>What is Tabletop SimTTS is a physics sandbox game meant to be used to play board games online, you can find almost any board game for free in the Steam Workshop, or even create your own!https://store.steampowered.com/app/286160/Tabletop_Simulator/Hosting is as easy as just opening a lobby and getting the game's workshop item. Post your favorite board games, discuss and play with other anons. Find games in the Workshop (https://steamcommunity.com/app/286160/workshop/) and discuss/host your favorite games!Of course, if you prefer to play board games through other platforms, like Tabletop Playground, Board Game Arena, or game's digital editions, feel free to talk about and find other players here!Previous thread: >>2241289
>How do I play?Controls are mostly straightforward and intuitive, but there's always little tips and tricks to learn, more info can be found at https://kb.tabletopsimulator.com/>How do I join?That's easy, you click on "Join" in the main menu, search for the lobby name and password that's been posted, and done!>How do I host?Click on "Create", and that's basically it. You can find free games in the workshop here: https://steamcommunity.com/app/286160/workshop/
Games hosted/played so far
Collection of mods for your convenience!https://steamcommunity.com/sharedfiles/filedetails/?id=3442440964
>>2346817Your chart is missing Clank! In! Space! and Clank!: Catacombs
>>2346939Check the Clank image.
>>2346941
>>2346953Me when I feel up the cubes in the bag during Dragon attacks and pull only my opponent's.
>>2346817Galdor's Grip was left out too. Would I have had to play that on side table while waiting for a seat for it to count?
>>2347038I'm not gonna add a solo-only game.
>>2347074OK guy, join my lobby next time.
would anyone on here want to play monopoly or is that too normie of a boardgame for this site
>>2347522I mean, I guess I could if there was demand for it but Monopoly is really not a good game. I'd even Catan before it, what part of Monopoly do you like? There are several alternatives that do that part better I assure you.
>>2347522Why the fuck would I play Monopoly when Chinatown exists
>>2348031Chinatown doesn't have Roll & Move.
>>2348041Why the fuck would I play Monopoly when The Oracle of Delphi exists
>>2348041technically a deck of cards is no different to rolling a complicated set of dice, and in chinatown thats how you decide what lots each player getsand moving is simple, you have business in hand, you have open lot, you move the business into the lot.so chinatown is roll and move.
>>2348031>>2348058*poke*
>>2347074>>2347227>>2348496Who are these sexy creatures?
>>2348368Ra is a roll-and-write>>2350067https://store.steampowered.com/app/2302320
>>2347798>>2348031part of it might be nostalgia but monopoly is still goated even if other games might do the same thing but slightly better
WHY DOES NOBODY WANT TO PLAY ROOT ANYMOREREEEEEEEEEEEEEEEEEEE
>>2350459It's an old game unc, get with the times
>>2350459Ahoy was released in 2022
>>2350475Ahoy is pretty bad.
Lobby: /v/oard gamesPass: rage
>>2350497Castles in Burgundy with 2.
>>2350547Our summer homes are complete.
>>2350694*The lobby is now closed.
>>2350459unironically it's a skill issue. and not even in a negative way to the players, just to the game. it takes knowing all the factions and all the common play patterns for the factions before you're able to have fun with the game, even though you can just do moves and most likely lose and feel powerless with no knowledge of what the other factions do. So the skill floor for having fun is way higher than the skill floor for playing, and while some are fine with that and even try extending a ladder down to help the ones on ground floor reach the fun floor, it can't help everyone, and more and more new players see Wehrle's other games where the two floors are closer to each other and play them instead, even if the entry floor is higher it's an easier step between entry and fun that matters..also Arcs Blighted Reach c/vm/paign when? John Company 2e host when? An Infamous Traffic host when?
>>2351601Host them.
>>2352565The lobby is now closed. Nobody joined.
>>2352756ill join the next one itll be my first time playing
This might not be the best place to ask, but do anyone here have the Terraria boardgame mod?It got purged from the workshop
>>2353257I think I may have subscribed to it knowing it'd happen. I'll check tonight.
>>2352762first time on TTS or board games in general?
>>2353471yes
>>2353475Ok, I suggest you watch this to get familiar with the controls: https://youtu.be/-MfuHyBoJGE?si=b43F8WjbMeNSsAz1&t=72Hopefully the host can post a how to play video of the game he intends to host so it makes starting more seamless. if that doesn't happen, I'd suggest watching this, just in case: https://www.youtube.com/watch?v=EZQyr5JkbBY
>>2353490That does seem to be our go-to game when we can't agree on what to play.
Can images be embedded in a notebook e.g. as context for rules?
>>2353590You mean for the ingame notebook tool? No, just formatted text. Isn't that what the rulebooks are for?
>>2353490i got the controls down but the clank! tutorial made me dizzy...
>>2353723It's really much easier than it looks, it's helpful to know that the mod is almost fully scripted and will do most of the heavy lifting for you.
>>2353590you can use the build in .pdf file support for rulebooks, because the notecards as they are in base tabletop sim suck so much ass it's not even funny.though some people did make a Better Notecard it still doesnt support image embeds. but they do funcion better than default notecards.
>>2353723The tutorial is way longer than it needs to be because it goes in depth, but the game is so simple it fits in a post>objective is to get the most VP by stealing a hexagonal Loot piece from the dungeon (you can only carry one by default) along with whatever else is not nailed down, and getting out of the dungeon before the clanking of your armor annoys the Dragon enough for her to kill you>play entire hand of cards every turn, though sometimes order might matter>cards give the symbols they have on the left side (and sometimes in their text box) into a temporary symbol wallet, and activate their text box effects, when played>boot symbols let you move your dude thru corridors, but some corridors are one way, some take more than one boot, and some have monsters that damage you if you go thruthem>sword symbols let you kill monsters, either on paths (meaning you dont take the damage) or in the market rows (where they give rewards)>blue number is Skill, used to buy any non-monster card from the market rows, either the random top row, or the always same bottom row.>at the end of turn, lose your symbols, put all played cards into discard, and draw from deck to your hand size (usually 5)>if you ever need to draw cards but the deck is empty, shuffle the discard into a new deck, then keep drawing cards>some cards, and rooms in the dungeon, give Gold; Shop rooms let you spend gold for items like a backpack for an extra Loot piece slot, a Key for map shortcuts, or a Crown for bonus points>last but not least, Clank is a "resource" tracked with cubes that you want to generate the least of, because whenever the Dragon attacks (and its often), all Clank is put into the Dragon's bag, and then some cubes are drawn and become Damage tracked on a health bar. Running out of health kills you, but if you got out of the deep part of the dungeon you still score your points. Getting oput of the dungeon gives a 20 point Mastery bonus.and you're ready to play Clank!
>>2353735phew looking forward to it then
>>2353816thanksive been trying to post a cat picture for the last hour
I've got some stuff to do but afterwards (3-4 hours) I'll host some Clank! or Root for you to learn.
>>2353918>name/v/ery merry christmas>pwrageHosting Clank but we can play ANYTHING :3Lewd Root figurines should tempt anyone to play that game... heh... right...?
Grey area horse had 83Banana had 79Hat girl has 63 and died 3 boots from the exitCut and dry horse had 58 and died 1 boot from the exitBoth were killed by the final space of the countdown track
Kick was accidental kek. Lobby is still up.
Also sorry for actually kicking you yellow, did not mean to do that lmao.
>>2354890all good i thought it was funny lel
>>2354889Is the lobby still open? The thing that pulled me away was shorter than I was expecting.
>>2348496Sir those are frogs.
>>2354978If it croacks it gets the pokes
>>2361181Cool it with the necrophilia
Anyone down to play today? Down for whatever, but I can teach Darwin's Journey, a high quality worker placement euroslop.
>>2362380sure! now?
>>2362400sure, never used TTS before and I'm gonna be rusty but I set a server uptesting /vm/password is rageI gotta move laundry I'll be back in 2 minutes
>>2362380pretty alright game, got my ass handed to me 88 to 121 vp, which is to be expected when one player finds a cool interaction and the other player is too busy setting up for the set up for the "big turn" to notice that he's too broke for that big turn.
>>2362380>>2362830Thanks for playing Darwin's Journey. Thanks also to the guy who played clank with me.We were playing slightly wrong; we were supposed to cover up the +2 gold for turn order with +3 gold. Maybe we would have scored a lot more points playing correctly.I've scored >200 before. Some strategy I learned:-Central dogma: Multiple small actions are superior to single large actions. For example walking 2 and walking 2 is way better than walking 4 because you can land on two spots. 2 stamps on one envelope and 2 stamps on another gets you (4) rewards in two turns whereas 4 stamps on one envelope gets you (3) rewards in three turns.-Stamps are very strong because they automatically get you multiple small rewards and they are very flexible. Can farm a lot of money, get you seals, or get you a lot of walking and sailing if you're good on money and seals. There is one that gets you 1 walk + 1 sail for first place and 1 walk OR 1 sail for second place which seems super broken. Emptying stamp stacks also gets you very good bonuses. I usually do sailing > walking > seals for the stamp stacks.-1 action is worth about 1.5 seals. 1 action for 1 seal is TRASH but 1 action for 2 seals is BROKEN. I highly prioritize getting two seals and try to do that about once every round. You can do that turn one by putting two stamps on an envelope that gives seals (will give 1 seal twice) or by unlocking a seal lens. I usually have 1-3 gold workers at the end of the game.-Camps are broken like stamps because they give a ton of small bonuses that add up.-Rushing the 5th worker is broken. He has no seals but at worst he can farm gold from the museum/turn order/objective free spots and unlock lens is broken and requires no seals.-Anything that unlocks a lens/activates a locked lens is broken.
>>2363324Continued-Theory of evolution is not that good. Sometimes it's a good move to get a lot of gold early game or get a small amount of VPs late game (when there's no better option), but it's a trap to think it's the main point of the game. Most of your VPs come from the other things in the game.Once I figured that stuff I went from scoring 60-80 to 150-200 usually.I enjoy the game a lot although my opponent didn't find it that great. I also like Barrage; also designed by Simone Luciani, but I am still pretty bad at Barrage.
>>2363328I think we also forgot to collect a gold when placing on each other's unlocked lenses. Or maybe it never happened.
Going outside for a couple hours. Will host Darwin’s Journey again after that, but down to play whatever. Also know how to play Dune Imperium very well. Kind of know Barrage, Clank, Heat, but not a guru, might need to look some rules up.rules: https://thundergryph.com/wp-content/uploads/2023/02/darwins_journey_rulebook_Guido-NV-15-9.pdfyoutube: https://youtu.be/2yeSxCrH8dA
>>2364659Played Darwin's Journey second time for today + clank for the third time. Thanks for playing guys
>>2365298thanks for hosting!
>>2346817How was Anachrony? Looks interesting but super confusing at least trying to play it solo on BGA (couldn’t find players + seemed like bad implementation). Anyone got a grip on it?
Lobby: /v/oard gamesPass: rage>>2365383Somebody hosted it ages ago, I wasn't available at the time but I recall them liking it, hasn't been hosted since though.
>>2366846We patchin' we workin'
>>2366944Game ends 6 vs -2! close match.
We Carcin'
Takin' a break.Will rehost Food Chain Magnate in about 30 minutes.
>>2367133i won by 1 point!!!!!!!!!!!!!!!!!!was fun thanks for hostin
https://www.youtube.com/watch?v=tVOOCGYZAuU
>>2367327its been about 30 minutes. where is host?
>>2366846It's open
>>23675163 players in, waiting a couple minutes before we start.
And off we go
>>2367590Game ends with foodcrooterman winning with 476 vs 225 vs 80 dollars! Boy those guys at the apartment were really thirsty, good thing we had underaged unpaid boys to give em what they wanted.Playing again, you have time to join us!
And here we go again
>>2368004We survived the pizzapocalipse, we sold the coldest, shittiest noodles you could possibly imagine, we developed a hillside millionaire's mansion into a ghetto of overpriced burgers, but most importantly, we marketed crap to obese americans in the 50s :)GG and WP! Taking a lunch break but my guests are playing something in the meantime, come say hi!
we Clankin
>>2368633For posterity: we also played 2 games of Volto.
>>2368633Frieren decides to return back the depths in order to kill a guy for his magic tome and ends up eaten by the dragon with 85 theoretical points.Link and small anime woman die near the top with 54 and 71 points respectively, and they all got pirate hats!GG and WP.
>>2367919>>2368515Forgot to ask the new anon (and the veteran too): Thoughts on the game? expa and base?
>>2368633>2 player ClankI see you killed an anon with FCM again.
>>2369041
>>2369273
>>2369251There are two "meeples", Zelda from Legend of Zeld, empty space and Captain Pointy Ears.
>>2369600OK
i want to play carcassonne NOW
>>2372830We llamin' with 4
>>2372894We played twice, I won once with 11 and then red player won with a single point :o
>>2373255Sorry but it's too late.
>>2373255The lobby is now closed. As accords with your nature, you did not join.
>>2376331Patching the work with 2.
>>2376370Works have been patched.
>>2376465Noise with 3.
Bullet with 4+1
Suddsy with 3.
>>2376694This could just as easily be Australia or Guam.The lobby is now closed.
>>2376843I have once again forgotten to pay out incomplete features at the end of the game.Blue needs 1 fish. This gets them to a set of 3 left over wares for 1 point.Red needs 2 bananas. This gets them to a set of 3 left over wares for 1 point.Yellow needs 2 worthless bananas. But they did not add their 3 points for their other 9 left over wares.The final scores should be 41, 36, and 24.
>>2376865appreciated!
While you were busy not joining the lobby I put the glossary entries for all the Faiyum cards on the cards as tooltips. I still need to mess with this mod's script because it looks in the card's descriptions for sorting information that I've moved to the GM notes.
>>2379677The lobby is now closed.
>>2379879>We will only use iconography to make our cards easier to explain>The info you are supposed to gather from it:
>>2380685It's plain as day.
>>2380785Where's the Crocodile?
>>2381031there is no crocodile on the card, that's how you know you need to place on croc-free spaces
>>2381031You're just supposed to know that building can't go on crocodile spaces. Thematically, the crocodile spaces are swamps and removing the crocodile represents diking the land and draining the water out for land reclamation. See also https://i.4cdn.org/vm/1776740707067733.jpg>>2381093The crocodiles on the card frame indicate that the crocodiles give you money. It's notably absent from the Crocodile Sacrifice card.Although Crocodile Sacrifice does not place the worker on the crocodile's space and is explicit about what to do with the crocodile, so I suppose the distinction is not important.
>>2348031>>2348058I thought Lord of Vegas was the official upgrade to Monopoly.
>>2350459I just don't like games that feature kingmaking as such a big aspect of the design.
>>2391437Sorry, I was making a mod for Nuns on The Run. I'll host it tomorrow morning mebbeh.
Well let's see if we get 5+ people, though 4 should be alright if we add the deaf monk.Lobby: /v/oard gamesPass: rage
>>2392992Playing Nuns on the Run with 6!
>>2393126uh oh!
>>2393150Margaret manages to get her wish even after getting caught!GG and WP, round 2?
>>2393319Nuns win on game 2 after 3 girls decide to kiss on the confessional.
We ricocheting with 6
>>2393550We sortin'
>>2393649Game ends 8 to 7 to 7 to 0!Closing lobby for a bit, see ya.
>>2394816Bouncing Laborers with 2.
>>2395113I'm good at this B)**if you ignore the games we played earlier
here we go again
>>2395317I le win!
I wonder how can I make all these LOS map cards easy to reference in-game.
>>2395464Maybe just make the one card/tile with an XML dropdown underneath it, with the options being the different dot numbers, and picking one changes the image on the card to the corresponding LOS helper.
>>2395509Sounds like a good idea!I'll get one of the guys to do that.
>>2395523Somebody else did the work already basically (the guy that originally uploaded the mod turns out, guess he never updated it after making all these useful tools).Will update later tonight.
I updated it and am currently adding the fan expansion.Anyways, lobby upLobby: /v/oard gamesPass: rage
>>23985825p game starting
brap
GUARDS WIN
>>2399027Routes
>>2399027I was so close... I just wanted to get wasted...
Time to decrypt! 7 players online!
https://www.boardit.no/tools/nuns/los/
https://boardgamegeek.com/thread/3305776/the-most-fascinating-philosophical-conundrum-ive-e
So Clover+ ttsmod, turn caching on and drop these in.https://www.mediafire.com/file/7jd5yb3oihjtu4n/
The lobby is now closed.We closed out with unga bunga.
>>2399460>>2399038>>2399089fun games, thanks for hosting! see you nuns tomorrow
This is the ninja game I was thinking of, though it's only 4 players.https://boardgamegeek.com/boardgame/101013/ninja-legend-of-the-scorpion-clan
>>2399520nuns > ninjas
>>2398801Nuns with the runs.
>>2399038I wonder if something could be scripted so your route is drawn automatically at the end of the game using the coordinates written in each player sheet. Something like that is done in Vector Racer https://steamcommunity.com/sharedfiles/filedetails/?id=3247487674
>>2400332Thank you for posting that, I have cannibalized it and have a working skeleton up.
>>2400332>>2401222How do you do this without having all the colors overlapping?
>>2402257Hmm, maybe I can give each player pawn vector a different axis offset so they're stacked.
>>2401222Very nice. Vector Racer was made by one of us too!
>>2402387Oh yeah, didn't notice who made it. Neat.
>>2406607tOoD is mostly setup. I did everything but the secretly placed islands and the player count dependent monsters and cubes.
On a tangential note, while I wait for no one to show up, these colored outlines around the letter boxes are not on the real components. I think this mod's assets might have been ripped from Yucata.
>>2406607>>2406644>>2406668Went too hard on tennis today and I'm pooped, sorry bro. I did watch a video on Delphi for the unavoidable time we play. It was foretold, you see.
As a retard. I've made a terrible mistake.
robots was cool, thanks for hosting!
>>2406736We did Ricochet Robots at 3p instead
>>2406972for reasons.
Currently doing Voltorb with 2.
>>2406981The king is dead.
>>2406991We did a second game of Electrode.The lobby is now closed.
>>2406972>>2406981Thanks for the games. I'll be up for it again another time.
I don't know what the demand is like, but I threw together a quick poker hand rank evaluation tool for those whose eyes glaze over when looking at their hand. I just need to add a check for the river/flop/turn/whatever.
>>2412127GO! GO! GO! GO! GO!
>>2412127Why yes I do love 15-card hand poker.
>>2412374When I played Hell of a Deal last night, one guy kept using the ability to draw +1 card for -1 HP. Had a giant hand full of shit still.
A host for a feeble old man?Spare a host for the sick?
>>2412517Do you own the game?
>>2412520I have a temporary copy allowed to be used by the grace of a written contract.
>>2412517I should go and do laundry, but maybe I can procrastinate for a game instead...
>>2412517I looked it up and this fox is pretending to be blind.
ayo where the lobby at
>>2414250There are people who haven't seen Robin Hood?
>>2412127Mushroom Sort is now even MORE convenient for the 5 people who might play it. Wow!
>>2414777Blind people I'd reckon.
>>2414787But you don't get the cards until it's already time to check who has the best rank, by that point is not very useful.
>>2414787i want to play whatever this is because the cards are cute
>vee-em>the usualJOIN FOR TEH EPIC WIN!1!!
>>2416499I'll join, but I won't win.
>>2416533
>>2416360Yeah but now you don't have to manually check your hand. Convenience!
We played 1 game of Onitama and, according to our nature, followed up with Clank! when we couldn't agree on a game.
>>2416499Clankin' with 3
>>2418157Playing Nuns with 6 players!
>>2418306Ann Marie wins by going around the world!
They seem to have closed that lobby while I wasn't looking.Lobby: /v/oard gamesPass: rage
>>2418306shiny new map hopefully by next week...
>>2419013Nice! I updated the current map with the one I found on the remastered PnP files on boardgamers.ru, looks pretty good.
>two other people are in the thread>neither of them are joining my lobbyI see how it is.
>>2419039It's 10pm EST which means my friend wants to play a game since he's off work. This is fairly consistent for me fyi.
>>2419039I'm shitposting on the side while I play my main thing.
>>2419045What game are you homos playing?
>>2418781The lobby is now closed. Nobody joined.
>>2418306i slept right through nuns killing myself its over
>>2421148We're in what might be a valley and we might be retailers. There's two of us, but we haven't started yet, so there could be more.
>>2421239That Dale of Merchants looks different, is it the new edition?
>>2421342It's the all in one box or something. This is an official mod with advertising the buy the game and all that.>>2421239Starting with some mean animals and a gambling rabbit.
>>2421382Those bats were really, really nasty. Wash your hands after touching bats, folks.The lobby is now closed.
>>2419613Could play again if there's interest
>>2422545(you)?
>>2422545Another lobby that won't fit my schedule...
>>2422672Gathered a convent of 6 players, we begin
>>2422783A win for the novice! I'll post the routes later, cuz now we are playing the FANMAP 2 Nun 2 Run!
Bernadette gets the opium she wanted and wins the game!
kadabrin' with 6
>>2423388Next up: Decryptococos
>>2423493Our superior white intellect swiftly intercepted black team's puerile clues.0 lucky guesses of course hahaClosing lobby now! GG
The Oracle of Delphi isn't a Euro. It's a racing game.
>>2423582In what continent?
>>2423679It's set in the Aegean Sea, which is between Europe and Asia.
>>2422545>>2422783i missed nuns againthats it im going to SIN
>>2423582>>2423679
>>2423844Looking at this with fresh eyes there was white text on a white background in one spot and I glossed over a few things.
game is full of trannies now
>>2424651>now
>>2424651which game?
>>2424651And that's a good thing!
>Stefan FeldIt's an Euro.
>>2425096It's borderline Ameritrash. The only missing ingredient is a way to attack the other players.
I looked into Nuns on the Run 2nd edition. It removes line of sight and guard facing. If a guard is in the same room as a novice the guard sees the novice. Alcoves and large rooms are chopped up to compensate for this. Also, if a novice runs they add +1 to their noise rolls.
>>24265101st edition map for comparison.
>>2426510Indeed. One of our guys is working on making that map a little higher quality so we can play it. I personally prefer line of sight and hiding behind walls, makes everything more tense. We do have implemented a 2e rule for the "Caught" State rules, since in the first edition it's not really an option to stay caught, which with some bad luck could make it so you get caught a couple times in a row, and aside from that, the 2e variant is a bit more tactical and gives players a choice for when to start disobeying again.
>>2426575Well that explains why the guards never win.
>>2426623Out of 8 plays here, guards have won 3 times, and the rest have been pretty close.
It's been an hour without any takers. Must be a day that ends in 'y'. The lobby is still open.
Okay, here's the 2nd edition map, will host tomorrow maybe.
>>2427035Midget abbess.
>>2426962Two and a half more hours of nothing.>>2426698The lobby is now closed.
Now the tedious part...
>>2430491MercantsAlso we played Onitama
>>2430561We canceled the game because I spent too much time masturbating with effects that move cards around without accomplishing anything and the other player had to leave.The lobby is now closed.
>>2430720I wanna play Dale of Jews again, shit was fun.
2e Nun 2e RunLobby: /v/oard gamesPass: rage
>>2433622We've got 5 people, let's try this shit out
Full house! 8 players Nunnin' and Runnin'
>>2433716Game is won by 2 players at the same time! Somebody would have won 1 round earlier but was caught right outside her own room.......
>>24338052nd edition is cute and all, but we must go back to our roots.Playing again with 7 people
>>2433840Bernadette wins just before the guards can catch their 7th prey!GGs!
>>2434013We played the thankful game 3 times and ended with the devil's bridge.The lobby is now closed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3680314371which one is your favorite poker deck
I still haven't found a pdf for the Nuns on the Run 2nd edition rules but I found an unboxing video where someone thumbs through the rulebook.
>>2437157Leave a comment asking him to take proper photos, say you just wanna read it since you can't find a PDF.
WE ONITAMA NOW>/vm/>the usualMaybe get some Dale of Merchants in later, nothing too heavy as lobby will close in appx. 2hrs 15mins.
>>2442639Purple takes it with a VERY close victory.GGs.
Is there a new d*scord yet that has the DMCA'd games?
We have the technology.Lobby: /v/oard gamesPass: rage
>>2444810I bummed around the gulag for a bit and came back with some screenshots.In a somewhat long thread about being caught the designer contradicted the rule book.
>>2445538A few days later he posted an FAQ on his blog repeating the contradiction.
>>2445542Someone pointed it out and he acknowledge his mistake.I could be reading in to this too much, but it comes off like a difference between the published version and the prototype he sent the publishers.
>>2445549The publishers updated the rules in the 2015 printing. (I have never seen this rule book myself.)
>>2444810A novice cannot be caught in their own cell.
>>2445554A caught novice can move less than 3 steps to end their turn in their cell.
>>2444810Guards cannot share alerts.
>>2444810Blessings are for personal use only.
>>2444810Some issues with the line of sight table.
>>2445538Is this all in the Files FAQ?
Last post.>>2445567Another issue with the line of sight table. The tree in the garden (space 82) only blocks sight into the tree, not out from it.>>2445572Some of it but not all of it.
>>2445575The LoS utility caught this too, so I think we should be good. The chart definitely has a mistake or two in it. Needs a quick shoop.
>>2445595The LOS guide I use on the mod is one with corrections made by users on bgg.Regarding the caught rules, it's an entire rabbit hole of threads talking about it. I prefer the variant but next time we can play with rules as written (become on the run as soon as a round ends with you out of sight of guards, otherwise walk towards your room) to see what the group in general prefers. It is more straightforward but I like having the option to be "safe" at the cost of a turn basically.
>>2445635>next time we can play with rules as written>>2445550
>>2445635We should make our own game instead - chuds on the run.
>>2446415You might be onto something
Since the sheet records endpoints only, and it goes straight from one to the next, the replay ends up looking a bit weird. It works at least. Maybe the players can just draw in the routes between each point themselves.
>>2447519Yeah that's probably good enough. I guess it could be coded so the lines only follow paths but that's probably something more sophisticated that's not worth pursuing.
>>2442639I wonder how many people play my Onitama mod... Maybe I should get around to adding scripting for the many cards it now has.Since the rules say to start with a random novice, I added a shuffle button for starting positions. I'm making the nameplates now.
>>2447896That would probably be a bitch and prone to inaccuracy. For example, at 105, you 3 Walk to 114. Which path is the vector supposed to take? No one's gonna want to write down every single step they took.Too much work for a niche little game!
>>2447897Novice selection IS random, but their rooms are not. That's why I have a little baggie next to their rooms.
In the meantime I updated the mod with the extra stuff, let's check it out!Lobby: /v/oard gamesPass: rage
>>2447907Ah so that's what that's for. I thought about a button to automatically unseat everyone and sit them down into a random color too, guess I can do that instead. I did that with Goita, I can just copy-paste it.
>>2447918What a beauty! playing with 7 dudes.
Does anyone have the file for Vantage? I looked in the archive but the only link is dead.
>>2448054GUARDS WIN!
>>2447897The Onitama scripting looks very simple, so I will work on that a bit during the break. 70 cards!
>>2448249
>>2434156>>2448576What game is that anyways?
>>2448937
>>2448576The lobby is closed.Nobody joined.
>>2448949Hey look, it's an Eurogame!
>>2449095What genre is this?
>>2449102A bad one
>>2450505Midnight... be there in a bit.
>>2450505I can be there in like 8 minutes. I just need to make some cornbread first.
>>2450505Ludwinging it with 4
>>2450667Game ends with a victory for the Yellow Castle (110 points) followed by Blue (100), Green (85) and Red's (70)!Take a look at those schizoid wonders of architecture!GG and WP, closing the lobby for tonight.
>>2450667I doubt it's on TTS but if you like Castles of Mad King Ludwig you might also like Between Two Castles of Mad King Ludwig.
>>2451014I think it is and I know of it, but when I looked into it, didn't strike me at particularly interesting. I want to fit wacky shapes with each other, not just rectangles.
>>2451011Red miscounted their bonuses. They have 4 square rooms and 2 corridor rooms.>>2451018Fair enough. And the starting tiles are 1x2 but all the tile you draft or place form bonuses are 1x1 squares.
cute
>no los chart for 2 NunsYou mean someone has to type this all out by hand?
>>2452808Have fun!
>>2452812
The novices, tired of being caught, are now at a hidden ninja village retreat to learn how to be sneakier during their vacation (do novices get vacation? Well now they do).
>>2452970As long as they are lolis I'll play it.
>>2453097
>>2451177>6 fairies>6 nunsPAT version when?
>>2453499PAT the Board game when?
>>2453499Could at least get some pawn tokens in. Replace the nun heads with toads.
Miyamoto Usagi defeats the Mummy's Curse despite being so cursed. He wins 93 vs 58 vs 50 vs 0 (51). May Reimu rest in piss.GG and WP!
>>2453614Monk would be Yellow ToadPrio should be Blue and Abb should be the upcoming Grumpy toad.
Anyone play villainous or red dragon inn?
>>2455835My friend loves Villainous so I have to play it at least once a week. I'm not too into it. Whole lotta custom characters on the workshop though.
>>2455864I like anime villainous more than the standard because Disney's version has you get blindsided by wins sometimes.Anivill makes you clear the heroes after wincon.
>>2455901Is there a cohesive fan-curated anime set? I just see a billion random loose characters in the workshop.
>>2455912Ani vill is its own different map(?). Pic related is thumbnail on workshop.Major differences-Your mover can clash at end of turn, some decks are more based on this/mover. Think vanquish with your villain.After you get goal, you enter showdown. Need to kill all heroes in spo. (Aizen of bleach makes like 5 heroes appear and he enters a gauntlet).You may fate two people at once. You use 1 card each typically.
2 Nuns, which was definitely "finished" at 4am while bleary-eyed a decade ago, is now ready.
>>2456473Let's give it a spin, shall weLobby: /v/oard gamesPass: rage
>>2457026Starting with Mushroom Sort while we wait for more people to nun.
>>2457141but i dont wanna nun
>>2457200Don't say nonsense
>>2457206*nunsense
>>2457287*ninja nunsense
There is no lobby. We've been had.
>>2457438There were three players.
>>2457448OK, well, you closed the lobby.I've opened a new one. I'm not specifically looking to play Nuns but we'll see what happened.Lobby: /v/oard gamesPass: rage
>>2457471I can be there in a bit, want to finish this update.
Mushroom Sort has gotten a minor QoL update as per feedback since we are the only people in the world who play it apparently.
>>2457707>we are the only people in the world who play it apparentlyIt do be obscure.
>>2457471The lobby is now closed. One person joined, but they left after a short game.
>>2457870What game was it?
>>2457890
>>2457897That's certainly one of the box covers of all time.
>>2457904The theme is a bit loose. You're transhuman botanists or something.
>>2457897>>2457904Reminded me of Nishioka.
is there any interest in train&stock games ala 18XX or Cube Rails? i know they've been hosted before but im asking because i wanna host later
>>2458970Gambling is bad, m'kay.
>>245904018XX is not really gambling as the only stocks on the market are all player controlled, and them going up or down is also player controlled. Cube Rails even more so, because stocks almost never go down, they just don't go up as much if the company is doing badly, though this depends on the game as the series has a lot of different system variants.
>>2460745The lobby is still open.
>>2460745>>2460922How about some Grand Austria or Yokohama?
https://steamcommunity.com/sharedfiles/filedetails/?id=3725183013Are you a bad enough dude to play a 2 hour Go game?
I'm trying to find the tileset used for Nuns 2E, maybe I can just remake it in dungeondraft.
>>2461094Why would Tony play this blatantly suicidal move when he could go 2 spots down from there and save the group?
>>2461203
>>2461203That's a famous Go fuckup.https://www.youtube.com/watch?v=qt1FvPxmmfE
>>2460922The lobby is now closed.
Game ends with very nice scores and a fully booked Hotel!gg and wp.
LOBBY UP>/vm/>the usual
Nuns reloaded with 5, you have some time to join
>>2469880Started 2 Nun 2 Run with 6
Best girl Bernie wins!
>>2470126Playing again
>>2470145and second best girl Theresa wins on round 11 when 2 girls woulda won on round 12! close game, gg.
https://bicyclecards.com/how-to-play/hearts
all right fine the broadcast dice are less sensitive now, it will check for a rotation threshold to determine if the die roll was intentional.
I tried fixing Chinatown's playlist, but most of the music gives me the Error Loading AudioClip: Index was outside of Bounds of the Array error. This seems to be a bug with Moonsharp, so we can only wait until the dev fixes it. Here are some tracks if you want to test it yourself.https://steamusercontent-a.akamaihd.net/ugc/15180627400153225214/D918BB0EDBA35668B84BE6E153188D01728564BC/Xiao Pu'an zhou (The mantra of Pu'an)https://steamusercontent-a.akamaihd.net/ugc/11210404029286547510/8E111FDED0DEF3B4097FE515A6C1306E7BF3F9F6/ Xiyang xiaogu (Flute and drum at sunset)https://steamusercontent-a.akamaihd.net/ugc/9799928980815882838/24D2C1DC00DC0AA9FDD91FB12D11D7E85DD4CA36/Yang'guan san die (Three verses on the Yang pass)
>>2471021Try re-exporting it on Audacity or something
>>2470443I still think it's too sensitive and kind of overscripted since just a simple press of the R key will suffice and will avoid any possible mis-rolling when players are moving the dice around, especially when they place it near their novice tokens to make clearer and easier to see which novice rolled what.
>>2471728I like where it's at. If you want to roll it via physics or press R, you can. If you just pick it up and place it somewhere, it won't trigger.
I wanted to add Ume-sensei to the die, but I don't have a clean vector of her.
Any sessions happening?
Session: /v/oard gamesAdmission: rage
>>2472589Flowers with 2.
>>2472079I did test it a bit and it did trigger with very slight movemebts, that's why I'm saying it.
>>2472709The full gardens.
>>2472915Players have churned. We are doing whatever this is with 2.
>>2472947The clock tics on but the game is not over.The lobby is now closed.
>>2473699What is this, a lane battler?
>>2474393Some 2p asymmetric worker placement game. The purple player has a goal card to make contact with one of the 9 characters in the center. The red player is trying to either obtain the other 8 goal cards or kill the purple player's goal character.When you place a worker on a character you get to do the character's action but you also get to dick around with circles and squares. Circles give you squares and squares fuel your objective.The actions mostly involve drawing cards, getting money, or spending money to play cards. The cards speed up what you're doing or slow down your opponent.Also each player has some private worker placement spots on their player board. They're generally worse than playing on the characters because they don't produce circles or squares.
>>2472838Seems fine to me. Drop it, no dice announce as intended. Press R or let go of the dice mid-movement, it's taken as a deliberate roll.
Who wants some Food Chain Magnatism?
>>2477163I had just opened TTS to start a lobby but sure I'll close TTS instead.
>>2477181Hey man that's great!Lobby: /v/oard gamesPass: rage
>>2477200Time for some Sushi and Noodles
>>2477266Now that's a haul for my burger place that doesn't ever sell any burgers.
>>2477629Corp virgin vs Chad Mom & Pop dinner.
birbs
Lobby: /v/oard gamesPassword: rage
>>2478555The lobby is still open.
>>2478701
The Hard difficulty bots with power ups and shit are nonsense lol, they basically almost lapped me and my buddy.
>>2478947
>>2479069We sucked but Raymond won!
>>2479093Closed.
>>2478555>>2478701>>2478947>>2479093>>2479137What game is that?
is paisho even decent?
>>2486051I too have been watching ATLA again.
>>2486210The lobby is now closed.
shortened tooltips a bit with iconography
>>2487295Nice, I didn't know you could use icons for descriptions
>GoCaine designer sent me a friend request>he has exactly one game, which is 92 hours of Tabletop SimWhat does he want?? I don't like adding people I don't know! Send me a message on BGG!
>>2489138When that happens to me I add them, talk to them for whatever it was they wanted then remove.
>>2489957The lobby is now closed.
>>2490464And off we go
>>2490504Stupid Rival bots once again out-drive us....GG and WP!
I've become Acquire-pilled. I see that was played at least once.
>>2493700How about some Westie Legends?
We are being pursued by the most evil thing in the world: golf.3 people playing Fearsome Floors
>>2494118blue wins
Duck Dealer seems to be okay, I don't see any broken assets. There also doesn't seem to be a how-to-play video...
>>2494272You will have to do the unthinkable: reading the rulebook.
>>2494290No...
>>2494272
>>2494311Oh you mean a tile is wrong. Yeah that should be merchant, dunno where it went!
>>2494311>been up all this time and no one's reported itTherefore, I can only conclude that literally no one has played this game. Breaking new ground here in /vm/.
>>2494336I tried to get a lobby to play it a while back and I think we ended up playing Dale of Merchants instead. I can't remember if it was because Duck Dealer would have taken too long or because people didn't want to learn a new game.
>>2494336It's a splotter with esoteric, unintuitive mechanics, of course nobody played it.
>>2494406The only thing esoteric about it is the action system.
I have read the rulebook and believe I am ready to sell fake diet pills and religion to the stupid fucking masses on Monday or whenever. Going by the fact that there are a limited amount of total actions for the entire game, you should instead build up your action energy and do it all at once?
>>2494574>you should instead build up your action energy and do it all at once?That's what you want to do but it does add risk. If someone takes their turn before you they might put out tiles or clog tile slots you had plans for and screw up your route. Also, it's a first mover advantage that the yellow side of tiles pays out more victory points than the blue side.
>>2494118>>2494242We can write this one off as an asterisk game. Sorry. I didn't remember some details of the monster's movement and handled it incorrectly.After taking its final step, the monster turns towards the closest tourist it sees. (This probably came up.)The "1 hit" and "2 hit" cards stop after 20 steps. (This didn't come up, but knowing about it could have effected decisions.)If there is a tie for closest tourist the monster sees the monster will always choose forward, even if the tourists were to its left and right. (This didn't come up either, but could have effected decisions.)
>>24973554 players in, starting soon
>>2497384Outlaw Miku wins with 41 points vs Marshal Sybil's 36, closely followed by morally gray Ape from Ape Escape's 27 and finally that dude from League of Legends staying true to his neutralness after being arrested several times for selling fake gold with 25 points!
Playing FLOCKERS with 3. Look at those birds.
https://steamcommunity.com/sharedfiles/filedetails/?id=3731125576for you wargamers. i haven't played this but it was quick to put together. probably gonna make it with this tiny jenga set I bought and see if a buddy likes it.
All the Fl*ckers reach their final destination but the biggest flock wins!gg wp
Beasts (on the run)Lobby: /v/oard gamesPassword: rage
>>2500492>team game
>>2500536Feel free to host some solo games
btw Hogbad is fighting against 2 hunters atm
>>2500896Aaaaand he died.
Doing some Metal Gear while we wait for a third player
>>2501123Tetrisin' now.
Next time I do 1v1 I'd like to try this variant from the publisher: https://docs.google.com/document/d/1VlEYxadGyLIOXmM61naDWSCzPwJDhwePGG and WP!
You forgot to flip the table.
>>2501464It's over.
>>2501471Me when M&M combat occurs
I will probably be around for Yokohama and Duck Dealer on Monday afternoon EST.
>>2501458Formatted the rules for the 2-player duel mode to fit the main rulebook and tested them, pretty cool actually! And to think these and a couple other mods are hidden kinda deep in boardcubator's website.
>>2506196It's 11:57pm on a Sunday, sorry anon.
>>2506196The lobby is now closed. Nobody joined.
>>2501636>afternoonThat's a broad window but I'm tied up for the next 45 minutes.
Oh >>2501636 was inviting themself in as a guest. I had thought they were going to be the host.Lobby: /v/oard gamesPassword: rage
>>2508364I have laundry to do, so I will be free around 5 pm EST.
I've recently learned this and played a couple of games, I don't see it on played list but pretty good shared worker placement / area controlI'm willing to teach if people are interested
>>2508364Dealing with 4.
kek
>>2508493Sure. Yokohama might be played later tonight too.
>>2508790Ducks were dealt and collectively we earned $2.00. We should play this again some time now that we know what we're doing.The lobby is now closed.
>>2509187I'm sorry, my plan was to become sort of space trucker but found myself just in the midlde of nowhere just building factories. Fun though and gotta fail your first business to get success later on or somethning. I am down to host a nippon zaibatsu game if people are still interested now
>>2509187I'm sorry, I'm also a retard and got a major rule wrong the entire game!>>2509202I'm gonna take an hour break or so to do some stuff.
>>2509216>got a major rule wrong the entire game!I wasn't even paying enough attention to catch you asterisk gaming. What got screwed up?>I'm gonna take an hour break or so to do some stuff.I'm about to eat too.>>2509202I'm not at all interested in Yokohama but I did read the rule book with the expectation that I would end up playing it.I will probably make it for that. Not sure yet.
Yoko hammerLobby: /v/oard gamesPassword: rage
I'll have to sit this one out, I'm pretty tired. Going to bed early.
>>2509979That's fair, I did take a bit more time than expected to get home.
>>2509965I don't see a lobby.
Well, if he doesn't have a lobby I do.Lobby: /v/oard gamesPassword: rage
I did have it right. Man...
>>2510229The lobby is now closed. Nobody joined.
>>2509249>What got screwed up?Red player here, if I recall correctly Pink thought you had to discard down to 4 action markers even after the collect turn, when the actual rules let you collect as many as you want and then when you cash them all in on the spend turn you're only allowed to keep 4 or less. That's why Pink took so many spend turns and ended up with so few points.>>2510306God damn it.
>>2510229They made a Shogun 2 tabletop game?
>>2510975>>2497989
>>2510815I had remembered it worked that way because I remembered this followup discussion about being able to buy a cargo hold using an arbitrary good. But I hadn't remembered it was an issue with the rule book so when you called me out on it during the game I just rolled over.
Speaking of issues with the rule book: Duck Dealer is by Splotter Spellen.
>>2511226First player is also decided by who is closest to the "24st" of November, 1967
>>2511225>>2510306Does the Carthagian retheme rulebook have this errata clarification?
>>2510229I tried to find more battlemaps for this, but it seems like they're all small-scale (which I guess makes sense since it's for miniature shit). I don't know where to find massive plains and whatnot. Maybe I have to look for custom GMT maps. Warmaps? Wargame maps? I'll look later.
>>2511635if it does we were unable to find it.
>>2511691I don't see it either. I suppose I'll make an edit of it later. If you have a preferred wording I'll use that.
Anyone hosting?
>>2512312Lobby: /v/oard gamesPassword: rage
>>2513190Oda Nobunaga is dead.The lobby is now closed.
>>2513886Neat little game. Actual wargaming must be a chore though, I don't think I'll ever want to get into Killteam or anything like that.
I was thinking about purchasing TTS and came to this thread to learn about it, and I have a questionin >>2346817 it says you have played multiple TCGs, how do you make custom decks in these?do you just make them from scratch every time you join a new game? or is there a way to separately save your deck so that whenever you join it is automatically brought with you?
>>2513941All the popular TCGs have mods, usually with premade decks (or you can make your own, but hopefully not while the other guy is ready and waiting). I haven't played any here but I assume anons who would want to play it either use a premade or make their own deck beforehand.https://steamcommunity.com/sharedfiles/filedetails/?id=3719386119https://steamcommunity.com/sharedfiles/filedetails/?id=3733502637https://steamcommunity.com/sharedfiles/filedetails/?id=2728313160Decks are just sheets of images that get cut up into cards.
>>2513984Oh, and yes you can save anything to spawn later.
>>2513888I've been looking at he rule book more and because of a detail in melee we handled wrong I do think we were handling shooting wrong.When there is a decision to be made over which units are in melee combat and which are unopposed the decision is made by the unit's owner, not by the initiative player, and the decision is not made until after the shooting is over.With that context, I don't think you can shoot an unopposed unit supporting a melee because you can't know during shooting whether or not it is one of the two units in the melee combat.But if that is the case, "that are not in contact with enemy Units" is a phrase that ought to occur more often in the rule book...
>>2514000I'm also re-reading it and just noticed that the win condition for the scenario we had wasn't to just kill the Hero, it has to be at least 4 units (I don't remember how many we killed). So we might have ended it a bit early. Just a test run until we get a grasp on the finer details.
>>2513984>>2513985thank you
>>2514003One more detail I'm now unclear on is timing issues during retreat. If two allied units need to retreat into the same space the order they retreat matters. Presumably the unit's owner has agency over that but if both players have pairs of units doing that is it decided in initiative order?
>>2514027The rulebook doesn't seem to explicitly cover that. Guess that's an edge case to bring up with the designer. I would assume the Initiative melee order rule applies here, but that's inference rather than explicit ruling.
Anyone hosting soon?
>>2516785Maybe in half an hour.
>>2516785Lobby: /v/oard gamesPassword: rage
>>2517214Deciphering hieroglyphs with 2.
>>2517309The galaxy has been erased.
>>2517335A return to the empty room with no one in it.
Steam workshop page updated, here's a Violentmonkey/etc. script to force the workshop to show the entire title instead of truncating it with `...`:https://pastebin.com/UcCSmFRc
>>2517348The lobby is now closed.
>>2520342
>>2520433Game ends 53 to 110!
I'm gonna try and learn Sniper Elite tonight or tomorrow, maybe get a game going tomorrow.
>>2525151The lobby is now closed. Nobody joined.
>>2524471https://www.youtube.com/watch?v=vBEwhtm2iN8
>>2528661We're doing Mushroom Soup with 2.w
>>2528908The "Next Round" button handles 2p wrong.
>>2528917Soup is cooked.
>>2528917The layout zone in the middle is grabbing the center cards as they're being deployed to the side. I'll just put a wait() there. Sometimes this works, sometimes it doesn't, kinda finicky.
>>2528937Carpassonne, still with 2.>>2529007It also dealt the wrong mix of cards. The 4 center cards should be one of each suit and there is no yellow.
>>2529021All right I fixed it.
>>2529021The end of the sea. And the end of the lobby. I plan to be back in 40 minutes or so.
As was foretold >>2529250Lobby: /v/oard gamesPassword: rage
>>2529354Pong with 2.
>>2529619Bots were bounced and we only bungled 2 chips.
>>2529707Setting up Delfino Plaza. Probably for 2.
>>2529730The race is over.
>>2530021The dungeon of doctor Frankenstein.
>>2530064The fiercest floor was the basement. Which seems to be the only floor.The lobby is now closed.
>>2531240Playing Sniper Elite with 4
>Already foundFuck!
>>2514062>>2514027Designer confirms it's initiative order.
>>2531397The hounds of war have been deployed
And The sniper loses right next to the objective! Good job to the guards.
And we go again with 4!
>>2531807Sniper loses again due to running out of time....GG!
>>2532290>>2532290>>2532290