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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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File: Retardation_Absolute_1.jpg (1.21 MB, 2560x1440)
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Adeptus Retardes Edition

>14.1 hotfix patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/436-hotfix-14-1

>Update 14.0 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/428-%E2%80%8Bpatch-notes-14-0

>August Community update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/445-august-community-update

>Updated Year 2 Roadmap:
https://i.imgur.com/p9UAyjJ.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Workaround with matchmaking (defaults to waiting for players instead of looking for games)
Queue for siege mode, leave the lobby and re-queue for operations.

>Datasheet with hidden difficulty modifiers at each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Spreadsheet useful for damage calculation:
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>Guide on PvE mode, explanations and tactics:
https://1d6chan.miraheze.org/wiki/Warhammer_40,000:_Space_Marine_II/Tactics/Operations_Mode

>Recommended prestige perks:
https://i.imgur.com/vHSeEDt.jpeg

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

>Link repositories (WIP):
https://pastebin.com/VZ0ryCNB - mission scripts

Previously on the Battle-Barge: >>2851768
>>
>>2913303
Also "patch notes" for 14.2, for archival purposes since even Saber themselves didn't care enough
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/455-hotfix-14-2
>>
This is the thread.
>>
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Now that's what I call a good fucking OP. Good job OP. Emperor provides!
>>
>>2913303
Fuck me these are some mad photoshop skills, most impressive and high quality.
>>
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I'm sick of waiting.
>>
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Threadly reminder that pic related are the amebas that probably join your matches.
>>
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spawned into this shit show
>>
>>2913411
>defending the vatniks
>>
>>2913522
You're a goddamn hero.
>>
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>>2913880
>>2911077
think about it
it's a very logical conclusion to come to based on the lore we already have
>orks become more and more intelligent the larger and stronger they become
>therefore the krorks must have been viciously intelligent, massive, and brutally cunning
the Old Ones needed a tool to fight the necrons
they wouldn't have been equipping their army with random stupid junker bullshit
they would have been in full power armor, like every other technologically advanced race
so the krorks would have
>advanced high tech Old One weaponry
>been fucking huge and intelligent
>been adorned in full power armor
also because the Emperor is basically the closest than any creature has come to Old One status since the Old Ones died, it's kind of poetically perfect that they would have both come up with similarly equipped super soldiers
but the Krorks were better because they were impossible to get rid of and massive
Space Marines can only get so big
>>
>>2913939
>orks become more and more intelligent
No they become larger and stronger, not necessarily more intelligent. Nobs aren't much stronger than regular orks, they're just tougher. It was implied that grots are the descendants of the Brain Boyz, while modern orks were the warrior caste of krork.
>>
>>2913980
nah no way
I know there was some lore about orkz getting smarter as they grow larger
theres was a warboss that made it all the way to Terra or something and could speak High Gothic
I have NO source
>>
>>2913983
The Beast wasn't smart just because he was big, he was a freak.
>>
>>2913983
>>2914119
Mek boyz are able to instinctually build and maintain more advanced technology as their group of orks grows in size and enthusiasm, regular orks similarly gain the instinctual ability to operate that technology, but they don't really get more intelligent.
Orks will become more cunning the longer they live just as a consequence of experience, but greater intelligence besides being able to better outwit their opponents in tactics and sometimes strategy doesn't really follow.
>>
>>2913939
The Eldar dabbed on the Krorks so hard they became Orkz.
>>
>>2914241
I remember reading somewhere that the brain boyz, aka, either the krorks or the genetic caste capable of actual intellectual thought, modified their genome to let them instinctively do what orks do since they knew they were devolving as a species. The Old Ones made them but in the aftermath of the war in heaven it was the brain boyz that ran their species, and they're all extinct as we know it now. They're still hiding in the genetic memory of orks but like I said, only freaks are able to tap into that like The Beast.
>>
>retards still posting in the sloppa thread
>>
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i dont like the stalker. the ammo variant is in a good spot for mag size and ammo recovery, but the attack speed variant feels really good for actual combat. it needs better perks like something for reload on execute. its like the dumpy little brother of the bolt sniper. if you want a more dynamic battle rifle kind of gun then the instigator or marksmen carbine have better ammo and perks.
>>
>>2914982
well its definitely more of a tac weapon than sniper weapon, needs more perks on sniper's side to really bring it out.
>>
is this game a good choice if I'm tired of Dorktide
>>
>>2915069
At the moment I treat it as a dress up game, but I've sunk well over 800 hrs into it. The visuals are absolutely stunning (barring some textures clipping here and there this is one aspect that truly shines).
There are quite a few operations/missions in PvE now that have you fight against nids and/or T'sons. There's a round based mode where you fight increasing waves of ungodly bullshit. There's also a PvP mode where for all of 10 players in the world that enjoy it, while 99% of players roll PvE.
There's no monetization as such and DLCs aren't THAT egregious because they're limited to chapter-specific customization pieces. Everything else you get as part of updates.
If you like soulslop parry/gunstrike mechanics that ultimately lead you to fighting shit with your melee (btw pretty satisfying animations there as well) I'd say it's a game for you. I got my money's worth, now I play every now and again to keep my senses sharp and when new content drops.
>>
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>>2914982
>>2915037
trying ammo variant more, it feels a lot better withthe accuracy team perk instead of cooldown on kill. im using 75% block break with it, it is kind of nice to lay down continuous fire. I find you do need to abuse infinite grenades more with it
>>
>>2916035
Do headshots through block count, like with the perks that let blocked hits do more damage? Like if you hit the head of a blocking warrior with the heroic bolt sniper do you get a round back?
>>
>>2916221
yes it does
>>
>>2916221
AFAIK, yes, but block pen perks are not worth it 99% of the time.
>>
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If you do the Hard Stratagem, does it also grant progress for the normal version?

Same question for the weekly sieges.
>>
>>2916592
lol
>>
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>>2916596
oh
>>
>Rapid Health and Magazine Restoration are in seperate mutually exclusive rows for the Melta Rifle
are these niggers fucking serious?
it doesn't really matter since you get Decisive Reload, but still
>>
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>>2916919
is this the true face of the changer of ways?
>>
woah
the perks available for the Multi Melta sound really cool
>get 1 ammo back from executing Majoris or higher
>extend your range by an extra 3m every time you execute a Majoris or higher
>after a Majoris or higher with a melee attack (including finishers) you deal 25% more damage for 10s
and none of those have a cooldown between activations
and then you can just get a 50% damage bonus on your stomp
which you can of course stack with the prestige perks that enhance your melee
just a lot of incentive to always be getting stuck in and chaining executions on Majoris
>>
File: file.png (1.56 MB, 2027x1011)
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how are you supposed to build this thing?
>>
>>2917419
Either have it build up heat really fast on one target or have it dump heat on everything around whatever you're targeting
>>
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>there is no way to change the cloth color on the DA hood on Sniper
my day is ruined
>>
>>2916919
Who let Kreia into 40k
>>
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>>2917511
Works the same as on any other class, stop being a retard.
>>
I'm so sick of all these spore mines spawning in my face. Why does it take months to fix these bugs?
>>
>>2918056
Bugs ?
>>
>>2917991
Furtim est optio, Brother.
>>
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>>2918056
Russian developers working on a game that falls under the umbrella of a British intellectual property. The fact that you're confused as to why the game doesn't work properly is more shocking than the fact that the game doesn't work properly
>>
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Got to wave 30, just wish my friend would stop bringing along literal window lickers
>>
could balanced knife potentially out perform ardent edge? testing the knife, it seems there is literally no reason to ever use a light attack, and the attack speed of balanced does really benefit you since the heavy attacks have long animations
>>
>>2918508
it's interesting that you all took such similar amounts of damage, despite the differences in performance
>>
>>2918539
Argent edges "performance" doesn't really care much about raw melee damage.
>>
>>2918539
Why the fuck are you trying to hit things with a knife
>>
>>2918539
Did you honestly bring a knife to a heavy weaponry fight? A balanced one at that?
>>
>>2918539
If you care about the damage of your own melee attacks, you go block knife (or gladius, if you like meme setups). Ardent edge is the parry stick supreme, it doesn't need to do anything else.
The trick to knife is to never use the final heavy attack and instead chain the two skullcrushers with a light attack in between, by the way. The final heavy has way too long of an animation and no aim assist so it's better to take the fast chaining instead.
>>
>>2918539
I've only ever found good use for Blood of Vossus on Sniper and even then it's on the near-permanent stealth carbine build. And it's *only* good there to cut through gaunt carpets. Argent Edge is way safer, Power Gladius works really well on double stealth dodge builds but the bigger issue is Balance parry necessitating a really good gunstrike stick to make it worth it because you really can't chain parries all that well and you don't get Argent's damaging parries. Any other classes have better options than the balance knife.
>>
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Why can't I rebing style change on a Power Sword to anything else. It being stuck on this same button as a generic attack is utterly retarded and makes this weapon unusable for me
>>
In this context of the chainsword, what the fuck is a "heavy attack" ?
the heroic chainsword says you can follow up the quick punch with an additional heavy attack, but you already can't follow up the quick punch with any other hold attacks

does heavy just mean a hold attack instead of a tap attack?

this shit is confusing and there isnt a full moveset breakdown anywhere that labels each move as light or heayv
>>
>>2920746
Hold attacks, yes.
The punch/full throttle, the kick, the shoulder bash, the stomp. All those attacks.
>>
>>2920754
so does the double edged chainsword just give you two punches?
>>
>>2920763
No, it lets you continue a combo after a hold attack.
I haven't messed with it in a while so I might be wrong with this example but you can basically go from a kick or punch into a stomp.
>>
>>2920767
It's so dumb that the entire thing is designed to NOT use the chainsword.
>>
>>2920802
The chainswords best attacks are the ones that don't use the sword itself even without the Double Edged relic.
The main combo for both horde clear and single targets is spamming the shoulder bash because it has decent damage in an AOE around you.
Even if you spec fully into light attacks on it, infinity looping into the shoulder bash is still more efficient. You can get away with it on wings of flame assault with the balanced chainsword, just barely though.
>>
>>2921006
I wish full throttle was like a hormagaunt jump that locks the target in an animation for heavy damage. It'd be the only damn thing that felt like using an actual chainsword.
>>
>>2921038
It really is funny to me that Full Throttle is only taken for the combo skip and the attack itself is complete and utter dogshit. Like. We're talking completely unable to match a single power rake at full charge bad.
>>
>>2921123
To be fair, I do use it against a neurothrope when it's down and it CAN chunk more than a combo without convenient Adrenaline Surge stacks.
>>
>>2920802
they need to make light attacks deal more damage for all weapons. heavy attacks should be for staggering and light attacks for damage. the only weapon where light attacks are good is the power axe.
>>
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>>2921766
While I kind of agree, they more need to make lights better supported. Half the reason heavies are so good is due to quite a lot of perks supporting them. Assault, Bulwark, and Techmarine all have multiplicative perks for boosting charged attack damage, Chainsword and THammer have the only good melee CHP recovery perks in the game and they're both tied to heavies. The Salamander's Power Sword proves that light spam can be good and fun but all the light damage perks are hot garbage. Hell, even the Power Axe proves both points because its optimal single target combo swaps between a heavy and its perk boosted final light attack. The only other weapons I can think of that light spam even comes close to viable are on a couple knives and the White Scars and relic fencing Chainsword. And that's solely because of the speed alone.
>>
>>2921956
Idk.
I've been using light attacks with the balanced cs on assault for a minute now, and it's not so bad.
It's pretty synergistic with a wings of flame build.
>>
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ah yes, thank you saber for the renowned MSN Messengers' chapter's icon.
>>
The Vanguard is getting Grav-chute cosmetics apparently.
>>
>>2923381
>suppressors get squated
>vanguard gets gravchute
Even the blyatniks give us more than james whoreslop
>>
>random console sniper
>he's a raptor with a bunch of random blingy shit on
>level 1
yeah this is gonna be good
>>
>>2924742
he outdamaged you, didn't he
>>
File: Screenshot (333).png (2.21 MB, 1920x1080)
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>>2924955
yeah.. close enough
>>
September's community update will have the Year 3 Roadmap AND reveal the upcoming class.
Then we'll get Patch 15 shortly after.
>>
>>2925581
>Year 3 roadmap
Yawn
More meleeslop
More unnecessary class reworks
More Chaos ops that are very long
More Soulsloppa Extremis and Terminus enemies
>>
>>2925581
They already had everything locked in for the roadmap last week. How hard is it to make and release it separately and get people interested?
They're taking their sweet time with everything (yeah I know they publish at the end of each month but still).
>>
>>2925627
If they didn't plan to release anything on anniversary month then I don't blame them for not officially announcing shit in the last week of August.
>>
they changed the parameters for last week's weekly, will they change the upcoming one?
>>
>>2925761
I'm betting they will because it's evidently much easier to just swap conditions than fix a bugged one.
>>
With their tendency to nerf shit around when are they going to start gimping equipment?
>>
>>2925996
who the fuck uses equipment. do you hate having good scores?
>>
>>2925996
They already did nerf the shit out of grenades not restoring from ammo cache. I guess vatniks must've tied nade launcher grenades with actual ones so they can't go back on it.
>>2926017
>he isn't using shock nades
do you play chaos ops only brotha?
>>
>>2926017
>do you hate having good scores?
The only stats I have interest in refer to felonies committed by specific minorities. Otherwise a completed op is a successful op.
>>
>>2925581
And when will that be?
>>
>>2926066
Mid April, 2024
>>
>>2926066
Two weeks. Trust the plan.
>>
>>2926066
Community updates always show up at the final week of the month.
Patch 15 is in October and we're apparently getting a release date relative "soon". If not, then I'm sure we'll learn by the end of the month.
>>
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>>2926066
Tomorrow they will reveal the reveal date of 15.0. And at the end of the month community update will reveal the rodamap that is going to reveal what they have in store. Later though it's gonna revealed they will have actually postponed 2/3rds of the roadmap content due to unforeseen circumstances.
>>
>>2926141
>Tomorrow they will reveal the reveal date of 15.0
>anno imperatori mmxxvii
>saber celebrates the reveal of the reveal date of a reveal date of release date of a fucking update
what a time to be alive
>>
>>2926141
Yeah, fool me year 1 and 2, shame on them. Fool me year 3 shame on me.
>>
>>2926141
>Later though it's gonna revealed they will have actually postponed 2/3rds of the roadmap content due to unforeseen circumstances.
kek I can totally see this happening
>>
>>2926170
desu at this point i'm simply happy they are still working on the game. remember when they were planning to move on to space marine 3 a month after the release?
>>
>>2926497
>remember when they were planning to move on to space marine 3 a month after the release?
Yeah, but you need to remember they were still very much in their shovelware assembly line mode. Since then I think focus might've reined them in a bit. Though it still feels like a skeleton crew is working on SM2. The game being such a driving force for that studio you'd think they'd churn out content and events like crazy. They had to have relegated a good bunch to work on SM3 for sure.

Maybe tumbling to the Year 3 lap is their response to all the sales and interest the game generated for 40k (for better or worse is to be seen) instead of said content. Game dev in general is a colossus on clay legs if Embracer's bullshit is anything to go by, so yeah we should be happy they're working at all. I'd just want for them to put out polished content instead of just putting it out (with the exception of models/cosmetics, those dudes are ok).
>>
>>2926745
It's literally just Dmitry and any unpaid intern they can spare
Every few months, actual devs from the SM3 gulag are briefly relegated to this glorified crew
>>
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>>2926814
I'd imagine sm2 is just such an irreparable piece of shit fundamentally that they're saving their best foot forward for sm3. I bet sm3 will have more substantial/frequent post launch support than sm2.
>>
Any tips for terminator sorcerers? The non-stop ass rape is hard to deal with, especially when there's a horde to further fuck you.
>>
>>2927410
he killed the game for me
>>
>>2927410
>Don't take gunstrikes from his melee combos and his after-images until you see him physically stagger back
>Dodge a full second and a half after the red indicator pops up for his laser attack
>Shoot those orbs down immediately when he casts them
>>
>>2927255
I love this picture.
>>
>>2927410
Stop playing, the current massive playerdrop will force the vatniks to nerf it bigly.
>>
Lol they changed the weekly completely, it's Inferno now with exploding barrels and enemies.
>>
Took 2 attempts.
Twice did my team eat total shit in the promethium fields against a neuro spawn and twice did I have to run laps around the area to pick off warriors and shave off the respawn timers for my fucktarded teammates.
>>
I refuse to believe there's 10000 players playing yet I cannot find a single game on Aus.
>>
>>2928114
I'm around if you want to run a few
>>
>>2928139
Dailies look good, lets do em.
4K5DK - Aus server
>>
>>2928162
coming
>>
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>>2928109
>just normal Inferno with exploding barrels and Majoris
>2 attempts
This game is dead
>>
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1:1 Exact same stratagem from july
Only reason I remember is because a friend nuked himself by accidentally killing a lictor with a gunstrike in the one from july.
>>
First time seeing a term sorc and not only could I not see shit, I'm getting perm staggered by lasers that aren't even targeting me from across the map.
>>
I think we accidentally made a kid look up what "gimped" meant
>>
>>2928317
Idk if the chat's fucked again but I asked if you've done weekly, and if not, we can do it at a later date.
>>
>>2928327
>again
That "feature" has been broken forever now. They won't bother to fix it.
>>
>>2928327
I'm happy to do it later, haven't done either one yet.
>>
>space marine 2 release date: 9th of september
>the anniversary update drops 1st of october
Good Job Saber
>>
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>>2928870
is it another year already? all the best you all
>>
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>>2928317
>anons giving kids a taste for Callidus Assassins
>>
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>>2928870
Was expecting something like the 15th.
They're still missing the actual anniversary to the point where they're aiming for the wrong month, but at least it's as early as you can get within that month.

I'd be a liar if I said I wasn't really looking forward to chaos siege, lamenter armor, and the new heroics too. Even the tactical rework, even though I still think it's intensely stubborn and retarded that you're gonna need to restrict your loadout so much to get access to arguably weaker melee weapons than you can use right now.
>>
>>2928930
I'm extremely curious about how differently the loyalists will play as an enemy faction.
They couldn't possibly just reskin rubrics as ultramarines.
>>
>Community Update and Patch on the same week
They DID say they wanted to get the CU out a bit earlier so that might come a week earlier.
>>
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>Dropping U15 on October 1st
Shan't be playing. What a horrible time to drop an update. This isn't the only big release in that window.
>>
>>2928870
Yeah and who could forget that spring that lasted nearly half a year (according to devs' whacked calendar).
>>
>>2928870
>tfw Dude Wall is getting updated for the anniversary while multimillion ruble company can't meet the deadline
oh I'm laffin'
>>
>>2928870
Vatniks can't be trusted
>>
>>2928935
The generic Smurfs will fight as those dumb ally bots in siege mode, except this time they dish out real damage.

No Terminators, Extremis one will probably be Bulwarks and Heavy.

Not sure if they'll add Phobosniggers like Vanguards and Snipers.
>>
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Dude for the Dude Wall
>>
>>2929973
>BT
>doesn't read the guide
Heh, checks out
>>
>>2929973
Brother, post a full screenshot from the preview menu.
>>
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>>2930040
WELL I CAN'T READ
>>2930083
fixed. Wall, Black Templar
>>
>>2928997
There's SO MUCH good shit dropping at the same time. Its fucking crazy.
>>
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//// INCOMING TRANSMISSION ////

>Three solar cycles of unbroken vigil.
>Two Terran years have passed since the Adeptus Retardes first raised their banners in this system. The Thread endures. The records endure. The Emperor protects.

Brothers, since this is the second anniversary of Space Marine 2, the Thread as well as the Dude Wall I took the liberty of preparing a small commemorative video to celebrate that event.
Thank you Brothers.

Signing off,
Wall Anon

Glory to the Imperium!

>A version with sound for your consideration: https://streamable.com/h34rvp

//// END TRANSMISSION ////
>>
>>2930147
Received.
>>
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>>2930198
>my character made it to the video
Thank you for your eternal service, Wall anon.
>>
>>2930198
>Anniversary time
>Saber celebrates by giving us anniversary patch a fucking RELEASE DATE
>Meanwhile Anon delivers wholesome actual content
Brother Wall Anon you truly are based. Thank you for service and all that work.
>>
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>>2930198
Wallanon do what Saber don't.
Happy anniversary, brothers.
>>
>>2930373
Guaranteed Year 3 and they still won't have Blood Ravens champion and skins DLC
>>
Am I retarded? Why can't I see any other chapter brothers on the wall?
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big green dudes in camelioline cloaks
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How is saber going to save melta? Right answers only.

>>2930719
But what do the pouches hold?
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>>2930981
smaller pouches
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>>2930198
I see my Raptor dude there,what a great honor!
>>
>>2930981
>But what do the pouches hold?
considering who drew this, most likely CP (command points)
>>
>>2930147
weird choice of colors for a black templar, more like a gray templar
I would even say it looks more like a Charcarodon
>>
>>2930147
Brother if that's a BT then I'm Malcador the Sigillite (I'm not)
>>
>>2930198
One rarely sees so much quality on this basket weaving forum. You are a paragon to follow Brother Wall Anon.
>>
I wish they didn't fuck up so bad with making the chapter specific bare heads. I know they won't be releasing anymore, yet I will still hold out hope for a fun manchu + ponytail White Scars.
>>
>>2931384
There's still going to be Raven Guard Skrillex and White Scars Bautista heads. Don't you worry Anon.
>>
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>>2930198
>>2931215
My Ultramarine is STANDING.
>>
>>2930198
sovl
>>
>>2931329
after checking its because im a dumbshit and didnt change the colors as I unlocked/bought them. I went in and changed them to the black that is available for each part.
>>
>>2932019
As a fellow Black Templars enjoyer I'd recommend that you update it. Primarily because my OCD is gonna go haywire seeing wrong colors in BTs gallery (yes I do look at it from time to time).
>>
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>>2932019
the fact that you took 2 different screenshots and did not notice baffles me to no end
>>
>>2930147
Hmm, are you color blind Brother?
>>
>>2932781
dunno maybe, the shades were not different enough for me to notice right away. I never focused on it in the past.
>>
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Honoured Wall Anon, I have a few sons of Dorn to submit, starting with an Imperial Fist Sternguard.
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>>2933755
BT Crusader
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>>2933759
Hospitaller
>>
>>2933764
>>2933759
>>2933755
ummmmm... where's the Crimson Fists????
>>
>>2933834
I don't rep em
>>
>>2933755
>>2933759
>>2933764
Received. Your Dudes will be added to the Imperial records.
>>
Why does the Sorc term have like 3x the HP of a Helbrute? It's like they wanted something hard for substantial, the difficult they play on, then forgot about absolute's scaling.
>>
this >>2933759 is a BLACK Templar and this >>2930147 is Whatever shade of grey Templar anon tried to pull off
most confounding
>>
>>2934439
nigger uses too much detergent ONCE and the whole world lose their mind
>>
>>2934446
>the whole world lose their mind
Well it IS a 40k adjacent thread after all. Autism comes with the territory.
>>
>>2934439
have they ever explained why they put so much eyeliner on the models?
>>
>>2934540
All of them start as templates for Emperor's Children, but they can't include traitor legions in PvE so we're left with battle eyeliners.
>>
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>>2934729
Chaos siege is coming, so now they have an opening
>>
>>2934733
I guess it will appeal to chaosfags for sure, which is fine by me 100%. The more content like that the better.
But with siege being so barebones mechanic- and gameplay-wise (even with blessing/curse system in place) I sadly think it will suffer same fate as loyalist siege - disproportionate reward pool for the time invested in the mode.
>>
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>>2934748
I hope they open up the requirements to unlocking the Chaos drip. 9 kills in 9 matches is a tall ask when the pvp is limping along and also I'm bad at it.
>>
>>2934540
>have they ever explained why they put so much eyeliner on the models?
Every Space Marine has to take care of how they look.

The Emperor created perfection and thus it is an Astartes' job to remain perfect.
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>>2936024
>9 kills in 9 matches
>not *eight* kills in *eight* matches
>>
>>2936024
There is something weird going on with it, because it counts progress for me, even if I don't get 9 kills. It has to count assists too in some way
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>>2934446
You gotta pick your laundry detergents wisely Brother. A true son of the God Emperor knows this.
>>
when you're listening to carameldansen you can't hear raveners grab attack sound cue
>>
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using plasma weapons for the first time while maxing out everything on Tactical

correct me if Im wrong, but it seems like the most optimal way to use these weapons (on tactical at least) is
>pop off some charged shots to get up to 30% heat
>start tap firing common shots and keeping your heat between 30% and 100%
>>
>>2936969
I just spam charge shots because I can stagger majoris enemies until overheat
>>
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Is there a way to make the black diamond disappear or blend better with a certain color? I can't seem to find a black that matches and this triggers me immensely.
>>
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>>2937839
It's literally the first option
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>>2937839
Disregard I am retarded, you can literally just remove the color option of that part of the marking.
>>
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>>2937856
nta and kinda on topic - I really don't like the fact that a number of decals is misaligned or hidden behind an ornament (I'm looking at you tactical prestige pauldron).
>>
>>2937856
Thank you brother, I figured it out 30 seconds after posting. I remembered doing it on another heraldry and should of spent a bit more time waking up instead of rushing to /sm2/ to make myself look retarded.
>>
So after completing the hard weekly strat I realized I am really shit at dealing with chip damage from the gaunts and such. Should I just be running around like crazy when I am surrounded by those little guys or stick to bigger shit for executes? For the weekly I found myself spamming leap attacks to gun strike them and keep my armor up but it felt tedious.
>>
>>2938321
if you have a parry weapon you need to remember to be parrying some of the minoris to maintain your armor
>>
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>>2913303
//// INCOMING TRANSMISSION ////

>Imperial Administratum has granted access to records of all Astartes operating in Decidious System, CODENAME: ADEPTUS RETARDES
>Dude Wall status: ACTIVE.
>All Astartes present in Decidious System accounted for.
>All First Founding Chapters accounted for.
>The Great Migration is complete. The Thread has withdrawn from the crumbling halls of the former sector and raised its banners upon new, untainted bedrock. The Emperor's work proceeds apace.

Good day, Brothers! A new day is upon us and I am proud to present you with an updated to the Dude Wall alongside news related to anniversary update:
- Both versions of the Wall have been updated with latest submissions:
-- Imperial Fists #13,
-- Black Templars: Dudes #21 (Brother Detergentius) and #22,
-- Hospitallers #2.
- Website: There are currently 95 named Dudes up on the Wall. Up until now 17 have been updated with a new cogitator name display "banner" as per 2-year anniversary update. Today's changes include the following chapters/successors: Space Wolves, Wolfspear, Imperial Fists and Black Templars. Rest assured, more are on their way.
-- Black Templar's heraldry has been updated.

I'm also glad that short anniversary clip was to your liking, Brothers. I've got to admit, it was a bit improvised but if and when time allows it, I'll prepare something grander.
In the meantime, thank you for all submissions and should you have more /YourDudes/ to post or update, please do so.

I hope you will enjoy the latest update, Brothers.

Signing off,
Wall Anon

=FYI=
>**The latest Ultra-high quality version of the Dude Wall available on the website**
>**For more comprehensive info on submissions please refer to: https://dudewall.github.io/dude-wall/ **

Glory to the Imperium!

//// END TRANSMISSION ////
>>
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>>2938393
6th Company Salamander reporting for the Wall.
>>
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>>2938393
Venerable Walldude, my White Scar for the dudewall.
>>
>>2938436
>>2938846
Received.
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fuck yeah
>>
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>>2938393
I'm also requesting to add Brother Aspergus, the Phantom Link's resident techmarine. I posted a rough version of him ages ago but never formally requested him to be added to the wall.
>>
>>2940944
great work brother, very tasteful, Furtim Est Optio
>>
>>2940944
Received, Brother.
Furtim Est Optio.
>>
>btw we are going to make a space marine 2 clone in 4 years, we're still relevant!
>>
>>2941284
And in 4 years I will play the Space Marine 2 clone.
>>
>>2941294
good for you. my mate was recently recommending remnant 2 to me and I realized I don't really care if the gameplay or lore is better or not, i just want to kill shit in 40k universe.
>>
>>2941340
The only thing Remnant 2 ever did was remind me of how much I prefer Remnant 1 to it
>>
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>>2941284
Hell yeah they will
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>>2941340
I do.
Space marine 3 better play like crazy after like 6 years of post sm2 development, plus using sm2 as a test bed and the community like an army of testers that whole time.

You should be able to actually sprint, not jog. Sprinting at top speed should turn you into a battering ram. And sprinting should be fast enough to use like a dodge. We should be able to run and gun too, or at least gunstrike on command to break your momentum from sprinting.

Grenade button should be a D pad button. O or current grenade button should be a grab ala god of war 1-3. If you parry with the grab, it turns minoris into frag grenades, and deals better damage than intimidating aura if you parry majoris+. It's got a smaller parry window than a regular parry though.
If you grab a minoris without parrying, it just one shots the minoris. If you grab a majoris+ without parrying, it pushes them back/staggers them.

Melee weapons should get more than one type of attack button. Every melee weapon should have multiple pause combos, dial up combos, launchers, aerial attacks, etc.

Weapon variants aside from heroics are gone. Every melee weapon is balanced by default, except the parry has starting frames like fencing, but a smaller window like block.
Weapon perk trees are expanded and less restrictive in how you build them. Melee weapon perk trees come with mutually exclusive perks that turn them into fencing or block weapons. Fencing has double the parry windows and a gunstrike bonus, but half as much melee damage.
There's perks that directly affect damage, speed, and cleave now.

1/2
>>
>>2941472
2/2

Gunplay should have proper feedback. If I shoot majoris+ knees, they should kneel/stagger. If I shoot their arms, they should have trouble aiming/shooting. If I shoot either limb type enough, it should disable that limb type, causing them to crawl or run around with little to no fighting capability but an itchy reinforcement calling trigger or something. Maybe armless majoris+ nids bleed area denying acid pools so they aren't out of the fight.

No shit like auspex holding back weapons from performing well normally. No more nerf guns and pool noodles.

No more classes. You get one anymarine that can equip everything under the sun (within reason).
You can be a meleeless jump pack user that uses their jump pack to create better sniping/fire support positions.
Or you can be a gravis armor/iron halo user that fights with a terranic greatsword and goes all in on melee like heavies in sm2 go all in on range.



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