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Previous Thread: >>2256984
Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.

Latest Patch (Rivals II): https://store.steampowered.com/news/app/2217000/view/703260282469745033

Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether

Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050

Feedback form:
https://rivals2.com/nolt

Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
https://rivals.academy/library/
https://www.rivals2vods.com/
>>
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Wife.
>>
>>2518494
>Olympia OP
I'll allow it
>>
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>>2518502
To celebrate her upcoming buffs. *inhales copium*
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Holy DI-E
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Can't wait for another cursed Olympia skin next week
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>we're going to get guestslop before Elliana or Sylvanos get added
Hate it here
>>
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>>2518505
>yeah bro she's totally getting buffs
>they need to promote her new skin
>I swear bro
>>
>>2519618
If you increase the contrast, it's obvious that the Orcane skin is a pool inflatable (he has a handle near his fin, and a mouthpiece for blowing into his blowhole), but I have a hard time telling what the Olympia skin is. I'm going to assume it's some sort of Aquaman skin. The remaining skin is likely Slade's summer skin from the concept art: >>2517633
>>
>>2518705
I don't like floorhug or cc. Although I guess you have to play the game in the first place to even know the mechanics exist the way they do
>>
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uh oh
>>
>>2522959
They did this for Combo Devils too, I think
>>
>>2524142
>the cooler
I hope this means we're getting a summer skin for Kragg and this is his rock
>>
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>stupid sexy Slade skin confirmed
I look forward to not playing Olympia for all of June, because it's a horrifically un-fun MU for her
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This is your unranked opponent for the evening, say something nice about they/them
>>
>>2522959
>only some icons and emotes
Thank god it's not a character (yet). They wouldn't give this away if Mina was planned as a character in 2026
>>
>>2524784
Nice ping
>>
Wrastor is such a fucking brainless masher character, it's unreal. Anyone who actually tries to play neutral with him dies, but if you just hold forward and mash he's the easiest character in the game.
>>
>playing randoms in unranked against a guy who mains Galvan
>game gives me Olympia (my main), gives him Galvan
>it's a struggle, but I beat him
>game gives my Forsburn (my secondary), gives him Galvan again
>it's easier than Olympia, even though I think the Forsburn:Galvan MU is worse
>game gives me Clairen, gives him Galvan AGAIN
>easily 2-stock him without breaking a sweat despite having no idea what I'm doing
Is the Clairen:Galvan MU that free, or did the game line up this statistical improbability to tell me to stop playing Olympia?
>>
https://www.youtube.com/watch?v=rYCAN8U37go
Late, but good video
>>
>>2531450
This video is so outdated my nigga.
>>
>>2530841
EVERY matchup is free for Clairen.
>>
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Buffs soon... trust...
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>>2534822
You'll get nothing, and you'll like it. You'll watch Sandstorm's Galvan-only Evo run. You'll watch as people continue to call La Reina an "honest low tier" while she DI traps people to death at 40% with uair, has pre-nerf Olympia dtilt, but better, and does 30-second gymnastics routines offstage for fun - and claim that Olympia deserves to be nerfed because she was top tier a year ago.

All Olympia players have is the company of Maypul players in the cuck shed.
>>
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>>2534942
>All Olympia players have is the company of Maypul players in the cuck shed.
Fuck, hurts a lot.
>>
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>is perfectly balanced in your path
>>
>tfw playing Olympia dittos
www.youtube.com/watch?v=Gqw1FI1hfJA
>>
>>2537594
That would imply 2 people still play Oly.
>>
Oh, right. I don't know why I expected balance changes, Evo is in 3 weeks.

>events reduced to every 3 months
Damned if you do, damned if you don't. People were complaining that there was too much of an emphasis on cosmetics, and they'll complain that events aren't as frequent. I still like cosmetics, so I hope that this doesn't affect the mid-month ones.
>>
Some wrote a Clairen manifesto: https://docs.google.com/document/d/1cz3eXzE5dWzNZ2I2BiI3XuBppS6W2SfND35OQqrqgjQ
>>
>>2539815
>events reduced to every 3 months
I wonder if this is because console release soon
>>
>>2539815
It's nice that they loaded them up with extra stuff, and it's a nice opportunity to give new colors to old skins. But what happens if you already bought the skins that are now free? Does it refund your bucks?
>>
>>2539937
NO REFUNDS!
>>
>>2539838
Spam it to dan
>>
>>2539838
They posted it to Nolt, spam updoots so Dan might finally be forced to acknowledge Clairen
https://rivals-of-aether-ii-patch-160.nolt.io/738
>>
>>2539815
They also reduced the Bucks in the pass, from 250 per month to 600 per three months, a 20% loss.
I'm mostly disappointed that, even after cutting the number of event tracks per year to a quarter of what it was, they're double dipping on a DLC character getting a free skin when some characters, including Fleet and Clairen, don't have one. Fleet and Clairen already have a Pool Party skin but we could have gotten, I dunno, Submarine Galvan or something
>>
>>2540518
Yeah, I only recently noticed that Clairen doesn't have a free skin. I don't really mind, although I do think they should equalize the distribution of free skins, because the cosmetic system is still more robust and consumer-friendly that other games in the genre. I haven't launched SF6 in a year because DLC characters aren't free, let alone cosmetics. My concern is that I don't want event skins to be reduced to seasonal themes. There's a few outstanding "themes" that are much more interesting than the holiday slop, and I'm worried we're not going to get those now.
>>
Speaking of skins, this patch's obligatory shop-related bug is that Lovers skins are mixed in with the summer event skins under the featured tab. If you want Zetterburn, Clairen, Olympia, or Fleet, they're all available for coins right now.
>>
Someone needs to tell the Orcane players that "neutral" is not doing 50 different moves behind puddle and then flying across the stage
>>
>>2541300
The Lovers skins have been purchasable with coins for a while, and they weren't delisted in May either since I bought Lovers Fleet and Night Owl Fleet with coins at the same time
>>
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Okay, yeah, I take it back. Olympia is objectively the worst character in the game right now. They took one of the only characters that could actually approach and neutered her into a bait-and-punish character with NONE of the tools that make that archetype function. Her only saving graces are gem and down special, and the former is on a cooldown and loses to basic counterplay (parry, floorhug, mashing, DI) while the latter only works on retards.
>dtilt went from one of the best moves in the game to one of the worst, constantly whiffs when you're close enough to tickle your opponent's taint
>nair went from one of her best approaching / neutral options to a joke move that opponents fall out of constantly
>ftilt is useless
>utilt and uair are still decent, but they're only two decent moves
>fair and dair are slow and get beaten by shield
>literally every button she presses on shield is beaten by buffered shieldgrab except perfectly spaced ftilt (which is beaten by wavedash OoS) and fair
>has no pokes
>has no neutral tools except a projectile with a cooldown
>effectively has no strong attacks, every single one has an unusable risk:reward ratio except ustrong, which is weak as shit
Literally all this character can do now is spam full hop bair while you pray that the opponent is retarded enough to not know to shield the jab / utilt follow-up... and grab, which every character can do. She serves no fucking purpose.
>>
>>2541639
Retard here, how do I stop getting schmixed by her down-special
She keeps using it like an airdash
>>
>>2541666
It doesn't actually do anything except punish you for over-respecting it. There's only two options if she cancels it in the air: either she dashes in, or she dashes out. If she dashes in, note the timing with which she does it and try to intercept the dash with a noncommittal anti-air or aerial if she does it again. Using FADC to approach does nothing to mitigate how susceptible she is to being stuffed when approaching; even if you don't stuff her approach clean, you'll trade. If she trades, she's fucked: every other character's hitboxes beat her nair (too small) and fair (too slow), and she's forced to fall to the ground before she can do anything else. If you trade, mash your best button. If she dashes out, literally nothing happens. Maybe she'll gem toss. If she's using it as an air dash to extend advantage, there's really nothing you can do except DI better to begin with or throw out an attack if you think it'll beat her extension.

It's the same shit for grounded FADC: if you think she's going to dash in, delay your attack so you're hitting her during the dash. I think it's most effective if you use it as a parry (like Yoshi's double jump parry) or to extend the threat range of dash attack against passive opponents. If it's an Olympia that likes to fish for shield breaks, never roll against grounded down special, especially if they've demonstrated that they can FADC on reaction. Just jump away or, better, grab her.

Multi-hits also shut it down in the air or on the ground.
>>
>>2541639
>ftilt is useless
Not true, it's now her most consistent kill option, since her strongs are all unusable. Of course, she has to get her opponent to 170+ for it to actually kill, or far more if they're a heavy.
>>
>>2541810
I feel like it's only usable if you catch your opponent jumping with jab. Jab doesn't consistently confirm into it if they're grounded, and the only other times I use it are as a 2-frame at the ledge, or out of wavedash / FADC (which usually get punished). I went to get check its frame data on Dragdown and lmao @ the description
>For a safer poke, Olympia prefers Down Tilt in most situations.
>dtilt
>poke
>>
Who's the most free character in the game if I don't want to play Clairen? I'm not THAT much of a massive faggot.
>>
>>2545240
I'd probably say Zetterburn. His gimmick is easy to understand, and basically just rewards you for playing the way you already should be. He's loaded top to bottom with easy combos, and is unlikely to ever see a nerf.
>>
>>2545240
Pick La Reina and learn how to kill at 45% with UAir chains
>>
>>2547146
That's 100% going to get patched at some point.
>>
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>male characters have full body models, albeit with black voids to texture them out
>females have their geometry culled, Maypul the obvious exception
They know what the Internet would do if they were fully modeled I guess, though people made bottomless Absa even without this model data
>>
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>>2550445
dont cherry pick.
Also base models for every character exists if you look for it.
>>
>>2551078
>base models for every character exists if you look for it
Guess I haven't looked nearly hard enough, I appreciate being corrected
Maybe it's because I was looking through the modkit that I didn't find these
>>
>>2551183
Those are not originals but community made. Someone said that during playtests they had full base models in files, but I think he was full of shit. Maybe ill check my old leaked version.
>>
>>2551240
>Those are not originals but community made.
Fuck, should have known from the fact that Clairen has breasts
>>
>>2551240
>Those are not originals but community made.
This game has a community?
>>
>>2551078
So much stored milk
>>
>>2522959
The fix is in~
>>
It's Hodan
>>
https://youtu.be/xCRyy8e0oLU
This reminds me
Has anyone done something this for any of the forwardports of the custom characters?
>>
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People say this game's scene is infested with trannies like Melee locals, but I swear every time I check a tournament stream it's just the 4 most milquetoast dudes you've ever seen
>>
I actually like that this game's community is so small that I can watch a tournament and see multiple players who have beat my ass online
>>
>Watching BoBC
>Watching Oly players attempt to win anything

Truly the saddest thing I've ever witnessed.
>>
>>2556293
I accidentally clicked the leaderboard instead of unranked earlier, and scrolled down out of curiosity. There are 2 Olympias in the top 100, not including Corncycle who dropped her for La Reina, and only 1 of them has her above 50% usage. Here are some other numbers
>5 Absa
>6 Etalus
>3 La Reina
>8 Orcane
>8 Wrastor
>0 Slade
Pretty impressive for a character who's seemingly so popular.
>>
>>2518494
op forgot to name the thread, i genuinely couldn't find it
>>
Plup's top 5, ordered:
1.) Fleet
2.) Zetterburn
3.) Ranno
4.) Clairen
5.) Orcane
>>
roa2 workshop now supports 2d characters
will the modders move over or stick to roa1?
>>
I hate Olympia so fucking much and if Dan buffs her I'm gonna fucking murder him
>>
I'll probably fucking kill myself before I can do that though
>>
>>2559044
no, roa1 is for children with toaster PCs.
>>
>>2560433
If roa1 were free it would be a popular third worlder game like brawlhalla. aether studios should just make it free, desu
>>
>>2560950
Brawlhalla gets its money from tons of DLC, RoA1 would need to find a brand new way to monetize their game. RoA2 was designed with microtransactions from the start but RoA1 already made all the DLC stages and characters free, with infinite custom characters/stages available via workshop, only has a finite amount of custom palettes, and even has the options both for custom palettes as an in-game feature and modded character skins in the workshop. What do you do to make money after this game goes F2P? Even if RoA1 isn't the new hotness it's probably still generating some income from people buying it in 2026 for the workshop stuff, it still averages 250-300 players despite not getting any new official updates. Aether Studios is already stretched as thin as it can go trying to get content for RoA2 out so they can't really make more, and if they did try to do that anyway they'd be competing with the workshop. What could they do?
>>
>>2559805
Brother, fuckin' Ganondorf has more redeemable qualities than Olympia. What could you possibly have against Oly in her current state?
>>
Just give me the snake already
https://www.youtube.com/watch?v=f0upMGmykgw
>>
>>2562119
Elliana got blacklisted from the industry for slaying slurs
She was caught on camera calling Wrastor a pecker
>>
>>2560950
Brawlhalla was popular in the third world because it's a glorified flash game that runs on a moldy potato, and because it had tournaments offering life-changing amounts of money to said third worlders. It was also published by Ubisoft, hence the money. RoA is a UE5 game that runs well enough on modest hardware, but its monetization model isn't F2P-compatible at the moment.
I don't know what the solution is. The game definitely deserves much more success.

>>2559805
Who do you play? Almost every other character has custom combos on Olympia and can kill her at 90% by breathing on her too hard. I imagine the only buffs she'll get are increasing her weight and maybe fixing her dtilt and nair. There's no longer any reason for her to be so light, she should probably be closer to Clairen's or Fleet's weight.
>>
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>tranny announcer for BoBC top 8
Please don't be on commentary, please don't be on commentary
>>
>>2562147
They need to revert her aerial speed. You can't make a change like that to a character without charging the knockback trajectory on her moves to compensate; her combos were designed with that speed in mind, and without it, she feels dysfunctional.
There's not one singular buff that would fix her current state. While a weight buff is nice, it's the least of her core issues.
>>
>>2563469
I actually think the air speed nerf is acceptable, the issue is that it's in addition to frame data, hitbox, and knockback nerfs to almost all of her relevant moves. Finishing combos with up special feels awful when it's now negatively disjointed and doesn't kill until 130-150% - meanwhile, La Reina is kill off of dtilt ustrong at 100%. What's the point of making it more difficult to connect without adjusting the reward, which was already nerfed? dtilt has the same issue.
I'd have no issue with her air speed if it actually felt like she was rewarded for the "precise" gameplay the developers wanted.
>>
>>2563565
Nerfing her aerial speed made her approach worse, combo game significantly worse, and her already poor recovery terrible.
Giving a character both poor speed *and* minuscule hitboxes is a death sentence.
>>
cakewinslol
Mystery Sol vs. Corncyle and Corncycle vs. CD were the sets of the tournament for me

>>2563725
That's why I'm saying that if they don't want her to have her former air speed, they need to increase her weight and fix her hitboxes. dtilt's and nair's hitboxes are inexcusable in a game full of moves like La Reina dtilt, Clairen bair, Galvan nair, fair, and bair, etc. I'll take one or the other nerf, but not both. The La Reina dtilt comparison is especially comical because of it's just a better Olympia dtilt in every regard but one, which is that it has 2 frames more endlag. Who cares? Neither is safe on shield, lmao.
>>
>>2562147
Olympia is fast as FUCK and her jump is fast as FUCK and she just fucking overwhelms me in neutral
>but if she holds a run she—
She's not holding a run, she's dash dancing and wavedashing and her movement is fucking crazy
I challenge her and she either whiff punishes me or double jumps at fucking lightning speed and I can't even punish the landing because FADC goes in both directions
>>
>>2565572
>Olympia is fast as FUCK
Objectively wrong. She's slow, light, shit buttons, shit range, shit recovery, worst Strong Attacks in the game, and kills later than the majority of the cast to top it off; she got nothin'.
>>
>>2565679
All I can tell you is what I'm seeing with my own eyes. Even the wiki says she has "powerful aerial mobility," I'm not crazy here, and her dash (NOT her run, her dash) is sixth best in the game. Maybe I can run away from her but I can't deal with actual neutral against her once I'm forced to start interacting or I get pushed back to the edge
>>
>>2565683
Seriously, what character are you playing? I guarantee your buttons beat her buttons. Running away and trying to reset the pace is the opposite of what you should be doing against her. She (conceptually) punishes you for trying to slip away from her, you're supposed to stand up and fight back. As long as you have a good feel for the range of your moves, you will ALWAYS out-range her. Even if you can only get trades, she flies off stage way easier and has a harder time getting back than just about anyone else. And once she's offstage, just hit her. Everything gimps her recovery, if she gets tapped just once, she can't make it back. Olympia right now may be one of the biggest paper tigers I've seen in a fighting game.
>>
>>2565572
>She's dash dancing and wavedashing and...
Because she has to. Her dash is good and her wavedash is good enough, but her neutral options are so mediocre that she's forced to make up the difference by either spamming nair and bair or, as you said, spamming jump and FADC. Her neutral options tend to trade, especially nair, and if she trades she's at a disadvantage because her only options are susceptible to FH and shieldgrab (jab, dtilt) or beaten by other characters' tilts (utilt, ftilt, jump). A lot of the time, her jab and dtilt won't even physically reach the opponent after a trade. At higher %s, it isn't uncommon for her to be thrown offstage or even die off of trades. I can't count the number of times I've traded with an invincible aerial from ledge and died off the OPPOSITE side of the stage at 90-110%. Just throw out hitboxes against her whether you're pressuring her or playing passively. For example, she can't even safely contest Kragg spaming SH fair in her face.

I treat her like I treat Zetterburn: spamming double jump is a double-edged sword that puts both characters in a disadvantageous position if they're hit, so if they're spamming it, air-to-air them rather than anti-airing. Good Olympia players will FADC, but >>2541754 still applies. Olympia is much more likely than Zetterburn to just fucking die if you hit her out of the air after she's burned her double jump.

Contrary to what you'd think based on her design, Olympia is actually awful at scrapping. It's her advantage that's good.
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I want to get into this game, but I have two issues right now. First, I don't really "feel" any of the characters. None of them clicks with me, and it doesn't help that are so little to chose from. That's my own issue, but the second one is about inputs. I don't know if it's my controller or some configuration, but I for the life of me cannot get consistent inputs. I am using an 8-bit Do Ultimate 2 for reference.
>>
>>2574460
what do you mean by "consistent" inputs? what exactly are you struggling with?
>>
>>2574460
>First, I don't really "feel" any of the characters
Who have you tried? All of them? What are you looking for?
>>
https://matchupbuddy.gg/
New resource, basically a frame data / punish analyzer for every MU
>>
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https://evo.gg/news/evo-2026-by-the-numbers
Evo numbers. RoA2 has the highest number of single-game entrants, which is interesting.
>>
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>linking Reddit
Shiggy diggy, but I'm not going to Catbox a 6-minute clip purely to post it here. Here are Mango's thoughts on RoA2. Consider that he has been genuinely grinding the game for months and is #3 on the ranked ladder.
https://www.reddit.com/r/RivalsOfAether/s/dfffr9Fib2

I agree with almost all of what he says, personally.
>>
>>2588281
If we get shields nerfed before floorhug because of a drunk Melee player I'm going to spam Dan's Twitter asking for a refund
>>
>>2588554
Obviously saying "delete shields" is retarded, but the sentiment isn't wrong. Defensive options in general need to be scaled back, because they're completely centralizing the game around non-interaction. Anyone with a brain can see that the mechanics are layered in a way to force this.
>you want to attack?
>then i'll shield and punish
>it's safe on block?
>then i'll floorhug and punish
>>
>>2588554
Patch culture is good when Mango does it.
>>
>>2588281
wow its all of the same things ive been saying since the games release O_O. its almost like i knew what the fuck i was talking about
>>
>>2588281
>oppressive rushdown main wants the defensive systems nerfed so they can autopilot with no counterplay
You can take the player away from Fox but you can't take the Fox out of the player. Give them the world and they'll bitch that the slow floaty character has an asteroid
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>>2590432
Not that I disagree with what Mango's saying, but it's an impossible balancing act
>if offense is good and you're actually rewarded for approaching and pressuring your opponent, people complain that your game is for brainless mashers and there's no neutral
>if defense is good and you're actually rewarded for playing slow, intentional neutral, people complain that your game is for campy bitches and there's no incentive to approach

>Give them the world and they'll bitch that the slow floaty character has an asteroid
https://www.youtube.com/watch?v=DwxrQM5wabs
>>
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>>2590546
scrubs always complain about good offense because their neutral is dogshit

at least shit is happening then
>>
why not go for the sonic fighters method of making shields a limited resource? after shields run out, you only have parry
>>
>>2591150
>forcing players to rely on RoA2's heavily nerfed parry on a regular basis
Please no, if they buffed it to be as good as in Rivals 1 then maybe it would work but I doubt that would happen
>>
>>2591401
not forcing, just font waste your shields
>>
I hate the Council Bluffs server so much. Chicago is further from me, and yet it's always more stable.
>>
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>enter air armada
>see this
wat do?
>>
>stop approaching Slade
>win
This character is so insanely fucking lame that I understand exactly why they made him so shit on release. He's heavy enough to floorhug everything, floaty enough to be difficult to combo, his nair hitbox is fucking degenerate, his dtilt is degenerate, his dstrong is degenerate. Everything about this character is fucking obnoxious, even his shit tier recovery is somehow annoying.
>>
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>>2601297
I thank Christ that I'm not fighting another fucking Loxodont, Maypul, or Clairen, I'll take what I can get
>>
>2nd Tuesday
>no patch
Evo?
>>
>>2605364
Yeah, no point making changes now. Likely see big changes with the Elliana patch after EVO. *coping*
>>
>Plup says Oly and Maypul are the 2 worst characters

How can they save them?
>>
>>2610229
do they even want to?
>>
>>2610229
I think it's Olympia and Slade, but I'm beginning to doubt with regard to Slade. Maypul is good enough, though. A character with her strengths can't - fortunately or unfortunately, depending on your perspective - be one of the better characters in the game. It's a bad idea.

>>2610757
I feel like there's a "what the fuck happened to Olympia" post on Nolt every week, but I think they're too traumatized by pre-nerf up special to ever give Olympia anything good again. Hey, here's another one:
https://rivals-of-aether-ii-patch-160.nolt.io/900
>>
>>2610229
sauce? no streams since like 12 days ago
>>
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https://aetherstudios.com/news/na-r2cs-rivals-top-50-30-21/
>Zetterburn
>Clairen
>Clairen
>Maypul
>Clairen
>Zetterburn
>Clairen
>Zetterburn
>Zetterburn
>Clairen
>>
>>2614175
I've seen enough, we need to nerf Maypul.
>>
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>another R2CS update without a single Olympia
It's over, she peaked at #48. Sandstorm's going to be listed as a Galvan, considering Mystery Sol is.
>>
>>2614175
https://aetherstudios.com/news/na-r2cs-rivals-top-50-10-1/
>two Olympia mains AND two Olympia secondaries in top 10
Nerf her again
>>
>>2624200
Jokes aside, this takes into account when she wasn't an irredeemable sack of shit.
Only player delusional enough to play her now is Beastly, and I bet he retired her for good after the last time he brought her out.
>>
>>2624967
Sandstorm has been playing her in ranked, but I imagine he's just warming her up for specific MUs
>>
>>2624200
Gameplay's not enough of a PM circlejerk, the rankings had to be too.
>>
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>>2624200
Do I hate Clairen? Of course. Is Rongunshu sick? Of course.
>>
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>>2625878
Good thing they killed her. Sandstorm was making top 8 a little *too* often.
That could be a 4th Zetter, instead.
>>
>>2518494
She probably gives an amazing foot and handjob
>>
>>2624200

Wait, so even at Olympia's peak, she was only played by 3 players? But 9 Clarien is fine, and 8 Zetterburn is fine?
>>
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>>2630157
Don't waste your time trying to understand it. The only solo Olympia player never placed higher than 2nd place with her, and she only won tournaments pre-nerf; technically, pre-pre-nerf. She seems overly oppressive when she's combo'ing you, but the fact of the matter is that she has to start her advantage state with a significant disadvantage: slow, weak to floorhugging, weak to shieldgrabbing, bad hitboxes, dies the second she's hit. There's no reason to competitively play such an inconsistent character when you could play a Zetterburn or Clairen instead.

Forsburn's similar. He isn't inherently bad, but he has to work harder than other, better characters.
>>
>/roag/ - Olympia player support group
>>
>>2634602
Look bro, I spent my first fourty hours learning her, and then they fucking rugpulled me. I HAVE to cope, I don't know how to play anyone else.
>>
>>2634732
Play Galvan or La Reina, they're just the same character but better
>>
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fix pls
>>
>>2634738
La Reina has fat grandma arms.
>>
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John FUCKING Numbers made an anti-floorhugging Nolt post: https://rivals-of-aether-ii-patch-160.nolt.io/936
>>
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>>2639728
surely there will be changes this time
>>
>>2639915
With Evo over in less than a week, there's never been a better time to make the changes that players have been demanding for months
>nerf floorhugging
>nerf shields
>nerf Clairen
>slightly nerf Zetterburn, especially if floorhugging is nerfed
>at the very least, bump Olympia's weight up to, like, Fleet's
It's that easy. I'm not even asking for big nerfs. I think simultaneously nerfing floorhugging and shields too heavily would be bad.
>>
>>2639915
you gotta admit it's pretty funny how they'll do anything else
>>
>>2639728
John Numbers has been extremely vocal about his disdain for floorhugging basically since the game came out. It's cute that he's written yet another essay here but I doubt it'll be his last one.
>>
>>2639728
>>2639915
How many times have we been over this? They will never ever remove floorfucking. They are married to this retarded mechanic. You either wait for Combo Devils to come out and you play that if you want good neutral, or you accept the FH/CC ecosystem and shut up.
>>
>>2640555
I won't win the lottery, but it's nice to dream.
>>
>>2640555
I don't even want them to remove it, I just don't want it to be as good as it is
>>
siuuuuuuu
>>
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RoA2 announcement at noon PDT tomorrow
Make your predictions
>>
>>2647145
overhyped shit no one cares about + workshop
>>
>>2647401
i have no faith that the retarded gou character they're building up to is going to have any sort of positive reception or impact whatsoever. i have no clue why their idea for an evo reveal is a blobby goo guy instead of some milquetoast white bread fast swordie/rushdown character. evo crowd is filled to the teeth with people who only want to see attractive men and women in their games, being whimsical isn't going to win anyone over. (if it goes well i will personally come back here and say i was wrong.)

aside from that there's at least supposed to be a "new form of monetization" coming later this year and legendary skins. it's possible they could randomly show off custom colors, but they had to fire their UI/UX dev so i wouldn't personally count on it. they might tease 8 player for later this year and they could also possibly announce the console release for 2027. not very exciting overall but they don't have the money for extravagance.
>>
>>2647145
it's just roadmap
char is top 8
>>
>>2647145
Hoping for only 3 characters next year, if only to properly fill out the character select screen.
>>
>>2648047
biggest failure of the UI designer they hired is not insisting on and giving a solution to the blank spaces on the CSS. It looked so bad when there was like five empty slots.
>>
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>>2648636
The ol' days...
>>
>utility that imports modded RoA1 characters to RoA2 Workshop
Okay, that's actually good

>>2648047
You're getting 2+2, legendary skins got promoted to echo fighters
>>
From what i understood, they're not doing any returning character this year. That fucking sucks.
>>
>>2647401
i was wrong
>overhyped shit no one cares about + a workshop tool that kinda works
>>
uh-oh

https://www.start.gg/tournament/evo-2026/event/rivals-of-aether-ii/brackets/2147986/3347795
>>
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If those silhouettes are accurate, that is 100% Elliana's mech.
>>
>>2649613
>2 actual characters
>>2649618
>zero new veterans when they promised two per year
>they're probably counting workslop characters as veteran characters
>might have to start competing with guest characters for slots too
I'm a fucking idiot for ever believing and trusting Dan Fornace, and that son of a bitch already has my money so there's nothing I can do about it. I should kill myself, this game is going to EoS before I get Elliana
>>
>>2649772
the DQ rate for other games is bad too.
>>
>>2649785
Holy spergout You should lay off that estrogen, son
>>
>>2649618
They seem to consider La Reina a returning character for whatever reason. If the new character is good, I don't really care, although I do want Elliana.
>>
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>>2649806
I want the snake too, but the last 2 out of 3 characters were heavies, were not getting another one. I am just angry that it'll take 3-4 years for them to finish the returning rooster if they live for that long.
>singleplayer
Forever stuck in chapter 1 released hell.
>>
>>2649784
That's just Mecha Etalus. They wouldn't spoil something with a silhouette that could be so easily made out.
>>
>Dan made it out of pools
>>
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>>2650656
>They wouldn't spoil something with a silhouette that could be so easily made out.
I wonder what this guest character could be
>>
>>2650926
Yeah, that's called a placeholder. Mina would be the most obvious choice, but they're not doing Shovel Knight again, especially considering Slade took his money/shop gimmick.
>>
>>2652139
SK might come back as one of those skins for slade, i guess.
>>
Sheeesh
>>
Hope he stays in League now.
>>
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There was a time she was a reasonable high-tier, but that was still too much...
>>
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>>2653646
Keep downlplaying
>>
>every set is a 2-0
Cool game.
>>
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The fuck are these controllers lmao
>>
Sheeeeeeeesh
>>
Just learn to parry lmao.
>>
>Not a single Wrastor in sight
We got done so dirty
>>
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>>2653926
dont care love my cocky gay bird boi
>>
>>2653689
>Used as a secondary
>Zero games won
>Failed to kill Plup at +180% despite being a glass cannon

Even Plup says she's the worst.
>>
>Kirby + Jiggly Puff + Random Shit
Okay.
>>
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>A rat who's not complete shit

I'll take it.
>>
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>>2654817
>>
>zombified child slime kirby
>mina
honestly better than i thought it would be

i would be pissed if it was fucking mollo
>>
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>>2654817
Looks fun
>>
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>>2654828
>two characters per year and at least one of them is guestslop
What socials does Dan Fornace use, I want to see if I can get a refund for the game and the $30 I spent on cosmetics
>>
Imagine how much more popular this game would be if it were released with console support in the first place. This should have been their number 1 priority from the beginning
>>
My wife Absa has this.
>>
>>2654951
Console patch verification takes weeks, sometimes months if you're an indie dev, it's bad for games in early access (which RoA2 is in all but name)
>>
>>2654961
Why would you do this
>>
>>2654963
I don't buy this at all, especially when you see how much shit gets released in their shops. Not to mention that Rivals already had previously published games, so they know the ropes by now
>>
GF set preview time
>>
>>2654971
Rivals 2 doesn't have to worry about console verification, they're not on consoles yet. You think the game would get preferential treatment but Rivals 2 ain't shit compared to Fortnite, they're a small fish
There are obviously big advantages to having a release on console but the existing playerbase won't be as appreciative of them when the latest patch has major game breaking bugs and it takes two months to get a hotfix on any platform because Nintendo doesn't care enough to verify your patch earlier than that. I once had to endure seven months of a DLC character in a fighting game destroying the experience with unintentional exploits because it was impossible to do day one hotfixes after console ports with crossplay released.
>>
Gourie's design looks so bad. Rivals character designs are night and day worse than fan designs like Hodan and Olympia. At least Mina has a great design which will translate well.
The Aetherverse is so aesthetically lame.
>>
>>2655116
funny, and I was just rewatching the trailer and thinking how much I like the design. visually it's a B+, butt conceptually i love the idea of some random rich kid who died in an industrial accident and got turned into haunted slime. almost sounds like a guilty gear character.
>>
>>2655141
>butt conceptually
it's fucking over
>>
I like Dan and all but is he seriously going to commentate all Top 8?
>>
>>2655269
Looks like it. I too don't care for his dry commentary
>>
>>2654828
How are skins going to work with her? Will they have to go through Yacht Club to approve all her cosmetics, or will she just not get any? Personally, it'd be fun to see Mina with different costumes.
>>
plupwinslol

Great tournament, though. Plup unveiling the La Reina and ending it with the offstage up special was great. I'm sad Cake didn't believe in his Forsburn from the beginning.
>>
i forgot to watch grand finals
>>
>>2655476
It was good cause Cake almost pulled 3 reverse 3-0s, but Plup's last game also was fun to watch.
>>
>>2655476
It was good, despite not being a reset. Crowd carried, but Cake was also looking like he was going to reverse 3-0 for the third time this bracket before Plup picked La Reina out of nowhere.
>>
>>2655116
>At least Mina has a great design
Mina makes RoA's female characters look like bimbos by comparison
>>
>>2655555
i disagree
>>
>>2655555
The amount of fan art she gets suggests otherwise
>>
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>>2655555
Nah.
>>
>>2655673
>>2655740
>highly off-model fanart
She's not going to look anything like the fanart in-game and you know modders aren't going to sex her up when it hasn't happened to any of the RoA2 girls unless you're a fatfag
>>
gouie looks fun to play, maybe hes meant to be casual friendly
>>
>>2655740
off-model garbage
>>
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>>2655907
>>2655786

Define "off-model"
>>
>>2656471
you don't want to have this conversation with me, trust me
>>
coomers ruin everything
>>
NOOOOOOOOOOOO ITS NOT A RUSH DOWN SPACCCCY!!! I NEED LE EPIC RUSH DOWN CHARACTER!!! ITS AN ADULT GAME!!!!!!!!!! FUNNY CHARACTERS CAN'T BE GOOD!!!
>>
>>2657111
I think its funny how hard you guys seethe at the fact that people like exciting to play characters and not meme characters. What!??!?! People like COOL and EXCITING and SICK and FUN characters? Holy shit, no way. Who would've thought
>>
>>2657187
The point is your idea of "cool, exciting, and sick" is incredibly boring uninspired and generic
>>
>>2657195
Well for me I too don't want a spacie. I want something as cool and fun, but original. I would've preferred if Zetter didn't exist in the game at all for that very reason. It's something I've already played in another game. I want a cool and sick character that is also original, which roa devs have already proven they cannot provide because the devs themselves only like the kind of characters most people (most people as in everyone that plays platform fighters, not just pm players) find lame and cringe
>>
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>>2657111
>Release rushdown character who specifically counters the campy nature of Rivals
>Kills her

No need to go through all that again.
>>
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It's over...
>>
I hate how much the little goo guy is growing on me
>see the design for the first time
>what the fuck is this shit
>why does he look like that
>why does he sound like that
>a day later and i've rewatched the trailer like 3 times just to enjoy his gooey whimsy
His theme's kind of a banger, too
>>
>>2658151
It's not guaranteed, Dan could nuke her from orbit or she could get the Clairen treatment and run wild until everyone quits the game with single changes like "[x] move does 1% less damage" once every three months
>>
>>2658612
The fucking cope. Clairen hasn't scored jack shit anywhere.
>>
>>2658737
Fighting games shouldn't be exclusively balanced around the top 1% of the playerbase and Clairen is a bigger issue for the majority of players (Diamond or below) than La Reina
>>
>>2658737
And yet she's very obviously a flawed character whom everyone finds frustrating to fight.
https://www.youtube.com/watch?v=uCPQGncOx-Q
I thought this video was a meme until I watched it and realized that it was Keits, who's an experienced fighting game developer. One of the points he makes is that there are times when you need to bend the knee to the players when you don't want to - because they're the players, and therefore their played experience of the game is more concrete than any metrics or abstract concept of "balance". If a pain point is pervasive enough, you need to be able to reflect on whether it's worth that pain - and nerf it if you don't know how to solve it.

Clairen and floorhugging are obviously in that category for RoA2. The fact that Clairen isn't even winning tournaments doesn't mean she's "balanced". The same is true for La Reina, for that matter. She doesn't need to be shot behind the barn like Olympia (whom people still play, by the way), but her dtilt, nair, and uair need nerfs. We don't need to wait for Corncycle or Neylax to win a tournament to know what her issues are.

I'm confident that I know what Clairen's issues are and how to reduce the frustration of fighting her without making her an irrelevant, bottom 3 character.
>>
>>2659418
>Olympia (whom people still play, by the way)
Do they? She was the second least used character during Road to Vegas with 900 players, just above pre-buffed Slade, and her few loyalists left certain ain't winning shit.

>but her dtilt, nair, and uair need nerfs
Yeah, why wouldn't a glass canon have a single good button, or a single reliable kill-confirm?
>>
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what characters are good for a newfag to play in this? i've only ever played smash casually
also is the game going to be in an okay state? i saw the content roadmap and next year looked kinda barren with there only being 2 new characters
>>
>>2660417
>Yeah, why wouldn't a glass canon have a single good button, or a single reliable kill-confirm?
La Reina's dtilt, nair, and uair
>>
>>2663155
Clairen, Zetter, Loxodont. No, they're laying off core team members.
>>
>>2663507
>they're laying off core team members.
proof?
>>
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>>2663657
A quarter of the staff got laid off in late 2025 including the main UI guy and there was a more recent wave of layoffs with an unknown total number but it included the character designer (pic). They keep cutting back on production and reducing the pace of new content and characters, the game is not going to last more than a couple years from now. They only got a small player boost from being a main stage game at EVO and I don't expect that boost to last until the next character release in August; the only major player spikes come with new characters, and we're only getting two of those per year starting in 2027, and the game needs to make it to 2028 to get console players. Dan is probably going to have to take out loans if he wants to get there at this rate
>>
>>2663155
The game is in limbo until the console release. If it flops on console, it dies. Until then, they're just "being smart" about what they can and can't do. It's not really all gloom and doom, though.
>they realized that 3D workflow is too difficult for Workshop, and added sprite-based characters as well as a tool to import existing Workshop RoA1 characters
>guest characters will benefit the game
>the next non-guest character basically has to be a returning character
>the idea of "legendary skins" was abandoned for various reasons, and was retooled into the much better idea of clone characters designed to pad out the reduced character releases
What will make me abandon all hope is if the next character isn't a veteran. I'm not even a RoA1 player, but it's a completely counterintuitive strategy. They spent years building up Rivals of Aether as a brand and getting players emotionally attached to these characters - with spin-offs, with plushies, even with fucking comics - and now they're not giving people what they want. People want Sylvanos, Elliana, etc.

It's like they're taking the opposite approach of SF6, which went all in on returning characters with the exception of AKI. It's only now - after 3 seasons of returning and guest characters - that they're indulging themselves with original characters whom no one is invested in. Gouie is at least cute and marketable, I guess. People seem to like him a lot.
>>
>>2660417
>Do they? She was the second least used character during Road to Vegas with 900 players, just above pre-buffed Slade, and her few loyalists left certain ain't winning shit.
She still has some representation. Teri, Fnaan, and Librarian were all at Evo, and we even got a mirror match between the first two. I'm not disagreeing with the idea that Olympia is underrepresented or competitively unviable. She's too inconsistent to be viable. What I'm saying is that even though she's so inconsistent, people still play her because she's fun, and people will still play Clairen.
>>
>>2663896
>take out loans
>on a downtrend
Anon, dont be retarded.
Also downsizing is fine. You don't need a conc*pt artist when he's got nothing to make. UI was finished and there's no need to push any new features, fast. I think dan budgeted everything for the end of 2028, see how SP chapter 1 and console do.
>>
>>2664608
a concept artist having nothing to make is a bad sign for a game they want to last 10+ years
>>
>>2665024
dont pull numbers out of you ass, fren
>>
How hung is Kragg?
>>
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>numbers rising steadily every day since EVO
Bros... are we back?
>>
>>2667044
For now. It'll dip again, and then Gouie will release, and then it'll dip again. I did see a lot of people saying they were going to buy the game in Evo chat.
>>
>>2665024
It's a sign that we're getting RoA1 characters and fewer skins
>>
>>2667044
EVO got new players and people are flying home from it. The new players are a different crowd so we'll see if they bounce off like the others.
>>
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>>2667044
The Mina effect.
>>
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>>2667044
>Slightly higher peak every day

We're gonna make it!!
>>
>>2676178
i choose to believe its because plup played la reina
>>
>boot up rivals
>go on a losing streak
>climb back to where I was
>call it a day
>boot up rivals
>go on a losing streak
>climb back to where I was
Why does this always happen? What the fuck is wrong with me? I'm clearly good enough to be where I am, but I'm always stuck in this cycle.
>>
>>2681199
What's that saying? Ranked is a treadmill. You're supposed to climb to your stable rank and then gradually condition yourself.
In my case, it's because I'm washed and old.
>>
>>2518494
Just got Rivals 1 to fuck around with the workshop mods with a buddy and have really fell in love with it despite expecting it to like impenetrably hard for me. Even just a few days in I've found the little world and characters a lotta fun, already grabbed the other aether games though I think I'll hold off on rivals 2 for a bit to fully enjoy 1.
Also big respect to people making good workshop characters that are on theme and fit the game's setting and art style
>>
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>>2688967
>mfw reading through this thread after this post
oh...
didn't realize the game (moreso the devs and I guess the property as a whole) was this dire
real shame too cause after seeing there was the rpg dungeons and all I was thinking the devs were in a better spot
>>
>>2689104
The developers found out the hard way that consumers deserve to be raped like the little paypigs they are.
>>
>>2676178
evo was a good bump

im betting gouie gets 3k-3.5k peak then back to business as usual
>>
>>2518494
is this game worth getting into if im not into furshit?
>>
>>2697746
If you like playing platform fighters competitively then yeah, it's got very polished gameplay and movement feels great. Very lacking in single player content and will be until 2028, though it does have some casual multiplayer content now that there are items and casual stages with hazards. It also has workshop support in beta right now, and while not much has been made yet because 3D modeling and rigging is a lot harder than making 2D sprites, it might take off and then you'll have a ton of characters to play with. Rivals of Aether 1 has literally hundreds of high-quality custom characters from every IP you can think of as well as a ton of OCs with interesting gameplay, and hopefully Rivals 2 gets some as well even if not as quickly

It's an early access game in all but name but the gameplay is smooth as silk
>>
>>2697746
Yeah. I'm furshit agnostic and I like the game. The designs are sexualized like a lot of "furry" designs, I think it's more accurate to think of RoA characters as anthro rather than furry. There's also characters who are decidedly not furry, like Kragg and Galvan.
>>
>>2698074
>The designs are sexualized like a lot of "furry" designs
Meant, they're NOT sexualized.
>>
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I got like, 3 updates, and nothing changed.
>>
>>2697746
if you've ever enjoyed dicking around with mods like in gmod or something you might love RoA1 just for the workshop
even singleplayer fucking around with all the neat characters is really fun, and you could always play with a bud if you have one
>>
>>2698648
Next real patch is probably going to coincide with Gouie's release, if Slade is anything to go by. I'm actually kind of surprised he's releasing so soon (August 4th).

>>2700203
I second this. I've yet to play multiplayer and I just enjoyed trying all the fun Workshop characters in the various singleplayer modes.
>>
>>2700203
>>2704141
oh also really should've mentioned alongside gmod
if you ever fucked with mugen or wanted to, it's in a very similar "every franchise you can think of" type deal but it's both easier to make and easier to get characters
honestly even with the style of fighter being so different and with me having previously loved mugen/ikemen so much, rivals 1 kinda supplants it by being so easy to fuck around with and how large of a community it maintains
mugen is really in the shitter in that regard, it's really old (ikemen helps this a bunch), the community is very dead and also from other countries mostly, and the main website for finding cool stuff to play with is fucked beyond belief
>>
>>2704231
No king rules forever
>>
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>Top 50 on the leaderboards has every character... except Oly
>9 Zetters, 7 Clairens

*Sigh*
>>
oly whiners ignoring the fact there arent any gouie mains either
>>
>>2704529
I can't wait to watch Hbox get filtered when he comes back for Gouie
>>
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>>2704322
You're delusional. Sure she dies at 70%, can't kill, only has one hitbox that hits more the micrometer in front of her and it's frame 11 so it loses to literally everything, has an overcomplicated gimmick that gives opponent multiple opportunities to DI out of it, had her dtilt, utilt, nair, uair, bair, and dair nerfed, had her up special nerfed so it can't kill at 130%, had her gem toss and dash nerfed, never received a single buff, and every character has special Build-a-Bear combos that only work on her, but she's still "scary" and "oppressive" according to Redditors - so it's really a skill issue on the part of everyone who's playing her. Which is no one.

We can't have a character that can approach be good, can we?
>>
Can this game just EoS already so Dan Fornace can stop pretending he gives a shit about anything while leaving floorhugging and Clairen the way they are for two fucking years
>>
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Learning about the tech lockout bug single-handedly made me despise La Reina. If it isn't fixed in the next actual patch, I'm uninstalling.
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I don't know about everyone else, but this has been my matchmaking experience for the past month and I'm sick of it. Actually, I'm really just sick of Clairen, Fleet, and Absa. I don't know why there are so many Absa players in my region, but she's so un-fun to fight.

I miss fighting Kragg so fucking much. He was bullshit, yes, but everyone's bullshit, and he was at least fun to combo like Zetterburn.
>>
>>2705669
I play Fleet and almost never see the mirror in my region, meanwhile I see a ton of Forsburn and Ranno as well as the other three in your highest tier. I'd call you lucky but none of us are lucky as long as Clairen exists
>>
i like how the rivals 1 website is far more put together than the rivals 2 site
2 has barely anything on it at all
>>
>chubby Absa mod now exists
FUCKING FINALLY. Now someone just needs to remove the retarded shorts on the schoolgirl outfit.
>>
>>2708524
>Now someone just needs to remove the retarded shorts on the schoolgirl outfit.
request it on gamebanana
>>
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>>2708524
i like the thicc maypul one from 1
at first i thought it was just fatfag stuff but like she's a fat raccoon and it circles back to being adorable
>>
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Character representation from today's tournament. Everybody (relevant) made it!
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>>2712423
>Sir Not-Appearing-in-this-Bracket
>>
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>>2712423
>Olympia: Glass
>Zetterburn: Cannon

Amazing design.
>>
New working theory: Dan Fornace has an online girlfriend (male) who gives really good virtual head in VRChat while using the Clairen avatar and that's why he won't do anything about the character
>>
>>2715223
I ALT+F4'd out of a ranked match the other day because I DI'd sour spot uair wrong once at 50% and died to it combo'ing into fstrong tipper at the ledge. No hesitation.
I think Trevor mains Clairen.
>>
I wonder how many testers are Clairen players
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La Reina just killed me from around 40% with UAir chains twice in one match and I'm ready to fucking KILL MYSELF
>>
>>2715787
SOMEONE JUST FUCKING KILL ME NOW IT'S JUST ZETTERBURNS AND FUCKING CLAIRENS IN RANKED
>>
>>2715684
okay what am i looking at here
>>
>>2715943
see duplicate file >>2630953
>>
i wanna get this game but 30 dollars is crazy
>>
>>2715966
First off, you missed a sale where it was $15. Second, $30 and all DLC characters being free is by far the best value for any paid fighting game on the market, including platform fighters. SF6, Tekken 8, and City of the Wolves are all overpriced and have anti-consumer DLC pricing (can't buy characters separately or have to buy them separately with "premium currency").
Slippi is free and there are probably a few Discord fighters that are cheaper, but RoA2 is an insane value relative to other fighting games.
>>
I hope Fleet is nerfed. That's it. That's the post.
>>
>NERFS BUFFS NERFS BUFFS NERF THIS BUFF THAT THIS NEEDS A NERF THAT NEEDS A BUFF
le sigh
>>
>>2716782
The game is in early access and there are clearly multiple characters who are too strong or too weak. It's inevitable that people are going to talk about balance, especially when we're in a dry spell for balance changes.
>>
>>2718727
you can apply all of that to melee and that game worked out just fine without le nerfs and buffs. why would this game be any different? do games really NEED balance patches?
>>
>>2719273
>Why would this game be any different?
Melee is a 25 year-old game from an era where games didn't receive balance changes, and half of the roster isn't even consistently, competitively viable - no matter how many videos Walt makes about Luigi and Donkey Kong. Balance changes are not only expected of any competitively-oriented multiplayer experience (and have been for ~2 decades), they are necessary for any game that is attempting to grow an audience. The argument of
>Oh, well, Melee was an unbalanced piece of shit, but it's okay because the 99.99th percentile of character specialists are actually able to make top 8 every once in a while
is tired. I love Melee, but it isn't balanced. I love it in spite of it being imbalanced, because its specific imbalances accidentally created a competitive multiplayer experience that's engaging and deep, but also predicated on hyperspecific character-stage (counterpick, really) interactions. Even something as simple as removing FD from the competitive stage list would have a radical effect on characters' competitive viability.

Or you can just watch this https://www.youtube.com/watch?v=uCPQGncOx-Q
>>
>>2719273
Melee had like eight viable characters at high level, out of 26, for more than a decade, and only recently has the meta developed far enough that characters like Donkey Kong and Luigi are making headlines. There are matchups in the game bad enough to singlehandedly invalidate characters, even relatively good ones like Ice Climbers, unless the player brings a secondary for said matchups. Melee is good despite these problems, but the game would theoretically be much better with a balance patch (but in practice the fans cannot agree on what balance changes should be made and usually fuck over characters they don't like, e.g. the hilarious nerfs to floaties in Beyond Melee and bottom tiers like Bowser and Zelda seeing their best tools nerfed).
I don't think RoA2's balance is THAT bad overall, it's certainly good enough that every character can win a tournament even Olympia, but I'd say Clairen and Zetterburn are significantly better than the rest of the cast and it shows both in tournament performances and in the ranked leaderboard.
>>
>>2719648
>Melee had like eight viable characters at high level, out of 26, for more than a decade
what's wrong with this
>>
>>2719648
>Melee had like eight viable characters at high level
it didnt stop melee from being fun to compete in. i mean the results speak for itself. just because you didnt like kirby or whatever being unviable doesnt mean a bunch of other people didnt like it. melee clearly didnt need balance patches if people played the game and enjoyed it anyways, so why would rivals 2 be any different?
>>
>>2720087
>why would rivals 2 be any different
>ignores the post explaining why rivals 2 is different
>>
So, who's the Yoshi function of this game?
>>
>>2719648
>Melee had like eight viable characters at high level
Around 8 characters is realistically the most you can balance and give players a chance to truly understand matchups. Much better than the clusterfuck now where you have to learn 100 matchups in Ultimate, think to yourself "fuck that" and just pick Minecraft Steven so you don't even have to interact with the game's mechanics.
>>
8 matchups is the human limit
>>
>>2720205
Melee Yoshi or Ultimate Yoshi? I don't think there is one. No one has Yoshi's movement or parry. The closest are Ranno and Olympia, but not as a whole. There's no need for a character to have a bespoke DJC when hitfalling exists, and Ranno's hitfall aerials feel similar to Yoshi's DJC aerials. Olympia's juggle game is good and her FADC can function as a parry, but it isn't as aggressive as Yoshi's; but she's closer to Melee Falcon and Ultimate Mii Brawler than she is Yoshi.
>>
>>2719404
>half of the roster isn't even consistently, competitively viable
so?
>Balance changes are not only expected of any competitively-oriented multiplayer experience (and have been for ~2 decades), they are necessary for any game that is attempting to grow an audience.
why? why is it necessary?
>Melee is good despite these problems, but the game would theoretically be much better with a balance patch
no it wouldnt. if anything the game would've been worse. the fact that 20 years later no one can agree on the perfect ideal melee patch is proof of that. games do not need a patch. the only reason i can think of to why you think they do need patches is because people would bitch and moan if their characters didnt get buffed and quit unless they got their way. thats a people problem, not a problem with games. games do not need balance patches. they should all be left the way they are and people actually interested in the game will enjoy them or the game will die if it were never truly good. the perfect balance patche isnt a metric at all in measuring how good a game is, its the game itself, how fun it is to play and how good its mechanics are
>>
>>2720483
I feel like you're talking about two different things. The sinister six being MU-agnostic has to do with Ultimate's system mechanics, not the excessive number of MUs. If you reduced Ultimate's roster to just the S and A tier characters, the competitive meta wouldn't be better off, you'd still have all the A tier characters being beaten by Steve, Sonic, Snake, Min Min, G&W, and ROB, because all they're doing is following a flowchart that ignores Ultimate's shallow, dumbed down system mechanics - which the A tier characters have to abide by.
8 is an arbitrary number. The majority of USF4's roster is considered S, A, or B tier. Is 3S a better game because Chun, Yun, and Ken are so much more common than other characters? Even with just 8-ish common characters, its meta is arguably worse than USF4's.

What actually matters isn't the volume of MUs, but the variability of MUs. No one wants to play a game where their main has an 80:20 MU (character and stage, in the case of platform fighters). But neither does anyone want to play one where top tiers don't have any disadvantageous MUs. This is why people hate Clairen: her worst MU is like 45:55 and she has no disadvantageous stages because Air Armada was removed. It's why people should hate Fleet, too. I'm not saying you should be forced to pick up secondaries, but characters need meaningful flaws to give depth to both individual MUs and the competitive meta as a whole.
>>
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>>2721038
i'm building you a time machine and sending you back to the past to fight nothing but 1.0 ranno and zetterburn and beta kragg. hopefully by the time you catch up to the present you'll have learned
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>>2708524
Nibba https://gofile.io/d/ssTTtj
>>
>>2721315
>still censored
At least it's an improvement.
>>
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>>2721327
AO exists because its behind the clothing. Repainting the textures would take a while to make them look good and I am a retard when it comes to materials or shading. Also I have animations to work on.
>>
>>2721372
I appreciate the effort, but couldn't you just copy paste the existing crotch textures from her other pantsless mods?
>>
>>2721379
Tried. it had a different UV map, but i'll try something again.
>>
>>2721123
if the game cant get it right on release then its never going to be a great game. is there a single game out there that got a bunch of balance patches and is now an amazing game that doesnt need balance patches anymore?
>>
>>2722665
>if the game cant get it right on release then its never going to be a great game
Melee is the definition of not getting it right on release. It's riddled with bugs (including wobbling, which took 18 years to ban), mistakes which were never corrected or only corrected in PAL, half the roster isn't competitively viable and characters like Yoshi, Luigi, and Donkey Kong took a decade or more to become competitively relevant, and the game is full of AIDS MUs like Peach:Peach, Peach:Puff, Luigi:Falco, Peach:ICS, Puff:Puff, and Fox vs. half the roster.

There are two possibilities here:
1.) You're trolling
2.) Your brain is actually so rotted by the fact that a disc-based, 25 year-old game that could not receive balance patches post-release that you have taken the
>Melee is great by accident
argument to its logical extreme of
>Melee is great BECAUSE it's imbalanced
and can't understand any other perspective.

>is there a single game out there that got a bunch of balance patches and is now an amazing game that doesn't need balance patches
Brood War received balance patches until May 2001, 3 years after it's release, and continues to be an extremely popular esport in South Korea. USF4 obviously received multiple re-releases and balance patches, and is considered one of the best fighting games of all time. Age of Empires II was played competitively for more than a decade before it re-released as HD Edition, which didn't receive any balance changes until 6 months later with the release of additional DLC. The game was then re-re-released as Definitive Edition BECAUSE HD Edition continued to be played competitively from 2016-2019, after its final expansion.
AoE2 fits this description twice over, and when Definitive Edition stops receiving new DLC, it'll fit it three times over, as the community will continue to play it in spite of the lack of balance patches.
>>
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>>2721038
>the game would theoretically be much better with a balance
>no it wouldnt
why not? and no, "it just wouldn't, okay."

>balance changes are expected and necessary
>why?
because the video game market is drastically different than it was 20-30 years ago. not only are all video games engaged in a much more violent fight for consumers' attention, this is especially true of competitive games that tend to struggle with player retention because they're inherently frustrating. it isn't 2001 anymore, retard. no developer, whether they're multi-billion dollar Capcom or $3.50 and a stick of gum Aether Studios can afford to tell their players, "we hear your feedback, and we don't fucking care," by not pushing balance patches. see SF6. the biggest controversy in the community has consistently been Capcom's unwillingness to patch system mechanics like drive meter and throw loops, but they still push balance patches to appease players.
for fuck's sake, even Elden Ring multiplayer received balance patches and was better off for it.

>no one can agree on the perfect ideal melee patch
why does this mean balance patches are unnecessary? it isn't the players' role to agree on an ideal balance patch, it's the developer's to distill their feelings and feedback into one that's good for the game, not necessarily ideal. there are so many examples of good balance patches that i don't need to cite any.
>>
>Ranno gets 1-2 stacks of poison
>proceeds to run away for as long as possible just to be an asshole and watch me whiff moves
It should be legal to kill people for this
>>
>>2723362
I like that the developers deliberately made moves like Ranno's darts, Maypul's seed, and Slade's shuriken weak as shit, and yet players still insist on trying to camp you out with them. If they're really committed to doing it, I just counter-camp them as soon as I get a % lead.
I played someone earlier who was apparently attempting to play Zetterburn as a zoner.
>>
When's the next balance patch? I want to know if I'll drop this game once and for all.
>>
>>2724502
At this point they're probably waiting for Gouie, since it'd be weird to drop big balance changes right before a new character. So, 3 weeks.
>>
>>2724502
August 4th, though we have no idea if it'll be a big balance patch or something negligible. We haven't had a balance patch since June 2nd so hopefully this one is big; I think people are starting to lose patience since we're not getting something as big as the Fun For All update
>>
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Nolt is a good site
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>>2724502
Gouie
>>
>one and done
>ALT+F4
>rage quit
No one wants to play my La Reina...
>>
I don't know how anyone can think Loxodont is a bad character for even a second. Jab and utilt are such fucking disgusting moves and auto-play neutral for you.
>>
>>2727870
Lox has been considered top-tier for a while.
The only true low-tiers right now are Oly, Maypul, and Slade.
>>
Is Rivals 2 a cult?
>>
>>2729910
the dev team are a cult that worship the concept of a downward direction
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>>2729910
no, people are just too nice to admit the game isnt that great
>>
>>2729910
No, I don't think so. I don't even agree with >>2730201. This thread, Discord, Reddit, and Nolt are all full of people who are openly critical of the game and developers. People were even criticizing Dan for deciding to do top 8 commentary for Evo.
There's a difference between "cult" and "dedicated player base who want people to play the game so it doesn't die".
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>>2730365
People are weird about the criticism, it's off-putting.
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>>2730952
I'm stating the obvious here, but it depends on what you're saying and how you're saying it. If you say something like
>I'm disappointed by Slade's and Gouie's movesets because it feels like they're taking too much from preexisting Smash characters, and I expect better from the developers
it's going to be better received than
>Slade and Gouie are proof that the developers want their game to fail, also I hate floorhugging, shields, Clairen, and Zetterburn, and if they aren't removed I'm uninstalling, fuck you Dan / Trevor
If anything I feel like there are some players, including RoA1 players, who are too negative. This is the only non-Smash platform fighter worth a fuck, but it sometimes seems like players wish it would die.
>>
>>2731045
I dont care how someone says it. If they are right, then they are right. No one has to be nice about it
>>
>>2731539
It's not about "being nice", it's about not presenting yourself as a belligerent retard so people actually listen to your criticisms.
>>
>>2731564
you will view any mean negative criticism as that anyways. you only take criticism seriously if theyre also nice about it which the devs also do and it also explains why nothing important or high demand is ever fixed/implemented. it is an ego problem and not a "this guy is too retarded to be taken seriously" issue. ive paid enough attention to the devs and roa fans to know how this actually works
>>
>>2731045
It's normal to sound annoyed when talking about annoying things. When people aren't insulting the developers like your example, and only talking about the game, the responses get weirdly personal.
>>
It feels like the developers have basically been silent since the Slade patch. If the Gouie patch shows that they're at least listening to common criticisms, I'll have faith. But if at least one of these issue isn't addressed, I'm not going to be the only person pissed off:
>Olympia was absolutely gutted by 1.5.5, while Clairen and Zetterburn continue to receives slaps on the wrist
>La Reina's recovery and her dtilt and either her dair or uair need nerfs
>Floorhugging is still too strong and overcentralizing at low %s
>too many moves are too safe in neutral, which makes whiff punishing weak and floorhugging even more overcentralizing*
I've put like 110 levels into La Reina and that character is fucking brain dead.

* - The more I play the game, the more I feel like wavedash OoS is as important as floorhugging as a defensive option, but the fact of the matter is that it's an unintuitive option to the average player. I think this is also one of the reasons that players find characters like Clairen and Loxodont frustrating to fight, because their jabs and tilts practically require you to practice wavedash OoS to punish them.
>>
>>2731045
>Slade and Gouie are proof that the developers want their game to fail, also I hate floorhugging, shields, Clairen, and Zetterburn, and if they aren't removed I'm uninstalling, fuck you Dan / Trevor
literally me. i enjoy link in smash but marrying his moveset to the shovel knight shop gimmick is groanworthy
>This is the only non-Smash platform fighter worth a fuck
play the combo devils beta, sempai
>>
Smash Factor is starting today. Excited for another weekend with absolutely no Olympia results.
>>
>>2731045
The obvious Zetterburn favoritism is unironically killing the game for me, though. They had no problem killing Oly, but think a similar character like Zetter is fine. And next year, we're getting a Zetter Echo, fuckin' great!
If by some slim chance Gouie has a winning match-up against Zetter, they'll nerf him into oblivion, because god forbid their precious poster-boy has a losing match-up.
>>
>>2735844
>And next year, we're getting a Zetter Echo, fuckin' great!
They already said this is a tentative decision, and that it isn't necessarily going to be a Zetterburn echo. They reason they used Renburn's art was because it was reused from the "legendary skins" concept.

I'm ambiguous about Zetterburn, personally. I think that he isn't as good as people think he is. He's a lot like year one Palutena and Wolf in Ultimate, characters who were good because they had simple, effective game plans and the tools to execute them. Both characters fell off as the meta changed because their game plans go against Ultimate's true meta: camping and gimmicks. (They're STILL overrated. Every other character in A+ / A tier is better, except arguably Wario, Sora, and Cloud.)

Zetterburn's good, but he's over-represented because, like Palutena and Wolf, his game plan is simple and effective. His fire isn't bad, but it has a concrete ceiling that other gimmicks don't: it doesn't interact with the other player. All Zetterburn's fire does is lower the % at which he kills by a fixed amount. The only scenario where the other player interacts with his fire is when they're DI'ing fthrow; otherwise, your DI, etc. don't change. Right now, people are playing a fundamentals-centric meta where this isn't relevant; but I think that as the game grows, characters like Fleet, Clairen, Loxodont, La Reina, etc. who have more interactive gimmicks that affect moment-to-moment gameplay and decision-making are going to either get better or not fall off.

This is also the reason that Zetterburn has to be good. He doesn't have to be the best character in the game, but he has to be worth playing without his gimmick. If you over-nerf him, he'd basically become Olympia, but worse. Olympia is Zetterburn, but worse, but she at least has a dynamic gimmick. Zetterburn would have nothing.
>>
>>2735844
zetter needs to be good so mang0 can keep pretending to like the game
>>
>fast rushdown character with good buttons is good, lion
|:<
>fast rushdown character with good buttons is good, rat
O:
>fast rushdown character with good buttons gets nerfed, rat
|:<
>fast rushdown character with good buttons gets nerfed, lion
O:
>>
>>2737256
Yes, Oly's polarizing design made her a healthy meta character.
Zetter feels like a boss character with zero notable flaws.

Zetter's nerfs have been negligible at worst.
Oly currently doesn't even function correctly, and has no identity outside of being pure shit.
>>
Anyone getting stutters when the game is loading assets like death effects for the first time? Usually what would happen is that it would render a lower quality version the first time it was rendered. Now I get .5s stutters instead.
>>
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So sick of fighting Loxodont. I don't think he's that brainless, but playing neutral against him is so, so fucking boring. Not to mention that every single Loxodont player micro-stalls every single game by going to ledge between stocks. I used to play Olympia because she could rush him and Clairen down, but now she's so slow in the air the Loxodont can outrun any attempt to approach.
>>
>>2737546
Are you on the new dx render?
>>
>>2737663
Yes, but it didn't have this issue until recently. I don't even know there's been a patch recently. I'll try switching.
>>
>>2737567
kinda fucked up rivals started without ledges and shields specifically to differentiate itself from smash
then added them in 2 because they wanted to be like every other pc smash clone for some reason
and is arguably worse for it
>>
>>2737975
>to differentiate itself from smash
Said who?
>>
>>2738095
It's headcanon. Dan has said that the only reason that RoA1 didn't have shields, grabs, and ledges was because it was too much work for one developer. I like both 1 and 2, but I'm okay with those features being in 2 because how they actually function is different enough from Smash. I can understand thinking that 1 is better off for not having them, though.
>>
>>2738236
>>2738095
ngl i just assumed the lack of grab shields and ledges was purposefully done for that reason
i wouldn't have thought ledges and shields would be that difficult to implement
grabs i understand tho cause of spriting reasons
>>
>opponent waits out the CSS timer AND the stage striking timer
I just forfeit, fuck 'em
>>
>>2740674
You fool, that's what they want.
>>
Olympia going from a top 5 character to bottom 1 made me completely lose faith in the developers' ability to actually balance characters. You just know that she's not going to get any buffs in 2 weeks, even though virtually everyone has dropped her.
>>
>>2745944
>no no no, YOUR main isn't allowed to be good, because...
>because she just isn't, okay?
>you don't understand, people on twitter complained about her!
>they complain about every character?
>listen, not all criticism is valid criticism
>>
I wish that the devs would just not aknowledge you seething troons at all.
>>
Like 6 months into the game's launch I made an off-hand comment about how a character like Loxodont should never be high / top tier. I've been feeling extremely validated, being forced to fight a normal zoner whose entire game plan is to just stand under platform, hold down, and not approach,
>>
>>2746791
>submit post
>immediately queue into another Loxodont
This character is so god damn boring to fight, man
>>
>>2746791
>whose entire game plan is to just stand under platform, hold down, and not approach,
Isn't that every roa2 character?
>>
>>2746791
i feel that way about 90% of the characters
>>
>>2749243
I only struggle against Clairen, Loxodont, and Slade doing this. There are other characters who try to do it, but they don't have the tools to completely cover approaches like the disjoint characters do. For example, Forsburn isn't as good at it despite having disjoints; he's better off fishing for whiff punishes by weaving in and out of your burst range. Zetterburn can't do it, Orcane can't do it, not even Ranno can do it (he camps platforms for offense, not defense). It isn't as effective as actually playing the fucking game.

Sadly, you have to out-lame Loxodont. I've given up my respawn i-frames against Loxodont. If you lose a stock, it is unironically better to taunt and teabag than it is to try and approach him invariably side B'ing to ledge. And then I just teabag until they approach and, guess what, they usually fucking lose because I'm not walking into their win condition. Morons.
>>
>>2749955
The question is: would having a Final Destination clone as a counterpick stage fix this?
>>
>>2750888
Probably. I take Loxodont to Julesvale / forest / armada as much as possible because it forces them to play actual neutral.
>>
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>rare non-architect heterosexual mod actually gets made
>her feet aren't properly stitched to her legs and part of their geometry is missing
So close yet so far
>>
>>2753609
only a true degenerate will ever invest time into learning 3d animation
>>
>>2753609
still good stuff. idk how easy it would be to copy paste pajama fleet's feet onto it.
>>
>>2753609
This terrifies the Dan.
>>
>>2753609
kino. at least theres a few straight males around these parts
>>
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In absolute awe at the state of this character.
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>>2757453
She fucking sucks, but that's what makes her good
No, but seriously, she fucking sucks
>>
>>2753609
why do some Aether girls wear clothes but then you got shirtless Absa and howdy doody smooth Maypul
are chestlets allowed to go braless or something?
>>
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>>2759012
I think it's a cultural thing, Absa lives with a bunch of isolationist hermits and Maypul lives in a tree cult that throws rocks at outsiders, I think the cities are just further along in social development and that culture won't spread until Clairen's time period; of the character's we have seen, Clairen, Mollo, Pomme and her bodyguard, and the characters I can see in the previews for that Tales of Aether comic I can't find a full PDF on the high seas to confirm, no big loss since it's Ian Flynn who wrote it are fully clothed barring shoes sometimes.

Maybe it's a law in the future, but for the present I'm gonna assume nothing is really stopping Fleet, Clairen, Olympia etc. from taking it off besides social pressure and the desire to be civilized. In Olympia's case it might also be the fact that she had big breasts in her original workshop art and she'd need to bind them so they don't get in the way when she fights; up to you to decide if that explanation holds after her tits got nerfed. That's the next mod we need, restored Olympia cleavage
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>>2759012
Because Maypul is so fucking sexy.
>>
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>>2759646
Oh the civilization thing makes sense hadn't thought about that
I'm probably just gonna buy the 4 issues since I do want to read it and it legit is nowhere on the internet for free, it was never even storytimed anywhere i can tell. Plus for all my gripes with flynn his story in dungeons was fine tho a buddy brought up that future tyrant loxodont is suspiciously mammoth mogul shaped lol
>>2759720
maypul indeed a cute
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>>
>get the Clairen to 140% but they know how to press Up+B so they're completely un-edgeguardable
>get jumpscare grabbed into F-Strong and die at 70%
If Dan Fornace doesn't do SOMETHING ABOUT THIS FUCKING CHARACTER NEXT PATCH I'LL FUCKING KILL HIM
>>
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rivals II if it were good
>>
>>2762475
>maypul
>regular at majors
lol LMAO
Tier lists are fucking gay and reddit
>>
>>2762475
the heavy seethe is excessive
>>
>>2762653
Why is it bad that I believe maypul should be decent enough to top 8 a major?
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>GOML seeding
nice to see the whole cast made it :^)
>>
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>>2763582
>>
https://www.youtube.com/watch?v=-1zZmv4QWyA
>validates all of my seething preconceptions
Thank god, I thought I was going to have to actually reflect on my thoughts and actions.
>>
>>2765272
>listening to that nigger
So validated...
>>
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That's new
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Have people stopped pissing and moaning about how weak Slade allegedly is so I can start complaining about how fucking obnoxious his Up+B is to edgeguard
>>
>>2768231
We're in the
>Wait a minute, he might actually be better than the worst characters in the game
phase. You need to practice refreshing ledge invincibility to deal with his up special, like Clairen. If your character can't perfectly refresh ledge invincibility, just time invincible ledgedrop aerials.
>>
>>2763582
>>2763874
People are finally saying Olympia is bottom 1 without being instantly shouted down by the Reddit mob. We only have to wait 3 more months for the next patch to potentially revert her nerfs, not even buff her. The Gouie patch will do nothing, by the way.

Now that I think about it, I don't think I even saw Sandstorm pick her as a desperation counterpick during Evo.
>>
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>>2762475
This is what I'd want the metagame to look like, ideally.
>relatively even distribution of heavy-, mid-, and lightweights
>characters who are incentivized to approach are top tier
>more technically demanding characters like Fleet, Wrastor, and Maypul are top tier
>top tiers have unfavorable MUs, like Zetterburn:Olympia, Olympia:La Reina, Kragg:Fleet, Fleet:Clairen, or Wrastor:Clairen
All of these examples are existing unfavorable MUs.
>characters with universal advantages like Forsburn's and Clairen's disjoints or relatively even MU spreads are high tier
>Galvan is an exception, in that he has unfavorable MUs but is only high tier
>low skill floor characters like La Reina and Loxodont aren't high tier
>Slade's character design is so inherently cancerous that he should never be allowed to be good
I play Galvan and Forsburn. This is idle theorycrafting, but I have a good idea of how you'd get some characters to these positions with buffs and nerfs. Others, like Orcane, I'm not so sure about.
>>
>>2773417
>beat Slade game 1
>he spends games 2 and 3 just spamming as many items as possible
Why does it take me legitimately like 30 seconds of uninterrupted attacking to knock the treasure chest offstage if he puts it in the middle of Rock Wall
I don't care if this playstyle is "weak" it shouldn't fucking exist
>>
>dare to press jab into tilt when my opponent is above 100%
>get floorhugged
>get interrupted by their 6f D-Tilt and killed
Great mechanic
I fucking love it
I fucking love never being allowed to press jab regardless of what percentage my opponent is at because if they hold down and mash like a fucking neanderthal I'll get hit
We have to do something about Dan Fornace
>>
>>2775137
You'll play exactly how you're told because that's what depth is.
>>
>>2775137
I'm going to play devil's advocate and argue that jab cancels are good enough that they shouldn't be a consistent confirm, regardless of %. Jabs aren't hit confirms; they sacrifice knocking down for frame data, and that frame data is what allows them to function as hit confirms - situationally. There are basically three scenarios when you jab your opponent:
>your jab's frame data allows it to hit an opponent when they're unable to shield or ASDI, your jab hit confirms into a tilt
>your jab gets shielded
>your jab gets floorhugged
The first is obviously the best case scenario, but there's nothing to elaborate on except getting a ht confirm off of jab is either more situational (Melee) or nonexistent (Ultimate) in other platform fighters, and this is very strong.

In the latter two scenarios, you still have the advantage of initiating the rock, paper, scissors interaction that follows. The majority of characters have an option out of jab that beats jab, dtilt, or shieldgrab; usually this is jab 3 or a jab canceled dtilt; of the minority that don't, only Olympia doesn't have disjoint to mitigate this weakness. Loxodont's and Clairen's jabs don't link into anything that beats shieldgrab, etc., but that's what spacing is for. Basically every other character gets a coin flip for jabbing shield. The same applies to floorhugging, but the defending player is deliberately sacrificing some % for a frame advantage which doesn't inherently win them the coin flip.

I'm not really defending floorhugging, but complaining that your jab cancel got floorhugged is grass-is-greener scrubbery. Jab, of all moves, deserves to be beaten by floorhugging. I've seen the alternative, which is PM's jab-grab bullshit, and it is not better than how RoA2 balances jab.
>>
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>>2777120
chatgpt ass post but i agree.
also lmao @ olympia not having anything that beats shieldgrab. it's night and day when you fight someone who knows this.
>>
>>2777657
There are so many things about Olympia that become completely non-functional if your opponent knows how they work. Special ledge attack? Just shield it, it's a free punish. Down special? There is literally no scenario where she can force you to eat the hit. If she tries it, just use any multi-hit move. Or something you can spam quickly. Or just fucking grab her. Getting crystallized IS a choice. Just say no.
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>>2778278
I hope you're ready for the patch to do literally nothing to fix her. Down special is decent, but it's just a check that forces some sorely needed respect in neutral. FADC, on the other hand, is the only thing holding her together.
>>
>>2778284
Oh don't worry, I reached the acceptance stage a while ago.
Maybe Gouie will be fun.
>>
>>2778284
I just want the patch notes to get posted now so I can start my five stages of grief in advance
>>
>>2779108
Here you go:
>Patch 1.7.0
>Olympia:
>Adjusted ledgegrab window of the late hit of uair under certain conditions, on a Tuesday
>Increased weight from 78 to 79, and adjusted gravity accordingly to preserve other characters' custom combos against Olympia
>added an additional sour spot hitbox to dtilt
>decreased the safety of fair on shield by 1 frame
>increased hitstun duration when Olympia's up special is interrupted
>moved the grab hitbox of Olympia's side special upward, as some characters were unintentionally failing to low profile it
>Olympia can now jump out of side special if the move is used while grounded
>Olympia can no longer wall jump out of side special
>increased the distance which charged ledge special travels, and fully charging the move causes Olympia to travel to the opposite blast zone and die
>Updated special getup attack's VFX to be more misleading, as the previous update was not misleading enough
>Added a special interaction between Gouie and Olympia, allowing Gouie's fthrow and bthrow to travel to the bottom blast zone, killing Olympia first
>Bug fix: gem dash now correctly puts Olympia in partfall

>Hotfix 1.7.0.1
>Olympia:
>Corrected an error where Olympia's weight was accidentally set to 7.9 instead of 79, it has been reverted to 78 until we can find a fix
>>
>swampy estuary stage skin delayed because they can't afford it
It's over
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Neat
>>
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>>2780530
>>
>>2780530
>all men
Why won't they let me see Olympia's or Fleet's insides
>>
>We've recently updated the main Steam branch of Rivals II to the latest version of Unreal Engine (5.8).
>Unfortunately, mods created in previous versions of Unreal are incompatible with this version and will need to be updated to work. As we plan to move Workshop out of beta and into the main game soon, this means ALL mods created with our previous modkits must be updated. Luckily, the process is simple.
I hope this improves the startup time for the game with all the shaders needing to load because otherwise I don't see the point in updating the game engine for a game so far into development and breaking mods, as few mods as there are for the game
>>
https://www.youtube.com/shorts/sXXvtYkCptI
Actually a based response to all the criticisms of floorhugging, ledges and shields, etc. The only issue is that it doesn't do anything in the short-term, and Dan's basically chumming the waters if it turns out that the game is, in fact, better without any of these mechanics.

I'm excited to fuck around with it in private lobbies.
>>
>the floatie kirby/jigglypuff hybrid is also a heavy
they just couldn't help themselves huh
>>
>>2783387
If they remove floorhugging, they would also have to rework the game to work without it (they know this and have already said this) but they arent also reworking the game, so it will play like shit without floorhugging and thats how they will pretend the game is better with it. That's the real reason theyre "removing floorhugging" and letting people try the game without it.
>>
>>2783488
>They remove FH
>people bitch that the game is not balacned around it
Theres just no pleasing cryniggers like you.
>>
>>2783566
theyre the ones that said the game would need to be balanced (or reworked around, dont really remember how they worded it) around it if they were to remove it, not everyone else
>>
>>2783575
But even in your own post, you assume that the game will play like shit and that they have some motive behind this update. There's no winning you.
>>
>>2783579
yeah its almost like they said they would need to rework the game around it for a reason. i mean, who knows, we'll see. that's just how im predicting it will play out
>>
>>2783584
Well I appreciate that they give us the option, because it will give something more fresh to play around.
I think that they're getting desperate and are open to community feedback on this too. So idk, we'll see?
>>
>>2783472
Does Big Gouie actually get heavier? I thought it just altered his hitboxes.
>>
>add the option to remove floorhugging, actually opening the floor to discuss whether it's good for the game or not
>people whine that you didn't remove floorhugging enough four days before the patch even goes live
lmao

>>2783759
He's heavier, slower, and has bigger hitboxes.
>>
>>2783779
this time everyone is triggered because dan even remotely suggested that it's possible people might like the game more with it on as opposed to with it off
>>
>>2783809
Dan's a shitposter, who cares? We're talking about the man who created a clown skin specifically for his matchmaking demons.
>>
>>2782396
>Breaking what little mods are left
>>
>still no gouie in top 50
dan pls
>>
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>recovering with Olympia
>opponent walks offstage and throws out any weak hitbox
>instantly die
I just ALT+F4 and call it a day when this happens. I don't know what the fuck they were thinking adding a negative disjoint to the beginning of her up special.
>>
I wish there was a skin modding guide newer than 2024 for this game. I've been tearing my hair out for hours trying to follow this guide. I imagine the modkit, given it has all the assets unpackaged, would simplify the process a lot, wouldn't it?
>>
Clairen is the only character in the fucking game where pressing F-Strong or U-Tilt ten times in a row in neutral will handily get you to Diamond
Dan, the patch in two days BETTER gut this bitch
>>
Picked the game back up again due to Evo after dropping it right before the Etalus update, playing it hebdomadally over the course of a month, gradually coming to terms with and remembering why I dropped it to begin with.
>>
>>2789069
Funnily enough just realized I'm once again dropping it right before a character update is due to release.
>>
>>2788994
You'll get a negligible Zetter nerf to appease the masses, a harsh Olympia nerf, and be happy.
>>
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>YOU don't know how platform fighters work, I know how platform fighters work, floorhugging and Clairen and Zetterburn STAY
>>
>>2791108
Combo Devils can't come soon enough
>>
>>2791308
The constant Combo Devils shilling has ensured I will never, ever pick up that game, I'm sick of it.
>>
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>>2791108
What is this level of retarded contrarianism? Yes, obviously the guy who has spent a decade developing 2 platform fighters knows how platform fighters work - but especially his own own fucking games.
Look at yourself in the fucking mirror, you're taking the side of Redditors.

>>2791308
I'll try it, but the size of the roster doesn't bode well for its future.
>>
>>2791432
>you're taking the side of Redditors
Should I start defending floorhugging just because redditors dislike floorhugging?
>>
>>2791442
No, you should just stop being a massive faggot posting Twitter screencaps of Reddit screencaps
>>
>>2791449
It's from the lead dev, faggot
>>
>>2791108
What exactly does he think they are getting wrong? Those are some pretty basic comments
>>
>>2791432
if you listen to him for long enough it's pretty fucking obvious that he's ignorant about basic things
>>
>>2791108
>>2791442
>>2791569
Objectively speaking, floorhugging (the Rivals equivalent of ASDI Down) and crouch cancelling aren't the same thing, but both of them are in Melee. That Reddit screenshot is just one of many examples of the blind leading the blind. "Floorhugging" as a term isn't even from Rivals, it's been around since at least 2017 and it used to just describe the entire suite of mechanics that players use to stick to the ground/survive longer in PM and Melee, including CC, ASDI Down and Amsah teching. There's a Hax video from 6 years ago about this.
>>
>>2792009
>theyre not the same thing but its in melee
contradicting statement
>>
>>2792009
Rare rational post in this thread. I didn't even realize how retarded the Redditors in the OP were until your post prompted me to reread their replies.

>>2792019
He's saying that floorhugging and crouch canceling aren't the same thing, which is true. Floorhugging is ASDI down. Crouch canceling is in both Melee and RoA2, and indirectly increases the effectiveness of ASDI down by reducing hitstun and knockback.
>>
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Happy that both Sandstorm and Galvan finally won a major. Sandstorm's neutral is so good it's intimidating, Galvan's a good fit for him as a player.
>>
>>2792177
>Floorhugging is ASDI down.
but this isnt true. it takes inspiration from it but does asdi down 10x worse than the 2001 video game. floorhugging still isnt asdi down, because it doesnt function the same way
>>
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Thank you, Capcom, for reminding me how much worse a patch could be 2 days before Gouie. I'm mildly optimistic about the patch.
>>
>>2792637
What the fuck are you even saying anymore?? It's a MELEE term invented by MELEE PLAYERS to describe a MELEE mechanic. How it functions in Rivals (pretty much the same btw) is irrelevant to the validity of that statement
>>
>>2782396
>mods borked
Fug, even simple model swaps? People aren't even making mods, let alone updating ones they broke previously.
>>
>>2793459
qrd?
>>
Drift DI looks so shit in the footage I've seen of it.

>>2793817
All you need to do is look at the list of system mechanics changes: https://www.streetfighter.com/6/buckler/battle_change/20260803
but the tl;dr is:
>literally zero system mechanic changes
>one of the only top tiers who was actually unique got nerfed out of existence (Ed)
>Mai and JP received well-deserved nerfs
>Ryu, Sagat, and Bison received undeserved buffs
>Blanka had his good buttons nerfed, his bad buttons buffed, but the actual problem (level 2 super) untouched
>other character changes are schizophrenic
No one is happy.
>>
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>some dude one-and-dones me in unranked when I'm playing a secondary
>rematch with him
>pick my main
>rape him
>close the game
>>
>>2794497
name the characters
>>
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>Oly seeing all her glorious buffs tomorrow
>>
>>2794720
>"it's... it's...!"
>"nothing"
>>
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>>2794720
>>
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ALERT
CLAIREN UNTOUCHED
ALERT

COMPLETE WHINER MELTDOWN INCOMING
>>
>>2796586
I think clairen is fien
>>
fine*
>>
>>2796586
Actually, they universally changed every character so they can't dash out of her down tilt. Because her down tilt was just so inconsistent.
>>
>>2796586
Inb4ing it doesn't make it not bullshit
It's an absurd bias and Dan Fornace should be fucking hanged for letting this shit go on so long while gutting Olympia the instant players bitched about her
>>
what happens if turning off floorhugging becomes standard online?
>>
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>Orcane nerfed again
Thank you for your service
>>
>Revert Oly's D-tilt from being non-existent
>Nair still doesn't work
>Air speed' still crippling

Ehh...
>>
>>2797116
I think they're being cautious because basically all of the new system adjustments benefit her playstyle. They don't want to completely roll back her nerfs, since they're inching the game more towards being one she wants to exist in. While getting dtilt back doesn't really fix her, they might end up drip feeding her back into relevance.
>>
>>2797116
>dtilt nerf reverted
>uthrow nerf reverted
>gem dunk buffed even though everyone's sleeping on its ledgeguard utility
>the shield nerf is an indirect buff
>the shieldgrab nerf is an indirect buff
>the techroll nerf is an indirect buff
>the standing grab nerf is an indirect buff
Honestly, I'm happy. It's a really good patch for Olympia, and a good patch in general. A little light, but no eyebrow-raising changes. And fuck Orcane, fuck puddle, fuck bubbles, and fuck uthrow uair spam.
>>
It's nice that Gouie released in a functional state, La Reina and Slade were such a bummer to play before they were buffed
>>
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>Mina the Hollower delays their game by a year to add journalist mode modifiers so they can get easy review scores and write off criticism with "just change the sliders bro just craft your own experience"
>Dan Fornace takes it as inspiration for RoA2
Floorhugging is NEVER getting touched. Any mechanic players dislike is going to get made into a slider and never touched. Slider cancer has invaded PvP games now I'm gonna fucking kill myself
>>
>>2797707
you people have unlimited things to complain about huh
>>
>>2797707
youre mad the game has more options?
>>
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>>2797707
Stop fucking bitching, Jesus Christ
>>
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>>2791430
Dan and Trevor love the game and shilled it themselves with crossover stuff in the Kickstarter. Bro.
>>
>>2797707
at least the game is playable now
>>
>>2797721
adding an option to turn it off in private matches isnt fixing the issue
>>
>>2798278
No one is claiming it is, it just opens the floor to talk about what the game ACTUALLY feels like without floorhugging, with drift DI, with whiff lag, etc. And now you'll just say that that doesn't matter and nothing is going to change, ever.
>>
>If I win this, maybe there's a character for me
>Hbox says, before fighting a player half his seed, playing his main, with a character that has been out for 24 hours
>This MU feels unwinnable
>Hbox says, before counterpicking a worse MU
They need to stop pandering to Hbox, it'll never work. He doesn't have the brain plasticity left to learn a new character, let alone a new game.
>>
Plup is right that Rivals players need to stop fucking bitching about everything, especially the ones with a platform to do so. Zeke and Nurse are the worst offenders.
>>
>>2801588
>Orcane main
I'd be saying the same thing if I were him, yeah. I won't stop bitching about Clairen though, sorry
>>
>>2801588
melee players should stop jerking themselves off
>>
Sophilo's Zetterburn is so fucking lame. They just disengage after every interaction and hug wall when recovering.

>>2801752
He's not even bitching about Orcane, he's just mocking retards like Zeke for bitching about Orcane when he isn't even on-screen.
>>
I picked up bad habits from this game I never recovered from even though I havent touched this game in like a year. Like randomly pressing buttons more than I need to because of this game having a buffer system causing me to randomly jab nothing in melee and constantly get punished for it. I could just unlearn it but I dont have time to do anything other than just mindlessly play unranked so thanks rivals 2 for fucking up my melee play forever
>>
>>2802121
RoA2 is platform fighter retirement home for me. I've had to relearn Melee like 4 or 5 times, and I know I no longer have that dog in me. RoA2's easier to pick up and put down because the "advanced" tech is so much more consistent to execute without grinding it.
>>
>patch note stream
>a lot of people are asking why we didn't nerf clairen but uhhhh we did, look at her grab nerf and the ledge parry changes (that clairen can avoid by recovering low)
I wish I never gave this conman my fucking money
>>
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>try Gouie for the first time
>get matched with a Clairen player who's clearly BMing by dash dancing on the other side of the stage and never approaching
>still almost loses to my day 0 Gouie
>quits before I can switch to my main
>mfw

>>2803895
I don't even bother parrying her recovery, it's so inconsistent. Trevor is literally a scheming eunuch whispering in Dan's ear, he needs to be drawn and quartered.
>>
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>>2796874
>>2803895
aaaAAAAAAAAaaaah she needs to BE NERFED NOW PLEASE I AM CRYING ON THE INTERNET
No, she needs to be made fun to play against.
>>
>>2804836
>Clairen, a swordie, has a kill throw confirm
>Zetter, arguably the easiest character, is arguably the best character
>Olympia, the closest range fighter, sucks at close range

The design philosophy doesn't make any fuckin' sense.
>>
>>2805027
Okay go play something else the nigger.
>>
Zetterburn isn't nearly as good / bad as people think he is
>>
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>>2805240
He's just so fucking overpicked in comp and ladder.
>>
>>2805248
I mean, that's fine. If there's a character who's going to be common, it's ideally Zetterburn:
>fastfaller, easy to combo
>gimmick is relatively limited
>recovery is relatively linear
>incentivized to approach, can't camp effectively
Zetterburn being good is similar to Palutena or Wolf being good in Ultimate, or Fox being good in Melee. That is, it's better for the game than the alternatives. Who the fuck would want to play a version of RoA2 where Clairen, Loxodont, or Wrastor are the most common characters, for example?

All these people bitching about Zetterburn are more insufferable than Zetterburn players themselves. I'm not exactly thrilled to watch Sophilo or Beastly in bracket, but it's not offensively bad or imbalanced.
>>
>>2805258
it's offensively bad to me because those players have huge egos about their success when all they do is exploit easy characters. stango is the same and yes lox is easy.
>>
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>>2805320
Imagine caring about this shit.
>>
>>2805320
Sounds like a (You) problem
>>
>Orcane puddle got reverted
Let's pray he changes his mind about Clairen too
>>
You can bind inputs to the dpad in Smash Ult
This technology is far too advanced for dan
>>
>>2808856
Taunts are more important.
>>
>>2807826
9/11 for the worst person you know
>>
>>2805240
>>2805258
>That is, it's better for the game than the alternatives.
Fuck off, Beastly. Half the cast is more entertaining than Zetterburn.
His worst quality could be defined as "above average," while he's god-tier at everything else, all while being the most accessible character. Absolutely terrible for the game.

Just look at EVO's chat during top-8, Rivals' largest tournament ever. The only time spectators were bitching was when Zetter was on screen.
>>
>>2811177
>Fuck off, Beastly
I hate Beastly and Sophilo and think that Zetterburn being top tier is fine.
>His worst quality could be defined as "above-average"
His worst qualities are his gimmick and his offstage game, both recovering and edgeguarding. His gimmick is average, and his offstage game is below-average because it's very linear and he's susceptible to reversals. He can only consistently cover two positions when edgeguarding: spamming shine at the wall or fishing for strong fair - typically off of an extension rather than a raw edgeguard. His recovery is the same: either he goes to the wall and eats X% off of wall techs or he goes for a raw up special, which is easy to intercept.

Zetterburn is not the insurmountable, god tier character you think he is. At worst, he's boring bracket filler like Ranno, Melee Fox, or Ultimate Palutena.
>>
>>2811260
>like Melee Fox
Are you seriously using Melee Fox as a POSITIVE example of game balance? The character primarily responsible for like half of the Melee roster being unviable?
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>>2811812
No, I'm saying that he fulfills a similar role in the metagame despite being significantly better balanced than Melee Fox. If anything, he's closer to Sheik in terms of function: simple and easy to play, but not unbeatable even in disadvantageous MUs. His strengths aren't so overwhelming that he auto-wins, and top 8s reflect that.
Basically, you talk like a faggot and your shit's all retarded.
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Now that the dust has settled, what are your thoughts on the new gooboy? I think he is fun, but too slow for this game's pace
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>>2816742
He's fine. Not my type of character, but he at least has good buttons. His gimmicks are, ironically, really underbaked: big mode needs to be rebalanced, the mire feels like an afterthought, and his item mechanics are going to take a lot of time to get good with.
Praying that the next character is either someone simple (the big lizard bitch from Dungeons) or Elliana.
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>>2822572
>the big lizard bitch
I dunno, her Dungeons gimmick is basically aura/rage from Smash Bros., and knowing this game they'd take it a step farther than that and give her specials new properties past a certain percentage. Could be cancerous. On the other hand seeing 5 Fire/Earth/Water characters and only 3 Air characters on the CSS would be pitifully funny
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The developers need to realize that pandering to Smash casuals won't help RoA2 succeed in the long-term.
>spend months working on casual items and stages
>no one cares
>spend months developing a casual-friendly Kirby character
>no one cares
>will spend months developing a story mode
>no one will care
I think their focus should basically be on three things: characters (especially guest characters), cosmetics, and competitive play. People like Smash because it's Smash, not because of the content of the games. They just want to play as Mario, Sonic, or Cloud - the actual gameplay is a mere afterthought to 99% of Smash players.

All the "casual" content in Smash works not because it's good or inherently worthwhile, but because Smash has massive popular appeal due to its constituent IPs. Spending all this time and money on trying to reach this audience is like designing and springing a well-oiled mousetrap and then forgetting that you have no cheese to bait it with.
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>>2830576
I care about story mode. And a lot of casual smash fans remember subspace very fondly even to this day with a lot of people wishing ultimate's sp stuff was richer.

Granted, I know I am in the minority on this. But having sp stuff gives the game a little extra reason to purchase it once it inevitably dies.
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>>2830763
People don't remember Subspace fondly, they remember Subspace's cutscenes fondly. That's a critical difference.
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>>2830576
>(especially guest characters)
Kill yourself kill yourself kill yourself kill yourself kill yourself kill yourself kill yourself. The fact that we're getting ANY guestslop before Elliana and Sylvanos are added is bullshit. We're only getting two real characters per year, the fact that at least one of these two characters will have to wait for 2028 at the earliest is an obnoxious decision by the devs, and you want to shove even more guestslop into the schedule? Leave the guest characters for the workshop.
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>>2830576
This is complete corporate-brained retardation, and is not only the reason the game has been floundering so far, but also why fighting games in general are shit lately. Single player content IS THE GAME. Every person who has ever gotten into fighting games started out fighting the CPU, going through arcade mode. People whose first experience is getting trashed by a friend almost universally bounce off the genre. Your average gamer just wants to have fun. Competitive players are a minority in the wider gaming sphere, and being able to hop onto a game and just screw around, without any pressure of ranks or seasons is what most people want to do. If they can't do that, your game doesn't have a selling point. You can pump out as many skins and crossover characters as you want, but people won't get any of them if they don't even pay for the price of admission in the first place. If they can't just have fun, they won't stick around, and you have no one to milk with additional purchases. And that's the biggest thing: all of that shit can be used in single player too. It can be used in casual. But you need to hook them first. Single player is the hook. Casual is the gateway drug to competitive play. It's the only way to get fresh blood into the ecosystem, and without fresh blood, the game dies.
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>>2831075
>The fact that we're getting ANY guestslop before Elliana and Sylvanos are added is bullshi
There's a non-guest character in December, and it's likely it'll (finally) be a returning one.
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>>2831462
All your yapping is irrelevant because this game DOES NOT HAVE A CASUAL AUDIENCE. Seriously, get this into your thick skulls already, releasing this game without the console version was a MASSIVE mistake. PC players are more competitive by nature, and you add to the fact that you need an external hardware to even play the game as it was intended doesn't help either. Another huge mistake was releasing with so few characters and STILL being a pay-to-play game, no matter how cheap it might be. Casuals will not play Rivals unless they are invested in the first place, and not because it has some shitty single player mode
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>>2831851
This, casuals just want their Mario et al., they don't care about all the bells and whistles. I don't think Rivals is trying to be Smash, but it's trying to succeed in the same way as Smash - which is a mistake.
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steam charts and investor meetings have ruined all gaming discussion on the internet
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When the game was announced I was hoping for a good single player story to more fully realize the world they set up in ROA. I thought they'd have something really special being the only platform fighter to not rely on crossover bullshit or key jingling and instead have a cool, focused fantasy setting to tell a story in. But at this point I don't think they should bother. To me it doesn't seem like they have the chips to do anything but bet it all on the competitive scene. Even when setting resources aside, since the definitive edition the set dressing has only gotten muddier. Where you once had a high-fantasy, low tech world with a simple elemental "soft magic" system, now we've got robot dinosaurs and goo monsters and pop stars from the future. If they somehow get the story mode out, I think it's going to suck unless they make it completely insane.

>>2831462
I agree with the sentiment that if they were going for new players, they needed to have some better single player stuff to do. But I think the goal was always to appeal more to the competitive folks.

And y'know, whatever. It didn't turn out to be the game I wanted. I reckon gameplay-wise it's very much the game the devs wanted to make. And I reckon it works pretty damn well for its audience. I just don't know how that audience is gonna keep the lights on for these devs.
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>>2834664
It reduces discussion of anything that isn't popular by virtue of being popular to mind-numbing circular logic, especially with regard to fighting games.
>it's not popular, so I'm not going to play it
>well, how is it going to get popular
>people have to play it
The FGC has a Goldilocks thing going on where they won't settle for anything but the perfect porridge, except they end up settling for dog shit like SF6 or Smash Ultimate and bitching about it.

I don't think anyone actually cares about the steps that the developers of RoA2 took to make the game appealing to potential new players (the low price, free DLC characters, etc.). I think the developers' priorities have been misaligned to a degree, but RoA2's lack of popularity kind of makes me hate gamers more than anything. They bitch and moan about anti-consumer practices, but RoA2 is proof that pro-consumer ones don't sell games, and people just want brands and IPs. Multiversus already demonstrated this, too.
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They should've had people pay for the characters. That's where all the time goes. That's where the value of the game lives. It's the exchange of money for a service that's closest to reality.

And to be fair to the ROA community, a lot of players went, "that's insane. you hate money" when Studio Aether announced that DLC characters would be free.

When I tried to get my friends to play this game, the first question I got was "Is it free?" Motherfuckers really think this shit grows on trees. It's wild.
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>>2834797
Yeah I actually find the world they made pretty interesting (dungeons of aether had a pretty good story shockingly, I like how it expanded everything pretty sensibly). I can live with clairen's future stuff but then you have shit like Pomme who I don't think has ever been elaborated upon as to why or how she's in the past, at least Mollo showed up on the comic. I'm not too bothered by gooie since places like water town and julesvale have been more technologically advanced since the beginning.

I find it funny that past ROA1 they had other games and stuff come out that expanded the story and made their world feel bigger and lived in but then 2 came around and it's the only thing they do and they don't really care about the setting anymore beyond the barest window dressing it seems. Like the setting and franchise as a whole has kinda narrowed dramatically. I can't really think of another franchise that's done something quite like this except for ones that blew up and burnt out and managed to put out a meager "back to roots" game years later
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>>2835022
being pro-consumer doesn't matter if consumers don't like the product
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>>2835086
Remix Rivals also represent an opportunity to do some interesting alternate timeline stuff.
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>Top Oly barely placed top-16 at CEO with no competition

We're so ba-ACK!
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I have Loxodont fatigue
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Can this game go one single patch without breaking all my mods? Every mod maker stopped updating their shit and crashes the game if you try to load it.
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>>2843373
You don't need mods when RoA2 has awesome skins like Baker Olympia for you to purchase instead :)
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>>2843379
This game is unplayable without chubby mods for the girls. I didn't even get a chance to try out chubby Absa before they nuked compatibility with every mod in existence.
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i only play absa and this game is unplayable without the mod that removes the censor shorts
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