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>recent updates have just been +1 -1 type balancing to random things
Literally just fake work to pad out the patch notes
>>
>>2569263
Don't forget
>Increased the amount of thread required to weave a fabric roll from 100 to 400
Where would they even get the data think this was necessary? I don't think I've crafted fabric roll even once but if I did I'm sure it was already tedious at 100 thread
>>
>>2569325
You could make fabric rolls, turn them into clothes, turn them into thread, and then turn them back into fabric endlessly.
But instead of just doing the sensible thing and making it a 'bit' harder to make fabric rolls they QUADRUPLED the cost.
>>
I said it before and I'll say it again
>balancing an unfinished game
>fixing minor, non-critical bugs in an unfinished game
>piling up minor mechanics that don't interact with anything else
You guys remember the health system? What about cooking? Electrical systems?
Really gotta pretend to be busy.
>>
Why'd you guys make a new thread so early?
>>
I can't believe I'm saying this but I wish TIS would hurry making NPCs so I can see the absolute fucking disaster they're going to be.
>>
>>2570026
I remember that the crafting was supposed to come with a quality system tied to it so items created at higher skill level would have a chance to have better stats
>>
>>2569263
zomboid sex mod when
>>
>>2573230
5 years ago
>>
>>2570434
they've already spent years laying rhetorical groundwork in preparation for them being an utter disappointment on first release

the first pass on them will likely just be dumb animal-level set pieces like aimbot soldiers at checkpoints to make you stay away, faked/abstracted survivors spawned on the spot to die or chat basic lines and run off rather than them really doing anything in the world

>>2573230
there was one on loverslab
>>
>Be Project Zomboid player
>Game is fun enough, but I want mods
>Shitloads of 1993 themed mods, addons, map expansions, etc
>Installs shitload of anime clothing options, trans flags, and loot-table bloaters
>Character looks like some mixture of hatsune miku, a UK slag and 200 gallons of silicone and latex
Why does this happen every fucking time?
>>
b42 stable when?
>>
>>2575166
2 more weeks
>>
>>2575166
Sorry, the protons on Lemmy's laptop started decaying, it'll have to be delayed.
>>
b42 rrrrrrriiiiiiiggghhhhht...........NOW
>>
any NPC updates lmao?
also are there any good porn mods
>>
>>2569347
Ah yes, the CDDA approach. It's not about balance or realism, it's about making the game worse.
>>
Reminder lemmy actively makes development choices out of spite.
>>
i hate tis so much its unreal
>>
>>2569347
>You could make fabric rolls, turn them into clothes, turn them into thread, and then turn them back into fabric endlessly.
i don't see a problem with this because the consequence is a SHIT load of wasted time to do it, which this game is already rife with endless timed actions
>>
>powerleveling metalworking in an area i cleared weeks ago (respawns turned off)
>lone zombioid wanders through the fog and scratches me on the forearm
>infected
epic
>>
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>>2580522
>>
>>2581265
uh fuck off, AI jeet?
>>
>>2580522
>Playing with instakills on, in a game without save/load
You only have yourself to blame for that one.
>>
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Someone 'drew their character'
I am lost for words
>>
is B42 MP stable enough to go at it with a group of friends?
My friends are getting the zombie game itch and I wanna know if I should be looking at b41 mods or b42
>>
>>2582464
>is B42 MP stable enough to go at it with a group of friends?
No, because they're going to release an update by the time you and your buddies are starting to have fun, which will brick the save.
>>
>>2582466
Gotta keep the friendsloppers from finishing a game otherwise they'll move on and stop shilling the game for free
>>
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SHUT THE FUCK UP YOU FUCKING CHUDS I DON'T HAVE AGP
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>>2582458
>starts the game with an axe wound
>>
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>>2583420
>>
stable today bros
>>
I crash constantly on b42 with no mods, what the fuck is going on
>>
>>2573849
Who is going to spend potentially hours modding something into a game? A dumb chud who spends most of his time bitching online and not playing games or the autistic trans-anime loser who spends all day playing a game like this?
>>
>>2584116
People used to make very sensible and lore friendly mods in the past ya know. You should use the wayback machine to look up how modding worked pre 2010.
>>
>>2584128
Why would you lie? I remember mods from 2004, they just had more big titty gooner mods
>>
>>2584128
The first mod Skyrim ever got was a nude mod
>>
>>2569263
Why is every OP coomerslop? sell me with webm of gameplay
>>
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>>2585512
>sell me with webm of gameplay
This is /vg/ but for dead games. This thread isn't meant to be an advertisement
>>
>>2585493
Because textures and models are the easiest thing to mod
>>
>Eat a raw egg
>Fucking die
Do Americans really?
>>
>>2587279
Yes, well, apparently small quantities of rain water is lethal poison too.
>>
but why don't the beds have blankets?
>>
>Eats raw bacon
>Fucking die
It's CURED meat, how the fuck do you die from sterile healthy meat?
What the fuck are Americans putting in their bacon???
>>
>>2587912
tbf that's only for actually cured meat and not saltwater injectioned slop.
>>
>>2589033
You can eat as much raw bacon in Australia as you want and you'll never get sick.
>>
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>>2587279
>>2587661
>>2587912
Someone in TIS thinks food poisoning, botulism and dysentery are the same thing.
If food poisoning was that deadly, I'd be dead 10 years ago.
>>
>>2569263
This isn't even the game
>>
are there any good collections or do i have to create my own that lemmy will personally ruin the instant i'm happy with it?
>>
>>2595666
>are there any good collections
No because lemmy ruins them the instant the community is happy with them
>>
>>2595666
I see most people using Sophie's
its however clearly made by a troon, so ya know
>>
>>2595680
trannies might be freaks but they spend a lot of time on fictional shit
>>
why'd the knox event expanded guy give up
>>
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>>2596458
The faggot said it himself: he had unrealistic expectations of what being a big modder was like and didn't think there would be any complaints or screeching retards. Rather than simply tune the retards out he threw his own melty in response.
>>
>>2596525
i see, what a bummer but i don't really blame him for wanting to move on. i haven't played in some time and was curious about the state of mods and npcs. i found this but i dunno if it's decent, i'm still dling the game now
https://steamcommunity.com/sharedfiles/filedetails/?id=3695670830
>>
>>2596525
Forbidding anyone else to continue it or redistribute it, especially since he's not working on it anymore, is turbofaggotry.
>>
>>2596730
Makes me think there was also some inability and insecurity motivating his decision. He was struggling to develop it, got frustrated, and the screeching comments flipped him over the edge. But he still fears the idea that someone could take his mod and develop it better since that would only wound his ego even more.
>>
>>2596458
Person who's sole responsibility to update their mod as the game updates, chose to not do that singular responsibility, not even at his own pace.
>REEE WE WENT MOD UPDATED NOW!
>It'll be updated when it's updated
Wow, was that so fucking hard?
>>
>>2589156
>Someone in TIS thinks
doubt it
>>
>no ability to put random things up your ass
"realism"
>>
>>2597446
he probably just got bored with it and such a large modding project for something like zomboid seems hopeless anyway
>>
>>2598798
Explain the free passive inventory space then
>>
>It's another day where retards don't know that 'everyone's infected' still means zombie scratches/bites/etc will infect and kill you
Documentation for this game being so dogshit, really pisses me off because it results in a fragmented retarded community where nobody actually knows how the fucking game works.
>>
what if it was called project negroid and the zombies were instead black crackheads
>>
what if there was anything to do in the game like, and this will sound crazy but hear me out, like a fancy lab you could raid that had mutant zombies and sick loot
>>
>>2602221
Isn't it just TWD setting where you turn no matter how you die? Why would this change how direct zombification work?
>>
>>2602583
>Isn't it just TWD setting where you turn no matter how you die?
Yes
>Why would this change how direct zombification work?
It doesn't.
But retards think it does, leading to endless confusion because none of the sandbox options actually tell you what the fuck they are doing.
>>
>what if there was anything to do in the game
thats a really radical idea, give the devs +/- 20 years to think it through
>>
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>>2602357
truly horrifying...
>>
Imagine if locations on the map had pre-placed unique loot of high value, resulting in players being rewarded for exploring and creating memorable items the community can talk about for years?
>>
>>2602802
even pre-placed common loot is already asking for too much, chud. Buy our spiffo merch.
>>
>>2602221
>everyone is infected
>actually erm you are not until you get infected
idk sounds retarded to me
>>
>>2606104
stop trying to make sense of the infection's spread
stop asking why they shot the dogs
the lore is 2deep4u and very realistic you just don't geddit... it's totally explained in the games but no one pieced the puzzles together because the writers are just so smart...
>>
>>2606104
Everyone's Infected runs off of Walking Dead rules.
1: Dying from anything = zombie
2: Zombie bites/scratches = zombie as well
>>
>>2602793
pz """pvp""" is such a meme
>>
>>2606298
That's not very realistic
>>
>>2608257
Amusingly it's more accurate to the Romero films than vanilla settings.
Romero zombies are made when anyone dies from any cause, except head trauma.
>>
i dont think i have ever seen a game driven into the ground like this in real time. each update just makes it worse. no hotfixes for bugs; no you just have to wait three-four weeks and hope they fix it only for them to introduce different bugs.
its such a joke.
>>
>>2609714
Recently while I was emulating Airforce Delta Strike I had some streamer playing Zomboid in another window and I was genuinely flabbergasted when they said something along the lines of "wow this game has improved so much in the last decade I'm so impressed with these devs".
Their gameplay looked the exact same as what you'd see many years ago. The only standout difference was that zombies were ragdolling when ran over, some animals were running in circles, and the fire looked a bit different.

Maybe they were afraid of saying something negative and inciting backlash from zomboid's trans fanbase? I genuinely don't know why else people would dickride these devs so hard.
>>
>>2609753
you have to play the game for a while to really notice how shallow it is and get intimately familiar with the bugs and everything.
like the slow stand-up with a weapon bug, almost no one who isnt meta gaming is going to notice that, most people wont think to sit while zombies are aggroed unless they understand how fatigue/muscle strain works.
>>
>>2609753
Streamers are just biased to either shill for the games they play in order to keep people interested and watching, or make their entire personality just shitting on it and getting angry for the viewer's "entertainment". There are exceptions but these people are generally pretty soulless.
>>
>>2609812
i like watching retanaru since he is an advanced player who clearly enjoys the game but recognizes what poor stewards TIS are. even he cannot deny they are slowly killing the game with their bullshit.
>>
>>2609771
>sit while zombies are aggroed unless they understand how fatigue/muscle strain works.
I know about stopping behind an obstacle to 'lock' the pathfinding of aggro'd zombies so you can lose them, but what's this about sitting with aggroed zombies and how does it tie to fatigue/muscle strain? Obviously sitting is better for recovery but doing that while aggroed is for...?
>>
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>>2609714
the last six months have just been updates that introduce new bugs, and another update that tries to fix it, but doesn't.
if it wasn't for mods and mp propping it up this shit would be the gutter.
>>
>>2569263
slut
>>
>>2602583
>>2602585
>>2606298
I thought the players were immune to the airborne and thus not infected(until they get the bodily fluids version)?
Are we just symptom immune carriers?
>>
>>2613250
On vanilla settings, the player is immune to the airborne version, and thus if they jump off an office building they won't turn into a zombie.
But in 'everyone's infected', the player is a carrier of the airborne infection, so while they won't turn into a zombie while alive, they will turn when jumping to their death.
>>
Reading a book fully should give you 1 level along with an XP boost for the next level.
5 books, getting you to level 5 (not even that fucking high, because most shit requires 7+), assuming you find all of them in a collection.
I hate Lemmy so much.
>>
>>2614855
He could just copy how DDA does it but that would make the game too enjoyable.
You know it's bleak when even DDA is more player friendly.
>>
>>2614860
How does DDA work?
>>
>>2614890
Skill levels are split into "practical" and "theoretical". Reading only gives theoretical levels, which unlocks recipes and increase practical exp gain up to that level.

In other words, as long as you read a carpentry book you don't need to build 500 barrels to build a wall. 2x or not, it eliminates the unfun unrealistic grind.
>>
>>2614926
Wow, that sounds so much better than Zomboid's shitty fucking level system.
Lemmy, take notes you retarded hack.
>>
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>>2614855
Threadly reminder that pic related is the best a professional Carpenter can do in PZ.
>>
Zomboid devs have banned one of the biggest zomboid modders from the workshop. Which has bricked a shitload of people's games.
They are refusing to say WHY he was banned, apparently due to 'mod theft'.
>>
>>2626159
Is zomboid finally getting its own tranny mafia that shuts down competition and wrongthinkers in the community?
>>
>>2626272
It's been the case for years already.
>>
>>2626159
who?
>>
>>2626342
Faded_OneTTV, who made a shitload of mods including Common Sense Reborn
>>
>>2626346
Ah, just classic.
>>
>Enigmagrey is fired for being a power hungry mega-faggot
>They replace him with a literal transgender loon
>Every single time they do PR with the community it's incredibly vague statements that ultimately don't mean anything
>"Yes, something happened somewhere by somebody, that is all I can say"
What the fuck is that supposed to mean???
>>
>>2626346
I-is that... QOL?! AIEEEE! BAN IT BAN IT!!!
>>
>>2626378
TIS has made the official policy that mod-makers 'own' their mods (as if you can somehow 'own' IP infringement lmao), so if you make any mod which even uses a single line of another mod, you can get banned.
And yes, this includes mods that just re-use vanilla code like mods that allow you to repair/upgrade vanilla items that are not repairable. There's only one way to add that functionality so whoever did it first, can DMCA all other mods which do it.
>>
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>>2626372
They do the same thing when addressing the community's concerns over sudden bans of popular modders.
>"Please do not listen to evil speculation and fearmongering! Btw we won't tell you why we did it ;)"
>>
>>2626386
Their tranny jannies already mistakenly confirmed it wasn't DMCA, nor malware, so it's pretty obvious it was due to petty drama.
>>
>>2626396
>The liars have lied, why not believe them?
Because they're liars. That's the issue when you lie too often, nobody believes you even if you are telling the truth, your truth becomes lies.
>>2626388
>WE PROMISE THAT IT IS NOT DUE TO THE REASONS SPECULATED
>BUT NO WE WILL NOT EXPLAIN WHY
>YES WE ARE AWARE THIS MAKES IT LOOK LIKE THE SPECULATION IS CORRECT
>S-SHUT THE FUCK UP CHUDS!
>>
>>2626159
>apparently due to 'mod theft'
Seems there's more to it than just that.
Apparently the Brita dev made a DMCA claim on one of his mod but you don't get booted from the Workshop just for a DMCA.
Faded_OneTTV was scrapping the workshop to basically steal mods, a lot of his mods were just copies of other mods.
In general it seems the PZ workshop have a huge problem with mod theft, when a mod become popular there's often dozens of copies being shat out, just look at Common Sense, there's a whole page of copies.
>>
>>2626927
>but you don't get booted from the Workshop just for a DMCA
Except you absolutely do
t. Person who was booted from Workshop for DMCA
That's the problem with retarded commie developers, they lie too often.
>>
>>2614855
5 books is also ridiculous considering the players expertise is diy at best. 3 books. levels 1-4 5-8 9-10.
Only medical could warrant 5 books and that should be surgery level, stop infection tier shit.
>>2626159
Modders are so picky. Mods should all automatically be public domain minus selling. Very few mods are actually be worth copyright. Like total overhaul basically a new game/sequel.

God Save Birmingham has ea sign ups open
>>
Why is this game so goddamned buggy? I can't even cook a fucking frozen pizza
>>
>>2628983
Criticizing the game are we? Please post your steamID so we can ban you and prevent you from releasing a mod that fixes the bug.
-Zomboid PR team
>>
>>2569263
still waiting on bikes. imagine making a zombie survival game and not adding bikes, a silent way to outrun zombies, to it. like imagine not even thinking about that idea at all during your entire development period
>>
>>2629709
Bikes did not exist in 1993. Rollerskates did not exist in 1993. Skateboards did not exist in 1993. The concept of standing on top of a car did not exist in 1993.
Because if they did they would make the game too easy and we can't have that in our realistic survival sim.
>>
>>2629452
B41 is nowhere near this buggy. How the fuck have they managed to introduce brand new bugs that never existed before?
>>
>>2629709
The average joe in the 90s didn't know how to ride a bike.
>>
>>2628348
>Mods should all automatically be public domain minus selling
Mods all technically belong to the developer/IP owner. You're modifying their IP, which is comically illegal unless there's some very specific legal-ese going on in the contract (no developer really does this, because it'd be tantamount to throwing away ownership of the IP)
>>
>>2614926
theoretical only unlocks recipes and raises your skill ceiling for crafts.
You still need to craft or practice to level your practical skill, which lets you make crafts with less chance of error.
>>
>>2628348
>5 books is also ridiculous considering the players expertise is diy at best. 3 books. levels 1-4 5-8 9-10.
I don't really care too much about there being 5 books for every skill, it gives incentive to search more parts of the map for them.
But skills are so fucking weighted towards the ass-end of the skill, that it feels like a slog to get 'anywhere' with skills.
>I want to make a baseball bat!
>Sorry goy that'll be 9 carving
>But...It's a fucking club, cavemen figured this shit out with sharp stones and tree branches
>Nuh uh, to make a zombie smasher requires almost PERFECTED carving skill
>>
>>2631862
Yeah, that's basically what I said, I just didn't see the need to mention details like the error chance.
>>
>Content additions and actually useful changes are now so sparse that Retanaru has all but given up talking about the actual game
>He just talks about mods 99.9% of the time now
Fucking bleak when your giga autist patch notes surfer has given up.
>>
>Uhm actually the TOS says that any mods you make are your property!
>Yeah but that's not how IP law works, you can't just steal people's work and say it's yours lmao
>Oh yeah, prove it!
>[removed]
>AmazingSully: Okay locking this because ya'll can't behave mmm hmmm
>>
>Hey can we be told why people are getting banned? Because it's resulting in speculation. Does anyone here know the real reason?
>[removed]
>AmazingSully: I have removed your comment because there is a significant amount of misinformation in it. Please avoid baselessly speculating at the actions of another without evidence. This behaviour does nothing but encourage harassment of innocent parties.
>>
>>2631970
>>2631980
where did this sully faggot come from?
naturally they have a private profile, but I still remember when enigma was a forums/discussions janny and he'd go out of his way to ragebait people so he could ban them.
This sully faggot is just as bad too, but has a queer retard tone to everything they type (+ whatever the fuck their profile picture is)
>>
>>2632078
EnigmaGrey was getting a little too on-the-nose, so they fired him and hired this faggot who is just as much of an asshole but does the passive-aggressive shit instead of overtly-aggressive shit.
>>
SHOW ME YOUR BASE
>>
new zomboid killer game got a demo recently, anyone tried it?
https://store.steampowered.com/app/2387670/As_One_We_Survive/
>>
>>2632477
>Synty
Into the trash it goes.
>>
>>2629801
It would be so sick for there to be a balance stat for bikes being the easiest to ride, roller skates and roller blades to be intermediate, and a skateboard being the hardest to ride, with soft wheels or a longboard being the silent version of a skateboard. There's enough "build things" skills in the game, I want skills that let you be more agile or or change what you can do without tools like a grip skill
>>
>>2632923
Adding onto this I'd rather see ways to differentiate different kinds of physical prowess. A cop being able to vault a wall and sprint well vs a firefighter being able to breach easily and perform well under a heavy equipment load would do so much more to add realism than being able to make glass or whatever dumb shit they keep adding. I can't wait to sit around making clay pots in my zombie sim!!!
>>
>>2635296
I would say I genuinely don't understand why they're wasting so much dev focus on things that have little to nothing to do with the "zombie" aspect, but I think we all know what they mean by this.
>>
>>2635302
The kind of shit they added in B42 besides basements and tall buildings would only really add depth to an MMO style server with different nation states and most loot is gone. Why the fuck can "create my own story..." about a guy in the woods eating bugs for 2 hours but not the story of a cop trying to escape the city to survive. I know there's mods to start where you want but I should be able to just select the only major city as a starting point. It should at least be in the alternative starts like the movie studio. Should we add more starts or more craftable bullshit that's largely irrelevant until your 10th in game year? Hmmmm.... maybe all crafting recipes should be useless until like tier 8, this will maximize the amount of time players spend reading books while listening to the TV on 2 volume.
>>
>>2635319
Yeah. I got Zomboid for the zombies, if I wanted primitive survival and tech progression I'd play Vintage Story which does all of that but infinitely better. Waiting for charcoal to finish cooking in VS is way more enjoyable than speeding time while my retard reads a book with the tv on.

The only thing I've really ever used primitive survival features for is to spam wooden spears if I couldn't get my hands on a better starter weapon or if I just want to save durability on said better weapon.
Zomboid should stop trying to ape Vintage Story and start trying to ape Dead Rising.
>>
>>2635341
Zomboid really needs to flesh out other play styles. Every fucking MP server is 5 regulars who have all the loot in their buildings doing nothing but sitting still and grinding crafting skills like it's fucking runescape
>>
>>2635503
And they're all in a discord chat sucking each other off.
This is the demographic the devs are trying to appeal to. The idle-in-base polycule.
>>
Why is this game taking forever to update?
>>
>>2635503
>Every fucking MP server is 5 regulars who have all the loot in their buildings doing nothing but sitting still and grinding crafting skills like it's fucking runescape
That's what the developers want though, they'd made it pretty explicitly clear.
They want long-term skill grinds in a permadeath (even singleplayer???) mode.
Sincerely the only reason this stupid game is as popular as it is, is because 99.9% of players just cheat out the instakills or use the skill journal mod, etc.
>>
>>2638565
>awful leadership
>absolutely zero direction
>13 years of spaghetti code
>entire design philosophy is "throw shit at the wall to see what sticks"
>>
>>2638565
>Why is this game taking forever to update?
Hard to update a game, where you don't even know what it's fucking genre is supposed to be.
Is Zomboid a roguelike hardcore game? Well no...Not at all, it has shitloads of sandbox options and mods like Kenshi, and Kenshi is hardly hardcore.
Oh so it's meant to be chill easy going game like FTL or something? Well no, it's intended to last a really long time where you might lose IRL WEEKS of progress in 3 seconds.
So...It's a hardcore permadeath game...Like an MMO hardcore mode! Well no, it's primarily singleplayer...
It doesn't know what it wants to be, because Lemmy is a spiteful mutant who's design ethos is simply 'whatever is inconvenient for the players is best'.
>>
>>2638594
Why the fuck do they want that? It's unrealistic AND bad game design. People will kill themselves irl for not doing anything in the real world, shouldn't you get a debilitating depression debuff for sitting cooped up in a bathroom for 36 hours? I mean shit the gameplay loop is basically just a prison simulator. You sit in a room and read books until a random guy attacks you around the corner and you either do or don't have a shank to deal with it. There's no point to taking any kind of risks which is gay. If I'm playing some kind of tech genius which is clearly what the end game wants from you, shouldn't the path to get there be full of mishaps and misfires that could potentially hurt you? Like if I'm fucking with a horse and I don't know anything about horses, my teeth should get kicked in for walking up behind one unless I read about it first, right? That would suck in it's own way, but it would make multi-player actually fun because you have a REASON to start communities and you at least have something to engage with. Thriving with your only goal is to survive is basically impossible irl, so shouldn't that be true in a video game?
>>
>>2638869
>muscle strain and fatigue after jogging for 5 minutes as a strong fit firefighter or swinging your arms a dozen times as a lumberjack
>no muscle strain or fatigue after sitting rigidly and performing the same carving motions for 12 hours straight
please look forward to our next update which will feature making bowls via pottery. Don't ask why we're adding this when metal bowls are everywhere in the game.

At least these features are kinda useful in DDA since the zombies can actually be dangerous. And also because the grind is balanced around a roguelike experience and so doesn't require IRL hours to achieve.
>>
>Uhm actually chud wearing body armor would make you uncomfortable! The game makes sense!
You know what'd also make me really fucking uncomfortable? Wearing shoes for 5 months straight without socks. Actually no, I think that might actually kill you via blisters and infection.
You know what'd also make me really fucking uncomfortable? Wearing the same clothes for 5 months caked with zombie guts and fish slime.
>>
>>2640288
Fitting an armor? Never heard of it.
>>
>>2640288
It's getting increasingly hard to ignore how much of a basedboy the dev is. Lock latches have existed since the 50s, what do you mean I have to actively watch my car get filled with gas? Why did you change the steam page banner into a gay little raccoon if it's supposed to be a hard-core no fun allowed kind of experience? How does a crowbar break? I've used the same j-hook for years irl while also using it as a budget sledge hammer often, and besides some paint missing it's perfectly fine.
>>
>>2640576
>Lets have items that, despite being rarer and more treasured IRL, are objectively worse ingame!
20l jerry cans being shittier versions of plastic ones pisses me off.
>>
>>2642770
It's so fucking dumb that a bowl of water stays in your inventory consequence free and works as an early game bottle. Don't forgot your minimum carpentry skill to move a fucking shelf, but no skill required to attach a car without a tow hitch to another car. Like I know I'm nitpicking but what kind of retarded vision do they have to spend an entire year updating crafting BS when the game exploded in popularity after the first multi-player update.
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>>2642874
>Add realistic survival mechanics like water needing to be transported in closed containers? [X]
>Add worms in Composters reproducing during the Winter? [O]
>>
>try playing extinction
>2 weeks in, gathered enough ammo for a chimpout
>Eventually get shitboxed by sprinters from 4 sides and die
Is it only viable to shoot handguns from car in that mode? Kinda lame
>>
>>2646291
Fun is verboten.
That's why I sometimes set the dragdown threshold higher and get the "can survive zombie infection if you hunker down and max your moodles for long enough" mod. It makes proper chimpouts viable and not a guaranteed run ender with sprinters on.
>>
why are most of the mods for this game basically nothing
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>>2646888
What are you talking about sis, don't you like all the dress up mods?
>actual most popular mod right now
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>>2646923
holy bloat
>>
so i tried revisiting project zomboid after seeing some cool youtube stuff and i genuinely don't understand how people tolerate the default time compression

do you guys just customize the shit out of the sandbox settings to make the game not feel broken?

i get time passing faster for eating, reading, ripping sheets, dismantling furniture, sleeping, whatever. those are abstracted actions. fine.

but when i'm actively controlling my character in real time, fighting a couple zombies, checking corners, moving around, actually playing the game, why the fuck is the sun flying across the sky?

it feels completely incoherent. the game wants to be this super detailed survival sim where you manually manage every stupid little thing, but then apparently a short scuffle outside eats half the day. it makes the whole thing feel fake in a way that clashes with all the obsessive detail everywhere else.

is this just one of those games where everyone quietly fixes the busted defaults with sandbox settings, or do people actually play it like this and think it's fine?

i want to like the game because there's clearly a lot of good stuff here, but this feels like such a massive design failure that it makes me distrust the whole concept.
>>
>>2647237
fuck sorry for the shit formatting, it didn't look as bad in the tiny posting box i had open
>>
>>2647237
There are many, many little-big inconsistencies like that in the game. It's awful and you'll feel like ragequitting if you try playing whack-a-mole with all of them.
>is this just one of those games where everyone quietly fixes the busted defaults with sandbox settings, or do people actually play it like this and think it's fine?
Both. There are, for whatever reason, a lot of shiteaters who defend every bad decision the devs make.

CDDA doesn't have this problem. Sure it has lots of other problems, but not this one.
>>
>>2646291
Extinction/sprinters are basically only for cock and ball torture (or hypermodded) playthroughs.
Nobody sincerely plays it for fun.
It's just there for E-Peen bragging.
>>
>devs refuse to implement realistic shitting mechanics because they know the player will optimize it to their advantage
>>
>>2647722
>>devs refuse to implement [...] mechanics
Yeah
>>
>>2650024
What do you mean? They implement mechanics all the time.
Pointless ones that don't interact with anything and add absolutely nothing to the game. (because if it does, it gets quickly nerfed)
>>
>>2650871
>Adds fluid mixing mechanic
>Only to then gut it and remove autodrink from ANY mixture
I love the implication someone makes cordial or waters down some soda, and outright refuses to drink it.
>>
>>2650920
>Only to then gut it and remove autodrink from ANY mixture
Their excuse for removing autodrink was so fucking retarded too
>We didn't want people to accidentally poison themselves
HOW WOULD THIS FUCKING HAPPEN?!
You literally have to do several things to actually mix gas/bleach with your drink (select your container, select/slide the one you want to mix, press the mix option), there's no fucking in hell way to do it by accident unless maybe you're the biggest fucking mouthbreather there is, but then you probably wouldn't be playing PZ in the first place.
>>
>>2651323
Is there any game that doesn't have awful thirst mechanics?
>always dehydrated in minutes
>always need to manually take a sip from your trusty canteen
>always a tedious manual process to refill your trusty canteen
>>
>>2651363
The Isle is fucking dreadful about this shit
>Oops you're thirsty in like 10 minutes!
Okay so where do I get water? I can't see 10 feet in front of myself because of the forest
>Lol I dunno good luck I guess lmao you're gonna die
I think only VERY recently did they add a 'smell for water' function and even still I think it doesn't work properly.
>>
>>2651363
The problem of survival mechanics like eating and drinking (especially drinking) is that it's either tedious or solved within 5 minutes, with no in-between, and is just a boring repetitive task.
I think only Abiotic Factor did it "okay" and that's because they don't treat it as if it was an actual threat. They're easy to deal with very early on (especially once you start making soups which can be carried around, never go stale and provide buffs) and shitting yourself isn't going to kill you, so until you dry out your soup bowl(s), they're more of a suggestion that it's time to go home and refill your supplies than anything else.
>>
>>2651323
why on earth would this even be something we consider, surely we can assume our character knows not to drink bleach
>>
>>2654705
>surely we can assume our character knows not to drink bleach
Strangely enough our characters are more than happy to gulp down an entire bottle of bleach with no issues.
>But wouldn't a normal person throw up, and probably take a couple chugs at the most before realizing drinking more is physically impossible?
Sure, but Lemmy is a retarded hack.
>>
>>2654705
Well, you can poison your own food, so the ability to poison your drinks as well is neat I guess.
But the point is, poisoning things is a deliberate action, you can't just accidentally pour bleach into your drinks (or vice versa) because there's multiple steps to proceed, unless you're genuinely retarded, so the excuse is moot.
>>
Special infected when?
And no, I don't mean action packed special infected; that's not Lemmy's style. I mean annoying special infected that aren't in any way fun to interact with because all they do is inconvenience the player in some way other than combat.

Some examples Lemmy would likely approve:
>Bloodbag zombie
Projectile-bleeds whenever damaged. The blood doesn't damage you or attract zombies or anything like that, all it does is majorly bloody your clothes and possibly taint some of your items. On higher difficulties it has a chance of infecting you if you're not masked up and wearing eye protection.
>Fetid Zombie
Simply a mobile noxious smell source. That's all. Ideally it'll be bugged to work through walls, ignore masks, and ignore height levels, all of which will take at least 4 years to patch.
>Child Zombie
Killing one immediately maxes out Stress. To avoid any potential interesting combat differences that might interest the player, their hitboxes should be the same as regular zombies.
>>
>>2655794
Fatass zombie: 600 pound fatass who can take a serious beating before dying. Blocks doorways way easier, literally 2x as wide as a normal zombie, basically can't be pushed over
Beefcake zombie: 6'8 linebacker roidrage dude turned zombie,has sprinters 'grab' effect if you get close, basically instant death if they get a hold of you. 9-10 STR players don't get affected by his grab and can push him off like a normal zombie
Riot cop zombie: Head to toe in melee-proof armor, you can beat him up all day and he won't give up. Bullets affect him like any other zombie
Pitfighter's Zombie: Some asshole has welded a steel helmet onto this zombie and a fuckload of spikes. Causes non-infection wounds if you get within 'grabbing' range, can die from melee with a lot of effort but is immune to handgun shots, rifles will go through
>>
>>2655827
Sounds fun. Which is why the devs are gonna veto that.
But your pitfighter zombie did make me realize that rusting isn't a serious mechanic in the game yet. I think the devs need to spend an entire year's dev cycle to add "realistic" dynamic rusting to metal and also add a significant chance for all metal items to be rusted, which has a chance of causing a wound and afflicting tetanus if handled carelessly.
>>
>>2655839
>B42.20
>Rusting mechanic added
>Iron and steel based items and surfaces rust over time (currently bugged, becomes fully rusty in 30 days instead of 300)
>Rusty items if picked up or interacted with, without leather gloves, have a 1% chance to cause tetanus (bugged, is 25% due to an issue)
>Tetanus has a 100% chance of being fatal without a vaccine, vaccines 'rot' without being frozen within 6 hours and are only found in pharmacies (with default settings you are lucky to find 1, 90% of the time you will find 0)
>Items indoors are not affected by the rust development system (bugged, all items indoors rust over time as well)
>>
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>>2655842
>drink from a metal bowl
>it rusts mid-animation
>lose your 30day run to tetanus
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>>2656080
Metal bowls containing water will rust 5x faster than baseline, drinking from a rusty bowl has a 100% chance of death unless you have strong stomach (reduces death chance to 95%)
>>
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>about to be entire month between updates to their unstable update
build 42 stab not coming until next year i guess
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>>2657205
They have nothing to show for it.
>>
>>2631884
the fault was making baseball bats the best weapon in the game. obviously from a gameplay perspective you have to gate the best weapon crafting behind the highest skill level.
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>>2657235
>from a gameplay perspective
weird how when choosing between gameplay or realism perspectives they always choose whichever is most inconvenient and anti-fun
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>>2657235
>obviously from a gameplay perspective you have to gate the best weapon crafting behind the highest skill level
What are you talking about? Zomboid is 'realistic', so we shouldn't have gamey elements in it.
Right Lemmy?
Right?!
>>
I want Lemmy to go stand in front of a truck and try to stop it from accelerating. I fucking dare him to see if he can overpower even the gentlest push of acceleration.
Now I want him to apply that logic to zombies, who aren't braced at all for impact and ask himself why the fuck a single zombie that's just shambling around can stop you from accelerating.
>>
>>2658683
Lemmy is under the impression that grass growing on compacted soil is the same as 3 foot thick mud.
Since when the fuck does your average suburban vehicle struggle to start moving while on grass? What dipshit designed this?
>>
>>2655794
I don't want special infected, but I want more individualized infected. Things like overweight zombies being slower and with a more dangerous grab, tall zombies with better reach, old people zombies that are slow and weak ect. I don't know why there's zero variety in body types when that's one of the scary parts about a horde of people approaching you.
>>
>>2658685
I could get it if it was bald tires in wet grass, but it was much more important to implement blacksmithing so you can make a sword if you collect all 50 blacksmith tools, get your bricklaying up to make a forge, spend an irl hour watching TV, collect all skill books and spend 5 hours making nails just to find out you didn't find the sword making magazine. The sword will lose all sharpness in 20 hits and will snap in half after cutting 100 zombies
>>
>>2660143
no you see how durable a tool is depends 100pc on your maintenance skill. all humans emit a maintenance aura that determines how fast their equipment decays during normal use.
>>
>>2628348
>God Save Birmingham has ea sign ups open
speaking of which

https://youtu.be/wq-uKB0sE54?si=aIzB5gh-JwxuGqwN

really digging the "you can grab anything and physics it at a zombie"

i wish zomboid was more free form like that. i want to be able to equip a chair and break it over a zombies head.
>>
>>2660045
Pretty much every zombie game other than Zomboid already does this. Lemmy refuses to add them because that would make the game more fun and distract development time away from uhhh uhhh ummm.

Copy pasted straight from Dead Rising 1's wiki:
Male zombies are bigger, stronger, and more durable than female zombies, but faster than fat zombies. They, along with the female zombies, are the most common zombies.
Female zombies take less damage to kill than male zombies. Thin female zombies will bite Frank in the groin, while fat female zombies will attack Frank normally.
Fat zombies are bulkier than normal zombies and have more health.
Knife-wielding zombies are zombies in open, yellow Hawaiian shirts that usually wield Hunting Knives. They are black and have both ears pierced. They have about as much health as a fat zombie.
Cop zombies have the most health of any zombie. They wield either a Handgun or a Nightstick.
Construction worker zombies wear construction hats and are immune to any kind of strike to the head.
Cart zombies are found pushing Shopping Carts around. They are typically fat female zombies. While they are still holding on to the shopping carts, they do not pose a threat to the player or Survivors, but they still approach them as if they were hostile.
Propane tank zombies are found pushing the portable version of the Propane Tank. While they are still holding onto the propane tank, they do not pose a threat to the player or survivors, but they still approach them as if they were hostile.
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>>2661466
this looks kino

shocking how long it took for a special setting zombie game given how overdone the genre is
>>
>>2660859
All Lemmy has to do is make durability loss proportional to the damage a weapon inflicts.
If you're super tired and hitting like a wet noodle, why is your weapon breaking just as fast as when a 10STR roid monkey is slamming people into the ground?
I'm fine with tools breaking as long as I am hitting like a ton of bricks as well.
>>
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There's State of Decay 3 gameplay floating around from paid ecelebs and it looks like a slightly prettied-up State of Decay 3. Base building is still the same shit, mogged by any other zombie survival game. NPC interaction still nowhere to be found.
In other words if you want something original just play Invisible Strain instead of rewarding their lazy asses.
>>
>>2664051
>Invisible Strain for the Walking Dead and settlement progression feel
>Dead Rising 1-2 for the action and satire feel
>Cataclysm for the solo survival progression feel
If Zomboid didn't hit a very particular niche that lands somewhere between the other 3 I would not be playing it still.
It's just a damn shame that Invisible Strain is so clunky and that Cataclysm is too roguelike. That shit's normalfag repellant. Otherwise Zomboid would be dead in the dirt where it fucking belongs and some other better game would have taken its place.
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>>2638565
Because the devs mostly just sit around collecting money like it's a mafia no show job because the game is such a cash cow there's no serious demand for regular work to keep things afloat like a normal business so they can pay 50 people full time salaries to do fuck all and it's barely a dent in their profitability.
For example they are meant to have a whole mapping team with multiple full time workers working just on the map but there hasn't been a single change to the map since unstable came out. I could do more work than the mapping team has released in the last year in about 30 minutes. I get the impression all the major changes in b42 feel like they were done by 3 serious devs out of the entire TIS team over the course of a couple years while everyone else does fuck all like six month paternity leave mental health breaks company gaming sessions etc not to mention the entire compnay getting paralyzided and shivering in fear for a whole week about writing a community update lol
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>>2664115
>If Zomboid didn't hit a very particular niche that lands somewhere between the other 3 I would not be playing it still.
TRVKE zomboid may be in a dog shit state but there's a good idea for a game in there, it just needs a competent dev team to make the game itself rock solid then it needs some rewarding crafting/building voila it's done.
game has been out for YEARS i still can't build a simple drawbar for my front door. building in general is ass and there are 50k empty boxes on the map you can use as a base, so don't bother using any of those carpentry/masonry skills to build anything. lets make every game crafting mechanic awful and tedious to use and make no improvements to the dead-simple combat system, arguable the biggest draw, in years.
the game is basically just a zombie killing simulator but you are limited to stabbing or bashing the zombies and there's zero finesse to it, why is all melee like hitting a baseball; where is my grappling or half-swording or even a shield for fucks sake, why can't any aspect of this game be fun? the combat and the looting and the crafting is three varieties of terrible.
>>
>>2665253
Dragging corpses needs to be extended to dragging furniture and grappling zombies. It would add so much to the game if blocking doors with furniture felt more intuitive than putting a couch in your pocket, then placing it then rotating it
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>>2665942
i hate the two-piece furniture autism so much it's unreal
now that they're committed to the 3d models, i agree some sort of furniture dragging is gonna be essential to the game feeling good.
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>>2661466
Wait, is this game just this one village? Thats a little less sick
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>>2666055
I want to strangle Lemmy for making some furniture need a skill to move. How fucking dumb do you have to be to legitimately think there's some furniture that only a carpenter could move?
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>>2667114
>be me
>average joe from the 90s
>use all my experience as a professional carpenter to move a chair
>tfw
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>>2667114
well when your carpenter moves a couch by cutting it in half, you suddenly need skill to put it back together at least.
>>
>2026
>still can't throw stuff to distract zombies away from you or lure them towards your friends
thank god the devs are working on crop rotation mechanics instead of anything to do with the zombies
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>>2667906
>We have detailed crop seasons and the ability to craft 1000 different useless items
>But we can't just pelt zombies with rocks, or build a sling, or a bow, or throw spears, or...
Mankind has enjoyed the ability to throw various objects since before we invented the knife. Zomboid protagonists are pre-caveman tier intellects.
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>>2667932
>zomboid character is immune to the airborne virus but suffers crippling wrist arthritis; loses ability to throw
tragic
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>>2664051
>There's State of Decay 3
No thank you.
>>
Devs are completely directionless and more obsessed with feature bloat than addressing core issues that have plagued this game for years.

Reddit's woke ideology prevents any actual criticism of the game and the dev's choose only to read Reddit comments since it's mental masturbation.

Also PZ modders are seriously the biggest group of entitled faggots I've ever seen mod a game.
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>>2671752
Seeing 7 year old posts about how stupid it is to move furniture in PZ is actually fucking insane
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>>2671752
I can't wait for the game to look exactly the same in 40 years, but with an added cloth folding mechanics and a twiddling thumbs skill.
>>
>Huge bunker in military town
Cool!
>Has no loot inside
Okay...Less cool but at least it makes for a cool base
>Becomes pitch black and cannot be navigated about 20 days into a run
I just don't fucking get it. Lemmy seriously explain this shit at once, you got your dumbass map maker to create this bunker over many hours only for not a single player to actually use the place.
You're making content that will be seen by no eyes, what's the point?
Zomboid is a game of 99% obscure easter eggs that most players have never used because they're useless.
>>
>>2673845
thats pretty much this update in a nutshell

fuckloads of content that 99% of players will never use
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>>2673878
>100 steps forward, 99 steps back: The Update
I seriously just don't get it. Congrats you added 300 new weapons which people will only ever use 5 of.
Short bat
Baseball bat
Lodged axe weapons
And fuck all else!
>>
https://www.youtube.com/watch?v=Lab-N7YjBio
>Youtuber starts making video about the lore
>Somehow keeps fucking talking about Moloch instead
>>
>>2675776
I don't blame him, hard to talk about something that doesn't exist. Zomboid lore is bottomless in the sense that it's a glass missing its bottom, hard to hold anything in a glass like that.
>>
>>2675776
wtf is moloch
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>>2675913
Evil bull-shaped god that jews worship, it demands child sacrifices or the world ends.
>>
>>2675922
whats that gotta do with zomboid
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>>2675959
Zomboid apologizers are desperate for any ounce of imaginary content to reach for.
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>>2675959
Apparently somehow zomboid's lore is thematically similar to Moloch???
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>>2676014
Considering the dev cycle I'd believe it. Definitely something satanic going on with Lemmy.
>>
>>2673845
I don't really get why they made such a huge map just to have you spawn near absolutely nothing of interest. Like there's an entire city that you have absolutely no reason to explore because you can find everything in every single starting town, even the obscure shit like a spiffo van or something. I'm starting to think Kentucky was just a horrible location to make a game like this in.
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>>2676281
The game is also retarded because exploring (especially places you have not been to before) is dangerous. In a fucking perma-death game.
The more you explore, the more fresh zombies you encounter which means more chance of being killed.
In a normal game this isn't too bad, if anything LOSING IS FUN when you can just reload a save.
Motherfucking Dwarf Fortress has save/load.
Losing is NOT fun when you have to replay potentially IRL weeks of skill grinds,
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>>2673845
there's a TON of places on the map that surely took a long time to build and yet has absolutely nothing of value and zero reason for a player to ever go there
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>>2678397
>Huge fuckhuge complex that canonically was shut down years before the game starts
>Has heaps of zombies all around it, for no reason, as nobody in their right mind would go to a fucking TB hospital with zombies around
>Also had so many rats, it would break the game so they had to hardcap rat numbers lmao
>Whole place has no loot to note, no old left-behind unique shit
Probably took a solid month to make. And it's worthless.
>>
honestly i like big pointless locations like this

but yeah they should be total ghost towns, or at the very least spawn survivor zombies
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>>2678424
Adding even more useless locations to a game made up of 90% useless locations, is just a stupid idea.
If Halo CE added 50 more weapons but they're all worse than the plasma rifle objectively, people would be right in saying the devs are wasting their times.
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>>2678414
It's Lemmy's vision to have all players jerk off in a random house in rosewood after getting 90% of all skill books from the school. Even though your character is from Kentucky before GPS was common, the player character would have no idea where anything is or what direction leads to rural fuck all nothing or places of interest, as he has never left the house before the apocalypse. After being forced to eat the car they used to get to work the player character forgot where they work, where the nearest grocery store is, and where their usual gas station was.
>>
>>2678467
>Character is a lumberjack
>Has no work vehicle, has no lumberjack supplies
>Doesn't even have a tool shed, chainsaw, axe
>As far as anybody can tell, this 'employed lumberjack' owned nothing to his name
I just don't get how they can make occupations so fucking meaningless.
>>
The game can already detect houses for the safehouse mechanic. So why the fuck hasn't that been integrated for starting choices?
The game should shunt you into a random house (more 'wealthy' occupations get randomly shunted into bigger/richer areas/houses) with a simple 'if occupation X, fill house with X occupation loot' and such.
It wouldn't even be that hard, this is midget-brain tier programming.
>>
this game is already ez as fuck and you guys want it to give you tons of free shit
>>
>>2678486
The game is as challenging or easy as you want because the developers have all but insisted to just fiddle with sandbox.
I don't give a flying fuck how easy the game is, I just sent sensible loot and immersive starting locations.
Why the fuck are our employed characters living like homeless squatters?
>>
>>2678481
I'm honestly insulted they released this pointless update at the literal last second after promising it would be out last year, and now it's been 7 more months and they STILL haven't released the stable version with no updates on when it's going to be complete. It was worth it for the rancher starting class that's just a worse lumberjack until you're 2 years into your save.
>>
>>2678519
Of course, neglecting to mention that 2 years into a save, a lumberjack should easily be up to 10 fishing, and thus be catching 30 kilogram 8000 calorie fish with freely available insects he found 30 of in a single day foraging.
>>
>>2667932
>rocks
I am reminded that rocks, "Stone" while not thrown was a meta early game weapon so the devs nerfed it to no longer give short blunt exp.
>>2678486
As long at they keep mentioning realism for all the negatives and nerfs we'll bring up all the positives that realism should bring.
They should've made it harder in a fun way instead of adding glassmaking and pottery but here we are.
>>
>>2678486
The start is the exact same every time and starting with different shit in different places would spice things up. I'd play a trucker start if it meant I started with highways mapped out and a bobtail semi for like -10 points because it would be something fucking new for once
>>
>>2678472
>As far as anybody can tell, this 'employed lumberjack' owned nothing to his name
My favorite part is starting naked and finding out my employed character can't afford pants or shoes.
>>
>>2678486
We do want the game to be harder too but that's a whole separate topic. If the game claims to be realistic then your characters should at least begin with basic knowledge of their local area.
>>
>>2678497
>Why the fuck are our employed characters living like homeless squatters?
because the game has two things to do, kill zombies and acquire loot. and you can't just eliminate half the game and expect the basic bitch combat to prop it up.
same reason a cow meat for two burgers, if you got an actual cows worth of meat you would be able to feed yourself for weeks.
>>
>>2678467
i remember the world before smart phones. maps were really common in stores. often gas stations would have entire catalogues of maps. mapquest and google became really popular for maps when internet access became common. now everyone has that on their phone. i forgot the last time i saw a map, but it was around 2000.
in 90s kentucky you would be able to find maps all over. everyone had them in their cars in case you got lost on some backroads or needed to find a rest stop.
>>
>>2678414
how hard would it be to add a basement with a locked room that has canned food or meds or something.
overlooked when they closed the hospital... only to be discovered by the lucky survivor.
>>2677147
they are long past the time they give players a quicksave/load feature, and make ironman a toggle. before they added crafting and shit, the game was hard as fuck and most people did not make it through their first months... if people did a year it was considered legendary.
now people can do a year no problem, fuck it's a cakewalk once you clear a town and base there... it's just you get so fucking bored you put yourself in a dangerous situation just to stop being bored.
anyway, most players already get around this by turning off transmission, but that's still not foolproof and you get robbed the joy of watching your guy die. i already get stressed out playing a long game because i don't want to die to some stupid bullshit. being able to recover from a bad decision by reloading a save would make me less anxious.
>>
>>2680329
>an actual cows worth of meat you would be able to feed yourself for weeks
try a year
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>>2680423
i wonder what butchering a cow is like
i think i'd go insane doing that sort of work... truly grim. how often do factory farm workers go postal?
>>
>>2680329
>Current Features
>Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
>Vehicles with full physics and deep and realistic gameplay mechanics.
Not very realistic for a cow to drop two handfuls of meat. I thought this game was going for realism? That's the whole reason so much else of the game is unfun and severely lacking in content, isn't it?
>>
>>2680627
if it went for realism the large grocery in LV would be a city block with half of it parking lot, and it would have a million skus. there would be more loot in it than in the game's malls.
>>
>>2680668
Yes, that's how realistic immediate post apocalypse survival works.
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>>2680500
>doing work that humans have been doing for tens of thousands of years
not many I imagine
>>
>>2569263
Dead game
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>>2680500
>i wonder what butchering a cow is like
Like butchering a very very large person, they're made out of meat like everything is.
>i think i'd go insane doing that sort of work... truly grim. how often do factory farm workers go postal?
You don't really feel too sickened by butchering animals, at the end of the day you remember you want to eat it.
>>
are they gonna update this shit or what? performance has been bad.
>>
big things are JUST around corner
>>
It's been a fucking month of no updates, and before that it was 2 weeks to get 3 integer changes. Boil everyone at TIS in a vat of acid.
>>
>>2657205
For the last 2 years, the only "big" things released on December so they can technically say they released in X year, because they humiliated themselves by delaying countless times and saying "this time it won't be delayed". TIS is a joke, not surprising when their devs are self-declared suicidal autistic furries.
>>
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One of the most active developers from the discord seems to have been fired. In response he has revealed through his negative steam review some insight to their experience.
>>
>>2682065
>They removed his review
Jej, I forgot game devs can literally just censor steam reviews if they want.
>>
>>2682065
A lot of words that say absolutely nothing other than "me mad".
>>
>>2680627
>Vehicles with full physics
>no skidding or traction loss during winter
>towed vehicles will randomly flop side to side, no tow hitches
>car RPM gauge is nonsensical, doesn't even rev like a actual IRL car would (with a automatic it'd downshift and rev up if you floored the accelerator at lower gears just to get moving faster, and vice versa).
>cars dont even degrade over time outside of tire pressure, oil changes, engine components, coolant changes, forget about those.
it's all so tiresome, cars are still 90% of the same as they were in B39.
>>
>>2683046
Hmm? I was under the assumption grass in the rain bringing all vehicles to a standstill and two 100 pound zombies stopping a 3 ton truck barreling down the road at 90 MPH was realistic physics.
>>
>>2682065
>i am le broken object
100% trans
>>
>>2682065
Victim mentality faggot post
I think they did a good thing firing him
>>
>>2682913
He probably has a NDA, and is implying that no actual work is getting done, and got fired for voicing his opinion on the fact that nothing has been getting done despite his efforts
>>
>>2683980
>indie devs capture lightning in a bottle
>rather than even try to improve or add upon it, they twiddle their thumbs and drip feed nothing updates for years
Why is this so common? Notch at least added the Nether and shit before cashing out with Microslop, then the team that took over proceeded to do nothing except add more Y levels.
>>
I want hear from you anons. Should I buy this game solely to play multiplayer with a friend? Is the game worth it for multiplayer?
It probably won't be too often and I would more than likely end up playing the game alone most of the time anyway.
>>
>>2685126
I wouldn't recommend it. There's better friendslop out there. Even after all these years Zomboid is still pretty much the exact same early-access contentless dump it's always been.
Try out a new minecraft modpack or vintage story. Or try Dead Rising 2's coop. Or whatever friendslop is trending lately. But not zomboid. Especially since it sounds like your friend is low-commitment, which is bad because Zomboid is 99% pointless base grinding like it's the Runescape construction skill.
>>
>>2685126
>Should I buy this game solely to play multiplayer with a friend? Is the game worth it for multiplayer?
Given that saves break every month or so due to dumb updates revolving around removing more mechanics that people enjoy from the game, and multiplayer outright being removed from the game for YEARS at a time sometimes. No, I would not recommend this game for MP.
>>
>>2685126
No. Getting good mulitplayer requires adjusting settings and mods. And time. Eg, the game has speed up in sp but not in mp but mp is 99% the same as sp.
Your last sentence guarantees it's a bait buy. I honestly question if I am friends with someone that says we're going to play a game. I waste my money on it. Then get brushed off.
>>
>>2684590
Because the devs are paid monthly independently of any work actually being done, and all they need to remain employed is one of the following: being best buddies with the bosses (it's the case at TIS, everyone is in a commie hugbox with devs such as a literal suicidal autistic furry and they all get 350 days a year of paid mental leave), being a protected category where firing you would be le sexism/racism, and having middle managers who to protect their own jobs as well as yours just keep making up jargon like picrel describes.

And for any game getting patreon or similar income, they of course just try to milk their playerbase forever.

>>2685126
No, unironically, play L4D2 or Dying Light.
>>
>>2686877
>>2685958
>>2685616
>>2685298
Thanks anons. I'll be a pirate then.
>>
>>2686976
The game is cheap enough to warrant its price, but yeah for multiplayer it's extremely bad, and the devs don't deserve any more money. The biggest issue is that the game has been in a weird limbo for years and years by now, where things that should be done very quickly are just not done at all, and in recent times the game has been close to abandonware, where it feels like the devs are just intentionally exhausting the playerbase so when the devs finally officially give up, most people will go "well yeah it was obvious for years", just like nobody actually expects TES6 to not be shit or even come out by now.
>>
>>2686877
I just don't get how any real human can create a gem and then refuse to polish it or add a crown for it to rest in. Where's the fucking pride? I get being lazy, but surely someone who's that lazy wouldn't have successfully made a game in the first place. How can someone manage to leave such a sizeable potential legacy behind only to think "I think I'll leave it barebones and shit so I can be remembered throughout history as yet another potential man who wasted everyone's hopes and money"

Even autists have a sense of pride that compels them to see something to completion. What flavor of mental illness do these Zomboid devs have?
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>>2687960
They burn out and just don't care, either they get no money and think it's not worth continuing, or they get a ton and they think there's no reason to continue. Shit like the retarded bugs in This War of Mine and The Forest is inexcusable, or the absurdly long dev time of Valheim, but the devs just don't give a shit.
>>
>>2657205
>until next year

That's generous

Try 2029
>>
>posts on reddit that question what is taking so long for the update get immediately pruned

people are starting to demand answers
>>
>>2690038
The developers do the usual liberal vagueposting for everything. So of course anything that threatens to get an actual answer out of them gets censored.
>When will the game be finished?
>Some time! (not an answer)
>When will NPC's be ingame?
>Soon! (not an answer)
>What about X bug, when will that be fixed?
>At some point! (not an answer)
>>
>Another day where zomboid community members don't realize that something like 1.5mm aluminum sheeting is light as fuck and completely impossible to bite through
>UHM ACKSHUALLY IT'S NOT CERTIFIED BITEPROOF BY THE IDF SO I RECKON I COULD DO IT!
Jesus fucking christ why are they so stupid?
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>>2690198
>why are they so stupid?
A single look at the moderators should tell you what "community" they're fostering
>>
>>2690219
To think they somehow found someone worse than NigmaGrey.
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>>2690219
that's Reddit in general, not exactly exclusive to the PZ subreddit
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>>2690308
Discord is the same, steam forums is the same, TIS forum is the same, there is nowhere else the devs or their mods interact.
>>
>>2690310
Lemmy's spergouts are legendary.
How anyone defends the piece of shit is beyond me, he has overtly expressed his spite towards his own customers not once, not twice, but over three separate occasions lmao.
>>
Why is it always the best games that have the worst dev teams?
>>
>>2690664
>best games
now now, let's not get ahead of ourselves. Zomboid as is is pretty shit, it's only the very easily realized if the devs weren't scammers potential game in there that's one of the best.
>>
>>2690310
I like the part where he says rimworld has long development times, but he doesn't mention that RimWorlds first build came out 2 years after PZs first build, but left early access 8 years ago. Fun fact, 1993 was 18 years ago in 2011, the game is still in early access and it's 15 years old.
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I just want a 3d zombie survival action game that isn't ass, man, and unfortunately Zomboid's an ass with a shart stain.
>>
what is another game like zomboid
>isometric perspective
>crafting, building
>real-time combat
>survival mechanics ie. thirst
i can't think of any.
>>
>>2692703
Trespasser (1998) took three years to pioneer physics in games, inverse kinematic animation, LOD techniques, and complicated AI routines.
Zomboid has taken almost one and a half decades to pioneer...Zombies that still need to be despawned/culled instead of literally any other optimization technique...
>>
Why is Indie Stone retarded?
>>
>>2694033
Don't blame their behavior on retardation when it's out of malice.
Retarded people are right sometimes, TIS are never right.
>>
>>2690310
>Rimwolrd[...] one that no one EVER criticisees for slow dev speed.)
Well let's see where it went:
>RimWorld
>development started in 2012
>released in 2018
>got 5 DLCs between 2018 and 2025 that alter the gameplay significantly
>dev cycle keep bringing significant changes to the game

>Project Zomboid
>in development since 2013
>still in development to this day
>dev cycles constantly looping back and forth between pointless features that add nothing, and reworking existing working mechanic for no reason
>constantly pretending to be busy with balance patches
>>
>>2694230
PZ's devs are on record as saying that B42 is more impactful than any of the Rimworld DLC's.
When the Rimworld DLC's add shit like genemodding and stuff lmao.
>>
>>2694230
My favorite cope is the
>Rimworld said it was out of EA, so we could just do the same so be thankful!
when Rimworld actually delivered on all its EA promises so of course no one complains, meanwhile Zomboid is 13 years in the making and nowhere close to fulfilling its promises.
>>
>>2694236
Kek, the religion DLC Ideology alone mogs B42.
>>
>>2694060
i don't think they're malicious. i think they're probably demoralized. obviously the work ethic there is not exactly results-oriented and they know how exasperated the online community is with them so why would you want to put in extra hours? depending on how good the job pays, i might want to milk that for as long as possible.
sounds like they might be cutting loose some dead weight though with >>2682065 lol so maybe they're finally going to turn it around. maybe. probably not.
>>
>>2694230
>>2694236
having played both for most of their existence (i got rimworld when it was in beta) it's funny how much both rely on mods, but i would say rimworld is enormously open-ended for a sandbox whereas PZ is really limited to one specific setting, theme, etc. so to compare them is unfair. rimworld is way better and just a more polished product that knows what it wants to be: a top-down colony sim platform that modders made the greatest iteration of the idea; the DLC are essentially paid mods that include lots of content and new mechanics.
PZ should be compared to something with a similar theme and scope, like Day Z or even Left 4 Dead; I'm glad they didn't do what L4D devs did, even if they're dealing with the same sort of problems like NPCs being helpful in a sandbox where you can't script their actions. they didn't sell out. but they need to get it together because this is an embarassingly long EA.
>>
>>2694331
>Left 4 Dead
oops I meant 7 Days to Die
Left 4 Dead was OK, though it's quite a different game.
>>
>>2694335
To be fair, 7 Days To Die also fell into the same trap as PZ of having no direction and getting stuck in a loop, constantly doing back and forth with mechanics and adding shit that just made the game more tedious, and when people started noticing, they went full on jew about it.
The game hit 1.0 not because it was even remotely close to being finished but because they needed to do that for console releases, and in the process took the opportunity to scrap shit like character customization so they could sell it back to you as DLCs.
>>
>>2694404
yeah 7DTD and The Fun Pimps feels like 100x as scummy as what TIS are doing. TIS just looks like incompetence, like come ON i know game dev is not easy but you gotta look busier than a roadside construction crew at the very least.
7DTD was originally going to be a bit more grounded and more a survival game with a weekly tower defense / siege type event, giving your constructions paramount importance as opposed to basically zero (takes notes TIS); then it very quickly became a dungeon-loot crawler and arguably even more emphasis on the tower defense aspects of blood moons.
its not awful but it's gamey as fuck and i wouldn't want to see PZ go down that road. i'll take boring over that perk shit. 7DTD used to have learn-by-doing skill leveling...
>>
>>2694305
I think they're just fucking lazy
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>>2694305
>sounds like they might be cutting loose some dead weight though with >>2682065 lol so maybe they're finally going to turn it around. maybe. probably not.
Most likely they're running out of money.
>>
The devs are trying to get the game onto consoles, but that was planned before consoles shat the bed and shot themselves.
So basically they hedged all their bets onto dying platforms.
>>
>>2694305
The head is mentally ill, everyone else is mentally ill and/or a yes man. Mentally ill people think effort = results, when everyone else cares about results. From Lemmy's pov he's putting in so much effort, why can't anyone see the results? The reality is nobody cares how hard you're trying, if your attempt at striking while the iron is hot (b41 multiplayer) is meticulously adding dumb shit nobody will use or see while taking over a year to do it and autisticly adhering to perfection (according to Lemmy), your approach is dog shit and should have been reevaluated a long time ago
>>
>>2694546
>Most likely they're running out of money.

everyone is running out of money, we're heading for a big time crash
>>
>>2682065
>active
oh no
>in the discord
oh, nevermind
>>
>>2694559
the console push is fucking insane, this is not the game you play with a controller when 99% of it is managing the janky UI inventory
>>
>>2690310
MunkyMittens is absolutely correct.
>>
What is it with zombie games and never meeting actual goals they set?
Is it to be thematic?
>>
>>2695137
It's not zombie genre itself, but the zombie survival genre.
The two main reasons is that:
1 - "survival" is an extremely broad concept, it doesn't really come with any actual goals and mechanics to interact with it, so unless you come with your own actual ideas and goals, there's not much to work with and no "finish line" to work toward.
2 - Zombies are just not very complex enemies. It's fine for stuff like action games where fighting thousands of enemies is part of the game (granted the fighting part is interesting), it's a lot less interesting when they're in a wide open space and you can literally just walk away from them.

This lead to a situation where it's easy to come up with a concept, no so much how that concept should work, this lead to a lack of direction, which itself leads to feature creeps and overblown scope.

Hell, I'm currently working on my own survival game, and the first thing I did was put a time limit on the gameplay, you have to survive 30 days to win, and just that was enough to give me direction toward how I could make those 30 days more interesting for the player, and prevent me from blowing the scope of my game beyond what I can actually do.
>>
I don't think I've ever gotten a Zomboid save past 30 days. Not because it's difficult, but because by then I've already cleared a large area around my base and gotten power gen, crops going, fortifications that serve virtually no purpose because the zombies were cleared, a functional car, and enough food to survive winter. There's just not a reason for me to keep playing the save at that point.
>>
I love Poopies!

Smearing poopies all over my face!
>>
>>2696310
We know Lemmy
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>>2682065
There's no telling why this person is pissed but I imagine they're pissed because TiS rarely ever really does anything at all and people probably waste their time on a lot of things that never make it into the game
>>
>>2577449
CDDA would at least unmerge the change if you could autistically prove that that's not how it works IRL. Zomboid devs don't care, FUCK you, download a mod, CHUD.
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>>2695137
Invisible Strain, Terminus and Dead Rising chads stay winning.
7DTD will be finished before B43 unstable releases by the way.
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>>2697697
>FUCK you, download a mod, CHUD.
disclaimer: we'll remove the mod and ban the modder if the mod makes us look too bad or hurts our feefees.
>>
>Isometric game
>Adds roads that aren't at an angle
I just don't get it, it's like the devs failed isometric 101
You never make anything that is NOT at an angle, because then it means that IRL it is angled and nonsensical.
>>
>>2698301
I don't understand what you're trying to say here
>>
>>2698427
All roads in the start of the game were at a 45 degree angle, because that's isometric viewpoint.
Recently they added some directly up/left/right/down roads which are not isometric, which means that if they translated into reality the roads would look nonsensical.
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>>2698435
I still don't follow. What's wrong with some roads going up/left/etc?
>>
>>2698439
It's an isometric game, it's bad practice to add anything that does not adhere to the angle of the viewpoint.
Imagine if some of the houses in Zomboid had direct up/down walls.
>>
>>2698441
Roads would be one of the few acceptable exceptions, wouldn't they? I mean, you can't expect all paths to follow a strict grid.
>>
>>2698447
They followed it for most of the game's development, they didn't have to break their own rule lmao.
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What is Lemmy cooking?
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>>2699267
>the poor deverinos who haven't done any work in 10 years are getting fired
>the "planned features" that were obviously never going to arrive might be cancelled, oh the misery
Zomboid cannot get worse than it already is, so good if it's true that the communist furry tranny devs get fired and someone else develops the game. Lemmy actively kills it, no owner can be worse than him.
>>
Sounds like a troon dev that didn't do anything for 5 years. Maybe they are finally cleaning up house which has been overdue.
>>
>>2699351
>Maybe they are finally cleaning up house which has been overdue.
Sounds more like they're going broke.
>>
>>2699574
How would that even be possible, didn't they make £8 million or more with the B41 release?
>>
>>2699609
Even if your developers are doing fuckall, you're still paying their wage.
>>
>>2699267
He's notching out!
>>
Broke? Hardly. Public records show they’re pulling in around $10M/year, the game is a massive global hit. Turns out bloated, unproductive teams just drag down development. Plus, this toon dev raged out and mentioned a content drop is coming at the end of the month, likely stable B42. so maybe this 'forgotten game' isn't as dead as everyone thinks. Empty promises sure, but they are likely cleaning up house.
>>
>>2699267
>for 5 years
So this guy has done absolutely zero work and kept being paid for it.
>>
>>2699786
To be fair, difficult to do actual work when your boss never tells you to actually do anything.
>>
>>2699267
i had a feeling this would happen, it's either that or abandon the game, it's no where near a stable product right now performance wise let alone the half-baked tech tree and while their development cycle has never been fast, it feels like it's really ground almost to a halt.
they should drop NPCs and just focus on getting the game into a good state.
>>
>>2699267
Ahhh yes the 'implosion' stage of a company's death. From what I understand, assets will continue to be stripped away until only management is left, then the game dies.
>>
Got myself an exclusive interview with a developer of Zomboid, will upload it later in the day.
You guys are probably going to enjoy it.
>>
>>2700171
I don't believe you
>>
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>>2700370
I said i'd deliver, and I am delivering
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>>2701146
>>
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>>2701148
>>
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>>2701146
>>2701148
>>2701151
Thanks but why are you speaking like that.
If this is true Lemmy cashing out is a smart move on his part though, dude struck gold in spite of his poor management skills.
>>
>>2701350
>but why are you speaking like that
You have to talk a bit more retarded for normies, otherwise you can frighten them.
>>
>>2701146
So the dev is yet another autistic antifa doing basically nothing. Let the entire studio be fired then the IP bought, nothing of value will be lost.

>>2701353
Hurts to read, but makes sense.
>>
>>2701359
I apologize for the text being a little cringe.
>>
>>2701362
No need, you're dealing with a literal autist antifa so of course you have to normie-speak and put in emojis so he doesn't misinterpret basic sentences and gets angry for stupid reasons. Still, it tells us how fucked the studio is that they've been hiring this kind of faggot for 5 years. 5 years and all he seems to be able to talk about is designing a single random story event. 5 years, and this guy is still "improving his code". Dozens of millions in revenue and TIS is hiring mentally ill absolute beginners to cut corners.
>>
>>2701368
He talks shit about Lemmy so he's cool in my book.
>>
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>>2701373
It's impossible to not talk shit about Lemmy. As he said, we only saw the public outbursts, imagine the private ones, hearing him rant for hours every single day about how the chuds are harassing him the poor heckin deverino while being completely wasted and swinging a bottle around.
>>
Lol so TIS and the game is actually dying? B42 may never be finished?
>>
>>2701509
Nature is healing. Maybe all the tourists that joined in for B41 stable will finally understand how dogshit this game is past the 10 hours they've played after watching an eceleb doing a video on it.
>>
>>2699267
For god's sake just wrap b42 up already and just let the modding community take over at this point
>>
>>2701509
Good riddance. I'm looking forward to I-told-you-so'ing my retarded normalnigger friends who bought this thinking it would have a "real" "full release" eventually after watching streamers RP in it.
>>
Lemmy seems to not be a villain here, he’s just the spectator who's hands off. Looks like he delegated the task to a mid-level dev who immediately got hit with a surprise skill check and critically failed so hard he got fired.

This is some petty revenge-leak on his way out the door. We got zero new info, zero new assets, and zero proof this man can develop anything more complex than troon tears. Is his IDE just an open notepad file with "I'm trying my best" written in it? He sounds like the type to get fired.
>>
>>2701151
>disabilities
>I'd end up late with things
Called it.
>>
>>2701524
>Defending Lemmy in a /vm/ thread
Lol, lmao even?
>>
Clearing out the dead weight could actually get things moving at the studio. The new guy from Halo seems like a no-nonsense manager who expects people to pull their weight and actually deliver results. Honestly, bringing in someone who enforces real accountability might be the best sign PZ has had in a while. This firing is a green flag.
>>
>>2701524
>We got zero new info, zero new assets,
Funny, that's exactly what's happening with the game. Updates for months have been nothing but tweaking a couple numbers, and it's been more than a month since the last update or communication from TIS. The game is fucking abandonware.
>>
>They just fired the Zomboid writer as well
What the fuck lmao
>>
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>>2701552
Billions of youtubers doing PZ lore videos are weeping right now
>>
>>2701561
Not as if Zomboid writing is great or anything, because it absolutely isn't.
They wrote themselves into a fucking corner and then realized 'lmao wait there's literally no story to tell other than 'everyone dead and this is how you died' lmao'
>>
>>2701552
RIP Indie stone

Can't say this wasn't fucking deserved, just a shame that PZ will never be fully realized
>>
>>2701578
You don't get it, if Lemmy & Co are cashing out the investor is going to crack the whip and slop up something for extra revenue and possibly push a bogus 1.0 release like 7DTD.
>>
>>2701561
>lore
>"Virus starts, people riot because the government refuses to be transparent about the situation, virus spreads to the entire world because of planefags bringing it home, everyone dies"
Wow much lore to analyze. There is nothing wrong with this scenario and looking into how exactly things break down is interesting, but we don't need any writer for that and it's never going to be more than that.
>>
>>2701583
>possibly push a bogus 1.0 release like 7DTD.

ya, like I said, never fully realized
>>
>Chad dev gets hired to direct the game
>Troon devs start getting fired
>Troon dev outs oneself as a troon
>Troon dev reveals other troon devs are fired

Seems like progress to me. They probably have a bunch of content coming if we go by his previous comments.
>>
>>2701589
They outed themselves as an autist, not a troon.
>>
>>2701589
Daily reminder Fox Chaotica has been working for TIS since 2019 and joined the team in 2023, and he is a self-described suicidal autistic furry on SSRI.
>>
>>2701586
I wasn't complaining, the "work" of the Zomboid writer if there is such as thing right now is writing the news report/vhs tapes material, possibly also in charge of some random events, in other words some bullshit job that needs 2 hours of work a week.
And even if there is no lore that won't stop sloptubers.
https://youtu.be/SVZNtFnFopk
3 mirrion views
https://youtu.be/Jh1V11vC-VU
600k views
9 DAYS AGO 250K VIEWS : https://youtu.be/Lab-N7YjBio
>>
>>2701583
>>2701588
A bogus 1.0 release is still better then no release at all, the modding community can and will take over, we just need 42 stable to actually release.
>>
Fox Gayotica was fired as well. Check they/thems website. "Inbetween Jobs".

I will pour a cold one tonight with a smile on my lips knowing that retard troon devs are being removed from the Studio. Finally, some good news. Shoveling the shite out of the building.
>>
>>2701544
>guy from Halo
>no-nonsense
>deliver results
>real accountability
bwuh? I mean, 343i rejects might still be a step up from TIS, but still.
>>
>>2701597
>And even if there is no lore that won't stop sloptubers.
It is comfy to just put yourself in the apocalypse mood and hear random reports of things going to shit without thinking hard about it, so I won't blame sloptubers for that. But as you said, it's not a real job, it's something you write in an afternoon of shooting the shit with your buddies then it's done. And coming up with random events scenarios is extremely easy and anyone around here could do that.
>>
>>2701604

Go watch his AtomicDuck interview. He came across as a no-bullshit type. They've probably hired or promoted people into positions they should be in and we are seeing the fruits of that. When you see retards get fired like this, who cry mental health and whatever excuse they can pull out of their lab vagina, you can expect good leadership. This is a green flag and you are probably too low IQ to spot it.

Troon retards getting fired is a sign of progress.
>>
>>2701609
Huh, I was expecting a saar. Going off literally 10 seconds from the interview video, yeah maybe this guy might be able to tard wrangle TIS into at least doing something.
>Troon retards getting fired is a sign of progress.
Not always, given the great jeetification that's happening with microsoft and others.
>>
>>2701615
>Not always, given the great jeetification that's happening with microsoft and others.
NTA, but it can't get any worse, the game has been abandonware for years. Either we can finally call it officially dead, or it will get better relatively quickly. There is nothing to gain from looking at the putrid corpse the game has become and waiting for the annual Lemmy melty.
>>
>>2701615
>2

I think that guy is cleaning house, maybe multiple guys. They've probably honed in on who's leeching and decided to skill check they/thems. For all his flaws, perhaps Lemmy has struck gold twice? We'll see if that content drop he said is coming at the end of the month is true. If that leak is accurate, then there is unannounced content.
>>
>>2701624
pray that its the stable release
>>
Serellan seems the type to be capable of fixing the pyscho shit show the game has been. Keep the people who work and get rid of the slop. That's half the battle. Lemmy is likely hands off based on that interview from Baph, so going off that perhaps the real problem has been a bunch of no name retards twiddling around trying to keep a pay check.
>>
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>chud has delivered us from the trannies making diminutive vibe-coded bullshit ""features"" like additional VHS tapes and a single scene of preplaced items
OK now replace them with industry vets who have made good games, not modders who can be taken advantage of their ignorance/eagerness and will produce little anyway
there's gotta be a couple of half competent white guys in that ID purge, get them before they blow their brains out
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>>2701595

No, he was fired. Said it on his stream whilst itching his buttcrack.
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>>2701624

Likely cars and map content. They hired a collective of modders that made popular maps and we haven't seen anything from them yet. I bet they have expanded the map north past LV, it's really empty.
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>>2701635
Good. House cleaning was long overdue
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>>2701609

Probable. They hired him about a year ago? Between then and now every fire has been a mental case. Not sure about the writer being fired, if that is true that is traumatic for the clickbait youtube fags.
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>>2701636

That would make sense. AFAIK the mappers they hired are eurofag normies but they produced good content and didn't seem to be retarded or woke in their mod era. Pretty sure one of the mappers is Christpilled and has his pfp as Jesus Christ himself.
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>>2701151

More gun stores? Yeah, we're getting map content at the end of the month. Will be interesting to see where they expanded. They removed the Echo Creek spawn and the retards started freaking out. They should remove the Rosewood spawn next.
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>>2701552
>FULL TIME writer for a game with plot

holy waste
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>>2701654
no plot*
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>>2701645

Yeah, Melo. Unapologetically christpilled. Don't be surprised if we see 50 new Churches as a map update. Forgot the other mappers but pretty sure none of them are red flags.
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I dont think a studio has ever been in more need of a total restructuring than Indie Stone
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>>2701666

Ayrton is the Cherbourg creator, likely a good leader.

Melo is Christpilled.
Erika is Swedish, likely a normiefag.
Dylan is a britfag, did produce some of the biggest map mods so touch of the sperg?
Nikola, likely a triple A hire. Likely the best mapper out of the lot.
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>>2701682

A bunch of no names placing blocks. They should commit to procedural generation since the map is extremely bland anyway. We'll get a new town at best, doubt they have achieved much.
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>>2701682

Not a bad collection but didn't they hire a NPC modder and stick him on fishing? Who's to say any of these people are mapping.
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>Who's idea was it to add the recently added gun types? Because whoever thought that up...THANK YOU! About time we have a civilian .223 semi auto rifle!
>Fenris_Wolf did a shitload of the work on that stuff and will likely be canned soon too. They're canning everybody they hired from the community in favor of corporate dudes now they have the money to afford em
Update
>>
>Do you reckon these corporate types will actually get more work done, or you reckon they won't know what to do?
>They've kicked out a lot of people who had specialized knowledge of these subsystems and seem convinced they can throw the few handful of coders they'll have left at the entire task list. They're talented so I expect them to get the job done, but it'll be slower than if they had just retained the talent that actually knew this stuff. The head of coding didn't even know how the loot system worked, and I was the guy handling that since I joined the company. It was very simple stuff and I never felt like it was worth letting one of the code guys handle because it would have eaten into the time they spent working on features
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>>2701721
>Lmao, don't a lot of modders understand how the loot system works? It's not 'that' complicated as far as I understand. Hell I got stuff to spawn in loot tables as needed.
>Exactly. It would have been a waste of time for them to bother with this shit which is why I started doing it in the first place. They probably would have stuck RJ with it, and he was busy half-assing the animals
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>>2701714

Ask him what content is coming, if any. Don't care about the troon tears.
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>Large animals hung on the butcher hook were providing meat that was calorically under-dense due to a fuckup with the math
>Surely that would've been an easy fix, it's literally just setting up the maths right? I fixed the B41 fish calories issue and I don't even work at TIS!
>Hell, the entire nutrient system they stuck in the game is unfinished and half-assed. All the nutrient stats in the game were taken from fucking can lavels and didn't have serving size factored in so that's why players starve lmao
labels*
Yeah it was just math but they've git it in their heads that you need to be an industry professional now to be allowed to fix stuff, or suggest fixes. It's very 'You're not the doctor here, I am'
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>>2701731

Would rather like to know what they have actually been working on that will be released at the end of the month. Are we getting new cars? map locations? viable end game content? Why is it nobody ever asks the questions we want to know.
>>
somebody give me the tl;dr

is it over or are we so back?
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>Do you know what content is expected to drop in the next year or so? Any specifics?
>B42 stable on Jul 27, will likely still be buggy as fuck. Hotfix sometime next year that may have some extra features but probably not. B43 work after that and they're planning to take several years for that
They knew they were letting me go and still set the date on my fucking birthday LMAO
>Any major content expected to drop with B42's final release? Crafting is still so barebones, there isn't even bow-making yet! X_X
>Nope. No new content whatsoever. All bug-fixes and even then they're gonna miss a shitload
Crafting should have been left for B43. B42 should have come out years ago but they just could not stop adding fucking features
>That's crazy, the community is going to get stir crazy!
>Yes they are. I won't be directly observing the fallout but if anyone comes to me and asks what the fuck went wrong then I can explain in detail. I had access to every room in the company Slack, spoke to a lot of people. I had a comprehensive inside look at how the company was mismanaged and mistreated its employees
Definitely gotta let em know that they fired the guy (me) who did the cool wall guns in the shop and police stations.

It's over, lmao!
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>>2701736

>Chad Serellan got hired
>Troon retard devs have been trickle fired over the past year
>Recent retard fire leaked a bunch of stuff
>New content drop at end of the month
>We don't know what unannounced content is coming

Could be over could be back.
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>>2701736
It's been over for a while, recent developments can go either way to over or back.

>>2701741
Good summary
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>>2701737

No content? No new cars, no new map content. What the fuck are those hires even doing?
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>>2701743
No content, at least according to the fired dude.

>I can't believe that flers ingame use updated map assets that don't exist ingame yet.
>Yeah typical miscommunication there. Pat was the guy who did the fliers and he got the boot as well. Dude was doing the bulk of the english text work for the game for years and then got thrown a fucking programming proficiency test in order to keep their job out of the blue. Book titles, street names, basically any English text that shows up in the game, he's the one that did it. Will hasn't been around for years to work on that stuff.
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>I have to know...Why did Lemmy demand rainwater be as toxic as bleach?...
>Because in his head that was good game design or something and now we can't change it because it's one of those stupid early decisions made back when the game was supposed to happen in a small map, with you only being able to survive in-game for like a few months
>BTW the lead mapper Ayrton is a complete fucking asshole lol
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>>2701744

>I can't believe that flers ingame use updated map assets that don't exist ingame yet.

So there is or is not map content? I still think map content is one of the biggest factors for the game. If nothing is being done on the map it's going to rely on modfags to keep expanding it and it's never matches the vanilla.
>>
>Same reason why 'burnt' food is always lethal?
>Bingo!

>>2701749
There is map content, which the fliers are modelled on, but it's not ingame yet. It's in test builds.
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>B42's loot-table bloat made some items so much more rare. ;(((
>Yeah I was hoping to fix some of that but never got the chance
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>>2701747

>BTW the lead mapper Ayrton is a complete fucking asshole lol

A retard dev part of the trickle firing calling someone an asshole is a green flag for the accused. Maybe They really did promote and hire a bunch of chads that don't let the mentally handicapped play victim.
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>>2701750

When can we expect the map content, B43? Which is what... 4 - 5 years away with the current pace.
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>Was planning to have a specific table for those rare items so that they get their own separate chance to roll. Currently they're lumped in with the regular items
>Oh, like being able to specify two types of loot for a container, semi-guaranteeing certain objects to appear in places?
>Bingo. Right now loot tables use 'items' and 'junk' but I was going to add 'special' in there too
>Blair forced me to add empty junk tables to all the entries because he was convinced modders were too stupid to figure it out lol
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>>2701759
>When can we expect the updated map content, B43? But wouldn't that be like...4 years away at this rate? XD
>Updated map content will probably be in B42 stable. Surprised it's not already in? If it's not, then maybe the hotfix in... a year?
Updated map stuff possible in 42 stable, granted it won't be THAT much, just some refined buildings.
>>
You should ask him why cars still do not show their animated state when open. Are the new hires even doing anything?
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>>2701767

What sort of map content is it, is it an expansion? Is it even very much? Is there any new mechanics related to the map.
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>>2701770
>What sort of map content is it, is it an expansion?
They redid a bunch of locations ingame like Fallas lake police department and such. Nothing majorly new, just updates to places already ingame.
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>>2701767

So the unannounced content at the end of the month is a map expansion/update. Cool, what else are they going to give us? Hopefully some animals that are actually dangerous to the player.
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>>2701769
>Sorry if I am asking a lot of questions, I just really love to know the development process for the game haha. But...The cars...Why don't they have animations for doors and such yet!???
>Because they don't have the talent or manpower for it to be done in a practical fashion. If they ever actually do follow through with the planned interiors and such I expect them to be very half-assed. They realized it would be a lot more work than they initially thought because of how player clothing clips through everything
>They have a basic framework for that stuff sitting somewhere on the git repo
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>>2701772
There's no planned 'hostile' animals for the game at all. No wolves, bears, etc.
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>>2701771

Likely an overhaul then. Not a bad move really, the map is currently quite bland. Do we have pictures of the fliers so we can see the difference?
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>>2701780
>Do we have pictures of the fliers so we can see the difference?
The fliers are already ingame, look through em and correlate their locations.
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>>2701775

Ask him the structure of the company. Who does what, what is everybody like. What was his pay?
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>Was there any internal discussion over the un-ending issue of player swings ghosting through zombies?
>Yes and they couldn't fix it lol

LMAO

>>2701784
I don't want to pester him with overly specific questions.
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>>2701786
>They're beginning to default more to 'No, the player is doing it wrong' now

They're literally blaming players for the hitreg issues.
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>>2701786

I am interested in knowing if the company is on the brink of collapse.
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>>2701792
>I am interested in knowing if the company is on the brink of collapse.
The tldr claim from the guy is they're firing all the old staff to fill the studio with 'new hires', who won't actually know how to use the spaghetti code.
Also Lemmy possibly planning to sell the company/game.
Also also, releasing the game on consoles.
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>>2701737
not surprised these retards didnt have an NDA

that or this troon just doesnt care
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>>2701775

Crazy, modders are already doing animated states for cars and they can't internally achieve it.
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>Oh, blame the player not the game, huh?
>Yep. They're getting pretty fed up with how the community isn't happy with their work and are now like 'Fuck it. They'll get mad and it'll blow over' now
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>>2701794

It's important to know if they are swapping troons for normiefags or for more troons.

If they are releasing troons back into the wild to hire normies, the games back.

If they are releasing troons and picking up new troons, it's over.
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>So yeah I wanted to do my part to make sure B42 'stable' is as much of a shitshow as possible and let the community know that there's turmoil behind the scenes and a lot of weird, corpo bullshit they started pulling since last year
>How come you haven't posted on the subreddit about it yet? XD
>Because I'll get insta-banned and the thread nuked. They know I'm mad as hell at the company and are trying to tell people I'm unhinged and was only ever a 'temp' despite working there for five fucking years and working on the codebase and adding features lol
>Cocksuckers all but promised me a full-time position last year then dumped my ass on the street the second work on 'my' shit was supposed to begin in earnest
>Like yeah I'm mad. They're acting like I'm sending gore pics to members of the community though which is uhhh... weird as fuck on their behalf
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>>2701797
I asked him about that.
>In regards to the animated cars, didn't modders manage to do it? Why can't the devs?
>I used to say modders weren't held to as high a standard as the game's devs so they want to really make sure things are polished before being added to the game. Now I'm not saying that: It's because they're spread too thin and are about to be spread even thinner working on all the subsystems the people they let go knew like the backs of their hands.
>If RJ didn't half-ass pretty much everything he did we probably would have had more animals, maybe even Horses.
Basically the devs basically finish 10% of any given system and then move to the next.
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>>2701807

Has he got any extra details about stable. What are we specifically going to see get added to the game. Any new animals? Anything?
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>>2701813
>What are we specifically going to see get added to the game
Nothing apparently.
>Any new animals
Nope.
>Anything
Map additions/refinements, bug fixes, and only minor stuff.
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>>2701747
>now we can't change it
Yeah, you can't just change core gameplay mechanics like that at this stage of development. This isn't 2013, the game isn't in early access.
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>Who's bright idea was it to have default farming speeds require a solid 90+ IRL hours or more for a single harvest? Potatos require 90 ingame days, which are 1.5 hours a piece...
>Unsure who first set the dates for those crops but IIRC RJ's first work on the game was a farming mod they integrated into vanilla
>I was looking at the numbers for a bunch of the crops and they were all fucked up lol totally wrong growing seasons and shit. I fixed it but it was in the game for years previously
>It's possible they bumped them up to make it more realistic... but realism doesn't always make for good gameplay
>I had this crazy idea once that I was gonna make the loot realistic with shitloads of room/environment checks but it became clear that you'd never need to leave your house the first day because it would have practically everything. Houses with weeks of food in the kitchens lol
Gotta give credit to him due to admitting realism isn't fun.
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>>2701817

So they spent the entirety of unstable firing a bunch of troons and adding nothing to game. Maybe it is over.

His OG review said his experience in Newcastle was cast under a new light. What did that mean? Are they are assholes in person?
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>>2701818
You can make rainwater not-toxic with trivial ease, the game is hardcoded but its not that hard to change 'sickness level 1.0' to 'sickness level 0.0' in the variables for rainwater.
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>>2701820

What is Serellan like? I want to hear what this troon has to say about the chad.

Additionally he said Ayrton is an asshole. Why did he say that?
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>>2701821
>What did that mean? Are they are assholes in person?
He has said some are massive assholes IRL, others are quite nice IRL.
Apparently EnigmaGrey was polite to other staff members even if he was a massive dick to the players.
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>>2701775
>Planned interiors of cars

What an insane thing to plan for in an isometric game
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>Everyone makes fun of the game due to 'if it's realistic and helpful, the developers make it worse and gamier. If it's realistic and punishes the players, they leave it in!'
>Yeah that's been a problem for years and it's not going away any time soon. The 'fun' things in gameplay always seems to happen accidentally and then it's treated as a mistake to be corrected lol
>I was the reason cars now do that flashy thing when you hit too many things because I sent a message on the Slack going 'You guys ever do donuts in reverse while honking? Love making donuts lmao' and Lemmy was like 'Is there any way we can fix this?' SMDH
>If I hadn't made that post that 'feature' probably wouldn't even be in the game lol
>Flashy car thing?
>Yeah like when your car smashes into something and the UI of the car starts flashing, and the car takes general damage to every area of the car or whatever
>It's the thing that wrecks your car when you try to drive through a horde
>Oh, THAT thing. Thanks Lemmy!
>A lot of the solutions to clever things the community figures out are stuck on top in a reactive fashion, like that auto-stumble that happens when you try and stomp a zombie that just crawled through a window
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>>2701828
>What is Serellan like?

>How would you describe Serilian as a person? Polite, mean, friendly, intolerant?
>Friendly-looking but dude worked at Bungie and some other studios so is corpo to the bone. We're not people anymore: We're assets and liabilities. He knows that and has no issue with it. Dude knew I was getting the boot and let me talk at a game design meeting about my future plans for the building story system and didn't say a god damn thing. I got let go a day later
>They basically let me labor on working on my building story concepts while doing loot and fixing bugs for six months, letting me think I had a future at the company. I should have started looking for another job in December DESU
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Literally selling off an early access game should have a nuke go off in your front lawn
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>>2701828

Likely troon tears. AFAIK Ayrton is a respected community contributor among the mapping scene and came before the huge mapping scene boom. He's probably big mad that he got promoted before him and hired a bunch of normiefags that treat it like a job.

Serellan seems to be cleaning house and has iconic games under his belt. Certified troon tears.
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>>2701841

What about the other leaders? He has comments about RJ and Ayrton. He should elaborate why he has those feelings.
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>>2701844
He's not a looneytroon he's just autistic and ADHD, you can make fun of him for that
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>>2701829

EnigmaGay, another troon that got trickle fired. What about AmazingSully, is that Enigma in a new costume? Sully seems like a complete power tripping fag.
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>>2701828
>Additionally he said Ayrton is an asshole. Why did he say that?

>You mentioned Artyom was not nice? How does that happen, isn't he quite popular among the mapping scene for the game?
>He's very rude and inconsiderate. Not plugged into the other team's activities and doesn't know how the systems work, then gets upset when things aren't working yet because... hey guess what there was no interdeparmental communication about this stuff. Was fond of blaming me for issues I had no control over
>What systems doesn't he know? Any particular systems intermeshing with the map system?
>He knows map tiles and that's it. Didn't know anything about the loot or building story systems and I got scolded a few times based on his misunderstanding what was going on
>Also didn't seem to give a shit that I had a sleep disorder and was like 'You are too late now. It is night. They are asleep.'
>Last time he blew up at me he seemed pretty intent on making me seem incompetent to the head of coding so I believe he was a factor in my being let go
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>>2701852

At least he is sharing intel, we hear absolutely nothing from The Indie Plebs about the internal workings. The fag has given us a glimpse into the misery shit show the company really is.
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>>2701744
>their
What a faggot
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>>2701863
>I am shocked that there's so little cross-system skills in the development staff. Shouldn't you all have learned almost every part of the game in the THIRTEEN YEARS OF DEVELOPMENT it's been!???
>I suppose the lack of cross-system knowledge is why they're ditching the people with specialization. Presumably they're hire some new talent on the cheap, since every major game studio ever is laying off their entire workforces.
In regards to Artyom
>The specific issue: He spoke with me about the inevitable need to add some new roomdefs specifically for the lockers that were spawning. I agreed, and then said when it gets brought up at a design meeting and they sign off I'll start on it right away. No meeting occurs. He finds out months later and is like 'WTF I asked you 18 months ago to do this' LMAO
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>>2701860

What about RJ? And also AmazingSully who seems like a powercluster fag.
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>>2701855
>Okay I need the truth to settle a conspiracy theory...Is AmazingSully just EnigmaGrey wearing a new skinsuit?
>No. Sully is someone else. EnigmaGrey left the company under mysterious circumstances and refuses to speak of their time at the company thereafter. Won't get into personal details but there was a lot of very shady shit going on around the way they were being treated by the company at the time. They were actually a very nice person despite the uh... tendency to not leave it be when dealing with forum trolls
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>>2701860

Seems that this Ayrton guy is another chad who wants work to be done. This fired fag is really revealing some hopium.
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>>2701875
Artyom is a good mapper but apparently he's fucking useless for anything else because nobody cross-trains skills at TIS. So nobody has any fucking clue what other people are working on.
It takes like 5 minutes to set a new room definition, but they're all too retarded to communicate and plan between each other.
It's a studio of monkeys on typewriters.
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>>2701872

Why did AmazingSully go out of his way to take down mods and belittle the creator? Does he have a boner for power? Why does he speak down to people on the social platforms?
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>Stressed them out a lot. They stepped back from that stuff and assumed a more managerial role in the company. I'd say they did a much better job at managing the company's 'human resources' better than the fucking snake they hired for HR. She got hired as the sole of the boot and is very good at crushing people
>Whoah whoah, who's the HR again?
>Her name is Emma and she's a relatively recent hire. Got the position to oversee the firing of the company's longtime talent presumably
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>>2701882
>they them they them they
For fuck sake what an insufferable faggot making everything unreadable. Can't he drop the trannyspeak?
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>>2701877

The fired fag is green flagging Serellan, Ayrton and RJ as competent. everything he says seems to be a "I'm a victim" response. Hopium is it an all time high.
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>>2701885
Just because someone is using vague annoying neutral terms doesn't mean they're trannyspeaking, jesus christ.
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>>2701872

Who else is a leader at the company, and what are they like?
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>>2701890
From what I understand, it's a top-down issue where basically nobody knows how to communicate with each other and nobody is trying to make anyone communicate.
And scope creep making too many mechanics that all interact with each other, despite nobody knowing the full chain of systems involved.
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>>2701895

What are the other new hires like? They hired Filibuster and other modders. Are they also assholes?
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>>2701889
It absolutely is trannyspeak, you do not use they/them when you're talking about only one person and you know their sex. If you're talking about a single man or woman, using they/them is trannyspeak.
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>>2701886

Sometimes you need that little sprinkle of assholes to get the fucker moving. If this is the case, and seeing the fired staff over the past year make small comments, we are looking at a potential come back, or absolute collapse.
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>>2701898
Look the guy is autistic and has ADHD, he's going to use the English language incorrectly by default.

Also update on the banned modder.
>Do you know anything about that modder who was banned recently? I thought he was very popular so why the heck was he banned!? And then Amazingsully was so vague about why he was banned, it felt disrespectful.
>Hmmm. If they weren't being racist or crazy then it's possible they were using Lua's unpatched ability to reach outside the game directory using Reflection to modify people's files? The reason they nuked all the old builds on Steam is because they couldn't patch the vulnerability out
>From what I understand, the guy didn't do that particular exploit.
>Ah. Then it's possible they were being racist or crazy. In my experience that was usually one of the two reasons. Either that or plagiarism? I know there was a guy who was using LLMs to patch other people's work or something?
>AmazingSully specifically said it wasn't due to plagiarism, but...That just makes me think that it was because of that reason. XDDD
>Yeah Sully's proven to be quite the bootlicker so he's probably keeping tight lipped under company orders
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>>2701875
>hears how ayrton is retarded and only knows one thing but causes problems working outside his field
>whoa, what a chad!

People take chuddery too far
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>>2701905

AmazingSully (Self proclaimed Amazing) has do more community damage in the past few months than Lemmy ever did. People are straight dodging the discord because he's put a bot on there that records your conversations if you join a VC. He is a tyrannical troon mod making the discord incredibly undesirable. He constantly replies to people with a condescending attitude. He's removed several posts because he simply didn't like it. The constant reference of "we" as if to say he's been there from the start, he's a mod fag and likely contributes sweet nothing to the actual game experience.
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>>2701905
>LE HECKIN RACISM
Dear god what a faggot, hope he jumps off a bridge soon. Imagine working with this antifa ADHD autist who is only available to work from 2AM to 5AM.
>>
In respects to guns.

>There's a lot of rumors from the community that guns being so rare/restricted/limited-in-type, is due to a mostly anti-gun sentiment by the developers/Lemmy. Any truth to that?
>Nope. They're meant to be rare because of their ability to kill zombies at a range. Was working on having spots that had a lot of guns. Assuming they keep my work in for B42 stable then for example the police station gun rooms will always have a decent amount of guns, with the proper bullets/magazines spawning for each of em. No more random rifle bullets in the box full of shotguns
>I set up a function in Java that handled the loot for gun storage containers better than the RNG loot system they're using did
>I was so, god damned, pissed off, when the lousville checkpoint never had M16's. Now there's WAY more guns ingame since the new boss is leading the game.
>Yeah I was the reason the gun spawns suddenly ticket up
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>>2701914
You might actually be more autistic than this troon is

Hes giving a blanket explanation to say why someone would get banned, and itd be accurate
>>
>>2701148
I knew there was just no fucking way they could make fucking NPCs, they can barely make any progress with what they already have because it's a spaghetti nightmare, and the best they could shit out for B42 are fucking animals that barely do anything.
Either B43 will shift goals, or it'll come out around the time the universe collapse.
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>>2701909

At the very least this fired fag has greenflagged him. If there is a content drop at the end of the month, we might be on the come up.
>>
According to fired fag

>Serellan is corpo
>Ayrton is an asshole
>RJ is useless
>Content coming is weak as piss
>Buggy Stable incoming
>EnigmaGay was only destructive to the customer base and behind closed doors licked boots
>Emma is some HR lady who had the displeasure of sending him on his outburst

This fired fag has been the most content.
>>
>I have to know, what do the devs think of Trump? XDDDD
>Amz loves him but the others are too British to actually say anything about how they feel about politics. I'm pretty goddamn outspoken about shit but only ever expressed it in private channels.
>Amz told me straight up that immigrants are taking over the country lmao
>Immigrants taking over which country!?
>The UK
>Oh...I take it they aren't? I don't live in the UK so I have no idea.
>It's typical shit racists talk about when referring to seeing non-whites more frequently than they used to. I hear it here. I'm Canadian and we have a lot of people from India that come over looking for work. Before that it was people from the Phillipines. Whoever's not from here and present in large numbers gets treated like a threat for some dumb fucking reason
>So do you reckon that users claiming that immigrants are 'taking over' would get banned?
>For official PR reasons yes. Bad look to let that stuff fly in Discord/forums. They crack down on racist shit very quickly
>I know Frogski and Leonkiel personally and they're very chill, cool dudes. Thought they'd be typical internet moderators when I met them in-person but they're... real fuckin people. Woah! They also hate Nazi/racist bullshit.

>
>>
>>2701736
I'd go for "it's over".
This reeks of TIS going the The Fun Pimps way with 7DTD and shitting out an half-baked 1.0 with DLCs in the coming years.
>>
>>2701941

What has politics got to do with their work skills? Most britfags are lukewarm on politics unless you bring up immigration then they are either again lukewarm or say "send them home". British people are so flaccid in the mind when it comes to politics, they are the most simple people for the better or worse of them. It's precisely why British people are so fond of the French, they can use them as their mouth piece and cower behind them.
>>
>Nazis were THAT big of an issue in the community!?
>Oh fuck yeah LMAO they pop up out of nowhere and infest any place they're not immediately kicked out of. Bit like cockroaches or termites in that regard. Sometimes when you find one Nazi you end up uncovering a whole goddamn nest
>Because there are so many mods that cater to milsim guys it naturally draws em
>That's truly a surprise to hear. I admit I don't actually know any nazis who play the game, but I only ever play vanilla so that might be why.
>People talk mad shit about furries and how they can take places over but they're harmless silly weirdos compared to fuckers that love Swastikas and wearing uniforms LOL
>Ooooh I know furries are common in the game!
>That large Spiffo costume provided a good framework for modders to make their own that's for sure
>>
>>2701941

So Amz is also a chad. This fired fag is revealing green flags. Pisslam is invading the UK, the majority of britfags will tell you that themselves even if they are liberal.
>>
>>2701954
Almost all the devs are leftist faggots, apparently only AMZ isn't.
>>
>>2701957

Guarantee there is a bunch of christpilled there if there is eurofags. Even some of the most pronoun lukewarm liberal fags are against Pisslam.
>>
If you guys have any more questions that are not too autistically specific, I'll try getting them answered.
>>
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>>2701948

Tranny faggot.

Would rather my game be crowded with fascist bastards who don't rainbow cult my game than a bunch of furry faggots that try to turn everything gay and bright.
>>
>>2701963
Yeah agreed.
>>
>>2701962

What are the new hires like? They hired a bunch of people. Any comments on any of them. What games do they come from?
>>
>>2701966
>The ones hired to work on code were working in the AAA game industry but were inbetween jobs when hired. Patrick Brott for example, the head of coding (appointed last December) has been working in the industry since the late 90s
>Since most of the coding team were hired from the community he's been steadily pushing them out, presumably in favor of making room for more AAA industry hires. They know a lot of people so preumably have a spot lined up for them now that there's been some space made.
>Serellan worked at Bungie and had a few stories about their time working on the Halo franchise. They also have Grum, formerly from Mojang, working on the team
>>
So much to green text.

>TIS seemingly changed their internal workings
>Bunch of hires from all types of areas
>Special hire of Serellan, turned out to be a chad and is cleaning house of troons
>Promoted figures RJ, Ayrton are also demanding work gets done
>Trickle fires have been occuring in response to objective clean house
>Writer was fired for failing a code skill check
>Fox Gayotica was fired and is now a furry streamer
>New hires haven't shown any work as of yet

We are in the end times.
>>
>>2701970

There is no way they have Grum. That is a Minecraft icon. Likely lies.
>>
ask him about fort knox being done but never added
>>
>>2701975
>https://theindiestone.com/forums/index.php?/topic/87663-since-last-we-spoke/
>This pairing are now also joined by our Lead Engine Programmer Erik ‘Grum’ Broes who we were delighted to have join us from Mojang at the start of the year. This also means that, alongside Thomas ‘ProfMobius’ Guimbretiere, we now have two of the early Minecraft guys on our team – which makes us both proud and grateful.
Fucking google it you lazy nigger.
>>
>Yeah. They're clearly hoping to try and make it big and become an established franchise but... like that's only gonna work if you provide a finished product on time. If they do actually sell to a company they're gonna get cleaned the fuck out and closed down the second the game's actually finished LOL
>Zomboid, an established franchise? Heh...Heheheheheh. Okay that's a fun joke!
>It really is. They're prototyping merch for sales and shit. I've got some. Considering selling or burning it
>I seriously don't like Spiffo, I think that he really clashes with the otherwise dead-series tone of the game. I understand he's a leftover from the previous (non-released?) game TIS worked to make but...Meh. Still don't like him.
>Yeah that's a common thing brought up. Thematic clash. Spiffo on the Discord is a woman and she's very friendly at first appearance but is also a company bootlicker. Referred to me as 'a contractor, not an employee' in countermessaging attempts LOL
>Employees are either contracted on a rolling monthly basis, or salaried. There's not this secret third thing where you're a legal helot lol

>>2701977
>Is Fort Knox even close to completion by the mappers? The community has wanted it for so long!
>No I only ever saw small snatches of work-in-progress stuff. I was really looking forward to pitching in with doing the building loot and preplaced item shit for it too
>Once they decide the map is finished I expect them to lay off most of the mapping team as well. They're already switching to outside QA companies so will likely clean out our in-house team that handles that as well. They were catching heat for not being able to catch all the bugs being thrown their way as a result of the refactoring

TLDR, Knox is not arriving anytime soon.
>>
>>2701682

Should have hired the Ravencreek maker, who made a city before TIS did. It's better than LV anyways.
>>
>>2701963
This. And to think the other retard called me autistic for saying this HECKIN RACISM reddit shit was cringe when I was right for the 6 millionth time and the fired fag was indeed an antifa bitch.
>>
Juicy information about another fired dev.
>TurboTuTone, who was the guy referenced in my review, did the lighting system, weather system, body temp system, TV/movie system, CD system, radio system, and had a planned industrial content expansion in the works with fluid lines and power cables you would plug into factories to let em work. Conveyor belts and such. All gone. They're trying to sell his departure as amicable but he left very suddenly after a secret meeting with Will and has since deleted all his work on the company git and refuses to answer their calls when they tried piecing together the scraps of what they had left
>>
>>2701997
>Referred to me as 'a contractor, not an employee'
walmart and other companies do this too and schedule you with 38 hours or less instead of 40 so they don't have to pretend you have rights as an employee, trooner has a point about the "indie" stone becoming just another sterile corporation at least
>>
>>2702011
>He had a tendency to vanish for a bit then come back with something really cool we could plug into the game and Patrick Brott seemed keen on referring to these as 'personal projects' and I suspect their attempts at saying he left to 'work on his own game' was their way of spinning the fact he probably got criticized and was told 'It really seems like you're trying to make your own game'
>SoulFilcher was handed the duty of trying to get the fluid container system working after Turbo's departure, since that was also his work. Unsurprisingly it was tougher than it should have been, because they threw a guy at the thing and he had to learn everything from scratch, with no documentation. Pretty sure they held that against Soul too
>>
>>2702008
yeah i cant believe they hired the guy that made a huge unfinished map of france but not the guy that made the better louisville BEFORE louisville even came out
>>
>Actually, WHY is there no save/load system!? its the 2020's!
>No save/load system because their vision for the 'complete' game has players dying pretty often. NPCs are planned to be the main threat with zombies being kind of an environmental hazard. There's a story planned but it's basically just in the 'Dramatis Personae' stage with no further detailed penned.
>Players dying 'pretty often' in a game with massively bloated skill grinds???
>Oh yeah the skill system was another clearly improvised thing they made up as they went along. Huge clash of fundamental game design aspects
>I'm guessing the gameplay loop will involve trying to complete the story before you die from attrition or the military coming in to hunt down survivor
>They'll probably end up scrapping it and going with something else that's more Trait-based and you gain Traits by completing actions or whatever
>Convince 5 people to join your team and you get 'Gift of Gab' or something
>>
>It's like the developers really needed to set a proper foundation for the game's systems before just adding more and more stuff. Who dictates what is added? Who commanded for all these systems to be added?
>Lemmy and Will, until around 1.5 years ago when they finally stepped back and let the new hires run the show

TLDR, Lemmy and Will fucked the game's early development, recently it's been fucked by the new guys
>>
>The multiplayer team are all Russian dudes and they're a bit slow to respond at best, and totally uncommunicative at worst. They speak better Russian than they do English. Aiteron's accent was so think I had to really puzzle out what he was saying sometimes
>>
>>2701841

That is a valid thing to do though. If it's not his position to tell you you're getting fired why would he chime up? Permavictim retard.
>>
>>2702037
>Example: It took 2 months and repeated requests to them for them to tell me the proper way to sync items in multiplayer after they've had their X/Y/Z offsets changed as well as their rotation. Sequence of events is 1: Create an instance of the weapon but don't spawn it yet. 2: Add ammo, mods, and magazines to the weapon if applicable. 3: Set the X/Y/Z offsets and rotation values. 4: Spawn the item into the game world.
>>
>>2701997

No shit when the map is done they will close the department. They will get a nice severance package and that will be that, like any other fucking game studio. Holy shit this fired faggot is smooth in the brain.
>>
>>2702016

It was unfinished but is arguably way more ambitious than anything before and since. Give that baguettefag a team and I think you are on to a winner in terms of a development cycle.
>>
>>2702034

Will defo does not fuck anything up. He's cross worked on other successful titles which I would argue make Zomboid look like his side bitch.
>>
>>2702046
>It was unfinished but is arguably way more ambitious than anything before and since

Wow, sounds just like Project Zomboid!
>>
In regards to MP
>IIRC one of the devs coded it as a personal project during a break. I remember the news of it coming out and spoke to EG about it at the time and they said as much. Might have been either Turbo or Lemmy-- point was it still needed a shitload of work for security reasons but was pushed into the game regardless to drum up interest/sales
>They were hinging the game's future development on B41's reception. If it fizzled they were gonna call it quits and wrap everything up. Since it exploded and took off instead they're left with something that got way more successful than they anticipated or know how to handle
>Hence the new corpo hires with the experience required to run a 'big tent' like this one. If I were in their shoes I'd be doing the exact same thing they seem to be currently doing: Cashing out and letting someone else take up the show
>But first they gotta trim the fat, reduce 'liabilities' in terms of team members you need to pay, make yourself look nice and slim on the books.
>tl;dr Multiplayer was another happy accident that ended up helping the game's longevity tremendously
>>
>>2702066

Is there any more fired fags coming up? Does he know of any more troon drops that may be future content?
>>
>>2701987

Not sure how they managed to get that minecraft faggot. They must pay really well.
>>
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>Spergy faggot cries and release various half baked intel to a randomfaggot
>Accuses leadership of not being fit for their job

Why would I listen to this victim faggot? He got fired, move on faggot. Making a scene on the way out is a nigger faggot thing to do. Close the door and get another job if you're really as good as you say you are, faggot.

Faggot couldn't even use an alarm on his phone to wake up for his shift. Faggot.
>>
>>2702103
No no no, you're right, TIS are certainly competent people the lot of them.
>>
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So let me guess this straight
>game is a complete spaghetti mess
>development have no direction
>devs don't communicate
>Lemmy and other leads continuously shifting goal to whatever get their attention
>Lemmy planning to dump the game
Wow, shits I've been saying for the past 4 years turn out to be true.
>>
>>2702103
I'll take the facts over the feelings, and the fact is that PZ is an unfinished mess and TIS shutdown any criticism of the game.
>>
>>2702106

It's plausible they realized the golden goose is not laying any eggs because the rainbow faggots are not feeding the fucking thing. They decided to get actual feeders to feed the fucking goose by the looks of it.

Now we have to get semi faggot intel from some autistic faggot nigger who can't even set an alarm on his phone.

Hope we finally see the sun set on this astronomically long overdue 1.0.
>>
>>2702114
You're blaming the staff for the incompetence of management.
Getting new, better employees isn't gonna change shit if nobody tell them what to do.
>>
>>2702114
>Bringing in clueless normalfags will help when management has no fucking idea what to do
>>
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>>2702114

>They fired me without good reason
>I couldn't get a sleeping schedule going
>I missed some meeting because everyone was asleep when I woke up
>Why is leadership mean to me?
>I'm going to bring the house down

Smells like a spoilt little nigger who had a crown jewel spoon rammed up his asscrack. This nigger probably didn't arrive for work and is mad he got caught.
>>
>>2702125

Normalfags do normalfag actions, like working their entire shift unlike this victimfaggot who couldn't even crawl out of his crusty bed.
>>
Can I get a summary of what is actually going on in the Lemmy Studio?
>>
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Can't wait for Stable B42 to be renamed 1.0
>>
>>2702134
>This nigger probably didn't arrive for work and is mad he got caught.
He blatantly admitted this already. The guy was "learning to improve my coding" after 6 years working for the studio, so what the fuck was he even doing in all that time, and he was never there for work. Of course you're going to get fired if you ask that everyone accommodate you deciding to only be available in the middle of the night.
>>
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>>2702066
Actually talking about 1.0, I do have a question, did Lemmy or anyone actually mentioned the idea dumping the game as "1.0"?
Because I know Lemmy was regularly threatening to dump the game, console releases don't accept EA titles afaik, and in the past few years, it's been a recurring things with EA titles getting dumped as "1.0".
>>
just dumped this ama on reddit thanks
>>
>>2702175
Lemmy suggested just slapping 1.0 on the game yeah.
>>
>>2702190
I mean I'm more curious if there's been recent talk of it, because it sounds more and more like this is what's going to happen.
>>
Apparently they have an insider program and they test upcoming builds. Rosewood has been replaced with something new and the prison is different. Also a historical plantation near it (Doubt they would let that pass). No sign of Fort Knox, nothing across from LV. Just changes to the existing map.

>Added a plantation
Can't wait for it to be full of rainbow cult imagery you can't remove or some BLM bullshit.

0 new cars.
0 new animals.
>>
>>2702221

Fake news. They would not uproot one of the most iconic towns in the game and replace it with something else. The woke brigade are not going to let a plantation exist in the game regardless of how accurate it is to Kentucky.
>>
>>2702188

Link. Don't post it on the PZ reddit, post it somewhere else. They will just delete it.
>>
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>>2701932

The Holy Trinity of tears.
Corpo, Asshole, Useless.

I guarantee this fired faggot sticks various inanimate objects up his asscrack.

Finally, some people with a pair of nuts... telling the troons their days are over.
>>
>>2702257
1.0 COMING SOON
>>
>>2702174

Idk how he can be shocked he got fired. He's also greenflagging new leaders hard, also self reported that the new leadership don't take victimfag behavior. Get up and do your job like any other normalfag, or you are on the chopping block early. Surprised this nigger lasted 5 years.
>>
>greenflag
>greenflagging
Who the fuck speak like this?
>>
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>Be a spergfaggot
>Spergfaggot excuses baked in from birth
>Spergfaggot don't know alarm clock exist
>Spergfaggot loses job
>Spergfaggot cries and becomes fire faggot
>Spergfaggot should have bought an alarm clock

At least he said stable is this month I guess?
>>
>>2702292

Barotrauma faggots, usually. Cross pollution.
>>
Sounds like they're hiring big name staff so Lemmy can sell the game.
>>
>>2702317
>sell the game.
sell the studio*
>>
>>2702302
what the fuck do green flags have to do with barotrauma or submarines
>>
>>2702294

Real and true. All the nigger had to do was buy an alarm clock.
>>
>>2702333

They bring the troon faggot lingo to boards that they got from faggot discord subcultures. The Studio is over, they are trying to find hopium where they can get it.
>>
when will they fire that self proclaimed (Amazing)Sully faggot? I suppose they have to keep some of them for the DEI targets. They should have kept the writer instead.
>>
>>2701524

Based on this spergfag, Lemmy is hands off. Maybe the ranks were filled with rainbow culters.
>>
>>2702437
Never, because it's not reorganising the team, it's restructuring, which is usually done when the studio is being sold out.
>>
>>2701737
>Definitely gotta let em know that they fired the guy (me) who did the cool wall guns in the shop and police stations.
This guy did literally nothing while working there and is now burning everything down, hilarious.
>>
>>2702578

Oh wow, he put some fucking guns on the wall in a gun store. What kind of content is that? Sell us on your actual capacity to achieve something bigger than a floating fucking gun, on a wall. Faggot nigger shit. The faggot really thought he did something.
>>
>>2702437

It is content that he has managed to turn the discord into the digital representation of a police state. Some how the troon faggots continue to find a way to ruin social spaces deeper than they did before.
>>
>>2701868
Why would they need a meeting to assign some roomdefs?
>WTF I asked you 18 months ago to do this
Artyom clearly is in the right here.
>>
>>2701889
yes it 100% does
>>
>>2702646

Imagine being asked to do something 18 months ago, waiting for a meeting, meeting never happens and then proceed to just move on like it was never requested. Must have been an absolute spoilt fag to work with.
>>
>>2702174
i thought lemmy was a turbo commie "work at your own pace" /r/nowork nigger, seems like that lack of work ethic would be totally fine
>>
>>2702646

Yes, it would seem the fired faggot has revealed potential other chads amongst the ranks.The Patrick one skill checking the writer is excellent intel.
>>
>>2702807
He has not revealed a single chad or green flag you utter retard, the entire company is in the shitter.
>>
>>2702766
naively letting people take six months for an unspecified illness or letting them learn programming from scratch or accommodating whatever bullshit worked up until lemmy needed to jump ship and fatten the cow for slaughter (by replacing them with people who would actually be able to do something)
>>
https://projectzomboid.com/blog/news/2026/07/next-steps-2/

Leak is true. Stable is this month. Motherfucker did all this for a few days of notoriety. The faggot got skill checked again.

>However, you have at least a few weeks before the release from this point to play out your games – and 42.19 will still be available on the ‘outdatedunstable’ branch if you choose
>>
You guys are such retarded faggots

>omg greenflag
>omg gigachad

this game is a fucking trainwreck and randomly throwing devs at it when the guys in charge are beyond retarded isnt gonna fix it
>>
>>2702814

Troon faggots are dropping out the back of the wagon and banging their blue haired head on the way down. The come up could be real nigger.
>>
>>2702839
>The come up could be real nigger.
I am being real, the only one who keeps believing is you.
>>
>>2701947

Out of all the faggotry on the board, this is the most true thing said here today niggers. We should really nuke them both.
>>
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>>2702859

We are about to find out this month if it's over or back. Nigger faggot. Getting rid of troons is a W
>>
>>2702836
It's just direction brain faggots who can only think in left/right, the instant someone called the guy a troon, that's all they could think of, so everything he says is bad is good and vice versa, completely ignoring he just validated a decade of speculations about the disastrous state of TIS.
>>
>>2703194

Deep down they will always be Lemmy's little goblins. They get one whiff of hopium from a steaming pile of shit. A constant reminder how this game keeps selling. Faggots like these exist.
>>
>>2701552
What writer?
>>
>>2702150
>management(including Lemmy) have been headless chickens since the start
>developers have consequently been aimless but also lazy/unskilled
>communication in-house has been poor since the start
>layoffs are being done to make room for veteran corpos that are being brought in by Lemmy with the goal on fixing things, but it remains to be seen if they'll actually get shit done or if they'll only do enough to rush out a "1.0" for a quick buck
>>
>>2699267
Wow Zomboid may actually get some real work done on it soon.
>>
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>>2703370
>with the goal on fixing things
>>
>>2701916

I have doubts he is is the "reason" gun spawns suddenly ticked up. The retard was there for 5 years, why a change of heart? He did what he was told and wants extra credit for shit someone could have done in a weekend.

Fired faggot.
>>
>>2703370
>layoffs are being done to make room for veteran corpos that are being brought in by Lemmy with the goal on fixing things,
Proof.
>>
https://projectzomboid.com/blog/news/2026/07/next-steps-2/
>42.20
>>
>>2703689
>I have doubts he is is the "reason" gun spawns suddenly ticked up. The retard was there for 5 years, why a change of heart?
That's not how development of the game works according to the dev. They put you on different mechanics randomly and never long enough to finish them. Also management REALLY hates high amounts of gun spawns so it took a while until community outrage forced their hand.
>>
>>2703800
>Proof.
Most of the PZ staff being fired this month, and new guys being hired?
>>
>>2704517
>with the goal on fixing things
Proof.
>>
>>2704758
Oh lmao, there's no proof of that. The new hires are probably not going to know how to use the spaghetti code mess left behind.
BUT they might bring new perspectives in regards to gameplay, which means the game might actually get fun.
>>
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>>2701146
>>2701148
>>2701151
thank you anonymous
>>
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Zeverland, the chink zombie game with chibi aesthetics is now pivoting from MMO to PvE with self hosted servers. There was a playtest and it was actually decent and surprisingly advanced.
I said it years ago but TIS and The Fun Pimps can't expect to be the only top dogs in this "niche" for so long with unfinished games.
>>
>>2705331
>not realistic style
>not anime style
>not donghua style
Do chinks/children actually like this weird UE5 chibi style?
>>
>>2705224
No worries anon.
>>
>>2705331
That's one of the most abhorrent artstyles I have seen in a game for a while now.
>>
>>2705541
I don't think it's that bad watching the actual gameplay footage, but I admit my tolerance for visuals is pretty high. People that need their zombie games to look gritty or realistic will obviously not be interested.
The tone of the game seems to be somewhat serious but there's slapstick elements also, so it's a Dead Rising 1 situation.

We'll see but I'm curious by virtue of the fact that it has NPCs, NPC interactions like putting them to work at your base, you can deck out your vehicles like the RV mod in PZ and different endings.
>>
So stable by the end of the Month?
>>
>>2705590
Will it feature predators and complete the craftslop trees?
>>
>>2705224
Honestly sounds like they're making good moves if they're getting rid of "mild autism, adhd, non-24 sleep/wake disorder" faggots. Kind of hype about the future of PZ for the first time in years.
>>
>>2705652
>Will it feature predators and complete the craftslop trees?
No, and no.
>>
>>2704296
So much for stable on 27th lol
>>
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>>2704296
Are they really trying to hype B42 Stable like it was fucking B41 Multiplayer?
Holy shit, they've learned absolutely nothing.
>>
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So either they bringing in new features for B42 Stable, which completely defeat the purpose of an Unstable version
OR
The "big reveal" is just gonna be features from the Unstable for the 3 people who didn't actually figured out how to play on B42.
>>
Could be fake news

>Rosewood remake
>Fallas Lake remake
>Muldraugh Remake? Thought they already did that but okay
>Westpoint remake
>Riverside remake
>Releases with stable

It could be complete bullshit, but also double info on the prison and a plantation so could be true they really let them add those. Apparently all the towns look very different. There is a huge police station in Riverside now with a dock. They moved the Gigamart in Rosewood and made it bigger. All the houses are distinct from one another, they are moving away from reusing them.

Take it with a grain of salt, came from one of these "insiders".
>>
>>2705822
I haven't touched B42 MP since late last year, but it was absolute complete bug ridden bullshit then. Kinda surprised its already going stable.
>>
>The map looks way different. Really different. They have changed a lot of these towns. I'm not joking each house is unique, and I haven't found a single new house duplicated in two places.
>Which ones look the best? :o did they do anything with march ridge or any of the other towns?
>Just the ones on that list. I think they did Ekron and Echo Creek too, but honestly, they look a bit tacky compared to the others. Maybe they just didn't have enough time to finish them like the main ones.
>geez, okay okay. so what's this thing I heard about a prison with a plantation?
>Oh, they are completely separate. Rosewood Prison is way bigger and better now. I couldn't actually find the plantation myself, but it definitely exists and you can tell exactly what it's supposed to be.
>how active is this insider program, what is it like?
>It can be active, but sometimes it goes quiet. We've actually had this map update for a few months now. It's really good, the direction they are taking it is great. The loot spawns are a bit too high right now, but otherwise, it's solid.
>a few months?! why isn't it out to the public yet? ;o
>I think they've been going back and forth on a lot of changes. Oh, there are also new trees. They are massive now, they don't look like tiny little christmas trees anymore.
>Ohhh, that is cool then. Are there any other new sprites?
>I mostly noticed the trees. Even the grass look totally different. The whole game looks so altered that it’s honestly hard to tell what's brand new.

Take it with a grain of salt.
>>
>>2705906
>Just making shit up
Stop being retarded.
>>
>>2705906
>each house is unique
Laying it out a bit too thick here.
>>
>Didn't see any new cars or animals. There is new livery for existing vehicles but that's about it. No dogs or cats or horses, nothing like that. You could climb ladders but they took the feature back out.
>>
>>2705906
>>2705917
Reeks of "my uncle works at Nintendo".
>>
>>2705917
You know the developers have known usernames right? You can just chat to them.
>>
>>2705906

Sounds like a load of horse shit. We have seen how they update the map. It's bland and repetitive. If he's an insider he can go take screenshots. They would never allow a plantation to be added to the game, we are speaking about the woke brigade here.
>>
>>2705871
>All the houses are distinct from one another, they are moving away from reusing them
I kneel, another tally for all of this being a whitepill if true
>>
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>>2705926

>sounds like a bit of bullshit desu, can you prove any of this with a screenshot?
>Sure, this is Rosewood.
>>
File: Riverside.png (1.76 MB, 1256x734)
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>This is the riverside police station with the dock. Probably the best thing that has been added. Huge basement.
>>
>>2705940
>>2705946
These are not proving 'each house is unique'.
We have known these locations were getting updates a year ago.
>>
>>2705940

>Sends picture of "Rosewood"
>Looks nothing like Rosewood

This is likely a mod, what a load of shit.
>>
>>2705960
I can identify where it would fit in rosewood, but that'd mean the church and a bunch of other shit has been relocated.
>>
File: riverside.png (2.71 MB, 1492x856)
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>It would take forever to show it all. I can take some. There is also a new menu screen.

She seems to be legit.
>>
File: riverside.png (2.56 MB, 1516x772)
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Riverside apparently
>>
>>2705960
>>2705948
nigga you are retarded, this is as good as evidence as you could have asked for
that also does look like a remade rosewood, they just added another block of businesses where the church was so main street isn't a single row of buildings

>>2705967
much denser and much better
>>
File: mainmenu.png (1.35 MB, 1692x858)
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Main menu now.
>>
>>2705969

It looks nothing like Rosewood nigger. That is not Rosewood that is a mod. All of these pictures are clearly mods. The game would slow down to a halt if they tried to pack this much into it. You're whitepilled faggot.
>>
>>2705972
There's no way they're retarded enough to replace the iconic main menu image.
>>
>>2705920

You can try. They block you. They have these libfags under wraps. We have to peel information out of the fired fags.

A lot of these pictures do look interesting, likely not B42. Seems a bit ambitious and would tank performance.
>>
>>2705972

This is an attention seeking faggot downloading mods and sperging. They do not have an insider program, otherwise stuff would get leaked all the time faggot.
>>
>>2705946
>2026
>no boats
>no bicycles
>barely functional animals
>dogshit gun mechanics that neither feel "realistic" or fun
>no npcs
>no events or missions
so fucking tired of this shit
>>
>>2705972

This is not vanilla, I have seen this before. It's some main menu mod attached to another mod. Spergy faggot is making shit up.
>>
>>2705980
>Actual leaks from fired dev
>Literally proven true hours after they're posted (next patch is 'stable' as confirmed by the recent devlog)
>Attention seeking niggers then start faking leaks
I fucking hate retards.
>>
>>2705967

That's not vanilla. That is a modded location. They would never dare to do such details vanilla because the amount of work it would spawn would be unfathomable. They would have to do this level of depth across the entire map. That would take these slowfags 10 years.
>>
>>2705984

Complete nigger faggotry to the maximum degree.

>Downloads mods and approaches an intel larping as an insider.

Faggot nigger smells of lies. We can tell they are mods, we are not this retarded nigger. Get a better larp faggot.
>>
>>2705993
I'm calling out the fake leaks for being fake, pay attention retard.
>>
File: 0304.png (1.62 MB, 2097x1136)
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>>2705980
they're the "special infected" credited in the current main menu and the devs take blogpost interviews from them every time they playtest a new attempt at MP, the existence of an internal double-unstable being staffed by lemmy's most dedicated asskissers is not a secret

>>2705989
half of muldraugh and basically all of ekron and a couple other newer areas looks that detailed right *now* with unique houses, it would be bringing the rest of the map up to parity. I don't know why you think it's incomprehensible for vanilla when there's already areas in the game that look like that... some of you guys are overdosing on the cynicism, I think the mappers are capable of mapping
>>
> Riverside and West Point have the most detail. They've probably spent the most time on them since they're the oldest towns. West Point is a lot more faithful to its original layout, whereas Muldraugh's remake seems completely finished now. We're talking new houses, new trailer park, all that sort of thing. Rosewood is easily the most radically changed, but it's still full of bugs, so I'm betting the mappers are polishing that up before they finally loop back to finish Ekron. It will be releasing this Stable.
>>
>>2706010
There's no areas that detailed lmao.
>>
File: Plantation.png (2.02 MB, 1232x730)
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>Okay, here. It really does exist. It replaces the 3 mansions you would find trailing away from West Point. You can't miss it.
>>
>>2705972
>>2705980
>>2705982
https://steamcommunity.com/sharedfiles/filedetails/?id=3387733884
not the same image
>>
>>2705981
>>dogshit gun mechanics that neither feel "realistic" or fun
I wish I could confirm or deny this, but they change the way the entire thing works every single patch so it's impossible to tell unless you check again every month.
>>
>>2705973
honestly it looks really pretty, id like to see this in the base game
>>2705331
as much as i hate the devs i wont lie to you i dont think a single soul will be playing this
>>
>>2706040
Guns have been unable to miss for a while now, making even long range headshots easy to do with any firearm.
Turns 0 skill aiming players into aimbots as long as you make sure to aim for the head.
>>
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>No, nothing strange inside. It's a Plantation that's been turned into some type of hotel. They left the quarters in the back. It's exactly how you see it.

These faggots really did approve a Plantation. Lemmy is seething. Can't wait to do my nigger slave owner arc.
>>
>>2706031

Seen this before. It's from a mod. This is not vanilla faggot. Stop sperging and whitepilling for some fake insider. He downloaded a bunch of mods and thought he'd have a energy day. Nigger faggotry.
>>
>No leaks from 'insiders' for years
>Until devs are fired and start shitting on the devteam lmao
>>
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>>2706020
????????????
>>
>>2706047
"Aim for the head", in a game like PZ where you have to zoom into things to maximum to even be able to see anything. Who the fuck thought this shit up? There was nothing wrong with the old system except shotguns having absurd multihit. There's nothing wrong with a simple old school RNG hit system.
>>
>>2706061
That's less detailed than the 'leaked pictures'.
>>
>>2706061

Old. We have had that for over a year. It's some spergy faggot attention seeker larping as an "insider".
>>
>>2706031

Whoever approved that, is a chad. Lemmy would never. 2026 and we finally have a Plantation in fucking Kentucky. The content will be glorious.
>>
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Another image of Rosewood
>>
>>2706075
i don't like the turned church
>>
>>2706075
>vanilla tileset
it's not looking like a mod
>>
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>Attention whore is lonely
>Attention whore downloads mods
>Attention whore goes to intel
>Attention whore larps as an "insider"
>Sends images that would never be vanilla
>Proceeds to think people are as retarded as him

There is absolutely 0 evidence this nigger is sharing anything vanilla. This is extracted from likely mods. Boring.
>>
>>2706075

If that is real, it looks really good but it isn't Rosewood. This is some alternative version. They didn't have to gut the place and make it unrecognizable. What is the point in completely changing it?
>>
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>>2706075

When you hire a bunch of christpilled eurofags, you are going to get more churches. Be glad it's not 75% of the entire map. Don't be shocked if it's a safezone. New feature drop.
>>
>Potential content reveals
>Niggers mad at a fucking Church

You faggots really do have a shoe horn up your ass.
Good leaks, keep them coming. That main menu looks better than the AI slop they tried to pull.
>>
>>2706010

Let's grant this faggot is an "insider". This shit wont appear in game for the next 5 years. It's hopium and whitepilled to think it will. Carefully selected screenshots that show a level of detail that would cause the game to crash.
>>
>>2703194
literally the guy just confirmed all the shit talk we've been spewing for almost a decade, and instead of talking about it properly retards are just saying "hehe troon epically PWNED!!!! W new devs!" ignoring literally everything the guy said.

Paints a bleak picture of this games future
>>
>>2706035

Yeah, the other one looks a lot more refined. Maybe the niggers finally hired a UI/UX expert.
>>
>>2705946

It matches one of the fliers they changed. Seems that those leaks are valid.
>>
>>2706092

Vanilla tileset? When have you ever seen those windows at the end. Also the houses have roofs that are from a popular mod pack. You niggers are the most retarded.
>>
>>2706181
can someone identify the map mod this is so i can play it
>>
>>2706137

Exactly. Notice how none of these screenshots have zombies present. This is a B43 release at best. This is not coming out anytime soon.
>>
>>2706189

https://steamcommunity.com/workshop/filedetails/?id=3520263838

It's from this tile pack. That is how I could tell it is not vanilla. Sadly this is a modded location for sure.
>>
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>Checks 4chan
>Fired faggot gone silent
>Faggots are bored
>Sees further spergs have occurred
>Niggers are now faking leaks
MFW
>>
>>2706219
>Fired faggot gone silent
He wasn't ever posting here, I was just relaying posts.
He's also offline right now. If you want more questions answered I can try to get answers.
>>
>>2706031

The biggest giveaway that this leak is fake is how it handles a controversial part of American history. Plus, look at their track record, they literally removed the Hottiez magazines from the back of the VHS store. They’ve been heavily sanitizing anything that feels too mature or "out there." It's not a massive deal, and yeah, these places actually exist in real life, but I highly doubt they would allow it into the game. They just don't care about that level of historical accuracy. If it actually is real and makes the final cut, they have my kudos. But given how corporate and safe they've been playing things lately, I'll believe it when I see it. All the other stuff looks really interesting as well. Rosewood really does need a go over.
>>
>>2706227

Perhaps some of the actual work he did other than glowing guns on the wall?
>>
>>2706229
He worked on loot distribution, so most of the random tweaks between B41 and B42, and tweaks during B42's unstable.
>>
>>2706231

Can he give us a shopping list of the past 5 years. The fired fag didn't do 5 years worth of work. Also ask him why he didn't go back to leadership after a meeting didn't happen? 18 months, Is he smooth in the brain? Nigger fired himself.
>>
some guy posted what the ex dev was saying on the subreddit and the post was removed in 18 minutes
>>
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>>2706228

It's approved and real. Those trees in the screenshot can not be found on the workshop.

I am curious what other accuracies they have allowed.
>>
>>2706264

NigmaGay will do a twitlong about this.
>>
>>2706231

Can you as the fired fag if these leaks are real?
>>
even if those ""leaks"" were real (they are not), who gives a shit? zomboid will still have half-arsed systems and retarded mechanics that will never be fixed
>>
>>2706271

NigmaGay, first of its gender.

Looks like the map leader is allowing content to happen. Never had any problems with the map but it has stagnated over the years.
>>
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r/projectzomboid is banning people instantly if you talk about anything the dev said here
(5+ year old account and NSFW marked post btw)
>>
>>2706281

The real takeaway here is that if these leaks actually are legit, it means major internal shifts are happening while the old leeches fades out. It would be a huge sign that something is being built behind closed doors without our knowledge, in silence. They haven't mentioned a map-wide overhaul anywhere, and they’ve certainly never shown this level of environmental detail before. It’s probably just pure hopium and likely fake news but if by some miracle it's real? It means the internal gears have finally started moving.
>>
>>2706055

https://x.com/i/status/2074956231827923237

It's niggeroclock everyday on PZ, you don't need a plantation.
>>
>>2706317
Lmao!
>>
>>2706214

Nigger, these don't even look the same. holy fuck you guys are retarded.
>>
>>2706295
>map changes means major internal shifts
Literally the only person who ever did work in that fucking studio was the map designer, what the fuck are you talking about.
>>
>I FORCED 12 PROJECT ZOMBOID PLAYERS TO PICK COTTON (NOT CLICKBAIT)
>>
>Scrolls through faggotry
>Eyes gaze upon Map update
>Eyes gaze upon Plantation content drop
>Eyes gaze upon Christpilled Rosewood

My dearest niggers, oh how we have dired for moments like this. Thou are upon us, the sun bisk crisp daylight and the hour of cometh. Rise my niggers, for you shall have a home. We will hopemax this month, despite the shit show this kingdom has been to us. Niggers rise, niggers rise.
>>
>>2706295
even if these are real i severely doubt theyll release this on july 27th aka b42 stable day
>>
>>2706286
Oh no! ANYTHING BUT RACIAL SLURS!
In our game where you can slit people's throats for lulz or feed them bleach!
>>
>>2706329

Lets hope they promote the designer to a higher position where he can wrangle the turds.
>>
>>2706329

It says "Art Director" which would incur the person who oversees the map is also overseeing the other "art" features. It would seem as though chad has broken through the rainbow cult ranks and stuck his neck above the shit. Maybe cars are coming too? Hopium.
>>
>>2706335

Nigger Among Us, Plantation Edition. Gone Wrong. Part 1 of 5.
>>
>>2706101

It was a pile of shit. This looks much better.
>>
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>>2706341

They are not real. And you are all collectively a bunch naive gullible faggots for eating this shit up. You will know a real leak when you see one. This is some lonely sperg.
>>
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>Attention faggot arrives to the board
>Look guys I downloaded some mods
>So I'm super cool I'm an insider and stuff hehe
>Yeah these are some leaks anyways hehe
>Nigger thinks we are the most retarded
>Nigger shows shit that would freeze the game
>Nigger showed a main menu mod

This fired faggot his brought out the worst hermits. Can we go back to shitting on Lemmy?
>>
>>2706338
BBC - BECOMING BASED AND CHRISTPILLED

>>2706376
I was under the assumption it was some guy posting his own mod and trying to pass it off as a real leak, although id love to play this regardless of modded or real.

>>2706380
back to circlejerking the same retarded british faggot yipee!!!!!!!!!!!

>>2706342
i was looking at the thread on reddit before it got banned and literally no one cared about the minimal slurs the picture had (which was the same compilation screenshot of the messages a few posts up) so its def the mods covering for the devs LOL
>>
>>2706338

Retard, it's a hotel convert. There is nothing Plantation about it. Common case for these old buildings. You are getting excited like they would have chains on the wall and fuck knows what else. Nobody is offended by the existence of a Plantation. It's departed from its original use case.
>>
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>>2706338

Faggot excited over a Hotel. You guys really are looking for the next whiff of hopium wherever you can find it.

Hitler would look down at the likes of you. Edge your life.
>>
>>2702037
No wonder the multiplayer is such janky dogshit
>>
>>2706407
would you rather have janky multiplayer coded by the best engineers in slavjank science or no multiplayer at all
>>
>>2706391

>Gentleman nigger sees a modded plantation
>Gentleman nigger doesn't realize it's a hotel
>Gentleman nigger got a boner over a modded hotel

We are in the end times.
>>
>>2706075

Can you get some images of the Prison? Anything? We are left with breadcrumbs that don't really scream vanilla content. It's good bait though.
>>
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>>2706438

She got spooked and blocked me. Probably worked out it I was intel or she got bored of larping.
>>
>>2706446

>got spooked and blocked me

Called it. Attention faggot liar. Will never whitepill for this steaming pile of shit again.
>>
worst thread on /vm/
>>
>>2706476
notice how it all went to shit right after someone broke containment, and now it's full of redditspacing
>>
>Leaks
>Too much faggotry happening to tell if real or fake

No NPC leaks? The very fucking thing that we actually care about. The have ruined all potential expectations that you niggers are now getting excited for the bare minimum potential of an update. We used to be better than this. Hold these faggots to a standard. They achieve nothing. The new leadership are a bunch of no name mouth breathers that couldn't coin a game together if their life depended on it. It's a sinking ship. Load off. Buy Vein, Buy 7 days or any other piece of slop and leave this shit in the shadows. Bunch of nigger faggotry.
>>
>>2706281
It's verification that everything we've been saying about the game and its developers were true.
>>
>>2706521
one of the trailers had "multiplayer" scenes with numerous people running around but remade MP wasn't functional at that time so they fudged it with NPCs (presumably with damage discreetly turned off like the kate and baldspot/soldiers proof of concept video, but maybe not)

there were also a couple of images of NPC shit from the insider discord but they're ancient, lemmy used to give them scraps (group and trading screenshots) but stopped at some point and it wasn't much anyway, just three portraits of randomized NPCs in a vertical box and other super-basic UIs. literally the only thing I've seen with official NPCs that a mod hasn't done already is that video of them driving cars
>>
>>2706286
the discord is just as bad, but it's kind of worse because it's not even mods who ban your posts, it's the players themselves that will defend TIS to the death
>>
>>2706521
the fired developer guy literally said there has been minimal work done on NPCs in the years since they were announced
>>2706569
post them if u have them i kinda wanna see it
>>
>>2705979

Yes and as intel tried and tried again. They have them locked into some serious contract where they won't give an inch. Fortunately for us, they have been throwing the gays out of the wagon and they have been screeching. We always find a way to force intel for these faggots.
>>
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>>2706605

Another reason to believe these leaks are fake, and they look fake. Getting intel out of these faggots is like extracting gold out of a stone. You ask anything remotely curious and they wall you. Just have to be patient and wait for the next fired faggot for real info. Growing restless of this nigger faggotry and the half baked devblogs. Tell us what is coming in the long term.
>>
>>2706045
>as much as i hate the devs i wont lie to you i dont think a single soul will be playing this
>friendslop potential + cute graphix + actually has NPC in a 3D zombie survival game excluding SoD and Invisible Strain
I think it actually has the potential to go viral if they don't botch their launch but we'll see, I have no horse in this race (well, TIS eating shit would be nice...)
>>
>>2706624
>i-it's all fake please stop looking!
TIS fanboys in full damage control they're even shilling on /vm/ lmao
>>
>>2706031

And you slow stepping, faggot ass bastards called me chum for saying baguettefag ayrton might be a chad breaking through the ranks. Oh how it pleases me to see someone who understands what we want from this fucking game once in a while. Displeasures to all you nigger folk.
>>
>>2706633

It's clearly fake. Do you actually comprehend how much performance it would cost to have this amount of sprites in a chunk? There is a reason they have never and will never do this level of detail you slowfag. You are all creaming for the potential the map manager has got some nuts on him and threw the fucking guns on it. It's never going to happen niggers, the game is over niggers. You are collectively a bunch of nigger retards that get nigger hope from an attention faggot that swung by for the day.
>>
>>2706647
>It's clearly fake. Do you actually comprehend how much performance it would cost to have this amount of sprites in a chunk?
lol
>TIS
>competent enough for this to be a logical concern
>>
>>2706631
"friendslop potential + cute graphics" read this outloud and think about if for a second
>>
>>2705967

Good if real. Really good if real. This is precisely what happens when you hire a load of normiefags who know what an alarm clock is. You get people who actually show up to their shift because they equivocate at best to an Earth NPC and have real life to bounce back off. The game has needed that for over 10 fucking years, load up the furry faggots and chuck them off the wagon quicker.
>>
So to summarize this board

>Fired fag released a load of internal info
>Fired fag turns out to be a sperg and essentially fired himself
>On the way out self reported changes at the company
>Accuses various leaders of not willing to play ball with his poor work ethic
>Lines up with previous info with the firing of Gayotica
>Writer caught a stray skill check and also got fired
>Greenflagged that some people with brains are at the studio skill checking
>Confirmation that Serellan is a chad
>Confirmation that Patrick is a skill checker
>Confirmation Ayrton is demanding work
>Called RJ useless and half assed
>In 5 years he achieved a few months worth of work
>Stable is coming end of the month
>TIS announce it anyway killing all notoriety he could have got from that
>Intel break through with a disgruntled "insider"
>Insider reveals unannounced map content
>Insider could be a larper and there is no map content coming anytime soon
>No info on animals, cars, NPCs.
>>
>Lemmy is hands off

This motherfucker is probably on a beach somewhere and hasn't been involved in this shit hole for years. It's always the troons, always the fucking troons that ruin shit.
>>
>>2705331

Looks like it was made for pedophiles, nobody wants that. Who plays games like this?
>>
>>2701682

Can we get an intel check on these newfags. Also an intel check on RJ. The leaks look potentially juicy.
>>
>>2707018

There isn't much, already looked, and looked deep.

Ayrton was a contributor that got brought in before the game blew up. Has climbed the ranks whilst he has been there. Seemingly didn't put up with Baph's behavior. Not present on social media.

RJ has been there forever, think all the way back since 2015. He did an interview on the french discord and made a bunch of false promises. also has climbed the ranks.Also said modders will never be able to do various things which they have gone on to do.

Melo is a tile maker with a Jesus Christ pfp. Released a map but have not checked it out to review it. Seems to be really Christpilled. Discord history is feedback and guidance. Probably an oldfag. Steam is completely private.

Erika is a map maker and tile maker, from Sweden. Extremely low discord history. Steam profile is normiefag to the max. Owns over 600 video games and spams screenshots.

Dylan also a map maker, discord history is very normiefag. Steam is mostly war games and positive reviews, mega normiefag. Minor history where he asked people to stop requesting he adds political shit to his mod, referencing that the game is set in 1993.

Nikola ??? No content, couldn't find his discord or steam. Likely a contractor from the Triple A industry or somewhere else. Would figure he is the intermediate between the manager and the new mappers.
>>
>>2707094

Nigger, nobody cares about all that, you're just an overly invested autistic faggot. 0 information on NPCs and if we go back to what Baph revealed they are not even working on them. They start an idea and give up on it, move on to something else and then do it again. What is this studio doing? Useless bunch of lowborn faggots. Sell the game Lemmy, let the corpos take over. It frankly cannot get any worse.
>>
>>2707094

>Wow, absolutely as we have known for over a year.

Retard, we have known they are normiefaggots since it was announced, it is very clear they are replacing the troons with normiefaggots to sell to the highest bidder. "Look, we have this really lean company full of all these people who do their shift". They are selling the studio to the highest bidder so they can be done with it. That's the only potential good news out of this board of faggotry.
>>
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>>2706624

It was a good effort, but you should never rely on leaks until they’re cross-checked by at least two credible sources. I learned the hard way from other franchises, like Grand Theft Auto just how easily leaks can be faked. People will willingly spend dozens of hours crafting incredibly complex hoaxes just to fool the community. It’s especially easy to do with a game like Project Zomboid, given its massive Steam Workshop packed with everything you could possibly imagine. It looks to be debunked.
>>
>>2707155

I never thought these (obviously fake) leaks had any accountability retard, why don't you go spin your neck around a tire and see if it adds any wrinkles to your brain?
>>
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>>2706597
https://www.youtube.com/watch?v=oULByHbq5Tk
https://www.youtube.com/watch?v=ErREcf61p70
https://www.youtube.com/watch?v=QMTsmVoLO7g

https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
https://projectzomboid.com/blog/news/2022/03/the-zuckerverse/
https://projectzomboid.com/blog/news/2022/04/lone-survivor/
I spent an embarrassing amount of time looking for that stupid group image with the UI but couldn't find it, Gachaniggers have irreversibly ruined the /vg/ archive via search pollution as well as the board itself, but it's in one of the old pz generals there


>>2706835
I would be utterly amazed if the second one is a larper given that they're already signalling the map revamp in the newest blogpost (big Ws to anonymous for forcing their hand on that by getting in touch with the first guy because their blogpost corroborated the second leak)
>Unstable Build 42.20 is in the testing phase, and it’s a big one, with a few yet-to-be-revealed surprises a big portion of the team has been designing and creating. We’ll announce the specifics once the update is complete, and are targeting a release later this summer.

>>2707155
This isn't GTA or half life, nobody is padding their resume by silently remaking 70% of a map for an indie game and pretending it's a leaked content update. There's no prestige or really anything to be gained by doing that, especially when right now seems to be the worst possible time to become a contractor for their studio. Skepticism would be reasonable without the screenshots and correspondence, but it's all corroborated by news posts and existing information. They outright told us in news posts Muld was just the first town and they'd all be redone eventually.
>>
can you guys be nice
>>
>>2707094

>Bunch of greenflag normiefags

Not sure what the point of prying is here if all to be found is your regular beginner developers transitioning from mod contribution to their journey of becoming developers. Should just hold the hope that none of them turn troon and repeat cycle what they chucked out of the wagon this past year (which was seemingly overdue for years). It would be better to look at their map content and see if it resembles anything similar to those "leaks". The leaks looks pretty real to me and I don't need convincing but it would appear this board is full of deplorable monkey brains who have toes for eyes.
>>
I think the photos of fake shit are to make the leaks about internal stuff look real. Why would you tards share this thread before it got archived?
>>
>>2707240
Did the guy who posted this on plebbit not do anything to hide the connection to here?
Rules 1 and 2, newfriends, At the very least censor the post numbers, it does a lot to filter trannies and normalfags by tricking them into thinking it was a /v/ thread. and thus not connected to a general that they can shit up in defense of TIS
>>
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>>2707203
>(obviously fake) leaks
>photos of fake shit
someone should test it by going on their modding channel in the discord and passing the screenshots of the revamped towns off as their own work and asking for feedback, their reaction would answer this pretty quickly
>>
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>>2707367

Argh yes, let's expose our board to the wider world giving the developers a curiosity we might be intelling fired faggots. Genius move 3Head. The last thing you want is the devfags seeing this thread, they'll close the shutters real fast and it will become even fucking harder to extract intel from this fucking rock. It would also encourage more attention faggots to pollute leaks like this attention faggot today by making shit up.
>>
>>2707386
who's to say they aren't already aware, and not phased because firedfag knows next to nothing about company policy (or coding)
>>
>>2707496

Oh please, this is 4chan and they are likely to never check a board out of pure fear they may take offence at a bad word. Don't give them a reason to board inspect and we can continue to intel the fired fags as they trickle.
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>>2707386
>let's expose our board to the wider world

1. the game's original release got cucked by leaking on /v/ early and their retarded distribution model hit capacity before paypigs got to play
2. lemmy has personally responded to debunk fake 4chan leaks pertaining to the game in the past
3. this site was first on national news in like 2007 and has returned many times since, your mom probably knows about it, nothing you can do will stop more retards finding it
4. the devs have probably already seen this thread and >>2707496 is correct, they're temp contractors spilling gossip on content that's a month out
5. prodding a reaction on their part (with a little guile, not posting screencaps to r/projectzomboid and having it get deleted before it's approved or seen by anyone) is the only way to confirm the leak is real or fake other than waiting for a month, which you could also do
>>
>>2707496

Throwing a whim and going to say the fired fag leaked essentially nothing but his own self warped grievances. Taking a troon on an outburst as contextual merit to measure what the fuck is going on behind closed doors, is like listening the a crackhead spilling revelations.
>>
>>2707597

>Discovery of Lemmy being hands off for years
>Lemmy debunked a 4chan leak years ago
>Any evidence it was ever Lemmy anyway?

Clown nigger. They are not watching the board.
>>
>>2707632
I'd sooner trust a crackhead spilling revelations than the words of a company who consistently underperform and lie
>>
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>>2707688

That's the difference between me and you faggot nigger, I read between the lines like a High IQ genetic genius (which I am). You could really learn something from our great German superior genetics, look at the fucking situation and bring it piece by piece together like an Einstein. Or just be a socially aware normiefag and realize troons don't give good intel when they are crashing out because daddy took their toy away. Nigger.
>>
>>2707779
I'm looking at the situation and what is plain to see is TIS are lying lazy hacks. Quit defending them like you're a paid shill who thinks pulling out Hitler will help you discredit what we've always known to be true: TIS are lying lazy hacks. Because TIS are lying lazy hacks and always have been.
>>
>>2707789

Nigger. I would never defend this shit show studio and you are genetically inferior to me. TIS are a shameful display but to act like a fire faggot is going to provide quality intel when the fucker can't even use an alarm clock is reaching to new diabolical lows of dependency, we know the studio is crumbling. The real content we all wish to know is when will it implode. Heil Hitler, nigger.
>>
>>2707810
>how do you do fellow kids
>>
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>game getting good news for once in 15 years
>wignat spergout
>>
>>2707386
>muh sekret club
>>
>>2707868
>good news
I'll see it when it's actually done, so far it mostly just sounds like Lemmy is planning on bailing out.
>>
>>2708047
lemmy jumping ship and leaving behind actual game developers to work on the game and not 19 year old french-canadian idea guys is good news
>>
>>2707267
bro is trying to gatekeep 4chan
>>2707214
mucho gracias 4 the npc vids
>>2706835
map has 1% chance of being real and if it is were probably gonna see it in build 45 or some shit, although the writer being fired is actually kind of a bummer. can imagine the next couple updates are probably going to be really ass in regards to the lore

>>2707014
PEDOPHILES
>>
>>2708055
>bro is trying to gatekeep 4chan
Yeah no shit? And you're trying to... bring redditors onto this board and general??? What's your argument here tranny
>>
>>2708054
>hiring expensive devs just before bailing out
That doesn't sound like a red flag to you?
>>
>>2708073
im no looney troon im actually a big black russian man that rapes men and lives in the mountains of serbia. now that we have that out of the way i think the average redditor isnt going to stick around long here, let alone get past the captcha and post. Lurkers are whatever so who gives a shit.
>>
Why did you retards leak the shit to the subreddit? The dude hasn't been online for over a day now presumably because the devs have contacted him to stop.
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>>2708125
Tourists >>2708124 are fucking retarded and can't think about anything other than getting heckin updoots.
>>
>>2708136
No, I am more interested in squeezing more information out of the guy because I want to know how the game has taken 13 years to get nowhere.
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>>2708136
i dont even use reddit so i literally have no idea why youre getting pressed so much over it
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>>2708141
That's what I was saying. Their reddit desire for updoots and publicity just silenced one of the only fired TIS guys.
I was genuinely disgusted when that "anon" said he posted it on reddit, but I didn't want to bring attention to that lest it hasten the response by TIS.

You faggots need to stop sharing shit with reddit. Let them eat our scraps after they've rotted and fully fermented like the worms they are.
>>
>>2708151
*one of the only fired TIS guys eager to talk.
>>
>>2708055
the lore writer is will porter, who is still technically on the team but has long since stepped away from pz to write for games that need writing like alien isolation and mafia
pat brennan was the one fired and wrote useless shit like the bulk of the VHS tapes and the tv channels that never talk about zombies
>map has 1% chance of being real
I know it was already said but some of you really got irreversibly Raped by that hoax of gordon freeman a couple of years ago or the GTA VI bridge

what's the actual position skeptics for leak2 are holding? you think it's fake, but how? you could argue the main menu is AI generated (even though it's clearly modeled by hand specifically on actual in-game wallpapers, sprites and props) but not the screenshots of the map, there's no way it wouldn't fuck up detail somewhere on the fog occlusion or stick in zombies that don't look like ingame zombies (unless he's editing each image at length by hand to clean them up, prepared them ahead of time and posted them in quick succession).

so that leaves us with the notion that one random guy mapped out several set pieces for this benign indie game based on existing areas, noticeably improved them, then ran off to anonymous 4chan to soak up zero clout or money after a long scheme. or maybe the screenshots are genuine? idk my brain hurty... I need a youtuber to think about this for me
>>
>>2708158
>what's the actual position skeptics for leak2 are holding?
The alleged map leaks only happened after I posted quotes from the fired dev.
Why didn't they leak the map shit months before?
>>
>>2708148
Reddit, twitter, whatever. Regardless of whether you're the one who did it, selling out your own informant for a quick injection of infamy is brainrotted zoomer behavior. This is also why we gatekeep, even if 4chan as a whole is largely compromised there's no reason to go out of your way to advertise niche generals on boards most normalfags never visit.
>>
>>2708141
i severely doubt he wouldve said anything more than he already did besides nagging about how they fucked him over and didnt accommodate his ADHD autism gender dysphoria troon madness disability. Though i don't think hes gonna have any actual issues giving info out since he likely never signed an NDA since he was so eager to talk to a random guy that added him.

>>2708158
>the lore writer is will porter, who is still technically on the team
thank god

>what's the actual position skeptics for leak2 are holding
most people think its 100% fake, or 100% real. Me personally i think at best its probably some guy's modding project/concept and he saw an opportunity to fuck with people. I don't see the TIS fags changing the iconic main menu picture with a considerably shittier one made with ingame assets. The guy was also mentioning how "their intels blocked them" when being asked for more pictures so you really have to take these with a bucket worth of salt.

On the offchance it IS real, then this is a considerable improvement to the base game and they have/are working on significantly improving performance in order to handle this level of detail. Wouldnt get my hopes up if i was you, though.

>>2708174
i suppose, although the "informant" clearly has no strings attached since he was so ready to talk to pretty much anyone and likely still is, he even had a steam review openly stating what he think was happening.
>>
I do find it awfully predictable the jannies on the subreddit nuked the post though lmao.
>>2708179
>i severely doubt he wouldve said anything more than he already did
Oh, no he absolutely would/will say more. He's rather pissed off and just wants to keep venting.
>>
>>2708179
He's been there for years, there's no doubt tons of juicy petty drama he could bring up. Even if it's all petty bullshit, does it matter if it's funny?
>>
>>2708164
other people started adding them after you got results and odds dictate one of them ehlogged and warned them about the thread
>why didn't they leak the map shit months before?
guy didn't leak it on his own, he was asked by a random and it got posted here the same way you did

seriously guys scroll the fuck up it's in THIS thread

>>2706012
>>2706031
>>2706075

>>2708179
>I don't see the TIS fags changing the iconic main menu picture with a considerably shittier one made with ingame assets
they added objectively worse moodles and there's the ai loading screen debacle, so there's certainly no accounting for taste
>The guy was also mentioning how "their intels blocked them" when being asked for more pictures
the guy doing it was probably the same guy who keeps using the word "intel" like we're running gayops so I can believe that he aggravated the mapper into blocking him by badgering info (or the mapper was otherwise told to/realized to shut up), you can tell he was getting annoyed about the plantation

in short both are genuine leaks, though if anything the troid is a less reliable source because he's got such a seething grudge and clearly wants to hurt the game/company over losing his do-nothing gig
>>
>>2708206
That's not what was said, the map leaks are not from a fired dev but an 'insider' in the credits of the game.
>>
>>2708206
They also didn't note their name, so there's no proof their 'source' exists.
>>
Oh right, the fired dev also admitted that the idea of the game being permadeath yet have huge skill grinds was a stupid fucking idea.
As expected, skills only really exist ingame because they were in at the start where you were expected to die in a month or so.
>>
https://www.reddit.com/r/projectzomboid/comments/1ut5ajm/the_rimworld_bundle_and_the_future_of_zomboids/
>Zomboid
>Colony sim
LOL
LMAO EVEN!
>>
>>2708260
Oh to be so naive. You could sell merely the promise of snake oil to these people and you'd make it rich
>>
>>2708260
I know zomboid and rimworld are part of that nerdy type of game (stuff like kenshi, factorio, starsector) but it's weird for them to be bundled together. They're not really that similar
>>
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>>2708181
>Oh, no he absolutely would/will say more. He's rather pissed off and just wants to keep venting.
the big things were probably already said though, i doubt hes withholding anything too crazy but it wouldnt hurt to have a more refined look into the inner workings of TIS

>>2708188
i guess but its just more of "the devs are incompetent FAGGOTS!" which is something we already knew. Although i did find the revelation that the multiplayer was developed entirely by russians who barely talk to the main guys extremely funny so maybe we should hear more from that fired contractor fella

>>2708206
>they added objectively worse moodles and there's the ai loading screen debacle, so there's certainly no accounting for taste

Wasn't the AI loading screen thing a copium fueled debacle on their end given they apparently commissioned the same guy that did the iconic john zomboid artwork? Besides i always thought the idea of "loading screen pictures" should be something much more atmospheric and meaningful rather than whatever the fuck they were trying to go for with the extremely shitty ideas behind all of those ai screens. Like even if they werent AI and were in the same style as the old john zomboid picture they would still look really bad. You can seriously tell these developers dont understand what makes their game visually and atmospherically so cool.

As for the moodles thats true, like the new ones just look really silly and come off more as millenial capeshit generally not fitting in with the game. The old zombified moodle despite being simpler unironically looks more visceral to me than the current one, which just looks lame. Then again if the leaks are real im going to be using mods to bring back the old menu anyway, the same way i use them to bring back the old moodles.


>the guy doing it was probably the same guy who keeps using the word "intel" like we're running gayops so I can believe that he aggravated the mapper into blocking him
LOL
>>
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>>2708333
>>Wasn't the AI loading screen thing a copium fueled debacle on their end
Nope, it was easily confirmed to be AI with dozens of errors extremely correlated with AI, and it didn't fit the normal style of the artist they commissioned at all, which is just not something that happens this radically and quickly. And they banned even their dedicated cocksuckers if they said anything about it.
>>
>>2708333
>Wasn't the AI loading screen thing a copium fueled debacle on their end
No no no, it's just a total cohencidence the artist they hired radically changed their entire artstyle and inserted heaps of weird AI-style artifacts into his art on purpose.
Just a cohencidence, I wouldn't worry about it.
But we're going to remove the images from our game, not because they're AI, we promise.
>>
>>2708620
okay~
yay~
>>
>>2708206

Turns out these faggot retards have over 100 people on some sort of internal testing program where they test game changes. Did they really think none of these would crack under a little bit of social manipulation? GayOps works when you have 100 chances. Doom messaging people on the discord with specific role tags didn't peel anything but apparently they added a bunch of baguettefags to that program and they wasn't exactly quiet about it (typical french arrogance). It looks like the spooked "larper" may be legit and someone has informed her of the board. Grant the leaks are real, they are not coming anytime soon. All we have to go off is that firedfag you guys also managed to spook. Know when to let off the gas you decrepit retards, if you don't know how to do GayOps, don't try to do GayOps.
>>
>>2708206

The menu looks a lot better than the old one and looks to have been done professionally, wouldn't shock me if was done by another contractor they hired for a "spell". It drives me bananas when game studios mix art dynamics such as high fidelity splash screen art when the game is made up of fucking pixels but this looks to have been done with good taste. They used to be really in tune with their art until they made the revampled moodles that look like absolute shit when previously they looked perfectly in line with the games aesthetic. Wish they would bring back that pixel look to some of the UI.
>>
>>2706835

So it's another no news day in the Lemmy Studio. If they can't get the animals right how can we expect them to do the humanoids? holy fuck this company is retarded.
>>
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>>2709273
It appears similar to some of the better looking flyers, I think they rendered it in blender themselves this time rather than shopping for another scammer
The new menu is good, a toggle (or drop down for additional modded menus) would be ideal if it isn't already in place. I wouldn't mind them re-attempting the loading screens but with handmade renders/kitbashed scenes like the new menu rather than bad midjourney shit
>>
>>2709321

Where can I find all these flyers? it would be worth digging through them and checking their file naming and imagery to see if it is new location. The menu and UI needs a giant go over, it's out dated and frankly cheap looking.
>>
>>2709321

This is not new and therefore provided no additional context to the "leaks2". Can we admit that the second leak was actually an attention faggot posing his mod content as vanilla? The main menu "leak" is confirmed to be a main menu mod and you niggers are still internally debating on the aesthetic of it. Fake leakers really know how to chop a board to faggotry.
>>
I'm not convinced they would make the main menu have the ingame graphics models. It's not like the zomboid humans canonically look like fucking Sims 1 characters.
>>
Just got word from my internal source, B42 stable is launching with sex
>>
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>>2708260
God, you can tell PZ direction is entirely driven by Lemmy day to day wants.
I bet my ass wanting to add NPCs had nothing to do with people complaining about it for years and it was just Lemmy fucking playing RimWorld that day and going
>That's great, now I want a colony sim mechanic in my game
>>
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>>2709258

You really are some buffoon nigger ain't you, how many times do you have to be told this was an attention nigger. The likely hood some GayOps Intel occurs the very following day is low, unless the firedfag had an influence on these insiders/testers/faggots whatever you wish to call these boot licking cock roaches. What happened was, firedfaggot made a big enough scene that some larper liberal attention starved blue haired midget bitch thought she would have an energy day so she can finger fuck herself to it later like the energy vampires that they are. It's very clear what was shared is contextually too much detail for the base game to handle, it would crash the fucking spaghetti code into oblivion. Wake up nigger and stop catching second hand hopium fumes.
>>
i like zombies :)
>>
Just got big news that NPCs are coming tomorrow. Mark your calendars.
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>>2709350
>The main menu "leak" is confirmed to be a main menu mod
no it wasn't, it's not the same image as pointed out here
>>2706035

you also struck out when you tried to claim the tiles were modded and posted a mod that didn't match any of the sprites
>>2706214

keep going tho it's giving me something to do
>>
>>2709804
You can trust him, he's inside Lemmy right now and leaking all over the place.
>>
>>2709380
You need to go back.
>>
>>2708158

It feels like the studio finally recognized the drop in quality, parted ways with the previous writer, and brought Will back into the fold. Considering his recent track record with heavy-hitters like Alien: Isolation and Mafia, it’s a massive upgrade. Sometimes you just need to bring back proven narrative talent to get a project back on track. Also the previous writer is likely the reason we got a "2 Men Kissing" photograph that fucking spawns everywhere. This is Kentucky, are you fucking kidding me?
>>
>>2711974
To be fair, the kissing picture could be a dare picture, a prank, novelty, etc.
Although that doesn't explain why it's in bedside tables.
>>
>>2711974
>Also the previous writer is likely the reason we got a "2 Men Kissing" photograph that fucking spawns everywhere. This is Kentucky, are you fucking kidding me?
don't you know joe biden said his dad was unfazed by men kissing... in the 50s! he knew love is love.
>>
>>2711974
>>2712141
>alternative universe where Kentucky have a really active gay community is the epicenter of a massive outbreak
>>
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>>2712692
>game takes place in july 1993 with the US military quarantining and killing civilians over their getting a hellish new sickness the government had created themselves
>no radio hosts or callers or schizos on civilian band have anything to say concerning the aids epidemic, waco or ruby ridge
if you think about the cultural climate at the time, the 200 openly gay guys in louisville at that point would get lynched as soon as the picture of the zombie in west point leaked
>>
>>2713108
True, but you just know the devs are the type to say the feds did nothing wrong in those instances.
>>
>>2711974
>"2 Men Kissing" photograph that fucking spawns everywhere.

lmao, there's about 500 photos and they all have an equal chance of spawning. It sounds like you're ignoring every other photo and specifically hunting down photos of men kissing.

Anything you'd like to share with the rest of the class? Prefer HunkZ over HottieZ? Get tingly feelings when playing with your best friends?

(I'm inferring that you're a closeted homosexual.)
>>
>>2713198

>I'm inferring that you're a closeted homosexual

Do you think I am slow in between the eyes nigger? Go look at the homosexuality statistics in Kentucky '93. It has no place in this video game and is a political signal to say "We notice you faggots, we are with you faggots". No politics belong in this game be it liberal or conservative, it's a fucking video keep. I don't want to be reminded of someones political side when I am looting a bed side table.
>>
>>2713287
>Do you think I am slow in between the eyes

Yes. Yes I do.

I also think that "one doth protest too much" trying to come across as straight.

(Still inferring that you prefer men to women)
>>
I know the leaks are fake because they have already pushed map updates recently such as the removal of the Echo Creek spawn. There should also be concerns about competency of the mappers because they set some spawns in the new towns for the Sandbox settings which allow you to spawn in any town and fucked it all up. You would spawn in a house that was fully sealed up and you couldn't get out. Which ever mapper was responsible for that didn't even bother to check the spawns, they placed it and fucked off. How can you not bother to check the exterior and interior of the building you are setting a spawn in? If we are dealing with that lack of competency don't get your hopes up for good map changes such as the oens shown to be "leaks2". We also have had nothing to go off by, 4 very specific screenshots that have no zombies present in the images.
>>
Hi there, worried about zombies eating you?
Worried that you'll get swarmed by the undead in the middle of town?
Well with my patented three step process, worry no more! For your zombie horde problems are no longer!
Step 1: Get something that makes a loud noise, a shotgun, a car, or a bomb
Step 2: Go to the woods near town and make noise until zombies rush into the woods
Step 3: Profit! You have now effectively killed hundreds or thousands of zombies without effort at all!
For the low-low price of a campfire you can even burn all the zombies to death so they'll never bother you again!
>>
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Do any girls want to help out a sister? She wants to play with some people.
100% a girl, promise, not a man in drag.
>>
>>2715227

We can take her into the woods and give her the "authentic" PZ experience. 7 shotgun bullets in to the torso.
>>
>>2715217

Had the same thought when experiencing that spawn in the Sandbox. Who the fuck have they hired and why are they not checking the spawns as they place them? Such an avoidable issue that should never happen if you open your eyes and spend a couple of minutes checking the place. To expect anything good from these so called "greenflag normiefags" is pretty out there.
>>
>>2713108
i would love it if news broadcasts referred to more real life events, like imagine turning the TV on and seeing someone babble about the bosnian war in the initial outbreak

>>2711974
>Also the previous writer is likely the reason we got a "2 Men Kissing" photograph that fucking spawns everywhere. This is Kentucky, are you fucking kidding me?
>>2713198
>It sounds like you're ignoring every other photo and specifically hunting down photos of men kissing.

must.... must not ... must not gigaquote.....
>>
>>2715217

It was absolutely ridiculous that happened and I couldn't believe such a mistake could even occur.

>>2715300

There must be some good among them if the leaks are plausible??? I think they look like they are and also it looks shockingly better than the previous ver. Very curious to know the planning to allow a Plantation to be added if that does turn out to be real, although I would say it's not as offensive as some of you people would think (You have some very warped opinions on liberals sometimes). It would be loud and proud for PZ considering they've shied away from this sort of stuff for 13 years. It would be a great addition to the map and I would expect war remembrances and ruins to follow from those iconic America time periods.

Fingers crossed it is real and if not, some really good map mods are coming for B42 by the looks of it.
>>
>>2707094

This is really spergy and obsessive and the exact reason that led to the original collection of developers dodging the community. It might be good to have curiosities about who has been hired and take a personal opinion on it but to assume the worst/best of people you don't even know is dark. They could be a good developer or a bad developer individually and it won't be connected to their times as modders and it never is. Bethesda hired modders and they went on to be better than whoever they had before for area design. You cannot buy passion, you cannot force passion. If someone is modding your game, it's because they don't just like it, they love it.
>>
>>2715300
they really spend no time playing/observing which is strange because how else will they know if what they are pushing... works?
oh right, the people who paid for the game are expected to do that.
>>
>>2713287
but the politics of kentucky are very important, it's a red pro-gun state which has gameplay impacts which only recently have finally begun to be explored.
you should msg the devs explain why homosexuality has no place in your gun n' god game.
>>
>>2715327

The industry needs more passion and it's veritably absent across the market. People show up for a pay check and couldn't give a turd about the product itself. I will agree that hiring modders is getting that first step right away (big advantage, it's why so many studios do it) which is sometimes the hardest thing to acquire from a new developer. The training cycle of new developers is quite hard, tiresome and long though, it can take 4 - 6 years to train people up with expanded skills that can carry over project to project.

The dev that got fired expressed he was there for 5 years and didn't seemingly take steps to improve himself beyond his work duties. You see it all the time across the industry and they will lash out at the Company as if it is their fault he didn't take his personal time to improve him/herself. It's on you to improve and the Job should challenge you to do so. Sticking guns on the wall and messing around with variables isn't going to keep you employed, you have to put yourself out there for much more duties than that. I feel sorry for him and if anything he said is true about the studio it seems to be quite the mess. You can only hope he can go on to move past this and find employment elsewhere. The biggest step to not losing a position, is make it feel like if they lose you, they just put a big hole in themselves.
>>
>>2715339

Which ever mapper is responsible for that should be skill checked and fired. A lack of care to that degree is excessively pathetic and should never happen. It's shocking it even happened.
>>
>>2715217
The only way this can be justified happening is if, again, there's poor communication between teams and one person added a spawn while another person sealed the room. Or maybe the person placing the spawn unsealed the room and someone else undid that change somehow.
But I doubt this was the case.
>>
>>2715227
>2 hours is a long play time
you are like a little babby
>>
>>2715217
there are zombies in some of the leak2 images, they're just sparse. the new map is visibly unfinished with walls in place of some doors that haven't been made yet, so it stands to reason there's no finished heat map for spawning and it's defaulting to sparse voronoi noise zeds
>The only way this can be justified happening is if, again, there's poor communication between teams
that was evident from the game's development long before a bunch of spited vibecoders started spilling gossip on how bad at project management they really are
>>
>Look at how more detailed the maps are now!
Awesome, so what cool new stuff is there to do there?
>Absolutely nothing new at all! It just looks slightly nicer!
Wow, this is...Worthless!
>>
>2026
>Documentation for the game is so fucking bad that players still don't know how to figure out what berries are poisonous and which ones aren't
>Predditors think that 'berry.poison' means it's poisonous, when it just means it's the poison-ivy berry type, which can be perfectly edible ingame
Okay incase there's any smoothbrains here, here's how you figure out if they're poisonous or not.
>Do you have the wilderness experience/herbalist trait?
>Yes!
The berries/mushrooms will say (Poisonous) next to them
>No!
You cannot tell if they are poisonous or not, you're always gambling that they are or aren't.
>>
>>2716184
>that was evident from the game's development long before a bunch of spited vibecoders started spilling gossip on how bad at project management they really are
It's nice to have confirmation tho.
>>
>>2716539
Many people run on the old logic, where you could tell which mushrooms/berries were poisonous based on their icon, this hasn't been the case in a long time tho, it's just randomized.
>>
*smears poopies all over my face*
>>
>>2716801
Lemmy....
>>
>>2716801
>t.average joe from the 90s
>>
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>After we hit Stable, once hot fixing and such is over, we will be releasing both our latest mapping tools (WorldZed, TileZed, etc.) and our in-house animation editor and integration tool, AnimZed. We believe that having greater control over animations will be of huge benefit to modders looking to unleash their creativity.
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>>2717635
Honestly? pretty based
>>
Does anyone remember the OG B42 release, where guns would jam repeatedly within the same magazine.
A glaring issue so fucking obvious that 5 minutes of testing would reveal?
And somehow they released it anyways?
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>>2718524
I remember B41 when they removed manual gun loading but didn't bother to check if auto loading worked correctly so moving after shooting a shotgun would randomly cause it to not get pumped, and since there was no option to pump it manually, you had to reload a shell to make your character pump.
>>
>>2718524
I mean, my favorite was that drinking soda would cause all your stats it effected to max out.
Not sure how that doesn't get noticed by anyone but having bonk was fun.
>>
Abiotic Factor
>fun
>have a shitting mechanic
Project Zomboid
>not fun
>doesn't have a shitting mechanic
Coincidence? I don't think so!
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>>2719224
abiotic factor players are subhuman
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>>2719224
wtf does this slop have to do with zomboid
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>>2719224
We prefer games with no content here, sir.
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>>2719280
>I like my games the way I like my women
>wide as an ocean, deep as a puddle, filled with unwanted content, and keeping me waiting for over a decade
>>
>page 10 at bump limit
this is how you died
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>>2719224
I think they're both fun :)
>>
>Write bits of lore for a solid fucking decade
>Literally none of it matters, not a single fucking thing
Why do faggy indie games do this shit?
>>
>>2720023
I have several indie general threads open and I legit had to check what thread this was because it really does apply to so many of them.
>>
>>2720074
I wouldn't care too much if at least a couple of lore pieces actually affected the game. But no, it really is NOTHING affecting the game.
>Louisville is not infected until a week into the game
Cool! So if I go there, there'll be refugees? Military guys who'll snipe you
>Oh lol no, nothing happens at all
>Oh but there's a spot on the map where the zombie virus carrying truck canonically crashed at!
So if you go there and stay for too long, you get zombified, or get some sort of special bonus, or there's military zombies there?
>No, lmao! It's just some traffic cones and broken asphalt
What the fuck are these retards working on!???
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>>2720525
>>2720525
>>2720525



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