Previous: >>2262799Miat edition> Community"4cvg" in FH4, "4ch" in FH5 (broken on PC)Xbox App Lobby chat: post xbox id, set https://i.imgur.com/lIB6A1u.png in https://account.xbox.com/settings firstDiscord off-topic chat: ask for invite in the lobby chat> RivalsEvery Sat 6:00 UTCPast https://i.imgur.com/WcTRjkp.pngCurrent https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/> GameplayFM cardb https://kudosprime.com/fm/carlist.phpFH5 cardb https://kudosprime.com/fh5/carlist.phpFH5 map https://guides4gamers.com/forza-horizon-5/maps/> MediaHowto https://pastebin.com/raw/2uWDEQZLVideo recaps https://pastebin.com/raw/7kkHBderMusic stations https://pastebin.com/raw/qtwbwkaJEmulation https://pastebin.com/raw/u3iGyRpNOP template: https://pastebin.com/raw/hhhm2yRX
>>2314951Week 127 of /forza/ Rivals is over!The top 3 players this week are:>1st - Semobii, 12pts!>2nd - LonerHC, 10pts!>3rd - Coord1242, 7pts!This weeks winner is Semobii! Congratulations to him and a big thank you to everyone who participated!Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=1347941046#gid=1347941046This week on /forza/ Rivals - Week 128This week we getting silly - its the REVERSE RIVALS!!! Rules are simple: start the lap in FULL REVERSE, and keep going this way till you cross the finish line! If you go off track, just put your car back on track and continue!>Game Mode: Open Time Attack>Track: Hockenheimring Short>Car: Mercedes-Benz 190E 2.5-16 Evolution II '90>Class: D>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!Here's something to beat: https://youtu.be/ikMobZnp5AU [Embed] (04:43.079)How to submit a lap: https://youtu.be/dbjlfAB-o0I [Embed]Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=1606597076#gid=1606597076Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=694028781#gid=694028781FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit#gid=707343726Reply to this post with a clip of your run!Rivals suggestions are always welcome.
>>2317864Standings updated!
>>2317861You should really wait until page 10. It took us two days to drop from page 4 to 5, the old thread has plenty of life in it still.
I'm gay
>>2318194Of course. This is a gay thread.
>>2318622Why are british drivers allowed to blatantly cheat in F1 without punishment?
>>2318815F1 is a British ran sport. It is also super gay now. The math makes sense.
>have to take the CLK GTR's wing off to put a Forza wing on then put an extra splitter on the front to get downforce
>>2319378minor racing incident
>>2318988It's weird, because some stock non-adjustable wings do seem to give downforce, you just can't adjust it, but others do not.
>>2318988forza edition has a race wing that looks better and is adjustable but it's stuck in s2 as a very mid s2
>>2319946I wish forza edition cars had the option of upgrading/downgrading to all the other parts available to that car model. This would let you make a meta s2 rally car that has a better looking wing.
s2.webm
>>2321918Driving slow is the key to doing well on average in S2 sprints. I recommend Bad to the Blade - slow and much grip.
>>2322013i reject your meta
i cant wait to drive a e39 m5 in fh6
>>2322081I'm not buying FH6 till someone here confirms it doesn't suck balls.
>>2322411Time traveller anon hereIt sucks balls, those fuckers had to gall to hide the always online requirement from us until launch day
>>2322411I got you covered chief. I'll be playing the early access. Things I want to inspect are1) does the driving feel good2) does the multiplayer actually fucking work3) can you queue specific race types in MP4) is it more soulful to drive around Japan than Mexico (shouldn't be hard, surely)The other stuff is less of a concern for me. I just need to know that RWD cars are driveable, the driving is fun, and that multiplayer isn't a piece of shit.
>>2322411leaker here. it walks like horizon, talks like horizon - but it is NOT a good horizon zero dawns game.
>>2322411I'm a prophet - it will suck ass for the first year or two due to various bugs and missing cars, but if you're playing with friends, that's where true fun will be.Holy shit, a "who's that pokemon" captcha?!
>cars featured in any other DLC car packs are not included with the VIP Membership or Car PassOh, so they're pulling off the same niggery that makes 'Premium' absolutely useless again. Lol.
>>2324385this post is misleading. all those £2.09 cars, the £24.99 "Car Pass" and the £14.99 DLCs are included in the premium edition. what isn't included are the "Car Pack"s, which are only 12 of those 52. Not saying that's ideal or even good, just letting you know it's not as bad as you think
>>2324385So this is the new meta list.
>>2324512The premium edition in both FH5 & 6 include the Car Pass, and you will still need to buy ALL DLC that the Car Pass doesn't cover.
>>2324755>it's not as bad as you thinkStop lying. I get your love for Slopza, but have some self-respect. Go see the reviews of each individual car dlc and they all complain that these aren't included in the Premium edition (which has the useless 'car pass')
>>2324761You sound poor
>'keh! y-you sound poor'>The Raped™
>>2324800I'm sorry but jewish people can't be poor what are you on about
>>2324761What was the point of you repeating the same thing he said?
>>2325137Why not?
cc.webm
>>2325406
>>2325643nice going chudwick
>>2324385It's a good model. Can't just expect everything to be handed out for free, and this allows me to specifically not buy car packs that are dogshit.
the other thread is still alive
>>2317864settiesa 02:35.181https://youtu.be/SlbZDYHOP0I
>>2326935Yeah, it's on page 8, OP should have waited.
>>2317864SEM updating02:19.699 - https://youtu.be/txLq_nNj-Ag
>>2327146you cut the track
>>2327146yeah i ain't accepting that
>>2327146Based. Throw off your chains, rise above the arbitrary constraints of "track limits"
>>2317864Week 128 of /forza/ Rivals is over!The top 3 players this week are:>1st - settiesa5847, 10pts!>2nd - XxKrispenWahxX, 9pts!>3rd - Semobii, 7pts!This weeks winner is settiesa5847! Congratulations to him and a big thank you to everyone who participated!Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=1606597076#gid=1606597076This week on /forza/ Rivals - Week 129This week was created from suggestions by our Rivals heavyweights - settiesa5847 and LonerHC! This is a very interesting car&track combo and i think you gonna enjoy this one!>Game Mode: Open Time Attack>Track: Circuit de Barcelona-Catalunya Grand Prix>Car: Toyota #3 Toyota Motorsports GT-ONE TS020 '99>Class: P>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!Here's something to beat: https://youtu.be/kWdvx_5Meeg (01:37.500)How to submit a lap: https://youtu.be/dbjlfAB-o0I Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=846590729#gid=846590729Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=694028781#gid=694028781FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit#gid=707343726Reply to this post with a clip of your run!Rivals suggestions are always welcome.
>>2327146shouldnt have made dirty laps legal ¯\_(ツ)_/¯
>>2328345loner submit 01:35.836https://files.catbox.moe/x8gw5h.mp4
>>2328082What? Why, I was fully within this weeks rules>If you go off track, just put your car back on track and continue!It's not my fault that you make such rules
>>2328345Coord 1:36.781https://www.youtube.com/watch?v=Z7CdepltFR8Pretty good car/track cawmbo, thing really wants to kick with the turbo
>>2328345SEM01:35.078 - https://youtu.be/qXhPsa8EE84Damn this car is twitchy
>>2329124
>>2328345XxKrispenWahxX 01:35.973https://youtu.be/-dTMd-l3NWQ
pretty soulful late night lobby
>billy killed himself because semobii cut the trackGreat going semobii.
>>2332187at first i was #teamsemobiibut now as i have grown older and matured more i see that really Billy was the Kraut all along
>>2332187
It's been over a week and the old thread isn't even on page 10 yet.
>>2328345settiesa 01:35.039https://youtu.be/yV2naFStqVc
Hear me out, daily bans for the most picked car in a specific pi class for fh6 multiplayerlike if the most picked car for A800Road is Boneshaker, tomorrow its banned.this banlist stays for 2 weeks at a time, ending up with 14cars being banned before it resets
test
>>2328345Standings updated!
>>2334120How about permanent PI penalties for obvious meta cars>Subaru Lancer GTi Spec-R has an absurd win rate in multiplayer opens>Give it 20 extra PI over the stock value so it has less room for upgrades>Create a system that auto updates all unuploaded tunes for that specific car so it goes from a B700 to A720 etc etc>Automatically delete all uploaded tunes of the car pre-nerf as a precaution
I think we're missing the obvious solution which is to send microsoft kill teams to the houses of anyone who plays the boneshaker. Simple, elegant, nobody will even notice they're gone.
new kinohttps://youtu.be/7l-13pqHdyg
>>2334805>for obvious meta carsThis would result in all cars being banned eventually. There is always a meta. Even if there's only one car left, that one car is meta.
>>2335112>visits a car meet where people have tuned their cars for offroad>immediately starts talking like a salesperson advertising the newest model that he broughtBruh...
>>2328345SEM updating (ez)01:35.019 - https://youtu.be/p1K1x56CUII
>>2335711It always feels like it's easier for others to push me off, than for me to push others off.
>>2335791The car that starts the contact, especially from the side with room to maneuver and at high speed like in the video, gains more momentum to push others. Cars with more grip have a big advantage too. Weight surprisingly doesn't matter much unless one car is something like twice as heavy as the other.
>>2335711>get closer>see it has a forza wingIt's over.
BROSARE WE FUCKEN HYPED OR WHAT
>>2336557>Hakone turnpike>Hakone Nanamagari>entirety of Harunatouge>Zao Echo linecool. shame there's no Irohazaka or Happogahara, and it looks like the Shuto doesn't form a full loop (goes down to street level instead), but you take what you can get.
>>2336557I'm in.https://www.youtube.com/watch?v=H1qlPZMfmiU
>>2336557>No big open empty fucking sand dunes covering 50% of the map>An actual city>A non-shit highwayHOLY SHIT THING JAPAN IS ACTUALLY BETTER
>>2336557>>2336617I'm seeing three racetracks, I think they only showcased one right? one looks like bootleg nikko circuit and the other bootleg ebisuI hope the oi wharf street spot is also in there somewhere
>>2328345settiesa update 01:34.553https://youtu.be/NIhIHSRlzRI
>>2336557No.
>that'll be $100+ doraar! HOPE YOU RIKE!Lol fuck off. FM23 flashbacks creeping in.
>>2336557>three (3) airportsWhy?
>>2337052silly part is they definitely rescanned some cars like the Silvias and Skylines.
>>2336704>the japanese radio DJ actually speaks japanese and not english with a shitty accentI like her voice, it may become my favourite radio.
>>2337106instant wife, anyways i'm glad the traffic selection looks better now, still do not get why they used a G class instead of a suzuki jimny in the city.
>>2328345SEM 01:34.653 - https://youtu.be/UJjBP97ZivcCalling it here, I'm not feeling the car track combo. You have to tiptoe around every turn like a minor on the Little Saint James island
>>2336704like 0 (ZERO) sovl. i'm going to be playing it regardless but god damn how do they give it negative aura? i hope the folks over at maverick do better than this.at this rate fh3 and fh4 intros will never be surpassed.https://www.youtube.com/watch?v=r6x0LwCK0f8https://www.youtube.com/watch?v=9kVGdXEvTJ8
>>2337204It's a weird one, because it seems it's the Horizon 5 (You) driving, not the Horizon 6 (You), so they couldn't do the whole "new to Horizon intro" thing, cause you're a superstar just like in 5. The fresh Horizon 6 (You) only gets introduced later.
>>2337216all me
>>2337204Good thing I play games to completion and don't care about devs putting all their effort into making a heavily curated first hour for journalists to gush over and players to get rug pulled by when it falls off
>>2337204Horizon 4 intro still gives me chills.>that cut in the autumn drive partI bet whoever was recording this hit the barriers and was too ashamed of rewinding.
>>2337245>devs putting all their effort into making a heavily curated first hour for journalists to gush overthat intro is already heavily curated and made by a committee. there is no vision behind it. there is no artistry there. you are right in the fact that gameplay comes first ALWAYS. but if they are already spending that much money and time on the intro, why not make it "good"?>>2337246>Horizon 4 intro still gives me chills.fh4 intro is kino. right until the part the dude at the end starts having an orgasm.
Never thought I’d see people defending FH4 and FH5, the original HEEEEYYYY SUPERSTAR! games, but I guess we all fall victim to Old Good New Bad eventually.
never thought people having no reading comprehension here, but I guess we are all victim to autism eventually.
https://www.youtube.com/watch?v=_MYzOELU2NAThis is pretty good
oh, i see that "everything sucks!" brigade is still alive
is this everything sucks brigade in the room with us right now?
I miss 5...
>>2337738Kino… take me back. Sometimes I think about the good old days before the release of FH6, the world was so different
>>2337061>someNot good enoughThey should rescan ALL cars that they've been recycling since 2007
>>2337893I'm gonna be honest. The fact they didn't rescan the driftmeme car is boggling. Its cool we have some rescans but it isn't enough, and historically they will not change a model already in game so its over for the starting car list
>>2337908I don't really care about the scans, but the all black front bumper bugs me to hell
>leftside of the imageNiggers in MY JAPAN?! Anyways I'm pirating this shit.
>>2338115They are just filthy gaijins on vacation, i'm more disturbed with the jeeps and g class in the traffic
>>2338136no Prius or Suzuki Wagons either despite them being the most common cars in Japan
>>2338214I noticed a lack of toyotas in the traffic, i think they are deadly afraid of their cars being hit by players kek, but it is not difficult to get the traffic right, they just need more kei cars, some jap vans and light box truck, which is weird since the suzuki every is leaked to be in the game
>>2338136I personally think this game is gonna be an absolute masterpiece
>>2338256Flash forward 10 months later:>'What Playground Games got wrong with FH6'
>>2337738Take me fucking back bros https://youtu.be/CJ_XdPm05Wg
repostan for helpI wish I knew how to shift down while braking. I learned to drift before learning to drive so left foot braking is all I know.I tried to read YSAR and he dedicates multiple sections to apexes but when it comes to downshifts he's like>just heel toeI don't have muscle memory to regular downshift and i've no idea what rev matching actually is or sounds/looks like.
>>2338437Can you give us more info on what your setup is and the issues you are having? I mean is it a manual car with a clutch and you are left foot braking? Or are you using a sequential gearbox
>>2337216I hope this time they actually use the fucking nickname system they give you at character creation instead of everyone just calling you "superstar"? What's the point of letting you pick a name and nickname if the only person who will be using it is your stupid microsoft copilot assistant.
>>2324651I don't think the devs are competent enough to make OP cars on purpose. Most of the meta cars in FH5 weren't super rare or paid DLC, just random cars with stupid stats.
Kinda bummed these 2 buildings did not make it in, considering how recognizable they are in the tokyo skyline
>>2338256and every single time he was right
>>2338115You'd be interested to know that Osaka is full of blacks irl
Did a small edit of the city map area, I wish they had included Yokohama and Chiba
>>2338693
>>2338762kek
>>2338388
>>2338834even the russian judge is giving a 10
One month to go
https://www.youtube.com/watch?v=mJDZuX9-LEQGood news for wheel enjoyers, though I have heard from other youtubers that it's not exactly all roses. Still, it's an improvement, which is what I was hoping for
>https://youtu.be/mJDZuX9-LEQ?t=128>https://arch.b4k.dev/vm/thread/2180823/#2213467>you're now rewarded for trail-brakingTOTAL VICTORY TO WHEEL-PEDALCHADS!
>>2340220Also less of that downshift-spam niggery. PG gods... Sorry for doubting.
>>2338519thanks for taking an interest anon.H pattern manual w/clutch. G29 rigIssues as follows>over braking to a standstill>underbraking and over shooting massively>struggling with foot positioning>no idea when I should be shifting down or the actual timing of the shifts>gear selection is terrible>no idea when i'm doing it right>feel like I don't have enough time>generally just feeling lost and fucking EVERYTHING upevery tutorial I look at is too basic and doesn't explain like i'm 5. They're all just "just revmatch and here is how you heel toe" which i'm not finding helpful at all.
>>2340382Then forget about heel and toe for now and try to nail down the basics first. Start with just right foot braking braking. You can enable the braking line in forza and start braking when the line gets red and stop braking when it becomes yellow. Use your left foot to clutch in when the revs get low.Once you stop braking, shift into whatever gear is right like usual and drive off. What is the right gear? You will have to remember for each turn.You will notice that it's not the fastest way to do it because you are cruising for a bit after you are done braking to shift and clutch into gear and the car becomes unstable when you clutch out because the engine rpm does not match the wheel rpm.First we fix the rpm mismatch by tapping the throttle while the clutch is disengaged to raise the engine rpm to a point where wheel rpm and engine rpm are approximately equal. You will have to do it by feel.Once you have that figured out you can go to heel-and-toeing. What it does is... it enables you to brake and tapping the throttle with the heel at the same time to save time. The way to do it is - hit the brakes with your toes (right foot), clutch in when the rpm drop and change the gear to the one you will use and blimp the throttle to hold the rpm high. When you are done braking (or about to), release the clutch and drive off.Heel and toe is difficult to pull off, so focus on nailing the normal braking procedure first
>>2340413Thanks anon. I will report back.
Your doomposting fuel, sirs. (first 2.5 minutes)https://www.youtube.com/watch?v=3AgwyWKpQVc
>>2341292Given the seamless integration of time-attack and drag races in the open-world, can they please do that for an upgrade-and-tuning track in the future? Other than having to load into the world to do said tuning.>duh, just use the one by the festivalBut that's because I want time intervals to compare performance tweaks in order to find the apex of a build much faster rather than constantly dipping in-and-out of Rivals to do so. Oh better yet, just add a upgrades and tuning little area to each of the time-attack tracks in the world.
>>2341539Can any of you trooncord users pitch that to their dev server?
>>2341550Just say>is it possible to have an upgrades-and-tuning section right next to each time-attack track so we as players have the ability to compare what each performance tweak is doing to our car, through laptimes and intervals, in order to achieve the optimum build of a car much faster? Or have Horizon Test Track be implemented with laptimes and intervals.
>>2328345Week 129 of /forza/ Rivals is over!The top 3 players this week are:>1st - settiesa5847, 11pts!>2nd - Semobii, 9pts!>3rd - LonerHC, 7pts!This weeks winner is settiesa5847! Congratulations to him and a big thank you to everyone who participated!Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=846590729#gid=846590729This week on /forza/ Rivals - Week 130This week we are once again exploring the german culture, with the help of our five-time Rivals Champion, Semobii! This week was suggested by him, and i gotta say, i never been more scared driving a E class car, which means its a VERY good week!>Game Mode: Open Time Attack>Track: Nürburgring Nordschleife>Car: Volkswagen Golf Gti 16v Mk2 '92>Class: E>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!Here's something to beat: https://youtu.be/LfH2-qPtcdM (09:21.780)How to submit a lap: https://youtu.be/dbjlfAB-o0I Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=913907767#gid=913907767Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=694028781#gid=694028781FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit#gid=707343726Reply to this post with a clip of your run!Rivals suggestions are always welcome.
>>2341687And now, let's take a look at the standings!Biggest news of the week: settiesa5847 keeps getting away with it! He's now 4 points ahead of Semobii, which isn't a lot, but we are slowly but steadily running out of weeks, so Semobii needs to lock in!Also in the news: LonerHC is dangerously close to overtaking billy1kraut! Only 2 points difference between them! It seems that next week we gonna see them switch positions!See you next week, bros!
I am going fucking insane waiting for FH6. Maybe I'll buy LMU.
>>2336557I unironically haven't been this hyped for a game in several years. These bong bastards actually did it
Japanese trees are weak as fuck.https://video-s.twimg.com/amplify_video/2042619932685553664/vid/avc1/1920x1080/LEsJM6G-1BHf-w6F.mp4
>>2341822This is ridiculous but I think I might end up preferring it. There's 3 tracks in FH5 I can think of immediately where hitting a tree is a genuine concern and will end your race, and I like having those tree(s) there, but every time I go offroad or the very few times I played Eliminator or anything where I had to drive cross-country, trees were just fucking annoying. They can probably replace the racetrack trees with something else, anyway.
>>2341687SEM postin09:12.727 - https://youtu.be/8ThBLaIj3mchow is loner doing it
>>2341831I bet it's because some retard complained that he was getting beaten by slower cars in the Eliminator, because he kept driving into trees. I can see it:>WAAAAAAH I SHOULD BE ABLE TO JUST DRIVE STRIAGHT TO THE GOAL IN MY RS200, STOP MAKING ME PAY ATTENTION!!!!!
>>2341959There were some funny things you could do based on the fact trees were solid
>>2341822The least they could have done is make it a car-weight dependent thing. But alas, small indie studio, so understandable.
>>2341822this is dumb as shitit's not like those trees are anywhere close to where the road is where you might accidentally hit them, you'd have to go out of your way to drive into the forested area
>>2341959i hate reddit so much
I want to hope that we can read more telemetry data out of the game like suspension position etc, but I know that's asking for too much
Alive game
>>2341987all bots
>>2341922they are like actual npcs
>>2341998Could a bot drive like THIS?
If there's ever a 296 GTS, I'm making a Battlefield 6 livery
>>2341687settiesa 09:04.843https://youtu.be/Mb1KKysDHts
>>2341831>>2341822Lol I ain't defending thatWeak. I can already see cc and dirt being even more meta racecars than beforeLook how the road barriers didn't slow down at all btw
like those road barriers made me sad his speedometer just kept going upSo in races you plow through them as part of the line every time and the guy next to you suffers no speed drop going though them
>AIEEEEEEEEEEEE THESE LAMP POSTS ARE CANCER AND ARE RUINING MY RIVALS TIMES!>DEV-SAMA, DO SOMETHING!
>>2341822What is this trash
Hello /Forza/, devfag hereWe saw all your feedback about cross country and decided to make it more fun by making most of the trees destructibleWe will strive to bring quality content to fans of all racing disciplines. That includes cross country fans too
>>2342208We all know that it's to cater to braindead retards at the cost of everybody else
>>2342225I honestly don't even care that much. Sure, it reduces the skill ceiling on like trailblazers but fuck trailblazers anyway.
>>2341687SEM updatin09:04.005 - https://youtu.be/qppNXfh5NOg
this week is super fun
Jesus man did they invite the entire internet to the FH6 pre-release except me? Feels like every youtuber above 10k subs has a video out on it.
>>2342077I only just got the joke. Funny to think that you can go your whole career being a legend but then fuck it all up right at the very end and nobody cares that you're dead.
>>2342077Damn I thought it was an SF90 that cooked Vince.
>throw on 90s-00s trance mix>grind rivals>start hitting new records lap by lap>can immediately feel where I lost or gained a tenth
>>2341687SEM09:03.124 - https://youtu.be/kLutxtwLnlQGained a second in a short section but lost it over the next 6 minutes
Gonna have a go at trying to make a TinyPedal (brake and throttle trace) version for Motorsport. Maybe Horizon as well if I have the time.
So I reinstalled FH5 to get back into the groove of things before FH6 releases and I have a question.HOW THE ACTUAL FUCK ARE YOU SUPPOSED TO BE FAST WITH 4WD ROAD CARS? Isn't this supposedly the "easymode" build that every noob uses? How the actual fuck are you meant to drive these things and actually be fast?If I drive with precision and try to rotate on the throttle like a RWD I just get endless understeer. If I try to throw it into corners and pull out with the throttle like FWD I just get too much lateral movement and slide of into a wall. If I try to maintain traction it's TOO FUCKING SLOW.So, seriously, what tuning settings/driving tricks are people using to make these supposedly braindead easy 4wd builds?
>>2345068>https://www.drtuned.com/tech-ramblings/2017/10/2/spring-rates-suspension-frequencies>https://www.chassissim.com/wp-content/uploads/DN_Damper_Work_book-1.pdfLol. First learn to setup your springs and dampers. The two single biggest factors in car handling.
>>2345091I'm asking specifically for Horizon with its meme suspension. ARBs have like an order of magnitude greater effect on handling than spring rates and rebound rates(these basically don't matter until you're extracting the very last tenth).
>>2345068Mess with the diffs and put most of the drive to the rear.
>>2345093>with its meme suspensionThere's hardly anything meme-y about it brev.>ARBs have like an order of magnitude greater effect on handling than spring rates and rebound ratesHoly... You know what? Godspeed boss.
>>2345093Alright show me your car weight and weight distribution as it is (finalised I assume) right now and I'll expose how silly you think ARBs are of higher importance.
>>2345100Actually the car as well and class
>>2345094Tried it, still feels bad, like a worse version of RWD. Even at 20-80 it kinda drives like RWD but occasionally the front diff locks up and fucks you.>>2345098It absolutely is a meme. You're running basically zero front ARB and max rear ARB on most builds to get extra rotation(because you're also speccing into max rear grip and zero front grip to cheat the PI system). >>2345103Peugot 205 turbo 16, trying to make it work on-road, it's just so insanely slow compared to even the most slapdash RWD builds.
>>2345131Here's your springs and dampers:>Front Springs:-------------------> 3.87kg/mm (216.9 lbs/in)>Rear Springs:-------------------> 5.73kg/mm (320.8 lbs/in)>Front Rebound:-------------------> 11>Rear Rebound:-------------------> 11.8 <-> 13.3 (start with 11.8 and then find a value to settle with within this range. It controls how quickly your fronts bite into the track)As an extra, I typically distribute the ARBs of AWD cars in accordance to the car's weight distribution (not for RWDs, rear ARBs are always fairly low compared to the front). So the value range (65 - 1) multiplied by the weight distribution of both rear and front: rear (100 - Front Percentage), and then obviously front), plus 1.>Front ARBs:-------------------> (65 - 1) * (45 / 100) + 1 = 29.8>Rear ARBs:-------------------> (65 - 1) * (55 / 100) + 1 = 36.2
>>2345153>Front Bumps:-------------------> 5.5>Rear Bumps:-------------------> 7.4*Forgot these. Leave them static.
>>2345153>>2345157And with this setup, you can gain so much from trailbraking as a bonus.
>>2345068>Isn't this supposedly the "easymode" build that every noob uses?The top downloaded awd swap tunes are noob friendly in terms of high accel and launch, so you can be 1st position after ramming turn 1. They usually have god awful handling, turning, and top speeds in sprints but they will smash bots no problem. In opens rwd powerbuilds still excel for a lot of tracksI mean I don't drive them for the same reason as you. There's only a few native awd cars that turn how I like so I stick to rwd
>>2345153Actually, given how differential is the other side of AWD cars, front decel. is always 0, and front accel. is roughly 10-15% (lower for rare cases of stubbornness), whilst rear accel. is 80-100%, and rear decel. roughly 0-10% (depends how much off-throttle oversteer you want). The diff. bias I always stick to 65% for pointy-ness' sake, but mathematically (and neutrally) it should be set to opposite of the front weight distribution, so (100 - Front %).
>>2345131AWD in B class is guaranteed slower. I only use it when I seriously have issues with putting power down and then as much to the rear as I can handle, like even 95 percent. I don't even remember my diff settings anymore for accel/decel. Something like front 50/05 and rear 95/50? If you like blasphemy and to anger this entire thread, AWD swaps and forza wing a La Ferrari. Its super easy to drive.
>>2345153>>2345157These feel okay to drive but are simply slower than the 1 front 65 rear meme setup I was running. You just don't have enough turn-in and while I can chuck it into a low speed corner and pull out with the fronts this doesn't really work for mid-speed sweepers. You just understeer off. Even acting like a monkey and trying to induce lift off oversteer doesn't get me the rotation I'd want.>>2345177Isn't the Pulsar a meta car in B class with AWD? I'm not trying to create a meta car here(because obviously the Peugot does not have an OP engine nor can it swap to one in B class) but how does it work for the Pulsar?>>2345175Already running the diff at those exact settings. 10 front accel, 0 decel, 100% rear accel, 0% decel, 65% split. I don't think all these mathematical settings work with Forza's physics. I'm not trying to build a real racecar here, I'm trying to go fast in a videogame with silly physics.
>>2345191>>2345153Also I ignored your springs suggestions because they're far lower than the lowest value that can be set in-game. I tried just bottoming them out but then the car feels mushy and boaty and even fucking worse.
>>2345191>These feel okay to drive but are simply slower>simply slowerOkay now you've really roused me. Booting up FH5. Show me the exact upgrades you have installed so I can copy them. Then start Rivals at HZN Mexico Circuit in the same car: my tune vs yours. I'll attach my share code to this post after I've configured the tune.>>2345200THEN YOU SHOULD HAVE SAID THAT FIRST! Ok then that needs a higher natural frequency:>Front Springs:-------------------> 6.05 kg/mm (338.9 lbs/in)>Rear Springs:-------------------> 9.00kg/mm (501.2 lbs/in)>Front Rebound:-------------------> 13.7>Rear Rebound:-------------------> 14.8 <-> 16.6>Front Bump:-------------------> 6.9>Rear Bump:-------------------> 9.2
>>2345191Go to 90 percent rear just for kicks and make sure your ARBs are maxed.
>>2345218Sport Intake, Race Exhaust, Sport Turbo, Rally Springs(PI reasons, tried race too but it wouldn't fit and I could find heavier rims), Race ARBs, Race Weight Reduction, Race Diff, Sport Tranny, Street Tyres, max rear tyre width(default front), Dub Big Chips rims, 18in rear rims.
>>2345243Ok, firstly: scrap the street tyres. A +0.2 in grip for that PI cost is not worth it, and you only need to be above 0.9 lateral Gs in B-class anyways.
>>2345260In substitution of this, I've added adjust front and rear aeros, as well as race transmission, and the sport driveline. What do you say about that?
>>2345260>>2345268Oh and the race suspension was added too.
>>2345268>>2345269+ my reliable asanti af 118 and I didn't need to touch any tyre rims (being at 699 and trying any other upgrade goes +2 PI)
>>2345260I'm already having problems with long sweepers, if I scrap the street tyres I'll just go into a 4 wheel slide in every turn taken above ~130. And it doesn't even get me that much power.The stat screen says I have the same lateral Gs but it feels worse.>>2345268Sounds horrible. Aero on a car that's already underpowered.Lap it and see, maybe a twisty sprint would be better than HMC but I'm completely fine with HMC too.
>>2345274So in total:>sport intake>race exhaust>sport turbo>race springs>race arbs>race weight reduction>race diff>race tranny>sport driveline>stock tyres>asanti af 118 That's it for the upgrades adjustment.>>2345277>I'm already having problems with long sweepersThat's where aero comes in.>Sounds horribleSounds great
>>2345283* +front and rear adjustable aero
>>2345283Alright. This is what I could do with my piece of shit build I hate(on HMC). As you can see it's horribly off the pace. I'm sure if I keep lapping for like half an hour more I could bring it down to the low 13s but that would still be horribly off the pace.
>>2345303Here's the time for build 1> 01:13:792Now I'm going to follow your exact upgrade path (with streets).>>2345218Share Code: 767 622 982 (build 1)
>>2345303And here's San Juan sprint after a few attempts. It's a short route representative of the kinds of corners I'm struggling with that's easy enough to drive so driver skill isn't a huge factor.>>2345365I mean that's a bit better but still horribly off the pace...
>>2345365San Juan in 'build 1': 01:57:760
>>2345404Right, so I can gain like half a second if I switch the build around(at the cost of killing performance in any race that has a long straight) but it's still super fucking slow.
>>2345404I took your advice and got rid of the sport tyres. Took off the race weight reduction too to just barely fit in the I4 Turbo Rally engine swap.That did it. Still not exactly a competitive time but the car feels much better to drive, I guess it just needed more torque to be able to do the whole 4WD thing properly.
Will this place make a return to /vg/ when FH6 releases?
>>2345412>HMC: 01:12:992WELL SHIEEEEEET! Those street tyres actually do something. Again, my tuning philosophy prevails even more :)>>2345218Share Code: 178 898 875
>>2345475Btw, I *must* emphasise: trailbraking is almost a must for max. pace.
>>2345371>>2345404San Juan Sprint: 01:56:234 with your build and my tune (178 898 875)>>2345457I'll try that too.
>>2345479I was already trailbraking pretty much everywhere, my problem was(at least before trying the I4 turbo rally swap) that I just couldn't get any rotation no matter what I did. That extra torque really helped, wtih the 65-35 diff I can both rotate with the throttle and use the fronts to pull out of corners. It's still kinda slower than I'd like but it's a step in the right direction.
>>2345475Put the sports back on, ditched weight reduction for Race Turbo(on stock engine)... still fucking slow but it does at least feel a lot better with the extra torque.
>>2345457>Took off the race weight reduction too to just barely fit in the I4 Turbo Rally engine swapDid the same, but scaled back on the rear rim size to default. Better tyre contact to the ground.>>2345475>HMC: 01:12:875>San Juan Sprint: 01:56:231Virtually no difference between the two with this engine swap. Pretty interesting, though this is viable for the most long stretch sections of sprints and street races>>2345218Share Code: 916 407 734>'turbo' is a censored corpniggers are so funny man
>>2345587>Did the same, but scaled back on the rear rim size to default. Better tyre contact to the ground.Wait, how'd you make it fit? I had to increase the rim size to lower PI. Did you also reduce rear tyre width or use heavier rims?>Virtually no difference between the two with this engine swap. Pretty interesting, though this is viable for the most long stretch sections of sprints and street racesI don't think it is. Yeah, it's not as bad as with the aero parts but the car's still underpowered. Top speed is okay-ish(250) for a balanced B class build but the acceleration is lacking. It has to really be able to attack the corners very aggressively to be viable.I guess the best we've been able to cook up(with your tuning suggestions and my builds) is a car that's kinda okay to drive but still slow as fuck.
>>2345587*>>2345605>rally spring>race arbs>sport tranny>race diff>stock tyres>max rear width>15in rear rim size (default)>asanti af 118 (rim style -> specialised -> 4 clicks down)>and the only engine swap
Seeing you guys are discussing tunes, can I get some advice on mine?858 260 904Its a 2020 Corvette I made for the playlist marathon event, I like how it drives but my experience on tuning just goes to putting on generic settings I hear other people mention and then go "yeah I guess thats supposed to handle like that, good enough" and not touch them>tires: 27/27>camber: -0.7/-0.4>caster: 7>ARBs: 10/65>Springs: 320/420>Max ride height>Rebound: 6/8>Bump: 2/3>Aero: 404/404>Diff: 100/0
>>2345100Arbs in fh5 are thr most important90% of thr time you dont want to put race suspension on anyway
>>2345680...have you tried to follow the chain of posts? ARBs in racing for stability in cornering.
>>2345686Not because you don't setup your springs and dampers properly and go "WELP! TIME TO GO 1/65!"
>>2345686To be fair the entire chain of posts mostly concluded that we both kinda suck and are multiple seconds off reasonable pace.
>>2345690Why not both?
>>2345694You're tuning for B. The car's best ceiling is in A.>mostly concludedThat you need to read and learn (>>2345091), and complete your own research on car dynamics. I'm not hand-holding you.
>>2345674Your tune is locked, please share an unlocked version.That said from just driving it I'd say it's pretty bad. You spin your wheels up to 4th gear and don't even have some amazing amount of power to offset it on straights. Still more than good enough for seasonal events though.
>>2345718>You're tuning for B. The car's best ceiling is in A.And I'm not trying to build a meta car so this really shouldn't matter. I'm just trying to make something that is at least somewhat on pace, even if it can't compete with meta builds.>That you need to read and learn (>>2345091), and complete your own research on car dynamics. I'm not hand-holding you.I'm still not convinced that any of this shit actually applies to Forza Horizon tunes. Fucking around with spring rates gave me a few tenths at best, switching parts around to fix the real problem(lack of torque to abuse AWD) gave me multiple seconds. And if you look at actual meta tunes they very rarely have a setup that would be sensible IRL, it's a lot of very extreme values to exploit some specific quirk of the handling model.
>>2345724Wait, there is a ingame way to unlock tunes? Sorry for being retarded its my first time doing this kind of thing, if it helps here is the upgrades I installed:Racing V8 with TTs and no further engine upgrades, stock brakes, racing susp and arbs, no cage, max WR, stock clutch and trans, race driveline, rally diff, drift tires, stock front width, max rear width, rims are the same weight and size as stock they are just different ones and the body kit of course. And yeah it wheelspins quite a lot, I think having a adjustable transmission would help but I dont know if its worth the PI cost, I was experimenting between rally and drift tires and although I think the handling with drift tires is more fun I am getting similar times to the ones with rally tires while being less drivable.
>>2345759Hmm, seems there isn't. I was sure there was, maybe that was removed in Fh5 because I'm almost certain I had some unlocked tunes in Fh4.So yeah, the only way to share an "unlocked" tune is to just list the upgrades and tuning settings.
Hi everyone, sorry for the botherI just began messing around with some mods for Motorsport 8 today, and I accidentally added a few that were too old, and they basically messed up my game cause they change config files that Turn 10 modified more recently, and now I need the game's original files unmodded versions to fix it but Steam's verify file integrity doesn't seem to replace them, and I don't wanna redownload the entire game again cause my internet speed is in the gutter. Can anyone here who's on pc give me a copy of the following config files?basegamefolder/media/base/gametunabalesettings/userconfigoptions.xmlbasegamefolder/media/pcfamily/renderscenarios/the global.xml for the "low, medium, high and ultra" folders?
>>2345970Not sure what exactly you hope in trusting a mongolian basket-weaving forum to obtain files from a request, but here:>userconfigoptions: https://files.catbox.moe/9mf846.xml>low: https://limewire.com/d/CbQmj#HoOjF2XjhP>medium: https://limewire.com/d/ilUKp#Cu6nDmO33H>high: https://limewire.com/d/4UMvm#JbDa3EFuuD>ultra: https://limewire.com/d/DyZCf#ID35BjlufK
>>2346065tysm, I just got the files from a random russian forum (of course) but thank you for being kind
>>2345052Oh it has come out beautifully. Now I'll just do fuel, tyre wear, and live delta + split times.>https://streamable.com/xolbtg
>>2346637That's neat.
>>2346753Yeah, I took a lot from this guy: https://youtu.be/UB8UiA71Q2Q
>>2347182he looks trustworthyhe looks like he eats meth for breakfast, so you know his advice is solid
>>2346637>that torque distribution across the gearsNice.
>>2341687Standings updated!
>>2345970You could try deleting those files, maybe then Steam would redownload them?>>2346636I feel like that's even worse than trusting a cambodian silk-weaving forum, but you do you.
lol at retards referencing real tuning guides for horizon of all thingsheres quick and dirty:1. upgrade car as understeery as possible2. pi sim cant turn so car gets like -50pi rating3. slap on arbs and make it 1/65 so the car can turn again4. ...win some opens...?
The achievement list for FH6 was revealed. I didn't give a fuck until I noticed someone pointing something out.Eliminator is gone.
>>2349848>2. pi sim cant turn so car gets like -50pi ratingpor que
>>2350089The entire PI system is built around a simulated drive around every track in the game. This simulation is done without tuning and with the auto tranny.So anything that massively benefits you wrt tuning or shifting gears manually will let you cheat huge amounts of PI.
>>2350270Power upgrades with 1:65 arbs and not touching any other sliders isn't gonna foolproof every vehicle. You need weight reduction, maybe fat back tyres, no reason not to tweak a differential, some builds you would do well to take a suspension upgrade and tweak it too for further rotationalso need to know the optimal power parts that cheat the PI besthttps://youtu.be/Kc1rztiUMDYforza sliders have their own quirks that aren't realistic but you can and should do more than just the arbs
>>2350322You really don't.Select one of the OP engine swaps + aero cheating + ARBs and you're like 95% of your way to a broken meta build.
>>2350583saw the vid, and was disappointing there was 0 damage after that crash, not even a scratch
>PG devs still using pronouns niggery in big 2026>let_it_go_bruh.jpg
>>2349848TSMT
>>2350881>bro doesn't know about the damage setting in the difficulty menu
>>2350907ooh yeah, did not occur to me he might have it turned off, anyways i hope they improved the damage model at least a little in this one
>>2350912...the dmg model has been that static since FH2. Manufacturer boomers in corp positions become all pissy because their cars getting beat-up in a game 'hurts the brand' bullshit. Same reason why Leon in RE9 cannot shoot the his Porsche.
I really hope that we can be able to make small car tune tweaks ~30 seconds before each race start in FH6 online.
https://video-s.twimg.com/ext_tw_video/2043807647917318144/pu/vid/avc1/720x1280/SMWs1k6M5Pyek89H.mp4
I am ACTUALLY going fucking insane waiting for FH6. I am not going to make it. I might start a fent habit to pass a month.
>>2350907no one plays with mechanical damage enabled in horizon games, its a terrible handicap because AI isn't even affected by itvisual damage is identical to previous games
Why does the backfire sound for the MK5 in this game sound so ass? It doesn't sound like this in FH5.
>>2345068>1-65 the ARBs>put both spring stiffness sliders to the max left, max soft>on dampers, put 1-20 for the first category, 6-6 for the second>on diff, use 50-10 front, 50-30 rear, 50 center diff>on cars above 950pi, run a tuneable aero with max downforcethat's it, AWD becomes op like this and there's no excuse if you still get understeer like that.
You're memeing, right?
wtf theres a forza general but no gran turismo general (anymore)?did forza... winned???
>>2351111>AWD becomes op like this It's still slow as molasses.
>>2351170no its not, either you don't know how to corner right or you're making the classic forza mistake of not putting your final drive enough towards accel.you're never supposed to plow through corners in Horizon, all cars can be tuned to flow through a corner perfectly, you should never feel like you're overdriving your car. This is why we primarily run max rear ARB on all drivetrain types in both Horizon and Motorsport, the game itself is so tuned to smooth corner flowing that you only gain benefits by schizoing your rear ARB out.
>>2351198SORRY but I cant hear you, my rwd top speed went 20 over yours 10 seconds ago on the sprint straight and I'm in 1st place
>>2351202sorry but I just overtook you in the next corner because like 99.99999% of the playerbase you probably have 0 clue how to drive RWD and your power built just went all over the grass and missed the checkpoint.RWD is amazing too, that was the biggest strength of FH5 in terms of gameplay, making AWD and RWD on equal footing after RWD was undriveable in anything above B class for 3 games in a row. RWD has a bit more competitive potential on max downforce setups at top of S1 due to the way most circuits are in 5, but they're both great and if you think one is worse, you have a serious case of skill issue.
>>2351198>Horizon, all cars can be tuned to flow through a corner perfectlyYes but on some cars it takes up your entire PI budget while others do it with little investment and can instead increase their power to weight ratio.If you take a random non-meta AWD car it will almost certainly just be slow no matter what you do. If you take a random non-meta RWD car you can probably get within a second of metacar pace(Assuming a balanced build that can put down the same laptime 5 times in a row, not a rivals powermaxx build).>sorry but I just overtook you in the next corner because like 99.99999% of the playerbase you probably have 0 clue how to drive RWD and your power built just went all over the grass and missed the checkpoint.Nah man, it's not about having 1500hp in B class, but a RWD car will have like 360 hp while an AWD one will have 300 at roughly the same weight and tyre upgrades. And that 60hp will matter more over the course of a race than AWD will.
>>2351216>And that 60hp will matter more over the course of a race than AWD will.depends on handling and driver skill, 60hp isn't that much especially with how much Horizon's roads favor downforce for long bends, and the AWD cars on a power deficit are mostly the super cars in S1, sports cars don't tend to have it really.
>>2351252>60hp isn't that much especially with how much Horizon's roads favor downforce for long bendsDepends on the class.30hp in like B class is a big enough deficit to make your car completely uncompetitive, 100hp in S2 barely matters.>and the AWD cars on a power deficit are mostly the super cars in S1And almost anything you AWD swap since that also swaps in the race tranny and unnecessarily increases your PI. And cars that come with AWD as standard are usually pretty heavy for their class, especially in B and A class. AWD is just bad below S1, aside from a few meme exceptions.Like if you want to make a B class road race build you just pick any lightweight old sportscar with RWD, swap in one of the meme engines, slap on vintage race or whitewalls, and congratulations you can probably lap this thing somewhat competitively. With AWD that's just not possible. Just as an example I slapped together a Dino 246 build. Here's the power and lat g comparison between AWD on stock tyres, AWD on whitewalls, and RWD on whitewalls. None of these are really competitive or optimised but I could legit take the RWD build, tinker with tuning for 5 minutes, and run decent times with it.
>>2351305How about fwd? I've found it great B and under. You can't go any higher and you need to be careful on too much throttle out a turn but how does fwd compete with rwd at B and under
>>2351321>How about fwdA fun enough meme with drag tyres, very competitive on tight tracks with rally tyres. Not every FWD car is going to be putting down '74 Civic times but just like RWD you can slap something together in 10 minutes and be pretty close. Gets eaten alive on the new sprints with super long straights but that's something you'll just have to live with.
>>2351305Also ignore the top speed, I didn't tune the gears for these screenshots because it's just not very relevant. The power to weight advantage will give the RWD build better acceleration from ~60-160 which is what wins races.
Aneurysm-inducing read...
>>2351216>>2351252>>2351305you guys are arguing as if online Forza isn't entirely dictated by who can make it to the end without missing a checkpointthere is a power-pi ratio in favor of RWD for B class and below in rivals but honestly who the fuck cares, this conversation started from a retard saying that AWD is completely undriveable, which is clearly not the case
>>2351428Motherfucker make a fucking point and ideally back it up with some actual builds and times. I'm so fucking tired of this driveby posting bullshit.Posting >lol ur all so stuped xddd doesn't help anyone.I still don't fully agree with Zeus MCsneed and his tuning based on weight distribution and real-life principles but he was at least willing to post some builds and fucking lap them.>>2351449>you guys are arguing as if online Forza isn't entirely dictated by who can make it to the end without missing a checkpointGo run some custom opens on B class road, as soon as the lobby fills up you'll face at least a few guys who are actually fast and won't miss checkpoints for no reason. Also I never said it was undriveable, I said it was FUCKING SLOW, which cleary IS the case. If you tune it with the same power/weight as a RWD build it will have a shitty tyre compound which will make it handle like shit no matter what tune you use, if you use the same compound as RWD it will be lacking power.
>>2351252I think the other anon is arguing from a rivals perspective. In rivals RWD has an advantage because RWD tends to be able to get more power in a build for the PI value and handling isn't as much of an issue because every track has cheese race lines
>>2351466>I said it was FUCKING SLOWif awd was truly slow, open lobbies would not be filled with AWD cars running the same exact 1-65 builds speeding off into the sunset, you guys want to create a narrative that AWD is impossibly slow because 5 is the first Horizon game where RWD has been viable and now you need another drive train to cry about instead of accepting that all 3 are good.
>>2351472Rivals is just an easy way to compare times, but I said multiple times I'm not arguing from the perspective of a powermaxx rivals build with 1500 horsepower and zero handling. Compared to RWD AWD barely provides a handling advantage(mostly on launches and very low speed corners) while costing too much PI, and you'll feel that lack of power in races.
'Only a fool would take anything posted here as fact'
>>2351466>Go run some custom opens on B class road, as soon as the lobby fills up you'll face at least a few guys who are actually fast and won't miss checkpoints for no reasonI'm a rwd purist and every time I play open race lobbies the top 3 are 4wd cars
>>2351466>I still don't fully agree with Zeus MCsneed and his tuning based on weight distribution and real-life principlesAnd this is why it will always be hilarious to see faggots shit it at a corner with increasing radius because their tune didn't allow them to load up their fronts properly and sustain it
>>2351479>if awd was truly slow, open lobbies would not be filled with AWD cars running the same exact 1-65 builds speeding off into the sunsetIDK, maybe it's OP in S1, but I barely ever play S1 anyway. A and B class road lobbies are absolutely not filled with AWD cars running off into the sunset. I'm more scared of a good driver in a 74 Civic than any AWD car in a B class lobby. In A class the only AWD cars I'm worried about are the various Nissan GTRs, Boneshakers(assume AWD swapped) are fucking freelo. And even with the standard meme meta cars(old lightweight sportscars) 99% of the time they're better left RWD than swapped. I can beat an AWD swapped TZ2 or Porsche 906 in my random shitbuilds, can't say the same about the RWD versions. There is a slight driver factor here too, shit drivers are more likely to choose AWD swaps.
>>2350270If that was the case, then the same parts would have different costs on a car depending on what other parts you have installed.
>>2351725>If that was the case, then the same parts would have different costs on a car depending on what other parts you have installed.Yeah, they absolutely do. That's what powerbuilds abuse to get 1500hp in B class, at a certain point you're getting so much power with so little grip that the PI just stops increasing.
Does anyone else have this bug in Motorsport where sometimes the hood cam audio is the same as the interior audio? It happens for me sometimes and gets fixed with a game restart but its really annoying.
>>2345713Yes, only if I'm dealing with super fat rear tyres, that inhibit efficient turn-in, do I go [X]:65. Again, for stability, because my braking/throttle release should be the only factor to dictate how much car rotation I want in cornering.
The flood of FH6 content across social media made me discover a jewtuber by the name 'SidWaj', and I regret ever listening to his voice once.
is it true forza motorsport is about as arcadey as forza horizon in the physics department
>>2352212No not at all, completely different
>>2352212Been trying to reply to this post for like 20 hours. Anyway, no. FM is noticeably realistic in the sense that corner exit oversteer is very real, throttle control matters, turning too hard will kill you, and all sorts of other hallmarks of actual racing like tire wear and fuel management (but not too much).In contrast, FH5 is maximum arcade without being Shift To Drift. Cars have 2-3x the grip they should, tires don't wear, going offroad isn't that big of a deal most of the time and cutting the track is encouraged in places, going over 300 km/h is commonplace.I will say that I think FH5 is better at being an arcade game than FM is at being a simcade, but that's not because FM is shit. It's because FH5 is the best arcade racer on the market and it's not even close, and FM is just one among many on the scale of simcade to sim. Also, FM is as close to a sim as you can get without being autistic about it. The user experience of ACC/iRacing is pretty fucking bad with its 90s server browser shit and plugins/addons. LMU is the only competitor that gets it right.
>>2352844The cars are floaty as hell compared to a sim. What the hell do you mean? Have you seen how LMP1s drive for example? Or any other high DF car? Embarrassingly, FH5 has a better feeling of DF grip than Motorsport.>praising Motorsport's Games predatory gameFucking hell dude.
>>2352924it's still simcade but it leans more sim than cade like gran turismo. Horizon leans more cade than sim. idk why this is ever a contention point
>>2352924WrongSource:I'm faster than you
>>2317861282 posts in 16 dayscurrent pace /vg/ threads 404 in about 8 hourswe're soon at the pace when it's time to move back
>>2352924>The cars are floaty as hell compared to a sim.I agree to an extent, but also I didn't mention this? You're attacking something I didn't say. There's going to be some floatiness because it's designed for controller players to play as well, it's inevitable. It is noticeably realistic in the sense that it resembles real racing, which FH5 definitely doesn't.But yeah, the floatiness is initially difficult to contend with in FM on wheel, and it's way worse in FH5. I actually started going faster in FH5 after turning my FFB down and just driving by sight, but I'm still not as fast as I was on controller and I never will be. I've heard this is better in FH6.>Embarrassingly, FH5 has a better feeling of DF grip than Motorsport.That's really only because every car in FH5 above C class acts like it has 500 tons of downforce, lmao. Don't act like it's more realistic because two things happen to coincide.
>>2353037>Don't act like it's more realistic because two things happen to coincide.That's why I said 'embarrasingly'. Something FM should be doing better.
https://www.youtube.com/watch?v=qKvIkhn4brg
>>2352150those slop thumbnails should be telling
>>2353014That’s because the captchas died for 12 hours today.
>>2353442>/vg/ threads last for 8 hours when nobody can post for 12 hoursholy shit /vg/ moves so fast it goes back in time, we've gotta stay on /vm/ forever I suppose
do you think we'll be able to put cute anime waifu liveries on our cars in 6? IIRC microsoft was really uptight about the liveries in 5.
Fucking bursted at the first milliseconds of the thumbnail preview
>>2352924>my tune is bad so the game is badStop embrassing yourself anon
i can post
>>2353719???? I don't think tuning options affect the FFB. It's still lifeless and floaty no matter how you tune your cars.
>>2351809I did encounter parts that give you more power but don't increase PI, but I have also verified that they do that whether they are the only parts installed, or installed in addition to everything else.The same part always has the same cost on a given car (adjusted for rounding up/down, because PI cost is not limited to whole numbers).
>>2353669>microsoft was really uptight about the liveries in 5???????
>>2353669That depends on your definition of "really uptight" and your definition of "anime waifu".
>>2353982That is simply not true and checking it is trivial. Here's a Toyota sports 800 with race weight reduction, sports springs, race ARBs, and the BMW I6 swap. No other changes.As you can see, upgrading from stock to race intake manifolds does not increase PI.Then if you apply max rear tyre width and the forza aero rear wing it suddenly increases PI by 3, because the car now has more grip to handle the increase in power.
>>2353987>>2354023i just remember they banned the tool that basically let you copypaste your images into the livery editor and everyone hated that. i barely play Forza at all but i intend to try out 6.
ha-
>>2353982>>2354041But in most cases if you're upgrading your car sensibly(upgrading handling and power at roughly the same rate) the difference will be close to a rounding error. Here's another example with the same car. I6 swap, race weight reduction, sport springs, race ARBs, but this time we're using max rear width street tyres. With this setup upgrading to the race block gives us 28 PS for a cost of 3 PI.Now if we swap to semi-slicks and add the rear wing the same 28 PS upgrade costs 7 PI.This is simply much more than could be explained by a rounding error. It's clear that grip upgrades cost more when you already have a lot of power and power upgrades cost more when you already have a lot of grip.
>>23541031. you can still use forza painter. They don't like it, but it's not like they can detect it or anything, so there's no way to ban you unless you go full retards on official forza forums or something.2. the image quality from it is shit, so you shouldn't use it for anime. The girl you call your waifu would hate you if she knew you're this lazy about her image.
>>2353982And another example because the site is shitting itself and it takes me half an hour to post anything.Same car, max rears with street tyres and I6 swap, etc. etc.First example is with the I6 swap and no other upgrades. Going from stock to sport tranny reduces PI by 3.Second example is with all engine upgrades for the I6 aside from cams and flywheel. Going from stock to sport tranny now increases PI by 4.The I6 is one of those cheat engines that has a lot of power near the top end and the sport tranny massively lengthens the gears compared to stock. Without a lot of power upgrades all this does is fuck up your acceleration(because the PI system does not account for tuning or optimal shifting) so the PI goes down.The 2nd example is with a bunch of power added so the longer gears actually let you reach a much higher top speed, increasing PI despite still making acceleration slightly worse.
>>2353669Every single car's 100 most downloaded liveries are anime liveries with most of them being girls with their ass and tits out. This idea that Forza ever took a step against itashas is misinformation create for reddit drama
>>2354173Yeah, you're more likely to get in trouble for recreating a real life racing livery than you are for slapping an anime girl on your car.
>>2354142>>2354041Ah, I see what you mean now. The game thinks you will not be able to use that power due to being over the grip limit, so it does not assign a value to it. Then, to get around the no grip, you just throttle more carefully or something to avoid instantly sliding off the track?>>2354168>the site is shitting itself and it takes me half an hour to post anythingYeah, I was trying to reply to the first two posts and before I could, there was a third one. Fix your shit, Hiroshimoot.>>2354173"Tits and ass out" is not quite correct, because those tits and asses are clothed, so I'd say they are "in", rather than "out".
>>2354161I wish I was a real artist. I can see where he cut corners to avoid difficult soft color transitions, but whenever I try it myself, that part of the image just ends up looking bad.
>>2354194>Ah, I see what you mean now. The game thinks you will not be able to use that power due to being over the grip limit, so it does not assign a value to it. Then, to get around the no grip, you just throttle more carefully or something to avoid instantly sliding off the track?Kinda? But the game doesn't "think" here, speculation(and the most likely truth) is that the game is simulating the car going around some approximation of every track in the game using the drivatar system, which is limited to bad racing lines, auto shifting, no tuning, and immediately backs off when the tyres lose grip.The way you exploit this is by tuning the car towards more oversteer so you can actually turn, powering through the understeer(and briefly tapping the handbrake for mid-corner rotation when necessary without going so far as to drift the car), and careful throttle control to avoid spinning out. Forza Aero is another super exploitable thing here. It doesn't increase PI nearly as much as it should on undergripped but overpowered cars and it also decreases PI in many cases where you have adequate grip(because it only adds drag). Then you can tune the aero to max grip(if undergripped) or minimum drag(if grip is not an issue) and this will not change your PI. In the former case you get to fix your handling issues for almost free, in the latter you get negative PI to install a few more power upgrades.
>>2352639>>2352844but ai said FH5 is like a 2/10 and FM is like a 4/10 on the realism department.it said the tire model of FM is way too forgiving with massive slip angles that would make any real car spin out violently
oh no u dont
any of you guys have some nice t300 settings for forza motorsport to share?
>>2354284Are these opens or custom?
>>2354362custom, B street
>>2354373huh. Usually customs, especially B class are much cleaner than opens.
>>2354161I know there are geniune accuracy gripes to have with Forza's car models, but shit like this is why I don't take seriously any of the redditors and instagrammers that keep spamming about how "bad" forza's car models are.Look at these fucking screenshots and tell me a single thing that looks bad about them or the car in them. Esp how the light hits it and interacts with the curves and edges. GT7 car models have more accurate detailing sometimes but all shots of them look like fucking hot wheel toys due to how much less competent the models are at interacting with the scene and materials.
>>2353669the most downloaded livery for almost all the nissans is a completely naked Ellen and I'm pretty sure one of them even has her areolas out, your waifu cars will always be a thing.
>>2354416
>>2354416The interiors of many cars still look like ass tho.
I'm getting giga dumpstered on by an F-450 that's below the PI limit. Is this some build that's meant to be like this or am I just getting aura farmed?
>>2341687settiesa updatehttps://youtu.be/IzBmo48dF6U09:00.889
>>2354836Probably the latter. Once you're actually good at FH5 you can win in basically any car because the game is mostly children, retards, and casuals.
>>2354416I've never given a shit either. As long as the game part is good I'll forgive pretty much anything, except when UI/UX really badly interferes with the game part.Speaking of, if I had one wish for FH5, it would be to reset your rivals run with 1 button a la Trackmania. Mashing through menus upon finishing a Volcan Sprint run is retarded.
>>2355101I'm well aware. But still, a 1:23 flat on La Selva scramble is insane pace for a car that's 22 PI under the class limit.
>>2355107I'd have to look into it because of PI bullshit. It's like 300~350th on the rivals leaderboard which isn't very good but I don't know what parts they removed to go down to 678 PI. Maybe the guy is just a dirt god and wanted to stunt on people in opens with a stock car. We used to do that. For the record your time and everyone else's in the lobby are like 10 seconds off the pace, so your performance isn't indicative of anything.
>>2355127>For the record your time and everyone else's in the lobby are like 10 seconds off the pace, so your performance isn't indicative of anything.Basically everyone else had shit pace because we were bumping eachother while this guy ran off.I also understand my shitbuilds aren't going to get top times(the R5 turbo is pretty garbo) but 22 PI is actually a fuckton in B class. Unless this is some specific combination of overpowered swaps and parts it just doesn't seem realistic to get ~top 300~ times in a race with this much PI chopped off on a car that's not even top tier on this track.
>>2355133After looking into it all I can say is that he's just significantly better than the rest of you. He probably fit all the shit he needed to and decided to take an under-cap car into opens. The F450 is insanely strong in B class btw. Just google "sd f450 forza horizon" and you'll see rebbit results talking about it.
>>2355143>After looking into it all I can say is that he's just significantly better than the rest of youLa Selva Scramble is basically an autodrive track. There is very little driver skill in improving times here.I know the F-450 is strong here but it's not even the top tier on this track and losing like ~50hp with that 22 PI drop should drop times significantly.
Impromptu rivals idea: Assemble a 678 PI SDF450 and race on La Selva Scramble.
>>23551871:26.847 is the best I could do on short notice, but I'm quite bad at dirt
>>2354416>Why do people complain about bad car models being widly inaccurate when there are good car models tooQue?
>>2355187Turned out I was using the wrong engine swap, so I knocked another 1.3 seconds off
>>2355718I can get about 1-3 tenths lower. That guy either knew some wallbangs that I don't or he's just real good at dirt or he's running a setup I don't know or he was hacking (happens). Maybe a better dirter could do more than me. I was using the V10. It's possible there's some fucked up build with the other engines.
>>2355781It's gotta be a build thing. No amount of skill is going to get you rivals times in a race.
>>2355718lawful cord above coord
>>2355957My archnemesis…
>>2355187lmaoThis thing is so stupidly overpowered. Didn't even bother tuning the alignment or gearing and driving it on this track takes legit zero skill. You just hold full throttle through 95% of the lap and the car never lets go. Understeer isn't even a problem. Could easily lob off half a second from just tuning the gears properly because this 10 gear tranny is big stinky poopoo.
>>2355781>I was using the V10Isn't the V8 with CFSC simply better?
>>2356031I tried the 6.2L with the CFSC the first time around but it was drastically slower. I couldn't tell if the meta had changed in my 3 years of inactivity or if I just set something up wrong. I checked a couple of meta tunes and they used the V10, so I went with that.>>2355997Huge. Come back for FH6 did you? Still on a wheel?
>>2356064Ah, you gotta run the idiotic tent to make the V10 with CFSC fit into the PI. I forgot that was an option.
>>2356066Yeah, it has the bodykit + the """aero""" setup. Between this and the F-150 Lightning powerbuild the trucks can get pretty insane
>>2356070It's still not as good as the Scout, probably even at 700 PI. But it's literally brainless to drive, the Scout requires at least some skill, this is just hold throttle and turn. The braking is super easy too, you can turn and brake at the same time and basically never slide off.
>>2356161That corner is such a bitch
>>2356077addendum:It's kinda funny that the lightweight Scout is the acceleration monster while the 3 ton F-450 is the easymode handling build.And by "Kinda funny" I mean HOLY SHIT T10 FIX YOUR FUCKING PI SYSTEM THIS IS SO DEGENERATE. Did these fuckers get paid off by Ford to give the F-450 infinite fucking grip? Like, seriously, you could give this thing to a toddler and they'd lap the average lobby, it's so dumb.
>>2356192On the bright side, they nerfed the V8 in FH6. But there’s still going to be boneshaker-brand bullshit
Nah, gripgods are getting their 90% slice of the cake in FH6 this time around.
>>2356218Did they also nerf the 3.2L BMW I6? Or the AMG 6.2L V8?Because those engines are honestly even more OP than the LS.
>>2356221Purely skill-based game. This time for sure
>>2356287That's where spec-series comes in>https://youtu.be/hb8hpYnHmYg?t=512 (timestamped)
my god she is so beautiful.
>>2354424>completely nakedHuh? Serious->pretty sure one of them even has her areolas outAh, so the other ones don't show anything either. That doesn't count as "completely naked" in my book.Also, out of curiosity, with the whole "age verification" shit raging around the internet right now, would you guys let Microsoft validate you as an adult if doing so meant that you'd be able to share and view fully NSFW vinyls/liveries? I mean like dicks, nips and swastikas.
>>2355106I wish there was a way to restart your last lap without having to finish the current one. And I don't mean the whole rivals event, just the last lap, so if you entered that lap at 100mph, that's what you'd start with.
>>2356374
ok you didnt touch him after all
what do you think will be the most expensive vehicle in 6?
>>2356694thats what you get for laughing
>>2356704mercedes 300slr
>>2356694You would have been fine in FH6.
>>2356694>rammed you both and made you both think it was your own faultracing genius at play, mind games extreme
>>2356613>dicks, nips and swastikas
>>2356863Yeah, just like that.
>>2357061You can actually just go straight at that corner and then rejoin the track with a much better angle for the next one.
>do this cope racing line broThere should be a -50mph slash for that
>>2357066but thats gay
>>2357089Going straight is not gay, it's obviously straight.
How is sport traction control not a thing in FH6? That's a bummer
>>2357228Copy and paste does not work that way.
>>2357313
>>2357228Because horizon has that level of traction control essentially by default
>>2357317GT7 for PC when?
>>2357426On the Playstation PC storefront 2027
>clubs now no longer visible in the 'Online' tabSigh...
>>2357061Hell yeah, brother.
>>2357522Motorsports is doomed.
>now
>>2357522>he doesn't know
>>2356621I'd even take a "Skip Lap" thing like they have in FM. Really any improvements would be good
>>2356289Wait, so spec-racing can also including tuning as its own too?
>>2358049from how i understand it, pre-set tunes that everyone gets(probly given the car) and you can put a livery on itsounds great
>>2358061>'Can you win... And can you win by driving well... Not by building well.'>'You can still do that with spec-racing, particularly when you combine it with the series leaderboards'That's why I took it as there being another part of spec-racing where tuning would be unlocked
My only mild fear with spec racing is that I'm not sure FH's audience is going to give a shit about it. Or racing properly within it.
After 5 years I still think it's at least a little bit funny that FH5's cover car fucking sucks.
i was really stoked to see how much shit the game would give me after being away for all these years, but it turned out i never even owned 5 to begin with. guess i'll do better with 6 then.
I have paid my tithes (purchased the premium edition) and now await my entry into Valhalla (Japan). Cartunerculturebros... we're going home.
A van! I should- uh- I-
>>2359215>dialup noises
>>2358313It can be competitive doe
man, fuck demolition. me and all my niggas hate demolition.
>>2359462Not really. It's way below par in S2 class.
>>2341687XxKrispenWahxX 09:15.920https://youtu.be/FHA-j1TbJNY
>>2359587I wish this game had more shitboxes, i'm so bored of the endless variants of existing cars and the supercar slop they shit out
>>2359694vgh... what could have been...
couldn't be me
>>2360241>2026-04-15Are you going to keep posting one of these a day for the rest of the month?
>>2360367no, I'm out of vids already
>>2360435you have to do more races then
>>2359847Brutal joke...
Aero in forza has no impact on driving up tyre temps does it? I wish it did.
I wish you could still do seasonal championships against Unbeatable AI. I like how they nudge you into using different cars and builds than you usually would but racing against "Highly Skilled" is just not fun. I overtake them all in 10 seconds and then win by half a minute if I put any effort into my build.
>>2360808>tyre tempsyou're overthinking it my guy
>'you're overthinking grip bro'???
>>2360822just steer innit
>>2360819Would be nice to choose difficulty for the tours, they're babbymode
>>2361035You used to be able to do it in FH4. No idea why they killed that in FH5. They also made the trials insanely easy by reducing the AI difficulty from Unbeatable to around ~Expert.
>>2360435What the… get back to work!!! You’re the only one that plays during <active euro player> hours, it’s your JOB to give us content
>meet Mr. 678 PI SD-450 in B class Dirt>switch to meta car for the next series to compete with him>he leaves and now I look like an assholeI hope T10 fixes their PI system for FH6 because this is retarded. Actual viable cars are like 5+ seconds a lap faster than even really well done off-meta builds.
>Our estimates show that Forza Horizon 6 has already raced past 500K copies on Steam over a month before launch.>Based on comparisons to other known quantities and major sequels, pre-sales this high point to Horizon 6 clearing 2M units on Steam within its first 24 hours.>Beyond that, the list had fans hyped for the return of Wristbands and the introduction of Japan-specific content. Forza Horizon 6 sold 22K Steam copies on April 13 alone – the highest since the 50K buyers on the day it became purchasable.>We’re seeing a remarkably similar pattern in our wishlist data, with 90K new wishlists added on the day of the achievement drop. Currently, Forza Horizon 6 has amassed over 3.3M wishlists on Steam alone.>The previous edition, 2021’s Forza Horizon 5, is closing in on 54M players overall. Our data shows a distinct split in how these players access the game:>Over 74% of these players come from the Xbox ecosystem, mostly driven by its day-one inclusion in Game Pass.>About 15% of the player base comes from Steam, representing the premium PC buyer – as well as discount buyers over time.>11% comes from the PS5 port, which only launched a year ago.>The success of the PS5 port, despite releasing 3.5 years after the original launch, is a huge data point here, and one that is probably a hot topic of discussion in Xbox’s war room.>Forza Horizon 5 has actually made more money via base copies on PS5 than Steam despite selling fewer copies. The average revenue per user (ARPU) is higher on PS5, due to regional pricing, and a higher share of the PS5 audience in high-price mature markets (relative to Steam).https://alineaanalytics.substack.com/p/forza-horizon-6-has-pre-sold-500ktl;dr: this game is going to be giga-popular
>>2361299Will not buy till it's proven not to be a glitchy mess.
>>2361294I mean, welcome to FH5, where have you been. You can compete in an off-meta car as long as nobody actually good is using a meta car. If someone is both good and, for some reason, wants to swing their dick in opens by also using a meta car, you're competing for 2nd at best. It's been like that for 5 years.
>>2361308>where have you beenThere's not that much content in these games tbf. I came back to get the feel for the Forza driving model for FH6. >>2361140uhhhh.... here's a random pro line if you're that desperate for B class street content.
>>2361322Apparently the model has changed slightly, but I think FH5/FM will still be good comparisons/familiarizers. See a bit about the new physics (and wheel performance): https://youtu.be/mJDZuX9-LEQ?si=GugEw5JTsxJZTo0A&t=50 (timestamped)
>>2361332Yeah, I've already seen that vid. I don't believe that the meta will change as much as Hoki claims here.It's still going to be way easier to tune(and drive) around understeer than it is to drive around a lack of power. At the end of the day exploiting the understeer to game the PI system is a much lesser problem than exploiting shitty stock trannys along with an engine swap to something that gets all of its power at the top end.The former gets you a second or two, the latter gets you 5.And my biggest problem with wheels is that there's still a (stealth) filtering system, you're not getting 1:1 inputs. I don't really care about FFB because I disable it anyway, I'm faster with visual only than I am with feedback.
>>2361343I agree, it's a bit of content creator copium/hopium. I don't think there's really any getting away from the strength of powerbuilds. As anyone who does opens can tell you, one of the main problems with them is that even on curvy tracks they can just get ahead of you and then block you on the corners until there's a straight.Still, I'm very positive on the physics/realism changes. He's correct to say that it feels more real and that'll be nice to drive.As for FFB, yeah. In FH5 it's an active detriment. It took me a long time to realize this after buying my R5. It fools you into thinking you're communicating with the car, then you slip out because you can't feel any of the tires. I'm mildly hopeful about it in FH6, but I'll honestly settle for being ~close to my controller times. I was very good on controller in 5, but I am absolute dogshit on my wheel, often 1-2 seconds behind my own times.
>>2361343>1:1Crank your sensitivity to one? Max Minimum Force (Pneumatic Trail), Load Sensitivity, and *Steering Sensitivity*. Frankly it feels cheaty just how easy it is to feel the grip limit (wheel going stiff to almost light).
>>2361355Damper is zero 'cause I'd rather have my software do that for me.
>>2361355There's a very small forza content creator that said something similar about FH6, how you could crank sensitivity for an almost cheat-like sense of handling. I'll be interested to see how it feels.
>>2361355Load and Min. Force are very important because the wheel going heavy in your trailing lets you know there's plenty of grip for your car not to visit understeer city (light feeling). Center Spring goes really well in telling how alive the car is and can make corrections before any disaster in the edgy cars, whilst mechanical trail enhances all said effects uniformly (and is one I tend to adjust on a car-to-car basis for how much I want to feel). But don't go too high on mehanical trail as it will just end up being noise in what you want to feel distinctly (loaded-up grip from load and pneumatic trail).
>>2361355Honestly maybe I'd bother with this if I had a decent wheel with decent FFB(probably not) but it still feels pointless when visual only driving is completely viable and most likely faster and easier.>>2361322 And when I tried doing this pro line myself I just crashed into the random ass car placed in the middle of nowhere.
>>2361399Well, yeah. DD wheel is ideal for all I've outlined. I play at 6Nm for forza games, not more than that. There's no more depth of information that both series provide to the user other than just being a heavier experience.
>>2361409>Well, yeah. DD wheel is ideal for all I've outlinedThe only reason to use a wheel is for immersion and vibes. If you just want to be fast use a gamepad.
>>2361414You know, given the physics changes in FH6, people are going to make a lot of noise about their cars going off the racing line because their paddy triggers aren't enough for a smooth trailing input and will just give them palm cramps trying to do it consistently :)
>>2361421>You know, given the physics changes in FH6, people are going to make a lot of noise about their cars going off the racing line because their paddy triggers aren't enough for a smooth trailing inputThey won't. Even if a meta change happens it'll just result in people abusing the cars that are randomly given infinite grip like the GMC Jimmy or the F-450. Though it would be really cool if the powerbuilds were still faster but actually difficult to control so only non-shitters could use them.
>>2361414Still, I'd like to not be left in the dust.
>>2361427>They won't.That's because they'll heed the advice of jewtubers saying that taking wider front tyres eases the experience braking experience, which'll be a PI disadvantage for them.
>>2361428If you want to both use a wheel and be fast completely turn off FFB.You can turn it back on for drifting if you care about that.>>2361431Eh, maybe. I'm expecting a lot of JDM driftcars going sideways around every corner(and being very slow) in the first few weeks of opens. The map looks more corner focused than FH5 so you'll probably want vintage race tyres instead of vintage whitewalls on your old-ass racecars with an LS swap or BMW I6 swap. I don't think they've done anything to nerf shit transmission(bypassed by using MC) + top heavy engines.
>>2361399What wheel do you play on? I remember back in like week... 2? of fh5 rivals you were really fast in the rally car.
>>2361535A genius twinwheel F1. It was an extremely shitty and cheap wheel when it was new and it's old enough to have a PS2 connection port.
>>2361582Holy based. Seeing how competitive you were able to be on wheel was one of the reasons I ended up deciding to get one years later. The fact it was shit-tier is even better.
How do I earn 60$ real quick? I am having FOMO not playing FH6 on day 1 :/ I hate unemployment
anime liveries belong on:>BMW's>Lamborghinis>any japanese car regardless of year or make
>>2361746same, you could try online work set ups like crowdgen. but it's kind of uncertain if you can find work there (still way easier to find work there than in my country).
>get hype for FH6 being in Japan>log into FH5 and try to get something out of the environment of fucking Mexico>nothingThis is an advanced form of blueballing.
is it enough that i own the premium edition only on one system? say if i buy the premium version on console and basic version on steam will i still have the premium shit on both systems?
>>2341687Week 130 of /forza/ Rivals is over!The top 3 players this week are:>1st - settiesa5847, 11pts!>2nd - Semobii, 9pts!>3rd - XxKrispenWahxX, 6pts!This weeks winner is settiesa5847! Congratulations to him and a big thank you to everyone who participated!Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=913907767#gid=913907767This week on /forza/ Rivals - Week 131This week we are taking a bit easy before the grand finale - OVAL WEEK!>Game Mode: Open Time Attack>Track: Eaglerock Oval>Car: Toyota NASCAR Next Gen Camry XSE '24>Class: R>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!Here's something to beat: https://youtu.be/JN0kZOwP-LA (00:26.904)How to submit a lap: https://youtu.be/dbjlfAB-o0I Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=1382120455#gid=1382120455Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=694028781#gid=694028781FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit#gid=707343726Reply to this post with a clip of your run!Rivals suggestions are always welcome.
>>2361746blowjobs are still going for $20 so you only have to do 3 of those.
>>2361849No I dont think it will work that way, I had issues with windowsstore->steam for fm8
haven't played the crew 2 in a long time, i kind of like how you can look at the mountain in the distance and know that you can drive there and climb it. motorfest sorely lacks that.
>>2362122I wasn't a big fan of crew2 but I did LOVE cockpit cam on the motorbikes, especially the bmw 1000r or whatever its called
>he thoughted i didnt saved this clip
>Boneshaker drivers
I will always hate powertroons. When are they going to unretard the AI on the shift points?
>>2362178Even the ones with silly suspension setups?
>>2362186If it ain't rollin', it ain't pollin'
>>2362176The Boneshaker isn't even good in FH5.
>>2362238The meta has left it behind but for a while it was the surest sign you were a massive faggot.
>midnight weekend>full lobby drifting the mountainSoul.
>>2361860SEM 00:25.998
so when do i get the shit that i worked my ass off for?
he knew I would hit the brakes
Richfags ww@
cheeky
>>2364921https://countingdownto.com/?c=7048833
>>2364921>game is a month away>a week goes by>game is still a month awayAAAAAAAaaaAAAAAAA I'M IN HELL
>>2364980rally DLC tracks SO GOODwe should only convoy on the rallymap
that felt personal
>>2364981The rally tracks were strict improvements over some of the power-oriented tracks of the original game. I was so disappointed they didn't institute them into the regular open queue, dooming them to an ignoble death
>>2364981Bust I cant use my X class Jesko with drag slicks on the rally map. What's the fun in that?
>>2365113
>>2365113holy kek
everyone dead
>>23652614 car pileup in guanajuato jungle. 17 mexicans and 472 kilos of coke lost in the blaze
pimpin
i'm gonna put anime girl liveries on everything when 6 comes out.
>>2365984based
most sane boneshaker driver
>>2366025Boneshaker drivers have never seen a wall they won't ram themselves or someone else into
i lied there was one more
i'm beginning to enjoy grinding in racing games.
>>2368659>your only competition sails into a ravineYep it’s vibe driving time
>>2368963thats when you start driftin
bbrrrrRRRRAAAAAAAA- bbbrrrAAAAAAAAAAAAOH N-
>>2362151
Billy check your xbox messages so I can crawl home
man, it's so high cortisol trying to keep up with the damn platinum tier on the summit. but that map do be really pretty though.
>>2370687I can literally see which of the rocks on that cliff on the right were copypasted.
>>2371150potential lawsuit problems?
>>2371404No because mount Akina is based on mount Haruna, it's not an original design.
oop
>>2371671Is that the rally adventure map? How the hell did you get a custom lobby semi-filled there?
>>2371683thats the regular map brohorizon gatecrash track i think
>>2371686Ah, ok. That makes more sense.
>>2371689regular opens were surprisingly populated in the rally map, shame about customs, i havent tried
>>2371776how can boneshakers slam into walls without getting slowdowns
>>2371783It did get slowed down. It's just that the combination of power, grip and low weight lets it recover much faster.
>>2371783they have crazy acceleration and grip so can take turns imperfectly but still make time. guessing the high accel helps them get out of slowdowns
>>2371799it doesnt get slowed down as much as other cars, the penalty is shorter before it can accelerate again
compare the boneshaker slowdown penalty length and the toyota mr2 penalty length
>>2371925>>2371889those bridges are lethal
>>2371814It can simply catch up to you even with the penalty (ca. 15s mark). Once its penalty is gone, it zooms past you even faster (23s and later).
>>2371953That's just not true. The boneshaker is very easy to drive for shitters but it is simply not very fast in Fh5.
>>2371958if you're not speaking of meta power/grip builds on specific tracks, its better than 95% of cars you can bring to almost any track
>>2371968It just isn't though. I'd say at least 20% of cars that can comfortably fit in A class can beat it and at least 10% can match it. The boneshaker is above average at best, it's really not some meta beast.
the biggest problem about the boneshaker is that it allows shitters to compete and they dont have the racecraft to be racing that fast
desu lads I thought shaker was the A dirt meta
>>2371984God, I hate that track.
>>2372024Montana trail is the best dirt sprint in the game and if you disagree you simply got filtered.
>>2372047Yes, and I know that Horizon 6 will have more tracks like that and I will suffer.
>>2372078montana is a doozy, and putting it at the near end of the Gauntlet is a kino move, I got filtered into 3rd place
>>2371979Well, I don't have the racecraft to be racing slow either, so it makes no difference.
thank you frens
vhg. the boneshaker.... is strong.
>>2372622>the bonestirrer
>>2372622The boneshaker is handily kept down by the fact that 99% of people who drive it are literal 10 year olds.
>>2372853And also the fact that AWD swaps are shit below S1 class in FH5. Some natural AWD cars are good but almost all swaps are shit unless they actually reduce your PI(which doesn't really happen in A class).
not sure if its just me or does the lighting look horrible at night?
>>2373768That's almost certainly a pre-release artifact if that's intended to be an area you can actually see. They don't even have shadows etc.
>>2361860Standings updated!
>>2373822hopefully, most of the lights on the buildings afar looks horrible too
>>2371979Yeah, it's very easy to be fast with the Boneshaker. It's not a full-on powerbuild but it's light enough and has enough power to out-accelerate most things and with the AWD swap it's very easy to drive. But it just fucking dies in mid-speed sections that make up most tracks and circuits, it doesn't have the grip to fly through mid-speed corners without lifting and it doesn't have the power to just continually pull from ~120-200. Most good builds will have one or the other(and degenerate meta cars will have both). I'm honestly not sure whether this is a problem worth fixing. I think it's OK for a game to have certain options that give you easy performance but cap your potential. Boneshaker drivers also provide a valuable service, they give you easy passes against reasonably fast cars that you can feel good about.
>>2373768It seems to be a combination of different factors.1. I think either the shade of red, or the color of illumination is incorrect. Depending on exposure, the station walls should be orange or brown at night, not pink2. the station has a different level of exposure than the surrounding buildings, I'm pretty sure they built it from photos, rather than by being there in person3. in additional to artificial illumination sources, there seems to be some ambient light on the station's front as well, which should not exist, making everything look even weirder
>>2374910even working through photos, it should had looked prettier, the cityscape behind is extremely dim too how does a newer game manage to look worst than its previous titles?
>>2374932another photo
>>2374932I could explain how bright it is if they looked at an overexposed photo, like this one, but the colors are definitely wrong.
>>2374979On the other hand, this one is underexposed.
>>2374997And this one is somewhere in between.
>>2375009The whole problem with photographs is that you can't tell how the light in a given place and time looks like in reality.
i knew you guys were autistic but holy shit
>>2375166Compared to today's youth having no standards at all, I consider this a compliment.
Don't make a new thread yet. It will take us a week to fall to page 10 like last time.
>>2374594Bone Shaker is for dirt/cc. It currently holds 20+ world records in S1 class. The control you have across bumps is cartoonish.
>>2375015Maybe they rushed development, and did not care for such details or outsourced to a bunch of dumb indians
>>2375691>outsourced to a bunch of dumb indiansThat's literally microshart cost-cutting measures.
>>2375649Fair enough. Though most complaints are about A class road, not S1 class dirt or CC. And honestly not many people care about S1 class CC.
If I don't see the WTAC-spec cars/GTs litter all top 100s on circuit Rivals, then swathes of PG just gotta rope man.
>>2375810It’s gonna be an engine swapped autozam
https://www.youtube.com/watch?v=dws8g_3Em0U
>>2375402agreed, and also: do you guys think we'll be close enough to release to go back to /vg/, or do we need one more thread here? we should probably move back to /vg/ regardless at the latest a few days before early access release, like maybe that monday the 11th or so. thoughts?
>>2377370i checked /vg/ and its as fast as ever been. thread reaches 10th page in couple of hours. not sure we're ready now.we gonna need another thread here and we can try moving back to /vg/ in may, a week before release, yeah.
>>2377370Definitely another thread here. Worst comes to worst we can just abandon it and let it sink while we're on /vg/, not like anyone will care
>>2377382on the flip side, looking at low post threads on page 10 here on /vm/, it seems that threads survive with no posts here up to 9 days, and it's only been a day or two since we hit bump limit. maybe we'll feel differently in a week when it's time to create a new thread.
meanwhile, we on page 7 already. we should prepare to make new thread bros
>>2361860settiesa 00:25.883https://youtu.be/vGScFN4zcoM
really bummed that you can't put these on a monster truck.
>>2377671we have a week, chillwhat edition is next? "farewell /vm/, we'll be back in 4 years"-edition?
>tfw prefer it here why join the rat race?
>>2378174Fresh blood
>>2378174we just need the murritards to stop letting the thread die while the eurochads are sleeping and we'll be fine
>>2378161>we'll be back in 4 yearsWhy do I feel like it'll be more like 4 months until tourists get bored and we're dead again?
>>2378261A don’t worry, Thing, Japan has never failed us
Should we come up with some kind of /forza/ emblem that we can display on our cars for identification, since 6 won't have clubs?
>>2378266If it wasn't Japan I'd give tourists 4 weeks at most.
>>2378277didn't you see the xbox dev direct? we're all gonna be tourists
>>2378578All people start as tourists, most stay tourists, but some of them acend.
>>2378259How about you set an alarm at 3am for a quick thread bump you lazy fuck
yet another month 100% complete
Slave above me
>hotlapping plaza circuit
>>2361860XxKrispenWahxX 0:25.996https://youtu.be/PWQaW6iTTj0
>suggest a fat body as an option for character creation in Horion 6>post gets edited by a community manager to censor that suggestion completelyWhew. Anyone knows any gaming "press" that would be interested in causing some PR trouble?
>>2361860SEM 00:25.879
>>2381425that's disgusting, we have ozempic now
>>2381425>He doesn't provide the receiptsMan if something happens dont you think we want to see it?
>>2381961The funny thing is that you can't see anything weird if you look at the post itself. Most other forums would usually at least leave a "edited by moderator" or whatever, but not Forza.
tofu=delivered
>>2383993
RIP
Kek nice try asshole
Utilised correctly, the rearview mirror can be a source of great amusement
>>2384244lmao
>>2361860settiesa update 00:25.875https://youtu.be/cMfOft5VZFE
>>2361860SEM - 00:25.859
>>2361860settiesa update 00:25.855https://youtu.be/N1wgIDfErGU
>>2361860Week 131 of /forza/ Rivals is over!The top 3 players this week are:>1st - settiesa5847, 10pts!>2nd - Semobii, 9pts!>3rd - XxKrispenWahxX, 6pts!This weeks winner is settiesa5847! Congratulations to him and a big thank you to everyone who participated!Here are the standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=1382120455#gid=1382120455This week on /forza/ Rivals - Week 132We are entering the final stages of our championship - last three events gonna be very difficult, so lock the fuck in, gentlemen.This week is a suggestion from settiesa5847, and it's exactly what you expect from a champion, a tough but interesting combo!>Game Mode: Open Time Attack>Track: Bathurst>Car: Lotus 3-Eleven '16>Class: S>Upgrades and tuning: NOT ALLOWED! RENTAL ONLY!!!Here's something to beat: https://youtu.be/m4irZPoups8 (02:16.994)How to submit a lap: https://youtu.be/dbjlfAB-o0I Standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=2120175642#gid=2120175642Championship standings: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit?gid=694028781#gid=694028781FAQ: https://docs.google.com/spreadsheets/d/1pwe-piUwr_V96dNnSXs2-cpcbFD1U_zLNRynxzd3zSA/edit#gid=707343726Reply to this post with a clip of your run!Rivals suggestions are always welcome.
bro
>>2388027Remember lads, speed kills
>>2388027>Racing is fun!
>>2388034Coming down the mountain
>>2388437speed kills
>>2388582coming down the street
>>2388437EVERYBODY HAS THEIR OWN OPINION
lasers
>>2388786They're gonna fix that smoke screen shit right?
>>2389457Why would they fix a feature?
>>2389471Damn you Todd
>>2389457That's not a smoke screen, that's a smoke screen
>>2389457Doesn't reducing the smoke effects in the graphics settings lessen the visual impact it has on gameplay?
>>2389620But certainly, there should be a option to disable it outright. Shame PG/Microsoft are such strict trannies on modifying game files.
>>2388018XxKrispenWahxX 02:14.959https://youtu.be/QY4ufzekS8A
>>2388018SEM02:11.621 - https://youtu.be/cCw99I-7R-oSketchy af week
what if forza is just the friends we made along the waylikedawg
fh4 looks like fh6
>>2392643Yeah, but for some reason 5 looks like shit. What a blunder.
>>2392739How much better do you expect a desert to look? It still looks graphically better than FH4.
>>2388018Zeus McSneed - 02:11:253>https://streamable.com/233poiThere's still -.500s on the table but I'm really having a hard time re-producing the run from McPillamy Park to Forrest's Elbow. Fun car though to control its weight around.
the lack of good anime waifu liveries in the crew is such a disappointment, hopefully FH6 will deliver in that regard.
>>2392783>no stock tune proof>unlocked fpsbro come on
>>2392784I think that game generally has shit liveries. I don't know if it's because of how its livery editor works or what (I don't have the game), but I saw a bunch of extremely low-effort liveries in google, and the crew players were still gushing over them, which implies better is simply not possible over there.
>>2392800It is a stock run. No wrench icon on the leaderboard>unlocked fpsThat's a must in the uploads?
>>2392807Didn't know about the wrench icon, the rivals anon will have to decide about that
>>2392801i'm pretty sure the crew is simply more dead than FH so there aren't as many actually good livery designers out there.