you do, however, there's always PvP.

Missions all play for the most part one way. Most do have a "bonus" objective. Playing with a different profession with different skills will make things feel more different than you expect.

1/2
>>
>>2300445
>Is the core of the combat cooldown management, positioning and using terrain to your advantage? Anything else besides that?
at its core the game has three main combat mechanics.
first is your skillbar in relation to your opponents' skill bar. often it's a rock-paper-scissors type of situation where you have to choose the right skillset to have a chance. in the best case you perfectly counter the opponent or have such a good skillbar that you can counter almost any situation.
second is how you use your skillbar. using the right skills at the right time can be very crucial for success and defeat.
third is terrain. very often you have to pull a small group of enemies out of a bigger group, block their attacks by letting them attack into a wall, or get enemies stuck on a wall so they can't pass you and attack you backline (healers e.g.). a common situation is that you force the enemies into attacking your frontline which gets buffed with skilsl that lets them avoid damage while you nuke the enemies with AoE. in normal combat you would lose to the enemies, this way you can win easily.
>How often does the game push you towards changing your skill bar, and henchmen/heroes too for that matter?
i would say often enough. the game has a normal mode and a hard mode. with good teams you never have to change a thing for normal mode while for hardmode small changes may be necessary.
>How long is the campaign and is there any sort of endgame content (I'm fine with a single player experience)?
depends on which campaign. the game has three main campaigns which are factions < nightfall ~ tyria in terms of duration. if you're a new player it will definitely keep you occupied for a month or two. possibly 20 - 40 hrs at least.
endgame content there's plenty but it's not for new players. there's a whole campaign though (eye of the north) which can be considered advanced only content
>>
>>2300445
Professions are all very different. In this game, each profession has a number of "attributes" for skill lines - think of Elementalists having Fire Magic, Water Magic, Air Magic, and Earth magic.

There is also a "primary" attribute that you will only get from your primary profession, which changes significantly how you approach certain playstyles. You will have a primary and secondary profession but you only get the "primary" attribute from your primary profession and not from your secondary.

Each profession is geared toward a certain playstyle, but you are not locked into it at all. I'd personally recommend playing any profession "as intended" at first to actually understand how it works before experimenting, but the experimentation with skill combinations is, as I mentioned, the whole point of the game. It's hard to really describe how little you're locked into a role without having any experience.

One example maybe for you is this build here: >>2299644
He's setting up his necromancer with monk secondary. He is using a monk smiting enchantment that produces fire damage around the target of a monk spell and casting it on himself, then enchanting himself with a necromancer spell that damages nearby foes whenever the target sacrifices health, then enchanting himself with a spell that causes him to sacrifice health every time he casts a spell... then he has three fast recharge healing/protecting spells that he intends to spam on himself to trigger the smiting fire spell and the necromancer health saccing spells to damage both in the area around him repeatedly. it's retarded but the kind of thing you can do if you experiment with everything the skill system provides.
>>
>kill off a boss group from on top of a cliff they can't reach
>.... except 1 paragon enemy that flees out of range
>"We Shall Return!"
I fucking hate that that skill works so well for enemy NPC's because they don't have the energy limitations that players do.
>>
>>2300445
>>Are there alternative mission completion objectives to some of the missions that requires you to play differently or provides a different experience using the same map?
to be fair, no. most missions can be boiled down to:
>defeat enemies on your way to y
>defeat enemies in set amount of time
>do the same but protect a certain NPC along the way
>defend yourself or a NPC for some time
they always have the same main objective that has to be fulfilled.
>Do the different classes have distinct enough gimmicks or are they mainly different flavors. like fire DPS, ice DPS, melee DPS, AoE focused heal, regen focused heal, single target burst heal, etc, etc
the classes do feel different enough to each feel special and unique. of course it always boils down to some category of damage, heal, support, but the good thing about guild wars is that you can decide to how much degree. the roles can get all mixed up in this game because there is such a big variety of skills. also, when you're an experienced player, it is possible to combine different skillbars for 8 different heroes and make team builds this way, which can be totally unique in their play style.
>>
>>2300461
>>2300489
>>2300501
>>2300512
Appreciate the detailed enough answers, bros. I'll probably buy this sale, just going to think about it for a longer while to make sure I'm really in the mood for it right now.or if anything else seems more interesting to my current mood and that will keep me busy until the next sale. I should create my character on Reforge mode, right? Or whatever the name is.
>>
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>>2300681
Whatever, just supressed my jewish genes and bought it, fuck it. Let's see if you cultist were right all along.
>>
they should remove some of the profession based upgrades for some weapons
of the Ranger, Assassin, and Warrior for caster weapons primarily.
I can't even make a meme build with those.
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>>2299417
Yes same place
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>>2300681
There's no downside to making it in Reforged mode. It's an alpha testing mode for changes but I haven't found anything unstable about it.
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>>2300705
It's $12 bro how poor are you?
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>>2300710
Expertise makes binding rituals cheaper, as well as some ranger skills used by casters like Serpent's Quickness.
Critical strikes can be used for Critical Agility and crit-boosting skills for a Spirit's Strength wanding build. Or on a Fire Conjure wanding Ele with Mark of Rodgort that I was messing around with years ago.
Strength probably has some goofy niche use with some skills, like one of the IMS ones or the signets.
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>>2300745
What can I say, the jew genes are strong in me, and I'm not even jew. Then again, making a bunch of bad small purchases really adds up over time, that's the angle my brain operates.
>>
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>>2300813
good news for you, the player character's homeland is Israel
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>>2300445
>core of the combat cooldown management, positioning and using terrain to your advantage
the core of the combat is the interplay between skills, because you and enemies use the same ones. you might choose to interrupt their resurrection, or put a hex on a melee mob that steals life whenever they hit, or increase the recharge time of a dangerous spell. positioning and terrain matter for melee and bows, less so for casters
>How often does the game push you towards changing your skill bar
depending on the campaign you get new skills every zone, but near the end of the game you start getting powerful elite skills one by one which are worth rebuilding your whole bar to facilitate. if you need to be forced you might end up sticking with the same skills, but if you like experimentation it doles a lot of stuff out to you
>How long is the campaign
basically 4 of them, each takes 20-40+ hours for a new player, and then there's tons of endgame stuff for each
>alternative mission completion objectives to some of the missions that requires you to play differently or provides a different experience using the same map
missions are often available as explorable areas and there are 2 postgame miniexpansions which rework enemies in old zones. otherwise, variety comes from changing your playstyle (e.g. play melee and blocking blindness-spamming enemies will suddenly be an issue)
>Do the different classes have distinct enough gimmicks
every class has a different unique effect that changes how any bar plays, along with different armor and energy levels, and of course skill pools. even the most conceptually similar classes play pretty differently
>>
should I buy the bmp for $4 bros
it seems kinda cool but I've never even done hearts of the north which seems like the same shit
>>
>>2300998
It's the same style of play, yeah, but they're neat and some of the skins are okay.
>>
>>2299644
I really enjoy dark aura casting (and contagion and dwg and really any meme bombing build), but I want to try it with BiP after suiciding down to 1hp. In theory, shelter/union makes you invincible. Obviously you will need some health regen, and to stay the fuck away from anything with lifesteal. You could run prot spirit + shielding hands as back up for spirits. Then replace your bip/resto with a UA monk, so that when spirits/enchants go down, it doesn't really matter, since you're already max DP.

BiP is .25s cast, so with aftercast it's 1 cast per second, which is 2 DA procs per second, while trivially covering your entire team in BiP. Could be a fun meme bar.
>>
>>2301000
desu I have never understood gw weapon skins. I spend 99% of my time looking at the compass, the enemies, their cast bar, my skill bar and health and energy, my party window, etc. plus I only see my character from behind
if you swapped out my leviathan pits 40/40 for a froggy and a cc on a character where I don't change up my attributes, it would take at least a month for me to notice
>>
>>2301168
it's just extra drip when you're already done with your armor.
sometimes weapon skins can trigger autism for me if they clip so I'll even get other skins for heroes to not have clipping, but then again, I only have 1 set of weapon for heroes that I just rotate around. if I was getting weapons for every alt's heroes I guess I'd settle for whatever was cheap and just have to ignore clipping when I saw it.
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>>2301175
>I only have 1 set of weapon for heroes that I just rotate around
that's insane, sounds like a complete pain in the ass
the cheap basic skins really clip that badly?
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>>2301180
some of them yes, I dedicated a Tormented Scepter/Focus set and immediately stopped using them because it looks like it stabs me through the thigh. The cheap mesmer focuses are all discs that clip through skirts so I either limit what outfits I can have on them (IE Gwen can't wear anything but her default set) or.. I had to find a focus she could use that didn't clip through skirts
I used to be so poor that I only played 1 character at a time and just transferred runes from 1 character to the other when I wanted to switch, I'm finally getting past that now and at least all my heroes have budget shit, but a lot of empty slots still on the characters I play least

all that poverty playing and I still always go for elite armors.
and it's not really that bad, I have 1 bank tab that I dedicate to hero weapons, and just swap things in as needed.
>>
>>2300681
But goyim, there might have been a 50% sale 1 month from now, you could have saved 2 sheckles!

Jokes aside, as always you are welcome to post your IGN on thread for an invite to our guild. Helpful for quickly asking questions and it can be nice to see other activity besides people sitting in outposts.
>>
dammit.
I forgot Olias starts at level 15.
I'm not leveling that ugly SOB up
guess I'm going to Gadd's Encampment
>>
>>2301245
If you have quests in your questlog you haven't turned in yet you can add him to party when you turn them in to give him experience.
>>
>>2301253
yeah, I mean it's not like leveling him up would be particularly hard, just.. I'd rather run with Livia anyway, she's eye candy.
>>
5 FC might benefit Necro quite a bit, well, not with an IV build but there's a lot of 2+s casts available.
>>
funny, getting to the Bloodstone Cave and turning in the dwarven map quest has brought Olias up to 19 already
oh well I wanted Livia anyway.
>>
>>2301245
run triple necro like the old days
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>>2301266
well I'm on my necro, and I'll have Livia but, I'm not making Merc necros, Olias is too ugly to bring, and MoW I don't feel like going through Nightfall on this character right now.
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>offmeta builds
ideas for skill 5 other than the obvious ones (smite hex/cond/etc) and build optimizations or mesmerway optimizations i could make?
use case: alternative to smiting/ap for vanquishes.
spam judgment strike and chilling victory when available. spam victorious sweep if they are not. hunt for conditions between attacks for reap impurities. relieve pressure from backline with judgment strike and 33%ims when needed.
12 scythe
10+2 divine favor
8+1 smiting
blessed or sentry's insignias & rune of clarity on armor. vampiric/DwD/of the necro weapon.
mark of fury & weaken armor or other source of cracked armor on heroes.
>>
>>2301308
maybe holy strike, might as well use some of the smiting investment.
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>>2301311
single target pressure and something that always hits might not be bad, i'll try it out.
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>>2301314
yeah it's touch so not affected by blind or any anti melee hexes, and the cooldown is synced to judgement strike, so conveniently you can hit judgement strike and holy strike right after every time unless the enemy can't be knocked down.
>>
>>2301308
You're running Reap Impurities with no skill to personally inflict conditions, not a huge deal depending on your hero set up just be aware you can't go monkey mode and you have to check your enemies for condi's.

I would personally run a hero team and offload SoH onto someone else. In an off meta hero team I would run a smite monk so I can have 16 smite SoH + Judge's Insight, hero AI uses smite hex/condi quite effectively. The 20% armor pen holy damage can go crazy on scythe attacks and will let you rip through undead. On a more meta team you can just stick SoH onto your ST with 8 smite. Seconding other anon, holy strike is quite nice pick as well, but personally I'd rather you drop smite/offload SoH and focus your attribs on scythe/divine.

I would also drop Asura Scan unless you are going into an area you know you will need it. Melee monk makes me nervous so you could go Great Dwarf armor or Feel No Pain to make yourself extra durable. Alternatively "I Am The Strongest" for B I G damage hits. If you're in an undead area Light of Deldrimor hits like a truck. Zealous Sweep is also a quite nice energy management scythe attack. Low Blow is an alternative option for free damage on KD'd enemies, fills the same role as Holy Strike pretty much.

Worth considering as well, you could move your 8 points in smiting to Earth Prayers and run Mystic Regen or Mirage Cloak to make yourself more durable, or some other flavor of earth skill (armor of sanctity could combo well with reap impurities)
>>
>>2301320
true i could just drop smite entirely.

>I would also drop Asura Scan unless you are going into an area you know you will need it. Melee monk makes me nervous so you could go Great Dwarf armor or Feel No Pain to make yourself extra durable. Alternatively "I Am The Strongest" for B I G damage hits. If you're in an undead area Light of Deldrimor hits like a truck. Zealous Sweep is also a quite nice energy management scythe attack. Low Blow is an alternative option for free damage on KD'd enemies, fills the same role as Holy Strike pretty much.
no scan means i have to care about anti melee, but youre right it shouldn't be mainbar at all theres a lot of places you don't need it. and those are some good options. light of deldrimor doesn't rely on hitting things with melee which reduces the need for scan a bit. survivability is definitely the biggest weakness of the build that isn't some minor stuff you can cope with.
>Earth Prayers
thats right where my mind went when you said drop smite good idea.
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>>2301320
yeah, that might be better for him, run more divine favor, drop the smiting and offload it to an SoS if you run one, and possibly take 1 flash enchant + teardown that causes conditions that doesn't take a lot of investment for.
Maybe rending aura, you'd rip enchantments with that one.
>>
speaking of off meta meme builds
every time, and I mean EVERY time I see starburst I want to.
but touch range ele without earth skills.
maybe great dwarf armor and metal block?
>>
>>2301320
>>2301322
>>2301323
come to think of it, Armor of Sanctity is probably the perfect skill for it.
>>
>>2301322
If you're planning to use alcohol with this build (assuming so since you have drunken master) and you're ok with dropping asura scan feel no pain is a really powerful PvE skill you can go with since it also uses alcohol. +300 HP and +3 regen can help you eat an unexpected mind burn when your ST is being retarded and not casting shelter fast enough, costs very little to use. Great Dwarf Armor is better for preventing enemy from agrooing on you too hard, it's a nice cover enchant too.

>>2301323
I don't love Rend here because it requires a dervish enchant to eat for it to work. Given he's running some necros I assume he has a healthy amount of enchant rips on the hero bar, but if you know prot enchants are going to be a problem it's a good alternative to asura scan. I prefer Irresistible sweep personally if we're running an enchant eater skill, block stances are way more common and have fewer methods to deal with.

>>2301330
It's a skill that gets slept on pretty frequently despite being a very pleasant anti pressure enchant.
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>>2301332
rending aura was the flash enchant, you'd use whatever teardown skill matches the cooldown (like eremites) to trigger it for conditions, then use reap.
>>
>>2301346
oh I'm dumb I was thinking of Rending Sweep
>>
New GW3 job listing
https://job-boards.greenhouse.io/arenanet/jobs/7737096
>Contract Senior Cinematics Layout Artist (Unannounced Project)
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>From creating the initial layout in Unreal Sequencer to final cameras and implementation, you will be shepherding the cinematic from start to finish in the engine.
>Assist with motion capture sessions. Even if remote, attend MoCap shoots via Teams to help coordinate what your cutscene needs.
>2+ years of Unreal Sequencer experience
>1 Shipped title using Unreal Sequencer
>>
>>2301488
Can't say I'm hyped about a gw2 sequel
>>
Considering a blank slate with nothing, should I take Jin or Sousuke first?
>>
>>2301523
Ele is more flexible and easier to make useful. Nightfall also has some great Ele elites to pick up (Bsurge, Invoke Lightning, Searing Flames, Savannah Heat, Sandstorm...)
>>
>>2301488
>12 mo contract
they're doing mocap for pcon merchant animations
>>
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immaculate fit I have people coming up in Kamadan asking for a photo it's crazy
styling hard on all obsidian + blindflod + chaos gloves posers
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alright i've decided dropping smite/soh and offloading it to a hero is DEFINITELY the best choice. this means i have another open skill slot and all the attribute points.
>what heroes are you using?
mesmerway w/ some changes but i can run anything on this char.
>reap with no skill to inflict conditions personally
the heroes have "good enough" coverage on their own to warrant taking reap (poison or blind and cracked armor) but i will miss reaps especially towards the start of fights if i fully rely on the heroes so having my own source is better.
>armor of sanctity
excellent fit for this build, and its providing plenty of conditions to reap off cooldown. i might not need chilling victory anymore with it, the original idea was to spam judgment and chilling while opportunistically using reap.
>rend/teardown attack/reap
i like the idea, im gonna mess with this as a separate build.
>asuran scan
come to think of it things really leave me alone with the blinds and miss hexes because the ai thinks im a caster. i can just switch targets for stances. you're right i don't really need it most of the time.
>sand shards
is this a bad idea if i'm dipping into earth prayers already and have the energy for it? i did a vanquish with it and seemed legit.
>other skills mentioned
looks like i now have an optional slot that can be a pve skill. i'm gonna try all the ones mentioned out.
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>>2301658
If you can afford the energy to use sand shards it's a nice free AoE especially if you have an SoS rit in your team casting splinter on you, precast shards before fights the spell lasts for 30 seconds, but has a 10 second recharge so you can easily run into a fight with it up, and instant cast it again as soon as you use it up.

Definitely try out various PvE skills and see what fits this build best. There's a lot of good choices so it might just boil down to what you're expecting to encounter in a particular area. Let us know what you end up going with, off meta builds always fun to theory craft.
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>>2301571
Can I suck your cock?
>>
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>>2301308
>more than 9 attribute points in a weapon skill
>>
Only four more hours of grinding and I'll finally have my Legendary Defender of Farmer Hamnet title. This shit is really ass, I fell asleep three times already when doing this in the evenings
>>
>>2301766
ewwww
>>
>>2301523
Jin is hot
but ranger heroes are just not that useful
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>>2301658
Armor of sanctity inflicts weakness, so you do actually cover that.
That last slot is gonna have to go to a variable of either Scan or IAU depending on if knockdowns are more in the content you're doing or blindness/clumsiness/ineptitude/blurred vision
>>
>>2301821
I've botted that shit with no regrets, literally went for a nap
>>
ran a boss 43 times and counting he's yet to drop the green I want
>>
if you have the choice, between an appealing default hero (Livia, Xandra, Gwen), and a Merc hero based on an alt you've actually invested in and has drip, which do you choose, if both is not an option?
For unappealing heroes (Olias, Norgu) the choice is obvious.
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>>2301948
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>>2301954
I have a necro merc hero, but then I can get Livia, I don't run 2 necros.
my merc hero necro has Obby.
>>
I talked to Isaiah Twoweeks he said the new update will introduce a new pcon - weed
>>
>>2301948
I conserve merc slots, personally. I will always use master of whispers, xandra, gwen, etc. Gives me more merc slots for team builds that stack 5+ of something
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>>2301768
you still get damage scaling
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>>2301973
when I bought Merc slots the idea was to use my alts as heroes since they were all in 15k armor but that meant like I had a warrior merc hero and ranger merc hero I never used. So then I started doing things like PVP characters in order to shore up weaknesses in hero availability for newer characters or stacking certain classes, and in that gap was also my Necro alt and Rit alt and Mesmer alt, who are meta hero classes

But as I go through EotN and Nightfall on more characters more default heroes I might actually think are cool become available and I start having to make choices.
If the choice is ugly hero vs my alt, I take my alt.
If the choice is PVP character merc vs a story hero I actually like, I go with the story hero.
But the choice between an alt in good set/aesthetics and cool story hero, that's hard to decide.
>>
>>2301821
Guess napping happens to all of us. I ended up doing 2 LDOA back to back because the dipshits at 2wks decided to make an update to how badges work LITERALLY right after I dinged my first char.
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>>2301992
No, you did two LDOAs back to back because you're an autist.
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>>2301994
I don't get why people have completionist autism for ldoa on characters they take out of pre
unless you start playing hm right after it makes the first 25% of the game insanely boring
>>
>>2301994
NTA but I did the same because they were seeming to do new content and the badge was the only way to do it so I seared the character I had made to be my permanent pre character when reforged first launched and made a new permanent pre with the badge so that I could see any new pre content they make.
though that perma pre searing character is level 19 now not LDOA, and I just leave them there.
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>>2301994
Is it possible to achieve one LDoA without the autism condition?
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>>2301994
Yes but making on the fly updates every month is retarded if they knew they had it all planned out, even if they did disclose it's in alpha/beta
>>
>>2302008
LDOA all involves autism, whether you're doing vanguard quests everyday 1000xp at a time, abusing death leveling, or grinding hamnet
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>>2302010
so what about if they introduce new maps and even a pre-searing dungeon?
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>>2302013
You're talking about future predictions that aren't even relating to your question
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>>2302015
I mean doing a permanent pre-searing character isn't purely autism if they're adding new pre-searing content.
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>>2302019
Dunno it sounds like you want me to change my answer based on things that haven't happened yet
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>>2302023
they have on a minor level, they did add a few new things just not much yet.
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>>2302013
based reward deferrer
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>>2302010
no it doesn't you can ding in 8 hours if you know what you're doing, LDOA became worthless ever since they introduced vanguard pretty much wow tier title at this point
death leveling WAS autism, what is logging on for 20mins a day to get 1k xp lol
>>
>>2302009
why?
they release and test as they develop it, they get actionable feedback and can change their plans as needed, they don't preannounce anything in case they change their minds or it turns out to be impossible, and they get sustained interest and attention instead of a single news day
>>
https://youtu.be/7SMrja_0zYM
did people really do this for months just to get a single title
>>
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i regret to inform you that I have no intention of leaving pre searing
>>
>>2302090
yes, and it is peak autism.
I don't think vanguard is any more autistic than Zquest dailies or Shining Blade bounties. Just something you log in and knock out pretty quick then switch characters.
Death leveling was dedicated autism, grinding Hamnet is either botting or autism lite.
>>
>>2302090
the title didn't even exist when the first autists death leveled to 20
>>
>>2302112
Hamnet is not even real autism tier because it can be done in like a week without being a no-lifer. Farming for an obsidian armor is ten times more autistic than grinding Hamnet when you look at the time it takes
>>
>>2302091
Play tanker forever
>>
>>2302188
rezoning and killing 2 mobs over and over is autism even if it is "the most efficient" for time.
Taking time doing something isn't autistic, but repetition of the same thing over and over can be.
it depends on how you're getting the mats for obsidian, if you're just playing normal content and selling valuables you get and you buy the mats that's not autistic at all.
>>
>>2302238
Ok, fair point.
For me personally when I was a teen in 2007-09 and actively playing GW all day every day, I was overall really inefficient in terms of getting titles and money because I always tried to do different things and hated repetition. I never really wanted to "work for something" and finish things I started ingame and also IRL. That changed over the years and now grinding is like a challenge of willpower for me, like "Am I able to beat my old self by doing this boring repetition?". Let's say being able to do so has made me much more successful overall in life since I learned to do that. So if it's autistic, for me personally it's a productive kind of autism.
>>
>>2301821
Farmer Hamnet might be the most efficient one, but it's incredibly boring
As the other anon said, I don't understand how non-autists can decide to do this when the alternative is infinitely more fun
>>
>>2302311
yeah if you're treating a game like a job that's where it tips into autism.
>>
>>2302509
>treating a game like a job
sounds like mmo at its peak
>>
>>2302512
Peak MMO was autism central afterall.
>>
>>2302535
nah, peak MMO was when it was least autistic. too many casuals running around for that
>>
>>2302585
anon's definition of peak MMO was when it was being treated like a job.
That's autism. Casuals came in and made it more like themeparks.
>>
like, Casual:
>I'll just level up doing quests and enjoying the story
Autismo:
>What's the most time efficient grinding spot I can repeat over and over to ding fastest
>>
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titles were a mistake and i refuse to grind them
>>
you know IAU wouldn't feel so necessary, if mesmer heroes would just interrupt fucking giant's stomp.
>>
>>2302715
if you're playing games just for fun you've never really played games. especially MMOs. you HAVE to grind to get the approval of terminally online people who won't ever give two shits about you (unless you've got titles of course)
>>
>>2302715
they are, but the game somehow built up a playerbase that rejected pvp except when forced on them
this was the next best way to keep them engaged
>>
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>you can get free white max weapon(s) instantly by talking to the bonus mission npc
>>
weren't the first titles added to GW pvp related?
>>
Reminder: Tomorrow our prog is finishing factions. If you have an assassin and want to come see what it's like to play in a party of 8 assassins, we are likely doing multiple clears of Shiro depending on turnout.
>>
wtf is LGiT anyway, Lesbians Gays intersex Troons?
>>
>>2303297
there's a guy who makes youtube slop and factionbots a little, and it's his guild
>>
>>2303304
I meant the tag
it's one letter off LGBT
>>
>>2303313
legit
>>
>>2302625
isn't thunderfist's the fastest level grind? fun and efficient
>>
>>2303362
repeating it over and over is pretty autistic
>>
I got a Magus Stones Vanquish and Verdant Cascades Vanquish that I need to do on my warrior.

both have a lot of wind rider packs with crippling agony and soothing images, and both have other mesmer enemies that use clumsiness or ineptitude.
ain't no way my heroes are going to be able to keep them off me (and they seem to default to player character has lowest priority for hex removal)
so what's the build to not suffer horribly.
>>
>>2303362
most people don't level grind, especially not running 1 mission on a loop
especially when eotn will already max out your level and let you get big xp quest and kill rewards
>>
>>2303383
I guess the answer is to just put hex eater vortex on mesmers and shadowstep right in the middle of the windriders, get hexed to absolute fucking oblivion and let hex eater vortex delete the pack.
>>
https://www.youtube.com/watch?v=BbcNQvZ_NDk
>2011
>bandicam
yep it's gaming time
>>
How can Elonians rise up and overcome?
>>
Assassin prog in one hour
>>
Ten minutes to prog
>>
how come people always want to use FGJ or TTL for adrenaline gain on Paragon instead of "Make Your Time!" with 20 leadership it's 6 strikes of adrenaline per 10s which mogs TTL (at 17 tactics it'd be 7 adrenaline per 15s) and doesn't have the downtime that FGJ has.
>>
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This is one of THE most early 00s looking armor by far
>>
>>2304816
drip
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>>2304815
FGJ is used because it makes the direct gain skills instantly allow SY
>>
>>2304818
Nigga looking like a 20 year old Timberlake
>>
>>2304820
failing a field sobriety test
>>
>>2304819
Make Your Time can be spammed, even out of combat, and with GFTE instantly charged the energy cost is irrelevant, so I can still start fights with +100 armor, and -80% to all damage if something gets lit on fire by a wand or spear autoattack which if you target bosses, is pretty much always.
>>
>>2304815
>>2304849
It's really energy expensive and if the wiki is to be believed, the skill does not generate any energy from the shout
>>
>>2304854
it doesn't, but that's what GFTE is for.
>>
>>2304858
That's now two skills for it. I'm not sure that's a good idea m8
>>
>>2304816
can you make him wear timbs
>>
>>2304859
I always used GFTE for energy managment no matter which Imbagon variant build I was using.
Without it the only skill that restores energy is SY! itself
the rest are just either free (They're on Fire) or reduced cost (There's Nothing to Fear). Even if I was using FGJ or TTL I'd be using GFTE otherwise you have no energy for TNTF.
>>
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We saved Cantha!
>>
>>2304865
If you're running GTFE for energy management then yeah you can probably manage it. But a lot of variations don't run GTFE which makes energy tight, that said I'm no para main so if a para main wants to try it out let us know.
>>
>>2304871
I dunno if I'd consider myself a Para main but since December I've found myself investing in and playing my Para a lot.
It's the perfect prof for just relaxing after work.
>>
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>>2304870
you fucker I have the exact same picture lol

celestial assassin carried us these last 2 missions
>>
>>2304870
>>2304876
UltrawideMOGGED
>>
>>2304815
TTL fuels stuff like Soldier's Fury or Aggressive Refrain, if you need that. MYT also just got buffed, so people probably haven't experimented with it as much. That said, I doubt it would not allow you to permanently maintain SY like FGJ does. FGJ + 25% IAS means you smoothly generate 8 adrenaline every 4.5 seconds. Without it, you generate that 8 adrenaline over 9 seconds, while MYT is going to give 6 every 10. That technically adds up to enough adrenaline per second to permanently maintain SY, but I don't see how you actually accomplish that without 'overgenerating' adrenaline with MYT, then having downtime where your SY is down.

I think replacing TTL with MYT in builds where you don't need TTL to refresh refrains is probably a good idea, but possibly keep FGJ. That's maybe too much adrenaline gain on your bar, when you can replace TTL/MYT with Inspirational Speech on a hero's bar. Especially if you are running HR, a hero only needs 2 points in Motivation for the +4 to give them the 6 motivation necessary for Inspirational Speech to give 4 adrenaline which, doubled by FGJ, gives you enough adrenaline to open with SY.

Of course FGJ has downtime, even with Enduring Harmony. This is why I am a big enjoyer of Battle Rage with a +5str spear for all my imbagon needs.
>>
>>2304893
>I doubt it would not allow you to permanently maintain SY
Meant "I doubt it would allow"
>>
>>2304893
"They're on Fire" is the easiest maintenance shout, and what started this whole "question everything meta" experiment was trying to get they're on fire to be more than just free HR management.
I had forgotten the skill was recently buffed, and looking back at the skill history it's very obvious why it wasn't even in consideration in builds. 30s cooldown. TTL would mog that.
But with the buff I think it's actually pretty good.
FGJ is very good but that downtime makes it bad for things where you just want to keep moving. FGJ + MYT could however possibly fit in, if you have someone else providing burning to not utilize burning refrain, which I'd probably do if I wasn't just VQ'ing or doing dungeons with heroes.
For a Heroic Mesmerway build though? MYT and Burning Refrain are worthy considerations for the para build there in HM (in NM I'm sure Burning Refrain never procs), especially if you're not using SYG and Fall Back, cause they're on your Shared Burden hero.
>>
>>2304815
Cause it used to be 30s until last month
>>
>>2304912
yeah that's a good point. I think now it should be considered. 1/3 the cooldown was a massive buff.
>>
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my paragon main ass waiting for the BawwPhDs to create and refine the ultimate exclusive secret (no sharing with PvX) ultra mega hyper para build that fucks everybody's bitch
>>
>>2304916
why is he black
>>
>>2304922
elonians are closer to the sun
>>
>>2304922
melanin protects from harsh sunlight when you are on the plains 24/7
>>
>>2304923
>ascalonians ascend
>canthans become closer to the stars
>elonians become hunted
what did they mean by this
>>
>>2304916
I already made it after our last Nightfall prog. Enjoy.
OQWjMwlDKT1UiiEhVY9YZAAhybA
>>
>>23049267
I really hope you guys wear SPF50 every day
>>
>>2304937
I never leave the house. I have skin so white it would make a victorian look tan
>>
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>>2304937
tru
>>
>>2304958
>level 20 female
what's her bar and attribute spread?
>>
>>2304968
she's not running tactics for watch yourself. can tell you that for free
likely a w/e conjure tard with frenzy and no cancel stance
>>
they should let you put skills from 3 professions on your bar in special cases where it'd be really cool
>>
>>2305010
if one of your professions is mesmer you can actually do that
>>
>>2305015
and use signet of illusions to actually make it work.
>>
do i gotta bring the prog assassin or can i bring any to urgoz?
>>
>>2305015
you can have 8 professions on your bar between arcane mimicry, larceny, thievery, inspired enchantment, hex,, revealed hex, but it's not plannable the same way
sometimes there's a combo that would be perfect if you could just consistently have 1 specific skill, probably because it would've been nerfed if it was possible
>>
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>>2305036
if you have an assassin (can be non prog assassin) you gotta bring him goal of deep/urgoz run will be to beat it with as many assassins as possible. Ideally we have 12 assassins show up.

However in an effort to prevent our assassin healer from jumping off a bridge I will be lifting prog restrictions from these runs to make it less miserable, cons and PvE only skills will be allowed. Basically anything to make it possible for us to clear.

On average we've been having about 10-11 assassins show up for prog sessions so I am assuming that many will show up for next weeks 12 man run, IF we have space in party still I may allow non assassins to come but spots will be reserved for people playing assassin.

Finally here is a screenshot of our prog builds, our A/Rt Spirit Light Weapon resto sin couldn't make the last 2 weeks, our A/R barrage wasn't able to make it, and our A/Me WotA sin also wasn't able to make it.
>>
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>>2305106
whoops, wrong screenshot. That is our skills from way earlier in prog. Really need to name these things differently.
>>
>>2305106
>>2305108
did the same guy run the sos bar and the spirit light bar
the enraged hammer sin is based
>>
>>2304951
pics?
>>
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its bill clinton!
>>
>>2305181
>nobody knew about bill's shenanigans until that faggot affluent literal child matan called him a rabbi
laugh out loud
>>
>>2305128
no we had 2 A/Rt's one ran SoS other ran Spirit Light

Robert's hammer warrior with frenzy and no stance cancel was my hero. Truly a god amongst mortals who feared nothing.
>>
>>2305232
this and Kojima spilling his spaghetti are the top Game Awards moments for me.
I can't think of a 3rd place.
>>
>>2305234
if you die that means the monks and rits failed you. simple as. shouldn't even have to slot shroud of distress
>>
>>2305234
All my melees are /Rt for splinter silliness
>>
>>2305396
The prog had a tentative ban on more than 2 of any secondary, we had so many people show up that I didn't really try to enforce this rule but as a result we only had a few of every secondary, lead to some cool buildcraft.

It'd be boring if we all went A/Me for esurge or A/Rt and all had splinter weapon.
>>
why are all the asian fem mesmer faces mouthbreathers?
the only one that's not is the sleepy one with the green eyeshadow, and the absolutely beat resting bitch face one that's the first one.
all the rest
ALL THE REST are mouth breathers.
>>
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What bullshit I was 6 seconds late trying to play both sides of Vizunah Square with one man idle because that's my other account hitching along. Fuck Togo and Mhenlo just doing fuck all to get moving.
>>
>>2305602
>one man idle
more like one hand idle. don't lie, you were zoomed in on cynn's panties
>>
1 more bag expansion on my mules then I think I should take some break from zquests and focus on clearing some campaigns on alts
>>
>>2306359
are you getting storage because you need it or as a completionist thing? you can get 8 characters worth of storage for $12 on sale
>>
>>2306404
I kinda want my mules organized so I know which one is storing which things, mostly weapon upgrades, there's 1 where I have a full bag of focus cores that could use the expansion after that I'll be good
I don't want to make more mules to store excess that can't fit on the designated mule cause then I start having to look through all my characters to find the one that has x.
and I really don't want to do alt accounts that I have to run 2 clients at the same time to access.
>>
>>2306412
Two clients isn't that bad, I use mine for the real long term storage stuff, and I use it to buy and sell in Kama while playing the game on main
>>
Favorite male ele armor?
Favorite female ele armor?
>>
>>2306511
Ancient
Luxon
>>
>>2306511
Elite Kurzick
Vabbian
>>
bog zb today
anyone?
>>
>>2306511
Vabbian
Vabbian
>>
>>2306944
>He farmed?
>Activate ze code
>>
>>2307086
noooooo
>>
just saw a guy drop a q9 dom frog
>>
>>2307173
did you pick it up?
>>
>>2307173
who cares about skins, toolbox is free
>>
>>2307189
toolbox doesn't have most the weapon skins in it.
>>
>>2307177
bro?
>>
>>2307197
it has froggy
>>
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yeah yeah
>>
It's been like a week since you guys had an autistic argument over builds. Is everything okay?
>>
I'm busy having sex with my big titty wife
>>
I'm busy having sex with my medium titty wife.
>>
>>2307364
loser
>>
bogs done today = 11
frog dropped = 0
>>
I might be trying to play this some more. I'm using a character I made pre-reforged that's only level 7, playing prophecies. I'm not on any of the new modes. Will that make a difference in the players I encounter?
>>
>>2307462
not really. melandrus badge players might only party with each other, but I doubt it
unless you mean henchmen, the reforged mode slightly buffs ai party member levels



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