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File: cityofheroes.jpg (181 KB, 1024x768)
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City Of Heroes is a 2004 superhero-themed MMO well known for its in-depth powers and character customization.

>Download
We're playing on the Thunderspy private server.
https://thunderspy.net/

>Supergroup
We have a supergroup called MMODvengers.
Ask in the thread for an invite.

>Alignment
Most of us are playing as villains.

The MMOdventure anons will be playing this for the next 2-3 weeks.
>>2651835
>>
Gravity/Time controller bros.. we've won
>>
Is there any reason to follow the MSQ, other than the story? As in, do you unlock features, content or anything like that?
>>
can an honest Arms Mobstah get an invite to the inventory?
>>
>>2716548
there's no real cohesive "main" quest, and certainly no signposting on how to do things in chronological order
>>
>>2716548
It's just random storylines in each zone, plus coxg has level scaling so you can do whatever zone you want
>>
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big feesh
>>
>>2716548
No it's zone based storylines really, then when you reach max level you get to Praetoria storyline from Going Rogue. Theres also Signature Arcs which are storylines you can do as well.
>>
>>2716582
Did you get your invite?
>>
Reminder coxg saved controllers by allowing pets at level 1
>>
How long does it take to get to max level?
>>
>>2717324
We're on day 3 and we have a level 32 and 33. So its pretty quick. The XP rates for Thunderspy are at 1.5x
>>
>>2717324
Took me 3 days on my gravity/time controller, doesn't take too long if you're doing 8x size 4x diff
>>
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I have fallen through the world.
>>
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ded
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I really like the look of Port Oakes
>>
>>2717348
How do you set that?
>>
>>2717470
Go to mission tab and Notoriety and set the difficulty modifer you want +1-4 increases enemy levels, 1x-8x is how dense the mobs are
>>
All you had to do was wash your fucking ass to avoid all of that.
>>
>A bunch of us arent even out of Mercy Island yet because we keep making alts
>>
>>2717743
It's addicting since there's so many fun combos, Highly recommend Wind/storm controller for pure flinging fun
>>
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AAAAAAH
>>
>>2717812
SAVE ME NIGGERMAN
>>
>>2717743
Im really bad at sticking to a character normally, but holy shit this game takes it to a whole new level, every other archetype looks way too much fun...
>>
Would anyone be interested in a day, probably in week 2, where we make alts and do the Praetorian starter area storyline? Its up to level 20 and one anon did it in a day solo so I assume its doable in a whole day
>>
>>2718005
Whats nuts about it is that they're not just flavor animations when they could have easily done that. They're all different gameplay experiences. So like, Kinetics and Empathy, while both are in the same archetype do different things. Empathy is pure healer but Kinetics slows down enemy speed and boosts ally speed.

Or for example I'm the Gravity Dominator, that is just mostly teleporting foes around or throwing them around, but there was also Ice which would have froze them in place, or electricity which from the electric dominator seems to make electro cages that they can't pass so it blocks them in.
>>
>>2718005
City of heroes was originally put together when EQ was the archetypal MMO. "endgame" wasnt really as important as building your character. You'd have a stable of characters for whatever is needed in your group, and once you get your BIS equipment (mods in this case) you were basically done with that character, and would use it for either styling on lowbies or helping your friends finish theirs.
>>
>>2718066
each different variety of attack has its own unique secondary effect, too. Dark gives an accuracy debuff, cold slows, electricity drains endurance, energy knocks back, psychic slows recharge, sonic debuffs damage resistance, radiation debuffs defense., etc.
>>
I'm goddamn paralyzed by the character creator. All these choices and I can't find a generic mook balaclava.
>>
Did a team of mostly Masterminds and it was fucking crazy. Just so many mobs on the screen.
>>
>>2718223
one of the infuriating things about the character creator is that there's a whole bunch of shit you wouldnt expect, but some stuff you would is completely absent.
Want to build a fucking gundam? they have an entire set around that. want to wear an amulet on a chain? sorry, no luck.
>>
>>2718304
A lot of stuff is there its just really poorly categorized because it was modded in and stuff.
>>
>>2718304
want to have a hat AND a custom hair? too bad, the hair is built into the hat. it's tony hawk's pro skater 4 all over again
>>
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>>2718304
I'm the artist dev for the server. If you guys have some ideas and reference for costume parts I can start making them. We recently got done with a plugin for Maya so my workflow is a lot better and I'm getting back into the groove of creating costume content.

>>2718324
We're probably going to change that in one way or another, maybe through just making all the hats a Head Detail independent of what hair you choose. Of course that introduces jank and clipping, but the creatives tend to thrive on it so it's not a huge deal.
We also have plans to make modular hair similar to how Head Details currently function. You pick a general hair style and then through additional menus you can add other bits of hair like ponytails, hair strands, etc.
>>
>>2718347
Mod me a penis NOW
>>
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>>2718352
You got it, man.
>>
>>2718347
Desperately need more wizardry robes that aren't circle of thorns models
>>
>>2718347
This is only semi-costume related but do you think you or someone else could organise a costume contest during the 2 week stay?
>>
>>2718347
for the love of god add in some ZAKU Parts and more proper Space Marine stuff so we have unified kits instead of kitbashing
>>
>>2718375
Robes, hoods, and cowls are a pretty popular request. I'm not great at clothing, but I'll look at what we have already and see what I can come up with.

>>2718381
Yeah definitely. I'll talk to the other devs and we should be able to hold a CC for everyone pretty soon. In fact, one of our devs is currently working a "Henchmen" system where you can recruit generic NPCs to your party, similar to how Guild Wars did it. We wanted to make a CC for that so people could submit their own ideas and designs for how the henchmen would look so maybe we can merge those together.

>>2718389
Zaku from Gundam? I'm not familiar with it but if that's the case I can take a look. We've already added some shoulder pieces and bolters from the Space Marine kit. I'm usually kind of hesitant to add one-to-one recreations from iconic media, but as long as the part can serve multiple functions outside of only supporting the thing it came from then I can make exceptions.
>>
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>>2718420
could work for german larpers ig overall
>>
>>2718420
>Yeah definitely. I'll talk to the other devs and we should be able to hold a CC for everyone pretty soon. In fact, one of our devs is currently working a "Henchmen" system where you can recruit generic NPCs to your party, similar to how Guild Wars did it. We wanted to make a CC for that so people could submit their own ideas and designs for how the henchmen would look so maybe we can merge those together.

Well you know how you unlock Gladiators with badges and nobody ever uses them? Just have Gladiators be recruitable henchmen instead of an arena only thing. Or if you wanna make it more complicated, a reputation system with each of the groups and max rep = you get to spawn their mobs as your henchmen.
>>
>>2718464
That's actually a pretty interesting idea. A bit more complicated than what our dev is currently doing, but I'll pass the idea along in case he ever wants to expand on it. Currently the system will allow one player to recruit up to 3 generic heroes/villains, so 2 players could have a full team of 8 if they wanted. Badge unlocks are going to be included as a way for players to be able to recruit named NPCs within the game which might be a good way to introduce that idea, assuming he wants to include it. We were planning on hosting a form of Costume Contests to decide what the generic Henchmen will look like, so if you guys are interested in that we can host something like that for you. Otherwise we can do a general CC.
>>
>>2718492
So basically Companions like what a lot of modern MMOs do now?
>>
>>2718521
More or less. They'll be less robust and commandable than Mastermind minions and less powerful than a player character, but it's a way for solo players to not feel left out as you can use these guys to run raids and stuff that requires multiple players. The dev is a big Guild Wars fan so that's where the idea came from.
>>
which alpha should I take for a controller
>>
>>2718022
>>
For anyone who wants to map out their future power choices: https://archive.paragonwiki.com/wiki/Leveling_Chart
>>
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Hey... that is kinda of...
>>
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Nothing humbles you down like getting 6 v 1 by a hero during a bank heist, respawning at the prison just to find out she wasn't done beating your ass and followed you there
Whoever decided that npcs could follow you inside buildings is a complete genius, it really catches you by surprise when you're trying to rush ahead!
>>
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We found a nightclub
>>
I downloaded it and I'm not fucking smart enough for MMOs like this, my eyeballs just glazed over the whole way through the tutorial and everything. The starting city looked really cool, all City 17 and shit, but damn I feel like a retard (rightfully).
>>
Reminder to all masterminds. Having your pets in defensive stance lets you split damage to your pets
>>
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>>2718878
We also found a ski lodge
>>
>>2718858
The One-Man Klan MIGHT hate jews but he draws the line at racism!
>>
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>>2718886
>>
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>>
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>>2718876
Yeah the game has a whole bunch of named NPCed Hero and Villains you stumble across and often fight in missions. The hardest of which are the Freedom Phalanx who are this universe's Justice League/Avengers and the members are all obvious pastiches of various famous superheroes.

But if you just happen to get one of them to fight in a mission, they whoop your ass, compared to some of the "lesser" named heroes and villains to fight. I believe when it comes to bank stuff, the level of hero generated depends on how well you seem to be doing at the bank heist, and your overall level and stuff. With "Freedom Phalanx Member" being "You're doing real well so I will throw you a challenge"
>>
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>>2718898
Human Shoah even went to Ancient Rome so he could prevent the sack of the Temple.
>>
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Favorite enemy group so far are these miners in Sharkhead Island that are living in shanty towns and trying to unionize.
>>
>>2719032
have you seen the ghost riot event?
>>
>>2719032
Mine are the Lost who are the fucked up freaks who live in the sewers and have TV heads and shit.
>>
Who's online for invites?
>>
>>2719078
A few of us, whats the name?
>>
>>2719085
Legs For Days
>>
>>2718022
the trouble is that Praetoria is *very* narrative focused and not terribly suited to group play
>>
>>2718320
the poor categorization is a consequence of the original devs. it was ALWAYS a mess, with different meshes kinda tacked on to the original list that was for the msot part just silver-age spandex. They've been talking about wanting to reorganize everything but so much of it is interdependant on different shit that it basically has to be rebuilt from the ground up.
>>
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Some things I've noted from my first few days of play that might help some others:
>Inspirations are basically items and you get them in abundance so use them a lot
>You can combine the inspirations by right clicking them to make other inspirations, which is handy if you die and wanna revive
>Enhancements are basically gear, equip them, they do help quite a bit
>Get some sort of travel power early on to help with map traversal
>Merit vendors sell some travelling stuff too like a hoverboard, as well as some smaller powers that are mostly buffs or ranged damage
>You start with a few inherent powers if you click the powers section of your powers bar next to inspiration, and scroll down until you see them
>This includes a mission teleporter, a revive, a team teleporter and an inspiration spawner. They each have 1 - 2 hour cooldowns though. Still handy
>I assume these were buffs you could buy from the cash shop in live or something, or buffs for subs or something.
>If you log out at specific places, you get rewards. Pic related.
>>
>>2719271
You also get an origin-specific low cooldown attack you can use as filler until you get a better thing to put in your rotation.

The Broker system lets you target farm origin-specific (i.e. stronger) enhancements. Just keep doing missions for your broker (click the newspaper in the contacts / missions tab). Eventually theyll introduce you to another contact that gives you missions for target farming and eventually a shopkeeper that sells better ones than normal shopkeepers.
>>
>>2719357
There's origin specific stores that sell SO's in the higher level zones. It's not that hard to afford them since enhancements don't decay on thunderspy.
>>
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>>2719432
>enhancements don't decay on thunderspy
That did throw me off a bit during the tutorial, as one of the NPC mentions the exact opposite. Glad that isn't the case here, needing to constantly cycle through Enhancements sounds like it would've been a pain otherwise.
The tutorial also still expects you to combine Enhancements at one point, despite none of the base-level Enhancements being eligible for that at all (maybe this changes later).
>>
>>2719758
It does not change later.
Sorry this was unclear.
Basically we had to revise our whole economy due to our smaller population.
The auction house was never going to work for us the way it was intended.
Instead we use reward merits to purchase IOs (Invention Origin) often at level 50.
(Some of them have such useful effects that I'll get them while leveling like increased HP or knockback resistance.)
We also made creating the IOs easier by redoing the salvage system.
Originally there were over 100 types of salvage.
We cut that down to 6 and called them materials!
This means the materials that drop will ALWAYS be useful.
>>
Can the devs fuck off thanks
>>
>>2720126
What are they doing?
>>
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I'm having fun. Early MMO jank aside the game does a good job of making me want to level up and unlock new powers. I like seeing how everyone's customizing their characters and how no one really looks the same. Grinding by yourself is boring but party play is fun with all the abilities going off at once. The level sync is a godsend because it lets you make a party and play with anyone who's around.

There's a lot of passion here and it's a shame the game died literally months before capeshit really popped off.
>>
>>2720126
You guys are the only players on their server. They can't help themselves.
>>
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>>2719942
Appreciate the heads-up.
Sort of figured the tutorial just wasn't rewritten to accommodate the server's adjustments, given every Enhancement I've found so far over the past three days has been unable to be combined with others. So long as the player isn't missing out on improvements which would've come from combining duplicate Enhancements, it's not a big deal (albeit a bit confusing for genuine newcomers).
Not surprising to hear the Auction House is basically a non-starter as well, since that's often the case with smaller private servers. Haven't been paying as much attention to the Merit vendors as I likely should be, knowing they're supposed to be the replacement for playing the AH.
100 different types of Salvage sounds like a complete nightmare to manage, good call on cutting it down to something more reasonable.

Pretty cool to hear some insight into what's changed for Thunderspy versus other CoH servers.
Been fun so far after coming to grips with the game's more freeform methods of making progress, and the two-way level sync feature is such a godsend for playing with others. Why more MMOs didn't adopt this game's Team Sync feature is truly beyond me.
>>
>>2720155
>You guys
kill yourself nigger
>>
I finished the tutorial, but instead of the contact I picked from the pilot I got a completely different contact to do missions on mercy island.
Did thunderspy change the starting quests?
>>
>gravity controller with time + sorcery sidepool
>Send singularity in with time field on top of it
>Shield and enflame the singularity
>Watch as the entire 8x mobs melt to death from the fire dots and knockdowns
Love this build so much
>>
>>2720269
Thunderspy re-added the old starter contacts, but the entire zone was overhauled when the game went free to play, including a new set of intro story arcs.
>>
>>2720154
It makes me wonder wtf NCSoft were doing when they shut down the game, on the same year Avengers came out no less. Imagine this game but without all the jank and some more modern, fluid controls and more modern UI.

That probably would have happened if they kept CoH alive, fund them to make a CoH 2, it would have come out around Infinity War or Endgame, perfect marketing.
>>
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Gotham City vibes
>>
>>2718347
>maya
come back to me when you have a blender plugin
>>
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Home Sweet Home
>>
>>2720383
With Korean numbers go up and no balance worries since its supposed to be a power fantasy.

It could've been, dare I say... FUN?
>>
>>2720428
Ah, brooklyn
>>
>>2720383
Somewheres there's a PDF of an internal pitch the developers made to NCsoft for a CoH 2
>>
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>>2720154
I like the small things in MMOs. I think small things really add to the lived in nature of the world, which I think is important in MMOs and what is lost in modern MMOs who focus too much on dopamine hitting rush dungeons and nickel and diming.

They also show effort and passion and you can tell the devs had a lot of it, I mean I assume that if they made this game, they were superhero fans. But small things that I've noticed:
>When I chose to spare someone in a prior mission, they returned in the finale mission of that questline and helped me as an NPC who fights.
>NPCs who walk by will bring me up and mention prior missions that I did
>As someone mentioned earlier, the enemies aren't dumb and will follow you inside and outside
>There are lots of exploration badges, little things that they knew you would do with your powers to get to that spot
>How active the NPCs are, the cops arrest people and those people thank you if you kill those cops, they'll talk to each other and have conversations you can overhear and say stuff like "WHAT THE?" when you attack them mid conversation. They'll walk around, sit down, read newspapers, get back up. And I know that is common today but for a game released in 2004 and if you compare other games enemies at the time who'd basically walk left to right on a loop, thats really cool
>The map changes depending on what you do, again pretty common in MMOs these days but for back then not so much. So I blew up a Longbow base building and from now on that base building is in ruins for me.
>The enemies have backstories if you right click them and click info. The unique NPCs also have more unique backstories, pic related. Didn't have to be done for random hero I killed in 2 minutes but they did it.
>>
>>2720159
>Why more MMOs didn't adopt this game's Team Sync feature is truly beyond me.
The game came out at roughly the same time as WoW, so any of their good ideas got lost in the rush of the market trying to ape WoW in an attempt to get that audience.
Had a similar effect on the average MMO player's mindset too. Why bother with level scaling when everyone needs to rush to max level as fast as possible so they can get to the endgame content?
>>
>>2720481
Back when MMOs were about the journey not the destination. WoW really fucked everything up.
>>
>>2720481
>>2720486

oh shut the fuck up
>>
>>2717427
Port Oakes daytime
>>
>>2720493
>>
>>2720481
>tfw yet more reminders of how themepark design ruined the genre
Yeah, I know you're right.
It's frustrating, since most wistful accounts of former WoW veterans from the 2000s tend to focus more on the memorable nature of the leveling experience, rather than the doldrums of running raids at endgame every week.
Maybe CoH gets like that at level cap as well for all I know, but as someone coming in blind, the leveling process here feels so unexpectedly fresh for a game from 2004. Brokers doling out randomly-generated dungeons to run, bank heists, Signature Arcs, player-created missions to check out, personal difficulty sliders to tweak enemy spawnrates and levels relative to your own, etc, etc.
The game doesn't even feel much like a traditional MMO either, with all the wacky movement powers at your disposal. It's super unique so far, can definitely see why it's kept such an audience over the years, albeit on unofficial servers.
>>
>>2720535
As a newbie I just cant tell what came out in 2004, what was added later in the game, and what was added by Thunderspy. Next year I wouldn't mind choosing this game for the revisit, and we do Rebirth which is meant to be more authentically like live. It'd be a nice comparison.

I think the untraditionalness that you mentioned is probably why it was canned though. I could see boardroom people at NCSoft thinking that the game is very hard to market due to being unlike other MMOs of the time.
>>
>>2720489
rope
>>
>>2720557
>I could see boardroom people at NCSoft thinking that the game is very hard to market due to being unlike other MMOs of the time.
I always see NCSoft getting sharted on when talking about CoH, but I'll blame Cryptic more than I blame NCSoft.
Those retards created Champions Online, a direct competitor to their own game.
>>
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>>2718492
is there any way to preview the sprint animations? most seem to not render correctly in the editor, because the character isn't running, or something
>>
Dark Astoria in t. Minus 2 hours!
>>
I wish there was a way to combine things and add as many tights or objects I want. like add a hat but with a mask. or tights with other things
>>
>>2720793
Who the fuck is Dark Astoria anon? is she hot?
>>
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Couldn't help myself, made an alt to try other build.
>>
>>2721166
Do you really need "The"? in Fear the Fallout?
>>
>>2721166
I hope there isn't any fallout between us.
>>
>>2721172
Sorry for not having enough space to shout "100k indians vs 1 reactor melting, which is more damaging?"
Cunt, lemme play dressup in peace.
>>
>>2720425
There is a Blender plugin.
>>
Did a mission with "Malta" enemies. Won't make that mistake again.
>>
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>>2721436
>being CC'd for 45 seconds
still wondering who thought this was a good idea
>>
The game is at its best when its a full team of 8 with shit flying everywhere, enemies flying everywhere, epileptic tier of flashing colors on the screen, explosions, twenty sound effects etc. It's fun chaos.
>>
>>2721598
Wait.. downloading thunderspy now
is there not a knockback to knockdown toggle?
>>
>>2721603
There is. You can toggle all knockbacks to knockdown, but there's a recent update that makes it so knockback adds additional damage so having knockback actually has a use outside of just being fun and goofy.
>>
>>2721611
between the programmer socks thing and this i think im ganna stop.
thank you so fucking much
i know thanking someone on 4chan always has a hint of being a dick but you literally did not get my hopes up and i am going to be a better happier for it
>>
>>2721603
knockback to knockdown toggle is anti-soul and Leandro niggartry
>>
>>2721657
dc
>>
>>2721627
What do you mean? Like you're going to stop playing because there's an optional personal toggle to turn knockbacks into knockdowns?
>>
>>2721671
if i have it on yay but if someone does not and they are running around with kb on kinda defeats everything so im just looking elsewhere for coh
>>
>>2721709
I think you'll be hard pressed to find any server where knockdown is the default and knockback doesn't exist.
>>
>>2721725
theres dozens of them and like 8 of them have KB2KD standard.
stop being an abused gf and branch out
>>
>>2721627
Anon... were you abused as a child? did someone knocked you back against a wall?
>>
>>2721750
>theres dozens of them
Name 3.
>>
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>>2721657
But it's on the anti Leo server???
>>
>>2721786
i did my research by reading through the server list on tea, took 10 seconds
>>2721794
>-dmg
jesus christ its worse than i thought

did 4chan servers always suck?

>>2721783
>parroting
expected but still irrelevant
>>
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>>2721818
the -DMG is just -3% which in a game where every damage buff is additive and eventually you hit a damage bonus cap, really means fucking nothing, like it might as well not even have that damage penalty. There's also an inherent toggle for FREE mez protection.
>>
>>2721829
between the trannysocks pfp for server owner and it not being the default im just going to cut my bandwidth losses and move on, including closing the tab on my end

but that was a nice glimmer of hope, thank you for being clear and direct with me on that
>>
>>2721836
you sound like a whiny retarded faggot so no loss there
>>
For the record the programming socks name is a meme. He's an autist and he thinks sex is icky, but he's not a tranny.
>>
>>2721853
I think anyone that's not a retarded newfag will understand this
>>
>>2721853
it's a tranny meme
>>
And that time I jerked off imagining myself as the girl, that was also a hilarious meme.
>>
>>2721866
nothing trans about efficient legwear
>>
Damn, the console wars found its way here. It was a good run.
>>
can you play with a controller?
>>
>>2721902
they had a psyop going across multiple sites for nearly the same length of time the game was live, this shit's inevitable. expect like 10 more "WHAT PROGRAMMING SOCKS NO WAY TRANNY" posts before this is through.
>>
>>2721921
people have ported controls over to controllers before, but I honestly cant imagine how. You end up with a fuckton of powers by the time you're 50 (like three full hotbars worth) so it would get awkward going through all of those for an attack chain.
>>
>>2721928
The thunderspy owner naming himself after a tranny meme is a psyop?
>>
>>2721928
I've just been scrolling past them all, even in the /v/ thread because I literally do not care. I'm playing the server we voted on to win because that was the one voted on, and then after 2 weeks I'm leaving. I have no investment in some years old drama.
>>
>>2721709
Shame because we're having fun right now. Though I slightly disbelieve you.
>>
>>2721921
Yeah you can also play with a Dominator or a Corrupter or a Blaster, really any AT you want.
>>
@LFG Now gathering for the Cathedral of Pain Trial in Pocket D! EVERYONE level 15 and up is invited!
>>
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Whats happening in the nightclub
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We did it
>>
Man with a shopping cart with a cardboard box in it.
>>
Partying is full of messy chaos and it shows even more in narrow corridors.
>>
Binding a demon
>>
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Respectable bipartisan mfs be like
>>
Hero on a break
>>
Heroes gathering for the raid which already looks chaotic due to all the toggle powers
>>
Things are happening.
>>
>>2722407
that's nothing compared to an incarnate trial group
>>
>>
>>2722377
solid snake has hit a rough stretch
>>
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>>
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Is it heroic or villainous to smoke?
>>
>>2721836
Here's your (you)
>>
>>2722870
depends on who you smoke
>>
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>>
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Rate my dark elf, wood elf, and high elf
>>
>>2723568
Built for defender fire/holy
>>
>>2723568
lacking creativity
>>
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>>
>>
>>2723732
I'd hatefuck this lolibaba
>>
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1.89 MB PNG
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>>2723748
>>
>>
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>>2722399
>>
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3.27 MB PNG
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>>2723893
What was his fucking problem?
>>
>>2724067
he saw https://www.youtube.com/watch?v=dOLBn8GKBlA
>>
it's coal...
>>
I've never liked MMOs but I'm feeling very lonely and I have two weeks off. Do you recommend me trying out City Of Heroes? I just want to talk to someone.
>>
>>2724266
Won't see anyone in the wild sadly, but you do get to chat with bizarrebros and it's pretty comfy
>>
>>2724266
We're on a lower population server so unless you run with us it will feel a little lonely.
>>
Can you add me to the supergroup? Char name is Diavolo. When are you usually playing, and do I need to be specific level? Currently I'm level 4.
>>
>>2724472
I'm getting an error saying that you're either hidden or offline.
There tends to be a good amount of people online around these hours, from about a few hours ago to a few hours into the future.
>>
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https://www.youtube.com/watch?v=4q1JBIAf5YI
ABANDON REASON, KNOW ONLY WAR
>>
>>2716475
i tried to get into this game again but after playing for 2 minutes I realized the UI is just garbage and the movement is horrible as well.
>>
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It's done....
>>
>>2724472
We have people online at all times pretty much. And almost all the content is level scaled. Only Trials and I think Strike Forces are level capped.
>>
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I'll have uh... I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.
>>
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>>2724530
NOT SO FAST!
>>
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https://youtu.be/xebSF8vRvZI?si=izWZog0ukkZ3WhFp
>>
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>>
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no wall can stop him from crossing the border
>>
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1.07 MB PNG
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>>2724067
It's a hard life when you aint got no legs
>>
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EXODIA COMPLETE
>>
control archetypes are OP
>>
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Hitting up Larry's Tiki Lounge.
>>
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>>2725951
Drinks are half off during happy hour.
>>
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>>2725923
Found our missing piece. He's also gravity, 3 singularities ripped everything apart.
>>
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>>
The result of 3 controllers in one team. Two Grav and one Time.
>>
I wish I had Gyazo up to show all the backflips they were doing.
>>
>>2726182
It was three grav, time is secondary.
>>
>>2725951
>*FUN*
>>
>>
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>Floating brain in a jar villain
>Disembodied chest villain
>disembodied legs villain
kino moment
>>
>>2726182
watching those guys slip and slide everywhere was peak.



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