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>>2505540 Previous Thread

Guild Wars 3 just got announced, laugh at GW2 furries crying about the lack of char here.
https://www.guildwars3.com/en/

GW1 coming to mobile phone soon, will the game be overrun with zoomers? Will you have a team wipe because your monk is playing GW mobile while driving? Discuss the implications.
https://wiki.guildwars.com/wiki/Guild_Wars_on_Mobile

We will be starting our NF prog in 3 weeks from now, see next post for more details

Useful links
https://wiki.guildwars.com/wiki/Main_Page
http://gwsolo.wikidot.com/
https://www.gw-memorial.net/
https://tolkano.com/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome
[Baww] Approved Builds
https://gwpvx.fandom.com/wiki/User:Baww_Way

>Having trouble figuring out what is worth keeping?
https://youtu.be/CnBjJnxC-s0

>New player and not sure what profession to run?
https://www.youtube.com/watch?v=iSQQe_3P1P0
>>
>>2624988
For our NF prog I am thinking we do a Skill Lock prog.

Every week you will get 2 random skills added to your bar that you have to use for that day

In order to keep things from getting too crazy, or have people just totally ignore the skills 2 mercy rules will be applied.

Mercy Rules:

-Set of random skills will only come from your primary
-Set of random skills will be the same attribute (attribute will be randomly picked each week)

These rules are to prevent people from having to meta game their secondaries too much and prevent weirdness like W/E getting meteor shower, a P/R getting a beast master skill etc... the single attribute is also to prevent weirdness like warriors getting both hammer and sword skills while they are playing axe and etc... the goal is to promote use of unusual skills and I think giving more incentive to invest in a particular attribute makes sense as opposed to seeing how thinly you can divide your points up. Objectively a warrior getting meteor shower is very funny, but practically it's just going to be ignored. I am considering a 3rd mercy rule which is to allow one of the 2 skills to be replaced with Ressurect Signet if you REALLY don't like it, but haven't decided yet.

Tomes will be provided to people should they roll a skill they can't easily acquire, otherwise all our usual prog rules apply.

If you are interested please fill out this lettucemeet https://lettucemeet.com/l/VbR0L I am tentatively setting our start date to be 3 weeks from now, if there are other rules people want to propose or any questions about this current ruleset let me know now, I will post the finalized ruleset along with what day/time we are playing by next weekend.
>>
>Guild Wars 3 just got announced, laugh at GW2 furries crying about the lack of char here.

They wont be crying for long. The amount of furry-bait in gw3 looks to be at an all time high. Kodan don't look scary at all and look overly cuddly/cute. Then you've got vulpera 2.0. So we've got humans, 2 furry bait, and then the new sylvari for elf bait.
>>
>>2624992
based
core-nf skills, everything but eotn, or all skills?
>>
>>2626066
usual prog rules aka

-no rune trader
-no campaign travel
-I am banning all PvE skills including NF because some are broken OP
-no using bank

I'll sometimes allow campaign travel if it's for a minor skill from a previous campaign to make a weird niche build function slightly better, an example we had a NF ele want to play a master of magic build, but needed Teinai's Wind for comboing which is a faction skill. I just don't want people running bars full of past campaign skills all builds should be built around whats available in NF.

In general though our random skills can come from any campaign so you'll likely have access to some eotn/faction/proph skills, anything you RNG you can use in future weeks too. So there's totally a world that exists where our monk RNG pulls Unyielding Aura on week 2 of the prog.
>>
>>2626104
oh shit, the 2 random skills includes elites?
>>
>>2626108
Yep, keeps things a lil chaotic, if you somehow manage to roll 2 elites I'll allow the player to pick one to keep, and the other will be rerolled.
>>
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>New content
>Similar to Fractals or Mythics
>Some form of escalating difficulty repeatable dungeons

What would your reaction be if this is the content?
>>
>>2626474
Fractals would actually probably fit GW1 more than GW2 as long as you got a little staging area between zones where it told you what stage and what modifiers were coming next
>Tier 1: Just the zones and positive modifiers, no restrictions, NM enemy levels
>Tier 2: Positive and negative modifiers, no restrictions, NM enemy levels
>Tier 3: Positive and negative modifiers, no PvE skills, NM enemy levels
>Tier 4: Positive and negative modifiers, no PvE skills, HM enemy levels
>Tier 5: Only negative modifiers, no PvE skills, HM enemy levels
>>
WoodenPotatoes did an interview with SCW and some more of 2weeks about GW1 for anyone interested

https://www.youtube.com/watch?v=ERRhssgqROU

>Found a summary of the points on the video

>Lindsey M is doing a lot of design work on the 'new content' coming

>They have a roadmap throughout the end of the year they're working on so w/e the new content is will be this year sometime

>new game modes still on the table, mike z mentioned liking the community mentioned kormir mode where you control the heroes like an RTS

>scw said if he had the time he probably would have implemented a 'default trader pricing' by now weapon mod trader is being discussed

>they're open to more tech improvements on the graphics side (SCW used the example of a higher count of lights in maps)

>The HD skill icons did involve 5% of manual work of them making some more new art

>they are looking how to make the cartographer experience better without invalidating what people have already done

>they're considering new titles for new content and considering how that impacts GWMAM

>They're going to consider profession icons for pc party window throughout the next year

>They want to fix the whole 'leaving party causes it to disband' thing but time

>Mike z mentioned wanting to solve the inventory pressure people have

>SCW mentioned wanting to fix finding people in an outpost being hard

>SCW "Suppose you had a game with 1000 nearly worked out skills and you wanted to do some new content in a clever way, what would you do?"

Some new titles would be interesting, wonder what you could even do as a title that would make sense and also not be too piss easy to get.
>>
>>2627179
arm barons on suicide watch
>>
>>2627179
really sounds like they're doing some procedurally generated randomizer dungeon thing
>>
>>2624988
Why did you choose that image? This thread is going to be inundated with unrelated shitposting.

I can dig "two completely random skills every session" I guess. I still think Nightfall-only PvE skills should be allowed.

>>2627179
>They're going to consider profession icons for pc party window throughout the next year
They're still using GW2 profession icons for the handheld release. They need to fix that first.
>>
>>2627179
Don't want to trigger that Anon, but I could totally see them making a vendor for perfect mods and locking the Of the Profession mods behind a golden zcoin gate.

>>2627314
Codex Dungeon?
>>
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>>2627485
In hindsight, wasn't my best choice for thread OP figured it'd draw some attention to the thread since it is big news and will be discussed regardless

>>2627492
Personally I want PvE fluxes as a sort of challenge mode bonus to turn on for dungeons, maybe it makes the end chest give 1 extra drop (or it removes diamonds/onyx from the potential drop pool instead lol)
>>
>>2627179
>weapon mod trader is being discussed
epic they should also add a weapon trader where you can buy obby and eblades crystas and vs too perf for 10a each add arms to the store get some mtx action going fuck yeah
>>
>>2627485
Forgot to include this in my last post >>2627516


the main reason I disallow nightfall PvE only skills is because some of them are just retarded and you'd need to be a retard to not put them on your bar as an example:

any of the LB skills just murder the shit out of end game margonites/demons, necrosis is just a better version of the elite skill Discord, the para skill is insane damage reduction, same with the monk skill, even intensity is kinda crazy as you can just instant gib 1/3rd of an entire groups HP bar with it. And you get these skills from level 1 we'd either need to make rules around not using them or specifically restricting some, cause running around 1 or 2 shotting enemies with Necrosis is kinda lame.

By contrast the factions PvE skills are a lot less crazy with the exception of SY, which is not as OP as There's Nothing to Fear imo (many might disagree with that). Factions is also a lot harder, and you unlock the skills 2/3rd through the campaign.

If we do DoA/FoW as part of our post NF content, I'll generally allow it.
>>
Wouldn't a mod trader just increase the value of OS?
>>
>>2627540
I had forgotten that nightfall introduced power creep like that. I thought it was just eye of the north skills. I only really remember dual shot getting replaced by triple shot
>>
is beastmastery maxxing the best way to go when you are at like level 12-20 in pre searing?
You are stuck with shitty weapons anyway, but your pets damage scales with beast mastery
>>
>>2628047
Nevermore flatbow is a better option
>>
>>2627492
Actually the trader using zcoins in general would be really good imo.
>>
>>2628126
i'm doing a melandru's run
>>
>>2628047
just use firestorm
>>
oh yeah baby augury rock zm
>>
>>2626474
don't know what fractals or mythics are but sounds fine, depends on implementation
>>
>>2624988
How do I decide which class to play?
I played almost pure Mesmer in GW2 but the GW1 version seems to be different entirely.

I just keep making new characters over and over and nothing seems to be clicking.
>>
>>2631108
what do you like about playing mesmer in gw2, what's your ideal playstyle
>>
>>2631187
I usually just spam clones and detenoate. I played 2h sword/staff or spear going for conditions.
>>
>>2631238
idk what that means but you should try necro or ritualist
necro makes minions from corpses that bodyblock and distract and do damage, and they have tons of hexes and conditions. rit makes stationary spirits that help the party or attack enemies. both have ways to buff melee, though you'll probably be using a staff or wand
>>
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>>2631108
check the link at bottom of OP pretty useful video

GW2 mesmer and GW1 mesmer have next to 0 similarities. GW2 mesmer is just another flavor of DPS caster, GW1 mesmer is more about denial and shutdown of enemy classes.

Necro minion master or ritualist is probably closer to what you like. As always you're welcome to join our guild, we're doing an NF prog in 3 weeks if you want to play with actual people.
>>
Is it ok to start with all three options (reforged, dhuum, melandru) as a new player? I don't mind failing the Dhuum challenge. I can still do everything, right? Is this going to affect events and birthday presents in any way?
>>
>>2632391
Kinda pointless to go Melandru as a new players. It's just a challenge for veterans who want to feel like a new player again.
>>
>>2632391
The only way it will affect events/birthday presents is because you are melandru you won't be able to trade anything you get.

So if you get a rare mini (unlikely) or a rare drop in future you can't sell it. Like other person mentioned going Melandru as a new player is kinda pointless.
>>
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i'm doin' it guys
>>
>>2631108
Guild Wars is absolutely nothing like Guild Wars 2.
Mesmers are shutdown and denial. They're very fun to play but require decent game knowledge to get the most out of them.
As other have said, probably Necromancer is what you want. Minion masters are constantly creating new minions because they're purposely expendable. It's not the most fun playstyle for most people, but managing the proper deaths of your minions (à la Death Nova) is a very valid way to play. Necro is also a great choice for messing with conditions. Pair with mesmer secondary for extra condition play.
Ritualists are like the opposite of a Necromancer dragging along a minion meat shield. You want spirits to stay alive as long as possible, they are immobile, but provide strong battlefield control.
Rangers also have some decent condition-based builds too, and you can try beast-mastery which is basically micromanaging your pet while you do other things as well.

>nothing seems to be clicking
Keep in mind that starting out, you have a limited number of skills. In a game defined by collecting more and more skills, that means your end game play will always be very different. Elite skills in particular often guide how the build is constructed.
You might start out as a mesmer casting Conjure Phantasm for three seconds on a bull, but an endgame mesmer grabs Psychic Instability, waltzes up to an endgame mob cluster, and makes them all kneel. You might start out as an Elementalist spamming fireballs with Flare, but an endgame Elementalist with Ride the Lightning might take an axe and shadowstep between clusters of foes popping off PBAoE spells.
And so on.
>>
>>2624992
Is the lettuce meet purposely only Fri-Sun?

>>2632497
Luxon rank lvl?
>>
>>2632518
4,615,000
>>
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>>2624988
Disgusting
>>
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>>2624992
Shan't be playing NF
>>
>>2632518
Yeah, prog groups have historically taken place on the weekends. Too much work/personal life shit for people to show up through the week.
>>
>>2624992
ehhhhh I will show up with an existing character if you need an 8th
>>
>>2632486
stormforge skirt is one of my favorites, easily in my top 4 ele skirts
>>
>>2632660
i am in asia and can't show up for prog
change the dates more!
>>
What am I supposed to do at Nightfallen Garden? Just do the whisper quest before I continue main story?
The reason I ask is because of
>It is possible to retain access to this area and the Garden of Seborhin after the completion of Abaddon's Gate. It can be done by acquiring but not completing the primary quest Heart or Mind: Garden in Danger, since that quest leads here
>The downside is that you will not be able to acquire the Protector and Guardian of Elona titles, as you must complete the quest to gain access to Jennur's Horde
>>
>>2633114
I don't think there's really anything to do in that map. It's just there to service the story.

What the wiki is saying is that you can retain access to it by taking Heart of Mind:Garden in Danger and instead completing Heart or Mind: Ronjok in Danger. In order to get the title for mission completion, you have to do both quests in order to unlock the missions which follow from them.
>>
>>2633184
If I finish the quest will it revert back to normal garden of sebhorin after I finish my main quest? I kinda fuck up the exploration a bit around that map. I want to get the legendary cartographer.
>>
>>2633223
Yes, it just goes back to normal Garden of Seborhin after the campaign. I've never tried to keep access to both so I don't know how it works.
the standard non-Nightfallen version has elite skills not found elsewhere and counts for cartographer and vanquisher titles.
>>
>>2633093
hi are you an asian girl
>>
>>2633233
That's good to hear. I forgot to enter sebhorin after meeting with the princes so I only have half map of it. Thanks anon.
>>
If I have a Deldrimor Talisman in my inventory from another character will I still be able to get the one from completing the mission for the first time when I complete Hell's Precipice?
>>
>>2633962
Yes, it's one per character.
>>
>>2632518
The last like 4 lettucemeets I've made I've included week days, and in every single one of them we've never had enough people interested or available in a week game for it to be worth it so I decided to only poll for Fri-Sun this time to simplify things.

Sometimes I'll use these as a litmus test to figure out when the best time to plan things is. Speaking of which, looks like I'm going go have to remind (harass) some people into filling it out lol.

>>2633093
Fill out the lettucemeet, nobody is filling it out right now so the odds we do a 8AM EST or 8PM EST run are equally likely right now.
>>
What's a good character to play in GW1 if I liked engineer in 2?
>>
>>2634244
What did you like about engineer?
>>
>>2632391
as a new player you ARE melandru's, the point is to recreate the new player new account experience
you just need to avoid mat traders, don't take trades from randoms, and don't open your xunlai chest, and its 1:1. and even the xunlai chest doesn't really matter til you make another character
>>
>>2634244
all classes in gw2 are the same shit
>>
>>2634244
if engineer is like tf2 engineer, ritualist
>>
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I can't find this hairstyle on Elementalist.
>>
>>2634820
>>2634820
That's Cynn, not a player character.
>>
>>2634841
Alright, thanks. I was looking under heroes, didn't check henchmen.
>>
>>2634848
Cynn is one of the main characters of the series. That's like saying "Mhenlo? Who?"
>>
>>2634256
I liked the versatility and the different turrets
>>
>>2635232
Ritualist for sure.
>>
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Is this worth anything? IDK if people look for +100 AR vs. plants
>>
i want to unlock devona on my melandru's accord character but i feel like i need to get LDoA before i'm even able to unlock her
>>
>>2636582
You can pick her up in Lion's Arch post-Searing.
>>
>>2636587
yeah but i want her before that
>>
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I
DONT
LIKE
NF
i want to play with you guys
BUT I DONT WANT TO PLAY IN NF
>>
>>2636582
huh just do the dungeon
>>
>>2636750
i overestimated it because of some failed runs while drunk
sober it was actually easy enough
>>
>>2636741
Just play with us. Even the worst stuff is fun when you're playing together.
>>
>>2634238
You need to really yell out the link for the lettucemeet, like this:


NIGHTFALL PROG
VOTE HERE FOR TIME
https://lettucemeet.com/l/VbR0L
>https://lettucemeet.com/l/VbR0L
https://lettucemeet.com/l/VbR0L
>https://lettucemeet.com/l/VbR0L
https://lettucemeet.com/l/VbR0L
>https://lettucemeet.com/l/VbR0L
>>
>>2637205
>lettucemeet
is this like a gay orgy meeting or something because that's a very old homosexual slang
>>
>>2637256
…some serious projection there
>>
Can someone explain what the point of Dhuum's Challenge is? All I'm seeing is a badge that disappears when you die, is there not more to it?
>>
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>>2637205
I think I just need to hunt people down who I know will show up and force them to fill it out, last prog we did we had 10 people fill it out, and 15 people showed up, and of the 10 people who filled it out, like 3~ of them didn't even show up

>>2636741
NF is always a weird campaign for us to prog because it's not as challenging as factions, and not as fun to prog as prophecies, I originally wanted to go for a much harsher challenge set of rules for this prog to keep things interesting but I think this current Skill Lock ruleset might be interesting to play under, and if it's popular enough we might re-use it for future progs.

>>2637256
People complained the last group planning website I used didn't automatically adjust based on their local times so we are using this one now

>>2637987
That's basically it, just tells other people your character has never ever died, and it shows up on titles you achieve with it enabled so if you achieved GWAMM while this badge was active, when you display your GWAMM title it'll show you achieved it under Dhuum's challenge.
>>
>>2638028
Alright, thank you. So it's like Trial of Iron in Pillars of Eternity.
>>
>>2638043
the badge actually means you afk farmed all the xp for it and deserve no respect
it also means you are quick to bail out on your teammates when things get rough
>>
>>2638322
afk farming XP is survivor title, if you're doing dhuum thats the easiest title to get without even thinking about.

probably right on the quick to bail out on teammates though if you're a dhuum challenge.
>>
>>2634363
>>2636308
Thanks bros
>>
HATERS GONNA HATE
LOVERS GONNA LOVE
I DON'T EVEN WANT
NONE OF THE ABOVE

I LOVE GUILD WARS ONE
>>
>>2638886
As mentioned earlier you're always welcome to join the guild, we'll be doing a NF prog in a few weeks if you want to try going through a campaign with real people.
>>
>>2638899
>DRIP DRIP DRIP
>>
>>2638028
not even that really, it only will permanently display for you in the hero panel. For others the moment you die, even if you achieved GWAMM with DC active, the badge will disappear and others will never know you had it.
>>
>>2638957
I'm waiting on the mobile port desu, I don't have access to my computer currently and I got that mmo itch
>>
>>2639429
The mobile port releases literally today, and it's the same game that everyone else plays.
>>
will we see a huge influx of new players with the mobile release?
especially people from the poor places in asia dont really have computers but they all have phones
>>
>>2640568
Probably after going to get Chinese review bombs most likely
>>
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>>2640568
no
most modern mobile games fail and EoS very soon after release because no one plays them, why would a 20yo unc-core game succeed?
>>
>>2640712
because modern games suck
>>
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>>2640713
modern gamers suck as much
GW feels far too slow and tedious for the vast majority of people who didn't grow up playing it
>>
huge mesmer nerf
>>
>Ray of Judgment - Reduce activation time from 2 to 1, reduce recharge from 20 to 15, increase damage from 5..45 to 10..50.
fuck
Thanakais temple will be impossible now
>>
That is a big update.
https://wiki.guildwars.com/wiki/Feedback:Game_updates
>>
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>>2640763
always had been
>>
THUNDERCLAP BROS
WE WONNERED
>>
>>2640779
RIP to the guy who was repeatedly threatening to kill himself if ArenaNet ever harmed the investment he made in Mesmer runes and mercenaries
>>
already noticing some AI chances in the enemy warriors
they seem to be going for my pet more in presearing, and chase me longer
>>
Top tier update
>>
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Is it really going to change much?
ESurge mesmers were WAY too powerful, now they're "just" powerful
Even if the damage is slightly lower, the energy drain denial, interupts and all the disruptive shit they offer is still the best any kind of PVE builds can offer
>>
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>Cure Hex, Guardian, and even Healing Burst nerf
Bros it might actually be over
>>
>>2640915
Esurge got hit pretty bad, 77 damage to target and only like 50 damage to everyone around
Panic will still be awesome
And i do think RoJ change will fuck up some pve areas
>>
>>2640938
>RoJ change will fuck up some pve areas
skills that cause scatter will NEVER fuck anything up unless you only play in NM
>>
>nothing but BUFFS for Paragons
Fuck yeah Seaking
>>
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>>2640936
Imagine nerfing the healing capabilities of the dedicated healer class that's actually the worst healer of the game
>>
>>2640954
Try telling that to your hero's that will get nuked even harder now

Also i think they kinda broke the melee AI, melee enemies now follow me a lot longer, but get stuck when they go to far
>>
>>2640967
While simultaneously buffing Restoration even more.
>>
>>2640938
did anything get buffed on other professions to make them viable or did we just get a flat nerf and will just be less effective all around?
The melee AI changes could maybe help but I'm not seeing anything about their skill use priorities other than they won't autoattack as much unless their energy is low, but nothing about one of the key problems of melee heroes which is not being able to chain skills effectively, especially with daggers.
But I think that's key.
If they just gut half of people's hero teams for damage and didn't replace it anywhere so you are just overall less effective, then that's shit.

Like the things I concern about with melee heroes are dagger chains being interrupted by target switches on death and just whiffing the rest of the chain and wasting energy, Or like, a hero derv using teardown skills stripping their other enchantments not just PR, or hero warriors using wild blow when they have a bunch of adrenaline and the enemy is not using a blocking stance.
If Mesmer damage is not replaced elsewhere, things are just overall worse.
Ultimately Mesmers will still suck at interrupting critical skills, so if you trash their damage and they still suck at doing the control so you need to stack a ton of them just to have a chance at getting interrupts and enchantment strips, it becomes not worth using them and you need a replacement.
>>
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>>2640938
>Esurge got hit pretty bad
No it really wasn't
It's still the best PVE build
The only difference it made si that they don't deal twice the amount of damage of your other heroes on top of all the bullshit they throw at the enemies, now they do normal hero damage but get to keep all the bullshit that make them invaluable, they are still unequaled because heroes that deal similar damage to them don't have half of their utility on top of it
If you think mesmer teams are over you're a gigantic fool
>>
>>2641111
>If you think mesmer teams are over you're a gigantic fool
esurge still got hit pretty bad, did not say anything about mesmer builds in general.
>>
well they didn't really buff ele that's one avenue I was hoping they might replace mesmer damage with, didn't happen instead there were some damage nerfs.
>>2641111
Almost every single major skill in the builds lost 20-25+% damage, combined with cooldown increases (psychic instability got fucking gutted) and as it was the reason why it was competitive damage to start was it is armor ignoring (in normal mode Eles mog for damage, but in HM, Mesmers were competitive, the way armor respecting damage is adjusted for level differences matters).
Now it's just mediocre damage, and they still suck at interrupting.
Human mesmers will be fine since human mesmers are better at prioritizing interrupted skills, and better at use of punishing hexes.
But heroes suck at it and esurge was only particularly good because it's idiot proof and heroes are idiots.
as a human mesmer my biggest hit is Psychic Instability. That's a massive nerf and was one of my favorite skills.
But heroes? They're probably going to be royal shit now.
>>
wait how the hell is "the power is yours" an elite skill?
1 energy restored to allies is what it was previously. I guess it was spammable for maintaining echoes but They're on Fire and Go for the Eyes work just as well for that and aren't elites.. it's now... 2 energy restored.
>>
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so are my mesmerway mercs fucked or what?
>>
>>2641274
about a 30%+ damage drop across the board for dom heroes, illusion doesn't seem to have taken as big of a hit but they still have some.
>>
>>2641226
It might be okay now. 4 seconds of 2 pips of energy regen across an 8-person party is 64 pip-seconds, or 21 1/3 Energy.
BiP is 10 seconds of 6 pips, so 60 pip-seconds per use. That's probably the basis they used to decide on the numbers.

Obviously that kind of falls apart once you put BiP on two people at the same time, but I guess that's where the Echo interaction is meant to come in.
>>
I'm glad they nerfed mesmer damage, but ele needed more
>>
Minion Master got huge buffs. Pious assault getting buffed is nice, especially for AoL builds
>>
>>2641331
I don't know, if it weren't elite it might be, but the opportunity cost is too high with it as an elite.
motivation is just not a an attribute line a lot of people worth with, and you're not getting HR that way. Maybe in PVP? I don't know about Para PVP
>>2641339
Something needs to fill the void that got created and I'm just not seeing it for hero groups. For human groups well you just run melees for damage instead and run mesmers primarily for interrupt/hex removal/enchant strip, not damage.
Heroes just don't do that, I'm not seeing enough in the AI changes to really warrant running melee heroes, and no caster dps stepped up to replace mesmer aside from smiting monk which the skills that got buffed will scatter so I don't really see it.
Smiting monks might be great in human groups where you can ball up and snare/knockdown, but heroes it's not gonna fly cause of scatter.
>>
>>2641366
>smiting monk which the skills that got buffed will scatter so I don't really see it.
maybe try using a snare? you know, have skills interact with each other
>>
>asford abbey has a 2nd district
wtf
>>
>>2641366
I wonder if a fire ele hero with DD a melee player is worth.
>>
>>2641345
yeah MM might be a little more fun to run as a player necro now, and PR Derv just got better.
Paras that use spear attacks got better.
Nature Rituals for rangers got buffed again to the point of there being almost no reason to use Read the Wind instead of Favorable Winds now. It's the same cast time, but FW is longer duration, the only problem is going to be cooldown and moving from pull to pull being out of range. But if you can pull to within range of the spirit until your cooldown is up each time it'll be good.
Human players got some buffs, some enemy builds got more dangerous (like smiting monk enemies just got way more dangerous, and ranger enemies that use nature rituals will be even more annoying)
Enemy Angorodons and Necro Mandragorns are going to be pretty dangerous now too, that ravenous gaze buff can't be slept on.
Warrior buffs are kinda nice, I find that cleave buff interesting, but the random nature of it is probably not gonna make it worth taking over 7WS.
>>
>>2641376
we're talking about heroes, they're not going to do that very effectively.
Humans will do fine post this patch but hero teams are what got hurt the most.
>>
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>>2641376
>m-muh snare
hamstormbro...
>>
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I'm gonna say it
Minion summoning spells should be 1/4 casting time
>>
>>2641440
hamstring just got made viable
>>
>>2641383
we are so back
>>
>>2641400
go /Rt for Summon Spirits and take all your nature rituals with you
>>
>>2641587
that was one thing I was thinking about but that's quite an investment for a PVE skill, you'd already have TaO. You'd likely not use drunken master or rampage as one so you'd maybe use rapid fire as your prep for IAS, so your last PVE skill would most likely need to be triple shot so you'd struggle with miss chance hexes and sources of blocking (Ranger doesn't have "bro your wild blow tho") I might instead use the single target draw spirit, still an opportunity cost for a skill slot total but it could be worth it.
>>
>>2640967
Atleast they didn't touch Seed of Life aka the one skill that carries the entire class.
>>
>pet ai improved
>melee ai improved
exciting! warrior and ranger heroes where the most useless because of this
>>
Mighty Throw retard strong
spears new meta
>>
>Esurge nerfed
We did it reddit! Now those chuds will have to play with me instead of heroes!
>>
>>2641654
and then you realize they're still useless because the entire game is shutting down melees anyway
>>
>buffed Pious Assault
Nobody tell the W/D guy, he will freak out.
>>
>>2641686
so we'll be doing paragon heroes now?
>>
>>2641747
Literally just pop "For Great Justice!" and you can spam Mighty Throw. It has no cooldown and costs TWO adrenaline.
>>
>>2641753
give him the power is yours and you get a 2 energy regen for your entire team as well
>>
>>2641654
it's a step but until they fix their skill usage you're gonna be hard pressed to make a melee build that heroes use effectively.
>dagger chains
they'll still try to lead in with offhand or dual attack skills that are off cooldown on a target that hasn't been hit by prerequisite skills and whiff
>scythe dervs
teardown is powerful but AI will use teardown skills and rip off other valuable enchants like sand shards, so basically you have to run a hero derv without enchants aside from PR
>warriors
might be the way to go? But I doubt they use sequence based skills effectively, but they got substantial buffs
>>
they keep buffing my ranger and paragon team every patch, I fucking love it
now just please do the proposed orders change to get the pets blasting and my life is yours
>>
>>2641747
Unironically I think paragons are really underrated as heroes
>>
>>2641766
They also buffed the E/R DD build bigly with that pet ai change. Very tempted to run a tclap hero alongside it
>>
Maybe I should finally make a Paragon
>>
>>2641686
>>2641747
did they just make para heroes worthwhile as damage maybe? Both unblockable throw and mighty throw got significant buffs. Cruel throw also got quite a buff.
Motivation got some buffs that actually make the attribute line possibly worth investing in, with Aria and Ballad of Restoration halving recharge and Aria of Zeal quite literally doubling in effectiveness across the board.
>>
If they want me to use Physical Heroes they should implement the Necro Order changes.
>>
>mesmer nerfed
>i might actually have to get good in order to beat WoC HM
>>
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was just testing this very hard to play
>>
Is spear good now? Can I actually play a ranged Ranger?
>>
>>2641758
shieeeet
>>
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>heroes upkeep "Brace Yourself!"

New paragon hero meme team
>>
With nothing but Mighty Throw and For Great Justice on their bar, Heroes will still auto attack every so often.
>>
>>2641789
Looking at the character creator I have decided I should not.
>>
>>2641897
what's wrong, you don't want to be zesty black man in a skirt who excels at oral and gripping shafts?
>>
>>2641897
go for a r/p
playing a paragon sucks anyway because the pve elite skill is so boring but so overpowered you kind of feel left out if you dont use it
>>
Motigon backline looks actually really good now. Battery and healing output both buffed hugely
>>
>>2641897
>not making a delicious chocolate vabbian queen
>>
>only one female Paragon
>she is ugly
>Paragon character creator is ugly so can't use Mercenaries
Nope, shan't be using Paragonway.
>>
RETURN THESE DAYS TO THE RIGHTEOUS
HEAL THESE WOUNDS OF TIME
I HAVE WAITED OH SO LONG
FOR THE WINDS OF NERFS TO COME

I DEMAND TO KNOW THE LIGHT OF A BALANCED COMP
I DEMAND TO SEE THIS CORROSION PATCHED AWAY
>>
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>healing prayers nerfed
>resto buffed
>>
>>2641953
It also fuels one of the strongest prots in the game singlehandedly now if you do Inspirational Speech + Serpent's Quickness, or some other CD reduction. Even casters can go /W and take SY! now and just use a motigon to give them adrenaline.
>>
Thinking about a para hero using they're on fire, a fire ele running DD, and player a/w using SY or something
>>
>>2642019
embrace smiting
it and Minion Masters and lifesteals were the only caster damage that was buffed.
>>
RETVRN TO DISCORDWAY
>>
Gladiator's Defense is now perma maintainable with Dwarven stability. Potentially some fun new farming options?
>>
consume corpse seems like it can fuel some real shenanigans
>>
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>>2642087
We must go back.
>>
>>2641198
it's still a four second aoe knockdown on a ten second recharge
>>
now they need to nerf pve skills into the ground or only allow 1 per bar and cut the buffs from cons/pcons in half
>>
So now that Healing Burst is dogshit useless, what're some good alternative elites?
>>
>>2642209
UA
>>
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>>2642215
Fuck me
>>
I understand the nerfs to mesmers, but to compensate they should just allow us to use pve skills on heroes
Some HM content like WoC and Thanakai Temple will be near impossible like this
>>
nerfing mesmer skills directly instead of nerfing the fast cast recharge buff just makes mesmer secondary worse without touching the actual problem

yes i am mad that my dumbass boon prot tease monk got nerfed before i could even try it
>>
>>2642253
Should have hit the area+recharge rather than the damage imo.
>>
>>2642284
Baby steps, they can still hit that stuff in the next patch.
>>
>Gwen and Althea will still see use because of waifu appeal
>Razah will become every team's 2nd ritualist since Zei Ri is no longer unlockable for 99% of players
>Norgu left hanging
Will he become the least used hero in the game?
>>
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>>2642397
>ANet finally gives us the 3rd mesmer hero
>mesmers get nerfed soon after
luhmao
>>
>>2642397
Zei Ri was already unlockable for most players to be honest
>>
>>2641686
>>2641747
>>2641758
>>2641766
>>2641953
as someone who's been running a paraway team before it was cool I shit myself over these updates, my entire team pretty much just mega buffed. Agree on the orders changes, please anet make it less miserable to cast
>>
>>2642658
>Orders
Okay, hear me out
https://wiki.guildwars.com/wiki/Signet_of_Mystic_Speed
>>
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mesmers pfftt HAHA run something good scrub
>>
>>2641198
>psychic instability got fucking gutted
So is that RIP to that mesmer margonite farm?
>>
>>2642016
>Wastrel's Demise/Worry
Hey c'mon they didn't have to nerf my assassin's farming ability too
>>
>>2642243
They should have buffed Ele
I've been waiting for Ele buffs for decades.
but I guess they'll just continue to be the most cucked class against armor in the game.
>>
>>2642811
well, it's still usable as another anon pointed out, I mean when we think about it, 4s aoe stun on a 6s CD is yeah, probably a bit much.
but it was fun to do it, I liked using it with wastrel's worry and wastrel's demise for my damage, which, they fucked those skills too.
Mesmer got relegated to mediocre damage now meaning they intend to have them be support/control but the prolbem is heroes are totally fucking shit at doing that. You brought all those interrupts mostly for blanket coverage HOPING you nailed a big skill, and then their damage made it not a total waste of a slot.
Now their damage isn't very good so it's kind of a waste of a slot.
>>
>>2642817
I get that mesmer was strong but it does it even have decent aoe now?
>>
>>2642829
Please no more ele buffs, I want to be able to clear Hell's Precipice on my MA characters.

>>2642811
Been a little bit since I did that farm. IIRC that farm would do PI -> Echo'd PI -> back to original PI for 3x KDs, right? If so then it might be dead. If it's just 2x KDs it might be fine, but there's also the nerf to wastrel's.
>>
>>2642866
bruh.. well something's gotta give, doing like 50-70 damage on a supposed aoe nuking class is just not cutting it.
>>
>>2642848
This has downstream implications. Slower aoe and less reliably killing/rupting the big aoe nukers means ST spirits get more fucked as fights will be longer
>>
>>2642871
That's what they just dropped mesmer to, so I think it's intentional that they didn't buff it
>>
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>>2642878
>front-loaded burst damage nerfed in the same patch that buffed /ourskill/
>>
>>2642878
correct that was the one saving grace about the hero team is that if things worked right and they killed fast, those intermittant interrupts of big nuking skills was enough.
But with damage reduced, fights will take longer and hero AI retardation will take over, you'll not be able to endure when they fail to interrupt churning earth and savannah heat and Maelstrom and meteor shower, the longer a fight goes on, the more likely I wipe in content as it was, since hero AI is so utterly retarded you have to micro manage the shit out of it unless they insta nuke an entire group. Running SEx with them points out glaring flaws like they don't interrupt resses and stone summit spam resses, necessitating Frozen Soil, and just hoping you don't lose party members. Melee gets on your mesmers and they run away, ignoring flags and often pulling additional groups which is basically a wipe. They're super aggressive towards spirits and will run all the way across a room to kill one, and often pull extra shit and wipe.
This damage nerf basically means a lot more wipes if trying to use heroes in HM.
Being that I have 40% fucking packet loss which means I can't do any content with groups that want to run through content and not vanquish it (I'll drop packets, and rubber band behind the group and die, I can't do speed runs at all and it affects my ability to do large scale aoe farming too, my skills will just stop responding and then I'll teleport backwards dead). I'm on fiber but still have this issue and I don't feel like paying for a VPN for it, since this is the only game I encounter this with..
>>2642884
They left a huge hole for hero potential damage, nerfing without replacing it in other places.
I don't know how viable hero teams for hard mode dungeons will be, I never really tried elite areas with them as it was.
What this ultimately does is nerf damage across the board, make fights take longer and every retarded hero AI quirk is gonna be that much more deadly.
>>
Time to put on my dervish skirt once more.
>>
>>2640779
>MELEE AI FIX
>SIN NON-MEMECHAIN BUFFS
>DERV MEME SKILL NERFS
>ELEFUNSKILLS BUFFED
>DOM MESMER FUCKING RAPED
>MONK SMITING FUN BUFFED
>NECRO FUN BUFFED
>PARA NON-HRSHIT BUFFED
>TRAPS BUFFED
>RIT MEMES BUFFED (PROT SPIRIT NERF WHEN?)
>WARRIOR BUFFED
WE FUCKING WON WE LITERALLY COULD NOT WIN ANY HARDER IF WE FUCKING TRIED
I FUCKING KNEEL ANET MY LIFE IS YOURS
>>
>>2643043
>PROT SPIRIT NERF WHEN?
When they stop hating on enchantments so fucking much
>>
>>2643047
You will slot SY! and you will be happy.
>>
>>2643048
Hmm no I don't think I will. Not until they let heroes use PvE skills cause I'm not touching it myself
>>
How much will they have to buff Weapon of Quickening before it can overcome its fatal flaw of being a communing elite that doesn't enable communing spirit spam?
>>
run five copies of churning earth and shut up
>>
>>2643048
nah that shit's gay too
>>
Thinking more about these mesmer nerfs I'm almost positive keystone mesmer now out performs esurge
>>
>>2642848
hey tardbro sorry but uhhhhhhh you have to stop playing the game
you put a lot of money and effort into setting up your hero team, and then anet nerfed it and you have to figure out something else, and you're discouraged and now you're gonna quit playing forever. sorry, I don't make the rules, just the way things are
>>
>>2643131
Yeah we get it, you don't play with heroes so you stand on a soap box and declare what other people should play, if they're not playing in your circle of friends well then they shouldn't play the game at all.
cause you care so much about what other people play in their game.
>>
>>2643152
you don't have to hang out and commiserate with us, talking about new builds and combos and theories, we'll suffer through in silence alone, really, you can go
>>
I told you this guy was gonna kill himself
>>
>>2643160
I don't expect new hero builds to come out of this I expect people to basically either keep trying with mesmerway, or revert to discordway.
They didn't fix most of the underlying problems with hero AI, they fixed one thing, melee just standing there doing nothing because they couldn't reach their target because they were bodyblocked.
>>
>>2643170
>they fixed one thing
they fixed one thing so far*
>>
>>2643170
ive been running my regular mesmerway the past couple hours in eotn hm and it feels about the same
>>
>>2643182
well until they fix the rest, melee heroes aren't gonna fill the damage gap, and no casters can step up and replace the mesmers.
I think mesmerway will still work with a melee player using Hex Eater Vortex instead of Esurge, provided you encounter a lot of hexes and can shadow step on top of groups to blow up (like if one of the hexes is deep freeze or icy prison, you basically need a shadow step)
but for casters, I don't think it's worth it and I don't know what would be worth it, you'll have to play mesmer yourself and do all the interrupts yourself because blanket coverage of 3 dom mesmers is just not worth it anymore. They'll fail interrupts and not do enough damage to make it worth it.
>>
>>2643196
I wouldn't really be surprised. Small simple fights are almost certainly going to be only a few seconds more. Where is gonna likely be different is in high end areas like slavers. Those elementals there probably are going to fuck you. But the plus side is ether roars don't instantly rape you
>>
>>2643196
try Dungeons or Slaver's Exile, Slaver's is probably the most difficult thing I bother to run heroes on.
3 things make it a pain for heroes as it was:
1. Lots of resurrects that heroes fail at interrupting
2. Lots of spirits that Heroes ignore everything to run and engage
3. Lots of melee that harass heroes and make them try to kite
the first you cover with frozen ground, but sometimes that backfires on you if those other 2 things start causing your mesmers to run off and die and now they can't be ressed.
the switchback in Selvetarm is especially bad because they will run up the switchback to attack a spirit on top as soon as you enter that room.
they don't care about flags they hate those spirits so much.
>>
>>2641111
lol they will just go back to Discordway.
>>
>>2643210
Tahnnakai temple and Rragar's Menagerie are probably going to be brutal due to the RoJ buff, and the Symbol of Wrath now being targeted rather than PBAOE.
>>
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>>2641274
>>
>>2643217
I never got this meme, discordway isn't even that good, the only reason people ran it was party and bar compression which died with the 7 hero update
if you don't HAVE to get everything on 3 n/rts and n/mos that do all your heal and prot and damage, plus needing a caller build to set it up, you're not gonna run it. discord isn't even aoe
>>
>>2643223
True, but that'd be the case even if those were the only changes. Hopefully they realize how much of a pain that makes those missions, but that'd require 2weeks to care about something that isn't prophecies.
>>
>>2643199
better start 40/40 spamming thunderclap
>>
What is stopping you from turning your Mesmer into a Smither ROJ?
>>
>>2643237
people run it because it's easy to force heroes to focus fire without manually locking their targets, because it requires both a hex and condition, heroes don't use it on enemies without both, you can control what they're aiming at basically.
it's retard-proofing for a big group of retard bots.
That's why mesmerway worked too, doing your best to retard proof with a bunch of aoe and interrupts, with a lot less aoe and less focused target damage on top, retard AI is my worry about what can happen.
>before:
Mesmers aoe down pack of flowstone elementals and roaring ethers before the flowstone elementals can get off more than 1 savannah heat
>after:
Mesmers fail to do enough damage, multiple savannah heats go off, now you're left individually flagging heroes out of aoe before they die cause they'll just stand in it While running to your flag they don't do anything else, because their scripting prioritizes running to your flag, unless a melee is on them (priority is then to kite) or they see a spirit (priority is then to nuke the spirit), meaning you can have deaths while your healers are running to their flags cause they won't stop to heal low health heroes that are running to their flags
>>
>>2643237
People just spent so long trying to argue that Mesmers didn't need to be nerfed by saying that "if they nerf it people will just go back to Discord!!" that, now that it's actually happened, they're going to have to keep pushing it for a couple more days so it doesn't look like they were just trying to keep the game easy.
>>
>>2643265
no dwarven mesmer hero, only monk
>>
>>2642397
>Althea will still see use because of waifu appeal
Rurik already deflower her

>Gwen
>waifu material

>>2642595
I honestly believe like 1 out 1000 players have Zei Ri unlocked. Rescue at Minister Cho's Estate and the one with the hooker filter players in NORMAL mode.
>>
>>2643262
Only need one tclapper for the cracked armor. Should probably have a fire and an earth ele too. But I think the biggest single issue for any comp remains dangerous casters like elementals who can rip through prot spirits. Any good team has to have an answer to that kind of shit. So as much as I like the synergy of multiple types of ele, I don't really know if even your idea of tri-clap is gonna be enough to handle those guys.
>>
>>2643262
I probably will be using 1 thunderclap hero in place of 1 mesmer at least, since tclap interrupt gets used pretty consistently off cooldown which is short because the ele is just using it for damage. the bigger area will help. It catches things intermittantly and usually interrupts the first big aoe nuke that enemies use while the mesmers are prioritizing esurge rather than mistrust (always hated that, I thought the AI prioritized the skill furthest to the left and I always put mistrust in the first slot but they ignore it to cast esurge anyway, if I want to open with mistrust, I have to manually hit it on their bar)
But it's still gonna be lower damage than the mesmers provided.
>>
>>2643265
scatter
I could only really do it if I was running an illusion mesmer myself for shared burden
or an ele and going water for deep freeze
otherwise scatter would make it pointless
>>
This is just prep for the mesmer rupt ai fix
Soon you won't need more than one dom mesmers running hex vortex
>>
>>2643307
if that was the case I'd be glad.
high mesmer damage is a bandaid for shit mesmer ai.
removing the damage without fixing the AI just leaves a problem.
People who don't play with heroes love it since they never dealt with the shit AI anyway.
but I have no faith in them doing that. They didn't fix it for 15 years.
>>
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run, cowards
>>
>>2643322
Churning earth + deep freeze ... I get what you're trying to do, cause in hard mode churning earth will knockdown consistently cause of the passive IMS every enemy has, but if they're hit with deep freeze that won't apply.. are you just having some redundancy in case deep freeze is shattered?
>>
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>>2643322
>psychic instability
>>
>>2643331
i just like seeing lots of friendly aoes on my screen

>>2643334
the devs have treated me to a four second nearby knockdown every ten seconds
>>
>>2643338
it was every 6-7s
>>
>>2643322
Should drop EA for master of magic. Or have one run searing flames and then make both use arcane mimicry
>>
>>2643338
you and your whole attribute line are to be executed
>>
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mesmer bros... I don't... *wheeze*
>>
>>2643338
You should run Master of Magic rather than Elemental Attunement since you're using 3 elements.
>>
coolown nerf to PI doesn't even affect heroes because they only used it once every 20 seconds to begin with
>>
>>2643360
EA is a good idea when running multiple 25e spells.
>>
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>mesmer gets nerfed
>d*rvish gets buffed
I will murderize you, Cup
>>
>>2643367
yeah but you should only run 2 elements if you're gonna use EA.
actually, I dunno
I guess it can work.
go 4+3+1 in energy storage
then you can have 3 attributes where you can invest 10+1 points each, EA buffs to 13, and if you use glyph of elemental power it raises them all to 15 which would be +1 vs MoM at 16 ES.
64 energy vs 88, so there's that.
MoM build would use glyph of lesser energy instead of elemental power maybe.
>>
>AoE damage tolerance is increased until hero health is lower (65% instead of 80%) before they attempt to escape those effects.
I've never seen a hero run out of aoe.
I've seen them literally stand in it until dead.
>>
>>2643460
Well, now you'll get to do that more often.
>>
>>2643483
I'm saying I never have seen them run out of aoe before and am wondering what this "change" even is because it's describing a behavior I've never seen heroes even have.
>>
>>2643425
EA is better if there's a clear secondary element. Going 12/10/8 before runes with the 8 as ES is a lot nicer if you want want that 18 in the main. Still get 13 in the other element which is pretty good if it's only ever for one or two skills. Classic case would be fitting teinais wind on a dual attunement fire bar.
>>
>>2643523
yeah, the reason I was thinking maybe he should go to MoM is because he's doing 3 elements.
if it was 2, then yeah use EA, with 3 it's spread out a lot.
You can make 3 with EA work it's just going to be a lot lower energy pool.
>>
>>2643531
But like we said, deep freeze is anti synergy with churning earth
>>
>>2643533
yeah, one or the other,
I'd probably do Earth/Fire in HM, as Deep freeze can be shattered, Churning Earth, Bed of Coals, Searing Heat.
Or you could mostly do water and earth, and just use churning earth for damage, open with deep freeze, tenai's crystals, churning earth, as they attempt to shatter deep freeze and return to higher movement speed churning earth would start to catch them with knockdowns.
>>
>melee player
>brace yourself on hero
>spam drunken blow and desperation blow
>75 armor ignoring nearby damage every 4 seconds from the shout alone
paragons are the new mesmers
>>
>>2643383
Anything but make heroes less brain-dead.
>>
redo Ele skills to be based off their weapon damage as armor ignoring + damage on their spells. There, I fixed eles. Enemy ele damage can be scaled the same way martials are.
>>
>>2643340
it was actually a five second knockdown every five seconds if you ran it with HR
>>
>>2643705
Yes, but that requires two players, because heroes can't use HR and will wait 30 seconds between casts of PI regardless of its cooldown.
>>
kuunyvang
>>
>>2641985
>>only one female Paragon
>>she is ugly
>Hayda
>ugly
What the heck??
>>
i only get my news from Petechad Kadargod videos. Are mesmers roping now? mesmerway finally kill?
>>
>>2643769
Even if she isn't ugly, she is a retard and all Paragon are force to be an Elonan
>>
>>2643771
great news: it's up
>>
>>2643237
>>2643276
You are retards. People were saying that if you nerfed Mesmer people would go back to Discordway because it was the best Hero build before Mesmerway.
They buffed RoJ so maybe people will go for that instead since RoJway was being toyed with before Mesmerway came along but the point wasn't Discord being good its that most people would default to the meta and nerfing Mesmer wouldn't change that.
>>
for me, it's signet of illusions echo smiter
>>
>>2643771
They're still the best
Now they're just doing ~20% more average damage than other heroes instead of the previously insane +50%
>>
>>2643383
actually mirage cloak and mystic regen got hit pretty hard vos still hits like a truck but with less durability so pious is quite a bit better now
>>
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post-patch team idea: lean into the burning and snare the fuck out of them
easy to adjust utility to complement whatever you run as the player

3x RoJ smite (+spot prot +spot heal +utility of your choice)
Shared Burden w/ Fragility + interrupts
Minion Master of your choice
Parachad Battery + Blazing Finale + "They're on Fire!"
MoM Ele w/ Elemental Flame + snares
>>
the new pathing seems to be breaking commander varesh she won't follow all the way back to the entrance so you're left fighting all the margonites.
>>
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>>2644431
He's the pianoman
>>
>>2644147
What about searing flames+roj
>>
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oh baby time to not play this gay nigger game again after that patch
>>
>Reduce Nature Ritual activation time from 3 to 2
these used to be 5 fucking seconds
>reduced basically every 3s activation time attacks to 1s
which clown was in charge of balancing this game even?
>>
>>2645193
I think I'm just gonna do some NM campaign clears I've been putting aside since I have limited time for GW and it always gets consumed by doing zquests on like 8 characters
the changes won't matter for NM or I can throw in Eles for damage there
and I'll just wait to see if they fix AI so that melee heroes become legit.
>>
>>2645238
Attacks being 3 fucking seconds is retarded.
>>
>>2645247
yeah thats my point why in the fuck did a spear throw with a 3 second cast time even exist in anyones mind ever
>>
>PvX begging people to upload builds
>>
>>2641345
you still have to spam heal the minions only to deal less damage than a spirit spamming retard who does not need to do so
>>
If diversifying team comps was their main goal then buffs and AI fixes were enough. Buffing everything while nerfing mesmer is weird.
>>
>>2645329
they only fixed one aspect of AI though, all the rest is still shit as far as I know. I did Ruins of Morah and watched my heroes just stand in the vortexes, they don't have scattering behavior.
>>
>>2645329
Mesmers really needed a nerf though, as fun as it has been for 10+ years
>>
>>2645486
They never had scattering behavior
>>
>>2644147
You 100% need to play a melee for this, because you have no party prot, and minimal AoE healing, a single bad AoE and your team is in deep shit. You need to play melee or a para so you can abuse SY for party prot and so smite monks get best value targetting you.

I would drop Symbol of Wrath on all monks for Smiter's Boon, or Divine Healing so your party is more resistant to getting hit by an AoE.
>>
vos plains farm works but need to swap mirage for shroud, gates of kryta works okay, slave spirits is harder, skullcrack with grenths should still outheal any packets that mirage would have otherwise blocked but I haven't tested this so this is just my assumption
few points:
>lowman fow is dead, mirage cloak even with 12+1+3 and a BU will not hit the 100% uptime breakpoint, so on this we are back to manlyspikes with more tanks to ball unless there's new [x]ways developed
the timing on this is funny since the fowfreaks have developed new tactics just very recently, lowmans were clearing fow under 5mins
if anything mirage will be a high skilled slot that will have to be well timed, still this is 60% block now, people have suggested using shroud, otherwise for uptime and high block % we now need 3 skills instead of 1 - extend enchantments, mirage cloak and mental block
I won't go into esurge as I don't play mesmerway or rely or esurge, but
>wastrels nerf kill uwsc and doasc nukes, 3 sets of wastrels on an uw group not enough anymore
this can be offset by tinkering with attributes to a certain extent but is still a significant hit
>IW buff more or less kills vale as the spirits deal way lot more damage now, vale is now way more difficult to manage in all uwsc strats
I feel like the IW and wastrels changes are meant to cripple the uwsc and I find this really weird as people are already discouraged from learning uw which is (in my opinion) way more difficult than doa since welfare eblades now drop from the new dungeon
>mount qinkai sc is completely toasted
>hb/cure hex/guardian changes are niggerfucked, a boon signet full prot now heals better than a hb bar
>necro hexes across the board get buffed with cure hex fucked
>>
>on the pvp end, woh monks will just drop guardian altogether and get two stances on then get fucked by wild blow
I find it kinda weird that resto gets really substantial buffs the past few updates while they nuke hb, give us some other other healing elites to play then plz
>roj changes nothing, mobs still scatter and real ass gaymers could smite big time already
people are already trying rojway for doasc though so we might see something new
sc strats will recover as has been the case with every bigger update ever but monkchads we are getting fucked and it SUCKS since monk is the only fun class to play
also spear is 2gud https://www.youtube.com/watch?v=UNEwoLF03Ow
next update I would imagine they will nuke shroud, whirling, seed and life bond but the trajectory they are on right now with the ss and 100b changes looks like just rolling back to oldschool 2010 manlyway spikes, if they touch sf we will just go back to terra eles and shit we will see
>>
>>2645329
Modern Anet balances by doing what reddit tells them to do and reddit had gaslit themselves into believing that Mesmers were stopping people from theory crafting new hero builds and not the fact that the game hadn't gotten a significant balance update in about 10 years and 99% of people who play a game will just default to what they are told is the meta.
>>
>>2645803
there are some things that make sense though, for gvg gust sin had to go but cup or spirits will know better
>>
>>2645762
>>2645786
i really dont care about the effects of balance updates on your speed clears or farm runs
>>
>>2645909
what do you care about big guy? also the monk point is valid notwithstanding
>>
>>2645538
the patch notes claimed that they had tolerance for aoe damage until a certain point, indicating that they're supposed to scatter after reaching 65% health. They don't. they'll stand in it and die.
>>
>>2645818
spiritway is gonna be insane now imagine a coward spear war doing 100 dps with st spirits and ranger spirits behind it and dont forget 100 armor vs physical and elemental
>>
>>2646085
116 armor, spears are 1-handed
>>
Holy fuck double dragon got huge buffs. How reliably do heroes cast it on you?
>>
>>2646118
... well you should also have a +5 armor spear and a shield set for each damage type so another +10
>>
>>2641339
Ele is tough to balance because hard mode enemy Eles will rape your asshole raw if they do it carelessly. Although I could definitely see them adding more splash damage falloff to other skills now that Mesmer got hit hard by it.
>>
>>2646545
The issue is player ele wants no fall off, and if you buff the aoe target so the fall off isn't bad, you now have made the main target of the aoe so high that the high single target damage spells are obsolete in the process.
>>
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the forthcoming paragon meta
>>
two motigons with finale of restoration and the rest of the team running help! with zero command
>>
>>2646598
just don't wear armor that exposes the belly button
it helps at least
>>
>>2646618
huh, that's not a bad idea. Problem with double motigon backline is that it's all partywide stuff firing off somewhat at random, with not a lot of targeted burst healing that can be used in response to somebody getting spiked, but help spam might help with that.
A lot is riding on hero AI, though.
>>
>>2646598
they're gonna pretend to be straight now?
>>
>>2646630
Spike pressure can be mitigated some by a rit maybe
>>
now that mesmer damage is shit on but you still need them for some utility I'm trying to revamp builds to run 2, 1 of them around shared burden (the nerf to arcane conundrum makes shared burden the clear choice), the other around HEV, but I'm almost thinking prioritizing fast casting rather than Illusion/Dom, just so they have lower cooldowns on their skills, and the Illusion mesmer I'm thinking I should also invest some in dom for shatter hex since losing 2 shatter hexes is going to be brutal otherwise, between HEV and putting Shatter Hex on my illusion mesmer I at least have something.
>>
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two hot studs swapping speeches, now that's a certified bawwbuilds classic (TM)
>>
>>2646876
what's with all the 0 command helps?
>>
>>2647072
triggers the healing refrain with the 1s duration
>>
>>2647079
oh, okay, makes sense, I'm pretty unfamilliar with the entire motivation line
>>
>>2647111
It's been a meme attribute line since before the average 4chan poster was born, but might be good now with the buffs it's received.
>>
>>2647079
>>2647111
and then that makes sense for using chorus of restoration basically party heals without using aoe heals.
It's all gonna kinda depend on how well the AI paras target each other with inspirational speech. I'm a little bit dubious with builds that require nuanced thinking to work because Heroes don't have that.
>>
like I want to try using smiting monks for damage, but at the same time, I'm really hesitant to trust that heroes will apply snares effectively. I might do it on my own Ele just run a water build and have the backup of my Illusion mesmer, and just run 2 smiting monks to nuke snared groups, since they can also bring condition clear and hex shattering.
Motigon instead of running a UA monk on caster players might be good, for martials I still use the SoS for splinter
>>
>>2647137
One big thing riding on the AI is if heroes will use Help! on targets already buffed by Help! If all heroes decide to use Help! at the same time, then because of how shouts work, the buff will only fall off 1 time, and you wind up not getting any benefit from stacking the skill
>>
>>2647168
yeah.. I dunno, heroes tend to do better if the builds are retard-proof. The times I have tried to do big brain hero builds they usually fail because heroes are too retarded to use them right.
>>
>>2647160
I think running earth ele player might be better. Churning, EQ/Dstomp are good
>>
>>2647185
You're right. and that'll be easier for me since I have an Earth weapon already water weapon I only have some green.
>>
heroes do not let help end before refreshing it

non-functional idea i spent a few hours on before testing the basics, now that's a certified bawwbuilds classic (TM)
>>
>>2647230
that's a RIP
is motigon dead in the water then?
>>
>>2647230
it's not 2018, go spam 2weeks. don't let your dreams die
>>
>>2647263
Nah but the main issue moti has is that unless you're going big on para stacking, you're still loosely gonna be looking at 4 midliners and 3 backliners for a generic comp. Midline just lost a lot of damage so they need every bit they can get but also the st bip 2x resto is very good heals and prot. Moti actually is competing with that specifically
>>
>>2647311
yeah that's the thing with motigon is that the heals have somewhat long cooldowns and have to be triggered by something, I haven't tested it but just from looking at it I can't say I'd want to rely on it when things go south, the help spam idea was the one thing that made me see it working since you could reliably get heals in 1s like basically a weaker patient spirit.
I'm still kinda trying to figure out a build for my ele, I think I will have to double up on both deep freeze and churning, since things like jotuns and big worms will be immune to the knockdown so they'll scatter (I was just thinking of doing frostmaw's)
plus I was liking the idea of using tenai's crystals to still get cracked armor without tclap.
on my casters I usually ran a UA monk rather than the SoS as primary healer (I don't like relying on a BiP as the sole healer, Livia taps herself to dying to a sneeze sometimes), but if I want to use Monks as smiting nukers I need snares (so no tclap), and I'll need to get a primary healer.
Big thing is Monks seem to be the only caster damage that got buffed to replace mesmers, or I guess life steal necros a little.
>>
>>2647230
Seems like reverse Aura of the Lich problem.
Pick a lane, anet
>>
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New mighty throw seems a little bit ridiculous but overall I'm loving this update
>>
>>2648415
Pi and wastrels didn't deserve it man
>>
>>2648434
honestly my favorite dom build to use as a player. I didn't enjoy using ES myself at all
>>
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>>2624988
Would brand new newbs or new players want to start characters together?
>Id like to start fresh with 3 other people since presearing is 4 players now
>>
>>2648552
Anyone starting fresh will probably be joining the upcoming Nightfall progression run in the next weeks.
>>
>>2648552
I can run around with you for a bit but I'm a veteran.

As other Anon said, we as an alliance are starting a complete from-new-characters play through of Nightfall in a couple weeks. You're welcome to join us for that.
>>
Move the prog to August.
>>
>>2648632
It'll probably take until August to leave Istan anyway
>>
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I spent the past half year perfecting my builds and now they are all obsolete
>>
>>2648698
Okay but consider running like 6 P/E's with melee weapons and Double Dragon
>>
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>>2648710
>>
>>2648698
yup.. the worst part is you still need the mesmer functionality but now you don't have damage.
You can try to replace the damage, but now you won't have interrupts and very limited ways of dealing with hexes (Yes you can smite hex on smiting monks but that has a 12s cooldown vs shatter hex having a 6s cooldown)
>>
>>2648772
I can't believe the game about making builds with tradeoffs is making me choose between full damage and maximum utility.
>>
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>>2648842
you need both.
without damage, heroes are too retarded to deal with protracted engagements, the longer a fight goes on the more likely one of their retarded script behaviors wipes you.
Without managing hexes and interrupting skills, you won't be able to do damage because you'll be too busy flagging out of AOE, and letting the hexes and conditions stick means you won't do damage either, which leads to the same result, hero AI cracking under a longer fight and wiping.
>>
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>rune merchants already out of both sup and major smiting runes
>>
>>2648849
I can't believe the game that revolves around making groups with humans isn't optimal in parties full of NPC crutches
>>
>>2648842
Time to pull the hammer war dshot out of pvp and start styling on monsters in pve
>>
>>2648849
I'm sorry that you never got used to playing the game at the intended difficulty level, but learning now is better late than never.
>>
>>2648855
They made the system to deal with declining population. Yanking the rug from the system isn't going to cause a ton of people to flood the game to where you always have human players for every single thing you want to do in the game. Missions and Dungeons only have people to do them on the day they are the zmission/zbounty.
Not everyone is a leader/officer of a guild that can have a bunch of simps at their beck and call every time they feel like doing something, even regular guild members can find like nobody available to help them with content at times, and nobody ever groups for something like vanquishing.
>>2648891
I can play it fine, hero scripting cannot.
>>
>>2648415
Paragon players won't have to be the support bitch any more, right?
...Right?
>>
>never do any hardmode content again
looks like i outsmarted the faggots
>>
tweak zaishen dailies so that they award more coins if done with no heroes
>>
also the vaettir farm did not deserve this fate
>>
i tried it yesterday it is fine what are you talking about
>>
I'm glad I never spent a cent on buying mesmer runes.
>>
>topk zb today
let's GO
>>
>>2648958
Contrary to popular belief, HM content is doable with some pretty awful builds as long as your pull sizes are kept reasonable.
>>
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>>2648950
Enjoy your new "Power is yours" motivational bot role
>>
>>2648632
Like other commenter mentioned we'll be in Istan till August anyway

>>2648552
Join our NF prog in 2 weeks from now


Speaking of our NF prog if you plan to show up or are interested in anyway, please fill out the lettucemeet there is a high probability we are either going to do an 8AM or 8PM saturday game right now. You have until Sunday night to fill this out after that I'm going to announce a day and time we're progging.

https://lettucemeet.com/l/VbR0L
>>
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I have no idea how anyone enjoys playing martial classes in GW
There's so much bullshit that make them useless all over the place
>blind
>weakness
>cripple
>hexes
>block enchantments
>block combat stances
>also you need to combo and if you miss one the whole chain is fucked
It's all so tiresome
Caster counters feel so much less ubiquitous in this game for some reason
I really only ever have to be careful around select mesmer mobs, everything else is just so niche and rare (like which fucking mob spreads daze consistently asides from afflicted rangers and feverish dreams mesmers?) that I'm just not bothering taking any counters at all
>>
>>2648853
I think I sold one to a merchant just before the patch.
>>
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the super spreader will be tested in topk shortly
>>
>>2649119
enjoy your worthless greens from topk(ek) LOL
>>
>>2649125
LOL!!!
>>
https://tolkano.com/match/1782457644033813
lol
also hb was dropped for woh overnight
>>
>>2649112
It's almost like midline is for smooth brains while people who want more interaction with the game play front or back line
>>
>>2649189
1000 megaton TRVKE tsar bomba, the most difficult profs are monk and warrior
>>
>>2649189
>more interaction with the game = being shut down by more hexes and blinds than you can possibly remove, faster than your hex removal and condition removal can recharge.
I swear you niggers play a different game where enemies only hex or blind you once every 15s or something.
Everyone else gets blinded, removes the blind, gets blinded again, and.... is stuck waiting for cooldowns whiffing.
>>
ive had all 4 games for a while just got back into it, good starting job? expansion?
>>
>>2649327
>job
profession
>expansion
campaign

My req is play whatever you feel like and Prophecies for a newbie or Factions if it is feeling too slow and you're a slut for punishment
>>
>>2649340
cool
any factions professions that get a cool skill early?
>>
>>2649373
They all get cool skills once you get to Kaineng. I think Elementalist tops the list for me with fun stuff like Double Dragon and Star Burst available basically right away. Those are both skills which are going to get you murdered as a noob though. Other professions get cool stuff too.
>>
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I'm gonna say it
Blind should be nerfed to work like it does in GW2 aka you only miss your next attack instead of missing for the whole fucking duration
>>
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>>2649373
Smiting monk
>>
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>>2649327
Prophecies/Factions/Nightfall are all individual and separate campaigns that you can start and play through at any time.
Eye of the North is the only expansion and it requires you to be level 10.

If you have never played GW then the thread Alliance will be progressing through the Nightfall campaign within the next few weeks. Anybody is welcome to join. No experience required.
>>
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>>2649410
I will NOT play NF
STOP trying to rope clueless newbies in your FUCKING SHIT campaign
>>
>>2649420
outside of rep campaign and required heroes Nightfall is 95% good.
it just falls apart at the end with the Kormir shit.
>>
>>2649420
They can join us for anything. The group experience diminishes any individual campaign blemishes.
If you buy a game then you should experience ALL of the content.
>>
this terrorweb mission is so gay
>lol instant cast fireball gibs your whole retarded blobbing ai team
>>
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>>2649429
>>2649432
Nightfall is 100% trash
Most boring and monotone biome
Cringe story
Retarded title grind locks
Enjoy dropping someone to invite the forced hero in the party RETARDS
>>
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>>2649441
fun with friends
one of the few african-inspired vidya
>>
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thanks
>>
>>2649482
lol
fuck around find out the webbum
>>
I feel like motigon is one more buff patch away from meta
>>
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>>2649482
AHAHAHAHAHAHAHA
>>
>>2649482
send your ranger in first
>>
>>2649482
bro your shelter and union spirits
>>
>>2649409
Cool I rolled a monk just to smite haha
>>
>>2649482
get bodied freak
>>
>>2649482
feelsgood being a 500+ base hp chud
>>
What is the new Meta Paragon Hero build I can just drop into my team without thinking? Looks like there are some good Melee support stuff buried away there.
>>
>>2649681
you never had to play HR to be meta
>>
>>2627179
GIVE ME ALTERNATE TIMELINE WITH NO SEARING!!!
>tfw we will have Ascalon in GW3
>it will be filled with niggers fags and trannies
Grim
>>
>>2649409
>Martyr if he chud
>>
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>>2649409
>>2649722
>>
>>2649727
He scored Cynn tho
>>
>>2649700
Hereo's can't use HR.
>>
>>2649181
The P/W team lost though, their team setup was kinda shit anyway not enough projectile teams to make 5 copies of "Shields Up" worth it, nor 5 copies of Protector's Defense, this comp would have worked better if they ran the spirits ranger, would have fucked up the ele's. On the P/W's I'd replace Shields Up and Prot Defense with Watch Yourself, maybe another copy of Go For The Eyes, adding in Spear Swipe on someone as a way to keep the casters off backline would have been good the rit's/monk probably got bullied by the mes and ele's. Something like Maiming spear and barbed would have helped accuracy, I imagine there were several cases of people dodging spear throws and they had no way to stop it.

I still prefer HB > WoH but considering monk was running healing and prot skills he was probably too split on attributes to be worthwhile. Boon Signet might have been a better pick since they're running no ranger (so no anti hex) so it's harder for mes to lock it down.

>>2649420
It's a losing battle no matter what campaign we play, we play proph and people on thread shit themselves losing it over how NF is better campaign for new players, we play NF and people on thread shit themselves over how terrible NF is. Truly the only answer is to play factions and tell the new players to play melee so they can shit themselves over how much anti melee is in factions and quit that way in order to keep the circle of life going.

>>2649441
We've done 3 NF progs now, in total we've had maybe 20 minutes at worst of grinding on one prog because we were 200 rep short of the title. The title rep is only a problem if you never grab bounties and you don't side quest.

>>2649482
PvP knowledge here, but if you see something cast lightning bolt don't move, that skill does double damage to moving targets, you probably survive that if you just stand still, that said you should probably precast shelter.

>>2649681
Whats your primary?
>>
I still think Smiting needs a bit more, some CDs reduced on a few things and maybe some more single target damage that doesn't rely on pulsing..
>>
>>2649807
>Heroe's
>>
>>2649819
>Whats your primary?
Dervish
>>
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>>2649409
>>2649551
be aware that smiting monk is only one attribute line, so it has less offensive variety than casters like ele, mesmer, necro, etc. something like 75% of monk skills do healing stuff
though some things in that one line are very cool
>>
>>2649482
>strafing straight backwards
your fault for not spending 500 hours playing dodgeball
>>
>>2649807
>Hereo's
>>2649828
>typing out quotes
>>
>>2649828
>>2649907
That's nice but they still can't use HR.
>>
>>2649245
you do realize you can ping your status effects in team chat and heros will prioritize removing them right?
>>
>>2650236
tried it, they let me rot with hexes and blind
they won't even follow pinged targets, only manually locked ones.
>>
>>2650242
They know you're a faggot and don't want to cure your AIDS.
>>
I really don't get it smiting was powerful before the "buff" now you just needed to really tinker around with it monk tourists fuck off
>>
>>2650475
I'm wondering what other elites are on par with Healing Burst now. HB having the same recharge as LoD is interesting. I know WoH is being used, and I've also been looking into Glimmer memes.
>>
>>2650510
I've always been a fan of Zealous Benediction personally. It's great for combo heal/prot in lowman areas without sacrificing your Divine Favor.
>>
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smite monks are a meme
>>
>>2650765
your life is a meme
>>
>>2650510
glimmer spam with selfless spirit
I expect them to bust seed now that they changed healing hands
seed enjoyers it's over we should just move to resto no more monks
>>
>>2650776
>bust seed
Anon, this is a PG-13 thread.
>>
>>2650776
>seed enjoyers
hey just cause they buffed paragon a few times doesn't make that called for bro
>>
I Survived The 2026 Healing Burst Crash
>>
>>2650765
Only because Anet holds them back
>>
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>>2650814
divine favor should make smite do more damage
>>
weaken armor + virulence + epidemic
few will know this
>>
>>2650836
DF needs to do something else in PvE because it's extremely meh
>>
>>2650869
it's tuff bro
>>
>>2650846
>all that for 8 degen
wait until you find out about burning bro
>>
>>2650876
apolocheese for letting my mind run free I thought this was a place for unbridled exchange of ideas
>>
>>2650887
and my unbridled idea is that's 15 energy every 15 seconds for what amounts to 240 damage+cracked armor. You get more value out of just mind burn in most cases.
>>
what's with all these /p builds running incoming

is it really easier to sacrifice an elite slot than it is to find room for a second para secondary with another fall back
>>
>>2651080
Depends. Resto has kinda lackluster elites so it's not a huge loss. Minion master builds definitely can use their elite but it's not the main defining skill. I personally think you can do two /p with fall back just fine. That's what I use and it's never been an issue
>>
>>2650846
if you have fragility then sure, without fragility why
>>
you WILL use paragons entire kit. and you will like it.
>>
>>2651128
I'm certainly thinking about it. They're tanky but I'm not quite sure how to get it to do good damage without relying on tao+ebsoh
>>
>>2651087
same, i've just been seeing shit like channeling builds without SoS or bone fiends without OoU in order to run incoming and i can think of a lot of elites i'd rather use a ex slot for
>>
>>2651192
SoS is really there because splinter weapon is there, and channeling doesn't have a better elite
>>
>>2651242
I kinda wonder if Preservation would be a better elite for that build now.
But at the same time the SoS spirits are more damage and provide squishy targets for enemies to go on.
>>
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Are W/P with that meme anniversary stance better than paragons as pure damage spearmen?
>>
>>2651459
They can both get 20 Spear Mastery, but Warrior gets 33% IAS from SWS, meanwhile Para will be using their 25% IAS refrain in all likelihood. So I'd expect W/P to do more amage than Para based on that alone.

That said, Paragon also gives their entire team +4 to all attributes.
>>
can't think of an elite to use with crit hammer
>>
>>2651802
Siphon Strength
>>
>>2651809
thanks
>>
I'm playing a TaO daggerspam ranger and figured my buff is kind of wasted on an all ranged team, so I thought I'd try using this hero build with an extra melee hero (rather than player which this is intended for) https://gwpvx.fandom.com/wiki/Build:Team_-_6_Hero_Dual_Melee

Would a HB W/A or some form of D/A be best for my melee hero?
>>
>>2652261
>figured my buff is kind of wasted on an all ranged team
If they're all casters, yes. But if you bring a bunch of paragons it's really solid
https://gwpvx.fandom.com/wiki/Build:Team_-_7_Hero_TaO_Ranger_Racway
It was written before the update this week so you'll want to tweak it
>>
>>2642016
The tumult of the mesmers grew tedious, and I decided to leave.
>>
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>>2652261
This is a Derv hero build that I have been using with my TaO dagger ranger.
It does requires an Ebon scythe mod for the elite to do damage.
Necro mod is not required, but is a nice improvement.
Signet of Malice is so clutch for removing shit like Blind.

Runes are:
Earth Prayers +1+3
Mysticism +2
Scythe Mastery +1

OgejkirMrSmXWg/XCYgbibMQ4OA
>>
>making generic team build for caster
>ST
>BiP resto
>bsurge resto
>keystone mes
>shared burden mes
What are the highest damage hero builds right now? I got space for two generic damage dealers and don't really know what to put in. RoJ might have too much scattering. Esurge is weak. Tclap is cool and good utility but I really just need damage. I have half a mind to do a tclapper and 2nd keystone and call it a day
>>
>>2652544
I'm considering my Dom Mesmer to go just 16 FC instead of 16 Dom and going HEV instead of ES but otherwise having the same build.
no idea what I do with my other 2 geared out dom mesmers.
I have 3 Mesmer characters made into Merc heroes,because I liked 3 Elite sets and wanted to have all of them.
No idea what to do with 1 of the merc heroes and gwen now, do I sell their runes or just hold onto them and hope some of these guts are walked back.
and I actually don't even know if I'll use both a shared burden and a HEV dom mesmer now.
I'm thinking on melee teams: ST, BiP Resto, SoS Resto, Smite Monk, Tclap Ele, DD Ele, HEV Mes
I'm actually thinking maybe the SoS Resto can swap to Shared Burden as Elite

For casters.. fuck if I know for now. Can't even get smite runes for now. Would only use smites if I was leading with shared burden, deep freeze, or churning earth (in HM) so that they'd be snared (or knocked down) in the aoe.
>>
>>2652544
>>2652597
The nerfs to Energy Surge and Psychic Instability aren't even that terrible, so there's no need to be dramatic. Besides, they didn't even touch Panic, Visions of Regret, or Ineptitude.
>>
>>2652605
PI was well overdue a nerf, you could genuinely carry an entire team if you were decent enough with it. At high fast casting, under QZ, or with an essence of celerity you could perma KD an entire group of enemies

Out of all the mesmer elites I've always considered PI to be the most absurd. It's still pretty insane even at 20 second recharge, but at least it's much harder to perma KD a group of enemies.
>>
>>2652597
HEV was gonna be the plan for melee but I have doubts on how good it is if everyone's a caster. DD ele is also something I'm floating around for melee cause of how big that buff was. But yeah for casters idk. I don't love the idea of RoJ if I'm being honest.

>>2652605
VoR would be good if I wasn't used shared burden. Panic is an okay idea though, but that might not really be more damage and might just be delaying things. Ineptitude is good but I've been using it for so long that I wanted to try the buffed shared burden.
>>
How does Hero AI handle DD? Will they upkeep it on you if playing a Melee or will they just cast it on random backliners?
>>
>>2652728
According to the wiki anyway, NPCs use it on the first ally to be in effect range of an enemy.
>>
>>2652605
It's significant enough to not really be worth running half your team on that build. It's fine if you run 1 for utility, I'd still say mistrust and cry of frustration are worth it even without the damage. Esurge is not really though. HEV is clearly better now if you're running melee. But then you get into.. if you're not using an illusion mesmer for wandering eye and ineptitude (which frankly AI is not very good at using those skills they always cast them too early while the enemies are running over and it expires before they attack, that's why Shared Burden became more stable once it was buffed, because AI is better at using it), and Mistrust is no longer huge damage across 3 mesmers... Panic! suddenly becomes good again, and I suppose on a caster team I might run that as my dom mesmer. Prior to these nerfs you got so much damage letting enemies take their swings and attempt their casts that you didn't want to use Panic or other ways of completely shutting down groups.
I suppose with the SS buff you might actually double down and go VOR on dom mesmers and not shut down at all. But I'll work on that when I'm actually playing casters. I decided to put off doing zquests for awhile and do some NM campaign clears while I test some compositions, then go to HM and see how they fare. My warrior was already doing Nightfall so I'm picking that up.
>>2652637
PI was my favorite to run as a human dom mesmer, it rewarded good timing, and paired well with the wastrel's skills (which also got gutted)
>>2652646
Yeah for caster I'm gonna look into that more when I decide to play a caster again.. but I'm looking into Monks now being the best damage for a caster team as long as you as a player can snare. Doing the Melee character first I can see how a smite monk performs with just 1 and using DD as my other damage. It all synergizes well with melee, monk brings in another hex/cond shatter.
>>
Couple of questions:

How good is the Paragon spear damage build now? Just passable tier? Is it fun? I saw a youtube video that made it seem strong/fun but I'm not sure what the prereqs were.

How are Dervishes in general? I've never played one, is the enchanting/stripping gameplay fun? How do you not die on them as melee? ty.
>>
>>2652728
they sometimes cast it on casters but what they're doing is casting it on someone who's close to an enemy, which if enemy melees run at one of your casters, they'll cast it on that targetted caster, it's still worth it to do damage to those dervs/warriors harassing your BiP
I'm trying Zhed as E/P with DD, Glowing Gaze, Fireball, Liquid Flame, SYG!, Fall Back!, and then Fire Attunement and Aura of Restoration.
Fireball also got a buff so I want to see how that plays out.
>>
>>2652746
Mighty Throw is retard broken and will hopefully get nerfed back to something reasonable soon.
Dervishes, even after nerfs, are still the most overpowered profession in the game. They do insane damage and are practically unkillable.
>>
>>2652746
make a derv. they're fun, easy, lot of variety
>How do you not die on them
derv has regen, blocking, damage reduction, spell invincibility, lifesteal, blind, weakness, condition removal, +armor, +max hp, self heals, rupts, kds, you name it
>>
>>2652741
it was my favorite skill to play as human mesmer too, but even I could recognize how broken it was lol. I think the wastrels changes should have been PvP only though.
>>
>>2652799
maybe, but it was fun, and it wasn't fire and forget, it wasn't something you could slap on a hero since heroes need idiotproof builds
>>
>>2652768
How dare Paragons get a strong spear skill!
>>
>>2652864
It's not just "strong", it's like a ranged Power Attack that has no cooldown and costs half an energy point so it can be spammed indefinitely.
>>
>>2652897
>half an energy point
since it has no direct energy cost I'm wondering how you're determining this indirectly?
>>
>>2652949
The analogy is for if Power Attack (5e cost, 3s recharge) were as broken as Mighty Throw.
2 Adrenaline is basically nothing. It's two hits in a perfect world where you're not being attacked and hitting only one target, one of which will be the attack you just made. It's extremely easy for any number of adrenaline gaining skills to make it a machine gun spam.
Warriors regenerate one energy every 1.5 seconds, so maybe a better cost would be one energy, meaning with a basic ass build you'd be able to machine gun almost indefinitely and it's extremely easy to provide the energy to keep going indefinitely by any manner of means.
>>
>>2652976
correct, the cost is negligible, I was just wondering if you were calculating the cost of an adrenaline builder like Make Your Time or something in there.
>>
>>2652847
Hero's could use PI pretty competently it's been a meta hero pick for a long while now, but in a meta where you run 3 esurge dom mesmers it doesn't make sense because KDing the entire group basically ruins your standard esurge mesmer because other than esurge their entire bars rely on the enemy being able to cast spells.
>>
>>2652983
ive ran it some in pvp and pve its busted as all hell it needs a 2-3 sec recharge a few of us ran topk last night i only had mighty throw and was melting shit in seconds 1200 hp warrior doing 100-150dps
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>>2653099
>1200 hp warrior
\what
>>
>>2653112
yes lol 1200 hp doing 100-150 dps
>>
>>2653129
how are you getting 1200 hp bro
>>
>>2653131
that tactics skill forget name gives adren and hp and endure pain cons+pcons could almost maintain endure
>>
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With these Double Dragon buffs, I wonder if it would be worth running a hero DD Ele while I play a Star Burst Ele? Maybe throw in a third Ele with Searing Flames.
>>
>Ashkelon was a large and important seaport in ancient Canaan that was destroyed in 1270 C.E. Its name was transliterated as "Ascalon" by the English Crusaders, and is spelled as such in the Douay-Rheims Edition of the Bible. In Judges 1:18 there is a mention of Ashkelon/Ascalon and other cities being captured by the Israelites, who destroyed most of the cities they captured with fire.

hmmmmmm
>>
Is it worth getting the skill unlock packs if they're on sale?
>>
>>2654953
>ancient Canaan
You are noticing.
>>
>>2655087
isnt that for pee vee pee
>>
>>2655130
There's a pvp unlock pack and a skill unlock per campaign
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>>2652637
>PI was well overdue a nerf
Go to hell
>>
>>2655087
no
you still have to buy, cap, or tome the skills. it's only relevant for impatient brand new players making completely freeform hero builds or pvpers who'll never touch pve. basically nobody. just play and you'll unlock everything over time
>>2655152
t. shitter
>>
>>2655310
>t. shitter
Maybe, but you're the one going to hell.
>>
>>2655319
already been, killed some big headed guy with dreads and took a portal back to kama, shit was ez
>>
>>2655152
>>2655319
I exclusively played PI on my mesmer brother, I understand it hurts but being able to hard carry entire fights with a single skill with minimal investment is absurd. An 8 second recharge isn't even that bad.

Before patch - at 12 FC it had an 8 second recharge (with essence that's 6 seconds)

After patch - at 12 FC it's it's 13 second recharge (with essence it's 10 seconds)

It's a <5 second recharge nerf if it really bothers you, just go /R and run Serpent's Quickness, that'll bring the recharge to 9~ seconds even without factoring essence. Or just run 40/40 fast cast set and you can spam it even harder. Or just invest more into fast casting, 16 fast casting would shave off 2 more seconds.
>>
>>2655372
NTA, but I'm also saddened by it because it was satisfying to do.
Was it OP? Yeah
but in a way that was fun.
>>
>>2655386
Yeah I can agree, it was my favorite elite to play as mesmer I'd tab target cast 3 wastrels immediately after using it lol

In group content if you are playing with an HR para, you'll basically not notice the nerf, same if you use it in area's with QZ I'd recommend considering a 40/40 fast cast set, could also just run Ebon Battle Standard of Wisdom, the skill isn't dead, you just have to put a tiny bit more planning/investment in to truly abuse it now.
>>
>>2655406
Yeah, kinda like perma shadowform, it's possible after the nerfs but requires some extra shit and maybe cons.
Shadow form was a low skill invincibility. PI requires timing at least.
>>
>>2655406
>>2655427
Like, with the ES nerfs, that pisses me off because that's mainly a hero build, and why it worked well was because it was retard proof, so now you're left with not knowing what to replace it with because you can theorycraft an effective build, but then heroes will absolutely suck at using it. Like the guy using a Motigon and every hero in his lineup being /P to use 0 command Help! to trigger an Echo. Great idea on paper, in practice heroes can't do it. Heroes actually aren't using the skill as a shout with a duration, but they are using it as a direct heal.
So all the theorycraft on paper for good builds is great.. but I don't trust Heroes to be smart enough to use most of them. I expect them to be absolutely retarded and do nothing right, unless the build is super braindead like ES was.
That's the pitfall of what can be fun in this game when it comes to build theorycraft: Hero AI being retarded.
PI was on the flip side, I'm saddened by because I considered it fun to use myself.
But I'm not as pissed about it because I know I can find ways to utilize it, or theorycraft other builds. When it comes to that I'm not bothered as much by nerfs because new builds open up and I can learn to use them.
With heroes.. I can't trust that they can use any new builds.
>>
>>2655087
Useful for heroes, and lets you get skills a bit earlier on alts, but personally I wouldn't buy it because I like unlocking the skills on a fresh account.
>>
>>2655444
ES needed to be nerfed because it was so stupidly powerful it was warping the meta around it. Plus by its very nature of being on a Dom Mesmer, it brought crazy amounts of shutdown alongside its high damage in a game that usually forces you to pick utility or damage.
>>
Seeing the SC community piss and shit themselves has been the funniest part about this balance update.
>>
As long as I control this OBELISK, it will strike any foes who venture near.
>>
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>>2655969
Sorry, but I'm actually here to unlock EBSoW. Nothing personnel.
>>
Just noticed that they nerfed Jagged Strike recharge from 1s to 2.
I'm worried about the future not because this ruins assa but because it doesn't change anything. Some of these changes feel like random redit suggestions.
>>
>>2655444
>Heroes actually aren't using the skill as a shout with a duration,
Supposedly they made them treat they're on fire like this. Maybe try that if you're looking for an out of combat shout they use to maintain refrains
>>
I tried Pious Renewal on my Dervish and while effective it's a bit too spammy for my tastes, are any of the other great-tier builds a bit easier on the fingers? Like Ebon Dust/Vos?
>>
>>2656161
Yeah. PR is probably the highest apm build, cause even dagger spammer is only one attack skill per second due to fox fangs. VoS is way slower to play
>>
>>2655444
The best content update anet could do in my eyes would be to implement a dragon age origins style tactics system to give us more control over how and when our heroes cast some spells. In the livestream with WP recently they expressed interest in a sort of Kormir mode (no player character you just control 8 heros sorta like an RTS)

>>2656120
I'd rather they take a measured approach over suddenly nerfing it into uselessness
>>
>>2656211
Give me final fantasy 12 gambits bro they'd go so well with this
>>
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>>2656120
it was to compensate for the way of the empty palm buff
>>
>>2656243
For what purpose? So you don't spread bleed one target at a time?
>>
>>2656249
why don't you read what way of the empty palm does and ask yourself why nerfing the recharge of the meta lead attack could be related to this
>>
>>2656259
Because it doesn't do anything. The brakes on the dagger spam is Fox Fangs, not Jagged Strike.
>>
>>2656262
I'm not the guy you're replying to, but on his behalf I want you to go reread what Way of the Empty Palm does again and while reading it, I want you to think about how it might affect Fox Fangs
>>
>>2656262
they just buffed an elite to half that recharge. Jagged got a nerf just to limit that combo to still 2s (33% faster than normal) on top of needing deadly arts.
>>
>>2656227
gonna steal that top one and make a build
>>
>>2656227
Do that keystone build where you use succor and purge signet, since succor doesn't end if you're at 0 when they cast.
>>
>>2655931
dude the mirage cloak nerf might actually cause some suicides lol
>>
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I spent all my money getting AMD CPU and GPU and it DOESN'T FUCKING WORK
Call me an imbecile for wanting to save pennies and now being setback several hundreds dollaridoos instead
>>
>>2656343
Works on my machine.
>>
>>2656343
What GPU did you get? My one had a bad update last week that caused a lot of issues I had to fix it by reinstalling an older version.
>>
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>>2656350
RX7600 8GB
>>
>>2656343
There is literally nothing wrong with AMD hardware despite what nJudea cultists claim. If you had nVidia before, did you remove all their drivers?
>>
>>2656353
I don't know what version your graphics card is on, but if you're on 26.6.2 (that released a week ago) that one is known to have issues and crash repeatedly

Try swapping to 26.6.1, or try the hotfix 26.6.3 just make sure you're not on 26.6.2
>>
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>>2656356
I built a brand new config from scratch
I did everything right
I keep getting drivers timeout and AMD FidelityFX crashes, a quick look on the internet told me the 7600 is known for these kind of errors so I assumed it came from the GPU and now I'm FUCKED
>>
>>2656365
try to adjust your settings as described on the internet
or just return the card and buy a different one
>>
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>>2656377
Already tried, I did everything man, both through Adrenalin and MSI, on clean W10 and W11 installs, with 2 sets of ram sticks just to be sure, nothing's working
I can't return the GPU anymore because I didn't have enough money to finish the config and now it's been too long since I bought it
>>
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>>2656343
>>2656353
>>2656365
>>2656387
Lot of words for someone who just had all his rat images saved
>>
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Ratposters not sending their best
>>
If they gave heroes access to the factions and sunspear pve skills, what changes?
>>
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>>2656393
give em back
>>
>>2655833
The biggest part of the issue is that all that shutdown was to be blanket coverage for how stupid hero AI is. You can't just have 1 Dom Mesmer with 2 interrupts on their bar and expect them to stop key skills. They will waste their interrupts on some stupid self buff enchant like fire attunement, but then let savannah heat get off, and heroes don't scatter from AOE, you're left manually scattering them before they die.
But at the same time, you need good damage or fights drag on and there's more room for heroes to make mistakes that wipe the group.
That's what it all boils down to, heroes being so stupid that you have to have fights end quickly, but also as many interrupts as possible because heroes are too dumb to use them wisely.
That's why ES was a perfect build for them, carries lots of interrupts, but doesn't sacrifice damage so that you can finish fights quickly before they start dying to pulsing AOE's and melee being on them.
>>2656133
Wouldn't be good enough, I was referring to an anon that was wanting to use Help! to trigger restoring finale. 1s delay on proccing heals is manageable, 10s delay on proccing heals is not
>>2656211
DA Origins worked because it was pause and play GW is fully real time. You can manually disable all your hero's skills except the idiot proof damage skills if you want and manually use them, just you probably will not be able to do that in real time effectively.
Really what we'd need to be able to do is actively build a set list of priorities for our heroes to execute, like for our interrupts we'd need for heroes to "know" what skills are on an enemy formation's bars (possible for a human to do by looking them up on wiki, so it's not unfair for a hero to be able to do in PVE (this obviously would not fly in PVP)), and then set priority for skill types to interrupt, like Resurrections > Pulsing AOE spells > Single packet AOE damage spells > Protective enchants > Single packet single target damage spells etc
>>
>>2656365
>>2656353
>>2656343
AMD has dominated for CPU's for a few generations now, but they're still playing catchup on GPU though they are getting better. The 9000 series is where I'd consider an AMD GPU, prior to that they hadn't been competitive since the Fermi days
>SOMEBODY CALL 9-1-1
>FERMI FIRE BURNIN DOWN THE MAIN BOARD
>A-WOAH-OH-OH!
>>
>>2655931
Just imagine if they change shadow form's functionality to not be spell immunity
>>
>>2656404
>wanting to use Help! to trigger restoring finale
Ohh i see. I thought it was just to maintain the refrains. maybe you could try what they do with the avatar of dwayna hero build, and purposefully leave a bunch of low duration skills so the hero is tricked into using them?
>>
>>2656488
that was sort of the idea they were trying spreading a 1s duration shout across 6 heroes or so. The AI just didn't use it as intended so it became a certified bawwbuilds classic(tm)
Motigon's heals having 10s recharges for basically all of them prevents them from filling a healer role effectively, they can support but not be relied upon for primary heals
>>
>>2656494
Yeah i'm looking through the shouts and all the ones that are party wide are either hard locked to 10s, are 5s minimum but have 20s recharges, are elites. or are pve skills. Motigon feels like it's right on the edge of being a good replacement but it feels like it's not quite there yet. a secondary resto rit with only 5 skills and no elite kind of out does them.
>>
>>2656397
your mom dies
>>
>>2656506
Go For The Eyes tends to be the best one to abuse NPC's like to auto so they get adrena pretty easy, it expires pretty easily, and requires 0 investment to be used. You can combo it pretty easily with Dark Fury
>>
I never understood the seethe the speedclearing community causes. They keep to themselves, theorycraft in their own bubble, run their own shit. No one is forcing anyone to use SC equipment, SC bars, or SC tactics. Everyone is free to use the 7 hero meta. GW is unparalleled in that it is truly the "you control the buttons you press" game.
>>
THE BOARDWALK IS OPEN?????
>>
>>2656658
Oh not for 3 more hours.
>>
>>2656647
No one is seething except the speed-clearing community.
>>
>>2656691
I can quote a couple of previous posts if you choose to be oblivious and argue in bad faith.
>>
>>2656647
people here are way too concerned with how people play the game while solo or with dedicated groups not involving them... in PVE.
if it was PVP based complaints that'd be one thing since that actually affects you.
>>
>>2656647
>They keep to themselves
Well obviously not since they've been raising hell left and right demanding Anet to revert the mesmer nerfs
>>
yall let a nigga know when they open 9 rangz
>>
>>2657117
oh lawd dem rangz
>>
Expertise should lower adrenaline costs as well
>>
>>2657167
all adrenaline costs doubled to compensate
>>
we need a new guild cape design
put a swastika there
>>
>>2657169
they could make a bunch of bow attacks adrenaline based which would enable bow builds for warrior too
>>
idea: add fishing to the game and you can catch rare fish that may be later combined for a new personal consumable
that pcon would turn pve skills off and if you do all HM missions with that pcon on you get a new title and a new armor set
>>
>>2657213
chaos armor just make it reskinned obsidian but it make glow brighter than the sun
>>
>>2657203
I was just saying if they did something nice for expertise they'd fuck it up with some backhanded across the board nerf to compensate.
>>
>>2657252
they will have to add skilling eventually to retain the mobile & reforged newfriends
>>
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nine rangz
>>
>>2656318
bring divine spirit for infinity energy
>>
>>2656397
hr/sy!/tntf paragon hero on every team
ST can now heal its spirits
>>
>>2657955
No HR, since that's not factions/sunspear
>>
>>2656337
nah the idea is the keystone mesmer bonds 3-4 party members that are likely to take damage and then the monk magdumps his seeds onto the mesmer for 75% uptime party heal spam while the mesmer plays a normal bar

i wonder if a frontliner bonds the mesmer back, do the packets of damage bounce back and forth until they reach zero?
>>
Tempted to finally make a Warr for the Mighty Throw/SWS build which seems really fun but I also feel that by the time I run to grab everything needed for the build to work it will get nerfed
>>
>>2658045
it probably will be its insane right now no way this gets left the way it is
>>
>>2657955
you could also just put freer non-elite discord on every primary-only hero
>>
>>2624992
IT IS DECIDED

We will be doing a Saturday 9AM EST NF prog from now until we finish the prog starting on July 11th with the following ruleset

Our usual "ironman" rules:
-No using rune trader
-Campaign travel is banned*
-No withdrawing from bank
-PvE only skills are totally banned this prog

Skill Lock prog rules:
-Every week you get 2 random skills that MUST be on your bar for that session.

Skills will be chosen randomly, set of random skills will only come from your primary, and will both be from same attribute line. Tomes/balth flames will be provided if it's a skill you cannot currently acquire.

I will be posting to thread weekly pictures of what skills people are forced to use for the enjoyment of thread lurkers. Should be a fun timeline of weird builds.
>>
>>2658351
seems fine but what does the asterisk mean
>>
>>2656404
>That's what it all boils down to, heroes being so stupid that you have to have fights end quickly, but also as many interrupts as possible because heroes are too dumb to use them wisely.
>*introduces hero-only skills*
:^)
>>
>>2658383
It's a flexible rule. Circumstances such as traveling in order to unlock one of the 2 random skills you get is fine, or to get a MINOR skill to make your weird build more functional, campaign traveling to get Teinai's Crystals because you have a weird Earth/Water build you want to run is fine, but campaign traveling to get Unsteady Ground would be a bit much.

Our normal prog rules regarding campaign travel are mostly there so you are exploring builds that are focused on the current campaign. It'd be a bit dissapointing to do an NF prog and people are running bars focused on proph/factions. It also makes managing "progression" more difficult, Psychic Instability is an end game mesmer elite, I don't think letting people go and acquire it on the 3rd week of the prog is healthy to the prog, nor do I think it's good to encourage people to feel like they need to go and complete the entire factions campaign so they can use the skill or to feel the need to do so, so they aren't dragging the group down. This has happened in the past and it caused some players to burnout.

tl;dr flexible rule to keep the prog somewhat balanced, and additionally keep things simple to prevent people from burning out.

In this case you'll be getting random skills so it's slightly less relevant than usual, but again, I like to keep things simple and just preventing campaign travel prevents a lot of headaches.
>>
>>2658454
fine by me
can you get on and sell me 5 juju skulls before I blow my brains out
>>
>>2658383
It means we're not nazis about the rules but you should make every attempt to follow the spirit of the event.
>>
>>2658399
oh I'm sure those would go over well here the way people REALLY care about what people use when they play solo
>>
>>2658531
I know it's difficult to understand the difference when you have autism, but people having different opinions and advocating for them is different than those people personally attacking you.
>>
>>2658536
dude is genuinely retarded, not worth your time
>>
>>2658536
Yeah, your opinion is
>remove PVE skills
>remove heroes
>REE PEOPLE ARE PLAYING SOLO WITH HEROES IN PVE!!!
>>
Ranger armor feels like one of the best in the game. Is there an armor better than Ranger?
>>
>>2658615
It's ugly as sin without exception
>>
>>2658615
bro I love trenchcoats so much it's unreal
>>
>>2658615
Only Warrior and arguably dervish
>>
that meta mesmer team really sucks if you're just trying to have fun. these fuckers kill everything before I can even touch an enemy. Who would willingly play like this?
>>
>>2658688
something something hero AI, asking me to micromanage is a hate crime, I'm not shit it's just that the hero AI can't play perfectly
>>
>>2658688
Where are you? Zone/dungeon/mission? NM or HM?
>>
>>2658688
rarely had that problem on hard mode except on my Ele because Eles have long casts, and even then I'd always get in at least 1-2 rotations of skills
>>
>>2658706
probably NM, which yes, mesmerway was totally overkill for, even with the nerfs.
>>
>>2658688
some people like playing in the most optimal way more than having fun. if they added a mode where you put a blindfold on for 30 minutes and then the dungeon was cleared and you got drops, people would do it
>>
>>2658615
anything but male paragon, male dervish, male assassin, and male ritualist has good looking armor
>>
finally tally after like an hour of farming:
2 of the boss's greens
4 skull jujus
>>
>>2658811
>when you've had all week to write that 200 word essay and you put it off until sunday night
>>
My android phone just won't load if it's on wifi. It gets stuck at the arena net logo Initializing. It works fine over 5g though. Anyone know a fix for this?
>>
>>2658820
wouldn't keep going regardless, fuck that shit. the people who sell sets on hard weeks must be venezuelans or something
at least I have staves for my monk heroes
>>
>>2658840
get a vpn
>>
>>2658922
It works fine on my iphone connected to the same wifi. And the steam deck and my pc. It's just the pixel 10 with the problem.
>>
>>2658351
Can i show up with my prog assassin anyway? I promise i wont use pve skills :3
>>
>>2658922
>>2658929
I have proton as my VPN and for some fucking reason that worked on the Pixel. Any idea why?
>>
>>2658726
Thing is, they're not even the best for NM. Air eles typically are. Mobs don't cast/attack enough to fuel the shutdown, and they don't have as much armor.
>>
>>2658727
I like optimizing and understanding the team builds, but don't actually like PLAYING the optimized team.
>>
>>2658948
it doesn't really matter what's the best in nm, because you can get through with henchmen. it's not hard enough to quibble about comparative strength
>>2658956
I've thought for ages that someone should make a gw sim that emulates hero/mob ai and lets you test teambuilds out
>>
>>2658967
>make a gw sim that emulates hero/mob ai
that'd require we have more hero AI documentation than this
https://wiki.guildwars.com/wiki/Hero_behavior
https://wiki.guildwars.com/wiki/Hero_behavior/Unexpected_behavior
https://wiki.guildwars.com/wiki/User:Infinite/Hero_AI
>>
>>2658948
any fully built hero team with runes and maxed weapons and coherent builds is overkill for normal mode.
>>
is there some special party comp you need to beat abaddon this shit is retarded
>hurr word of madness every 3 seconds to interrupt your casts and a debuff to make your rez spells take just long enough to get caught by the next word of madness
>>
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>>2624988
Summoning guild leader

it's been MONTHS but I finally got rotated into leadership on [NW]. send invite if you want to gobble up another /v/ guild
>>
>>2659055
yeah you need mass condition removal, cautery signet, spirit's gift on your ST
>>
>>2659120
i've literally never done that. Just raw dogging it with 2x MBaS was enough to three cycle HM every time.
>>
>>2659148
I remember doing it that easily in the past, but the last times I did it, some of my teams found it way harder, I started putting spirit's gift on my ST's bar since then and I've actually really liked it. It can also sorta have variation in how often he spams that skill. In the past I don't remember him spamming it like I've seen recently where he'll do it every 5s
>>
>>2658688
GW1 players think that just because something is "the best" that they aren't allowed to theory craft or play anything else.
>>
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gw1 players be like "wow i can't wait to play my favorite video game"
>>
>>2658932
Maybe, but only after consulate docks let me see how many people we have you should really just start a new character lol

>>2659091
Is it actually semi active? If there are people other than you logging in I wouldn't mind gobbling it up.
>>
Would using a hero team intended for 2 melee players be a good idea if I'm the only melee player but use a melee hero? There's one on pvx that's heavy on RT which seems good. Reason is I'm playing Tao dagger ranger and it kinda sucks having tao only really benefit me damage wise (plus using Devona or Jora would be a nice bonus, heheh)
>>
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>>2658045
>>2658067
What's so strong about Mighty Throw?
It's just a throw that deals damage and nothing more
>>
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>>2658351
>>2658454
I can't fucking stand Istan gaming, can I start my character in another campaign and meet the party in Consulate to join the playthrough if I abide by all the other rules?
>>
>>2659758
isn't that what fire magic is for ele
>>
>>2659754
melee heroes seem alright since the ai update
>>
>>2659485
I do this and come up with the most garbage bars imaginable but it's still fun
>>
I would like to try and get into gvg but
>I'm objectively lowskilled
>I don't know anyone
Sucks!
>>
>>2659794
join 74tKzsE discord
they run scrims every weekend and will teach you if you have a mic, though some people are assholes
>>
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Don't call me "squishy" ever again! - the hero build.
OgBBw8IWpFfDWhwwaYKEAA
>>
>>2659758
It's basically just pumping out 100+ damage a second by spamming one skill.
>>
I don't have multiple accounts so have to ask, are Guild Wars settings local, in a sense that they are tied the wider game executable and apply the same no matter the account, or account-bound? If I had specific keybinds on account X, could I have another set of keybinds on account Y?
>>
>>2659794
Whatever you do don't play with rainy or zurrie some of the most obnoxious people you will ever meet
>>
new peterchad kadarkino dropped
https://youtu.be/m_LY5ohoVvI
>>
>>2659920
Or just run stone striker+mantra of earth
>>
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>>2659592
Honestly there's very little actual gain, it's more for bringing another /v/ guild back home
>>
>>2660092
BRING THE LADS HOME
>>
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>>2659923
I still do not see the issue
It's single target and subject to all the bullshit plaguing physical classes
Casters are dealing much more damage that also applies conditions and AOEs with much less counters
>>
>>2660293
Oh, you're that autismo. Hiding the whole reply chain now.
>>
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>>2660306
I accept your concession
>>
>do things in vabbi and get ruby weapons and jeweled daggers
>slot measure for measure inscriptions and salvage
>rubies and sapphires
>>
I kinda don't like the idea of aoe fall off being baked into skills. If esurge, mistrust, and cof do too much just nerf the whole skill. Don't make these weird single target concessions
>>
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I really like the changes they made to Necromancer minion summoning.
Now I wish they would fix Death Nova to make it less of a bot move, maybe some kind of untargeted AOE spell around the caster that only applies to minions with less than 50% HP.
>>
>>2660346
Death Nova is annoying but there's really no better way because it's not meant for minions alone. They could change it to "all allies" but then it's too powerful.
>>
>>2659592
If you don't mind the idea, send NW an alliance invite, I don't know how it works but I think you have to initiate
>>
>>2658932
You underestimate how fun the mundanity is when playing with a full group of people, like our last Nightfall prog when our whole party got wrecked by Chineh Soaring Light in Cliffs of Dohjok.
I'm not anyone in particular but I think it's OK for forigners to join at Consulate Docks assuming they strip out of their armor and weapons and get whole new piece of crap stuff like the rest of us, and try to use Nightfall skills. Obviously, making a new character is the whole concept though.
>>
anyone up for forgewight zb later?
>>
>>2660438
yall niggas will have max armors by consolate docks anyway shiet
>>
absolute unfiltered SOVLkino
https://www.youtube.com/watch?v=sVers2hny44
>>
>>2660325
once watched some autist doing fully solo sin everything, and he was farming rain beetles for geodes to gem salvage for vabbian armor
>>
>>2660647
>he doesn't know
>>
>>2661163
oh I won't go that far, but if I pick up items that can salvage to rubies and sapphires I like to slot the measure for measure, I keep a handful of those for things like that.
>>
>>2660092
>>2660376
Ehhhhh sure might be good we got plenty of space too, I'll pop on and invite them to the alliance, can you remind me what the full name of the guild was so I can invite them?

>>2660438
I completely forgot about that boss but the trauma of the encounter is coming back to me, that and the Apocrypha fight were absolutely brutal early NF shit.
>>
>>2661298
here >>2659091

I'll log on
>>
>>2661307
derp, the image didn't load just had to hover over it. Inviting now
>>
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>>2661312
thanks
>>
How long do I have to wait before I know whether it is safe to set up a Spear build for my Warrior?
>>
>>2661371
Wdym safe? It's a typical 16 strength 7ws build, using a typical furious 15^50 spear of defense and a typical str shield. Really standard stuff
>>
>>2661405
People are expecting a nerf to Mighty Throw.
>>
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>>2658351
our new characters should use pic related for names
>>
>>2661453
it's impossible to have Da'quan, I'm disappointed
>>
>>2661453
Never speak another opinion, Datalondo Brown.
>>
>>2661371
>safe
what's wrong with you
the point of gw is that it takes 10 minutes to "gear up," just go try it out
>>
>>2661508
But if they nerf it then I am forever stuck with P*ragon unlocked on my Warrior
>>
>>2659951
account-bound
>>
>>2661547
I wish I had problems like this.
>>
do you think DD is still worth it on a ranged team (casters, spear para) or should I just do searing flames?
>>
>>2661419
Then go back to a different build when that happens. It's a few skills, plus a gear+weapon set you very likely already have, especially if you got the anniversary spear. You might as well play it now when it's busted and be able to reminisce about the brief shining moment that spear DPS was respectable.
>>
>>2661735
Doublecast skills are meant to synergize with a melee or some other close range combatant, so I'd go with something else if you don't have one.
>>
>>2661371
do you really play just the builds that are marked as meta on pvx? war spear has been solid for a while now
>>
>>2661954
yeah, just trying to figure out something to throw on a fire ele in my HR team now that I can remove a mesmer. I guess searing flames it is.
>>
>>2661979
What's your secondary?
>>
Ohhh some people are using unsuspecting strike instead of jagged now with WotEP. The extra energy cost doesn't matter now too
>>
>>2662002
P/W, all I'm doing is removing burning refrain from my build so I can chuck spears but otherwise it's a HR Imbagon. Since Mesmers are no longer like default best in slot hero, I'm gonna have a ele do the burning, or well, a smite monk, but a fire ele is gonna do the burning more consistently.
>>
>>2662033
only problem with it is no activation time.
>>
FORGEWIGHT ZB 2/8 COME TO UMBRAL NOW!!!!!!!!!!!!!!
>>
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>>2661979
personally i think sf sucks and it sucks worse now with the fireball buff

consider the following with any combination of fb+syg, churning earth maelstrom, fomf, dark fury, soh
>>
>>2662038
I meant the secondary of the bar which you have a free elite. Assuming you don't want to spec any attribute points for it, you could throw in: Empathetic Removal
Martyr
Expel Hexes
Cautery Signet
>>
>>2661735
use it on the legionnaire
>>
>>2662061
I like SF if you bring multiple Eles, but I wouldn't recommend running it on a single Ele comp.
>>
>>2662052
Yeah but if you're gated by jagged I don't think it matters with a high enough IAS+DA rank
>>
>>2662061
I've read that heroes only use Rodgort's Invocation on low health enemies. Incendiary bonds might be okay but I think I'd really need to use glyph of immolation to make the burning more consistent.. or maybe not use fire and use MoM/Elemental flame with water hexes. I just have a fire 40/40 set and don't have an appropriate staff for an MoM build at the moment and dont' want to invest in one just to test things.
>>2662076
Oh, tentatively Paragon for fall back, I'm not firm on it.
>>
>>2662112
I don't like using the legionaire because he won't flee even if you flag away (so he just dies) and gets extra shit pulled a lot, he also doesn't wait on a pull to reach you, he runs in as soon as you use your bow or whatever to pull.
I only use it in undermanned content usually where you gotta have something.
>>
>>2662061
do you know how to update pawned for the latest skill changes?
>>
>>2662207
i mean i haven't sat there and watched but stuff dies pretty fast when i'm running two ea fire eles

if you're running HR both rodgort's and incendiary bonds are both four second nearby burns every eight seconds

MOM elemental flame at 20 es is a five second burn and you've got deep freeze for area, earthen shackles and mark of rodgort for targeted nearby, grasping earth and frozen burst for pbaoe nearby. it doesn't seem like a huge gain in burn uptime and its a lot less damage, but i haven't actually played them side by side to test

if you're burnmaxxing, consider an avatar of lyssa derv with heart of holy flame lol

>>2662303
under 'help'
>>
>>2662061
Something I was thinking of with fire ele is running it on a team with Weapon of Quickening. Rodgort's, Fireball, and Glowing Gaze wind up with 5s CDs. Between those 3 spells, you can basically cast non-stop. Rodgort's does amazing damage, and fireball's pretty good now, as well. It gives the build some bar compression by reducing the amount of slots you need to dedicate to dealing damage, so you don't need incendiary/liquid flame/whatever. And you can pretty easily go 12/8-10 on FM/ES, then have 8-10 points in some utility attribute of your choosing.

Weapon of Quickening is an awkward skill to fit into a build, though, given that it's communing, wants spawning power for more duration, and isn't particularly great for a spirit spamming build.
>>
>>2662317
do you mean in the "Update skill databases..."? it says the update has been moved to the "help menu" and I can't see anything there
>>
GW Hispano mas de 450 jugadores
>>
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>>2662452
yeah i've been trying to do the same, best route i've found is a party with 3-4 physicals so it can be maintained on the casters at 11 with a spawning power wrap and then you have stat points left for an actual build

either a mm or something like this lol

>>2662542
download the latest version, help -> update pawned, restart, help -> update skill databases. skill database version should end in 1933.
>>
>>2662452
I think fireball replaces liquid flame in basically every case. If you're on a dual attunement fire bar, I don't know if you still run incendiary. You likely do need a third damage spell besides rodgorts+FB. I tend to not like glowing gaze, since the dual attunement is enough to make 10e cost only 1e, and 25e 4e. I think you'd get more mileage from quickening if you look at the longer CDs, but fire kinda sucks for that. Fast recharge on DD sounds based though. With an enchanting mod it's basically perma
>>
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>>2662564
yeah it's updated to the latest but it won't let me update skill databases idk what's up
>>
new toolbox build just added a weather module
>>
>>2662816
wtf does that mean
>>
>>2662822
paragons get the jeremy sovle replaced with https://www.youtube.com/watch?v=l5aZJBLAu1E
>>
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>>2662822
dynamic weather, looks like each map has its own climate but you can also toggle each weather condition manually
fog and blizzard go hard
>>
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autism
>>
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>>2662918
>~9817 puffs
how do they know what I'm doing
>>
>>2662918
loling
>>
>>2662564
looking at this further, qz motivation might be really strong now. a motigon running the power is yours and aria of zeal under qz can put out 1.8 energy per second for a caster, party-wide bip for two slots. then ballad and and aria of resto are 30 hp/s party-wide, stand your ground is maintainable at 5 command. glowing signet is six pips of energy regen by itself. defensive anthem is almost maintainable by one para.
>>
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fun fact: can't touch this triggers refrains if it's refreshed before it ends
>>
>>2663092
I Am the Strongest, too. I'm pretty sure it has to do with them giving a stack-based buff.
>>
>>2662056
We cleared this with 4/8 Baww and met a player who snagged the name Pig.
>>
>>2662452
isn't the reason for liquid flame the conditional damage basically being a huge spike?
though I don't know how good heroes are at prioritizing the conditional damage.
>>
>>2663109
it went pretty smooth for having 4 melee
>>
>>2663211
I was running GlimGlam Mark too, which was kind of hit or miss.
>>
>>2659760
>meet the party in Consulate to join the playthrough
But by that time all the racists jokes will be stale already, why even bother join at that point?
>>
>>2663122
They're almost universally dogshit at utilizing it. Almost certainly better to just use fireball on heroes. Half the recharge, so it splash hits the nearby twice as often, and hits the primary target twice without a conditional. Only issue is the energy but if it's EA+fire attune that's only a 2e difference over 15s.
>>
>>2663643
shame, it's a great skill if it's timed right. I never used it as just another fireball off cooldown I used it to spike casters.
>>
>>2663650
That'd also require heroes picking targets intelligently. It's a lot more damage to just have them hit the button on CD, even if it's more on the pressure side of things
>>
>>2663692
they don't hit the button on CD on interrupts, they correctly wait for SOMETHING to be casting, even if it's a waste of an intterupt to interrupt something stupid like an attunement enchant or degen hex.
but at least they know when an enemy is casting a spell they can use an interrupt skill and do.
So the scripting is there to have them prioritize enemies mid cast (or mid attack skill, it'd be nice if illusion heroes could time that correctly).
>>
>>2663710
Oh I meant they know how to cast fireball on CD and that's in my experience better damage
>>
>>2663732
oh the idea is having both
use fireball on cooldown, and if something is casting, prioritize liquid flame for a big spike.
>>
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>>2663092
>There's no way it works like that
>Check the wiki
>What the fuck, it DOES work like that

Cool idea, I don't know if I like starburst ele's being used though a lot of potential for them running out of earshot of the para's, or running straight into the open arms of enemy melee. I would go 2 searing flames ele's and a air+earth ele (or alternatively, 4 searing flames ele's)

Also not having "They're On Fire" on any of your bars in this team should be criminal.

Glowing signet is a cool idea, but with how high your leadership is + having "The Power Is Yours" on the bars you will never struggle with enemy to need it, energizing finale basically functions as BiP and the hero's are quite good at applying it.

As much as I like Incoming, you need the bar compression more, especially if you're not using an ST, running a 2nd copy of Defensive Anthem will allow you to upkeep 50% block for almost entire fight. It might be worth considering Bladeturn Refrain too.

I kind of want to drop "Make Your Time" for hex eater signet so we can have some anti hex in this party, stuck Purifying Finale on first para so we have some condi removal.

Ele's are a lot more subjective, it felt bad running a burn build but not having a Teinai's Wind air ele, thunderclap can be changed (Blinding Surge might be good if in heavy melee area), thunderclap is just better anti caster and raises damage.

I ran an earth ele cause I felt this team needed some CC to keep enemies somewhat balled and Churning Earth absolutely fucks up HM enemies. This could be replaced by a MoM elemental hex ele for burns+water magic, or some flavor of mesmer (Shared Burden, Ineptitude, Fevered Dreams all be good here), earth ele just felt like best DPS option to me. Could even just run a 3rd searing flames. I guess you could run ST for safety.

Player character should be a physical with SY (ideally an HR para imo) to reduce the incoming damage since we don't have shelter, gonna try this in few months myself.
>>
>>2659760
meant to reply to this but forgot oops

yeah go ahead
>>
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>>2664121
i should've included the player character, volley tao with qz and sy!

yeah the original seed was a bunch of starbursts and they're on fire and i forgot it somehow. glowing signet was there because i was unsure of the para's energy management under qz but it's probably fine. conditions shouldn't really affect the build aside from daze and maybe cripple, but some hex removal would be needed to move it beyond memes. dropping an ele and para for panic + hev or ineptitude is probably wise. energizing finale is a good idea.

i ran a few tahnakai hms with a spread of builds to test qz + motivation energy generation
>qz really pumps damage, smiter and fire ele were both consistently outdamaging the mesmers by 33%
>the para wasn't running how i hoped because they're bad at using instant shouts properly but energy generation was mostly keeping up
>maybe i should take hayda's spear away
>solo moti only somewhat outheals a smiter without a divine favor party heal, 5k vs 4k vs 18k for the preservation n/rt
>guilt at 9s recharge is pretty good
>qz really fucks up st prot lol

running sy and tntf over st is probably mandatory but qz+moti is promising
>>
>>2664331
actually, an expertise grip would reduce shelter back down to 26 energy. signet of recall could be pretty sick with qz too.
>>
>want to try monk in pvp
>get flamed
Think I'll stick to PvE.
>>
>>2663092
isn't it a 20s cooldown?
>>
>>2664891
glad to see that PVP is so toxic that its players can just keep wondering why their game mode dwindles in population while they shit on any new player who wants to try it and don't get why their game mode is practically abandoned.
>>
>>2664121
You think Paragons work better now with 3(+) Eles instead of 3(+) Mesmers?
>>
>start a proph character
>do entirety of proph, factions and nightfall
>hit eotn
>burned out

Idk if it's just playing too much or just the lack of the mission structure in eotn, plus needing a rep grind for the armor (other expansions just needed to reach a certain mission/outpost) putting me off but my motivation has dropped dramatically. I'm melee too and eotn enemies seem so much more annoying to deal with too...
>>
>>2664958
Wait for a double faction XP week.
>>
>>2664943
last time I tried FA (possibly the most casual chill PvP mode in the game) with a experimental build I made I had a teammate get mad who kept pinging the skills I used in team chat cuz idk I dared to have fun?
>>
>>2664956
the thing I'm a little bit wary about when it comes to replacing mesmers with eles is that while in normal mode it's awesome, in hard mode it suffers because eles are the class most affected by armor and level differences in the game. On level or lower level enemies with log armor that gets cracked absolutely get shredded, but level 26+ enemies especially heavies and rangers you just tickle.
>>
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>>2664891
>want to try pvp on anything
>get flamed and reported because I fucked up their little gay ass syncjoin party
>>
>>2665031
yeah, sounds about right.
PVP players:
>GTFO noob PVE carebear scrub casual shitter kys uninstall NIGGER NIGGER NIGGER NIGGER!!!!!!
also PVP players:
>why is our mode dead? why do we never get PVP balance updates, new arenas, or PVP modes? Why do I only ever face the same people over and over or literal bots?
>>
>>2664943
I have all the specific gear, weapon sets, binds for each player and skills, read and watched a few guides. I'm not gonna be the best straight away but if people just spam wtb monk then I can't be fucked.
>>
>>2665043
I was going to say that they should join Team Arena like real men, but then I noticed that TA no longer exists. When did that happen?
>>
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found THE Sakura singlename
>>
What's the operating procedure when I run out of energy and have to swap to the high energy set? I find it unsustainable in the long run, the best I can do is to switch to the shield set in between casts to try to build up the energy but if it's a protracted fight I have to switch back to the high energy set anyway since there isn't enough time for the energy to get back on the shield set or the 40/40.
>>
>>2665273
You should be on shield set most of the time with a 15 -5 on the spear swap to 40/40 to cast then go single high double high as needed if your not killing fast enough your team sucks
>>
>>2665346
I have this gear but had understood that I should only swap to 40/40 if I'm being camped by a ranger or a mesmer, otherwise I should stay on the shield set. The problem is I can't go for very long on 25e.
>>
>>2665114
like 2009, it's meta got stale or something.
>>
>>2665392
Yeah I think if you can sneak some in swap but mainly stay on shield I have no idea on the energy if your brave post ign I'll ask a buddy to give you real advice
>>
>>2665126
at least its being used by someone that plays the game
99.9% of the time when I look up a popular single word name its offline
who is parking all these names? it’s like a conspiracy
>>
>>2664935
not under qz
>>
>>2665868
actually using QZ... those poor energy pools
>>
>>2665871
testing went mostly fine even without bip >>2664331

probably needs it though if you're gonna run soul twisting, and some heal punishing hexes
>>
>>2664891
do qq scrims
>>2665114
they killed it for codex arena at the same time as hero battles
>>
>>2665864
someone posted a gwlegacy screenshot here after the update, some guy bought a bunch of alts to namesquat and sell like 500 names
>>
>>2665919
i'm kicking myself for not doing the same, i bet snagging itachi or ichigo could have funded my retirmenet
>>
>>2665928
MANGEKYO IN THE EYES
>>
I sold a name for 400 armbraces.
>>
>>2666065
What's that in USD tho
>>
the only downside of mm's is gone so i guess i'll use one again
>>
>>2666065
what name
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>>2666154
Nice try 2weeks
>>2666097
Dunno but it helped to fund everything I needed and more for gwamm.
>>
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>>2662547
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>>2666150
Was reading some stuff dudes were testing, and a discord or incoming MM was doing pretty well compared to other midline heroes. Shockingly esurge is still top in most cases. Enchanters conundrum and hex eater vortex are very zone dependent but can put in good work. Most eles and RoJ have been lackluster. Haven't seen anyone give % numbers on QZ based teams though
>>
>>2666466
yeah bone fiends put out damage even without much support. biggest downside is still there though, how fast they eat through shelter if you start taking aoe.
>>
>>2666150
They can be used in end game areas where none of the enemies leave corpses?
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>>2666605
No, but they don't take 5gazillion years to summon their army anymore.
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>>2664121
>>2664331
>>2663092
>>2662061
nice bars
however
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>>2662547
>450 jugadores and jugalettes
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>>2666466
I think 1 fire ele DD might be viable for a melee player. Surprised that smiting monks are not doing that good, considering smiting runes were totally wiped out at first.

With MM, don't the minions burn through protective spirits like instantly?
>>
>>2666618
>REEEEEEEEEEEEEEEEEEEE
actually for me the big ones are Hex Eater Vortex and Strip Enchantment. Strip enchantment can eat through cover enchant and the enchant you want to protect, and Hex Eater Vortex .. well I often bait out shatter enchantment with the cover enchant, but then hex eater vortex strips something I was trying to protect.
>>
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>>2662547
>>2666674
I ALWAYS read that as 450 juggalos.
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>>2666466
im not doing mm anymore. my double paragon melee orders team seems to be raping everything
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>>2666065
you sold a name and your soul for 400 arms
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how many arms is this name worth
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>>2666733
ye they tend to but outside of big aoes, its all damage that isn't going to your heroes.
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>>2666816
billions must pay arms
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>>2666816
brightest GEMerald from the ARYAN mines of Shiverpeaks
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>>2668578
We're too powerful, bawwbros.
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>>2668578
what is his endgame bros
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>>2668692
>>
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nerf ST and rit lord so we don't see the same three spirits every game and instead have a prot monk reneissance
>>
>>2669028
If you kill shelter without large buffs to protect prayers, a large part of the game becomes functionally impossible to casual players.
>>
>>2669036
This is Hard Mode!
>>
>>2669036
If the game relies that much on a single skill to stay playable for most players, then the best thing to do is to kill the skill and see what other changes then need to be made to the actual content to keep things in line with the intended difficulty level.

This game is also full of NM-level players who think that they're HM players because the solved nature of 2012-2025 Guild Wars let them do things they had no business doing in the first place, and it won't be a bad thing if they go back to playing NM.
>>
>>2669071
>>2669074
Then do it, but don't complain when your ZB/ZMs are awful
>>
>>2669028
Hero prot monks are retarded and would require an AI tweak first.
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I'm gonna pretend to join your stupid prog party to call you mean names and then ditch because NF is trash
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>>2669142
Catfag you gotta get new material
>>
>>2669142
>NF is trash
The progression is the friends you make along the way.
>>
>>2669028
yeah that'd work great .... until you run into enchant removal.
and precasting spirits is easy
trying to target and pre cast protections .. well, by the time you do it, they'll be expiring.
>>
>>2669074
Hard mode's implementation was kind of shit.
they severely reduced drop rates from normal mode, then applied the normal drop rates to hard mode and added tomes and called it "enhanced drops"
when you play on normal, you get fuck all, purples.
that's it.
>>
>>2669028
So when prot prayers become meta will you cry about that too
>>
https://gwobserver.com/
can we add this to the OP post?
>>
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>>2669396
>>
>>2669539
LMAO
I just don't get people who seemingly whine about every meta thing, like it's the simple concept of a meta that they're mad about, when there's always going to be a meta.
>>
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>>2669451
Okay this is real cool, I hereby embark on a mission to learn how to monk based on GvG replays.
>>
>>2669583
really it's just people care far too much about what people run when playing solo with heroes in PVE.
or worse, they don't think anyone should be able to play the game unless they're the leader/officer of a guild with regular players that can always get people to fill out a full human party 100% of the time.
There's no normal guild members getting 8 human players for fucking vanquishes
or dungeons outside of the current day's ZB.
or missions outside of the current day's ZM (for Hard mode anyway, guilds may help out a new guild member get through normal mode missions)
or worse yet, they're trying to corral people into PVP, where they'll end up being so toxic to them that they leave the game anyway.
MMO gatekeepers are retarded.
>>
paras are seeing love I might roll a para for the prog no cap
>>
>>2669925
They're cool in concept. I just think motivation is a bit lacking and as a player build, HR+SY+TNtF is sooo centralizing that it's kinda more gay than the skirts.
>>
>>2669972
nigga talm bout gay writing shi like "soooo" dam girl u got a man?
>>
>>2669985
I'm gonna coordinate your curtains with your cushions and that shit gonna look GOOD
>>
>>2670003
ZESTY and MOIST
>>
How do we improve the forgotten Paragon spear build?
https://gwpvx.fandom.com/wiki/Build:P/W_Soldier%27s_Fury_Spear
>>
>>2670037
Swap elites to focused anger, run FGJ and mighty throw, aggressive refrain, SY, TNtF, make your time, and whatever else you want for the last spot. GftE if you need more energy.
>>
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im switching to smite
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>>2670089
that's crazy
>>
>>2669086
they already are id say 70% of the player base is dog shit even with op builds its kind of amazing what mesway did to the average player
>>
>>2670334
The things with mesway is it let players get away with horrible builds and horrible play. Nerfing it will likely result in lower player build diversity, but I'm not sure it will force players to increase in skill after all these years
>>
>>2670364
yeah but come on how hard is it to let melee run in first and take the first spike or stay around a corner and cast while the melee balls shit up for you on the corner instead its headless chickens running around like tards most of the time its a good laugh at least
>>
>>2669972
>people idolize Spartan Hoplites for their warrior culture
>have a profession based on their aesthetics
>those same people say it's gay
>>
>>2670626
It's a little gay to put nipples on a breastplate
>>
>>2670777
in the ancient world it wasn't. The articulated musculature and nipples were to make the armor project that the warrior in it was an ideal male body, you may not like it, but it represented peak performance.
But since modern gay culture came in, depictions of ideal male physique were not seen as warrior-like or like living gods, but gets sexualized and seen as gay.
It's a cultural thing.
There's still some sorts of overlap. Bodybuilding competitions expose a lot of male physique, oiled up even, it could be seen as kinda gay.. but at the same time, it's to highlight ideal appearances of strength, like being a walking god.
Motorcycle gang members wear lots of leather, and heavy metal bands would wear leather to capture that look (like Motorhead, they look like they rode around on choppers with meth in their crankshafts to sell to high school students while banging 16 year old girls), but then is the gay biker leather aeshetic with BDSM tones to it (which is what Judas Priest did instead, Rob Halford literally had them shopping in Soho BDSM shops for their stage look, somehow people didn't know Rob Halford was gay for decades).
Basically gay men co-opt traditionally strong masculine aesthetics and take it away and make it all get associated with gayness.
I don't do the exposed navel armors and definitely not the nipple breastplates. I use Asura which looks like .. futuristic, but with Mayan looking carvings. It's kinda neat. But I do that because if I got most the other Para armors I'd subconsciously be thinking about how gay it looked and hate it constantly.
>>
>>2670848
lot of words to say you are in the closet bro it's 2026 it's fine
>>
>>2671002
it's more a lot of words to say gay people made a lot of non gay things become gay by coopting them.
Rainbows used to be the burning bridge of fire into Asgard, or God's warbow and he set it in the sky as a promise that he'd never destroy the world with a flood again.
now it's a symbol of buttfucking.
>>
anybody want to buy summon stones or random misc shit out of pity?
I NEED PLAT FOR TICKETS
>>
>>2671194
i'll give you 20 ectos to follow me around and erp as a maid for a day
>>
>>2669036
>open gw
>change mode from "normal" to "hard," big red skull pops up
>game is hard
wooooooooooooooooooooow anet, really?
>>
>>2669396
>>2669583
>>2669660
to prot rit you put 3 spirits down and then do not interact with enemies or allies at all. keep the party in the bubble, keep armor of unfeeling up, mash summon spirits
if you don't get why that's worse than a prot monk having to predict what's going where and making decisions, I don't know what to tell you
>>
in a post-soul twisting world, everyone will run their own personal spirit bond
>>
>>2671578
correct, an ideal thing for an NPC to be doing in your party.
It's a terrible thing for a player to have to do, just like bonding.
Nobody likes playing ST, people like playing Prot Monk.
Prot Monk works perfectly fine in human parties. ST is mostly a hero thing because it's a job for NPC's. Just like minion master or BIP slave.
People don't play with heroes for the heroes to do interesting things. People play with heroes to fill roles they can't find human party members for and still be able to do content, and sometimes it's just more fitting to give them braindead builds nobody wants to actually play. Esurge is boring to play too, player dom mesmers will do things like PI+Wastrels, because it's more fun.
>>
>>2671578
And so you expect a hero to handle that? Or for there to always be player prot monks looking for every non vanquish, every quick skill cap or dungeon run you want to do? Say the hero could do that, would it not be a problem that prot monks would be meta? Think of the lowly water magic swirling aura ele prot just suffering! Maybe we should nerf prot prayers too? You're just mad that there's a meta at all, and you'll always be mad. It's not about the players or the heroes or even what attribute for you. Genuinely, online games aren't for you bro.
>>
>>2671598
the complexity is the game. if your only experience with gw was taking an hr para pvx hero team through all the missions and dungeons without touching anything, you didn't play gw much more than someone who watched a let's play. anything that never requires interaction or variation to be basically bis is bad
if you want to replace a full party of competent people with bots, you need to be microing and thinking
>>2671681
>Genuinely, online games aren't for you bro
actually I feel like they're not for you, because you can't make friends so you're crying about nerfs affecting your single player experience and misinterpreting what I said to make yourself feel better
I think a game should reward playing well. I don't really care if you can't do a vq or a "quick skill cap" because you couldn't carry your team. if the average player can't beat something while watching netflix, that's fine
>>
>>2671751
you don't micromanage in a party of humans, you simply play your character, they play their characters, you communicate when needed, but largely you expect people to know the content and just play their role.
That is analogous to what people who play with heroes want them to be.
You don't play with heroes, so you expect them to be a handicap to a player that they have to micromanage the shit out of to penalize them for not having a human group.
You are looking at heroes as being an alternate playstyle entirely, when what they are meant to be is substitute players.
>>
>>2671767
I play with heroes at least 75% of the time, that's why I know what I'm talking about. you're substantially more likely to wipe with a pug than with a good hero team if some tard doesn't pop a conset unprompted
>>
>>2671778
that's more or less because hero ai is predictably bad and you can give them braindead builds they won't fail at. PUG players often looked their build up and do not know what they're doing. PUG players are unpredictably bad.
It's not an argument to make heroes even worse. The bad PUG can be taught, the hero AI will probably never be fixed and has been bad (but predictably bad) since 2007.
>>
i was hoping PI would escape nerfs unnoticed but some faggot opened their mouth
>>
>>2671796
>PUG players often looked their build up and do not know what they're doing
>The bad PUG can be taught, the hero AI will probably never be fixed
are you the guy who said I needed to learn how online games work? I'm sure people are really struggling to figure out how to play pr derv, or invoke, or daggerspam, or sos, and aren't just fundamentally retarded and will be forever
looking at it from another angle, the builds people are looking up aren't bad ones, so hero teams are about 80th percentile vs random humans playing hyperoptimized builds. I think they should be replacement level at best, and if you want better you can micro and maybe adjust builds, or find a competent player
>>
>>2671862
no, that's a different anon.
I'm not saying you don't know how online games work, I'm saying you're trying to designate heroes as an alternate playstyle akin to basically playing an RTS, rather than using them as substitute players. But they were created to counteract declining player population to be substitute players that weren't as limited as henchmen.
>>
>>2671821
it was probably the single strongest skill in the game dude
>>
>>2671882
NTA, I agree it was probably the single strongest skill in the game, I'm still sad it was nerfed because it was fun.
>>
>>2671881
yes, now continuing that line of argument, if the heroes people play with are better than the average player, a player who's also playing a retardedly simple build, and has the advantage of pve skills and the ability to memorize simple specialized micro that a hero can't (e.g. pious spam), where does the indignation about making heroes worse come from?
make them replacement level unless you micro. replacement level isn't comfy hm slaver's exile or doa, but neither are pugs
>>
>>2671887
just run it with qz~
>>
>>2671892
I suppose I have more faith in average players than you. Average for me is they're baseline competent. When you have a PuG worse than heroes it actually stands out.
I consider those outliers rather than the average.
>>2671898
Maybe SQ but not QZ, that energy cost hits more than you.
would take 2 slots, SQ and Dwarven Stability.
But it's still not gonna be where it was cause of the wastrel's worry nerf.
>>
>>2671882
well it doesnt make numbers pop up so guide readers dont use it
>>
>>2671906
>When you have a PuG worse than heroes it actually stands out
start playing with random people in outposts, group up for missions and dungeons, ask what people are up to and party up with them. you'll be astounded
>>
>>2671944
I do, and yeah, sometimes there are totally shit groups, but a lot of the times I do come into competent groups about 80% of the SC's I join at least, and probably 2/3 of just the "LFG ZM HM" groups are successful.
>>
>>2671949
>80% of the SC's I join
do you think that's the population we're discussing, or what heroes are replacing
>probably 2/3 of just the "LFG ZM HM" groups are successful
I said heroes were 80th percentile or so. what proportion of hm missions do you fail solo with heroes?
also >>2671944 was saying to play anything but these 2 scenarios and see how it goes
>>
like I feel like we're having 2 different experiences which makes me wonder at the consistency of hero AI. You're feeling like heroes play superior to most random players, and probably you have experience where if you control click your blindness condition or ice prison, your heroes will clear those conditions/hexes, if you control click an enemy or control space an enemy, your heroes will target them, if you set a flag, your heroes will move to it without fail.

Meanwhile for me, if a melee gets on a caster they ignore the flags I set they just run away without a leash, If I just control click or control space a target, they continue attacking the closest target to them (a heavy armor melee being healed by the healer I'm pinging them to attack, I have to resort to manually locking their target), and if I control click my debuffs.. they just chill and leave me hexed.
I dunno why this is, it's like we're playing entirely different games with entirely different AI.
>>
>>2671975
if you do 10 hm missions with heroes, do you expect to fail 4 of the 10 times? random average missions, as many boreas seabeds as hell's precipices or eternal groves
>>
>>2671959
they can fail if there's escorts, the ole "Togo at Tahnnakai" meme is true.
which is about 90% of the time I've had failures with humans too, mainly factions missions that have a lot of must survive escorts.
That and undermanned Ascalon HM missions.

Truth be told I'm probably overestimating the number of fails I have had at least for missions.
But it's almost always an escort that gets dropped.
and I am also remembering like
launch prophecies missions, there were a lot more failures back then.
if I was to say now? Porbably 90% success either way.
the 80% SC's I mean 80% don't have any wipes.
>>
>>2671959
also forgot to ask
wtf do you mean aside from those scenarios, you basically only find dead outposts aside from ZM days, and same with dungeons. You only ever find SC's on non ZB days, ZB days are when you can find outright PUGs that might not know what they're doing.
Outside of that you're not finding a PUG only a guild group.
>>
>>2671975
shaping fights is a big part of it. getting the right pull and bodyblocks.
>>
>>2671975
ngl i think you're microing them way more than I ever do if you're locking target or pinging conditions or targets. Also I have mesmers on attack, ST and restos on guard.
>>
>>2671982
probably not I guess, maybe 1-2 might fail because of an escort, or again, I'm doing something like Ruins of Surmia which is 4 man and a Charr Mesmer can power block one of your hero's entire bars almost for 15s, and Rurik is absolutely suicidal. Sometimes I can fail that one.
>>
>>2671992
>launch prophecies missions, there were a lot more failures back then.
>>2671994
you talk to people and add them to your party. I've played with probably 50-75 randoms over the past year, sometimes it's a friend group going through the game, sometimes it's random solos and you 2party it, there was a streamer pug event once, you just say hi and if they don't respond that's ok
you're exclusively playing with veterans who clock in every day to zip through the same missions over and over, comparing that to your heroes, and still aren't finding the players superior. if you played with casuals or prophecies launch era players you'd kys. the average hm mission should not be a breeze unless someone accidentally hits the "lose mission" button
>>
>>2672009
I have mesmers on attack, supports on guard.
and yeah, I have to micro the fuck out of them and it's annoying. When I do slavers i lock target on the wardens first thing, because otherwise they will let that warden get off churning earth, now try to move your group out of that Churning earth, oh whoops, your ST just popped fall back!
Have to lock the speed buff skills and lock the warden target, and flag out of the aoe manually, and it's like you don't even get to play your character because you're too busy tard wrangling.
it's why the characters I can play best with heroes are Rit and Para, because you don't really play with them and can be a designated tard wrangler.
>>
>>2672028
I did play launch prophecies and did full PUG parties for ring of fire because the friends I started the game with had gotten bored and quit during the Maguuma Jungle.
So I have dealt with the 0 healer groups where the leader just said we all take our own self heals, I have dealt with the warriors who just charged into the middle without even trying to pull and wondering why he died because the melees swarmed the monk and they paniced and tried to kite instead of healing (very much like a hero)
I was that R/Mo who prevented a total wipe by having Rebirth.
>>
>>2672036
ig my point is, you might be having that weirder AI problems cause you're hard locking, which iirc prevents them from rupting anything non-locked. i literally just flag out the supports behind and then space, not ctrl space the priority and he usually gets vaporized
>>
so any fun new strong builds yet?
thinking about utilizing the paragon more
and do heroes use double dragon on pets?
>>
>>2672063
I resorted to hard locking specifically because just hitting space wasn't working, they default to the closest target to them which is cleavers and demolishers, and let that churning earth hit the pile of mesmers I couldn't space out prior to the pull, I also just.. don't like having to manually set where to stand before every single pull. I don't have to do that with humans. But, I can only find slavers groups on the exact day of the ZB. sometimes I'm not able to play that day or very seldomly play all 8 characters I play (I don't play my monk or necro very often) through the ZB on the exact day, so .. I might get 2-3 done on that day and run out of time and have to do the other 5 some other day when it's dead and I have to hero.
Someday I'll get a VS.....
someday right?
>>
>>2672072
oh and sometimes the warden targets my ST and that really fucking sucks, your protection spirits get merced.
>>
>>2672072
>don't like having to manually set where to stand before every single pull.
There's a way to set multiple flags a set distance and angle from the player all with one keystroke
>>
>>2672065
signet of illusions and mighty throw are fucking busted, hundred blades is fun, thunderclap is good
>>
>>2672078
*sigh*
yeah
with an addon that softlocks the game sometimes if I alt tab.
>>
>>2672079
Mighty throw is good enough that I'm using it when I was a purely defensive Para prior.
might as well use it before it gets nerfed.
>>
>>2672098
You really should figure that shit out
>>
>>2672108
I have no idea what causes it, in the discord they claim they fixed it, but it happens again when I try the new version they claimed they fixed it in.
another odd thing with it, is when I have Guild Wars open without it, and tab out of the window (like I am now doing AFK was Rings), the window says "Guild Wars Reforged" when I mouseover it in the task bar.
If I have toolbox opened and do that, the header for the Guild Wras window in the taskbar is in Chinese.
I have no fucking clue what causes that I have installed and reinstalled from the official toolbox site linked in the toolbox discord.
>>
>>2672072
>don't like having to manually set where to stand before every single pull
wew
i remember someone assuming that anybody using an ST hero manually sets up spirits before every pull lol
>>
>>2672122
depends on the pull. I precast spirits but don't always flag
I flag before pulls when I have good terrain to work with to funnel to a corner or bottleneck like a doorway (JT wing has a lot of good places to flag so I do flag in that wing a lot, but forgewright has a lot of wide open areas where I don't bother), but if it's an open area, it's kinda pointless, Enemies won't follow far enough back to a corner I want to bring them to so I just have to fight in the open.

You know the room I'm talking about right? the long super wide hallway with the grate at the end? You can pull to the doorway for the first few packs and I do, and flag for that, but when you get about halfway up it's all open area fighting, dragging them back they just reset.
>>
>>2672052
yeah I know, that wasn't the point
>they were created to counteract declining player population to be substitute players that weren't as limited as henchmen.
the declining player population is derived from the flow of new players gradually choking out and dying, leaving only the vets you play with. take those prophecies era 0 healer groups with dual axe+bow builds out of normal mode thirsty river pre-scatter and into hm slaver's exile and see how close they are to your hero party
your heroes aren't even markedly worse than the average player now, let alone then, because they have builds that cover for their faults. if I only cared about power level and consistency, I would be better off never adding randoms to do a desert mission
>>
>>2672139
yeah
you wouldn't be pre-casting spirits constantly if you're doing most vanquishes or missions which made it funny
>>
>>2672157
yeah, it just depends on the content. If I know there's a pack of Roaring Ethers I'm fuckin pre casting and pre splitting, but if I'm just vanquishing I'm expecting them to not be retarded.. ... and I'm often disappointed in that assumption.
Sometimes I just want to play my own character, but I'm doing something that you're just not going to find people for.
I literally never see someone type out "hey anyone want to do some vanquishes?"
>>
>>2672079
>signet of illusions and mighty throw are fucking busted
why signet of illusion?
>>
>>2672201
doesnt use charges on illusion spells anymore
>>
>>2672214
what kind of builds do you do with it that make it busted? being that it's Elite you don't get to take other strong illusion elites like ineptitude or shared burden, or like, fevered dreams, so a bit of an opportunity cost to take non elite spells from alternate attributes or secondary professions
>>
>>2672331
an example is here >>2669018
Me/N for big FC cast reduction on order of pain and barbs, while still bringing shutdown and all using the 14 FC 16 illusion modifier.
>>
>>2672339
so rather than a lot of damage it's just sheer utility/support, well, some direct damage through mistrust and shatter hex, but a lot of indirect damage from order and barbs.
though wouldn't that build worked before the change? There's no illusion skills on that bar.
>>
>>2672346
Yeah signet of illusion is usually utility/support. Very good for a melee player, or supposedly a EDA derv hero since those are apparently working rather well now. That bar specifically would work before yeah, but you could bring any of accumulated pain, wandering eye, clumsiness, fragility, all without it taking a charge. That specific bar isn't bringing them because there's already the fevered dreams mesmer bringing them. That team is more built as a fevered dreams/fragility team, and a lot of changes would be made if you were to drop the FD mes.
>>
its fucked up that Winds is still a 5s cast
>>
>>2672331
frustration, wandering eye, signet of clumsiness, cry of frustration

need 3-4 mesmers to dust frustration around and then they're spamming aoe interrupts for 200 damage without elites, signet of illusions lets you shrink recharges cause 12 fc 12 illusion covers the whole bar and still run a lot of party support on top

so it's more of frustration being busted and signet of illusions enabling it
>>
>>2669645
There's some really cool videos explaining the methodology understanding positioning is one of the most important aspects to monk, almost arguably more important than the actual skill usage.

>>2669925
inb4 we accidently end up doing a para only prog again lol

>>2671194
You in guild? I'll just give you some gamble money
>>
>>2672065
Heroes kinda are a bit retarded with DD. It's not consistent enough. They'll sometimes cast it on you if you're close to the mobs, or they just seemingly throw it on randoms. Star burst is a lot more consistent, especially with a melee weapon
>>
>>2672065
they will just cast DD and it will apply to the nearest ally which includes minions
>>
>>2669660
DESU I'm relatively casual (done a few HM vanquishes with homebrewed hero builds) and I dislike meta staples because I enjoy doing hardmode Zaishen missions/bounties. It cheapens the experience when a relatively high proportion of other participants bring along builds/heroes that are boringly homogeneous and/or trivialize the difficulty of the activity. Seven Weapon Stance is lame but at least only affects the user, Together As One and Heroic Refrain are obviously busted from how they affect the whole party with potentially 100% uptime, and Soul Twisting can make the team brainlessly invincible even on heroes.

>>2669028
ST is cancer. Personally, I say:
- Reduce the energy cost of Shelter/Union/Displacement to 15 and the cooldowns to 30sec so you can consistently resummon them for every engagement without NEEDING to use ST to lower the energy/cd to manageable levels, but also reduce their effectiveness so they're not so oppressively powerful when active.
- ST itself could then possibly stay as-is.
- Change Ritual Lord to only be consumed from Binding Rituals so heroes can actually use it without bricking the rest of their hotbar (they always maintain it but never use other skills when it's active, which is therefore almost always).
- Massively lower the cooldown of Reclaim Essence so it can be a proper alternative to ST/RL.
- Nerf SoS damage/levels. Disgusting damage/durability for a 0-cost skill.
- Lower Anguish/Dissonance recharges to 30 seconds so SoGM isn't so painful.
- Rework Offering Of Spirit to a BIP alternative by making it low-cooldown/ally-targetable, but make it drain friendly spirit health.
- Buff Preservation's healing range to at least "in the area" or earshot so it's not so deceptively out of range so often (lower heal amount if necessary)?
- Fix Draw Spirit by making it a proper sidegrade to Summon Spirits instead of a janky trap option. (SS's full compass range, refresh spirit lifetime, allow pushing Destruction to enemy, etc.).
>>
>>2672413
>There's some really cool videos explaining the methodology understanding positioning
Could you please link some?
>>
I don't see how nerfing ST Rits will bring back Prot Monks when Prot Monks are already better.
>but heroes can't prot
Oh so you are just upset people would rather play with heroes than put up with you.
>>
https://youtu.be/qKIu_84cH5c
mighty throw bros we were too cocky...
>>
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>>2673583
i remember doing that in HA with flesh golems, good times
>>
>>2673583
so GvG is just one guy ordering his team of bots to do what he wants, how is this different from PvE?
>>
>>2673614
A shrewd observation! We should try GvG ourselves as a guild since it's no different from PvE, apparently.
>>
>walk towards shing jea boardwalk
>crash to character select
I have to walk step by step1 step at a time or it happens every time unless it's a dead district
at least when I reloaded the district had a guy with an overfilled inventory so I got a couple hundred tickets off the ground for free
>>
>>2673699
Seems like they haven't scaled up AWS enough. I got tons of crashes in Shing Jea too
>>
>>2673702
it's the sudden loading of like 100+ characters at once.
I might be able to fix it by doing that graphical option to load high resolution textures for all players in outposts just turning that off temporarily, and turning off nameplates for other players temporarily.
it's a little annoyance
>>
dont want to brag but i just did nahpui quarter in 17 minutes with henchman, level 40 armor and a shitty ranger build without elites
>>
>>2673757
that's awesome dude
>>
>>2673757
I love that mission and how you're given a choice of what order you want to kill in and therefore what mobs you want early vs late.
>>
>>2673798
i always start with the monk
>>
Is there anything to do in the Dragon Festival apart from rings?
>>
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AAAAAAAAAAAAAAAAAAAAAAAA I'M SO CLOSE
>>
>>2673960
Do not come
>>
>>2673960
I'm only worrying about the lucky track, but I'm Jinxed anyway.
>>
anyone for the ZB? it's RRRRRaper's Menagerie
>>
>>2674364
have fun with the hounds.
RoJ and Symbol of Wrath
>>
i really want to try out TaO but i dont have the proof of legend
kind of sucks we still have to wait of the yearly event to get the item
>>
>>2674389
You don't have to wait. You just ask someone who has it to come with you.
>>
>>2674364
I can come in two hours or so
>>
>>2674364
2/8 lol
>>
>>2674398
We will wait for you.
ZB IN TWO HOURS
>>
>>2674398
See you in two hours then
>>
>>2674396
been asking in the outpost but none wants to help
my friend list is permanently offline for like 10 years now
god forbid i might have to join some reddit guild
>>
>>2674411
Have you ever considered asking ITT?
>>
>>2674411
Are you in the guild? I can help you RIGHT NOW. Post your IGN if you want an invite. Ask in Alliance chat or this thread if you ever need help.
>>
>>2674415
alright send me a invite, name: Story Of A Legend
thanks in advance
>>
>>2674408
>>2674409
OMG... you guys... we at BAWW are a FAMILY... and we care for each other... dearly... some may have at specific points in the past called us "homosexual" but that does not mean anything...
>>
>>2674463
It's only gay when it's NF prog time.
>>
>>
mighty....THROOOOW!!!!
>>
>>
there's a cool texmod for 4k upscaled loading screens and they are really pretty
>>
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Prophecies looked like THIS?!
ZAMN!
>>
>>2675055
gw3 won't match even 1/3 of this sovl
>>
>>2675004
post processing is shid
>>
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>>2675055
the alpha player models were pretty epic
>>
>>2675055
>>2675148
Thank God they hired an actual artist.
>>
>>2675055
anniversary mesmer shield (beta)
>>
>>2673614
my heroes don't argue with me
but we should gvg, you can lead us with your bot-commanding experience
>>
NEW BUILD
>>
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something's wrong... I just logged into D1 of Shing Jea and it's empty
>>
>>2675575
u smell n we all don't want to hang out with u
>>
>>2675570
oh, that'd explain it >>2675575
>>
>>2675580
that's so rude apologize now
>>
Spiteful Spirit should have been a adjacent hex like Visions of Regret
Feast of Corruption should have a -50% recharge time when it hits a foe with a necromancer hex
>>
>>2676066
do you want nightmares to live up to their name or something jeez
>>
MIGHTY THROW
>MIGHTY THROW
MIGHTY THROW
>MIGHTY THROW
MIGHTY THROW
>MIGHTY THROW
MIGHTY THROW
>MIGHTY THROW
MIGHTY THROW
>MIGHTY THROW
>>
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Can I mod different icons? this skill is distressing me
>>
>>2677508
https://wiki.guildwars.com/wiki/Player-made_Modifications/Skills_Index
>>
>>2677556
thanks, going to use ai to create basedjaks for every icon
>>
>>2677581
oh good lord
please do share them when you've made some, I just want to see what you come up with.
>>
wish I was there for Factions release when everyone was naming they sins Naruto Uzumaki and X Sin Shadowkiller X
I started with Nightfall and the derv and para names were boring as hell
>>
>>2678126
when factions released I made a warrior and necro because we were still limited by 6 character slots
>>
2,050,000... 450,000 to go
>>
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>>2677581
I kinda sorta napped and had a dream about this, a new patch with new skills, including a Paragon shout called "Billions Must Die!" with a smug Chudjak icon
>>
Guess I gotta set up my healer Monk hero as UA, huh?
>>
>>2680971
I kinda wonder what internet memes from the last 20 years would have been made into skills. It's a blessing GW1 went into maintenance mode before social media really took off.
>>
>GW2 vg guild has been absolutely dead and quiet for months despite having tens of active players daily
i kill
>>
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>>2681641
i hope it gets worse for you
>>
>>2680971
this is really funny
>>
>>2681105
No? There are plenty of good options that aren't UA.
>>
>>2681562
as long as we don't get a reference to 67
>>
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As a reminder our NF prog starts at this time next week wrote up a little python script so I can grab our random skills faster.

>>2681641
lmao. /vm/ is for playing together, /vg/ is for talking about playing the game
>>
>>2681972
>There are plenty of good options
>can't name a single one
UA it is then!
>>
>>2682243
UA is boring as hell good for babysitting lgit pugs
you have
>hboon
>zealous benediction
>blessed light
>aura of faith
>boon signet
>life sheath
>pnh
>glimmer
>healing light
>light of deliverance
good enough?
>>
bros... it's doa zb later today... let's all log in and do it... meet at the domain of anguish outpost and have fun... gonna be epic...
>>
>>2682243
monking heavily depends on the area you're in UA is the "The retards I am playing with are draining my braincells" skill to run, shit's already looking bad if you're planning on your team to wipe. And in many end game areas (ESPECIALLY City of Tor'qua) it's actually quite terrible to run.

Despite nerf HB is still probably the best end game monk elite doubly so if you're doing Urgoz/Deep

Healers Boon can let you run some pretty interesting healing bars, you can also play N/Mo for the energy management if you use a +5 divine favor mod.

If you're playing with an ST WoH is still a fantastic red bar elite to run

For prot skills:

Recently buffed Divert Hexes is fantastic if you know you're going into a hex heavy area.

If you're going into a condition heavy area (such as SoO) I personally prefer Life Sheath, but I know some people swear by Restore Condition.

Other notable mentions:
Recently buffed Mark of Protection, with an ST it's basically 10 seconds of invincibility to whoever you cast it on.

Zealous Benediction my favorite monk elite I don't run.
>>
>>2682306
Americlap holiday today. Most of us families.
>>
why do people hate on UA so much when it comes to what an NPC in their party plays?
I just pick things that will support the party. UA's one of the better elites a monk hero can slot because it increases all their healing by 50% and works as an emergency res that can even be used while under FS.
I don't get the hate? Who cares if a bot's bar is "boring" you're not playing it.
>>
>>2682317
idk I don't play with heroes and no one is hating on UA it's a good elite it's just boring is all unless you are in a very heavy pressure area
>>2682313
there must be a loser or two amogus this is originally an /r9k/ guild after all
>>
>>2682311
I swear you guys only look at UA as a res and not a buff to all healing.
you're willing to suggest HB, but that's limited to ONLY Healing Prayers.
UA can buff prot and divine favor heals (like the 2 cheap party heals that DF has, that can be used to power deny hexes to remove a stack of 3 hexes at once), it turns dismiss condition into a spot heal

If you use UA you're not "counting on a wipe" you're looking to have a mixed monk bar that has heals across up to 3 attributes and buffing all of them.
>>
>>2682329
the original question was about a healer monk hero.
like this whole thing was about a monk bot, not a monk player.
>>
>>2682333
misquoted, meant >>2682327
>>
>>2682333
>>2682336
oh my bad then just run a standard HB I wouldn't know what monk bars the AI plays well otherwise
>>
>>2682344
monk bots play UA well.
it's like the one maintained enchant they don't instantly remove when you cast it to save energy regen. They maintain it and only pop it if someone dies.
>>
>get to the very end of Tahnnakai Temple ZM
>overpull and die
>>
HM locked chests should only contain golds. it's like the reason to do HM instead of NM and reduce your retention chance in half but I keep breaking picks to get purples which are 100% vendor trash.
>>
>>2682329
It's perfectly fine to use UA, doubly so if you have a BiP on the team, I actually didn't see the original comment where it specified it was a healer HERO as opposed to player, in a player party UA is a lot worse because most player parties aren't running BiP to properly support it and in many end game areas there are often better alternatives a player monk can and should run.

Sacrificing -1 energy regen when you potentially don't have a BiP is only worth it if all the encounters are short, in any long encounter the energy cost gets questionable especially in any area that has energy denial or enchant strips.

If you're playing Prot UA you're doing it purely for the res, UA does not affect divine favor healing, and Prot does not have many spells (that players or heros actually run) that give heals. You'd be better off running prot Boon Signet. But if you're playing a prot bar to begin with there's usually a specific reason and you might be better off using Divert/Life Sheath anyway, depends on area like I said.
>>
>>2682779
oh when I meant divine favor heals I specifically meant the 2 party heals, divine healing and heaven's delight.
as for prot heals I mainly mean dismiss conditions, which becomes a spot heal under UA (16 DF, and 3 protection prayers amounts to a 95 spot heal under UA), Patient Spirit in this build is 166 when it finishes and if you use Dwayna's Kiss on an enchanted target it's 181+51, it's a pretty strong burst heal as long as the target is enchanted, with either patient spirit itself (often happens in spike healing situations) or BIP or some other enchant that may be up. Even without an enchantment Dwayna's Kiss is 131+51 under UA.
I think people hate on it just because they see any res as a crutch where you're anticipating your party wiping and people think it's a lack of confidence in their ability to keep people alive.
For a human monk I can understand, plus redbarring is boring.
But for an AI? It's a great build for them, they use it well and who cares if a bot's build is "interesting"
>>
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>>2682288
>>healing light
I main Healing Light. You're a faggot. Healing Light is extremely underpowered for what it does. Even Nerfed Healing Burst is still a better option for pulling more heal and being an AOE or Word of Healing for just being straight up better.
>>
i wish they'd make seeping wound adjacent so i can have fun
>>
I think UA pidgeon holes you into those two party wide DF based heals, and it's kinda lame that way
>>
UA is the reason Monk Players get mock all the time. They can't heal shit and would sooner let their team mate die and use UA other effect than admit it.
>>
#StopMonkHate
>>
>>2682907
>I main a skill
chat what the helly
>>
>>2683258
maybe in the sense that if you don't use those it might be better to use Healer's Boon if all your heals are going to be Healing Prayers, but then you also have less hex removal capability. Deny Hex needs divine favors skills on cooldown to do its best at removing hex stacks.
>>
>>2683446
I'm a renewing surge main
>>
>>2683422
https://www.youtube.com/watch?v=g_qL6gTxpvU
>>
I main a q10 motivation vabbian defender shield
>>
>>2683501
monks have no staying power nowadays since ZOA (Zionist Occupied Anet) introduced heroes during the Nightfall-gate so everyone can just run ST
nerf ST and let monks form unions
#MonkJusticeNow
>>
>>2683501
>warrior with rebirth

holy soul
>>
>>2683524
at thk with no elite too
>>
>>2683472
>if you don't use those it might be better to use Healer's Boon if all your heals are going to be Healing Prayers
that's kinda my issue with it ya
>>
>>2683628
warriors had horrendous elites when the game first came out
>>
>>2684041
he could've been running aura of faith
>>
>>2683680
sure.
I like UA because it allows me to have a good condi removal that becomes a spot heal, the 2 party heals then empower a strong hex removal. My BIP can assist in removing conditions, but has nothing to deal with hexes, and with me now taking less mesmers I have significantly less hex removal capacity
It'd just be raw healing output to where I'd be better off just running another N/Rt.
>>
>>2684041
100B was basically sun and moon slash that hit adjacent, but without being unblockable. It was pure ass.
Everyone wanted to use Fiery Dragon Swords like Rurik and he used hundred blades so we thought it'd be awesome, took all the way till the last mission of the game to get and it fucking sucked.
On top of that you had elite stances that could not be maintained, and some of them dropped if you used a skill (so they were basically autoattack stances like dwarven battle stance or bull's charge). Hammer and Axe had some okay things but sword was suffering.
... sword kinda is still suffering.
>>
>>2683501
This is why GW2 is the way it is.
>>
>>2684076
it was divine favor, and did not have the damage mitigation part back then, so it'd have just taken half of his energy to get 24% more incoming healing for 60s.
>>
>>2684239
shit and garbage? not my problem
>>
Nightfall story isn't bad at all I don't see what the pr-
>quest requires both Koss and Melonni
fucking NIGGERS
>>
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>>2684705
>>
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now that QZ has a 2s activation time and lasts longer than its CD, what are some builds that play nice with it?
>Keystone mesmer uses basically 0 energy, 8s CD on keystone is nice
>emo prot gets perma ER easily, entire build is immune to energy denial as long as their enchants hold, and they get 1s CD spirit bond, 3s prot spirits, 5s SoA, etc.
Emo prot is probably mandatory, because ST and standard prot monk will both have issues with QZ's energy denial.

I was also thinking something like Ravenous Gaze might be good. 1e so it doesn't give a fuck about the inceases energy cost, plus you get soul reaping to cover the costs of whatever else you're casting. With a 5s CD and the recent buff, its dps at 15 blood magic is slightly better than pre-nerf esurge at 16/13 dom/fc. Not sure what I'd put on the rest of the bar, though, it's not like blood magic is overflowing with god-tier skills in the same way dom magic was (is). Since you're not running ST, you can also combo this with some minion bombers, maybe even come up with some jank blood/death hybrid. Animate Bone Minions under QZ is cheaper now than it was without QZ prior to the last patch.

Clamor of Souls with EBSoH might be fun, also, since it refunds 10e when you cast it. At 15 channeling with EBSoH, it's 85 damage nearby on a 4s CD for a whopping 3e, and you can get armor pen with Cruel was Daoshen, OR Arcane Mimicry + DwG. Unfortunately, heroes are kind of retarded if you give them CwD, and will run into melee range (and then not drop it). You could maybe do something silly and have emos throw prot bond on them, then use them as front liners. Their caster armor should hoover up aggro nicely. I would not want to run DwG on a hero, so the mimicry+DwG combo only makes sense if you have a player glaivebombing.

I think ravenous gaze makes more sense if you're looking for a low energy elite to do AoE damage under QZ with, but Clamor mitebcool.
>>
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they really cannot nerf this shit fast enough
>>
>people say Paragon is useless without 3 PVE skills
>Anet buffs them
>people complain for them to be nerfed back into nothing but shouting 3 PVE skills
>>
>>2685773
command hero is good

and dare i say, motivation battery hero is pretty decent

para just gets better the more there are
>>
>>2685783
I'm not really sold on Motivation. The cooldowns for the heals are too high to actually be a healer, and it's essentially 2 energy that you give to your party
like if you run one.. you still have to run other healers on top because they can't carry.
but mostly I'm just commenting on the fact that Paras got buffed and people immediately want them nerfed back down.
>>
Captain planet elite good now?
>>
>>2685792
yeah i dropped the healing. just trying a battery para cause why not. mainly the huge buff to aria of zeal makes a difference. i also do lyric of zeal and give everyone a signet. then energizing finale being fueled by power is yours.
>>
>>2685800
but does it replace a BIP?
cause that's the thing. Your BIP is not just a battery, but also a healer.
To fit a Motigon into a party it'd have to be able to replace BIP... and also either be a healer, or do damage so that you're not really losing a damage for it.
>>
>>2685812
>blanket coverage for whole party
>completely braindead and doesnt need to be managed
>another character that can trigger physical damage and attack skills

i think if you're a melee character its worth using, cause you're probably using shit like mark of pain anyways
>>
>>2685826
ngl but I haven't used a curses Necro in quite some time.
I might try though, if Motigon can be a battery that does spear damage well enough, then I can do Curses/Resto instead of Blood/Resto
Spiteful spirit did get buffed.
>>
>>2685812
I think it's close but there's a few issues. Bip is targeted energy support, and piy is blanket. But not every hero is using energy similarly, so some waste it and others are still starving for energy. And then moti heals just don't compare to spirit light, mbas and pwk. Mbas especially with a ST+at least Life is a full condition clear in most cases. PwK is really good anti spike, they can drop one, recast and immediately drop again. Spirit light and spirit transfer are very good single target heals. Motivation heals have too many conditionals that aren't consistent, and don't handle spikes well. They're more pressure oriented, which works when most of the team is paras with like 110 armor, and maybe a tao, sy, or tntf on top of the ST.
>>
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>>2685832
i got hayda doing this for now

im still fucking around with it and mighty throw will definitely be nerfed
>>
>>2685855
yeah as I look at it, it seems like something that'd work well with a mostly human party but not a good replacement in bots. Like Lyric of Zeal I think would be wasted most the time because bots won't hold off on their signets until lyric is up, humans would time it for that for energy bots will just use signets now they're on cooldown, so you'd need pretty short cooldown signets all the time, you couldn't like, have your signet be SoS for energy, and if you use Ele's it's gonna be hard to justify most secondary signets. Like on my Warrior I've been using a Tclap and a DD. It WOULD be sorta nice to have "They're on Fire!" with the DD supplying all that burning, but replacing the Tclap with a Motigon.. I dunno.
>>
>>2685872
How's that DD been treating you?
>>
>>2685876
well it's normal mode so I can't really tell, I mean it seems fun but who knows how well it performs in hard.
>>
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>>2685299
paragon stuff benefits a lot. defensive anthem can reach pretty good uptime, aria of zeal at 5s recharge is good energy generation, inspirational speech is great support on a caster /p. i wonder about binding chains and a few RoJs.

i've been running qz with two aria of zeals on my st and smiter and a bip and it's working fine.

the power is yours hits +2/3s at 8 moti so i wonder if there's value running it as an off elite on a mm or something.

ravenous gaze is a nice idea. unholy feast with awaken the blood and qz is 370 aoe damage on a 4 second recharge if only you can afford the energy.

>>2685832
i don't think you can get spear damage out of a motigon, they just have too much cast time. maybe chest thumper with sundering weapon could be reliable if you have no other physicals.
>>
>>2685773
spamming 1 skill should not do 40% of a teams damage and thats in pve in pvp this shit is pure fucking cancer its so bad even im running it spirits the sword build works pretty good when i dont have 3 spear niggers camping me
>>
>>2686212
yeah if Motigon is JUST a battery then that's where it becomes kind of a problem because we're talking about replacing an N/Rt that's a battery and a healer, otherwise we're losing a DPS.
>>
>>2686355
if spamming Mighty Throw is doing 40% of a team's DPS that's more pathetic for the rest of your team.
>>
>no Paragon Hero builds up on [BawwBuilds]
>>
the real heavy lifter in a motigon battery bar is Energizing Finale, not The Power Is Yours
>>
>>2685773
I could see this coming a mile away when Reforged was announced.
We are Nerf Wars now.
>>
https://www.gw1builds.com/ O_O we have competition!
>>
i'm running 3 RoJ's, 2 fire ele's with elemental attunement and the usual bip and ST rit
thinking about swapping either the fire ele or a RoJ for a illusion mesmer with shared burden or some different snare
I've noticed AI is very slow in stepping out of RoJ, they like to sit in the beam for a few seconds
>>
>>2686592
>I've noticed AI is very slow in stepping out of RoJ, they like to sit in the beam for a few seconds
enemy or hero AI? or both? i noticed heroes chilling for a few seconds yesterday.

what is your fire ele bar?
>>
>>2686592
can i interest you in a weapon of quickening rit running binding chains and anguished was lingwah
>>
>>2686596
both actually
the ele's use both attunements, rodgorts, meteor, incidiary bond, liquid flame and fireball
>>
>>2686499
thats with a meta mesway team if i was a para instead of a war i could keep hr up also

>>2686582
thanks god shit has been over tuned in this game for 15 years now now hopefully they nuke pve skills pconc/cons next along with the fast casting recharge bonus and they turn dervs aoe down
>>
>>2686499
it has to be split for pvp no doubt
>>
https://wiki.guildwars.com/wiki/Talk:Hard_mode#Reduced_Recharge_Times
https://www.youtube.com/watch?v=80qkXN5nj48
Might be something to follow
>>
>>2686970
Didn't they already have reduced cooldowns? AIs this just potentially increasing that amount?
>>
>>2686994
If they did already have that, it was never listed as part of the Hard Mode wiki entry.
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>>2686994
>>2686997
For reference, they only had these listed as far as speed buffs. Recharge is notably absent.
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>>2686711
oh, yeah, PVP
I just don't care about PVP.
>>
>>2687062
you're so cool and smart
>>
>>2687068
I wasn't flexing or bragging I'm just saying I don't play PVP so I don't even think about how mighty throw might be busted in PVP in particular.
in PVE the faster flight time aspect of the skill is not somewhat negligible, but in PVP it's a hard hitting projectile that's hard to side step.
>>
>>2686590
I need to cap like 30 monk elites
most other professions I have the variety to make new builds, but I've never played monk long enough to have more than the obvious woh, ua, life barrier, etc
>>
>>2687074
Perhaps unpopular opinion, I'm ok with how mighty throw is for PvE, spear still isn't that great, and neither is para, para is just now at the point where if one joined my group I wouldn't force them to play HR or kick for an ele/necro instead.

If you have a para out DPSing AoE classes I have to ask what area you're playing in and what build you're running lol. For 4 man missions it's definitely a meta pick now however.

It definitely needs to be changed for PvP, I know you don't care but when it comes to balance all changes have a much larger impact there, than in PvE. I should whip out my illusion "fuck your physical" ineptitude build for RA now that I think about it.

If people really wanted to nerf it I'd just make it cost 3 adrenaline.
>>
>>2687185
well I'm also used to them having PVE/PVP splits so I just don't see the "nerf mighty throw" as necessary maybe a PVP split for it that is nerfed.
I always hated it early on when they'd nerf a skill over PVP balance and it basically made skills worthless in PVE.
I'm not the anon saying that it's doing 40% of my team damage I'm the anon saying if mighty throw spam is doing 40% of your team damage there's a problem with your team build.
>>
>>2687185
It's basically just spear Power Attack. It needs to be 4 adrenaline 3s cooldown
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>>2687211
4 adrenaline is too much if it also has a 3s cd. 4 ad no cd, or 3 ad with cd
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>>2687213
But it's alright for the functionally identical melee range skill to be 5 energy 3s cooldown?
>>
>>2687224
Unironically? Yeah because warrior is a different profession with different skills in its kit. Warrior can fill bars without ever needing power attack, and frequently the situational weapon skills it has are far far better. Paragon's spear mastery is just that bad. If you want it to be 4 adrenaline and 3s cd, you need to buff the rest of spear mastery into relevancy
>>
>>2687230
>If you want it to be 4 adrenaline and 3s cd, you need to buff the rest of spear mastery into relevancy
yes, that's what's we're talking about
the best axe, sword, hammer skills are conditional or situational. the best spear skill is "lol mash this button"
well balanced spear mastery > pre-buff wild throw state of affairs > post-buff wild throw
>>
>>2687224
How do you figure it's "functionally identical"?
Power Attack is a weapon-agnostic melee attack skill attached to Warrior's primary attribute, and Mighty Throw is a spear-only skill attached to a non-primary attribute. All things being equal (which they fucking aren't; one is an Adrenaline skill and one is an Energy skill, the overall power level between Spears and literally every melee weapon is wildly different, etc etc - the ONLY similarity is the amount of bonus damage per attribute rank), it SHOULD be much stronger.

There's a conversation to be had about the balance of Mighty Throw after this buff and about Spear in general before and after the buffs, but with you until you go back and figure out what went wrong that you were comparing it to Power Attack.
>>
>>2687294
What attribute it's attached to doesn't mean shit. If anything, not being in Leadership means it should be weaker because it will be abused by, for example, warriors. The only real difference is energy vs adrenaline, and warrior energy regen is way worse than paragon ardenaline build.
It being a ranged attack also normally means it will be weaker than a melee range attack too.
Matching power attack (except swapping energy for adrenaline) makes it still damn strong, and basically means you can just interleave using it between two or three other useful spear attack skills, which is not something you could do before the patch.
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big brain stuff its 100% balanced
>>
>>2687323
>Razah as a Ritualist
As Kormir intended
>>
>>2687206
go on im waiting for a response after that screen i posted running 4 skills tell me how shit my team is
>>
>>2687396
Yeah I don't know what your team is doing if they're being beat by a single single target skill.
do you have your entire team flagged too far back to contribute to damage?
>>
>>2687323
weapon of fury razah

I kneel. 7 weapon stance scythe anon is in absolute shambles now.
>>
>>2687408
holy cope
>>
>>2687396
to be fair, that is a boss fight where it's primarily a single enemy with no AoE I'm willing to bet it ran dry of energy causing esurge to do 0 damage

also with 3 crys and 3 mistrust 0 chance it ever casts a spell all the mesmers fighting over who gets to rupt him he'll never cast a spell much less a hex so shatter hex is functionally useless

it also has no enchants so shatter enchant does nothing.

So the only spells doing consistent damage are spiritual pain, and unnatural signet.

also running IAU over EBSoH for higher damage throw, shameful display
>>
>>2687441
you dont need any of that tho shit just melts that fast i ran 4 skills to prove a point with 1 attack skill this is all you need

>>2687408
nope thats just how op the skill is they are all min/maxed with sr mods etc and why would i flag them nothing lives long enough to do damage
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>>2687440
it's a single skill, that is single target, and he's not using things like mark of pain, splinter weapon, cracked armor, judge's insight, or any other skills that'd enhance that damage aside from weapon of fury allowing him to cast it more often
like, I don't buy that straight up, that 1 skill is doing the plurality of damage in an entire group of mesmers that are doing AOE damage.
Mesmers got nerfed but not THAT bad.
>>
>>2687323
>Arisen
https://www.youtube.com/watch?v=lIYbTKxjBBI
Based
>>
>>2687456
You don't think 120 damage per second is strong?
>>
>>2687464
did you do something like reset the damage meters after you killed all the adds, left rotscale alive and so it was only single target damage being compared?
The part I'm not buying is a single target outpacing aoe damage against multiple targets.
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>>2686970
>>2686994
the french solo guy says it's always been in the game, just not documented
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>>2687474
your not even talking to the right person im arisen and no lol why would i cheat my numbers its really this broken go test it yourself
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>>2687492
>why would I cheat my numbers
to support an argument that the skill needs to be nerfed, why else?
if Mesmers were "so overpowered damage that they break the entire game" it's a little hard to believe a single target skill outpaces them unless the nerf was so bad it completely broke them.
>>
>>2687508
It's just that the new Mighty Throw is that broken dude. Believe it.
>>
>>2687508
they didnt get hit that hard still the best hero setup in the game and all i did was run from toa to the zv what you see is just casual play i used no pcons/con i did buy some dp removal got smoked by pop ups its this busted
>>
>>2687529
so what if they simply made it 4 adrenaline rather than 2?
cause if there's anything OP about the skill itself, it's the cost.
I still find it baffling that a single target skill outweighs all the aoe.
You gotta understand when you make this claim that the first thing that comes to mind is not "this single target skill is more powerful than any other skill in the game" but rather "the rest of his team doesn't seem to be doing much" right?
>>
Are we complaining that Mighty Throw is powerful /when supplemented with strong PvE skills/?
>>
>>2687565
only 7WS is being used in this case.
>>
>>2687601
>only [extraordinarily broken pve elite] is being used
lol
lmao, even
>>
>>2687601
The strong PvE skill, Seven Weapons Stance?
>>
>>2687627
yeah well that same Stance gets used in multiple other weapon builds and people don't call for heavily nerfing scythes or hammers or daggers.
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>>2687633
then swap it with another adrenaline boost and IAS then if youcare that much
>>
>>2687636
>people don't call for heavily nerfing scythes or hammers or daggers.
People absolutely call for nerfing of scythe and daggers what are you smoking
>>
>>2687639
I guess the fairer comparison would be how it performs on a primary Paragon, with 16 spear mastery and using aggressive refrain or frenzy.
It'd perform a bit lower because of not having 16 strength armor pen.
but would that make it not broken? is it only broken on a warrior? I've only used the skill on a Para and it hasn't seemed THAT impressive.
>>
>>2687644
only the same people who want all PVE skills nerfed or removed from the game usually.
>>
>>2687667
>only the same people
*sane
>>
I would like to call you retards but have to first confirm if this is a pve or a pvp (or both) discussion
>>
>>2687545
or you could give it a 2-3 sec recharge and keep the adrenaline the same just imagine if i set up a team for this skill and ran an actual bar along with bringing a second person for gdw i bet i could hit 50%+ from single skill spam

>>2687708
in both along with pve skills daggers and scythes and fc on mesmers
>>
>>2687775
>daggers
I get that daggers does too much to the point that warriors and rangers use them over their own weapons, but I just want to ask: how do you actually nerf them (besides just tinkering with damage) in a way that doesn't also just decompress every single primary assassin dagger bar, if not outright destroy the class? A lot of people want the other dagger skills to be more usable but the issue with all of them besides the three we use is that they're conditional and that conditional almost always means you need a fourth skill to enable a hipster 123. The reason I specified not just tinkering with the numbers is cause there's always gonna be a push towards a basic 123 with no additional skill to enable it, because that affords you the most space. IMO, if sin needs anything, it's actually elite worthy dagger attacks, cause out of the 25 elites it has, only 5 are any kind of attack (one being a touch), and 16 are spells. Many of these spells are tuned for pvp where they do shit like applying a short daze or silence to a single target with a recharge long enough that it's basically once per engagement. Or its one of the like 5 enchant removal/prevention elites, which aren't worth the elite cause they get mogged by normal skill options of other professions.

So we could nerf the meta chain, and buff some of the others to rely on assassin elites, BUT THEN we start getting into the other issue i have with a lot of the profession design, which is designing non-primary attributes that only really work when you are that profession as your primary. Normally this is like ranger bow skills being higher cost to account for the ranger expertise discount, making it zero-sum except now bows suck to use on secondary, reducing the "cool" factor of the secondary profession system. Making daggers need crit strikes or needing assassin elites to function similarly becomes zero sum. Assassin continues to be fine, and everyone else just loses a thing they could play with.
>>
>>2687882
oh lol im only kidding on some of this theres some schizo who takes my shit posting to seriously and i do think sins need a lot of love but i dont have the exp on them to give you viable options but scythes dervs and mes do need hit harder along with pve skills
>>
>>2687973
Scythes is a weird one. Their inherent aoe is always going to be a problem. I think VoS frankly needs to go, but that's gonna cause a riot only second to shadow form getting smiters boon'd. I just really hate this current style of 2weeks nerfing whatever their community discord complains loudest about, and somehow we end up with shit like PwK getting BUFFED while monk heal skills get nerfs. I genuinely don't think i trust them or the plan yet, man.
>>
>>2687994
I think some of it is just gonna be harder to balance because of dual classing.
like I bet Mighty Throw is not outlandish on primary Paragons with 25% IAS, but throw it on a warrior with 7WS that has 16% armor penetration and 33% IAS and it puts it over the top.
>>
>>2688012
My thing with that is, its not like having a spammable skill is a problem. Flare and stone daggers are that and it's not a problem. They just do way less damage, and mighty throw should fall in line. The issue is that the rest of spear is so fucking shitty that it's just heavily reliant on that one to carry it. Paragon in general always has this issue where most of the skills are weak as fuck except they'll have like 6 that are just retarded OP
>>
>>2688031
what I mean is they'll try to do something that makes a skill balanced for primary paragon, but a warrior with 7WS will take it above and beyond what 2 weeks thought it'd do.
or like, earlier Fast Casting made Mesmers able to cast even 1s Ele spells in half the time I think I remember.
A class might be able to abuse its own mechanics to take a secondary skill above what the devs thought.
It's balancing 1000 skills not only for the class they're meant for but for secondaries that might use them too. That's complex unless you homogenize the shit out of everything which is GW2's problem.
Personally? I don't care, they can split skills for only PVE use and I don't care what other people do for PVE.
Metas don't bother me.trying to fight against having a meta is futile there will always be one.
Necros make better ritualist healers than Rits, etc.
>>
>>2688055
If we have to keep an entire weapon mastery line down because one pve elite exists, that pve elite needs to get nerfed
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>>2688058
again, I don't care what people do for PVE metas. One is always going to exist, and if you just try to play whack a mole another will pop up.
I think 7WS is fun.
I hated playing Warrior with like
Warrior's fucking endurance
>>
>>2688012
Maybe they should just move it to Leadership instead of Spear Mastery.
That would stop the Warrior stuff, but also Paragon has this issue where if you're using Echoes (which are kind of the point of the class) then you also need, usually multiple, Shouts/Chants, and by the time you set up the basic loop, you kind of NEED a single spammable skill to do your damage, because you just don't have space left for the kind of skill setup you'd use on any other martial class's bar.
>>
>>2688075
correct which is why I'm dubious as to how strong mighty throw is, because I use it on my paragon, and with HR, and AR, and you have your various defensive shouts to keep up your team, I basically only had room for JUST mighty throw on my bar, and because I'm only running like 15 spear mastery (after the double HR, it's 11 without), it only does like 60-70 damage. where it feels "good" but not overwhelming. if I had a leadership shield I might go 16 spear and maybe it'd be more glaring but that's still the only damage I'd do.
>>
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All these 2 adren talk reminds me of this particular elite skill.
>>
>>2686650
I think Guild Wars 2 might be more your speed.
>>
>>2688141
Homogenizing everything to everything basically playing the same?
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>>2688257
Yes
>>
mighty throw rangers and rits dish out over 400 damage in some 6 seconds won't even speak to actual paras if this shit doesn't get split for pvp soon I'm gonna FREAK
>>
>>2688141
why?
>>
its a mighty throw world now. better get used to it.
>>
>paragons finally get a reason to play with their spear after 20 years
>get slapped on the wrist and told "NO, you can't do that!"
didn't know this was a Christian thread
>>
>>2688491
Paragons play with OTHER paragon's spears. Get it right or you're excluded from the next Sunspear "strategy meeting".
>>
>>2688376
damn, that's brutal
I wouldn't even go that far
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>>2687508
u might be retarded
mesmers WERE nerfed and they're good because most of the damage does other shit too
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>>2688491
>>2688496
in this case, other classes play with paragon's spears
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>>2688090
are you the same guy who was asking for a leadership shield like 3-4 months ago? How has no one got this poor man his shield
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>>2689013
oh, no, I hadn't actually thought of *needing* a leadership skill until this was brought up. This was the first I'd actually considered one. Prior to this change I just assumed "I do no damage anyway"
and really it's not a big deal, I enjoy chucking the spears and doing my little 70 damage
but if I had a leadership shield I suppose it'd be closer to 90 damage or something
I'd only get 2 more points of spear mastery out of it really.
so it's not worth it, especially if this skill is probably going to get nerfed.
>>
>Pick Belly Button
Follow-Up
>Sniff
I'm a sin irl
>>
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>>2688128
>melee range
>less bonus damage
>no activation time
>elite
>AND a downside
>>
B^UH
>>
Post a Basedjak or Chudjak, along with what skill you think it'd be a good icon for.
eg: >>2680971 would make a good "Victory is Mine!"
>>
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>>2689330
Tranquil was Tanasen
>>
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>>2689330
visions of regret
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>>2689330
i don't have any of that ugly shit saved
>>
>>2689339
>>2689341
I like these
>>
>>2689303
I love skill icon edits so much it's unreal
>>
>>2689339
Would also be good as Life Sheath, Protective Spirit, Arcane Mimicry, or Soothing Memories.
>>2689341
Excellent pick.

>>2689330
I'm gonna cheat a bit here:

General basedjak/chudjak fits:
For Great Justice!
Watch Yourself!
Screaming Shot
Shield of Absorption
Insidious Parasite
Cry of Frustration
Ether Feast
Guided Weapon
Wailing Weapon

Specific fits:
Enraging Charge (casually approach child)
Frenzy (Billions Must Die)
Soldier's Strike (200% mad)
Victory Is Mine! (wait a minute, I'm white!)
Call of Haste (VERY fast dog running at incredible hihg speed)
Call of Protection (Thurston cat screaming)
Charm Animal / Symbiotic Bond (Big Floppa)
Contemplation of Purity ("Babby," or maybe JD Vance)
Glimmer of Light (Teletubbies sun)
Life Barrier (basedjaks pointing)
Resurrect (Jeb victory)
Resurrection Chant (Deus Ex cover)
Angorodon's Gaze (resting easy was going to be a bit harder than I thought)
Cacophony (Dumbledore said calmly)
Oppressive Gaze (Penn Jillette opinion discarded)
Price of Failure / Rend Enchantments (any big sniff meme)
Blackout (a black square)
Lyssa's Aura (Road To El Dorado Chel holding armadillo ball)
Soothing Images (smiling brainlet)
any fire spell (Elmo rise)
Aura of Restoration (Jeb victory)
Blinding Surge (oh shit nigger what are you doing)
Earthen Shackles (jojo/dio "approaching me")
Energy Blast (Independence Day laser)
Star Burst (Biden Blast)
Steam (it's Joever)
Armor of Unfeeling (Better Call Saul face)
They're on Fire! (Surprise, Motherfucker)
Intimidating Aura / Onslaught (American with Ebola: "I am growing stronger")
>>
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>>2689330
"For Great Justice"
>>
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tease
>>
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Oppressive Gaze
>>
When's the new thread? Probably should clean up our OP.
>>
>nerf esurge
>guild wars dies
You can't say you weren't warned.
>>
>>2690670
The crazy thing is esurge is likely still meta. Its still outdamaging most hero midline builds, and provides way more utility than the ones that do more damage. They're just not OVERkilling as much. The bigger issues are the undocumented changes to general offensive hero AI. Regardless of the casting profession, they like to stand around a bit more then they used to
>>
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>desert level
>owner of the lonely heart starts playing
does this happen in your Kourna?
>>
>>2690670
>guild wars dies
source?
>>
>>2691871
Guild Wars 1 is dead
Long live Guild Wars 1
>>
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>>
someone please think of the POOR PVP community!
>>
>>2692057
But... but I don't want people playing solo in PVE instances unless I approve of their builds first!
>>
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>>2692089
>>2692111
>>
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>>2692120
>Cry of Frustration
>>
>>2692147
I look like this
>>
>>2692111
is this really your only argument for me wanting overpowered skills slightly balanced instead of brain dead cheese are you this much of a schizo
>>
>>2692259
>are you this much of a schizo
you weren't already convinced by him having the same arguments with himself every day?
>>
>>2690607
I usually make a new OP when we get close to page 10, I'll make a new one tomorrow night when I get home from work.
>>
>>2690682
i don't know what's crazy about that, it still has shitloads of damage and shitloads of control and shitloads of support

i am once again calling upon 2weeks to move mistrust to curses
>>
>>2692259
nta but i cheese the game by playing on normal mode only now
checkmate balance fags
>>
>>2686599
This actually seems solid. I was wondering how to put WoQ on a bar, because if you're not doing spirit spam, communing's offerings are limited, and you really want to pump WoQ's duration so you don't have to spend your whole day recasting it. Anguished + Binding Chains under WoQ seems really nice, though. You go from 20% uptime to 50%, and it costs a whopping 5e. If the enemies actually try to move, the damage is great, too. Up to 150 armor ignoring nearby damage on a 10s CD for 5e while CC'ing enemies is very dom coded.

I'm not sure about Dull Weapons, though. Does the damage mitigation come after damage caps like Shelter and Prot Spirit? I suppose if you combine it with weakness, it might significantly reduce pressure on shelter from martial enemies by reducing several enemies' damage below the 10% threshold.
OK upon re-reading your post, I don't know where I got dulled weapons from, maybe some other anon posted a build with it in here earlier and I'm getting mixed up.

Also if you have binding chains slowing enemies down a bunch, damage over time spells aren't the only thing that becomes more viable. I bet spirit rift would land way more often if you have a couple binding chains running on your team. Maybe take that WoQ rit, then a SoI mesmer with binding chains, anguished was lingwah, and spirit rift. Fast casting would help with spirit rift, and you get two copies of 5s binding chains. You'd have a 1s cast time, 3s recharge spirit rift that would actually be able to hit things.
>>
>>2692259
Well you just confirmed the argument is true so he doesn't need another one.
>>
u guys r soooo dumb baka
>>
I'm not dumb. I'm smart!
>>
i use RoJ heroes because i like the jesus beam animation
>>
I don't play the game I just go on gw wiki and read about the skills and imagine myself doing it in real life to the people who bullied me in school
>>
>>2694431
Honestly based
>>
@spirits
https://youtu.be/v2qN_uR0xiY
>>
>>2694532
>mesmer heroes
AHHH I CAN'T COMPREHEND I AM GOING INSANE SAVE ME 2WEEKS
>>
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>>2694431
>>
i'm going in to save Althea's ashes
fuck the charr
total charr death
>>
>>
>>2694635
don't have to use it if you don't want to
>>
>>2694004
yeah i got owned posting a pic of me with 4 skills in hard mode doing the majority of my teams damage i /kneel
>>
>>2693658
i hear dulled weapon is good for hm but i don't play enough of it to have an opinion myself
>>
>>2694431
>I have the power of God and anime on my side!
>FOR GREAT JUSTICE!
>DRAGON SLASH!
>>
>>2694643
I still think there's something wrong with the heroes. Someone pointed out that heroes seem to stand around doing nothing more.
>>
>>2694635
Okay so pvp split it, and don't use it in pve if you don't like it.
>>2694696
Post update yeah they kinda do. They used to be more trigger happy. Pets are also very retarded now and won't target your own target even if you hit the target first but there's a different enemy that's closer
>>
>>2694696
the easy answer for the problems with guild wars is the fact that 90% of the players are retards just look at your average pug group thats who you argue with about balance and its normally worse on 4chan try talking about hack n slash games or fighting games on here it will give you cancer real fast
>>
>>2694875
in this case it's AI though not a player sourced thing. It's just a gut feel that a single skill should not be doing 30+% of a team's damage, no matter how strong that skill is. Even Mighty Throw being overtuned for warriors, you'd think if you had competent hero setups the aoe damage would outpace a single single target skill without even having supporting skills like mark of pain, cracked armor, not even "I am the strongest"
When I see dervs or scythe warriors doing high damage I accept that because it's aoe damage.
Single target skill beating aoe damage is where I think there's something off.
>>
With esurge, mistrust, and cry of frustration being lower damage, I think there's a really good argument for replacing one esurge with panic and swapping the illusion mesmer from inept+arcane conundrum to shared burden+frustration. Probably needs SR mods cause AC>frustration is a big energy swing though
>>
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>>2694911
check this
>>
>>2694696
I agree that Heroes have felt off since the update.
>>
>>2694643
Want some help with those goalposts?
>>
>>2695186
this must be the most exciting thing that's happened to your team composition in a decade
>>
>>2695319
yeah they are kind of heavy
>>
>>2695325
No that would be me finally buying mercs. Then the profession mods.
>>
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hmm
>>
>>2695232
>GDW
To be fair, that's probably accounting for a solid 10-15% of your DPS depending on uptime, also looks like there might be a TaO in your group which would boost it another 5%~, also on a mission with mostly small groups of enemies where this build would shine.

It's still some pretty impressive flex numbers though.
>>
>>2696395
Under what conditions would you accept the premise?
>>
>>2696426
Well seeing the numbers in an HM dungeon next time a bounty pops up would be pretty cool, even in my other post 30% DPS is still quite impressive for a physical so you don't need to convince me it's top tier meta if that's the goal. Arachni is next week and that would probably be the most interesting benchmark for how it performs in less optimal conditions you could show since it's a dungeon with a lot more mob density where you'd expect AoE classes to have more prominence. But that dungeon kinda favors AoE classes hard and has some annoying anti physical so I'd also accept Remnant's and Prismatic Ooze too as a solid testing ground if you'd prefer those.

In general I just want to see how this works when AoE casters have fair conditions to play alongside it. This build will probably outDPS anything in a game of who can pump the most single target damage.

An urgoz or deep run would be the biggest flex truth nuke you could drop.
>>
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>While you maintain Recall, nothing happens.
>>
>>2696426
Beating a Scythe Warrior and PR Dervish
>>
very happy to report that I have gained one (1) point towards the Gladiator title
>>
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>>2696701
congratulations!
>>
I am even happier to report that I have hereby won nine (9) consecutive Random Arena games and lost the count of Gladiator points gained
>>
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>>2696766
fucking synch join scum i'm coming for you
>>
>>2696784
all hard earned victories by spreading the Word of Healing
>>
I’ve just been playing this game to make my characters look nice
>>
>>2696988
thats the point of guild wars 1, 2, and likely 3
>>
Waiting for the weekend to play Fort Aspenwood with retards
>>
>>2698499
I am also waiting for the weekend to play with retards get it? because the guild normally plays together on the weekends HAHA
>>
>>2698543
I am very smart but I'm not in your guild so maybe that's why...
>>
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obsidian armor looks like shit
>>
>>2698621
ranger one looks dope
>>
>>2698621
I like the mesmer one
>>
>>2698973
all dude mesmer armors look like a nigga dressed for a job interview
>>
>>2698985
Male norn was nice. I used it with the monument eyepatch.
>>
>>2698985
Fem mesmer
embrace the bogpill

I like Obsidian Fem Necro
Warrior Obsidian is okay I just like others better.
>>
>>2696650
Best I could do on a pr derv was around 30 to 40% on pretty much everything in the game obviously that depends on teams quite a bit but I would say this is better at least in damage
>>
>>2699059
Head to head, PR Derv vs Scythe Warrior vs Mighty Throw Warrior, that's what I want to see
PR derv is NOT ALLOWED to use their mysticism staff that's too OP
>>
>>2698621
For me its fem mesmer, fem monk, fem necro, rest is kinda meh
>>
scythe warrior versus mighty throw warrior
the battle to end all parse talk once and for all
>>
>>2699631
VoS mogs them
>>
>>2699650
source?
>>
>>2699665
It does 100% of the party
>>
>>2699669
how about we do a showdown on Sunday get a mighty throw warrior a scythe warrior and a vos see who tops dps
>>
>>2699681
The vos literally doesn't need a party
>>
>>2699682
Stfu kid
>>
>>2699725
Owned
>>
how bout you take a VoS and stop posting
>>
>>2699745
Mad enough that you indirect (you)d. I accept your concession
>>
>>2699742
ur so fucked kid
>>
Sunday is doa zb stygian we're gonna do it and everyone brings their idiot fuckretarded niggerbuild be it mighty throw or scythe or vos we'll see what's best if you don't come it means you concede that mighty throw is fucking OVERPOWERED
>>
>>2699777
VoS is up there with SF as meta defining for both SC and solo farm, and has been for decades. I don't think anyone needs to prove anything with that skill
>>
>>2699777
it's actually on the mighty throw warrior to prove that it's overpowered.
>>
>yeah bro X fucks Y sux
>no bro Y slaps and fucks X is shit
*grand jousting announcement at the royal guild court*
>no bro haha no need to prove anything I'm not coming I'm a bitch
thread's in a state
>>
I just did Unwaking Waters and the other team was lead by a Mighty Throw Warrior.
I think that says everything.
>>
>>2699805
the idea is someone is making a claim that a SINGLE SKILL
that is SINGLE TARGET
will outdo an entire group of aoe oriented DPS COMBINED in anything other than a single target boss fight.
and is using this claim to insist that the developers nerf a skill.
It's up to the person making the claim to prove that.
>>
cant a dog shit skill for 20 years be good for a week at least
>>
>>2699805
guild 1v1 pvp tournament WHEN, spirits
>>
>>2699826
Maybe they overnerfed Esurge.
Maybe they should revert it.
>>
File: OFFICIAL [baww] EVENT.png (628 KB, 1024x1536)
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OFFICIAL EVENT ANNOUNCEMENT

IDIOT PARSING DPS-OFF TO DETERMINE THE HIGHEST HITTING BAR ONCE AND FOR ALL

>DOA ZB STYGIAN
>THIS SUNDAY 12 JULY AT 1PM EST

BE THERE OR YOU WILL BE ELIMINATED BY A DRONE STRIKE
>>
>>2699826
god damn do you have to think to breath
>>
>>2699849
You thought screams for nerfs were going to stop with Esurge?
>>
>>2700011
if they do one more wave of para buffs theyre gonna be meta. and then it will be over.
>>
>>2699971
You have an agenda to get skills nerfed. You have reason to cherrypick screenshots in order to make a case that a skill is SO OP that it will outdps AN ENTIRE TEAM AT ONCE in aoe. So of course people will doubt that claim.
>>
>>2700129
I will see your ass Sunday
>>
>>2700129
WTF are you talking about?
>>
Is there no battle log option for chat?
I like seeing Anon did X damage, Anon received Y damage. Or seeing exp gains and stuff
>>
>>2699994
lol
this will be fun
>>
new patch, Mighty Throw has been NERFED in PvP only
>>
>>2700129
kys desu
>>
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kwab
>>
pve bros we are still having fun
>>
>>2700466
don't think anyone will be upset about that
>>
>>2700198
This guy is talking to the wrong person he thinks I have an agenda to get skills nerfed cause I'm mad about solo players with heros using op skills so I've been doctoring screen shots to make mighty throw look op or something idk ignore move on
>>
>>2700473
What does PvE look like?
I've only ever done pre searing and only to level time, albeit 4 times now
>>
>>2700524
I meant to reply to >>2700009
he thinks it's retarded if you don't believe his cherrypicked screenshots where you have almost no context of what went on in that group so he can show he did 60% of the group's DPS with a single ST skill.
>>
>>2700624
not the guy posting screenshots but you think he's microing his heroes to disable their damage and asking full groups of humans to organize so he can fake screenshots? and that this is more likely than a good spammable skill being good at dealing damage?
if he was trying to look better he would wait for gdw to drop and shop or crop out the pcons
>>
>>2699777
>>2699994
wish my warrior had DoA unlocked we could assemble a mighty throw firing line to make the thread rage. Maybe I can do some weird shit with a Rt/P spirit's strength build or I'll take one for team and run Infuriating Heat. I'll mention the DoA bounty during the prog.

Reminder our prog is on Saturday at 9 AM EST

also new thread eventually I am just lazy

>>2699917
I might do it next anniversary it's one of those ideas I've written down that I don't really wanna pull out till we have a ton of activity again, May - August always a bad time to plan events due to festival fatigue + people vacationing.

>>2700644
People are reading into it too much I fully believe he's doing 30-50% cause I can hit 30% fairly easily if I go tryhard bowspam. In areas with high HP bosses, or small enemy groups single target pressure will always do better than AoE builds.
>>
>>2700644
no I don't know what he's doing, I just see it as CHERRYPICKED. that doesn't mean they are faked or doctored it just means out of all of the runs he's done he would have picked the ones that best supported his claim: that Mighty Throw is OP and must be nerfed. That means those runs really did happen, but we don't have context for them or know if this is like "every single dungeon run with a pug" or if this was isolated incidents. We don't know how good those pug members are, we don't know if they near wiped and spent a lot of time dead (and weren't doing damage), or anything.
and honestly I don't doubt that it's probably the best single target damage in the game. I don't doubt that at all. I just doubt the whole idea that it single handedly outdamages the entire rest of a competent team that is using aoe damage COMBINED. Could it outdamage any single one of them? Sure. My doubts is regarding it doing the MAJORITY of the damage of an entire group, unless that group was fucking retarded and spent more time dead than doing damage.

I don't get why that concept is so difficult to grasp.
Not that I don't believe it's strong, not that I don't believe it can outdamage another competently played DPS build.
Just that that single skill outdamages an entire team combined.
>>
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>>2700660
>I KNOW he's cooking the numbers I just can't prove it
>>
They should buff earth magic.
>>
They should buff blood magic.
>>
>>2701857
>play on some other MMO private server with custom classes
>one class has a Geomancer spec
>get to RP my Earth Magic GW Ele but not sucky
>>
>>2701920
Earth is close to being out of the cuckshed of slightly-okayish-damage-support. It needs 1-2 workhorse skills with decent aoe (adj or near), low costs, low recharges (5-10s) that do a respectable amount of damage. It has too many good skills with recharges that are 2x-3x longer than they should be. Free my nigga
>>
>>2698621
male ritualist is the best one
>>
>think of new team comp at work
>yeah that would work
>come home and make it
>quit game

i love build wars
>>
>>2703863
no male ritualist armors look good
>>
>>2700466
Time to unlock Paragon on my Warrior.
>>
>>2701857
>>2701925
How would you guys fix earth magic?

I would double the size of all wards, change Iron Mist to instead make all elementalist spells recharge 33% faster (and reduce recharge 20->15sec), change ebonhawk so it applies weakness to adjacent enemies if overcast, change stoning so while overcast it also KD's any adjacent enemies who are weak, and reduce the recharge of all elites by 3-5 seconds.
>>
>>2705026
make all skills be based on weapon damage +damage, so that you have 1 attribute line that behaves like physical skills where it has some armor ignoring damage. There's already Obsidian Flame that is armor ignoring so why not make Earth have some armor ingoring damage.
Right now Ele is the most cucked by armor.
yeah I get it taht means Eles hit for like 300 damage in low level normal mode shit
but whatever nobody really does that.
>>
>>2705039
Hilariously, making it do armor ignoring damage would actually make them do less in low level normal mode shit because low level enemies typically have low armor which is how you get 300 damage nukes.

That said I don't know how I'd feel about armor ignoring damage, I kinda just want anet to go fix the rest of the game so enemies have unique armor stats like they do in proph, where you can have enemies with a specific weakness to an element, while having high AR vs another.
>>
>>2705056
I know, that's why I was saying that, because I forsaw people raising that critique, that "but dude in low level normal mode shit the low armor of enemies means you do so much damage" I don't care, I care that in hard mode your unsteady ground and churning earth does like 15 damage per tick.
>>
>>2705056
>>2705063
as to the armor weakness thing.
They need to be more drastic about it. -20armor is not a sufficient weakness.
-40 armor should be the baseline for a "vulnerability"
any other game a vulnerability is double damage.
GW vulnerability is "your damage isn't AS cucked!"
>>
>>2705026
long cast times are what kill earth magic. aint nobody doing a 3 second earthquake.
>>
>>2705138
With a long recharge too. You're frequently spending 50% of a mob pack casting one spell and can't afford to use another cause then you'll have nothing for the next unless you just wait 10s between each pull
>>
>>2705303
and this decision across the game is to kill those skills in pvp. which is unnecessary overtuning. they made nature rituals have 2 second cast times and nothing even changed
>>
just use qz
>>
IT IS DOUBLE ZAISHEN BOUNTY WEEK AND TOMORROW IS THE DUNCAN ZB

henceforth, I invite you fellow gamers to clear 4/5 of Slaver's in anticipation of the Duncan ZB tomorrow

for those interested, I propose we gather TODAY at 5:30PM EST
>>
>>2705653
Can I use Mighty Throw?
>>
If I start a Prophecies character, do I need to get all the way to near the end in order to do the extra attribute quests? Or can I get to LA -> Nightfall and do the NF equivalent ones? Same with Ascension for changing subclass?
>>
>>2705677
You can get a run to the desert and skip most of the campaign if you want.
The attribute quests are locked by campaign but Prophecies characters can ascend via Weh no Su.
>>
>>2705682
Do the attribute quests not require you to do the missions though? Or can you get a run there and do the quests without the missions?
>>
>>2705695
I don't think so, but if you choose not to do the desert missions you'll need to add a Droks run to that too.
>>
>>2705677
You will have to do the Prophecies attribute quests.
The first one is in the desert but doesn't require any missions to unlock.
The second is in Southern Shiverpeaks and requires you to complete Augury Rock and swapped secondary professions at least once.

You can swap secondary professions by doing Nahpui Quarter in factions instead but since you need to do Augury Rock to unlock the second attribute quest, there is no point.
>>
I DON'T KNOW WHAT TO PLAY DURING PROGRESSION
>>
>>2705667
run whatever you want, I'll do a smiter hybrid with mighty throw tacked on
>>
made a power is yours build with mighty throw for my paragon hero
he barely uses it because he spams mighty throw
>>
Mighty Throw is boring.
>>
Lemme know when you guys get sunspear r7 and I will join if you need an 8th
>>
>>2705653
shit I just realized Duncan is today
log on at 5:30PM EST for a full 5/5 clear
>>
>2014
>Yes, Paragon is overpowered, but they have only one build, and it's focused entirely around using a spamming skill. Please buff their other options so we have some variety!
>2020
>Yes, Paragon is overpowered, but they have only two builds, and they're both focused entirely around spamming a single skill. Please buff their other options so we have some variety!
>2026
>Yes, Paragon is overpowered, but they have only three builds, and they're all focused entirely around spamming a single skill. Please buff their other options so we have some variety!
What new one-button wonder build will Paras get in 2030?
>>
a class called paragon should be good at everything however
>>
i need 2weeks to add at least two more paragon heroes
>>
i need 2dozen paragon hero bawwbuilds
>>
i need a philly cheesesteak a blunt and head
>>
no one came to do duncan I feel like that kid in school who told everyone about his birthday party and no one showed up
>>
>>2707208
how do you feel about bald, hairy men
>>
>>2707374
slavers kinda blows maybe try something fun next time which means no eotn
>>
>>2707391
>bald, hairy men
Now that's an arcane conundrum hyukhyuk
>>
I FINALLY GOT AROUND TO MAKING A NEW THREAD

>>2708356
>>2708356
>>2708356



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