>Play for free from 4/9 to 4/20https://robertsspaceindustries.com/en/download>NEWS>4.7 is LIVE with crafting, rock cracker, the Hull B and UTV.https://robertsspaceindustries.com/en/comm-link/Patch-Notes/21070-Star-Citizen-Alpha-47>Hull B:https://www.youtube.com/watch?v=wXHjnGc6g3A>4.8 roadmap, probably the Invictus patchhttps://robertsspaceindustries.com/comm-link/transmission/21078-Roadmap-Roundup-March-25-2026>Star Citizen is heading to LVL UP EXPO in Las Vegas, April 24–26https://robertsspaceindustries.com/en/comm-link/transmission/21073-LVL-UP-EXPO>Star Citizen Overview for New & Returning Playershttps://rentry.org/guier/>Links/resourceshttps://rentry.org/rbrcz>Previous Thread>>2246668
Also the Aurora MkI is going to be removed from the store permanently at some point in the near future, replaced by the modular Aurora MkII at $45 or $60 with game package.In case you missed it, it has extending wings like the Scorpius but has an interior and four size 2s.Also the Hull B is now $280 non-WBIf you were holding on its price increase for a CCU chain, this puts it in reach of the Vanguard Harbinger, Guardian MX, Prowler Utility, Starfarer, Eclipse, etc.
>>2338079Blessed baker.
https://www.youtube.com/watch?v=me61nJ9GjVE explosive ordnance is completely useless now. why do CIG hate missiles so much
>>2338096I can't stress how bad I hate that they made the Aurora into a bad Scorpius because of some fucking forced Reddit meme.It would maybe sting less if they didn't ruin the Mk1 with their dogshit gold standard removing most MFDs and making them sit all askew.I kinda thing CIG are hacks now which is a shame, at least in the past there was always the strong vision.
>>2338840The hopper from the new Dune movies had something to do with the change I think.
>>2338840they have run off every competent dev and team lead they had with their fucking forced relocations every 3-5 years. shit, it happened with wingman in the very beginning. >you have to move to Houston>I can't do that, I quit>you have to move to L.A.>I can't do that, I quit>(L.A. office gets shuttered)>you have to move to Manchester>I can't do that, I quit
>>2338962Do they have any offices in America?
>>2339091Since LA closed it's probably only Austin and MontrealThe others being Manchester and Germanyhttps://starcitizen.tools/Development_team
>>2339129>CIG leaves US>US leaves natoBad timing.
no more niggas in the chat...
>>2338096>open thread>first post is a paypig postMany such cases
The new quality system with 1000 increments is the most terrible design decision i have ever seen. Ruined mining and impossible to manage. What were they thinking?
>>2339589Sounds like an inventory problem
>>2339402Point is the price is going up from 45 to 60 once they get around to the Mustang, probably just going to remove it from the store.
>>2339589making 500QL baseline for loot and store items was fucking pointless.like what am I supposed to so with 499 quality levels below the vendor trash mean? why even have it? just so I can build guns and armor wrong as a joke?
>>2339589>>2340107I am glad they finally updated the inventory UI but the current crafting system is godawful and I am not touching it with a 10-foot pole until they fix this mess
>>2339134the best games get made in warzones, just ask ukraine. for one it'll harden those pansies up and for another all the indians will leave
>>2340107>just so I can build guns and armor wrong as a joke?freefly IS coming. in evo the baseline was 200, which made most of mined material at least in some way useful
>>2340107I think the idea is to sell under 500 or use it to make things like ammo. But it's fucking retarded. The system should go from 1 to 50. 50 is the best. Also make it so that quality 1 is baseline. But they won't do that.
>>2340107I imagine base building and ships have a large material need where quality doesn't matteror they could add it to existing BPs for gunsbut CIG just isn't saying anything about it so whatever
>>2341056currently there are BPs where some material qualities don't matter. for the killshot for example, the stock requires iron (even though it is clearly made of laminated wood). the quality doesn't matter, it changes no stat on the weapon. so there's no reason to waste high qual iron on it.
social tools were prototyping in february and just starting development next monthhigh player cap but still no beaconsplease just put beacons in if nothing else this year
>>2341791I can't believe we still can't message individual players without creating a party first. Having to go to spectrum to add someone to friendlist is also kinda insane
Legitimately how do people make peace with the fact they still don't have a final version of the flight model and that all of the ship design (and cinematics) points towards a conflicting WWII airplanes in space direction?I've made peace we are playing an unique but ephemeral experience that is eventually going to crash and burn before actually reaching any remotely close to complete state. This much as been obvious since CIG trying to merge the FPS module. I can't imagine the mind of a person who actually has faith in the idea of this having actual coherent, cohesive vision or design behind it. What a wild ride it has been.
is pvp pirating in this game good yet?
>>2341915Same here, whatever happens I have learned to enjoy the mess. Such is life and it could all end tomorrow.
This might be an odd place to ask, but are any of you really big sci-fi book nerds?I'm looking for postapocalyptic stories where spacebound societies need to form in desperate survival situations with little to no long term hope.
>>2342209just read 40k books
>>2342209I haven't read it but that sounds like The ExpanseBlindsight is also great
>>2339165>no more niggas in the chat...Also remember no more retards too.Where is the threadarchiveposting anon?
>>2342209I'll assume you're already familiar with shit like The Expanse>Foundation, Isaac Asimov>Rendezvous With Rama, Arthur C. Clarke>Firefall, Peter Watts>Surface Detail, Ian M. Banks>The Bolo series by Keith Laumer>Xeelee Sequence by Stephen Baxter
>>2341915It is what it isYou can call it mismanagement, lack of foresight, incompetence, or just a mistakeCIG did this with the old version of item persistence that turned out to be a waste of time aside from learning what not to do. Same with early flight model and master modes. Of course spaceships would never engage like this IRL but this is looks really cool to most guys. Big guns don't even make sense IRL and were phased out during/after WWII. Its a romanticized WWII in space that just has to feel believable to most people. Whatever the new NDA testing group tells them will probably lead to a FM that at least is fun to play if you aren't thinking about it. They need to appease the masses to make money to pay off debts so the natural course is to design it to appeal to most people and that's fine.It doesn't help that engineering and armor were added only in the past year or so, the FM we played before and play with now were holdovers until control surfaces and QT rework finished.
>>2342361>>2342444>>2343686Thanks anon, and yes. I know them.I am especially interested in post-apoc or hopeless settings, eg. Seveneves
>free fly weekend>project hyperion NPCs are warping around with magic headshot magic bullshit rifles>finally reach the end, can't upload the consoles are glitchedFUCK YOU
>>2343782Peter Watts is your man for hopeless sci-fi. blindsight is basically Project Hail Mary except with all of the optimism and good feelings sucked out and replaced with cynicism and terrifying theses on the long term trajectory of the human race
>>2338096So the Aurora got a modular rear section before the Avenger which still is advertised as having one.
fuckbeeeeaconsI NEEDthis cocnept, 2024it is 2026ssssssssssssssssssssssss
>>2344718
>>2344718It's funny because the shit they showed is so easy to implement. Like insanely easy. And in 2 years they haven't even started work on it because Chris wants to play movie director with Mark Hamil.
>>2344809CIG is the classic example of a video game company filled to the brim with skilled developers and designers constantly bogged down by rampant mismanagement, administrative incompetence and a total absence of coherent top-down vision for the game as a whole. The result is a collection of individually great parts that do not communicate effectively or make sense as a whole to craft a meaningful and tied together project, and this is even more critical a problem with such large-scale endeavors as SC/SQ42. Basically a sprawling mess unable to harness the best potential of its separate elements
I'm so bored I ended up thirst trapping in port tressler during free fly.
>>2344809easy for white people maybe>>2345109this was true up to like 3 years ago. the mismanagement has chased off every developer talented enough to see it and understand where it leads
>>2344433Thanks anon, I'll check it out.
>>2345567Aren't there any hot women clothes? IIRC one of the overalls has bare top.>>2344809>>2345109>>2345626Consider that they said remotely opening the doors from your ship is not something they can implement right now. AKA too hard. So something you can do within the ship is too hard to do from mobiglass.In any other game engine, any other team - it would be a 5 minute thing to do, tops.
After some research I've found that if you're playing PVE you use attritions. On anything. It doesn't matter the size. That's what you use.If you plan to do PVP then you use distortion cannons. Distortion cannons are the new PVP meta by far. No need to worry about anything like wearing down ship armor. You just distort them as soon as their shields are down.
>>2346115But distortion doesnt damage shields right?And capships used to be pretty much immune to distortion.
Can you even have big breasta with the default CC? I'm very disappointed at my slutfus pitidul cleavage.
>>2346115>size 4>attritions - if you some how you get into PVP you're fucked>lightstrikes - garbage due to low ammo count and regen time oh and terrible damage>gatlings - amazing, the best, wonderful. Except if you run into a heavy fighter or above you can't hurt them. At all.The armor update is fucking horrible as a guardian main.
>>2347529They said they're working on body improvements like weight etc. Not sure if tit size will be included though. Especially since all new armors cover the whole body up completely.
>>2345567She's pretty, what undersuit is that?I definitely notice people stopping to look at my character a lot too.
>>2347592ace pilot interceptor flight suit.
>>2347593Thanks Anone.
>>2347569Guardian is throwing. Being a ship "main" for any ship in this game is also fucking retarded
>>2347702>guardian mx is throwingI love seeing newfags in here.
Is there a good cheap throttle I can buy that doesn't cost 400 bucks?
I haven't touched this scam since 2016. Is it finally somewhat playable?
>>2347980yes but the only thing to do is extremely rote mmo tasks or grief other playersand that's assuming the servers are playing nicely (they won't be)
>>2347773Why do you need a throttle for a space game?
>>2347980The keyword is remotely. The game is full of endless bugs and slop. There is also nothing to do except generic mmo fetch quests like go to location and kill 2 ships. Go to location and press button etc.
>>2347980If you like fps combat (think guns, not ships)There is like maybe ~10h of curated content from "mediocre" to "ok" quality, depending on overall server performance too.If you want to do things with a spaceship, you are looking at what other anons said pretty much.SC would work as "make your own adventure" or "roleplaying" if the bugs, workarounds and performance didnt make it extremely cumbersome.Lets say you want to use 3 hours of your day to just "make your own adventure", specifically either fun or atmospheric gameplay moments.Prepare that first time setup is going to be minimum 1h, a prepared setup you should expect 30min to get going.You should expect at least 50% of your time going towards dealing with bugs and workarounds. Its one of the reasons the game is better with a few (not too many or delays pile up) friends, as they can deal with some monotonious tasks while you do workarounds.Eg. Classical cant drink from backpack bug, you need to drop a bottle pick it up, get helmet off (to backpack possibly) and drink.This dance takes optimally just like 1 minute or so, but someone else can cover you in pve dungeon or fly the ship..
>>2348741And yes, that also means that even with great planning and best team, doing all the fps content will take longer. If we consider pvevp and some failures, maybe even like 30h to complete all fps content back to back (once)
>>2347980>>2347980No, you missed the brief phases of beta-tier patches in 2024, 2025 and now it's back to being very buggy alphaCome back in 5 years>>2348061Avoid stantonEvery area of stanton is over 100 population and under 10 sfps at all times
>>2348941You mean to say 3.22, thats when i joined. Best time in the game ive had.
>>2347706Ooh yes drop your hot PvE build daddy
>>2347773>>2348261A throttle is throwing. Use keyboard or go HOSAM/HOSAS
Every time I come back to this game and find out they have made everything (salvage, mining, trading) more manual and slow while making it even easier to pirate it cracks me up.Flying around in the Prowler stealing from people and piracy in general is the most fun shit in the game. Half the time people just suicide because they are gamerdad boomers who think that isnt the most delicious outcome.
>>2349945It certainly helps playing Star Citizen if you are easily satisfied.Now imagine if pirating that stuff actually had any meaning.
>>2350017Is that why all these "pirates" try so hard to salt-farm in global chat?
>>2350702The "Pirates" just want attention, like toddlers.Please understand.
>>2350702>salt farm why Because you guys fucking pay out and it's hilarious to watchPlus we need keys
>>2350702>hitch a ride on a hull-c while it's loading cargo, break in, kill the captain while he's afk>captain throws a bitch fit in chatThey're fun to bully.
I haven't been here in a whileSQ42 release date?
>>23509552026*
So, this is the game where devs start experimenting with crafting but theres not a single ingame mechanism for player transactions? No selling/buying orders, no auction house and no direct transaction window lol?
>>2351226No, the game is in very early alpha. Until AI can finished programming and creating the in game systems, it will remain in early alpha forever. They can obviously not manage to progress under human leadership and labor.
>>2351583>the game is in very early alphaImagine giving your money to these scammers
>>2350955I think a release at Invictus or IAE is the only thing that makes sense, but still no announcements yet.Like mentioned in the OP, they are going to some event in vegas so maybe something will happen there.Also CIG has apparently started killing buybacks on S42 packages so you can consider that a sign
>>2351724I spent $35 in 2013 for an Aurora MR Package, Squadron 42, Lifetime Insurance and all the freebies given from the Pledge Program Milestones achieved over the years. With the amount of gameplay I have enjoyed in terms of hours for $35 it is the most inexpensive entertainment in terms of quality vs. cost in the course of human history.
>>2346115Attritions are basically the only hardpoints available for every size that dont suck major ass for PvE since the armor update, if you don't want to swap loadouts all the time and just want something that will work for everything. They have never been easier to recommend
>>2352688This whole project may be the most bloated, dysfuctional, corrupt and mismanaged clusterfuck ever conceived in the history of gaming, yet for the price there is basically nothing out there that can scratch the same itch. I'm tired but what can one do except holding the line.
>>2352793Attritions are however ass if you ever get jumped by a player meaning you're basically fucked in any PVP scenario that can be forced on you no matter what you are doing.CR's desperate need to have us use mixed weapon loadouts is killing the game.
>>2352793Yes and no. I think size 3 and under NDB's are the superior choice. You're trading increased projectile speed for some alpha but you're still capable of damaging most ships in the game and you're still effective in PVP.Size 4's I really don't know. There's no alternative in PVE to attritions. Lightstrikes are an okay alternative but your damage is utter ass. At least you can hit things though and have some PVP defence.I don't use many size 5 and above guns so no clue there. I thought this update would expand the amount of guns you'd be able to use but instead it's limited it to 1 to 3 choices at most. What a mess.
>>2353094PvP is a different story indeed, if you use anything else than a light fighter with panthers you're in for a bad time >>2353221True I forgot about NDBs, clearly better for PvE than most S2/S3 alternatives for sure. In fact I am testing the new neutron cannons right now and they are actually quite solid, like omniskys except better in every way. For S4 the only alternative seems to be AD4Bs but the slow round speed really hurts against smaller targets.Hopefully they rework the armor math somewhat because dealing zero damage to anything larger than a hornet with half of the weapons in this game just feels wrong
>>2352802This is literally what CR is known for. Being corrupt and terrible at his job.>>2353392AD4B's are pretty terrible. They have a slower projectile speed than Attritions, less alpha and they run into the massive nerf on ballistics.Armor is more effective vs ballistic weapons meaning you need higher alpha compared to energy to avoid full deflection. But there's an even worse side to it. The main point of ballistics is to pierce shields and hit the hull underneath albeit with less damage. Since shields can apply up to a 25% reduction in ballistic alpha damage that means that you're target is almost certainly going to get full deflection even with mediocrely armored ships through shields, meaning you have to strip the shields before you can do damage which essentially negates the only reason to use ballistics right now. At the moment I recommend avoiding all ballistic weapons. There's no reason to use them with the current armor changes.
>>2352688>lifetime insuranceAnytime someone mentions LTI as a desirable thing, I hate that person>>2352802>scratches an itch I have said this many times and it's true and I hate it. The game is so trash aside from this.>>2353221Size 4 is an awful hard point for PvP and if I'm not using CFss, I'm probably putting NDB-30s on it.>>2353443Only ballistics worth using in current build are Meteor and Perseus.
>>2353593>Size 4 is an awful hard point for PvP and if I'm not using CFss, I'm probably putting NDB-30s on it.I originally felt size 4 lightstrikes would be the better equivalent of NDB's but the regen on NDB's and the slightly less required power needed to run them means size 3 NDB's are probably the best size 4 gun you can use right now at the cost of about half the DPS of the attritions.Crazy.
>>2353618Yes, lightstrikes are terrible. Their DPS sucks and their recharge and power draw make them unusable. They were PvP meta during 3.23/3.24 and caught a heavy nerf when they rebalanced weapons because CIGs spreadsheet showed zero PvE use. CFs turned meta because they were utterly useless in both PVP and PvE and didn't get spreadsheet balanced alongside the lightstrikes.
>>2353675The only other alternative I can see are Omnisky's. But I think they are only really worth using on ships with large capacitors. You get 1344ms projectiles, somewhere close to Breakneck DPS. Thanks to being a laser cannon you can penetrate any ship armor. The downside is that due to needing substantial capacitors for ammo, they are equal to or worse than NDB's on nearly any single seater with size 4's I've looked at. But on ships with large capacitors I feel omnisky's will be the new middle ground meta.
>>2353688Nobody in the competitive PVP community is using omnis. NN S2s paired with NDB-30s/26s as appropriate. Meteor with CFs gets a lot of play. CF or NDB Bucc, some NDB arrows, and Wolves and Scorps. Penetration just isn't a stat worth chasing until it's like Meteor/Perseus level.
>>2353840Omnisky's have a use on ships with larger capacitors such as sub caps and up in size 4 slots over NDB's I would argue. I did say in my post that they are not suitable for smaller ships due to the capacitor and regen cost. But I would still take them over lightstrikes. NN's are fine but they only go up to size 3 and NDB's seem better over all but I suppose if you can't get NDB's they're a reasonable alternative. >penetration isn't a stat worth chasingDo you mean in terms of armor penetration (alpha vs armor deflection gate)? If so I'd disagree. Even ships like the Asgard, Lightning, Connie and Guardians can deflect a large amount of weapons off the bat. Even NDB's despite being BiS right now, are ineffective against probably 10% of the roster when talking about size 3's and 2's and 1's will have difficulty with their smaller alpha values. If you mean some other stat then I'd agree.
>>2353840Since you mentioned the NN's. I had a look at the new aurora with them compared to the NDB's and size 2 NN's seem like a moderate improvement in damage. Maybe size 1 and 2 should be looking at NN's over the NDB's?
I spend more time downloading updates than playing these days.
>>2354026NDB's are best for size 1 and 3. NN's for size 2.>>23541454.7 has brought back bugs I haven't seen in years.
>>2354151First time I've randomly exploded in hangar since 3.18 for me
>>2353998Penetration as in depth, not alpha.
>>2354521When I said armor penetration I was talking about alpha damage vs ship armor values and didn't mean penetration distance.
>SQ42 officially announced during invictus launch weekI believe
>>2355814it will be nostalgic when they give us a date and then go radio silent until they delay it
>>2355860>npc arrow at 30 m/s>autogimbal gatlings at 1.2kmThis board is infested with shitters even worse than reddit
>>2356506It's sort of funny because the mantis gatlings don't even do damage to the Arrow until the shields are down to at least 35% lol. Peformative shooting.
The release date is the last day of invictusDo it Chris
>>2356505H-hayai...
>>2356506recorded back in 4.6 or before, mr meta
>>2356772It's not the ballistics, it's the completely unskilled gameplay, Mr. PvE
>>2356772Also very interesting how this is a "pre armor clip" and yet the Arrow is taking no damage
“Server Error. Please wait…”One Billion Dollars.
>>2356887you might be retarded if you think the point of that clip was to show off>>2356897it's showing small red flashes throughout the clip so it is
I noticed that Dabalta doesnt account the full rate of fire of the S71 for matters of TTK/DPS calculation (and rightfully so) since he assumes the player cannot consistently spam it at its full value all the time. That thing with some kind of macro to turn it from semi to full auto must be quite the gun! At least for medium-long range, otherwise its just good to ruin your mouse.
>>2356919>30k's are a thing of the distant past - JaredKek
>>2357193I've tried a few full auto macros and the game just doesn't allow them to work correctly.The game appears to read direct inputs for firing and from testing it was difficult to impossible to get consistent fire rates out of the p8ar.I suspect there is something in the game that dumps inputs if it suspect they are full auto macros.
>>2357193>>2357478Bind to mouserollunlock mouserollRoll roll baby
What are people's actual expectations of SQ42? Its hard for me to expect the actual gameplay to be great when CIG clearly struggles with any level of game design and I know this is supposed to be CR's "I wish I was still in Holywood and was any good at directing" project. I kind of just expect kind of cringe military commander speeches and uncanny valley awkward mocap. Like a less good Kojima game.Even more interesting question is what does a post-SQ42 CIG look like without the excuse that all their good resources aren't working on the MMO.
>>2358071I like the content we got through 2025 in SC when it works, looking forward to s42its a bit cheesy on the surface but I can see myself in it when immersed in playing/watching itthere's a lot of easily-digestible pieces of worldbuilding in the 1hr gameplay that I like, but it doesn't seem the drama will land very wellobviously the game isn't made by CR alone but by the people that applied for the job and also his brother, its a product of many people's visionsafter S42 there should be more content teams on SC and less of "core gameplay team worked on hacking" for S42 and not SC, despite it being in the "PU monthly report"I don't think there will be a lot of engineers moving off S42 except for people working on bug fixing and rendering/driver optimization, that will probably be tasked with feature development insteadthings like the UI team will probably still just be 2-3 people because making UI sucks and manchester isn't silicon valley
>>2356978On the engine bell which is not protected by armor, like other components such as turrets
>>2358071>initial releaseThere's going to be at least one game-breaking bug that ruins the cinematic experience of a particular sequence (motor boating down a river, escaping a vanduul ship etc) that will be difficult to fix and turn many people off.>once fixedIt's going to be hammy as all hell (like that one faggot that guides you around the Idris) but have some really cool moments scattered in-between. Nothing unique or shocking plot-wise. Basically Independence Day: 2026 edition.
>>2358071I genuinely think it'll be fucking terrible but it will be worshipped by the german/US whales this game is mainly funded by. In terms of the actual gaming world as a whole though, the idea that a billion as spent on this game and it's basically a movie game full of hammy cutscenes of B and C list actors won't impress. People want SC and Squadron to fail and for good reason. Luckily Chris Roberts unconsciously wants it to fail as well which is why he's releasing it during GTA 6's cycle.
>>2358071It's basically going to be a linear hybrid of top gun maverick and wing commander with a sprinkle of halo, featuring a middling and run-of-the-mill military space opera storyline hopefully supported by moments of solid immersion and explosive hero sequences. The video game equivalent of a 250 million budget space movie which barely broke the profitability threshold and scored 6.5/10 on imdb. It probably won't be the most revolutionary piece of interactive entertainment ever created but I'm still looking forward to it.
>>2358071>6/10>game is a financial flop>doesn't make back even remotely enough money to continue development>huge layoffs at cig>tons of ship sales >due to the negative atmosphere around the release sales drop off a cliff>soon after announce EOS for SCScreenshot me.
>>2359777lets be real they have more than enough cash to keep going for at least 10 more years even if sq42 is a massive bomb. and thats not even mentioning whales who will keep dishing out pledge money even if the whole thing starts going under. they are gucci
>>2360379>more than enough cashYou can't be serious. You think that they have a billion in the bank or something? That they haven't spent all that money in the 12 years of development, constant office moves, hirings and firings, coffee machines and RSI themed doors they've been spending on?The game ran into big financial difficulties around 2022-2023 and Chris had to go cap in hand begging to his angel investors which is why the squadron release date was given. The reality is that they are burning through money faster than they can make it and that billion dollars in funding they boast about is long gone.
>>2360379There's a reason they are selling a 5000 dollar battlecruiser this year and it's because they are desperate.
>>2358071I think the gameplay could be fun. it's kind of hard to mess up gun shootman walking through hallways which they seem to have leaned into a lot and ship combat being used more sparingly. add in some fun sandbox tools and imsim aspects (even if it's linear) and can create a good experienceI have rockbottom expectations for the narrative, I'm expecting it to be extremely campy and tropey, kind of cringe, lots of inconsistences, and basically like a bad summer blockbuster feeling to it. sadly that might actually go over well with a lot of people
>>2360379>>2360390They'd pay back 72 million with a bit over a million sales, they're only losing like 2-5% to CC companiesAnd they only have to pay back most of these investments with cash leftover after all salaries and expenses and the loans can be repaid with shares, so if S42 makes zero sales then its still not going to sink the company. But investors will still get something regardless because they'll profit on ship sales alone, especially if this year is anything like last year's 155 million (they're already ahead by 16%).If base building releases this year they can probably hit 200 million + 40-120 million on S42This would raise the total pledge amount at 1.2 billion or so, or 1/10th of Genshin Impact's lifetime revenueTLDR: They can pay back their debts even if S42 didn't exist, and they don't even have to pay them back if they can't
>>2360757>head canon>fanfiction>source: I made it up>literal fantasyUh huh.
>>2360757Honestly this seems like a fair estimate. Especially given how ship sales are driving revenue so much in the past few months, since IAE last november the sheer amount of cash flow from ship pledges has been unprecedented. Besides there's strong reason to believe that SQ42 will be at least a moderate success financially speaking, and will also result in more players trying SC and beinging more pledge money with them. Many new ships coming along this year also, Invictus is right around the corner and this year's IAE may be the strongest ever given last year's trend and the SQ42 release.The only way CIG finds itself in financial trouble anytime soon is if people just stop buying ships overnight but all of the trends point to the opposite direction with this year likely being their biggest yet.
>>2360757>a million salesYou think squadron is going to sell a million copies? A reminder that squadron has already been sold to most of the people who play SC in initial packs.>base building will raise 200million dollarsWhere did you pull this one out from?>they'll profit on ship sales aloneYou have no idea about the running costs of the business or what debts and liabilities they have currently. We do know that the Calders put Chris Roberts in a vice in 2023 demanding that he release Squadron with the next 3 years. We know that they are expecting a significant return on their investment for Squadron and as Chris said recently he is expecting Squadron to compete with GTA6. That means he is telling the Calders that. >pledge amount toDo you think that the money they've raised for the last decade is sitting in a bank untouched or something? Where do you think that money is?
>>2358071If they had better gameplay than what they've shown - they would have shown it by now.
>>2358071>>2361430ANDSQ42 is a trilogy as said by Chris Roberts, not going to end at this game.
>>2358148turrets have armor now.>>2360379This is not true.There is a reason why they are milking every penny they can get, pushing Kraken to release faster etc.T. I work in the industry
>>2361045>You have no idea about the running costs of the business or what debts and liabilities they have currently.There is an inkling.2023 CIG $20M overall loss, ~$14M deficit after using up cumulative gains. (total of $42M savings - roughly 3 month runway)2024 CIG similar $20M loss.2025 CIG borrowed $12.6M from an existing shareholder, due december 20272025 CIG sold shares for $5MMaybe some other info can be found too, but why would CIG need to LOAN money in 2025 if they had a lot of runway?
>>2361467Found some more happy news:Investors Clive and Keith Calder put in $63.25M and hold a put option that guarantees them their money back plus 6–7.32% annual interest. If exercised at the Q1 2028 window, the minimum payout is $115M, potentially rising to $130M. CIG has not yet posted their CIG company group financials for 2024.
>>2361045>1 millionWith the actors pitching in, yes. If they prepped a console release, yes.>200mThey're on track to surpass last year's 155m, base building would drive engagement and therefore lots of sales. That said I don't think the tech will be ready for them to add base building this year unless you're optimistic about instancing and social features.>running costsThey finally filed their audit with the UK gov for their 2024 finances which is publicly available.https://find-and-update.company-information.service.gov.uk/company/08703814/filing-historyMind you this is only accounting for UK but it is the majority of their operation, with 693 employees, taking 77 million in revenue, presumably the other 30-ish going to the other companies for that year. Supposedly there is an annual report for the German company but I can't find it.>pledge amountlifetime revenue, of course it isn't directly comparable because these are development costs versus revenue from a released product, but its still sales. The cash they have on hand, in the UK is about 175k.
>>2361441Reduced, something like 20% of ship. Literally the only part of the ship that ever flashes red is the engine. This is current patch and he's a shitter using useless weapons at useless ranges, and his pilot doesn't have a fucking clue on how to set power.Fucking bobs always wanna argue. This is why you get fucking clapped and farmed for keys.
>>2358071It'll be mid and "flop" because it's a 2016 game releasing in 2026. Backers will be generally satisfied with the experience, but the greater gaming ecosystem will eviscerate it.
>>2361818You are in these threads 24/7 sperging out about bobs and tying far too much of your self worth into your skill in a game which isn't even close to finished, has at least 50% of it's combat systems in a placeholder state and is generally a buggy mess of desync when fighting others. You're like Rise from /vg/ except somehow even more of an annoying faggot because you don't come off even slightly funny or over the top in an amusing way. Consider going outside or playing a game that has actual skill expression.Pic related, it's what you look like every time you start screeching like an obnoxious chimp ITT.
Why isn't there a default keybinding setting for virpril stuff?Why do I need to spend 5 hours setting all this shit up just to fly?
>>2361965>insert hotas virgin vs mouse and keyboard chad meme
>>2361965Most retarded shit I've ever read and I've flown on sticks for 5 years now.Maybe because every single HOSAS/TAS setup has entirely different buttons in different locations and it would be fucking insane for them to have some person getting paid to make a billion presets no one will use because the whole point is setting the controls how you feel most comfortable?
I'm so glad I'm not autistic enough to spend hundreds on HOTASS slop just to larp and be worse than mouse and keyboard.
Do you believe?
>>2358106>its a bit cheesy on the surfaceHonestly, it's about as cheesy as Halo trilogy from what I've seen so far.
>>2361045nta, but even the niche eurojank like STALKER sold a million copies. it's not really that hard, just release it on Steam and do even a little bit of marketing.
>>2340107They made mining a combination of high engagement and very repetetive gameplay. You scan for rocks 95% of the time, ignore 99% of what you find, then try to crack that 1% worthwhile ore. Then you repeat until you loose it all to a hangar bug. Its like school work and at the end your dog eats it. This will kill the entire profession of mining. Quality in Ore has to go, no exceptions. At most i could see a A-D tiered system. Everything else is bad and i didnt even talk about the inventory issues it creates.
>>2362516I think assigning quality to raw materials and crafting resources is not a bad idea in itself, they just implemented it in the stupidest way possible. From a UI and user experience standpoint they could not have done a worse job even if they tried.
>>2362516They could solve 90% of the issues with a scanning update. Have scanning instantly scan everything in a cluster and show quality at any distance. Scanning speed can be increased depending on radar. Make the UI actually show what you're scanning and give better hints where to aim. Have scanning be automatic and not have you fucking hold your finger down for fucking ages.
>>2362188Sorry you're too much of a poorfag to spend money on your hobbies.
>>2363153>CLACK CLIOCK CLACK CLACK CLACK!! CLICKCLICK CLACK CLACK>honey you playing your space game with your buddies?>CLACK CLACK CLACK CLIK CLICK>ok honey just to let you know I'm going out with chad from work okay? We'll be back in a few hours.>CLACK CLACK RATTLE CLICK CLACKCLACK CLACK CLICK CLICK RATTLE
>>2362237Yes, because they need money, bad.
>>2362253Steam takes 1/3 of your sales so its unlikely cig would go to steam early on. You only do it after sales stop outside of steam bad enough.Remember all iap and dlc etc also has to go through steam and the game has to be cheapest in steam.
>>2362516The quality is junior designer level stuff. No surprise CIG thought of it.It never works. They should have had the rarity in the asteroid composition and materials in general. With the common trash material being something you need exponentially more than the rest, making it mineable too.CIG leadership is extremely out of touch with actual videogames unless someone didnt realize it by now.
>>2363363I will suggest to them to sell NPC Lootboxes with anime girls inside. So we can crew our capital ships. I want a barefooted SSR Onee-sama in my captains quarter.
>>2363468Im unironically onboard with this.What else is there to do in sc.
>>2362090Have you ever looked at the default bindings, they have a list of sticks to chose from but no Virpil.
>>2363534you are replying to dumb idiots that can't use google to find the presets and tools people already made for this exact purpose
>>2363231You can have her Chad.
>>2362516This is correct thinking.
>>2361965You can go and download buzzkill's setups off spectrum and then fine-tune them to your liking.
>>2362874But that would require acknowledging actual exploration gameplay for the first time since the Carrack concept sale.
>>2363231>n-n-no! i'm not poor! it's because owning things makes your wife fuck other people!Deranged thoughts of a closet cuckold.Ironically "click clack" is actually closer to the sound of someone playing on a mechanical keyboard rather than a setup with properly dampened switches.
>>2365491Oh and another thing. Once you scanned something it should stay in your HUD with the item WHILE WITHIN A CERTAIN DISTANCE OF IT. So I don't have to reping shit I've already scanned.
>>2366094>poorRead it and weep faggot. Meanwhile you literally jerk off plastic dildos to play star citizen.
>>2366330The fact that video game controllers got you acting up about cuckoldry and dildos says a lot you porn brainrotted retard.Kill yourself unironically.
>>2366339>two black sticks you rub, stroke and twist around to make something moveLiteral fag training. HOTASS is literally a psyop to make fat americans and germans into even bigger faggots than they already are!Keep jerking those sticks off bro you'll be an ace fighter in no time!
According to this thread,- Star Citizen is shit- Squadron 42 will be shit and is gonna flop- CIG will go bankrupt in 90 days tops- we ngmi
>>2366344I see the eternal thirdie is back. Hope you have a potable source of water. Reminder that most cuck/bbc posters on x were revealed to be Indian and other thirdies when flags were turned on. There's no doubt that it's the same here. Just wanted you to know you are gay.In the chance you are a real American zoomie posting this(you aren't), I hope you soon realize how stupid you sound and fix your ways. The above statement (you are gay) still holds true though.This is the only reply you will receive from me for the rest of the thread.
>>2366442Nah CIG isn't going to go bankrupt yet.But CIG will mysteriously start to monetize even harder, with all mysterious and to many "scummy" ways after the release of SQ42 - almost as if SQ42 cannot generate enough revenue to keep the company afloat.Screencap this.
>>2366620>bro that's weird why you rubbing those sticks like that bro that's messed up>UH ALL YOU THINK ABOUT IS DICKS!!!! JUST BECAUSE IM RUBBING JERKING AND TWISTING THESE DICK STICKS I MEAN HOTASS IT HAS NOTHING TO DO WITH DICKS! Okay now I need to fondle the head HAT and then I'll shoot my load... of missiles!I dunno sounds pretty gay to me.
>he has to hold TWO DICKS to play star citizenHAHAHAHAHAHA!
>>2345567she looks like a female elon musk
>Star Citizen is shityes, 8+ years of progressing at negative speed because it's easier to make money selling the dream of the vision instead of ever delivering, only mentally ill stockholm syndrome spacedads and weenies who use this place as their griefing playground because they would get stomped in a real pvp game think the current product is an enjoyable experience worth dumping thousands on>Squadron 42 will be shit and is gonna flopMost likely outcome, it's gonna be an entirely forgettable AAA slop that's buggy as hell, heavily monetized, and is either Early Access or 'Part 1 of the Quadrilogy!"/v/ortanic bros are going to have a field day and what little grift reputation CIG has will tank even further among gamer/normie spheres>CIG will go bankrupt in 90 days topsunfortunately not while they have the mentally ill cult, but hey miracles can happen>we ngmiwho's this we shit? kill yourself cult nigger
>join an org>think they're cool at first>turns out they're actually military RP'ersWhat the fuck do I do!? I'm not calling some fucking faggot on here sir!
>>2366795join one of the secret /scg/ orgs (that dont play)
>>2366795>join an orgThat was your first mistake.
>>2367135>game is made primarily for groups>majority of groups are insufferable boomer dads
>>2363468>I want a barefooted SSR Onee-sama in my captains quarter.That was basically the promise sold to us via extra game packages being customizable NPCs.Too bad they're all about the forklift simulator and Escape from Starkov market now.
After testing extensively for days the best guns for the guardian MX are the stock rhinos it comes with which somehow have the same burst DPS as omni's, massive 1800 projectile speed AND penetrate anything below a perseus. Thank you for your attention to this matter. DJT.ps OPEN THE STRAIT OF NYX YOU CRAZY BASTARDS!
>>2367993The most fun I have in this game is when I do random stuff with one or two players I just met from global chat. I can't be bothered with org stuff, I like to keep it simple
origin ships are in a desperate need of a complete rework. their current state is an absolute disgrace
>>2368860Are they the CHRIS ROBERTS company? No? Then forget it!!!! Woah another ultimate ship and it's RSI!!! WOOOAAAHHHH!!!
>>2366763You're definitely ngmi, but for different reasons.
>>2368651Kind of crazy how repeater to cannon is a fuck 25% damage penalty.And then there isn't even an NDB equivalent for size 4 or higher so you're stuck doing less damage or switching to attritions and never hitting anything.
>>2369147Once you hit size 4 you're basically fucked. Ballistics as a whole are fucked this patch. They have shield pen and on average quite high DPS but a majority of ships will just plain deflect any ballistic repeaters or gatlings. NDB's are only good in size 3. Size 2's have low alpha so it's hit and miss what they can pen. Meanwhile NN's in size 2 have the same DPS and can pen everything. Size 1's NN's are probably the better choice too. But size 4 you're basically fucked. Either you take rhino's and do dog water damage, attritions and hit nothing or revenants and hope you don't fight anything bigger than a hornet.
>>2369227Reminds me of how for 5th to 7th edition in Warhammer 40k one of the optimal strategies was to stack autocannon profile weapons because anything weaker couldn't hurt vehicles and anything stronger was less points efficient.I really think the game would be best served if they dropped everything's health back to what it was and started cutting light fighters from size 3 down to size 1 and 2 weapons.
>>2369612>cutting light fighters from size 3 down to size 1 and 2 weapons.That would bring them down to the level of starter ships, would you move starter ships further down the chain?What about the wolf and alpha wolf?
>>2369707The gladius used to be 3-2-2, the 300i used to be 3-2-2, the Avenger used to be 4-1-1 and they did just fine. They bumped up the side weapons when they decided to make all the mounts gimbaled instead of fixed, and then changed the gimbals later on.The only starter with meaningful firepower is the Aurora Mk 2. Right now anything with Size 1s is a joke.
>>2369707desu starters probably could and should just be slower and weaker hp.Starters being somewhat able to fight the "weakest enemies" would fit their gameplay purpose. In actual pvp they would still eat dirt.
>>2369227Weapon diversity is absolute shit but at least I don't have to wonder anymore, I just slap attritions on everything and its more than enough for PvE. PvP wise light fighters with NDBs / repeaters are still fine
>>2369227>S4: NDB-30>S3: NDB-30>S2: NN-14>S1: NDB-26is the build out if noing PvE attrition or using CFs in a group that has a ship to strip armor of heavier ships.
>>2371104Rhinos are probably slightly better then NDB30's in size 4 for most non PVE applications.It has a higher burst DPS slightly lower sustained DPS but has 400ms quicker projectiles. When it comes to penetration there are only two ships the NDB's can penetrate that the Rhino's can't. The C2 and the Freelancer. If you want a slightly better armor pen coverage for slightly less burst DPS and less Projectile speed NDB30's are very valid for size 4 hardpoints. Then there's omnisky's which have a higher burst and sustained than NDB30s and Rhinos, 1344 projectile speed and can penetrate every ship in the game. But they're cannons so they feel like ass to use unless you're in staggered fire.
>>2371156Split pip is to be avoided at all costs. It increases mental load considerably. In PvE it's probably fine but in PvP, don't.If you're using CFs, then def rhinos. If you're going to 1400 m/s weapons, put NDB-30s on your S4 weapons if mixed with other mount sizes.
>>2371165Sorry, what do you mean by split pips? I wasn't suggesting a mixed loadout. Only that in size 4 there are probably 3 valid choices right now. NDB30's, Rhinos or Omniskys.
>>2371180Split aiming pips. Because of that, I wouldn't consider Omni S4s unless it's something like a Talon or KTA. Even then, I'd either use CFs or a different ship.
>>2371220>Split aiming pipsI've used ominsky's on a number of ships with and without staggered fire and don't remember ever having split pips. Is it on certain ships or have I just not noticed it?
>>2371231Omni 4s are 1344m/s and will split off when using any S3 or sub weapon. It's close, but not perfect. Like so many things, it's fine for most if you just shoot bots but in general, split pips are to be avoided like the plague.
>>2371335>Omni 4s are 1344m/s and will split off when using any S3 or sub weapon.The way you were phrasing it you made it seem like omniskys had mixed pips or something.Sure if you have a bunch of different sized hardpoints you need to match projectile speed but not every ship has to worry about that. I was mainly focusing on the weapon stats themselves which show that omni's are probably the best right now in size 4 hardpoints. Personally the 56ms difference between 1344 and 1400 doesn't seem like that big of a deal but I guess if you find it mentally taxing it's worth avoiding it.
>>2369707Fighters going from 6-8 S3-4 guns to 6-8 S1-2 guns isnt gona put starters with 2 S1 guns out of business, if anything it will make them less useless
>>2368860100 series is peak exterior design. The interior could use an update. 300 looks off somehow, but not bad. Should be renamed to 200 series to open up a spot for a heavy fighter. 400 series is... okay? If i put it next to a freelancer its decent. But still a bit underwhelming. 600 and 890 are nice looking fps levels from a bygone era.
What's even the point of size 1 guns anymore?
>size 1 to 3 = anti fighter guns, low pen, high rof, high speed, bad vs anything except fighters>size 4 to 6 = anti multi crew ships, mid pen, mid rof, mid speed, bad vs anything except mid ships>size 7 to 10 = anti cap ship weapons, high pen, low rof, low speed, bad vs anything except cap shipsWhy do they find it so hard to make basic game mechanics?
Didn't Jared say 30ks were a thing of the past? I've had 4 today.
>>2371400its more like>gatlings: good against very fast and lightly armored targets.>repeaters: good against most targets>cannons: good against big and heavily armored targetsThe sizes mostly determine the alpha damage and dps.
>>2371375It's not a *huge* deal but reducing mental load at higher competition levels is a huge thing and split pips of any type are a cancer to be avoided.S4 is the worst PvP hardpoint.In PvE it doesn't matter and I have zero opinions.
>End of Q1>Still no date>Game is still cluster fuckedBros, what if this shit really goes another decade.
>>2371575Star citizen isn't the game to Chris. Squadron is the game. That's why SC is ass.
>>2371580I know what you're saying, but my gut of my gut has this bad feeling about sq42 and sc not releasing for quite a while still.
>>2371580>>2371591It has to release this year or Investors will pull out
>new bug allows people to access your hanger even if you're not in a group with them and not get instantly kicked out>people are using it to knock people out and steal their weaponsThis game is a fucking joke lmao.
>>2371611>chektgot any evidence so I can mainline that copium?
when was the lst time they put an actual deadline on Sq42? hasn't it been TBA for years before they announced 2026? yeah they had a bunch of failed deadlines in the past, then they went radio silent. I can't seen them making the same mistake yet again after waiting so long to put out an actual release date again.
>>2371779It's worth remembering that Chris Roberts has never shipped a game on time and on several of his projects he had to be dragged out of the studio building kicking and screaming before someone competent came along and did his job for him. Roberts has always been a fucking joke in the industry and for good reason.
>>2371657nta but I will say everything points towards SQ42 releasing before the end of the year. I don't see SC 1.0 releasing anytime before 2030 imo.
>>23717792014 per kickstarter2015 per chris2016 announced and marketed then delayed at citcon that yearI thought CR was coping about releasing in 2017 but that may have just been the community
>>2371850Just a reminder that Squadron was almost done in 2016. No I'm not making it up. It was almost done. Then they scrapped everything and started from the beginning again because it wasn't up to Chris's standards.
>>2371914I can kinda believe that from the perspective that graphics tech progressed significantly around that time, and they had the money to do more.PBR was new (for games), volumetric clouds in realtime was new, interactable RTT, VXGI, SVOGI in cryengine 5, etc.CIG is basically implementing SVOGI in Vulkan but with the option for hardware acceleration per the 2023 rendering talk. If it runs anything like Crytek's implementation, it will perform well on GTX-era hardware, similar to KCD which also uses it iirc.There were other games at the time that pushed rendering techRyse son of rome came out in 2013, just a year after that video CIG published, FF7 remake was shown in-engine as early as 2015Only in the past several years has the tech reached a plateau. Nvidia became an AI company, Crytek is almost dead, and Unreal is shooting itself in the foot. The pursuit of fidelity can rest and now the game can get finished I guess.
>>2372109Waiting for the technological treadmill to stop spinning was such an irresponsible strategy, but here we are I guess. Crazy to think that it if wasn't for AI completely outsourcing the advancement of computer graphics we would still have to wait 20 more years for this shit to finally come out
>>2371400Playing Pragmata reminded me how great it is to split attacks to setup and payoff. Why is CIG so oblivious to it?In SC, it would go: Energy weapons against shields - and Physical against armor(or vice versa)>This is such a deep and strange out of the box design that everyone else but CIG can figure it out.
>>2371812Well yes. You dont NEED to beg players for money if you have been in lead positions in AAA industry (of the time). You can get investments and publishers to foot the cost or use your own millions.
>>2371914Its the typical cycle for every one of the decade in development games.>>2372109>>2372245To me its a little bit insane, they have way too much sunk cost fallacy to walk back their choice of engine......but they are in essence chasing, running far behind other engines such as Unreal (even with its multitude of faults)Nowhere is this as clear as their inability to fix the most basic bugs.
>>2371812that's not a release date though is it. they said it was feature complete and didn't commit, because they at least know themselves that well
>>2372690Its inevitable, they'd be on 4.2x and get into a legal battle about modifying unreal to the point that it becomes starengine so they don't have to pay sweeney a million dollars.They dodged a bullet by not being in a commitment to RTX nor a stupid LOD system.The mistake was breaking up with Crytek before cryengine got hardware agnostic ray tracing and voxel-based GI.We could've been ahead of RTX and path tracing several years ago.
>>2372645The real problem is they can't decide whether missiles should be openers or closers and right now they do neither.
>>2373235Missiles should be low skill high damage and punishing for shit pilots on the receiving end. They need to be a deadly and dangerous pressure that you apply to an enemy that either destroys them or fatigues them further. Anything less is a joke. Shit pilots will missile dump, and lose their fangs to better pilots that can dodge or properly dispense countermeasures.
>>2372998There isn't even an option to turn off bloom in SC.
>>2372998The graphical aspects are only a tiny fraction of the engine. for the game to ever get done the most important is.. TOOLS.You can program any kind of rendering to any kind of engine- just like they did to cryengine. SC has 0 benefit from cryengine.
>>2373235If the shield/armor split was real, you could have either type of missile depending on warhead. Meant for the player to choose which is more useful for them.
aourora
>>2375416what did they mean by thios
>>2376005....indians....
>>2338079I LOVE FREE WEEKENDS
Mauler: https://www.youtube.com/watch?v=Hymhk2mrMZkCaterpillar command module: https://www.youtube.com/watch?v=hvyuO7t6McY
>>2376619fugg that mauler, itll probably be shit like the other vanduul ships but i want it.also what happened to the last vanduul release. can no longer buy it. when will it go on sale again?
>>2376885Since its combat like the rest of Esperia's lineup, it'll be for sale when Invictus goes live mid next month, and then again the following month during alien week.
dead fkin general for a culti fkin game.
I just came here to say that i'm upset and wish the worst to this game's community for allowing the devs to take away the ability to cruise mode while you're not in the pilot's seat. What retards you all are for letting them get away with that. I would've bought the game and been playing twice over if not for that retarded decision.
>>2377798>devs do something retarded>blame meThe fuck did I do!?
>>2377798The whole design of the game is retarded.They want immersion, but you cant autopilot.They want immersion but there is nothing to do during travel time.But to be fair, every single crew+ship game ive played (and its my favorite thing) has similar issues. Its always fucking boring being a crewmember.
>>2376885It's roughly the same size as the Javelin too.
>walk back to ship from PAF>suddenly die>wake up>wearing a completely different backpack>modded guns gone including rare attachmentsWhat the fuck is going on in this retarded game!?
>>2379397HackingSounds like the hacking we had a while back.
>>2379397>>2380088Also, remember - stealing gear from other players using exploits is not a punishable exploit, as stated officially by gic.
>>2371914The problem was right after they said that they made landable planets and pretty much scrapped the whole campaign to redo everything around that
>>2379397a temporary method to make people keep their gear on respawn that has won'tfix issues
>>2380110Ive said it before but the biggest surprise to me and imagine most people about star citizen is that its not a space game. Its a FPS with some space elements.I like being able to walk around my ships, the key selling point for me.. but its very odd that ships are mainly just transports for our fps persona. All space activities are undeedeveloped and frankly uninteresting and even unprofitable.
>>2380216Yes the ships are our mounts in our space wow game that take us from one curated cinematic instanced experience to another. As time has progressed this game has become more and more retarded and dumbed down.
>>2380216Hard to develop ship content that must cater to the gamut of ship sizes. Had this game stuck to players having access only to small to medium sized military ships, with only industrial ships being large and cap ship sized, this would not be a problem, but they had to sell jpegs.How do you even begin to create a multi-stage ship content that can cater to both small fighters and ships like the Idris? Especially when each additional player in a group dramatically compounds the wait time? When some people can only muster medium ships while others can muster solo cap ships per man?FPS is the only equalizer, so they've been sticking to the easy content and avoiding the problems they've created selling all the expensive jpegs.
>>2380263I love big ships, im a krakenfag - but i wholeheartedly agree.1. The bigger ships are literal p2w2. There is no way in hell 99% of ships are going to be crewed, even considering optimal minimum crew3. You could have everything you have with big ships in smaller sizes too, eg. Fatlancer TAC is a mini capship, or carrack4. To balance the game in a logical way would separate players even more. The optimal way is to make ships only fight their own size ships - but that would only work if there was a lot of people. (Max fight size is roughly 10 people in PU, on average closer to 3 or 4)NPC crew can fix the experience for the big ship, but it still leaves the ship p2w and fighting starter ships is still possible.
>>2380276Also the optimal crew for ships is really fucking lopsided:Idris: Optimal crew - 2, biggest crew benefit - 1Polaris: Optimal crew - 4, biggest crew benefit - 2FatlancerMAX: Optimal crew - 3, biggest crew benefit - 3Perseus: Optimal crew - 3, biggest crew benefit - 3Connie & Corsair: Optimal crew - 1, biggest crew benefit - 1Paladin: Optimal crew 2, biggest crew benefit - 2Redeemer: Optimal crew - 3, biggest crew benefit - 3The game is all over the place..
>>2380288Then lets consider that any ship than can reach its biggest benefit per crewmember with a single player means that for every fatlancer max you fully crew with 3 guys could be 3 connies or 3 idris.
>>2380292>could beThis argument always implies that every ship can be gained for free instantly. You could find 20 solo idrises, 10000000% more likely youll find 20 people in different ships both multicrew and singleseat. You cant balance a game if you assume every player is using the biggest/most expensive ship in the game for every single action
>>2380216The main issue is you can't lose ships and will never be able to lose ships so ship combat will never be interesting. Allowing people to buy more than a starter package was the death of this game.
>>2380292They need to stop catering to whales.If you bought an Idris you should need a minimum of 5 people just to operate it. The one ship they did right was the Perseus. It's meant for 3 people and realistically requires 3.Paladins, Idis, Polaris, Star lancer etc, should require gunners before it can fire. Idris should need someone in engineering or at a tactical station who fires the railgun not the pilot. Torpedo's should not be fireable from the bridge on any ship. Also reduce all speeds of large ships by a third. Big ships shouldn't be fast at all.
>>2380308You can't balance the game period in this state, because many players who can, will, and due to their actions there are a LOT of big ships floating out there.To make matters even worse, the game is currently not instanced, so those players can easily gatekeep locations and content. While it is true that MOST players will never get around to owning those large ships, that also means there is little incentive to create content that caters specifically for those large ships, unless it is to sell them. You can't balance the game in such a state. Not if you want both massive multi-player AND large ships being so accessible (via a credit card). >>2380333If they had stuck with their original vision that large ships had to be a community effort and can neither be stored nor insured, this wouldn't be an issue. Now we have LTI cap ships with claim times of not even an hour (expedited).
>>2373235I have always conceived of air-to-air missiles in video games to be effective openers, to soften up a target before closing in for the kill. They were not great before the armor update, and they suck even more now. Torpedoes feel completely ineffective as well. I don't know why this balance is so shit but this ain't it
>>2372998Going against the wheel of common sense and reinventing everything from scratch compulsively and needlessly is CIG's modus operandi at this point, I would be surprised if they don't have a secret strike team dedicated to completely rewrite the whole RTGI pipeline from the ground up just because they can
>>2380341I agree in all except, perseus is way too big ship to operate with 3. Its slighly better if engineering will matter one day, so 4 people ship. But desu it should probably be more like 6-8.But at least its not pretending to be 20 crew ship needing only 1 person.
>>2380341I can't wait for solo battle cruisers.
>>2380308>>2380342They sold ALOT of idrises.There are still some loaner polarises around (like me), very few own polaris in comparison.And there are alotalotalotalot of perseus.You will see or hear about idris every session, if we consider perseus up, you cab easily see one of these ships in each poi.
>>2380341Why?
>>2381820Because the game is ass right now.
>>2381820Because anything that cannot be dealt with by a lone arrow is bad. The idea that the Idris shouldn't have pilot operated weapons goes against everything they have ever said about it since they first announced it.
>>2382064>Because anything that cannot be dealt with by a lone arrow is bad.Pretty wild opinion anon.
>>2382142No different than bitching about military capital ships slapping everything else in the game.
I think there are a lot of tuning needed but capships being immune to fighters makes sense. The problem is that cig is not doing that or even making capships require crew. When asked they directly said they wont remove railgun from the pilot because the railgun MUST be able to snipe fast targets. Instead of changing that, they went as far as make polaris be able to shoot torpedoes from the bridge, which is retarded in so many ways. Chief of them being that it changes nothing. Polaris is still a 2 man ship. Leaving pilot chair to move to torpedo chair to shoot some torpedoes is not something ive even thought about ever doing.
>>2382314The idea only people more retarded than lf shills are the people who think the Idris and Polaris shouldn't have pilot controlled guns, congratulations on being a drooling retard.
>>2382314I think fighters having to have even a single bomber or bigger ship with them to open up big ships makes sense and would create some use to said ships.S5 guns should be the smallest guns to have any effect on capships, S4 the smallest to effect large armored ships, S3 smallest to effect armored medium ships, s2 smallest to affect heavy fighters. And the projectile speed of each size of gun tuned to speeds that those size of ship have. Alpha damage should not matter at all. Accordingly each ship should only move as fast as within ships of that class can. And capships be such slow pieces of shit (to turn and to accelerate) that they are impossible to keep nose on anything smaller. Their top forward speed can and should still be relatively fast.
>>2382339Outed yourself as a paypiggy bob right there.>Everyone else is wrongThe reason why a lot of people who love big ships, like me - join everyone else (like lf fags) in calling pilot controlled capital ship guns dumb is because they are. Thats not how any military ship in the history of mankind, nor any respectable scifi medium has ever operated.
>>2382368The cons:1. P2w, bigger ship can just ignore smaller ones, but thats kinda how it goes and SC is already p2w2. You will turn up to fights with whatever you are flying, for it to be any fair, you should always have a way to pick your fights.
>>2382387Its literally how they have sold the Idris since day one, you should turn back the clock and convince them that they should do that 12 years ago. Its a lost cause now and honestly just serves to hamper fun, every single ship should have pilot controlled weapons, it's a video game that should focus on fun first not whatever faggoted autism you suffer from.
>>2382415Great mentality.But that means we should give mining ships respectable pilot weapons too, right? Dont be an autist anon, the focus is in fun - right?Lets give mole 4x s6 forward guns cause why not, dont be an autist.
>>2382435Sounds good
>>2382339>t. spent thousands on a space ship and wants to solo it because he's a fucking moronCongrats faglord.
>>2382514I have no interest in soloing large ships, I think they should have purpose but bitching about pilot controlled guns is retarded. I think even having larger ships added to the game in its current state is a complete waste of time without the basic game being built enough to even enjoy with solo ships.
Leaked footage of the new mission where you need to fly inside the base.>https://www.youtube.com/watch?v=mkzu6RMhcxY
>>2382415You are suffering from Incorrect Thinking. Following that logic, a year or two into the game every player will need to be flying around in a solo controlled capital ship to survive and be competitive. That’s just plain stupid. Solo ships for single pilots, crewed ships for multiple players. NO solo operated crewed ships.
>>2382368Larger ships shouldn't be immune to smaller ones. The should have weak spots that while not vulnerable enough that it'd destroy the ship, could potentially inconvenience or even heavily cripple the ship.Turrets, sensors, thrusters, and to a certain extent even engines, things like that.Bigger ships should always be screened by smaller ones, much like tanks should always be screened by infantry. A lone cap ship being harassed by a swarm of fighters SHOULD lose turrets, lose thrusters, and have engines greatly damaged enough to reduce effectiveness, if not destroyed outright. In a fleet fight, small fighters SHOULD be able to contribute to take down a cap ship's shields, even if they can't penetrate the armor after the shield is down.A few fighters? Can't chew through the shield to do anything, but can't realistically be caught by a cap ship either.A swarm of fighters? There is no mortal threat, but if you just let them plink at you you're going to lose thrusters, turrets, engines that'll leave you vulnerable to any larger threat that appears.
>>2383766I think even ships like corsair should not be solo ship.However i also think CIG is absolutely has to at the very least make it benefit corsair to have a crew that benefits it.. if cig cant make such original ideas like tv-controlled missiles or turreted copilot.. then at least remove the useless turrets and size up the remote turret and make copilot use that.Even if cig cant fix fundamental flaws they can still make it so the optimal crew of multicrew ships goes to 3, pilot, big guns on turret, engineer...But wait.. they cant sell their battlecruiser for 5k if there is not pilot controlled weapons..
>>2384059Agreed.I suppose changing some manned turrets to have flak style bespoke weapons would fix a lot of the problems. If multicrew can wreck fighters (as long as its turrets are manned) - suddenly you will start to see many more crewed ships.
So.. Hammerhead variant, something with idris style forward laser?
instead of arguing whether splitting pilot and gunner is "realistic" or whatever, shouldn't the solution be, you know, to make whatever advantages capitals have to actually physically require two or more players?real-life militaries would absolutely jump at the opportunity to have one person do the job of multiple peoplethe reason they don't is not because they like padding crew numbers, but because it's impossible for one person to handle multiple systems at onceso if it is possible in star citizen due to sci-fi tech, then rather than arbitrarily limiting pilot seat functionality, CIG should look into how the gameplay should require more focus or time or manual actions than one person can providebut that would require putting actual thought into game design I guessthen again, I don't play this game so what do I know
>>2384098It has smaller idris lasers on each of the turrets.For what purpose? Who fucking knows.John Crew just makes shit he thinks looks cool. They don't' think up gameplay for ships until after they're released.
>>2384059That should be the role of heavy fighters, unironically light fighters shouldnt be able to do anything at all to their armor or anything other than their shields, not even damage to turrets or engines.Light fighters should have less damaging weapons across the board and be hard countered by armor from anything more heavily armored than a heavy fighter unless they resort to missile spam. Your ideas read like that clown bunbox from spectrum.
>>2384318Sounds either op as fuck or broken and useless.Im guessing its gonna be broken and useless.We are discussing if capships should have at least 2-3 players.Hammerhead needs 7 to get its firepower and even then its useless piece of garbage.
>>2384318>>2384507Thought about it for 4 seconds longer and naturally the "Why," is to get a quick buck, sell it!!!As I said, CIG is desperate for cash.
>>2384512>to get a quick buckYup.
Funny that cig will fix hammerhead not being good against fighters with making a variant that has instant bullet travel..
>>2384332The only way any of this happens is hardpoint restrictions, either to stock loadouts or by weapon class.
Kraken exterior only will appear ingame for defenseconS42 will have "stealth" marketing up to its release in May or JulyThe actual "marketing campaign" will happen on and after releaseA digital only console release is in the cards but they'll hold it backNyx planets and planet tech delayed to Q4, post-instancing
>>2384059So you say a swarm of fighters but just one fighter already does this
>>2385913>release in May or JulyLol. Lmao even.>>2384332>unironically light fighters shouldnt be able to do anything at all to their armor or anything other than their shields, not even damage to turrets or engines>b-b-but muh Star WarsDepends. I don't think they should be able to damage say, a Perseus main turret, but size 3-4 turrets and PDCs should definitely be on the menu, especially AFTER breaching shields. Same with thrusters. No ship should be able to ignore any ship plinking at it indefinitely after its shields are down.Fire a 50 cal at any naval ship long enough, you'll still be bound to hit something that's going to cause its crew some major headache. Realism aside, this is also to make sure there are a myriad of reasons why people shouldn't just bring a cap ship for everything, and definitely not when alone. >>2384300>CIG should look into how the gameplay should require more focus or time or manual actions than one person can provideHere are some ideas off the top of my head:Idris laser requires dedicated, manual real-time tuning like mining laser to be effective at range. Idris rail gun requires manual reloading, manual capacitor charge management, and/or cooling management (where and how to draw power and dump heat). Torpedoes require dedicated weapons officer to actively create EW interference to break locks and counter EW interference to help maintain locks and tracking beyond point-blank range.
>>2385960
The designers at CIG have got to go...
>>2387942Shit is woke enough in the verse without making it straight up weird. They trying to alienate their player base just to get the freak activists to back off? Grow a sack and tell them to fuck off.
>>2387942>old armor was great>new armor looks like ASS
this shit is pretty neat, I wish more ships came with customization options
>went from having a major patch every year to every few monthsSomething is wrong, this doesn't feel right.
>>2387942Ah, so the homo valentines day armor was not a fluke. CIG is probably at the lifecycle where the parasites are starting to kill the host, then.>>2388981This was the peak of jewish degeneracy at cig.Then it was promptly abandoned and anyone who bought in to any origin ship got screwed. Probably deservedly so.It's not a bad system if it's in-game currency, but for real money it's pretty fucked. Funny how those customization are STILL MUCH CHEAPER than how they sell skins now. So no, that wasn't the peak by any stretch of the imagination.
>>2387942Wtf is this
>>2389578Xi'an armor. Turtle faction. Looks retarded.
>>2389983it looks like a v neck
>>2389983Why would you even do this, why not make something that sells
>>2389578meanwhile xi'an armor that's been in concept for a year+
>>2392399Both look bad plebbitor
https://x.com/ChambersArt/status/2048355679212097614its over
>>2393038It didn't even begin
>>2393038Looks like his brother died in March, thjat's probably the reason.
>>2393038>squadron is basically done and in final QA>devs realizing that they don't want to be attached to the company when this thing flops because it will stain their work history>people start jumping shipHe won't be the last to leave I can tell you that.
I don't think we are going to make it
Don't worry there are plenty of other space sims to play lol
>>2392446I want capes that go in the backpack slot.
How did we go from this to this >>2392399
>>2395960concepts made by white guys to implementation done by bowl cut lesbians. the LA office has left an irreparable stain on this game's aesthetic.
LOoking for active Star Citizen Players!
> Components stolen from ships will be brickedWell that sucks but I guess that is the reality of duping. Really makes you wonder why they bothered making components physicalized for removing in the first place though.> You now have to pay money for claiming your ship with non-default loadout and it comes back with no missiles or ammoThat's wild. What the fuck are they thinking rolling this out before stability or cost balancing.
>>2397171>Components stolen from ships will be brickedLmao the only good part of salvage rip rip rip
>>2397171>could find a ship in the wild and get some good components>NOPE THATS TOO MUCH FUN LOL BRICKED!I think 4.8 will actually be the nail in the coffin of this game for me.
I love how saltemike thinks that making item degredation means we will keep going back to his store to buy the best equipment from him and not that we will just use stock shit that we don't give a fuck about losing.Are all crafters/miners completely retarded?
>Claiming your custom loadout ship currently costs money even if you haven't modified the default loadout. >Small ships are like 10k base and its not clear how upgraded components impact the cost. >They do not come restocked with ammo/missiles.>If you reclaim your ship with the free stock loadout, your saved loadout imprint is deleted and you have to go find all your components/weapons again.>This is all being executed strategically after item crafting came out to inspire us to..... just use stock loadouts for everything but maybe PVP?CIG gets way too many passes for their "Tier 0" implementations of literally everything being objectively bad design.
>>2397472Anyone trying to think about the current game deeply is a midwit.No scanning, no FPS scanning, no flight rework, no QT rework, no beacons, no unbricking, no reloading, no refuelling, no insurance, no vehicle and base BPs, no planet tech and ore distribution, etc.We are infinitely far away from anything being final, even more than before. And nobody outside of a secret group of randos will get to decide how it plays because they focus group tested S42 and that's what will be ported into SC.
Star Citizen will never die
These new changes are really making me reconsider c9ming back to the game at allGame was fun for a while, now it'll just be a fucking chore to do anything that's not AC
>>2400733>c9mingI will immediately kys myself for phoneposting
>>2400733The game devs now have universally bad ideas and actively gaslight the player base about how their shit ideas and implementation of said shit ideas is in fact good.
Vanduul capitals are coming, soon every solodris in the PU will be hiring turret gunners.
>>2402084For what.
>>2402480To deal with the fighter escorts while ever since PDCs were nerfed against everything but missiles/torps.
Does this game have an in game lfg yet?
>>2397915SC needs a solid organizational framework for a tactical assemblage/armada.It should require a capital ship or equivalent(Size L computer, med bay, respawn point, or a carrack or something, I'm not deciding what) and it should focus as a flagship which can command individual vessels over interlink for maneuvering purposes or to assign roles in combat, exploration, or whatever else they're doing. I hope CR and co have this at least at a conceptual level.
>>2403103>Does this game have an in game lfg yet?No, and if you're name starts with a letter coming after "L", someone who is not standing right next to you will have to exit to the main game menu to add you as a friend before adding you to their party.>>2402634>To deal with the fighter escorts while ever since PDCs were nerfed against everything but missiles/torps.That's not going to sell capital ships; they'll buff PDCs again after more backlash from whales.
>>2371850God this cockpit SUCKS, thank god they never shipped this. Fuck futuristic hexagons
>>2403114I've thought about this tooGiven that they've never said anything about it, I doubt it. It's been a very far off idea until recently in SC and it's not needed for S42.I think the way to go would be that a leader can assign objectives to members, whether it be custom targets/locations or objectives on a mission. That type of system would also work on the ground and inside ships for assigning repair/reloading tasks, and it could automatically assign tasks to roles, ie if you opt yourself into an engineer role. Basically "Press Q to tag/mark" but with more reach, specificity, and on a chain of command for the scale of SC.
>>2403149>No, and if you're name starts with a letter coming after "L", someone who is not standing right next to you will have to exit to the main game menu to add you as a friend before adding you to their party.Why do space dads allow this? Why are their standards so god damn low. It's like CIG does the best minimum and the community just applauds them
>>2403149the name thing is fixed in PTU actually
>>2403330The capital ship will have the biggest radar and each individual ship will have the capacity to turn on fleet autopilot where the entire assemblage moves as a unit, the capital ship plots the course, and each of them follows in formation. Then you'll have the commander post who will have a list of all of the ships under his command. The capital ship will be like an AWACS with a huge map of the area any single seat ship won't get and so if you have like an Idris with a couple of Polaris escorts, and a few terrapins or something doing forward scans, the terrapins will be able to relay scan data to the Idris which will be able to paint targets and send S12 torpedos out into the abyss.
I dont ask much of /scg/ but i do have one request to the concierge-anons. No need to out yourself but please consider doing this:>Fill out the Odin request form, use ai, do a shot one - whatever.Every Odin purchase right we get is one odin off the world.(And for the love of god dont buy it)
Make both the C1 and the Clipper faster. C1 should be at least the same speed or slightly faster than the cutlass in a straight line and its cross section should be lower than a constellation (specially the side, srly wtf!). Clipper should have a very high straight line top speed even at current accel (theres nothing else going for it, not even CS sig).Remove the stupid seats in the middle of the cutlass steel and move them next to the walls (reduce their number if you need to) along with the silly personal gun placement at the back (it already has a turret). Create a small grided cargo area at the center and raise the armor of the thing to match its price.A1 should have an alternate thunderball bomb delivery system for more solo PVE cost effectiveness. Also if not equiping bombs in certain slots the holders should have as less obstruction as possible.The only thing lacking besides this the freelancer rework. There, all medium ships fixed. And yes, more sales for CIG since the ships are better (more CASH here!!! Do it!).
>>2407925*The only thing lacking besides this is the freelancer rework.On a side note, the holding cells in the blue are weird but Im sure they will change it.
>>2407925They could replace the cargo hold entry seats with the standard foldable ones in the steel so a cyclone can go in. Its a small party ship so it makes sense. No one is using the damn thing.
If the Command Module is available separately then the Cutlass Steel has no real reason to exist. The CM has jump seats in the back to carry a crew of 10.
>>>/wsg/6138523crossbow throws people on they ass, and is whisper quiet. pretty distinctive sound from near misses however.
>>2408056how many guns does cutlass steel have? CM has only the remote turret and a couple pilot guns that don't gimbal, and no missiles. it really does seem like a starter+ ship all on it's own though, with loggable beds, huge player capacity and a S2 tractor beam (not that you're taking anything with you through it's little doors). I doubt it will be available without buying a cat or ironclad
>>2411274>how many guns does cutlass steel have?identical pilot weapons, steel has the manned turret with 2xS3 and a remote rear turret with 2x S2 and 8x S2 8x S3 missiles. So assuming you're not using the missiles because they're expensive to replace you end up with more firepower on the steel if you have an extra crew member man the turret.
>>2408056>>2411274>>2411351The real question is if it shares survivability profiles with its motherships, eg. Right now it "should" (but doesnt) have Caterpillar armor
>>2411594And i suppose it should be a weakspot so it can be weaker, but it will be the first ship to have one and would make fatterpillar very weak so its unlikely.If it had caterpillar/fatterpillar armor, it beats steel any day of the week.
know about this "game" only superficially, pls correct me if I'm wrong, but:this project is basically the most elaborate scam we've ever seen in gaming, right?
>>2411707It probably didnt start as a scam.Its not particularly elaborate.But right now, kinda yes.The current development team is way out of their league with the scope of the game, old shitty engine, lacklustre tools, medieval development practices and worst of all - serving every whim of a narcissist boss with no real knowledge of game development expertise.
>>2411716thanks for the answer anonto go further, just how far is the project from being anything near completion?if "100%" meant a product with almost the essential features working decently, minus a bit of reasonable leeway, at what percentage would you say this thing is in currently?
>>2411735As i was calculating the percentage number, it glitched through the floor and is now showing minus 100%.
>>2411735Its impossoble to say for Squadron 42, the singleplayer game.Star Citizen:1. Its hard to determine since the scope seems to wax and vane. The development team is a theseus' ship so its very likely there is absolutely no-one who knows what the game is actually supposed to be. Eg. Current devs have gone towards Starkov Rustizen with 100% of the features for some 2? Years now?2. Im not sure there is a single feature in the game thats ever been stated to be complete, including basic technical solutions or tools.3. The change in game genre has shifted goalposts further. When Star Citizen was just a sandbox space game with some fps stuff (eg. 3.22 - arguably that game was closer to completion than now 2 years later when authored content is 95% focus of the game due to muh kpi.If i use my personal developer experience to try to make some sort of prediction for SC as advertized since 3.22, so last few years. (And ignoring any previous crazy dreams such as 100s of systems) ...Id say: about 40% done but not all of the stuff is good.If the game was sandbox game, it could be wrapped up in like year or two by a competent team ignoring bugs caused by cig ineptitude.As it stands though, with CIG development team, their scope and management team......5 years is probably very generous estimate.But they dont have money for that, the game will come out as "1.0" in whatever state it is - before 2030, you can screencap this. 2027 is the current most likely one they are aiming for, and at the most 2028 is until they run to unrecoverable financial ruin due to their financial arrangements. Then even with expert negotiation, best they can get are year or two so 2029-2030 is the absolute latest. ASSUMING that CIG will try to avoid bankrupcy and financial clauses by releasing the game - which they will.
>>2411848that sounds pretty dang bleak, too badmega-ambitious projects like these would probably need super-committed (obsessed) autists like tarn adams to ever come near any kind of completionbut when your project leads seem more interested in personal yachts (at least this is a meme I've seen floating around, pun not intended) projects like these will grind to a painful halt, only crawling along by the little momentum still left from the earlier days
>>2411869I dont know CR well enough to know about his own finances but its very common in the industry that these rockstar developers (though using that moniker on CR is misleading, he isnt much alone) tend to get pet projects that they obsess over.Think it this way, entire internet thinks SC is a joke, CR being a joke by extension - his only way to redeem his legacy and reputation is to prove everyone wrong. The more fucked up SC gets, the more pressure CR will put to making SQ42 "perfect" (whatever that is in his mind). Thats the reason why he doesnt really medle as much with SC and why SC is moving along much faster than before.But it also means that more and more of SC development fund goes towards polishing whatever game he is putting forward.CIG development ineptitude itself probably has nothing to do with greed either, there is a general competency crisis in the industry (concord cost 400m dollars and was headed by a team of "industry veterans") and its not helped by the studio being on-site only in the dystopian slums of UK. UK developer culture is notoriously bad (molyneux etc) historically, and if you look at the people in star citizen videos you can see the same office politics going on in CIG. No matter how fun guy, no matter how much CR likes him, he should not be able to rise in the company to the position he has. You could see this well when jared was announcing ships left and right and the person responsible for that was genuinely surprised and annoyed.Their engine is old, unsupported and lacking tools. When i aplied to cig years ago, designers had no tools to do content. 0. It sounds like they dont *really* have that yet either.So overall - its grim. Its also very interesting to follow as 99.9% of companies stumbling around from mistake to mistake wont survive, and thus follow industry best practises - that has better success rate but does make innovation stagnate. That said, only unique feature in SC is the combination of existing ones.
>>2411918>there is a general competency crisisbit tangential, but I 100% believe this is because the industry has attracted more people who look at games as a career among others and not the jolt cola and pizza fueled actually passionate nerds of the last milleniumI always think of baldur's gate and fallout in these cases; bg was created by literal medical doctor(s?) who would have had much more stable not to mention lucrative career options elsewhere, fallout's budget was literally, as the proper meaning of the word literally, fucking PIZZA when it started as an extra hobby project to do in the after hoursThe people Doing The Career™ would NEVER come into projects like these since they were pretty near 100% passion projects, resulting in extraordinary products
>>2411972Yes. That is most likely the cause, and even if we'd assume they are as competent, they would be less willing to spend extra time or pain to make it great since "its just a job".Its more nuanced with the agenda pushers, mobile game development focus, games BUSINESS etc. But when you can see indies do better than average, indies who often either accidentally or even deliberatery are not devs and are not a part of their coubtries offcial game industry circles. Eg. My Summer Car - Road To Vostok - Noita.. none of these people want anything to do with the official finnish game industry :D
>>2412009jaa se oli sit vielä toinen nyymihyvää vappua :D
>>2412009A bunch of devs have been trying to identify the spefic reasons why finnish game industry has these problems and its probably related to the industry in the west too.Nepotism. Incentivized in Finland due to labor cost and employer risk. But everywhere we go thats what enables worse than average developers get good positions.Circling back to CIG and Jared, who has a promotion path through nepotism. This btw is way easier if people responsible, eg. CEO is a narcissist or psychopath - they love to surround themselves with yes-men.
>>2412014Hyvää Vappua, näin kyllä että teksti on suomimeemitettyä - but its fair to include others since /scg/ is dead enough without spurdo.
>>2412020I can halfway understand the nepotism because I've also seen the other side of the coin when you hire the most capable people on paper who just don't gel well to work togetherIt comes down to sufficiently competent management who could wrangle tards of differents flavours, but there is a lack of properly competent management, since actual competency would include taking some amounts of risk here and there, which in itself is anathema to the kind of people who usually rise to these positionsnot to mention how different kinds of very capable people, people who could be called geniuses even, in creative industries have historically had some very dark sides to their personalitygenius and madness come together kind of thing
Any guesses as to how much the Battlecruiser will cost?
>>2412053Yes. But you will probably find 0 creative genious who acted alone, or whose contribution was the only thing that mattered.When these people lose the lightning on a bottle team they became ineffectual and their own decisions without foil are just terrible - yet somehow it seems still to beat modern teams with modern devs on average.The real biggest problem with nepotism is the demographic change. Its not just "woke" but I'll use it as a simple example.99% of HR are women, even a single agenda pushing HR can use nepotism to slowly fill their own department with people who think alike. HR always has at least one interview with the applicants, and as such can directly influence who gets hired. Then once you spread the people who value agendas more than projects to different departments - eventually those people will be interviewing new applicants.- - -The designer in Concord team demanded to be called "the professor" despite not having the title in any capacity or form. And everyone had to call her that.
>>2412144Jav is 3kSo around 5k>>2407517Reminder of my plea to every concierge-anon to apply to get Odin, and not buying it - as protest/prevention.
>>2412222They are going to examine player analytics before giving whales the option to avoid bots and grey market bullshit. Unless you're in a massive org I wouldn't bother trying to convince them you deserve one.
>>2412261Im not expecting to get one, I made mine in like 5 mins for that very reason.But if there is a chance to take one Odin of the market, I'll take it.I also wouldn't underestimate how greedy or desperate CIG is, Idris was supposed to be a rare ship but they've sold ~10000 by now.
This game will never be finished.
>>2412281Not in a way that you or me would think it finished. But in a way that CIG pretends its "finished" to "launch"/"1.0" - it probably will.
>>2412222Anything from 5k to 9k is a good guess, depending on what features it is supposed to have.
>>2412591I think theyll use a low number to get max money.Both more people can afford it and they can be "surprisingly cheap!""Its double the size of Javelin but not twice the price!"If they make the price extremely high, or for example you dont get access to Odin by minimum effort message - then my estimate that this is ONLY for money is kinda off. Lets see.
>>2411869
>>2411707Sort of.The scam is that people are pledging money to a game called Star Citizen which everyone is playing.However Chris Roberts is actually taking that money and spending it on a different game called Squadron 42 while putting the bare minimum into developing Star Citizen.That's the scam.
>>2412900Is it a scam if everyone knows it is a scam? I think the scam actually runs deeper. How can you have a feature complete sq42 if there is no final flight model? Its like saying the dinner ready but its not in the menu because we are still testing the ingredients.
>>2413057There is a final flight model. It's in squadron 42. The game they are primarily working on is Squadron 42. Everything we get in Star Citizen are things they've already done in squadron. That's why the balancing is so ass because the real balancing is being done in the game that hasn't been released yet. Star citizen is where they just make assets and provide the bare minimum of gameplay after they've been used as throw away enemies or set pieces in Chris's real game; Squadron.
>>2412900This is correct.CIG is modestly transparent and has a long record of it but that information is not something most people care for, regardless of speaking positively or negatively.>>2413057Because its in S42 and not in SC, and they're too scared to show it because reddit/spectrum will hate it because it isn't 2.0 FM and not MM either. They're probably betting on the broader community liking it when new people play S42 for the first time.QT was also changed to basically a copy of how ED's travel works circa 2023 but also is visible in the S42 gameplay as the "quantum boost" that S42 uses.>>2413141They had tests of it in PU builds under a strictly enforced NDA. There was one "leak" of it on a Gladius over Arccorp but it didn't really show much.
they should have named the Anvil Odin after a different mythological thing. maybe Deimos. and they should have added a number. big numbers = big damage. maybe 3000? Battlecruiser 3000 Anvil Deimos or Battlecruiser 3000AD for short
>newest jump point>Kraken bridge looks like the fucking NERV command centerCUMMING
>>2413702Big brained. Smart.
>>2413216>>2412900>taking that money and spending it on a different game called Squadron 42 while putting the bare minimum into developing Star Citizen.That's the scam.>CIG is modestly transparent and has a long record of it but that information is not something most people care for, regardless of speaking positively or negatively.Using SC money on SQ42 is honestly only a small part of it. The "Scam" I was referring to personnally was the way SC is monetized now, with nearly every single ship being the best in its class when released and popular ships like idris gets endless waves to sell. - Only for the ships to be abandoned, broken and forgotten in record times. Or that ships are being released broken and untested.Another part of the scam is the fact that nobody at CIG really knows what they are making, there is no consensus or vision whatsoever and every time CIG brings new sweeping features like engineering or armor - you honestly EVERY TIME get to see that they have no idea why the feature has been made, how its supposed to work or whats the vision of how things will play out with the feature in the game.Classic is that the designers of CIG don't play SC, either that or they are really really bad at their job. Since every new feature also shows that they don't know what features the game already has and how the new feature interacts with them.
>>2415279Yes - this is ineptitude and could be happening without any malicious intent or scam present......except that when you pretend new Odin Battlecruiser can do X or Y thats not in the game or nobody knows how its going to work, you are essentially lying to people how its going to work. Thats what happened with nearly every specialist ship in the game already.
>>2415279>with nearly every single ship being the best in its class when releasedApollo getting clowned on by every other medical and cargo ship.
>>2415311>Apollo getting clowned onReally? It still HAS the most medbeds...Medbeds IS the only function medical ships have, you know that right Anon?
Beam shitizen.Also guess its not beam turrets but exactly as fucking boring as I originally guessed.
>>2416052>just has an idris laser on the topThis is what they were talking about!?
>>2415279>Another part of the scam is the fact that nobody at CIG really knows what they are making, there is no consensus or vision whatsoever and every time CIG brings new sweeping features like engineering or armor - you honestly EVERY TIME get to see that they have no idea why the feature has been made, how its supposed to work or whats the vision of how things will play out with the feature in the game.This is because these are features in squadron that are used for a set piece. Same with hacking. You probably have to hack open a couple of doors in squadron and they're backporting it to SC and trying to find a reason for it to exist. Same with engineering or armor and everything else.Star citizen is just the septic tank. We get the run off. We get the cast outs. Things that have already been made for the real game and then shoe horned into Star citizen.The reason the balancing is ass is because they aren't allowed to do major balancing unless it's done in Squadron first. That's why it takes so long for things to get balanced and adjusted.There's only one or two companies on earth that develop two or more games at once and it's these huge Chinese conglomerates like Hoyoverse who have the ability to manage these huge teams.There's no western gaming studio making two triple AAA games at once. Even CDPR have basically given up on it due to the cannibalizing of resources from one game to finish off the other. Everyone in the western industry learned this lesson the hard way, Bioware especially.But Chris wants to make two games at once. Except he isn't. He's making Squadron. Star citizen uses Squadron like cheap indian games on steam use the Unreal store to copy paste assets and assign rudimentary gameplay to them. It's a total joke and whales keep laughing and buying.
>>2416486Every viddoc they do they talk about >It's already working in squadron>it's already done in squadron>It's been balanced in squadron alreadyWe won't see any major changes in SC until after squadron releases. Assuming of course Chris doesn't take the entire team and make an expansion or a new game and leaves SC just languishing in this current state.
>>2416486>>2416495Ever notice that these "its working in squadron" things are NEVER shown.All talk and no show.
>>2416469This is what the leak originally said. Lowest possible bar to copypaste the laser to HH.Then rumors said it has beam turrets (which is retarded but not completely shit idea as the instant projectile speed would make them actually able to hit fighters)And no we are back to lowest bar to beat, and naturally to sell it - it will be pilot operated. Wonder if this motivates CIG to actually fix the laser.
>>2417457I think that's just Chris's major autism and wanting to make everything a fucking surprise.They are releasing this year I think they're fucked if they don't. Otherwise I might agree in thinking it's just smoke a mirrors and squadron might not even exist at all past some vertical slices they show to boost funding.But that's so deep down the rabbit hole I don't even want to bother.
Remember: the development of the project itself is the business, not its completion.
>>2417588Not to defend his behavior but cr is clearly too poor to afford that yacht, it's a charter. Just as you are too poor to understand that.
>>2411594foxyloxy did some testing, it adopts the caterpillar armour profile while attached, but becomes much weaker solo. kinda dumb and unrealistic but also it doesn't make sense for it to be a little tank really
>>2417588you just described every live service game
>>2417709It was bugging a lot in the video so you cant take that as a fact. Could be any number of bugs.
I'm noticing an increase in niggers and country bumpkins in the PU. Is this game becoming to affordable?
The Hammerhead is still bad. People are the most valuable recource. Needs too many people to crew all the turrets. What can be done with low effort? I would give the top turret additional missiles to launch at distant targets. Then i would give the turrets a range bonus to all installed guns of 20% flat. That just might make it not completely wasted space in a fight.
>>2421664Hammerhead is just the solo idris but cheaper. It's already useful because the pilot can run around and just zap people while being immune to a lot of ship weapons because of armor slop.Instead of fixing the solo idris problem they just sold it for cheaper.
>>2421664It should only have manned top and bottom turret and have PDCs on the sides.Naturally PDC's shouldn't suck ass for that to mean anything but...
>>2420464>Is this game becoming to affordable?Affordability isn't a barrier, it's just the game beginning to draw the looter-shooter, extraction shooter, and the overall murderhobo crowds due to recent content types.>>2421664The Hammerhead isn't bad, it's that other ships all need to be nerfed in terms of crew needed. Ships should really only be comfortably soloed up to cutlass and freelancer, and at most Asgard size without missing a lot of capability. Something you do in a pinch to move it, but not really functional unless you want to run it like a solo Mole.There's huge potential to add great complexity via on-the-fly weapons tuning, shields tuning, engine/thruster management, and damage control, but implementing them right now would cut too much into ship sales. Imagine being able to tune weapons and shields with modules like we already do with mining lasers, and having to adjust them on-the-fly to counter enemy weapons/shields, scanning or espionage to know exactly what model and modules they're running. It'd add reason to have crew plus cut down on "meta builds" because everyone would spec around countering it.Want ship combat to be complex? Want reasons to have crew? Want ships to have CHARACTER? Look into how good games or all genres do it, then. Take inspiration from Guild Wars 1[/spoilers]
>>2423650Its too bad you waited until the last sentence of your post to broadcast your retardation, I would have been spared seconds of your stupidity if that was the first sentence instead.
>hm, today i will play a bit of star citizen>the humble entities 0 invalid location ID:Literally every fucking time I don't play for more than a week.
>>2423875One orgmate appeared from nowhere asking why he cant play, wont connect to server.Imagine that cig servers cant handle the game for this long without wiping. Dunno which is more hilarious - that fact, or the feact that cig doesnt wipe servers more often regardless.CIG is a joke of a game studio.
>>2421664They just need to add AI controlled turrets already. Figure out a downside via NPC crew being expensive or something. I would just like more ship variety in the game. If some boomer burning hundreds of thousands an hour in a big ships filled with NPC crew wants to try hunting me down let him light money on fire.
>>2424955Imagine having medium ships fly in the game...
>>2423650You know they are not going to do all that because whales want to solo pilot idris's as their iwin buttons. It's never going to change.
>>2425087But solo Idris's aren't ruining the game, the game is being ruined by the focus on light fighters over anything else and fps combat being added more than any other type of gameplay and shoehorned into everything.
>>2425097Do you play any sort of PVP? Do hathor etc? Solo idris's absolutely ruin the game. There is nothing worse than PVP'ing and someone gets pissed off and brings a solo idris you cannot harm and kills off you and your buddies and the only answer to that is bringing another solo idris. Light fighters are not the big issue in the game not even remotely.
>>2425104In the most recent chink citizen bar citizen thing the red headed man in charge said you would never need to upgrade from your lf to experience the entire game. So clearly the devs think that even if you do not.
>>2425290>So clearly the devs think that even if you do not.Ah yes John Crewe and Erin Roberts both of whom famously do not play the fucking game
>>2425104I haven't seen an Idris in-game in the last month, only fighters and the odd medium-sized cargo hauler.The last time an Idris fucked with me was when I docked my Polaris at a station and it speared me with torpedoes from a ridiculous distance, but that was last year IIRC.
Drake pitbull info dropped. It's a snub fighter.
>>2425894ooooooo
>>2425104I do agree idrises do ruin the game - but I've actually never really had any issues with any of them in pvp.All my serious pvp has been against fighters, every single one.A solo idris is a pathetic unmoveable object, it can only be in one place at a time. It can hardly hit anything and it has to run from Mediums, Perseus, Polaris.A squad of 5-7 Fighters however. You are not winning that with any ship in the game, not with 3 crew - not with 3 fighters, you will have to have similar numbers/skill and some luck.Guess what most gank squads are... Idrises? Guess again. And sure you could have a squad of idris griefers? why not- but it cant catch anything - and if it were to run against a real gank squad they would eventually just lose.Picrel, polaris vs 7 fighters end result.This patch has literally been the only time in the history of the game when fighters struggle since their (default) weapons wont damage idris armor, and they are rolling that back now.
>>2426200Oh wow with my shitty redditspacing.Anyway, I suspect any self-respecting grief squad now runs multiple fighters (one of which is mantis) and a perseus. Then they can take anything out with 0 problems.
>>2425948Light fighter tryhard pilots think they are hot shit but at the end its always Roberts that ganks their wallets. They need to get it now otherwise they will lose duels along with whats left of their self-esteem.
>>2426200The little stupid wings are pathetic. What an uninspired design.
CIG will make half a billion this month alone.
>>2427347Verified: TRUE by real Chris Robert patriots
>>2427347CIG is perpetually in bankrupcy regardless due to reckless spending.
>>2427588It's more than just reckless spending, it's overall piss poor management. After 14 years and a billion dollars, they haven't nailed anything down, gotten anything polished.QT travel? Jump gate travel? Freight and ship elevators? Player inventory? Still all fucked a good portion of the time.At least they mostly fixed the personal elevators.If the game were released right now, it'd be dead in months, if not weeks. After so many years and so much money they still haven't built a stable framework upon which to add content to and work for more than a few weeks at a time.
>>2427618>QT travel? Jump gate travel? Freight and ship elevators? Player inventory? Still all fucked a good portion of the time.We all know its fucked. But consider the following>QT travel?CIG doesn't have the "final" system in place and its unclear if they even really know what they want QT to be in the end, they have QT boosting - they had ideas for Elite Dangerous jumping..>Jump gate travelFinal system not in place, and its unclear if they know how they actually want them to work- data running? random lawless gates?>Freight... ...elevators?Final system not in place and its unclear if they know how they want it to be in final game, eg. external freight elevators mentioned every now and then.. but Hull-C still uses magic to load & unload etc.>ship elevatorsFinal system not? in place, its unclear if the current system is the final one, eg. mentioned in last bar citizen that there are CR plans for the whole hangar - also there are situations where you still spawn ships from nothing to docking tubes if they are even available - not all stations have vl hangars and they are always hassle to access.>Player inventoryFinal system not in place, Who knows how manyeth edit this is to (the visuals of) inventory, yet it still doesnt work and will need a new rework - especially due to quality cluttering the inventory now. Its unclear if this is the intended final system or not??This is the problem, CIG doesn't know what the final game is supposed to be - hence it can never be finished. Very possibly the case for SQ42 too?
sexo
>>2429034Every artist that knows how to make an Origin ship has left clearly.
>>2429040Well yeah Paul Jones wouldn't have allowed this, but it's probably the most based thing Ben Curtis has ever been a part of.
>>2429040>Every artist that knows how to make a ship has leftFixed that for you, big dog.
>>2428335they have to make money immediately, by giving some iteration or temporary thing>QT boostthis is in S42>Jump gatesThis is no longer the plan, data running is entirely up in the air>FreightLoading would be done by NPCs but that's a distant wish that assumes they have the server performance to afford it after DSM. There was also an idea that you could pay someone to do it for you, so that could enter discussion with new social tools.>Ship spawnThe goal is to have ships persist, docked ships would persist until you/your org can't afford to keep them there.Outside of that you'd have a hangar location that is permanently fixed somewhere in the world. This would be the old hangars from the hangar module, presumably on a planet like arccorp where there are infinite buildings to put player hangars/habs in. Dependent on instancing and an arccorp rework. >inventoryThis was originally a temporary addition to let you store things on your ship. CR explicitly pitched the idea that they wouldn't take you out of first person this way. They tested removing it somewhere around 3.19 and decided to not move forward with that due to feedback from evo. Since it got an update, I guess we have an inventory now. If CR wraps up S42 then maybe they'll try to kill it again.
>>2429034For some reason I'm feeling this having a tactical laser system from ace combat in the belly
>>2429034I am extremely luke warm about this.
>>2429106
>>2429034>heavy fighter>2 visible gunsuh
>>2425948>4 size 1 guns 2 size 2 gunsSo basically useless. Although there is talk 4.8 is going to have massive armor nerfs across the board.
>>24292884.8 is gonna be Attrition Citizen
>>2429345With the armor nerfs that's highly unlikely. There are just vastly better guns if the alpha requirement to damage mid and large ships are lessened. Right now it's attrition citizen and it sucks. No one likes it.
>>2429275>beam weapon folds out from underneath like the pavetack pod on an f-111I want to beleive
>>2429408Considering all the laser stuff they're talking about recently it could be I suppose. The Origin version of the Ion with a size 7 or something. But lets be honest it's probably a heavy missile boat.
Kek
I dont even mind s1 guns with 4.7 armor, the s1 neutron cannon they added to the Levski shop has 101 alpha and goes through almost everything
>>2429034>>2429115Its a missile spitter isn't it?
>>2429627It's the easiest route. But there's been a lot of talk about lasers and laser hammerheads etc. Maybe it really does have a laser underslung. But probably not. The interior has been sneak peaked earlier. It has two size 4 on the wings too. At the chinese bar citizen I think this was the medium fighter Crewe was talking about but have heard someone calling it the Origin heavy fighter. So who knows.
>>2429034Ah another Kruger ship.
>>2429822The tail comes directly from one of the potential concepts that became the wolf.
>>2430030One mark of incompetence is that a project gets biased by personal preferences of leads. Such as the vehicle team leads liking the style they made kruger ships so much that the style is applied to other manufacturers.Three sheets on the wind.
>>2429034sleek
>>2429034That's not an Origin ship, not in the slightest.What the fuck are the people at CIG smoking?>>2428335It's not that they don't have the core systems nailed down, it's that they've tried so long and made so many attempts to fix it, but have obviously been unable to. "Not nailed down" implies a willingness, but recognizing the importance of these issues, attempting to fix them (and claiming them fixed again and again), and yet still failing to fix them implies a competence issue. It is quite likely they simply don't have the talent or the know-how left to get these systems working properly. If these systems don't work properly, no matter how much and what kind of content they put it, SC will remain a fundamentally broken game. Where is the management, the leadership? They need to assure us that they have a plan to fix all these issues that's going to work even where all previous have failed.
>>2430894>The 600i is based on the previous 600 line, manufactured in the 29th century. The line originally began as a function first mid-sized transport.origin hasn't always been generic luxury slop
>>2429034honestly this looks amazing I'm not complaining. In fact I'm hard as fuck right now
After a few days of looking at it I actually kinda like it but I just upgraded to an MX and there's no way it's more expensive than that so I doubt I'll pick one up since I won't put in the standalone price and I also don't want to upgrade anything.
>people already talking about purchasing with real money a heavy fighter that currently only sports TWO size 4 guns on the wings
>>2432140>2026>Purchasing anything ((with real money)) from CIG
>>2432140I'll obviously not buy it if it is really just a missile boat with 2 S4 but if it's a Guardian esque heavy gunfighter then I'm kinda into that.
>>2432140It could have no guns my dude.
>>2432149>Guardian esque heavy gunfighterWhat would make you think it is?
>>2432151Nothing yet, I'll wait and see when it actually comes out obviously. I don't have high hopes.
>>2432151
>>2432160>railgun and laser already nerfed in 4.8 to be useless against smaller shipsWhat do you envision using it against?
cute whale
>let's make an aborted starlancer, that'll sell well
>>2432350I like it, looks nice.But its trash, useless piece of shit - refueling ship.
>>2432350>refueling ship that's basically uselessLmao I knew all that refuelling slop talk was just to sell a ship.
I came across this gem on twitter today.
>>2432146This 100%. Spend nothing but $45 Aurora Mk2 Starter. Buy what you want in game.
>>2432595I guess you could say interacting with people in the text box who call you a fag and tell you to kill yourself is a somewhat similar experience to disco elysiumfor that matter, if you make the mistake of saying yes to the tutorial getting out of your hab can be just as hazardous
>>2433307This but also buy the cargo module for it
Hmm.Ironchad is a carrier now. Is there any indication on if ironclad is stronger than Polaris. I mean in normal human logic a capital ship is supposed to be more durable etc. but CIG logic is a bit warped.
>>2435039You didn't think it would be used to carry ships inside it? Are you stupid or new?link:https://www.youtube.com/watch?v=SsOtI2dtvBc
>>2435039Ironclad Assault sounded like the only one getting the hangar repair, which makes some sense I guess? Maybe it’s a change from dedicated repair bay. I bet it will still fold to capitals but maybe if they ever make turrets not suck ass it will be okay as a pirate fleet base below the kraken.I’ve got a CCU just waiting on the 350r to be buyable to complete and still not certain if jumping all the way up to the assault from the baseline faterpillar sill be worth, but that new hangar repair addon sounds preeeetty tempting.The origin heavy fighter alsp has four guns it seems. Guardian MX sidegrade? Or knowing CIG it’s just gonna be a better Guardian overall but with no bed.
>>2435069>Are you stupidMaybe>or new?I'm guessing you are the new one - since Ironclad Assault specifically said it has repair bay for VEHICLES, hangar services or ship repair etc. was never mentioned. This is new.
>>2435076>still not certain if jumping all the way up to the assault from the baseline faterpillar sill be worth>sounds preeeetty tempting.I'm considering if I would switch the Perseus to ironchad.>if they ever make turrets not suck assThe bazillion small gun turrets in ironchad is pretty much guaranteed to suck ass - so that is still a limiting factor.
>>2435079hangar services are a temporary addition until you can physically reload/repair/refuelit basically doesn't matterand it will probably become a form of temporary but actually permanent addition
>>2435039>>2435076>>2435085Main thing is that Kraken has Polaris as loaner, so assuming its more durable - its hangar is ok for most ships and it has a variety of turrets and the torpedoes - so it can do more things. It all rests on how stupidly op they make the ironclad.Like for example Perseus was supposed to be a tough ship for it size but its pretty laughably weak.
>>2435090Agreed.And for whats its worth, this is how it always should have been. CIG making things harder than they need to be (to develop AND to play) is one of the biggest brain tumors they have.
Odds of the server lag not being fixed for LIVE?
>>2435102It will get fixed by virtue of server reset.Expect it to behave like always:First 2 days: Game breaking bugs but it runs ok2-3 weeks after: Biggest bugs hotfixed but servers run like ass.4-8 weeks after: Game runs ok, biggest bugs fixed. Server performance deteriorates by the dayAfter that: Servers unplayable.
>>2435108>2-3 weeks after: Biggest bugs hotfixed but servers run like ass.Forgot to add:*Because of biggest population playing - servers full all the time
>>2435110I'll bet something I can gift that there will be some completely broken exploit on this mission, including the trench run.Something like: A1 bombs can break the interior things by dropping them on the roof.
New look for this turret
>>2435092I’m betting Ironclad will be more durable than the other haulers but, like every turreted ship, still die to light fighter swarmThe assault is gonna be either a meme or wacky. Maybe they gave it extra PDC or something but I feel it’s gonna end up losing too much space to be a better hauler than the Ironclad but not having enough staying power to outcompete anything else that can hangar ships.
>>2435547Idris at home. Can they now remove pilot gun from idris since they want to sell this
woah so they wanna release sq42 this year?
>>2435935Ha..! Haha! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!1
>>2435935yeah, chris said before or after GTA in the interview (lets be real, after)
>>2435953Its like a game of poker
>>2436104not really, GTA has all the cards. it's more like seeing a train crossing come down and trying to decide if you can make it or not
>>2435935Chris has already said it's probably not going to happen due to GTA6.
According to saltemike CR has said that once Squadron is out they will be all hands on SC push to 1.0.
Also the m80 has 4 size 4 guns like the guardian. Placement is two on back wings, two front mid of the ship. No other info.
>>2436616It was a quote from this article: https://thisweekinvideogames.com/feature/star-citizen-chris-roberts-interview/Here's another gem>“Unless you’re actively checking it out or playing it, a lot of people go: ‘Oh, it’s not finished yet.’ But it’s a game that has more functionality and more features than most released games do right now… it may have more bugs, but there’s more things that you can do in Star Citizen today than you can do in pretty much most other games, just because of the style of the game and the scope.”>>2436632It's looking more like 2 S4 on the wings, 2 S5's on the rear.
>>2436646>It's looking more like 2 S4 on the wings, 2 S5's on the rear.It's possible. But I think they're the same size since everything has the same ammo count.I wouldn't be surprised if they just come out with a stronger ship to the MX though.
>>2436663I just checked and ammo for energy weapons is correct if two are size 5 and two are size 4.
>>2436646it's kind of true though. the game is scuffed as fuck but it's also kind of really fun once you get into it
>>2435547The design is off-brand for Aegis.I think when we put faces and fins on ships they move away from architecture and become more characterised... and that might be fitting for some ships but in this case it's quite immersion breaking.
>>2435935>>2435953CR said pretty much that they will wait for GTA6, which comes out in November, meaning that realistically sq42 cannot come 2026. But they removed citcon coping that they could release before gta6
>>2436646This is a lie.CR will fuck off to make sq42 ep2.And SC is better for it, but sadly CR will also take sc money as budget and his favorite developers.
>>2436663Fuuuuuck, fighters and carrier ships are my weak spot. Now I have to figure out what to melt... At least the titan suit isn't out yet.
>>2338079what ship part did they use to make these?
>>2437374probably scaled up tumbril storm tracks.star citizen has two tracked tanks that I immediately remember. obviously those are not nova tracks, shape is entirely wrong.
>>2436646>there’s more things that you can do in Star Citizen today than you can do in pretty much most other games, just because of the style of the game and the scope.... like what? Games in general, or just space games? Also, it's not just more bugs, EVERYTHING has bugs, serious, consistent bugs that invalidate anywhere from hours to weeks of work. You can't trust ANYTHING to work properly and consistently in this game. >"... because Star Citizen is never going to be finished"Says the man who needed other people to finish all his games his entire life. I can already see 1.0 being as buggy as it is now, with old content/ships breaking as soon as new content/ships comes out, then never getting addressed ever again, because the new "best in class" ships are what generates revenue.
>>2426200>1v7 results in the seven players winning>No ship in the game will let you defeat an entire squad of enemy PvPers>This is supposed to be a bad thing
>>2437899Reading comprehension?I said you need equal amount of FIGHTERS.I also said a crew of 3 in a capital ship cannot fend off double amount of players in fighters. But you cannot really expect any ship in the game to have more than 3 crew. Since you can always just fly a fighter which is more fun, more powerful and more versatile.My point is mostly that CIG has no idea what to do with multicrew ships and its clear they dont have the balls to do what needs to be done.
>>2437912Let me alter that post to be more in line with what I meant:>This is supposed to be surprisingAnyway, the only reason people can't get more than 3 crew together is solely because the game is a fucking dumpster fire of bugs. It's impossible to actually determine the truth of this matter in practice due to the fact that a control setting with the game actually working for everyone is impossible.
>>2437912What CIG and SC players are doing:Trying to find balance between fighters vs capital ships.>either group of players will complain about the other being opWhen they should be separating them.Fighters cant hurt capital shipsCapital ships cant hit fightersBoth fight only ships of their own size.
>>2437922I agree. But from all the crew games ive played the fundamental problem seems to remain. Its fucking boring being the crew vs being the pilot.There are some small exceptions and im sure you could roleplay a crew and hsve fun - but fundamentally and mechanically there are very few games where crew is fun at all:1. Barotrauma (constant menial gameplay in survival environment)2. Foxhole (game where menial boring stuff is standard)3. Some arma stuff (which is very niche autists like bridge simulator games)
>>2437933As the person in a friend group with the least purchased stuff (Just an avenger) I've never really minded crewing turrets or the snub of a friend's Connie. At worst, you can just AFK until something happens. I'd say the most boring thing I've done was crewing some pub's big mining ship that I don't remember the name of. Because I can't AFK, the asteroids are just far enough apart to have downtime, but not long enough that I can do anything else in between rocks, and because shooting lasers at rocks is boring as shit.Speaking of which, I haven't played in a while. Have they made the game run any better, or would it still necessitate me using a laptop while I AFK since the buggy piece of shit is trying to fry my PC just by sitting in a turret? I figure I already know the answer, though.
>>2437926the problem is that light fighter spergs think they should be able to instagib cap ships by doing a bunch of crazy spins and then firing one torpedo at a "weak spot"(tm)(highlighted)(everyone knows its there), because they all think of themselves as luke skywalker, the MAIN CHARACTER in some film.The only reason they havent been rightly slapped down is that Chris Roberts is one of them.The "Correct" balance would be that a solo cap is unable to hurt a fighter for lack of agility, a single seat fighter is generally unable to hurt a cap ship for lack of firepower and a crew cap ship presents a ~4km diameter death sphere in which a hostile fighter is basically not allowed to go. Bombers/strike craft attack cap ships, Fighters escort bomber/strike craft and keep them from being intercepted by other fighters. Fighters should be fundamentally unable to hurt cap ships unless in massive numbers. And even so they should be bleeding for it.If cap ships do not project a level of power and denial against fighters in a totally one sided way there will never be any reason to use them instead of a bunch of fighters. The whole reason to make a big heavily armored shielded warship to to render yourself out of the weight class of small warships. Thats the reason warships have gotten bigger and bigger for virtually all of history.The idea that a ship armed with what amounts to a bunch of 20mm cannons and sidewinder missiles is able to directly attack and harm a ship like the hammer head, specifically designed as an anti fighter area denial ship, is absurd.People talk about how it should be a fair fight for a wing a of 4-5 fighters to engage a hammerhead. No it should not, that is the hammerheads stated design task. That is precisely its niche role if it is Not DOMINANT in that role, it is shit.Fighters and Caps should not be "separated", Caps when crewed, should shit on fighters, full stop.
>>2437950My only reliable crewmate plays on laptop. But its not exactly fun on that regard for him.I have a budget gaming setup, think 3070ti etc. and i have to play on mediun settings to suffer only a little bit. Game looks like ass but it actually fits the gameplay better..And yes, crew gameplay CAN be ok - but thats not much and afking while playing isnt exactly a good sign for the game.
>>2437955The>SkywalkerArgument can always be countered with>PickardArgument.I stand by my point that separation by ship size is necessary, and im fine with fighters being able to fly near hostile capital ships if they dodge like crazy - as long as they cant do anything to the capship and its escorts can go chase them away. A capship without escorts, crewed or not - should pose no actual threat to fighters.I know its not exactly realistic but its the gamified way to get what CIG wants (cool star wars/scifi movie) fleet battles.The realism argument is kinda pointless as space fighters themselves are completely fantasy.
>>2437933Guns of Icarus was pretty funBut yes, I agree, being crew in SC right now is fucking boring. Getting a crew together is fucking boring. Getting a multi-crew ship prepped is fucking boring (even without all the fucking bugs). Traveling to a destination as crew is fucking boring. Combat as a crew is fucking boring (mostly just holding M1 in the general direction of a white box and hope something hits).Multi-crew is just endless waiting so you can have a few minutes of M1-ing some small gnats away (or otherwise running away from a bigger ship). Being crew fucking sucks in SC, especially so with how clunky this game is, there's just no way around it.
>>2437964And to be fair, capital ships are almost as much fantasy as fighters are.We should just focus on what makes for good gameplay.
>>2437964were not doing space fighters were doing ww2 fighters that sometimes fly sideways.cool fleet battle will happen if the only ships able to get within weapons range of caps and live are other caps. The whole point of all the little guns on a cap ship is to drive off fighters, the cap ship poses no pursuit threat to the fighters, but it does pose a contact threat, if the fighter chooses to close with the cap it should die very fast because it has tiny little shield and a weak hull hull, the things which allow it to be fast.The way the fighter survives against a larger vessel is by controlling the range, if it closes the range it should be melted by the vastly superior firepower in play. Im not saying the main guns of a perseus or javelin or odin or w/e else shoould be a ble to easily track fighters, Im saying that the point defense weapons on a cap ship should always have a range and damage advantage over the weapons on a fight, by virtue of the fact they are mount on a massive stable gun platform with a huge powerplant, superior cooling and far better armor, allowing them to fire longer, fire with more power, fire with more accuracy and withstand incoming fore to stay on target.a fighter should ALWAYS lose a gun duel with a cap ship if the cap ship has gunners in its defensive turrets. If that is not the case then the cap ship has now reason to exist and the gunners have no reason to EVER get in that turret instead of simply flying their own ships.If we want big powerful fleet wwarships to exist in game that must fill the role of big powerful fleet warships, which is to say they must present an immediately, rapidly lethal threat to ANYTHING within their gun range that is smaller than them. This is not a movie where we can have to gun turrets be to slow to track the fighters for plot reasons. A defensive turret that cannot reliably track and destroy an agile close range threat like a single fighter is USELESS.
>>2437955>Fighters and Caps should not be "separated", Caps when crewed, should shit on fighters, full stop.Depends on the era. Yes, a ship of the line would shit all over a row boat. However, there is a reason why aircraft carriers dominated WWII, and it's not because they were large ships, it's because they carried small aircrafts that capital ships could do little against (50cals were cope). The real issue isn't what ship can do what, it's the lack of a cohesive vision of what the game should be, how all the systems fit together, and each role should be played.None of this would be a problem in a single-player or limited co-op game, because no one would have to be the ship's space janitor. CIG did not think this through, and they won't bother to, because solo-caps prints money like nothing else.
>>2437966Yeah.The atmospheric gameplay, eg. Travel time doesnt REALLY work in any crew game, there should be something to do, fun minigames, important prep work.. something.Its not comfy enough for anyone involved, even without bugs.In unity and unreal you can let players share youtube videos and watch them from ingame tv, you could listen to music, etc.In general the game is in a bad spot where its not afkable, not multi boxable, not comfy enough, and not active enough.. and cig doesnt seem brave enough to do anything about it.Case and point, engineering. Engineering was supposed to change everything but changed nothing.
>>2437984Id like to add to this anons example.Ships like yamato had plenty of all caliber anti-air, so did a lot of ships at late war.All real fights were still done by aircraft.Its like now; even aircraft are mostly obsolete - drones are doing more and more of the fighting, even fighters themselves will be completely replaced by drones in our lifetime.. I would not go the realism route, since it would mean over 10000km fights with missiles, lasers, railguns by medium to large ships.
>>2437986>Engineering was supposed to change everything but changed nothing."Engineering" as CIG originally shilled it was literally space janny work; running around it boring corridors to tap on some consoles here, stick a fuse in a hole there, spray something over there with a fire extinguisher. You may as well be running around an office with a spray bottle and a mop. Riveting gameplay.
>>2437996I know.But 1. That janny gameplay works for barotrauma. Not to mention its an actual job in ships, could work in ""theory""2. It was supposed to make you HAVE to have a dedicated person to fix the ship during combat, making multicrew matter slightly more or you cant fight.3. It was supposed to balance fighters slightly, since a bad hit could mean mission kill, the fighter could still limp to get repairs. (Especially important with the landing services coming soon)But no - CIG management, probably CR himself pussied out.
>>2437996nah playing engineer role is cool, you're just a gun/ball lffag
>>2438015Both are true.Engineering can be fun IF the gameplay is fun.
>>2438001>That janny gameplay works for barotrauma.It also works for Guns of Icarus, but you have to build the game around it; none of this "it takes half a dozen+ seconds to get in/out of a seat, however many seconds to go up/down an elevator, or fight your way up/down a ladder with the shitty and buggy animations.Waiting for a long, slow animation to finish isn't fun. Running down long featureless corridors isn't fun. Waiting for rows of automatic doors to slowly open for you isn't fun (Crusader Industries I'm looking at you. Fuck your doors). Guns of Icarus, Barotrauma, Overcooked, keeps you busy and scrambling every second, juggling priorities and tasks, you're rarely, if ever, left just waiting.
>>2438028dont play it then
>>2438001Engineering was originally like that if you played the test servers. Most hits especially from ballistics would knock out fuses or components and you had to have people run around and swap fuses out frequently if you were a big ship under fire.Cap ship owning whales complained.It was basically removed and now you can "auto repair" from the cockpit anyway.
>>2437996>"pvp" as CIG originally shilled it was literally space janny work; running around in boring corridors to click on some heads here, stick a grenade in a hole there, spray something over there with an smg. You may as well be running around an office with a spray bottle and a mop. Riveting gameplay.
>>2438145Yeah i saw some. And i get that it also can be too much..But there has to exist an universe where you can make it hectic, fun and manageable.As a capital ship player its one of the most important things to me, to have meaningful crew roles both for ops of ship but also for players, and to through it allow capships to be capships without feeling cheap p2w.As shitty as engineering is, its the literal first balancing thing in the game towards multicrew vs fighter.Imagine a ship with sufficient engineer(s), it can fight as long as it has spare fuses and cmat.. Imagine a solo capship that gets disabled by one good hit.Imagine a fighter that has to back off if it takes component damage.A corsair becomes scary not by its virtue of anything else than its dilligent engineer keeping it running long enough for the corsair to score one critical hit on a harassing fighter...Its like SC in a nutshell, decent mechanics with a lot of promise - completely fucked up by CIG ineptitude and lack of balls.
>>2438028One thing about barotrauma is that piloting the ship is no more fun than fixing breakers.If capships were slow and cumbersome as they should be, it would even out the ship roles slightly. Ofc making the game more boring isnt a great pitch.
>>2438268>without feeling cheap p2w.thats literally what warships are though dude.they are costly vessels that nations maintain in order to win fights.The whole point of a warship is that you have this big expensive weapon in order to dominate areas for yourself or two deny them to an enemy.If "warships" do not operate as a trump card to anything but another warship then they are without purpose.They do not make money, they are not practical in terms of operating costs. The thing they do is blow shit up from a position of superior capability.People talking about warships not being "pay to win" have lost the plot. Warships are supposed to be pay to win. If they do not win most fights when properly manned there is no reason to take them out of dock ever, because winning fights is literally all they are capable of doing.
>>2438389Ok, a fully crewed warship is important - especially big ones like carriers.But if >USS Gerald R. Ford>Yamato>USS ZumwaltWas operated by a single person, or perhaps 3 guys... ...How useful would it really be? What kind of power could it project?Could it win against a handful of Iranian attack boats?The whole point of the discussion about capitalships (to me) is that the following should be true:1. Capital Ships require a certain amount of crew to operate, full stop. Doesn't have to be a lot - lets say minimum 5-6 people - a group you are expected to be able to have in other games.2. Capital ships should be expensive to lose.3. Capital ships should be powerfulIf any of these corners of the triangle do not exist - it breaks the whole ship class in my opinnion.
>>2436663Enjoy your two pips because S5 guns are 1390m/s and S4 guns are 1400m/s now
>>2439253quick dirty eyeballing using the terrapin in the image this thing should easily be over 500 meters long likely way more and over 270 meters tall
>>2439253Damn that piece of junk in the middle is blocking the view on the Odin...
>>2439253I've got to be honest... It looks fucking shit.
>>2439253>>2439387It looks like a star destroyer... Wonder why!?!? who could be the target audience.nothing like any existing ship, anvil or otherwise.
>>2439475https://www.youtube.com/watch?v=gj4ys1_2fAYanon...
>>2439546It looks literally nothing like Yamato, space or sea version.
>>2439546>>2439552And anon, It would look better if it did look like Yamato.
>>2439475It doesn't look anything like a star destroyer
>>2439552You can't see the red belly with dark blue grey top? it's pretty blatant
turrent
>>2439739That might be ambient light from below. Wonder what that location is supposed to be.In terms of shape its closer to some of the later ships in that series remake, crossed with a star wars design
>>2439802https://www.youtube.com/watch?v=9T3rvxlz03U
>>2439601Except for the giant tower with balls in the center your right.
>>2439861That's just a radome, you can find that on any modern ship proving the nautical theme.
>>2439601you will sadly see im right when we get more angles.
>>2439930Really hard to show what I mean by the shape without going to 3d program, but here is a clue that if nothing else, its not shaped anything like yamato - and furthermore its not red belly on the concept art, its a light.
>>2439987Its a dorido.
>>2439987It has a frigate sized snub fighter on the bottom. Or a really big cannon. I also see macross missile massacre launch tubes at the front.
i dont care about the new whalemobile which will never be properly balanced that i will never own
>>2440031Its a shitty concept desu - like think about the cannon concept, where the fuck is that cannon in this ship, is it the nondescript blob at the bottom? at the top?
They need to fire crewe at this point. All his designs are ass.
>>2440187Crew doesn't do concepts he just makes the ship and overseas the teams that make the ships, that's Ben and the other guys in Vehicle Art.Word is Paul Jones is in Manchester after leaving Ubisoft tho.
>>2440212NTA but it has been strongly hinted that he is designing ships or greenlighting them. Probably the random non-concept ones like wolf.
>>2439861>giant tower with balls in the centerStar Destroyers and their famously centered towers.
>>2440447
>>2440494>centered
>>2439253one thing i don't see in this pic is turrets, there are none, they prob are still thinking about the size, how many and where to put themand they are already selling it
>>2438540>Was operated by a single person, or perhaps 3 guys... ...How useful would it really be? If it could be operated by a skeleton crew at maximum efficiency, that would unironically be one of the most useful vessels in the navy.
>>2440559Sure.But meanwhile in real world it would struggle to leave port.
>>2440502The shape is uncannily similar to "Venator" Star Destroyer. Note the placement of the bridge.
Some random fan months ago hit a shape not too dissimilar in their speculation.
>>2440650>Note the placement of the bridge.Yeah, towards the back.
>>2440644Just depends how much you can automate though, right?
>>2440650The venator is objectively the worst ship in scifi.>let's give it a hangar that literally splits the ship in two to open
>>2440913Sure. And I mean its "realistic" that there are no humans in the warships, drones all the way.But thats not very common in sci-fi shows CR watches.>>2440924I wasn't a fan. Why make it ape the star destroyer at all. I thought the games did a better job with a completely different looking ship - even if it was ugly.
>>2441026What a fucking disappointment this game was.
>>2441041I remember it had cool cruise missile launch animation and some cool looking ships.But yes, it was shit.Unironically the Allods airship game was more fun - or Star conflict for that matter.
>>2437993>I would not go the realism route, since it would mean over 10000km fights with missiles, lasers, railguns by medium to large ships.sounds fun
>>2441553Acquired taste.
>>2441059Dude I fucking LOVED this games campaign, I remember recently thinking I'd pick it up for pennies on Steam to play again and it was 40 fucking notes! Seems to be on sale today for 13... Mayhaps.
It's just a space-aircraft carrier, or whatever other modern (sea) naval ship. Why the fuck would a spaceship need a fucking tower?Is it like the Wolf, adding a random fin solely for the sake of making it feel more like sea ship?It's a futuristic warship; fucking stick the important bits IN it, not exposed like hanging testicles on a summer afternoon.
>>2442059the expanse thread is two boards over, anon
star wars chuds btfo, it's very obviously a Chinese space battleship
>>2442269this will probably change drastically when it gets madenot for aesthetics but for turret rotations and aimingI feel like the scale of things is wonky, if picrel is supposed to be a row of windowsor its just a fuckhuge ship
>>2439253>>2442269I hate it, but thats fine cus Im never gonna fly one anyway. I look forward to torpedoing these when whales try to solo cap then and then hear the whale wailing about the 2 week claim time in chat.
>>2437984>However, there is a reason why aircraft carriers dominated WWII, and it's not because they were large ships, it's because they carried small aircrafts that capital ships could do little against (50cals were cope).>The real issue isn't what ship can do what, it's the lack of a cohesive vision of what the game should be, how all the systems fit together, and each role should be played.American battleship AA **MURDERED** incoming japanese aircraft by the end of the war.The differecne between American and japanese fleets in the war was Damage control training and radar directed, proximity "VT" fused flak.the fact you even mentioned .50cals as AA weapons in the context of battleships highlights that you know nothing at all about the topic.The primary anti aircraft weapon of all American warships in WW2 was the 5"/38 dual purpose naval gun. In addition to that was the 40mm bofors autocannon in single twin and quad mounts on "all available deck space" - as per Ching Lee, and the Oerlikon 20mm autocannon. Those three weapons between them, with Radar direction and VT fuses in the 5" guns presented a layered anti aircraft defense around the battleships, cruisers and destroyers which in turn layered themselves around the carriers.That defense by war end was nearly impenetrable to attacking aircraft, even suicidal determined kamikaze attacks were mostly shot down before impact and any pilot who wanted to live would be forced off or face death.The .50cal was an obsolete weapon in AA terms before the war began and the only place they remained in that use throughout the war was on armored vehicles where fitting something larger was impractical. Even as a terminal point defense weapon they had been completed superseded by the 20mm Oerlikon
>>2442269Love those dumbass side turrets that clearly couldn't move up or down and would only be able to see the front half of the ship. Amazing design from the think tank at CIG as usual.
>>2442670I don't think it really matters they're size 15 you're supposed to be broadsiding Bengal's with it not light fighters.
>>2442691Yeah and they'd be shit at that too, even assuming it isn't locked to a flat plane which I'm assuming would be too retarded even for CIG and there must be some articulation that would allow it to pivot up and down that you can't see here for reasons unknown.
>>2441914I am from the original BF crowd who think calladuty is a joke. I played Titanfall and decided to test this Cod - not the TF copy one tho - and damn, it was not bad.Basic power fantasy but still, probably better than sq42 will be.
>>2442269im the one who was afraid its a star destroyer.Glad to see im wrong. Looks cool.Massive waste of money, probably never getting made and a fraud.But looks cool.
>>2442334Everyone with big balls knows the true AA weapon is POM-POM!Which we are sorely lacking in SC
>>2442269I wonder if this is supposed to be a new ship in lore right?Is that why it has the zumwalt style retracting turrets etc... Is this a stealth capital ship?
>>2443027Considering it's named after the Odin system and that is where sq42 takes place, probably.
which manufacturer would make a musai-class clone?
>>2442269Looks fucking terrible. Looks like it was designed by someone who has never played the game.
>>2442269>Arcadia: Star Citizen editionIs there a word for thinking something is cool and cringe at the same time? Looking at this thing and imagining the price tag is giving me a migraine.
>twice as long, 1.5x as wide as a javThis piece of shit is obscene. A fully crewed jav will take 80 people. Imagine the crew requirements of this thing. It would require a small town of people to use it.
>>2443680>A fully crewed jav will take 80 peopleLmao I doubt it.
>>2443375>Looks like it was designed by someone who has never played the game.Its funny cause its fucking true. Not only because nobody at CIG seems to play - but also because its probably outsourced from someone.
>>2444123Because everyone at CIG is playing and working on the real game Squadron. SC is just an afterthought.CR says they will push SC to 1.0 after Squadron comes out.What I think will happen is that after Squadron releases you'll see tons of devs leaving/fired.SC will limp to 1.0 with tier 0/1 of the features they promised full of bugs and barely working.Then Chris will move on to another game.
>>2444157all released games still require a lot of support on bugfixing etc.Do you think CR can survive not developing SQ42 ep2 long enough to get 1.0 out?Does Star Citizen survive getting the attention of CR back?
>>2444237>all released games still require a lot of support on bugfixing etc.This is where you are wrong.
>>2444246He means current gen games, not the good old days when you could blow into a cartridge and fix most of your problems.
>>2444261You'll see.
>>2444237SC is the real money-maker; SQ42 needs SC, not the other way around, but CR is too thick-headed and has too much ego to realize this.SQ42 will come out to lukewarm reception, then all eyes will turn to SC 1.0. If SC 1.0 does not satisfy then CR's career is finished; his reputation will be permanently destroyed among the gaming community just as it was among the industry.SC right now is just devs slapping together the bare minimum of a system, calling it done, then moving on to something else. There is no coherence to it, and each new iteration of a system years later just revamps it in isolation to everything else, and again, bare minimum; works enough of the time to pass muster.It's a management issue. With CR it has always been a management issue.
>>2444246Well I know what you mean, but I guess I somehow expect them to do better with it.. no idea why>>2444623Id agree but.. you can already see how fanatic SC fans are, they might just forgive and buy more..
>>2349907I used to use my Hotas throttle to control my powerplant output, so I could easily min or max it depending on situation. Havent actually played in a while(pc died current back up is a shitbox) though so no idea if that still applies
I wonder if insurance prices are based on people having tons of money because of duping. If so that's pretty shitty since it just hurts players that never duped money. At least give mission reward credits a boost.
>>2446226It isn't. There's a known issue on the PTU that's made insurance claim timers and prices way more than intended. But let's not count out the clueless "economy" team they have; that could still intentionally make retarded changes like this on purpose later down the line.
>>2446294The problem is their known issue is that claim prices are inflated "by at least half" when its closer to 20 to 40 times what they should reasonably be.Half of the 1 million they want for claiming an Avenger is still enough to wipe out all the money a starting player earned in a week of playing legit just from a spawn bug.
>>2446364Its like poetry, it rhymes.
not shilling the creator, but a video of the 3d model:https://www.youtube.com/watch?v=RcNtgA9Ee5gI would be excited about it but its hard to be, unless they made it free or only ingame.
>>244633690% of my ship losses are from bugs. Mostly the spawn bug that makes your ship get a seizure and explode. But also the impound and unknown trick the hangar pulls on you every 5th landing. Not to speak of landing on a planet, falling through the floor and having to sudoku. If they really do this i would never use anything but stock loadout and stock fps gear. Or i just start to dupe like everyone else.
>>2447275stop hording credits you're selfish
>>24464842015 CIG = we want realistically made ships based on physics, realism is also no fast travel teleportation.....2026 CIG after two trips to China = "You can teleport to your space Yamato soon... We've listened to our players"
>>2447552https://www.youtube.com/watch?v=moYgL0Wcdcw
>>2447552Blizzard used to be / is very progressive.In game industry that is progressive as a baseline you can imagine what it mean - like in concord any dissenting voice or opinnion is not tolerated and the execs (who dont give a shit) fully let it happen.In general the western world views china as a totalitarian hellhole with shitty people (half true half propaganda)>Suddenly the opportunity to make money in China - the biggest gaming market opens up.We spare no expense to make a non-gay version for our chinese fans who we love!What to expect from an industry that describes gambling in games as "fun theme park ride"
behold the origin m80
Can we get a baker next week when they push 4.8? Might as well refresh the thread?
>>2449181I prefer to wait until page 10 or archiveNot like 4.8 will be playable on the day it releases anyways
I don't even know why I bother coming here, troon discords and niche space-dad forums know more about this game earlier and have better takes that this graveyard.
>>2451352what did I do? fuck you buddy
>>2451352Dont let the door hit your delicious bouncing booty on the way out faggot
>>2451352Have fun with the mentally ill.
>>2451352The reason there is no discussion is because there is nothing to talk about (everyone is waiting for 4.8). You can go to your plebbits or discords to talk endlessly about someones fantasies or you can talk about shit when they actually happen.
anyone know if the PTU ptach is up yet?I wanna fly my Ironclad, but cannot check on this pc
>>2452042Not yet anon, at least PL is saying "we are currently putting together..."
>>2441000I miss this game so much....
>Lower armor and shield points because everything is too survivable.>Simultaneously gut Attritions and Ardors so they're lower dps then CF-##7s, meaning everyone is right back where they started.>Except don't touch NDBs so the light fighter meta winds up ahead.Fucking bullshit.
>>2451361Stop responding to him, it's been the same fucking guy farming (You) via name-calling and disagreeing with everything without offering anything.
>>2453926>conveniently ignores>>2453926 velocityShredders will be meta in 4.8 btw
>>2453198It was quite something. Great ship art and decently fun ship abilities.They just started to pivot to moba way too slow and never went all-in. I sent them a mail that they should copy mobas with the small npc craft acting like creeps.But they were bought by wargaming and since the game is still playable it kinda tells me wg has/had no interest in making fs2, and the team is probably dissolved by now.
Should I / Can I melt perseus to ironclad?Perseus is kinda shit and you can buy it ingame now.
>>2454455sell your account for a $45/60 package and buy ships ingame
>>2454464Do accounts even sell
>>2454467did you buy your perseus before the price increase?you can sell the account to someone that wants a perseus for less than $800 and get more or less the $600 you put into it
>>2454481The account has a kraken etc. But im genuinely intrested if the accounts actually sell or not, cause its been my cope that i can sell it off to recoop some of my losses.
Only CIG things: "Ironclad and Caterpillar are not flyable in this patch due to known issues. Still spawnable for owners"
>>2454538can't spawn the ironclad into arena commanderand all the servers seem to be offline for PTU.neat, patched ptu twice yesterday for nothing at all.
>>2442334>b-but, the throw weight! VT fuses!!!Yes, yes, fagboy, we all know the fucking AA throw charts.In fact, I agree with you completely! Go ahead and get thousands of players crewing a carrier, then THREE THOUSAND SIX HUNDRED players crewing your a capital combat ship, as well as a few hundred in each of some smaller escort ships, then even MORE and smaller escort ships for THOSE escort ships!By all means, I fully agree that such a force should just completely fucking vaporize any fighter or heavy fighter that comes into render range.Just don't think you should be able to solo crew a capital ship and shit and cry and stomp your feet when some smaller ship decides to slam into the side of your hull like a fucking Ohka because you have no fucking gun crews. Seriously, what the fuck is up with you retards trying to bring "realism" into this? Is your kind really so fucking deranged that you can't understand the basic reality that battleships were phased out for a fucking reason? Because they're just fucking plain inefficient in terms of money, manpower, and capability?The fucking japs couldn't penetrate a carrier strike group with planes because they were fucking LOSING, you STUPID RETARD. The Americans being able to do air raids with near-impunity on the mainland while the japs couldn't even hit the strike groups is not a fucking inherent merit of BBfaggotry.No fucking shit a few dozen amateur pilots aren't gonna achieve anything against ten thousand fucking sailors with cutting edge technology.
>>2454510I sold my account to the impound. They are jews and they will want tons of your personal information as well. I sold an original founders account with an Idris M on it and was able to break even because of the account age and rarity.They will more than likely offer you 70 to 80 percent value for the account. Selling ships individually on reddit's grey market is probably better. There are a few other services as well that will act as grey markets for ships.
>>2454874Thanks anon.
>>2454840>Just don't think you should be able to solo crew a capital shipI said REPEATEDLY that a CREWED as in guns and sensors manned, enginners fixing shit in real time, fully manned cap ship, should shit on everything withing its firing range by default, except another cap ship No ones saying solo caps should beat fighters, I said solo caps should have to either run or die slowly, but it is still a cap ship and even solo should be quite durable.Fighters killing a cap with guns should not be a practical option, like maybe technically it can be done, buy youd need a bunch of fighters and they'd need to coordinate fire to keep the shields from regenning.Every except solodads hates solodads dude that not what Im talking about.I'm saying 9 guys in a hammerhead should wipe the floor with 9 single seat fighters every time, because thats the hammerheads specialist role, and If it cannot do that it is worthless. You should be mandated by game balance to bring strike craft to attack a cap ship, Either medium/large ships with lots fo firepower like the corsair, upcoming tiburon or Things like gladiators, tallys, torpedo bombers.Worth noting here, Aircraft carriers did not dominate the seas around them "Fighters" they dominated the seas around them with squadrons of naval strike aircraft like the Avenger, Dauntless, Helldiver, and other naval bombers, carrying torpedoes and bombs as primary weapons."Fighters" as in light craft focused no agility to be able to engage other fighters, should have negligible ability to harm cap ships.No amount of strafing with 20mm cannons or .50cals will sink a cruiser, Or really even a corvette.Fighter in particular and other small craft in general need ORDINANCE, bombs torpedoes or large cannon pods to do meaningful damage to warships.
>>2454874>>2454886Selling off ships on the SC trades reddit marketplace will get you the most bang for your buck, you can actually profit if you played the CCU game extremely well. Alternatively if you really don't want to deal with much you can liquidate everything and sell it all as store credit during IAE or invictus at 60-65% credit value. Accounts typically don't sell for much themselves because they're a hassle to deal with unless it has something truly rare on it that can't be traded like an Idris M or Sabre Raven.
>>2454840>>2454943In reality the optimal crew amounts should be built around expectable player amounts.Eg. Biggest is "raid" or 20 peopleMost multicrew should be 5-6Daily driver multicrew should be 2-3
>>2455084Notably, whatever the case - idris should not be soloable in any situation.
>>2455023I know i will dissapoint a lot of you anons, but i havent ccu'd at all.I dont expect to make a profit, but if i have some hope of getting even 50% back, its already a weight off my chest as Its becoming clear to me that cig has a very real chance to go bankrupt in a few years.
If they really wanna sell kraken, why not make idris its loaner...
4.8 will have a full inventory, AUEC and in game bought ships wipe.Wikelo items and BP's are excluded.
>>2455149As always i wouldnt trust the wipe to work properly.I wonder if duul is still the best way to make money in 4.8
>>2455149Rep is also being wiped.
Ironclad assault has so much Dakka god damn.20 S3 ballistic repeaters and 4x AD5B gatlings on a quad turret.+ the missile tubes.
>>2455464This game is never coming out :/
>>2455149Wikelo also wiped
>>2455982Looks like it. Honestly... I'm kind of losing interest. Do I really have to farm all my shit again?
>>2455982Imagine grinding wikelo Polaris or Idris...
>>2455998>we've closed all the loopholes guise! xD - CRI will bet money that people discover duping methods in 4.8 and the economy goes to shit again.
>>2455998I only grinded IKTI but it turned out to be absurdly useless.Would kinda prefer to keep it tho, lazarus is kinda ass.
>>2456018they need to just perma rep duper accounts in game for like a year.Don't ban or account wipe them, just make them a no rights punching bag in game.stations attack them on sight, only allowed to play in lawless space. Any player can kill them any time anywhere without penalty.Hey you wanted to be a bad actor right? you wanted to abuse a flaw and toxify the game right?
>>2456048I genuinely don't think they have those sorts of moderation tools in place yet. I doubt they've even begun working on things like that where they can inspect characters and full inventories. Either that or there isn't the man power to do it.
>>2456048You are right in that they cannot ban pledgers, not a lot of them at least. Since they have to be prepared to reinburse all purchases if they are in EU - Or rather - they cannot afford a single lawsuit about that since it would expose that they indeed - do have to reinburse purchases.Nor can they ban anyone who Kickstarted the game without reimbursing.>>2456058Moderation tools are in most games and companies really shit and non-existent, often its just engineers who have to dig through code to make the changes to backend......in a company like CIG - yes they probably don't exist at all.
>>2456048Man, I hate to say this, but ITS ALPHA!!! You should be exploiting any bugs and making them as widely known as possible before release rather than letting them slide under the table to become a problem in 1.0. If you know an exploit in this game, abuse the fuck out of it and make it public info.
>>2456213You are right in a way - but.>Do you really think this will ever be fixed? By CIG? Really?
Lol CIG is getting so sloppy...Ironclad Assault is just better in every single way than the base Ironclad.
>>2456018I'm sure nothing will change, the currency dupes are so old that you can use cheat engine versions from 2015 to use them. The only people who think cig fixed them are the drooling retard fans who lack all logical thinking capacity.
>purchasing ships for real money when there are tiers of ships chassis and you bought the lowest from the pledge storeLmao.
>>2456250well, hopefully they will realize that it's impossible to fix this type of problem and create some system to undo / mitigate the damage by 1.0. until then it's not worth the effort and wiping is the easy fix
>>2455095If they don't give us kraken owners an ironchad loaner I'm going to lose my fucking mind
cool ship.
>>2456879Have you found any reason to have the base version? I haven't.
>>2456258doesn't it have a smaller door that prevents loading things like tanks
>>2456890i had the base version. after trying out the tractor beams for a bit i determined that the atls is faster to load boxes in the ship and the secure container was hot garbage. so i applied my assault upgrade.RRR, quad s5s and two extra turrets for a bit less cargo grid (you still have the space if you want to use it) is a no brainer
>>2456982Grid means nothing, thats why I was suprised there was no dedicated vehicle repair area like they kinda hinted at. They got lazy.
>>2456978looks kinda identical desu.
>>2457015noticed the cramped doorway now and remember the talk about it. no video on what fits through yet.
>>2456982If you only intend to do cargo runs, the base wins through sheer volume.But the moment you store a snub or want to do anything related to carrier-duties, you lose access to the full berth of the Base's extra cargo points. So at that point why not be in the Assault?Maybe if the Base had the higher speed it would have another leg up, but Assault is currently faster. Base does have 6k more compontent HP, but it has less deflection than Assault.It feels like they goofed the balancing a bit, desu. But if the goal is to get more Assault sales it's working, especially with the chance of a price hike.
>>2456890if NPC loading/unloading ever actually comes into existence more than the Hull-C or having bought materials immediately sent to your ships cargo grid then having all that extra official grid space would be a pretty big QOL increase. Otherwise no, the assault is just vastly better.
>>2457148>>2457015Everything except the Centurion, Ballista, and Nova tank fit in through the garage door, yes even the Spartan does despite the other chassis variants not fitting. Assault can fit every ground vehicle currently in SC through its garage door. I had a CCU chain setup for the Assault but I'll probably pass on it since the kraken is next year and I have a Privateer in my buybacks and the kraken sorta just does the whole thing the ironclad does but better. Will probably just repurpose the CCU chain into an Orion or Nautilus depending on where the final Ironclad Assault price ends up.
>>2457291Grid needs to become relevant first.A button (lock/unlock cargo) and a gargonetting mesh.Then everything not clamped down or sitting in seats get yoinked when you move.Come on cig
>>2456195>>2456058Im also saying I think that simply greenlighting the players at large to put beatdown on the people fucking up the economy for personal gain would be more effective.No point in duping if being flagged as a duper gets you KOSd by 95% of players and gives the space cop larpers an explicit reason to harass you.Instead of simply kicking them out, flag them as a bad actor and leg vigilantes shit on them for a year
>>2456022You can just steal iktis from laz, you don't have to kill the worm
>>2458637Its the shittier version
>>2458622Fun fact about this. There is like 1 active larping bounty hunter org and from what i can tell all the police orgs are inactive or dead.Player policing was always one solution but people dont seem interested - so much so that in my support ticket for odin i said "if i had an odin, i would pledge to start and maintain a police org Pyro Rangers", i didnt really lie - i just didnt specify i wouldnt be buying odin. Im genuinely interested in starting an org like that, but in all honesty my time to play is limited.
>>2458622I don't think CIG knows who the dupers are. I don't think they have moderation tools really in place yet. I also think that even if they did, KOS on them wouldn't do anything either.Dupers work by spreading the money through the system. If everyone has billions and 5 wikelo idrises, how are you ever going to know who's duping?I sold a piece of armor for 1 billion AUEC. The person who bought it probably wasn't a duper, but somewhere down the line that money was probably put into the system by a duper.CIG aren't even really developing SC yet let alone putting in full time moderation. They're focused on Squadron. That's the game that matters to Chris.After that's out there will be a rush to shove 1.0 out the door and it's on to the next project. I wouldn't expect these ideas that CIG is capable of flagging people or putting an eternal bounty on someone when the game is literally falling apart at the seams and no one in the company seems to care about it.
>>2458867If they could detect them they could do all sorts of things to their account or better yet just plug the holes. But they dont, and they probably wont.On the positive note - its not like the game has the economy or tools to support an economy that it REALLY matters. and we have abosulutely no idea, no citcon presentation or scl or anything to even GUESS when one would be in place. The econ team is the shittiest team with the balancing guys right behind them.
Update soon tm
>>2458968>and we have abosulutely no ideaNeither do the devs.
CIG is an incompetent studio and nowhere do you see it as much as the constant fucking crunch.What are these work hours. I feel bad for them but really it just goes to show how shit they are, management especially.
>CIG is an incompetent studio and nowhere do you see it as much as the constant crunch. >What are these work hours. I feel bad for them but really it just goes to show how shit they are, management especially.
>>2458968There is no econ team. The guys in charge of haven't been seen in over a year and we haven't heard the word quantum that they used to describe their system in that context in just as long
>>2459589The constant money grubbing drives it all. They might not need it if they didn't build huge luxury studios all over the world
i wish those little spaces on the sides of the ironclad had gravity. would make for some sick screenshots in space
How is it possible that after 14 years the whales haven't caught on that CIG isn't even trying a little bit to build the MMO that was promised? The server performance and desync and lack of any apparent plans to rectify this matter that do not rely on literally-impossible technology speaks volumes as to what is going on with this project.One must assume Chris is purchasing an island in the Carribbean with the money.
anyone know of any dupe glitches for 4.8?
>>2460071it would also make for some really easy boarding
I'm going to stick with the project
>>2460643ship is already not that good. might as well make it cinematic at the very least
>>2458622You sound like the type of player who avoids Pyro because it's "dangerous".
>>2461617Why?Because I figured helping bobs against (mostly) piss easy pvp is endless content?I actually prefer Pyro, but thats not a great advertisement either, since pyro has way less pvp than stanton. And youd know that if you spent any time in pyro so is this self report?
>>2461875Because you think that there are "vigilantes" ready to descend on le evil dupers and exploiters>I actually like pyro PvE hands typed this post.
Its out
>>2461928Id still set my home to orb if all the new content was at nyx.I dont know why its so hard for you to process, i've been pretty clear. I run already run an org thats just doing the latest content whatever it may be. If my first instinct was to larp police, i wouldve done it.We havent played for months due to lack of content, or like qv breaker that is done in one or two sessions.At least being that larping popo would be something to do.A real pvp player would either not care or would be happy to get more challengers - so you are kinda still self reporting here.
>>2461985I guess i should also say, bobs dont really deserve it. Ive played everything they have and dont have the same problems.But id rather personally have player policing than some system that prevents criminal gameplay.
AHAHAHAHAHAHAHAHA!
https://youtu.be/hoKluzn07eQ?t=144
>>2462032>>2462041Classic CIG.
anyone know how agressive the g forces are now?Can you sit on your solo idris with heavy armor on np?
>>2462041>>2462032>we fixed all the exploitsThis company is literally retarded.
I upgraded the shitty carrack I had from an exploration pack to an ironclad assault for 50 whale-arydoos. What am I in for? Also, I saw the m80 has a bed.Ironclad is #1 contender for ingame bebop shipOther Questions:>What is general meta for ship-based pvp>What is the best way to make money now without exploits>What is the highest traffic area to set up quantum snare
>>2462616>What is general meta for ship-based pvpit just changed in 4.8, you will have to search for that. specifically about weapon penetration.In general: Fighters > everything else and Light fighters > other fighters.>What is the best way to make money now without exploitsXenothreat gives 4 million, but It might still be Duul trading in Nyx (qv station) or the "killing hammerhead" training missions unless they removed them.>What is the highest traffic area to set up quantum snareStanton Gateway -> Levski
>>2462032>>2462041source?
>>2462639weapon penetration*Meant alpha dps which is weapon penetration. You should check whats the current meta gun - last I heard its attrition.Fastest is to check based on weapon size in https://www.spviewer.eu/ to see if they penetrate the ships people are likely to fly.Remember its free fly so who knows what you will see, people will rent ships and actually fly them. (uncrewed)
>>2462650Sounds like a good time to test some pvp loadouts. I wonder if the m80 will be viable. From what I've seen people are saying it's a jousting hard hitter. Having two differen sized gun loadouts does not sound good to me. Did they fix dual pip's?
>>2462645Quite a few people are claiming it in spectrum chat.
>>2462650Attritions are dead. They got hyper nerfed in 4.8. Don't even bother. NDB's are the best but you can no longer loot them off dead ships so better get crafting.
>>2462664I see.I was checking deflections and noticed that grand majority of s4 weapons have a hard time against polaris now - and most even struggle with Corsair.
>>2462680For some reason corsair and constellation along with capital ships got massive armor buffs but everything else got armor reductions because light fighter players were complaining so much.
>>2462680Another thing to look out for is projectile speed. Most guns have had projectile speed nerfs. PvP feels like complete ass.
>>2462682Corsair and Constellation are my top picks for solo-able and multi-crew ships. This is pleasing to hear. I was thinking about upgrading the corsair to the new origin fighter, but maybe not.Any idea if they fixed the catwalk clipping issue on the connies? The Corsair is a cool ship and all, but the constellation is superior in flyability and landing/nestling away in asteroids
>>2462693Of course they haven't fixed anything on the connies.
>>2462682makes sense military ships are armored...BUT jesus fucking christCan CIG make up their mind already, this isnt rocket science- decide which ships have how much armor, make weapons have penetration.. some ship is weak against armor? make a new weapon for that ship size that specializes in armor..Its infuriating how incompetent CIG designers are
>>2462696>corsair>connies>military shipsThe connie is more armored than the asgard, an actual military ship. In fact the connie is more armored than the redeemer gunship. It's retarded. The corsair is actually also less armored than the connie right now.
>>2462708You're right. I was in my mind focusing on the capships.Its unclear wtf corsair is supposed to be - they probably should redesign it. (its my pledge ship)Connie is probably always gonna get special treatment since its designed by CR himself.But its also kinda unclear what connie is supposed to be.
>>2462714Connie is the everything ship. It's the best non capital gunship, best cargo, best flight etc. You got it already, CR designed it so it gets special treatment.
>>2462695Honestly didnt expect it, but I ask every patch. Still havin' a laugh about the 4.7 able to transfer credits to 4.8. HAHA. It almost seems like a trap.
>>2462715its odd to me that they let Idris steal the best solo ship from connie, but perhaps thats related to CIG focus slowly moving as they are more and more cash hungry.
>>2462721That may go to the new hammerhead. Still has cap ship level armor, has the laser and is smaller, easier to fly and soloable.
>>2462727I did consider that too. But no medbeds. justabout room for a nursa.
Hmm just occurred to me, if you apply a paint to a ship - you have to save to loadout right?and then if you claim the ship it comes with no ammo?So you cant apply any paints on ships if you want to claim with ammo - relevant to ship like Polaris.
>>2462772Just claim it and restock it?
>>2462772I see, they made restock much cheaper now.polaris torp 500k -> 30k
>>2462800fuck that's nice, restocking a firebird was 130k in 4.7. didn't care because I was a multi billionaire
anyone got the ingame flight suits yet? if - whats the name, wanna see where I can buy them (assuming cstone is updated)
testing glocksHeavy armor - Corsair is fine on combat, blackout on extreme NAV to SCM movements.Means anything slower than corsair can have heavy armor.
>>2463140Bucc can do all combat manouvers with undersuit. Medium armor gets glocked after some harder manouvers.
Its fascinating how buggy CIG releases these patches.Day1:Missions dont workChat doesnt workIronclad doesnt work with like 10 different bugs
>>2463425To be fair they were giving them to evo and even early wave testers at like 3am US eastern time. Nobody in the US which is both where the ptu servers are located and most testers live was getting in any testing done at all.I almost think they were trying to pander to China and were syncing PTU patches to their time zone.