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File: The Dudes.jpg (3.78 MB, 7258x3861)
3.78 MB JPG
Imperium's Big Guys Edition

>Update 14.0 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/428-%E2%80%8Bpatch-notes-14-0

>June Community update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/420-june-community-update

>Updated Year 2 Roadmap:
https://i.imgur.com/p9UAyjJ.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Workaround with matchmaking (defaults to waiting for players instead of looking for games)
Queue for siege mode, leave the lobby and re-queue for operations.

>Datasheet showing hidden difficulty modifiers for each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Spreadsheet useful for damage calculation:
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>Recommended prestige perks:
https://i.imgur.com/vHSeEDt.jpeg

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

>Other useful links:
https://pastebin.com/VZ0ryCNB

Previously on the Battle-Barge: >>2764848
>>
First for
>>
>Week 50: Aug 12 – Aug 18, 2026
Vortex
Supremacy of the Strong = Terminus-level enemies are stronger
Squad Unity = When you do not maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled (still bugged)
Hallowed Relic = A random player carries a Hallowed Relic that heals nearby allies and boosts their damage by 50%

>Week 51: Aug 19 – Aug 25, 2026
Disruption
Personal Quarry = Each player is assigned an enemy that only they can kill
Suspicious Behaviour = Friendly fire Damage from firearms and explosives is enabled
Split Up = When you maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled
Measured Mercy = You are granted 5 Relics at the start. Allies cannot be revived from Incapacitation, and you are defeated if any player dies

>Week 52: Aug 26 – Sep 1, 2026
Termination
Split Up = When you maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled
Maintain Distance = Melee Damage is greatly reduced, but Ranged Damage is increased
Enemy Sighted = Ranged kills restore Armour based on enemy threat level
>>
>Week 53: Sep 2 – Sep 8, 2026
Decapitation
Suboptimal State = Maximum health is reduced by 50%
Butcher's Gifts = Enemy Executions heal Squad Members within a 7 metre radius for 20% health, but do not heal you
Hallowed Relic = A random player carries a Hallowed Relic that heals nearby allies and boosts their damage by 50%
Intelligence Lapse = The enemy faction that does not usually appear spawns instead

>Week 54: Sep 9 – Sep 15, 2026
Reliquary
Corrupted Relic = A random player receives the Cursed Relic. While holding it, enemies prioritise attacking the holder, and the holder's damage dealt is reduced by 25%. Hold the Relic to avoid mission failure
Hazardous Environment = Enemies spread Toxic or Corruption zones (depending on faction) around themselves
Measured Mercy = You are granted 5 Relics at the start. Allies cannot be revived from Incapacitation, and you are defeated if any player dies
>>
Give me my fucking greatsword already
>>
>>2802037
I'm looking forward to the 1H Thunder Hammer
>>
Auspex getting nuked will fix many balance issues. I hope tactical gets a proper rework next patch
>>
>>2802046
Tactical getting a rework only means he will get a melee build, because that's what he lacks according to Dmitry. Don't get your hopes up about auspex.
>>
what the actual fuck is this weekly
>>
>>2802041
That will fuck on bulwark
>>2802057
He also said he’d nuke it from orbit if he could but gamers are whiny fags now so he can’t
>>
>>2802094
>He also said he’d nuke it from orbit if he could but gamers are whiny fags now so he can’t
He can only blame himself and the team for not testing it enough or not having enough foresight to realize it'll come bite them in the balancing ass. My only gripe is they are pushing melee hard, as apparent after his statement on tac's melee build. Auspex is an issue but I seriously doubt they will do anything about it. Anon had a nice idea in the previous thread on how to rework it into sth useful:
>enemies tagged can't use skills perk
>enemies tagged are enraged and fight each other perk
>allies tagged can phase through units and all actions are x% faster perk
>loot tagged increases in quantity perk
That at least would add some variety to the ability.
>>
I want to play operations, but with newbies like me. Not 1000 hours cheat table nigger cheaters like most of this general
>>
>>2802106
hello dmitry
>>
>>2802103
If they want tagging an enemy to do literally anything damagewise they need to overhaul the tag system entirely first. Yes game, I did want to tell my team to proceed there instead of alerting them to the fact that there's warriors up ahead or a Biovore stuck in under the brush in inferno and the spore mines won't stop.
>>
>tactical
remove auspex
remove advanced conditioning
gib power sword
gib 2h thunderhammer
gib missile launcher
gib volkite caliver
gib grav gun
gib inferno pistol
gib neo volkite pistol
gib grav pistol
>assault
gib auto invulnerability while using jump pack by default
gib 1 more jump pack charge
gib 2h power sword
gib power spear
gib 1h thunderhammer
gib smol storm shield
gib 2x lightning claws
gib 1x lightning claw
gib 2x assault bolter
gib 2x plasma exterminator
gib accelerator autocannon
gib grav pistol
>vanguard
remove unmatched zeal
remove inner fire
gib astartes shotgun
gib pyreblaster
gib bolter
gib plasma pistol
>bulwark
remove banner heal
gib 4 armour tabs
gib 2h power sword
gib power spear
gib 1h thunderhammer
gib 1x lightning claw
gib boarding shield
gib auto bolt rifle
gib bolter
gib volkite charger
gib grav gun
gib melta rifle
gib pyreblaster
gib inferno pistol
>sniper
reclass as scout marine
gib emperor's vengeance
gib 1x lightning claw
gib power axe
gib chainsword
gib astartes shotgun
gib pyreblaster
gib bolter
gib needler sniper rifle
gib heavy bolter
gib missile launcher
gib plasma pistol
gib neo volkite pistol
gib grav pistol
>heavy
gib emperor's vengeance
additional supplies replenishes 1 magazine and 1 grenade every 60 seconds for the rest of the team
remove bonds of brotherhood
gib 2x boltstorm gauntlets
gib 2x flamestorm gauntlets
gib grav cannon
gib volkite culverin
gib lascannon
gib autocannon
gib missile launcher
gib neo volkite pistol
gib grav pistol
>techmarine
gib neo volkite servo gun
gib flamer servo gun
gib long las servo gun
gib plasma turret
gib melta turret
gib flame turret
gib missile launcher turret
gib power spear
gib bolt carbine
gib bolter
gib pyreblaster
gib helfrost pistol
gib grav pistol
>>
>>2802077
If its too hard with randoms, post code
>>
auspex scan prestige perk or extra ammo prestige perk?
>>
>>2802077
Take a fencing weapon for instant armor against minoris, pay attention to skulls so you kill your designated enemy, and stop headshotting enemies dead and take those executes to heal instead.
>>
Wish heavy could use the IF champion shoulders. The right one especially
>>
>>2802128
Auspex scan
More ammo is pointless due to Emperors Vengeance
>>
>>2802124
I'm too tired to speak my mind about loadouts so I'll let some other autist than me do it:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/14941-expansion-adjustment-of-the-current-weapon-arsenal
>>
>hard strat
>devourer unloads one (unus) volley
>your tardes loses his entire health bar
What did Dmitry mean by this?
>>
>>2802412
Suboptimal state should never be paired with any other anti-health/anti-armor negative modifier
>>
What are the chances that we get hoods in the next update?
>>
Someone double check, but I think the summons that the Sorcerer Terminator has count towards the 7 second kill ordeal
>>
>>2802450
Speaking of, I managed to get this in siege the other day my team bursted the helbrute and I got the finishing blow on it.
>>
>>2802412
punishment cause he knows what we did >>2802106
>>
How do we reckon Tactical is gonna get reworked? Because it seems very real that Auspex is going in the bin.
>>
>>2802543
IMO it would be sensible to make both Secure Stockpile and Emperor's Vengeance into signatures and have them compete with one another.
>>
>>2802543
>Because it seems very real that Auspex is going in the bin
Very unlikely.There've been DMs and mesages from Grigorenko posted in the last thread. for tl;dr see >>2802057
>>
>>2802548
The messages very much give the impression Grigorenko thinks Auspex was a mistake and wants rid of it.
>>
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>>2802549
He does, but they won't do it out of fear of losing players and getting review bombed. According to him as well.
>>
>>2802552
So NOW he thinks they should do what players want, huh? Vatnik's dichotomy.
>>
>>2802552
But that seems like a self-defeating argument. A lot of players at this point know Auspex isn't fit for the game and hurts the weapon balancing. It's all about framing and giving people time to soak in the information. Dropping a major change out of the blue would cause some backlash, but reiterating it for months on end and explaining what's going to happen for the better would ease off the kneejerk reactions.
>>
>>2802563
No, the average shitter thinks tactical is perfection.
>>
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>>2802563
>But that seems like a self-defeating argument
I agree, but that's the mentality they operate with apparently. Here's a bit of context to my last post with what he outright replied about removing auspex.
>>
>>2802600
He should just do it anyways auspex is literally the reason bolters are so shitty. Of course plebbit cant imagine a world where auspex doesn't exist since they suck at the game.
>>
>>2802600
>remove auspex
>get review bombed
I've always had a hunch that tactical and assault are the most picked classes. It's now partially confirmed.
>>
>>2802675
I remember that they released the most played classes in a community update or something similar so we've known this for a good minute now.
>>
GIVE ME MY FUCKING GREATSWORD
>>
>>2802675
Considering almost every time you go through matchmaking you get one or both of these classes as a teammate, that's probably a good assumption.
>>
>>2802057
He already fucks with melee though? He just needs the power sword, power axe, and the power maul when that drops. He should also get the inferno pistol, neo volkite, and even the one handed carbine.
He should have access to every weapon that isn't tailor made for certain classes.
>>
>>2802124
>assault with no range
Maybe after they rework zoans so they can float into melee range, or let ground pounds land on them, or fucking delete them entirely because they're a failure of enemy design and their entire moveset is just annoying bullshit...
It's fucking cancer that if you get hit early when they bubble spam, you're locked into dodge spamming until your chp deletes. Being forced to shut your marine down and spam dodge exactly 4 times every like 15 seconds is the lamest shit in the entire universe.

Every fuckin time I dare to run inferno pistol assault, the game spams zoans and neuros like 3x more often.
Idk why they even bothered giving him it.
>>
File: Big Space Sword.mp4 (2.92 MB, 2048x800)
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>>2802809
Sorry chief, best we can do for now. Soon(TM)
>>
>>2802830
>best we can do for now
*best we can do for now are leaks
>>
>>2802834
Where the fuck do you find leaks? You'd think it would be here, but I comb these threads extensively, and then first tour gay guy regurgitates them from somewhere.
>>
>>2802828
They also need to tone it down on the ranged spam in nid missions.
I was fighting like 12 warriors yesterday in an absolute, half of them were snipers and bramblers, the other half were devourers.

They really need to stop ranged warriors from enraging, make them squishier, and force them to only use their piddly melee attacks at melee range. That's how virtually every action game worth its salt treats ranged units, and it always feels great.

If they want a tanky ranged unit in the roster, delete the shitty biovore and replace him with the pyrovore.
>>
>>2802868
Bramble spam is definitely the worst offender. If that shit even gets remotely out of hand, the floor is just lava and there's no realistic way of clearing the floor if you're not Heavy who can spam stomps to get rid of them.
>>
>>2802868
>go down that corridor that leads to the tyrant in decap
>a bunch of bramble niggers, 2 zoans and some snipers spawn
>mission almost fails
Theres like not balnce when it comes to the enemies the ai director will shit out and a lot of the enemies in general just tend to fuck you over when they overlap. The biovore can especially go eat a bag of dicks.
>>
>>2802936
They basically do this in pvp too. The auto team picker loves to segregate lvl 50s from lvl 10s.

It can't be that hard to just implement some kind of algorithm that just adds up everyone's levels and spreads them to each team as evenly as possible.
They could do a similar thing in pve with the ai director and make it smarter about enemy compositions.
>>
God this weekly is fucking dogshit.
>>
>>2803046
Bulwark made it much more bearable, just use the mid row banner instead of the heal and the shield is your friend. Still hard, but having a lot of HP helps with the healing % from majoris executes
>>
>>2803055
Even still, the team keeps wiping to shit like Ravener snail trail poison or Biovore spam faggotry.
>>
>>2802868
All enemy projectiles should have collision if not outright friendly fire.
Enemies should avoid firing ranged weapons if there is another enemy in their line of fire.
This would almost entirely fix ranged enemies.
>>
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>>2802124
They should lean into Primaris, they have them anyway
Consolidate classes into Phobos, Tacticus, Gravis and then specialists like Techmarine and soon Apothecary/Judicar/Chaplain what have you
Ultimate abilities should be reworked into gear you select (like in DoW2) so you can put Iron Halo on Tacticus, Jump Pack on Phobos, Titus/Gadriel rage etc Some restrictions would apply, like hook on Gravis wouldn't pull you to the enemy, instead they would have one which would pull enemy to them, no Cameleoline Cloak too I guess
Almost all gear should be shared

CSM and any other playable faction should have different classes with different weapons and abilities.

Realistically this is too much for SM2, but I'd like to see it in SM3
>>
>>2802600
>>2802552
i hate anti-nerf chinkfaggots so much
>>
>>2803081
I already did the weekly but I am up to help if you post codes
>>
I hate playing Sniper, there's zero consistency to when his cloak activates or not. Sometimes it lets you pop it doing literally anything, other times it won't even pop during a roll.
>>
God I fuckin hate the gaysians with moon rune names in pvp.
They always stack up on ranged classes and like one bulwark for that fuckin banner, and then they all just camp out and turtle in one section of the map together, waiting around every corner and turning every entrance to their bunker into a blender.

If you're team isn't all on the same page, there's literally nothing you can do but pick at them with grenades and corner peaking until they inevitably slink back into their corners and not die.

I don't understand why people play pvp games in such a lame/boring way, like there's fucking money on the line.
Fuckin explore the map. Let go of eachothers hands every once in a while. Try not playing your space marine like he's a call of duty operator for once.
>>
>>2803187
It's apparently working if you're complaining about it.
>>
>>2803187
It's a cultural thing, to chinks at least.
They have to be getting something out of doing anything and "fun" or "entertainment" isn't considered valuable.
So they have to be winning in vidya by any means necessary. This is also why there are so many chinese hackers, as they are """winning""" despite that fact that winning like that is worth even less than normal.
>>
>>2803219
Yet despite this, Chinese esports teams fall behind the Koreans.
>>
>>2803208
I'm not saying it doesn't work, just that it's fuckin gay.
Plus it prevents you from solo carrying a shit team if you have to.
>>2803219
This is why online games should let you block your matchmaking from connecting you to certain regions.
I can't play armored core 6 pvp either hardly because it's filled with japs that play as dirty as possible. To the point that you need to counter them with hyper specific boring ass youtube builds to even have a chance. So, essentially, player expression goes straight out the window. Might as well downgrade builds into classes at that point.
>>
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>>
>>2803317
Nobody believed me when I said the heroic stalker fucks
>>
>>2802675
because tact and assault are actual space marines, along with heavy but heavy is not fun because no melee and no ammo. the other classes are primaris slop
>>
>>2803335
Heavy isn’t bad he’s just one of the classes that needs P2/3 before he really comes online
>>
Inferno daily R7UEQ
>>
>>2803417
2/3
>>
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the damage bolt rifle is nuts right now. theres some break point that causes everything you hit to do a mini stagger
>>
>>2803417
7IXC5
We lost a brother back at 2/3
>>
>>2803495
Every bolt rifle variant has this, or at least HBR and Stalker do. I don't actually recall seeing it before a week ago
>>
File: exciting gameplay.webm (3.47 MB, 1146x480)
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>>2803516
it used to only happen on headshots. also they changes something with the accuracy, the damage variants were never this accurate. i think maybe the fire speed makes it so the spread never grows, you used to have to lay off the gas to let it it reset
>>
I really think part of the problem with the personal quarry condition is that it's not communicated well in game. Like the markers for it are the skull icon that is reused from the down player icon and one with a red X on it? Couldn't they at least get unique icons that make it a little more clear who needs to kill what? Maybe even use the class icon of the player that needs to kill it if you're going to reuse icons?
>>
>>2803560
I agree with you 100% and yet I was still relieved that we got the little icons this week because the last time they did this there was literally no indicator. The only way to tell was to start shooting them.
>>
BEEFH if you wanna rejoin
>>
>>2803583
ITQRM 2/3 fuck the termie wizard
>>
>>2803526
difficulty and build?
>>
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>>2803621
its absolute. use the damage variant bolt rifle with every headshot and damage perk. for first perk use 10% damage over kraken bolts
>>
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>>2803698
>>
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>>2801637
I would like to repeat a revelation I had last thread

I am still pretty new to SM2 and have been exclusively playing Assault
I've prestiged at my earliest opportunity every time, which is something I imagine a lot of people do
I have just finished getting back to level 25 again after my 4th prestige

this means I have not played a single mission with the Commitment perk active (the one that refunds your ability cost when you use it to perfect dodge)

Commitment seems to be a critical part of actually playing Assault at a high level, where you're able to use it to be constantly dodging attacks and activating your "on dash" related perks

so I had to level up 150 times on Assault before I ever began learning how to play *THE* actual Assault playstyle, where you use your jump pack for more than just ground pounding

I bet this is part of why people think most Assaults are terrible players
>almost none of them have Commitment unlocked if they're actually going for prestiges
>using your ability for dashes is too expensive when the opportunity cost is potentially missing out on ground pound damage
>they ground pound into a mixed horde and die, instead of taking advantage of the defensive ability the devs THOUGHT that Assaults would be using

not only do you NEED the prestige perks for Assault
you also don't get to play the actual high level Assault playstyle until after you've completely finished unlocking everything after your last prestige
>>
>>2803868
If you just didn't have to reset and rebuy your skills all over again it wouldn't be so bad. It's really dumb design.
>>
hard sex with complaining RG sniper. where is he, by the way?
>>
>>2804128
this is /vm/ sir not /vg/
>>
i have not played tech marine yet. whats the point of him? he seems to have tact's weapons but he has no ammo regen so he wouldnt be able to use any of them
>>
>>2803868
Jump pack dash isn't a thing in Warhammer, jump pack intercessors/Assault marines' main shtick is to jetpack up high and ground pound enemies

The jump pack itself isn't comically limited to 2-3 jumps either, the powerpack can be used as many times as necessary and instead has a short cooldown to not overheat
>>
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>>
>>2804176
blood ravens are the only players ive seen who stick to generic spess mehreens
tacticals all look the same
meanwhile every other chapter is dripped up
>>
>>2804162
The shoulder mounted "Fuck all majoris and extremis enemies that I look at" cannon (which saves a lot on ammo)
Being able to maintain offence during gunstrikes because the servogun does them instead of your retardes using their pistol (unless the servo gun is in use, which is unlikely with 2/3 of the servogun variants)
Being able to print armor out of minoris via the running heavy attack charge while also knocking all the surviving ones on their asses.
The sentries being stupidly fucking overpowered.

That's what I find fun when playing techmarine
>>
Ok you want to know why people hate assaults? They're team shitting retards. Just now.

>Vox liberatis absolute with randoms
>Thunder hammer assault, techie, and tactical (me)
>Long story short the assault died a lot, techie quit after jobbing to a terminator sorcerer and I was lagging behind but doing the most damage
>Techie gets replaced with sniper and we get to the part with the big ruined corridor with tyranids and tsons fighting each other
>Assault decides to become a speed runner and leaves sniper and I to die. Just flies over majoris hoard and barrel rolls his way all the way to the elevator.
>Turns back and gets all pissy on mic that two marines didn't just bypass the most populated part of the op for him. What do you mean we have to fight?
>Rolls over to me because snipers dead and I had to fight 7 majoris while getting sporebombed and sniped.
>Forced to play his game and barrel roll back to elevator while getting shot at.
>Die again.
>He lasts a good 40 seconds with his thunder hammer before dying to the enemies he was too shit to kill.
>Gets passive aggressive on his little PlayStation mic on how everyone but him is a shitter

You want to be a good assault anon? Ditch the thunder hammer and stay with your fucking team. The ground pounder goes from overconfident psuedochad to sniveling cowardly speed runner the minute he's forced to wait for a ability charge. It's not a sustainable build and it certainly doesn't help the team beyond the obvious crowd control that other classes can do just fine. Something about having a jetpack and quick dodge triggers the maverick in people and makes them forget they have two other teammates.
>>
>give Assault 3 jump pack charges; 1 more with a prestige perk
>the Assault prestige perk where it becomes temporarily invulnerable for 3 seconds while in-flight should be default to the Assault's PvE mechanics; in PvP let him get shot down to ribbons
>the gunstrike perks need to be merged as an all-in-one (especially when Assault players mostly carry Balanced and Block now and only noobs carry Fencing weapons with Assault)
>same thing with ranged perks, ranged perks shouldn't compete with melee and armour/cHP/jetpack related perks; just one big fuck you ranged buff that encompasses everything an Assault might need for their ranged options; have the prestige perk also add 1 ammo back for every execution (gunstrike or melee execute)
>one column focusing on survivability; first one is faster armour tab restoration, second one is ground pound heal per kill and the last one being a Majoris execute heal similar to the Vanguard
>>
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>Quickplay
>Decapitation
>Quickplay
>Decapitation
>Quickplay
>Decapitation
>Quickplay
>Decapitation
Yay I love retarded pointless exp grind in video games so people will just play whatever is optimal to be done with it so everyone is dragged in with them.
Doesn't matter what difficulty, hell on higher ones you'll have severely underleveled people anyway because they just want the grind to end after leveling 1-25 dozens of times already and still being forced into starting from scratch.
What's more prestige could have easily just been "get the same amount of exp again so it shows you played the class a lot after getting all perks so you learned it" but instead it resets you so people are incentivized to be deadweights while not even learning how to play the fucking class well because they have to throw builds into trash to prestige.

Pointless leveling system is not even a problem exclusive to SM2, it's infesting literally all multiplayer games nowadays and it always pisses me off. But my fucking god it's incredibly awful here.
>>
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>Queue hard siege
>AFK lobby with two consolefags
>leave
>Queue again
>same AFK lobby with two consolefags
>leave
>Queue again
>different AFK lobby
>leave
>Queue again
>Manage to get host
>game loses connection mid wave 5
>Queue again
>get host again
>game loses connection mid wave 6
Zero connection issues elsewhere
Fuck this, fuck the blue doritos, fuck gaybers shitty servers
>>
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can a lore fag explain the beak helmets that some guys have?

I thought it was just the Raven Guard that has them, but I've seen other chapters that use them
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>>2804328
It was the OG space marine helmet way back when. After they changed the design of the standard helmet it eventually became Mk.6, a lighter armor in lower rate production towards the end of the heresy. It was most favored by and most closely associated with the Raven Guard during the heresy, but widely proliferated over the years and is used by just about anyone.
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>>2804328
Not a lorefag, but it's just part of an old power armor pattern/mark (mk. 6 specifically).
Some chapters preferred certain marks due to some features (Iron Warriors with the mk. 3 for example or them being associated in some way with it (raven = bird = has beak = reaven guard use the beak helmed armor mark)
One of many reasons primaris are gay is that everyone just uses the same armor pattern and it's specific variants now (mk. 10, the default in SM2).
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>>2804328
MK6 helmets were universally distributed, there's not much lore there aside from it releasing during the Horus Heresy so the Chaos Space Marines utilize variants of previous generations of helmets like the MK5 while the Loyalists get to use MK6 and above.
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>>2804328
They were retroactively shoved on Raven Guard once GW realized autists would spend half the GDP of the UK on the Horus Heresy books, when 40k first launched they were the default helmet that all SM minis came with
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>>2804342
>>2804338
>>2804337
>>2804352
that's kinda neat
I do like the look
nice to hear it wont be horribly out of place if I use it on a non-raven chapter
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I came here to shit on SM2 because of what HD2 just did
>Increasing level cap from 150 to 300
>"Here's the part worth getting excited about. If you hit level 150 before this patch drops and kept playing anyway, none of that XP was wasted. The game has saved every drop of experience you earned over 150; even past the current cap. The moment the new limit goes live, the game recalculates your total XP against the new level table and instantly bumps you up to wherever you should be."
Saber. You fucking worthless losers. THIS is how challenges should have worked when you added them.
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>>2804374
Somehow getting outshined by ARROWHEAD of all studios. Ziggers and swiggers... it's all too grim.
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>>2804374
>>2804395
Maybe Arrowhead should take the helm of Space Marine 3

Just have Gays Workshop dog on them to ensure there's little to no HD2 overlap
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>>2804374
helldivers 2 had a career stat tracker that tracked your total XP earned regardless of reaching level cap
challenges have very specific unlock conditions that need to have stat tracking added to them, it doesn't just already exist
or are you genuinely expecting saber to preemptively track every time you've killed 20 enemies in 10 seconds as assault or whatever the hell it is, because they MIGHT do an ordeal based on that one day?
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>PVP weekly accolades are 65 points total
>It's the exact amount I need to buy the last item in the store
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>>2804424
You would have a point, except for the fact that Saber has said they tracked literally everything players do. All that data already exists.
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>>2804465
there is no way in hell they're tracking how many times you've killed a terminus in under 7 seconds
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>>2804451
pick tactical
equip marksman carbine
use your ability when convenient
never do risky plays just sit in back and shoot at distance
profit
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>>2804468
Of course it is anon, every single community post used to have them discussing that type of data which is how they """balance""" the game.
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>>2804468
Tracking player boss kill times is one of the most obvious things to track.
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>>2804469
Why not stalker bolter?
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>heavy
>impossible to compete with in terms of kill score
>boring to play because he can barely interact with the fun half of the combat
>ruins pvp balance
>also boring as shit to play in pvp
>forces you to play heavy if the other team is heavymaxxing and your team isn't
They should just delete this shitty class.
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>>2804493
>>2804451
>playing Space Marine 2 Player versus Player in twenty twenty six
What the actual fuck, is wrong with you two.
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>>2804294
Yeah but its also the most fun mission.
>Good length, not too long or too short
>First section is typical corridor clearer, but not too long
>Mini-mission to plant bombs in defendable area is fun
>Horde/wave defense section which is what everyone wanted from Siege
>A guaranteed fun boss fight at the end
>And most importantly: no fucking Chaos
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>>2804489
marksman was reliable enough for me to never bother with anything else
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>>2804374
you have to go back to your tranny cape game. not forgetting your jeet video
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>>2804573
>jeet video
I'm aware of a variety of shit that game's known for but what's the qrd for this
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>>2804573
>tranny cape game
Its not like everyone wants capes in space marine 2 too
>>
>try to do the inferno daily
>get to the flaming fork in the road 2% through the level
>die to a carnifex + lictor overlapping their rushdowns
>redo the inferno daily
>get to the same spot
>die to a carnifex + ravener overlapping their rushdowns
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>>2804591
want some help?
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>>2804496
It's good despite turtling chinks, heavies being kinda cancer, and the respawn swap breaking and leading to both teams spawning on top of eachother sometimes.
It's actually much better balanced than a lot of recent pvp games I've played. And it plays like an early ps2/3 era team based pvp game, at their peak imo.
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>>2804600
Nah, I'm gonna attempt it till I get good. But thanks.
It's only 15 lades anyway.
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>>2804579
>testaments of udit

>>2804582
the emphasis is on the capes being tranny HOWEVER. also the devs hate you and think you are a le dumb fascist who does not understand the le satire
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>>2804628
Bro' i play both games. Both devs hate our guts. Both games are fucking flawed and could be WAY better with non-retarded devs, but here we are.
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>>2804628
>>testaments of udit
thanks that was all I needed to see. yikes.
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>>2804631
>bro I eat burgers but also indian poo listen to me
idgaf
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>>2804591
i clutched that one and saved the team
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DO I LOOK LIKE A FOE?
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one time I threw a grenade that caused enough physics interactions that it threw a stim out of bounds
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>>2803009
It probably has that issue when the lvl 50s are in a squad. So if 3 of them joined in the same lobby. It's never going to split them up. All you can do is hope when the next game starts. You get put on their side.
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>>2804465
>except for the fact that Saber has said they tracked literally everything players do
You're factually wrong. One, Saber never went on record saying that, unless you have some receipts proving otherwise. Two, it was confirmed by CH trainer makers that prior to the release of the ordeals the game didn't track anything that's in them. Sure devs added conditions to complete those challenges but Saber couldn't have had players who for instance killed a bio-titan X times finish that challenge retroactively because didn't have any stats tracking coded in to begin with. That's where a lot of the backlash came from at the time too.
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>>2804915
Makes sense. They didnt think SM2 would be a success that it was so it explains why everything was so barebones including no individual player data tracker.
>Saber couldn't have had players who for instance killed a bio-titan X times finish that challenge retroactively because didn't have any stats tracking coded in to begin with
I'm pretty sure they wouldn't let those of us who have playtime in hundreds of hours at least unlock them like that anyway, They're spiteful russkies, they love spreading their misery to others any way they can.
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>>2804628
You realise 40k is woke now, right? Stupid retard.
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>>2804915
>One, Saber never went on record saying that
They have, its on the forums. Go find it yourself you underage tourist.
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>>2804915
>he says confidently
Their patch notes from the lead dev LITERALLY say they're tracking everything.
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>>2804465
Shh don't point out that they literally hired a third party to track everything, it'll trigger the bootlicker.
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>>2804601
>It's good
You are wrong. Period.
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>>2804950
>First meeting of Malchador the Sigillite and the man later known as the Emperor
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>>2804915
>defending saber
They also could have done literally anything else for unlocking these, like using credits or blue points.
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>>2804591
>be me
>assault
>build is as tanky as possible
>attempt # like 7
>more overlapping one shotting boss + extremis bullshit
>literally in the same spot next to the burning wreckage
>leave
>dead set on beating this fucking daily deathless
>start again
>game makes me rejoin the same session
>go through the last 90% of the op
>beat it without dying
>it saved my incapacitation from my last attempt
>dailies reset
>even though my timer says 35 minutes
>fuck it
>make a private strat and recreate the daily
>down to the teammate healing med kits
>try to solo it
>gants are so numerous that they shred through your armor faster than you can regen it off gaunts
>by the time the gaunts are gone, you have no fucking armor
>get chipped like crazy trying to chase after gants
>they separate like crazy by the time the gaunts are dead
>have to kill most of them one at a time
>zoanthrope encounters are more manageable
>neuros spawn in the jungle three times in a row
>if a neuro doesn't spawn, I can make it to the frontyard of the promethium facility
>before I get chipped to shit by gants
>while a ravener + lictor finish me off
>also on like attempt #7 or so now
>not including the actual daily attempts
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>>2804976
Skill issue.
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>>2805040
dude you'd be better off doing some runs with cunts in the general and getting the vibe of how good players bounce off each other.
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>>2805049
>anon eats shit without vomiting
>'skill issue' he says as everyone laughs at him
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>>2805069
I've carried people from this general, you petulant nigger.
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>>2805084
Angron's Calmest Son
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>>2805084
with how masochistically insistent you are on completing this one mission you've jobbed many times on you could have fooled me brah
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>>2805077
It's only shit if you're shit.

>Vanguard's grapple makes him into spider-man in pvp
>to the point where you feel like you lost a limb when you play him in pve afterwards
>you can play assault like a flying sniper
>or the enola gay and one shot half a team with a melta
>you can be a suicide bomber sniper
>smg ambusher sniper
>or a literal crow's nest nesting sniper sniper
>only way to be an accurate chaos marine
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>>2805103
You fucking try soloing it with assault then.
Here are the modifiers.
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>>2803495
I've been running damage bolt rifle since forever on tactical. Never knew why people were bitching about it. One auspex and a head mag dump on a neurothrope and it melts like %75 of its hp away.
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>>2805025
>defending saber
Last thing I'd do. My bad if I was coming across defensive about vatniks in my previous post. If anything my point was they couldn't do bare minimum of tracking stats out of laziness or spite. Making the system a currency sink would be a good idea though, better than spending points on changing prestige perks for sure.
>>2804950
>They're spiteful russkies, they love spreading their misery to others any way they can.
That's the main reason why we can't have nice things. That and Gays Workshop.
>>2804968
Compose yourself Anon, I'm not looking to stir some argument. I checked the forums and there isn't one blog or patch notes post since ordeals launch in which either Grigorenko or any dev would say they tracked *individual* player stats before adding ordeals. Progression isn't stats per se, not when you look what kind of stats ordeals track now. The only thing I could find that even remotely point towards general data collection on their side was their discord announcement from January of this year about players milestones and February 2025 blog post that included overall win rates for difficulties. But if that's the case then russian fucks opted on purpose to fuck with players who spent a lot of time doing certain things and wanted them do those again. That's what I was getting at.
>>2804970
They literally never said anything like that. Anyways, maybe they could have used PROS to track specific conditions at a time but the whole point of my post was that they didn't even entertain the idea of retroactive checks for ordeals if that was supposedly possible. They obviously collect data but for their % and metrics and none of it was ever meant to be used in the context of any challenges.
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>spawn in
>sorcerer is invisible
>kills me
Maybe next patch
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>>2805129
i beat this first try
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>>2805191
>zero proof
I accept your concession.
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What's the point of dailies when Cheat Engine exists?

You only need to play the weekly now to not lose any SM2 skill.

Don't even need to touch siege mode again or worse, PvP kek.
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>>2805288
>what's the point of dailies if you cheat
I don't know man.
Maybe someone might think the mission looks fun.
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>get into hard siege
>teammates don't buy techpriests and upgrades
>leave
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>>2805297
Good day Dmitry!
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>>2805288
>What's the point of dailies when Cheat Engine exists?
Being on console. Fun.
>Don't even need to touch siege mode again or worse, PvP kek.
I'm gonna be all over siege come 15. Plus I play pvp more than pve at this point.
>>
Daily reminder that soloing something triggers sabers secret "fuck you" difficulty that spams 3+ extremis and 7+ majoris while fighting a terminus. It's
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>>2805356
It's even worse now, if they don't buy techpriests by the time the doors open ya'll are fucked economically for the rest of the wave 15 run.
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>>2805365
the Saber death squads got to him...
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>>2805288
Stratagems aren't bad on paper. But it's Saber my man. If retarded devs didn't push for even more retarded modifiers each week or every other week (especially weeklies which are hand picked) it would've been a nice addon. Not to mention arbitrary 1000 dortios cap. Why? Fuck you that's why, that's how you can translate game director's words from pic related.

Thanks to Russ and CE I can enjoy whatever gear I want on my dude immediately. I don't have to wait for strata refresh to grind through often stupid mod combos. I can still play strats but at least I'm not beholden to devs' whims on what's fun or not. Other than that I run absolutes from time to time to keep my skills sharp and I'm cool with that. If someone likes the grind that's ok with me but when Saber doesn't value my time I dn't think for a second before using tools that will make my experience of the game pleasant.
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>>2805288
>What's the point of dailies when Cheat Engine exists?
Consoles can't use them so saber can still exploit them with strats.
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>>2805365
Not only that, but med kits don't exist on solos apparently. You'll be lucky to find one in an entire op. So good fucking luck if you don't pick a phobos class or bulwark. If you lose any hp as another class, you might as well consider it permanently lost.

Plus neuros seem to spawn like 5x more often than fexes, because, as has been beyond established, russianiggers are sadists. It can't be said enough.
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>>2805385
I believe they keep blue Doritos at 1000 because if its at 2000 then players can just buy everything new from the store with every update.

We get like 4-5 new heroics plus 2-3 new armour pieces, at 2000 players will only need to grind for one more week's worth of blue Doritos instead of the entire month.
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>>2805395
nta I dont see the issue. thats like a problem for developer who wants to keep numbers up. I would ratherbe over 1k doritos then not. and you dont have to buy everything in the store all at once right?
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>+5% extra damage against terminus that are between 7m and 12m away on thursdays
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>>2805417
Requisition points are useless for like 3-4 updates now since they don't add new colours and armour pieces in the heraldry menu anymore; its only used to change up prestige perks which is stupid.

1000 Blue Doritos ensures players can only buy like 3 heroics at once plus an armour piece.
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>>2805418
>Tzeentchian machinations
>Your keybindings randomize every 3 minutes and 23 seconds during the entire operation (directional keys excluded).
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>>2805366
Yup. Fucking hate that. Me and my buddy had had a run where a guy had like 2k points by wave 15, not spending anything. We unironically would've been better with a bot, because then we could have npc marine uptime.
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>shooting while moving through brambles increases headshot damage by 4% for 2 seconds
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>>2802600
>we can't just tweak numbers because players will complain
Then fucking do a PTR test. You literally have a way to check what the community thinks. Oh wait, you don't actually care about what community thinks, since you've ignored PTR feedback. So what's the fucking point?
>show that you need to do 800 pvp kills for a bib tabard
>people complain
>make it 500
>people still complain, because it's 5.5 times more pvp kills than actual unique champion armor
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>>2805431
The shop sucks dick.
They need to make a shopless siege mode that's balanced around having no shop. Put a table with infinite of every med kit and grenade type in the elevator room between wave sets, if anything.

Then again, they need to do a lot of shit. Like let us fight only one faction, design a siege map like the end of inferno or the middle of decapitation, and requarantine the vortex beast to vortex.
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>>2805226
but i did....
>>
Every fucking attempt at this weekly has ended in me being stagger locked by bullshit into going from 100% health to dead. This is the gayest fucking weekly going, I'd rather do buffed up double Helbrutes again.
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>>2805421
You can get more than 3 the first day by buying 3 immediately, then doing your weeklies and stuff. But every patch they cut accolades rewards so you cant buy everything in the first week.
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>>2805505
>buffed double terms
Naw, dude. That one has to be top 5, maybe top 3 hardest weeklies. Especially the ballistic engine one where they nerfed ranged damage too, so neuros basically equated to nearly guaranteed wipes.
I beat it by getting double fexes.
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i think im done with this game. i have conquered everything it has to offer
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>>2805476
Ok, I believe you.
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>>2805522
And it was still less bullshit than this weekly. It turns out the combat is almost entirely carried by the cHP system, and without it the whole thing falls apart.
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>>2805505
Just post codes
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>solo inferno
>reach the elevator to the finale
>two zoans and a carnifex
>both start spamming their orange attacks out of sync so doging is almost useless
>fail
I was so close to fuck you saber
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>>2805505
next week is going to be far worse
with this weekly you just need a guy carrying a pyreblaster/pyrecannon/melta rifle/multimelta to ensure that your armor and health doesn't get yeeted by minoris
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I think team perks should be directly tied at the hip to your special ability, and not a simple gay passive. Imagine shit like Bulwark's banner gives everybody a shock AOE around them, or Tactical's Auspex gives everybody bottomless mags for the duration, shit like that.
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>>2804324
Slept, woke up, queued again. Got retarded teammates including a P0L25 consolefag heavy that tried to take a relic I bought for myself the instant I bought it. The other was a Space Wolf techmarine that barely kept up. Both left at wave 10, decided to try soloing the last 5 waves.
Wasn't that difficult, surprisingly. Probably because of the majoris exploding on death modifier.
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>>2802124
Did a vanguard fuck your girlfriend or something?
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>it's a teammates skipping the wave and spawning a terminus episode
This is why you can't run fun (dogshit) weapons with randumbs
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bros, it seems that each sorcerer clone triggers the kill terminus in 7 seconds achievement
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>>2805937
I'm two more of those away from fully finishing that ordeal and it was just by nuking the shit out of carnifexes and neuros.
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>>2805937
I believe it's actually that the sorcerer terminator often tags in weak clones but when the clones tag in the sorcerer again he doesn't count as the same terminus as far s the achievement is concerned.
The sorcerer effectively ceases to exist and a new one is spawned whenever the clones swap in and out.
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>>2806031
idk how it works. it took 15 seconds to go through the clone phase but then this one counted
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>>2806074
Were you going through the warp in that video Brother?
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>>2806080
its from converting a video where the frame rate has spikes and drops, the frame timestamps get messed up. i didnt feel like fixing it
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The fuck is this?
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>>2806212
Keeping tally of your weekly accolades outside of Stratagems.
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>>2806212
A lectern of oaths.
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>>2806225
Saber should debut Leandros as the new playable Chaplain class along with the Judiciar who isn't allowed to talk

Then when they finally are ready to debut the Apothecary, pair him with a Lieutenant class (basically taking Titus' campaign skill and being able to use any weapon in the game)

Leave Librarian for SM3
>>
>enable assault stupidity by giving them invulnerability frames
>Leave librarian for sm3
>Remove the store for siege mode because I'm too stupid to buy a techpriest
>Limiting ammunition for ranged classes isn't going to turn them to shitter melee classes

What is with sm2 players and having a sub optimal iq? These are some bottom of the barrel ideas
>>
>>2806316
>Limiting ammunition for ranged classes isn't going to turn them to shitter melee classes
You are half the reason bolters in this game will never be more than Nerf guns, the other half of the coin is Auspex Scan. If bolt weapons don't have limited ammo, there is no feasible way to make them hit like a truck without breaking any semblance of balance or making melee useless. Ranged weapons should kill fast but require resource management via limited ammunition.
>>
>Enemy assault jump packs into the air
>Grapple the wall in front of you, sliding under him as he ground pounds the spot you were standing in
>Shoot him in the back
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>>2806329
VG's grapple's so insane in pvp now.
I hope when they give him a rework that they let you turn his grapple into a fast charging pure mobility tool in exchange for the damage it currently can currently do.
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>>2806328
>Oh nooooes the rangers are going to shoot the bad guy before I e it! Melee classes are such victims and never steal kills ever!

Fuck off you have a jetpack, you have a shield charge, you have a grapple, you close the distance just fine and that's without the enemy doing it for you. You even have a pistol that out aoes a few ranged classes for some reason. You're not going to fall to irrelevance just because shooters can shoot you absolute child
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>>2806316
>enable assault stupidity by giving them invulnerability frames
Sickest build in the game. You're officially gay for suggesting otherwise.
>Leave librarian for sm3
Well they can't put every marine type in. They gotta save *something* for sm3.
>Remove the store for siege mode because I'm too stupid to buy a techpriest
No. Remove it because *most people* are too stupid to buy techpriests. If even one guy's not on the same page, it can really fuck the economy.
I'd personally rather not have to worry about that shit and not be forced to depend so much on other people. It's a fucking horde mode. I just want to focus on fighting.
>Limiting ammunition for ranged classes isn't going to turn them to shitter melee classes
Obviously you raise their damage to compensate, retard. That way they're actually nice in a pinch, like they need to be. You generally don't want to prolong engagements in this game on high diffs.
>What is with sm2 players and having a sub optimal iq? These are some bottom of the barrel ideas
No.
>>
>>2806368
>Fuck off you have a jetpack, you have a shield charge, you have a grapple, you close the distance just fine and that's without the enemy doing it for you.
There are already 3-4 guns in this game that kill enemies so fast that melee classes don't get to play the game when a good player uses them, and you're honest to fuck suggesting that not only should every ranged weapon be on this level, but they should also have zero resource drawbacks on classes that already have fucking access to shit like Argent Edge and the White Scars Chainsword.
>>
>>2806368
>t. has never ever played alongside a Heavy using the HPI on MKB, or a Sniper using the Wrapped Sniper while playing e.g. Bulwark or Assault

you're lucky to get a melee score over 3000 when one of these guys is in the lobby. if two of them exist, you may as well walk away from your desk.
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Hotfix next week. Place your bets on the latest bugs.. I-I mean features.
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>>2806402
what does HPI and MKB mean
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>>2806421
really nigga
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>>2806417
Can't wait for some useless heroic weapons to get a +5% dmg buff
>>
>>2806417
Are they reversing shitty siege changes? Golly that'd be nice!!
>>
>>2806368
You're being a blithering idiot retard. Stop trying to twist this into a flame war between melee and ranged.
We're not calling for ranged classes to turn into melee class lites.

In an ideal world where guns are well balanced in sm2, you may only have about two or three mags worth of ammo, but only a few headshots with your average bolter should do the trick on majoris+. As apposed to practically a whole magazine or more.
If you pick your shots well, land them, and supplment with some melee (which marines in lore will do to conserve ammo too), you should be fine on ammo.

Now what the fuck is wrong with that hypothetical?
>>
>>2806417
Heroic Stalker effect works on headshots.

Salamanders Melta gets a 10% damage buff again
>>
>>2806431
he's made this retarded argument before, he just wants his bolters to have unlimited ammo, that's the end all be all of his point. i'm fairly certain he's went on record saying he hates the wrapped bolt sniper rifle because durr how dare it only reward me with unlimited ammo if i can actually aim.
>>
>>2806435
ammo should be unlimited and bolters should do good damage, but you'd should still have to resort to melee because of the untold billions of tyranids. but console trash cant handle too many entities. guns like the bolt rifle are in a pretty good place right now. headshots deal 50 damage, body shots deal like 15, this should be bumped up to 30. the rate of fire and magazine size is low enough you have to think about what you are doing. tact practically has unlimited ammo right now and it doesnt ruin the game.
>>
>>2806489
>ammo should be unlimited and bolters should do good damage, but you'd should still have to resort to melee because of the untold billions of tyranids
why would i resort to melee when i can shoot without any consideration for my resources and can kite the enemies endlessly? heavy wins just by doing this.

>aims at feet
>shoots plasma
>commit genocide
>>
>>2806489
>tact practically has unlimited ammo right now and it doesnt ruin the game.
It quite literally ruins a good chunk of the game balance. Do you even remember the other two perks in that column? No, because Emperor's Vengeance would be considered a Signature on any other class, and even then it's still broken. Same with Secure Stockpile. Regenerating resources is retarded, it breaks the game's balance over its back i.e. infinite Meltas.
>>
If weapons weren't dogshit, heavy would delete everything by himself
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>>2806613
He does.
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>>2806551
you have to do that anyways. Heavy's melee attack deals 10 damage. every class shoots in melee already because you cant recover chp in melee
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>>2806632
In normal 'lutes, sure. Hard strats are getting increasingly more obnoxious for a class that can only stand and shoot.
>>
>>2806632
*runs out of ammo after the first big wave
>>
>>2806684
Now he has to spend the rest of the op stomping everything. I'm sorry it's the rules
>>
>>2806551
>He thinks he can just kite everything indefinitely as a fucking heavy.

Lol
>>
>>2806710
>shoot floor
>roll back
>shoot floor
>roll back
easy, do it all the time. literally solo'd old siege to wave 25+ consistently with this method. skill issue on your behalf.
>>
Heavy should have near unlimited ammo and equipment like the Tactical, battle brothers all start out as Devastators after they graduate as Scout Marines.

Sniper and Heavy should be the newb and noob class with heavy emphasis on ranged and minimal melee just like real Scout Marines and Devastator Marines. Heavy melee should have been Fencing instead of Balanced.

Not everyone is like brother Reclusiarch Leandros who went from 10th company to 2nd company first try.
>>
>>2806725
Nobody should have unlimited ammo, fuck off.

Ranged options should be outright better than melee across the board, but ranged options should have very finite ammunition you're constantly conscious of and savor for specific moments. Ranged classes still have effective melee, but not as good as dedicated melee classes, likewise melee classes lack ranged firepower compared to the gun classes. Give and take.
>>
>>2806733
Fuck off and go back to Fromslop and leave Space Marine alone.
>>
>>2806435
>Wrapped
Killsteals count as misses with wrapped. You got a headshot lined up and fire, but you still lost your round anyway because the bulwark, assault, or anyone really, killed or initiated an execute the enemy 10 milliseconds before.

If you understand that sentiment alone you will understand why I can't take the bleating of melee players "having their kills stolen" seriously
>>
>>2806747
You're a retarded faggot that makes Saber look competent. Do you think the dedicated melee classes should have OP as fuck pistol options that blow up every enemy they aim them at with no downsides? Unlimited ammo, 1-2 second TTK, perfect accuracy? Do I need to remind you once again that the likes of Tactical have the fucking White Scars Chainsword and Argent Edge, both of which sit comfortably in the A/S tier melee ranks?
>>
>>2806722
And if you got into a corner and can't barrel roll away?
If they shoot your ass ?
If you get surrounded?

You say skill issue, but I know exactly the strat you're talking about and have seen hundreds of retards try to pull it before dying pathetically. I'm losing brain cells talking to you. I'm done
>>
>>2806762
skill issue
shoot back
shoot
>>
Heavy is balanced around year 1 difficulty. Buff him to modern standards and he'll be S-tier again, no need to change anything.
>>
I do love how this faggot's logic is unabashedly just

>Ranged classes should have God-tier guns and there should also be zero changes to their melee which is already just slightly not as good as Bulwark/Assault, and that's only because they lack a frame-cancel dodge option, otherwise Tactical is waddling out here with 20K+ melee damage already
>But melee classes should eat shit and get zero changes, they should continue being shit at ranged combat and receive no buffs to their melee
>I am very smart, if you disagree with me you're just a Soulsfag despite the fact SM2 is literally Gears of War having sex with Dark Souls
>>
>>2806435
>>2806752
Also it's hard to headshot when your target doesn't really have a head.
>Chaos spawns
>Vortex beast

>>2806769
Ranged players aren't allowed to have skill otherwise you'd bitch about melee not being able play the game.
>>
I play Space Marine 2 to be a Space Marine, not a wannabe Soulslop faggot

Play Soulslop if you really love melee and leave us Space Marine players alone

We get it Dmitry, you want to be a Soulslop developer but you're stuck with a 40k goldmine of an IP

Your playerbase doesn't want nor wants to engage in melee unless they're specifically picking the two melee classes; 4 times out of 6 they just want to shoot their merry hearts content and melt hordes of enemies...like a true Space Marine

Fuck off contrarian, go back to the /from/ general
>>
>>2806752
>Finishing off the incapped targets with your wrapped sniper instead of your sidearm unless solo
ngmi
>>
>>2806798
>I play Space Marine 2 to be a Space Marine, not a wannabe Soulslop faggot
You're playing a game in a franchise in which the average super soldier spends about two minutes firing their gun, runs out of ammo, and then rips everything apart with his bare hands for several hours unless his ass is planted directly on top of a supply line. Fuck off and go play Halo or something.
>>
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>>2806798
Moron.
>>
Uh oh, the meleekeks are getting agitated again
>>
retards are going to spend so much time saying heavy is a weak class that saber will give him like +30% primary damage and ammo regen in his tree, and that alone will tip him over the edge into making lobbies unplayable because he kills everything on screen before anyone can even get to it
his rework is coming, you will rue the day
>>
it's space marine, not warhammer 40k: raven guard or warhammer 40k: raptors
>>
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>AAAAAAAAAHHHHHHHHHHHH IS THAT MELEE SLOP IN MY 40K PROPERTY? NOOOOOOO ASTARTES NEVER TOUCH ANYTHING BUT GUNS, IT'S NOT LIKE 90% OF THEM ARE SPACE KNIGHTS WHO THINK RANGED COMBAT IS FUCKING CRINGE WHEN YOU HAVE THE OPTION OF MELEE AAAAHHHH SAVE ME EMPERORMAN
>>
>>2806842
Tactical already exists
>>
>>2806859
tactical doesn't have heavy's weapons
>>
>>2806855
>>2806807

The average space marine is undisputably an ultramarine. The ultramarines in lore favor basic bitch ranged tactics as opposed to melee. Titus is a unorthodox exception to the codex as described in game and lore.

Which is why the inquisition needed to be called
>>
>>2806878
>The ultramarines in lore favor basic bitch ranged tactics as opposed to melee.
Favor doesn't mean they oppose or won't resort to it when needed, and there's a world of difference between what an Ultramarine deems a necessary use of CQB, and when e.g. a Raptor deems it necessary. A Raptor will almost never use melee unless he's in a really shit position and has no other option. The average Ultramarine and most successors will 100% pull out a chainsword the second an enemy is within a brisk sprint distance.
>>
>>2806878
Titus uses ranged weapons first before resorting to melee.
>>
>>2806865
Heavy doesn't have auspex
>>
>>2806912
auspex works for killing extremis (you don't need help doing this) and burning down terminus quickly, maybe 1-3 a mission on absolute
it doesn't not help for making the entire fucking screen devoid of enemies at all times
>>
>>2806923
>>2802600
>>
>>2806798
40k is melee centric space fantasy franchise which is what sets it aparat from generic sci-fi
Sword and Pistol sidearm are the iconic combo
>>
>>2806938
completely irrelevant to what we're talking about
>>
>absolute
>carniflex and some other shit spawns
>two guys with me are literally jacking off and letting me do all the work
>i get hit for 90% of my life right before the carni eats shit
>the russian cunt steals the execute
I'm starting to see a pattern here
I just alt-f4 btw. I don't need anything anymore, i'll just leave them to fold alone.
>>
>>2806855
>SPACE KNIGHTS
Anon.... they're called space marines...
>>
>>2806842
I don't understand meleenogs. When I see a class doing good, I congratulate them and am thankful for them. I'm not secretly seething about them stealing kills from me and "preventing me from playing the game"
>>
>>2806971
Yes, and they're quite literally space knights. Or did the likes of the Dark Angels (knights of the round table) and Black Templars (crusaders) fly over your head?
>>
>>2806978
at this stage in the game's life I am practically just a heavy main
I have already caused anons asshurt over killing everything before they have a chance to do anything back in the old days of launch difficulty, before absolute
I am merely telling you what will come to pass
>>
>>2806978
What's the point of playing a game in that exact moment when the interactivity drops to zero? Go actually play a melee class with someone who can aim on Sniper or Heavy and watch how the only key getting used on your keyboard is W for 15-20 minutes. It's a fucking snoozefest.
>>
>>2806999
Maxed out all melee classes just fine. Skill issue and also low testosterone for playing difficulties that allows ranged to dominate like that. We play absolutes and hard siege in /sm2g/

>>2806979
Larping marines are still marines
>>
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>>2806971
>>2807033
>>
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>its a stealth mission
>>
>>2807043
John blanche is dead. James says they must be tacticool now chud
>>
Spamming ground pound in the campaign is the most fun I've had in this game.
>>
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>>2807057
James pivoted hard into gothic knight aspect of marines in 9th and haven't relented since. A handful of Phobos units to test the waters, so just Reivers and Incursors/Infiltrators (same models) was all the tacticool push people meme about.
>"Space Marines are archetypal knights in space" - Jes Goodwin
>>
I think the balance between ranged and melee is fine mostly. Heavy needs a bit of a touch up because they over buffed a few too many classes but he really doesn’t need much.
>>
>>2807100
Half his perks need to be changed and updated, if they're not willing to give his primaries all the ammo in the Munitorum they should just give him Emperor's Vengeance.
>>
>>2806971
>marines
>implying marines haven't always been well versed in melee combat
you're a sissy
>>
>>2806798
Space marines use melee fucking constantly, you dumb faggot.
>>
>>2807117
Most of his columns have at least two good options and his ammo economy isn’t even that bad. There’s a few that should be replaced and his prestige options could do with less of a melee focus but he’s really not in a very bad spot
>>
>>
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>>2807416
Biovore should not be able to spawn spore mines if you're up in its face stupid fucking slavs piss me off
>>
>>2807416
>a biovore
>no reason
Well, I'd say there's at least one argument to be made as to why your Straban nearly bit the dust.
>>
>The individual grenade regen perk for Tact, Assault, Vanguard, Sniper, Heavy, and Techmarine become a bit redundant if you have queue up with a Tact with the right perk
It's the smallest of hurdles to go change said perk when there's a Tact but still a bit inconvenient.
>>
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>>2807421
>>2807423
seems like you can left click vs anything
>>
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>>2807445
Look, I love Straban's autism giving him nigh-immortality, but the ai director doesn't like when players have too much fun. And the sad reality is that when the chips are down more often than not no amount of cHP can save us.
>>
>>2807445
That reminds me, does the signature perk of no overheating when you're the last man standing actually work?
>>
>>2807480
Yes, though you it won’t work if you’re true solo and the visual effect is weird since instead of not building heat the bar does fill all the way but just never stops you from shooting
>>
>>2807467
Biologis Apothecary when?
>>
>>2807445
until you get staggered once
its really cool to power through some shit through sheer gun but that stops the second some teleporting prick shoulder bashes at you so you either get staggered and killed or have to dodge and then lose all the cHP because you have nothing to slow its decay
>>
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>>2807510
now
>>
>>2807467
going to be hilarious when they debut this class and his shtick is collecting gene sneed to have his heals be effective
then imagine newbs and low level idiots slowing the operation down because they're trying to find every nook and cranny for the gene sneed
>>
>>2807510
Nigger you don't play support and shit on guys that do. Why do you want another full support class?
>>
THAT VORTEX BEAST NEVER STOOD A CHANCE!

FOR DORN! FOR THE EMPEROR!
>>
>>2807780
>Difficulty: Minimal
>>
>>2807817
Difficulty: Absolute
Now post cape Iron whorrior
>>
I have attempted the hard stratagem 5 times and cannot get past the 2nd stage of the cooling towers

this is awful
>>
>>2808180
6 times
>>
>>2808180
7 times
>>
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>>2808180
fuck this
>>
>>2808235
post code
>>
>>
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>>2807510
When you have the balls to make one
>>
>>2808180
Just post code
>>
>>2807033
>Maxed out all melee classes just fine. Skill issue and also low testosterone for playing difficulties that allows ranged to dominate like that. We play absolutes and hard siege in /sm2g/
This IS Absolute and Hard Siege, actually play the fucking game instead of pretending. Stop acting like the Wrapped Sniper, Stalker, Las and Heroic HPI don't trivialize these difficulties.
>>
>>2806855
>IT'S NOT LIKE 90% OF THEM ARE SPACE KNIGHTS WHO THINK RANGED COMBAT IS FUCKING CRINGE WHEN YOU HAVE THE OPTION OF MELEE AAAAHHHH SAVE ME EMPERORMAN
The most common role in universe on average with all chapters taken into account is tactical.
>>
>>2808629
And what does the tactical battle brother still carry, anon? Oh yeah, it's a combat knife or a chainsword.
>>
>>2808633
It's almost always a combat knife to use in case he's forced to engage in melee or the situation would greatly benefit from him engaging in melee. But tactical marines' primary weapon is a ranged weapon and they will overwhelmingly fight at range.
Real soldiers often carry a knife on them but that doesn't actually mean they seek out melee combat specifically.
>>
>>2808639
This is entirely chapter dependent, and even many Ultramarines successors prefer melee combat when given the choice between the two, such as the Mortifactors.

>Prefers melee combat
Blood Angels
Dark Angels
Black Templars
Space Wolves
White Scars
>>
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>>2807033
lol
>>
>>2808656
double plasma?
>>
>>2808655
Combat knives are the default melee for a tactical marine and any tactical marine equipped with a combat knife will prefer to kill his opponent at range with his bolter than closing to melee to use the combat knife in most situations.
This is similarly reflected by tactical marines in most games being significantly better at range than in melee.
>>
>>2808667
heavy bolter
>>
>>2808669
Games aren't the reality of 40K. They all take massive liberties, even the tabletop. Heavy Intercessors don't come with Iron Halos as standard. Bladeguard Veterans DO have Iron Halos as standard. Tactical marines can use power swords. Assault marines can akimbo bolt pistols or melee weapons etc.
>>
>>2808673
which variant?
>>
>>2808680
I wish they’d put the fragstorm launchers on more models than just the boltstorm aggressors. I think they’d fit the vibe of the other heavy weapon gravis units pretty well.
>>
>>2808682
I think it was the heroic heavy bolter
>>
>>2808680
The reality of 40k is that tactical marines in most chapters fight primarily at range by choice, as that is what they are best equipped to do, just as assault marines fight primarily in melee because that is what they are equipped to do.
Tactical was also the most common role for a marine to have, meaning on average most marines in most chapters will be primarily ranged fighters.
>>
so why am i getting sub 2k xp for the first 5 waves in siege? did they nerf the xp?
>>
>>2808767
if the chapter uses primarily tactical marines, which many do not. white scars are primarily made up of assault squadrons getting up close, and what tactical marines they do have are often in vehicles.
>>
>>2808816
On average tactical marines are the most common role in any chapter, any chapter in which this is not the case is an exception.
>>
>>2808823
of the remaining loyalist chapters, the melee-focused ones are the majority
>>
>>2808873
>the melee-focused ones are the majority
Tactical marines are the most common role in any chapter that adheres closely to the codex astartes, this is the case for most loyalist founding and successor chapters. Meaning, even before you factor in devastators and vehicle operators and scouts, the majority of space marine chapters will have more marines dedicated to ranged combat than melee combat.
>>
>>2808900
this is simply not true. we already know tactical marines are a small ass minority in the likes of the black templars or dark angels. are you making this assumption because every paint scheme example in the codex versions is a tactical marine?
>>
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>>2808906
>we already know tactical marines are a small ass minority in the likes of the black templars or dark angels
You don't know what you're talking about, your stance is based on headcanon. The majority of the dark angels' battle companies and reserve companies are composed of tactical squads.
>>
>throw krak grenade
>it sticks to minoris instead
>it pounces at me
>the krak kills me at full health
>lose gene seed
so whats the point of these grenades?
>>
>>2808916
They're supposed to be a less risky version of the melta, but in actuality they just exist to get you to kill yourself
>>
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>>2808916
>whats the point of these grenades
killing the player that threw them because ivan thinks it's funny
>>
>>2808912
NTA but this is still pretty irrelevant to the original point that not all Chapters favor ranged. Dark Angels tactical squads aren't Ultramarines tactical squads. The former frequently carry power swords.
>>
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Russian niggers need to rework perks in general (class and weapon alike). Fucking hell if fatshart were able to do it then even vatniks in their alcohol induced hallucinations can do it.
Pic related is the a skill tree before and after rework. Notice how similar it looked to SM2's before update.
>>
>>2808924
I genuinely think this game is too far gone for Saber to bother reworking the perk system. Maybe in Space Marine 3 we'll get a better perk system, but for now we're probably stuck with this split garbage where your dude and your weapons both have linear and lame perk trees.
>>
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>>2808928
I'm baffled to this day how Fatshark kinda turned DT skill tree around. I don't know if it's the business model that dictates these things, because they sell dlcs with classes and whatnot. There are cosmetics too.
It looks to me like Saber have no real incentive to fix SM2, especially like >>2808929 said. The game is too deep into its lifecycle for Saber to care. They're probably 99% focused on SM3 and two jannies are working overtime to churn out whatever piss poor content they can.
>>
>>2808926
>that not all Chapters favor ranged
Not all but five of the nine loyalist first founding chapters do, and successor chapters tend to be at least similar doctrinally to their parent chapter.
On average there will be mildly more space marine chapters that favor ranged combat over melee combat. Probably like a 60-40 split.
>Dark Angels tactical squads aren't Ultramarines tactical squads. The former frequently carry power swords.
Dark angels tactical marines will still most often be equipped with a bolter as their primary weapon, ranged combat is their default purpose.
>>
>join match
>100 majoris spawn event
>kill them all but lose 60% of health due to some bullshit (block double stack just disappeared)
>singular chinese teammate is nowhere to be seen and comes out when i kill the last one
insta leave go find a different teammate
>>
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>Aim at enemy with 33% health
>Grapnel
>Right as I activate the ability, the grapnel marker jumps to some rando-fuck target that isn't at 33% health
>>
>>2809009
The entire ability needs a rework. The targeter is too jumpy, and it doesn't make the target you're grapnelling invincible until you execute it so it often gets stolen and cucks your refresh.
>>
I'll pay good shekels to remove virginity seals from armor and weapons
>>
!!!-IMPOTRANT-!!!
I made a discovery with heavy's stagger immunity. I was using the stagger immunity WEAPON perk and was disappointed by still getting knocked on my ass from heavy attacks. You shrug off normal attacks but when a warrior leaps at you it seems to turn off your stagger immunity altogether. But when testing with the heavy's class perk that give stagger immunity, this causes the warrior's leap to only knock you back as it should. Unfortunate but it's necessary to have the class perk that prevents you from moving even though it fun to walk down enemies in heavy stance.
>>
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>>2809050
Observe weapon perk vs class perk. This is hugely important since if you are knocked down you can expect to lose 80% of chp. But losing out on the extra 15% damage from the overheat class perk might be too much to give up. Its a tough decision. Not using the broken weapon perk does give you an extra weapon perk to use, I'm using it to get another 20% ammo.
>>
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>>2809074
I have been using the class perk for a while now, and honestly I am not really missing being able to move, the chp regend and stagger is a great tradeoff, and with this additional knowledge it's even better
>>
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>Don't play Assault or Bulwark
>Don't have fun
>But also feel compelled to grind capes
>>
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>>2809078
I never used it because I figured the 15% extra damage from overheat would already cause me to generate more chp. Plus I had a problem with not moving because being able to walk behind a wall while shooting or walk over to an executable while your gun was about to overheat is too good. And will have to see how noticeable not having the extra damage on overheat is.

Another tip, I found out that the +15% ranged damage when iron halo is on cooldown actually applies while your iron halo is up. I always thought it was either or, so iron halo on 10% dmg, off 15%, full charge 0%. But having your halo on is a 25% boost with both perks.
>7.7 no halo
>9.1 halo on
>8.5 halo off and charging
>>
>>2809098
that I did not know, pretty good. I am sure it's not as intended, but better not tell Saber
>>
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>>2809050
Dodging attacks no longer required.
>>
Yeah no one is ever willingly playing Chaos ever again

>Terminator Sorcerer with three Soulreapers and Enlightened Tzaangors
Aids, pure fucking aids.
>>
so with balance i get punished if i time the parry too well? is that why it works half the time?
>>
>>2809195
You can parry too late with balance.
You cannot parry too late with fencing or block.
>>
>>2809195
its the highest skill parry version, thats why balanced does the most daamge
>>
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Absolute randoms are not pain,the real pain is the Siege ones, since the mode requires a minimum of thinking
>>
>>2809195
Balanced parry has a "start up" time, meaning you can activate it too early. This start up time can also cuck your parry even if you time it right because some minoris bites at your ankle during that time.
>>
>>2809241
>This start up time can also cuck your parry even if you time it right because some minoris bites at your ankle during that time.
wtf?! it's bullshit mechanic. why does this exists?
>>
>>2809247
wait until this happens to you. prioritizes terminus
>>
I don't think the heroic heavy bolter is worth it, the heating is too much of a problem. You can barely duel ranged majoris or lay into a terminus. The no wind up time it really strong though.
>>
>>2809379
It's good against the sorcerer
>>
>>2809286
Classic east Euro jank.
>>
>>2806390
>Posts world eater
>Ugh yes I want to rush into combat it's the greatest why can't I be invulnerable while doing that?
>Yeah just get rid of the store. Numbers make the nails bite. Just get rid of it so I can go back to spamming w, spacebar, and right click.
>Yeah we'll TOTALLY up the damage for your ranged weapons that we don't use just give up your ammunition. Don't you trust saber?
>What do you mean we're stupid? You're
>>
How do I kill Terminator sorcerer as tactical?
>>
>>2809889
heroic pp + bug abuse
>>
>>2809379
It’s a melee weapon. I think the people who really love it are ones who main melee classes and try heavy without changing their habits. It’s the worst bolter at being a heavy bolter
>>
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>>2809957
>heroic pp
>>
If saber honestly thinks Ill be buying sm3 after this shitshow of a game they're completely insane
>>
Is there something fucked up with unlocking some siege weapon skins? I have been doing some runs where it does not unlock anything, especially with bulwark, since I was trying to unlock the secondary bolter skins, but it just refuses to give any of them
>>
>>2810363
Since Cheat Engine method they locked any and all skin unlocks in siege
>>
>>2810363
Just use the Cheat Engine table
>>
>>2809148
Sniper really rapes them if you're a cloak spamming crack shot with a las. Even better if you can land the hsbr, but it'll be far easier to hit their tiny heads with the las.
>>
>>2810363
Use the CE table dude. Save yourself the trouble. You won't get otherwise anyway.
>>
>>2810372
lmao what a bunch of miserable ziggers
>>
>>2809638
>pulling nonsense out of his ass
>insists on breaking up the slaughter with shopping trips
I may be a nail ridden WE, but you're a schizo, cousin. Plus you're gay btw.
>>
Does heavy benefit from conversion field?
>>
>>2810632
>pulling nonsense out of his ass.
>He thinks that I still have an ass.

Angron should have removed more of your weak brain and replaced it with logical cybernetic components. You would not be able to make such posts.

>>insists on breaking up the slaughter with shopping trips
>Says in his post that he doesn't want to "prolong engagements in this game on high diffs"

Illogical.
Emotional.
Inefficient.
Weak.
>>
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I hate it when I get billions of brambles around me and spore mines are circling my ass waiting to mach speed at me when I'm otherwise engaged in a fight.
Whoever let the ai director spit that crap out in such numbers deserves 100 years in a gulag.
>>
>>
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>>2810724
Getting caught up dancing with one partner prevents you from sampling the rest of the platter.
One skull a skull throne does not make, dear cousin.
>>
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Brother Wall Anon!
I wish to update Teras of the Steel Confessors on the Dude Wall.
Promoted to veteran sarge.

>Fluff
Veterancy denoted by knee marker, cape and fancy helm (headcanon). Promotion received after coming out of a deployment gone awry on Kadaku. A Raptor found him making field repairs to his armor in an abandoned guard camp.

Thanks in adavance!
>>
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Now that I'm done prestigeing my first class (assault) I figured the best way to go about progression would be to max out every weapon available to this class so that I can level the other classes with some weapons already at relic tier

with that said
is there any way to make leveling up weapons faster?
it's one thing to take relic weapons into an Absolute mission with a character at level 1
but it's a different thing entirely to try and do the reverse, taking a maxed out character with base level weapons
>>
i dont get balanced. it seems it has no survivability against minoris
>>
>>2811622
Balanced is a piece of shit. You can do everything right and still get punished for using it.
>>
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>>2811622
You use fencing for knock on effects of gunstrikes, and block for melee damage. Balanced exists for the braindead retards who think Aligned Aim is universally better than Secured Stockpile or Inner Fire is universally better than Unmatched Zeal
>>
>>2811622
better base stats
but the benefits of those base stats do not outweigh the opportunity cost of worse defense
this is a game where you cannot just trade on every blow
and sometimes you just have to parry instead of dodging
if anything they need to give balanced its own flavor of defense gimmick, preferably something that leans into its superior base stats
maybe something like
>attacks performed with balanced weapons have a built in 25% boost to CHP regeneration
something that would make trading less punishing
>>
>>2811805
I'm more of a melee champion myself.
>>
Just another month or so until chaos pve...
>>
>>2811622
>Ranged
Fencing
>Melee
Block

>Balanced
Gigachad marines. The biggest skill wielders in the entire community. Max testosterone, max stats from masculine intimidation of devs, masters of foresight. Actual swordsmen and or marines irl if not jedi. Have not only fucked your girlfriend, but also have timed their leaving and your entering so perfectly that you thought you yourself got your gf pregnant and are now taking care of the balancedchads child. It's implied that you plebians never understand the power and beauty of the balanced weapon so best to pick one of the first two. Hated by incels who cannot tap into the power of the balanced weapon and cast into the fencing/block pit
>>
Fuck vanguard until they give it animation cancelling like assault or bulwark.
>>
>>2812115
You sure think about other mens’ cocks a lot anon
>>
>>2812127

>*predicted and parried your copeshitter replies*
Cope seethe maps *gunstrikes you*
>>
>>2812127
They're worth considering.
>>
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>>2812127
i think about man sex all the time
>>
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The Heroic Stalker stacking with normal auspex's damage buff makes it do some funny stuff.
>>
>>2812212
No you see Reddit has informed me this is bad actually
>>
>>2812352
>No you see Reddit has informed me this is bad actually
This is bad 95% of the time, yeah
>>
imagine if they created an achievement or an ordeal where you complete a stratagem as a class that gets nerfed in it and for the next 10 years will have these useless teammates in your lobbies trying to accomplish it
>>
>>2812352
i mean it has zero use case for the vast majority of playtime
but that one time you do manage to land it against a terminus its just fuckign wacky
>>
>>2812370
The 95% of time isn’t when most losses occur
>>2812412
Terminus deleted is very valuable. You don’t need BiS for most of a normal absolute or hard strat. The most dangerous part of the game is when your randoms melt the terminus to 49% before the first pack gets cleared. This at least removed the biggest pressure unit in those cases
>>
>>2812422
>Terminus deleted is very valuable
and getting a terminus marked while getting them to sit in the auspex zone while spending 3 seconds charging up a plasma is overkill, it is way more effort for effectively little extra value than just shooting them normally when auspexed
>>
fucking HATE it when a retard sitting in a barge kidnaps me before i can leave
>>
This game would be billion times better if only they didn't insist on loading THE IDENTICAL FUCKING HUB AREA YOU ARE LITERALLY STANDING IN RIGHT NOW THAT SERVES NO REAL PURPOSE AND HAS NO REASON TO BE RELOADED EVERY TIME whenever you join someone or quit.
>>
>>2812425
It’s something you can execute as a solo when you’ve queued into retards. That has its own value
>>
>>2812212
its pretty terrible. i tried it against chaos and it was piss poor, but i thought it was a faction thing. on tyranids it wasnt doing anything. there are better options
>>
>>2812558
also the ability doesnt work half the time
>>
Weekly strat was pretty fun. Pyre heavy is practically purpose made for it
>>
>buy Salamander Melta Rifle for levelling Tactical to prestige 4 finally
>i prefer playing with Deathwatch
What even was the purpose of this melta rifle?
>>
>>2811210
Received.
>>
Which classes can use Raptor cosmetics?
>>
>>2812924
Everybody gets the pauldrons, but they look like shite if your color scheme doesn't have green. Techie can only equip the left pauldron.
Everyone who can equip the cape, gets the cape.
Heavy and Techie do NOT get the chestpiece.
>>
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>>2813063
>Everyone who can equip the cape, gets the cape.
Who can equip a* cape, (...)
Apologies for my retardation.
>>
>>2813063
It’s really fucking lazy that they didn’t put it on heavy or tech. They basically just copy pasted a bandolier and double headed eagle onto the base chest they use for almost everything. I can get not resizing some of the more unique champion pieces, but a modder could put together raptor chests for those classes in an afternoon with time to spare
>>
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>>2813063
>but they look like shite if your color scheme doesn't have green

>Every piece of gear has several color channels
>But 99.9999% of the time it just uses 2 (for main color and trim so the bare minimum) and then shoves in already colored elements that have no reason not to be customizable
>So they can't be assed to make the main feature of new cosmetics (the cloth) colorable in this PAID COSMETIC DLC
>Also new tabards, which are mono color and would be barely any work to set up to have changeable color aren't customizable at all and instead are all ugly off white that look like someone wiped their ass with it
>>
I really wish the Iron Hands legs were cybernetic around the thighs, instead of looking like stumpy leg legs.
>>
>>2813153
*peg legs
>>
>>2813153
I don't like how the cybernetic legs look like phobos prosthetics on every class.
>>
>>2813153
The best part?
THEY ARE cybernetic up to the thighs, but only when equipped on techmarine :)
>>
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>>2813171
We had two common renditions of Iron Hands cybernetic legs that we could have gotten, and they went with neither.
>>
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>>2813128
>a modder could put together raptor chests for those classes in an afternoon with time to spare
Yep, which leaves us with three explanations for lack of gravis/phobos/tacticus variants with each DLC they release:
>A: They don't give a shit
>B: Gays workshop reps (there are 4 or 5 they need to go through btw) didn't greenlight it
>C: They literally have maximum of 3 people working on SM2 with the rest of the team going full steam on SM3
Either way it's grim how much wasted potential there is in this game.
>>
>>2813153
You will look like a cholo and you will ze like it
>>
>>2813142
>Also new tabards, which are mono color and would be barely any work to set up to have changeable color aren't customizable at all and instead are all ugly off white that look like someone wiped their ass with it
Wait until you realize new tabards except the red one have visible outline of Black Templars cross. Pure quality Saber, as usual.
>>
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>>2813180
The robofeet look rad, we got perhaps the worst prosthetic legs ever depicted on a space marine.
>>
>>2813185
>D: The work is being outsourced to India
>>
gravis helmets look like shit and there arent any tacticool bionic eye versions
>>
What's that gun you like that everybody insists is shit?
>>
>>2813283
the regular bolt rifle and oculus carbine are slept on. i see so many people using the heavy bolt rifle for no reason. also people always use the grenade variants which is insane because not being able to zoom in reduces your accuracy so much
>>
>>2813283
Accuracy Instigator. Genuinely don't understand the hate for it, I consider it Vanguard's best grapnel execute gun.

>Instigator has ammo recovery built-in which Vanguard lacks
>Does solid headshot damage
>Laser accurate with zero spread or recoil even when spammed
>Kills at a decent pace
>But the TTK isn't so fast that you accidentally burst enemy heads constantly like with the Marksman Bolt Carbine
>>
>>2813283
Venting heavy bolter doesn’t get nearly enough love
>>
>>2812127
Please understand, he's russian, it's what they do
>>
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>>2813283
Xenophase blade
>"b-but muh balanced!"
I am literally moving like prime arkham batman with it.
I am not a fan of how much of siege is defined by HBRGL, because I could do like 130k damage with even less effort with the HBRGL/auspex combo
>>
>>2813243
I understand it's the only way to make it visible and it's nothing in the sea of retardation that 40k is

but man I hate how they keep augmetics unarmored in wh with all that cabling and machinery exposed to all kinds of damage.

only in novels sometimes they specify that they arent visible as they are covered in armour like the rest which is obviously the way to go about it
>>
>>2813285
>always use the grenade variants which is insane because not being able to zoom

the advantage of having a GL eclipses any (alleged and very personal) accuracy boon the zoom gives you

heroic HBR is simply one of the best bolt weapon options in the game currently
>>
>>2813285
HBRGL is retardedly strong.
>>
How do you kill an overbuffed Vortex Beast
>>
>>2813365
You throw shit at it until it dies in the most miserable fight of your life.
>>
>>2813371
There's a timer in the boss arena, you can't kite it forever like double Helbrutes
>>
>minoris attacks me
>block it
>nothing happens and get trapped in a recovery where I can't even block the other minoris that are also attacking me
I'm going back to fencing
this is dogshit
>>
>>2813380
Depends on the timer.
>inb4 but your legs are broken and you're out of ammo
It functions like a boss that you can't really melee as it focuses on one of the players. And the only two that can punish him as he's focusing them are a techmarine and a wings of flame assault. The teammates have to shoot, but otherwise the usual boss killing builds still work about the same.
I am not sure what you're asking, or if that was a way to bring up some point sarcastically. A boss in this game performs exactly the same moves and combos at normal hp and on a million hp buff, it doesn't matter how buffed it is, the same tactics apply for it as normal, it's just going to take more time.
>>
>>2813365
tactical is a must; doesn't matter what he's equipped in the beginning but he must have secure supply all throughout
in the last drop pod before the final boss he switches to the heroic stalker bolter for constant aoe
the other two classes are assault and bulwark, now hear me out
assault having the extra terminus damage and the heroic plasma pistol plus the bulwark with constant replenishing armour and heroic plasma pistol will ensure you'll melt the supremacy of the strong vortex beast within minutes
>>
>>2813399
Backstep to reset the frames.
>>
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stratagem quickplay(separated by difficulty)
>>
>>2813435
>just rawdogging it and loading into a random set of unknown modifiers
brutal stuff
>>
>>2813283
Bathalmor Crusade Marksman Carbine. I use that shit on everything now.
>Similar performance to Wrapped Instigator with nearly double the ammo count.
>Accurate enough to work as both a general use gun on power gladius Sniper and a head popper on melee spec Vanguard.
>Three fucking penetration lets you spam it into gaunts and come out the other end with efficient use of your ammo.
>One extra pip of damage comes in clutch over the useless headshot spec marksman carbine for some russian balancing reason.
>Did I mention the ammo amount?
There's also Blood of Vossus Knife on specifically carbine sniper.
>But muh balanced- Yes, but consider you will be invisible for 90% of encounters if you're playing the build right.
>6 cleave is the only way Sniper can efficiently scythe through gaunts because the other two weapons in the loadout have fuck all for pen.
>Say what you will about Balanced, you're right, but having access to gunstrikes makes stacking Versatility+Ranged damage on Gunstrike prestige perks extremely strong with bolt pistols.
>It looks sick as hell.
>>
>>2813499
>>One extra pip of damage comes in clutch over the useless headshot spec marksman carbine for some russian balancing reason.
The fact that 1 bonus damage is often superior to an additional x0.3 headshot multiplier is just retarded.
>>
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>>2813435
>>
>>2813503
Yeah, ever since they did the rebalance of how their headshot formula worked a lot of the headshot weapons and nodes have fallen off a cliff. It's probably why we have such a huge emphasis on grenade launcher spam in the meta right now just because you get a good chunk more damage by taking damage nodes. Hell, I've started to use the Heroic Stalker over the full send damage spec just because you get a ton of utility combining it with Kraken Pen Rounds on Tac. You absolutely dumpster turretted Biovores and that'a worth its weight in gold regardless of what the damage stats say otherwise.
>>
>reinforced cranium
>point blank
>kraken penetrator rounds
oh yeah, it's bolt carbine time
>>
>>2813435
>load into random stratagem
>press tab
>one of the modifiers is that my class is in a wheelchair
there's good reason why they haven't done that, you're supposed to have to strategize your choices around the modifiers for a stratagem
>>
>>2813814
well just don't select a class when any of the stratagems has a modifier that nerfs that class
>>
>>2813825
>4 major updates since stratagems were introduced
>still can't see the modifiers if you're not the host until you load into the actual game
>>
>>2813828
>This fucking issue.
>Be me doing strats with the mates.
>Sniper with HBSR on tech priest jerry springer mission.
>First warrior takes 10~ headshots to kill.
>Tab to check the strat.
>Almost word for word >>2813649 kind of mission.
>First drop pod is over halfway through.
>Mfw slavs have come up with new and interesting methods of torture.
>>
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Tempted to get the Ultramarines unhelmed pack to put Strabans voice/personality on every class.

Also, can I get a QRD on the DLC voicepacks thing from a while back? Was too busy with life fucking me in the ass at the time to pay attention to SM2.
Was it really that making banter between the DLC voices and the base game ones is too much for Saber?
>>
>>2814917
>Also, can I get a QRD on the DLC voicepacks thing from a while back
they suck
supposedly they fixed them, but they still suck
>>
>>2814917
That, and that they weren't interested in adding mission-specific lines, or in helmeted/unhelmeted versions of the new voices, so if you used the voice with a helmet on it sounded weird. They were just low quality in general. As a free addition they're fun. As paid DLC they were an embarrassing ripoff, even by the already pricey standards of the game.
>>
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>>2813435
Fuck off Tzeentch
>>
wait... you're supposed to play Tactical first?
>has at least one weapon that is usable by every other class in every available slot
damn it
>>
Absolute in this game is piss baby easy mode just grinded assault from p1L1 to p4L25 all on absolute with a 100% winrate the worst players i saw trying to drag me down and rage quit were max lvl retards on bulwark (the most op and retard proof crutch class in the game lmao) then again im a havoc 40 true survivor on darktide. only sniper and techmarine to lvl yippiee thank fuck i left sniper off at p3 L20
>>
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>>2816275
go back to coopg, nigger
>>
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>>2816275
>come in from /copeg/
>immediately starts pissing and shitting himself in a fit of rage
Yeah you can go back alright
>>
>>2816275
bro came in with the
>also, I'm trans btw
energy
>>
>>2816275
>reddittide
>>
>>2816275
with relic weapons or grey weapons? if former shut up bitch
>>
>>2816275
seconding this >>2816347
class perks are useful, but weapon level trumps everything else
once you have relic weapons in every slot you can easily do absolutes back to back to speedrun your prestiges
that's literally the meta for leveling the classes quickly
>im a havoc 40 true survivor
you seem to have confused /sm2g/ for Tranner's discord somehow
please go back there immediately
>>
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>>2816275
I'm sure in your mind this sounded hard as fuck but we don't care
>>
>instant shitter seethe and autistic rage
KEK must suck being retarded and bad at video games
>>
>>2816347
relic melee and gray gun untill its maxed. the hardest dif shouldnt be doable without perks reddit game.
>>
>>2816417
>>2816409
youre the best player here and lowkey kinda a god. you carry this entire general sir
>>
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I seriously hope you're no older than 16 because otherwise this is fucking pathetic dude
>>
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>>2816275
>>2816315
it's like the 4chan equivalent of an Alicia nameroll
>>
>>2816409
I play this game as Assault while piss drunk and still take no damage, you're not special
>>
Died to the termsorc and a cloud of spores.
People who save for Valtus should be flayed down to their eyelids and raped to death by tibetan mastiffs btw.
>>
it was probably some falseflag or something but that darktide nigga should post a code and show sm2g how shit they are
>>
>>2816907
Btw btw we had to kick three lvl 20-'s before we got a lvl 25 hoarder.
>>
>>2816907
>Bulwark
>dies 6 times
KWAB

Nu Siege made Vanguard useless
>>
>>2816956
He was the hoarder.
>>
>>2814917
Yes, because they recorded them in 7 languages, just like a base game and so they had to take as many VAs
They don't talk about what happens in a mission and so voice of your character will randomly switch to Decimus for an example
>>
>>2816275
Go back to being the Inquisitor’s personal ass cleaner, faggot



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