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Counter Strike 2 gameplay discussion thread - no esport dweebs allowed.
Discuss gameplay, updates, skins and anything else Counter Strike in this thread.

>AnimGraph2 goes live in latest CS2 update
Potentially the biggest performance update since the drop of CS2. Thoughts?
>>
>>2375759
>AnimGraph2
Feels better, got way more one taps, could be placebo but I don't think so
>>
>>2375841
My friend on a pretty mid pc setup is fragging out hard and claims the game runs noticably better for him.
>>
Also on the topic of performance, this guy has been doing extensive testing on performance of CS2 settings (he's Russian and his audience of poorfag kids are all looking to maxx the fps on their i3 laptops).
His latest video is on anti-aliasing which I feel is the most performance heavy setting in the game.
https://youtu.be/chij6TmkG2I?is=3yEN0AB47n0XMa2w
>>
>>2375841
>>2375759
I don't know about performance but the movement of the player models is a godsend, it feels really good
>>
drops reset yet?
>>
>>2375759
Another update dropped gonna go check if it makes spraying better
>>
>>2375890
Man so much stuff dropping in such a short time.
What have they been doing behind the scenes? Have they been working on this for 2 years straight or did they reassemble a new team last year and finally began working on CS2?
>>
I have follow recoil on is that a crutch?
>>
File: 0.png (22 KB, 591x344)
22 KB PNG
>>
>>2375943
Used to have it on some time ago but it was too distracting
>>2375976
Thanks for this
>>
>>2375759
CS2 is dead :(
>>
>>2375759
I have 125 stars. Should I get this ugly AK or 50 fever cases?
>>
>>2376273
I only play for drops
>>
>>2376503
Try going for the A1-S fade or items which trade into one.
>>
>>2375943
A little bit but I would argue in the long run it's counterproductive especially when you're tapping with pistols for example you just want your crosshair centered
>>
Swinging got nerfed pretty hard. It's more like csgo now. The recoil screen shake is really nice too. More like csgo also

>>2375943
As long as you're not using 180 binds
>>
>>2376887
I just hope the game doesn't become a CT fest like late stage CSGO. Some maps already are... (70% of my kills are on T side)
>>
I only play deathmatch. Imagine if they made arms race not give out shit XP
>>
>>2378068
Valve Deathmatch is unbearable. Just play community servers
>>
>>2378075
Need XP for my drops. If it weren't for drops I'd never boot up CS.
>>
Post your unpopular opinions about CS2
>>
>>2378068
They should add iceworld to arms race or at least some more maps, love the mode
>>2378075
Yeah community dm is much better
Anyone notice that boom sound the game makes when you die now? Kinda weird
>>
>>2378216
>Anyone notice that boom sound the game makes when you die now? Kinda weird
Yes
>>
I’m gonna buy a kukri knife. Best animation for cheap knives
>>
wish CTs could have an AK too. luv one taps
>>
>>2378520
CTs are supposed to use the auto sniper
>>
>>2378179
I don't miss CSGO for one bit. I miss the memories of CSGO but I never liked the game that much.
>>
File: 730_1348.jpg (279 KB, 1440x1080)
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>>2378398
hell yeah brother
make sure to have the switch hand button mapped to your mouse so you can spam it, turns the Kukri into something that can challenge the Karambit for best animations.
>>
>>2378615
Post a video of that
>>
>>2378879
yea post vid of what you mean please
>>
>>2378879
>>2379064
https://www.youtube.com/shorts/9KUH3mJ6-IM
>>
>>2379071
lol it’s juggling
>>
>>2379081
Because you alternate between 2 animations it looks like you're doing magic tricks
>>
>>2379083
Yeah I know it’s cool and worth 100 dollars
>>
Just 16-14'd a Ruski 5 stack with at least 1 guy toggling every other round
Feels fucking great.
>>
>>2379107
Also jesus christ what's wrong with their sadboy emo steam profiles? All of them are in these edgy anime groups with names like "D E P R E S S E D"
Do Russians no longer bully each other?
>>
>>2379130
the war is hitting their economy hard atm
the regular people that is
the government recently even openly addressed it, which they usually haven't done and that alone tells it's getting bretty serious
>>
>>2379216
it's not that much about war this depre??ed dead inside zxc kaneki ken "subculture" started in mid 10s in Dota and in covid gained big popularity spreading on the internet and with that to other games like CSGO, accompanied by russian emo rappers and shit like that. of course the war is another thing that can boost this kind of behavior but it's not the main thing.
>>
>>2379321
interesting, didn't know about the culture aspect
I have heard from russians that things have been getting pretty bleak over there as well though and that the younger people are completely jaded about their future
boomers gonna boomer
>>
cheaters in every lobby
>>
>>2378179
People blaming missing viewmodel_recoil 0 for causing spray control to "feel bad in cs2" are bots. The viewmodel doesn't even move that much and why are you focusing so much on some minor viewmodel movement?
>>
Anime Graph 2? Didn't change shit

Spray screen shake change? Very good
>>
just blew my entire budget of 5 bucks on 10 light blue skins for a guarantee profit tradeup to get the worst item and losing all my profit it's so fucking over
>>
is it still worth to get the armory passes at this time? Have nothing to do and was thinking about buying 5 of them and grinding them out over the next week. Originally I wanted to do that and spend all stars on the new case and immediately sell them but it seems like there wont be one and only new collections will drop which makes it more way more gamba.
>>
had a nightmare where I got my weekly drops and cases and terminals were gone and the only things given now were sprays and gray skins
>>
Rush B got called at the start of the round, but I ended up being the only guy to jump out of mirage b apps
>>
>>2381288
It's like that on this bitch of an Earth.
>>
dead hand terminal took a dive. Sold one last week for above $4. Sold my dropped one today for under $3.
>>
I uninstalled this piece of shit game, wont go back to it until a new operation comes out.
Faceit is full of the biggest babies in all of mankind and Premier gives me teammates that dont know how to throw util, take space or not retardpeek in the post plant.
Its not fun being high elo anymore
>>
>>2381288
El classico
>>
Why do people underestimate the FAMAS so much?
It's been buffed multiple times over the years and is in a really good spot now. I also find it pretty easily to spray with, though definitely not on par with the M4
>>
File: COBALT.png (1.69 MB, 1554x514)
1.69 MB PNG
How weird would it be to switch out my queen jags for cobalt skull handwraps while running a gold themed loadout?
Feel like the punchy blue of cobalt wraps goes hard with gold.
>>
>>2381155
don't worry, the next drop will give you a $20 skin
>>
File: Knipsel.png (14 KB, 339x171)
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>>2381836
I had the AWP Green Energy dropped to me right on first drop after release. Sold it for €228 and got myself some King Snake gloves.
Horrible investment in hindsight, Valve nuked glove market not long after.
>>
>>2378520
kill a T to get one
>>
>>2381676
>>
>>2381676
between the mp9, 5-7, deagle and scout there's little reason to buy the famas at its current price
I'd 99/100 of times rather take one of those guns + util than famas
other people also buy it rarely, meaning famas is among the guns you get to play the least rounds with in games
and it's not that the spray is that hard, it's just that when ak/m4/galil all have much more similiar patterns they're easy to swap around, famas has a much different pattern so it always feels jarring to suddenly spray with it
it's just in an awkward spot
>>
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Anime Graph 2
>>
>>2381676
Its incredibly situational. The MP9 is much better most of the time, but you'd pick up a FAMAS if you're forcing and playing a position like mid on Ancient.
>>
>>2383563
mp7 seems to be the famas replacement now too. that kill bonus $$$ and more range than mp9
>>
got about 20 armory stars left to grind out what do with them for profitz
>>
>>2383815
I got about thirty and gonna wait for the new collections to buy and sell after seven days
>>
>>2383563
>>2383798
mp7 (mp5sd is basically used only by b1t) and famas both sit in that uncomfortable middle ground of trying to be universal all-purpose weapons (budget m4:s basically) while being both relatively expensive and getting outshined by the more specialized weapons that work much better in specific positions
for CTs the question is always: "would I rather have the mp9?" and in the rare cases the answer is no, cheaper weapons like the scout, 5-7 or deagle are better optimized for the spots you end up playing, not to mention cheaper
the only use I've ever found for the mp7 was on train CT yard to counter-rush over-aggressive Ts, but even that's basically a set-up play that requires your teammates actually throwing useful util
They should probably fiddle with the prices and/or kill rewards for both the mp7 and the famas
I also only now remembered the ump even exists, what a piece of shit that gun is in its current form
>>
>>2383815
Fever Cases
>>
hey there 4chins i dont post or browse much but im here to ask for help

my older bro gave me this aug torque with some crazy stickers on it, but the aug itself is shit-cheap so no one is buying it, im wondering if there is a place to find people who do care about the stickers worth since the stickers alone cost 1.2k

im willing to trade it either for money or for a karambit brightwater + FN polygon gloves

https://files.catbox.moe/2mv70g.png
(UAE 4chennerz need 4chan pass to post pics)
>>
>>2381676
A lot of non-full buy guns suffer from the same sort of issue where they're generally great in some niche scenarios but the skill level of using some of the others that are well-rounded balances that out. Others have said it before but the MP9 is as viable as it is because all it takes is one kill with it which is trivial to do if you get up close to a T (which is easy because they need to come to you) so that you can then swap to an AK and likely get 1 or 2 more kills assuming you aren't immediately traded, which in that case wouldn't have mattered if you were even using a M4. I think the only mid-range gun that enables something worthwhile map control wise for CTs is the Negev because that turns you into a map control denial player for the span of its magazine.
I agree, FAMAS is fantastic and in fact I tend to use it way more than I was (I've had it equipped this whole time for my loadout since CS2 introduced that) but its use case is being a suboptimal anchor because you don't have 30 bullets in the mag and you can't spray as easily with it compared to either of the M4s, both aspects are important for anchors and even something like the MP9 or even MP7 is better in this regard. As a rotator/retake weapon it depends on the map but most site retakes involve clearing out close angles which SMGs or even shotguns do way better.
>>
>>2384881
erm, looks like that link didnt work
https://litter.catbox.moe/hqujie60ht1ehmar.png
does this work sorry im a newfag lol xd
>>
>>2384881
Hate to burst your bubble but applied stickers are worth 10% of their value usually
>>
>3 blood splatters
>hit according the game 1
>two dinks on the head
>hehe ackshually 2 ak shots on d hed is 99
What the fuck is this game even
>>
>>2384993
kinda expected that... thanks tho
>>
>>2385030
turn off the predictions my guy
>>
>>2385064
It's fucking off, that's why I am even more mad on why the fuck is this game lying
>>
>>2378179
subtick is forever shit, I don't know what kind of indian shit valve is eating but this is never EVER acceptable in anyway
instead of making improvements on le animations or le view punch or even VAC, they should spend their fuckass money on bringing back 120
>>
>>2385093
that shouldn't be posible without predictions I think(?), unless there's some real funky lag happening on your connection or something
what's your ping?
>>
>>2385111
40 to 60
>>
>>2378179
All it'll take to humble csgo glazers is for them to die from a one-way smoke. A reminder that CS has gotten better from the old days.
>>
is it possible to block a server region so that i dont matchmake into them?

im sick of being put in servers full of retarded musty indians that dont listen to ur info or comms
>>
>>2385569
Heard of this https://github.com/FN-FAL113/cs2-server-picker haven't tried it though, don't want to lose the chance to learn russian for free
>>
zomg CS posted on xitter
>>
PLEASE NO FUCKING MIDWINDOW
>PLEASE NO FUCKING MIDWINDOW
PLEASE NO FUCKING MIDWINDOW
>PLEASE NO FUCKING MIDWINDOW
PLEASE NO FUCKING MIDWINDOW
>PLEASE NO FUCKING MIDWINDOW
PLEASE NO FUCKING MIDWINDOW
>PLEASE NO FUCKING MIDWINDOW
PLEASE NO FUCKING MIDWINDOW
>PLEASE NO FUCKING MIDWINDOW
PLEASE NO FUCKING MIDWINDOW
>PLEASE NO FUCKING MIDWINDOW
>>
>>2384612
The MP7 beats both the MP9 and FAMAS now in most use cases. It's been meta since the big buff.
>>
>>2386424
>MP9
No. Absolutely not. A single squirt with MP9's high rpm will delete an opponent even at medium range. The only thing going for the MP7 is if you need to do a longer burst or want to shoot while running and neither is advisable to begin with. Or shoot at long range, but both guns are kinda bad for it to begin with.
>FAMAS
It's close, but basically both compete for similiar situations, comes down to a question of economy management and preference. If the engagement ranges are longer then it's FAMAS, so you get a bit more versatility for your money.
At least all three guns are usable, unlike the UMP.
>>
>Dropped weapons with silencers now correctly reflect the silenced state.
fukken finally
>>
damn I want an AK slate but they're so expensive
>>
File: 1500x500.jpg (234 KB, 1500x500)
234 KB JPG
>Valve confirmed Cache coming out next week on their twitter
https://x.com/CounterStrike/status/2047747713438269704
We are so back bros
>>
>>2380493
same thing for people not using follow recoil. Why are you focusing on the wrong thing?
>>
anybody else again getting the bugged +w at the start of the round since the animgraph2 update dropped? so fucking annoying
>>
>>2386934
AK slate is 8/10 skin, I love mine
>>
Thought about buying some passes and grinding Dm for stars before the new update but jfc its an absolute bot fest. Atleast half of all lobbies are bots, often just straight up spin bots. Glad I checked it out first because I couldnt deal with this shit while grinding hours for stars. Like how fucking difficult can it be to ban these obvious farming bots?
>>
>>2387308
I LIKE FOLLOW RECOIL I HATE THE HATERS
>>
>>2383563
I made that post after dominating mid on ancient with the FAMAS
Guess you're right
>>
>>2387946
>I LIKE FOLLOW RECOIL I HATE THE HATERS
i always tell people to uncheck this shitty ass feature and will never understand why it was even added in the first place, youll never learn proper recoil control with this
>why yes i want to play like im driving on a bumpy road thank you
???
>>
Am I supposed to go afk or just abandon a premier match with a ragecheater? I don't want to ruin my stats but I don't want to tank my stats.
>>
>>2388509
I just run it down mid
>>
>>2388509
Depends how much you wanna try, you can run into his molies or block him
>>
>>2388607
>>2388639
Had a minor aneurysm typing that. I meant when the enemy team has a ragecheater just wallbanging everyone with awp. Should I just leave to save my stats? Last time I died 19 times with 3 kills because of it and it ruined my stats.
>>
Is counter strafing also affected by connection? I can do it reliably on local with friends and in practice maps but it's wonky when I do it in casual/comp/premier
>>
>>2387177
which map do you think is getting axed?
>>
>>2389130
I hope it's overpass for maximum basedlord tears.
>>
>>2389130
Hopefully inferno.
Just started playing again, this is coming from a shitter in 9k elo. I hate every single part of that map, especially banana.
>>
>>2389150
I hate inferno but it has the highest winrate and most games played for my 5 stack
It's a pretty neutral map since nobody mains it
>>
>>2388502
>youll never learn proper recoil control with this
lmao ppl just repeat this uncritically without thinking.

I'm 2800 hours in, start in Nov 2024. 90% of my time follow recoil is on, and my aim is better than anyone in my ELOs because of it (I lose games top fragging the whole lobby:^))
>>
why is the hitreg better in deathmatch than the actual game mode that matters
>>
>>2375759
can they start fixing the servers or are we going to be like this forever?
>>
need a nice cheap M4A4 skin
>>
>>2389371
there are plenty
>>
File: new main.jpg (450 KB, 2560x1440)
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>>2389403
Splurged
>>
they're cutting mirage
finally
>>
>>2389592
They will never do it
Like McDonalds cutting the Big Mac
>>
>>2389662
nah it's getting a rework, but will be out for a while with cache taking its place
>>
>>2389592
>cutting mirage
https://getyarn.io/yarn-clip/adf82597-c086-4d18-b7ff-4218edf3447c
>>
>>2388707
premier doesn't have stats only faceit
>>
>>2388774
local with friends? you are having friends come over and LAN with you? cool
>>
>>2389192
what elo are you in? low faceitlvl 10 im guessing?
>>
>>2389130
mirage!
>>
File: Dabbing thing.gif (34 KB, 210x147)
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>>2389447
basado
>>
>>2389447
imagine this with a Faze holo
>>
>>2388509
>stats
what stats? the only stat is the ranking points, and playing against a cheater you are already bound to lose those. so just do what you feel doing.

even on Faceit nobody really looks at stats
>>
File: 1.jpg (448 KB, 2560x1440)
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idk bros thinking of scraping these stickers
>>
>>2390189
>>2391668
I found a site for tracking stats and got a bit autistic about improving them instead of just using them as suggestions on what to improve I guess.
>>
File: craft.jpg (319 KB, 1586x640)
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just made this, r8
>>
>>2392243
don't those sites generally only keep your last few games in mind?
>>
>>2392526
7/10 would look better on a night
>>
>>2392533
idk, scope shows last 30 games I think. But I realized now that it doesn't matter because half of my games are determined by griefers and cheaters anyway
>>
File: 1765443337353270.jpg (60 KB, 540x540)
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>Sold a sticker for 6 bucks
>how I feel browsing the steam market for a skin for a gun I suck with in a game I suck at
>>
>>2392764
Yeah it's a very odd thing to care about, even though I somewhat understand. However in CS people exclusively care about your rank. How you got there doesn't matter.
>>
>play on stockholm servers
>only get uzbeks or ruskis 100% of the time as teammates
english comms like 1/50 games, i can't deal with this bs
>>
>>2393372
London servers or bust
Anything else is thirdie hell
>>
File: maxresdefault.jpg (94 KB, 1280x720)
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Has anyone here ever played on 1152 x 864? It's such a random resolution but it showed up in my CS2 ingame settings and this shit slaps. Been hitting crazy shots
>>
>>2375759
I don't know too much about CS. I have about 500 hours in CS2, but to me it feels like this game is similar to golf in the sense that this game is all about precision and meta gaming. Knowledge is king and cross hair placement, gun recoil knowledge, and map deduction/awareness are the keys to get really good. However I gave it up, it made me really angry whenever I'd play it.
>>
>>2393376
fuck me, i get so low ping on stockholm i will never be able to get london kek
>>
>>2375890
I just had the game of my life, we are so fucking back spraychads
The animgraph update feels like how cs2 should have launched
>>
>>2381676
i'd rather have an mp9, armor and a grenade or two 9/10 times, >>2382853 is right in that there's a whole line of options I think of before I consider dropping 2k on the famas alone
>>
>>2394109
they should remove the aimpunch with kevlar though, wtf is this
>>
>>2392533
It depends. Most I've seen aren't 100% accurate, I've had friends who hit LEM in csgo and some of those sites say their max rank was mg2 lol
>>
>>2394149
yea i'm not sure if that's intended or not, ive noticed that too. it's annoying when playing against save rounds as its a huge indirect buff to SMGs
>>
File: 1773142887552852.png (1.34 MB, 1024x768)
1.34 MB PNG
super quake viewmodel when
>>
>>2394499
dang that's one sexy viewmodel
volvo plx fix
>>
>>2393427
I just play 1440x1080 4:3 since I have a 1080p monitor, what would be the difference?
>>
>>2394165
it only started tracking mm ranks in like 2019. if u were global in 2017 it wouldnt count. he means aim positioning and utility stats
>>2394149
apparently its alwas supposed to have been like that. it was just bugged for awhile so it was super minimal and hard to notice
>>
miss me old stattrak point disarray
>>
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>>2395532
I still have mine :)
>>
>>2394778
I also have a 24" 1080p monitor. Most people use lower resolution because of the perceived gain in performance and because they are used to the look and feel of the game at lower resolutions.
For example your crosshair can never be the exact same between resolutions because it doesn't scale.
>>
damn this new spray feels fucking amazing.
>>
enemies are still running and one tapping with deag
I thought the animgraph update was supposed to fix this?
>>
Last week I bought a 5 year old Zowie 240hz TN monitor.
After getting used to the awful TN colors I can safely say this shit is a MASSIVE upgrade compared to any other monitor. Enemies move around so smooth and clear, you can perfectly track their heads regardless of what they are doing.
When you go back to IPS after you suddenly see what kind of blurry mess moving enemies are.
>>
got a cheeky hundo coming me way
thinking I'll get some nice play skins, some investment skins, and play the rest on some case openings
>>
>>2396789
I'm eyeing the nouveau rouge
>>
File: 1701401536666935.png (10 KB, 79x77)
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when will this shitty "light mouse" meme ever end??
best mouse I ever rocked was a g9x - with block weights in
companies somehow equated cutting down on material and freight costs with better mice while demanding a premium

you do not get better with less mouse weight. It fucking sucks and you've been brainwashed
>>
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120 KB
120 KB MP4
it's time to get serious. What's the meta loadouts for CT and T?
>>
>>2396815
That new Crane AK mogs the Nouveau Rouge imo
https://csgoskins.gg/items/ak-47-crane-flight
>>
>>2396843
Never. I bought a wired mouse which weights 50 grams and it was called "obsolete on arrival" by the reviewers.
Apparently there's a whole community of people who base their entire personality around gaming mice on the internet.
>>
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>shaky hands in casual
>>
>>2397461
didn't know about this one, it's very sexy
the wear seems much better on it compared to rouge
>>
>>2397739
Yeah it's new and it wears very nicely so you can buy a low float FT one without worrying
I would wait a bit though seeing it's a new collection
>>
File: 1760566076438493.png (450 KB, 1080x1447)
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oh boy time to "have fun" grinding stars in deathmatch all day
>>
>>2398054
why torture yourself like that for such little gain?
>>
are they going to bring agent skins back or was this a one time thing?
kinda looking for the leet krew dude but 40 bucks for something that i myself dont see and doesnt have voicelines is mehhh
>>
>>2398182
yea i have him with a lambda patch cuz im an old nostalgiafag
>>
>>2398182
nah the devs got bored and all the artists moved on to deadlock

Yea I'd love some move agents and patches for them. Maybe it's difficult or a more touchy subject to add agents from different militaries due to all of the ongoing conflicts.
>>
>>2398109
that's the only "fun" mode in the game
>>
Dropbros, new case on wednesday?

>Tfw you farmed drops on drop day and dead hand dropped the next day
>>
fuuuuark need a FN temukau
>>
>>2398182
got some agents for a few bucks a pop at the time riptide came out
surprised to see they are now 10x in price
>>
>>2398788
gonna wait for cache to drop and see if it comes with new skins
then again dead hands are still pretty new, so i dont think there will be a new collection
>>
>>2393427
Yeah thats placebo. It doesnt matter much except for crosshairs and weird resolutions like 1:1 and 5:4 that make your sens feel wonky as hell. Ive been using 800x600 for the last week just for fun
>>
>>2398182
Why do people bother with agent skins, it's literally pay2lose
>>
>>2399663
it depends, some skins are harder to spot in some places, some are easier
I'd say it averages out to a wash
nameplating/differentiating, yeah I get it, but also matters less than people think in matchmaking
>Why
same reason people buy any skins: because they want to
luv me NZSAS, simple as
>>
>>2398182
hopefully no more yapping bitches
>>
My friend got so much better at CS2 after the animgraph2 update, like he's carrying every match.

I didn't get any better. What happened, how do I cope?
>>
>>2399663
cause hes cool, thats it
>>
>>2399843
you were relying too much on movement and being hard to hit
essentially your gameplay was dependent on your opponents being kinda shit and missing their shots
people with good aim got a buff with the new better animations and netcode. oh and the recoil update is better for aimers too.
if you want to cope you could say that it buffed some playstyles more, but it really just rewards good aiming more consistently and predictably now
if you want to do something beyond coping: start training your aim beyond just playing DM
>>
>>2399950
it's better for sure, but I still regularly get running one tapped by ak
>>
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finally grinded out the 40 stars on the armory pass I bought. Should I reup?
>>
>>2396843
just get a job you lazy fuck
>>
So I was thinking about getting a 1440p monitor but since ive always used shitty 1080p 60hz ones my entire life im not sure exactly how it works with certain games. I mainly browse, watch youtube etc and the games I play are mostly older or Indie games with CS2 basically being the only ''demanding'' game (Just DM, Arms race every now and then so not ultra competitive). So CS2 is the only game that I play I think my PC would struggle in 1440p with so I was wondering can I simply set it in game to 1990x1080p and if that would look alright. Anyone in a similar situation and doing that?
>>
>>2395993
why not the 360hz TN? i bought it new like 2 years ago for like $500. it must be basically free now that the tryhard bar has moved up to 600hz and DyAC 2.

that being said. i upgraded from the 360hz TN to 500hz OLED and oh boy ... is that shit better when it comes to visibility and not raping my eyes every day.
>>
how we feel about stattraks?
>>
>>2400809
Buy a cheap 27" 1440p 240hz IPS panel and start playing cs on potato resolutions for max fps (e.g.1280 x 960). It's worth it for the refresh rate alone.

>>2401174
Cool if you've been using the same skin since 2013 I guess.
>>
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I boughted
>>
>>2400619
I have a job
tell me where to buy a better mouse, faggot
>>
>>2400809
u cant play in 1920x1080p on a 2k monitor. it comes out all blurry and fucked up.... if u had a decent graphics card u can play in a stretched 2k resolution thing.... like the benefits of stretched with the nice graphics of full res.
>>
>>2401479
Does it looks worse than 1980x1080p on a native 1080p 27inch monitor (the way im playing right now)?
>>
>>2401377
zowie
>>
>>2401976
i retract my advice, holy fuck 160 bucks for the mouse i have without a cable since 2021, goddamn
>>
yuge
>>
>>2401570
yes it literally does not stretch properly and looks all fucked up. ud have to play in 1280x960 like the other anon said. google it u will see it doesn't mathematically or whatever work
>>
how do you jump on objects without overshooting and looking like a complete idiot again?
there was a consistent method with which you could jump on something like the barrel at car on mirage and be instantly precise, cutting the jump short...
>>
>>2402209
youtubers say that gives you instant precision but its a lie... it still takes some time to be precise again... ive done it with tests weapon_debug_spread and there is still quite a delay... maybe its just 2x as fast as when you dont cut the jump short.

anyway its simple my friend. just release crouch at the right time after jumping instead of holding it the whole time. the shorter the object the quicker the release
>>
erm cache is in but the armory???? gabnenm????!@
>>
vas
>>
>>2403006
ZOMG 3
>>
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Spent 200 dollarydoos on skins when I suck ass at the game and only play death deathmatch and casual
>>
I can't get used to the new animations, sometimes it's like the legs move too late making it very confusing when someone stops.
>>
>playing premier 25k+ and get a hacker so we lose 13-1
>start another game and it's another hacker but something incredible happens
>OUR TEAM HAS A HACKER AS WELL
>AND HE'S BETTER
we won the game easily and the entire match he was taunting the other hacker asking where did he get his cheap hacks from
>>
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Is this worth buying? Steam market listings are at $70 but skinport has listings at like $40. Can I make $10 profit if I ask over pay for good float? I don’t know jack shit abt float values but this seems to be really low
>>
>>2403535
My account is worth $3000 and I play DM about 99% of the time on a server with skinchangers active
>>
>>2401067
Money and local availability. I didn't really know what to expect so I went with a local second hand offer first.
With the experience I'm having now I will definitely upgrade to an even faster panel some day. For now this will suffice.
>>
>>2401174
Love them but once you have a stattrak I feel the autistic urge to increase the numbers so I limit myself to just 1 stattrak weapon overal, see >>2395728
>>
Do you pay to open terminals like case/key?
>>
>>2403644
No, terrible way to spend your money. I have a friend who sometimes opens shit after a few games of premier and he must make like €0.30 for every €1 spend.

If you are clever and keep track of tradeups, collections going out of rotation, buying limited items during operations, etc the money is best made by just buying things.
>>
>>2403535
I've spent 500 and play the same as you plus arms race. Had some profit already with some skins
>>
>>2403618
Steam market will always be higher because it's not real money. I'd get it
>>
why am I stuck <15k elo look at this shit I don't get it
https://leetify.com/app/profile/76561198033808247
>>
>>2403827
Consistency, last few matches negative kd
>>
i dont like new cache
its so bright and ugly (well done ugly but ugly)
>>
>>2403835
yes, definitely, but I don't know what to do about it, I have a terrible matchmaking experience (high trust) and every second match is -550 +120 against a 5-stack with a smurf and 2 low elo guys
my util is shit too but I mostly play entry/lurk
I got 6000h and was LEM-GE in csgo
>>
cache would be the perfect map to replace mirage
>>
>>2403868
this fuck mirage
>>
>>2403868
>>2403874
insha'Allah
>>
AAAAAAIIIIIIIEEEEEEE DEAD HAND TERMINALS PRICES ARE CRASHING
>>
>>2403912
every wednesday anon
>>
>>2403827
>>2403835
dont listen to this guy. u have a +3.27 leetify rating and 82 aim stat. You are carrying hard as fuck consistently enough.

>>2403841
Your mechanics must be very proper if you're 82 aim stat with rifles (much easier if your abusing scout and awp) You should learn more util for entrying... Like nade combos to help you get map control and space. Your positioning is a lil low, but sometimes thats because of retard teammates, but you might be lurking too much. I mean you're still carrying hard, but try and trade your teammates, or make yourself tradeable to your teammates more often. Also comming a lot telling your teammates what to do if you can. If you're carrying they usually listen. I'm in a similar situation as you with premier. Your mechanics look solid and you seem like a rifler with that great HSP and crosshair placement. So learn these two things better and you are playing like a 25k+ for sure.

I'm 76 aim rating (all rifle) carried hard by my elite counterstrafing (ive averaged 95% over the past 30 games lol) My HSP and crosshair placement is kinda wonk, but my movement and spotted accuracy and spray control carry me. I got a 65 utility rating and 60 positioning. I played cs2 for a little when it was brand new and got 12k premier which was top 8%. Just started again and I'm climbing out of this hell. The truth is it's just gonna take time of grinding shitloads of matches (or get a stack going of other people who are high skilled for their elo) I have 90 matches from season 1 where i ended at like 12.5k elo. Season 2 started me at 14.5k elo and I got it up to 16k in 65 matches.

>>2403839
the look of cs2 is just ugly compared to csgo even though the graphics are better, it's a better thing for competitive play though, they are visually less contrasty while the playermodels are high contrast. reminds me of the color design of tf2. Doesn't look as cool, but a lot better competitively. New cache is pretty S tier for competitive design.
>>
>>2405409 (cont)
I'm not done ranting, but I think if I had more time to grind premier id be in low 20-25k pretty easily. You def have the mechanics to be 25k+ if you learn a lot more util+entry combo pathing for all the maps etc. I think if you just keep grinding and playing the way you are ull eventually get some good luck and break out a bit... The fastest way out is if you can get some friends to queue together though. You can always try faceit you should be able to get at least level 8 on there. I think if you get 20k premier though it starts you in 7 which makes it a lot easier. I had a guy on my team yesterday with 83 aim 60 utility 63 positioning and we won 4v5 (edgelord left 4 rounds in when we were winning and instaabandoned over some death of his) He had top tier coms (our 2 other teamates were a shitty 2 stack on discord together) Me and him played heavy on gaining info on CT mirage and were able to carry the game around and win. I asked him if he was smurfing and i checked his leetify and the dude started in 5k LMAO. Hes been going through hell. Solo Q is hard man, don't put yourself down, im sure if I watch your demos you're a fucking beast man. You just gotta team up with people or play over 500 matches eventually ur goodluck adds up and comes through and ur at 25k. Maybe try playing at diff times and see when u have the best goodluck runs and less smurfs are on so its easy carrying. IDK. I been trying to figure this shit out too haha. Good luck man
>>
25k+
Great in ct side but lost in t side, what do
>>
AAAAAIIIIIIIEEEEEE THEY NERFED CACHE
>>
>>2405409
> Like nade combos to help you get map control and space.
to be quite honest with you I know three nades total and one of those is the Pizza molly on dust2
I should really learn some but I never feel like it
>much easier if your abusing scout and awp
I don't AWP often but I do abuse scout headshots only, kind of my specialty. mostly AK/M4A1 though
>you might be lurking too much
100%, usually my positioning hovers around 55-60
>Also comming a lot telling your teammates what to do if you can.
I try dude. Honestly I think I have really good gamesense and can read the game real well and I usually do try to make some calls but my team usually doesn't realize CS is a fast-paced game so I take the opportunity to catch off rotates solo and get killed half the time because I can't count on real cover
>If you're carrying they usually listen.
they actually did last game
>The fastest way out is if you can get some friends to queue together though
I pretty much only do only play with my friends (all ~15k) usually a duo-quad
they're a tough bunch of retards to wrangle cause it's my high school cs squad ganged up again after 10 years
>You can always try faceit you should be able to get at least level 8 on there
I am lvl7 on FaceIt, but I mostly play cs with friends now and I don't usually have enough time or energy to play faceit solo after that
>Good luck man
thanks, you too
>im sure if I watch your demos you're a fucking beast man
I got a few autogenerated clips you can check out, but they're definitely not the best of me
https://allstar.gg/clip/69f26754c9ace99397d9bdb5
https://allstar.gg/clip/69ed3bc185f51423cd208dc3
https://allstar.gg/clip/69b3358717c47184fffba491
https://allstar.gg/clip/69874f613b75e72702dd3029
>>
>>2406091
and I remembered I made these two webums
these are both from faceit lvl6-7
>>
File deleted.
>>2406103
>>
>>2406105
>>
>>2406091
yea scout and scout headshots will def boost the aim rating up on there quite a bit.
If you're playing with shitter IRL friends it might be better to just keep your rank low and stop caring. That way you can go off and carry them easily.
If none of your friends are doing team oriented stuff like setting up nades and pop flashes for you then you might be hurting your rank by queing with them. You could of luckily got an awesome smurf on your team instead of them etc. You can stop caring about your rank, or start mastering some util on like two maps and always trying to get those maps with your friends. For d2 for example learn the long flashes and cross smoke if ur buddies have a good long spawn. If not drop suicide smoke doors molly cat and take cat control etc.
>>
>>2406194
>>2406091
you just owned some lvl 8s and 9s on cache. U had another 8/9 random on your team who was 2nd ADR behind you. Looking thru ur aim stats its seems you have super good mouse control and xhair placement, but your recoil control is a bit weak, and you're counterstrafing is weak too.. only 74% last game.

So from a mechanical standpoint you need to get better at movement and recoil control. Practice the hell out of counterstrafes and make them really clean (never pressing A and D at the same time or leaving too big of a gap between A and D so your velocity is the best it can get) Also just not fucking them up.
Then now with cs2 since the wonky subtick there are all sorts of new movement techniques you can learn and abuse like the donk slide and tap crouching, donk bob and weave, etc. practicing all of these while still controling the recoil well can be pretty tricky since you're moving up and down. Yea but you have really good fucking raw aim, so working on your other mechanics will help too if u want to get better, but without learning utility combos like this
https://www.youtube.com/watch?v=8psA4s8qqGs
>>
>>2406194
>it might be better to just keep your rank low and stop caring. That way you can go off and carry them easily.
yeah I've been thinking of that too, the grind to 20k+ would probably take a hundred or two hours
>If none of your friends are doing team oriented stuff like setting up nades and pop flashes for you then you might be hurting your rank by queing with them
they do try but my playstyle is way too fast-paced for them to keep up, someone can flash me out but after an entry I'm going to keep pushing and swing immediately, so if they try to pop flash me without my call I usually end up getting teamflashed just as I peek
>or start mastering some util on like two maps and always trying to get those maps
all my homies love Inferno and Cache
>you just owned some lvl 8s and 9s on cache
I noticed they weren't Silver 4s but I wasn't expecting 20k players now I checked lol
>super good mouse control and xhair placement, but your recoil control is a bit weak, and your counterstrafing is weak too.. only 74% last game
the thing is I never really learned anything about the game. I just played and played and I guess my aim and gamesense naturally got better but I suck at anything you have to learn
it feels that it would now take really long just to catch up in those things compared to other stats
>Also just not fucking them up.
I have a tendency to zone out a lot while holding an angle and counterstrafing and get swung like a retard on what was an easy shot, and I mostly play while smoking weed and that makes me zone out on probably 30% of shots if holding a static angle and there's no info
so I got good at playing aggressive/off-angles with rifles/scout, holding conventional angles and being static in general makes me kinda nervous

thanks for the advice, before stats sites I actually thought gamesense was my strongest side. my crosshair placement is good because I just feel where people are and I preaim swing into them
I will check out the movement techniques.
>>
alright lads, im completely out the loop with cs2, hadnt played it since it was csgo in covid.
I remember seeing a video about a year or two ago about these keyboards that made counter-strafing really good. is this actually a thing? is it good and do lots of people buy them for cs2 etc?
>>
>>2407138
doesn't make a difference when everyone you meet will be doing running headshots on you anyway
>>
>>2407138
VAC kicks you if you use that feature (and that's a good thing obviously)
>>
>>2407138
If you're talking about snap tap, well it WAS.
https://prosettings.net/blog/what-is-snap-tap/
>>
It took me 200 hours to learn how to aim in this game, I am smooth brained. At least I know not to care about cosmetics after my experience of working in a casino lol.
>>2379130
I had a ukranian friend who taught me that slavic culture is 10 years behind the west. They are still in their 2016 sad boy juice world emo bart edit phase. In 2016 they were obsessed with scene kid shit like having skinny jeans and listening to bullet for my valentine or asking Alexandria.
>>
>>2407422
>I had a ukranian friend who taught me that slavic culture is 10 years behind the west. They are still in their 2016 sad boy juice world emo bart edit phase. In 2016 they were obsessed with scene kid shit like having skinny jeans and listening to bullet for my valentine or asking Alexandria.
I can confirm this is true, but lately with globalization and wide availability of broadband the gap is getting smaller and the different old and new subcultures kinda mesh together
>>
What the fuck is going on with peoples legs moving like they were dancing a fucking polka? That update was shit, people looking like running and gunning when peeking didn't stop.
>>
>still zero (0) community DM servers running Cache
I'm so fucking sick of Mirage and Dust, they're such awful maps for DM
>>
>>2408115
I assume cybershoke will add it soon, they said so on their discord
>>
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gonna get drunk and play deathmatch tonight bros
>>
Frens is a mousepad worth it? Never had one
>>2408189
Based
>>
>>2408409
I went all in and bought a mousepad that isn't the generic Steelseries one and I love it.
It's called "endgame gear em-c poron"

I don't think there's much of a performance difference between mousepads but they are definitely nice to have.
>>
>>2408115
yea id play a lot more dm if it was on all maps. I like practicing my xhair placement for all the positions in DM, but you can only do that on d2 and mirage :(
>>
I've played Cache all evening with my friends. Had a lot of fun but I feel like this map will become stale incredibly quick. Half the rounds were straight deathmatch
>>
>>2408806
its a great pug/matchmaking map, but i could see it being super stale for pro players
>>
>>2407311
>>2407309
thanks for the info gents
>>2407140
yeah im getting mauled in some casual games. and so many more people have knife skins now
>>
>>2408840
yeah I remember maining it on CSGO early on because I knew absolutely no util so it was easily the best map
I just feel like the general level of play has improved and when teams try some strats you'll hit the ceiling very quickly.
>>
>drank some coffee for improved aim and response time
>now I can't sleep
fug :DDDD
>>
Why do seemingly "cheap" skins sometimes just skyrocket in price? Just to name two I noticed in my inventory

FiveSeven Buddy fn - worth less than £2 in december
Tek-9 Flash Out fn - worth less than £0.50 in december
>>
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IT'S UP
>>
>>2409183
if the answer isn't obvious (like the tradeups you can get) then the answer is always china, either through market manipulation or because some pattern looks like tianamen square at peace&harmony
>>
They should lower the price of the scout and the famas
>>
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Played some DM
Played some Casual
Had funs
Earned stars
Repeat tomorrow
>>
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>eerrrm ackshually m4 is not going to do 33 damade per bullet
>eereemmm acshually that dink? that's not a dink
NIGGER
>>
>map out for two whole days
>still not a SINGLE community DM server hosting it
>can't even play it on the dreaded ValveDM because they've grouped it in with a dozen other shit maps in a playlist
dead game
>>
>>2412929
I got a lobby in DM where everyone voted for cache. Played about 4 straight games there
>>
>>2412959
all the more reason for them to give it a dedicated DM mode, especially since it's brand new. I fucking hate the playlist system of matchmaking that consoleniggers popularised. That being said, even the CoD developers have the sense to give a new map its own dedicated "playlist" when it first releases.
>>
can we get some fun casual modes plox
>>
I've not played since before it changed from CSGO to CS2 because I was busy being a productive member of society.
Now that I have money I want to buy and trade some skines. Which market takes the lowest cut for deposits/withdrawals and which has the lowest sale fees (assuming they're different ones)?
>>
>>2402031
retard
>>
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holy shit bros i pulled the two sport and field pinks 4 stars apart
axia is MW and the rainbow spoon is FT
>>
>>2415364
based, very nice skins.
Play with them for a while and sell them after prices go up
>>
>>2414587
The entire western skins market is on CSfloat nowadays.
>>
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>>2412929
Please understand the technical difficulties of adding an official Valve map to community DM, they're working hard
>>
premier is such a shitshow
unless I drop 30-bombs there's basically zero chance to win most of the time
I got queued with a literal 10yo. on nuke who kept asking for an AK drop every round...on the CT side
then spawn idler
leaver
guy who knifes at spawn
guy whose utility is actively harmful; e.g. he mollied me when we were 2v1 and I had 3hp, died instantly and he lost the clutch
I mean, I get you gotta top the server and carry to rise up, but it's often like playing 3v7 when we have a couple of players who barely have the brain capacity to keep breathing, it is a mystery to me how the even manage to queue up
>>
>>2416089
I cannot imagine myself ever solo queuing premier. Last time must be 2 years ago.
Always make sure to at least duo and if possible 5 stack.
When solo just play competitive.
>>
>>2409493
90 degree aim punch, wat
>>
>>2415858
>official Valve map
That leads me to my other point, why the fuck are all the DM servers only running Mirage, Dust2 and notexture variants of these two maps?
There's so many better options for DM maps, yet we get stuck with literally two options. CS Source had way more options. Where's all the fun Lego/Simpsons themed maps???
>>
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>this is beyond the capabilities of the modern day CS2 modder
fuck this gay earth
>>
Is CS2 really worse than GO or is it just CSGO babs crying?
>>
finally hit avg 7.99deg crosshair placement
>>
>>2418126
for a long time it was worse, but i havent heard much discussion around it for a while and havent heard any shitters crying in lobby about how csgo was better so id say its in a good spot
>>
>finally get a blatant wallhacker in my team
>he bottomfrags trying to hide it
>enemy has 2 going full blatant
its not fair
>>
I'm not very good but damn going from 9-12k premier for a few months to 4-5k premier after two loss streaks has been brutal. Sub-5k games feel many times more difficult than 10k with trolling/disconnects/new players. Whichever teams has the smurf/faceit guy is just guaranteed the win
>>
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>be designated 40-year-old utility whore
>take drugs to frag harder
yep...now this is gaming...
>>
>lets save up the armory stars for the new collection
>end up spending them all just before I close the game
fug
>>
>>2418460
you can outaim your way ouy of 10k easily
just practice more (git gud)
>>
>>2418988
I know I just got a little frustrated earlier. Even dropping 30 kills one match and 33 kills the next I still managed to lose both with people on my team not even getting out of single digit kills
>>
>>2419217
post your stats
>>
now that someone mentioned mousepads I (>>2403827) never ever had one
I've been rawdogging that desktop for decades, am I missing out on a lot?
Endgame Gear OP1 btw, 0.57 sens @ 1600dpi
>>
Thinking of binding follow recoil to a key...
>>
>>2419327
I wish there was a way for it only be on for smg's. I'll have to look into binding it
>>
>>2419400
bind x toggle cl_crosshair_recoil true false
>>
why is everyone so racist and mean?
>>
>>2419727
>someone in DM says something racist
>suddenly everyone has a mic and goes "woah that ain't cool man"
>racist gets voted off
CS is healing
>>
>>2419327
>>2419400
>>2419579
having an alias in your autoexec for follow recoil (FR) is king:
when I switch to pistol there is no FR
when I switch to main weapon there is FR, but ONLY when I keep pressing mouse1, meaning the crosshair insta-resets when I stop spraying or when I do one taps
>>
>>2419727
Too many turks and russians
>>
Cheater strike 2
>>
>>2419896
But I'm NA...
>>
>>2419896
posted this in the esports thread, but seems it fits better here:
>play DM
> a turk and a russian exchange insults, and I am not exaggerating, about fucking each other's mothers and various other family members for the entire duration of the map
there were some other insults too but it was like the track was stuck on repeat
just absurd behaviour, but a sobering glimpse into the minds of these peoples
>>
>>2419293
I have the same mouse as you and bought the Endgame Gear mousepad EM-C
It's a godlike combo
>>
Lukewarm take: for me with just how amazingly well done the smokes are in CS2 I think the game is automatically better than CSGO.
>>
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>>2420492
If the shooting improves it will be awaiting being better than CS:GO, when they add all the stuff they stole back to the game.
>WHERE THE FUCK IS MY TUSCANY DEATHMATCH ???
>>
>>2420492
one-way smokes were absolute fucking cancer during the last stages of csgo
I don't mind "knowledge checks" in competetive games when they are reasonable, but when the gameplay degenerates to
>I know why that smoke looks like that
and then spam the one exact spot for that one-way it's not really engaging gameplay
obviously it's doubly annoying when it's a one-way you don't know yet and get one-way'd, but even when you do it was just such a dumb mechanic that didn't really promote skill in any way
The current cs2 smokes are without any exaggeration the best physics gameplay we have in any competetive game, doubly so because how the bullet holes and nade smoke dispersion work, not to mention how the smoke filling physics enable much more interesting lineups than with csgo smokes
>>
>>2420648
Yeah the pain when you threw a smoke without an exact lineup and now you only covered 95% of the surface so that last 5% will lose you the round.
>>
>>2420100
>A hand picked control surface with low static and high kinetic friction
I need something super fast and smooth though, I can't imagine playing on a regular fabric pad
is the MPC450 Cordura a good choice from them?
>>
>>2420727
I have never delved into the world of mousepads and like to keep it that way so I cannot help you with that. My suggestion is just looking up Reddit reviews.
All I know is that the Endgear EM-C is far superior to Steelseries QCK
>>
maybe check prosettings.net to see what the pros are using for a baseline
>>
I don't know how you guys can enjoy DM. Half the spawns are straight up cancer like the cluster in B Mirage. Team DM would be much more preferable.. at this point that's what Casual is but with much more downtime between respawns
>>
jfc competitive cache is cheater central now
dare to peek a corner and get oneshot by deagle/scout, fucking awful
why cheat in comp????
>>
>>2421996
sorry that was me
https://leetify.com/app/match-details/a4ce24fb-be7b-40e6-88fa-15bb2eba6af3/overview
>>
>mic sounds fine when i test in win11
>people tell me to get new mic
i dont understand
>>
>>2422039
I just noticed this yesterday before I logged off when I was going through settings and clicked the test mic button. Sounded like I was talking out of an old radio. I'll have to ask people later today..
>>
>>2422049
dude, the audio i get in windows is crisp
when i test in cs2 it sounds like im sitting in a cave with the thing directly in my mouth, same audio device, same source, completely different results
wtf is this shit
>>
>>2384884
>CLARION should be costing 1500 instead of 1960
change my mind
>>
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>>2385152
few days ago I played with a guy that had ping...
>1
Is the guy working at valve servers or what ?
>>
>>2422061
I play on 70% right ear
>>
>>2421782
I want de_Toscany back and flying scout with de_shoots.
>>
>>2421782
the point of DM is to train your mechanics lol not have fun. Team DM would ruin the point making it too slow and not as efficient for practicing
>>
>>2422185
if youre in EU it was prob some swede since like 80% of their population live in the south and they all have fibre
>>
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are these low elo cheaters skewing the metrics or am I actually big brained by not revealing my position with util instead of trying to flash someone?
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>>2423225
25k+ is cheating thats why less flashes and faceit keeps going. idk what u mean
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>>2423414
I didn't want to believe
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I LOVE CACHE
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>>2423554
>admits to cheating
you are the reason this game is dying
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>>2423702
https://leetify.com/app/match-details/6128a3b0-0f75-417f-8a9f-a3363aa19b58/overview
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around 400 hours in and i got 15k today. decent amount of fps experience but i've only been on pc 2 years, before that i was a console nigger.
how bad am i?
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>>2421782
It's about reaching a flow state. Put on some music, get a stattrak on your AK and keep going until you easily begin to win most of your fights.
Like I often have 50 deaths before I have 50 kills but then by the time I have 100 kills I maybe have 80 deaths.
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>>2421782
When people talk about DM like 90% of them refer to community DM by the likes of Cybershoke and Xplay. They have instant respawn, instant reload and infinite rounds.
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>>2422366
>>2422366
>the point of DM is to train your mechanics not have fun
QUIT this game and Never Come back
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>>2423790
but my xp and armory stars?
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>>2423707
aside from the few retard moments thats a sick game
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>>2423707
oh shit another decent guy in <15k
you EU?
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Loving my USP
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any CStubers that are /ourguys/?
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>>2423763
that's pretty good. there are people in this thread with 2k+ hours and less than 20 aim rating on leetify lol. What is your other FPS experience? 400 at 15k is really good. Getting faceit lvl 10 at 1k hours is considered very good, and it seems like you can be on that path

Anything you did in particular to get good that fast? or just grind premier
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>>2425339
I'm central time zone NA, I don't mind the ping I've played with EU friends many times in the past
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>>2423763
15k~ at 400 hours is fantastic. I'd love to review a demo of yours if you're up for sharing
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how much do leetify stats really mean? I see faceit level 10s with only 50 aim rating, and 15k players with 85 aim rating. I don't get it? Is it meaningless
>>2423763
what's your leetify stats?
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>>2426470
>how much do leetify stats really mean?
You can heavily inflate some of the metrics, for example saving and staying alive will skew your rating higher in a disproportionate amount compared to dying and your rating dropping. Leetify is great if you want to track personal progression and use it as an aid along with reviewing your own demos, the detailed stats are a great tool.
I'm 15k with around a mid-high 80 aim rating and it's because I'm just not good at the game, aim is only one corner of the square that makes up the skillset needed for cs. My positioning is average at best and I've never been great at utility usage aside from the few lineups I've bothered to know. I get my ass whooped often by people who have "low" aim rating according to leetify, but they're just much better at the other aspects of the game than I am. People focus on aim too much, naturally so as it's whats physically on screen in front of you, but again it's only one factor in the skillset you need to be good at the game.
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post you're setups
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>>2426562
ohhhh wow yea it says 82+ for 25k etc. What is your utility and positioning. are you the anon with 400 hours?

>>2426640
lol is this a joke? imagine trying to have consistently good movement and counterstrafes on that thing. there is a reason why 90% of pros play on stretched 4:3. much more clarity of your movement. what a fucking nerd LOL
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>>2426964
Why would I have to imagine? I'm not retarded.
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>>2426964
> 90% of pros play on stretched 4:3. much more clarity of your movement

kek imagine being so confident while so wrong. its not 2015 gramps
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>>2427065
it is. more horizontal movement so it's easier to tell when your stopped.
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>>2427016
troll or /g/ retard
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>>2427070
no its 2026
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>>2427070
and yet even og pros are moving away from it
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>>2427592
turns out it was actually a skill issue all along
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>>2427592
>>2427478
>>2427065
>>2426964
why have this dumb bickering when you can go to the actual source and just check prosettings
the vast majority still uses 4:3 Stretched
for me the real weirdos are those who play with black bars
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>>2427719
4:3 is literally, in the cultural sense, a meme. It's a vestigial trait when pros had to play on shit computers back in the day. It's good to try new things out just to keep the game fresh but it's not that big of a benefit that people make it out to be
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>>2427758
I didn't say anything about why pros use it, just that the vast majority still does
I'm personally an odd case since I started with native, was comfortable with that and then tried out 4:3 streched out of curiosity
there's a tradeoff
with native (or wider aspect ratio anyway) you obviously have better overall vision and no distortion due to squeezed perspective
with 4:3 streched you get better focus on your aim, especially noticeable with long ranges / pixel gaps
I find that I personally get more benefit out of the boost to my aim
but it's a matter of preference
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>>2427758
its not a meme. the reason why people don't use 4:3 stretched in quake live or something like that is because YOU CAN MOVE WHILE SHOOTING IN THOSE

You can't shoot while moving hence 4:3 can make movement easier and give you more info. Especially when you are using techniques like donk sliding (abusing the subtick leniency and doing mechanics that require not counterstrafing but timing ur shots in the slowdown between strafes).
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>>2427956
>You can't shoot while moving hence 4:3 can make movement easier and give you more info.
zero idea what you're saying here desu, but i get wary when people put too much emphasis on settings and shit. Happens all the time to cs players constantly finding the "right" settings for them as a distraction from actually learning the game
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Somebody who recently switch from native 1080p to 4:3 stretched here, because animgraph makes spraying weird af in native.
In my experience 4:3 stretched makes it easier to spray (less effort to pull your crosshair down) and vertical aim adjustment, but everybody seems to peek at 2x speed.
Basically it's just a tradeoff between verticality and speed+pov.
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I play 21:9
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damn it feels surreal to actually notice that my aim has improved massively thanks to a couple of weeks of aim training
hadn't played many matches during the time so now that I'm doing that again it just feels weird winning duels I would have lost before, totally changed the playstyle I can play with
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>>2428332
horizontal movement is 33% faster on stretched. I mean just watch a youtube video or streamer in stretched and the movement looks a lot faster and snappier. This helps you better tell when you are moved and stopped. I use native personally because I'm a graphics fag and I'm the one who started this whole debate, it was more so going off on that guy on the ultrawide setup lol. But yea I watch a lot of demos on youtube in stretched 4:3 and the movement just looks so much faster and snappier. Much easier to time your counterstrafes/donkslides/bounce shooting etc. 16:10 can give you good graphics and fov with a bit of horizontal speed increase that stretched gives you. i know some pros are switching to that.

>>2428923
what's your aim training routine? I recommend training movement too and practicing it in DM. Just your overall while in combat mechanics
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>STILL no Cache DM servers
fuck saaaaaaaaaaaake
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>>2429292
I do the 5e prefire/prac maps for the maps in the active competetion pool, this alone has completely changed my preaim habits
I've also done some more brainless aiming maps and used Kovaak's, but less so recently. Kovaak's is great, since cs is really bad at training your tracking aim, which actually makes a huge difference in consistency.
even less than those I've done DM, since even the community DM servers I feel end up giving you really bad habits; 9/10 players there are trying to "win" DM and not improve their gameplay in the actual game, it's a completely retarded waste of time that *maybe* works as a quick warmup for actual games.
I've actually done more of just DM:ing vs bots, and not too much of that either, since there I can just concentrate on optimal movement, flicks, tracking, preaiming, peeks, etc., and not bother sweatlording the same three mirage angles everyone does on DM servers, which doesn't really improve anything.
You end up getting surprisingly few good "reps" from playing DM that would enhance the skills that are of use in actual games. A very inefficient use of time if nothing else.
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>>2429470
what settings do you use for the 5e maps
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>>2429292
oh and I've done some movement/kz maps and surf maps just for fun, I like to think I've got a solid base for the game mechanics at this point. As for "combat" movement I feel I passed some milestone a while ago when I noticed that silent fast peeks and diagonal counter-strafes had become much more automatic than before. I think the preaim maps helped with that too, can't recommend them enough.
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>>2429508
oh wow I haven't practiced diagonal counter-strafes at all. I mean't more like the bouce shooting and donk sliding. Like instead of counterstrafing you hold A release hold D shoot two bullets crouch with no counterstrafe shit like that.

What settings do you use for 5e? it gets cluttered with so many bots for me so many random obscure boosts and positions lol
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>>2429484
english language obviously, lel
my basic settings are:
Easy - SMG
Infinite Ammo
100 hp + armor&helmet, both player and bots
50 hp on kill
Then I just clear all the routes on the map with the more "aim heavy" weapons that I switch around as I feel like, in order of most used:
ak, deagle, m4(both), awp, scout
If I feel like getting sweaty I up to medium or hard with rifles, give myself some extra hp and full heal on kill, since then it forces you to fast peek and instaheadshot. But some angles can be super annoying (unfair) to clear like that so it's not something I get hung up on.
On average I do 3-4 maps a day, but I've done a lot more on some days.
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>>2429529
also the whole idea of preaiming is that you're "cheating" with map knowledge, so feel free to make the bots harmless if it gets frustrating to clear them the first few times so you'll somewhat remember the usual angles and know how to clear them
but after you get the hang of it I recommend not making them too easy, since if your preaiming and strafing is on point you wont overpeek and will delete one angle at a time with effiency. Some spots are kinda annoying (mirage cat has you turning 180-degrees all the time), but you get used to it and it's good training anyways
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>>2429535
yea when i tried it i put on hard mode and rifles and man there are so many obscure angles and places u get hit from with both it was really hard. i dont want to pay for refrag lul
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>>2429544
what rank are you?
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>>2429584
A better metric for this instance:
on Leetify I slightly overmatch Faceit L10 Aim (82), Positioning (66) and significantly overmatch Utility Usage (78)
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>>2429607
oh and for reference average L10 is: 81, 64, 61
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>>2429607
oh wow thats insanely high utility usage, but if you aren't faceit level 10 wouldn't the leetify rankings not mean anything? Noobs could have bad movement and easier to hit, and running into your util like retards every round. How much do those stats really mean? What is your faceit elo
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>>2429633
some metrics translate well, like time-to-damage and most other aim-stats
positioning is more dependant on your teamates so it's more iffy
utility varies, but you can't really get damage or succesful flashes without good util usage, smokes are more questionable
my faceit rank isn't really comparable as it comes from playing 5-stack friend games that hovered around 50-52% winrate, meaning we were basically stuck on those elos with a ridiculous team comp that had everything between lvl10s and lvl2s
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>>2429705
Yea idk it's hard to tell. I've seen faceitlvl 10s with only 50 aim rating who have better xhairplacement and aim than 15k premier players with 75 aim rating
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BRING BACK DE_SEASON
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>>2429470
i agree about the retards in dm playing for k/d but i disagree about everything else and think people miss completely the true value in dm. I think people have the mindset that when you're dming you're building up intuition on how to take fights on that map and that's how you improve but obviously they're completely different environments so that's retarded. DM servers are there for a quick warm up but can be used to drastically improve your mechanics ONLY IF you have the mindset of putting yourself in the worst situations possible while going only for headshots. I think a lot of people are unironically afraid of "looking bad" and can't get over the frustration of instantly dying over and over when in reality it's the perfect environment because there's no stakes (though technically trying to place high on the leaderboards count as stakes and is the main culprit to this winning in dm phenomenon) . If you're able to push past the frustration and force yourself to commit to only 1 tapping or long range sprays, or whatever you're practicing and not care about k/d you will see huge gains. The real value in DM is practicing how to maintain focus and keep a calm mind during hectic fights, isolating duels while being pressured from a million angles, and learning how to notice and let go of negative emotions that we all like to pretend don't exist. The mental aspect of cs is huge and it's insane to me more people don't talk about it
t. thousands of hours in dm
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>>2429740
yea im watching some high level faceit with shit leetify stats and leetify is looking more and more like a cope
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Not trying to interrupt nothing, just a second of your time to check this thread
>>2430862
That’s all, keep your business going
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>>2430891
It's more like you can be winning with unimpressive metrics, but if you are losing the metrics will tell you with detail how to suck less.
Also in my experience the numbers have been surprisingly accurately matching my general idea of how well I played in a game.
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>>2427758
It's not a meme at all. Enemy models are bigger making them easier to spot and track increasing your accuracy and time to fire.
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>>2430805
>1 tapping
I keep seeing people practicing this and people around internet recommending this, but I don't get it; why one taps? I mean I get the idea, it's to train or maintain your crosshair placement, avoiding bad habits like 'shoot first, adjust later', etc. but wouldn't this introduce other bad habits? Considering:
1. The only meta gun that could one tap kill helmets at any range are AK and Deagle. I have no complain about deagle practice but half the time you'll have to use M4s instead of AK, which can't one tap helmets.
2. Many players duck in duel, whether in DMs or competitives.
3. If you want to calibrate your crosshair placement, you can do it on aimbotz maps or DM against bots (bots in practice mode never ducks).
4. Many players ended up playing very passive in DMs, preferring safe positions like Dust2 A site or Mirage CT box. Meanwhile in competitives if you could buy AK then you're the T and you have to be aggresive.
5. This kind of practice seems very fatiguing. I've met players who starts off by constantly 1 taps me like a god but quickly fell off and missing their shots within like 3 mins in.
My question is, why not just do short 3-5 bullets bursts instead of 1 taps? It's more practical against ducking opponents, more practical for most weapons, allowing you to be more aggressive, making you looking bad less, etc while still allowing you to practice good forms.
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>>2430805
I think the worst part about DM is that you can end up getting a low frequency of reps (i.e. something to aim at) compared to other methods, so it's just inefficient time use in that sense
not to mention the fights and angles you'll be taking will either be the handful of power positions on a map or then just completely absurd middle-of-nowhere fights, either of which don't really translate much to the actual game
You make some decent points about the hectic nature of DM, and it is ONE aspect of cs you should also be good at, but even in that case all players in DM are moving in unnatural ways since their only goal is to kill each other. Even retakes work better in a sense since there you'll have actual objectives and motivations apart from running and shooting.
If you really want to train hectic aiming and shooting do something like Kovaak's. Much better frequency of reps.
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>>2430891
I'm having a hard time imagining how someone could be playing winning cs and not have good or at least decent leetify numbers (unless they're just getting carried), can you give me some examples?
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>>2431700
for me 1 tapping is basically reserved for the AK (deagle just forces you to), but it's basically for maximizing accuracy in longer range fights, think dust2 t-long to a-site or mirage t-mid to window since at those ranges it actually matters if you're hunting for a headshot.
midrange I usually do bursts of 2, and then continue with 1s, 2s or longer bursts depending on how much of the opponent is actually shootable
closerange it's just about deleting the opponents in any way possible
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>>2431820
I got 2500 elo on faceit with a 58 aim rating on leetify. People always shit talk my stats so i assume thats really bad. Make of that what you will
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>>2431895
in isolation that tells me very little
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>>2430902
Cut it out dude
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>>2431902
well what would tell you something. i dont really know much about leetfy
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>>2432333
nigga just go on the website just type it in your browser
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>>2432337
where do you think i got the aim rating number from? im asking what other numbers are considered important
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>>2432333
checked and well, what's ur positioning and utility score?
avg time-to-damage?
accuracy?
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>>2432397
dont have a leetify account but these are my stats according to cswatch
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>>2431845
what's also nice about the 1 tapping is you an move while shooting and shoot inbetween strafe bounces instead of counterstrafing. still only a long range thing but it works well
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How are we feeling about the new Anubis?
Personally I don't like it at all and it used to be my favorite. So much pressure from CT on mid suddenly.
The map was definitely too T sided but now playing as T just feels too vulnerable
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>>2431700
You don't ever intend to just do one taps. It's part of a balanced training breakfast for scenarios where you want to one tap instead of spraying (low ammo, long fight)
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>>2431820
I'm searching through for some decent examples now

https://leetify.com/app/profile/76561198193394583
2.8k elo with only 69/59/63
https://leetify.com/app/profile/76561199027894262
2.3k elo with only 66/52/55
https://leetify.com/app/profile/76561197968999351
2.3k elo 66/65/62
https://leetify.com/app/profile/76561199058202837
level 8 with 59/59/66
https://leetify.com/app/profile/76561198107578446
level 8/9 with 48/66/61
https://leetify.com/app/profile/76561197972669487
level 9 with 45/62/68
https://leetify.com/app/profile/76561198196049411
level 10 with 46/55/52
https://leetify.com/app/profile/76561198002861791
level 9 with 69/51/54
(was just watching one of his demos. ex old school quake pro and he plays pretty good honestly)

https://leetify.com/app/profile/76561197972153011
here is my leetify. I'm sure if you compared me to these other players I am worse even though better leetify stats.

I get games constantly against players with aim ratings in the 80s and 90s and still win with high impact leetify. And also can lose to players with only 50 aim rating. Idk there isn't much consistency it seems.
https://leetify.com/app/profile/76561199489475956
https://leetify.com/app/profile/76561198213204879
https://leetify.com/app/profile/76561199554706043
These three are all 84+ aim rating and I played good and beat them in my last game with the best leetify rating on my team +8.76 and 79 aim rating for the game.

If you have the time and can review my games compared to some of those leetify examples with much worse stats than mine I'm sure those players will all be better than me even though I have great stats (last 30 games all premier also no farming low level comp) I'm only in 15k premier. Level 5 on faceit but haven't played much or in forever. Please let me know what you think about all this if you have the time to look into it. Thank you!
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>>2432955
Also I only rifle... maybe literally 1-3 awp kills when I was picking it up for a teamate in all those games. No scout either. Only thing I do that can inflate aim rating maybe is deagle on eco rounds.
Another thing is season 1 I got like 13k which was top 8% at the time. I only played like 30 games or so. This was being rusty as hell and just checking out cs2 without practicing spray movement or aim in forever. I wonder If I just got lucky with a higher rank then, but when I started playing again it made me start in 13k which was like top 40% or some shit and it's been a strugle climbing out of it when top 8% would be like 20-21k now. I've gotten way better since then and learned a bunch of utility (i think I only had like 64 aim rating on leetify when I played those 30 games). Yet im struggling like hell to make it to pink ranks lol
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>>2432883
I like it. As a T it now you have to contest water early or you can take mid really aggresively and ignore the water players. At least this is how I play it in high elo pugs
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Anyone else only able to get multikills with the AWP when you grab it off a dead body?
If I buy it for myself, at most I'll be able to get one kill before getting onetapped by a running deagle
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>>2433209
If you're playing decent players you should get traded if you repeek with an awp without flashes or changing position
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>>2432955
the examples list doesn't have the stats you posted, unless you took some different time window; for me the first 2.8k elo player has 76 aim for example
...you weren't comparing just single game numbers, were you?
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>>2433306
https://leetify.com/app/profile/76561198193394583
2.8k elo with only 69/59/63

>...you weren't comparing just single game numbers, were you?
no everything i posted was their overall leetify page of their recent 30 games. It's showing 69 on my end. I just took a screenshot
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>>2433321
fresh microsoft edge browser with no history is showing the same also. idk why it's different on your end. Are all of them messed up or just that one?
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>>2433321
ok there's something wonky going on with the faceit UI, when I press the "compare" button it gives me different numbers, maybe the match data batch changes there or something
But anyway I see you made no mistake.

From first glance one important stat you're somewhat lagging behind in compared to the +2k elo players is time to damage.
It's a bit of a bitch since reflexes are a bit tricky to train and there seems to be at least a soft ceiling based on genetics alone.
The leetify Aim-rating seems to punish players with a more "twitchy" aiming style, which is somewhat fair in cs, but a twitchy style combined with fast reflexes can still rule over good preaimers who just aren't fast enough (but have good overall aim ratings).
For example my latest mirage match I had a TTD of 445 ms, your average TTD (on the compare page) is 725 ms, average Level10 is 575.
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>>2433376
to give some actual advice: exercise, eat healthy, sleep well, stay mentally well adjusted and maybe have a cup of coffee or tea before games. Training reflexes will also in time train your CNS to react faster.
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>>2433376
i get 150ms on the human benchmark. My TTD is lower on csstats, but still pretty high at 550 when people like donk are 450 or so. on leetify its ridiculously high at like 720 or so. I think it;s because I am able to get timings on people and take time to aim at them while they arent looking at me. It's probably not long enough for leetify to consider it a sneaky purposeful play, but long enough to mess up the stats. I mean the whole point of my post is to look at actual gameplay. Even with my worse TTD I still have better spotted accuracy and overrall aim score than these people for the most part. I think my aim is more twitchy too im at 2.8 sens and I don't have the greatest crosshair placement. I rely more on good aim and good spotted accuracy it seems. IDK man the whole point of my post is that these leetify stats seem mostly useless. Wouldn't playing against 3k elo players with better movement also bring down ur aim score compared to playing silvers who shift peek everything? these leetify scores just seem unreliable to me.
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for example this tranny with 82 aim rating that always comes up on my twitch recommend has a 690 TTD. They are an aim trainer autist and probably take their time to aim and have smooth aim. That could be a thing too instead of just panic shooting at the chest immediately. They are still 21k and faceit lvl 8. Higher ranks than me while having much worse utility. The whole point of my post is to stop analyzing leetify numbers and actually look at the demos and gameplay
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Help me decide which M4a4 to keep and which to sell buddies. I like both of them and they are both low-float min-wear with decent stickers.
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>>2433508
>>2433532
Well, leetify is just an analytics tool in the end. It doesn't "rate" how good of a player you ultimately really are, but it does rate you by what it measures and there is some value in that, especially when you know what to look for.
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>>2433543
flip a coin for it
the answer will be the one you wish it would be when the coin is in the air
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>>2433545
That's my whole point replying to
>>2431820
>>2431895
>>2432504
That leetify is mostly useless. I feel like it's mostly being used as a coping mechanism "im only lvl 5 faceit but my leetify stats are da same as a level 10!!" etc. I'm guilty of thinking this too which is why im curious to have someone who knows their shit to compare demos. Lots the metrics seem flawed, and many of them are dependent on the enemy. I'm sure these level 10 faceit players with 50 aim, aim better than someone with 80 aim in 5k lobbies. You could think your leetify spray accuracy is good if you never spray and just do short 4 shot bursts etc. TTD could look high because you jiggle someone before reepeeking to kill them. There are just so many factors
>>2429705
like if you are still this guy that im replying to. Maybe you are coping and putting so much value on your leetify stats because your premier/faceit elo is low also.
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>>2431700
basically this >>2432897
it's just a tool, sometimes you will be in a situation where you only have time to fire off a round or two so it's good to at least know what those situations feel like

>avoiding bad habits like 'shoot first, adjust later
this is a good thing to remember, focus on accuracy first and over time reaction speed increases BUT something that happens is you can forget to just go for speed first. If you occasionally "push the limit" you will be surprised how accurate you can still be when focusing on speed. Also this might be too subtle for a lot of people but there's certain kind of really fast peeks (like lower tunnel stairs on dust 2) where if you take the time to aim first no matter how quickly you do it it won't be fast enough. It feels extremely awkward but getting used to the feeling of shooting first and trusting your aim to take care of the rest can be eye opening. Similar to prefiring I guess but still a different kind of thing
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>>2433209
probably because by the time you pick up the awp you have a decent amount of information. If you're starting the round with an awp you can't overextend you have to be somewhat rigid and go for safe picks, especially with a good spawn. You get your pick and immediately fall back until you're safe from being traded, and even though you gave up the space you know that area is clear for x amount of seconds. You can stay and try to hold that space but your priority is not dying and should give it up if they fight for it, and should prioritize having a molly so you can escape

if you're not working a spawn then you need a teammate with you to trade and avoid being rushed, if you're solo then it's better to play extra safe in most cases. The reason awping is so fun though is sometimes you need to ignore everything I just said and go sicko mode and take control of the round because you have the gun that kills with one shot to the body
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>play battlefront 2 kyber for a couple days until the XP reset happens
>hop back on CS2
>have to readjust to aiming again
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>>2431810
>either of which don't really translate much to the actual game
this doesn't matter as much as people think it does, you still get every category of fights close, medium, long range etc. It doesn't need to be 1:1 in order for it to be a benefit
>all players in DM are moving in unnatural ways
i'd argue this is a good thing though because keeping track of movements in such a chaotic environment is difficult so when you do it in a real game it's much easier in comparison, again the goal isn't to learn timings and how to path/fight on a map you learn all that elsewhere in demos/vods/scrims
>Kovaak's
i'm not against aim trainers they're really good for isolating movements you're weaker in like having a hard time tracking either to the left or right. However because movement and aim are so intertwined in cs dm will always be better overall because you're absorbing the timing of when you and the enemy can be accurate based off of movement

i'm willing to accept that the way i view the game is just different from most people but i really think it's a case of the community blindly adhering to beliefs again like what happened with SG being the noob gun for years (its cost was a factor but you know what i mean). It's true you can't learn how to play doing only dm the game has sooo much more depth to it, but people seem to think because of this it's a waste of time. I get the bad habits thing but like.. just be aware of it? kek, when i play i have a switch in my head for playing properly and for dm mode (which is actually very useful when the correct play is to aggressively not value your life)
>>
>>2434074
I agree with this guy. DM seems to be the best way to practice mechanics in the game. I like to practice movement techniques like the donk box and wave and dox slide and then go in DM and work on my xhair placement and movement techniques. The only thing i hate about DM is that its all on mirage and d2. I wish it offered the other maps so I can improve my xhair placement on them while DMing instead of perfecting d2 and mirage.

Most high level players will say when people ask how to improve things like "honestly DM a lot and watch demos" It makes sense. DM best way for pure mechanics. And watching a demo and breaking down every little thing like how they path and peek every angle blah blah blah can help you improve fast as long as your training your mechanics. Instead of slowly training them both by trial and error in 5v5. What are your ranks if you don't mind me asking? I like your approach to the game
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>>2433508
>>2433608
you basically asked to show what's the use of leetify and got a clear and simple answer how the metrics show you lack speed in your game compared to who you yourself consider to be better players than you
I'm not trying to be mean, but saying the 720 number is an error sounds like a huge cope when it's your AVERAGE, no one's "playstyle" is overall so slow a couple of flanks per game would make it lag so much behind
I never said that leetify is perfect, but it will absolutely show where you lack if you honestly look at what it measures without hyperfixating on the simplest numbers like the "triangle"
In your case it shows you should be faster if you want to be better.
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>>2425689
>What is your other FPS experience?
a lot of dayz on console and a bit on pc, like 200 on darkest hour 44 an old ass realism shooter that doesn't really translate, and a little bit of r6 siege and BF6
>Anything you did in particular to get good that fast? or just grind premier
before i play any matches i do 5 mins at least on recoil master with the AK, then 5-10 mins on aimbotz, and 15-20 minutes with AK on DM, 5-10 minutes with awp on DM, super basic bitch routine but i think anyone could get out of <10K just doing this it made a huge difference for me.
>>2426162
All my better demos from last month had the replay expire so this glock 4K from a mirage game where a guy DCed and we lost is the only decent thing I have to show
https://files.catbox.moe/wqqrvy.mp4
full demo for it: http://replay389.valve.net/730/003818462538039820609_0597528177.dem.bz2
>>2426470
My leetify is inflated as fuck right now because I've been playing comp with friends recently shitting on silvers. my real average aim rating is probably something like between 65-70 and when I'm locked in playing my best 80.
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>>2434282
>Most high level players will say when people ask how to improve things like "honestly DM a lot and watch demos"
literally no one says to DM a lot
usually it's the opposite, people skip the more useful "boring" training so that they can DM and do uncoordinated pugs
demos yes
>>
>>2433508
>I think it;s because I am able to get timings on people and take time to aim at them while they arent looking at me. It's probably not long enough for leetify to consider it a sneaky purposeful play, but long enough to mess up the stats.
shit aim cope tbqh
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>>2434295
I didn't ask to show what's the use of leetify
>>2431820
The whole point of my post was a reply to this guy >>2432955 in debunking him on leetify stats meaning much. They should be taken with a grain of salt. Why is my aim rating 78 yet I am only 15k? Is the question. Something as simple as having faster TTD is not the main reason im 15k. Also my true TTD is 556. Leetify is worse than csstats about detecting this, and I understand that that means everyones leetify average is a little higher than it actually is
>>2433532
This tranny has around the same reaction time and TTD as me, and they are level 8 faceit 20k premier. Why are they higher rank with a similar TTD?
>>2432504
Why is this guy most likely a higher rank than all of you and better than all of you with less than 60 aim stat? Are you going to tell me it's all becuz of his leetify utility stat (the examples I provided don't have the best utility stats)

What you say is ridiculous and just makes leetify even more ridiculous. I'm sure there are people with 40 aim stat on there who have a faster TTD than me. That tranny has about the same TTD as me with 82 aim stat. They have great mouse control and aim and have high ranks on the voltaics benchmark. I'm not saying it's an issue and its def something that should be lower, but the real number is more like 556, when players like donks real number is 450 or so and his reaction time is like 280ms when mine is 360ms. Csstats is far superior in judging this stat.
>>
>>2435725 cont

>>2434295
look at
>>2434296
for example. this guy is only the 10-15k bracket, and has a lower TTD than me. Why is he lower rank When he has a much better positioning stat and TTD damage than me?
At least this guy is aware that leetify stats can be heavily inflated. He understands that playing against worse players boosts your stats. Maybe these level 10s with only 60 aim rating make up their skill in other ways, but if you put them in a silver game they would get 90 aim rating since the opponents crouch and shift peek everything and have shit movement. Instead of donk sliding peek things and not shift peeking angles. Hence leetify being totally unreliable. If you queue with lower rank noob friends you play worse people who will eat your nades and crosshair placement, leading you with heavily inflated stats. You will also get lots of opening frags leading to a heavily inflated positioning stat. This leetify crap is very unreliable and mostly leads to people thinking they are better at the game than their actual rank because they have 80 aim rating which is the same as a level 10!!
>>2429705
a post like this is a good example what I'm talking about, and I've fallen victim to thinking like this for awhile and autistically obsessing over leetify stats (checking them after every game) like TTD etc like you are.

I don't think you are being mean to me by saying my TTD is bad. And this is something I always knew because I check leetify too. I think you ave overrating this stat just like you are overrating leetify in general. My point is that you can never judge someone by their leetify stats, maybe if all their last 30 games were in 2000+ elo they could be more accurate. I'm sure there are hundreds or thousands of mistakes I'm making in game that are effecting my play more than my true TTD being 100ms slower than donk.
>>
>>2435753 cont
If someone wants to actually look at demos and talk about real issues instead of dumbing down the leetify aim stat to only the TTD aim stat (which is known to be unreliable compared to the superior csstats(not just my opinion)) I'd gladly take harsh criticism on my gameplay. You're not telling me or helping me anymore than leetify or chatgpt can, and basic stuff like sleeping and eating better will only improve your reaction time which is only half of the picture and would only improve my reaction time at like 10ms most because its something genetic compared to actual gameplay mistakes that someone can control.

>>2434997
brooooo my leetify aim rating is higher than yours though ;) I mean that's the whole point of my posts. If I have shit aim leetify is wrong because I have the aim of a faceit lvl 9 according to it, yet someone in this thread is 2500 elo with only 58 aim rating.
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>>2435775
>brooooo my leetify aim rating is higher than yours though ;)
its not
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>>2435797
alright well if all your matches are played at a higher rank than me I'll take your word for it.
>>2435775 cont
I don't have much proof of it, but my TTD has been consistently going up. It was only 650 at my lowest rank at 12k premier. Its now at the highest it's ever been at 727 at my highest rank (15600-16000) So if anything being slower is making my rank higher somehow, or maybe it's just because I'm playing better opponents with better movement that are harder to damage faster? Like I said man these leetify stats tell you so little its gotta be cope bullshit. Demo reviewing yourself or with a better player is the only true way to go about this type of shit
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why is the non stat track fn suddenly double the price of the stat track version?
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>>2435725
>>2435753
>>2435820
I'm kinda lost here and I don't want to read the whole thread again: what was your central point again? Since the goalposts seem to be wobbling if not necessarily moving here.
My original point still aligns with >>2429705: leetify is not word of god, but it's another tool in your toolkit if you want to improve your game.
And you wanted explanations how, in your view, better players might have worse overall ratings.
One thing that we have already gone over is the fact that the ratings are more comparable the closer the elos of the two compared players are. This doesn't make leetify "stupid" or useless, it's just another factor you have to include when comparing stats of players.
Then there are some, if not more universal then at least more telling stats, like TTD. And yeah, keeping in mind the relative ranks is smart here too.
But a TTD of 727 is even in isolation pretty high; it tells us you usually want, or need, your duels to be more favourable to you than the average player. But there's no way in cs to always have favourable duels even though by smart plays you can increase the odds.
Even a 10k-15k premier player on average has 640ms. Faster players can have games where they average 350ms or even less (even I can hit 375ms, and yes on leetify), meaning they see, aim, shoot and hit twice before you get even one shot off.
The reason in focusing on TTD is that it shows that by going through the data we in fact can see how you differ from other (better) players, despite overall ratings, and this kind of data wouldn't be available without something like leetify, hell, I don't really care which service it comes from, but it's free so can't complain.
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>>2435989
some weapons/skins look kinda off with the stat-track. I think ST knives are usually disliked even.
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>>2435992
my main argument was against this guy >>2431820 I'm not sure if you are even him or not.
Are you >>2429705 ? I didn't know that was you. If it was you might be copeing by not stating your real rank and instead showing good leetify stats. That's my whole point. People thinking their leetify stats mean more than their actual rank. People coping about having having better leetify stats than the average level 10, yet still only being a level 5. I had this same issue and way of thinking. That's why If someone could compare demos of myself to the other samples I listed and see how they are probably much better players even though my stats are much better. Yea I have ONE stat that is worse than them The TTD. I could go on and on about other stats I'm better than them in. I have 95% counterstrafing (i actually do move around a lot and hit my counterstrafes sucessfully. even though this could also be cheated in leetify by just always crabwalking everywhere and hitting 100%). My spray accuracy is pretty high so even if I first shot someone later I'd still kill them faster than someone faster because my first 4 bullets hit the chest with my good spotted accuracy and spray control. (you could also cheat the fucking spray accuracy by never doing full sprays and just doing short bursts all the time. I have noob friends with great spray accuracy on here)
>One thing that we have already gone over is the fact that the ratings are more comparable the closer the elos of the two compared players are. This doesn't make leetify "stupid" or useless, it's just another factor you have to include when comparing stats of players.
I don't think you ever went over that at any point? That's just a conclusion I came up with on one of my recent replies. Someone with 50 aim rating in 2500 elo probably has better aim than someone wtih 80 aim rating in 5k elo etc.
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>>2435992
Then there are some, if not more universal then at least more telling stats, like TTD. And yeah, keeping in mind the relative ranks is smart here too.
There is hard proof this TTD stat is pretty innacurate, My rank keeps going up as my TTD gets slower, but it's stayed relatively the same on csstats this whole time. Csstats is much more accurate for crosshairplacement/reaction time.TTD etc. It's definitely less flawed and more detailed than leetify, but probably still pretty flawed. Look for yourself on your own account. Your csstats TTD will be much lower. My aim rating was only 69-71 when I was 650 leetify TTD. Now at 727 im at 78... If its raising because of better opponents, then why is my overall stat still going up? It's more likely that I'm getting better at taking timings to shoot people at their side, jiggling angles for info before repeeking and shooting etc.

Main point is. If we agree that relative ranks is important, Than people not stating and hiding their actual ranks and just posting their leetify stats and how they are the same as level 10s are obviously copeing and hiding something. I'm sure your right about people being carried to. A girl with 25k elo and 30/30/30 leetify stats could say elo is everything and leetify stats mean absolutely 0... I guess there is some sort of middle ground, but I find the leetify system very flawed, as you can see TTD is totally wrong compared to csstats.
>But a TTD of 727 is even in isolation pretty high; it tells us you usually want, or need, your duels to be more favourable to you than the average player. But there's no way in cs to always have favourable duels even though by smart plays you can increase the odds.
I mean it doesn't tell you what you want or need. The stat is very innacurate.
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>>2436090 cont.
Ooops I been calling it csstats the whole time. its actually csrep.gg
Higher TTD has been working in my favor for winning games and elo even though it's hurting my overall aim rating. Don't get me wrong my TTD is still high on csrep at 560ms ttd and 360 reaction time. Compared to donk who hits 450td and 280ms reaction time.
>Even a 10k-15k premier player on average has 640ms.
I showed you a 20k+ faceitlvl 8 with 690 leetify TTD. They are a high ranked voltaics aim master lol. The shit really doesn;t tell you much. Looking at your demos is way better than briefly looking at broken leetify stats. Yea I'm sure someone at 5k elo with 20 aim rating probably does have shit aim. And someone at 3k elo on faceit with 90+ aim rating probably has amazing aim, but other than that leetify seems very vague and seems to be a coping mechanism. Especially for posters like >>2429705 and myself in the past. My point is I was guilty of this way of thinking and it's wrong and I'm asking anyone to prove me otherwise by actually going through demos and proving these level 10s with 60 aim rating actually aim worse than me etc. TTD is just one factor of many others in the overall leetify stat for a reason (plus its fucking flawed as hell compared to csrep).
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>>2435992
>But a TTD of 727 is even in isolation pretty high; it tells us you usually want, or need, your duels to be more favourable to you than the average player. But there's no way in cs to always have favourable duels even though by smart plays you can increase the odds.

Also this is quite different than what was said before. Someone said it's because I have bad aim and you said it's all reaction time basically and I need to eat and sleep better. This would mean the complete opposite and that im using good aim as a crutch and taking lots of bad stupid duels. Which that tranny does a lot and they have similarly bad time to damage. So you are making a lot more sense here and I never thought to think about that stat like that. The csrep.gg stat still highly differs though making me think it could also be dependent on shooting people when they arent looking at you by playing timings. Or jiggling an angle first before wide swinging and shooting.
IDK man I think watching your own demos will be 10000x more useful than making assumptions that someones reaction time is slow, or that they are taking bad duels based on a leetify stat. Wouldn't positioning be more accurate of that? In low positioning you are probably taking duels too far away from your opponents when they cant trade you... makes more sense linking positioning to taking bad duels than your TTD... Why do you believe now that high TTD leads to taking bad duels? what is your logic behind that assumption. If anything it seems the opposite to me. I could flash someone see they are obviuosly blind and take my sweet time to 1 tap them in the head to save bullets etc.
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>>2436159 cont.
>>2435992
For example this picture. I have 938 TTD, 34 aim stat. Terrible spotted accuracy bad spray control crosshair placcement. Bad everything. yet I have the most damage on my team and the highest HLTV rating. If the reason for my high TTD would be because I'm taking tons of bad fights here, it doesn;t look like the rest of my aim is making up for taking that bad fight and letting me win anyway. Looks more likely I was messing up my aim a lot this game but still hitting great timings when they werent looking at me. But who knows maybe you're right. I mean the only way to know is to watch the fucking games lol.
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>>2436205
This is the highest TTD past 30 games I could find on my thing, sadly the match is expired so you can't download and watch it and prove to me that the problem is taking bad fights here.
I think since the majority of the rounds played were CT I was most likely doing lots util for long on dust2 and then getting into pit and peeking in and out on timings getting easy frags where I can take my time and react as long as I want
Also if I were to molly long and the best T spawn ran out and beat out the molly as I ran to pit Id have to stare at him while waiting for my gun animation to finish before shooting him while he is standing there blind from my teammates 1:49 flash. I get that we are just going by one game here, but from the information i know i think csrep is more accurate because the time window for when it counts as a sneaky play on leetify differs. Like I said donk still shoots 100ms faster than me. But if I try to play long constantly to hold it even when I don't have the greatest spawn. And I always vote to play d2 on premier since its my strongest map. These could average out and heavily fuck up my leetify TTD. Leaving the csrep TTD much more likely to be accurate
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>>2436271
I'm looking at cs reddits from things I'm googled and the people there have way better information than this dead ass site to be honest. They understand that leetify is junk and constantly tell people to watch their demos instead. I should suck it in and get a reddit account, but I hate being non anon and having my posts up on there forever lol.
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>>2436411
yea these redditors have a lot of the conclusions I made with leetify. I like you used to cope and go by leetify to make myself feel better about myself, but it's total bullshit and holding you back from realizing how bad you suck and how much bad plays you make. I see pros constantly with the same crosshair placement as mine on leetify 9-10%, yet watch their gameplay and they are a billion times better at it than me. It's total crap just watch demos.
Never give someone advice on their TTD or any other leetify stat. If you're going to give someone advice take the time to open up their demo and actually see what's going on
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>>2437444
c ool. who made this
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>stats
if you guys spent this much energy into just playing the game and watching back your games instead of thinking about stats you'd be much better off, just like how this wise anon predicted >>2428332 (samefagging desu)
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>>2437461
That's my whole argument against that guy. A high leetify TTD could mean so many things. Don't spew advice based on a leetify stat without watching a demo
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>>2437911
i know im wasting my time arguing here, but I haven;t installed my AC yet, and cs2 makes my small ass room way too hot
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>>2437911
you wrote walls of text and quoted random redditors to cope with being slow. being exposed as slow to react seems to hit a sensitive nerve with cs players so it's not surprising.
you also misread multiple messages, wrote walls of text based on what you misunderstood and proceeded to have an imaginary argument with an opponent that was never there
examples:
no one said you were taking "bad" duels
no one said leetify stats equal faceit rank (or that having L10 numbers means you're equal to a L10)
I don't think you post in bad faith, but this seems to be an emotional issue for you and you either don't understand the posts you reply to or infer some hidden meaning from them that was never actually included in them.
tl;dr:
tracking stats is another tool you can use to become better, but you need to understand what is being measured and compared <--- Why would something like this evoke walls of seethe? It's not some bold or controversial opinon, just a fact.

also to get ahead of the curve: no one said watching demos is not useful, so please don't strawman that next
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>>2437911
it's a bit too convienent to go:
>"the stats don't tell anything, see I have better stats than players who are better than me"
>"what about this important stat that clearly shows where you are lacking?"
>"well, uh, you see, that one doesn't count! Yes, that's it; that one doesn't count!"
some intellectual honesty plz
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>>2438095
>no one said you were taking "bad" duels
>>2435992
>But a TTD of 727 is even in isolation pretty high; it tells us you usually want, or need, your duels to be more favourable to you than the average player. But there's no way in cs to always have favourable duels even though by smart plays you can increase the odds.
>you wrote walls of text and quoted random redditors to cope with being slow. being exposed as slow to react seems to hit a sensitive nerve with cs players so it's not surprising.
>>2429607
the redditors are right. and it's known that leetifys TTD is wrong. I admited 100 times yes I know that im slow. My reaction time is logged at 360ms instead of 280 like donk or most high level pros. Even if I am truly that slow, I showed an example of a tranny who is also as slow as me and lvl 8 on faceit.
>>2436205
Why am I top HLTV with 938 TTD here? This stat obviously doesn't matter that much, and if I am slow I cannot improve my genetics so it's useless to focus on this.
>no one said leetify stats equal faceit rank (or that having L10 numbers means you're equal to a L10)
that's literally why I'm going off and what this is all about.
see
>>2429584
>>2429607
>A better metric for this instance:
>on Leetify I slightly overmatch Faceit L10 Aim (82), Positioning (66) and significantly overmatch Utility Usage (78)
>>2429705
my response
>>2429705
here you can see that this is the guy I've been arguing with this whole time and how the argument originally started.
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>>2438651 cont.
>>2429740
>>2430891
me
>>2431201
here you have a point. He gives a vague reply and never exactly denies that I'm wrong or anything, but to me it's very weird that he avoids posting his real ranks and claims at leetify is a more accurate metric. I showed him examples of better players with worse stats than me on leetify, and instead of looking at the demos and reality of it he simply dumbs it all down to TTD(leetifys demo parser is terrible at calculating this correctly. I proved cssrep is better and admitted I am still slow on there. If you think leetifys TTD is so important and means so much than why do other stat trackers demo parses come up with completely different numbers? What makes leetifys parsing method to detect TTD make it so correct important and worth more than csreps?
>I don't think you post in bad faith, but this seems to be an emotional issue for you and you either don't understand the posts you reply to or infer some hidden meaning from them that was never actually included in them.
I'm not posting in bad faith. I used to be like the guy im arguing with. I thought my good leetify numbers meant something. Like I proved in my earlier posts. How come my rank is increasing with increasing TTD??? I was less than 650 TTD with a 67 aim rating and 12k premier rating. I'm now 727 TTD with a 78 aim rating and 15.7k premier rating. Having a higher TTD is literally making me better at the game. The stat is highly flawed and not parsed correctly from demos for the 100th time. I'm not emotional because of my TTD. I'm emotional because I used to be like this guy and say shit like him. Ohhhh my rank is baddd check out my leetify stats tho. I'm trying to help him realize that he is not as good as he thinks he is. He literally avoids answering what his rank is and said leetify is a better metric.
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>>2438703 cont.
>tracking stats is another tool you can use to become better, but you need to understand what is being measured and compared <--- Why would something like this evoke walls of seethe? It's not some bold or controversial opinon, just a fact.
Why am I becoming better as my TTD gets worse and worse? I mean my overrall aim rating did go up a lot, but the TTD by itself went up almost 100ms from getting better at the game? Stats can only show you so much.
>also to get ahead of the curve: no one said watching demos is not useful, so please don't strawman that next
My whole point when I started writing walls of texts >>2432955 was to look at demos. I guess I only said "review my games" and not explicitly by watching the demos. So yea major flaw of me being vague here. I guess he took reviewing games as looking at match specific leetify details.
>>2432991
here is me copeing about leetify stats meaning something, and getting lucky on my season 1 rating

And I mean redditors who literally have the faceit 10 badge thing to prove they are skilled at the game say to not look at faceit stats at all they are very misleading and that you should only watch demos. This guy was too ashamed to post his real rank and only gave me his leetify stats. I could go on and on about how every leetify stat is flawed. The crosshair placement is significantly wrong and flawed compared to csrep also for example. Maybe along with watching a demo they can be useful to know what to look for, but by themselves they can be misleading and send you in the wrong direction.
>>2438235
this post... Talk about a fucking strawman. My whole point is the leetify stats are wrong. Players who are much better than me have better stats hence leetify is not reliable. Let's keep going on and on about TTD. One of the most flawed leetify stats. So many different things can be the reason for my high TTD. Like I explained here >>2436205
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>>2438703 cont
>>2438235
>"well, uh, you see, that one doesn't count! Yes, that's it; that one doesn't count!"
holy shit dude. Nice strawman. I literally said NONE OF LEETIFY STATS COUNT. Why would that particular stat randomly count? None of them fucking do.
>some intellectual honesty plz
the balls on you to say that after just saying the most unlogical bullshit. like what the fuck man? are you just a troll looking to egg me on and have me post more walls of texts? Call me a strawman and then post this bullshit LOL. Why is one small part of leetifys aim rating more important than the whole entire aim rating? Why are cssrep numbers so different for this one stat? His advice for improving this is to eat and sleep better. Which helps reaction time very slightly which is only one equation. Then he changes this reason and says its because im taking bad fights. How would you know this based on just the TTD number (i asked this but he hasn't replied yet). I showed and explained an example >>2436205 >>2436271 that counters this. High TTD could be so many things man. The only way to find out is to watch my demos. My leetify is there for you all to see. If you want to show me the actual reason my TTD is high you can, but all I got were two highly different assumptions from most likely the same person. I could have terrible crosshair placement, but since my leetify crosshairplacement says its 10 degrees you would never bother looking at the demo and realizing that it's a contributing factor to my high TTD. I could be caught ADHD stimming with my knife out constantly being unaware and not ready for fights and have to take the time to switch to my gun before shooting someone. I could have bad gamesense and have my crosshair placement on the wrong angle while he comes out somewhere else suprising me requiring me to react to something I'm not ready for and do a major flick. I could be entrying a 1v2 and since I have to kill one before the other my TTD on the second guy is slow
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>>2438775 cont.
Don't get me wrong I am most likely a little slow and that's ok. My csrep reaction time is 360 compared to donk and most pros resting at 280-300, but that's probably only 1/3rd of the reason my leetify stat TTD is so high. Is there any reason why any of the examples I provided above are better than me other than leetify TTD? Why is leetify TTD worth so much more than everything else? I don't get it man. I highly disagree with this argument. I'm sure there are way more important factors that make these players better than me, and if you want to keep talking nonsense I'm sure my spotted acccuracy and other aim related things on there are higher than the players with better TTD. Why are all the other leetify aim stats so insignificant compared to TTD. Why is leetify TTD the most important? Why does my leetify TTD get higher and higher as my rank and aim rating improves if it's so important while my csrep TTD has stayed relatively the same?
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>>2438814 cont
I'm not sure why my reaction time in game is 360ms according to csrep either. My VRT is pretty good on benchmarks, but doesn't transfer into the game well... With a VRT like this I should have a csrep reaction time of around 300-320. Either way I think there are much more important parts of the game, but go ahead explain to me why TTD is such an important leetify stat and trumps all the other highly flawed leetify stats.
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>>2437453
@BYPOS44 on xitter
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yeah imma drop this shit game
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I can go on all day with this shit. Why does my favorite cs player of the chosen race have higher crosshair placement Than me... Wow man... flamez really needs to work on his crosshair placement. If only he used leetify to get better.

Delusional faceit lvl 4s be like damnn i got better crosshair placement than some of the pros. I just gotta get that TTD down!!#
>>
>>2439048
>instead of actually banning chinks and/or fixing their dogass subtick and/or fixing their servers, they'd just do this
???????
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>>2439048
imagine playing the game just to raise your mothers electricity bill so you can average an extra $1 of neetbux a month
>>
>>2439048
I like DM so I'm fine with this
Before this you can level up within 60-90 minutes anyway
>>
>11 wins in a row
>13 games without a loss
finally
>>
>go play casual on my smurf for case / get some aim training
>spectate 3 blatant wallers
jesus fookin christ
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>lose 3 matches in a row
>abandon 4th
>play some DM to cool down (+ I have comp cooldown anyway)
>go negative and lose 6 fights in a row
>smash up my new mouse & keyboard in a fit of tardrage
Any fellow malders here?
>>
>>2440715
uninstall

the only time I actually physically broke something was world of tanks ~8 years ago, I uninstalled and never looked back
>>
never beating the allegations that statsfags are retarded with this thread

>>2439107
the only way to get rid of all the bots is by making it economically unsustainable
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>>2441585
double truthnuke
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>i-i-it d-doesn't m-m-matter t-that I h-have s-s-slow r-reflexes
Yeah, fast reflexes being important in fps games is just convoluted bullshit the crazy statfags cooked up.
Like, show me a stat that says you need to be fast: you can't!
amrite fellow slowbros
>>
>>2438651
>>2438703
>>2438736
>>2438775
>>2438814
>>2438896
>>2439085
You have misread or misunderstood every post you have engaged with
then you proceed to write walls of text to strawmanned points no one is arguing, while ignoring the central points
you are literally arguing with your self
I don't think I've ever encountered quite this variation of retardation before, you don't seem to be actively trolling, but your apparent inability to grasp the obvious is a bit suspect
>>
>>2442308
it matters just not in the way you think it does, it's not a trait or skill you learn like playing an rpg but more a reflection on your ability to optimize performance. You quickly get diminishing returns past a certain threshold and just need to shoot no slower than a traditionally slow igl
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>>2442371
>just need to shoot no slower than a traditionally slow igl
there's maybe a handful of the all-time gigabrain igls who can/could get away with it today even at the pro level where you have tactically sound teams with proper tactics and protocols. And most of the goat igls like glaive and apex aren't even slow to begin with so you would anyways be at a disadvantage. Slowpoke igls are a plumber era remnant that don't really cut it in tier1 anymore.
higher tier pro teams cannot afford the handicap and it's not just me saying this, I think the same thing was said on the hltv podcast recently as well, and it's not a new thing either
hell, "fragging-igl" was all the rage a couple of years ago, but now it's thankfully evolved to the point where it is recognized you actually need a real igl who can also frag
When brought to the matchmaking level the claim is absolutely preposterous, unless we're talking about lower skill levels / ranks, but that kinda misses the point when we're actually identifying what makes players better.
Every fucking indicator points to the fact that you need to shoot faster if you want to compete at a higher level (=be better), but since it is "a stat", you seem to have gone into an autistic denial meltdown about the whole concept.
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>trade skins to gambling website
>if win, cash out
>if lose, reverse trade
Is this the play?
>>
>go to esports discussion
>somebody being obsessed over stats
>go to gameplay discussion
>somebody being obsessed over stats
tiredman.png

>>2442581
>Slowpoke igls are a plumber era remnant that don't really cut it in tier1 anymore
You're correct that none current top IGLs being as bad as actual pre-2019 bot IGLs like devilwalk, fifflaren, krystal, or 2019 Zeus, but many IGLs nowadays still can't be labelled as non deadweight.
Hooxi is the infamous 'modern' deadweight IGL yet Astralis is in the top 10 and everybody hail them as the best Astralis in 3 years despite having no star player.
Guys like karrigan, Aleksib, and Maj3r are not big in fragging too yet they're still being employed in top 10 teams.
Apex looks good nowadays because his team is actually working very nicely, but back then many people were complaining about how he was only in tier 1 thanks to Zywoo.

>hltv podcast
I like hltv podcast but they talk crap from time to time. At one time they talked about how Major was just yet another event to hype IEM Cologne up.

Not that anon btw.
>>
>>2443180
when talking about modern tier1 cs we it has to be understood what the standard is, for example in this meme video apex casually averages a 158ms reaction time:
https://www.youtube.com/watch?v=wtFN-ql4tJs
and people don't really even consider him especially fast for tier1
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>>2442581
the firepower meta was because of the transition to cs2 where everyone kept strategies simple while adjusting to the new engine. Now that players are getting caught up on mechanics the gigabrain igls will be more impactful, and I meant it more like just needing to frag harder than your igl because that role will always be a drain on your fragging

>identifying what makes players better.
you're confusing the effect for the cause, players aren't good because of their reaction time but rather good players will have a lower time to damage due to things like game sense and crosshair placement
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>>2375759
It's worse because all maps award the AWP from the second round, at least CS:GO tried differently with Lake House, Motel, Aquarium, Sport Center, Biome, Marquis, Bank, Resort, Royal, were al good maps that have been flunked to promote e-sport gameplay mechanics.
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>>2443228
>the firepower meta was because of the transition to cs2
lolno, some shades of it have been around at least since aleksib got kicked for "more firepower"
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>>2443223
a reaction speed test being one of the retarded activities they had them do should tell you something anon
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>>2443261
it's just a funny anecdote mang
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>>2443223
He isn't fast in actual match because as a control tower you also have to pay attention to infos and make a call, i.e. he has to divert part of his attention from fragging. One of the reason why Hooxi is so bad because he is very involved in making plans the day before the match.
This ESL skits pretty much sum it all.
https://www.youtube.com/watch?v=cOLqgM561jA
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>third worlder checks my inventory
>starts begging me for skins
>"I'll send you one if you bark like a dog"
>he fuckin' barks
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Can someone redpill me on dot skates on your mouse? What's the point of them? When do you want to use them?
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was he cheating?
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>>2444832
Makes your mouse go faster cause there's less friction
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fuck faceit and their jewish as fuck placement matches. holy fuck. system designed to destroy any work you put in to gain elo and keep you running in a jewish rat race
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>>2446020
Its a video game you retard.
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>>2446100
>>
esports thread is kill?
>>
New peripherals will not make you better
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>>2442308
see
>>2438896
TTD has very little to do with raw reflexes.
>>2442321
>You have misread or misunderstood every post you have engaged with
You keep claming this yet you or the person I was actually trying to talk to claim that leetify is a better metric than your low faceit rank.
>then you proceed to write walls of text to strawmanned points no one is arguing, while ignoring the central points
The central point was to try and get someone to watch and compare demos and give me actual meaningful advice.
>you are literally arguing with your self
Yea I'm giving examples of how the majority of leetify stats are flawed and you need to watch the demos or you can end up confused and misinformed about what you actually need to work on to improve your gameplay
>I don't think I've ever encountered quite this variation of retardation before, you don't seem to be actively trolling, but your apparent inability to grasp the obvious is a bit suspect
I could say the same exact thing about you. You are either trolling and egging me on or that same guy who is coping thinking his leetify stats are a more accurate metric than his low faceit rank.

Anyway the true winners of this argument are
>>2443180
>>2432504
>>2441585
>>2426562
If you're just going to give my generic advice about my reaction time which I proved to be 160-170ms. This is useless. I'm done spamming the thread, but if you would like to watch any of my demos I will gladly take referenced criticism without being an argumentative spazz about it.
>>
>>2446352
>guy who is coping thinking his leetify stats are a more accurate metric than his low faceit rank
you're, again, misrepresenting and strawmanning:
>>2429607
>this instance
>>2429705
>some metrics
etc., pretty much everything comes with a provision or a qualification but you just chose to ignore it because you wanted to beat up a strawman and act like I made unqualified blanket statements and also put words in my mouth and infer I said something I didn't
but I don't really care, nothing fruitful will come from this, pretty much proven by how you feel the need to declare yourself "winning" an argument you had with strawmen

However, in order for this thread not to descend further into pointless dead-end arguments, where can I see your demos from?
Or rather, which demos do you think would be worth looking at?
I can do that, maybe that might be a more fruitful line of action for us both.
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>>2443228
sorry didn't get to reading these new posts. yea exactly this guy gets it. My reaction time is 170ms on a bad day. The dude simply looked at my leetify stat and told me to eat and sleep better.... Even If I had a 0ms reaction time I'd still have 557ms TTD.
>>2446359
ohhh ok so it is all you. well thank you for the tips with the 5e maps. So what is your actual rank? That "this instance" thing really got me. I totally misread your other reason for the TTD you said the literal opposite thing (i am only taking good fights) I'll be honest with you I've been going through weed withdrawal and I've only slept 30-90 minutes a day for 4 days straight. So I kinda would just spazz out spamming going nuts at myself. That's why there are so many errors misreading you. I still disagree on the whole TTD thing and these leetify stats. It can help give you a vague idea of things, but I think it mostly leads to misinformation and misjudgement. You consistently ignored my "strawman" of why csrep.gg TTD is significantly lower than my leetify TTD also. Look for yourself on your own steam account and it will be too. These demo parsers aren't perfect bro.

Also
>>2432991
You can see here I do try and use leetify as a metric to help improving. Never playing low level comp, just playing premier to get my last 30 days as accurate as possible. A lot of this is me playing devils advocate with myself to get me to stop caring about stat bullshit. I think leetify obsession is holding me back and maybe for you also.
>>2432955
>>2432991
These are my original posts. Maybe If I stated review my demos compared to some of those players demos instead of "review my games compared to some of those leetify examples" I could of stopped all this bullshit from happening. I guess I didn't do as good of a job articulating myself as I thought.
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>>2432991
Basically I really thought I was a top 8% player since I got it at 30 games in season 1. I come back to cs2 and I'm fucking top 40%. I mean I got it up to like 25 now or something like that. I was thinking maybe I was wrong about my skill level. Maybe I'm a top 25% player at best. My leetify stats would put me in the 20-25k bracket (i believed my skill level is 19-21k range). Then I saw a girl I know from highschool on my steam getting back into cs and looked at her aim rating and its 74 and she is higher rank than me (17000) 30 utility and 30 positioning(i was always way better than her back in the day in 2017 with only 400 hours played). I watched a demo of hers and shes nowhere as good as me. So that got me on the whole leetify debunk stat obsession weed withdrawal breakdown.

Idk how well this will upload, but you can see it on my highlights on leetify. It's a good example how my TTD could be high because my enemies just suck and wiff on me. If they killed me faster my TTD would be slower since I would die and leetify would never register or count that engagement into my TTD. You get where I'm getting at with this now? Theres another strawman for you ;)
https://media2.allstar.gg/6269b3881c45be12afd59318/clips/69edd689c9b7e69d83219286.mp4

https://leetify.com/app/match-details/a2ad3a16-6232-417b-b775-f417adb5bb88/overview

Anyway you can give this one a shot.. 11-13 So there is obviously some things I could of done better to make out the win. From what I remember this game is that I often end up strat calling and micromanaging my team quite a bit, These guys wouldn't go long when they had long spawns and let me flash for them or some shit which fucked us over badly and I kinda don't know what to do if we don't take early long control. I'm sure plenty of other shit on T side too where I fuck up
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>>2446414
Also the other way around. One of my bros from the 1.6 days is 21k with 48/47/52. So then I started browsing random faceit profiles and linking them all in my first post to show how random this stuff looks to me.

https://media2.allstar.gg/6269b3881c45be12afd59318/clips/69edd689c9b7e69d83219286.mp4
Anyway incoming STRAWMAN
First kill - I peek past the angle letting me spot the guy (leetify TTD counter started) and then repeek him after (+TTD)
Second kill - I have bad awareness that that guy can be there and he totally whiffs on me when he should of killed me. Leading to a major +TTD. If he was better and just killed me this wouldn't have hurt my TTD stat.
Third guy - I mean yea you could say i react a little slow at first and whiff on him. Here you could have a strong defence ;) Then even worse i quickly repeek him on the other side and finally get the damage in... Now heres the question. When does the timer reset? Why is csrep numbers so much lower? (dont get me wrong im still a bit slow but not 727ms slow) but yea if that didn't reset here than thats a hugeeeee +TTD.
Fourth guy - crosshair in the totally wrong spot. He should of killed me but he sucks ass. Since he didnt kill me now here I go again getting a major +TTD when I should of just died. Do you understand my strawmans now??? How watching a demo or even this short clip tells you a lot more a TTD stat. you should check out csrep their crosshair placement stat is more detailed too. They have both xhair placement and preaim seperated. Csrep demo parsing technology is most likely superior and more accurate than leetifys.
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>>2446430
Something I was curious about in >>2432955
is if are some of these players worse aimers than me? Or is there aim score worse because they aren't playing against shitters ( as seen in that last clip) Do I need to keep working on my aim or is it one of my strong points? Watching that clip back it looks like my aim carries my ass and everything else sucks... Idk man. Just looking for some feedback on my gameplay you know that's all I wanted. Do I play like a 15k or a 20k? Do I have the aim of a 20k, but everything else is retarded so I'm a 15k? Are these faceit players worse stat and higher ranks because they are playing against much better players, or do I actually have better aim than them but aim doesn't matter so much and they are much better than me in everything else... You know. The point was to talk about the things leetify doesn't show. I hope you understand better now
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>>2446437
well not everything else. My in duel/in combat mechanics seem well. I mean I do have a 95% counter strafe rating in the last 30 games on leetify. I practice counterstrafes a lot, and the more advanced movement techniques such as donks slides, but I am not consistent at them enough to feel comfortable adding them into my premier games yet. (and ngl I don't want to hurt my elite counterstrafe rating HAHAHAH) I don't know man anyway I'll stop spamming for now. If you can check out some demos and answer these questions It will be greatly appreciated!
>>
there's something really fucky about downloading demos in cs2, it should not function this shittily
malding rn fr fr
but I'll try to say something when this piece of shit agrees to work again
>>
ngl leetify seems like such a huge noob trap desu, you guys should be agonizing over macro stuff like map control not aim rating
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>>2446414
Here are the first five rounds:
general takeaways: every piece of utility should be aimed at achieving a specific goal, you should efficiently strafe-clear at least the common angles with preaim, you should be tradeable and not die alone, especially when vs. eco
also the comments are mostly about things I think you could do better, so it will inherently be mostly negative, I will mostly not comment on things you already do well or ok
r1: just randomly spamming shots at...nothing?
r2: nothing to say here
r3: good util at start, the HE is kinda whatever, fail to clear lower properly, then just randomly run short corner and die; you didn't clear it properly AND you made running sound so it was super easy to delete you for the CT. And no one there to trade you.
r4: the lower flash...it's a bit meh since with a good spawn a ct might catch you without a gun in your hand. Obviously you CAN clear angles like you do at the mid door. Would again like someone being able to trade you a bit better (positioning), but I know it's sometimes hard with strangers. Worst case scenario you just made it 4v5 and donated a rifle to half-buying CTs, basically turning a projected win round to a projected lose round all by your self, the risk-reward for this play is not good.
r5: you just facetank a HE for no reason, you could have minimized the damage you take and dodged it, and you're again alone and untradable, you die in a smoke and achieve nothing while your team is still only at long. Staying in the smoke and shooting was the wrong play. Simply slowing down your approach to short-cat-site and methodically clearing angles could have netted you more. Showing just an elbow's worth of presence at short is usually enough to draw more than half of the A-site CT utility at your rank (and higher too really), a very common and useful play. Just wait it out a bit and you'll still have plenty of time to take the site and even support your team coming from long.
tbc
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>>2446528
r6: the CT coming to lower let's you get away with murder (lel); he rushes it despite not having the best spawn, in a gun round, slows down too soon, goes to the "wrong" side of the box while being late and eats a flash he has two business day to dodge away from. I get why you might be used to making this play and I'm sure it works against players of this caliber, but if their best spawn had actually properly rushed to the stairs he could have deleted you with your pants down (or even midair). Or if the CT just dodged the flash. And rushing it in a gun round is not ideal to begin with imo, unless it's a read/antistrat. I've deleted loads of Ts at the stairs with a 5-7 though. The mid-door smoke achieves what here? Exposing yourself to angles in a 1v1 postplant should be done with extreme care; you know he's not coming from dark but you shift-peek door from a common angle and then have subpar crosshair-placement (there's no reason not to hold the headshot instead of the bricks). You might have won the round simply by having better croshair placement. And it's not excactly quantifiable (or I can't properly explain it) but "slowing down" might have been the correct play again; you would probably have won by committing to the window angle you started with.
r7: you fail to trade due to bad spacing (do get the frag later though), you start reloading at 22 bullets just when your buddy starts planting, you make repeated peeks from a known position, resulting in death, it's not just the peek but how you time it too; wait for a while and maybe ferrari or shoulder peek, just doing predictable normal peeks with little time between then is easy to play against for the CT as they can just hold their headshot preaim spot. Also just look at your preaim, it's nowhere near the target and you had the opportunity to adjust even.
>>
r8: 2 guys push long crossing while you and another guy hang near t-spawn with bomb, I know playing with strangers can be frustrating but sometimes you just gotta embrace the tard wrangling, just going together long would have been the better win% play, you taking the bomb middle and losing it there would be round over gg. The one thing even the tards can be useful for is trade fodder. You turned an extremely favorable 4v3 with two dead A-site CTs and long control to a losing desperate 1v2 preplant with no site control.
r9: I'm not even 4:3, I'm 5:4 and I still see the CT's head for hours on my screen before he shoots you. Well shit happens.
r10: you just rush to cat, again being untradeable if there was a CT there, and the angle clearing is sloppy. The rest of the round is just an uncoordinated mess from your team, but I can't really find blame for you specificially.
r11: why does the bomb go alone to long? it's a mystery like the penguin heading for the mountains. (no notes for you in this round)
r12: why not spend all your money in the last round? I've won rounds just because I had that tec9 or 5-7 instead of the starting pistol. Could buy extra util too. Or buy better sidearms for your friends too. Sloppy clear which might contribute to your death, but at least it's a clear *and* you were tradeable so it's a net positive.
>>
r13: again shooting at nothing in a pistol round, there's prefiring and then there's whatever this is. Apparently the smoke attacked you enough that it shoul get its own assist really; in other words what the hell was that, you spinning around?
r14: two guys long, zero utility, not even a single flash...you should usually smoke doors from CT or at least flash long once when taking control. While your buddy is still pushing for more area control you have already left and he would be untradeable if he died in the duel. Clutch 1v2, way to go!
r15: at 1:40 when you go up the boxes to short you would have been completely exposed to a cat push from Ts; a single flash would have ended you, this little detour nets you nothing and your crosshair is all over the place before you take a better position. It's questionable if it's a "misplay" really, but simply by making the dropping noise you basically give the green light to the Ts to push your previous position with little concern and concentrate on taking the site, which they do. The real mistake is probably going to such a one-n-done position like the short close corner when being down a man in a 4v5; the Ts know one is probably B, one is probably long and you making a sound at CT leaves only one unknown, possibly A or mid, making the decision to instantly push A site very easy.
>>
r16: eco, whatever
r17: Are you attracted to exploding HEs, what the hell man? Otherwise alright.
r18: Why make the single AK shot to announce that there are two (different) CTs at long? Just free info for the Ts with nothing gained. I don't love throwing the smoke from the first angle that gets cleared, almost gets you killed. Usually better to throw them a bit off from the side or then from completely safe lineups.
r19: a bit messy start to the round here with the team, you forgot your awp. I don't love the angles you take, but I'm not really used to awping on d2 A-site so take it with a grain of salt. I'm in general not a fan of the double AWP unless you have the leverage to abuse it, which means having two good awpers, good reads or something else that counterbalances the nightmare that is having to retake with an awp.
r20: again the same smoke mistake as in r18. You hang around shooting sprays maybe a bit too long; ideally retreat to CT or push up boxes sooner. It would be whatever if it was a 1v1, but in this situation it could have turned into an impossible 1v3 duel. But it's a hectic situation so don't get too hung up on it.
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r21: the util/smoke throw again.
r22: REEEEEEEEE. yeah the corner util throwing yet again.
r23: better than before, but a smoke like that is basically a big welcome sign saying: "WE GIVE UP LONG", you gain very little from it. You have TWO flashes and time to use them, safely, might have not won the round by that alone, but sure might have helped to maybe flash even one of the Ts.
r24: Again leaving money in last round when you could buy stuff. Again the defeatist-smoke. Don't love the angles you take here, but it's hard to pinpoint excactly what is wrong.
>>
reiterating the main things I'd improve:
every piece of utility should be aimed at achieving a specific goal and you also could use your util more efficiently (dying with util is basically a sin, but it depends obviously), you should more efficiently strafe-clear at least the common angles with preaim, reduce shift peeking as much as you can, you should be tradeable and not die alone, especially when vs. eco
more cerebral parts: think about your positioning and the positioning of your team in relation to what is known about the opponent; do the mental calculus for risk/reward, be especially cautious about donating weapons, or the bomb, to the enemy
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my sides
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How do the farmer bots in DM know that you're spectating them? Some auto-leave as soon as anyone joins spectator, but others only when you specifically spectate them, the rest obviously don't care and continue to farm regardless. Is there some data that's exchanged between client and server that's a "tell" to the farmer bots?
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is this the moment I should stop?
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>>2448237
i'm not a tech or a code guy, but yes, there is a way to tell thru the server. i've seen cheat clients display when people are spectating, and have been in surf/kz servers where it'll tell you when you have spectators
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I thought CS was the gigachad straight fps? What are we gonna do CS sisters?
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>>2446528
>>2446588
>>2446590
>>2446778
>>2446782
>>2446785
>>2446806
Oh wow going to save through this and read through it along with the demo when I have the time. Why focus on reducing shift peeking. I didn't see you mention any shift peeks in the round reviews. I don't think it's something I do often, but I see pros shift and crouch peek a lot so maybe im not doing that enough idk. The problem with strafe clearing the angles for me is just having the basic crosshair placement and movement for it, i know not to press shift.
Yea I def tend to just try and make solo plays all the time and do my thing. I'm good at trading my teammates when I'm with them, but I'm terrible at making MYSELF tradable. Thank you. I guess I've been underplaying how important that is in the game.
>more cerebral parts: think about your positioning and the positioning of your team in relation to what is known about the opponent; do the mental calculus for risk/reward, be especially cautious about donating weapons, or the bomb, to the enemy
Yea thank you so much man this is amazing for you to be nice enough to review all the rounds like that. You get what I mean now? my aim and TTD don't seem to be my #1 problem so thats why I was raging out about that. There are plenty of more important things to improve that you discovered by watching the demo! Thank you!
>>
>>2448944
I didn't mention TTD since it's not really the kind of advice demo reviews are for. There's nothing super special about it except that obviously it would in general be better to have lower TTD. It's also really hard to say which duel loss you can chalk up to something like like that anyways. You would however 100% certainly significantly improve your TTD with better preaim and crosshair placement as I can easily spot "dead time" where your crosshair is obviously placed unoptimally. Sometimes you have to compromise between multiple angles/movement, but even when you don't you still sometimes aim at some wall or floor instead.
And yeah, the shift walking wasn't prevalent or anything, just something I think I saw you do at some point and thought to mention.
To really boil down to three main points:
1. Crosshair placement / preaim
2. ;combined with the one above: A-D-A-D strafing and clearing angles efficiently, not just running with strafe pressed down. Obviously sometimes run strafes are needed.
3. Positioning, especially being tradable and being able to trade.
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>>2449062
Now with your review I'll tell you why i think my TTD is so high. The reason is because I just hold strafe and wide peek a ton of angles at once instead of pre aiming and clearing angles efficiently. I know I suck ass at this and thats how our conversation first started. You taught me how to use the 5e maps or whatever.
This redditor explained that entry fragging will cause a bad TTD. I'm basically running around and crutching my bad crosshair placement and angle clearing by wide strafe running strafe peeking everything, causing them to hopefully miss me since im at full velocity, and then using my superior aim to out aim them. When I should be playing more tactically and perfectly clearing every angle in the correct order.
One of the main reasons I don't just jump into 5e maps and practice that at al l is because I do not understand the pathing and order I;m supposed to take for a lot of these angles. I wish 5e offered like a demo or a bot you can watch do the scenario perfectly so I can watch that and imitate it.
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>>2375759
this game is shit
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>>2449094
sounds reasonable
and yeah I know "slicing" the angles with A-D-A-D and needing to actively focus on crosshair placement is a doozy when you first start properly doing it. And by god it feels annoying to miss when you do everything 99,9% perfectly but miss the enemy head by a sliver and just die in a game.
and then you gotta worry about doing the fast silent peeks
It's extra annoying when you run into other people happily widepeeking and running like sanic when you haven't quite got the hang of it yet.
But after a while it becomes second nature and you can just fluidly go from sharp A-D slices to runpeeks and back when needed.
I'd say the funny thing about the 5E maps is that only after playing them you *really* understand how the maps work, since you'll have a much improved understanding of what angles are exposed to what positions.
They will also show you some really annoying rat angles you can yourself use.
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>>2446447
never download them in cs2. make a shortcut folder on your desktop and u copy the matchcode on leetify and download it on ur browser and drag it in. cs is retarded when it comes to downloading demos man its broken as fuck. Sorry I got off before I could tell you that, but this will greatly help you go over demos in the future of yourself or pros.

>>2449094
Another conclusion we can make from this is that a high rating on leetify with a high TTD means the person is the opposite of slow. They are most likely fast and good at out aiming people leading them to have a bad playstyle of just running around with shit crosshair placement and still winning.
You can see proof of that in this guy >>2434296
75 aim rating with 666 TTD. He got to 15k premier in only 400 hours. He is most likely also using aim as a crutch to not learn proper angle clearing also. I keep avoiding practicing and learning that shit man hahhaha and just focusing on getting my aim and movement even better so im even harder to hit and can continue not learning how to clear angles HAHAHAHA.
>>2433532
here is one of my "strawmans" from before. Why is this aim trainer autist with amazing aim 690 TTD? They are grandmaster on voltaics which is higher than most pro cs players would probably achieve if they tried.

We can now make the conclusion that yes leetify stats TTD can tell you something. If someone has a high aim rating along with a high TTD. They most likely aren't slow or have bad aim like people were accusing me of copeing about. It's quite the obvious. THey are using their aim as a crutch in game to never learn proper angle clearing and crosshair placement.
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>>2449165
quite the opposite* sorry I'm still going crazy as you can see. But now I have the answers to my arguments and strawmans to myself. I now know why aiming gods like y0xie have similar TTDs as me. I need to stop training movement and aim and put more effort into learning proper angle clearing. I need to stop deciding what I do in rounds based on my spawn, and use my radar more to position myself properly with the team.
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>>2449140
Yea see I'm glad we can finally agree here. That's why I was so frustrated. Not because I was copeing about having bad aim or being slow. Because I knew that was not the real reason for my high TTD. Now you looked at my demo and gave the correct argument for why my TTD is high and i completely agree with you and a lot of my "strawman arguments with myself" I now know the answer to because of you. Thanks so much man you are going to make a huge difference on what I think about working on focusing on to improve.
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>>2449140
>It's extra annoying when you run into other people happily widepeeking and running like sanic when you haven't quite got the hang of it yet.
Yea yea so there is a benefit to me being good at widepeeking and running like sonic, but I should only be doing it if a teamate is close enough to trade me like an entry fragger. Instead of doing it all the time because I know I suck at angle clearing so im better of going sonic mode.
>But after a while it becomes second nature and you can just fluidly go from sharp A-D slices to runpeeks and back when needed.
Yea I see. I gotta learn both of them and then learn how to combine it and better decide which to do.
>I'd say the funny thing about the 5E maps is that only after playing them you *really* understand how the maps work, since you'll have a much improved understanding of what angles are exposed to what positions.
Very interesting.

Should I not worry about this?
>One of the main reasons I don't just jump into 5e maps and practice that at al l is because I do not understand the pathing and order I;m supposed to take for a lot of these angles. I wish 5e offered like a demo or a bot you can watch do the scenario perfectly so I can watch that and imitate it.
Should I just go into them and play them and not worry about the pathing? The thin little pathing line doesn't seem very accurate and when I watch pros play they crouch peek certain angles instead for some reason idk... I guess its better than nothing though to just go in and start grinding them.
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>>2449239
I wouldn't worry too much about the pathing or the order since most angles are kinda natural, the tricky ones are such that if you moved just a bit too much you expose yourself to multiple angles at the same time (and die). Usually this is pretty fair, and as I said, will help you understand where you'll be exposed from when moving around a map.
Some of the angles (=bot positions) are very close to being just bullshit on the practice maps, but almost always there is a way to clear one angle at a time if you are being very precise. You do not need to follow the pathing line exactly, it's just a guideline of the direction, focus on clearing the angles however you can effectively do, preferably with as "natural" movement as you can.
You can make the bots harmless or yourself basically immortal when learning the maps.
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>>2449322
Should I have the settings on spawn at every position? Or random positions? I heard people say refrag is better because its more random instead of all of them.
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Are leetify stats just a meme?

I almost always have an aim score higher than my opponents but that doesn't stop me from getting owned non-stop in aim duels.
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>>2449699
scroll up and see all of my posts about me sperging and debunking leetify stats. Then see the other guy give me a demo review and show me how many things are wrong and my aim isnt the thing holding me back... That was also one of my ideas with all my sperging and self arguing strawmans. You can scroll up in the thread and learn for yourself how leetify does not tell you the full picture, and you have to use it in accordance with a demo review to see the truth. It can give you a vague idea of what to look for.
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>>2449699
a quick example is this
>>2439085
People first called me slow and a bad aimer since I have high TTD. THen they watched my demo and realized my bad TTD is due to bad crosshairplacement... Yet I have better leetify crosshair placement than pro tier 1 players. You get the idea. Read all the bullshit and you will see how unreliable leetify is
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>>2449699
>>2450089
yea but basically my whole sperging and spamming wasn't just for me. It was for other people to read when they ask questions like you did. Now people can look in the archives of the thread and see solid arguments why leetify is unreliable
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any anons going to IEM ATL this weekend?
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We're all waiting for another IEM Sydney
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>>2446528
alright I screenshotted all of these and downloaded the demo so I can watch through later. I'll read through now and have some more questions if you don't mind continuing to help.

r3. Yea I remember having terrible crosshair placement or something here. I don't think the running noise is a big deal though. Just a terrible angle clear that I need to practice.

r4. WHat's a better way to take lower for afast take? I saw that on a youtube reel from isk. fast lower take https://www.youtube.com/shorts/nXzvDRpEqJw
r5. dont remember ill have to see in the demo later
r6. mid door smoke? I probably wanted it to safely get up on to cat or something. but i see i went b so it was useless in the next part. I see the shift peek now. when i ctrl+f earlier i saw nothing because of the -. I know not to shift peek I was probably just not being aware that he could be there and move around to somewhere or something. Why should I hold the headshot on window instead of the higher angle (what u mean by bricks i think? sorry the eu callouts confuse me) That window angle I learned from a yekindar or something demo and then played around in a server and realized how OP it is... The other guy outplayed me by playing so slow it confused me and made me change positions. Really shows you how playing slower can make people panic and I need to slow things down.
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>>2446590
r9: hahahha i can wait to go back and see this one.
r11: HAHAHAHHA i remember that
r12:yea thats some small optimization, but very smart might as well give yourself the best chance of winning the round. Wow I never really thought about that. Sometimes ill buy a deagle or something for myself but yea I probably forget a lot that its last round or something. tec9 makes sense I like that.
r13: ill have to see this one i dont remember
r15: what position would you recommend?
r17: ill have to see this one too hahahhaha
r18: weird maybe a misclick. The long tunnel smoke I'm guessing? What do you mean by throw them from the side? I throw from long corner orw hatever I think. You can throw it safely from pit and the pit player should be throwing that, but I don't want to be anchoring pit all around when I could be rotating to where the action is to get impact. Or maybe I saw my teammate going for the pit or pushed up position.
r19: oh i never awp. so i was probably being hesitant if i should use the awp or not and couldnt decide and watsed time. It's probably shit angles. I don't ever play awp dude lol.
r22: i get it i know its bad and risky... ideally my teammate pit throws that off the bounce thing man but u know how it is... do u think that I am better than the people my rank? like the whole thing i told u about being 13k at top 8% in season 1 and coming back and now im 13k at top 40%. Is this me copeing? Do i just need to grind it out and get lucky with solo Q and ill be 19-21k soon? I don't have many games per season only 60 or so.
r23: i called out to my teammates with long spawns to go long and ill flash with u and they didnt and i didnt know what to do i was clueless... I really dont know how to play d2 without just going for aggresive long control every round so im like uhhh i guess ill just smoke this and do whatever. I just had no clue what i was doing man idk what to do when Ithought my teammates would go long and i could do the 149 flash forthem
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>>2446785
r24: same kinda thing. I told the best long spawn guy to just buy a molly and molly long.... we dont take long control so im clueless of what to do so do that stupid smoke cuz thats the closest thing to a correct play there. I mean this is something I know I gotta look for and try and spot when going thru demos. I have no clue how to play those situations where u dont play for long control.
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>>2450807
*the closest thing I know of a correct play there.I mean mostly me being frustrated that my teammates wont take long control with me like I want them to, because I know thats an easy way to win the game. Now that they don't I have absolutely no clue where to go where to position myself and what to do... I don't know how to play long A if we aren't going for long control at the beginning of the round.
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>>2446292
Anon there are people ITT that think your crosshair affects your aim. CS players are the white girls of gaming.
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>>2451140
of course it can if it's a crosshair you don't like it will be distracting and draw attention away from the game. I personally believe the tiny crosshairs give a placebo effect of being more accurate but you can do your own reading about placebo effects
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>>2451140
If your crosshair is too small, you may fail to track it during a swing or spray.
If your crosshair is too big, you may fail during precision shooting because you can't pinpoint the center mass of your crosshair or even mistaking a crosshair line with its center.
If your crosshair is not in proper color, it may blend too well with its surrounding.
Whether it's a dot or gap crosshair, you should minmax your crosshair for your personal visibility. Hell, the advantage of higher hz monitor is smoother movement of not only your target, but also your crosshair.
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>>2449699
you answered your own question better than anyone else would
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>>2449699
>Are leetify stats just a meme?
Simple answer: no.
More detailed answer: Only if you take a simplistic look at them and then go "Aha! This player lost despite better stats! Gottem!"
It's the same as thinking like this about hockey for example:
"well yes, the other team got more shots on goal and created better goal scoring chances (+add any number of other indicative advanced statistics), but they still lost 2-1 so that means stats are a meme"
WE ALL KNOW THE END RESULT OF GAMES AND COMPETITIONS
acting like any stats going against the end result means the stats are "wrong" is pants on head retarded, especially when by and large the general correlation with certain stats is near universally: better stat X = Y% more likely to win games statistically
hell the whole "moneyball" thing is real since advanced stats are actually a great tool in assessing how a team or a player contributes to winning, but the common mistake is to not understand it's not the only thing you need to take into account, "intangibles", mentality, eye-test etc. all have value and play a role
I really don't understand where this anti-stat/anti-leetify mentality even comes from, maybe people think stripping things down to numbers somehow cheapens the experience or something, but again, people shouldn't blindly look at just the numbers either
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>>2451642
actually I guess the problem is, unironically, the duality of man
people love simply taking a side, instead of looking at things with more nuance
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these low rank cache games are unhinged, I can't imagine what it's like for actual Silver casuals who are trying to play it right now
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>>2451298
>>2451571
Found the white girls.
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>>2452062
you say that like it's a bad thing
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>>2451781
I've been playing it with friends (I vastly outrank them) and it's wild they don't even try to match players evenly.
Overwatch has better ranked than CS.
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>>2452065
I take accountability for my failures, I'm not going to blame my chakras being misaligned as the reason I missed.
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>>2452073
that sounds south asian tho
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>>2452084
White girls love chakras, charging their phones, horoscopes, crystals and obsessing over their counter strike crosshair.
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>>2452073
you made up the part about blaming the crosshair though, the difference isn't huge but it still has an effect
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>>2451781
nice d2 glock clip. great crosshair placement on that last dude. I still think you're def better than 15k. I'd love to have someone like you on my team lol. I'd be down to +W max everything too
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The xp nerf in dm has really fucked up arms race, it's full of bots now, god damn it valve
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>>2451781
I'm 19k premier and currently have a 3-11 record on Cache
Pretty much everytime I try to play I get absolutely fucked. Not even close matches just straight 1 sided domination - no cheats required
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I know this topic has been beaten to death but why is it so hard to instantly detect and kick people with an aimbot the same way they detect snaptap users?
Surely when you look at the mouse movement data and put it next to a normal user the difference must be gigantic and with 100% certainty be determined.
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>>2452934
there's apparently a decent number of cases where something weird comes out from the inputs because of lag/bug/something else
basically building a strict AC would be easy, but it would detect a non-neglible number of false positives constantly
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>>2452941
I suppose that could really mess up detection. I still wonder what the quantified data of an aimbot user looks like compared to a normal user and a lagger. There must be some things which stand out and aren't present. Instant acceleration and deceleration then standing perfectly still.
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>>2452797
thanks familia, but out of today's plays I like these more
https://media2.allstar.gg/69af0bb7d6aa6f0ec2de9a0a/clips/6a022e8eea6fb46be0b60bd5.mp4
https://media2.allstar.gg/69af0bb7d6aa6f0ec2de9a0a/clips/6a0247887437a49a5f508deb.mp4
scout is so OP it's fucking insane
>>2452913
odd, maybe region differences?
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>>2452433
It doesnt
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>>2453031
oh ok guess that's settled then
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My crosshair placement always defaults to slightly below head height, its such a retarded habit of mine.

I can literally feel the boost in fragging power when I remind myself to lift up my crosshair.
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>>2454499
I have fully accepted I'm a bodyshot merchant. Every headshot I make is due to recoil/pistol/from behind. As soon as I have a duel I just aim center mass and win majority of my fights this way.
In DM I have like 75-80% headshots vs maybe 40% in premier.
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>>2448874
slavs have the highest amount of furries per capita
source: my ass
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>>2454602
I have sub silver 1 hs%
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>>2454499
perfect crosshair placement is like 80% of my aim, it makes a real difference
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>>2448874
thank you so much for posting this
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wait they actually did an IEM x furry con crossover? what the fuck
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>>2449699
To improve aim, you use aim trainers and deathmatch;
To improve positioning you study demo and vod review;
To improve utility usage, ????

What do i do to get better at utility? Besides learning basic nade setup, how do i get better at using util on the fly?
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Love it when you start doing a comeback and they just toggle.
Not even trying to hide it, every round 5k deagle headshots because they know there will be consequences.
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>>2455762
>will be consequences
Meant there will NOT be consequences, obviously.
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File deleted.
>>2455759
it really depends on your playstyle, I play either extremely agressive or lurker so I very rarely use nades
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>>2456196
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>>2455762
Happened to me yesterday. What a fucking awful garbage way to go to bed. We were all hitting our shots, great teamwork, etc then some guy just started to spam chat in a third world language and began his 100% headshot spree
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>>2455762
>>2456422
Had a game last night where we raped them on CT Side mirage so badly a guy accused of us cheating then dced to turn on his dma card and came back blatant walling headshotting us through walls and smokes every round but we still won lmao
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>>2456455
It's just weird to me there's genuinely 10.000+ individuals out there who spend their free time constantly toggling on Counter Strike.
Like what motivates them, must be fun to spinbot a few times when you're drunk with your friends but why would you go around aimbotting on a tuesday evening after work?
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did i pick the worst time to buy a karambit last week
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>>2455759
You need to have a variety of (efficient) utility you can throw as needed. And basically the more you play a map the more you should have stored in your spinal cord so you can actually use the lineups and not waffle about with a nade in your hand and miss the timing.
Also understand what each utility is really for:
-Mollys are for area denial and flushing out positions, rarely to fuck up enemy smoke lineups (you gotta know what you're doing with these)
-HE's are surprisingly multipurpose; they blow up smokes (LEARN THIS), they work as minismokes themselves and obviously you can slow down rushes + damage opponents behind things. Bonus use to deny dropped weapons to enemy ecos.
-Smokes are to deny enemy information and to show "presence" around the map. You should throw them even when you won't be "using" them (think faking executes) sometimes, since it will keep the enemy guessing. Also some smokes (and utility in general) should basically be thrown every round (like mirage window from t spawn), unless there's a specific reason you are not doing it.
-Flashes are obviously for flashing, but they're also for showing presence/misdirecting the opponents. You should learn to be good at spontaneous non-lineup flashes, especially using the MOUSE1+MOUSE2 airthrow to create improvised popflashes on the go, the MOUSE2 drop flash is also useful at times.
In general I'd advise you to understand how the throwing mechanics and physics actually work, just throwing shit in practice mode to get a feel for it. You will often find yourself in positions where an improvised piece of util thrown correctly can decide a round.
Many also don't seem to know or at least don't often use the mid-defuse flash.
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>>2455759
>how do i get better at using util on the fly?
every nade should have a purpose and give you more options in a fight, so things like tossing a lurk smoke in front of you allowing you extra space or knowing that by flashing angle A it gives you 2-3 seconds to safely peek angle B. You don't need to know a million lineups but just giving every nade a purpose and building these little plays for yourself or teammates is huge. Also going offline on a map and dry running the nades you'd throw in different situations helps a lot, knowing exactly where a smoke/molly blocks or which angles get flashed gives you home advantage
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Do aim trainers really help
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I unironically am considering spending $300 on a talon knife because I really want one. Fuck value and their jewish knife prices holy shit. I'm forced to use steam market too since I already have $100 of steam credit sitting there
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>>2457048
yes, but not some low quality stuff like just aim_botz (or at least it's not ideal)
also stop deathgripping your mouse and trying to "force" your aim with desperation, especially in games
also remember to calm your self and breathe deeply and slowly in and out through your nose to calm your aim, stomatch breathing not chest breathing
Yeah you'll do the occasional flick, but 90% of your aiming should be very calm and deliberate (=/= slow), that way your results will stay stable and your actually have a trajectory for improvement
My personal recommendations would be to do KovaaK's for actual aim training (remember to match cs2 settings and sens+res), especially the cs2 labeled ones (tracking training might be a good extra outside that), then do 5E prefire/training maps on the prem pool maps and then do some DM (community servers preferably). Add some recoil training of choice too maybe, though DM should be kinda doing that already.
STOP DEATHGRIPPING AND BREATHE, you should be able to perform good aim with a calm 80-90% concentration, if you can only perform at 100% it will show as unstable results since we're limited in our capacity to give 100% for longer times
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>>2455759
for utility usage I just watch demos too. That's how I find all my util, but you also gotta get better at the mechanics of them too. Like the left/right click stuff. u can get some nuanced on the fly stuff by using that. It's tough because you will see them do it in the demo, but won't be able to replicate it because you don't know the click timings
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>>2456203
yea it's you. I gave you tips on it earlier. I also like using youtube reels for some utility stuff, like different takes to get control.
https://www.youtube.com/shorts/4xLuM5_f1oo
ill watch shit like this or screen record something for a demo, and then just practice it over and over again in an empty server. Eventually you'll learn more and more utility for each position, and taking each position and that will raise your utility score up a lot. You can also learn the post plant utility too which is a whole nother thing. Both of those will raise your utility score greatly
You have great mechanics I've been watching your clips (besides crosshair placement) Very similar to me haha my xhair placement is shit too. I see you doing donk slide attempts and advanced movement techniques but messing them up a bit and hitting stray bullets. Still really cool though. Try to grind out those advanced techniques in DM a bit more also since you like being a mechanical skilled player. We both gotta do that 5e pre aim map shit though. Our pre aim sucks ass
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>>2456845
hey if you get a chance can you please respond back to
>>2449409
>>2450731
>>2450804
>>2450807
>>2450823
If you don't know some of the answers it's cool. I'm going back to the idea that leetify does have quite a lot of consistence. I see lots of aim crutch players have high TTD and great aim rating. I see lots of people whos stats perfectly match their rank if they are only playing ranked and not farming silver games. Seems like leetify is a great way to judge where you are at if you dont purposefully pad your stats and just play solo Q at ur actual rank instead of 5 stacking with noobs to get easy games. I just wanted to play devils advocate with myself to see if I was copeing, but the truth is I probably am top 8% I just gotta grind out the matches and stop playing at 4am so there are low trust cheaters in the game.
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>>2455759
>>2456845
Yea the blowing up smokes is another thing where you have to get better at mechanically doing it on the fly. You wanna use both left and right click to optimally have the nade explode before it hits the ground so they don't get an early sound queue. Practice that in an empty server also.
>Many also don't seem to know or at least don't often use the mid-defuse flash.
oh wow I didn't know that one either. you the GOAT
>>2456952
yea in practice mode you can use a behind to rethrow the last nade. it's real useful for seeing how your util works on the other side
>>2457048
aim trainers help your mouse control. They can help you isolate certain parts and aspects of your aim too. for cs a lot of dynamic linear clicking will be most relateable, but if you want to be good at aiming in any type of FPS game you pick up you should play the viscose benchmarks. Highly recommended if you're someone who is completely new to fps, it will give you a huge startup boost.
>>2457186
look into muscle tension if you're doing aim training. You want to have control and awareness of your muscle tension. You want to have the control to tense your arm for a big 180 swipe etc, but then stop tensing immediately instead of continuing to tense. Stuff like that. Best to isolate and practice these things in kovaaks. Tension is kinda like a boost meter for your aim, some tension is good at the right time for fast movement, but keep tensing and your muscles get weak and ur aim gets shaky. Best to aim train on days you're not playing a lot because your muscles will have less boost meter the longer you play.
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https://www.youtube.com/watch?v=LCi9gBi1Udw
hang out with these autistic freaks if you want to learn about aim/dodge, but good luck. I got into it for a few hours for a week or so and experienced a feeling in my wrist I never had before. I had to take off a week of playing games, i'd last maybe 10 minutes in a community DM server to warmup before my aim would completely fall apart after that shit. My arm was completely toasted lol. It's really a great test of tension management + your shooting and tracking non stop with no breaks (vampiric damage so if you find a buddy who is evenly skilled with you u get in ridiculously long fights)
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>>2458480
helps your pistol rounds a lot though ngl
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>>2458480
oh and this is also a good example for tension. Basically when you get off target you want to flick back on as quick as possible, which is where tension helps. But once your back on them you want to smoothly track the strafe with no tension. Turning the tension on and off over and over again in rapid succession is very tricky
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>>2458450
let's see:
>>2449409
I have it on default which I guess is every position and my logic for the preaim maps is to practice every angle. Nothing against refrag though if you feel they're worth your time.
>>2450731
r3: you should only give enemy info (=steps) if it gains you something, what do you gain from rushing here?
r4: check the top comment; even the video author admits it's risky. As for better way I'd turn it around; why are you taking lower in this specific round? What's the gain for the risk here? Is it worth it? For a straight answer: without hurry.
r6: I mean the literal bricks you aim is at when it should be on the window hole the CT's head pops out of, i.e. bad crosshair placement ;)
>>2450804
r15: depends on where the other players are (duh), but since you had a long player basic A ramp/site was definitely there in this round. Short boost/jump boxes is a sneaky option, can be combined with a self flashpop, but this position works better when the long player is actively working with you.
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>>2458635
cont.
>>2450804
r18: yeah pit or any safe lineup, like even from CT spawn if you're rotating anyways. Just throwing them from the prefired angle is high risk - no reward since you don't need to to that. I see people doing the same mistake when holding inferno mid from short or long; learn the safe lineups.
r22: I don't know how the NA prem compares to EU prem so can't really tell. In general I'd advise to not care that much about the virtual points, at any level you should be just humbly trying to improve (and having fun improving), unless it's taking too much out of your real life. SoloQ is insanely random and basically the only way to rise is tolerating complete bullshit matches and then being prepared to carry in every single game. Admitting imperfection and being willing to improve alone elevates you from the vast majority of +10k players.
r23 learn basic utility. for this instance learn the CT spawn long door smoke (multible lineups available online like csnades.gg or make your own lineup)
>>
>>2450807
>>2450823
just showing presence will make the Ts (usually) more hesitant, just throwing the long door smoke from CT and then maybe popping a flash from crosscorner (the medicine/plus sign flash) is basically enough presence that the Ts will think there might be someone holding somewhere from long. Usually when you give up a part of the map you in exchange take another, which in this case would often mean taking more forward positions toward short-cat, maybe even peeking lower or mid if you're feeling bold.
Map control and information is the essence of CS, apart from shooting heads.
>>
>>2458656
btw by +10k players I literally mean all players that are above it, not just the 10k-15k range, just thought to mention so you don't think I'm subtly calling you a 10k level player
>>
I've switched to 4:3 stretched after 830 hours of 16:9 and it feels so weirdly intuitively. Playing DM I'm flicking so accurately from angle to angle and I feel so fast and on point.

Is this what people mean when they like the "feel" of 4:3? This is good placebo
>>
>>2458912
My rationalization for it is that despite everything moving (strafing) faster, you have more pixels dedicated to each enemy so it's easier to aim, especially when aiming at small targets or gaps
hell, depenging on resolution some gaps aren't even visible in 16:9, but can be visible in 4:3 or 5:4 (jungle to palace from certain angles comes to mind)
but there are benefits to native too so play with what feels good to (You)
>>
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only the cream of the crop is playing valve dm, community servers are for amateurs
>>
>>2458430
>I see you doing donk slide attempts and advanced movement techniques but messing them up a bit and hitting stray bullets. Still really cool though. Try to grind out those advanced techniques in DM a bit more also since you like being a mechanical skilled player.
yeah thanks, I'm trying, donk sliding is absolutely insane and broken at least against 15k players, even if not executed perfectly
>>
>>2459230
I've see many variations, what exactly do you call a donk slide?
>>
>>2459251
wide peek into counterstrafe+crouch
>>
>>2458912
it's stupid to assume that having bigger enemy models in a shooter game is a mere placebo.
>>
Am I crazy or is Ancient by far the map with the most early engagements and utility damage?
>>
>>2459724
inferno can be up there, but it depends on CT aggression
d2 long too
ancient is kinda different since there's two commonly contested areas (cave and mid) and they're directly connected, so some kind of early brawl is very probable
>>
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Would you say this is a combo? I'm trying to find something which works with my Point Disarray and all my other gold/yellow themed skins.
>>
>>2460258
it's cool but honestly the shade of blue on the gloves is a touch too deep for them to be complementary to the ak
>>
>>2460325
Yeah I am aware, my main is a gold Case Hardened I just want something which is somewhat okay with the Point Disarray.
There's only a handful of gloves which go well with PD and they're almost all super expensive
>>
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>>2460330
yeah they're close enough to pair nicely
honestly I'm glad most skins I like are pretty cheap
>>
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>>2460349
You should be. Imagine being one of those drooling retards who believes the ultimate combo in the game are pandoras + emerald BFK + Wild Lotus.

Anyway these are the 3 gloves I'm deciding between on my main AK. I think I like Cobalt Skulls the best, even when they're not the best combo they're just way too cool not to get.
>>
>>2458668
ok yea yea... very smart. throw the long tunnel smoke from afar and then do the flashes that I usually do so it looks like we have it locked on control. Then after that go cat or take control elsewhere I see. Does this smoke land before they get out of the tunnel though? I've never learned that strat yet
>I have it on default which I guess is every position and my logic for the preaim maps is to practice every angle. Nothing against refrag though if you feel they're worth your time.
ok cool I seen youtubers say refrag is better constantly and the random positions helps, and you have to check everything and don't know if they will be there or not. I don't want to shill out money for refrag
r3: you should only give enemy info (=steps) if it gains you something, what do you gain from rushing here?
when would that gain something? trying to trick them to rotate with a fake footstep? I don't know I guess I think I gain better timing and fast movement speed, but I have no one behind me to trade which is still bad.
>r4: check the top comment; even the video author admits it's risky. As for better way I'd turn it around; why are you taking lower in this specific round? What's the gain for the risk here? Is it worth it? For a straight answer: without hurry.
id usually not do something so stupid against eco, but I had spawn and I've been practicing that flash in a lan server and trying to get consistent at it, I'm not even sure if I';m doing it exactly right I don't know how its supposed to land. But yea I did that just to practice even though it was a bad round for it.
r6: I mean the literal bricks you aim is at when it should be on the window hole the CT's head pops out of, i.e. bad crosshair placement ;)
I'm trying to ask when holding window how do you know to hold the bottom part for the headshot angle, or the top part for them fully coming through. Like if they will be peeking without jumping up on the thing or not.
>>
for me, it's snow leopard gloves and low tier blue gem knives
>>
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slay gurl
>>
>>2459251
>>2459263
a counterstrafe crouch is not a donkslide. The classic donkslide at its core is (strafe keys are example) Hold D. Release D. Hold A (do not tap like a counterstrafe) Start shooting at the perfect time where your velocity is slow enough to still be accurate. Crouch at the right time (around after 2 bullets) while still continuing to hold A(its never released there is no counterstrafe) this lets you immediately have more momentum and speed into your crouch, instead of counterstrafing and then crouching. If you try it in CSGO its much harder to do consistent than in cs2. Idk why that is or something to do with subtick? People call donk the subtick abuser because these advanced mechanical techniques are much harder to hit consistently in csgo without getting a bunch of stray bullets
>>
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I think I want to buy another knife...maybe a cheap $50 one just to mess around with the animations
>>
Is 680 edpi normal
>>
>>2461124
yes very normal. under 500 is getting a little slow
>>
10 years and the hitreg is still wonky as shit, sometimes it works, sometimes it doesn't
>>
>>2461124
>always thought they have actual formula for eDPI
>nope, it's just mouse DPI times in-game sensitivity
I don't get why people keep using this meme metric.
I mean people know that 800x1 sens feels different from 400x2 sens, right? And 800 sens in 1080p and 960p feels different, right?
>>
Do you guys have any suggestions on an inexpensive hall effect keyboard? 80% TKL size
>>
>>2458480
being autistic and getting hyperfixated on fucking aim trainers must be hell they don't even go back to the games they were training for they just get stunlocked into aimtrainers forever
>>
I posted >>2386625
I'm starting to agree more with >>2386424

After getting double dinks with the mp9 in a handful of longer midrange duels and still losing them (90+ dmg done) I'm starting to warm up to the mp7 more
I'd still say close-to-close-midrange mp9 is king, and usually you get to choose your battles as CT so it matters, but the current mp7 is more versatile so you get value for the extra 150$
>>
>>2462101
Yeah unless it's really close mp7 is better
>>
why the fuck can't valve implement language queues, I NEVER AGAIN want to be matched with a russian/eastern european/balkan/turk who can't do basic communications and then starts malding in their gobbledygook when their retarded solo plays lose rounds
you should be able to block regions you don't want to be matched in a team with
>>
AWPer teammate: “Sorry I don’t have AK in my loadout”
>>
Hello guys!
we like you again :)
>>
what gloves would combo with my fade daggers?
>>
>>2461143
>tfw 640 edpi
Its slow but anything faster and I suck
>>
Why do all the pros still play on 24.5in monitors
>>
>>2465199
because zowie makes the best monitors for games and thats the size they make
>>
>>2465199
I play CS on a 32in monitor and its too big. Its more annoying to look at radar and your peripheral vision suffers. Not a huge deal, you can obviously own on 32in, but I didn't really like it so I have the monitor emulate a 24.5in.
>>
Anyone know why Black Nile FN has been increasing in price since the beginning of the year?
>>
>>2463176
There is a program on github that lets you block servers, works good
>>
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2k hours faceit10 and somehow my crosshair is still in africa, I cant tell if the level5s with <7deg preaim are cheaters or what
>>
>>2463176
whats the deal with thirdies malding in their language when they should know nobody can understand them? it's always slavshits/turks etc. but barely ever germans/frenchies/scandis and whatever
>>
>>2465483
going from 24 to 27 felt weird for a week, it's subtle but noticeable. Still worth it for 1440p the clarity is insane desu
>>
>>2465698
any experiences on using these?
thanks anyway man, might very well give 'em a try
>>
>>2467111
Tried it a bit and it worked fine
>>
>>2465199
https://www.tiktok.com/@teamvitality/video/7532501506818346262
Pros are autistically conservative. Larger monitor means they need to redo their setup.
Also native 1080p pros will suffer the most since 27+ inch monitors are typically 1440p.
>>
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I'm in my peak form lads
>>
holy shit it would be expensive to actually get a competetive gaming rig for cs2
the PC itself, and you can't really skimp on anything apart from maybe the SSD size
the monitor
the other peripherals
yeah you can get pretty decent setups for cheaper, but after getting 240hz (and the fps for it), a real gaming mouse and keyboard, you can't really go back
>>
>>2469262
bruh my old ass 3080 runs it at 400fps
>>
>>2469288
It's the 1-10% lows that matter a lot, you know when there's smokes, lots of player models and kinds of shit going on
going under the 360Hz (or 240Hz) will result in a janky feeling whenever that happens
some maps are fps killers too
>>
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In my early twenties I didn't know callouts or nade lineups, only ever used mic to talk shit at half time, played on a mid pc with 30fps and got to global on CSGO on pure reaction time and aim. My deagle only acc was LE even tho I fucked around on it a lot. Now 10 years later I can't get above whatever the equivalent of 15k rating is despite tryharding callouts, spending time learning smokes and using my paycheque on a giga juiced pc with 144fps on highest settings. I just took a reaction time test and I used to average 120ms now I'm around 200.

It's over for me.
>>
>>2470797
it's less about your age and more about the general skillfloor of the playerbase

t. 35 year old unc
>>
>>2470797
that's insane. im 35 now and my reaction time is lower than ever due to a better monitor... i hit like 180 when i was 18. Now i hit 150-160.
>>
>>2470797
try living more healthy for a couple of weeks, eat, exercise, sleep
then when you're feeling well rested, sharp and are in a good mood give the reflex test another go
maybe even a cup of coffee
I guarantee you will see a marked difference
>>
worrying about reaction time is a waste of time worry about decision making instead
>>
I swear to god I can sometimes "prime" my reflexes to hit ungodly sub 100ms reactions; it feels like my body is edging the reaction and it causes my fingers to twitch and tingle, enabling extremely fast reactions
(I don't know how that sounded so unintentionally sexual)
and no, it's not about guessing the timing since I don't hit it prematurely when doing this, but I can't do it consistently and might hit a streak of 82ms, 178ms, doze off to a 200ms, 90ms, 128ms
I notice I sometimes unconsciously manage to do this in games, but keeping up the concentration constantly even for a full round would be impossible
>>
>>2472842
Get your hands on some amphetamines.
>>
>>2472842
>I notice I sometimes unconsciously manage to do this in games, but keeping up the concentration constantly even for a full round would be impossible
this is another reason why dm will always be superior because you can practice noticing those moments and how to do it reliably. Can't do it all game you just have to make a mental note on the types of fights that require it, like super close range fights in tunnels on dust 2
>>
>>2473161
nah that shit happens automatically unless you're a beginner
its value comes out when you need to passively hold angles and react fast after waiting for extended periods of time, something DM is extremely bad at training you for
>>
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>>2473324
i'm talking more about a flow state thing where the only way to win the fight is by having a giga hair trigger and shooting the moment you see a change in texture because if you take the time to aim it won't be fast enough. I have it categorized in my head as something between a pre fire and patiently staying focused while holding an angle like you describe
>>
btw has anyone else bothered with the spinny plant alias bind that at least flamez is using?
>>
>>2474903
he just uses a high sensitivity
>>
>>2475780
Really? He spins around like a helicopter when punching in the numbers.
Be that as it may I got inspired to make an alias bind that toggles my sens to max when planting; good luck hitting that one tap when I'm generating enough rotations for a liftoff.
>>
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>>2375759
This is the third time I've decided to redesign my map, im too sleepy to try making it in hammer yet like the previous 2 versions but IDK what I should do with it yet. What should I keep in mind when I try making it tomorrow? Verticality? any throuhgts
>>
>>2476612
obviously it's way too fucking small but that can still be fun, there needs to be an underpass or bridge somewhere to pressure the CTs otherwise they will be too static
>>
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>>2476670
how should that work, can u mspaint what you mean? is it like dust 2's overpass
>>
>>2476612
it looks like ancient and inferno and i say that in the best way possible
will there be any verticality in parts of the map?
>>
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>>2476755
>>
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>>2477015
Tbh I think I strayed too far from the original idea of having a central building a bit like de_bank, what do you think, should I make it just a single bombsite? should I make the center of the map CT spawn and have that be the central building
>>
>>2477285
single bombsite maps are more for 2v2 retakes or meme games
they reduce the dynamicity and tactical options way too much for proper 5v5
and I do not mean to be rude, the opposite if anything, but
>>2476612 and
>>2477015
are pretty barebones even for a concept; I have no idea what's the "idea" of the map from these
It's always great to see someone working on a map
here's an unsolicited idea for a map: the spawns are on the opposite sides of a window of bulletproof glass, even if far away, maybe you can't directly see from spawnpoints, but very near. Or then just some meme spot on the map has bulletproof glass that doesn't much affect gameplay.
>>
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>>2477382
I revamped the map alot, I think I like this moar
>>
I keep buying new peripherals thinking they'll make me play better.

Just one more buy
>>
>>2478616
after you have a decent ping (connection), 240Hz with plenty fps above it, any quality gaming mouse, mat and KB, decent headphones (gaming headsets are a scam) any improvements you might get from new equipment will be very marginal at best and will cost you at least an adjustment period to get used to them, sometimes not really even fitting to your comfort ultimately and not really thus being improvements
>>
>>2478807
I haven't changed any equipment in a month after I got my new speed pad and speed skates, and I'm doing well now that I'm used to it.

But I still can't help but look at reviews of new mice and pads and skates etc...
>>
>>2478984
I get new stuff like once in 5 years
Apart from getting a 240Hz monitor, which actually was a real upgrade, I have never noticed some grand difference, apart from maybe ease of use, despite 5 years being an eternity in the hypemarket of perhipherals
The old OG keyboards were for a long time BETTER than modern keyboards, thankfully no more, I actually remember going through second hand markets way back when hunting for the old keyboards since the then-new ones were shit
The most important part about the mouse is that its form fits you and your grip style, all the rest is fluff. Yeah sure a 5ms improvement from superstrike is nice but whatever if it doesn't fit your hand it's shit. It's telling the pros still use 400 DPI when the manufacturers hype up their 44000+ DPI range: who gives a shit
mousepad - 100% preference question, it's funny that fucking "icemats" have made a comeback, what pieces of shit those were
all the rest is basically identical/preference
never buy gaming headsets
>>
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>>2477382
>>2477015
>>2476768
Map was a bit T sided, I ripped out CT spawn and some walls, (you) decide where it goes and what obstacles/walls to add
>>
>>2479049
Only thing I could conceivably upgrade is my microphone and audio at this point. I hate headphones messing up my hair and using IEMs for hours is annoying too so I'm cooked either way.
>>
How do I carry over my DM performance in real matches? Feels like it's a problem everyone faces
>>
>>2479049
>The most important part about the mouse is that its form fits you and your grip style, all the rest is fluff
I would argue one should at least get a mouse with PAW 3395 because it's pretty cheap nowadays thanks to chinkshit. ATK A9 Plus for example is like $40.
Also weight is important, but something like 60g should be fine.
Personally I use 4000hz because I can feel the difference but there are tradeoffs. 1000hz should be enough for most people.
>>
>>2480408
by not caring about it, the question is inherently flawed "DM performance" isn't a thing you go there to practice different aspects of your mechanics, k/d doesn't matter and you shouldn't be thinking about it
>>
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HOW IS THERE A ONE SHOT BODY SHOT WALLBANG WITH AN AWP IN CACHE MID
THIS SHOULDNT BE A THING, THIS WAS NEVER A THING IN ANY MAP EVER
>>
>>2481275
>d2 mid doors
But yeah, the mid is already congested enough as is, having the main route being wallbangable too feels like too much
>>
>>2481325
you cant oneshot bodyshot someone through d2 doors with an awp, you need a headshot
>>
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>>2481275
heres a video, bodyshot with awp on armour from Z = ded
thats some noskill shit, just spam
>>
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just picked up this knife for a pretty darn good price. gonna sell the nocts not sure gloves to get to pair the knife with
>>2481275
ya its pretty bullshit. i like the idea of having a funny wallbang spot in mid. but i wish it was in a different spot so that it doesnt just obliterate rushes
>>2455762
whenever this happens i just remind myself that they were probably walling the entire time before they started rage hacking. these people are beyond saving unfortunately
>>
A lot of people shill refrag but its a paid service? Is that shit worth it for CS enjoyers?
>>
>>2481874
i mean you did walk into the spam.. can be annoying yeah but awp giving up its position like that makes it easy to counter even more so with 5 bullets
>>
>>2483642
the point is that youre normally left with 50hp if youre wallbanged with an awp, not 0 when its not a headshot
theres no lineup needed for this, just spam and youll kill someone with armour, this wasnt the case in csgo cache
>>
the update just messed up some smoke lineups; suddenly the D+jumphtrow doesn't work for mirage midwindow from front of the trashcan
>>
>Improved consistency of grenade jump throws
>the jump throws are now super inconsistent
>>
>>2484380
>>2484390
WHAT THE FUCK VALVE, throwing the midwindow is arleady bullshit since you either need to remember 5 different instasmokes or do super finicky moving jumpthrows
and it's all fucked with this update
>>
>>2484390
>>2484400
my smokes that were 100% consistent now end up in 10 different places and I have no idea what's going on here
>>
idc if it isn't cs2. i'm getting drunk and surfing on css tonight
>>
YES i have skins
YES i love looking at them
NO its not worth surfing on cs2 with them
NO im not surfing on cs2
>>
fuck cs2 surf i got a fat ass cold beer in front of me this is the greatest day of my life
>>
>>2484380
Did it a few times an hour ago and it worked fine
>>
>>2486080
what's your lineup and does it work for you 10/10 times
>>
i cant stand the d+jumpthrow lineup. i only know insta smokes but id love to learn a better stock one for when i dont get one of the spawns



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