We have a /vm/ guild that has been playing together for nearly 4 years now, if you would like to join simply post your IGN to thread.>>2505540 Previous ThreadGuild Wars 3 just got announced, laugh at GW2 furries crying about the lack of char here.https://www.guildwars3.com/en/GW1 coming to mobile phone soon, will the game be overrun with zoomers? Will you have a team wipe because your monk is playing GW mobile while driving? Discuss the implications.https://wiki.guildwars.com/wiki/Guild_Wars_on_MobileWe will be starting our NF prog in 3 weeks from now, see next post for more detailsUseful linkshttps://wiki.guildwars.com/wiki/Main_Pagehttp://gwsolo.wikidot.com/https://www.gw-memorial.net/https://tolkano.com/https://gwpvx.fandom.com/wiki/PvX_wikihttps://wiki.fbgmguild.com/wiki/Main_Pagehttps://party.gwtoolbox.com/https://kamadan.gwtoolbox.com/https://ascalon.gwtoolbox.com/https://hom.guildwars2.com/en/#page=welcome[Baww] Approved Buildshttps://gwpvx.fandom.com/wiki/User:Baww_Way>Having trouble figuring out what is worth keeping?https://youtu.be/CnBjJnxC-s0>New player and not sure what profession to run?https://www.youtube.com/watch?v=iSQQe_3P1P0
>>2624988For our NF prog I am thinking we do a Skill Lock prog.Every week you will get 2 random skills added to your bar that you have to use for that dayIn order to keep things from getting too crazy, or have people just totally ignore the skills 2 mercy rules will be applied.Mercy Rules:-Set of random skills will only come from your primary-Set of random skills will be the same attribute (attribute will be randomly picked each week)These rules are to prevent people from having to meta game their secondaries too much and prevent weirdness like W/E getting meteor shower, a P/R getting a beast master skill etc... the single attribute is also to prevent weirdness like warriors getting both hammer and sword skills while they are playing axe and etc... the goal is to promote use of unusual skills and I think giving more incentive to invest in a particular attribute makes sense as opposed to seeing how thinly you can divide your points up. Objectively a warrior getting meteor shower is very funny, but practically it's just going to be ignored. I am considering a 3rd mercy rule which is to allow one of the 2 skills to be replaced with Ressurect Signet if you REALLY don't like it, but haven't decided yet.Tomes will be provided to people should they roll a skill they can't easily acquire, otherwise all our usual prog rules apply.If you are interested please fill out this lettucemeet https://lettucemeet.com/l/VbR0L I am tentatively setting our start date to be 3 weeks from now, if there are other rules people want to propose or any questions about this current ruleset let me know now, I will post the finalized ruleset along with what day/time we are playing by next weekend.
>Guild Wars 3 just got announced, laugh at GW2 furries crying about the lack of char here.They wont be crying for long. The amount of furry-bait in gw3 looks to be at an all time high. Kodan don't look scary at all and look overly cuddly/cute. Then you've got vulpera 2.0. So we've got humans, 2 furry bait, and then the new sylvari for elf bait.
>>2624992basedcore-nf skills, everything but eotn, or all skills?
>>2626066usual prog rules aka-no rune trader-no campaign travel-I am banning all PvE skills including NF because some are broken OP-no using bankI'll sometimes allow campaign travel if it's for a minor skill from a previous campaign to make a weird niche build function slightly better, an example we had a NF ele want to play a master of magic build, but needed Teinai's Wind for comboing which is a faction skill. I just don't want people running bars full of past campaign skills all builds should be built around whats available in NF.In general though our random skills can come from any campaign so you'll likely have access to some eotn/faction/proph skills, anything you RNG you can use in future weeks too. So there's totally a world that exists where our monk RNG pulls Unyielding Aura on week 2 of the prog.
>>2626104oh shit, the 2 random skills includes elites?
>>2626108Yep, keeps things a lil chaotic, if you somehow manage to roll 2 elites I'll allow the player to pick one to keep, and the other will be rerolled.
>New content>Similar to Fractals or Mythics>Some form of escalating difficulty repeatable dungeonsWhat would your reaction be if this is the content?
>>2626474Fractals would actually probably fit GW1 more than GW2 as long as you got a little staging area between zones where it told you what stage and what modifiers were coming next>Tier 1: Just the zones and positive modifiers, no restrictions, NM enemy levels>Tier 2: Positive and negative modifiers, no restrictions, NM enemy levels>Tier 3: Positive and negative modifiers, no PvE skills, NM enemy levels>Tier 4: Positive and negative modifiers, no PvE skills, HM enemy levels>Tier 5: Only negative modifiers, no PvE skills, HM enemy levels
WoodenPotatoes did an interview with SCW and some more of 2weeks about GW1 for anyone interestedhttps://www.youtube.com/watch?v=ERRhssgqROU>Found a summary of the points on the video>Lindsey M is doing a lot of design work on the 'new content' coming>They have a roadmap throughout the end of the year they're working on so w/e the new content is will be this year sometime>new game modes still on the table, mike z mentioned liking the community mentioned kormir mode where you control the heroes like an RTS>scw said if he had the time he probably would have implemented a 'default trader pricing' by now weapon mod trader is being discussed>they're open to more tech improvements on the graphics side (SCW used the example of a higher count of lights in maps)>The HD skill icons did involve 5% of manual work of them making some more new art>they are looking how to make the cartographer experience better without invalidating what people have already done>they're considering new titles for new content and considering how that impacts GWMAM>They're going to consider profession icons for pc party window throughout the next year>They want to fix the whole 'leaving party causes it to disband' thing but time>Mike z mentioned wanting to solve the inventory pressure people have>SCW mentioned wanting to fix finding people in an outpost being hard>SCW "Suppose you had a game with 1000 nearly worked out skills and you wanted to do some new content in a clever way, what would you do?"Some new titles would be interesting, wonder what you could even do as a title that would make sense and also not be too piss easy to get.
>>2627179arm barons on suicide watch
>>2627179really sounds like they're doing some procedurally generated randomizer dungeon thing
>>2624988Why did you choose that image? This thread is going to be inundated with unrelated shitposting.I can dig "two completely random skills every session" I guess. I still think Nightfall-only PvE skills should be allowed.>>2627179>They're going to consider profession icons for pc party window throughout the next yearThey're still using GW2 profession icons for the handheld release. They need to fix that first.
>>2627179Don't want to trigger that Anon, but I could totally see them making a vendor for perfect mods and locking the Of the Profession mods behind a golden zcoin gate.>>2627314Codex Dungeon?
>>2627485In hindsight, wasn't my best choice for thread OP figured it'd draw some attention to the thread since it is big news and will be discussed regardless>>2627492Personally I want PvE fluxes as a sort of challenge mode bonus to turn on for dungeons, maybe it makes the end chest give 1 extra drop (or it removes diamonds/onyx from the potential drop pool instead lol)
>>2627179>weapon mod trader is being discussedepic they should also add a weapon trader where you can buy obby and eblades crystas and vs too perf for 10a each add arms to the store get some mtx action going fuck yeah
>>2627485Forgot to include this in my last post >>2627516the main reason I disallow nightfall PvE only skills is because some of them are just retarded and you'd need to be a retard to not put them on your bar as an example:any of the LB skills just murder the shit out of end game margonites/demons, necrosis is just a better version of the elite skill Discord, the para skill is insane damage reduction, same with the monk skill, even intensity is kinda crazy as you can just instant gib 1/3rd of an entire groups HP bar with it. And you get these skills from level 1 we'd either need to make rules around not using them or specifically restricting some, cause running around 1 or 2 shotting enemies with Necrosis is kinda lame. By contrast the factions PvE skills are a lot less crazy with the exception of SY, which is not as OP as There's Nothing to Fear imo (many might disagree with that). Factions is also a lot harder, and you unlock the skills 2/3rd through the campaign.If we do DoA/FoW as part of our post NF content, I'll generally allow it.
Wouldn't a mod trader just increase the value of OS?
>>2627540I had forgotten that nightfall introduced power creep like that. I thought it was just eye of the north skills. I only really remember dual shot getting replaced by triple shot
is beastmastery maxxing the best way to go when you are at like level 12-20 in pre searing?You are stuck with shitty weapons anyway, but your pets damage scales with beast mastery
>>2628047Nevermore flatbow is a better option
>>2627492Actually the trader using zcoins in general would be really good imo.
>>2628126i'm doing a melandru's run
>>2628047just use firestorm
oh yeah baby augury rock zm
>>2626474don't know what fractals or mythics are but sounds fine, depends on implementation
>>2624988How do I decide which class to play?I played almost pure Mesmer in GW2 but the GW1 version seems to be different entirely.I just keep making new characters over and over and nothing seems to be clicking.
>>2631108what do you like about playing mesmer in gw2, what's your ideal playstyle
>>2631187I usually just spam clones and detenoate. I played 2h sword/staff or spear going for conditions.
>>2631238idk what that means but you should try necro or ritualistnecro makes minions from corpses that bodyblock and distract and do damage, and they have tons of hexes and conditions. rit makes stationary spirits that help the party or attack enemies. both have ways to buff melee, though you'll probably be using a staff or wand
>>2631108check the link at bottom of OP pretty useful videoGW2 mesmer and GW1 mesmer have next to 0 similarities. GW2 mesmer is just another flavor of DPS caster, GW1 mesmer is more about denial and shutdown of enemy classes.Necro minion master or ritualist is probably closer to what you like. As always you're welcome to join our guild, we're doing an NF prog in 3 weeks if you want to play with actual people.
Is it ok to start with all three options (reforged, dhuum, melandru) as a new player? I don't mind failing the Dhuum challenge. I can still do everything, right? Is this going to affect events and birthday presents in any way?
>>2632391Kinda pointless to go Melandru as a new players. It's just a challenge for veterans who want to feel like a new player again.
>>2632391The only way it will affect events/birthday presents is because you are melandru you won't be able to trade anything you get.So if you get a rare mini (unlikely) or a rare drop in future you can't sell it. Like other person mentioned going Melandru as a new player is kinda pointless.
i'm doin' it guys
>>2631108Guild Wars is absolutely nothing like Guild Wars 2.Mesmers are shutdown and denial. They're very fun to play but require decent game knowledge to get the most out of them.As other have said, probably Necromancer is what you want. Minion masters are constantly creating new minions because they're purposely expendable. It's not the most fun playstyle for most people, but managing the proper deaths of your minions (à la Death Nova) is a very valid way to play. Necro is also a great choice for messing with conditions. Pair with mesmer secondary for extra condition play.Ritualists are like the opposite of a Necromancer dragging along a minion meat shield. You want spirits to stay alive as long as possible, they are immobile, but provide strong battlefield control.Rangers also have some decent condition-based builds too, and you can try beast-mastery which is basically micromanaging your pet while you do other things as well.>nothing seems to be clickingKeep in mind that starting out, you have a limited number of skills. In a game defined by collecting more and more skills, that means your end game play will always be very different. Elite skills in particular often guide how the build is constructed.You might start out as a mesmer casting Conjure Phantasm for three seconds on a bull, but an endgame mesmer grabs Psychic Instability, waltzes up to an endgame mob cluster, and makes them all kneel. You might start out as an Elementalist spamming fireballs with Flare, but an endgame Elementalist with Ride the Lightning might take an axe and shadowstep between clusters of foes popping off PBAoE spells.And so on.
>>2624992Is the lettuce meet purposely only Fri-Sun?>>2632497Luxon rank lvl?
>>26325184,615,000
>>2624988Disgusting
>>2624992Shan't be playing NF
>>2632518Yeah, prog groups have historically taken place on the weekends. Too much work/personal life shit for people to show up through the week.
>>2624992ehhhhh I will show up with an existing character if you need an 8th
>>2632486stormforge skirt is one of my favorites, easily in my top 4 ele skirts
>>2632660i am in asia and can't show up for progchange the dates more!
What am I supposed to do at Nightfallen Garden? Just do the whisper quest before I continue main story?The reason I ask is because of >It is possible to retain access to this area and the Garden of Seborhin after the completion of Abaddon's Gate. It can be done by acquiring but not completing the primary quest Heart or Mind: Garden in Danger, since that quest leads here>The downside is that you will not be able to acquire the Protector and Guardian of Elona titles, as you must complete the quest to gain access to Jennur's Horde