[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: Selection_052.png (182 KB, 668x402)
182 KB PNG
Daggerfall Online released recently, and it's my new favorite MMO. It beats the fuck out of ESO by virtue of being free and about 1% of the filesize.
>https://daggerfalljs.dev/

Trailer:
>https://www.youtube.com/watch?v=rn3Zgh07Su0
>>
File: DFO.jpg (552 KB, 1915x1037)
552 KB JPG
based
>>
File: Selection_055.png (202 KB, 948x656)
202 KB PNG
Fuckass dragonling ganked me while I was camping, oneshot me, and stole my horse.
>>
File: Selection_056.png (60 KB, 610x263)
60 KB PNG
>>3033690
Update: He stole my pants too.
>>
File: Selection_057.png (120 KB, 628x449)
120 KB PNG
>>3033884
Update 2: I managed to kill that fucking dragon with another player's help. And got a cool weapon.

Then I got ambushed by a bandit, who killed me, stole the weapon, and became my new nemesis.
>>
Neat
>>
Just fought the sea serpent boss for the first time on my main. Ship combat raids are something else...
>>
File: image.png (199 KB, 670x205)
199 KB PNG
>>
>>3036210
very assertive
>>
File: image.png (637 KB, 1542x871)
637 KB PNG
I woke up this morning and they added an open PvP zone, Texas Hold Em, and pic related.
>>
>>3039950
Can they be visited?
>>
>>3044726
Technically yes, but they're empty as of right now, and you have to walk there because there's nowhere to fats travel to.
>>
>>3031475
I’ve been roaming in my cart but haven’t seen another player since the cove.
>>
>>3050066
You're kidding, right? The starting area is crawling with people.
>>
Going to give this a shot. They seem to be adding content at a breakneck pace so maybe i will wait a while. I wish we had a Morrowind + TR + PTR MMO though.. maybe one day
>>
There's like a major update everyday lol it's hard to keep up, everytime i log in i have to figure something out
>>
does the dodge skill work properly in this version
>>
>>3073268
It should, I think it's been fixed in Unity version long ago
>>
File: file.png (794 KB, 1920x1080)
794 KB PNG
Turns out there's a whole separate skill/birthsign tree, has some nice bonuses that make playing much easier in the beginning. You get points from increased renown which from I understanding is just a filling XP bar separate from normal character level.
>>
>>3061209
>>3072770
it's because this is made by retards with a claude max subscription and no direction. anything they think might be cool they just tell claude to code it and throw it in. the game is a hot mess of unrelated features and not really daggerfall at this point. for example why the fuck would you want modern MMO shit like AOE telegraphing circles in fucking daggerfall?
>>
>>3075203
>anything they think might be cool they just [...] throw it in. the game is a hot mess of unrelated features and not really daggerfall at this point
My nigga that's LITERALLY daggerfall. Being a hot mess of overambitious features that don't all make sense and some barely even work is most of the charm of DF
>>
>>3076162
Not true at all. Daggerfall was made with the clear intention of making a robust fantasy world simulator and every feature furthers that end.
>>
You guys still playing? I started today.
>>
File: s.png (284 KB, 953x647)
284 KB PNG
>>3091666
On and off, trying to get Long and Short Blades to 100 for a specialization.
>>
>>3091666
What do you think so far? a friend and I are going to try it tonight and bee line for ship content. I've barely played daggerfall before
>>
lol the devs went on reddit asking for investors. what are we doing here? https://www.reddit.com/r/AngelInvesting/comments/1x9f9cp/seeking_investor_for_mmo_development/
>>
>>3094703
jesus was that really them?
>>
>>3091666
Still playing

Pretty awesome ngl
>>
Some of these new animations for the Morrowind models are pretty shit ngl

They're not all bad, the new running animation for two handed weapons is pretty cool, but a lot of them need more work
>>
>>3075203
>AOE telegraphing circles in fucking daggerfall
that's hilarious
>>
File: file.png (193 KB, 624x435)
193 KB PNG
>>3096293
I tried it out and dual-wielding animation is something else. At least there's an option to use Morrowind's default animations and those look fine.
Also, my character is kind of badass looking. Or he was, until I switched to a dwemer pauldron, now he's ugly.
>>3097204
It's somewhat surreal. If the game ever reaches a state where it's not just 100 invincible murderhobos bumrushing the boss in an Oblivion gate, it could be a cool party dungeon crawler, telegraphs or not.
>>
>>3097286
>it could be a cool party dungeon crawler
Nah not this one. They've gone full MMOslop with it. I'm holding out hope for another multiplayer Daggerfall server popping up with a better curated modlist/features that stay true to what Daggerfall really is. Shit maybe I'll do it myself; I have a Claude Max subscription after all.
>>
>>3097291
Make it so some form of exp share is available because if I'm getting all the kills, my party is getting nothing.
>>
File: 1380040963989.png (89 KB, 301x267)
89 KB PNG
>>3097291
If you decide to do it after all, godspeed.
>>
I am tempted to try this. If anyone is still playing, are you enjoying it?
>>
>>3097317
I've only been playing it since yesterday but I think it's pretty neat. I had just finished typing an effort post of my experience when I learned the site was down. Don't remember what I was going to say
>>
I know Bethesda generally isn't as c&d triggerhappy as some, but openly running a patreon for this is pretty reckless. Even the big projects with their endorsement have to be careful about not taking donations like that.
>>
>>3097631
I think this thing will crash and burn. Besides the overall shamelessness, at the rate they're slapping vibe coded features on it, one bad fuckup might tie it up into knots. Today the server is straining from all the traffic, which is a good problem to have I suppose
>>
>>3097907
Yeah, he does come across as one of those people that treats AI like a genie lamp. Still encouraging to see stuff like this, the tech has gotten fucking crazy and sooner or later we'll see people using it more efficiently.
>>
>>3097907
Last weekend it managed to hit 1000+ players. I don't think they have any plans for what to do when the player count inevitably goes higher, probably this weekend.
>>
>>3097291
When this project started it was literally just Co-op Daggerfall with a public server people could join. They then decided to go all in on the MMO features and now it's getting out of hand with how popular it's getting.
>>
>>3097294
>>3097296
I've got my hands full with my EQ server rn, but we'll see. Maybe.
>>
Kind of dumb questions but:
Do you have to play this through the browser or can you install it?
Is it open source or something where I can run my own local server if I want to?
>>
>>3106023
Ah sorry, found out the answer to the first question easy enough
>>
File: 1791335278614061.jpg (81 KB, 564x529)
81 KB JPG
This game is going to ruin my life. It's all I can think about.
>>
I got pissed off that I can't wear any armor and took a break to play halloween events on samp. I want to go back to daggerfall though.
My majors are destruction, long blade and restoration. I have forbidden leather and chain but I can hardly wear any armor I find. I'm picking up elf and dwarf shit yet the only things I've been able to wear so far are a pair of enchanted iron greaves and 1 steel pauldron. I've found an identical steel pauldron for the other arm and can't wear it. I have yet to see a magicka potion so the shield spell is useless. What do?
>>
>>3108402
You should make a new character that doesn't have those disadvantages, obviously. Forbidden material/type is something you take when you know exactly what you're doing in original and this one has a ton randomized enchanted items, so it's even worse. I guess you could hold out until you can farm daedric gear and enchant that, then it won't even matter, hopefully you don't have that forbidden.
I feel like because they added a bunch of bullshit level scaling to enemies, you have to really min-max your character creation anyway. With 700 health my guy had to be really careful around daedra and liches because he'd just get killed in two-three rapid hits if I was not careful.
Though I dunno, maybe I'm doing something wrong.
>I have yet to see a magicka potion so the shield spell is useless.
They're called "restore power" and are somewhat common, I'd say.
>>
>>3109359
I guess my character is just fucked then because I only have leather and chain forbidden, not plate which is most armor. I'm not starting a new one. end of the line for me.
>>
>>3109394
based!!!!!
>>
>>3104175
Ok I started work on this. It's a DFU mod that redirects your game to a server hosted game world. Unlike DFO the world and everything in it run on the server. Your characters are saved on the server and you can't load offline characters into it. Characters are saved every 15 minutes as well as after death, looting and as part of the quit process (this might change after I see how it performs with several people online).
For now the game clock is split like DFO: there's a shared world clock that controls the actual date and day/night cycle (1 hour) and a personal character clock that controls your quest deadlines, disease progression, hunger/thirst, loan repayments etc. So when you rest/get imprisoned your character clock advances, but the world clock doesn't. I'm not the biggest fan of this system since it's kind of immersion breaking, but so much of Daggerfall is time dependent so until I think of a better alternative that's what I'm going with.
Death is classic EQlike: you leave a corpse with all of your items/gold on it where you died and respawn at the nearest temple or if you're wanted in the region the nearest graveyard. Corpses persist for 24 hours. There's a new Mysticism spell called Bind Affinity that when cast outdoors binds you to that spot or when cast in dungeons binds you to the entrance, so that's where you'd respawn on death. You can go to any temple and have your corpse summoned in exchange for all the gold on it. The only exception to this is a fresh character dying in Privateer's Hold respawns at the new character spawn in, so you still have to fight your way out of there.
Dungeons stay cleared for 24 hours real time unless a player with an active quest there enters it while it's unoccupied. If it's occupied by another player, the quest mob/item just spawns into the current layout.
There's a hunger/thirst system reminiscent of Climates & Calories'.
Fast travel uses Wanderfall.
>>
Every tavern/bank door leads to the same tavern/bank interior no matter where you are in the world to better facilitate player socialization/trading. Still working out how quests that send you to a tavern will work. Likely I'll just have all tavern quests redirect to a house in that town.
Player sprite appearance is the same as DFO's without the Morrowind option.
There's a chat window that lists everyone online and what region they're in.
Currently the required mods are Basic Roads, Daggerfall Enemy Expansion, Daggerfall Expanded Textures, Warm Ashes - Wilderness Encounters, and Wanderfall. Recommend gameplay mods that you think belong on this server, keeping in mind that we're trying to preserve the trve Daggerfall experience and not turn it into modern slop. Strictly cosmetic mods will be at each player's discretion.
>>
File: dickless in daggerfall.jpg (550 KB, 877x1371)
550 KB JPG
>>3114821
>>3114824
Very cool. I wanted to post some TES-related inspiring image, but I found this instead.
>>
>>3114824
>Recommend gameplay mods that you think belong on this server,
World of Daggerfall seems like an obvious choice. Come Sail Away too.
>>
>>3114824
Everything Zaric recommends in this video https://www.youtube.com/watch?v=SBd9jAUv5b4
>>
>>3114821
>>3114824
Sounds based. It just being a DFU mod is so much better than their javascript nonsense.
>>
>>3118015
>Zaric is a troon now

man....
>>
File: image.png (235 KB, 775x334)
235 KB PNG
Magical things are happening
>>
>>3114821
>For now the game clock is split like DFO: there's a shared world clock that controls the actual date and day/night cycle (1 hour) and a personal character clock that controls your quest deadlines, disease progression, hunger/thirst, loan repayments etc. So when you rest/get imprisoned your character clock advances, but the world clock doesn't. I'm not the biggest fan of this system since it's kind of immersion breaking, but so much of Daggerfall is time dependent so until I think of a better alternative that's what I'm going with.
Came up with a better alternative. One clock for everyone. The world's clock is shared and nobody can move it: a game day passes every real hour. The sky, seasons, holidays, moons, shop hours and townspeople follow it, and so do quest deadlines, bank loans, rented rooms, guild promotions, banishment and prison sentences (1 real minute per day sentenced, spent in an actual jail cell), which keep running while you are logged out. Quest time limits are three times as long as in Daggerfall.
Your character's own needs run on real time, and only while you play: spells and other effects tick every 5 seconds, each stage of a disease takes an hour of play, and hunger and thirst grow as you play.
Rest at a bed, a fire or your Bedroll: press the rest key and hold still. Resting never moves the clock. A full rest, waking fully healed, comes once every ten minutes of play; otherwise you rest a while. Your skills are checked for advancement every half hour of play and when you wake from a full rest, and a trainer teaches you once every half hour.
>>
File: 12.png (1.4 MB, 1279x649)
1.4 MB PNG
>>3118015
uh wow
>>
Does the server automatically load its own mods as well? no need to get any myself first?
>>
File: dfmpclasslooks.png (240 KB, 2468x1690)
240 KB PNG
Going in a different direction for player looks. You pick your class sprite (you can change it whenever) and whatever equipment it has in each slot reflects the material of what you have equipped in that slot. If you wear a cloak on a class sprite that doesn't already have one, it's drawn on your sprite as seen in the Male Sword sprite (which by default just wears a helmet).
>>
File: file.png (272 KB, 1037x836)
272 KB PNG
Okay, this is epic
>>
>>3130366
World chat is just boomer whales defending it ofc
>>
>>3130366
They're gonna get sued so hard.
>>
>>3127673
Clever
>>
Has anyone been able to get a wife and have a son yet? The entire system appears to be completely broken or unimiplimented entirely while baiting you into wasting your time with the enduring mode.
>>
>>3131684
>>>/r9k/
>>
>>3131684
You need to grab the 10$ matchmaking sub at a temple of Mara. Apparently the fucker is already plotting a battle pass so I honestly wouldn't be surprised if he pulls something like this.
>>
File: file.png (12 KB, 552x105)
12 KB PNG
>>3131862
>Apparently
He is lol
>>
File: file.png (86 KB, 385x843)
86 KB PNG
Dev is already having the inevitable power trip/tranny crash out
run for the hills
>>
>>3132087
Hilarious. What next, NFTs and a memecoin?
>>3132115
Taking bets on his response to the inevitable c&d. Will he
>A. panic and delete himself off the internet
>B. pivot to attempting a vibecoded mmo from scratch to squeeze the patreon as long as possible
>C. try to fight Zenimax in court with Claude as his lawyer (please god let it be this one)
>>
Don't worry, bros. Frenfall is coming.
>>
isn't it open source? can't we start our own?
>>
>>3132831
read the thread. an anon is doing that
>>
>>3132831
I'll make the logo
>>
>>3130366
>>3132115
What a fag. I was gonna try this out eventually but now I don't want to.
>>
>>3124774
I wouldn't be surprised if Zaric has molested children
>>
>>3132115
It's always the same with these types. First guns, now there's an AC-130 and nukes.

All they did was make CAWDOODY Scrolls: Modern Daggerfall

Pretty sure the dev was drinking or something and didn't put it past anybody else. It's Halloween. He got on earlier and did the sun/sky flowers thing with comet bombs and made a nuke comment.

I knew they'd fuck it up the more time went on. I just didn't know it would happen this fast.
>>
>>3141910
He doesn't seem to have any coherent vision for the project. Hell, I'm starting to think he's just asking AI "how me make money on vidya gaem" and its got him mindlessly copying Actiblizz. A fantasy mmo when WoW is buzzing, then he speedruns every shitty cashgrab tactic in their book, then another CoD launches and suddenly he's cramming in modern weapons.
>>
File: claudev.png (521 KB, 748x1024)
521 KB PNG
>Half baked unfinished updates with bloat day after day
>Going back on monetisation promises with MTX crap & battle pass
>Morphing the game into a slop modern mmo (daily tasks, meme currencies etc.) with unDaggerfally combat systems (wow-style floor swirls for instance)
>Dev making money off mods people agreed to contribute to the project with the understanding that no money was involved
>Dev has 0 creative input, game design or coding ability and just tells Claude to do everything themselves
>Game is infested with Brazilians and Russians
>Game illegally repackages Daggerfall assets which may eventually draw attention from Bethesda if not replaced

Glad I dropped this shit. When the game was just a simple multiplayer Daggerfall experience it was pretty good. But if I wanted to play some Koreagookchink MMO or ESO or some other such crap then I would go and do that. Seems some people may be working on forks with less cancerous elements to them but as it stands the 'original' DFO experience is not for me
>>
File: frenfall2.png (922 KB, 1392x1130)
922 KB PNG
Here are the required gameplay/world mods I have so far. The server forces your client to load them in the correct order and if a mod has settings they are locked to the server's settings. Almost nothing is client side anymore. If you try to join with a gameplay mod the server doesn't already have it won't be recognized. Saves are stored server side as well. You're free to use whatever cosmetic mods you want.
UBLaMF
Daggerfall Expanded Textures
RMB Resource Pack
New Paintings
DIEP - Rosy's Resources
DET Harvestable Crops
NPC Flat Replacer
Daggerfall Enemy Expansion
Crossbows
Warm Ashes - Wilderness Encounters
Basic Roads
WanderFall
Roleplay and Realism
Roleplay and Realism - Items
Archaeologists
Quest Actions Extension
Quest Pack 1
Location Loader
Come Sail Away
World of Daggerfall
World of Daggerfall - Terrain
Fixed Dungeon Exteriors
Taverns Redone
Windmills of Daggerfall
Finding My Religion
Fixed Desert Architecture
Lively Cities
Beautiful Cities of Daggerfall
Beautiful Cities - Archaeologists Guild Patch
Cities Overhauled - Armourers
Cities Overhauled - Orsinium
Guilds Overhauled - Thieves
Guilds Overhauled - Dark Brotherhood
Forts Overhauled - Llugwych
Forts Overhauled - Woodborne Hall
>>
>>3039950
Crazy how now you can travel all over those regions. Alot has progressed over the month.
>>
>>3144430
It's too much too fast though. They're focusing on end-game and pvp and MOAR MAP instead of refining what they already have.

Guns, AC-130s, and pvp focus is the icing on the cake though. You can immediately see where it's going. In 6 months it'll be a hodge-podge of fps-mmo with Daggerfall graphics and barely a whiff of the original game. With emphasis on a p2w cash shop.
>>
>>3144538
to "keep the servers running"
>>
https://www.youtube.com/watch?v=64YTOZ9kuuc
>>
>>3144225
hoping this takes off, gonna need a substitute for when this MMO slop is inevitably C&D by Bethesda
>>
>>3144894
https://www.youtube.com/watch?v=bL9ArEbM5DQ
>>
>>3145114
lol

fun while it lasted i guess
>>
https://trbcodex.net/

Just read these so you can have fun laughing at DFO
>>
aw yeah now that's the stuff
I don't play friendslop much less one wearing the skinsuit of my favorite CBTRPG yet I was hovering like a vulture for this moment
>>
>>3145334
>Demanding naval combat "just like assisins creed black flag" and telling Claude to "figure it out"
>Ordering all of Tamriel in one prompt
>Mac asked for a survival mode "Much like veilham"
Good lord. The fact that claude was able to work with this absolute fucking caveman's ramblings is actually pretty impressive.
>>
>>3145841
>Ordering all of Tamriel in one prompt
It isn't perfect. There are no ports in any of the coastal cities of the new regions, you are pretty much required to use teleport stones. And while you can start out in those regions, the enemies you encounter there are certainly much stronger than a typical level 1 player can handle.
>>
File: frenfalldangermap.png (1.28 MB, 4120x1542)
1.28 MB PNG
Hopefully not too much. I'd rather it be a small population that doesn't require me to take donations for server costs.
Anyway, I've added Unleveled Loot and MUDEX to the required mods. The level scaling just doesn't work for a persistent online server. The difficulty of areas (and the dungeons in them) is based on their proximity to civilization and strong rule. Lawless regions are the most dangerous. Everywhere gets relatively more dangerous at night and in proximity to dungeons (depending on type and size).
>>
>>3146060
>Hopefully not too much. I'd rather it be a small population that doesn't require me to take donations for server costs.
meant to quote >>3144965
>>
>>3146058
Yeah, I know a lot of it is janky as hell. What I mean is that I'd expect prompts that retarded to fail outright.
>>
>>3146096
And while starting out at Summerset Isle as a High Elf sounds cool and all, expect some shitty pathfinding when fast traveling through towns and very long single roads if you travel by them.
>>
discord mods on a power trip. banned the whole chat except for 2 people last night. won't be long now
>>
>>3147395
for what reason?
>>
File: frenfalldangermap2.png (1.16 MB, 4120x1546)
1.16 MB PNG
>>3146060
Updated map. Difficulty increases on a gentler curve so the mid-levels take up a larger percentage of the map than before. Guild quest levels are now determined by your rank, so rank 0 gives only level 1-5 quests, scaling up to rank 9 sending you to level 18+ dungeons. Guild quests can also send you to different regions now. Non-guild quest levels are determined by the area they're in. Quest rewards scale with level.
>>
File: 1793180967112339.gif (276 KB, 220x173)
276 KB GIF
>>3132115
>You haven't contributed a cent. So idc
>>
>>3147668
they asked for criticism but can't handle it. dropped a novel about "rules" for chat, then disregarded them. they banned pics and gifs in the general as well.

basically anybody who said anything slightly negative or mentioned ai got banned
>>
>>3147668
their rules state you can disagree and say what you want, but they are turning around and branding everything they don't like as "hate" and "toxic"
>>
>>3147395
Yesterday I said that I don't want to play an MMO that won't last for 2 months
I didn't expect that it might not even last 2 more days
>>
So uh...how many T people are on the dev team
>>
>>3148410
it's ok anon you can say troon or tranny here
>>
>>3148410
don't know but the player base seems pretty based desu

Last night everyone was talking shit about india and Fentanyl Floyd
>>
>>3148432
Sorry, I have PTSD from getting banned for innocuous random shit in boards like /vr/

>>3148509
yeah seems like any space that isn't directly under a leftard jackboot has an ambient level of chuddery, my rando guild in BDO was worse than 4chan at times.
still I was asking because there's frequently troon hijinks behind projects blowing up these days. They're always trying to scrounge up money and they invariably lose their shit at any pushback.
>>
Is being a criminal a viable run in this game?
>>
https://www.youtube.com/watch?v=g09XygVvidg
>>
>>3031475
>TES6
>be Ebony warrior (Redguard)
>"We wuz been made da Elda Scrawls"
>kills invading white men while their woman crave our curved swords
>>
>>3153867
Yeah get a devs position
>>
https://www.frenfall.com/

Server isn't open yet. I'll start a new thread when I do open it (maybe tonight, maybe tomorrow).
>>
>>3144538
Thats what i would do but i also would never have branded it a daggerfall mmo. I’d also add more tits.
>>
>>3154337
chat mod would be best, you can accuse people of whatever you want and then when you time them out there's no recourse because it deletes all of their messages

that's the current meta
>>
>>3157037
Thread's up >>3158297
>>
i just got out of jail, apparently i missed daggerfall kino? is it true this game turned into some unholy abomination instead of just multiplayer daggerfall?
>>
>>3157037
>ADULT CONTENT ON MOD PAGE
why must i make an account. what have you put in there anon!?!
>>
>>3158319
Beautiful Cities requires a mod called Rosy's Resources that is part of another modpack that has adult content, so that mod gets lumped in with it. It's annoying, but Beautiful Cities is worth it.
>>
>>3158307
Hope you didn't lose too many stats bro
>>
daggerfall mmo with radiant ai https://dfo-online-site.sekib202.workers.dev/

join the discord

https://discord.gg/JNjFvAYft

radiant ai still in the making.
>>
>missed out on daggerkino
f
>>
f but also lol
>>
>Game pop barely reaches over 300 on a weekend

it's over
>>
Hopefully when this project finally dies all the cool features and mods get cannibalized and ported into DFU
>>
>>3169230
>cool features and mods
like?
>>
>>3169230
It was mostly a collection of cannibalized mods to begin with, and everything unique was vibecoded in an afternoon with barely legible prompts. Having someone literate fire up claude and just redo it from scratch would probably be better and easier than porting his rushjobs.
>>
>>3169202
I opened A sever where I am working on alife archtechture. It's ai inside of the npcs mind, where he will have routines and think like a human. quite a claim but we have promising work so far. >>3166508
>>
>>3170098
>Overworld map
>Revenant system
>new spell effects
>>
>>3172163
>>Overworld map
Legitimately the best thing to come from DFO. I thought about porting it for Frenfall, but it's completely client side so someone else can (and probably will) do it.
>>Revenant system
Meh.
>>new spell effects
They don't fit Daggerfall.
>>
File: 73838.jpg (157 KB, 650x1000)
157 KB JPG
>>3135491
Zaric loves Darkover and frequently recommends it..
https://www.youtube.com/watch?v=lbZJCj-r84s
>>
>>3172163
>>Overworld map
Isn't that just Wanderfall?
>>
>>3172768
it's like a super revamped version of Wanderfall
>>
File: videoframe_495719.png (1.11 MB, 1920x1080)
1.11 MB PNG
I haven't played DFO but I like their version of Eye of the Beholder
>>
What's happening with the game? I haven't played since October since work got busy. But now I'm seeing videos about the game imploding on itself.
>>
>>3181264
Nothing ever happens
>>
>>3181264
I have a new server up. >>3166508

its playable right now you can go play or ignore me
>>
>>3181264
Devs added monetization and community imploded
>>
>>3188708
lmfao. why would you need to compensate "devs" if all they're doing is letting claude to cobble together mods they didn't make for a 30 year old game that isn't theirs



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.