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File: 20260601085309_1.jpg (563 KB, 2560x1600)
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died to hypothermia by heart attack and opiods edition
>what?
There's a free demo game by Orsoniks on steam, it is a grimdark time-limited (by default) cave exploration game notable for its health panel management and autism.
>how?
github.com/BepInEx/BepInEx
https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop
both are required to play multiplayer, more mods can be found on the nexus hub
>where?
https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/
>servers?
there's usually many public servers open, but the multiplayer mod isn't perfect and desync and lag WILL and CAN happen (items not syncing on clients, rubberbanding, etc). It's best practice to keep servers running on low ping, and to have other players pick up your desynced items if they're dropped to help force refresh them and make them usable for you again.
>linux?
the game including mods runs natively on proton, the only thing you have to worry about is the (former) keybinds .json being shelved in the proton compatibility "drive" (folder system), instead of its normal directory.
>>
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Reposting my lobby hosting advice from /v/.
>BACK UP YOUR MP SAVES!
It's a terrible feeling to lose a save mid-run and lose everyone's progress, especially if it's because you misclicked and accidentally started a new run instead of continuing the save. That happened to me yesterday and if I didn't back up our mp save just a minute ago our entire runs progress would have been lost and I would have wanted to take dive into a pool of glass shards.
And I think in the lobby I hosted before that there was a problem mid-game and everyone suddenly disconnected and the save file which I did NOT backup was also lost.

Simply taking a moment to back up your mp saves can save everyone much grief.
>How to back up your mp save as the host:
1. First, when successfully reaching the bottom of a layer, click the SAVE & QUIT button. Everyone will be brought back to the main menu and still connected to the lobby, the lobby won't be automatically closed or anything.
This also has the nice side-effect of allowing everyone to take a short break to piss or get a drink or something.
2. Saves are located in your \AppData\LocalLow\Orsoniks\CasualtiesUnknown\mp_save folder. I've been copying and pasting the mp_save folder into a different folder I made specifically for backing up saves.
3. To continue the mp lobby save, simply click Descend in the main menu and click Continue. REMEMBER to manually REAPPLY whatever playstyle settings you want to play with! You will have to do this everytime you save and quit so I've made a .txt file for saving the copy and pastes of playstyle settings so I don't have to manually adjust every slider every time.
4. In the event the mp save is lost and you need to use your backup, simply copy the mp_save folder from your backups, go to the mp_folder in the game's AppData and delete it. Then paste your mp_save backup to replace it.
>>
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hosting tips cont.
>Server Rules
Here's the server rule preset I've been using for all my lobbies that has been working very well. Paste it in mp_rule_presets.json in the game's AppData folder.
https://pastebin.com/wB2T4nNt

>sv_cheats enabled
This lets only (You) the host use console commands. They have many uses such as letting you rectify bugs or glitches that may occur and negatively impact the players, having fun in the sandbox, and implementing whatever custom gimmicks you can think of for the run. Such as spawning a single elder thornback in a random position in every layer just to spice things up. I previously did a run where for every layer descended I would grant every player 1 wish to gain any 1 item and it was fun and I want to do it again.

>Player Count Limit
Seemingly unlimited now! BUT the more players in the lobby, the worse your (and ONLY your) FPS as the host will become. For me, hosting 4players runs almost perfectly 60fps, 5players dips down to 45fps~, 6players to 20-30~, and 7players or more at 5-15fps~.
But don't worry too much about low frames, it's important to know that while (You)r framerates may be low, all the players connected to your lobby are unaffected. Your fps will be reduced, while theirs is unaffected
Really the player count limit is up to you to decide how willing you are to put up with reduced and possibly unplayably low framerates at higher player counts. Have anons carry you!

>Unchipped is individual
Disable this, or each individual player will be chipped/unchipped depending on their own settings. In an early lobby I had this enabled and it meant one anon was playing the lobby unchipped the whole time while we were all chipped and we never even knew until after the lobby ended kek

>Straggler Radline Percent
You absolutely must change this to 100%. The default 30% means if 30% of players reach the bottom a radline suddenly appears right above any anons that aren't already at the bottom. It's probably meant for public lobbies
>>
File: v mp first salad kill.webm (3.76 MB, 1280x720)
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3.76 MB WEBM
>SpeechImpairedChat and HearingLossChat
Disabled. It's funny when talking with your mouth full or underwater garbles your speech, but I dislike how it cuts off dead anons from talking with alive anons. It's better to disable it so all anons can talk as freely as they please.
I'd love it if the Speech Impairment setting was made more granular so we can still talk like retards with items in our mouths or blubber while talking underwater or stutter when freezing or dying, but also still communicate when dead or unconscious.

>Revive on next level
>RespawnKeepInventory
>RespawnKeepSkill
I enable these. I think everyone keeping their gear and skill levels when respawning is conducive to the mostly lighthearted and easygoing fun I aim for my lobbies to be.

>Always Allow Carry
Enabled. It's a very useful setting, you can use it to pull players through gaps in walls and catch and lift them up to you on higher ledges in stuff. This setting is really conducive and fun for teamwork and helping your fellow anon.

>Piggyback Max Stack
>Piggyback Weight Multiplier
Set to 2 and 0.5x respectively. The idea is to make carrying players easier, because carrying players can save their life by removing them from the pool of oil they're currently drowning in after getting stalactited or zapped or landmined. And letting you carry two players at once allows for really awesome heroic shit to happen, it's cool and fun.

>Spectate While Unconscious
It's nice to be able to watch your fellow anons when you're very slowly dying or are unconscious for a while for whatever reason instead of staring at a mostly black screen.

>Amputate Healthy Players
Disabled. It's a troll setting as far as I can tell

>Save Player Position
Disabled! Disable this or when new players join your lobby mid-run they will start at the top of the layer instead of spawning at your position. This is really bad when the radline is active as you can imagine.

files.catbox.moe/t7ohie.webm
files.catbox.moe/d9k4qs.mp4
>>
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Final lobby hosting tip.
>Playstyle setting - Metabolism Rate
One last important setting, the Metabolism Rate in the playstyle settings.
This used to be a server rule, now it's a playstyle setting in the vanilla game.
When it was a server rule, I set it to about 0.7 or 0.6 which was good. My advice is that the more players, the less the metabolism rate should be. Feeding 5 hungry and thirsty expies at default hunger rates can be very difficult at times and I'd rather we die of traps or monsters than slowly watching each other agonizingly helplessly dying of hunger or dehydration.

Lately I've been setting the metabolism rate to 0.5 with 5 players and we have not been going too hungry or thirsty.

Always remember you need to reapply playstyle settings every time you continue the save file after saving and quitting after descending a layer! One time I was wondering why we are all suddenly so fucking hungry and thirsty and it was because I forgot to lower the metabolism rate.
>>
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My lobby is up!
>Server Name
Casualties Anonymous
>Password
voyager
>Steam lobby ID, you can paste this into the Server Browser search bar to find my server
109775241223699551
Note if the lobby ID doesn't work it's probably because i restarted my server and the lobby id has changed!

If you can't find the lobby, set your server browser "Physical Distance" to "Worldwide" and uncheck "Hide Locked"
Additionally, the new 4.0.1 update has allowed the Server browser search bar to support raw Steam Lobby Id's which will hopefully help anons who've been unable to find my lobby in the past for unknown reasons.
Simply copy and paste the following link into the lobby browser search bar and click refresh and my lobby should pop up:
109775245081581622

Don't forget to update your Casualties Together mod again! It was recently updated to 4.0.1.
https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop/releases/tag/v4.0.1
I've also installed CatPatchv1.0.1 (for hugs <3) and the Multiplayer Sprite Replacer 1.2.0 from nexusmods. These two mods are purely OPTIONAL for (You) to also install if you'd like. You can still join my lobby and play with everyone else perfectly fine without them.

Oh yeah and I zipped and uploaded the Catpatch and the Multiplayer Sprite Replacer to catbox in case you don't want or can't use nexusmods.
https://files.catbox.moe/xxns4z.zip
The sprite replacer by default comes with a bunch of random shitty fursona skins, but my catbox link has replaced them with a much better curated selection of sawian skins like milkys, dunes, voyagers, and expie alts that don't clash.
>>
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>>2657120
4/6 players
Starting a modified run with x2 traps but also with many buffs to players, feel free to join or leave anytime!
>>
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>>2657178
6/7 players
layer 1 descended. we've already got a rifle with an almost full magazine. im feeling good about this run
>>
>>2657120
Seems that the server is full and that's why I can't find it in the browser.
So I take that when you host, you do it at around 1pm UTC-4? I'll remember that.
>>
>>2657568
JOIN NOW ANON
>>
>>2657120
>"The sprite replacer by default comes with a bunch of random shitty fursona skins"
>not just one but two of the default skins are renamon
kek

Default st5 is just a gunsaw albino though. If I move that to one of the empty slots, will it work for everybody? Or are skins host based?
>>
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>>2657359
6 players, beat level 3.
>>2657844
>If I move that to one of the empty slots, will it work for everybody?
Correct. Whatever skins you're wearing will be seen by everyone else.
>>
smooch
>>
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>>2657120
did anyone else crash?
>>
That was the most fun I've had in a long ass time. Thank you guys.
>>
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i made a lobby
name: casualties anonymous
pass: roza
catpatch and skins
>>
>>2661017
Anything else going on today? t. newfag
>>
>>2663112
this lobby is still up we're doing shenanigans with uber maxed traps and max resistances, same name same password join if you want
>>
lobby: over
>>
Anyway, might as well throw it in here, too.
I've put up a dedicated server and will let it run for a while. Feel free to use it, I've copied over most of the settings that you guys have posted up there. Biggest problem is that I can't pre-configure shit like loot and metabolism rate so whenever the server restarts it'll switch back to default. What irritates me is that you can even do shit like --ksmulti-runcommand to run console commands automatically when the game starts BUT THOSE DON'T LET YOU EDIT PLAYSTYLE SETTINGS.

Anyway, for the time being:
82.168.135.188:7790
pw rage
Max 16 players.

Autostarts at 2 people, is going to be JANK as fuck, don't get too attached to your characters.
>>
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>>2666602
>try to wreck a turret
>don't realize the beeping is coming from it
>eat a face full of shrapnel, half my body is wrecked
BUT I REFUSED TO DIE

So yeah this server is just going to be up and chilling. It's just not likely you'll be able to continue playing your current character in the next session as the retarded dedicated server doesn't understand that it can "resume" as well.
>>
Is this thread writefag friendly?
>>
>>2667716
that is an extremely vague question
>>
>>2667729
Is posting and talking about CasU fanfics welcome here?
>>
>>2667739
that kind of thing is probably more suited for /v/. there's a thread up over there right now.
>>
>>2667716
>>2667739
Yes. Other /vm/ threads post about and discuss fanfics for their games, so I don't see why we shouldn't. Are ya writing something? Now you've got me curious, anon. You'll take responsibility, right?
>>
>>2667787
I was honestly only asking where to post the Casualties: Known finale once I finally get to typing it up.
>>
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>>2667799
Post it both here and in the /v/ thread whenever you're ready. Because I want to read it, because it's the best way to get me to see it because I don't often manually check fics for updates, and because I wanna post my thoughts about it to (You) and other anons!
I extend this opinion of mine to all other writefriends too.

>spoiler
On one hand I'm glad C:K has reached its final chapter because it means the painful endless misery that is the living nightmare flesh planet experience is finally over (maybe????), but on the other hand I'm so scared because I have no fucking idea what's going to happen next. Is there going to be a good ending? A bad ending? A mixed ending? An ending that defies my false trichotomy?
I'm looking forward to it and dreading it at the same time.
>>
>>2667852
>An ending that defies my false trichotomy?
Usually I write morally gray endings where it depends on the reader whether they consider it good or bad. I've been told in the past that it can be a bell-curve thing where the less literate readers will consider my endings happy, the vast majority will say that it's bittersweet or bad, and that the most literate who have been paying attention will consider it a good one. So I wonder what people will say about this one, I very much look forward to all feedback and critique.
>>
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Apparently ownership of the MP mod changed.
Got any ideas for features/fixes to give to the new dev?
Here's mine for the dedicated server
>Backup save automatically at the end of layer
Just in case something breaks
>Go to lobby for X amount of time (in minutes) between layers
For piss breaks.
>Reapply run settings before layer start
Apparently a bug?
>>
>>2668229
>"Go to lobby for X amount of time (in minutes) between layers"
Yes please, or send everyone to the sandbox for X minutes

>Delayed autostart
Give everyone time to join up since joining in progress is so buggy

>Allow respawns with a configurable delay and penalties
Start at the top of the layer, maybe even ignoring the radline. Destroy your old body so you can't get your stuff back. Give the new character 0 stats, or rough it up a bit (broken limbs / low blood / brain damage). Could lead to funny moments and beats waiting an hour to play again.
>>
too bad the person currently running the mp mod (given if they're actually separate people, of course) would not open the code for the mod, so that people can add actually useful stuff like at least changing the mp settings in bulk as a stopgap solution so that issues like >>2666602 are more likely to get fixed faster and make for a more enjoyable experience for everyone. may the day of decompilation come sooner
>>
I did not expect my thread to suddenly be resurrected, wow
>>
>>2668377
yeah the Sudden explosion of multiplayer sessions has been nothing but pleasant
>>
>>2668377
>>2668382
Feel free to mention the dedicated server I've thrown up whenever. I'll most likely be hosting it while it's getting used, impact on my server seems to be minimal so I'm not too bothered by it being alive. >>2666602
>>
>>2668883
Having said that, it does seem the game has a small memory leak so I'll have to set something up to restart the server every so often. Shouldn't be too problematic if I schedule it consistently so people know when it's happening. Only thing that irritates me is that it's putting a small bit of load on my GPU that I don't have much influence over.
>>
>figure I might as well try and write a small mod for the run settings shit myself, I have the c# experience
>have a look at the KrokMP source via decomp
>it already has a method that can load a run settings export (the string you get when you hit "copy settings to clipboard"
MOTHER FUCK why isn't this DOCUMENTED SOMEWHERE FUCK I swear to god if this is already a hidden startup command I'm gonna lose my shit
>>
Remember to pop an aspirin before joining a Cunk sesh so you don't throw a clot from sitting for hours and stroke out
>>
>>2670900
Not a hidden startup command, but easy enough to write a mod for. I'll be sharing the mod properly tomorrow but the dedicated server will have it whenever I next reboot which means lower metabolism rates and slightly more loot. If wanted I can tweak any other settings, too.
>>2666602
>>
>>2670900
>why isn't this DOCUMENTED SOMEWHERE
because the mod dev is a fucking tard
glad you were able to figure this out though
>>
>>2668229
>A setting to inversely scale metabolism by the number of (living?) players
3 players can feast like kings where 8 players would strip the land bare and still starve.

Maybe with an option for nonlinearity to account for the increased loot-gathering ability of big groups.

>A setting to reduce the hypoxic damage rate
If you stop a expie's heart, it takes about 20 seconds for the first brain damage moodle to pop up and about 50 until he's braindead. I need more time to help my buddies.
>>
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My lobby is up! I was thinking of doing a craftmaxxing run where we start with just material pouches and lighters and loot spawns are set to 0.1x, but traders are guaranteed at lifepods and have 3x the amount of items.
We'll also have boosted XP gains and slightly increased encumbrance because I think it's fun.
Limited to 5 players this time because I wanna be able to play.

>Server Name
Casualties Anonymous
>Password
voyager
>Steam lobby ID, you can paste this into the Server Browser search bar to find my server
109775241659423702
Note if the lobby ID doesn't work it's probably because i restarted my server and the lobby id has changed!
>Mods, these are optional for (You)! You can join and play perfectly fine without them.
Catpatch
Multiplayer sprite replacer
>>
>>2675264
2/5 players
>>
>>2675300
4/5 players
>>
I did a little bit of testing to see if running a dedicated server in the background could be a solution to the host experiencing low framerates in big servers. Evidently you can't run two instances of Cas:U at the same time. So I tried running the server in Windows Sandbox. That pegged my CPU and the MP mod didn't load for some reason. Then I made a new Windows account and tried launching the server using runas, which didn't allow me to run two instances simultaneously.

Shame I didn't get any conclusive results, but I'm not a Windows guy. Posting anyway in case this is somehow helpful.
>>
>>2676309
I know some people who run dedicated servers for ATLYSS and they run them on dedicated machines. Nothing crazy from what I can gather, but it seems to be how you'd want to go about it
>>
>>2676360
That's the sensible way to do it. I was looking for workarounds for people who don't have a spare PC and don't want to rent.
>>
>>2676309
I think you may be able to pull it off if you run it without steam, but ymmv.
>>
>>2676576
The game isn't too intensive, you can probably get away with a pretty low spec dedicated machine
>>
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>>2675264
LOBBY OVER
LAYER 5 LOOPED
3 DEAD 4 LIVED
1 ONE MORE TOSSED SALAD
>>
I wish someone would make a craftable single shot grenade launcher mod. Like a super shitty pipe gun-like china lake or LMT
>>
Once again sorry toes for oding you with fent. I did not expect it to take that little
>>
>>2675264
>craftmaxxing run where we start with just material pouches and lighters and loot spawns are set to 0.1x, but traders are guaranteed at lifepods and have 3x the amount of items.
My host thoughts on the run. Material pouch and lighter was nice. It was nice being able to freely start campfires and cook things whenever. But it wasn't really a game changer or anything.
We played with 0.3x loot and it still felt more like 0.1x. When we did find traders they did have lots of items but they were so rare and loot was so rare we didn't really do much trading.

Two players caught item AIDS in layer 3, which seems to actually be a rare item desync issue.
The AIDS-infected players leaving and rejoining did not fix it.
The host restarting the server did not fix it.
What did seem to fix it was the host using the sketchy syncreset command first, and then having the players do it too. I think that fixed it.
>>
Posting what seems to be the method by which you can choose to play chipless in multiplayer lobbies.
1. While not connected to a lobby, enter the descent playstyle menu.
2. Enable unchipped
3. Back out to main menu and join lobby you want to be chipless in.
But if the server has the setting chiplessisindividual disabled than you will be forced into whatever chip setting the server host has chosen.
>>
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Official milkies when? I want to larpmax being a token milky
>>
>>2676821
I wonder what species we're getting in all. I know dunes are planned too, but what about the rest of them? I've grown kind of fond of playing as an orange.
>>
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>>2676880
I can't remember half the species. Part of me wants to make my own lore friendly species for it when the scaffolding is in place, but I also like larping a milky. Wish there was a server up right now.
>>
>>2676893
I'm kind of sleepy for a duo run or I'd offer to join you in the dedicated server
>>
>>2676821
>Official milkies when?
I can't wait to see what the official shorter compact little milky will look like when piggybacking on an expie or a giant dune. Like a fuzzy white backpack with serious angry black and blue eyes. That tends your wounds and leans over your shoulder to feed you geofruits and water while attached to your back.
>>2676893
Are you the anon who said his drawing tablet is broken? Draw yourself as a cute milky NOW. Or whenever is fine too.
>Wish there was a server up right now.
If only it weren't so late in the night right now, I'd otherwise totally suggest we play together right now. Wanna play tomorrow?
>>
>>2677069
Between that post and yours I got up to make some food and had a shower
>>2677135
Yeah. All I got right now is paper and I kinda hate drawing on paper these days. Got too used to having an undo button so I don't waste a ton of eraser and lead because I have a fairly firm hand when it comes to drawing I've been trying to fix for years to little effect.
>Game tomorrow
Sure, I could try to draw something maybe idk.
>>
>>2677146
>All I got right now is paper and I kinda hate drawing on paper these days.
If anything you should go back to paper. The abuse of the undo button will make you double guess A LOT. And that firm hand of yours you can work around by embracing your mistakes. Or rather: pic related.
>>
>>2666602
idling in the lobby rn
>>
>>2677146
>Game tomorrow
Hi milkyanon I'm in >>>/v/742493196 right now along with 3 other anons. Join us whenever, unless you're already here?
>>
>>2678484
Yeah, sure. I can't sleep anyway. Insomnia.
>>
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>>2667852
I'm very happy to announce that just a day shy of two months' work, Casualties: Known is finally finished!

archiveofourown.gay/works/84242376/chapters/230241606
archiveofourown.gay/works/84242376/chapters/230241606
archiveofourown.gay/works/84242376/chapters/230241606

This surely was a wild ride for me, so please, let me know if you've enjoyed the ride too! Or, conversely, I'd be very happy to hear any criticism as well.
>>
I just joined up but everyone else is leaving after this layer
>>
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>>2678886
I posted my reaction and praise in the /v/ thread >>>/v/742511708 so check it out there. I had to tone down my screaming because the system kept thinking my post was spam kek.
but yeah fucking great anon. That last note read my fucking mind for my deepest hopes and dreams which was an incredible and ecstatic feeling and made me lose my shit and freak out in the best possible way, fucking incredible.
pretty sure picrelated is a piece an anon previously drew of C:K of wholesome doc putting his gaggle of expies to bed. cute.
>>
>>2679397
We kept going. 3 players now.
>>
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>>2679463
jumpscared by my own shitty doodles on the thread
Was for some RP story I ran in the discord server
>>
>>2682085
Oh cute! I originally thought it maybe was C:K fanart because the human's face was scarred just like Doc's, the expie with an eyepatch was Vee, and the other expie was Captain Major, but I admit I had no idea who the third expie/milky was supposed to be.
I humbly request you post more of your cute shitty doodles because I like them.
>Was for some RP story I ran in the discord server
And what was the rp story by the way if you don't mind me asking? It looks cute, I think I want to read it. Should I?
>>
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>forget to check on the dedicated server for a few days
>mfw
Hoo boy there's DEFINITELY a memory leak somewhere. I need to set up a scheduled restart for this shit, it was sitting at the main menu casually sucking on almost 7GB ram for no reason whatsoever.
>>
>>2676309
>So I tried running the server in Windows Sandbox
>the MP mod didn't load for some reason
Thinking about it, it's probably because of the shadowing thing that Windows does when an unprivileged user writes to Program Files. Sandbox is grabbing the real game folder from Program Files and not applying my user's overlay, where the mods are.

>>2685290
Thanks for running this. Playing without a host in the game isn't as much fun, but it's nice not having to wait for an anon to be in the hosting mood.
>>
>>2685814
No prob. If you guys wanna do some shenanigans bullshit you can always send me a settings file and let me know when you want to play so I can update the server's config file, otherwise I'll leave it on "mostly ok for big groups" settings.
>>
>>2685290
I wonder what is responsible for the memory leak, and how can you even check on it or what does it.
>>
>>2686655
Considering that it's a unity game that's written in C#, typically garbage collection is done automatically whenever something is no longer referenced by anything "active"
My guess is there's something that's keeping track of stuff that's happening in the game that isn't being cleaned up whenever you exit to the main menu. Dunno if this is coming from the MP mod or if it's something in the main game but it's one of those things that wouldn't typically show up because who the fuck is going to keep the game running for 4+ days and play like 10 separate full runs during that time?
>>
>>2686785
well, now there IS someone~
Interesting. Mayhaps this could be fixed via mods too...
>>
>>2686785
Even the dedicated servers for other unity games usually have to restart once a day or more. Scheduled restarts might be an idea?
>>
>>2686942
>>2686985
Not likely, problem with these kind of games (and their mods) is that they use a LOT of statics which, by design, will never get garbage-collected. So when you build shit like this you need to pay close attention and make sure you garbage-collect correctly yourself. Trying to mess with that with mods isn't impossible but definitely not easy. But a scheduled daily restart is probably the easiest solution, just need to figure out when the best time to do it is so I nuke the least amount of runs :^)
>>
>>2687870
4-5AM UTC is usually dead IME
>>
>>>/v/742630518
lobby is OVER
we did a reverse run where we started at the bottom of layer 5 and tried to make it to the top of layer 1, it was cool. We got really lucky with no salads on layer 5. If one found us while we were all basically naked the run would have ended very quickly kek. We got to the top of layer 4 when the 2 INT dune screamed OBSERVER ACKBAR and detonated his grav-bag nuke.
It was funny and all in good fun since the host had to go anyway. I can recommend reverse runs, they're interesting. Getting to dive straight into layers 5 and 4 means maximum excitement from the moment the run starts.
https://files.catbox.moe/ngna3r.webm
>>
>>2685198
Look for WP's Arts, RP, Writing and Animations thread. It was a group thing so writing and pacing varies
>>
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unironically how does the manual defib work
>>
reposting various anons tips

Definitely the greatest tips that will greatly extend your lifespan are the following, and they're quite simple too:
These are two most common ways new (and veteran!) players get injured in this game:
1. Traps
2. Falling
And terribly often one of the two immediately leads into the other.
Protip: So avoid traps and avoid falling! It's as simple as that.

To elaborate a bit more
>never jump into darkness. if you can't see where you're going to land, simply don't jump.
You will avoid many easily avoidable fall injuries this way.
>ALWAYS be searching for traps, ESPECIALLY in the later layers. You may someday know exactly what I mean.
Because a trap you don't see is a trap that can/will hurt you. A spotted trap can be avoided or disarmed and not hurt you.
And that's basically it. If you avoid falling and traps you will avoid pretty much all injury. The only other things you have to worry about hurting you are the Grey Planet's hostile wildlife, but fortunately they are relatively rare compared to the plentiful traps and constant threat of falls.

One last great tip for noobies is if you step in glass shards, immediately bandage the wound. Yes, despite what your intuition may think you can safely wrap bandages over the glass embedded in your paw.
Once the major bleeding is stopped, you're now completely safe and can take all the time you want to pull out the glass shards from your poor paw.
>>
Another incredibly valuable and life-saving tip is to
>Always disinfect new wounds.
Harvest the glowing fruit things and then drag and apply them to your wounds to use the glowfruit as a makeshift disinfectant. That shit will save your live again and again and again by nipping infections in the bud.

And remember to stay nice and clean too! Being dirty lowers your immunity stat which makes infections progress faster, and regress slower when disinfected.
The most common ways to clean yourself is
1. Immersing yourself in pools of water
2. Lifepod disinfectant sprays also clean you and apply a minor disinfected status effect to your entire body.
You can wash yourself in small puddles of water by holding X to ragdoll yourself and flopping around in the puddle.
>>
While I may not agree with all of this anon's tips, I'm still sharing them, of course.

1) Use the flashlight you're given at the start to check beneath you before you jump.
2) When the battery runs out, glowfruit works as well or even better. Just throw them down. If you can't see the glow from where you stand it's not a safe jump.
3) Always check for alternative routes. Gravel is easy to dig through and you can ragdoll through tiny gaps if you are feeling adventurous.
4) Grab everything you see and craft all the time. At first you'll only be able to make ripped bandages and foliage bags but don't discount them, they are light and always useful.
4) Keep crafting new things, no matter what. It increases your INT, which will allow you to craft more useful things like batteries, ammo, rope, torches, neural boosters, antibiotics and specialty healing items.
5) Keep grabbing stuff, it will boost your STR, even if it tires you.
6) There's no need to rush, the time limits per layer are very generous and you get a lot of time to loiter. Use that time to do pushups and crafting as well as general R&R and inventory management.
7) Rush the green layer. There is little loot and unless you have an SMG with three full mags and a level head? It's not worth it to risk a limb to the salad.
8) Do not sleep near tentacle plants, they'll attack you on your sleep.
9) Dry bushes, water (clean or full of algae) and oil pits can break your fall. The former is ideal and whereas liquids will get you wet, dirty or both it isn't a deal breaker.
10) Wash every once in a while by taking a dip in clean water. Or better yet, the disinfectant showers in drop pods. Always go for those, even if you're clean.
11) Be nice to trader, it's a hug based economy. Stealing from them or the pod or coercing them isn't really worth it. There are plenty of empty pods if you need lightbulbs or rubber.
>>
12) Put away your weapons when approaching a survivor.
12+1) Don't put the lightbulb on your maw.
14) You can risk a few bites from a dune. More than a few will fuck you up.
15) Always check crates, toolboxes and caches. Medical caches are always useful even if you're healthy because medical items are light but valuable.
16) Don't linger near corpses. Depression can spiral into self-harm and your Expie ignoring your commands.
17) Doesn't hurt to keep a plushie handy in case self-harm becomes a risk. If you see one, keep it.
18) Your bags degrade, keep an eye on their HP. Specially grav bags.
19) Fent can help if you're really depressed, but withdrawal sucks.
20) Mixed fluid barrels aren't worth it, even if you have a fluid centrifuge. If you're not close to an easily accessible trader? Ignore them.
21) Always mix and match ranged and melee. Spiders and throwbacks are nippy little shits.
22) If you're facing the salad? Run. It's not worth losing a limb.
23) If you really want to face the salad? The SMG is the way to go. Three mags is the sweet spot. Don't let it get near you.
24) If you really want to flex on the salad? It turns, fittingly, like a mossback. Run circles around it and give it a good back scratch. It is possible, but unadvisable.
25) Chocolate milk in small sips won't make you sick and improve your mood. Don't overdo it or you'll throw up.
26) Don't take braingrow or neural boosters twice in a row. Wait forty minutes or it will mindwipe you.
27) Always keep a bag of human blood handy. It is useful for opening locked doors with genelocks. If you see one? Keep it. Just don't use it on yourself.
28) Always look up, check for skull crushers and stalactites. If they are thrice your height above you? You can risk a dash.
29) Oil will make you slip and fall. Avoid ledges drenched in oil.
30) Exercise, or just jumping around like a spastic can stave off a little bit of cold.
>>
>>2689115
Some things I'd add to anons list.
>9) Dry bushes, water (clean or full of algae) and oil pits can break your fall. The former is ideal and whereas liquids will get you wet, dirty or both it isn't a deal breaker.
But always check them for traps first! Bushes LOVE to conceal traps inside them. And traps can be almost invisible when submerged in liquids, especially oil. Even a 1-tile deep puddle of oil can completely hide a landmine or beartrap inside.
>>2689121
>20) Mixed fluid barrels aren't worth it, even if you have a fluid centrifuge. If you're not close to an easily accessible trader? Ignore them.
Actually they are worth it, even without a fluid centrifuge, as long as you have a bottle to spare. A minibarrel full of random shit can seem worthless at first, but hold SHIFT on it and you may find that its contents are worth the maximum trade value of 50. Fill a spare empty bottle with the minibarrel's contents and check the bottle's new value, the bottle will now probably be worth a lot! By filling spare bottles with mixed minibarrel potions you can easily, effortlessly, instantly, almost completely max out a trader's value cap and buy whatever you want from them by selling them a worthless yet highly valuable bottle of mixed minibarrel juice.
>>
>>2689088
Two important things that Sturnn taught me

>make lots of produce juice in the desert, and ideally refine it
It doesn't go bad, it quenches your thirst, it can be safely made from the semi-inedible mushrooms, and all you need to craft it are three fruits and a stick

>don't linger in one place for too long
You won't find loot by sitting on your ass, but you will burn through your food and water
>>
>>2689382
Hell yes, making produce juice out of mushrooms and shit in the desert is a complete gamechanger. I've never gone thirsty in layers 3 or 4 ever since an anon passed that tip to me. You don't even have to care about storing it in a bottle, you can just make it and then immediately drink it from the temporary container.
Interestingly, I didn't notice much of a difference between produce juice and refined juice in the sandbox. Their effects upon consumption are very similar. Refined juice seems to just replenish a little bit more thirst and hunger, and give the smallest amount of happiness, and that's it.

Conclusion: Produce juice is perfectly good enough in virtually all cases. You can go ahead and make refined juice if doing so is easily possible, but never fret or feel annoyed or disappointed if you can't, because produce juice and refined juice are almost identical as far as I can tell.
>>
Game desu?
>>
I wish sawians were real
>>
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>>2690024
>he doesn't know
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>>2688688
Only explanation I've seen so far has been >>>/v/742412246
Might be good to load up a 2-player lobby at some point and practice it a bit
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>>2690135
I'd be up for medical malpractice at the moment
>>
>>2690135
>>2690211
You can practice solo with an autopump. The console commands are something like:
>spawn autopump player
>spawn manualdefibrillator player
>setbodyfield fibrillationprogress 80
>>
When do you guys like to play? I usually start checking around 5PM CDT, but the server's typically empty or has like one other anon in it.
>>
>>2690250
>>2690211
>>2690135
>>2690135
It's on the scav triage guide:
https://rentry.co/nwwpxp2e

With the caveat that the defib at max strength has a 20% chance to restart the heart. I imagine it's an acceptable break from reality because epi/combat pen is a rare drop.
>>
Anyone up right now? I want to test something in multiplayer.
>>
>>2690780
>20% chance to restart the heart.
I must be extremely lucky because it has restarted my fellow anons hearts every single time at max charge. Or maybe the chance is just boosted in multiplayer or something?
>>2690735
If I intend to play and complete a full length several-hour loop run, mornings or afternoon PST are best for me. But I will still happily pop in to play for a bit before leaving later in the evening when it gets too late to keep playing for me.
>>2691165
Sure I can help you test anon. Did you want me to host or join the dedicated server?
>>
>>2691165
what is that "something"?
I may get free in like 15-ish minutes, so if you're still up, I can join via steamlobby.
>>
>>2691206
>>2691209
Lobby name: cas anons
Password: dunes
>>
>>2691220
Testing results:
- 100 landmines on each other isn't as loud as I thought
- 100 spiketraps on each other can catapult you up
- Soundcannons spawned on each other block themsleves
- Soundcannons cannot hit you if you're submerged in a liquid (unless the soundcannon is in the same liquid as you)
- Playsound is client only
- You can overfill magazines via the spawn command
- You can allow others to use commands via 'adminpriv-setpassword <password>' and 'adminpriv add <player>'. The player has to type 'admin <password>'.
- Players with admin rights persist between lobby restarts
>>
>>2691635
forgot: The allow players to use admin commands you have to enable AllowClientCheatCommands.
>>
>>2691220
Lobby closed. Thanks for playing/testing!
>>
>>2691635
>>2691639
a major milestone I see: host can hire jannies now
>>
>>2691778
horrifying
>>
>>2691778
One caveat: With AllowClientCheatCommands enabled, players can use client side cheats like fullbright and freecam even without admin rights.
Not a huge downside, but it is what it is.
>>
>>2689090
soap is stupid effective at cleaning the player when used on the body in the medical screen from any applicable container if youre in a dry layer or generally not in a good spot to clean. it's worth carrying it around if youve got a spare container, especially since it's so cheap (and also free crafting exp). don't inject it.
>>2689624
refined juice crafting recipe turns 250ml produce into 200 refined but gives 8x mood increase per 100ml gulp. either its satiation or hydration stat is actually slightly worse than produce juice (dont remember which one), but you can store more of it and the mood is worth it.
>picrel
now for my own addition: the sound cannon draws a line from the circular part of its base (visible on hover) to the player's torso. if this line is interrupted or if the two ends are in different states of submerged (one in a liquid one not for example) or if there are blocks in the way. the one scaffolding in this image is enough to block the sound cannon.
>>
>>2691850
and by worse than produce juice, i mean per-craft, as in "all 250 produce juice vs 200 refined", 250 refined is better in every department, but that's not what the craft gives you.
>>
>>2691635
Some other miscellaneous tests:
Test: Spawning an elder thornback and using telekinesis to decapitate a player.
Result: The player lost his eyes and jaw, but not head.
Test: Setting everyone's blood volume to 200 and giving them blood bags to drain themselves.
Result: Players started draining blood from other players until they had too little blood.
Test: Giving everyone heroin and fentanyl syringes.
Result: Players started drugging and abusing each other.
Test: Giving everyone an autopump, a manual defibrillator and setting their fibrillation progress to 100.
Result: It takes a lot of shocks to restart the heart. One player used up all his battery and fried his nipples in the process.
Test: Setting everyone's moveForce to 500000.
Result: Players started dashdancing and getting concussions from hitting the ground too hard.
Test: Setting everyone's moveForce to 100.
Result: One player had a fitting wheelchair skin for this test.
Test: Giving everyone rifles with 30000 rounds and enabling PVP.
Result: Self-explanatory.
Test: Teleporting everyone onto 100 landmines.
Result: Self-explanatory.
Test: Giving everyone admin rights.
Result: Players were surprisingly well-behaved. The lobby crashed only after I specifically challenged them to do so.

>>2691850
Makes sense. I suppose the dev could do multiple raycasts to check for the head and feet but oh well.
Also damn, 8x mood increase for refined juice? Makes the campfire slightly more worth it. I typically don't bother until the last layers.
>>
>>2691639
>>2691839
I don't think you need to do these if you admin-priv people. I tried auto-setting the admin password on launch with the dedicated server but it doesn't seem to work well, or I'm inputting the command wrong. I'll have a better look some other time.

Also I did set up a restart script, so at 5AM UTC every day the server will restart.
>>
>>2691850
>if this line is interrupted or if the two ends are in different states of submerged (one in a liquid one not for example)
But in our tests today with just the head exposed above water anon got hit by it. Could the liquid hit check be different?
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>>2692392
the expie end of the line is on the torso, not the head. see the graphic attached in my first message. all three checks (hit, liquid, and detect) use the same line.
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>>2689115
>There's no need to rush, the time limits per layer are very generous
as someone currently going through an actually good run, you can only start dicking around if you're decently deep enough into the layer to have a buffer between you and the line of radiation descending at you when it actually gets to 0:0
and speaking of good runs, im closing in on the jungle area, what are some tips for the place, aside from getting tree sap
>>
so it's shittier barotrauma for retard furries? sounds terrible.
>>
>>2693822
Be VERY mindful of the ceiling. Skullcrushers will fuck you up and can spawn extremely close to where you spawn, if not outright on top of you. If you see the Elder Thornback, good luck. You can attempt to juke it a bit if you have some vertical space to go over it and into the path it has dug to get to you but you're most likely better off running away if at all possible.
>>2693858
How's your 100th rimworld run going, anon?
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>>2693906
>Skullcrushers will fuck you up and can spawn extremely close to where you spawn, if not outright on top of you. If you see the Elder Thornback, good luck.
>mfw he spawned just off screen when i started
haha yes, lmfao
but hey, I finally reached the end of the jungle and can start looping, my plan now is getting a handcrank for gravbags to not GravbagTM me, get a multitool to ditch the wrench i've been using for hammering, and from there im a bit lost on what to do
Probably just make pemnican/nutrient bars + whatever other foods?
Also, now that im reading how the bandolier works I'm realizing my decision to selll the shotgun for a 9mm pistol was proably not the best idea, since i could just craft the slugs for it and keep them in the bandolier instead of needing mags for the pistol
>>
>get to layer 4 in an unchipped run
>think I'm fine because I have a Geiger counter with a battery
>notice I'm standing right next to spent fuel
>die 15 minutes later, despite taking all my anti-radiation meds
turns out that when you craft Geiger counters the battery they come with isn't charged. also you have to actually activate it for it to work
on the plus side I learned the Geiger counter works from your inventory
>>
>>2694186
I dunno, I really like the shotgun but it's really not the best weapon unless you can get really close to something which you generally don't want to do. I can't say how it holds up vs a pistol but the SMG and Rifle completely blow it out of the water performance-wise. But purely because you can craft the ammo rather easily, I'd keep a shotgun as my primary bug clearer and try to get an SMG or Rifle for more solid targets.
But even with magazine-fed weapons, having a bandolier to store the actual ammo to load into the mags is still worth it.
And yeah I guess your priorities are going to be food water and meds.
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>>2692392
>>2692883
I think the way it works is that every entity has a 'submerged' flag.
The sound cannon first checks the line of sight from its pivot to the player's torso.
If it's not blocked then it checks the submerged flag: If one target is submerged but the other one is not, then it misses.
It doesn't seem to check the liquid type. Only that either you or it are submerged.
>>
>>2694204
rifle is the best weapon easily, then shotgun, then pistol & makeshift rifle are about equal
>>2694214
yep, this seems to be the case
>>
>>2678886
Hey C:K anon, I was thinking about your story today. Can I ask you a weird question that suddenly popped up in my head? It has to do with the note at the end of the last chapter, and if you happen to know or thought of this and have this piece of hidden lore in your mind that only (You) the writer would know,
When did it happen? I'm referring to you know what, THAT exact moment when the impossible odds aligned and became possible? Was it their first time when Doc was crippled on the table? Or did they do it many times afterwards by the time of the epilogue?
>>
>>2697699
Well anon the epilogue takes places several months after the main events of the story. Do the math.
>>
>>2698020
>Do the math.
I just did and the numbers came out nice. Very very nice. And I don't just mean my double digits.
If I may impose one more question, how would they react to the news?
And I forgot to mention what I was thinking about in my last post. The things doc has seen, and done, is the kind of shit that will haunt you for the rest of your life. That will keep you up at night, and wake you from your sleep with nightmares.
Same goes for D-125, except he hasn't done anything, just seen shit.
But I'm glad they have each other for support and comfort and cuddles. The idea of D-125 often suffering from nightmares about his experiences is a little sad, but then I think of him always crawling into Doc's warm bed for comfort and reassurance which Doc is always willing to give and I feel good, and so does D-125.
Hopefully he doesn't interrupt any nighttime bonding activities between Doc and Vee kek.
>>
>>2698809
I suppose it's up to interpretation.
>>
>>2698867
My headcanon is Vee would be ecstatic and the effects would only make her want to bond with poor exhausted doc even more.
Doc is absolutely shocked, stunned, flabbergasted, paralyzed. He'd just stand there staring blankly down at her with eyes as wide as dinnerplates as he gets lost in his own thoughts.
He'd be like
>I've always known it's possible. Yet somehow it never crossed my mind once this whole time.
He'd overthink it and start sweating bullets worrying if his watchers will react negatively, but Vee will snap him out of it and reassure him that together they can handle anything. I think D-125 would be surprised, but happy too.
Fuck what if this was Vee's plan all along? Doc would be like
>Well, looking back, it explains her eagerness and surprising frequency. I had initially assumed she was just really happy I was all hers again and wanted to make up for lost time, several times over.
It's funny to imagine Doc being oblivious, but realistically he probably wouldn't be.
Whatever the case, poor, poor, Doctor Incel-no-more... He never stood a fucking chance against Vee, the game was rigged from the start, kek.
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>>2698961
That's very cute
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>>2698809
>Hopefully he doesn't interrupt any nighttime bonding activities
it's ok, captain major comes with a built-in cuck chair now
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>>2700655
>Milk (1731ml)
>White liquid food produced by the mammary glands of mammals. Tasty and filling, although it does smell like bleach for some reason.
>>
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>>2700960
>>
Posting lobby here too:
Lobby name: cas anons
Password: milky
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>>2702550
ooh perfect
>>
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crossposting for posterity
what an incredible run yesterday, thanks everyone who stuck with me. some highlights,
>i thought 1.5x loot was a fair balance with 250% + 0.5x increasing traps
>everyone got beyond stacked in layer 1
>reduced it for layer 2 onward, everything was going swell, set up for a good and tense run
>observer (mp desync) detonates dynamite in anon's mouth while he was next to a few other anons in layer 3, major damage and the toolbox full of goodies from layer 1 all gone
and then one thing led to another, and we ended up starting layer 4 with absolutely nothing. . .
>despite this, it was relatively calm and they managed to get some dynamite together
>layer 5 we spawned on top of a salad, anon sacrifices himself to deal 5000 damage with dynamite
>me and another anon whack it with a pickaxe till it dies
>ANOTHER salad shows up while we're incredibly unprepared
>we jump around it and poke it with our claws, there's horrible desync at this point so it's teleporting around and tearing everyone's limbs off
>i finish it off with a plasma cutter, and (pretty much) everyone survives with major permanent injuries
oh, and a roza got 3 (three) last stands in layer 5, could NOT stop killing salads. the limit was reset once because of a death then recruit, then again when he was console healed (more observer fuckery canonically)
afterwards we all got to relax in the n corp hot tub, pictured here.
>>2702550
250% traps, 0x loot, 2x metabolism!!!! this milky is clearly unwell.
>>
>>2703041
Maybe no loot with 2x metabolism and 2x traps + 0.5x trap increase was a mistake...
Layer 2 was already unbearable. Layer 4 was impossible and Layer 5 was fucking vietnam.
My shitty, awful internet also didn't help.
>>
There's a mod that removes the oil pipes from the game.
https://www.nexusmods.com/scavprototype/mods/383
I just really quickly tested if it works in multiplayer and it seems it does.
ONLY the host needs the mod. Other players do NOT need to also have the mod installed, and can join and play normally.
>why remove oil pipes
Maybe it improves performance in multiplayer? For both the host and players? Or maybe just the host or just the players?
Or maybe it makes little to no difference at all. I can't say with certainty, but it seems logical that performance would be improved if there weren't multiple massive endlessly growing oil oceans all over the map.
And of course I'm not saying all lobbies need to have this mod from now on or anything, I'm simply reporting that it works in multiplayer so host anons can experiment with it if they want.
>>
>>2703535
how does expie do that
>>
I really want to play but I've been busy all week and now I'm sleepy. This sucks.
>>
>>2703702
there will probably be a lobby tomorrow, anon. sleepytime will make it come sooner
>>
>second time ever reaching layer 3
>after some sand stalker shenanigans have wounded foot and would like to find a shower just to be safe
>see friendly looking dune is a pod
>frend :)
>go to the door to enjoy friendship
>get blown the fuck up by a mine
FUCK Dune niggers man never trusting one ever again. Had to watch my poor expie slowly die due to brain damage and internal bleeding, with both arms, chest and legs broken. At least I got all the shrapnel out.
>>
>>2704337
>not looking where you put your paws
deserved desu
>>
>>2704350
It was my first time encountering a mine...
>>
>>2704357
I'm such a landminepilled lifecel, I'm in my expie arc right now
>>
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how do I join the dedicated server (via IP)?
>>
>>2704839
You enter the IP in manually
Hope this helps!
>>
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I've finished testing a few mods to see if they work in multiplayer.
>No more oil pipes
https://www.nexusmods.com/scavprototype/mods/383
Works in multiplayer. Only the host needs to have it installed. Potential performance improvements are unknown.

>CasualtiesTogether - AutoLoadRunSettings
https://www.nexusmods.com/scavprototype/mods/390
Works in multiplayer, of course. And it's made by anon! >>2671717
Also works with Too Many Settings mod.

>Too Many Settings
https://www.nexusmods.com/scavprototype/mods/409
Works in multiplayer. Only the host needs to have it installed.
Greatly increasing spawnrates makes hosts performance exponentially worse the more players there are.
Increasing fluid spawn multiplier seems to harm ability for players to join.
Overall I'd say the only realistic use of this mod in multiplayer is to increase minibarrel spawn rates. Everything else is too laggy.
I considered this mod to slightly increase plant spawns for more players, but it's too laggy. A more optimal solution would a mod that simply increases the loot dropped by plants which spawn at the default unmodified rate.
And anon's AutoLoadRunSettings works with Too Many Settings!

>Sneeze mod
https://www.nexusmods.com/scavprototype/mods/376
Sneeze mod is super cute but does not work in multiplayer unfortunately.
>>2700960
>spoiler
KEK- I mean, you can't say that anon! That's too far and too soon!
>>2694214
Based tester anon.
>>
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>>2704839
untick the steam checkbox
>>
>>2703739
But you see, if I had been meaningfully awake, I could have enjoyed yesterday's session AND today's
>>
>>2705585
at yes the double cave sesh
having lunch at the moment. will try to pop in after that I think. which lobby are anons currently using?
>>
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>>2704839
How to join the dedicated server
>Open the multiplayer mod menu
>Go to the connection tab
>Uncheck "Use Steam"
>Copy-paste the IP:port
>Fill in the password
>Click on the "client connect" button
Posting for posterity's sake
>>
>>2705655
I can join the dedi in like 10-15 minutes (also eating)
>>
>>2705697
which one? this one? >>2702550
>>
>>2705709
This one >>2666602 / >>2705685
>>
>>2705709
That one's dead. He means the dedicated server
>>2666602
>>2705685
>>
gg guys
>>
>everybody leaves
>find a barrel of morphine yogurt
>good ratio: one swig gives the opiated moodle, two gives drugged
>fill all of my empty containers with it
>finish the layer
>could use a break and don't feel like playing alone anyway
>OD on morphine with a full belly
One of the best possible Sawian deaths.

Thanks for the run, guys.
>>
Wait did the /v/ thread die naturally or we finally got jannied?
>>
>>2706366
>ODing on morphine yogurt
>One of the best possible Sawian deaths.
That must have been heavenly, I agree, and so do the digits.
>>2706395
I dunno. I was asleep. It's not unusual for the /v/ thread to slow down and reach the last pages. Maybe all the anons that were posting there joined the lobby and it died of old age. It's a shame because there were some really good posts I wanted to write big replies to.
>>
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>>2706395
I think we got bumped off due to all the threads about Palworld coming out of Early Access
shitposting overdrive
>>
>>2706428
>there were some really good posts I wanted to write big replies to
you could try to post them here using crosslink uh, links and they might see them

>>>/v/743017205
>>
>>2706535
Sure why not.
>>>/v/743005765
>>>/v/743006278
I love your takes anon. I love the idea of silly names becoming cringe, but then eventually over time looping back around to being based. Like if a sawian with a silly name becomes famous for their heroism or something.
>I feel like Milkies and Voyagers are both species with such big heads and egos that they'd have a tendency to name themselves after legendary human figures like Alexander, Caesar, Napoleon, Bismark, etc etc.
Agree 100%. The dev has already confirmed milkies purposely act smarter than they are, so this is perfect for them. It's also very cute and adorable, but NEVER tell them that or they will get mad kek.
>>>/v/743006637
They named the bot HELPME so when sawians want his help for anything they just shout
>"HELPME bring over another glass of lemonade!"
>>>/v/743006717
I agree with what that other anon says. >>743006878 I too would like to think those are mean or even affectionate lol nicknames from their fellow mercenaries. Looking at all their other dialogue suggests these merc sawians are all quite grizzled fellows, assuming the dialogue is to be taken seriously and is not just typical video game grunt dialogue. Is life on the Grey Planet really that rough? Hopefully not, hopefully it's only rough being part of the competing merc factions.
>>>/v/743005959
I like these ideas too.
>If left unchecked, the Company would totally become a classic case of "Evil Greedy Corporation plays God in their hubris and damns humanity to an apocalyptic scenario" ala Umbrella Corp and so on.
Bro it's so funny you say that because you gotta play the developers other game Gooey. Nigger company's canonical hubris has disastrous apocalyptic consequences beyond imagination. Gooey takes place in the sawian universe several decades after C:U and Gunsaw and NIGGER Company literally almost destroys the observable universe with their new goo creature they've created that has disembodied floating limbs.
>>
>>>/v/743008224
>That means the Average Expecting Expie might be birthing 8 pups if we're generous.
God imagine. I mean what a nightmare.
>worthless fucking e*pie moves in next door
>fucking great. can't wait to hear them barking all night as they trip balls on opium
>expie decided asexual reproduction was an excellent idea for some fucking retarded reason because all expies are all retarded
>now there's NINE (9) of the barking fucking nigger rats
>i hate expies so much it's unreal.
>>>/v/743008323
Interesting. I can see arguments for and against large litters.
For large litters,
>Experiment's animal DNA suggests larger litters
>Sawians mature very quickly in about just 10 years, so despite the human DNA suggesting birth might be difficult just like it is for humans, sawians might just push out their little tiny pups as easily and as casually as animals do, and sawian pups rapidly grow and mature in size and intelligence. Certainly far faster than human babies.
>Sawians have wide birthing hips and powerful dense muscles
Against large litters,
>perhaps the human DNA is dominant and sawian pregnancy is very similar to a humans, with usually just 1 pup, or 2 rarely.

The developer has dropped sawian population numbers on the gay planet, see picrelated. I'm sure a based mathanon could run the numbers and do the calculations to determine the population growth rate over the decades and thus determine the sawian birth rate on the Grey Planet.
>>
Is catbox down for anyone else as well? I want to share art friends made but it's being a hissy bitch.
>>
>>2706554
>I too would like to think those are mean or even affectionate lol nicknames from their fellow mercenaries
I choose to believe that Buttcheeks was named that by his parents
>>
File: reward.png (1.7 MB, 3639x3480)
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>>2706653
Okay, it finally worked. Anon, who kept making all those silly expie edits of my friend's art. He liked them so much he decided to do this little followup.

And another friend drew a Milky and I figured I would share it with you all. I quite like how she came out for obvious reasons
https://files.catbox.moe/ovieo6.png
>>
>>2706683
Retard expie a cuuuuttteee!!!!!!!!! He may have gotten last place, but he totally deserves a "cutest retard expie award".
That catbox link isn't working for me right now, I'll keep trying cus I wanna the milky your friend made. May I ask for a litterbox.catbox.moe link too?
>>
>>2706554
>Looking at all their other dialogue suggests these merc sawians are all quite grizzled fellows
some more than others
>Roza alert line
>"Don't freak out... don't freak out.."

>>2706653
works on my machine. maybe try https://litterbox.catbox.moe/ ?
>>
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>>2700960
kek fuck you
>>
>>2706706
Roza's are too pure for combat. They should be kept safe in the back lines where they can function as walking smiling ice packs dispensing soothing cooling hugs, chilling your drinks and stuff, and raising morale wherever they go just by being their cute genki selves.
>>
>>2706683
it's a good thing Retard Expie can't read or the little guy would be really upset
>>
>>2706705
https://litter.catbox.moe/gs7hqtx66yd7vxlf.png
Try that? Also yes, the expie is adorable (and the milky hot)
>>2706746
I don't think this lil guy has the capability to understand it, sadly.
>>
>>2706757
>I assure you, they are very very standard
imagine the non-standard milkies
>>
>>2706757
Thanks, litterbox worked for me. And holy MILK- I-I mean, massive mammaries- Ahem, I mean, Milky Milkers- Excuse me, I mean, milk art i mean nice art.
Tell your friend I milked it I mean loved it and if they ever draw more to post that shit hell yes. She looks like she ate one of those new nondescript sandwiches Milk Company has been sending to the grey planet. Truly the cruelty of humanity knows no limit.
https://files.catbox.moe/4151xk.png
https://files.catbox.moe/9o03jt.png
>>
>>2706782
I will anon. Also
>you dare use my own art against me?
>>
>>2706797
a whole artist mini society over there. gee. good art both by you and your friends.
>>
>>2706797
Wait you're that drawanon? No fucking way I had no idea! Bless you based drawanons.
>>
>>2706837
Thanks! I'll pass it on to them both!
>>2706839
Yep, that was me. Glad you like it anon!
>>
Name: Casualties Anonymouse
pw: milky
trying out the no oil pipes mod, testing against my sample size of 1 (one) as host if it helps with performance in layer 3 and 4 or not.
otherwise high traps, higher enc, high layer modifier chance, and high chance we get to keep all our things through all the floors this time (sorry)
no player cap, probably starting when/if we hit 5 or so or whatever.
>>
>>2707718
not the host but the lobby is over now, of course.
linking to host anons post in /v/ about the experience >>>/v/743082810
That wasteland was quite rough, even more than usual. Out of 9 sawians, 5 died, and four made it to the bottom.
But we made it to the jungle and I blew up a salad with dynamite for the first time and then anons hunted it down as it ran away and killed it. Awesome.

Oh yeah and I successfully restarted two anon's stopped hearts that lobby! I think I've figured out the trick to restarted a stopped heart without that one medicine:
>How to restart a stopped heart with a defibrillator zap and CPR
1. Zap anon with defib. If manual defib, do max power.
2. Perform CPR. His heart should restart after like 15 to 30 seconds of CPR? I'm not sure exactly, the size of my data set I'm working from is only 2.
So I'll modify step 2 in case the cpr doesn't work.
2. Perform CPR for 30 seconds. If his heart doesn't restart, restart from Step 1.

>>2703535
>>2705453
Also very interesting to note is the host had the No more oil pipes mod installed for that lobby and it does seem to have made a very very noticeable improvement in the host's performance.
>as far as i could tell, the no oil pipes mod was pretty fucking great at improving framerates for the host. previously, in the desert and wasteland, i was hitting lows of 5-10 fps or worse, and that was with 6 players. In this lobby today, i was sitting at a comfortable 30+ fps the entire trek through those two layers, with TEN players, that's completely unheard of as a host. More testing most certainly required, but it's looking good.
Very interesting and very impressive, going from a pretty much unplayable sub-10 fps to 30+ with even more players is crazy good. My hosting performance is terrible in the desert and wasteland too so I'm definitely installing the mod for the next time I host. I think anon has a better PC than I do though so I'm predicting my performance gains won't be as huge.
>>
>>2709718
>How to restart a stopped heart with a defibrillator zap and CPR
We tried this multiple times in a test lobby and it worked every single time. I don't think it ever took longer than a minute of CPR to revive someone.
So here's my new refined plan to restart someone's heart with a defib zap and CPR.

0. Ideally have a 3rd player (not the player with the defib) immediately perform CPR on the heart-stopped expie to keep their blood oxygen O2 as high as possible and avoid brain death and damage from hypoxia.
>Manual Defib Guide
1. Set power to maximum and shock them.
2. Immediately begin CPR. They will revive with a minute of CPR correctly being performed.
>Automatic Defib Guide
1. Place shock pads, performing CPR while it analyzes their pulse if someone is not already performing CPR on them.
2. Shock them and immediately begin CPR. They will revive with a minute of CPR correctly being performed.

Follow these two simple steps and you will heroically save your fellow anons lives again and again and again! It's a really amazing feeling, I recommend everyone experience it at least once.
>>
Testing has completed. Here's the results.

>>2705453
Refueling jetpacks with oil mod works in multiplayer.
https://www.nexusmods.com/scavprototype/mods/347
If a player doesn't have the mod, they will not be able to refuel jetpacks with oil.
Every player that does have the mod installed will be able to refuel jetpacks with oil.
So yes, only the host can have the mod installed and refuel other player's jetpacks for them.

LRD does not heal stroke.
1mL of procoagulant MAY be all you need to heal stroke. We were able to test this in a real game and injecting 1mL only partially healed my stroke, I needed a second 1mL injection.

We did various tests to try and revive a sawian after IED detonation. None worked.
>>
OH I REMEMBERED ANOTHER MASSIVE DISCOVERY
Did you know ice packs double the muscle healing rate of the limb it's applied to? This makes them incredibly useful and valuable.
Did you also know this healing boosting functionality of icepacks DOES NOT WORK IN MULTIPLAYER?
That's right, we tested ice pack healing rates and they had absolutely no effect in multiplayer.
Ice packs still correctly cool players down in multiplayer, but they do NOT improve healing rates.
>>
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>>2712115
I recognize that mod's pic
>>
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>>2713103
happy ending!
>>
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>>2626471
Replying to OP with dedicated server details post so it's easy and quick to find.
>>2666602
Also message to dedicated server anon, the lobby seems to be glitched. Nobody can join right now. See picrelated for the error we're getting.
>>
Grab a snack and empty your piss jugs. Anon says we're running in an hour and a half.
>>>/v/743181646

>>2713986
I really ought to write a nice little watchdog script for him.
>>
>>2714004
ooh hype
>>
>>2714004
Close enough, we're going up meow. Get some water for your snack too, hydrating is very important.
Name: Casualties Anonymouse
PW: milky
I'm thinking high traps again, because I'm a very creative sawian. If you've got better ideas though please feel free to join and tell me them I'm up for most things.
Don't worry if you can't join right away or anything, no player limit and we're not starting till a bit after 4 anyway I'm sure.
>>
>>2714278
7 players, starting now! Room for plenty more if you want to join at any time.
>>
>>>/v/743163964
>His father was just lucky that I hadn't had to be the one to deal with him.
What the fuck happened to anons dad.
>Time to make some real money with those N-Corp assholes.
KEK I wonder what the "N" stands for??
>Ever since my predecessor's termination
I briefly considered if his predecessor could have been Anon's father, but no it couldn't have been. Dick mentions giving his reports for "a good few years now" and I think it's been much longer than that since anon lost touch with his father.
>"The rangers aren't allowed near your station."
>"doubling down on the nature reserve legislation. They're putting up an area for endangered species,"
Ohhhhh I thought so, I had my suspiciouns when Dick first casually mentioned fucking shooting at people for his job to scare them off. I had a hunch this is what was really going on
>"Do you know how important all the data we get out of this is?"
It's always about the data with the company. Always. After all, it's the very reason why they created sawians in the first place, and why they've done everything they've done to them, and will continue to do far into the future. Because sawians provide such endless juicy mouthwateringly delicous data. It's always about data.
I'm glad that nigger corp isn't real, and that not even the worst corporations in real life come anywhere close to them. It makes our reality seem like a utopia.
Lastly, considering how it's been presumably a decade or two since Anon's father first started his ventures into the mountains searching for the local sawian cryptid, this begs the question
Has it reproduced in that time? And if it has, how much? The answer could easily be zero, because sawians in your canon have separate male and female sexes, but my questions are under the assumption there's only a single individual sawian in the mountains.
N(egligent)-Corp could have set free more than just a single sawian into a remote wilderness zone and they've been breeding ever since
>>
gg guys
>>
>>2714278
Lobby's over! Thanks everyone for joining, we peaked at 11 players. My hubris caught up to me and I was crippled down to 5 fps at some points in the jungle, but for most of the run I was totally fine. Fun run, we killed 1 salad and mortally wounded another. And learned whoever holds grav bags has the most power in the lobby.
>>
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>>2715474
Fun lobby. Huge lobby too with 11 anons, amazing. We did very well despite our ravenous hunger and thirst. We killed two salads and one was mortally wounded and fled.
Oh and there was another grav-bag IED nuke detonation again that fucking destroyed most of my body with shrapnel kek.
I'm in awe at your excellent performance with almost a dozen players. I want to give thanks to the MP mod dev who's 4.0 update overhaul fixed so much shit and lets us all play together with few gamebreaking issues. I'm definitely installing the No Oil Pipes mod for when I host.
Interesting that your fps dropped in the jungle, I guess it's because of all the spiders? Hey wait are there zero spiders in the wasteland? Because of the radiation maybe.
There's a performance mod that claims to greatly optimize some things, I should test if it works in multiplayer.
https://www.nexusmods.com/scavprototype/mods/342?tab=description
>>
>>2715515
it's interesting how 2D physics can somehow be a performance hog
the LOS check slowdown feels like an algorithmic issue. if quake could do 3D LOS checks on a 486 then surely LOS on a fixed grid in 2D should be way less of an issue
>>
>>2715515
The emoji bullet points are a glaring sign of sloppa. Also
>multiple active NPCs
>>
>>2716597
Yet another thing I've been doing for years I can no longer do because of anti-AI schizos...
>>
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>vintage story server shuts down due to lack of free space
>huh, that's odd, I know I had like 20-30GB of free space
>check what's gobbling up my C drive's space
Oh.
>>
>>2716763
The funniest part is that these logs are completely useless because they're too fucking big to realistically be opened by anything.
>>
>>2716765
Also I'm now left to wonder how much of MP performance issues are caused by rampant log writing. I know for a fact that massive log spams really fuck with shit because my vintage story had a similar issue where a specific mod was spamming log lines so hard it slowed down chunk generation like crazy.
>>
>>2713986
And yeah I've noticed that sometimes the server gets stuck in a black screen. I do restart it immediately if I notice it but yeah. Not really sure what causes that, the logs are too busted to be of use. Sadly I was out all day Sunday, then my car broke down so I didn't get home until early morning.
>>
>>2716743
It was stupid and gay before AI. I don't need to see a cartoon rocketship next to "Key Features & Optimizations" to know that they're supposed to make the game run faster. Invoking an 8 bit multi byte encoding to accomplish what could be done with 7 bits does not inspire confidence in the author's ability to optimize.
>>
>>2715515
Yeah, I don't trust a slop coded mod one bit. Especially not one where the entire description is slop generated as well. Even if it does work I'm certain it breaks other things in horrible unforeseen ways, so I'm not interested. And even if it does work, and doesn't break things, I'm not downloading that on principle.
I think I'd rather do smaller lobbies if I want to ensure I can play the game the whole way through, and/or wait for more big lobbies after the next multiplayer update, hopefully they can squeeze some more performance out of it. I do have faith in the No Oil Pipes mod though, as far as performance mods go.
>Performance loss in the jungle
Truly I have no idea, I didn't have this happen the last 2 times I hosted it was smooth as butter in the jungle. Maybe because we were all really spread out this time in the jungle? I'm not sure.
Yeah there are no spiders in the wasteland, if the radiation didn't do them in the sound cannons would if they've got body heat I'm sure. Pretty happy about that too, wasteland's got enough troubles without spiders.
>>
>>2716763
>21.2 FUCKING GIGABYTES OF FUCKING TEXT
HOLY FUCK ANON, HOW?!
>>
I wonder how feasible is to run this thing from RAM, and if it would improve performance. I imagine it would require 1GB tops. Maybe 2GB, per >>2716763 data. But that can be mitigated by resetting the server and deleting the file at least once a day.
Any host anon willing to test?
>>
>>2714970
the plot thickens
>>
>>2719375
yay!
>"Advanced problem solving, decent in conversation."
>"I, er... I don't think they understand the concept."
I'm guessing it's a milky. Is he talking to it? Is he supposed to fuck it? What the fuck. No there's absolutely no way, I'm just overreacting. Maybe he was conversing with it and he brought up kids or something and it didn't understand.
>"I swear to God, if this thing doesn't hit puberty soon, they'll terminate me."
Oh so this is a young milky then?
I considered how old Anon's father's "albino lycanthrope" would be by now and the number I came up with was at absolute minimum more than a decade old, probably two or more. And it has been a long time since then. So the milky his dad saw would have died of old age (gigacancer) by now, and Nigger Corp released a new one into the same wilderness area. Or a new one was born by the "albino lycanthrope" and has been living and maturing in the wilderness? I can see the company releasing a very young milky into the wilderness as an experiment to observe how sawians act outside of a confined facility or hostile alien planet.
But if there's only a single subject, who's supposed to impregnate it? I have no idea and I don't like the only answer I can think of.
WAIT FUCK what if all those joking anons posts were correct all along and Anon's dad really did find the albino lycanthrope and then stuff happened and yeah they FUCKED and he fucking impregnated her and the offspring is who's currently in the wilderness.
No I'm just being schizo there's no way that's what happened..
Here's hoping Anon doesn't run into Mr. Dick Operator (again?) because he doesn't seem like a nice guy.
I wonder what Anon is here to interview Lacey for? If it's because she saw a particular white cryptid in the woods then that's very bad news.
>>
>>2719442
I think you're reading way too much into like a hundred lines
>>
>>2719476
if the author's not going to put effort into thinking about cool things then someone has to
>>
>>2719517
??? but the author is the one writing the story you'er headcanoning about
>>
>>2717377
I mean running it from a RAM drive should be simple, and the folders you see in my post are in AppData which aren't really relevant to the running of the game anyway. You could symlink them to your RAM drive but it'll be more trouble than it's worth most likely. And I don't think putting the game on a RAM drive is going to make it run better, from what I can gather most of the issues are just relatively shitty optimization of a game that was never intended to be played multiplayer lagging the shit out of the host.
>>2717181
Wish I fucking knew, I really do, but these files are so massive I can't open them.
>>
>>2719840
>>2717181
Though my guess is something went wrong and got stuck in a loop spamming log lines. I can't imagine the server writing that many logs even with 16 players all fucking around.
>>
>>2666602
I'm gonna hop on and play for a very short bit just to see what it's logging exactly, see if I can't find out what kind of crazy shit it's logging. Feel free to hop on as well if anyone's around but I don't think I'll be much longer than like 10-20 min.
On a side note: Would people prefer if I set the starting limit to 1 player? I don't mind people playing SP on the server while they wait for others (resetting the game is as simple as everyone leaving and reconnecting after like 10 seconds or just killing yourselves) but if you'd rather afk in lobby until someone joins I'll leave it at 2.
>>
>>2719857
I'd prefer keeping it at 2 but that's not a strong preference
>>
>>2626471
I'm very pleased to announce the release of the Imp sprite skin an anon and I have been working on since yesterday. We shamelessly used the fanmade milky sprite as a base to build upon and I think we did surprisingly well considering our combined skill levels at pixel art are 0.
Thanks to Commonbleat for the cute Imp goat sawian OC drawing, thanks to the original artist of the milky skin, and thanks to anon who came up with the idea in the first place and greatly helped me with the spritework.
This is the very first /vsaw/ sprite which is pretty cool, and I suppose it's only fitting the very first /vsaw/ sawian OC gets the first sprite made by anons.
Here's the link, for use with the spritechanger mod:
https://files.catbox.moe/z45k6j.7z
https://litter.catbox.moe/vqrsl7.7z
These catbox links work for me, but please let me know if it doesn't for you because catbox can be a nigger like that. I have to go right now so if there's any problems I can't fix them until later today, apologies in advance.
>>
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The threads on /v/ are starting to get unhinged, man.
>>
>>2722357
elaborate
>>
>>2722357
>>2722445
The sudden thread activity near the ends points to some dumb shitposters, calm down
>>
>>2722357
thread got shitposted to death before i could post an update about my current run
finished 4th visit to jungle
my expie has 19/19/20 stats
after this god run ends im probably gonna install multiplayer and join y'all
>>
>>2722357
Jeets already start at 75 IQ, pedos have 20 less points on average than their country's average. Do the math.

Anyway, it's /v/, it's full of achizos and retards
>>
>>2721692
I don't like it uses my name and appropriates my OC's species for a goat
>>
>>2722561
draw yourself as a cute milky with glasses already god damn it
>>
>>2722608
I slept for 8 hours, then fell asleep on the floor for another hour. I need to make food before I even think about drawing.
>>
>>2722656
too much method acting like a milky not enough drawing milky beans
>>
>>2722660
My secret to method acting LARP is to actually be borderline narcoleptic
>>
>>2722714
god i wish that were me
i have borderline insomnia and it also inhibits my productivity
>>
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>>2722775
I've got both, though only borderline for the narcolepsy, I've got confirmed insomnia. It sucks. If I'm not wired and awake, I'm sleeping 10+ hours
>>
>>2722780
making delicious hot musket-era colonial breakfast and coffee(at 1PM) for my adorable narcoleptic-insomniac milky.
>>
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>>2715515
I noticed no difference, but at the same time I "isntalled" it by putting these 2 files into the plugins folder. what else should I do?
>>
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>>2723496
Open the BepInEx/LogOutput.log text file. BepInEx will say which plugins it's loading.
See if it says "Loading [UnknownPerformance 1.0.0]" or something.
>>
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>>2723529
it does. I don't have CUCore tho. and does the performance mod only apply to mp or both mp and single player?
>>
>>2722883
I ended up falling asleep for 2 hours on the floor, 2 hours on a couch, and then 4 hours in my bed despite sleeping 10 hours earlier. It's over. At least I have some leftover pea soup.
>>
I haven't touched multiplayer since may, I think. Would I need to download something else now in order for it to work?
>>
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>>2723529
>>2723556
Okay, yeah, this is a slop mod.
To be fair, it _does_ do what it says it does.
It does skip checking the line of sight every N frames, but that's pointless, since the line-of-sight check is only used for the fog of war in unchipped and not for any enemy AI like the page says.
It does put a cap on particles, but particles are very cheap and max 200 particles seems low for this game.
It does change the physics solver settings, but that will cause desync in multiplayer.
It does delay the GC and forces garbage collection after loading stuff, but that might actually decrease performance depending on the game.
It does simplify sprites, replacing them with flat colors, but rendering sprites is very cheap and the primary performance tax with sprites comes from the sprites existing, not from their texture.
The 'remove foilage' option seems sus. Does it make grabbable vines invisible?

You can use this mod, but I don't think it actually improves FPS in multiplayer. Someone just ran the decompiled code through an AI agent with the prompt "Write a plugin improving the performance" and called it a day.

>>2723598
The game was updated to v7.0.1 and the MP mod to v4.0.1 (the MP mod also now has a new dev).
The MP mod can now handle 5+ players easily. Disabling the oil pipes in Wasteland from spawning also improves the performance enough to make 10+ players viable.
Most anons play with CatPatch + MultiplayerSpriteReplacer, but none of those are required to actually join lobbies. (Though a lobby can require them, if the host sets it to be required).
You can grab all the mods here: >>2657120
>>
>>2723556
It should apply to both singleplayer and multiplayer.
I think a good way to test performance would be to install the Too Many Settings mod and crank up enemy spawns to 20x and go into the jungle. It turned the game into a fucking 1 FPS slideshow for me in multiplayer when 2 anons joined.
Compare FPS with and without the mod with enemy spawns cranked up or something. I think I'll do this myself actually.
>>2723579
>I ended up falling asleep for 2 hours on the floor, 2 hours on a couch, and then 4 hours in my bed despite sleeping 10 hours earlier.
God you must feel like complete shit afterwards. The company would create a narcoleptic milky that's also an insomniac for the lulz- I mean for the data. But I admit having a very sleepy milky roommate you could carry around and nap together with and plop down on your lap to watch TV on the couch or use the computer while sleeps laying against or on top of you would be extremely comfy and cute. And then making him breakfast/lunch/dinner whenever he wakes up from hibernation.
>>2723598
Update your Casualties Together mod to version 4.0.1
The multiplayer mod has updated to version 4.0.1 with massive improvements and complete fixes for stuff like item desync. We can totally play in lobbies bigger than 5 players now. The biggest lobbies I've seen so far was 11 anons all playing together and it worked mostly without issue, it's awesome.
These next two mods are purely optional, but we've also been playing with Catpatch (for cute fun happiness boosting hugs) and the Multiplayer Sprite Replacer mods.
I made a catbox link containing both those mods also with my custom selection of sawian skins because the Sprite mod by default comes with a bunch of random shitty fursonas. >>2657120
https://files.catbox.moe/xxns4z.zip

Whenever catpatch or Casualties Together release a new update I plan on also uploading a new catbox link with more sawian skins included, like Orange, Roza, my Imp >>2721692
, and more.
>>
>>2723700
Based digits decompiler investigator anon. Ok I'll test the supposed performance mod out right now. Comments on the mod have been saying it actually made performance worse so we'll see what happens.

quick testing lobby to test the """performance mod""". it's not mandatory anons join or anything for my testing, just for funsies if anyone happens to be online at this exact moment
>server name
Casualties Anonymou
>password
voyager

ill be using the too many settings mod to crank up laggy enemy spawns and note my fps. if it's more than 1fps, it's working.
but even if it works i don't think i'll use it with what I know now thanks to (You).
>>
>>2723700
>>2723709
Thanks anons, I'll check and see what version I have and update.
>>
>>2715515
>>2723763
Performance mod testing in multiplayer has completed.
Performance gains were zero for me the host, no matter what mod settings I used.
Additionally, the physics optimization code probably introduces desync for enemies causing annoying teleports. Though it's not clear how much of that was because of my terrible fps and ping or the mod. Probably a bad combination of both.

>Conclusion
Do not use the performance mod in multiplayer.
>>
Reposting the dump of CatPatch's dialogue lines here:
https://rentry.co/za82kriy
If anyone wants to write new lines, then feel free and I can make a simple plugin to replace CatPatch's lines.
>>
>>2723975
slopformance mod...
>>
>>2723984
one of the hug lines should DEFINITELY be something like
>We should try this when you're ragdolled.
>>
Here's the catpatch dialogue mod I mentioned that says it replaces the memier lines.
https://www.nexusmods.com/scavprototype/mods/443
https://controlc.com/14ltod0o
Modder wants you to replace catpatch with their version which is not ideal, but they explain how to edit the dialogue lines which could be useful.
>>2723984
Oh awesome anon.
I love the idea of including references to our writeanons stories and /saw/ thread culture.
>>Cheerful hugging dialogue (Speaker has 40+ happiness)
>Let me put your happiness on an upward trend!

>>Comfort hugging dialogue (Reciever has <= -40 happiness)
>Don't worry about anything, I'll be your emergency milky.

>>Vulnerable hugging dialogue (Speaker has <= -40 happiness)
>I feel like I took several bowling balls to the skull.
Shit like that.
>>2723990
kek
>Don't crouch or you'll make it weird.
>>
>>2724004
or, actually
>Try crouching, I've heard that makes it better.
>>
>>2724298
KEK that's great. I can see it now, it'd be really funny if it makes the other player actually crouch and proceed to get a face full of your fluff which is probably soaked and covered in oil and dirt and sweat because layers 3-5 are all always so fucking hot.
>>
>>2723709
I feel well rested for what it's worth. I still got racoon eyes. Eh, at any rate that does sound comfy.

>>2724004
Do we need to update anything for the server mods?
>>
>>2724412
>I feel well rested for what it's worth.
I'm a little jelly. I like sleeping in but always regret it afterwards.
>I still got racoon eyes.
You really are a milky kek.
>Eh, at any rate that does sound comfy.
Definitely better than the floor.
>milky roommate who you trip over because he sleeps on the fucking floor sometimes wtf
>Do we need to update anything for the server mods?
No I don't think so. But I admit I'm a little confused by what you mean. Can you elaborate?
>>
>>2724557
There was talk of skins and voice line updates, as well as updating to the current Casualties Together version
>>
>>2724698
Nope no need to download or update anything right now.
Though I would recommend the No Oil Pipes mod if you or anyone else plan on hosting lobbies. >>2703535
>>
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It took me a while, but I finally knocked out a part of that story about a Milky with morphine abusing an Experiment's unfortunate opiate addiction to bully him into submission only to start feeling bad about it as they grow closer.

There are three chapters so far. I had hoped to break 10,000 words but nine-something is close enough. Please let me know what you think.

https://archiveofourown.gay/works/88189731/chapters/233833976
https://archiveofourown.gay/works/88189731/chapters/233833976
https://archiveofourown.gay/works/88189731/chapters/233833976

Do forgive any obvious errors. I'm too tired to give it a proper proofread right now. At least this means I should be able to get into multiplayer again. I like playing with you guys.
>>
Fell asleep on the couch again and don't remember how I got here award.
>>
>>2727127
There's a thread up in /v/, repost it there
>>>/v/743427104
>>
>die again because there's no alarm when time is running out
I HATE THE RADLINE I HATE THE RADLINE I HATE THE RADLINE
>>
>>2727571
>There's a thread up in /v/
Wait, didn't they agree on NOT making a thread for the next few days? Why is there one up again??
>>
I wrote a simple mod that can replace CatPatch's built-in dialogue lines
https://github.com/Voxeles/CatPatchCustomLinesLoader
It's not as useful as I hoped it would be, but it still allows Hosts to change the dialogue and Clients to remove some of the worse lines.
Simply edit the included CatPatchCustomLines.json file with your own dialogue.
>>
>>2727816
Sweet, from some testing it seems like it works perfectly, no need for anyone besides the host to have it installed and the .json edited, that's really good. Thank you for making this, now my lobbies will be subject to whatever I thought was funny before hosting them (or during, also very neat you can change them on the fly).
>>
>>2727127
Awesome anon! I'm gonna read it right now.
>droning grays complete with the constant, looming threat of the unknown.
>This isn't a charity.
kek nice. I like the references.

Narvik is sneeringly arrogant condescending and judgmental. Which is perfect, I love it. Because that's what milkies are, and how they would react to such a pathetic sniveling excuse of a sawian who lacks the intelligence, self-control, or both, to not immediately take more painkillers than strictly necessary and get themselves hopelessly addicted.
>You're the first one I've come across that isn't... That isn't..."
Damn.
>"Once I had a way that I could escape, a way to feel like someone was holding me, a way to be anywhere but here,
>...I only want a friend."
>"And some drugs." said Narvik.
Both can be true. And this makes what Narvik does all the more tragic and regrettable.
>Narvik narrowed his eyes in uneasy anticipation of whatever stupidity was about to spill out of the Experiment's mouth.
>Continued idle conversation with this animal might prove more dangerous to his sanity in the long run than isolation ever could.
Kek I love seeing things from a milky's perspective like this, it's so entertaining. You keep making me laugh with Narvik's endless snark (spoken and unspoken) against poor 41. You can really feel how teeth-grindingly unbearably annoyed Narvik is by all of this.
>Forty-One was lucky to be under the thumb of someone smart.
Fucking trvthnuke. Narvik is doing 41 such a huge fucking incredibly charitable and gracious favor all at his own expense by doing all of this! Like Narvik said, he could have easily just shot and killed 41 and been done with it, but he didn't, he decided to be merciful and potentially waste some his valuable irreplaceable medical supplies on a worthless fucking drug-addicted mutt.
41 owes a debt that will be repaid. A debt and payments that may be sincerely regretted by the very milky who thrust all of it upon him.
>>
>>2727816
Ah, and it's probably a tall ask but do you think there'd be any way to add custom conditions for calling certain lines? Like how the default catpatch has different hug dialogues for if the giver/receiver is happy or sad, if there was any way to do the same but if the giver/receiver is particularly dirty, hot, cold, bleeding out, that sort of thing.
>>
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>>2728260
Sure!
The predicate works by checking the 'Body' class of both players.
And that class has over 200+ fields for tracking various stuff, so anything goes really.
>>
>>2727127
>>2728221
>what Narvik needed to do was look for a smaller character. A borderline inconsequential character. A character that lacks control, a character that does what they are told. To that end he tried to recall what he had read about the relations between 'gods' and 'mortals,' which were often unfair. That seemed fitting.
>He couldn't have come up with a more fitting name for an opiate addict if he had ten years to think on it.
>"'Mekon,'"
I agree with Narvik, the name is absolutely perfect. And I loved reading Narvik's thought process about it. I remember the name was suggested by anons, and it's so cool getting to participate in storywriting with anons like this. Shoutout to the anons who suggested names.
>And the best part?
>The fact that he was making fun of him would go right over the Experiment's head. All the satisfaction of ridiculing him without having to deal with the fool's pitiful tears.
>"Does it mean anything? If it's from a book..."
This is great because while it may be enjoyable to Narvik now, it will only cause more regret and guilt for him later.
>It was akin to naming his Experiment 'Night' solely because his fur is black.
>No. He could do better than that.
And yet Narvik your thought process was pretty much naming him "Druggie" because he's addicted to drugs kek. This is a great set-up for a hypothetical scenario later when Narvik has grown to regret what he's done and confesses why he named 41 "Mekon" and what it means. Mekon may be hurt, he may just be happy and thankful he was given a unique and special name at all from someone he considers a friend, or a mix of these feelings. Or none at all.
Either way I can't wait to read the next chapters.

I enjoyed the first chapter and Narvik's snark me laugh multiple times. Narvik is such a condescending ass, he's great. Mekon is cute, adorable, and pitiable. I have a feeling he will grow on Narvik, despite however much he may resist or deny it.
Morphine Leash is a powerful title, too.
>>
back from the range. anyone playing?
>>
>>2728398
what did ya shoot? asking for a milky friend.
>>
>>2728413
just my AR10 and some targets. tried out my new suppressor. the core of it flew out D: brand new, fired maybe 45 shots. looking to see if I can get a refund or a replacement
>>
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>>2728221
>>2728297
Thank you for the feedback Anon
I'm TERRIBLE at names so I really should thank whoever came up with and suggest Mekon. I'd have probably sat around agonizing over a name for the Expie for another week if it weren't for that.
>This is great because while it may be enjoyable to Narvik now, it will only cause more regret and guilt for him later.
>And yet Narvik your thought process was pretty much naming him "Druggie" because he's addicted to drugs kek.
Yeah, arrogant and sneering smartass is what I was going for with him but I was hoping to convey his hypocrisy at times too. A hypocrisy that is absolutely going to come back to bite him in the ass later on. I'm glad that landed with at least one anon

I think you will enjoy the next two chapters, and I hope to put out a 4th this weekend. Thank you for reading my story

>>2727571
Fuuuuuuuck I was working. Guess I'll do that now
>>
>>2728425
>the core of it flew out
wtf.
>>2728398
>>2727127
>At least this means I should be able to get into multiplayer again. I like playing with you guys.
>anyone playing?
Wanna play in a bit? Like maybe an hour? I wanna finish reading anons new fic and then we can play.
This invite to play goes out to all anons really.
I'll make another post when I'm done reading and ready to play.
>>
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>>2728413
behold. I suspect the threads are fucked. luckily it's still under warranty
>>2728548
>Wanna play in a bit? Like maybe an hour?
sure. I can tell you all about my range day
>>
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>>2728554
NSFM (not safe for Milkies)
>>
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>>2728565
it gets better worse
I don't think pieces being lose like this is good
>>
>>2728554
I hate it when products get outsourced and manufactured by clumsy incompetent ignorant expie paws instead of superior educated nimble Milky hands.
>>
>>2728554
so we've got narcoleptics and gun nuts, anything we're missing to ensure everyone in these threads is really a milky?
>>
>>2727127
>Chapter 2: Sleeping Bag
My first thought was "CUDDLING" but then I immediately realized that Narvik would NEVER EVER.
>"You... You have a sleeping bag,"
Ooo-
>"No."
Yup.
>The Milky groaned, and dragged his palms along his eyes and face.
I can so vividly imagine this it's funny.
>Mekon hadn't the slightest clue of what to say as Narvik dragged him down into the sleeping back with him. So he didn't say anything at all.
VERY smart choice by Mekon. Maybe he's starting to learn.
Mekon missing and enjoying the sensation of sleeping next to someone is sweet. Experiments sleeping in big dogpiles at the labs is too cute, I can imagine how much an experiment would miss that after having to sleep all alone, cold, and scared in a vast dark hostile cave system on an alien world horrifyingly filled with the dead broken bodies of your kind.
Those last lines of Mekon finally feeling comfort again outside of drugs was lovely. Even if your sleeping partner is taking advantage of your addiction and using you for their own benefit, the nature of their shared task in the death caves of the grey planet means that Mekon serving Narvik still helps and benefits himself in a way.
Basically, serving Narvik isn't all bad. Not bad at all. Probably. We'll see.
>No matter what happened when they woke up, it felt nice to know that he wouldn't be going through it alone.
This. Even if the dynamic of your relationship is a little fucked up, anything is better than being all alone in these cursed hell caves.
>the last two lines
Mekon already proving himself quite useful to Narvik. I imagine that anything that helps or improves a milky's sleep would be very well appreciated by them. Just ask narcoleptic insomniac milkyanon.
>>
>>2728601
we need an albino person to complete the trifecta
>>
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>>2728260
Any other suggestions for special cases?
Here's what I implemented so far
>>
>>2728398
>>2728548
I'm game to play whenever you're ready. We using the dedicated server or are you going to put one up yourself?
>>
>>2728699
Oh, neat! One for if the receiver is really hot, probably 39C+ would be nice, as well as one for really cold but I can't think of the temp for being really cold. Do you know how these would overlap? Like if both partners are at >75 mood AND the receiver is overweight, which group does it pull from? I feel like in some cases I'd prefer if it was only the one group, like if either party is dying, but if it only pulled from the host group if the receiver is host it'd be pretty boring for example.
A group for if the receiver is host is brilliant btw. Thanks for these.
>>
>>2728710
I'll try joining this one >>2702550
gotta switch computers
>>
>>2728699
High sickness lines
>"You look like you're about to throw up. Please don't."
Internal bleeding hug/kiss lines. In-game the max amount of blood loss from internal bleeding occurs at an internalBleeding value of just 30, so i'd do like internalbleeding >=30 or 20.
>"Um, you smell/taste like blood. Are you ok?"
Speaker reacts to kissing a disfigured player
>"Let's just rub noses, ok? Or what's left of yours."

Awesome stuff coderanon.
>>2728710
I was thinking of joining the dedicated server instead of hosting. I'm on the third chapter now so I'll be ready within the hour probably.
>>
>>2728730
I ordered them according to their priority. If the first case doesn't apply then it checks the next case and so on.
>>
>>2728731
womp, no such server. and I don't see an IP anywhere in here. or am I blind?
>>
>>2728763
That lobby's dead! I made it 7 days ago!
>>
>>2728763
See here >>2666602 for Dedicated Server info. I'll see if it's up now.
>>
>>2728790
Yeah it's up and we're 3
>>
>>2728284
oh hey I don't think I saw this interface before. what are you using??
>>
>>2727127
>Chapter 3: Day One
>Unlike most bolt-action rifle patterns, this one boasted a unique loading gate on the right hand side of the stock just below the bolt.
Ooh is it like a Krag-Jorgensen or something? How fitting it would be that the Norwegian-named milky gets the Norwegian rifle.
>"If you die, all I lose is my living shield." SPOILER.
Meanest thing Narvik has said so far. You're kind of sounding like a cruel and callous coat, Navy.
>They could cover gaps in situations that the other was ill-equipped for. Narvik was the brains, making bags and tools and torches from scavenged scrap, and the Expie was the brawn
Milky-Expie combo really is great. It's exactly like you say, they cover each others weaknesses. Expie uses his strength to protect and gather raw resources for the intelligent milky who can craft all sorts of useful gear from them that the expie cant. Yes I'd go so far as to say that the Milky-Expie pair is the ideal duo party for descending the caves.
Nice courageous save by the nervous and meek Mekon. And not just because he wants them drugs. He genuinely seems like a good expie who unfortunately made some bad mistakes in a bad situation.
>This animal had better be worth it.
And yeah saving someone who's drowning is extremely dangerous to the rescuer. Mekon should hope Narvik is feeling merciful and doesn't add the panic-scratches to his morphine debt.
>Narvik had already made peace with the fact that there would be no one to save him but himself.
>But to feel responsible for someone else?
Is a completely different feeling. An absolutely completely different feeling.
Performing cleaning maintenance on a firearm would definitely be calming and meditative for a milky.
>>
>>2727127
I wouldn't be surprised if poor Mekon has the Scared moodle right now. Thankfully he has the warm fuzzy comforting high of opiates to soothe him a little. And sleeping warmly together with Narvik. Poor expie could use a hug right now. Always hug during and after an earthquake!
>But when the Milky turned around to fetch Mekon, he found that those black-furred wrists were already being silently presented to him.
>Was this...
>Or had...
>It was hard to tell without any words.
Narvik couldn't guess what Mekon was feeling or thinking there, because he's literally never been hugged before. Mekon probably wanted the warm physical comfort and calming presence of another after a stressful and traumatic experience. To just be close to someone else he can trust, and feel safe around, like the dogpiles back in the labs.
I think that very last line may prove that even the stoic steely Narvik was feeling a little like that too. Despite how stiff Narvik may try to keep his upper lip, it's only natural for him to feel that way after something like that.

Narvik seems to think that being emotionally distant and detached to the black-furred druggie scum he's ordering around is a good idea and helpful. And he's correct, it is useful. But I imagine it may be difficult to maintain that cold callous aloof distance for long. I mean they've already literally closed the physical distance between each other for the purposes of staying warm. Unless you're a genuine psychopath, it would be difficult to not feel some kind of companionship with a fellow survivor tasked with the same suicidal mission as you, especially when you've both made genuine efforts to save each others lives.

tl:dr I enjoyed your story anon and want to read more!
>>
>>2728538
>so I really should thank whoever came up with and suggest Mekon
The name is really so fucking perfect I want to again thank the anon who suggested it a second time. Just perfect.
>I think you will enjoy the next two chapters. Thank you for reading my story
I did! And thank you for writing it and posting it, writeanon. I remember when you and anons first discussed the story that inspired it all those threads ago. I look forward to what you write next.
>>
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Okay, I added a couple more.
I also wanted to add a case for hugging after stepping on glass, but the game has no easy way of checking for that :(
I should make it clear that you _do not_ need to add dialogue for all these cases.
If a list for a given case is empty, that check will simply be skipped.
If you do not agree with this priority order, let me know!

I could also add special cases for kissing, but that would be more annoying to add and I can't be bothered to do it right now.

>>2729059
dotPeek
Also, are you the same anon who complained about C# disassemblers leaving crap in the output?
Most modern disassembler offer a 'prettify' option to clean up the resulting code.
dotPeek calls this 'High-level C#' and it's pretty good. It can turn compiler-generated c.<>__b__8 classes into normal delegates, and even simplify the code to be more "natural".
I even saw it turn an if/else chain into a clean switch.
>>
>>2728790
>>2728821
im retarded
how do you join the server
the server browser doesnt have anywhere to type an IP address
>>
>>2729295
Untick the steam option
>>
>>2721692
You should upload it to the skin repository.
https://skin.cat-bot.de/
>>
>>2729171
>the same anon who complained about C# disassemblers leaving crap in the output
Yep! Thanks for telling me, I wonder how that's achieved. All the better if this compiler-generated crap is not just something you are permanently fucked over with, cheers!
>I also wanted to add a case for hugging after stepping on glass
Doesn't the expie say something like "Let's be more careful/less careless next time" or about not wanting to step on shards of glass again, shortly after you step on the shard and then fix the issue (pull it out?..) in the base game? Maybe you could look for these lines and see how the game itself does it?
>>
>slip and fall onto radiation source
>24 G(a)y dose
>manage to bounce back to full health thanks to copious amounts of anti-rads and helluce
th-thanks guys
also I got a warning for posting guns here lol
>>
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>>2626471
>>2657120
Catpatch has been updated to version 1.0.2 today.
>Changelog
- added the ability to stop people from hurting themselves
- added the ability to throw people with a simple slider, might make it strength related
- overhauled the meows final challenge menu

So I've made a new catbox upload of both the brand new Catpatch 1.0.2 and Multiplayer Sprite Replacer 1.2.0, with my custom selection of all sawian sprites to replace the terrible sprites that come by default with Multiplayer Sprite Replacer. See picrelated for the sprites I've included.

https://files.catbox.moe/wkz4tj.zip
>>
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Catpatch 1.0.2 changelog.

>>2729577
Originally I had no plans to upload it there, but your digits compelled me. Unfortunately you need a discord account to upload skins. If another anon wants to use their discord to upload it then feel free to do so.
>>2729707
I think high rads must continuously worsen internal bleeding or something, because you needed at least 4 whole helluces to be healed. I happened to have 2 on me which I fed to you and did nothing to stop your internal bleeding. So I looked around nearby and luckily found 2 more helluces which was enough to cure your fucked internal bleeding. Each helluce takes two bites to fully consume, so you needed at least 8 bites of helluce. Truly helluce is like canvas, in that you can never have enough. Horde that shit because it will save your or another anon's life. It fits in your material pouch too.
>>
File: 1758632368623907.webm (3.79 MB, 768x432)
3.79 MB
3.79 MB WEBM
We are currently 3 players in the dedicated server here, just reached the Wasteland layer by a literal miracle. I somehow floated down to the end of the level after hitting a landmine and everyone else died before I bled out

>>2666602
>>2666602
>>2666602
>>
>>2729820
>update download consent form
LOL already better than the currently popular multiplayer mod
>>
Updated the renty with the new Catpatch lines:
https://rentry.co/za82kriy
They fixed some of the grammar and punctuation and added a couple more normal lines to the end of each dialogue pool.
The kissing dialogue pool especially has 31 new non-meme lines. Though the old lines are still there.
>>
>>2729816
great job anon
>>2729820
>It fits in your material pouch too
ooh didn't know that
>>2730119
sonic_drowning.mp3
>>
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I got off my lazy ass and implemented special cases for the kissing lines as well.
I removed some of the rarer special cases tough... I think 21 dialogue pools should be enough.
Let me know what you think!

>>2729620
>Doesn't the expie say something like "Let's be more careful/less careless next time" or about not wanting to step on shards of glass again
Indeed it does, but the way the game handles this is by issuing a response (with a 30 sec delay) upon touching glass.
The problem is that I need a field, something to say "I touched glass recently" and there's simply no such thing. I would need to add that myself, and considering that this is an early access game, with the MP mod planning a big overhaul, any solution I add would be fragile at best.
>>
>>2729820
You can't bleed faster than 0.28L/m internally iirc, but you can have more bleeding than that built up, you have to reduce the excess first to make a difference.
>>
>>2730608
>touching glass
<I said touch *grass*, stupid expie
>>
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>>2730625
No you didn't.
>>
>>2730667
yes I did!
>>
>>2730608
>kiss
EXPIE STOP MAKING OUT WITH YOUR ASEXUALLY MADE CLONE THE FUCKING ELDER IS HERE
>>
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My lobby is up right now!
Jetpack descent lobby. Or wait should we do a reverse ascent run where we start from the bottom of layer 5 and try to ascend to layer 1? That could be fun too.
We all start with jetpacks and I have the "Refill Jetpack with Oil" mod installed.
https://www.nexusmods.com/scavprototype/mods/347
It's NOT mandatory (You) also download and install it. If you don't have the mod, you will not be able to refuel jetpacks with oil, but other players with the mod and I CAN still refuel your jetpack for you.

>Server Name
Casualties Anonymous
>Password
voyager
>Steam lobby ID, you can paste this into the Server Browser search bar to find my server
109775243483988842
Note if the lobby ID doesn't work it's probably because i restarted my server and the lobby id has changed!
>Mods, these are optional for (You)! You can join and play perfectly fine without them.
Catpatch 1.0.2 (for hugging)
Multiplayer sprite replacer 1.2.0
Refill Jetpack with Oil

I've made a catbox link containing both Catpatch and the Multiplayer Sprite Replacer mod along with a bunch of all sawian skins to replace the shitty random furry skins that the MP Sprite Replacer comes with by default. >>2729816
https://files.catbox.moe/wkz4tj.zip
>>
>>2731478
starting with 6 players, feel free to join mid-game at any time.
>>
>>2731478
>>2731548
Lobby is OVER.
With FOUR salads KILLED and DEVOURED in layer 5. A new record.
>>
>>2732528
>I just missed it
zarn
>>
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Updated the custom lines loader mod with the new dialogue pools + updated the .json with CatPatch's new dialogue
https://github.com/Voxeles/CatPatchCustomLinesLoader

Additionally, I realized I made an oopsie in the previous version and implemented the filtering logic backwards, as in, disabling it would enable it lol
>>
Dedicated server anon here. I think I've found why the server was crashing. I had set the audio to 0% and the voice chat part of the mp mod was freaking out like crazy and was what was causing all those errors. I've set it to 1% now which should fix the problem.
>>
>>2733976
bug report it maybe? also I've thought about using my mic when in dire medical need because it's faster than typing. but also talking to strangers is spooky
>>
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>be me
>want to remove the dumb image compression from CatPatch's sprays
>can't find any code related to PNG compression
>turns out CatPatch sends all of your sprays to the dev's server
>When you make a spray, it sends an HTTP POST request to backend.cat-bot.de with the spray's image data
>Clients then download the spray image from that site in the background
Hope you guys didn't spray any uncouth images.
Why they did it like this and not just P2P is anyone's guess.
>>
>>2734348
Oh no. Toes was helping me with my taxes, I sprayed my W2!

Have you looked into why MSR is broken for latejoiners?
>>
>>2734348
Are there any useful learning resources that i should be aware of? I'm trying to get into Unity modding in my spare time, but things are feeling quite overwhelming as of now.
I already know of cucorelib but can't do anything noteworthy outside of the scope of its helper functions and it also kind of feels like a crutch.
>>
>>2734431
>Have you looked into why MSR is broken for latejoiners?
I'll try looking into that.
Right now, I still want to at least test ways for allowing uncompressed sprays.
I want to see HD sawian beans pics god damn it.

>>2734763
>Are there any useful learning resources
I genuinely don't know.
I started writing mods for this game on a whim. I have never made Unity mods before nor have even used C# much.
I didn't even know that BepInEx had a built-in publicizer for accessing private methods and I originally worked my way around that by using some disgusting reflection hacks.

>and it also kind of feels like a crutch
If you're a beginner, that's a pretty bad mentality to have.
Of course you're gonna need helpers and 'crutches' at the start. It would be like learning diving by jumping from a 50m board 'because only 5m is a crutch'.
It can be pretty disheartening to have things simply not work. To try and try and feel like you're accomplishing nothing. Start small, use any helpers you think you might need, and don't be ashamed to experiment and fail.
If cucorelib helped you to add stuff, then, by all means, you should use it.
Those little goals you do succeed in reaching will go a long way towards keeping you motivated. If it works, it's already a great success.
Personally, my programming journey went:
Python -> Lua -> SMW romhacks in assembly -> C -> C++
If I started with C or C++ from the start, I probably would have quit programming right there and then. Python helped me to make stuff that worked. And even if it was extremely basic, it was nice to just see it... work.
>>
>>2733797
>>2733976
Thanks based coderanon and serveranon.
>>2734063
>I've set it to 1%
>anon is dying
>while trying to put him back together i hear the faintest weird barely audible mumbling whispering
Spooky. Must be the observer fucking with me again.
>>2734348
>want to remove the dumb image compression from CatPatch's sprays
Oh I remember anons and I discovered that GIF sprays aren't compressed! Even if your GIF spray is a single still un-animated image it won't be compressed at all. Maybe investigating why GIFs are treated differently would help you?
>turns out CatPatch sends all of your sprays to the dev's server
developer is hoarding all our memes and fanart what the fuck.
>>
>>2734857
Thanks for the pep talk, anon. I will keep it in mind when I feel like i'm spinning my wheels and making no progress whatsoever.
I guess I will just focus on the easier stuff for now, maybe watch some refresher courses since, admittedly, my knowledge of C# (which was already limited to begin with) has deteriorated massively after years of disuse.

I just hope i'm fast enough to make something decent before these threads are kicked straight out of /v/ or the game releases and breaks everything, lol.
>>
>>2727127
I love and thoroughly enjoyed Narvik's characterization as a cold distant aloof arrogant condescending milky prick.
But I want more from Mekon too! Poor Mekon barely ever gets to speak because of rude mean ice-cold Narvik. So I'd like more from Mekon in the future. Whether that means Narvik letting him speak more, or more sections from Mekon's perspective so we can know more about what he's like and what he's thinking, I just want more Mekon!
>>
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>>2729064
>Ooh is it like a Krag-Jorgensen or something?
Correct! The Krag is one of my favorite rifles ever, and tales of the Norwegian Army, the German Gebirgsjager, and then later the actions of the Norwegian Resistance in their efforts to destroy German heavy water production are some of my favorite historical bits of the war. None of that has any impact here aside from name and weapon choice, though I'm glad someone caught that Narvik has a Krag-Jorgensen.

It is a very recognizable rifle and has a storied (if comparatively obscure) history. Many people forget that a licensed version of the Krag was the first American bolt-action service rifle and that it brought us through the Spanish-American War, the annexation of the Philippines (and the subsequent insurrection that happened there) and the Boxer Rebellion in China.

>>2729087
>>2735285
I'm glad that you guys liked Narvik's cold and sneering personality. I was worried that he might come across as a bit too abrasive and that people might hate him. He won't stay completely cold forever, though. The realization that he's becoming attached is certain to hit him like a ton of bricks

These first three chapters were from Narvik's perspective, so I agree that it would be a good idea if at least one of the next batch of chapters is from Mekon's. Narvik may do a great job of justifying his actions to himself, but to Mekon a lot of what the Milky does is bound to come off as confusing and contradictory, and I'd very much like to get a chance to illustrate that. Thank you again for reading and I hope to get more chapters out soon

I am in the dedicated server here >>2666602 if anyone would like to play today
>>
>>2735488
2 players now, come along
>>
>>2735513
4 players now
>>
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Since there are many of us and stuff like skins are broken for late joiners, we are refreshing the run with a hosted lobby

Server Name: vm lobby
Password: milk

I will wait 10-15 minutes before we begin on normal settings
>>
>>2735658
6 players waiting in lobby
Come along
>>
>>2735658
just got home so this is good timing
>>
>>2735658
10 players! just beat layer 1.
>>
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Cool!
>>
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>>2736354
don't worry, observer put a few turrets in front of the dynamite dune. (he still lived from this btw)
>>
>>2736354
Wow this looks so weird without the pixelation filter
>>
>>2736354
>dropped the dynamite right next to my feet
thanks brah
>>
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Incredibly bleak framerates when hosting on desert

Thank you for playing anons >>2735658 is still up even if I am no longer at my PC
Good luck all, I'll dedicated tomorrow to writing
>>
Milkies should have unrestricted access to guns
>>
>>2736653
taking guns away from misbehaving milkies
not lettting misbehaving milkies clean the guns
demoting misbehaving milkies to brass goblins
>>
>>2736857
You are cruel.
>>
>>2736653
Dunes should have unrestricted access to TNT
>>
>>2734857
>BepInEx had a built-in publicizer for accessing private methods
oh shit, for real? I did a quick search; do you mean BepInEx.AssemblyPublicizer(.MSBuild) ??
>>
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>>2736952
Simply include these lines in your .csproj file,
then add "Publicize=true" to any assembly references you want to access
>>
>>2736992
Crazy. I need to read more on this.
Thanks coderanon!
>>
>>2736996
Highly recommend checking out this:
https://github.com/jimmyking9999999/CCLScavTemplate
Includes other stuff like automatically copying the dll to the game directory
Also has hot reload support, but that requires modifying your code a bit to work
>>
>>2737040
oh haha I am looking towards modding mods and picking apart random code that interested me, but I REALLY appreciate tools like this being made, it's very interesting and quite awesome really. Thanks for that, too, I'll check it out!!
>>
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are there any mods that resprite the HUD? sometimes when i watch videos of this game I see a diffrent hud and i would really like to use it over the default one
>>
>>2737183
>sometimes when i watch videos of this game I see a diffrent hud
examples of vids?
>>
>>2737226
the one in the screenshot is from https://www.youtube.com/watch?v=xz7pX3k4RlY (i dont watch vtubers, its just the first vid i could find)
https://www.youtube.com/watch?v=dp1KxlcDTnQ
actually looking at the dates in guessing it might just have been an older version of the HUD we have now?
I hope there's a way to bring it back anyway if so, i prefer how it looks over the current one
>>
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>>2737249
v5.1, the last version uploaded to Itch, has that HUD
https://orsonik.itch.io/scav-prototype
>>
Lobby going up in 45 minutes or so, probably a little later. Stay tuned!
>>
>>2736375
I'm kind of curious about how i looked when Narvik's soul started haunting my body, must have been really freaky if everyone's first instinct was to mention it.
Also, sorry for letting you guys die. I assumed the situation had normalized when i defibbed narvik's heart and his pulse stabilized. In hindsight, i probably should have checked your temperatures before i left.
>>
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Finally...
Full HD Sawian beans
None of that compressed JPG crap
>>
>>2737487
I need to get lunch but I will be there in 25 minutes approximately
>>
>>2735658
Feeding 10 hungry and thirsty expies was challenging but we did it. I started starving to death in just layer 2, but my fellow anons came to my rescue and fed me.
Only to die to hypothermia trying to save your life hostanon lol. That freezing deeper gravel lands was crazy, that's the coldest I've EVER seen a layer, holy shit. Besides the literally unplayable minimum settings run. Not even huddling together with fellow anons while simultaneously exercising could warm me up at fucking all.
And then the desert was freezing too! Which wasn't anywhere near as bad thankfully, but it still meant getting soaking wet would freeze you. We restarted an anons heart with the patented Defib shock + cpr combo, but it was really difficult and took much, much longer this time. Like minutes of CPR. I wonder if maybe it had something to do with your terrible FPS?
My experiences in the desert and wasteland weren't so bad, but I know many anons weren't so fortunate. RIP...
We kept playing after you left and killed a salad and looped! We celebrated with an opium OD and grav-bag nuke party to send us off to expie heaven.
https://files.catbox.moe/i5yfhv.webm

>>2736493
>single digit fps
>with visible fat thick rivers of flowing oil merging into a growing ocean of oil
Yup. That's the desert/wasteland hosting experience without the No Oil Pipes mod kek. What's interesting is that our FPS experience as connected players is normal, and when hosting with low FPS it's not like your CPU usage is maxed out at 100%, the problem just seems to be crippling optimization issues with the mod's code that you and I can't really do anything about.
We just gotta wait until the 5.0.0 update to the MP mod someday that the new current developer says will be a refactor and remaster. The current 4.0.0 update may not be perfectly optimized, but it's a godsend for letting 5+ player lobbies be possible at all and I'm still thanking the dev for it because these lobbies with you guys have all be fun.
>>
>>2737487
Lobby is UP now!
Casualties Anonymous
PW: milky
We'll be starting sometime shortly. Faster rad line today, it'd be nice if most of us could make it to the very end. We WILL be fighting a salad today, I assure you of that.
No player limit because I can handle that, apparently. So join whenever you can!
>>2733797
And, for some extra fun, I wrote a few (hundred, really?) lines of dialogue using this amazing awesome coderanon's mod. A lot of the default lines are still there and a few default sections are untouched, but I implore you to pay a little bit of extra attention to the things your dog says when you hug or kiss someone today. Especially if someone's dying. If you hate any lines feel free to push me into a spike trap, I can take it.
Oh, and importantly, DON'T download the mod! It works perfectly fine if only the host has it installed, and you really shouldn't have it installed as a player.
>>
>>2737510
Here's a clip of the spooky anon corpse apparition. I've never ever seen this glitch before. Somehow anons dead body replaced another anons player character. Very weird and utterly unexplainable glitch.
When I first saw it my initial thought was "Woah looks like anons corpse is somehow stuck to anon's body like the game thinks he's carrying him or something."
But then after a while I noticed the movements of the corpse were independent from alive anon, and in fact looked very player-like in their movements. So then I asked "Whos the anon next to anon?" and the answer was revealed.
>>2737568
Oh fuck look at those full-res HD beans fuck yes anon.
>>2737590
I want to apologize to my fellow anons for chasing the salad after it started fleeing, pissing it off again, and then leading it right back to you guys who were busy desperately bandaging anons bloody amputated stumps while I reloaded. My vision was too clouded with bloodlust and the taste of its orange flesh for me to realize that I should have used its fleeing as an opportunity to heal and stabilize wounded anons and move them to a safer place.

I propose a new tip for co-op salad hunting:
>When the salad starts fleeing, let it flee! You can always chase it down later. Take the opportunity to check everyone for injuries.
>If there are injuries, heal them. If peoples injuries require more time, then move them somewhere far away and safe and continue treating them there.
>When all injuries are taken care of and those with intensive care are away and safe, then ask if everyone's ready to hunt the fleeing salad down and finish it off.
This way everyone's ready and prepared to continue the fight and won't be caught off guard by the salad suddenly returning while they're completely exposed in the open and currently in the middle of healing someone. Oops!
>>
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When you said you were gonna throw a TNT, I thought that meant at the salad, not the goddamn wall.
>>
>>2738489
bruh that looks like a grief
>>
>>2737606
Lobby is OVER!
37 minute radline worked out pretty well! With raving reviews such as, "It felt pretty balanced" and stuff like that.
We managed to kill 1 (one) salad with only minor blunders! >>2738489
I huffed too much glue and my lungs died!!!
The dialogue mod worked absolutely flawlessly and I think really improved the run!!!
Webms to come soon, posting the more important ones here and the less important ones somewhere else.
Thanks everyone for playing, we peaked at 11 players! My fps only died a few times.
>>
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What happens in the desert stays in the desert...
>>
>>2738792
Got the turret explosion one?
>>
>>2738783
>The dialogue mod worked absolutely flawlessly and I think really improved the run!!!
Agreed. I love the all new many various lines you added. And I love and thank coderanon for adding all the new custom dialogue cases too.
>>2738792
T'aint NOTHIN' wrong with helping your fellow survivors wash off in the death caves. Plus, a little wrasslin' in water while escaping from the desert heat is good for morale.
>>
>>2678886
The other day I was in public thinking about my massive ecstatic reaction to reading the note in the final chapter for the first time and didn't realize I was smiling like an idiot. Doc is a very lucky man and I'm so happy for him. Perhaps this way he can begin to chip away at the wrongs he's done in his life and do some good instead.
>>
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Screen kept shaking for another minute after this btw.
It only ended after the host, presumably, closed the frozen game window and we all got kicked out.
>>
>>2738997
Oh no fair, I only heard the click of a landmine then my game never responded again! Players get all the fun.
Thanks for the run everyone! Still learning postgame closing discipline sorry for only leading you guys on for 3 hours after the run.
>>
>>2738529
Nah, i'm not the dune, so i would never kill people just for the bit.
It was just vision impairment from too many hard stimulants combined with troll geometry and a severe lack of skill.
>>
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I updated the CatPatchCustomLinesLoader with some extra dialogue pools for hosts to play around with.
Additionally, I adjusted some of the conditions per user feedback (Thanks!)
https://github.com/Voxeles/CatPatchCustomLinesLoader/releases

I also made a mod for viewing and downloading sprays in full resolution. Both the host and the client must have this mod installed for this to work.
https://github.com/Voxeles/CatPatchFullResSprays
I set the image size limit to 10MB by default to prevent servers from dying of memory exhaustion. The largest png on my computer is 22MB and it's an extreme-case animated png, so I hope 10MB is good enough for most purposes.
Now go forth, and post HD Sawian beans.
>>
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any unemployed bums want to make a lobby on this dreadful monday?
>>
>>2740535
Could join a lobby. My internet is too shitty to host.
>>
Can one have multiple different multiplayer saves? Or is it just one, otherwise the expie gets offed by the save going poof?
>>
>>2740805
you can (and should) make external backups of your saves
>>
>>2740836
Noted, anon. I'm guessing copying the entire folder content is the best bet and then if I want to play that character I just replace everything in there?
>>
>>2740909
Where's that located? I found the regular casualtiesunknown folder but it doesn't say anything about multiplayer in there.
>>
>>2740915
Oh yeah your save files both singleplayer and multiplayer are located in \AppData\LocalLow\Orsoniks\CasualtiesUnknown
>>
>>2740929
Weird, I don't see any multiplayer save files, even tho I played one yesterday and we save and quit at layer 1 end. Could it be because I wasn't the host?
>>
>>2740940
Yeah mp_save is only created when (You)'re hosting a lobby.
>>
>>2740952
Ahh, got it. So as long as the host has a backup, I'm good with palying my own save or with other hosts?
>>
>>2740957
Right!
>>
>>2740959
Thanks a lot, anon!
>>
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reposting with a fixed catbox download link because my first niggerbox upload glitched and the .zip download was empty
>>2740377
Awesome, thanks anon. The dialogue lines another anon has been writing for your mod have been really great.

>>2729816 (You)
CatPatch has been updated to version 1.0.4.
>Changelog
>Version 1.0.4
- i fucked up and kept in test keybinds for killing yourself, thank you infectious_woofers for bringing this to my attention :sob:
>Version 1.0.3
- added some commands arguements for team based servers and arguements for dead and alive players (ex: tp @white curser teleports players colored white)
- added extended options for base game run settings for armor values (hopefully this doesnt break custom run settings fingers crossed)
- (you are very welcome random pvp server, thank you thehungryfox and others on the team for the suggestions)
- fixed cp button covering run settings menu
- added an announcement for when i join servers lol
- push players when they are shooting themselves to stop their suicide attempt
- fixed mp bug where gun suicide was not shown to everyone

So here's the new catbox upload of the updated CatPatch with Multiplayer Sprite Replacer 1.2.0. My included skins are the same but I've also added simple arrow direction sprays to mark where to go for your fellow survivors to know which path to take and the little red X icon anons have been using to mark traps because its been useful.

https://files.catbox.moe/k23vcz.zip

>>2740805
You can make backups of your multiplayer saves and manually copy and paste them to swap between them. It's a little clumsy but it works.
You only need to copy the mp_save folder.
>>
>>2740535
I can make a lobby, maybe around 8:00PM UTC-7/MST?
I have to install catpatch, then everything should be good to go, I did host a public lobby last night called "horsefuckers anonymous" and despite the name I had fun (one newfag, two randoms, max players 4).
>>
>>2742571
That's around 11pm eastern time, and 4/5am Euro time. Most people are sleeping at that hour.
Also note that lobbies usually take 5/6 hours minimum.
>>
>>2742571
>horsefuckers anonymous
i want to join that lobby but i wont be available until 10:30pm utc-7
>>
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>>2742571
i forgot i posted this, it's now 10:40pm
>>2742922
you still around? I was just bucking around on vintage story
>>
>>2743701
i will be available in about half an hour for about 2 hours
>>
>>2743827
alright ill get started on hosting the lobby
since it's monday and lowpop, i'll probably make it open to public.
>>
>>2743898
im available now but im kind of on standby for some shit so i might have to dip on a moments notice
>>
>>2743909
109775243873157939 is the lobbyid (no idea how to use this)
name is "horsefuckers anonymous" with host LunaTuna
>>
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Mockup fake sex mod I made.
But don't let the /v/ thread know or else they'll car
>>
>>2745703
car?
Meant to type cry.
>>
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>>2745703
>joke fake sex mod
>accepting top sex just makes you piggyback the player
>accepting bottom sex just makes you carry the player
>accepting also broadcasts an embarrassing message to the entire lobby that you two agreed to sex
>>
>>2745703
does this require multiplayer mod or will this work with trader NPCs in singleplayer as well? will there be a minigame and based on how well you do they'll give you a better discount (or raise prices if you do bad and bite the penis or something)?
>>
>>>/v/743775638
reposting
>lobby name
cas anon
>password
roza
not sure if anyone is looking for mp around this time, but we'll see
>>
>>2746679
hey youre still alive friendo?
>>
>>2747076
ya we're playing right now, just beat layer 2.
if you don't see the lobby try setting your server browser physical distance to worldwide and enter the password too
>>
>>2746679
>>2747219
joining
>>
>>2746679
>>2747277
I don't see the lobby in the browser
>>
>>2747219
cant play today anymore :v maybe tomorrow
>>
>>2626471
A while ago an anon asked for someone to upload Akittu's 3D C:U models and I obliged by uploading it to my public mega. Since then I've continued collecting more models and now that Akittu has released their brand new V3 update of their experiment model I've decided to share my mega link again, which now contains Akittu's upgraded V3 experiment model plus more models from different artists.
Some uploads are just models for use in Blender. Others are blender models + files for use in VRChat and Resonite. Akkitu and SSD include files for use in Source Filmmaker.
Note: Akkitu's Milky is the free version.

https://mega.nz/folder/jmQAhKIZ#TQTsaW3a-qnhxxr8nZ82qQ
>>
I managed to get to layer 4 solo, surprisingly the whole run was pretty uneventful, I had some bad falls and dislocations but I don’t think I’ve broken a single bone yet, my bad falls always got cushioned by water or a lucky plinko fall into clay or sand.
I also have a shit ton of bags (backpack, belt, leg pouch, fanny pack, 2 ripped bags, cardboard box) full to the brim with crafting materials and med stuff/food.
>>
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>>2750132
Nice. How's your body weight? Have you been eating well?
For layer 4 remember to hoard all the helluce from geigerplants to eat if/when you get earraped by sound cannons and get massive internal bleeding. But every bite instantly increases your temperature by 2C so don't eat any if you're above 40C or your brain will start boiling. An ice pack will help cool you down so you can eat more often, and a life pod with the A/C on is the #1 fucking best and will cool you right down in just seconds. Otherwise, chilling in a pool of water also cools you down faster. But NOT oil! Being submerged in oil doesn't cool you down! Trust me, I've tried.

Climbing ropes are handy for investigating sketchy descents, because one of the worse possible things to happen in layer 4 is falling and taking a short nap next to spent nuclear fuel rods or in contact with a toxrock.
Climbing ropes also let you quickly retreat to safety if you activate a sound cannon. It's really bad to jump down somewhere far and activate a nigger cannon far off-screen somewhere you can't see and can't hide from, get brain scrambled, and then of course enjoy expie plinko and a short nap next to spent fuel.

And always remember to check those fucking bushes for traps!
>>
desolate lobby going up in 1 hour and 15 minutes!!!! that's 6:45pm Eastern Standard Time!! And probably a different time in other time zones.
1.1x encum, 1.1x xp rates, 0.8x metabolism, and 35 minute radlines. Otherwise, standard desolate settings. Also: Cold hugging lines! You can now feel even more sad that hugging doesn't raise your body temperature like it should.
>>
Reposting my firearms vs salad and ammo crafting analysis 1/2
>>/v/743724349
I've been testing how many magazines/shots it takes to kill salads in an ideal sterile sandbox scenario. Here's the results.
>Rifle
2 magazines if you hit every shot, for about 60 bullets total.
>Pistol/Makeshift Rifle
4 magazines if you hit every shot, for about 68 bullets total.
>Shotgun
1 and a half boxes of shells, for about 24 shells total.

The reality of fighting the salad in an actual run and probably not having perfect accuracy means you will want at minimum one more full magazine/box if you plan on killing it. If you only want to make it run away, you need far less ammo. If you want to be prepared to fight multiple salads, then multiply these magazine and ammo requirements. A sawian prepared to purge the jungle of all its salads will be armed to the teeth with spare magazines or shells, to say the least.
Additionally, there's the matter of pistols and rifles jamming when wet which can be problematic.
In multiplayer this jamming issue seems to be exacerbated, possibly to the point of turning the rifle into a bolt-action rifle and basically useless. I've had this exact scenario happen to me before. It sucked.

For time-to-kill, the rifle is by far the fastest if you can accurately dump your magazines full-auto into the beast and is capable of killing it in just a few seconds flat. Assuming it doesn't jam.
If you're not shooting full-auto, then the rifle is still the fastest, easiest, and simplest, with the pistol and shotgun coming second and third. But I will note that the pistol and shotgun have surprisingly similar TTK.
Next I'll compare the materials needed to craft all that ammo for each firearm.

You know what would be sick? Speedloaders for the shotgun.
https://youtu.be/xXkyEbrqNGw?t=157
>>
>>2751336
Name: Casualties Anonymouse
PW: milky
Desolate run settings + shorter rad lines. We'll be starting sometime shortly.
Probably going to be a smaller population and a faster run but that's alright. As always, no worries if you can't join for this or if you can't stay for the whole thing, join as and if you can. I'm online too much, there'll be plenty more.
And again, more fun hugging and kissing lines for this run! Thanks pretty much entirely to our blessed local coderanon. Remember, you DON'T need to install anything extra to see these! Just the standard catpatch (preferably updated to the latest 1.0.4 version).
Also, I have coderanon's HD sprays mod installed, so if you install that yourself you could theoretically have and see much higher quality sprays. It's untested so maybe it won't work at all lol but if you want to try it out, the link is here:
https://github.com/Voxeles/CatPatchFullResSprays
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2/2
>>>/v/743727259
>Next I'll compare the materials needed to craft all that ammo for each firearm.
1 rifle mag = 30 5.56 rounds
1 small mag = 17 9mm rounds
1 box of 12gauge = 16 shells

To kill a salad I recommend at least
3 rifle mags = 90 5.56 rounds
5 small mags = 85 9mm rounds
2 boxes of 12gauge = 32 shells

>Filling 3 rifle mags requires crafting 5.56 23 times
>Filling 5 small mags requires crafting 9mm 17 times
>Filling 2 shell boxes requires crafting shells 11 times
I now understand what anon meant when he said shotgun shells are the most efficient ammo to craft. To kill a salad with a rifle requires acquiring about 23 stonefruits. A shotgun requires half as much stonefruit, and doesn't even require crafting multiple magazines and their bases. Crafting enough shotgun shells also requires by far the least amount of casings, and thus scrap panels, and thus scrap metal, and thus biochem.
Though honestly it's not like acquiring scrap metal and biochem is difficult or anything so that's not really a big deal.

Overall for salad-killing I'd say a rifle is best in singleplayer, while a shotgun is best in multiplayer. Because of the aforementioned possibly crippling jamming issues.
But if you don't care about killing salads I'd argue the pistol is the best gun. It's small, compact, and more than enough for popping landmines, turrets, and spiders. Shoot salads until they flee, and then simply let them fuck off forever and continue your descent in peace.
>>
>>>/v/743725140
>Also it's worth carrying at least one TNT stick.
>For planting if you see it coming from below you, or throwing if you manage to time the wick correctly (it's 5 seconds).
>Or for martyrdom, if you get boxed in (you actually can survive the explosion somewhat).

And anon brings up a good point about using dynamite against salads, which prompted me to share an idea I had for using dynamite in combination with a gun.
1. Damage salad enough to make it flee, whether by shooting it or using a stick of dynamite.
However using dynamite first can be unpredictable. It may do enough damage to make it flee, or it might not. It may even do enough damage to skip past the fleeing phase and straight into the final dying berserk phase.
2. When its fleeing, throw a lit dynamite at its ass and blow it the fuck up.
3. The salad is now either dead or probably very close to death, letting you easily finish it off with your gun.
Step 2 is easiest if its fleeing horizontally or downwards away from you. If its fleeing upward then I think throwing dynamite would be a bad idea because it will just roll down towards you.
>>
after looking at this game I feel like its theme fits really well. indievania mild furry guro in an oppressed underclass setting fits into what i expect furry connoisseurs to make. looks cool. hopefully the mp mod lasts into release so i dont have to by the game
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>>2751899
Lobby name is actually CEasualties Anonymouse. just beat layer 1 with 10 anons.
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>>2752299
>CEasualties Anonymouse
are you guys still playing? couldnt find it in the server list
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>>2752765
Yes
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>>2750440
got absolutely raped on layer 4
I fell down funny, got blasted by a sound cannon, fell down more, then hit a landmine i think?
before getting blasted by another sound cannon, my mood was MISERABLE so i couldn't LRD to save myself in time.
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>>2752813
huh werid, coudln't see you guys in the server list even though my range was set to global
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>>2751336
>>2751899
Lobby over! Went way way way way later than I thought it would have, the run part was rather succinct like I wanted it to be though! 35 minute radline feels pretty good, and would have us playing a reasonable amount of time if we can help ourselves.
Overall, desolate is desolate! We had a whole lot of deaths, whole lot of turmoil, whole lot of infections. And a whole lot of FREEZING. I think we mostly enjoyed it, little different to the usual at least anyway.
>>2752299
At some point during the lobby I fixed it to the correct spelling, I have no memory of fixing it or typing it wrong in the first place. Sorry about that!

Thanks everyone for playing! I think we were at 12 players at one point during the night, on a wednesday!
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>>2753545
At some point we gotta think of splitting the lobby into multiple ones, because 12 players makes the server shit itself. The tps dips as low as single digits, making the mobs remain in place and/or teleport around.
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>>2754839
I think if the multiplayer mod developer was less of a fucking stuck-up in his own ass retard and opened his code, people would be more than glad to help with the netcode troubles and such. And many more!
Just imagine the opensource autism milkies waiting to be unleashed.
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anyone up for a game in say two hours?
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>>2754955
i'll be free to in 4 hours and 30 minutes - id like to go for a walk tonight
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>>2754955
>>2755068
Seconding the 4 hours instead. I'd like to cook some proper food this time, and prep is a bitch.
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>>2755068
>21:00 CET
works for me
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I am begging to lose it, and fast.
Why in the name of fuck is sending chat messages to the host handled differently from the clients????

On a positive note, I managed to fix the HD sprays mod (haven't updated the github yet)
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>>2755267
I'm sorry for visiting this evil upon you by putting forward the idea of adding whispers
>>
Here's my concussion into earthquake into falling wedged into spent nuclear fuel rods death. Hilariously terrible how the earthquake jostled me only in the worst possible direction. The observer was fucking HOWLING with laughter at me.
>>2753545
These past few lobbies have been my first time playing Desolate and I never realized the difference -10C ambient temperature makes.
I think because every time I saw it my NA brain thought of fahrenheit, not celsius, and so after finally just now thinking about it for more than a millisecond, yes, -10' CELSIUS is a huge and very chilly difference. While -10C makes layers 1 and 2 dangerously cold, the cold is actually kind of a big buff in layers 3 and 4. Especially in layer 4 where it lets you chow down on helluce much easier than in a normal run as some anons happily discovered. Desolate also makes coils less threatening to your brain HP too.
However there is supposed to be a cold layer in the full game, and -10C on top of that may make it an unbearably freezing deadly wall, or great filter, if you will. A gear insulation check layer on Desolate. I heard that clothing insulation ALWAYS works in your favor, meaning it both protects you against cold and heat! So don't worry about being covered in clothing and overheating or anything.
Overall I've been having fun as usual despite the struggling. The dearth of foliage and crafting materials is definitely felt with such large lobbies. It means if you're at the back of the pack and following the main group, all resources will be completely picked clean by the time you arrive or catch up. The only reason I was able to carry anything at all was because I got super lucky and found a grav-bag embedded inside the rock in layer 1. Without it, my shitty fucking single foliage bag would have broken before I could have crafted another one and I'd be back to square one with zero inventory space while desperately searching for foliage, any foliage, that doesn't exist to craft another bag.
>>
>>2755483
desolate + wet expie = quick death
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>>2755068
which lobby? >>2666602 or something else?
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>>2755483
>Helluce
It's great. Chowed down on two helluce to treat bass cannon's internal bleeding and was barely hyperthermal after. Though to be fair, I was mildly freezing before.
>Cold layer
Frozen Chasm, which is the layer just after jungle. By that point, I imagine you need enough canvas to craft Limb Wraps (4) and a Scarf (5 plus 3 string)
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>>2755068
ping?
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>>2755267
>why is sending to the host differently
Probably because it has to act like a relay between all the clients.
>>
>>2755702
bad
>>2755557
sure, let's go with the dedicated server. i thought >>2754955 would host.
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>>2754839
I've been getting that a lot with every lobby i host being 10+ somehow (maybe it's always you lol), and I kinda agree. Gameplay wise and especially performance wise a smaller lobby is absolutely, 100% better. Truth is I like most of you guys mostly equally and it feels wrong excluding anyone even if I'm not doing it to anyone specific or anything and the lobby's just full. And, I'm somehow blessed with the ability to have mostly playable frames even with 10+ players so it feels nice to host for that many because otherwise the only real option is the dedicated server. Last night's jungle was abysmal, yes. It usually is just for my frames in big lobbies, but the enemies are also always stalled and bugged out there too. Last night was especially bad and killed everyone's performance because of the flooded modifier, so I think I learned at least to reroll that modifier for jungle in the future. I'm fine if it kills my performance, a lot less fine if it makes the entire lobby unplayable.

With that said, and with last night having so many players who should mostly be tired by now, I'll throw up a 6 player max lobby at 6:10 EST. It would be desolate settings again with no helpful bonuses like I gave us for the high player lobby last night. Again I feel really bad leaving anyone out, but if it's any consolation if you can't make it in to my lobby, you could play in the dedicated server maybe? >>2755785
for visibility:

1 hour 10 minutes from this post, 6 player max desolate lobby. Name will be Casualties Anonymouse, pw milky.
Ideally you'll live in america and have low ping, but if you want to join and have high ping in my lobbies that should be fine too. Much of the lag is caused by having many players, so it should be reduced substantially.
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>>2690780
>It's on the scav triage guide:
>https://rentry.co/nwwpxp2e
Oh yeah thanks for reminding me that exists. And thanks to the anon who wrote it too. I'll post the screencap of the entire guide too because it's handy.
And I'll post the entire thing because why not. It will let anons discuss it and link to it.

>>SCAV TRIAGE
>Help, I am dying!
Don't panic! Out of all these horrible afflictions and states, your own panic is the largest threat!
Stay frosty! The minigames require fine control, and the body of your Expie will actively fight you every step of the way, so be ready to act when things don't go the way you expect!
Be careful! Spending 5 extra seconds to inject the right amount of morphine is much better than overdosing and instantly dying due to hypoxia.
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>>2755954
Lobby's up!
Name: Casualties Anonymouse
PW: milky
At 2/6 players, we'll start when full or if it's been a bit. Desolate settings with shorter rad lines.
I'm almost certainly taking a break tomorrow, but if you can't make it today I'm still morally obligated to have big lobbies on the weekend when it's more ok for people to spend many hours playing casualties unknown in a row, so plenty of time then.
>>
>Triage priority:

1. Active threats.
>Get to safety. Drug up if you cannot bear the pain.
Do not go into woundview if you cannot spare AT LEAST 10 seconds uninterrupted.
If going into agonizing shock is possible, USE OPIOIDS (sorted by potency, ascending).
You WILL go through withdrawal afterwards, but saving your life right now is the top priority.
Prioritize getting into safety ASAP!!
• PAINKILLERS: 4 sips
• OPIUM: 50% of the syringe
• MORPHINE: 25% of the syringe
• COMBAT PEN
• HEROIN: 15% of the syringe (careful!)
• FENTANYL: 5-8% of the syringe (careful!)

>• FENTANYL: 5-8% of the syringe (careful!)
I'm pretty sure anon is referring to the 100ml fentanyl item which by default spawns DILUTED, with 90ml of clean water and 10ml of fentanyl.
So hypothetically if you have a syringe filled with 100% PURE fentanyl, DO NOT INJECT 5-8% of the syringe! You will OD and die!
The maximum amount of pure fent you can inject and survive is 2ml, and even that much is probably excessive for your situation. Just a SINGLE milliliter (1mL) of pure fentanyl by itself is most likely more than strong enough for whatever you need it for. For example, just 1ml of pure fentanyl is enough to let you easily saw off an infected limb without going into pain shock.

If you ever intend to fill a syringe with pure fentanyl, DO NOT FILL THE ENTIRE SYRINGE! Simply use the liquid fill amount menu to only put 1mL of fentanyl in the syringe. This will make it impossible to overdose, which you will find to be extremely fucking easy to do if the syringe is filled with pure fent and your hand is currently shaking like you have parkinsons from overwhelming pain.

I personally just put a SINGLE milliliter of fent into a separate dedicated fent syringe and save it as an emergency maximum strength painkiller I can use quickly and easily in an emergency without needing to think at all about measurements or percentages if and when I need it.
>>
2. Low blood pressure (hypotension).
>Increase blood pressure. Do not pass out due to hypotension before you can heal yourself.
Blood pressure lower than 90/60?
USE ANYTHING TO COMBAT HYPOTENSION (sorted by convenience+potency, descending)
If your pressure is CRITICALLY LOW (less than 70/50) and your blood volume is less than 3.5 liters quickly treat hypovolemia to avoid losing consciousness before wound control by injecting blood, ringer's or saline (point 5). Return to this step once complete.
• Combat pen
• Vasopressin
• Hard stimulants
• Medical/off-brand stimulants
• Coffee

I will add that as a last resort you can also increase blood pressure by overhydrating yourself. This can save your life from what would normally be fatally low blood volume, which causes critically low blood pressure, which causes an excessive heart rate which causes worsening fibrillation and then cardiac arrest and death.
As an extreme example of overhydrating to save yourself from fatal blood loss, you can live with just 2L of blood by overhydrating yourself to 170 thirst! But NEVER go above 175 thirst or you will suffer slow gradual brain damage from water-intoxication.
>>
3. Internal bleeding.
>Do not bleed into your guts.
Hover over chest and abdomen. Is the bleedrate higher than 0.20l/m combined?
USE COAGULANTS IMMEDIATELY TO AVOID HEMOTHORAX. (sorted by potency, descending)
No coagulants? Fill up missing blood and pray.
NOTE! COAGULANTS INCREASE BLOOD VISCOSITY! BE CAREFUL WITH LOW BLOOD PRESSURE OR IF YOU'RE SHOWING SIGNS OF FIBRILLATION!
• Procoagulant (DO NOT INJECT THE WHOLE SYRINGE!)
• Local Resuscitation Device on chest (DO NOT USE MORE THAN TWICE TO AVOID OPIUM OVERDOSE!)
• Clotting Mush

>Clotting Mush
Clotting mush doesn't seem to do anything for internal bleeding
I will add that HELLUCE instantly reduces internal bleeding by a few mL, but also instantly raises your body tempurature by 2C, so NEVER use it if you're over 40'C body temperature or you will suffer rapid brain HP damage from heatstroke

Also did you know that the games internalbleeding value ranges from 0 (no internal bleeding) to 100 (critically severe internal bleeding)? But that the maximum for the actual bleeding rate is about 0.17mL? And that this maximum bleeding rate is reached at about an internalbleeding value of 30~? This explains why it can seem like eating helluce does nothing to stop internal bleeding, because your value is currently far above 30 and must be brought below 30 to actually reduce the bleeding rate.
So if you eat helluce and the bleeding rate doesn't decrease, then keep eating more helluce! As safely as you can without overheating of course

By far the #1 best way to cool yourself off in the game is inside a lifepod with the temperature set to cool which will cool you down extremely quickly and let you eat as many helluce as you need without having to wait anywhere near as long for yourself to cool down

Helluce only weigh 0.1u and can be easily stored in a material pouch, so harvest every pop plant you see and hoard helluce! They also instantly reduce your sickness value by 10% so they can be handy if you accidentally drink oil
>>
4. Open bleeding.
>Do not bleed onto the ground.
Go from HIGHEST TO LOWEST intensity, as specified by bleeding icons. Prioritize RED and DARK ORANGE blood icons.
Remember the viscosity warning from step 3!
Prioritize stabilizing multiple wounds instead of fully healing a single one! Bleeding intensity grows exponentially with the severity of the wound!
For extremely severe bleeding or traumatic amputation (>0.8l/m) use medical suture or wound glue immediately or apply a tourniquet!
If you do not have functional hands or jaw, use medical suture or wound glue as it does not require you to go through the bandage minigame.
Consider using adhesive bandages or wound glue even on severe wounds if you are not sure whether you will be able to bandage the bleeding quickly enough as they do not require you to go through the bandage minigame.
Be careful with wound glue, as it is a potent hypercoagulant (blood thickener)!
Otherwise, use dressings EVEN OVER SHRAPNEL. The game does not account for it. (sorted by potency, descending)
• Plastic dressing
• Sterilized dressing
• Alginate dressing
• Dressing
• Medical gauze
• Oil rag
• Ripped dressing
• Mush arm

>Bleeding intensity grows exponentially with the severity of the wound!
>If you do not have functional hands or jaw, use [] as it does not require you to go through the bandage minigame.
I admit I'm not sure what anon means by this. If anyone knows I'd like a quick rundown. You can still bandage without hands and jaw, and even without arms.

I will add that clotting mush is a rarely crafted item with seemingly unusual effects. It seems like it reduces a limb's bleeding by about half or something?? It has by far the greatest effect on massive bleeding wounds, and barely seems to do anything on lightly bleeding wounds. So it's best used once per bleeding limb and spread out across your worst bleeding wounds. It's like a jankier craftable medical suture I suppose.
>>
5. Low blood volume (hypovolemia).
>Refill liquids to avoid arrhythmia.
To avoid cardiovascular complications, if your blood volume is below 3.5l, infuse with blood/substitutes until you reach at least 3.5l (unsorted).
Ringer's and Saline also decrease thirst which may cause complications if you are already full on water!
Blood can be crafted from alien blood sacs and bio-chem which commonly drop from shade crawlers. Do not go looking for them at this step and avoid using alien blood unless absolutely desperate!
You can use ANY SYRINGE to inject blood!
• Blood bag
• Ringer's solution
• Saline bag


6. Arrhythmia and fibrillation.
>Do not die from a heart attack.
Observe your ECG. It should follow the sinus rhythm: small bump (P), spike (Q, R, S), small bump (T), pause, repeat.
In case the patterns seem irregular even slightly, DEFIBRILLATE IMMEDIATELY TO AVOID CASCADE!
Inject EPINEPHRINE or COMBAT PEN if you're reaching stages 2-3 to avoid cardiac arrest!
Autodefibrillator: align pads, press button, wait, administer shock.
Manual defibrillator: align pads, observe rhythm, rotate the dial to choose voltage, press "CHARGE", wait for charge (2-3 seconds), administer shock.
If your heart rhythm is RAPIDLY COLLAPSING AND BECOMING MORE FLAT, equip an autopump. It will ensure that you will stay conscious even during asystole.
SIGNS OF FIBRILLATION, FROM LEAST TO MOST SEVERE, WITH ROUGH VOLTAGE FOR EACH STAGE:
• Second small bump (T) disappears. 30-40v.
• The spike grows more uniform (Q, R, S all look to be about the same length). 50-70v.
• First bump disappears (P). 90-100v.
• Spike (Q, R, S) looks more like a large bump. >120-130v.
• Flatline! Inject EPINEPHRINE immediately if you haven't, wait for restart, then 150v!

For reviving anon's stopped hearts in multiplayer, see my Defib + CPR resuscitation guide: >>2711662
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>>2756216
starting shortly with 4 players! room for 2 more if you'd like to join. hope i can delete these posts later so they aren't in the way of the triage guide haha, sorry.
>>
7. Sepsis.
>Cut off your arm to avoid sepsis and total organ failure.
If your infection has spread to a healthy limb without skin damage, you are entering sepsis.
Sepsis can cause severe cardiovascular damage, fever, reduction of consciousness and severe pain.
Early stages of sepsis are recoverable without amputation, however, as long as you have antiseptics and antibiotics this situation should not arise in the first place!
If you do not want to lose the limb and think that amputation is not necessary, you can keep looking for antibiotics and antiseptics, such as antiserum and ceftriaxone.
IF YOUR SEPSIS IS REACHING MEDIUM-LATE STAGES (>3 infected limbs with PURPLE or DARK PURPLE icon, medium sepsis moodle) YOU WILL HAVE TO AMPUTATE THE INFECTED LIMB TO SAVE YOUR LIFE!
In order to amputate your limb, you need: a tool with any amount of cutting quality, even a flimsy knife; at least one full roll of decent quality dressing or wound glue; opiates for pain relief; any antiseptic, even a single glowfruit.
>The surgery:
• Use 50–75% of the recommended dose for your opioid from point 1. DO NOT USE TOO MUCH, BE MINDFUL AND OBSERVE YOUR STATE! BEING TOO HIGH IMPAIRS YOUR MOTOR SKILLS!
• Use the cutting tool on limb. You will have to play through the amputation minigame.
• Once the amputation is complete, the stump (remaining limb) might start bleeding. Stop the bleeding with the prepared roll of dressing or wound glue.
• Disinfect the wound.

I will add that ideally you'll place a tourniquet on the limb you're amputating to prevent the massive bleeding, and that injecting 1mL of pure fentanyl lets you self-amputate while avoiding pain shock and impaired motor functions.
>>
8. Depression and misery.
>Avoid slitting your wrists.
Avoid opiates unless your mood drops below -70 AND you are in a health-threatening or self-harm situation. Even the worst stages are recoverable without drug use!
Use opiates only if you are in danger of self-harm (below -75 mood), suicide (below -90 mood) or in a threatening scenario.
Otherwise, use antidepressants.
Opiate dosage is about 4 times less than recommended dosages in point 1. Avoid using stimulants.
Avoid: unnecessary pain, looking at corpses, eating bad food or drinks, getting sick (by eating bad/sickening food or using certain drugs).
Seek out: contact with other survivors, high quality rest, fatty and/or tasty food, tinkering with things (successfully crafting an item for the first time gives a small mood boost).

I will add to hug anons in multiplayer using the CatPatch mod for a quick free instant small increases in happiness! I don't know how the mechanics work exactly, but it seems like every several minutes you can hug someone and receive a small mood boost. Remember to regularly hug your fellow anons, it's not just for fun, it could save your/their life!


>>>YOU ARE NOW STABLE

Less critical injuries such as dislocations, fractures, shrapnel or infections are not covered here. It is wise to disinfect your wounds, pull out all the shrapnel, set up splints and plan out how you will have to act after an injury, but you should NEVER prioritize those actions over immediate medical aid.
Rare conditions such as stroke, heart failure due to excessive weight or toxins in bloodstream are not covered here.
~your local toaster anon
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>>2756298
>stroke
My own testing with stroke has revealed some interesting discoveries.
• LRD CANNOT cure stroke!
• Consuming just 1mL of braingrow will always cure stroke. Even maximum stroke.
• Procoagulant heals stroke depending on how much was injected.
The procoagulant syringe injects 34mL on use which is the exact amount of procoagulant needed to cure maximum stroke.
Realistically you will almost guaranteed require far, far less than the maximum 34mL injection procoagulant to cure your stroke. Are you fully aware that you are currently at risk of stroke and so you observantly catch your blood volume decreasing for seemingly no reason and the left side of your body slowly losing muscle strength, confirming that you have just recently acquired stroke?
Just inject 2mL of procoagulant and you're cured! Did injecting 2mL instantly boost your muscle health, but you still have stroke? Inject another 1mL or two! That should cure it.
If you've only realized you have stroke because you can't carry anything in your left hand anymore, then an injection of 10mL of procoagulant should cure it.
If the stroke moodle has already appeared then an injection of about 15 to 20mL should cure you.
If your smaller injections don't fully cure your stroke, then simply inject a little more until it is!

My point is you most likely need much less procoagulant to cure your stroke than the maximum 34mL dose.
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3.92 MB WEBM
HAHAHA!!!
IT WORKS IT WORKS!!!
IT ACTUALLY FUCKING WORKS!!!
I don't time to explain right now, BUT IT WORKS!!!! YESSSS!!!
Anyway, gotta go to bed.
>>
Anon has been recommending antiseptic mush in the previous lobbies so I did some tests with disinfectants and wow yeah antiseptic mush is pretty good.
>Disinfection Durations:
• Antiseptic Mush: 10 minutes for main disinfection, 8 minutes for secondary disinfections
• Bleach 100mL: 7 minutes
• Disinfectant 10mL: 4 minutes
• Glowplant fruit: 4 minutes for main disinfection, 2 minutes for secondary
• Lifepod Disinfectant Shower: 2 minutes full body

Applying 100mL of bleach instantly causes up to 30% pain and harms the limb's muscle health by 15! Don't bleach your head or chest with critically low muscle HP or you may terribly concuss yourself or cause respiratory arrest! Note that the 30% pain does NOT stack, you can bleach several limbs in quick succession without problems.
Glowplants reduce the limb's skin HP by 1 and muscle HP by 4 on use. I've concussed anons with critically low head muscle HP by glowpanting them kek.

>Antiseptic Mush Crafting Recipe
8 INT
1 popskin
1 roselight
Weighs 0.8u, decays in 30 minutes, and is worth 12 value.

Considering that pop plants and sand roses always drop at least 1 popskin and rose light, antiseptic mush is surprisingly easy to craft and I can't believe I've been sleeping on it for so long. Antiseptic mush's secondary disinfections last for so long that it can be worth it to apply your disinfection in such a way that you cover as many wounded limbs as possible to disinfect them. Like if your head and abdomen are wounded/infected, apply the mush to your chest and disinfect them both for 8 whole minutes with just one mush!
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>>2756340
explain your progress whitecoat
>>
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https://youtu.be/DmBJ0xuOv78

Today I learned that negative mood will actually affect the way the OST sounds and give you a wildly distorted version of any given track.
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>>2756683
>https://youtu.be/DmBJ0xuOv78
This goes unbelievably hard
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>>2756340
You got whispers working AND fixed the skin bug? Damn, son.
>>
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How long does it take for the utility company to cut down a tree?
The entire fucking evening apparently.

I should get a solar panel and battery.
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>>2756216
Lobby over! Group of 5 of the lab's finest sawians made it to the bottom and killed a salad under desolate conditions. The only layer where nobody died was the Solar Stormed Wasteland. We barely managed to get by with a half charged geiger counter and lots of ice cream, it was so fun it almost makes me want to do unchipped intentionally. Almost.
As for the lag and such, all players reported a mostly completely fine and smooth experience. Most notably in the jungle, all the enemies worked fine. Ticks and tick swarms worked correctly. And, the salad moved predictably and smoothly without teleporting, I lost my arm and paw mostly fair and square.
Most importantly perhaps, none of us experienced ANY (or slim to none) microstutters or stutters. The evil things that make you not be able to grab vines, or if you tap a direction key you get blown up by a landmine because you kept moving while it stuttered. But we really knew all of that already, lobbies at 6 or fewer players have always worked fine. But, yeah. It was nice.
>https://files.catbox.moe/30wwez.webm
Notably a 6th stowaway expie joined mid salad fight, to predictable results. Nom nom.
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>>2757091
catbox is bugged as usual.
>>
After much delay, finally I managed to squeeze in a bit of time to work on my writing again. It's not a huge update, but at least Ch2 is complete, and there's a peek into what Ch3 will be about, that I think you'll find very interesting!

archiveofourown.gay/works/87962216
>>
>>2757348
>"Fine, Anon. Fine. I'll tell ya all about it tomorrow. ...On one condition."
Oh shit. There it is. Oh no. The right man in the wrong place at the wrong time can make all the difference in the world.
Or not. And just go missing forever. Anon's fucked. And I don't mean by Lacey kek.
>Getting old just sucks
Agreed. And so she is old like I thought she would be!!
>That's not the name that *he* used to call me.
Oh shit. With every chapter I only wonder more and more if anons previously posted theories and my own about Anon's father are actually true.
>But who's gonna see me, anyway?
Hey Lacey quick question, where are you planning on taking Anon? To a lake by any chance??? Lord have mercy.
>I think you'll find very interesting!
Oh yes writeanon. Much like when I read your previous fic, I'm very interested, and also very nervous. I don't expect N-Corp to like people who blab about what they've seen in the mountains, and especially not if the person's literal profession is blabbing and who is also related to an infamous blabber. I'm afraid NIGGER Corp (or their "independent contractors") will do to Anon what they may have done to his father.
>>
>>2757412
Haha,you're missing some of the contextual clues, but I suppose the story then largely has the effect I intended :^)
>>
>>2756601
LRD:
- primary 10 minutes
- secondary 6 minutes
Makeshift LRD:
- primary 7 minutes
- secondary 5 minutes
100ml of alcohol:
- 6 minutes
50% of a sterilized bandage:
- About 6 minutes
20% of a sterilized bandage:
- About 2.5 minutes
Wound Glue, 20ml:
- 5 minutes
Antiserum, 50ml:
- About 3 minutes primary, 2.5 secondary? The main benefit is the absurd immunity boost, though.

Surprisingly, another difference between the LRD and the Makeshift LRD here. A somewhat relevant difference theoretically, though I don't think I've ever really felt it at all. The other main difference is the LRD gives you a little bit of opium, while the makeshift one doesn't.

>15 (FIFTEEN) muscle damage per bleach splash
holy shit i feel like i've hurt more than i've helped while carrying bleach around now, wow. especially when splashing it on sawian heads. that's kind of an absurd amount.
The 30% pain doesn't stack if you splash several different limbs, but if you splash the same limb a few times in quick succession it really, really hurts. There's no reason to ever do that, but just throwing it out there.
Glowplant fruits being the same as disinfectant spray is nice, plus the added bonus of secondary limb protection. I always thought they lasted shorter than disinfectant so it's nice to see they're the same.
>>
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Those with great responsibility are granted hardships from heaven. One can only become a whole person after enduring mental and physical trials.
>>
>>2757494
retard-kun, no...
>>
>>2756601
>>2757489
I wonder what the numbers are on bleach and alcohol if you only use 10ml by putting them in a spray bottle first. Both seem better suited for crafting than using raw, but maybe minidosing would make them more useful.
>>
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>>2757501
Don't worry, he is in a good company... or not?
>>
>>2757489
>There's no reason to ever do that
The wiki says a 100ml shot of bleach immediately removes 5 infection points from the limb to which it's applied. I suppose if you found bleach you couldn't take with you and had an infected limb with muscle health already at or near 0, bleach spam would be a good idea. Or maybe as a last ditch against sepsis.
>>
>>2757494
I'm guessing that's nine sols? I haven't yet played it but I get the general feeling its that. Either way, poor lad.

Also for general question, anons. How do you deal with toxicosis? My expie had the unfortunate accident of falling into a pit of ticks, then getting geysered down (twice) with the second one having the added bonus of a barbed wire being in the way of my ragdolling expie. I managed to bandage myself multiple times but the geyser kept reactivating above me, or one more tick came and i fell back into the wire time and time again. My friends tried to help me but I died eventually from toxic shock.
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>>2757519
Who would've knew that it was a bad idea?
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The whisper mod is done.
The mod also seems to fix the issue where you cannot spectate nor see the distance of players who joined mid-layer... don't ask.
It still needs to be tested for real.

https://github.com/Voxeles/CasualtiesTogetherWhisper
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>>2757512
Haha, they aren't so great. Looked like about 35 or 40 seconds for both alcohol and bleach sprayed from spray bottles, 10ml each. On the plus side, the bleach only did 1 muscle damage and 3% pain! They're definitely best used for their antiseptic quality, but if they're all you have for infections using them from their own containers is way better than sepsis.
>>2757526
Aha, I knew if I said there was no reason to do it there would be a reason for it. From testing it seems like 100ml of bleach does instantly remove 5 points of infection from a limb. Diluting it or only spraying 10ml at a time seems to also reduce the infection, but at a proportional rate, so no cheesing it like that. But when I say it really hurts, I mean you're passing out from pain shock 3 splashes in on a wounded, decently infected limb. But yeah, if you're going to leave it behind already or you have painkillers or something, I could see repeated splashing being useful.

LRD and Makeshift LRD both instantly remove 10 infection progress at the primary injection site! No other disinfectants besides bleach and LRDs seem to have this property.

Relief Cream, 20ml
- 6 minutes!!!
Relief Cream, 10ml (like from a crafted spray bottle)
- 3.5 minutes

Now, relief cream might be secretly pretty good. The recipe is rather cheap, somewhat similar to disinfectant's recipe but with flammable powder instead of fat, + opiates. It's roughly equal per ml on disinfectant, plus it pretty instantly removes 90% of pain from the limb without actually drugging you at all. Dunno, maybe consider making it sometime if you can resist the allure of dynamite.

>>2757544
Neat! Fascinating way to do whispers by distance rather than to a player directly, but I like it and it makes a bit more sense anyway. If you really fixed the late join desyncs that'll be so cool. If only the host has the mod installed, will the whispers work and/or will the deync issues be fixed? Or do both client and host need it installed.
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I have added a fourth chapter to Morphine Leash. It was my hope to provide these chapters in batches of three to give you guys more to read, but I've been playing the game so much with you all that I haven't been writing nearly as much as I've wanted to. One chapter at a time might have to suffice, for now.

Chapter 4 features a shift to Mekon's perspective in the days that follow after the earthquake and subsequent drowning incident nearly kill both him and Narvik. This chapter is a little quieter. Please enjoy.

https://archiveofourown.gay/works/88189731/chapters/236286296
https://archiveofourown.gay/works/88189731/chapters/236286296
https://archiveofourown.gay/works/88189731/chapters/236286296

Again, this could probably use a proofread, but I'll have to do that after work tomorrow. Maybe I should just hire an editor and pay them in unlimited multiplayer hugs and kisses. Oh, and I'll try to get some ideas out for drugged/withdrawal hug lines tomorrow
>>
>>2757565
Relief cream is pretty good even if the pain relief doesn't last long. Normal antiseptic is decent enough, but I try to make relief cream the disinfectant I actually use if the option is there. it's quicker than injections, removes a step from wound care, and it's a painkiller you can't overdose on. Less good than morphine for fractures, but it's great to take the edge off lacerations, dislocations, and getting a piece of you torn off by a wallbiter.

Although weirdly relief cream weighs way more in the container you can find. 100ml in a relief cream bottle is .5u, but 200ml in a crafted spray bottle is also .5u. Just something to keep in mind.
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I now have 4 mods for this game!!! wtf is wrong with me!?
If you've downloaded one of my mods before, I recommend redownloading them now because I've updated pretty much all of them.

https://github.com/Voxeles/CasualtiesTogetherLateJoinFix
Experimental fix for the various bugs that appear when a player joins mid-layer.
Client-side only, simply doesn't do anything when you're the host.

https://github.com/Voxeles/CatPatchFullResSprays
Allows you to view and download high-res versions of sprays. Both the host and client need to have it installed to work. It should actually work now. At the very least I've added a size display with inspecting a spray.

https://github.com/Voxeles/CasualtiesTogetherWhisper
Adds whispering/close-range chatting. Both the host and client need to have it installed to work. You can still whisper to clients that don't have this mod (but they can't whisper back).

https://github.com/Voxeles/CatPatchCustomLinesLoader
Allows hosts to edit the hug/kiss dialogue lines

>>2757586
Very nice to see Mekon's perspective. Such a cute chapter makes me almost forget the "Doomed Relationship" tag looming over it. Though I don't read AO3 fics that much, so idk how much the tags really matter.
Also lol at the expie nicknames. I've really enjoyed reading all the works here during my free time.
>>
shoutout to the anon yesterday who helped me recover from a 30 G(a)y dose after passing out on spent fuel. it's crazy the kind of punishment these creatures can recover from
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>>2757544
that's fucking awesome
glad your suffering got something cool to happen
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>>2758612
I split the latejoiner bug fix into its own separate mod >>2758128
I worry that it might cause crashes or even worse desync, so I wanted to have it as it's own separate thing that you can easily remove if necessary.
It also just doesn't make sense to put it into a mod that adds whispering of all things.
>>
>>2757586
1/3
Great chapter from poor Mekon's physically, mentally, and emotionally suffering perspective. Notice how Narvik's main priority is the mission, with Mekon and his nonstop annoyances and whining constantly interrupting his focus and thoughts about said mission. Meanwhile for this chapter poor Mekon was almost entirely thinking about Narvik and their stressful relationship. That's the difference between milkies and expies right there.
>Maybe
>Maybe
>Maybe
You should consider talking to Mekon more, Navy. Yes, even about worthless pointless simplistic expie babble smalltalk. Milkies like you may be perfectly fine with silence, but for Mekon it just means way too much time boiling in his own thoughts and pain. And those thoughts are never good happy positive thoughts when your entire body and mind are suffering from drug withdrawals.
>nothing made him want to cry more than when his sole companion in this desolate land was mean to him.
>The only thing he wanted more than his next fix was for Navy to just be nice to him.
Ow my heart, poor mekon.
>Did Navy even have a clue about just how much his words hurt? Even if he did, would he care?
That's a really fucking good question. Does Nigger- I mean Narvik know? Would he even care? He'd probably think it's pathetic and weak to be so upset by mere words. And to want or "require" such pointless things like affection.
Has Narvik ever once stopped to think of what it would be like to be greatly suffering physically, and mentally from unbearable drug withdrawals? AND suffering from unbearable social withdrawals too? I imagine Narvik would say he'd never fall into such a foolish situation in the first place, and even if he somehow did, he certainly wouldn't whine, whimper, and cry about it as much as Junkie does.
Narvik is always right. Always. And Mekon is finally starting to take that to heart. For better or for worse.
>>
>>2757586
2/3
Narvik may have a high INT stat, but his EMPathy stat could use some levelling too. If he were truly as smart as he thinks he is he would realize that being nice to Mekon can be used as yet another excellent and free effortless way to control, manipulate, and tighten his leash even more.

Narvik can't relate to Mekon. And Milkies can't relate to Experiments. Milkies don't sleep in warm cuddly friendly milkypiles. Milkies don't even fucking hug each other. They're both sawians, yet it's like they're aliens to each other
Remembering that Narvik has never hugged before really puts things into perspective. When it comes to interacting with experiments, Narvik has the autistic abrasive social skills of a milky. Which is to say none, kek. Poor Mekon
A duo of such contrasting characters presents the delightful opportunity for both of them to slowly, gradually rub off on each other and hopefully smooth down each others rough edges over time, thus making them both stronger and better people as a result. Mekon could certainly use some of Navy's steely disposition and thoughtfulness, while Narvik could certainly learn to be less of a sneering condescending milky dickhole prick kek and give his poor expie drugsexslave the socialization (and maybe friend?) he so craves even more than morphine at this point

There was some really cute and sweet stuff there. Mekon thinking about how much he truly enjoyed sleeping with Narvik, how Narvik would rub his chest against Mekon's in his sleep, Navy's scent becoming familiar and it rubbing off on the expie, and enjoying his hands being tied was a little hot.
And the hug! Finally. It comes as no surprise at all that Mekon finds such a seemingly simple thing so immensely satisfying and enjoyable and pleasing. And that's without even mentioning the feeling of wrapping your body around Navy's incredible lush luxoriously silky smooth and rich fluffy milky fur. It was also Navys very first ever hug too! Nice.
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>>2757586
>It was my hope to provide these chapters in batches of three to give you guys more to read
One chapter at a time is perfectly fine too. In fact it might actually be better?? Do whatever you want of course, but I certainly don't mind single chapter updates.
3/3
>losing your hug virginity to a literally filthy drug-addicted fucking e*ie
ISHYGDDT
>Even a Milky had to come around eventually, right? Right..?
I can't blame Navy too much. Like a drug peddler offering the first hit for free, Navy better watch out that he doesn't get instantly addicted. Oh how the tables can turn.
>Mekon let his head rest atop Narvik's when he spoke.
Cute.
>Mekon always looked forward to sleep, but he was especially looking forward to it tonight.
So am I!
>Or Seven
>Or Nix! She had a lot of zeroes
Eyyyyyy!

I had no idea I was going to write this much wtf.
>>
>>2757484
>you're missing some of the contextual clues
Ooh are those clues in the story right now? Like if I get super autistic and microanalyze chapters 1 and 2 I might find some things I missed?
Or do ya simply mean I should look forward to later chapters?
Or BOTH?
Whatever the case, I'm interested in your fic and fear for Anon.
>>2757586
>I've been playing the game so much with you all that I haven't been writing nearly as much as I've wanted to.
I know that feeling, anon, kek. I'm not writing anything, but a several hour C:Unk sesh with the boys does eat up a surprisingly large chunk of the day, doesn't it?
When the full game comes out with all 12+ layers and we make lobbies intending to conquer the entire thing at once, we may have to lower the radline timer to 30 minutes to prevent every lobby from always turning into exhausting 12+ hour straight shitbucket-required marathon gaming sessions.
30m radline right now in the demo with 5 layers already saves almost 3 hours, so a 30m radline in the full game will save 6 fucking hours. Phew.
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>>2758691
Yeah, lots of clues are already there. This is a bit of a spoiler, but I intend this story so that when the reader gets to the end he or she will want to re-read it to realize how many hints they missed. Like in an "oh shit it all makes sense" kind of way. So if you go real anal about it, meaning not only making assumptions based on the things said/shown but also what is NOT said or shown, you can arrive at some very interesting conclusions. I won't say whether or not they support or debunk the ideas I've seen people discuss in the threads.
>>
>>2757526
>100ml shot of bleach immediately removes 5 infection points from the limb to which it's applied.
Just tested this and can confirm it's true. The wiki can be out of date so I'd take what it says with a grain or two of salt.
>>2757489
>>2757512
Nice, I forgot about the LRDs and sterilized bandages.
>100ml of alcohol:
>6 minutes
>They're definitely best used for their antiseptic quality
Agreed. I've always felt like dumping alcohol to disinfect was kind of wasting it but couldn't exactly pinpoint why, and now I know why.

>>2757544
Awesome anon.
>Experimental fix for the various bugs that appear when a player joins mid-layer.
Fuck yes.

>>2758169
>shoutout to the anon yesterday who helped me recover from a 30 G(a)y dose after passing out on spent fuel.
How? I assume you guys had anti-rad right? There's no way you just raw-dogged 30Gays, or did you? Ow. I also want to thank the anon who took care of you while you barfed and pissed and shat blood for an hour as all your fur and skin sloughed off.
>>
>>2758741
Thanks for spoilering the spoiler, I'll go unspoiled for this. It's fun how Anon in the story is a journalist looking for a scoop and we the reader can also journo-larp looking for clues and connecting the dots.
Even if the dots we incorrectly connect just makes us look like schizos like Anon's pa.
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Whitecoat here, sorry it's taking so long to finish my next chapter but I'm finally getting back on track after a power failure made me wanna die in the summer heat.
I'm gonna make it a bit longer to make up for how long I was away from it (therefore making it take longer) but I realized something so simple: If I want 033 and Greg to find some more supplies, all I gotta do it pop into Sandbox and spawn a random crate and add the contents it to the story! I can't believe it took me so long to figure that out.
1 Container and 1 Food Box
Let's see what I g- oh
That's certainly going to let Greg do something...
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>>2758973
>all I gotta do it pop into Sandbox and spawn a random crate and add the contents it to the story!
I fucking love that idea.
>spoiler image
Not the best items, but not the worst, either. The tool is kind of meh but at least its not the inferior wood version, and it can be used to smash any nigger spiders that crawl too close. And more liquid containers are always useful. It would have been pretty funny if they got a god item like a jetpack or grappling hook and then having to figure out how to write the story around that.
I'm just thankful it wasn't totally worthless like a ripped dressing and a chunk of orange meat.
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>>2759031
>chunk of orange meat
I've never gotten that in over 20 hours why the fuck did the dev let that happen
>>
>>2757586
>mushtail
Naptail. Got renamed last patch.
Also the "high" of it is just increased mood _after_ sleep. Not sure if an addict would be interested in that.
Man, if Mekon was just a bit smarter, he would realize he can craft opium from two numberries.
>>
>>2759167
>Man, if Mekon was just a bit smarter, he would realize he can craft opium from two numberries.
>"Moronic Mekon, you realize you can just make more opium from numberries and water, right?"
>Narvik immediately realizes his mistake that he should not have told him that and accidentally just loosened his morphine leash.
Milkies never hesitate to flex their superior intelligence, and sometimes it bites them in their fluffy butts.
>>
>>2759167
Opium is only worth it as a crafting material. It is less than half as weak as morphine. But stronger than a single raw numberry I guess.

But with four numberries (100ml opium) you can craft morphine. Which then you can use to craft fent.
>>
>>2758851
>How? I assume you guys had anti-rad right? There's no way you just raw-dogged 30Gays, or did you?
I did, and I have video evidence. the gist is:
>antirad
>helluce
>more helluce
>chest drain
>blood transfusions
>>
>>2758851
oh wait perhaps you mean surviving without antirads? yeah that'd be a challenge. probably doable if you just keep treating the symptoms. it's not like these guys can get any more turbo cancer
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>>2759362
Nice.
>not only was poor chernobyl wannabe anon shitting blood and guts from rads, but also white-hot spicy helluce shits too
KEK these poor fucking sawians oh my god. I want to send Nigger Company's employees into the caves of agony. It's only fair.
>>
>>2759362
>>blood transfusions
frantically taking blood from yourself and fellow healthy sawians and giving it all to the spent fuel napper is a really hilarious concept, enough healthy sawians can produce blood faster than you can lose it. i remember being around when a group of us saved someone from 24ish rads, I didn't really have much in the way to help but a lot of it was just sitting around in a cooled pod waiting for those rads to work their way through his system. coming back from 30 gays is amazing.
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>>2759554
>i remember being around when a group of us saved someone from 24ish rads
that was also me ;_;
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>>2759580
i think there are healthier ways to get that tingling feeling rads give you, sawanon.
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>>2759591
milkies yearn for the rads
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>>2755954
Yeah it's likely always me. I say it because we kinda have two people willing to host plus a dedicated server we can just hop in if one lobby is full. But it's been ages since I saw hostanon actually host, and after playing in the dedicated server I can say that not having a host to correct whatever bugs we have mid-run is a pita.

Now that I think better of it, I just need to accept that we're trying to play a game that was NOT meant to be played in MP and accept the fact that there will always be bugs.

The current mod we have is entirely rudimentary and doesn't have any form of client-side prediction to handle lag. And it doesn't help that it isn't open source, so we're forced to craft our own fixes >>2758128. Might change now that ownership of it has passed hands though.

The game is also developed by a single guy - in Unity no less - and likely he's using code that makes perfect sense in single player but rapes performance in MP. I can say for certain one of these is how the game handles fluid tiles.
>>
>>2754908
>>2759922
I heard the closed source thing is because it's what the developer of the game wants all modders to do for now and that he'll give blanket permission for open-source mods when he releases the game.
>why
Because the dev dislikes the feeling of people modding something the same game he's currently working on or something idk.
I'm looking forward to shit getting open-sourced too.
>But it's been ages since I saw hostanon actually host
I'll fully admit I've been liking letting the other anon host so I can join him or the dedicated server and play with good framerates. It also helps that his PC can handle large lobbies far better than mine.
I do still want to host but yeah I will sadly have to limit the maximum number of players to around 5ish so I can still play without having to become a permanent piggyback parasite kek.
>>2755954
>it feels wrong excluding anyone even if I'm not doing it to anyone specific or anything and the lobby's just full.
I sympathise so much with this anon here. I wanna play with ALL the anons who wanna play. We'll just have to be patient and wait for the big planned 5.0.0 update to the MP mod which the new dev says will be like a refactor and remaster.
>>
>>2759922
>in Unity no less
why did you single this out like unity is a bad game engine or something lol
>>
>>2760180
Unity is rather infamous for being the go-to engine to make poorly optimized (and generally poorly coded) indie games.

Although the poor average quality of Unity games is just a consequence of Unity being relatively accessible - it attracts the lowest common denominator game dev that drags the average down regardless of how many good quality Unity games get made.
>>
>>2760314
i mean yeah, that's just the result of being the most popular engine
>>
>>2760086
>why cont.
Because he feels like they're doing his job for him, as he considers this his "vent" game. It also creates a lot of expectations for features that will be added in future updates.
Take prosthetics as an example. According to the dev, It is something that's planned to be added, but currently implemented via mod. The mod, as it is, is HEAVILY OP. Scrap limbs are pretty much the same as normal limbs and Titanium limbs are actually better. And brain modifiers? Game breaking. (more so than the currently planned ones).
>>
anyone around for a lobby or nah
>>
>>2760798
sure
>>
>>2758169
>>2758851
>>2759462
>>2759554
>>2759591
I edited the video capture of the event. had to 2x its speed to fit within the 4 meg + 120 second limit
less compressed, not sped up version: https://litter.catbox.moe/eeuih9w97r17vocb.mp4 (regular catbox isn't working right for some reason)
>>
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Interesting discovery: You can make the map super tiny!
256x256 tiles instead of the usual 1024x1204.
This is an actual feature in the game, but it normally only applies the the dev map and isn't meant to be used for normal layers.

There is one caveat, however... see video.
>>
>>2761376
>the observer just booking it behind you
lmao
will you survive if you continue/save fast enough?
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>>2761658
it's just some broken bones and dislocated joints, anon. they'll be fine
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I am caffeine incarnate and haven't slept for more than 24 hours now. So what I'm doing instead? Comparing fluids. Coffee, in particular.

Coffee is actually quite nice. A single 100ml gulp of it will give you a good kick: It instantly recovers 25% of stamina, gives you 350 seconds of "Energized," which doubles stamina regeneration and more than halves stamina depletion rate, plus 15 points of Energy, and little less than halves energy depletion rate. The last two aren't really useful in MP, but the stamina boost is still good for getting out of shitty situations fast.
The downside? Caffeine is toxic for your dog, and it gives him a whooping 15% of sickness per 100ml gulp. This is completely tankable by the way, as puking isn't random (I'll get to that later), but the encumbrance reduction that comes with sickness above 10% can be annoying.
The solution? Diluting it. Mix 250ml of coffee with 250ml of clean water in another container, and you get five gulps of half the strength but half the sickness. The table goes as such:

--------------|100ml | 1ml | 50ml |
--------------|---------|----------|---------|
Energized | 350s | 3.5s | 175s |
Energy | 15% | 0.15%| 7.5% |
Stamina | 25% | 0.25%| 12.5%|
Sickness | 15% | 0.15% | 7.5% |


About 3 minutes of Energized and 12% of stamina for just 7% of sickness. And if you really need to fuck off/are fleeing the salad, taking three gulps of it will give you enough energy to dig your way out of trouble while giving you plenty of time until puking your guts out.

I call this the Americano.
>>
>>2761267
I loved the live text commentary.
>not sure how much anti-rad i can take without ODing
40ml! Two drinks from an anti-rad bottle. In my testing ODing on anti-rad is not fatal or anything. Anti-rad OD slowly increases sickness and also maybe pain.
>commence helluce gavage
I thought maybe you misspelled something, I had to look up that last word. Maybe it was like that scene in Princess Mononaoke when she chews up food for the guy and feeds it to him mouth-to-mouth. Well, mouth-to-gaping-jawless-mouth-hole.
>i also have to deal with infection
I was dreading this. High gays causes all your skin HP to melt low enough that your entire body can get infected. And as if a full-body infection wasn't bad enough, the radiation and sickness and puking all combine together to nuke your immunity stat too.
Amazing recovery.
The dying music sounds really fucked up sped up like that. Terrifying.
>>2762124
>"Energized," which doubles stamina regeneration and more than halves stamina depletion rate, and little less than halves energy depletion rate.
Woah I had no idea Energized did that. And one gulp of coffee gives you almost 6 minutes of that? I had no idea it was so good. Thatnks for the coffee analysis caffeineanon. Now go to sleep!
>>
>>2762124
Don't forget your naltrexone. 20ml clears 25 points of sickness. Coffee and energy drinks are almost safe to drink casually once you have some. Side effects are vomiting and -2 mood, but sitting through 30 points of sickness is going to hurt you way worse than that.
>>
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>>2762124
Ah, of course, I completely forgot 4chan trims extra whitespace, killing my table. (I still remember how to triforce)
Nevermind, you should be able to still get the point.

So, about puking:
It isn't random at all, but tracked by the separate stat "vomitTime"
Basically, sickness above 1% raises vomitTime, and once the value reaches "60", you puke and vomitTime resets back to 0.
It takes about 60 seconds for vomitTime to reach 60 value when Sickness is 100%. Extrapolating from that, it would take 6000 seconds at 1% sickness for "vomitTime" to reach max. Further extrapolating from that, you get 0.01 points of vomitTime per second at 1%.
At 7% sickness, you gain 0.07 vomitTime per second, or 4.2 per minute. However, Sickness goes down naturally -- 0.06% per second, or 3.6 per minute. So the vomitTime gained at 7% Sickness (with at least one second kept at 7%) is about 3.577.

Someone proof me because my caffeinated sleep-deprived brain can't into math. Turns out the puke mechanic is pretty involved.
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>>2762456
Another fun thing about puking is that you can super puke. If triggering puke within five seconds of puking, another value, "vomitPower", increases by 1. For each point of vomitPower above 1, the puke animation is extended, and you also lose -5 hunger, thirst, and sickness additionally to the normal puke loss of these stats. IN ADDITION, you gain 0.016L/m of internal bleeding. Isn't it great?
>>
>>2762487
Superpuking is a funny mechanic and it explains why we seemed to puke so fucking much when gorging on cake after completing a run kek.
I think drinking mold always makes you puke, so theoretically the ultimate largest gigaultrasuperpuke would require filling a minibarrel with mold and then have an autoclicker drink as much mold as possible before puking.
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>>2762456
Two small details:
1. You get 0.01 points of vomitTime per sickness once your sickness stat is above 50. Below that, you get 0.0025 points per sickness
2. Opiate withdrawal increases your vomitTime 0.02 points per your current opiate reception stat

With the opiates, calculating the effective puking time is pretty hard, since your opiate reception stat slowly increases/decreases towards your total opiate amount over time and depends on tolerance.

Here's an excerpt from the game's code, editorialized to make it a bit more readable.
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>>2762516
I wish we were on /v/ again, I'm sure the scientists there would love to get right on this
>>
So, anyone hosting today?
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>>2757586
I like how Mekon pretends to be stupider than he is, because that's what he thinks Navy wants. Experimental ingenuity.
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>>2762633
>So, anyone hosting today?
WEEKEND REVERSE ASCENT JETPACK LOBBY
~5 Players Max

Jetpack ascent lobby. We'll start from the bottom of layer 5 and climb our way to the top of layer 1 to reach freedom on the surface. Sounds easy, right?
We all start with jetpacks and I have the "Refill Jetpack with Oil" mod installed.
https://www.nexusmods.com/scavprototype/mods/347
It's NOT mandatory (You) also download and install it. If you don't have the mod, you will not be able to refuel jetpacks with oil, but other players with the mod and I CAN still refuel your jetpack for you.

>Server Name
Casualties Anonymous
>Password
voyager
>Steam lobby ID, you can paste this into the Server Browser search bar to find my server
109775244354399606
Note if the lobby ID doesn't work it's probably because i restarted my server and the lobby id has changed!

>Mods, these are optional for (You)! You can join and play perfectly fine without them.
Refill Jetpack with Oil
No more oil pipes
*CasualtiesTogetherLateJoinFix
*CatPatchFullResSprays
*CasualtiesTogetherWhisper
* See >>2758128 to download these

>I can't find your lobby
Set your lobby search physical distance to worldwide and enter the password too. If you still can't see my lobby, then it's probably full.
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>>2762698
lobby is FVLL
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>>2762290
>I thought maybe you misspelled something, I had to look up that last word. Maybe it was like that scene in Princess Mononaoke when she chews up food for the guy and feeds it to him mouth-to-mouth. Well, mouth-to-gaping-jawless-mouth-hole.
I mean the little guys just vomit everything we give them when heavily irradiated, so a bit of forcefulness is called for
>the radiation and sickness and puking all combine together to nuke your immunity stat too
helluce has a potential extra benefit here, because raising body temperature increase immunity, thus fighting the infections. be careful not to let it get to heatstroke lest you damage your expie's brain (>implying)
I wonder how helluce's heat stacks, because last time one anon gave me like eight bites in a row. heat isn't modeled super accurately, so I suspect you can just cram all helluce you have immediately, then apply an ice pack. so appropriate prep for layer 4 is:
>antirads (40 ml or more)
>helluce (4 or more)
>ice pack
>antiseptic
you'll probably suffer brain damage too as I did, so braingrow is a good idea once the patient is stable
>>2762124
>americano
good idea
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Being crouched 5 tiles below an exploding mine or ragdolling 4 tiles below is safe.
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>>2762926
Credit to anon's webm for inspiring today's lab test.
>>
Looks like there's a /v/ thread up again, and with no thread schitzo too
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>>2762698
lobby CRASHED when trying to teleport everyone.
rejoin and lets finish layer 1!!!
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>>2763502
It was that long ass hook LOL
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>>2762698
Lobby is OVER.
We ASCENDED from the bottom of layer five to the top of layer one.
Starting on Layer 5 was pretty rough. I got raped to death by a tentacle (i swear they do more damage the lower your FPS, and mine was low) and two of us were killed by a teleporting salad.
Layer 4 was wayyy better. One of us got really bad rads but we took care of him and he recovered, and other than that nobody died for the rest of the run. The Oil-Jetpack mod finally came into effect as I filled a water jug we found with oil to keep us fueled while on the go.
Layer 3 was even chiller than layer 4.
Layer 2 we speedran straight up through.
And layer 1 we piggybacked on one anon and rocketed straight to the top.
it was ezpz.

I think it would be fun if the dedicated server added the Refill Jetpack with Oil mod. And I'm pleased to say that all of Anon's mods worked too.
We did experience some issues with ghost players who were invisible to others, I think it happened when anon left and rejoined mid-game? I don't think anon's mods caused it but more hosting more games with them installed to test them is a good idea. I'd love to have them added to the dedicated server too someday.
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>>2758128
What's the least bloated way to compile these and how are you getting multiple instances of CUnk running at once? I have an idea, but I want to try implementing it myself.
>>
Oh shit Gunsaw MP mod
>>>/v/744050338
And the dev isn't a total faggot so it's even source-available
https://github.com/Pan4ur/Gunsaw-Multiplayer-Mod

It sounds very unpolished from the readme, but I'd like to try it out anyway if you guys are down (but not tonight)
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>>2764011
Just tested it and it works. It's pretty cool. Gunsaw is a fun game so I'm glad to see it still receiving attention and would love to play it with anons.
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>>2763816
For building:
1. Install a .NET sdk (I use 10, but 8 and 9 should work too)
2. Edit the vars.targets file so that BaseGamePath points to your game install
3. Run "dotnet build" in the cmd or powershell. You can do this from both the root dir and subdir

As for getting multiple instances running, go to your game's install dir then "CasualtiesUnknown_Data\boot.config" and remove the single-instance line
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>>2764571
>As for getting multiple instances running, go to your game's install dir then "CasualtiesUnknown_Data\boot.config" and remove the single-instance line
Wait it's really that simple?
It worked! So maybe it really is possible to host a dedicated server and play in it on the same computer.
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>>2748006
Added Dune by Matthew's Hideout
https://matthewhideout.gumroad.com/l/oldyf
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>>2764571
Thanks
>>
Name: Casualties Anonymouse
pw: milky
Lobby's up now! Not going to start for a little bit. No player limit today, less serious of a game. Hop in to make sure you know how to use liquid centrifuges and we'll start sometime soon.
>>
>>2764571
oh? so even if a mod reports a runtime of .NET Framework 4.8 i.e. catpatch, working with .NET 10 should be fine? I also stayed clear of .NET 10's SDK download because of the company pushing AI aggressively, but I suppose if you were fine, then...
also god, microslop really didn't make it easy to understand what to download properly, like at all
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>>2766711
Oh it's actually fucking incomprehensible don't worry.
.NET Framework is not the same as .NET SDK and there's also .NET Core with is another thing that they renamed to just '.NET' to add to the confusion.
All you need to know is that if you install a recent .NET SDK it should have everything you need.
If you plan on making mods, copy paste the template .csproj file (https://github.com/jimmyking9999999/CCLScavTemplate) and it'll configure the same runtime that the game uses.
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>>2766016
Lobby over! Most of us made some fun drinks, some of us made deadly potions. Here's expie's idea of a potluck, we dumped everything we collected into it at the end. Thanks for the silly run everyone.
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>>2758973
I posted in the /v/ thread, but I feel the need to post it here, too.

Whitecoats: Unknown has finally updated to Chapter 6 and it's 6k words!

https://archiveofourown.gay/works/86860426/chapters/237176136

I tried some new writing styles in this one. Ellipses, space-en dash-space formatting, Horizontal Line Breakss, SFX, just a bunch of different stuff to see what works for me.

It's amazing what a little can of soda can do in a story.
I'm kind of impressed with myself for that one.
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>>2767473
fuuuuuuuuuuuuuuck good picture fuuuuuuuuuuck
>>
I frankly can't wait for after this thread gets archived. There is so much information here and the thought of it being transferred over to the next thread makes me cum. Holy fucckkkkkkkk
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>>2767937
i'm glad people like you exist because i do not envy the task that much at all
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>>2767947
Well! It also has to be discussed! I'm sure that some of the hosting tips in the first few posts of the thread are now outdated, either completely or somewhat.
There's also the whole "kill the player log file if you host a dedicated server" thing. And modding. And skins. And currently existing servers. And Cool Tips about ammo requirements to kill a salad like >>2751904
etc. The mp mod (for gunsaw too, as a treat!). Required mods (it's only the mp one frankly and catpatch I guess). Recommended mods. Mods for server hosters (i.e. no oil pipes mod). Misc mods (jetpack oil refill). how2download. etc. etc. And also images.

If someone could also try and Collect the informative posts, that would be wonderful... I'm gonna have a long-ass fucking week starting in a few hours (but I'll still try to make it)
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>>2767957
only the mp mod is absolutely required really, but pretty much everyone has catpatch and the multiplayer skin replacer mod. maybe a link to the skin index https://skin.cat-bot.de/ could be in order but a whole lot of the stuff on here is NOT it, playing with a nice select pool of sawians is pretty nice.
the late join fix mod seems to work fine and should be pretty recommended, and the hd sprays mod is also cool and seems to work now.
probably high priority for how people can start joining and playing servers and the mods relevant there, the dedicated server, then hosting tips and information, then all the gameplay tips and information. probably. throw in the mp gunsaw mod at the top too probably that's neat.
>>
>>2767988
yyeseyes and maybe encouraging some anons to do some reposts of their own if something's been missed
Also,
>a whole lot of the stuff on here is NOT it
hdym?
>>
>>2768011
the site is mostly generic poorly made furry skins haha, someone's already compiled a catbox with 8 or 9 high quality sawian skins here >>2741007
sometimes there are new good ones on there though i think i saw someone with a chompy skin earlier.
>if something's been missed
and i'm sure next thread there'll be a lot more new information coming around and such, and fingers crossed on the mp mod updating, too.
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>>2768026
oh, I got confused and thought you meant the thread hahah. yeah!
I remember someone had a wheelchair skin as well for one of the sessions, that was fucking funny. but I get you!
yeah uuuuuuuuuuuuuu there's gonna be so much I can't even start to begin to start to think about how the OP is to be structured...
probably best to lob a bit off from the current OP, AND begin with something like

>What is this game?
[youknowit]
>How to join the multiplayer?
[mp mod]
and other extra information seen in the OP here. hyeaahh................
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>>2768026
>on the mp mod updating
I am a bit like a broken record, frankly, but I still hope for the day the currently popular multiplayer mod gets its' shit kicked in, or at least dented by someone else. It *is* an undertaking, but at the same time, people are already freely looking at decompilations of it at their own spare time. Like come on.
Can't hope that the dev suddenly becomes less of a cunt and opens the mod code anymore it seems, however.
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>>2767937
>>2768047
I would compile most of the info into a rentry and keep the OP fairly brief. You don't want to overwhelm newcomers. Plus if these threads are going to last a month, you don't want to frontload a bunch of information that might go out of date and can't be changed.
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>>2768164
oh true! a rentry can be always updated...
>>
also holy fuck it has been a month.
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>>2768164
Whoever will be in charge of the rentry, please, for the love of God and all that is holy, you can mention the official Discord but PLEASE do not allow to advertise their own groups through it or even imply that more segregation is sought for. Keep the threads in the threads.
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>>2768254
Discord is a cancer, please don't mention it at all. If someone really wants to defile himself, he should have to find the link on his own.
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>>2768274
yeah. fuck that drama. we don't need namefags, avatarfags, tripfags, resident autists. anything like that.
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>>2768254
>their own groups
huhwhat? their own groups?
>>
Gonna play on the dedi if anyone wants to join me
>>2666602
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If you told a voyager the whitecoats asked them to eat 50 sticks of butter dipped generously in cinnamon and sugar they would eat them without question. I've yet to understand the inner workings of the voyager mind and what compels them to this degree of sucking up and human chasing.
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>>2666602
Yo dedicated host anon, would it be possible to set up an admin password? So we can change/solve stuff mid run.
Actually, it's even possible to change run settings from the command line? Doesn't matter if we have to restart the run/layer.
If not, some suggestions:
>120min radline is actually too easy. Please set it to 60.
>Disable impaired chat. I gotta reckon it's kinda cheating, but that's preferred to not being able to communicate with each other.
>Install the oil pipes removal mod to increase performance in L3-4. Increasing the trap density makes up for the lack of pipes.
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>>2771422
>would it be possible to set up an admin password
Too bad the dedicated server doesn't use Steam and he can't just whitelist our regular hostfags.

>120min radline is actually too easy
Seconded. The 37 minute radlines we've been doing have been fun. Maybe split the difference and make it 45 or 50.

>Disable impaired chat
I like impaired chat. It makes the chaos more chaotic.

>Install the oil pipes removal mod to increase performance in L3-4
No objection. I feel like oil pipes are more tedious than actually challenging.
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>>2770861
kek if you played this to people in a 19th century movie theater they'd scream and flee that they were going to be eaten
>>2770046
that was probably my longest C:Unk sesh ever. almost 9 hours long. TOO long. i mean i had fun of course and witnessing you guys fucking obliterate 3 salads in a row faster than i've ever seen before was fucking awesome. seriously, that was most definitely a new record. but goodness i'm tired afterwards.
i agree with other anons that the radline should be shorter. 60m at most, 30m can sometimes feel just a bit too fast, so i second somewhere in between 60 and 30 minutes. i also propose increasing the healing rate proportionally.
ill post clips tomorrow
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>>2771523
>It makes the chaos more chaotic.
I'll give you that. Also I guess we can still communicate. Chat appears as a bunch of underscores, letting us know when someone is in distress.
Like me, when I took a nap in toxirock after two stalactite bonks, and basically got saved like that other anon.
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>>2771347
telling a voyager to consume a spoonful of cinnamon as a joke and watching in horror as they immediately proceed to experience the agony of the cinnamon challenge
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>>2771571
>Telling a voyager that the cinnamon challenge is a widely accepted human trial to prove how tough a given human is
>Watching in horror at what you've just unleashed as the voyager tries it for the fifth time in a row with similar results while bawling his eyes out that he needs to prove how tough he is to the humans
>>
The way Orsoniks believes real life is just like his game and there is nothing worth living for, yet writes about cereal with childlike glee really puts into perspective the Slavic experience. I can't say I fully understand, but it's certainly something. Hopefully the probable success of the game gives him a slightly more rose tinted outlook on life.
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>>2771662
>Hopefully the probable success of the game gives him a slightly more rose tinted outlook on life
I wouldn't be the least bit surprised if it had the opposite effect. You put the work in and get the "good end," but you're not really any happier than you were before. So what was the point? What's the point of anything really?

Not that I wish that evil upon him. I'm just a miserable bastard myself and that do be how it is.
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>>2771662
>>2771703
But isn't that just the reality of life?
You already know how this story ends; that all you will have is memories.
And if that's the case, is it so weird to seek happiness even in the little things of today? To laugh at the mundane and the stupid? To make memories of what is and was?
Even the most boring waiting room can have its surprises. But you won't find them if all you do is wait.
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>>2771523
>>2771422
I've adjusted the settings on the server + installed the oil pipe mod. The fucking random audio crashes are still present even with me adjusting the audio settings so I'll have to probably dig in the code myself to try and find a workaround if at all possible.
Adjusted settings:
Loot density: back to 1x because for some reason 1.1x turns the world into a loot fiesta. Unless you guys like that, then I'll set it back to 1.1x
Trap density: 1x -> 1.2x, we'll see how this feels.
Layer time limit: 120m -> 50m
Experience gain: 1 -> 1.2x
Healing rate: 1 -> 1.2x
Bleeding rate: 1 -> 0.9x
Item decay rate: 1 -> 0.8x Might be overtuned but I HATE recrafting plant bags and it's mostly irrelevant for other items.
Layer modifier chance: 25%
Impaired chat: Staying on, I like it and you can still clearly communicate your distress. Being able to warn others of what exactly rocked your shit isn't fun. Go alone at your own peril.
Admin password: I'm reluctant to do this because of what it can potentially mean for my server's performance (it's doing way more than just host this game) + you can't tweak run settings via the console anyway.
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>>2772218
Wait I just managed to find the start of the massive error log spamming and it looks like it crashes because it can't find the "default" microphone. I've adjusted it to use a default "unused" microphone in the hopes that it'll stop freaking out.
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>>2772218
>Item decay rate: 1 -> 0.8x
i suggest keeping this at 1x
>I HATE recrafting plant bags
i know exactly what you mean but
>and it's mostly irrelevant for other items.
sadly the item decay rate is very relevant for certain medical items, such as the chest drain.
yup, item decay rate effects how fast items like chest drains and ice packs recharge. i suggest keeping item decay rate at 1x since chest drains already take so long to recharge when you or an anon's chest cavity is full to bursting with blood from 30g(a)ys or sound cannon rape or a bad fall or all three combined.
>>
>>2772532
That's fucking retarded. Back it goes I guess.
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>>2768254
i could try it!
I hope I'll make it BEFORE the thread gets archived, but I'll try making a rentry page, at least a drafty one for now. if not I'll post the link to it on the /v/ thread(s), don't expect much quality from it initially and feedback will be HIGHLY anticipated and expected. I plan on putting at least links for the mp mod+catpatch+maybe the skin mod and a hosting tip or two etc., does anyone else have suggestions for what mutable (changeable) information could be put there?
although I'd also POSSIBLY need a contingency plan because i live in a country under the dictatorship of current fasho flavor meatgrinder warmongers and september scawy ;( they could also shut our internet shit smoove off, had a taste of that a few weeks ago already.
I already have a couple things copied over in a .txt document I'm just a bit neurotic as fuck about this
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>>2772558
Generals usually have community stuff in the copy, and we have many writefriends
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>>2772623
hmm, yeah, true, a section dedicated to the writers would be nice. Alright!
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>>2772558
worst comes to worst you can tell the edit key to one or two other people here and they can carry the light. everyone keeping backups of the rentry text anyway just in case.
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>>2748006
Added Arisa's experiment model
https://arisahalloigc.gumroad.com/l/ArisasExpie
and Bump Attack's Gunsaw Retro Dune
https://bumpattack.gumroad.com/l/hfpuay
>>
>>2748006
>>2772911
Would you mind your folder be included in the rentry, anon?
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>>2772932
Put it in! I made the mega in the first place to help an anon, so I'd love it if it can help other anons too.
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>>2666602
If dedicatedserveranon is here I would like to know if he would want his server included in the rentry page. Also, >>2772956, done!
I just need a little more time. After posting it can be iterated upon... You (general (You)) reckon it's safe (lol) to ask for opinions on it on the /v/ threads for casualties unknown, or should I keep it to here?
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I'm working on a new mod in my free time to add ...something... to the game.
No promises yet, though. I just hope I'll be able to finish before the game releases lol.
(Actually, I do hope the MP mod updates its sync system in the meantime. The current one SUCKS BALLSSsss and I'm not looking forward to making my own sync subsystem just for this mod.)

>>2773102
Bringing up a 'thread rentry' might alert the "generals belong on /vg/" shizos. But I think it'll be fine so long as you don't call it that. The shizos also typically only appear at the start of a thread too.
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>>2773164
True... Not like it's a /v/ rentry, though, it's intended to be here (I am still deciding whether or not to add "(and /v/)!" to the rentry title).
Also hell yeah a mod! I'll probably do a short write-up or at least a redirect to the CuCoreLib page for anons giving modding a try. Say, how's your mod workflow been so far? .NET 10 SDK (as I have seen other anons here discuss) and the CuCoreLib .csproj file, or something else entirely? Could prove to be useful.
I need like 20 more minutes I think and I'm publishing the first draft version of the rentry here.
>>
>>2773198
I think simply linking cucorelib's "web app" should be enough: https://cucorelib.web.app/
It covers modding setup, how to make mods and more (and also you won't need to update the rentry for when mod-related stuff inevitably changes).
>>
>>2773232
Holy shit they fucking have this. What the fuck. What the fuck!
This is amazing. How have I not known this? Thank you.
>>
CAPSLOCK IS CRUISE CONTROL FOR YELLING AND WHEN YOU WRITE LIKE THIS YOU INEVITABLY SOUND MAD AS ALL FUCK EVEN WHEN YOU ACTUALLY ARE NOT.
UNLESS YOU INCLUDE A LOL/LMAO AT THE END, IN WHICH CASE IT SOUNDS CRINGE.
>>
It's DONE!
https://rentry.org/casualtiesunknovm
Please (don't) maul me too hard.
Feedback mega-super-ultra-super-fucking expected. So please do.
>>
>>2773506
Maybe could use a better top-to-bottom structuring, based on how important that information is. Think like a FAQ. I'd do something like this:
>What is this general
>Where to get the game
>Where to get mods / settings and compatibility for often used mods
>How to join multiplayer
>How to host multiplayer
>Community stuff like fanfics
>Everything else
>>
>>2773506
you should link the mp mod. also try to avoid nexusmods if possible. it's ass
>>
>>2773506
also the picture of the 'tard expie doesn't work because of cuckflare bs
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>>2773550
>could use a better top-to-bottom structuring, based on how important that information is
Okay! I omitted the "what is this general" and the "where to get the game" parts because I expect that to be covered by the OP.
> settings and compatibility for often used mods
Settings?.. Compatibility?.. What do you mean *exactly?* I may be stupid.
>How to join multiplayer
oh fuck this is true. like the most important part lmao
>>2773552
>you should link the mp mod
I kind of count on the OP to do that, but if deemed necessary by more anons (your opinion counts too!), I'll do it.
>also try to avoid nexusmods if possible
I would gladly! some of the mods don't fucking have a github though, sadly, so... Although I swear I saw CatPatch somewhere. If only I didn't clear my entire browsing history on accident a few days ago...
>>2773564
of course... well, at least you can still click it.
>>
>>2773597
I'd probably still add a brief introduction to the game and the MP mod. Especially if you expect this to be shared on /v/ as well. Something like "What is this game?" and "How do I play with others?" sections at the start.
For the mod list, include the MP mod, sprite replacer and CatPatch (in that order imo). The other mods + my mods can be lower since they're more designed for specific use-cases. (But in my biased opinion you should put the HD sprays mod after CatPatch simply because I despise the low-res sprites so, so much).
Definitely add more hosting tips (no oil pipes mod is a must for 10+ players and avoid flooded layers. Use 30-40 minute radlines for shorter games. Common commands (respawn, heal, give) etc.)

That reminds me, should I add whisper-to-player to the Whisper mod? I made it range-based following an anon's initial request, but it is kind of unusual...
>>
>>2773658
>Especially if you expect this to be shared on /v/ as well.
Ah, right! I'll finish writing the section about getting BepInEx set up and take a nap or a full-on sleep, I am getting sleepy and it's beating my ass. Kind of a long week...
I *will* add the link to Casualties Together, though.
Commands guide... I haven't used them much, but that is true too.
I'll need more feedback but I appreciate yours quite a lot, really. Especially considering that this is my first time doing something like this. But I really like making things easier for people to understand and just teaching them in general, so hopefully together we all can make the best guide it can be.
>should I add whisper-to-player to the Whisper mod
things
Player PMs! I suppose those could be fine, but maybe with a toggle due to them basically being private messages between players.
>>
>>2773597
>Settings?.. Compatibility?.. What do you mean *exactly?* I may be stupid.
I imagine stuff like
>enabling catpatch sprays
>reminder to check the mod keybinds, including the MSR ones that are in their own tab and the chat bind that's hidden in the MP mod menu
>a QRD on catpatch and the consequences of not installing it (anons will not be able to hug you and may then mock you with sprays)

>Although I swear I saw CatPatch somewhere
https://github.com/SprightlyHawk8/CatPatch-Releases/releases
This is the repo that the updater pulls from

>>2773658
>That reminds me, should I add whisper-to-player to the Whisper mod? I made it range-based following an anon's initial request, but it is kind of unusual...
bro if you want to erp you've got to sneak off somewhere quiet like the rest of us

Feels like a gateway to secret cliques imo. The main point of whispering, to me, is if you're in a detached group and you want to talk to your homies without bothering the main group.

>>2773698
Sleep tight, Rentryman
>>
>>2773748
>https://github.com/SprightlyHawk8/CatPatch-Releases/releases
Cheers!
Also yeah this reminds me that I too can do code-diving and shit. I still appreciate the help though. ^^
>a gateway to secret cliques imo
damn also true that. diegetic whispers are cool!.. And implementing what is basically player PMs is probably its own can of worms.
>>
>>2773775
>Also yeah this reminds me that I too can do code-diving and shit
You're already putting forth the effort to make the Rentry, it's fair to offload some of the work

Participating in a group project is good for the soul anyway
>>
>>2773815
well the update's done
i'm bed
>>
>>2773815
>Participating in a group project is good for the soul anyway
Also yeah, very true! Thanks a lot.
>>
>>2773698
>Player PMs!
Well, it would still be affected by impaired effects and proximity chat settings, so not quite a direct private message.
>>2773748
>bro if you want to erp you've got to sneak off somewhere quiet like the rest of us
>He doesn't know about the erp that happens in the dead chat when it's not visible to alive players
But seriously, I get it. I agree that the potential for abuse is greater than its benefits. I was just asking since some people were confused about it being range-only.
I think the whisper mod is feature-complete, then. Maybe I will add a pink tint to the whisper messages to make them stand out more? Idk.
>>
>>2774054
>Maybe I will add a pink tint to the whisper messages to make them stand out more?
I would say blue is a safer option if you have accessibility in mind, since it's one of the colors that changes least with most common types of color blindness. It might be kind of ugly for people who don't share that disability, though.
>>
>>2773506
I think it's important to put information and the game itself first for an information dump, but looks good. If you're gonna mention the Gunsaw MP mod, I think you might as well make a small secondary blurb after all the C:U information that has the game link itself and the information to run the MP mod itself (which is pretty recent so I'm sure people are still figuring it out)
>>
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So I have an idea.
The Solar-struck modifier effectively forces unchipped mode for the current layer you're in. What if it were possible to do the inverse - that is, using the health chip in unchipped mode - even if momentarily? Turns out, there *could* be a way.
https://scavprototype.wiki.gg/wiki/Medical_station
Once upon a time, this thing was in the game. It got deleted for whatever reason, I imagine for being OP. But what if it were readded with a different purpose? Instead of healing you, it would display health information similarly how the health chip does it.
To make it not OP, it would work only once. Also it requires human blood to open like steel vaults. And you can't dynamite your way around the door because the explosion would destroy it.

This is also lore friendly, pic related.
>>
>>2775178
>To make it not OP, it would work only once.
doesn't seem necessary if it only displays information
>>
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Added another short update to archiveofourown.gay/works/87962216

I'm real sorry about the infrequent and tiny updates, but there's been some IRL shit going down lately and I'm just so very fucking tired. Anyway, working on slice-of-life -ish scenes like these always picks me up, so I hope you all don't mind the slow burn.

pic unrelated
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>>2775178
>And you can't dynamite your way around the door because the explosion would destroy it.
There is nothing precisely placed dynamite can't blow up! I am sure with right positioning you can deal with walls without destroying medical station inside.
>>
>>2775463
i mean could be good for unchipped runs
>>
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Added a nice fuchsia color to the *whisper* tag.
That is all.
https://github.com/Voxeles/CasualtiesTogetherWhisper
>>
>>2774834
>I think it's important to put information and the game itself first for an information dump, but looks good.
Yeah, done! I'll share it once again: https://rentry.org/casualtiesunknovm
Also, silly me, this rentry could be shared outside of /vm/, even outside /v/, so of COURSE it needs even basic information and some links. And silly me again, it OBVIOUSLY needs information on how to at the very least join lobbies!
>If you're gonna mention the Gunsaw MP mod, I think you might as well make a small secondary blurb after all the C:U information
You know what, yeah! I think I need to try downloading the mod for myself so that I know what I'm writing about, but I assume it's the same BepInEx fuckery sans deltatale steam stuff. Although it seems to have an installation tutorial section there... Might as well give a link to it. And to the game too, obviously.

Also the thread not archiving is making me kinda scared. When is it going to happen. It's a fucking bush landmine.

>>2776694
cheers, modanon!
>>
>>2777091
>thread not archiving
/vm/'s a very slow board. It'll take ages to archive.
Note however that we don't have back to back threads on /v/ anymore. I think we've hit a nice balance: one thread a week, on a Friday/Saturday. Slow but active enough so it lasts through the weekend. And then move to /vm/ once it dies.
>>
>>2770046
You guys fucking raped the salads that game. This clip starts just after anon plants TNT directly in front of the salad's face, where it lowrolled only about 1000 damage. But you guys proceeded to fill it with hot lead and kill it in a hail of gunfire. I always enjoy the victory barking afterwards.
https://files.catbox.moe/m6jq40.webm
>>
>>2775520
No need to apologize, any update is a good update! Hope things improve for you soon.
>>
>>2770046
Once again TWO salads spawn near each other so we fought the second one pretty much in the same place as the first one. Anon plants TNT again which unluckily somehow lowrolls even fucking worse this time, not even doing 100 damage. Does TNT do reduced damage if tiles are in the way of the salad or something? Or were we just that unlucky.
TNT that were actually just little firecrackers didn't matter since we had 4 guns.
https://files.catbox.moe/qd2ms3.webm
>>
>>2777152
>It'll take ages to archive.
Oh, okay! Phew, alright then.
>Note however that we don't have back to back threads on /v/ anymore.
Ooh? How'd everyone come to an agreement like this? I need to read the archive(s)...
>>
>>2777423
I think it just happened on it's own, interest was bound to die down on a bit eventually, more so with no updates
/vm/ is slow enough I bet it's piss easy to score a perfect replacement. you know, timing it so the new thread bumps the old one off the board.
more considerate than having a duplicate lingering around too long, too, way I see it
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I'm currently on the >>2666602 dedicated server.
>>
>>2777423
I wouldn't say it's less an agreement and more a mutual instinctual fear of having the thread banned from /v/ and having to choose between /trash/, with its concern trolling thread schizos and drama (and the inevitable thread splits they would inevitably cause), /vm/, where we already are, and the slow death from stagnation compounded with clique bullshit that would arise from a vg general.
In my humble opinion, none of those fates look particularly attractive to me
>>
>>2778034
sure why not
>>
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>>2778081
I really don't think that we would survive on /vg/. Updates to this game come slowly, the /v/ threads are not super active, and /vg/ is a ridiculously fast board.
This is the best place to have a persistent thread.
>>
>>2777091
I rearranged some stuff, edited other stuff, and added wiki links and a section on skins. Not saying this is objectively the way it should be, take from it as you see fit.
https://rentry.org/gdkqgay3
>>
>>2778715
I'm always up for a /v/ thread, but I've also noticed how long it was since the last one
last time someone made one and it lasted to bump limit with some new OC so I guess there's an audience waiting for one like I do
>>
>>2777374
Thanks. I'm trying to pick up the pace now, but just yesterday I had to pitch in for a 12+ hours shift at work again. And I doubt the rest of the week's gonna be any less busy.
>>
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>>2779055
The last one was faster than the one before it, so I think it's good to have some breaks. I'll be in every one I see, at any rate.
>>2779096
I know that feel so fucking badly, man. I literally just closed my laptop. 15 hours! Complete bullshit. I want to write as well but I can only do broad strokes when I'm this exhausted - maybe that'll work for you as well.
>>
>>2778721
>st1 is the "default" slot
Actually that's "st0", the default Experiment skin.
>>
>>2779301
Nope, the code shows it's st1 and I could swear I saw it written somewhere too.
>LastSkinSlot defaults to st1 if the value can't be loaded from the settings file
>In SpriteCache.Initialize(), if LastSkinSlot doesn't refer to a valid skin, MSR will try to load st1 instead. However, if that fails, will MSR try loading every skin slot one by one, starting with st0 and counting up to st9.
>>
>>2779333
Ah noted, so anon's skin pack just has st0 as the default Expie skin. I just read Nexusmods page and apparently the st0 slot was added in 1.2.0, the most recent update.
I also recommend mentioning that the skins that come bundled with the mod are CRINGE and it's better to get anon's curated skin pack or download ones from the database: https://skin.cat-bot.de/
>>
>>2779429
Updated, thank you
>>
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>>2778721
>gay
heh
Okay, noted!
...
woaw anon you've completely formatmogged me. Appreciated, really!
I may want to keep the dumb croutch-hugging joke, I just find it quite funny personally.
Overall I'd say it's Quite Solid, I appreciate the additional information too!
I've got to make a todo list for this... methodical approach and persistence!
Should get around to it soon-ish today, and of course might do edits as I seem fit but yeah it's quite good otherwise. Cheers!
Also, in regards to the dates, I check this website (https://www.timeanddate.com/worldclock/) and just copy whatever the fuck time it has there in the down left under the local times list. Thought I'd put this in as a neat fact/tip.
>>
>>2779491
>gay
Yeah apparently Rentry's URL generator wasn't a fan of my work.

>woaw anon you've completely formatmogged me. Appreciated, really!
I'm halfway decent at short precise writing and organization, but you've got me beat on writing actual paragraphs and not being boring. So I think your edit of my edit is going to end up striking a nice balance.

>I may want to keep the dumb croutch-hugging joke, I just find it quite funny personally
Go for it. I cut it out because it seemed a little much in light of the kissing feature being highlighted too, but I think it's benign with that removed. Like I was trying to say earlier (and I still might not be able to properly articulate it), my edit is something like "this is how I would have done it", not "this is how it needs to be done."

>of course might do edits as I seem fit
Naturally.

>spoiler
But that's messy

Glad you like it. Hopefully we can keep doing this iteratively as you finish writing sections of the guide.
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Hi, does anyone have free time today?
It's looking like V5 of the MP mod isn't gonna come out anytime soon so I want to test an update I made to the LateJoinFix mod which might - or might not - fix the ghost/invisible player bug.
https://github.com/Voxeles/CasualtiesTogetherLateJoinFix/releases/tag/v0.0.2-beta.2

Simply download the latest (v0.0.2-beta.2) version and join me on the dedicated server (>>2666602) at 23:00 CEST (5pm EDT).
It'll tell you in the console if it's working...
Might do a quick run with the new run settings, we'll see.

It's fine if the server doesn't have this fix. It's a client-side only bug anyway.
>>
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>>2775520
Anon is infamous amongst the town and as far as I can tell there's been no hints yet as to what he did to earn that reputation. At least people aren't like
>"Oh hey everyone look! It's Anon the Goatfucker!"
>"Oh shit is that Anon the Goatfucker!?"
>"Well well well! Look who's back! Fuck any goats in the city, Anon the Goatfucker? Or is that why you've come back to our little town? To fuck goats because you're the village goatfucker, Anon."
>"Did ya hear Anon's going camping with Lacey?"
>"Yeah, the idea makes me nervous... I hope someone warns the mountain goats that Anon's back! A-hyuck!"
You fuck ONE goat . . .
It's not like Anon is the reason Lacey lost her arm or something. Maybe Anon caused a panic saying the sky is falling or something and caused millions of dollars in damages idk lol. I'm sure we'll find out. Soonâ„¢.
>there's been some IRL shit going down lately and I'm just so very fucking tired.
Me too, anon. It's ok. We're busy too so when a fic updates it's always a happy pleasant surprise.

pic also unrelated
>>2778721
Nice edits and additions.
>>2779491
I propose adding the catbox link to Commonbleat's Imp skin that anons made. >>2721692
>>2780095
>Hi, does anyone have free time today?
I will BE there. Assuming my smooth brain has done the timezone calculations correctly.
>>
>>2780560
>Assuming my smooth brain has done the timezone calculations correctly.
Yo. https://www.worldtimebuddy.com/
Also I'll try to be here as well!
>I propose adding the catbox link to Commonbleat's Imp skin that anons made.
Oh, you're right! I'll do that, too.
>>2779588
>but I think it's benign with that removed.
Okay yeah. I Also like balancing things like so (or breaking their balance the fuck out if I know how to do so) so a tip like that is appreciated
>Like I was trying to say earlier (and I still might not be able to properly articulate it), my edit is something like "this is how I would have done it", not "this is how it needs to be done."
Oh no no I got it the first time! I'm just communicating what I think, that's fine. Like, I am *not* peeved about doing changes like these, as I've said it is nice and I expected it and by >>2773815 participation is good for the soul.
>spoiler
okaaaay fiiine I'll remove two wordsss god so much work ugghhhh
>Hopefully we can keep doing this iteratively as you finish writing sections of the guide.
Hell YES I'm actually quite excited that you're even saying this! It's really nice to hear, really. I hope so too! ^^
>>
>>2780560
>We're busy too so when a fic updates it's always a happy pleasant surprise.
Funny you should say that, I literally just updated the fic again.

I'm surprised you don't get what Anon's deal is, I mean, Lacey's dad basically spells it out, and it's been eluded to from the very start. I hope this update puts it better into perspective.
>>
>>2780591
Thanks for the link, it saved me. My calculations were completely wrong.
>>2780628
Ohh because he left his cozy tight-knit town to go live in the big city and become one of them dirty cityfolk? *spits*
And I just had the thought of what if the experiment catches Anon's scent on the wind or something and he smells familiar, like his father, and she's like "wait wtf, has *he* come back!?" and tracks down the source of the scent.
You never know when you'll see truly peculiar little furry things indeed. Anon forgetting to take his daily dose and schizoing out during the camping trip with Lacey may result in fun times (for us the reader).
>>
>>2780701
>Ohh because he left his cozy tight-knit town to go live in the big city and become one of them dirty cityfolk? *spits*
Well no, that's merely part of it. I'd bring to your attention this line
"Blood doesn't change. What his father--"
>>
ffuuuu the server is max capacity. Oh well!
>>
>>2780739
the dedi is at max capacity?? it has a player limit? wow
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>>2775520
>Come to think of it, ever since I got here I hadn't taken my... Oh no.
>>
>>2780846
>anon sees the white lycanthrope in the woods while camping
>he reacts with stunned disbelief
>he then shrugs it off and ignores it as a mere hallucination brought on by not taking his meds
>doesn't even mention it to lacey
>nothing else happens during the camping trip
>anon interviews lacey and goes home
>the end
Anon nooooo!!! You have to complete your father's legacy! You gotta befriend her, bond with her, become very close, become her mate, and finally breed her!
Think of the data!
>>
I’ve been having problems with starvation and dehydration on my runs now coincidentally soon after I figured out how to deal with traps and enemies (along with being good enough at lock picking I don’t really use lockpick kits).
I know you can consume foliage in a pinch to deal with hunger, but that spikes my sickness and results in the awful cycle of
>have sickening food
>eat it
>vomit and become more hungry
>starve or eat more of the sickening food
So I suppose I should pack another canteen just for groundwater and always boil it for thirst and cooking?
I tested soup in the sandbox and it isn’t very satiating sadly (300ml of soup gives about ~30 hunger points and ~18-29 thirst).
Eating raw meat isn’t good because it’s sickening (after 20% sickness it’s risky to eat more).
Anyway food from crates when in the default setting is pretty rare and the locked vaults are the only place that spawn one food item confirmed (though it’s usually something mediocre like ice tea (very sickening if chugged), or chocolate.
Apparently foliage meals are supposed to be very filling compared to their sickness.
>>
>>2781491
1 foliage meal is 36 hunger and 4 thirst for 6 sickness. it's insanely good.
layers 1 and 2 you can subsist ENTIRELY off geofruits you find as long as you're not lingering for multiple hours, this is assuming you're playing with a standard 60m radline.
and while you're subsisting off geofruits, you can craft from an assortment of pemnican, bread, and soup to help with layer 3 and maybe layer 4 if you can hold onto it for that long. the resources to make these are plentiful. 300ml of soup for 30 hunger and some thirst is very very good.
layer 4 and to an extent 5 you can live entirely off popfruits for hunger and popskin for thirst, as long as you're a little careful to not get radiation sickness and brain damage respectively. but, generally, there's not much risk at all for either when eating them in normal amounts to fill an expie's belly.
>>
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>>2781491
>I’ve been having problems with starvation
Devour all the tasty fruits you find until your hunger is full, at or around 125. Eat geofruits, stonefruits, cacti, and pop fruits. And then when your hunger is full, turn all the extra fruits you find into produce juice.
>and dehydration
Consume aquapples from hydreeds, and their naptails too for free instant mood boosts. BUT only ever consume naptails when there are NO liquids nearby, or you will pass out and drown in a puddle.
And ever since an anon told me about produce juice I've completely stopped going thirsty. Especially in layer 3 which has those risky brownshrooms everywhere. Collect 3 produce, such as the common but risky to consume brownshrooms, and turn them into 250 produce juice for instant tasty hydration.
>>
God I'm fucking nolifing the rentry. I gotta start approaching it in a more measured way, otherwise I'm going to burn out, *especially* when it will come to getting new information such as the gunsaw MP mod installation/joinage instructions uaaaaaaaaaaaaaargh

Speaking of new information, are there any anons here that had experience in putting up a dedicated server? If so, I would quite like to hear how you did that. You can even make a rentry of your own!

There is a lot of stuff uncovered, and port forwarding is a whole beast on its own. A walkthrough of sorts would be appreciated. I cannot do dedicated servers as I am cucked by my ISP and am behind carrier-grade NAT (which I have added a small section about, too).
Basically a walkthrough or two (or three) would be appreciated. If it proves to be too much of a hassle, you can skip the fort porwarding, we JUST need some clarity in regards to getting a dedicated server up and running.
If you're doing something with the autoapplyrunsettings mod, please do tell about that too. Or anything of that regard. The little things.
Looking for people like >>2666602 and >>2716763 etc. You know it!

Also, what's the consensus on the game RULES, and run settings?

>>2779588
I may have missed a couple things because I've been on it for quite a while, but I think it's adequate for a new iteration, for now. I will know more once I look at it with a fresher head.
>>
>>2781758
>Also, what's the consensus on the game RULES
My server rule tips I posted a month ago still hold up to this day. >>2649783
But really most of them are up to the host's discretion and personal choice.
The most important rules for all hosts that I think are most worth including in the rentry would be:
>sv_cheats enabled
The console is very useful to the host and they should learn how to use it.
>Player Count Limit
The host should limit this depending on their framerate performance as host. Ideally the host should keep their framerate high because very low host framerates seems to subtly negatively effect the gameplay experience for all connected players.
4 players is a very safe max player count limit that will most likely run at a smooth 60fps for the host.
The addition of just two more max players for a total of 6 significantly harms performance for me personally, but other hosters can handle it just fine.
So the player count limit is an important rule and is up to the host to learn how many players their computer can comfortably handle.
>Unchipped is individual
Soft mandatory. If the host wants to make sure everyone is chipped/unchipped as the host chooses, then this setting is important.
>Straggler Radline Percent
I'd say this rule is absolutely mandatory to be disabled for all hosts for the reasons I described. Unless the host purposely wants it enabled, of course.
>Save Player Position
It may sound like a good idea at first, but as I said it mostly just causes problems.

Honorable mentions:
>Always Allow Carry
Being able to carry conscious players is useful for all sorts of reasons such as those I described and more.

>run settings?
I suggest lowering the metabolism rate slightly, especially with lots of players (>4). 0.8x is a safe setting and makes a surprisingly large difference. In my experience you'll never need to go lower than 0.6 even with several players.
>>
>>2781491
Chances are you're lingering in a single place for too long way too often, which is the #1 cause of deaths by starvation in this game. Either continue moving along constantly (thus maximizing the loot collected per minute), or develop the habit of making making campfires to stockpile on pemmican or other craftable foods that you can keep with on your person.
>>
>>2781907
>person
sawian*
>>
>>2782020
sawians are people too
>>
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>>2781758
What I've seen so far about gunsaw MP mod:
>no password
So expect randoms to join aswell. Though, playing so far I met only dev joining lobbies I used.
>Host/player collisions
Host have lower push priority. Expect lobby host to be bullied by players who constantly push them around. If player collide with ragdolled host fast enough, he will die instantly. I killed host multiple times by accident.
>Respawning and softlock
I suggest leaving "Respawning at start" off, because it may lead to softlock on some maps. You either all stuck behind closed door/elevator, hope some anon ahead return and press invisible button to get it back, wait for others to finish the map themselves or ask host to restart level.
>Bullets glitch
Sometimes guns can glitch and give you bullets again and again. Not sure what to do with it though, but having large ammount of explosives could be fun to play with considering how rare they are to get in normal way.
>Two last players issue
When last player leaving lobby, host may be put into singleplayer and not even notice it. Might be custom-map only issue, may be not. Putting it there so there won't be any accidents when anon said they'll leave for a short time and host wait for them, not realizing lobby is off and player being confused where did lobby go.
>Player name is "Player"
Not sure what exactly causes it. Host will see joined players just fine, but normal players might not be able to see each other's names in chat. Usually fixed after entering any map. Recent fix: starting a map had a chance not being able to see other player in-game and in chat, leading to confusion between me, lobby host, and other player.
>Singleplayer bug
I tried to play singleplayer with multiplayer mod still on, though not connected to any lobby or hosting one. Picking up gun from enemy caused error each time.

Its all what comes to my mind. Any anons still up and ready for some gunsaw multiplayer to help rentry anons gather their sweet, delicious data?
>>
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>>2780893
Haha! Wow yeah can you imagine if something like that happened?

Anyway, Chapter 3 should now be complete, and I left a little teaser for the next one.
>>
>>2781758
Don't push yourself so hard. It's already good enough for the majority of use cases. It's a FAQ, not a wiki. Take a break and worry about the niche stuff later.

One thing I thought of though, when you're able. Could you tag the fics with [WIP] (and possibly [WIP (stale)] if they've gone untouched for a couple of months)? The voyager one gave me blue balls.
>>
>>2782268
>(and possibly [WIP (stale)] if they've gone untouched for a couple of months)?
NTA but that's a bad idea because you're forcing the guy in charge of the rentry to constantly monitor fics. Splitting them between completed and WIP is good enough, you can check the dates on the fics yourself to see if you want to get invested or not.
>>
>>2782335
Fair, I didn't think that through
>>
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>>2782109
>>2781758
After some testing and speaking with MP mod dev, fresh info about hosting and thoughts:
>P2P/Relay/AUTO connection
P2P connection works only for two players at current version, host and one client. Didn't test but I guess better to avoid p2p for now. Meanwhile, AUTO will try to use p2p first, but if failed will resort to relay.
>Respawn at start option
"Respawn at start" will choose random spawn point if map have multiple of them placed inside, good for PVP mode. Would be nice for PVP map to prevent camping with shotgun.
>Host loading custom maps bug
When anyone hits the map end trigger, host will proceed to main menu pressing ENTER, but players get stuck inside it. If host try to load next level, he will be loaded to new map but players will be stuck without enemies and unbreakable objects on old map's layout. Two ways to fix it: 1) You all close the game and open it anew; 2) Host load SAME custom map and go to main menu.
>Potential gamemode
After typing that command I got an idea: Players can summon Observer by typing "observer" in their game (not chat, just press buttons). It turns into survival game with Observer chasing you. Last player to get their game crushed upon touching Observer wins. Issues though: While passing through walls, Observer is slow and seemingly goes through straigh line. Need some custom map to enjoy.
>Infinite bullets glitch
We figured out that it caused by pre-placed weapons on map. Everyone can get as much ammo as they want from it, but if host touches the gun, it will fix itself. Just don't forget you will loose all of those stored ammo upon death, it will be reset to default multiplayer gear and bullet count.

Though gunsaw multiplayer is janky right now, I enjoy it. Even just playing through campaign with other players is fun despite bugs, and we got map editor if someone want to try their creativity and make their own level, it doesn't seem to be hard to deal with, at last on surface. That is all what I got so far.
>>
>>2775520
>Have fun camping, Anon! So many furry little things up there...
Okay, this fucker is clearly in the know. Let's hope he's just a hmofa chad guiding others to something he cannot possess (since he is a pastor, fucking critters is obviously verboten) and not a company glowie trying to engineer a situation where anon - the inheritor of a distinguished sawian fucking bloodline (and schizophrenia, so no one will believe him) - has a go at one so they can collect more data on the reproductive characteristics of sawiankind.
According to my current interpretation of the story, i'm fairly certain the company did something similar with his dad and wants a second trial to ensure the validity of the data. There's just no way they didn't know he was there, especially since he probably visited their family shed quite often.
On another note, it's already blatantly obvious that another homewrecking event is bound to happen, Lacey simply cannot compete against the irresistible allure of the sawian form. Luckily, this time, no children will be left fatherless.
On another another note, i'm starting to suspect Major Tom(?) isn't actually sick with anything life threatening, nor is she nearing her end of life, she's just so fucking horny from the chemical cocktail they are constantly injecting into her bloodstream that heart would literally explode from sheer fucking lust if not for the autopump. In which case, poor Anon is getting fucked into a crater the moment Major Tom catches a whiff of him, Yamcha pose not mandatory but advisable.
>>
>>2783331
>company coat lady is desperate for a fertility breakthrough
>DOUBLES the Estrus-Heat Sexmaxxer 9000 dose this month, on top of all the previous increases over the years in hopes of finally gathering fertility data
Oh my god you're right, Anon('s pelvis) is so fucked. And I don't mean by Lacey.
>>
>>2783331
Fuck, just read the fourth chapter's wip. Guess she actually needs the injection to not die after all? then again, it could just be a clever ruse to make her consent to aphrodisiac injections, which I was apparently right about!
>>
Oh there's a thread up in /v/
>>>/v/744381381
>>
>>2783407
That's a neat theory. Let's hope nothing comes along that fucks it all up. :^)
>>
I want to play but I'm sleepy, what a tragedy
>>
I already put this up on the /v/ thread, figure you poor souls might like it as well.
1st chapter of a fic I've been working on:
https://rentry.co/t1kk13
>>
>>2781758
>run settings?
This might not be worth putting in the rentry, but I've been experimenting with setting heart fibrillation progression rate to half 0.5x in my lobbies.
My logic is that fibrillation progresses really fast to cardiac arrest and death, so slowing it down allows for players to message and coordinate better and be the hero and save each others lives by using the right items at the right times, which is fun.
>>
>>2784704
I'm gonna be very nitpicky because it looks like you're going for a decently literary reader experience.

So, right off the bat I hate it when people misuse the greentext format. /k/ and /x/ innawoods stories and creepypastas do this a lot, and this is a prime example too. Greentext isn't the medium for well-made prose. Just because you cut off your lines after a few words don't make it fit the format, because they don't convey information in a concise, snappy way. Quite the opposite in fact. As an example of how purple prose-y you are getting just to appear more sophisticated:
>Like so often lately, you stir from disturbed sleep.
Well that sleep wasn't really disturbed until the character rose from it, was it? Or else if it means that this sleep cycle had already been disturbed previously, that's lost in translation. Stringing adjectives and adverbs to everything won't give your story more depth or make it more interesting.

>Clover. Bead. Ivy. Flint.
>Numbers turned to names
I must commend this though. Here you very concisely communicate the idea of comradery between these characters, and because it follows the description of a hobo campfire, it suggests a lot about the circumstances of how we got here. Very well done.

>Beside you, Flint sprawls, black-furred horns poking into the backpack they're propped on as a pillow.
I must immediately deduct points though. There is some back and forth between a POV and an omniscient narrator, but neither of them would use "they" here. It makes me think the main character knows less about Flint that they should, seeing that he laid down next to Flint on purpose. Unless you're just following the in-universe genderlessness thing, which is just stupid.

>fingers of your black paw
This feels very, VERY late to communicate that "you" isn't actually a human. Also it's now doubly odd that the prose is so sophisticated when it's supposed to be framed through the lense of who's ostensibly an eight-year old mentally.

1/?
>>
>>2784704
>>2785316
As a reader, the conversation between Flint and the MC confuse me a lot. There's been no indication of urgency or alertedness as the MC took inventory of their camp and recalled some memories. I agree, you must communicate the relations between the characters, but there's been no reason given to the reader or care about or be suspicious of the smoke. Dropping the F-bomb seems unnecessary too. There's nothing wrong with profanity in a story, but there kinda needs to be a reason to be vulgar. And no, I don't mean that someone roused from their sleep wouldn't be likely to curse, I mean that you as the author shouldn't make them curse explicitly typed out unless there's a point in doing so.

Maybe because of this, the flood of oil seems to come out of nowhere. I get that it does so for the characters in the story too, but you're relying on the immediate understanding of the reader about the setting - which is fine for a fanfic - but then the description of the oil flood isn't very much like you'd experience in the game. So it's kinda like you want to have your cake and eat it too. The short action-y sentences feel shallow too, because you've been using very short sentences throughout anyway, and this whole segment ultimately doesn't convey more information than its first and last sentences.

The rest is generally honestly just more of the same. I like the dialogue bits because it characterizes the cast more and makes me care about them, like the inspection of the camp did in the beginning, but because of the flaws I mentioned the story itself isn't anything special to me. Maybe it'd land better if you either used the greentext format better or just typed the story up in a proper light novel-ish format, but going into this with the expectation you set with the sophisticated prose, the entire rest of the story didn't live up to that expectation and fell flat.

But again, I *am* nitpicky.

2/2
>>
>>2785331
Lots of useful feedback here, thanks for your opinions.

>I hate it when people misuse the greentext format
Call it a bad habit from the board (which shall not be named) where I first wrote stuff back in the day. Longer prose-like greens were the norm there and I picked up on the style. I get where you're coming from though. I actually started writing in regular prose before changing it, so the first bit is kind of wonky and needs editing.

>Unless you're just following the in-universe genderlessness thing, which is just stupid.
Guilty as charged. The in-game notes all use "they", so I took it for a starting point. Certain characters are definitely more "he" or "she", and I plan on developing that.

>VERY late to communicate that "you" isn't actually a human.
I didn't want to be too blatant with listing everyone's species, guess I ended up too subtle instead.

>Also it's now doubly odd that the prose is so sophisticated
There are places where I definitely need to dial it back. I'm trying to show Tickie as relatively sharp (if anxious) for an expie, but he's no milky. I don't think I could manage going full/partial retard for the perspective character.

>Dropping the F-bomb seems unnecessary too
Those little fuckers are vulgar as hell. I might revise things to make it more sparing/effective though.

>The short action-y sentences feel shallow too
It's tricky trying to do those effectively. I was trying to get across how the violence of the situation turns things into a barrage of horrible details with no time to process. I like the second sequence (burning) better because I was able to work in some upsetting background events that built on the mood a little.

I wasn't too sure what people would think of my writing, so I'm glad to know what works and what doesn't.
>>
>>2786521
>I didn't want to be too blatant with listing everyone's species, guess I ended up too subtle instead.
Eh, it's not a binary choice like that in my opinion. There are many layers of subtlety, but what's important is that information should be communicated to the reader. After all, they will only know what you let them know, and to paint a full picture of the scene the main character's, "your", species is kinda important. There are lots of places where you can add a tiny nod to it at the beginning, for example saying that it's the MC's sharp canine sense of smell that's disturbed by the smell of burning oil, or when looking at the others make the MC think of a shared experience, saying something like "their fur is dirty, same as yours".

>There are places where I definitely need to dial it back. I'm trying to show Tickie as relatively sharp (if anxious) for an expie, but he's no milky.
The POV narrator's vocabulary can help with that, but it doesn't work when half the narration, especially in the very beginning, is done by an omniscient narrator, not Tickie. Since the prose doesn't change the reader just assumes it's the writer's chosen style. I'd suggest a more hands-on show vs tell type of thing. Maybe make the MC be the only one to use a backpack as a pillow, or when taking inventory of the camp mention that he's guarding the most important techy items, because the others weren't interested in them. Maybe do both, use the backpack-pillow description as an excuse to talk about its contents.

>Those little fuckers are vulgar as hell.
I don't doubt that, but there's a difference between saying "he woke, cussing under his breath" and being explicitly vulgar. The former says something about the character. The latter is a tone setter.

1/2
>>
>>2786521
>>2786655
>It's tricky trying to do those effectively.
Agreed again. There's actually a very similar thing in music. When you've got a song that's very high energy, it's hard to build up intensity. So what some songs do is to have a pause to then give it everything they've got. I like to approach action-y scenes where confusion is part of the message kinda like that.
Looking at it from a reader's perspective, tension is the bare minimum a scene like this ought to convey, as we're waiting for our beloved characters to rise to the challenge. Especially if the character's strength is their wit, taking away the reader's footing and stopping them from following along is the exact opposite of what you want. Seeing a disoriented character creates tension, but this isn't like tension you feel while watching a horror movie where than tension is immediately resolved by a jumspcare and you get to bask in whatever gory spectacle you're shown, no, the tension comes from the reader's intelligence in understanding the danger and being left there to merely hope the characters will overcome the challenge.
For this, new information needs to be communicated continuously. Or else the reader's intellect is left unsatisfied and it'll become a chore to read through what became the writer's obvious vanity. This is why I pointed out that despite how many lines you've dedicated to that sequence, only the first and last one mattered.
Long story short and getting back to the music comparison: if you want to have an action-y scene with bursts of short sentences, you have to put in the legwork first so that the reader will be able to effortlessly understand the importance of each event, despite maybe feeling a little disoriented as they do. For example, here just before the oil comes, the MC could have had some gruesome images flash before their eyes, and then in the chaos the reader is left wondering how many of those horrible things will happen.
>>
>>2786673
Crap thought I'd have enough room to fit this in, but I suck at math:

It should be needless to say I'm not trying to tell you how to tell *your* story, and from what I've seen in the /v/ thread people already liked it. These are little more than my nitpicks.
>>
>>2783331
Wait is Lacey a Company glowie? And that's why she wants to take him camping all of a sudden? And how she got a fancy new cybernetic Company branded arm? And why she agreed to the interview in the first place? To lure anon their so he could get mated into the dirt by a half-human half-animal abomination crime against nature and humanity?
>>
>>744453348
>[Dick]
>"We'll see. I'll make a note of that."
>I don't.
Dick being named Dick is really funny seeing his dickish dialogue labeled [Dick] every time he opens his dickish mouth kek.
>>
Good news, everyone.
The new MP mod developer plans to release V5 of the mod this month. Here's some of the changes implemented:
>Since now I don't have to keep Krok's style, I'll refactor and rename everything. I'll replace Krok's broken sync with LiteEntitySystem ( I already have a proof-of-concept, playtests soon ) So next version 5.0.0 will be sort of a remaster.
Here's hoping this means improved performance for hosts and more.
>death messages
>can see other player's cursors on the health panel for the same player
>health panel indicators for multiple players healing the same player
>game pausing
>toggle for massive brain hp damage caused by radline
>can shove people out of your health minigames
>player pushing strength depends on each other's stats
>toggles for announcing player deaths and visibilty of if players are alive or dead
>>
>Casualties Unknown Multiplayer thread
>CUM thread
ha
>>
>>2649792
Fuck i remember being in that lobby, lol
Shit was epic. I felt like i was in that one scene in Predator, except with sawians instead of humans.
https://youtu.be/wgzxSr6l9Y4?si=9oWuncetBcSFK_uj&t=48
>>
>>2786827
He's probably one of my favorite characters, across all my works ever. It's just so much fun to write his scenes.
>>
File: sixtynice.png (535 B, 111x52)
535 B PNG
hehe nice
Okay I'm more or less back, the weekend fucking sucks so far.

As there is a thread up in /v/ now, would it be a good idea to post the rentry there as means for feedback and just for showing off? Yes,
>>2773164
>Bringing up a 'thread rentry' might alert the "generals belong on /vg/" shizos. But I think it'll be fine so long as you don't call it that.
, but um maybe it won't be that bad, and I obviously would try to word it better. And that'll get a few more eyes on it... I have reserved a couple of rentry URLs which could be typos for the legitimate one as to prevent those from being utilized by evil cunts etcetera, but still, is it best to send it in now or wait for another week?
Yes the choice is ultimately mine and there are still at the very least run settings and game rules I could add, and ultimately waiting another week isn't that bad actually and gives more time to populate the rentry+add polish.

Anyways, reply time!
>>2781870
Thanks a lot! Yeah, I was eyeing the tips there but still wanted to ask because well, time passes, some things change, and there may actually be some neat tidbits like the metabolism rate, heart fibrillation progression rate (>>2784945), so on and so forth, including things that are invisible that you set and forget until you process them like "ohh that's the convention for this and this setting" etc. Thanks!

>>2782268
Thank you. also aha sorry about the voyager thing I did also think to add a WIP tag to if not anything else but at least this one, as the description, is, well... Interesting~
I added some stuff there, lack of a tag implies (Completed) but i'll add it on the next round of the rentry revisions. >>2782335 thanks to you too, I'll keep it in mind as well. It's fine, really!

>>2782109
>>2782400
Holy info! Thanks a lot! I'll try to figure out how to structure it for when I will eventually get to the Gunsaw section. Appreciated ^^

>>2784704
added btw
>>
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57 KB JPG
Morphine Leash has been updated with a Chapter 5. It's back to Navy's perspective for this one. I hope you like paranoia. And I hope you don't hate Navy too much for what his paranoia drives him to do this chapter.

https://archiveofourown.gay/works/88189731/chapters/238023616
https://archiveofourown.gay/works/88189731/chapters/238023616
https://archiveofourown.gay/works/88189731/chapters/238023616

As always, I'm happy to know what you guys think. Hoping there's a lobby today that I can hop into
>>
File: dedicated server test.png (170 KB, 726x546)
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i figured out how to start dedicated server lobby. i will post how later.
JOIN MY TEST DEDICATED SERVER LOBBY NOW ANONS
>ip
147.185.221.230:30593
>password
voyager
>>
>>2781491
>>2781504
>>2781573
I realized my issue was because I kept eating numberries for the opiate mood boost (ontop of naptails), and that those kept me always hungry and thirstier.
I should really just save them to make opium and morphine for emergency mood boosts to get out of a depression (even fent can get you out of a miserable state if you inject ~1.5-2ml, but overdose is only past 2.8ml so you have to be careful).
>>
>>2790629
numberries also remove weight outright. It's the only thing in the game that does, in fact.
Useful if you are chubby or overweight.
>>
>>2789688
That was horrible to read, but in a good way. What a fucking asshole that Norwegian larping prick is!
>>
File: 8-2 lobby.png (130 KB, 797x621)
130 KB PNG
>>2790423
lobby is still up! we're doing a real run now. we're dunemaxxing witth 100% traders and we're murdering them all, but with less loot. join if you want.

same ip address and password
>>
>>2790423
>>2791245
>Disconnected: ConntectionFailed: Success:
>>
>>2791303
Oh no. Are you sure the ip and password are correct? Dang, I don't know what the problem could be.
>>
>>2791316
Holy fuck am I retarded, I just realized my computer wasn't connected to the internet
>>
>>2790629
>>2790854
holy shit i didnt know this
numberries seem really useful cause i eat a ton of soup and end up getting fat and overhydrated
>>
An explosion will not trigger a dynamite stick to explode, but it will a grav-bag.
So if you encounter an Elder Thornback, and are in position to plant dynamite, you can also sacrifice a grav-bag for a double explosion.
Note that a grav-bag explosion will do less damage than a dynamite stick, but that is still two explosions in a row that the salad will eat.
Planting both in time can be tricky too, unless you're willing to sacrifice the grav-bag's contents.
>>
File: v_mp_tiny_fall.webm (3.67 MB, 1280x720)
3.67 MB
3.67 MB WEBM
>>2790423
fun afternoon and evening. killed a lot of salads! i even played some plinko.
>>
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639 KB JPG
Finally had the time to put up a meatier update for archiveofourown.gay/works/87962216/chapters/237869721

I feel like I want to start making the chapters a bit more "meatier", so this should be about halfway through Chapter 4. I guess the not so very subtle foreshadowing implies a lot about where the story will eventually go. Or does it? :^)
>>
>>>/v/744541245
(Hopefully this anon is here to see my reply)
Oh, so you _just_ want a canteen, but which causes you to drink 10ml on use, instead of 100ml.
So like one of those medicine bottles with a measuring cap.

When I read 'handmade pills bottle' I imagined the expie forming and filling his own pills.
Like you could make your own special medicine.

Anyway, Igottagoloveyouallthankscya.
>>
>>2790423
>i will post how later.
I asked for advice in a /v/ thread and an anon replied with a link to https://playit.gg/ >>>/v/744534324
The website worked. I made an account and installed the app and followed the instructions, once my "tunnel" was up and running I posted the tunnel's ip address and that finally let anons join my dedicated server. I couldn't get my actual IP address to work, but that's probably for the best. This playit website is exactly what I wanted, it seems to be like a free VPN service but for hosting vidya. Thanks anon.
To allow multiple instances of the game running, I want to thank this anon for posting how. >>2764571

I'm no expert but this is how I hosted my own dedicated server on my computer while also playing in it simultaneously, using two games open and running at the same time, and using the https://playit.gg/ application and website.
1. Install and set up playit.gg You can probably use a burner email to create an account.
2. Set up the Steam Launch Settings. I will reply to this post with more info about steam launch settings.
2.1 Copy and paste your playit.gg tunnel's IP address and port to the "--ksmulti-ip-port xxx.xxx.xxx.:xxxx" steam launch setting
3. Start C:U with steam. It will load straight into the dedicated server already up and running.
4. Apply a server rules preset with all the rules you need and want. Make sure your preset's AutoMinPlrsToStart setting is set to 99 so it never triggers.
Here's a pastebin with the dedicated server ruleset I used today with the important settings already set: https://pastebin.com/XC3QjU2z
You can copy and paste it in your mp_rule_presets.json in your AppData CasualtiesUnknown folder.
5. To play in your own dedicated server, run CasualtiesUnknown.exe from in the game's files to start a second game instance and window.
6. The default ip address that always automatically appears works for me to connect to myself. Click the connect button to join your own dedicated server.
>>
>>2792055
The dedicated server ONLY seems to work when launched directly from steam using these steam launch settings.
If you use the in-game menu buttons to stop the server and start it again in-game, it won't work correctly for some reason. Nobody will be able to join. Even if the ip address and password are the exact same. I don't know why.
So if you want to restart your dedicated server you must close all open and running instances of the game and start it from steam again.

>Steam Launch Settings
You can view all the mp mod's launch setting lines in the "FOR-NERDS.txt" located in the mp mod's zip.
Right click on Casualties: Unknown Demo in your steam library, click Properties, and in the General tab you will see the Launch Options text box.
Here's the minimum launch options needed to make a working dedicated server:
--ksmulti-ip-port your.servers.ip.address:port --ksmulti-setpass servers_password --ksmulti-setrule AutoMinPlrsToStart 99 --ksmulti-startserver
The "AutoMinPlrsToStart 99" is very important, because it prevents your multiplayer save from being overwritten by an automatically started new run. "startserver" enables the AutoContinue rule by default, and the default number of players to make the server automatically start a new run is just 2, and today I watched in horror as after restarting my dedicated server it proceeded to instantly start a brand new run and WIPE our in-progress multiplayer save in the process.
Thankfully, I had already backed up the save and was able to restore it and continue the run as normal. (except for 1 anon who lost all their items for some reason.) Always back up your mp saves!

I add these launch settings which make the dedicated server game instance start in a small window. It makes it easy to differentiate which game instance is the dedicated server instance, and the full-res fullscreen game instance I use to actually play in the lobby.
-screen-fullscreen 0 -screen-height 800 -screen-width 600
>>
>>2792055
>>Important Server Rules for Dedicated Server Hosting
>AutoContinue
This rule has multiple effects.
1. If enabled, then combined with the AutoMinPlrsToStart rule (default: 2), it determines how many players are needed for the dedicated server to automatically start a new run when enough players have joined.
2. If enabled, this rule allows the "AutoExitWhenAllDied" and "AutoExitWhenAllLeft" rules to activate. Making the lobby exit the layer to the main menu when all players are dead or leave.
3. If enabled, this rule also makes the server automatically proceed to the next layer when enough players are touching the bottom, which is determined by this next rule below,
>LayerFinishPlrPercent
This determines what percentage of alive players must be currently touching the bottom of the current layer to allow the game to proceed to the next layer.
If set to 0%, then a single player completing the layer is enough to proceed.
If set to 101%, then it becomes impossible to proceed to the next layer.
If the "AutoContinue" server rule is also enabled, then the lobby will automatically proceed to the next layer when the required percentage of players are touching the bottom.
If the "AutoContinue" rule is disabled, then the dedicated server host will see the usual "Save&Quit or Proceed" buttons appear on their screen.
This means if the AutoContinue rule is disabled and you are playing in your own dedicated server, you will need to Alt + Tab to switch to the dedicated server game instance and click Save or Proceed.
I can confirm that the dedicated server's save file location is the same exact place as when hosting a steam lobby. Which is \AppData\LocalLow\Orsoniks\CasualtiesUnknown\mp_save So you can backup and replace the dedi server's save just like you can when hosting a steam lobby.
>>
Bumpa
>>
>>2792091
very funny



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