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File: Epsb5qa.jpg (1011 KB, 3840x2160)
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SoloQuest (EQ)
http://discord.gg/Ct3HFSHZBj
>Client
You'll need to get a copy of the RoF2 client. It's not as widely available as it once was, but if you google "EQ rof2 download" you should find it.
Download and extract the server's zone and client files into your main EQ directory: https://mega.nz/file/jERTiJTJ#hGN4fu1DmpidmidL3TvaNWI22ZX0kwTvP2ZAtWzfh9I
Also, delete or rename bazaar.eqg, lavastorm.eqg, nektulos.eqg, and highpasshold.eqg
>Server
Host=login.eqemulator.net:5999 in eqhost.txt
Make a forum account at eqemulator.org. That will be your login account.
Find SoloQuest in the server list and connect.

As you can guess by the name, it's EQ re-balanced for solo play with a hardcore mode and multiclassing via the remort system. There are a lot of changes and you can read about them all here: https://www.eqemulator.org/index.php?pageid=serverinfo&worldid=4400
>>
>>2847986
You have to steal it from EQ imperium
>>
Yeah, I'm thinking we're back
>>
>>2847986
is this more fun than legends?
>>
>>2850110
yes
>>
nvm thought this was the eq legends rebake
annoying grift
>>
>>2850118
it sounds awesome, so everything is the same as classic? traditional spawn points, same faction systems etc?
I haven't played legends yet but reading how dumbed down it was really made me not want to buy it, I still want original EQ but I want the fun twist of multi classing and still exploring the world.
>>
>>2850125
>completely free server hosted by an anon who doesn't even take donations
>grift
brother you paid a box price and sub fee for a half-baked rehash of THJ made by troons. that's the grift
>>
I'm going to give it a try, now when it says all class/races available does that mean you can be any class as any race? so for example I can be a ogre bard or a barbarian shadowknight?
>>
>>2850129
Yep, classic zones and all.
>>2850177
All classes are available, meaning you can be a Berserker and Beastlord right away. Iksar and Vah Shir aren't available because you don't have access to their starting zones until you unlock those expansions. There aren't any non-standard class/race combos.
>>
>>2850246
Ah, still sounds kino I'll be on soon after I finish cooking dinner.
I never played a berserker before I might go with that
>>
remort system sounds needlessly complicated and unfun
>>
>>2850269
What do you find complicated about it?
>>
>>2850147
kek it really is impressive how eql managed to be worse than thj which was already a low bar
>>
>>2850343
NTA but when we remort can we play an off race class combo then or is it still only specific classes for whatever race?
>>
>>2850443
Nope you have to pick a valid race/class combo.
>>
>>2850379
>worse
such as?
>>
>>2851526
EQL just sucks, little lad.
>>
>>2851931
trvke
>>
>>2851526
>terrible class balance
>idiotic people in charge
>box fees on top of sub fees
>cant even make alts
>microtransactions out the ass
>>
>>2851526
seconding class balance, box+sub fees, no alts and the usual hyperjudaic monetization (like $5 for a SINGLE bag or basic convenience slots for innocuous things)

half the classes are just pointless and of course you have your legion if "i love everquest" boomers who will defend the game with their life if any criticism rears its head; you can't even offer feedback on their discord or forums without being immediately banned for slandering their religious cult icon
basically it's shit now and it's doomed to be shit forever going forward because they've created a position where progress has become impossible by design
>>
Sad thing is I would have loved vanilla EQ with the cool modern/QoL aspects from EQL like classic playable frogloks, dressing room to wear whatever armor, more class/race options etc

EQ classic+ would be kino

server anon make it happen!!!!
>>
>>2852276
I read in the main emu discord that you can get robes on all races in rof2 by copying and pasting EQL's global_chr.s3d and global4_chr.s3d, but I don't have EQL so I haven't tested it. I imagine classic Frogloks will get ported too. Maybe even the whole client.
>>
>>2847986
How do I get the original midi music to play on this client? I tried deleting the mp3's but now I hear no music
>>
>>2853072
nm I got it working
>>
>>2853086
how'd you do it nigga
>>
Started working on GoD. You'll need to kill Quarm to unlock it and it's going to be much harder than Classic to PoP content, balanced around 2x remorts (or groups if you have a friend).
>>
>>2853110
Just delete all of your mp3's and it auto switches to the original midi songs
and make sure your volume isn't set to 0 in the ingame options (mine was)
>>
>>2853359
Also using a midi enhancer program like virtualmidisynth makes them sound better
>>
The only positive thing about this shitshow and its cult success with nostalgic boomers is that i hope it opens up business idea of licensing your server side for third parties to run community servers. A lot of decripit mmos will strongly benefit from that.
>>
>>2859228
bro they shut down a 3rd party server with the same idea to make eql. they arent going to allow any competition
>>
>>2860036
The fuck do you think EQL is if not daybreak licensing out rights to run private server? Ofcourse they will be going after 3rd party that aren't doing business with them. My whole point is that this is a good precedent for legacy mmo license holders to start doing the same. I fucking wish funcom would leased out Anarchy Online, AoC and ogTSW to people who would be willing to run them properly for example.
>>
>>2860689
I can't wait for project rubi-ka to be complete, it's very playable atm but there's still a lot to finish.

So nice playing the game the normal way, no end-less bots, infinite credits, everyone is omega twinked 24/7 etc
>>
>>2861823
Same. Also you can still play OG TSW if you ever had the game/can find a working key. There's like 10 people online at peak, but TSW may as well have been a single player game anyway. People coordinate raids in the Discord.
>>
So is EQL a crash or are people taking tranny discord jew dick up their ass and liking it?
>>
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>>2862007
It was always just a cash grab. They certainly grabbed some cash, but it's already crashing. https://everquestguides.com/legends-population/
>>
>>2861823
I have a some issues with PRK. Namely their refusal to run the latest AO patch and weird stance on multiboxing that ironically incites multiboxing.
>>
>>2862457
>but it's already crashing
kek no, they'll all be back to pay for kunark
>>
>>2862457
Wow it's worse than I thought. That's an insane drop.
>>
>>2860689
they arent licensing anything. its just daybreak getting retards like secrets to likely work for free so his shitty private server doesnt get shut down
>>
>>2863387
>some come back
>get all the loot in 1 week
>crash again
a good indicator is quarms population now they will be at 50-200 range in no time
if you make EQ too easy the longevity just isn't there anymore
>>
>>2864006
yeah which is why they are charging for every expansion because they know the longevity isnt there lol. its a textbook cashgrab under the guise of "bro we are just like you, the player, we resonate so well with your needs"
>>
>>2864035
Agreed
also I don't think later expansions will do as well because monsters & memories release is going to overshadow them hard.
I think they will have a core group of boomers who stick with it but the majority are just going to never return.
>>
>>2864070
pop and velious will do okay i think. kunark is in a weird spot because theres nothing to do after you get your epic. we all know how polarizing luclin is especially if they dont adjust the hp sponges.
cant really say a whole lot for god and oow because thats usually where theres a huge drop off on the tlps
>>
>>2864070
The issue with mam is that it isn't eq.
Who in their right mind wants to play a game that isn't eq but plays like eq?
That's retarded.
>>
>>2864378
all of the classes are/have been revamped, it's no longer 1:1 EQ like before, thank god.
getting rid of nick from the dev team has been a blessing
>>
>>2864387
i checked the wiki and most shit still looks like eq just with renamed abilities
>>
>>2864466
the wiki is player ran and outdated majority of the time
it still has info for quests from alpha tests from 2 years ago etc
>>
>>2864466
forgot to mention a better example is to look at the dev deep dives they're slowly releasing recently for each class, it explains what's changing as each class is receiving their changes slowly it's not all being revamped in one go.
>>
>>2864387
Yeah instead of 1:1 EQ it's 1 part EQ 1 part WoW
>>
>>2865004
Worse, it is EQ2.
>>
>>2851526
They're literally planning on charging the Goyim for expansions that were released for free as part of all officially sanctioned private servers + the actual base game.

>>2860689
You are a colossal fucking retard, Daybreak aren't licensing shit. Game Jawn are all but a subsidiary of Daybreak and have already admitted it by the fact that Daybreak are handling all monetization in "their private server" directly including micro-transactions. If this was a liscencing agreement they would be allowed to handle their own monetization and would either be paying a commission or liscencing fee as opposed to what's happening now (not mentioning the NDA that officially prevents anyone talking about how the profit is being officially split). My guess is Daybreak took these mentally ill troons/fags and set them up as their patsies so that when they inevitably flip out and nuke the server/there is drama their hands are technically clean + they can take all of the profits with their free Reddit Admin stooges doing the dev work for them.
>>
>>2851931
>>2851957
>t. malding samefag
>>2852268
>class balance/bad classes
>no examples given, just more malding
>poorfag mtx bitching
i got all my 100%WR bags without spending a dime, sounds like a skill issue

let me guess, p99 is deader than dead and all your little poopsock buddies are panicking that everyone is jumping ship for eql?
>>
>>2866755
>goods and services require money
>NOOOOOO I CANT AFFORD THE HECKING 10 DOLLARINOS
good
I don't want 3rd world poors in my game
>>
>>2867026
>>2867044
back to your discord now, secrets
>>
>>2867044
>this is someones adult male son who is mentally retarded and also a loser who loves to eat shit at a premium
lmao
>>
>Enabled all ROF2 client features (extended target, expanded inventory slots etc).
>Active AA abilities that cause damage/heal now scale based on character level, capping at the original level requirement for that rank.
>LoY newbie quest armor now receives the same 70% scaling as the weapons.
>[REMORT] You can now remort back to a previous class without it counting toward the remort limit or increasing the XP penalty.
>[REMORT] Origin is now set to an appropriate bind for your new life's race/class/deity.

Leveling Curve Smoothed
>Hell levels are gone.
>The brutal late-50s wall (especially59) has been flattened into a steady climb.
>In exchange, levels 60–70 now take somewhat longer than before. The time saved on the old spikes has been shifted into the final stretch, so the climb rises smoothly instead of jumping around.
>Total XP to reach 70 is essentially unchanged. Nothing got faster overall, it's just spread out evenly.
>Your current level and XP are unaffected. The rough levels will simply feel normal now, and the last ten levels a bit slower.
>>
>>2867060
>>2867161
>no argument
>brings up trannies and eating shit randomly
big yikes
>>
>>2870178
>tell the truth
>anon desperately tries to turn it around but fails
lmao
>>
>"SIGNIFICANTLY~~~ reduced mob hp bloat in d4 raid groups guyzzz"
>check parse
>draco went from 130k hp to 120k hp
EQL devs are fucking asshole retards
>>
>>2871258
calling them devs is laughable
>>
anyone knows how to fix the flickering light bug on project quarm? it's been almost 2 years and I swear no one helped me to fix it and there's very little information about it.
all of the retard like secrets say "just disable dynamic lightning lol" yeah but that also disables any way of lightning in the game. it's so annoying
>>
>>2872947
No sorry I don't play on troon servers.
>>
New spells_us.txt file. I did a pretty exhaustive search for all spells/procs up to OOW and replaced remaining modern effects with classic ones (mostly; a few of the modern effects are thematically fine). I used Claude for this and although I refined and manually changed oddities that stuck out, it was a lot of spells so there may be some more that don't fit. Please report any here or the Discord.
https://mega.nz/file/XAxhjaJS#fshyMfe2D3Hn3imX210U_cdKoG201cUKncR8K8aEu_8

New client files zip that includes the new spells_us.txt for brand new players:
https://mega.nz/file/GcASzJKA#aQOXDFWRjpdJkHTVo2B_UjBohTV8kKz8mGa_ocHoyH0
>>
>>2872947
just old EQ things
TLPs on official/live do the same thing on certain area maps, not much you can do about it because the original system for it is put together with gum and sticks
>>
>>2873599
Not him, but what server do you play on?
>>
>>2874944
SoloQuest of course!
>>
>>2874722
>just old EQ things
yeah I understand this but lightning works just fine in p99 unlike quarm such a shame.
I get it'a complete different client and everything but c'mon man. you can barely see anything if your gamma settings aren't working
>>
>>2875947
p99 uses a slightly more modern client and has a custom lighting system to do the darkness, quarm uses a client from like 2002 and god only knows how they get it to run at all.

people tried to get the velious game client working for a classic eq server... was impossible
>>
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from everyone's favorite troondev,
>Bards won't scale in kunark (2.3k dps in a game where most classes barely top out at 300 is no longer going to be enough?)
>9k damage 500 mana 5-target AOE is fine and acceptable, bards SHOULD be able to full-clear entire planar zones twice-over on the hardest difficulty before their instance charge can even reset
>somehow this won't get better when bards get their singing modifier boost through epic
>it's acceptable that any bard exploiter will have 500+ AAs and every class powerleveled to max while normal players are left in the mud like subhumans, it's part of le game to have fun with a meta build

EQL is dead, Jim!
>>
>enter thread
>most recent reply is an IP-blocked post
>>
>unmedicated schizoid enters thread
>believes IP-block exists on 4chan
>>
>Base charm break chance halved.
>Bots can no longer track.
>AA level scaling has been extended to flat damage and buff passives, flat activated buff stats, and flat damage procs.
>The Bazaar's Merchant Guild NPC inventories are now fully searchable via the /bazaar command while in the zone. The "Find Trader" button also works for them, but purchases cannot be made from the search window.

>The following AAs/ranks were erroneously marked <=expansion 12 (TSS) in the DB. These have been made unattainable and stripped from characters who had them. Points spent on them were refunded.
>Harm Touch ranks 16-18
>Lay on Hands ranks 16-17
>Hunter's Attack Power ranks 22-26
>Glyph of the Master
>Glyph of the Cataclysm
>Glyph of Genari Might
>Glyph of Lost Secrets
>Rapid Defiance
>>
Started a website. For now it only has an AA scaling calculator. http://www.soloquest.net/
>>
Thoughts on EQ Ascendant? Anyone tried, how is it?
>>
>>2847986
not sure if one of the devs lurks here but feddi dooger a lvl 11 KoS npc is spawning all the time and raping every single low lvl character farming bone chips in the gnome initial zone just next to the druid ring.
his spawn location is way off based on p99 wiki.
>>
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Double the mage pets, double the fun.
>>
>>2888010
the game balance is shit but its so easy it doesn't even matter
the game is dead but that's cause there's nothing to do but raidlog and grind out the last + or 2 which takes forever and gives almost no benefit
>>
>>2893745
Life as a Gnome is fraught with peril. Watch out for the Minotaur in Akanon.

Threw up a new page on the Soloquest site. It explains the remort system and details the new signature keeps for each class that are going live either tonight or tomorrow.
https://www.soloquest.net/remort.html
>>
a
>>2874705
>https://mega.nz/file/GcASzJKA#aQOXDFWRjpdJkHTVo2B_UjBohTV8kKz8mGa_ocHoyH0
that's the only folder I need as a new player, right? I'm assuming it includes the stuff from the op mega link?
asking because I am trying to log in and it crashes during loading, I also deleted the files mentioned in the op
>>
>>2897053
Yes. Is it crashing or kicking you to character select? If the latter it's because you're making an Iksar or Vah Shir without having those expansions unlocked in your account progression.
>>
>>2897063
you were right, it was the race thing (sorry for skimming over the eqemu page) - oddly enough though, it was actually crashing rather than sending me back to char select
am playing now though, thanks for clarifying
>>
Remorts now keep a signature ability/spell-line from each class. Details here: https://www.soloquest.net/remort.html
A DLL file is required to bypass the client's skill/discipline restrictions, as well as backstabbing with any weapon. It's included in this zip along with updated dbstr_us.txt and spells_us.txt files: https://soloquest.net/downloads/soloquest-client-update.zip

For new players, the complete and always up to date client files zip is now here: http://www.soloquest.net/downloads/soloquest-client-files.zip
>>
Big spells_us.txt update, available on the site on the new Downloads page.
New client files zip without the classic spell effects to accommodate players with terrible taste.
http://www.soloquest.net/
>>
>Bots can now be created and spawned immediately at level 1.
>Bots can no longer be summoned with the ^summon command when they're in combat.
>>
Wow I've been playing this game on and off for like 30 years and I never noticed high elf cannot select warrior...
>>
Remort Changes
>Full archetype ranks are now retained, just like class ranks.
>Different variants of the same AA (Veteran's Wrath, Fury of Magic etc) now stack.
>AAs from a previous class that would be detrimental to your current class can now be zeroed out by Xirion in Plane of Knowledge.
>For example, a Paladin or SK who remorted from a caster with Silent Casting and Spell Casting Subtlety would be hurt by keeping those ranks.
>Access to forgotten AAs is kept and can either be re-trained if your current class has access to them or bought back from Xirion.
>AA points spent are not refunded.
>>
>The DLL file was updated. The client's rest regen icon now honors this server side change to rest regen blockers. If your browser is giving you a hard time about downloading a DLL file directly, just go to the Downloads page and download the small data update zip. https://www.soloquest.net/downloads/dinput8.dll
Temple of Veeshan
>The dragon bosses do more melee damage, but their HP has been greatly reduced.
>The augments that previously only dropped in Veeshan's Peak can now drop from the dragons here.
Veeshan's Peak
>VP is now the 1.0 version.
>The bosses are much easier now; a step below ToV's.
>With this comes the VP 1.0 loot (except the augments; they remain on the loottables), so if you've already killed 2.0 dragons and got their loot then congratulations, you now have pre-nerf items.
>>
I know this is for a server, but as its similar, is there a good EQL combo of classes for Kerra? They seem more limited than other choices.
>>
>>2922910
surely one could do something with the bard or shaman choices as primary class. warrior is there too. any of those would make a strong foundation.
>>
>>2922910
I don't play on troon servers, but lol @ actually staring at that abomination of a character model for hundreds of hours. Hope you play in first person.
>>
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>>2923107
They're all bad, I just like the Kerra isle (gotta get dar necklace). Also I started with EQ2 back in the day, and I only played Kerra and Ratonga because cat and mouse funni, and I can't bring myself to go with alternatives even in EQ1.
>>
This is probably stupid question but... Is SoloQuest able to be played online? Like with friends? I couldn't tell if its a solo local offline version of EQ or just tuned for solo
>>
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>p99's rogean spending his twilight years chasing hons with facebook jokes
Here's what the face of Everquest looks like now, say something nice!
>>
>>2923554
yeah you can it's just EQ balanced for 1-2 players. there are 5-15 guys playing most of the time you only have to log in. also you absolutely need to learn how to set up your healer bot properly if you wanna do any raid boss
>>
>>2924724
it actually looks even worse now https://www.youtube.com/watch?v=OXhBT6dTLAY
jump scare warning
>>
>>2925485
what happened? is this the result of eating fast food every day via door dash and never leaving your house?
>>
>>2923554
>max group size is reduced to 4
>get a fat experience penalty if there's a bot in your group
It's just a regular online private server balanced around solo play, not an offline client. Only real issue you might have is because mob health/damage are neutered so stuff can be managed solo, 2+ players will crush just about everything short of raid targets without much hassle.
>>
>>2925485
damn he looks like an average nu metal fan back in the early 00s lmfao
>>
>>2925968
looks like a mentally ill greasy obese man in a dress
>>
how long would it take to hit each level cap on soloquest? I'm assuming that it's gonna be a whole lot less than P99, but are we talking like 200-ish hours?
>>
>>2925485
i still don't understand how genderblob freaks even became involved in THE racist old man boomer mmo
like they have to be aware of the fanbase right? 90% of old men playing EQ would kill these things if given the option
>>
>Distillate of Skinspikes' DS now mirrors the Druid DS line at every tier until X and XI which are 34 and 40 vs Druid's 40 and 55.
>Skinspikes stacks with all castable forms of DS except Illusion: Fire Elemental, Elemental Form, and Force of Nature.
>Ranger's DS line was moved to slot 1 so it now stacks as well. As a consequence it no longer stacks with the other slot 1 DS spells.
>Mana Blaze and Volatile Mana Blaze have been removed and AAs refunded.
>>The alpha strike capability of these 2 AAs was just too much to reconcile with the move toward lower health/higher damage bosses.
>Mana Burn and Mana Blast have had their cooldowns reduced from 72 minutes to 36 minutes.
>Harm Touch crit ratio capped at the single-class SK cap of 200 (previously remorts could reach 265). Max crit damage is now 24k.
>Frenzied Devastation and Prolonged Destruction now only apply to spells with a mana cost.
>Melee classes with no Channeling skill now get a simulated Channeling skill equal to the cap of a hybrid of their level, for the purpose of casting interruptible AA spells.
>Remorts who have retained Return Kick, Stunning Kick, Crippling Strike and Eye Gouge now get simulated Flying Kick, Eagle Strike and Tiger Claw skills at 75% of a same level Monk's cap when using these abilities.
>Remorts without the Riposte skill who have retained Return Kick or Furious Refrain now get a simulated Riposte skill equal to 75% of the cap of their best prior class (@level) when these abilities are triggered.
>>
>>2925962
>2+ players will crush just about everything short of raid targets without much hassle.
"Group" content is balanced for solo without a bot, yeah, but if you're leveling with a friend you could just kill higher level mobs. Player only groups don't get a group XP bonus either; they just split the mob's XP evenly. A bot in the group incurs a 50% XP penalty on top of the split. Mob scaling is coming for 3+ player/bot combatants in raid zones.
>>2927049
XP is eqemu default (already way faster than P99), but you're soloing mobs meant for groups so leveling is a nice pace.
>>
>>2928605
>XP is eqemu default (already way faster than P99), but you're soloing mobs meant for groups so leveling is a nice pace.
Oh and there are no hell levels. I smoothed the XP curve.
>>
Is there a way to stop eq client raping global desktop brightness?
>>
>>2928611
I would like to know this too, it's super annoying when I play any EQ private server but I've just learned to deal with it after playing P99 for like 15 years
>>
>>2928611
Don't play in full screen.
>>
>>2928645
nta but I don't play in full screen and still get it
>>
>>2927715
theyre being extorted to work for free. it was part of the agreement so his tranny server doesnt get shut down
>>
>>2927049
I got to lvl 60 in a week playing a shit melee class. you could absolutely reach max lvl in a few days with an actual good solo class like necro or mage
>>
>Bots now get their full suite of PoP AAs at level 65.
>>This disproportionately buffs the effectiveness of melee and hybrid bots over healers and casters.
>All mobs in PoP+ zones have had their aggro radius, spell strength (was halved), and resists restored. Additionally, their social aggro was increased from 2 to 4 mobs.
>Tuning of PoP bosses is ongoing, with most currently at lower health and higher damage. >Phase 4/5 PoTime gods and Quarm are much stronger and probably out of reach for non-remorts, but please do try.
>Remort kept Defensive Discipline is now on its own cooldown timer, so it doesn't overlap with native class discs in the same slot.
>Mana Blaze returns. Same reduced 36m cooldown timer as Mana Burn and Mana Blast.
>>
>>2929796
is it possible to add transmog?
I want to wear normal color vanilla plate armor
>>
>>2929807
Never. There are prismatic dyes on the Quartermaster though.
>>
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eql status? my only friend playing it quit so i have no idea if its still a shitshow or not
>>
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>>2933002
Stock is down.
>>
>>2933037
not even thj fell off this hard. how did they fuck it up so badly?
>>
>>2929941
Will those let me wear normal color plate armor?
My armor right now is a mix of colors and I hate it
>>
>>2933002
I'm still having fun. I wish they'd done a second pass with the clasees, though. Some are basically worthless, like rogue, while others are utterly gamebreaking like enchanter with its 35 mob AoE mez. The discrepancy is just massive.
>>
>>2933418
Yeah you can dye every piece whatever color
>>
>Bots were ignoring discipline stacking rules AND timers completely. This means they were able to have all of the disciplines available to them at their level running at the same time **permanently**. This was a stock eqemu bug that has now been fixed.
>Harm Touch and Mana Burn/Blast can now only be applied once per encounter from any source. The blocker is only cleared when the mob's HP is full again, regardless of how it gets there. Attempts to cast these abilities on a blocked mob don't trigger a cooldown or in the case of manaburn consume any mana.
>>For example, if Player A is a Wiz/SK remort and casts HT on Grummus then attempts to cast Mana Blast that will be blocked with a message telling the player why. If Player A commands his bot to cast HT/Mana Blast that is also blocked. If Player B attempts a HT/Mana Blast, that too is blocked.
>>If engagement is broken the blocker isn't lifted until Grummus' HP is back to full. If a boss enters a second phase that resets its HP bar, the blocker is lifted. If a boss is healed back to full the blocker is also lifted.
>The Glyph AAs in the Special tab can now be cast on others.
>Mage and Beastlord remort keep pets no longer benefit from focus items and their ranks were adjusted.
>>Mage now gets Servant of Marr at level 65 instead of level 67.
>>BL loses Alladnu at 70, ending at Sorsha at 68.
>AA descriptions were cleaned up and clarified.
>More classic spellanim work.
>Download the data update zip and replace all files in your EQ folder: https://www.soloquest.net/downloads/soloquest-client-update.zip
>>
>Knights (Paladin/SK) now benefit from remort retained Ferocity ranks with any weapon. Previously its double attack chance bonus only applied to Knights when wielding a 2H weapon.
>Remort retained Knight's Advantage now only applies its double attack chance bonus when wielding 2H weapons.
>Being mounted no longer counts as sitting, so meditation and rest regen are blocked while mounted.
>Mounts are lame.
>>
>Mob social aggro now scales with group size. Each additional group member (including bots) adds 2 to max social aggro.

SELF-FOUND
>Must be level 1 to opt in.
>Enrolling destroys everything you are carrying: items, coin, bank, bot gear and corpses. You keep only your starting equipment.
>No trades, parcels, shared bank, bazaar traders or barter.
>You cannot pick up items another player dropped, and you cannot buy items another player sold to a merchant. Your own vendored items are still yours to buy back.
>Your bots are unaffected. You can gear them normally.
>Self-found characters are marked <SF> in /who, and combine with hardcore as <HC/SF>.
>Type !selffound in-game.
>>
Are there any pservers with full expansion support? From the looks of it most servers cut off somewhere around planes of power and i am curious why.
>>
>>2940983
Yeah.
>>
>>2940983
eqemu only has up to don fully implemented
>>
>>2942832
That few? I expected it to be much more complete. Is there no general interest or fears of daybreak crashing it all down if eqe starts to get closer to retail?
>>
>>2944514
It's easy to add zones and mobs. It's not so easy to get all of the correct spawnpoints/grid paths/loottables/quests/respawn times etc. People need to be willing to put in the work and contribute to the project as a whole. There was work being done on Darkhollow, but I think it stalled after the original Discord was shuttered because of the THJ mess.
>>
PoP Rebalancing
>The initial rebalancing pass on PoP zones is complete. These zones are now quite a bit more difficult than the previous expansions.
>Mobs have their full aggro radius restored.
>Social aggro increased to a base of 4 mobs.
>Resists and spell strength fully restored. Heals remain scaled down.
>Bosses do more damage, but generally have lower health than they did before.
>>The amount of adds a boss has and spell damage a boss does was a factor in their health/melee damage rebalancing.

Raid Mob Scaling
>All mobs considered raid targets now scale their HP with the amount of players+bots engaging them.
>Each additional combatant beyond 2 increases their HP by 50% of base, so 3 combatants = 1.5x HP, 4 combatants = 2x HP and so on.
>Pets don't count.
>The general raid target flag means that in dedicated raid zones this applies to basically all of the mobs there. In zones like soldungb - for example - it only applies to Lord Nagafen.
>>
>Dire Charm now caps at caster level - 5.
>Bard charm now scales with instrument mod, clamped at caster level - 1 beyond the song's original level cap.
>>Absolute caps for each song with the best instrument currently available and Instrument Mastery 4:
>>Song of the Sirens: 46
>>Bewitching Bravura: 60
>>Call of the Banshee: 64
>Summoned pets had a slight nerf to their HP/damage/AC. This was reverted.
>>
quarm is so dead atm to the point where every guild is desperate for clerics. hell even some of them are willing to boost you all the way to 60 and give you free plat and gear because poop is releasing in 3 weeks.
I think even p99 green has more avg population these days. grim state of the EQ pserver scene.
>>
Solo servers are thriving though.
>>
>- Spire and Nexus portals now run on a fixed clock instead of counting from whenever the zone loaded. Every spire fires at :00, :10, :20, :30, :40 and :50 server time, with the Nexus portal to Velious five minutes offset at :05, :15, :25, :35, :45 and :55.
>>
>>2947270
EQL is dead af atm
soloquest is comfy with our little community
>>
>Boss health across Luclin has been cut substantially.
>>Trash and elite Luclin mobs have also been evaluated and cut where necessary.
>The Kael Drakkel chain, from the Statue of Rallos Zek through to the Avatar of War, has had its total health roughly halved.
>Trakanon's health increased 2.5x.
>Venril Sathir's lifetap procs 3x as often as it used to. This is still a lower proc rate than eqemu default.
>Shei Vinitras no longer summons all 4 Tatrua at once. They arrive 2 at a time, her guards now join the fight with her, and Xaui and Vius no longer respawn once killed.
>Khati Sha's Defiled Minions no longer spawn without limit. She summons at the same rate, but the field is capped at 4 minions per engaged player or bot, to a max of 24.
>Vyzh'dra the Cursed's charm is now single-target and its recast time has been increased from 12 to 45 seconds.
>Bristlebane was hitting roughly 6x harder than intended. His damage now scales correctly through every phase of the fight.
>Tunare's Guardians have had their health cut by half. Tunare herself also received a slight health nerf.
>The Warders in Sleeper's Tomb have received a 50% health increase.
>>
Quest script fix
>A long-standing bug stopped certain NPC behaviors from ever running. Fixed, so these now work for the first time:
>>The Grey's sand traps now erupt and ambush anyone who walks over them.
>>Lord Inquisitor Seru will no longer leave his time chamber, and returns to it if pulled out.
>>Kithicor's zombie and skeleton troopers now patrol instead of standing still.
>>Proximity-triggered NPC behavior has been restored across roughly 56 zones: guildmaster and merchant greetings, zone-line and event triggers, and several quest traps.
>>
>Restored assist radius in pre-PoP dungeons. Aggro radius remains halved, but mobs will assist from further away. It's still capped at 2 adds per engaged player/bot.
>Fixed Oggok's navmesh. Mobs there now path properly without falling through the world or walking through walls.
>>
>Assist cap now decays at a rate of 30s per slot instead of the default 6s.
>>The size of the initial pull is unchanged, but long fights now draw reinforcements at a fifth of the old rate.
>LDoN raid Mistmoore's Catacombs: Scion Lair of Fury is now open to all players at PoP progression.
>>Its difficulty is roughly on par with tier 3 PoP zones.
>>The mechanics had to be changed to make it soloable, so pay attention to the zone emotes.
I'll be opening the LDoN raids as I finish them.
>>
>LDoN raid Deepest Guk: The Curse Reborn is now open to all players at PoP progression.
>>Its difficulty is roughly on par with tier 3 PoP zones.
>>Again there were changes to make it soloable, so pay attention to what the Scouts say.
>LDoN raid Miragul's Menagerie: Frozen Nightmare is now open to all players at PoP progression.
>>Its difficulty is roughly on par with tier 2 PoP zones.
>Arcanist Delvane now offers his teleportation services in the Nexus. For 50 plat he'll teleport you and your group to the Planes of Hate and Sky. He's located where the PoK book used to be.
>Wizard bots can no longer cast Alter Plane: Hate/Sky.
>>
Is there any progress on EQ2 emulation?
>>
What controls are there against multiboxing? I don't mean full on auto/macro botting but just lazy alt-tab multiple-clients-one-machine.
>>
>>2964458
You can't do it at all. If I catch you I'll ban your accounts and the server is tiny so I will catch you eventually. I've banned 2 people for it so far.
>>
>>2948762
>>2933002
> dead af atm
https://www.everquestlegends.com/news/eqlegends-producers-letter-sept-17-2026

there's no coming back from this one, it's all fucked
tl;dr,
>everything we "promised" is now delayed or locked behind a box price entry expansion, also we're completely fucking up kunark and chopping it into marketable pieces and the level cap is 55 now
but we're getting.. half dark elves and a new starting zone, eventually, maybe. in a month or two. it's funny as fuck they brought nilbog and rogean into the team, the reigning kings of promising and never delivering for years at a time
>>
>>2964600
What if someone wants to play on the server with a family member living in the same house?
>>
>>2964901
The fuck are they even doing, random double digits eqe servers do better and have more content some fucking how
>>
>>2964901
Is Nilbog involved? I thought it was only Rogean.
Also apparently Rogean joined a P99 raid voice call recently and the members asked him when green 2.0 and he said it was up to Nilbog.
>>
>>2964977
Then I'd give an IP exemption
>>
>>2965576
based dev
You work too hard for us you deserve better
>>
>>2965579
so true
>LDoN raid Rujarkian Hills: Prison Break is now open to all players at PoP progression.
>>Its difficulty is roughly between tier 3 and elemental PoP zones.
>The remort XP penalty no longer applies to AA XP.
>>
>>2964061
Basically none. There is very little interest and unless someone leaks server code don't expect anything to happen for a good while if at all.
>>
>>2964061
A P99 equivalent EQ2 classic server would be kino
>>
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211 KB PNG
>>2969264
>>2969628
>>
>>2969869
Pretty cool, maybe there is a hope then..
>>
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Remort Heroic Stats
>Every remort grants +25 to all seven heroic stats, to a maximum of +100 at four remorts.
>>Heroic stats increase as you level and reach full value at 65.
>Endurance stacks across all four physical stats, so the real total is +248 per remort and +1,000 at cap.
>Stamina's HP regen ignores the usual item regen cap.
>Values are calculated from your total heroic stat and rounded down, so some grow unevenly. Melee damage runs +2 / +5 / +7 / +10 across the four remorts rather than a flat +2 each.

Spell Damage and Heal Amount
>Heroic Intelligence and Wisdom now grant the Spell Damage and Heal Amount mods at 3 per heroic point.
>>These are stats, not per-cast damage. What a given spell gains depends on its cast time.
>>>An 8-second nuke gains about +101 per 75 Spell Damage. A 2.5-second one gains +18. Instant-cast abilities gain nothing.
>>>Capped at 50% of the spell's base damage or healing.
>>>Applies only to spells within 5 levels of your own, so older staples such as Complete Heal are excluded.
>>>Remort Keep abilities ignore that restriction and always benefit.
>>
NEW DLL FILE
>Enables remort heroic stats on the character sheet. https://www.soloquest.net/downloads/dinput8.dll

>LDoN raid Takish-Hiz: Within the Compact is now open to all players at PoP progression.
>>Its difficulty is roughly on par with tier 3 PoP zones.
>>
NEW DLL FILE
>HP, Mana, Endurance, AC and ATK were not displaying their true values on the character sheet. Two things caused it: the heroic stats from remorting, which the client has no way to know about, and AAs whose effects are scaled by level in code. The client is sent each AA's raw database value and never learns about either adjustment, so it worked the numbers out for itself and got them wrong.
>>Your stats were always correct server-side; combat, healing and death all used the right values. This was purely a display problem in the Inventory window.
>>Download the patched DLL and the sheet will show the server's actual numbers.
https://www.soloquest.net/downloads/dinput8.dll

ZEM
>Every zone's experience modifier has been reviewed against TAKP's values and historical popularity.
>>No zone is lower than 1.00.
>>No dungeon zone is lower than 1.50. Less popular dungeons were given bonus ZEM up to a ceiling of 2.50.
https://soloquest.net/zem.html
>>
>Both remort keep pets can now be summoned at the same time, for a total of 3 pets if your current class has its own pet.
>>
>>2862457
They're all going to M & M I think.
>>
>>2985405
most are probably going to WoW forever
>>
>>2985405
M&M sucks ass because they got no original races. All standard fantasy junk carelessly cobbled together.
>>
>>2986771
Oh yeah, I guess frogs are post-99 so they're not going to show up. I did always think they were a little silly but it was something unique.
I liked sarnak too, never going to see them...
>>
Claude and I made a MIDI soundtrack for Kunark. I trained Claude on Jay Barbeau's Classic and Velious MIDI tracks, fed it lore and zone information and did A LOT of tweaking over several iterations of each piece. I'm very happy with the result. Bravo, clanker.
https://soloquest.net/downloads.html#music
>>
>>2994607
kino
>>
>>2847986
>if you google "EQ rof2 download" you should find it.
Is this still true after the recent bullshit. I am having a terrible time but i don't necessarily need to be spoonfed its just extra confusing because i have never played before. I saw a depot that says it's rof2 but it appears to actually be titanium or perhaps i am just completely retarded anyways can you just give me a yes or a no please thank you and thank you for this sick project mr boss guy
>>
>>2998385
https://archive.org/download/everquest_rof2
>>
>>2998458
That's the one i have but it's seeing it as titanium hmm I'll look into it more in a couple hours thank you
>>
Bigger Bags
30 Tae Ew Hide Sack
28 Leatherfoot Haversack
28 Very Large Coin Purse
26 Kavruul`s Mystic Pouch
26 Treasure Hunter`s Satchel
24 Leatherfoot Backpack
20 Bag of the Tinkerers
20 Lemming Fur Backpack
18 Large Lemming Fur Bag
18 Satchel of the Hatchling
16 Rallic Pack
14 Hand Made Backpack
14 Shralok Pack
12 Bag of Sewn Evil-Eye
12 Gem Pouch
12 Light Burlap Sack
>>
>>3000134
Missed some quest bags
40 Frizznik's Endless Coin Purse
30 Tae Ew Hide Sack
28 Leatherfoot Haversack
28 Very Large Coin Purse
26 Kavruul`s Mystic Pouch
26 Treasure Hunter`s Satchel
24 Leatherfoot Backpack
20 Bag of the Tinkerers
20 Lemming Fur Backpack
18 Large Lemming Fur Bag
18 Reinforced Satchel of Abu-Kar
18 Satchel of the Hatchling
16 Rallic Pack
16 Wenglawks Manly Purse
14 Hand Made Backpack
14 Shralok Pack
12 Ayaad's Runed Urn
12 Bag of Sewn Evil-Eye
12 Gem Pouch
12 Light Burlap Sack
>>
We have an Allaclone: https://www.soloquest.net/allaclone.html
>>
PoP is out. logging everybody!
>>
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41 KB JPG
>>2847986
I'm still fucking mad that Project lantern got cancelled anons.
We were so close, SO CLOSE to having the EQ trilogy on a modern engine, with mods. We could actually have new cool shit. I wanted to introduce friends to EQ with it, but NOPE.
Fucking daybreak, i can only hope someone else is making something similar.
>>
>Remort XP penalty bumped to 25/50/75/75.
>PoP+ mobs with resists >150 had them reduced by the most a group can strip from them, with a floor of 150. For MR that's 120 (Tash + Malo + Harmony of Sound).
>>For example: Quarm MR 258->150 CR 285->215 FR 285->215 PR 265->210 DR 185->150

>>3013975
Lantern is still being worked on. They're just not public about it.
>>
- Remort keep pets now benefit from group buffs as long as their owner has the Pet Affinity AA, just like regular pets.
- Bots can now buff and heal remort keep pets just like regular pets.
>>
>>3014148
Would soloquest switch to lantern if it ever fully released?



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