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Previous Thread: >>2256984
Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.

Latest Patch (Rivals II): https://store.steampowered.com/news/app/2217000/view/703260282469745033

Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether

Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050

Feedback form:
https://rivals2.com/nolt

Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
https://rivals.academy/library/
https://www.rivals2vods.com/
>>
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Wife.
>>
>>2518494
>Olympia OP
I'll allow it
>>
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>>2518502
To celebrate her upcoming buffs. *inhales copium*
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Holy DI-E
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Can't wait for another cursed Olympia skin next week
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>we're going to get guestslop before Elliana or Sylvanos get added
Hate it here
>>
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>>2518505
>yeah bro she's totally getting buffs
>they need to promote her new skin
>I swear bro
>>
>>2519618
If you increase the contrast, it's obvious that the Orcane skin is a pool inflatable (he has a handle near his fin, and a mouthpiece for blowing into his blowhole), but I have a hard time telling what the Olympia skin is. I'm going to assume it's some sort of Aquaman skin. The remaining skin is likely Slade's summer skin from the concept art: >>2517633
>>
>>2518705
I don't like floorhug or cc. Although I guess you have to play the game in the first place to even know the mechanics exist the way they do
>>
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uh oh
>>
>>2522959
They did this for Combo Devils too, I think
>>
>>2524142
>the cooler
I hope this means we're getting a summer skin for Kragg and this is his rock
>>
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>stupid sexy Slade skin confirmed
I look forward to not playing Olympia for all of June, because it's a horrifically un-fun MU for her
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This is your unranked opponent for the evening, say something nice about they/them
>>
>>2522959
>only some icons and emotes
Thank god it's not a character (yet). They wouldn't give this away if Mina was planned as a character in 2026
>>
>>2524784
Nice ping
>>
Wrastor is such a fucking brainless masher character, it's unreal. Anyone who actually tries to play neutral with him dies, but if you just hold forward and mash he's the easiest character in the game.
>>
>playing randoms in unranked against a guy who mains Galvan
>game gives me Olympia (my main), gives him Galvan
>it's a struggle, but I beat him
>game gives my Forsburn (my secondary), gives him Galvan again
>it's easier than Olympia, even though I think the Forsburn:Galvan MU is worse
>game gives me Clairen, gives him Galvan AGAIN
>easily 2-stock him without breaking a sweat despite having no idea what I'm doing
Is the Clairen:Galvan MU that free, or did the game line up this statistical improbability to tell me to stop playing Olympia?
>>
https://www.youtube.com/watch?v=rYCAN8U37go
Late, but good video
>>
>>2531450
This video is so outdated my nigga.
>>
>>2530841
EVERY matchup is free for Clairen.
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Buffs soon... trust...
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>>2534822
You'll get nothing, and you'll like it. You'll watch Sandstorm's Galvan-only Evo run. You'll watch as people continue to call La Reina an "honest low tier" while she DI traps people to death at 40% with uair, has pre-nerf Olympia dtilt, but better, and does 30-second gymnastics routines offstage for fun - and claim that Olympia deserves to be nerfed because she was top tier a year ago.

All Olympia players have is the company of Maypul players in the cuck shed.
>>
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>>2534942
>All Olympia players have is the company of Maypul players in the cuck shed.
Fuck, hurts a lot.
>>
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>is perfectly balanced in your path
>>
>tfw playing Olympia dittos
www.youtube.com/watch?v=Gqw1FI1hfJA
>>
>>2537594
That would imply 2 people still play Oly.
>>
Oh, right. I don't know why I expected balance changes, Evo is in 3 weeks.

>events reduced to every 3 months
Damned if you do, damned if you don't. People were complaining that there was too much of an emphasis on cosmetics, and they'll complain that events aren't as frequent. I still like cosmetics, so I hope that this doesn't affect the mid-month ones.
>>
Some wrote a Clairen manifesto: https://docs.google.com/document/d/1cz3eXzE5dWzNZ2I2BiI3XuBppS6W2SfND35OQqrqgjQ
>>
>>2539815
>events reduced to every 3 months
I wonder if this is because console release soon
>>
>>2539815
It's nice that they loaded them up with extra stuff, and it's a nice opportunity to give new colors to old skins. But what happens if you already bought the skins that are now free? Does it refund your bucks?
>>
>>2539937
NO REFUNDS!
>>
>>2539838
Spam it to dan
>>
>>2539838
They posted it to Nolt, spam updoots so Dan might finally be forced to acknowledge Clairen
https://rivals-of-aether-ii-patch-160.nolt.io/738
>>
>>2539815
They also reduced the Bucks in the pass, from 250 per month to 600 per three months, a 20% loss.
I'm mostly disappointed that, even after cutting the number of event tracks per year to a quarter of what it was, they're double dipping on a DLC character getting a free skin when some characters, including Fleet and Clairen, don't have one. Fleet and Clairen already have a Pool Party skin but we could have gotten, I dunno, Submarine Galvan or something
>>
>>2540518
Yeah, I only recently noticed that Clairen doesn't have a free skin. I don't really mind, although I do think they should equalize the distribution of free skins, because the cosmetic system is still more robust and consumer-friendly that other games in the genre. I haven't launched SF6 in a year because DLC characters aren't free, let alone cosmetics. My concern is that I don't want event skins to be reduced to seasonal themes. There's a few outstanding "themes" that are much more interesting than the holiday slop, and I'm worried we're not going to get those now.
>>
Speaking of skins, this patch's obligatory shop-related bug is that Lovers skins are mixed in with the summer event skins under the featured tab. If you want Zetterburn, Clairen, Olympia, or Fleet, they're all available for coins right now.
>>
Someone needs to tell the Orcane players that "neutral" is not doing 50 different moves behind puddle and then flying across the stage
>>
>>2541300
The Lovers skins have been purchasable with coins for a while, and they weren't delisted in May either since I bought Lovers Fleet and Night Owl Fleet with coins at the same time
>>
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Okay, yeah, I take it back. Olympia is objectively the worst character in the game right now. They took one of the only characters that could actually approach and neutered her into a bait-and-punish character with NONE of the tools that make that archetype function. Her only saving graces are gem and down special, and the former is on a cooldown and loses to basic counterplay (parry, floorhug, mashing, DI) while the latter only works on retards.
>dtilt went from one of the best moves in the game to one of the worst, constantly whiffs when you're close enough to tickle your opponent's taint
>nair went from one of her best approaching / neutral options to a joke move that opponents fall out of constantly
>ftilt is useless
>utilt and uair are still decent, but they're only two decent moves
>fair and dair are slow and get beaten by shield
>literally every button she presses on shield is beaten by buffered shieldgrab except perfectly spaced ftilt (which is beaten by wavedash OoS) and fair
>has no pokes
>has no neutral tools except a projectile with a cooldown
>effectively has no strong attacks, every single one has an unusable risk:reward ratio except ustrong, which is weak as shit
Literally all this character can do now is spam full hop bair while you pray that the opponent is retarded enough to not know to shield the jab / utilt follow-up... and grab, which every character can do. She serves no fucking purpose.
>>
>>2541639
Retard here, how do I stop getting schmixed by her down-special
She keeps using it like an airdash
>>
>>2541666
It doesn't actually do anything except punish you for over-respecting it. There's only two options if she cancels it in the air: either she dashes in, or she dashes out. If she dashes in, note the timing with which she does it and try to intercept the dash with a noncommittal anti-air or aerial if she does it again. Using FADC to approach does nothing to mitigate how susceptible she is to being stuffed when approaching; even if you don't stuff her approach clean, you'll trade. If she trades, she's fucked: every other character's hitboxes beat her nair (too small) and fair (too slow), and she's forced to fall to the ground before she can do anything else. If you trade, mash your best button. If she dashes out, literally nothing happens. Maybe she'll gem toss. If she's using it as an air dash to extend advantage, there's really nothing you can do except DI better to begin with or throw out an attack if you think it'll beat her extension.

It's the same shit for grounded FADC: if you think she's going to dash in, delay your attack so you're hitting her during the dash. I think it's most effective if you use it as a parry (like Yoshi's double jump parry) or to extend the threat range of dash attack against passive opponents. If it's an Olympia that likes to fish for shield breaks, never roll against grounded down special, especially if they've demonstrated that they can FADC on reaction. Just jump away or, better, grab her.

Multi-hits also shut it down in the air or on the ground.
>>
>>2541639
>ftilt is useless
Not true, it's now her most consistent kill option, since her strongs are all unusable. Of course, she has to get her opponent to 170+ for it to actually kill, or far more if they're a heavy.
>>
>>2541810
I feel like it's only usable if you catch your opponent jumping with jab. Jab doesn't consistently confirm into it if they're grounded, and the only other times I use it are as a 2-frame at the ledge, or out of wavedash / FADC (which usually get punished). I went to get check its frame data on Dragdown and lmao @ the description
>For a safer poke, Olympia prefers Down Tilt in most situations.
>dtilt
>poke
>>
Who's the most free character in the game if I don't want to play Clairen? I'm not THAT much of a massive faggot.
>>
>>2545240
I'd probably say Zetterburn. His gimmick is easy to understand, and basically just rewards you for playing the way you already should be. He's loaded top to bottom with easy combos, and is unlikely to ever see a nerf.
>>
>>2545240
Pick La Reina and learn how to kill at 45% with UAir chains
>>
>>2547146
That's 100% going to get patched at some point.
>>
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>male characters have full body models, albeit with black voids to texture them out
>females have their geometry culled, Maypul the obvious exception
They know what the Internet would do if they were fully modeled I guess, though people made bottomless Absa even without this model data
>>
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>>2550445
dont cherry pick.
Also base models for every character exists if you look for it.
>>
>>2551078
>base models for every character exists if you look for it
Guess I haven't looked nearly hard enough, I appreciate being corrected
Maybe it's because I was looking through the modkit that I didn't find these
>>
>>2551183
Those are not originals but community made. Someone said that during playtests they had full base models in files, but I think he was full of shit. Maybe ill check my old leaked version.
>>
>>2551240
>Those are not originals but community made.
Fuck, should have known from the fact that Clairen has breasts
>>
>>2551240
>Those are not originals but community made.
This game has a community?
>>
>>2551078
So much stored milk
>>
>>2522959
The fix is in~
>>
It's Hodan
>>
https://youtu.be/xCRyy8e0oLU
This reminds me
Has anyone done something this for any of the forwardports of the custom characters?
>>
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People say this game's scene is infested with trannies like Melee locals, but I swear every time I check a tournament stream it's just the 4 most milquetoast dudes you've ever seen
>>
I actually like that this game's community is so small that I can watch a tournament and see multiple players who have beat my ass online
>>
>Watching BoBC
>Watching Oly players attempt to win anything

Truly the saddest thing I've ever witnessed.
>>
>>2556293
I accidentally clicked the leaderboard instead of unranked earlier, and scrolled down out of curiosity. There are 2 Olympias in the top 100, not including Corncycle who dropped her for La Reina, and only 1 of them has her above 50% usage. Here are some other numbers
>5 Absa
>6 Etalus
>3 La Reina
>8 Orcane
>8 Wrastor
>0 Slade
Pretty impressive for a character who's seemingly so popular.
>>
>>2518494
op forgot to name the thread, i genuinely couldn't find it
>>
Plup's top 5, ordered:
1.) Fleet
2.) Zetterburn
3.) Ranno
4.) Clairen
5.) Orcane
>>
roa2 workshop now supports 2d characters
will the modders move over or stick to roa1?
>>
I hate Olympia so fucking much and if Dan buffs her I'm gonna fucking murder him
>>
I'll probably fucking kill myself before I can do that though
>>
>>2559044
no, roa1 is for children with toaster PCs.
>>
>>2560433
If roa1 were free it would be a popular third worlder game like brawlhalla. aether studios should just make it free, desu
>>
>>2560950
Brawlhalla gets its money from tons of DLC, RoA1 would need to find a brand new way to monetize their game. RoA2 was designed with microtransactions from the start but RoA1 already made all the DLC stages and characters free, with infinite custom characters/stages available via workshop, only has a finite amount of custom palettes, and even has the options both for custom palettes as an in-game feature and modded character skins in the workshop. What do you do to make money after this game goes F2P? Even if RoA1 isn't the new hotness it's probably still generating some income from people buying it in 2026 for the workshop stuff, it still averages 250-300 players despite not getting any new official updates. Aether Studios is already stretched as thin as it can go trying to get content for RoA2 out so they can't really make more, and if they did try to do that anyway they'd be competing with the workshop. What could they do?
>>
>>2559805
Brother, fuckin' Ganondorf has more redeemable qualities than Olympia. What could you possibly have against Oly in her current state?
>>
Just give me the snake already
https://www.youtube.com/watch?v=f0upMGmykgw
>>
>>2562119
Elliana got blacklisted from the industry for slaying slurs
She was caught on camera calling Wrastor a pecker
>>
>>2560950
Brawlhalla was popular in the third world because it's a glorified flash game that runs on a moldy potato, and because it had tournaments offering life-changing amounts of money to said third worlders. It was also published by Ubisoft, hence the money. RoA is a UE5 game that runs well enough on modest hardware, but its monetization model isn't F2P-compatible at the moment.
I don't know what the solution is. The game definitely deserves much more success.

>>2559805
Who do you play? Almost every other character has custom combos on Olympia and can kill her at 90% by breathing on her too hard. I imagine the only buffs she'll get are increasing her weight and maybe fixing her dtilt and nair. There's no longer any reason for her to be so light, she should probably be closer to Clairen's or Fleet's weight.
>>
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>tranny announcer for BoBC top 8
Please don't be on commentary, please don't be on commentary
>>
>>2562147
They need to revert her aerial speed. You can't make a change like that to a character without charging the knockback trajectory on her moves to compensate; her combos were designed with that speed in mind, and without it, she feels dysfunctional.
There's not one singular buff that would fix her current state. While a weight buff is nice, it's the least of her core issues.
>>
>>2563469
I actually think the air speed nerf is acceptable, the issue is that it's in addition to frame data, hitbox, and knockback nerfs to almost all of her relevant moves. Finishing combos with up special feels awful when it's now negatively disjointed and doesn't kill until 130-150% - meanwhile, La Reina is kill off of dtilt ustrong at 100%. What's the point of making it more difficult to connect without adjusting the reward, which was already nerfed? dtilt has the same issue.
I'd have no issue with her air speed if it actually felt like she was rewarded for the "precise" gameplay the developers wanted.
>>
>>2563565
Nerfing her aerial speed made her approach worse, combo game significantly worse, and her already poor recovery terrible.
Giving a character both poor speed *and* minuscule hitboxes is a death sentence.
>>
cakewinslol
Mystery Sol vs. Corncyle and Corncycle vs. CD were the sets of the tournament for me

>>2563725
That's why I'm saying that if they don't want her to have her former air speed, they need to increase her weight and fix her hitboxes. dtilt's and nair's hitboxes are inexcusable in a game full of moves like La Reina dtilt, Clairen bair, Galvan nair, fair, and bair, etc. I'll take one or the other nerf, but not both. The La Reina dtilt comparison is especially comical because of it's just a better Olympia dtilt in every regard but one, which is that it has 2 frames more endlag. Who cares? Neither is safe on shield, lmao.
>>
>>2562147
Olympia is fast as FUCK and her jump is fast as FUCK and she just fucking overwhelms me in neutral
>but if she holds a run she—
She's not holding a run, she's dash dancing and wavedashing and her movement is fucking crazy
I challenge her and she either whiff punishes me or double jumps at fucking lightning speed and I can't even punish the landing because FADC goes in both directions
>>
>>2565572
>Olympia is fast as FUCK
Objectively wrong. She's slow, light, shit buttons, shit range, shit recovery, worst Strong Attacks in the game, and kills later than the majority of the cast to top it off; she got nothin'.
>>
>>2565679
All I can tell you is what I'm seeing with my own eyes. Even the wiki says she has "powerful aerial mobility," I'm not crazy here, and her dash (NOT her run, her dash) is sixth best in the game. Maybe I can run away from her but I can't deal with actual neutral against her once I'm forced to start interacting or I get pushed back to the edge
>>
>>2565683
Seriously, what character are you playing? I guarantee your buttons beat her buttons. Running away and trying to reset the pace is the opposite of what you should be doing against her. She (conceptually) punishes you for trying to slip away from her, you're supposed to stand up and fight back. As long as you have a good feel for the range of your moves, you will ALWAYS out-range her. Even if you can only get trades, she flies off stage way easier and has a harder time getting back than just about anyone else. And once she's offstage, just hit her. Everything gimps her recovery, if she gets tapped just once, she can't make it back. Olympia right now may be one of the biggest paper tigers I've seen in a fighting game.
>>
>>2565572
>She's dash dancing and wavedashing and...
Because she has to. Her dash is good and her wavedash is good enough, but her neutral options are so mediocre that she's forced to make up the difference by either spamming nair and bair or, as you said, spamming jump and FADC. Her neutral options tend to trade, especially nair, and if she trades she's at a disadvantage because her only options are susceptible to FH and shieldgrab (jab, dtilt) or beaten by other characters' tilts (utilt, ftilt, jump). A lot of the time, her jab and dtilt won't even physically reach the opponent after a trade. At higher %s, it isn't uncommon for her to be thrown offstage or even die off of trades. I can't count the number of times I've traded with an invincible aerial from ledge and died off the OPPOSITE side of the stage at 90-110%. Just throw out hitboxes against her whether you're pressuring her or playing passively. For example, she can't even safely contest Kragg spaming SH fair in her face.

I treat her like I treat Zetterburn: spamming double jump is a double-edged sword that puts both characters in a disadvantageous position if they're hit, so if they're spamming it, air-to-air them rather than anti-airing. Good Olympia players will FADC, but >>2541754 still applies. Olympia is much more likely than Zetterburn to just fucking die if you hit her out of the air after she's burned her double jump.

Contrary to what you'd think based on her design, Olympia is actually awful at scrapping. It's her advantage that's good.
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I want to get into this game, but I have two issues right now. First, I don't really "feel" any of the characters. None of them clicks with me, and it doesn't help that are so little to chose from. That's my own issue, but the second one is about inputs. I don't know if it's my controller or some configuration, but I for the life of me cannot get consistent inputs. I am using an 8-bit Do Ultimate 2 for reference.
>>
>>2574460
what do you mean by "consistent" inputs? what exactly are you struggling with?
>>
>>2574460
>First, I don't really "feel" any of the characters
Who have you tried? All of them? What are you looking for?
>>
https://matchupbuddy.gg/
New resource, basically a frame data / punish analyzer for every MU
>>
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https://evo.gg/news/evo-2026-by-the-numbers
Evo numbers. RoA2 has the highest number of single-game entrants, which is interesting.
>>
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>linking Reddit
Shiggy diggy, but I'm not going to Catbox a 6-minute clip purely to post it here. Here are Mango's thoughts on RoA2. Consider that he has been genuinely grinding the game for months and is #3 on the ranked ladder.
https://www.reddit.com/r/RivalsOfAether/s/dfffr9Fib2

I agree with almost all of what he says, personally.
>>
>>2588281
If we get shields nerfed before floorhug because of a drunk Melee player I'm going to spam Dan's Twitter asking for a refund
>>
>>2588554
Obviously saying "delete shields" is retarded, but the sentiment isn't wrong. Defensive options in general need to be scaled back, because they're completely centralizing the game around non-interaction. Anyone with a brain can see that the mechanics are layered in a way to force this.
>you want to attack?
>then i'll shield and punish
>it's safe on block?
>then i'll floorhug and punish
>>
>>2588554
Patch culture is good when Mango does it.
>>
>>2588281
wow its all of the same things ive been saying since the games release O_O. its almost like i knew what the fuck i was talking about
>>
>>2588281
>oppressive rushdown main wants the defensive systems nerfed so they can autopilot with no counterplay
You can take the player away from Fox but you can't take the Fox out of the player. Give them the world and they'll bitch that the slow floaty character has an asteroid
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>>2590432
Not that I disagree with what Mango's saying, but it's an impossible balancing act
>if offense is good and you're actually rewarded for approaching and pressuring your opponent, people complain that your game is for brainless mashers and there's no neutral
>if defense is good and you're actually rewarded for playing slow, intentional neutral, people complain that your game is for campy bitches and there's no incentive to approach

>Give them the world and they'll bitch that the slow floaty character has an asteroid
https://www.youtube.com/watch?v=DwxrQM5wabs
>>
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>>2590546
scrubs always complain about good offense because their neutral is dogshit

at least shit is happening then
>>
why not go for the sonic fighters method of making shields a limited resource? after shields run out, you only have parry
>>
>>2591150
>forcing players to rely on RoA2's heavily nerfed parry on a regular basis
Please no, if they buffed it to be as good as in Rivals 1 then maybe it would work but I doubt that would happen
>>
>>2591401
not forcing, just font waste your shields
>>
I hate the Council Bluffs server so much. Chicago is further from me, and yet it's always more stable.
>>
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>enter air armada
>see this
wat do?
>>
>stop approaching Slade
>win
This character is so insanely fucking lame that I understand exactly why they made him so shit on release. He's heavy enough to floorhug everything, floaty enough to be difficult to combo, his nair hitbox is fucking degenerate, his dtilt is degenerate, his dstrong is degenerate. Everything about this character is fucking obnoxious, even his shit tier recovery is somehow annoying.
>>
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>>2601297
I thank Christ that I'm not fighting another fucking Loxodont, Maypul, or Clairen, I'll take what I can get
>>
>2nd Tuesday
>no patch
Evo?
>>
>>2605364
Yeah, no point making changes now. Likely see big changes with the Elliana patch after EVO. *coping*
>>
>Plup says Oly and Maypul are the 2 worst characters

How can they save them?
>>
>>2610229
do they even want to?
>>
>>2610229
I think it's Olympia and Slade, but I'm beginning to doubt with regard to Slade. Maypul is good enough, though. A character with her strengths can't - fortunately or unfortunately, depending on your perspective - be one of the better characters in the game. It's a bad idea.

>>2610757
I feel like there's a "what the fuck happened to Olympia" post on Nolt every week, but I think they're too traumatized by pre-nerf up special to ever give Olympia anything good again. Hey, here's another one:
https://rivals-of-aether-ii-patch-160.nolt.io/900
>>
>>2610229
sauce? no streams since like 12 days ago
>>
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https://aetherstudios.com/news/na-r2cs-rivals-top-50-30-21/
>Zetterburn
>Clairen
>Clairen
>Maypul
>Clairen
>Zetterburn
>Clairen
>Zetterburn
>Zetterburn
>Clairen
>>
>>2614175
I've seen enough, we need to nerf Maypul.
>>
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>another R2CS update without a single Olympia
It's over, she peaked at #48. Sandstorm's going to be listed as a Galvan, considering Mystery Sol is.
>>
>>2614175
https://aetherstudios.com/news/na-r2cs-rivals-top-50-10-1/
>two Olympia mains AND two Olympia secondaries in top 10
Nerf her again
>>
>>2624200
Jokes aside, this takes into account when she wasn't an irredeemable sack of shit.
Only player delusional enough to play her now is Beastly, and I bet he retired her for good after the last time he brought her out.
>>
>>2624967
Sandstorm has been playing her in ranked, but I imagine he's just warming her up for specific MUs
>>
>>2624200
Gameplay's not enough of a PM circlejerk, the rankings had to be too.
>>
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>>2624200
Do I hate Clairen? Of course. Is Rongunshu sick? Of course.
>>
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>>2625878
Good thing they killed her. Sandstorm was making top 8 a little *too* often.
That could be a 4th Zetter, instead.
>>
>>2518494
She probably gives an amazing foot and handjob
>>
>>2624200

Wait, so even at Olympia's peak, she was only played by 3 players? But 9 Clarien is fine, and 8 Zetterburn is fine?
>>
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>>2630157
Don't waste your time trying to understand it. The only solo Olympia player never placed higher than 2nd place with her, and she only won tournaments pre-nerf; technically, pre-pre-nerf. She seems overly oppressive when she's combo'ing you, but the fact of the matter is that she has to start her advantage state with a significant disadvantage: slow, weak to floorhugging, weak to shieldgrabbing, bad hitboxes, dies the second she's hit. There's no reason to competitively play such an inconsistent character when you could play a Zetterburn or Clairen instead.

Forsburn's similar. He isn't inherently bad, but he has to work harder than other, better characters.
>>
>/roag/ - Olympia player support group
>>
>>2634602
Look bro, I spent my first fourty hours learning her, and then they fucking rugpulled me. I HAVE to cope, I don't know how to play anyone else.
>>
>>2634732
Play Galvan or La Reina, they're just the same character but better
>>
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fix pls
>>
>>2634738
La Reina has fat grandma arms.
>>
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John FUCKING Numbers made an anti-floorhugging Nolt post: https://rivals-of-aether-ii-patch-160.nolt.io/936
>>
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>>2639728
surely there will be changes this time
>>
>>2639915
With Evo over in less than a week, there's never been a better time to make the changes that players have been demanding for months
>nerf floorhugging
>nerf shields
>nerf Clairen
>slightly nerf Zetterburn, especially if floorhugging is nerfed
>at the very least, bump Olympia's weight up to, like, Fleet's
It's that easy. I'm not even asking for big nerfs. I think simultaneously nerfing floorhugging and shields too heavily would be bad.
>>
>>2639915
you gotta admit it's pretty funny how they'll do anything else
>>
>>2639728
John Numbers has been extremely vocal about his disdain for floorhugging basically since the game came out. It's cute that he's written yet another essay here but I doubt it'll be his last one.
>>
>>2639728
>>2639915
How many times have we been over this? They will never ever remove floorfucking. They are married to this retarded mechanic. You either wait for Combo Devils to come out and you play that if you want good neutral, or you accept the FH/CC ecosystem and shut up.
>>
>>2640555
I won't win the lottery, but it's nice to dream.
>>
>>2640555
I don't even want them to remove it, I just don't want it to be as good as it is
>>
siuuuuuuu



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