[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/vm/ - Video Games/Multiplayer


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1785362227582824.jpg (2.27 MB, 3200x1768)
2.27 MB JPG
For You I Am the End and the Death Edition

>15.1 hotfix patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/467-hotfix-15-1-patch-notes

>Update 15.0 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/461-patch-notes-15-0

>September Community Update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/458-september-community-update

>Year 3 Roadmap:
https://i.imgur.com/IXgkSO8.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Workaround with matchmaking (defaults to waiting for players instead of looking for games)
Queue for siege mode, leave the lobby and re-queue for operations.

>Datasheet with hidden difficulty modifiers at each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Usefu toolsl for damage calculation:
https://sm2meleecalc.us/
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>Guide on PvE mode, explanations and tactics:
https://1d6chan.miraheze.org/wiki/Warhammer_40,000:_Space_Marine_II/Tactics/Operations_Mode

>Recommended prestige perks:
https://i.imgur.com/vHSeEDt.jpeg

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

>Link repositories (WIP):
https://pastebin.com/VZ0ryCNB - mission scripts

Previously on the Battle-Barge: >>3005616
>>
File: 1790625105583007.png (612 KB, 736x781)
612 KB PNG
First for new datamined leak:
Iron Priest helmet for Techmarine. It has two entries in the files:
>ch_iron_priests_helmet_01
and
>helmet_challenge_07
>>
>>3052269
Aw damn, that thing is gonna remove the last shred of utility from the wolf helmet of the champion skin
>>
>>3052269
I take it previous space wolf cosmetic stuff sold well then
>>
File: 1760566749394343.png (42 KB, 811x97)
42 KB PNG
>>3052269
Also Apothecary's name is going to be Pergamus.
>>
>>3052300
>old champion space wolf helmet
That thing needs a total rework. It just looks like a furry helmet no matter how you dress it up. Even if it were to get a hooded version like mk6 and 7 are getting soon.
The snout is just too bulbous, making the whole helmet look too Hanna Barabara.
>>
File: 1787921259338524.jpg (278 KB, 1192x1007)
278 KB JPG
>>3052269
And Absolver Pistol Stats for each tier and variant. Those are probably subject to change
>>
>>3052378
It should have been more stylized and less fursuit looking yes
>>
>>3052269
Nice
>>
File: 1429228191861.png (1.09 MB, 1600x900)
1.09 MB PNG
>still have to deal with a blessing deficit if you late join a siege match
Fucking hell.
>>
>>3053034
Also
>want to start a siege game on my own
>can't because it'll matchmake me into a game before I can even move
>that one game it keeps throwing me in has a retarded sniper who hasn't spent any of his req
>>
I failed to screenshot the conversation

but I just met a Prestige 1 level 15 Assault who did not have a team perk equipped and when asked to equip one he said
>fr?
>where do I do that?
my man has somehow managed to prestige without figuring out what team perks are
holy fucking shit
>>
File: wave 14 ragequit.mp4 (3.96 MB, 960x540)
3.96 MB
3.96 MB MP4
>ragequitting on the penultimate round when you're getting your ass absolutely fucking carried because a lictor grabbed you
>>3053125
Who knows what goes through the minds of the people who play this game, man.
>>
>>3053341
that's insane
that makes no sense
I cannot imagine wasting my time like that
video games are waste of time, but THAT is a true genuine waste of time
>>
>>3053493
or he just got disconnected, you know
>>
>>3054651
I thought that too, but it's pretty conspicuous timing.
>>
QRD on crucible? What levels are the stage at low tiers? Absolute?
>>
>>3054904
It's hard strat with different modifiers. You unlock more modifiers as you level up.
>>
>>3054908
So absolute
>>
>>3054910
absolute has easier scaling
>>
>>3054910
Hard is Absolute with extra hidden modifiers that are active before the actual earmarked modifiers kick in
>>
Hosting a few runs if anyone's interested, crucible or whatever
4EQ9R
OCE
>>
>>3054986
I can join if you are still up, ping is gonna be horrid though
>>
>>3055011
yeah code's still up. up to you.
>>
>>3055014
The Emperor didn't raise no bitches
>>
>>3055018
game shat itself
C47JB
>>
>>3055025
Acknowledged
>>
File: 1786519514189504.png (3.37 MB, 2560x1440)
3.37 MB PNG
I'm not very good, so having to deal with multiple extremis spawns on my own plus a zillion majoris, more than once, was a fucking experience (plus i hate chaos)

On the other hand, i love the Melta now
>>
File: 1410701950091.gif (2.09 MB, 343x186)
2.09 MB GIF
>get a Helbrute on the broken elevator portion of Vox Liberatis after we activate the console
>both teammates go down early, manage to clutch up by slowly kiting everything up and around the stairs
>elevator softlocks
>>
>on the last section of Termination
>grab the targeting pistol
>bro on high ping trying to get rid of the swarm
>accidentally lead a sniper into him and fucking kill him
>bot goes down as well
>dancing around more snipers along with 2 zoans and raveners with a knife and my pistol still in targeting mode
>pick up bot and live long enough to not fail the mission
I would have had my head in my hands after that one
>>
>>3054805
He was in the mash to not die cycle for awhile, definitely disconnect. But he could've disconnected right when got pounced out of seethe.
>>
File: Raptors_Tactical_43.jpg (657 KB, 2560x1440)
657 KB JPG
>>3055218
You locked the fuck in there brother, Raptors team prevails
>>
>>3055241
should have gotten one of the both of us, we looked clean
>>
>>3052407
The absolver BP is what the HBP was using which is why it was doing so much damage this patch and yeah this tracks.
>>
>>3055348
Half a year until a usable HBP for assault...
>>
Niggers who queue for Crucible only to leave after dying to the first Majoris pack that spawns should be permabanned. It has happened in all of my last 5 runs.
>>
Multi Melta....good now?
>>
>>3056357
Normal absolute players can get thrown in with crucible runs. I’m at rank 5 and I’m tempted to just cheese it mode is artificial difficulty
>>
>>3056357
why leave? am i missing something? i played crucible on one class until level 2 then just used the cheat engine table
fuck the pointless grind
>>
>>3056872
playing through the first area should be enough to tell if someone is a shitter or not. Since every crucible game has to be played from the start to finish, if you see someone is not pulling their weight it's best to cut your losses and leave immediately rather than get wiped 20 minutes later.
>>
>>3056660
Yeah it's actually really good, still sucks cock you have to basically steal all the Extremis executes to stay ammo equal/positive, even with getting 4 shots back from Majoris ranged Kills
>>
>>3056660
It was never bad anon
>>
>>3057395
It was extremely ammo inefficient, it's alot better now
>>
>>3057458
Not really. If anything I’d say the economy got worse, especially on the non ammo versions. It’s a nice buff to the ammo variant specifically when the barrel is clipping with the enemy but from the testing I’ve seen the damage is the same or worse as it was before after the pathetically short in game 5m
>>
>if you take minimum penances at level 6 crucible you’ll need to play 100 lobbies

yep cheesing the helmet then never touching this shit again
>>
>>3057737
You can't do that anon what would the one anon here think of you not wanting to play the game the proper way?
>>
>>3057737
>>3058012
>people unironically defending the dogshit Crucible design with "erm why do you feel ENTITELD to the armor?"
reading steam forums is a direct attack on the brain
>>
>>3058012
not him but I used the CE table. I don't give a fuck what others think.

If fucking vatniks don't value my time by coming up with more absurd ways to make the grind miserable and needlessly long I'm not obligated to subject myself to their retarded line of thinking.
>>
>give Shieldslam bulwark a try
>feels like it does not nearly enough damage for the input required
then theres also the dash just sometimes becoming the bash despite it being fully charged
guess it's just not for me, at least you can play block paxe without it
am i misremembering or did the PAxe on release not have a Power Stance on Block specifically?
>>
>>3058816
>did the PAxe on release not have a Power Stance on Block specifically?
Correct, block axe didn't get to use the axe's special gimmick for quite a while.
>>
>>3058821
Ah okay, i recently came back and was wondering why people recommended the block PAxe on Bulwark, when i saw it got into Power Stance after a perfect block i was questioning myself lol
>>
Sniper gets inherit crucible -26% damage, -15% ranged damage, - 30% ranged damage and -50% headshot damage. Genuinely unplayable.
>>
>>3051857
Thanks to whomever it was that gave me the advice on what button to use for melee last topic. After I switched to conventional left click shoot right click aim and mouse button forward melee it was easy to geti nto the groove. Finished campaign last night.

Thousand sons were so much easier than nids to fight, excepting the helbrute who was hellishly brutal (hee hee).
>>
>>3059865
>Thousand sons were so much easier than nids to fight,
good for you, just remember to switch back to nids instead of quitting the game altogether when you get to the skil level where chaos operations get unbearable.
>>
I'm absolutely sick of random shitters. Join me, brothers.

SGXSY
>>
>>3060673
what game mode?
>>
>>3060673
Sorry, brother.
I was napping.
>>
File: 1791892216690278.jpg (19 KB, 480x480)
19 KB JPG
I don't like the power fist.
>>
File: the thousand yard fist.webm (3.49 MB, 1000x550)
3.49 MB
3.49 MB WEBM
>>3062637
you may not like it but this is what peak performance looks like
>>
>>3063127
That's cool and all but the Power Axe is more fun to me and i do better on it
>>
>>3059865
ADS on spacebar is underrated.
>>
>>3063422
the problem with ADS on spacebar is that dodge no longer is on spacebar, and it's the only keystroke in the game that you need to hit accurately.
>>
>>3063760
I manage pretty well with it on ctrl.
>>
Shit, maybe i should level the multi melta lol
>>
>>3064389
it's very fun and one of the few weapon types that aren't absolutely cucked damage-wise while using a non-relic tier.
>>
>>3064389
Since this update, there's no point using flamer weapons since they've buffed all melta ones.
>>
New boss leaked
>>
File: 1764688579837200.png (358 KB, 649x670)
358 KB PNG
New boss is a neurolictor and the mission is called "pve_mist"
>>
>>3064666
sex
>>
File: 1766921896237241.png (117 KB, 1425x263)
117 KB PNG
>>3064666
>>
>>3064666
>>3064683
oh god its gonna be term sorc on meth
>>
>>3064666
>lictorcarnifex boss
I'm very okay with this actually, lictors are fun as fuck to fight
>>
>finished assault lamenter armor

what a horrible speedrun tranny mode not touching this shit again until at least exp loss is removed
>>
>>3065007
And the shitty hidden cheating modifiers that amplify every tier. Their percentages are almost as high as the ones on the actual penances after stacking them.

Fucking Saber. This happened with lethal and the power axe too. They don't become playable until like 2 or 3 patches later cause they save on testers by abusing their playerbase.
>>
>touching it all
deserved
>>
>I hate dying but I would never ever ever ever heal my mortal wound
Just let me stim my teammates already oh my fucking god.
>>
>>3064683
Mist = Shadow of the Warp but worse
>>
>>3065142
SO MANY RETARDS either do not know that it's a thing (because the game never tells you) or are a bunch of retarded apes, because I always tell them to use the medicae and fix their wound and a good half never does
>>
Can someone tell me, in broad strokes, what I missed since. Let's check the filename
>19. March 2026 3:45 PM
>>
File: 5cuU-e.gif (1.92 MB, 320x320)
1.92 MB GIF
>>3065413
>>
>>3065413
saber added the worst weapon in the entire game by far as of yet
>>
>>3066082
that is true
he did miss the bendy invincible meme
that is a good point
>>
>>3052216
saw a guy wearing tranny flag colors on his marine and it took me everything to not make fun of it.
>>
This just in, Melee Tacticals are the new biggest liabilities in Stratagem runs next to Hammer Bulwarks.
Holy shit, they are the most unreliable pieces of shit ever. You are NOT that guy, you are fucking dead weight.
>>
>>3066662
I've tested it a little bit, it feels more like a gimmick that nobody asked for that only works on lower difficulties
>>
File: file.png (598 KB, 997x981)
598 KB PNG
fuck you
>>
>>3052216
>https://i.imgur.com/vHSeEDt.jpeg
I just finished the storyline, and I can't see any of these perks under any of the classes at the Armouring Hall in PvE mode.
Am I missing something?
>>
>>3067142
Campaign and PvE (Operations) is a separate mode.
>>
>>3067142
Oh and those perks are prestige perks. They unlock at max level.
>>
>>3067155
I was aware of that part
>>3067161
This is the part that I was unaware of. Is it possible to get all the other perks or will I have to choose some to never get? They really don't explain anything about Operations/classes.
>>
>>3067169
>Is it possible to get all the other perks or will I have to choose some to never get?
There are 6 prestige perks and you are able to pick only 4. Each class has about 1 or 2 that feel really important before they get less important.
>They really don't explain anything about Operations/classes.
Yeah they haven't been good with informing new players in the slightest.
>>
>>3067198
Additional questions:
1. Is it possible to get all of a class' normal perks or will I have to pick and choose those as well?
2. Is there a purpose to completing the trials aside from the yellow circle currency?
3. What are the best ways to grind for the blue triangles and yellow circles?
4. Is there any common etiquette that's easy for new people to miss?
Apologies for dumping them all on you, Anon.
>>
>>3067238
>1. Is it possible to get all of a class' normal perks or will I have to pick and choose those as well?
You can unlock them all but each vertical row can only have one perk picked from them.
>2. Is there a purpose to completing the trials aside from the yellow circle currency?
No real purpose aside from the only tool tips the game will give you about your class so it's not 100% useless if you're starting out.
>3. What are the best ways to grind for the blue triangles and yellow circles?
Blue Triangles can be won through Stratagem Mode which are missions with conditions. Normal Stratagems are Substantial Difficulty (Difficulty 3) while Hard Stratagems are Absolute Difficulty (Difficulty 6). They're one of the hardest pieces of content the game offers. Hard Stratagems are actually tougher Absolute difficulty games with more damage taken/less damage dealt on-top of mission conditions that will either hinder you or help you in some way.
Blue Triangles can also be earned through playing PvP and getting like 30 kills weekly and doing Siege (Horde) Mode. There's an interact-able lectern you can check Horde/PvP Mode triangle gains by the Hangar/Mission Deployment area.
>4. Is there any common etiquette that's easy for new people to miss?
Lemme write a separate post for this.
>>
>>3067238
>Apologies for dumping them all on you, Anon.

I don't think anyone's particularly upset at the chance of helping create another informed and competent player. Ask as much as you need.
>>
>>3067261
>>3067253
Thanks, and that's a fair point.
Are the research options in the datavault ultimately just for specific cosmetics?
>>
>>3067238
>>3067253
>Common Etiquette
There's a handful
>1. Don't throw a frag grenade at your teammate to help them
Grenades do not cause friendly fire to teammates but they WILL stagger them and make them potentially eat avoid-able damage. Just provide covering fire with your ranged options instead of throwing a grenade.
>2. Don't hog resources
Unless it is abundantly clear someone is a liability, share medkits and Relics to whoever needs them. Prioritize giving ammo to the ranged classes and armor reinforcement to Snipers and Vanguards
>3. Use your medkit
White medkits restore a fixed amount of health while red medkits restore a larger amount over time. Both can heal a Wound debuff on you if you went down. It does involve healing at the point where using said medkit will heal you to full so be careful with a red medkit.
>4. Don't hog executions
If someone is dueling an enemy, don't swoop in to execute that enemy. Pay attention to your team's HP bars and if they have a white outline around them to indicate if they have armor of if you're more used to it, see if they just took damage. For the latter case, they'll want to regain contested health and executing an enemy will just do that. If you were to take it instead, they'd lose all of that recoverable health. Armor can mitigate a lot of damage so letting someone regain armor is also helpful in keeping them alive.
>5. Have a Team Perk Equipped
Each class tends to have one team perk that's pretty much better than the other two they have available. This doesn't matter too much in lower difficulties but end-game content involves using that meta team perk. Prestiging resets levels so a bunch of idiots run around with no perks or team perks equipped so make sure to not forget

I am mostly likely forgetting something so if anyone else wants to chime in, please do.
>>
>>3067169
>>3067161
>>3067142
you level to 25 to unlock Prestige 1

you can do this to prestige up to 4 times

this means to TRULY max out a class you actually have to level to an effective level of 150

every prestige grants a prestige perk
a lot of the prestige perks are very minor
some are almost worthless
some are amazing

some examples of really good ones
>Sniper gets one that grants 2s of invulnerability upon activating cloak, making them the safest class in the game (an ability that already clears aggro and can heal back all CHP and clear status effects)
>Techmarine gets +25% melee damage for 5s after a gunstrike (Techmarine has a unique gunstrike mechanic where he can still perform them while doing other shit, so it's way easier to pull them off)
>Assault gets Hammer of Wrath and Unyielding Oath (these are amazing, but Im feeling too lazy to go into detail)
>Vanguard gets one that restores 1 armor every time he grapels something (which is something youll be doing every few seconds with the right build) as well as free armor for multikilling every 15s
>Bulwark gets one that restores ability by 1% for every shot blocked with his shield (extremely valuable on a class who can have up to a 3 minutes ability cooldown)
it's definitely worth it go for the prestige perks

but first things first
you need to get some widely available weapons maxed out ASAP so that you can comfortably take a level 1 class into Absolute
>>
>>3067238
>3. What are the best ways to grind for the blue triangles and yellow circles?
weekly stratagems
weekly siege
weekly PvP
>>
>>3067302
Yeah it's mostly for cosmetics and to give you something to work towards.
>>
>>3067311
>>3067238
it's kinda reddit, but this game has a Rock & Stone thing going on

if someone pumps their fist in the air and praises The Emperor, then you need to do so as well
it's a vibe check
refusing to do so repeatedly will make you come off as an autistic anti-social loner (and a heretic)

of course if they're a retard who just endlessly spams it then you arent expected to

>>3067302
yes
the Inquisition one is important for completing a full Deathwatch outfit
the Tyranid one is for completing a Tyrranic War Veteran outfit
that's about it
>>
>>3067311
>>3067315
>>3067316
Makes sense, thanks.
>>3067312
>you need to get some widely available weapons maxed out ASAP so that you can comfortably take a level 1 class into Absolute
What do you mean by widely available weapons, don't we all just pick what weapons we bring?
>>
>>3067334
Certain classes cannot take certain weapons as there are class exclusive weapons.
However, there are a handful of weapons that a number of classes can share so take for example a Bolt Pistol sidearm. I think every single class can take this as a sidearm so it can naturally become very easy to level over time. So you level up a class using the bolt pistol and get it to gold rarity. Then you can take that gold rarity pistol and use it on another class you haven't leveled yet and have a decently beefed up weapon to clear levels more quickly. The same applies to melee weapons that are shared between certain classes.
>>
>>3067334
>What do you mean by widely available weapons, don't we all just pick what weapons we bring?
I mean weapons that are shared by classes

ALL classes get the Bolt Pistol and Heavy Bolt Pistol

Knife is shared by 4 classes, and Sniper can ONLY equip knife
Power Axe is available on 5 classes
Chainsword is available on 4 classes
Bolt Carbine is available on 3 classes
Heavy Bolt Rifle is available on 3 classes

but something like Power Fist? thats exclusive to Bulwark and Assault
Bolt Sniper Rifle? only for Sniper
Flamethrower? only for Tactical

long term you'll end up leveling everything else faster if you can max out some mostly universal weapons in order to make leveling go faster later

BY FAR THE BEST CHOICE FOR FIRST CLASS TO LEVEL IS TACTICAL
by far
>has access to primary ranged weapons that are shared by every other class that gets a primary
>shares a melee with ever other class
max out Tactical first and move on from there

ALTERNATIVELY you could start on Bulwark or Assault, but I would not recommend it
>t. started out by maxing out Assault and suffered
>>
>>3067357
What's wrong with starting out with Assault? I really like the jump pack and thunder hammer, and desu I did most of the Campaign with melee weapons
>>
>>3067373
>>3067357
I see the issue now, only 3 of the 7 classes use the thunder hammer. Damn.
>>
>>3067373
>What's wrong with starting out with Assault?
learning the real game (coop Absolute is the real game) with no primary is pretty punishing
Assault is also just about the most high skill ceiling character in the game, except for maybe Sniper
and until certain perks are unlocked, it's significantly more painful (namely Unyielding Oath prestige and the level 23 perk Zealous Blow and the level 25 perk Commitment)
the less time you can spend an underleveled Assault the better
also youll be starting with a grey unleveled primary weapon when you choose to level a class that isn't Bulwark after finishing Assault

actually I have a tangent about Commitment and leveling Assault
Commitment is THE key to the build that lets you use Assault's dash as it was meant to be used
this playstyle doesnt exist without this perk
so if you are leveling assault all the way to max prestige, then you wont get to play a single mission with this fundamental perk until youve leveled up 149 times
Wings of Flame + Commitment lets you dodge everything with ease while shitting out crazy damage
very high skill, high risk, high reward gameplay
AND YOU CAN'T START LEARNING IT UNTIL YOUVE MAXED ALL THE SHIT OUT (assuming you want to max it out)
this is part of why I'd want to spend as little time leveling Assault as possible

dont get me wrong
Assault is fun
Assault is so much God damn fun
most fun in the game at its peak
but I would not reccomend leveling Assault first

>>3067399
and until the last patch it was only 2 classes
>>
>>3067407
>>3067373
at least on Bulwark you can make up for not having a primary to kill stuff at a distance by having a shield to protect yourself from ranged spam

if a Zoanthrope or Neurothrope spawns and you're Assault, you are USELESS against them if you don't have the right set up (stacking several ranged damage boosting perks)
>>
>>3067407
>>3067422
Is team composition much of a thing/concern?
>>
>>3067424
I think the only time it really becomes a concern is the 4th PvE mission where the end boss can only be damaged through ranged damage but most of the time a competent enough squad can get by without the heals of a Bulwark or a Vanguard.
>>
>>3067424
you have very little control over it as a solo player
you get what you get and work with it

certain classes are a Godsend to have around though because of certain perks or setups
>Vanguard with a team perk that heals 30% of your HP for anyone who executes an Extremis or Terminus
free heals
amazing to have around since Absolute has so many more extremis
>Bulwark gets a perk that makes his banner MAX OUT your CHP so if he pops banner as you perform an execution, youll get healed back to full health
this perk makes that prestige perk I mentioned that restores 1% cooldown on blocking a ranged attack so valuable, because the healing banner also raises your cooldown by 50%
>Sniper who isn't dogshit and has the Heroic Bolt Sniper Rifle
one shots Zoanthropes on absolute
one shots Nid warriors on absolute
RAPES Neurothropes
constantly shitting out crazy damage (as long as he doesn't miss)
having a good sniper can basically guarantee that you won't wipe
>Tactical gets Secure Stockpile
best team perk in the game
better than Vanguards healing perk
if you equip any other team perk as Tactical you are either stupid or don't know any better
having more grenades available throughout a mission can be the difference between victory and defeat
the damage boost from Auspex is also just great to have around for extremis and bosses

every class is good
there are certainly classes that I would choose of others if Im playing a certain build
like if I was playing Assault or Vanguard I would want to have a Sniper for taking out annoying ranged enemies

oh and one more thing
ANY CLASS THAT GETS A PERK THAT RESTORES GRENADES SHOULD ALWAYS HAVE IT EQUIPPED 100% ALWAYS
>Vanguard can create a free grenade for themselves every 90s
>Tactical gives everyone a free grenade every 90s
>Sniper can get themselves a free grenade every 30s (absurdly effective if you have a pyreblaster canister)
>Heavy can get a free grenade for themselves every 90s
>>
>>3067424
>>3067480
oh and I forgot about Techmarine who can restore a grenade every 75s

Techmarine also has several perks which make grenades better
> +50% grenade damage
> enemies hit by grenades take 25% more damage for 10s
> +15% grenade radius

this means that a Tactical with Secure Stockpile is a Techmarine's best friend for life
>>
>>3067480
>>3067494
What makes grenades good/useful?
>>
>>3067591
Frag grenades can soften up crowds
But it's stuff like Krak Grenades and Melta Bombs that can really eliminate priority targets and or multiple of them
>>
Should I follow the game's suggested difficulty to class-level ratio, or will people not be bothered if I play on Average/Substantial before my I'm level 5-10? I'm not the best by any means, but the people that backfill into my games on Minimal are an actual detriment if for no other reason than the fact that they AFK before each assembly point
>>
>>3067607
You should play a game of Substantial/Ruthless to get a team perk, then stay in Ruthless/Lethal if you cannot handle absolute.
The more important aspect is your weapon. You need a relic/heroic weapon so you ain't dealing 0 damage (one of the most retarded aspect of the game).
>>
>>3067632
How good should my weapon be in order to play Substantial/Ruthless?
>>
>>3067657
Relic or heroic. But I guess you gotta start somewhere. You don't want to be grinding forever so you can probably scrap by with green weapons if you use a good weapon. My advice is to focus on one universal, good weapon shared between classes you play and buy heroics to level other weapons.
>>
>>3067668
Does buying a heroic weapon let me skip grinding weapon levels?
>>
I-I wanna dress as a Luna wolf…….
>>
>>3067673
You skip needing to level weapon EXP to access an acceptable weapon with okay stats but you will be lacking in weapon perk points that you get by leveling individual weapon variants. It's a bit of a hassle but you can spend research data points to just max them out as you unlock a new tier and then max them out with points and continue using a heroic.
>>
File: 1764114364084838.png (421 KB, 679x889)
421 KB PNG
>queueing as HBS sniper
>didnt look at the mission
>Chaos
>want to uninstall the game
i don't even know where to begin with this fucking Weapon and Faction combination
>headshot shitboxes
>ports, effect screen clutter
>anything related to chaos spawns
>the dogshit micromovement the Sorcerers do and the sudden jolts the Terminators do
>certain map parts just delete your bullet if they cross over a threshold but enemies can be behind those and shoot at you
>teammates
>ping

being delegated to a glorified Gunstrike bot really made me fucking loathe that faction even more

on a related note, can they just enable Versatile Precision for the HBS already, only having 7 bullets that you can't regen with all the shit that can fuck over your headshots is infuriating
>>
>>3067780
>>certain map parts just delete your bullet if they cross over a threshold
wait, what?
>>
>>3068141
WWZ has the same problem but you rarely notice it in either game because of the ranges of engagement
But there are some very specific annoying map tiles where it can happen still, ESPECIALLY if you use a sniper
>>
What guard style do you run with wings of flame builds on assault
>>
>>3068770
If you're going to be dodging instead of parrying for gunstrike damage, you might as well go Block
>>
>>3064666
Guess we're going back to Kadaku.
Bets on if this mission will actually take place after the campaign or not?
>>
File: Jinx01.png (172 KB, 598x428)
172 KB PNG
I want to make some really stupid music videos focusing on certain chapters. Who would be interested in running custom strats with the 12 player PvE mod so I can record footage?
>>
Having unlimited melta bombs is fucking boring. I play the game because I want to fight things, not because I want to run to the end
>>
>>3069791
Sometimes I can't fucking fight things in front of me when 7 warriors are drowning me with barbed strangler pods and devourer volleys.
>>
I've been using the Volkite pistol a lot more these days as my sidearm.
>Cut a swathe through mobs of cultists
>Instantly delete waves of spore mines or carpets of vines
>Decent boss damage contribution
It's gunstrike is still kinda mediocre, right? Or did it get buffed a while back? I can't remember.
>>
>>3069809
Why would you need a melta bomb for that
>>
>>3069883
Run into the enemy firing line, drop bomb, and then duel melee mobs in peace.
Or get rid of melee mob and then pray for hardcover against enemy covering fire.
>>
>>3069890
Yeah, I didn't ask how to do it, I asked why you specifically need a melta bomb instead of killing them normally
>>
>>3069903
nta but
>pretending you havent been stuck with like 10 ranged nidders that all spread out and completely cover your entire area in junglejizz
no idea why it has to be melta bomb though, maybe for clearing the melee warriors AND the bramble
>>
>>3069903
How am I going to do any consistent melee damage or even gunstrike if I'm taking ranged damage every second?
>>
>>3070033
By running down the ranged nids? Chaining executions? Throwing frags to stun the things you're not currently fighting? Moving somewhere else?
>>
File: Untitled.png (13 KB, 220x151)
13 KB PNG
>>3069890
>Run into the enemy firing line
t:
>>
Someone should make a first person mod
>>
>>3072359
>stares in anon posting 180 deg fov videos
>>
>>3067780
someone post the pic of head hitboxes where the CSM blocks his head by holding his bolter, so you shoot his arm
>>
>>3069855
I'm sure i'd like it alot more if i didnt have to perfectly track a Majoris for 3 seconds to get any damage off lol
>>
>>3069809
just turn your back on them. you can't be shot by something you don't see, lol.
>>
File: 1779091812255669.png (57 KB, 520x390)
57 KB PNG
>play HBS sniper/tac/tech
>everything is melee warriors
>play literally any other class or build
>everything is ranged fuckwits all the time, 1 melee warrior on the whole map
i hate this games director
>>
>>3074626
forgot to mention that its especially bad on Bulwark atm
genuinely the last 7 runs or so where i wanted to try out the Salamander PSword fucking NOTHING wanted to melee me, even the ranged ones i did engage just kept leaping away
>>
>>3074626
>assault
>chaos missions
>extremis always includes 1 ranged terminator that walks in silently and begins immediately firing its soul reaper into my back
>>
>>3075033
at least there you can make an argument for animation canceling with Q, but yeah fuck Chaos
>get blasted by rockets that didnt give you a BING
>>
>>3075033
This is exactly just one of the many reasons bulwark will be the superior melee class
>>
>>3075041
Well no, that's the point
Bulwark shines when enemies actually attack him, Assault is free to shit on absolutely everything by playing hyper aggressive, while the jetpack still lets him dash for defense
Bulwark doesn't have that leniency, he gets peppered too much he slows down to a crawl
>>
>>3075054
Except that unlike assault bulwark has a FREE gapcloser that isnt reliant on the games buggy coding and lag to work properly.
>>
I've ran Inferno hundreds of times and have only gotten a boss spawn in the final segment 3 times. But when it's this fucking weekly stratagem in particular, I've gotten it multiple times in the final section. Game loves fucking with me.
>>
>>3075090
If you're talking about Shield Rush, you gotta use a literal exploit to use it to its full potential so it's kinda reliant on the buggy coding
>>
>got lamenter armor
>thought i would be ok with basic primaris helm
>after wearing it a bit I’m not


I suffered a ton of exp loss games for this btw
>>
>>3075054
>Bulwark doesn't have that leniency
Your shield cancel sir?
>>
new heroic for heavy in patch 16 confirmed
what will it be?
>>
File: IMG_6924.jpg (70 KB, 849x482)
70 KB JPG
>>3076424
Probably something boring like the salamanders melta multi melta edition. Ideally something cool like an Infernus heavy bolter
>>
>>3076424
A melee weapon
>>
>>3076641
He’d fuck pretty hard with a power fist. I hope that assuming the IF champion 2 is Tor Garadon inspired that they could be opening gravis captain type loadouts to heavy sometime this year, since aggressors aren’t all that likely to come
>>
>>3076424
Multi-Melta or Flamer.
No idea how you can iterate on the flamer
The regualr melta's heroic is godawful
The dream is for the Heroic Multi-Melta to function like a block weapon or have its alternate fire be a long range armor piercing shot.
>>
File: flamer.jpg (246 KB, 1920x1080)
246 KB JPG
Realistically speaking, any new enemy they add will be annoying.
So they should add Pink Horrors as another Chaos Majoris enemy and they split into two smaller Blue Horrors.
Hell, you can go a bit further and add Flamers as another Extremis.
>>
Just shooting into the horde on Decapitation was enough to do all 3 tiers of that Ultragrind Ordeal kek
>>
>>3077815
>So they should add Pink Horrors as another Chaos Majoris enemy and they split into two smaller Blue Horrors.
Im down for this
>Hell, you can go a bit further and add Flamers as another Extremis.
>>
>>3075972
No pity
You were warned
>>
>>3076275
>losing armor and 60% of your HP while starting the Rush cancel to a volley of funny thorns
>>
I'm convinced this is literally impossible to complete outside of the hunted modifier. I've started shooting at lictors before an indicator even appears and they still manage to get a pounce off instead of dropping off the wall like the unkillable lictor does the moment you sneeze at it.
>>
>>3079375
how do you do this?
spot and then one shot it with a bolt sniper rifle?
>>
>>3079375
If you truly wish to see it done, just go to the campaign mission where you fight a lictor in the jungle and repeat it.
I've never been able to shoot a lictor down in Operations before it leaps.
>>
>>3079375
It's doable, if one sits around within range when you're holding a melta weapon you can splaff it. That requires using melta weapons and a quick reaction to a one in a hundred occurance all at once though.
>>
>still cant recolor the hoods on Sniper because hood color is now tied to tabard color for some fucking reason
incredible stuff
>>
>>3079375
Campaign mission 5, I think. The one where you meet Chairon's buddy.
There's a section near the beginning where you advance past the guard position to move on a neurothrope, and there's a scripted lictor encounter. It always spawns on the wall directly across from the elevator entrance, so just look for the eyes and shoot it before you walk down the corridor, then return to the battle barge and drop back into the mission again. It loads you at a checkpoint 30 seconds from the encounter.
>>
>>3079375
Load Servant of the Machine at the point where you have to ride the elevator, and shoot the scripted one off the chain until you unlock it
>>
>>3079435
I happened to be charging a heroic plasma pistol shot right as a lictor spawned on the wall next to me in a match of normal siege, not even hard mode, just normal. Not even that was able to prevent it from pouncing, so it's almost certainly impossible to knock them down outside of the methods the other anons brought up. Leave it to Saber to make what should be a challenge you complete incidentally just by playing the game an exercise in tedium of constantly repeating the same section of a campaign mission.
Also goddamn most people suck at this gamemode.
>>
>>3081681
>56 melee damage
hilarious
>>
File: 20261018024540_1.jpg (675 KB, 2560x1440)
675 KB JPG
I'm about to say the N word
>>
>quick play on Absolute still forces you into crucible lobbies
nigger game
nigger devs
fucking this stupid bullshit
>oh you wanted the quickplay XP bonus for leveling faster?
>FUCK YOU LOL XD
nigger
stupid nigger
>>
>>3082036
nigger
fuck you
fuck this game
stuck on a loading screen loading into a crucible lobby I dont want to even play
>>
File: confused ena.gif (1.33 MB, 600x338)
1.33 MB GIF
>>3082036
>2741 damage taken
Fucking how?
>>
File: I'm retarded.gif (2 MB, 240x180)
2 MB GIF
>>3082228
Oh wait, it was a bot.
>>
>double power maul damage
>its suddenly usable
math sure am hard
https://www.youtube.com/watch?v=o460FPDJaLc
>>
Maybe if your worthless niggers actually played together then you wouldn't be on this board. Deserved.
>>
File: 1773622910324244.webm (3.51 MB, 1080x1080)
3.51 MB
3.51 MB WEBM
>>
>>3082931
>double bugged hits
>still worse than a majority of the melee options
honestly its impressive how bad this piece of shit is
>this is after a 100% damage buff already from .1
>>
File: 1787607206861351.png (352 KB, 680x680)
352 KB PNG
did they fuck with the Minoris spawns this patch?
I swear they've never felt this extremely aggressive, both in numbers and attack rate
>>
>>3083547
plot twist: they are all men
>>
>>3083969
Leftover vibecode from Crucible modifiers
>>
>>3083969
Really those fucks will surround me and do absolutely nothing while all ranged majoris fire on me
>>
>>3084399
I've had dozens of games now where i'm fighting Extremis/Majoris during a boss and will be peppered by the 30 minoris and their shitblasters while the Majoris dont even fight back, which kinda fucks me on certain builds
>>
File: file.png (1.07 MB, 1100x765)
1.07 MB PNG
guys I think I put my cape on backwards

you don't think anyone will notice do you?
>>
can't believe the lamenters grind mode killed the general
>>
>>3085066
I havent started the grind yet because I dont have every class maxed out

also not even sure Im going to do it for more than 1 class because the reward is kind of lame, and that's as someone who likes the Lamenters

this mode shouldnt exist, and we should have gotten an hour and a half long RAID mission instead with multiple bosses
>boss 1 is a double neurothrope with some sort of special stupid gimmick mechanic
>boss 2 is a Trygon with an additional gimmick
>boss 3 is a Hive Tyrant that hasnt been crushed by a bridge so it's fighting at full strength
>Final boss is a new unique fight
THAT is what we would have wanted
put a cool armor set behind that
>>
>>3085095
Raids are gay as fuck and suck up so much effort that everything else in the game would suffer for it. I spent enough time herding five mouth breathers around in Destiny I have negative interest in doing it here.
>>
>>3085095
>an hour and a half long RAID mission instead with multiple bosses
you just described siege mode, which should have included trygon and unique fights from day one,
>THAT is what we would have wanted
and we all hate it.
>>
>>3085270
>running around a static arena with no progression or narative is the same as a raid
jfc you people
>>
>>3083490
we're on this board because tidefags lose their shit if you talk about any other game in /coopg/
>>
File: ASSAULT_1.webm (2.5 MB, 608x1118)
2.5 MB
2.5 MB WEBM
>>
>>3083490
Too fast for /vm/ but too slow for /vg/. Blame the Darktide general skinwalking as /coop/
>>3085270
What he wants is closer to "3 man run of Exfiltration but you barge into an already existing 3 man run of Ballistic Engine to clear that and have to clear that before you do Exfiltration"
>>
>>3052269
>Iron Priest

THEY'RE CALLED IRON FATHERS! You...YOU....
>LOADING BIOLOGICAL SLURS PLEASE WAIT......

.....

>Meatbag
>Bonebitch
>Musclemonkey
>Non-programable-cuck (NPC)
>Carbon cocksucker
>FliggerFlaggot
>Skinwalker
>Brainbeta
>Logic-loser
>Neuron-nigger
>transistorless tranny.
>Organ-owner

>Chosen slur selected:
>S T E E L L E S S
>T
>E
>E
>L
>L
>E
>S
>S
>>
>>3086720
Iron priests are space wolves tho
>>
File: dead to bs.webm (3.47 MB, 1146x480)
3.47 MB
3.47 MB WEBM
after re watching the footage i conclude i did nothing wrong
>>
File: 0027320276_20.jpg (47 KB, 540x540)
47 KB JPG
>>3086846
>bulwark with thammer
>>
>>3086410
WRATH SHALL RAIN
>>
>>3086720
>managing to type this all out without realising you were mixing up Iron Priests with Iron Fathers
This is fucking embarrassing dude I'd delete my 4chan account if I were you.
>>
File: 1790811287631454.png (228 KB, 500x494)
228 KB PNG
>haven't played in a while
>get passed the "actually find a match" loadscreen minigame
>join in prog two braindead imp fists players
>end up having to hard carry a chaos absolute
>they get mad at me in text chat because i pick up armor and grenades when i see them
>get vote kicked on the finale
The worst part of this game is everything about it
>>
>>3087827
it's been two years grandpa, let it go
>>
XMTRG

Some crucible with the brothers, doing Tactical at the moment
>>
>>3088164
still playing?
>>
>>3088247
New code YRVNN
>>
>>3088262
I'm late, brothers. Post more codes for Crucible suffering
>>
>>3088445
will post new code in a second
>>
>>3088445
WICFX
Our duty is never done brother
>>
>>3088445
NQ333

new code
>>
>>3087969
>It's a 3man squad so two assfaggots can ruin everyone else's fun
>We don't like your class
>We don't like your build
>You prestiged so it says level one but we'll ignore the IV on your bar even tho we're level 20 tier0s
>Bulwark with Hammer
Kinda why I gave up
>>
>>3088493
Still at it?
>>
>>3087969
You can't get votekicked in the finale anymore, nice lie there
>>
Every other fucking game I get a retarded Black Templar it's so fucking over man
>>
Bloodborne emulator is crashing.

We are back to the suffering.

Q6AIC
>>
File: 1751336283061.jpg (13 KB, 405x405)
13 KB JPG
Fucking bramble.
>>
>>3089179
don't reply to avatarfags
>>
File: 1778905519588238.jpg (12 KB, 480x360)
12 KB JPG
>>3089509
having to fight 2 extremis, a carnifex and a bunch of warriors all while the area around me gets jungled up is very very fun and good game design
holy shit why does synapse not break those damn things
>>3089684
since when are reaction images the same as avatar posting
>>
Devourer warriors have immediate priority but I go back and forth between venom cannons and barbed stranglers on who to kill next/spend ability on.
>>
>>3089722
pick a real class or get good chvd
>>
>>3089819
thats a universal problem
>>
>have to wait almost a fucking year for power greatswords
>>
>>3090616
>thinking it won't be delayed
lol, lmao
>>
>>3090616
>won't even be good at release
>>
>>3089509
>>3089722
assault's jump pack recharge on kill perk works on brambles (and some other random doodads on the map). heavy's aoe damage on iron halo pops them
>>
>>3089509
>>3089722
'member when your framerate would plummet the second one of those little fuckers puked out a dozen thorns?
>>
I fucking miss it bros
https://www.youtube.com/watch?v=vyuAmY0YjcA
>>
File: 1783466787377253.jpg (1.07 MB, 1137x1137)
1.07 MB JPG
>>3091105
I don't. Fuck those faggots. Why did you have to remind me ?
>>
I am so spiteful and full of hate for this game
>leveling a class
>queue for quickplay absolute for the XP bonus
>get put on someone's battle barge that's trying to play crucible every single time
so I have started just kneeling whenever I get put in these battle barges
I get up and take a piss
or cook some ramen
fuck you for playing crucible
fuck you for playing this game
fuck saber for doing this
fuck you
kill yourself
>>
>>3091155
Because ECR just isn't the same. You will know pain to equal mine.
>>
>>3091105
The only reason I was interested in it was because they were pushing the "It'll be Planetside 2 but 40k" and in the end it just looks like they took SM1's multiplayer and expanded it. Glad I missed it
>>
>>3091165
It was always a dogshit game and i'm mad because those faggots lied tho.
>>
>>3091168
SM1's multiplayer outlived it, sadly.
>>3091169
Look, if you guys were actually PS2 but 40k, you probably should have read the room based on how dogshit PS2 was in the first place as a sign things weren't going to be delivered in that way
>>
>>3091182
Still a dogshit game. SM1 was better. Hell i'd argue SM1 is better than 2 in quite a few ways.
>>
>>3091192
Saying it wasn't as good as SM1 doesn't actually amount to much. Yeah, no shit SM1 was better, it was an average game in an era where video games weren't bottom of the barrel slop. I'd still take Eternal Crusade over ECR or even SM2's soulless primarisified movie marines and rollslop garbage, and if you say otherwise then frankly I'm convinced you're just arguing just to be miserable and contentious. Sure, it was slow and clunky (at least as long as you weren't playing Eldar) but it actually functioned as a game instead of just a MAU treadmill for Focus to show its investors.
>>
>>3091216
I never tried ECR and i don't care about it. Space Marine 2 is pure slop that would have bombed HARD if it wasn't for the 40k franchise saving it, so you're right about that.
>>
>>3091224
Then why be a pissbaby over someone else having nostalgia for EC in the first place? Yeah, it didn't deliver on what you apparently had envisioned for it in your head, but it still was a damn sight better than the options we have today. I'd rather have how far we've fallen plastered on the walls then pretend every step of the way back aside from the beginning was worthless.
>>
>>3091246
>Yeah, it didn't deliver on what you apparently had envisioned for it in your head
It wasn't in my head, that's what the dev promised to deliver. Don't care if it was realistic or not, or if it was ever gonna be good or not.
>>
>>3091260
No, it was in your head. As someone who put over a thousand hours into PS2 out of loyalty to PS1, it would have to be for you to even desire them to follow through on the promise of PS2 but 40k. PS2 was a shitshow with nightmarish netcode, terrible balance, horrendous hit detection and some of the worst game design I have ever seen. You didn't want them to deliver on PS2 but 40k, you wanted them to deliver on the image of PS2 but 40k you had in your head.
>>
>queue crucible
>get to hangar
>all 3 of us step into ready zone
>start mission
>load in
>see TACTICAL next to me when mission starts

please remove exp loss this shit is so common
>>
the nids keep shooting thru my iron halo
TZD NOW
>>
>>3091308
anon... you occasionally start the game desynced and the other player loads in half way through the first area.
>>
>Would like to use Wings of Flame because im bad at timing the Jetpack dodges
>does more bad than good because it staggers enemies out of their attack animations so i dont get the refund
aaaaaaaaaaaaaa
>>
File: 1782996618956758.png (1.14 MB, 1920x1080)
1.14 MB PNG
Hotfix 15.2 patch notes Brothers:

https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/471-hotfix-15-2-patch-notes
>>
File: 1774695589017329.png (204 KB, 459x487)
204 KB PNG
>>3092876
>yet more one handed hammer buffs
>>
>>3092876
>still does not fix the Vortex Beast getting stuck in the starting area in Chaos Siege for waves 15, 19, 20 and 25
>>
>>3092876
>Please note that the text descriptions for the Power Maul have not been updated to reflect these changes, they will be updated in a future patch.
A minor complaint but c'mon they couldn't even give their 30% here.
>>
>Fixed an issue where PvE Quick Match players could be matched into Crucible.
what are the chances they fixed getting matched with crucible players when selecting a particular operation as well?
>>
>>3092860
Jumpack dodge is just scuffed right now sometimes youll get it off but the game wont count it because fuck you

>>3092876
Those numbers look disappointing how is it performing now?
>>
>>3093098
Yeah but the dodge has been broken like that since...forever lol
so ground pound kill CD it is for me
>>
>>3092876
>still no buff to regular 1H Hammer swings
STILL DOGSHIT
>>
>>3092876
>they patched the exploit

good thing I already got the class I wanted everyone else can suffer it
>>
space wuffs just can't stop winning
>>
is one hand hammer worth using at all
>>
>>3094436
Fuck no.
When the patch initially dropped the charge actually staggered bosses but it NO fucking damage.
With the first hotfix, the damage was increased but the stagger effect was completely removed (with plans to add it back later) so now it did a single digit amount of damage higher and had no stagger built in so it was even worse off.
This latest hotfix increased its already pitiful damage numbers again
>>
>>3094499
Consequence of devs playing on difficulty 4 (lower enemy HP + no inherit -15% to -26% damage debuff).
>>
>>3094555
No weapon's light attack should require 4 swings to kill a gaunt.
The 1H Hammer is actually a worse weapon than the fucking Heavy's stock bash.
>>
the other classes are no where near as fun as assault
>>
>>3095944
>be Assault
>thropes spawn
>your teammates don't instantly delete them with their primaries
>tfw
>>
File: assault sniper.webm (1.41 MB, 1146x480)
1.41 MB
1.41 MB WEBM
>>3096109
damage hbp + 20% ranged damage + 15% ranged damager kills them in 1 and a half magazines
>>
>>3096109
Gonna have to wait until we get the absolver bolt pistol if he even gets it because I can totally see them making it a heavy/apothecary only option.
>>
>new weapon is another power hammer
>next melee weapon's another power sword
>next will probably be power claws
>chainaxe skin still doesn't work with heroic power axes in chaos siege
>only one more chance to get a chainaxe, chainknife, chainhammer, or chainfist heroic
>won't because GW hates chainaxes
>chainknives are usually bayonets
>and chainhammers barely even exist
>won't get a chainfist because Saber seemingly hates chain weapons
>GW probably forced them to make the chainsword as good as it is because it's the poster boy weapon of 40k
Chainbros...
>>
>>3096165
They would too. Having assault have to rollslop and plink for an eternity and a half at every thrope he has to solo seems like a fucking stupid but deliberate design decision.
>>
File: sniper bolt fighting.webm (3.46 MB, 1146x480)
3.46 MB
3.46 MB WEBM
>>3096113
sniper is fun too. assault and sniper are fun. so is heavy. vangaurd, tact, bulwark are fun in their own way. still havnt bothered leveling tech marine
>>
File: sniper ravener kill.webm (3.35 MB, 1146x480)
3.35 MB
3.35 MB WEBM
i perfected this ravener. i really like the ammo bolt sniper instead of the heroic. the damage and "fire rate" variants are crap too
>>
>>3095944
as someone who plays assault a lot techmarine is nice because you just press a button and zoans are gone
>>
TERRA COMMAND
TERRA COMMAND
WE ARE EIGHT STANDARD HOURS OUT
I SAY AGAIN, WE ARE EIGHT STANDARD HOURS OUT
WE ARE DEPLOYING IN WIDE FORMATION
TERRA COMMAND
TERRA COMMAND
HOLD THE LINE
>>
Warp translation was extra fucked today.
We lost at least 40% of the below-deck crews.
>>
I think ~60 weeks of "unique" stratagems is their limit.
We've repeated the first two so far, and chances are we'll just be cycling through ones we've done before. Unless I'm proven wrong next week.
>>
what did the vatniks do to the gaunts?
>>
File: 1766585047940242.jpg (132 KB, 1032x1457)
132 KB JPG
alright what loadouts do i use for Tactical and Sniper to get my 9 kills per match in PvP?
>>
>>3098573
I used Bolt Rifle for Tactical and BSR for Sniper. Assists count now, so it's a lot faster to clear
>>
>>3098573
>Tactical
HBR or Plasma for me
>Sniper
Cloak + Krak + SMG
But play it on Helbrute mode to make things even easier.
>>
>>3098576
>>3099224
i feel a deep sadness for half the people in this mode
>genuine sweatlords as if this was competitive
>in fucking SM2
>>
>>3098573
We haven't found a way to CE the unlockable chaos armour sets?
>>
>>3099731
There is one in Leman's first post IIRC.
>>
File: 1784298716954762.png (460 KB, 512x426)
460 KB PNG
>>3099421
Honestly, it takes me back to the simple Xbox 360 days of Multiplayer where it mostly felt tacked on cause Singleplayer/Coop took most of the resources.
Nowadays its mostly reversed, but when I think about 40k, I think large scale Battlefield type battles and not like 7v7 Space Marines cramped in a small library, but I guess it's hard to do that since like most factions just no-diff the standard Guardsman.
>>
>>3099224
Seconding both of these, except for me it's HBR on tac and SMG on sniper with frags rather than kraks. I like that a frag blowing up at somebody's feet one-shots them, I use them on everybody. Also SMG sniper is just nasty in general.
>>
>>3099996
I picked up on kraks after losing to too many bulwarks and heavies
>>
>>3099797
>golden aquilla blood raven
didn't read but I agree
>>
>>3100216
kek
>>
>>3099797
>lore accurate Blood Ravens
I'm seeing gay fucks with black aquilas and copying the shit DoW4 version
>>
>>3099797
what red are you using?
>>
File: 1762363152737815.jpg (503 KB, 1920x1080)
503 KB JPG
>>3100216
I wish we got a Battlefield esque Multiplayer 40k game.
>>3100353
Khorne Red for Base Red
Wraithbone/Corvus Black for Pauldrons
Gold for Aquila/Small Skull Bits
>>
>>3099797
>but I guess it's hard to do that since like most factions just no-diff the standard Guardsmam
I had a dream I was playing battlefield:40k once.
The guardsmen were really weak but they were tiny targets and they could skillshot marines with their AT rocket launcher.
>>
>>3100809
im currently playing boltgun 2 and you would not believe how dogshit the missile launcher is there
>>
>oh boy time to ragequit another crucible the first time I go down!
>>
File: file.png (1.9 MB, 957x1255)
1.9 MB PNG
mmmmmm death world...
>>
Any recent datamines?
>>
>>3102446
Think Neurolictor is the next boss, Deathwatch champion is for Vanguard
>>
>>3064666
more like sexolictor
>>
>crucible 4 on tech
>forced to solo reclamation with bots because both teammates instantly ragequit
>somehow survive carnifex spawn in one of the cramped ship sections

fuck the people that play this game agents of chaos the lot of you
>>
>>3102461
>Neurolictor
Really? Weird choice.
>>
File: 1774302574515466.png (1.83 MB, 1733x873)
1.83 MB PNG
Melta buffs were quite substantial. Ignore the death, I sucicided at the end in protest over my teammates.
>>
>>3102446
see >>3064666
>>
>>3104161
The damage fall-off by range feel any better? I generally don't mess with meltas unless I know I'm walking into a minoris heavy scenario.
>>
>>3104216
Its only 5m but its fine. Overall you do more damage at every range.
>>
>>3103974
nigga just CE the fucking armor set
>sentries cost all your armor
>sentries running out costs you health
>>
>>3104154
>need to design a termie sorcerer equivalent for nids
>lictor is the most favourite nid extremis
>?????
>profit
>>
SNIPER BROS

IMPORTANT INFORMATION

you can still edit the color of the dark angels hood on sniper by making a universal chapter customization and changing the tabard color on something like Bulwark, and then applying that chapter customization to your sniper

>>3102365
as shown here!
>>
>>3105549
Cool, can i finally color the cloth pieces on some of the shoulders? Still cant for my Heavy
>>
>>3105587
tabard color maybe?
>>
>>3105609
Nah tried that
>>
>>3105652
cape color?
>>
>>3105724
Same problem, none of the cloth coloring options worked so far
>>
weekly strat normal then hard (or just hard if you've done it already I don't really care just tired of underleveled xbots)

RH6PP
>>
I feel like the hitboxes have been really bad since the update
>>
>want to use the chainmail loin covering on assault
>need to kill 500 players with melee in eternal war
These niggers are out of their fucking minds.
>>
>>3106757
I played like 3 or 4 hours of eternal war at launch and melee just seemed like a trap when magdumping someone at point blank was faster and easier and safer.
>>
>>3106757
>saber: we don't need you to do anything special to get the prize, just play the game
>anon: >:O
aren't assaults killing people with melee all round long? I know tossing a melta at a group of enemies can be hilarious but it's highly situational.
>>
>>3106980
assaults just jump up to high elevation and dink everyone to death with a bolt pistol
>>
>>3107141
oh, do they now. haven't played since they added helbrute mode.
>>
File: what.png (764 KB, 1159x958)
764 KB PNG
so I'm a good little pay pig and I wanted the Victrix Shield
>have to link to a saber account to get the drops
>didn't already have a saber account
>make a new one
>link it to twitch account
>subbed to some random faggot on twitch
>seemingly no way to link any of this garbage to my steam account so I can't claim it in game
>it's just sitting there in my saber reward "inventory"
am I missing something here?
huh?
have I been swindled?
>>
>>3107962
I think the CE table can already unlock or if not it soon will be able to. You should wait a bit if you're a PCbro, Brother.
>>
>>3107982
nvm I figured out how to link steam to saber
>>
need a heroic Las Fusil
either something like
>each subsequent headshot increases beam radius by 15%, stacking up to 75%
or
>for each enemy hit by the previous beam, damage increases by 10% with no limit to the stacks
>>
>>3109097
It'll be a meme effect where a non-scoped shot does 300% more damage
>>
File: 1764421273574958.png (1.82 MB, 1737x879)
1.82 MB PNG
Do we have any hints as to what the vanguard rework is going to be?
>>
File: 1792859010864917.gif (1.68 MB, 560x314)
1.68 MB GIF
>>3109358
As long a it doesn't ruin my current setup I am ok with whatever. Hook into melta, execute into frost axe blender feels so fucking good right now. I do have a nagging feeling they will nerf/remove our healing due to the new apothecary class.
>>
>>3106980
PvP is a side mode not everyone wants to ever engage with, let alone for the amount of time needed to get that many kills
Fortunately for the other anon, cheat engine is good for those situations
>>
>>3106980
Yeah in my experience assault is by far the easiest one to get the melee kills with. YMMV but I will go entire lives without using the pistol. Something like 90% of my kills are with the ground pound or a follow up melee attack. Bulwark gets an honorable mention because of his access to power sword and the fact that his shield actually gives him a way to run up to people, but he relies on his gun way more than assault does. Omnissian Axe also has a surprisingly quick kill time, I always find myself getting more melee kills than I expect when I play techmarine. For the rest of the classes, melee is never your plan, it's more of a "oh I'm out of bullets and I'll be dead by the time I reload so I might as well smack the guy."
>>
>start up normal siege
>instantly puts me into a game where I have 480 ping instead of starting a new lobby on my own
I fucking hate how this game will throw you into a lobby before you even have a chance to move instead of giving you the option to start your own game for others to join. May those who made matchmaking the industry standard over server browsers burn in the deepest, swarthiest pits of niggerhell for all eternity.
>>
File: file.png (395 KB, 689x534)
395 KB PNG
Wait, did the Inferno Pistol not receive any changes in the melta rework?
>>
>>3110444
I feel like it got better damage falloff but it might be placebo. It feels ever so slightly better than it did.
>>
>>3110444
Saber forgot about it
>>
>>3110453
>>3110450
>the ammo version still has a base damage of 27.7 and the range version has a base damage of 24
still don't understand why this is the case
whatever
they forgot
>>
>>3110462
They should buff the Inferno pistol damage to be exactly like the pre-buff Melta rifle

It should one shot every Minoris in the game to compensate for its low ammo, dogshit range and weakest gunstrike damage

Heroic is a double tap version but only consumes one ammo, same damage, ammo but slightly better range
>>
File: file.jpg (391 KB, 1526x715)
391 KB JPG
reminder that with the top perks, the ammo version of the Inferno Pistol deals 44.3 damage, which is just enough to one shot Hormagaunts on Absolute (44 HP)
this actually makes it somewhat ammo effiocient for horde clear
the 20% boost to melee damage is also nice

>>3110477
I agree
the relic versions should both be capable of dealing at least 44 damage without needing the 1-shot perk from the top row
>>
>>3110510
Yeah but then you play dailies/crucible and that breakpoint is broken (Thanks Saber!).
>>
File: live dugin reaction.png (300 KB, 570x426)
300 KB PNG
>>3110953
fuck
>>
>>3110477
I think they buffed the gunstrike damage a couple of patches ago so it's not a total fart in the wind. Regardless, it should really be doing the most gunstrike damage out of every option to make up for the fact that it has a limited range. It makes the most intuitive sense, so I guess that's why they did the opposite.
>>
>>3111087
>Regardless, it should really be doing the most gunstrike damage out of every option to make up for the fact that it has a limited range
at least it deals AoE gunstrikes so it horde clears while you GS
>>
File: 1792656674240346.png (2.01 MB, 1733x873)
2.01 MB PNG
my back hurts
>>
>>3111646
Behold, your Tactical melee build.
>>
>>3111875
He was, indeed, using powersword and plasma pistol.
>>
File: carman.jpg (6 KB, 261x168)
6 KB JPG
>>3111942
>decide for no reason apropos of nothing that Tactical NEEDS to have a dedicated melee build
>even though he's pretty firmly focused on ranged and nobody has a problem with it
>even though despite that he's already pretty formidable in melee with chainsword full throttle skip shenanigans
>even though everyone would have been fine with simply giving him the power sword and revamping his more useless perks
>instead they leave many of his shittiest perks untouched (no, adding an extra thirty seconds to Secure Stockpile isn't going to push anyone towards the alternatives), gave auspex a (deserved) nerf, and arbitrarily restricted the use of his primary weapon when he's using any of the melee weapons he now has access to
>automatically gimped compared to the dedicated melee classes due to not having an animation cancel
>even Techmarine has an animation cancel while having better melee perks and being able to use whatever melee weapon he wants (including one unique to him) while still being able to use his primary
I really cannot fathom how they even manage to come to these decisions and see them through all the way to implementation without realising how much of a bad idea it is.
>>
>>3112186
4th perk row will fix it
just another year
trust the plan
>>
I think I'm finally giving up on this waste of software. Every update has made the game progressively worse in basically every way and I'm done waiting on it to change. More shit breaks than is fixed literally every time and features that should be good for QoL or player retention end up being an active middle finger to the playerbase. Saber has made it explicitly clear they don't care, they're just hanging around to exploit GW pay pigs. It was fun doing Strats and crucibles with you lot but I just don't care anymore. I can't remember the last time I played this gopnik failure and didn't experience some game breaking shit that caused me to play something else instead. Hope it gets better for you nogs.
>>
File: images.jpg (37 KB, 701x438)
37 KB JPG
>>3112254
>Every update has made the game progressively worse in basically every way
This. I don't remember a good update since block rework. Good bye anon, see you in another game.
>>
File: 40k ass marine.jpg (91 KB, 1024x605)
91 KB JPG
>>3084590
>>
>>3112186
I'm still not sure what animation cancel Techie has
>>
>>3112186
tactical now has access to double GL
that's about all that needs to be said
>>
>>3113542
GL has sucked for DPS since the first nerf over a year ago. Its now even worse because auspex was nerfed.
>>
>>3113542
Pointless tradeoff considering everything Brother here >>3112186 said. It was inventing a problem and then creating a solution for it.

Expected of Saber
>>
>>3113542
>>3114105
>>3114116
Honestly never understood the insane cocksucking some people do for the nade launcher
Like yeah, the HBR is good because its a good BR and has a grenade launcher attached to it as a bonus, but using a secondary for just nades instead of...just using a fucking heroic plasma pistol? why

Maybe its the Siege mindset where you can actually spawncamp Chaos and are peppered with 500000000 Nids but in any other mode its not that good outside of extreme niche situations

>but aoe stagger
flat out doesnt work sometimes so id rather not rely on it
>>
>>3112186
Aligned Aim plus the buffed weapons has a noticeable difference. I'd much rather have a constant damage increase over some shitty grenades
>>
>>3114370
>Honestly never understood the insane cocksucking some people do for the nade launcher
because they only play on ruthless
>>
File: 10. Vortex.png (2.39 MB, 1920x1080)
2.39 MB PNG
>Next update is 6 more heroic weapons, 3 more heroic armor pieces, and the Vanguard update
How will they fuck up Vanguard? Will they finally address his role as the de-facto team healer before the Apothecary arrives in the subsequent patch?
>>
>>3115184
they can take Zeal away, but if they touch the 5% Majoris selfheal i will nuke them and their chinese overlords
>>
File: 1790739211668472.png (1.8 MB, 1739x876)
1.8 MB PNG
Iron within.
>>
File: 1789121529917361.png (1.82 MB, 1741x876)
1.82 MB PNG
I have been using HBSR for so long I had forgotten that fusil is incredibly good.
>>
>>3116308
Fusil is a perfectly serviceable weapon.
>>
>>3116308
recently got fusil up to max level
the ammo version getting 4 shots back from versatile precision is so good

I think I still like the HBSR more though
>>
>>3116308
HBSR has too little ammo to matter in a mass horde game

If it can recoup ammo like any other gun more people would use it
>>
File: gem alert.mp4 (986 KB, 1080x1576)
986 KB
986 KB MP4
>>3116406
>HBSR has too little ammo to matter in a mass horde game
it has infinite ammo and 1 shots majoris
when Im playing nids, the randoms don't even get to play the game
at most they get to kill the leftover minoris, the occassional extremis, and the carnifex (my treat)

on chaos I can still reliably kill the marines, but the spawns... the spawns can go fuck themselves for not having a head

>>3116406
but yeah it should still get 1 shot back from Versatile Precision
if you want to rework VP just to fit the HBSR better you could do something like this
>HBSR has a reserve of 4 with the build that anyone with a brain uses
>that means that you could increase the percentage given back by VP up to 25% of reserves and it wouldnt change the effect on HBSR
>makes VP give 25% ammo, but increase the cooldown to 25s (25% on a 25s cooldown is the same regen rate as 15% on a 15s cooldown)
there
so at most you're getting back 1 shot every 25s, so it's definitely still super punishing for bad players (the type of players that should be killed to death for being stupid goy cattle)
>>
File: animation cancel.webm (3.92 MB, 960x540)
3.92 MB
3.92 MB WEBM
>>3113159
If you press your ability key during the parry animation you'll be able to roll out of it early. Works with or without a target, but it requires the servogun to be off cooldown. Also it doesn't work with lethal perimeter.
>>3115184
If they don't fix the hook targeting and remove the minimum distance he's still gonna feel like ass to play regardless of what they do.
>>3116308
Heroic instigator is underrated on Sniper.
>>
>>3117175
Ah alright, i use Lethal Perimeter almost exclusively (i wish the other options didnt suck and also wished that Perimeter wasnt so fucking buggy at times with deactivating)
>>
File: 1790099259038466.png (73 KB, 1294x1467)
73 KB PNG
>>3116308
>>3116340
>>3116608
The more i think about it, the more silly it is that people suck the HBS off so much
Its THE perfect Solo weapon, but in normal coop play you need to either be very careful, have exceptional (GENUINELY exceptional.) aim or very high luck, because there is so many factors in this game that will just make you hit a bodyshot
>teammates
>aggro changes
>ping
>teammates
>weird hitbox overlap
>teammates

Also doesn't help that whenever i play it i get the best teammates in existence that each can solo the map by themself
I still average around 20-27k damage on it per run (and killing a Neurothrope before it can go into its cuckbubble is fun) but the Las has so much fucking ammo and can also get it back per VP that the tradeoff just sucks cock
>>
>>3117650
As a sniper main who went from HSBR to Las, the las is just so much faster, with a lot more benefits. The levels are not designed to top up your ammo if you miss with the HSBR, on top of all the bullshit that makes you miss your shots.
>>
File: 1790074880823558.png (136 KB, 689x270)
136 KB PNG
IDK if this was posted already. But all chapter icons are being added to knee decals.
>>
>>3117942
When will this be updated?
>>
>>3117949
knowing saber's track record, probably around power greatsword update
>>
>>3117754
Yeah, i think i'll give the Fusil a try again
Any suggestions for the perks? i think the last time i used it was year 1
>>
File: 1773442474196016.png (437 KB, 1476x330)
437 KB PNG
>>3117958
Firerate version. You also need to take versatile precision as one of your prestige perks.
>>
>>3117979
Yeah i always have VP, was considering just picking Versatility for HBS but honestly not worth the hassle of retaking the prestige perks anytime i want to use another weapon
>>
>>3117754
>>3117979
>>3117993
>forgot i DID equip Versatility a few days ago
>still did 30k ranged damage, killing a Neuro in under 4 seconds
i figured the damage would be alot less but no, even on Neuros it has better boss DPS than the HBS

now its even funnier that every content creator is suggesting the HBS
>>
>some guy on my friends list has been losing his fucking mind at Saber in status updates for over two months now
This game breaks people.
>>
>>3117650
I am just that good
but you miss out on some seriously horde clear potential in comparison to the las fusil
you can't even take the inferno pistol for horde clear either because then you miss out on plinking minoris at a range where risking a HBSR shot on them is too risky

>>3118380
nah at least one has called it out as trash
well not trash, but woefully outclassed in actual gameplay
https://youtube.com/shorts/E-WG_b9SXos
>>
>>3119385
Ah yeah, good old Jimmy. The guy we'd do siege runs with ghosted us too so now he's probably extra broken.
>>
>>3118380
>better boss DPS than the HBS
only against the neuro
check wiki for the resistances
>>
>>3120129
Did he ever post here? iirc I met him in-game.
>The guy we'd do siege runs with ghosted us too
Dunno if you're referring to me, but I've started getting back into the game. For all its faults, it manages to drag me back in sooner or later.
>>
>>3121300
>Dunno if you're referring to me
Nah not referring to you, he's that other YouTube guy you're in the server of I'm pretty sure.
>Did he ever post here? iirc I met him in-game.
I think I've confirmed with him he doesn't post here. I think his typing style would have made itself obvious by now either way lel. He's just booted it back up again for another round of CBT.
>>
>>3121300
I wanted to get the squad back to do chaos siege/crucible but I genuinely have no motivation after how buggy and low effort both are.
>>
>>3121283
You're not hitting consistent headshots on any of the other bosses lol
>>
>>3121766
not with that attitude
>>
>>3122066
Quit shitposting, its literally impossible, even with an aimbot youd get shafted
>>
>>3122128
brother patruus...
>>
>>3121374
I've been in the same camp. If you ever feel the need, post one and I'll join up.
>>
File: jjdjjdjfrgj.png (15 KB, 384x198)
15 KB PNG
One of the 6 new heroics is confirmed to be for heavy. Also a new helmet and this pixelated image of a new chest. Not sure if it's champion or just armor. Heroic flamer?
>>
File: 1777569739105814.gif (587 KB, 498x498)
587 KB GIF
>>3122797
>One of the 6 new heroics is confirmed to be for heavy.
BLOCK
MULTIMELTA
>>
From the datamined info: consoles are very likely to get chat functionality (!) after all this time.
>>
>>3122814
Finally I can explain to them why they are idiots instead of having to remain silent while I start a vote kick
>>
>>3122814
I will be able to use the magical word for consolefags to see at last.
>>
>>3122834
And I'll be too fucking slow to ever retort in a reasonable time before a Lictor jumps me.
>>
>>3122800
i want this so fucking much. i might even start playin again
>>
>>3122800
That would be nice. Even just having it be block is enough but do you think they would give it some kind of gimmick? Like instead of a melee explosion your next melta shot does X% more damage?
>>
ADS Melta shots should instead be a single target beam that has a charging mechanic.
>>
>>3123283
There are many things that should be but are not because Russians are stupid.
>>
>>3123283
You wouldnt believe my surprise as a secondary playing Boltgun 2 and seeing the Metlas be fucking beams
>>
>>3122800
Nah, you will get Block Heavy bolter
>>
This general deserves to die again because you guys didn't join my SM2 lobbies last time I posted them.
>>
>>3123614
I notice a lot of EUs playing but not a lot of NA from the times lobbies go up.
>>
>>3123601
but would damage be as shit as the fencing heavy bolter?
>>
>>3123558
yeah the whole shotgun thing that Saber is doing here is 100% headcannon bullshit

melta's are supposed to be rare, high-tech, precision anti-armor weapons
>a focused beam that is hotter than the surface of the sun
making them shotguns is just... stupid
at least make the spread adjustable

>>3123283
hipfire shotgun
ADS precise beam
but Saber would never
>>
>>3124275
>yeah the whole shotgun thing that Saber is doing here is 100% headcannon bullshit
Blame Relic for doing it in the first game
>>
>>3124275
Meltas being a shotgun was a thing in the first Space Marine game and every 40k game that wasn't Dawn of War 1

Dawn of War 1 had correct Multimeltas for Celestian Squads

In Dawn of War 2 Melta rifles and Multimeltas for Terminators were also shotguns
>>
>>3126488
DOW1 Meltas were like lasguns that didn't need prep time. It fired one big laser.
I didn't play Space Marine enough in DoW2 since I was a Chaos player but I don't even remember if Terminators got to upgrade their Storm Bolters into Mulimeltas but I do remember the Land Raider Redeemer had a multi-melta weapon and it basically acted like a rapid-fire melta gun.
The Scout Marines had the actual shotguns with the explosive shell ability to suppress targets
>>
Checked it out, unless Elite mod gave multi-meltas to termies, they're stuck with assault cannons, heavy flamers, and missile pods in the base version of Retribution
>https://dow.fandom.com/wiki/Dawn_of_War_II/Terminator_Squad/Upgrades
>>
>>3126513
>DOW1 Meltas were like lasguns that didn't need prep time. It fired one big laser.
Meant to say DoW2. I remember because I gave Martellus the las-gun in the campaign and I remember that IG Stormtrooper squads had access to lasguns and they did not act like shotguns.
>>
just died to the hive tyrant twice :(
my sm2 skills are regressing
>>
>Chaos siege mode
>Can play as khorne berserker with Poweraxe (chain axe) but no plasma pistol on vanguard to complete ( why?)
>Can only play half a plague marine with bulwark skin. No bell mace,no systhe, no aids cum cannon, no stinky flail to swing around
>Cannot play tzeentchan sorcerer or even rubric marine despite having both of those as enemies
>Sure as hell can't play noise marine
>Literally can only play loyalist csm larpers and their pg 13 executions on loyalists

So ah what was the point of this mode?
>>
>>3127068
I swear to god, any time I play Heavy on Decapitation my team eats shit and I have to Balance-parry the HT. I have an 80% success rate in soloing the HT when this happens.
>>
>>3127100
More opportunities to use the Chaos armor parts, that's it. Nobody, not even Saber, pretended this mode was going to be anything else other than that.
>>
>>3127135
i was playing sniper though
>>
>>3127156
>have instant contested health regen and de-aggro button
>probably have a parry weapon
What went wrong, anon
>>
>>3127182
not him but even with that you can very, VERY easily get trapped into bad moments
>>
>>3127208
It's why I tend to break away from the HT to immediately deal with the mobs that spawn at 50% HP.
The last thing you is a HT scream overlapping with a warrior's leaping attack.
Non-melee classes only have a single dodge compared to the melee classes double dodge does make dodging the triple psy-blade swing really inconsistent unless you're up close.
>>
>>3127235
Yeah i do the same, as soon as i hear them spawn the ads are my #1 priority to take out
Just wish people would stop running from the HT when you can just...parry loop him by going left lol
>>
>>3127182
i only play sm2 once a week for the weeklies since the last major update
before that i would play all of the pve weeklies including hard and normal siege but not the gay pvp mode
since two weeks back i only play sm2 once a week now
didn't die with the unkillable lictor last week though but this time i ate shit with the hive tyrant twice and got carried by a heavy plasma
only did 13k damage too with the heroic hbr despite killing a carnifex, raping the neurothrope and oneshotting 4 zoanthropes
muscle memory is going to shit
>>
File: sniper interrupt.webm (3.45 MB, 1146x480)
3.45 MB
3.45 MB WEBM
>>3127156
>>
i uninstalled in order to make room for anime and ai models but now i want to play again
>>
What's the best class for me to play if all I really want to do is parry then gunstrike ad nauseam?
>>
>>3129122
Anyone but Heavy and arguably Vanguard honestly.
>>
>>3129122
Any class except Assault and Heavy

Fencing in Assault is playing the class wrong, as a melee character with zero defense you need to dish out as much damage per second and Fencing weapons have dogshit damage

Heavy is obvious because of Balanced lock

You can run Fencing on Bulwark because they have a shield that lets you tank damage, Intimidating Aura plus shock grenades to trigger every few seconds to get rid of mobs
>>
>>3129128
Why not Vanguard? I saw that one of his perks lets you regain HP from melee finishers and I get tons of chances to do those
>>3129130
Will Bulwark's shield do a perfect parry if I have a fencing weapon or do I have to stop blocking and then specifically parry? It'd be nice to be able to heal the squad
>>
File: dumb dodger.webm (3.5 MB, 1146x480)
3.5 MB
3.5 MB WEBM
>>3129122
play the heroic power fist that gives you a gunstrike after execute
>>
>>3129140
Ignore him, most Vanguards you'll encounter in lobbies also run Fencing

It's very rare to see a Vanguard actually meleeing so well in addition to having respectable ranged damage...they're like fucking unicorns
>>
>>3129140
Close to every class has a perk that negates getting knocked out of gun strikes but I think Vanguard is missing a perk that really amps up his gunstrike damage compared to nearly everyone else.
BUT you could deploy with the Heroic Fencing Knife that does exactly that but I think you can get more mileage out of other melee weapon choices on him.
Comparatively
>Tactical has auspex on perfect parry and boosted damage after a perfect parry, can also use the heroic knfie
>Assault has a team perk that boosts gunstrike damage and can also use the Fencing Heroic Power Fist which is a gunstrike machine
>Bulwark has Intimidating Aura which is more or less the Heroic Fencing Knife's ability but applied to his perfect parries and blocks on any weapon
>Snipe has a prestige perk that ramps up your ranged damage after a gunstrike so you can fucking annihilate something after you parry + gunstrike, knives are his only melee weapon
>Techmarine has the unique ability of not needing to commit to the gunstrike animation as long as his servo-gun is not being used for his ability and has multiple perks to boost his damage after a gunstrike
>>
>>3129140
>Will Bulwark's shield do a perfect parry if I have a fencing weapon or do I have to stop blocking and then specifically parry? It'd be nice to be able to heal the squad
You tap the parry/button to parry
Holding it will put the shield up
Block of Fencing, holding the shield is just an inherent ability for the Bulwark. Parrying of course will momentarily stop you from holding up the shield to block projectiles during the animation.
>>
>>3129141
I don't have any heroic weapons or the ability to get them, I still lose Lethal missions on occasion so I'm pretty sure I'm not good enough to do the weekly challenges
>>3129150
Tactical also has the automatic restocking that gets me another melta bomb over time, but Bulwark could help me help my teammates stay alive
Decisions, decisions
>>
When patch?
>>
>>3129169
I'm betting on the third week of November
>>
Oh right, community update is today.
I completely forgot
>>
>>3129172
>>3129169
December lmao
>>
File: heroicinsaintedevote.png (2.22 MB, 1920x1080)
2.22 MB PNG
>https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/473-october-community-update
>>
File: 1765659762158390.jpg (2.15 MB, 3840x2160)
2.15 MB JPG
>>3130861
Looks okay
>>
File: 1767281172459145.png (2.66 MB, 1920x1080)
2.66 MB PNG
>>3130864
>>
New Heroics
>Omnissian Axe: Shock effect during wind up for explosion
>Heavy Pistol: Increase fire rate when shooting outside of sights and increased close range damage
>Bolt Rifle: Single firing shots ramp up damage
>Las Fusil: No charge and slowly replenishing ammo
>Plasma Incinerator: Overheat damage
>Heavy Bolter: Underslung flamer
Lmao no block multi-melta, that must fuck with the spaghetti code way too much
>>
>>3130861
>We’ve taken good note of your discontent surrounding our last Drops campaign, where the Victrix Honour Guard Storm Shield was available through Twitch’s “Support A Streamer” feature and required a purchase. We will make this shield available in the Refinement & Redemption shop with the launch of Patch 17. It’ll be unlockable with Requisition Points, as this was the case for our previous Drops.
What is it with these vatniks that theyneed a shitstorm to get their shit together?
>>
>heavy bolter with flamer
who asked for this
>>
>>3130889
I bet they're shooting themselves in the foot for making the Heroic Plasma Cannon good instead of dogshit.
>>
>>3130861
>no melta heroic
dont care, gay update
>>
>>3130874
>Omnissian Axe
Mitebgud
>Heavy Pistol
Useless especially if its cucked for ammo, the instagib for summoners is still kang
>Bolt Rifle
trash
>Las Fusil
going to be trash since it'll be cucked out of ammo like the heroic HBR and probably wouldn't work with the Sniper prestige perk
>Plasma Incinerator
trash, Tactical and Heavy already have overheat perks yet they don't do shit with plasma weapons
>Heavy bolter
shittiest heroic ever, will probably be Balanced too kek
>>
Two garbage updates in a row!
Darktide's new update with Plaguebearers and shit cannot come soon enough
>>
>>3130946
>Las Fusil
i predict 1 bullet that recharges over time, either with a base power of 30 or 6, no inbetween
>>
a no charge las fusil is basically a fire rate las fusil with max fire rate perks
literally useless since most snipers do carry the fire rate las fusil but all of the perks are towards ammo and headshot damage along the way
>>
>>3130864
Looks as lazy and lacking as every pack has been since the first salamander pack. They really just cut the content in the packs to nothing without lowering the prices.

>>3130874
There's no way they let the lascannon be good, it's going to deal fencing-tier damage
>>
>>3130861
>a las fusil that doesn't need to be charged
if it does bolt sniper damage this could be quite possibly their dumbest heroic yet
>we fixed the las fusil
>by making it a different gun
>>
File: 1787184689572905.png (47 KB, 870x463)
47 KB PNG
Nice
>>
>>3131516
It's most likely the firepower or the ammo Las Fusil
>>
How does weapon XP work? I think the weapon class just gets the XP from the operation you complete but I don't know how the individual weapon's XP works
>>
>>3131928
last time anyone bothered checking you got weapon xp for each checkpoint (remember area names with checkmarks rolling at the end of the mission?) for any weapon you scored at least one kill in that area. So to get max XP for a pistol you need to kill at least one enemy with the pistol in every section. If you have 100 xp remaining to reach the next threshold you can switch the loadout after the first section not to waste xp and grind another pistol, etc.

Except the game is still bugged as hell and you might find that you sometimes not get any xp regardless or get xp for a weapon you didn't even have equipped.
>>
>>3131928
and the xp doesn't get divided between melee/secondary/primary weapons, you can get thrice the operation xp in weapon xp if you remember to kill one guy with melee, one with a pistol and with a primary weapon.
>>
>>3131532
you know what would be awesome? If SM3 dressup was backwards compatible and SM2 DLCs worked in both games, Total Warhammer style. But who am I kidding, we are going to be back to non-tintable cloth and USD10 to get color purple.
>>
>>3131874
so long as it fires a fully charged shot with a single push of m1, then I'm onboard
unfortunately they will limit this by making it so it has like 5 shots that recharge 10 seconds at a time, so good luck doing anything important with those 10 shots
sniper is firmly a pistol and heroic knife user
>>
>>3132435
5 shots*
>>
What level operation do (You) run while you're prestiging a class? I'm doing Lethal runs and it's been kind of easy sometimes so I'm wondering if Absolute without a team perk (since I'm Prestige 2 Level 1) would be a faux pas
>>
>>3132466
>faux pas
not at all, these days anything goes.
people will occasionally kick you, but they are the ones you wouldn't want to play anyway.
>>
File: 1789710868508840.jpg (82 KB, 832x1216)
82 KB JPG
>>3132466
Inferno, Decap, Ballistic Engine for levels because TS missions are absolute dogshit to deal with (after siege to get weapon skin grind out of the way), and I usually play on Ruthless until I have enough perks to not be dead weight on Lethal/Absolute, but I don't think most people give a shit provided you've actually prestiged at least once
>>
>>3132466
I don't trust other people but i don't kick unless its a genuine grief (had a level 6 unprestiged vanguard in last weeks hard strat last week), i just assume i will have to wind up having to solo the mission at one point

Just have a Heroic/Relic weapon and play Absolute

Team perks are nice but mean nothing since you cant tell others what to use and get random shit all the time anyways lol
>>
>>3132475
I've seen all sorts of nonsense at lower difficulties but didn't know if the people in Absolute were more focused or picky because of the requirement to complete an operation at Lethal (which feels kind of easy with Relic weapons)
>>3132486
>TS
Thousand Sons?
>>3132491
I haven't touched stratagems at all for the same reason that I haven't touched Absolute desu, I can't imagine jumping into a Hard stratagem at level 6
>>
>>3132466
absolute all the time 100% of the time every time

quickplay for extra XP so idgaf what mission, but Inferno / Decap are the easiest
>>
>>3132466
Ruthless once for some perks then Absolute all the way
>>
>>3130889
I guess you could use the flamer while your bolter is cooling down but it's just going to be a shit version of the heavy bolter and a shit version of the flamer so what's the point?
>>
File: pyre cannon.webm (3.51 MB, 1146x480)
3.51 MB
3.51 MB WEBM
im leveling the pyre cannon
>>
ive no lifed operations in this game. ask me anything
>>
>>3133135
Which do you prefer killing first, Barbed Strangler warriors or Venom Cannon warriors?
>>
>>3133141
venom cannon for sure. snipers always should die first. barbed stranglers are usually the last thing alive in fights. they are annoying but a few considerate aoe attacks make them pretty harmless, like stomping with your chainsword once
>>
>>3133135
What are the best weapon classes?
>>
>>3131516
>we fixed the las fusil
What about it needs to be fixed? It's arguably the best weapon for Sniper.
>>
>>3130864
>>3130868
I dunno it looks mid to me. And how come greaves get shafted when it's a chapter pack? Those and jump pack get absolutely zero love when it comes to customization. I'm not talking about opening them up with champion skins but adding decals and having some variants with Crux Terminatus kneepads would go long way
>>
>>3133135
Do you have any dudes on the dude wall?
>>
>>3133135
how does it feel being like every other poster in this general?
>>
>>3133233
what do you mean? whats the strongest weapon? heavy's plasma and heroic bolt sniper both can ruin the game especially in nidder ops since they can potentially one shot everything

>>3133637
i have like 10. i havnt submitted any recently though

>>3133847
feels like the generals been on life support
>>
>>3134121
>feels like the generals been on life support
you can always go back to draigoposting
>>
>>3132630
Yeah he meant Thousand Sons/Chaos Missions, they're a unfun faction
Ballistic Engine is almost everyones prefered speedleveling map, just queue it on Absolute and enjoy
>>
>Plasma Incinerator: damage is increased when overheating.
Wow thanks for giving it a perk that already exists!
These niggers have no creativity.
>>
File: 1768872205653247.png (44 KB, 435x89)
44 KB PNG
>>
>>3135322


The heroic Omnissian Axe:

it will have balance defense type

it doesn't replace the Omnissian Rush attack

The heroic Las Fusil:

it will have the battery pouch and the tubes connecting to it

it will have a small ammo count and high burst dps

the sniper ammo regen perk will work with it

The heroic bolt sniper rifle will also work with the ammo regen perk

Weapon specific perks will be removed and weapons will get subsequent buffs (like the Plasma Incinerator with the Plasma Boost)

The devs want to make the Helfrost Pistol heroic for the Neo-Volkite Pistol

There is likely going to be a PTS for Patch 16

Unmatched Zeal is going to get nerfed with the release of Apothecary

It's likely that we won't get more Mk VIII Errant helmets because of how it's turned out
>>
File: 1785933862306950.png (69 KB, 706x106)
69 KB PNG
>>3134599
>>3135322
>>3135327
Plasma incinerator might be interesting. We will see. Getting a PTS means the update wont be out until late December.
>>
>>3135327
>Weapon specific perks will be removed and weapons will get subsequent buffs (like the Plasma Incinerator with the Plasma Boost)
Interesting, maybe Techmarine will finally benefit from it now
>>
File: the boys.jpg (803 KB, 2448x1237)
803 KB JPG
>>
>>3135322
>>3135327
Well, that's some improvement to sniper but he is genuinely unplayable in crucible.
>>
does heavy stance with the pyre cannon only increase range?
>>
>>3135631
It increases range and reduces the rate at which you apply fire stacks
hipfire for some reason applies fire 20% faster
>>
>>3135327
>small ammo count
DOA

Heroic HBR won bigly
>>
File: heavy bolter.webm (3.62 MB, 1146x480)
3.62 MB
3.62 MB WEBM
heavy is so cool
>>
>>3136024
heavy very simple man
>>
File: blind flame.webm (3.6 MB, 1146x480)
3.6 MB
3.6 MB WEBM
>>
File: helbrute.webm (3.55 MB, 1146x480)
3.55 MB
3.55 MB WEBM
>>
>>3135475
Crucible is already harder than base hard strats (no indication of this, typical), and these fucking hidden modifiers. That's all before you apply penances, most of which are either even more self nerfs, or team ones like spore mines spawning from every corpse.

Idk wtf they were thinking.
Yeah, absolutes have relatively high win percentages, but that's absolute players. Your average casual might dip their toes in lutes, but they mostly play on the normalish to easyish difficulties, and getting to level 25 isn't that high of a barrier of entry, despite its welcome inclusion.
>>
all the people i went to high school with are getting married, buying houses, and having children and im clicking on nidders.
>>
>>3135327
>Weapon specific perks will be removed and weapons will get subsequent buffs (like the Plasma Incinerator with the Plasma Boost)
Good. Weapon-specific perks are pretty much non-choices.
>Unmatched Zeal is going to get nerfed with the release of Apothecary
They should just change the effect entirely. Even if they halved the healing done it'd still be a no-brainer, just like with Secure Stockpile having an extra thirty seconds thrown on top of it's cooldown. Also CHP update fucking when?
>>
>>3136920
you can parry his tantrum attacks? then stagger him out of the aoe?
>>
>>3136810
I'm only 22 and my oneitis from high school is already engaged to some fat mutt. It's so over.
>>
>>3136932
Yer. It only works with block weapons as it won't enable a gunstrike with fencing or balanced weapons.
>>
>>3135322
YEEEEEESSSSSS
>>
Are fencing weapons just a crutch as opposed to being a near-perfect kind of melee weapon, and if so, what kind of weapon is better, balanced or block?
>>
>>3137048
fencing is for learning the game and not being punished, but it has a much lower "maximum" effectiveness in comparison to the other two

balanced has better stats but the parry delay will eventually get you killed when you need to parry like 15 attacks back to back in a crowd
it could honestly do with a buff

block is the best choice, but is the most punishing and is best picked up after you've learned the game
>>
>>3137092
Can you explain why block is best? I'm aware that fencing weapons do less damage but is it really just a matter of increased damage in exchange for worse parry windows?
>>
File: file.jpg (201 KB, 1372x1008)
201 KB JPG
>>3137048
>>3137092
you'll also come to notice that a few heroics labeled as "fencing" are actually sort of block weapons in disguise
>Argent Edge says fencing, but it has a 300ms parry window (same as block) and deals huge damage (though it's mostly a parry stick)
>Salamanders Sword gets 300% damage on light attacks after a parry and also has a 300ms parry window
block weapons and 300ms fencing heroics are generally the best choice once you know what you're doing

and for Assault the choice is 1000000000% block every time
because the adrenaline surge buff can also boost your ground slam damage
>pic related and that's without even investing into a ground pound build or having any other melee buffs active
I've heard that with a 1H thunder hammer and the right setup you can 1 shot carnifexes on absolute
the damage can get stupid

>>3137116
block has the unique mechanic of "adrenaline surge"
when you "block" (parry) an attack it will give you 1 adrenaline surge stack
for 2 seconds after gaining an adrenaline surge stack you immediately gain +60% damage resistance against ranged attacks (very helpful)
blocked enemies have a 50% defense debuff for 2 seconds after being blocked
and now the important part
>1 stack grants +30% damage on the next attack (lasts 2 seconds after the attack lands)
>2 stacks grant +90% damage on the next attack and it creates a 4.5m radius explosion that staggers ALL enemies out of ALL animations (EXTREMELY HELPFUL FOR BOSSES) and immediately gives you back 1 armor
so you're just dealing more damage all the time if you're able to block
you're taking less damage from ranged spam
you're dunking on bosses by staggering them out of their big stupid wind up attacks
>>
File: ravener chase down.webm (3.46 MB, 1146x480)
3.46 MB
3.46 MB WEBM
i really like jump pack dodge just as a gap closer and animation cancel. like after stomping i trigger it to cancel the animation so i can slap the nearest majoris
>>
>>3137048
a a rule balanced weapons have the best base stats, fencing are the fastest with the worst cleave, and block are the slowest. balanced have the worst parry mechanic and block have a unique mechanic. but it really depends on the weapon. like attack speed is actually the down time between attacks, high attack speed is really noticable on chainsword since each attack animation is really fast, but on power axe or thunder hammer not so much since the attack animations are so long. Or cleave, having bonus cleave with the balanced knife might sound good but the hit box is so small on its attacks that it doesnt even matter. the only crutch weapon is the heroic knife argent edge since it cancels enemy combos.

truthfully, your melee weapon doesnt even matter on any class except assault. for bulwark you just need to be able to perfect parry to trigger the aoe damage perk.

>>3137146
>and for Assault the choice is 1000000000% block every time
i prefer balanced on every weapon with assault. the balanced parry mechanic doesnt hinder you since you can always jet pack dodge, and the cleave with balanced is noticeable for groundpounds (on every weapon except thunder hammer which has a base 50 cleave for some reason). block charged ground pounds are fun though, but since the patch the made block the "slow weapon" i stopped using it mostly
>>
File: sanguinala.jpg (629 KB, 1525x2273)
629 KB JPG
>>3137257
>cleave with balanced is noticeable for groundpounds
>he doesnt know
>he doesnt know that Thunder Hammer has a built in base 100 cleave for ground pounds (a trait unique to it on Assault)
block hammer all the way bro
elevate your ground pound game

for reference a PSword has a base cleave on ground pound of 15
CSword has a base of 15
PAxe is 15
PFist is 15

the Thunder Hammer is just the best weapon if you want to ground pound
and block stacks just elevate it further
>>
>>3137291
i only use hammer on bulwark
>>
File: the people of ultramar.jpg (1.15 MB, 3697x2401)
1.15 MB JPG
>>
>>3136771
The problem with sniper's crucible is that he has so many -damage modifiers that you literally require 1/2 your las gun's ammo to kill a majoris. It's ridiculous.
>>
>>3137048
You use Fencing if you don't or barely melee at all, it's just a parrystick in heavy mob fights.

However if you bring Fencing as a melee class then you're a retard who is missing out on pure damage.

Most players don't melee at all and prefer shooting first and rolling. There's only a handful of players who can actually fight Extremis and Terminus bosses without gunstrike baiting.
>>
File: assault bug.webm (3.25 MB, 960x540)
3.25 MB
3.25 MB WEBM
>>
>>3137709
>Most players don't melee at all and prefer shooting first and rolling.
Why? It's free armor against minoris enemies, free armor against other enemies once you do a gunstrike if you have the perk, it means nobody else has aggro, it's perfect as long as you don't miss or try and spam parries while surrounded
>>
>"A Tactical? Don't know why I don't see them in siege more often, secure stockpile is always nice to hav-"
>>
>>3138164
>no team perk
>level 1
Kick
>>
>>3138164
>Inner Fire
>>
>>3138164
anything but posting a damn code
>>
>>3137092
>>3137048
>much lower "maximum" effectiveness in comparison to the other two
Maximum effectiveness is whatever negates the most checkmate scenarios of enemies comboing you through ranged attacks and staggered melee.
These are most common in cases where flailing at the mixed swarm with extremis and ranged majoris shooting at you is the best way to eat shit from a devourer burst and die.
Block and balanced only work in low intensity engagements where you aren't actually in danger. The more dangerous an encounter, the less viable melee is over gunstrikes and shooting, because melee leaves you as vulnerable as a gunstrike at shorter range for a fraction of the damage per hit and block relies on enemies giving you enough stacks and enough time to get entire combos out.
Fencing keeps you alive in the most scenarios and that's what matters, block and balanced will statistically result in a higher rate of eating shit in situations where fencing would have negated all danger.
>>
>>3138164
You should be just as annoyed about the Vanguard having Inner Fire
>>
>>3138576
Brutal truke, block weapons are great for the rare 1v1 but basically griefing otherwise
>>
>>3136810
>buying houses
yah sure if they're living in a shithole or going into debt for life lmao
>>
If I'm playing on a controller should I change the aim assist at all?
>>
File: 202611~1.jpg (303 KB, 2560x1440)
303 KB JPG
Is Dude Wall anon still around? I submit my Rogue Trader Crimson Fists.
>>
>>3140616
Big fan of the retro chapter badge.
>>
>>3140616
Yes I'm still here, Brother. It might take a bit longer to update currently but it shall be done.
That being said: Received.
>>
File: Yarrick.jpg (139 KB, 1920x1080)
139 KB JPG
>>3139382
>>3138576
>not enjoying the 250+ damage nuke from a block power axe power backstep and chomping through mixed crowds
>not deleting an entire mixed horde with a single block power fist charged punch
>not taking WS chainsword and deleting every extremis in a single combo
>not taking block hammer and one every single enemy on screen
this shit is peak

the primary source of eating shit in this game is getting staggered and combo'd (something which has been dramatically reduced with the introduction of i-frames on being knocked to the floor)
this combined with block not instantly staggering like balanced and fencing, and instead delaying that stagger into the 2-stack explosion, leads to you being more susceptible to lots of stacked attacks
>go to unleash the block attack with my 2 stacks
>get staggered and raped
so if you want to run block, then your build really should have a consistent source of passive hyperarmor
some examples
>Hammer of Wrath on Assault (15s of hyperarmour after using your jump pack)
>Armoured Advance on Bulwark (passive hyperarmour as long as you have armour)
>Inexorable Salvo on Techmarine (passive hyperarmor during servo activation and it lingers for 15s after)
>Upper Hand on Vanguard (10s of hyperarmor after a block, parry, or perfect dodge)
>Heightened Vigour on Tactical (it's just Vanguard's perk but better)
>Persistance on Sniper (10s of hyperarmor upon leaving cloak) though melee sniper is kind of a dogshit way to play the class
not to mention the sources of hyperarmour available from weapon perks
>>
>>3140616
>>3140677
what makes these fists Rogue Traders?
>>
>>3140822
The first edition of 40k was called Rogue Trader, where the Crimson Fists looked like this.
>>
>>3141061
dang I never knew
I didn't realize the rogue trader lore went that far back
>>
File: 1773673731711840.png (1.82 MB, 1732x869)
1.82 MB PNG
Vanguard rework better not suck.
>>
>>3141449
3 more bugs applied to the hook coming up
>>
File: 1769145173008448.png (1.76 MB, 1734x862)
1.76 MB PNG
>>3141555
Dont tease me with a good time.
>>
File: No Running.mp4 (3.94 MB, 1280x720)
3.94 MB
3.94 MB MP4
>>3141598
WeLoveVanguard
>>
>>3140818
You do solid damage, but I'd rather have the constant armor regen from parrying minoris enemies desu
>>
>>3140818
The fun of something and the viability of something have little reliance on each other, the fun-viability ratio is extremely lopsided for block and it's not on the side of viability.
Killing an extremis with a melee combo is fun but it requires the enemies cooperate with you to throw a certain number of easy attacks at you within a limited time frame to give you adrenaline stacks and then also give you enough breathing room to let you do a melee combo AFTER without interruption on your chosen target. Block is extremely reliant on fortune or safety to create value, fortune and safety become less common as enemies around you become more numerous and varied, fencing is much better at negating the danger of numerous and varied enemies without requiring as much fortune and safety to generate value.
Gameplay is extremely unbalanced at higher difficulties, the game is borderline broken at higher difficulties, these circumstances disproportionately punish balanced, and arguably to a lesser degree block.
>>
>>3141770
This post puts it well. There's just too much bullshit at the highest difficulties and melee is way too jank and slow for block to be reliable.
>>
I'm so fucking tired of the fucking whip niggers just ignoring my parries
>>
So since we're all 100% absolutely in unanimous agreement that Tactical and Techmarine both with the Deathwatch HBR and heroic plasma pistol (or maybe double GL for Tactical) are absolute must picks for when you want to be sweaty in siege, who should fill the third slot?
>Assault
Big cleave and crowd control with ground pounds and the power fist, can keep everything stunned in one place for the Techmarine and Tactical to clean up.
>Vanguard
Has his grapnel execution gimmick but with how slow it is everything will probably be dead by the time he's done executing his first majoris. Unmatched zeal is nice, but being able to kill things before they can threaten you at all to necessitate that perk is nicer.
>Bulwark
Arguably better than Assault with a more consistent animation cancel and sustainability with his banner. Power fist heavy attack machine. Probably falls off in later waves as everything becomes enraged, though.
>Sniper
No.
>Heavy
I'd imagine this would probably be your best bet. Just sit back next to an ammo crate with your heavy plasma and spam away, flicking on your iron halo whenever something actually manages to live long enough to threaten you.
>>
>>3142915
>normal siege
Vanguard because of heal
When Vanguard gets nerfed out their heal its Heavy shitting out common heavy plasma balls to kill everything

>Chaosnigger siege
Bulwark
You need him to tank all of the Spess Mehreens that become far more dangerous than Terminus bosses in later waves
Even double GL Tacticals become useless shits even with minmaxed auspex but good Bulwarks lock down multiple Spess Mehreens and fuck them up with either IA + shock grenades or just good ole shield bashing
>>
>>3142915
Bulwark is flat out useless in later waves, especially for chaos. You can't do shit against the Term Sorcerer, can't do shit against mobs, can't do shit against the Vortex beast. Assault (with TH) and Heavy are the only useful classes in later siege due to big AOE damage, preferably paired with Tactical for Auspex.

>>3142952
You are insanely retarded. Good luck trying to melee anything when you're getting beamed in the back by a terminator.
>>
File: krieger and tech priest.jpg (1.17 MB, 3392x4000)
1.17 MB JPG
VERY IMPORTANT QUESTION

Do gunstrike kills with the Servo-Gun gunstrikes count as "Killing or incapacitating enemies with the Servo-Gun" ?

I assume the answer is no
I have not started leveling Techmarine yet
>>
isnt the heroic stalker's auspex only like 10% bonus damage or something retarded?
>>
>>3144014
To be frank, I haven't played my Prestige 4 Techmarine in a while because I doubt Saber will retroactively keep track of my Absolute clears with him when they eventually give him his ultragrind cosmetics in like 2 years.
Your servo-gun does tend to leave enemies in the red so incapacitating should be doing most of the lifting to activate specific perks. Are you referring to his first signature perk?
>>
>join crucible match
>spore mines start spawning out of dead enemies
>leave
>>
>>3144047
Why are you complaining about extra damage
>>
50 gaunt shooters all focus fired me at once in the crucible and took me from full health and armor to down in less than half a second
>>
>>3144122
>Are you referring to his first signature perk?
yes
I guess my question really is
>can I get a gunstrike kill every 90s and restore my cooldown
>>
File: file.png (17 KB, 1124x173)
17 KB PNG
speaking of Techmarine stuff

I was thinking about how to best get the most value out of stuff like
>Inexorable Salvo - While the Servo-Gun is active, you don't lose control when taking Heavy Hits and cannot be knocked back. This effect lasts 15 seconds after deactivation.
so that means the longer you can keep Servo Active, the more value you get

pic related are the theoretical firing durations (assuming it fires continuously) for each servo gun type

I imagine with Lethal Perimter you'll often times have even more duration, since the servo gun can remain active, but with no enemies in the perimeter to shoot at
>>
>>3144390
The servo gun can be active but not shooting. If you hit a target and there's nothing else to aim at, the ability remains active until you either look at something else or it enters cooldown after a few seconds. Trying to get usage out of that particular skill is pure autism shit though.
>>
>>3144361
No, only servo gun ability kills or incaps count. You can just leave it unmodded and use it on a horde of minoris though
>>
I'm halfway between prestige 2 and 3 on heavy and man I just fucking hate playing this class
>>
>>3144361
Take the sniper servo-gun and you will be proccing that signature without much issue.
Sniper shots WILL incap most enemies.
>>
>>3144153
its not extra
>>
>>3144741
>enemies take 10% more damage from all sources every 8 seconds
>can be stacked with regular auspex or melee auspex
>it's not extra
Are you retarded
>>
>>3144775
the base weapon damage has more than 10% damage debuff on it. the zero penetration fucks up the ammo on reload perk. im looking to use it on sniper
>>
File: file.png (493 KB, 867x835)
493 KB PNG
>Techmarine gets access to almost all the sidearms
>He also gets access to a full array of primary weapons
>and he gets to use the Thunder Hammer now, which is otherwise reserved for the "melee" classes that are too strong to give primary weapons to
I-... what?

actually WAIT here's a thought

does the Electrified Thunderclap effect count as a Shock Grenade for the purposes of activating

of course because it's not equipment damage it shouldn't count, but stuff doesn't always work the way you expect it to in this game
>>
>>3144853
It used to, I'm not sure if it still does
>>
>>3052269
>Techmarine
>BETTER THROUGH IN A THOUSAND IRON ITEMS
Hey so, this is boring and no one actually likes iron hands.
>>
My enjoyment of SM2 increased 10 fold when I CE'ed every unlock.

Hamster grinds should be optional.
>>
>>3144967
>sir, a second anon that can't recognize space wolves has hit the thread
>>
>>3144976
>Hamster grinds should be optional.
Isn't it already?
>>
File: weekly heavy 1.webm (3.5 MB, 1146x480)
3.5 MB
3.5 MB WEBM
this weekly was fun for heavy bolter
>>
>>3144853
I tested it. Neither of the +equipment damage perks work with thunderhammers lightning.
>>
File: heavy weekly.webm (3.62 MB, 1146x480)
3.62 MB
3.62 MB WEBM
>>3145019
>>
>>3145022
Hammers all fucking suck, even the 2H one.
>>
>>3145022
It counted as equipment damage for the cosmetics
>>
>>3145039
2h is kino on bulwark
>>
>>3145055
Bugeth give, and bugeth taketh away. Damage is typically more clean than the rest of the game. Because imagine having any fucking FUN in space marine 2 like an equipment based hammer.

>>3145039
Nothing sucks if its fencing/balanced.
>>
File: dumb warriors.webm (3.47 MB, 1146x480)
3.47 MB
3.47 MB WEBM
imagine being given enough ammo in regular ops to rip on any pack of nidders you see
>>
File: suddenly penances.webm (3.82 MB, 1648x690)
3.82 MB
3.82 MB WEBM
huh
>>
game is unplayable without a jetpack
>>
>people love to recommend the heavy heroic plasma
>never feel like im doing any damage with it even with the usual heavy loadout
>already shooting on the ground near enemies + spamming reload after every shot
im genuinely getting faster TTK on warriors with the heroic bolter, the aoe doesnt matter half the time when all the warriors split immediately
>>
>>3145535
Dont worry anon, that magical rework for Heavy is coming any day now.
>All heavy weapons now deal 1% more damage
>Melee damage nerfed by 1000%
>>
>>3144976
You can use CE in this game? I thought most stuff was server side
>>
>>3145658
>CE
cum eating?
>>
>>3145658
Yes. There is a table with a literal one button that unlocks everything.
>>
>>3145670
Would you be so kind as to share a name or link to it?
>>
>>3145699
https://fearlessrevolution.com/viewtopic.php?f=23&t=37704

https://fearlessrevolution.com/viewtopic.php?f=4&t=40222&p=461408#p461408

https://fearlessrevolution.com/viewtopic.php?f=5&t=31139&sid=26499b6f3d2919b013ee84ad304be0fd&start=1335
>>
File: blood raven.webm (3.6 MB, 1146x480)
3.6 MB
3.6 MB WEBM
blood ravens are the strongest chapter
>>
>>3144606
It was always bad even at launch, but it got power creeped continuously by all the other classes.
>>
>>3145812
>Fighting hordes at a skippable section as a class that can fly past them
There is loot to be collected no time to fight nids
>>
>>3145812
Blood Ravens are one of the more competent randoms out there
>>
>>3145744
Many thanks. I have no qualms with progression systems but SM2 has so much grinding that you'd think Saber is a sandpaper company
>>
>>3145535
>>3145544
Just give Heavy all the ammo in the planet, give him a team perk that restores ammo for everyone every 30 seconds and give Straban an option to switch to Fencing and Block with differing melee effects (like weaker stomps and smaller AoE stomps whatever)
HB should do equal damage to a buffed Tarantula turret and every other primary needs a serious buff to their ranged damage; the Heavy is carrying a weapon sponson on their own and aren't carrying regular small arms used by Astartes
>>
>>3145843
>you'd think Saber is a sandpaper company
The lead designer, Dmitry Grigorenko, is an egotistical corporate dog is why. He thinks more grinding systems = more player retention.
>>
File: neuro scream.webm (1.99 MB, 1146x480)
1.99 MB
1.99 MB WEBM
>>3144606
there is a specific set up in the way that he interacts with the contested hp system and stagger system that makes him fun
>>
>>3145896
"silence, homo"
>>
>>3145896
>overheats
>gets hit once
>dead
Very fun
>>
>>3145896
imagine if the perks in this game that say you "do not lose control" or "cannot be knocked back" actually did what they said consistently
>>
>>3145905
its a psychological attack

>>3145928
thats the thrill of the game. you get to stand firm and blast nidders when you know what you can do in the situations. worst case you can roll slop or hide in an execute animation like everyone else

>>3145994
the only bug is weapon perk stagger immunity does not work the same way as class perk stagger immunity. with the class perk either you ignore stagger or for heavy attack that would normally knock you on your ass will interrupt you briefly. there are only two stagger categories, if you have immunity then you ignore the first category and the second category is downgraded to the first
>>
>>3146015
>with the class perk either you ignore stagger or for heavy attack that would normally knock you on your ass will interrupt you briefly
which I would call "losing control", if only briefly, and determine the perk description to be a lie
>>
>>3146015
>its a psychological attack
this is why people laugh at 40k fans
its a scream you dumb retard nigger, no one cares if its MRR PSYCHOLOGICAL
>>
>>3145812
does increasing FOV make more enemies target you or is it free positional advantage?
>>
>>3146065
its a 3440x1440 monitor
>>
>>3146065
You can only be attacked by 3 enemies at the same time
>>
>>3146065
My professor was wrong. There are stupid questions.
>>
>>3146206
Except for all the circumstances in which you can be attacked by more than 3 enemies at the same time.
>>
File: 20261102042025.jpg (354 KB, 1863x1282)
354 KB JPG
Has anyone here bought this DLC? I'm wondering about the cape. Google is giving me conflicting reports. Can I buy this to get a free cape or what? Assuming it's tied to Bulwark only?
>>
>>3146404
>he doesn't know
you can clear mortal wounds by overhealing btw
>>
>>3147049
I was referring to the fov question.
>>
>>3147081
I'm making fun of you for not knowing the enemies don't shoot you if you don't look at them.
>>
>>3147093
What makes you think that's the case? Why do you think the simulation logic would change by having a wider view?
>>
I like the one handed hammer. On the highest difficulties every attack is an AoE attack. Once you get into the ebb and flow of its attacks its as good as or better than anything else.

And the 5% cooldown on melee kills is a big deal. Pretty game changing in fact.
>>
>>3147093
This isn't even true. I can't even count how many times I've gotten sniped by an offscreen enemy, or had a terminator immediately rape me from behind
>>
>>3146964
>Can I buy this to get a free cape
Yes
>Tied to Bulwark only
No, you can use it on anyone
>>
>>3146622
Alright retard, since you're so hellbent on being smugly wrong
>at the SAME TIME
>as soon as something queues its attack and is halfway through finishing it something else can attack you
>this is how you can get peppered by seemingly 20 ranged gaunts
>>
File: 1772990850733454.jpg (56 KB, 564x542)
56 KB JPG
>>3147093
>>3147137
>its gaslight monday again
>>
>be D. Grigorenko
>get asked for Crux Terminatus pauldrons/kneepads
>say that you'd do it but you probably won't because "people who bought ultra edition would get mad"
>wtf.jpg
Damn vatniks goddamit.
>>
File: 1778207748293299.jpg (25 KB, 300x300)
25 KB JPG
>>3148029
>we might not get non ultrasmurfs crux because lead zigger is NOW afraid of backlash
Excuse me what? Is this man high?
>>
It'd be nice if SM3 weren't a buggy mess that frequently crashed. Going to the Armouring Hall menu has a 30% chance of making the game instantly crash.
Hell, as I typed this (after clearing my shader cache) the game crashed before I could even load into the Battle Barge from the main menu.
Grigorenko, your days are numbered, may they be few and agonizing.
>>
File: 1770786387331994.png (351 KB, 859x805)
351 KB PNG
>>3148038
I don't even know anymore with this dude.
>>
>>3148291
After clearing my shader cache and verifying the game's files through Steam, it now crashes when I try and load into the Battle Barge.
10/10, might be the best game ever made.
>>3148305
What a fucking retard.
>>
>>3148379
This is thoroughly a (You) problem
>>
File: console game_1.webm (1.01 MB, 810x570)
1.01 MB
1.01 MB WEBM
>>3147093
i dont think thats true. sometimes they are programmed to miss and sometimes they hit you even if you arent looking
>>
>>3148305
Nigger I bought the deluxe edition and I'm pissed that I can't use the fucking crux shoulder because it's plastered with Smurf logos.
I'm so mad that I'm going to donate money to Ukraine. I don't even like Ukraine.
>>
File: 1733368093454523.png (10 KB, 299x250)
10 KB PNG
>>3148305
This is just... I don't know what to call it but does this mong has to know a new neutral crux won't rid deluxe edition owners (like myself) of having that extra smurf crux, right? Jeez what an idiot.
>people got mad that we got rid of the old tyranid pauldron
I wasn't one of them but how about fucking not removing things but adding more? I don't see people getting butthurt over extra pauldron to choose from. How much time does a vatnik need to make a piece of cosmetic? At this point we could have weekly or bi weekly events with a new cosmetic piece each time.
>>
inner fire is kino. its way more fun using my class ability to kill everything than it is to have extra stim packs
>>
>>3147100
>>3147264
>>3147985
>>3148542
>Accuracy of ranged enemies is reduced when attacking from off-screen and accuracy of ranged enemies is reduced when attacking melee-engaged players
>https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/90-space-marine-2-patch-3-0-26-09-24?page=1
Not even that anon, come on guys you can't all be newfags. This is easily provable in the testing arena too btw.
>>
>>3149059
Yeah, reduced, not nullified. Meaning they can still hit you.
>>
>>3149097
>Goal posts
>>
>>3149136
When have you ever seen a sniper miss a shot that you did not actively dodge
>>
>>3149142
>Even more goal posts
That anon was talking about the retarded feature that enemies are less likely to attack you when off-screen, something people have been abusing ever since it was added. You trying to win an internet argument after being proven wrong in claiming it doesn't exist isn't important to anyone but you, get a hobby, here is your last (you).
>>
>>3149172
Except snipers will, and do, target you from offscreen so, no, you're wrong. Sorry you're such a failure
>>
>>3149172
it's useless anon, just stop replying. I'm sorry I didn't say 'shoot less often' instead of 'don't shoot'. No good deed goes unpunished, I should have ridiculed them more instead of giving them tips.
>>
File: dead assault.webm (3.58 MB, 1146x480)
3.58 MB
3.58 MB WEBM
the charge attack isnt suppose to dead that much damage is it?
>>
>>3149172
You're discussing warhammer on 4chan. You're speaking with elite-tier autists.
Be precise, faggot.
>>
>>3149059
>Why do you think the simulation logic would change by having a wider view?
The original point stands. You're retarded.
>>
>>3147983
>it's not that more than three enemies are attacking you at the same time
>it's that more than three enemies are attacking you at the same time
>>
>>3149591
If it actually was more than 3 enemies you'd get raped in a second during every single horde
>>
>>3149648
adding collision would fix this
>>
BLOCK IS WORTHLESS ON TECHMARINE
>one of the gimmicks is being able to gun strike 24/7 with impunity
>block weapons take away your primary source of gun strike opportunities
what a JOKE
>>
i think i am the worlds first assault pro gamer. im good at the other classes too
>>
>>3149938
is this you ? >>3149356
>>
>>3149356
Lore accurate Death Company.
Lore accurate hive tyrant.
>>
>>3149648
If more than three enemies are in the process of swinging/shooting at me at the same time then I am being attacked by more than three enemies at once.
Happens all the time with mixed hordes that have ranged enemies and extremis.
>>
>>3149377
[Citation needed]
>>
File: 1776684601728584.png (24 KB, 221x212)
24 KB PNG
>>3150458
>>
>>3149591
>>3149648
>>3150458
Melee enemies =/= range enemies. Its 3 melee enemies.
>>
>only 1 viable build
>its long range sniper
>plasma is worthless
>bolter is worthless
>equipment build is worthless
>offers fuck all to the team but sometimes turrets
How about argue about something useful, like how do we fix Techy and his dogshit passives
>>
>>3150535
You not knowing how to build or play techmarine is not anyone else's problem
>>
>>3150762
Don't project your inability to minmax on others.
>>
>>3150924
I'm not the one that doesn't know how to play techmarine
>>
>>3150762
>he ACTUALLY uses the basic bitch bolter or plashit on techmarine
Post your in-game name so I can blacklist you now
>>
>>3150938
>hurr durr only I know the super secret tek that makes tech good with other builds!
>Ok post them
>N-nooo! I cant!
Cry more little bitch I win. There is only 1 good techy build, anything else is dogshit and the fact you cant even post ONE alternative build proves me right.
>>
>>3150948
I'm not the one crying about not being able to play techmarine though
>>
>>3150954
See >>3150948 I won.
>>
>>3150960
Congrats on being a failure, I guess
>>
>>3150535
Not only is there only one useful build but he still doesn't have any cosmetics. Modders fixed this in a week by the way so its purely incompetence by the developers.
>>
>>3150968
Thats you summed up perfectly. Couldn't even post a single build to save face thats how wrong you are.
>>
>>3150535
Tact rework was the perfect time to fix it
>60s equipment regen on techmarine replaces +1 equipment
>full line of +dmg on ranged/melee when using equipment or +dmg on enemy hit by equipment
>instead gave Tact even more OP bullshit to play with
The bias is insane.
>>
>>3150978
It's really not my problem if you can't read perk descriptions and piece them together. I don't care if you die. I would prefer if you did.
>>
>>3150993
>There is only one viable build
>Nuh uh there is another one!
>Ok post it
>I cannot, I will bitch, cry and post endlessly to save face instead because I refuse to admit that techy is poorly designed and balanced
Bawk bawk bawk chicken.
>>
>>3151004
Again, I'm not the one who can't play him
>>
>>3150762
>implying
Literally my favorite class but you're objectively wrong to suggest he has multiple playstyles.
>>
>>3151009
>So dumb he cant even comprehend the difference between skill and builds
Naww little baby is having a cry
>>
>>3151012
If you had skill you wouldn't be crying about builds
>>
>>3151009
>Picks Enfilade/Plasma
>Thinks he has a valid opinion
Anon... stop.
>>
>>3151018
>Does it AGAIN and confuses player skill with builds
Damn you're dumb as fuck anon, ESL or American?
>>
>>3151025
Oh, you're a third worlder. It all makes sense now.
>>
>>3150535
Amusingly I was testing this today. The damage difference between Bolter, Precision and Plasma is astronomical.
>Around 1000-3000 with the Bolter
>3000-5000 with Plasma
>+10,000 with Precision
This is assuming you have a target rich area to hit. Bolter loses out because it can't cleave, but it also can't deal more single target damage. Plasma is much better, but also slow as fuck to fire. Precision blows both the other two out of the fucking water though and it isn't even fair. The rest of the perks barely changes how he plays, you want to avoid any turret ones (unless playing horde) because its too unreliable and signature is always going to be Lethal Perimeter because it actually lets you choose your target. The only other potential build is equipment IF you have a Tact, but playing with randoms it's basically a waste of time, 90s cooldown is punitive for equipment regen.
>>
>>3151030
>no you
Weak bait my little ESL friend, maybe get good and learn English before posting next time.
>>
>>3151042
Maybe learn how to play the game before posting
>>
>>3130861
>Omnissian Axe: holding the attack generates and maintains a big shock zone.
Only interesting weapon
>>
>>3150505
The limit can occasionally be bypassed just with melee enemies.
>>
>>3151380
The limit probably doesn't even work most of the time knowing how buggy this game is
>>
am I supposed to have all settings on low to play siege comfortably?
>>
I got Assault to something like level 20P2, maxxed out Tactical, and now I'm going to max out Bulwark. I'll pick one or two more classes to actually grind and then use the table; do (You) have any classes that (You)'d suggest, either for fun or for learning more?
>>
>>3151894
normally i'd advise to max out vanguard in case a strategem requires extra healing but we're getting healing perks axed and moved to apothecary in near future, depending on your leveling speed it might turn out to be wasted time.

For learning a different playstyle, definitely try sniper, it's funny how gaunts suddenly become your greatest enemy.
>>
>>3151894
Sniper is fun. Bulwark is ok. Heavy is terrible. Techy is ok.
>>
>>3151912
>it's funny how gaunts suddenly become your greatest enemy.
Inferno pistol says hi

The Sniper's greatest enemy are Tzaangors
>>
>>3152629
Tzaangors are why I outright refuse to take Balanced over Block. They're much harder to read in a horde compared to gaunts, so Balanced constantly cucks you on the defensive and you get eaten alive.
>>
I have to remember Tzaagor have a hop combo that chases after you twice so I can just parry immediately after a roll.
>>
>>3152629
>>3152674
You can use the Heroic Bolt Carbine, flamer fucks them up pretty bad
>>
>>3152674
with balanced you dont even need to parry you can melee into a horde and kill everything
>>
>>3153800
>Tzaangors behind you gobble your asshole
>Turn around
>The Tzaangors that were in front and now behind take their turn eating ass
Minoris hordes are maximum reactive defense and Balanced sucks the most in this scenario by a landslide.
>>
>>3153817
every weapon has a combo that lets it kill minoris without taking damage or at least breaking even. like with chain sword you can light light shoulder spam and never get hit
>>
>>3153824
Chainsword is the only base weapon in the game with a completely safe combo chain against Minoris, that being light > light > heavy. Everything else lets enemies through, even the Thunder Hammer spamming x2 Aftershock back to back can't stop stuff leaking through.
>>
>>3150535
Pic related is my build neophyte. Long range sniper is for fleshbags.
>>
lel
>>
>>3154148
i dont get it
>>
>>3154148
man, this universe is so cool
>>
I hope they let heavy use the power fist sometime this year. Boltstorms seem to be never ever tier so at least let me gravis captain it up
>>
>>3154162
Red one is a thousand son.
>>
>>3153989
>Here is my bad build
>>
>>3154343
*sigh*
See I knew you were going to do that anon.
>Bitch about techmarine ONLY ONE VIABLE OPTION! (Keyword is "viable" = It must be thing a shitter like me can work with so the goalposts are nice and narrow and arbitrary.)
>gets called a retard
>OHHOHO?! WELL THEN POST YOUR OWN BUILD!
>Other guy isn't playing along. Rightfully calls you a shitter.
>OHOHOHO I WIN! MY AUTISM GOES UNOPPOSED! ONLY ONE BUILD! REWORK! REWORK! REWORK!
>Separate anon (me) posts build that worked for years just fine
>Rigged goalpost conditions kick in ("Erm I said VIABLE build" Iamstill le riht tehehe)

Have you ever considered you might be the problem anon? That the only reason you have ONE BUILD to use speaks on your profound lack of imagination when it comes to how to play the game or think outside the box? You only know how to play one pussyass way so you only have one way to cater to you? I know the other guy called you a shitter, but remember skill? You always talk about it, but the the end of the day the only "skill" you have is copypasting metabuilds from your favorite shilltuber. Or do you expect the devs to beat the game for you because all you can do right is a single click? Oh I died? CLEARLY THIS IS THE GAMES FAULT!

The build is for non faggots with a shred of dignity, irreverent DSP tier bitches like you. Get the fuck off my main.
>>
>>3154388
>Everyone is one anon
Personally I like plasma but you didn't even build it right.
>>
File: 1762483945521579.png (1.86 MB, 1740x888)
1.86 MB PNG
I hate oddly low scoring missions. Still wishing for at least 2x enemy density.
>>
next up on the meme agenda: Techies not actually using the Heroic Omnissian Axe
>>
>>3154607
>Options are spam charge attacks which only works from a huge distance or stand still and project lightning while you get killed by ranged
>All while losing out on 5% cooldown reduction per kill
Tough choice
>>
>>3154617
Genuine skill issue
>Selfheal
>Gunstrike + Charged Slam, dont use the double charge you fucko
>Charge attacks are retarded damage and ranged damage reduction
the 5% CDR from the 1H TH is nice, but that means using the 1H TH
>>
>>3154626
You're entitled to use what you want it isn't a hard game. 5% cooldown is objectively better though.
>>
>>3154617
As if the hammer is going to alleviate any of the problems
>>
>>3154656
If you're skillful its the only good choice.
>>
>>3154662
Please get new bait, thank you
>>
>>3154662
>/sm2g/
>skillful
I've seen the lobbies here, they're dogshit by default.
>>
File: 0mw8zxbixji51.jpg (14 KB, 384x384)
14 KB JPG
>check the one-handed hammer
>it's a separate weapon class to grind instead of a power axe variant
thank god vatniks immediately release a heroic to alleviate the grind these days
>>
I genuinely feel in my bones that Space Marine 3 is going to be heavily influenced by Helldivers 2. You'll have multiple war fronts, multiple factions, you land on the planet's surface in drop pods, all resources are called in, you can demand Thunderhawk support, artillery support, reinforcements via Cadians etc.

I saw it in a dream.
>>
>>3155610
that would be awesome, but it's pretty much settled we're getting Emperor's Souls: Space Marine 3 instead.
>>
>>3155610
I just want necrons, Linux support, longer story mode and I’ll be satisfied honestly.
>>
>>3155742
Sorry my comrade, best we do is same combat and egregious monetization.
>>
>>3155769
Surely saber can replace tyranids with necrons and get a game with two terrible factions to fight instead of just one
>>
>>3155915
If they want to go ultra cancer faction they would do necrons and eldars. But necrons/t'sons is something I'm inclined to believe.
>>
>>3155610
Not happening. The director of SM2 is braindead and thinks SM2 is perfectly designed.
>>
>>3129130
>Fencing in Assault is playing the class wrong

heroic fist and sally powersword are good on him but yea basic fencing isn't
>>
POP QUIZ: You don't like playing this class, but you're happy when you see someone else pick it.

Its Vanguard and heal on extremis kill isn't it.
>>
>>3157305
Wrong

It's Heavy with Additional Supplies :)
>>
>>3157328
>Having a heavy on your team
Crucible without crucible mode. Might as well play solo.
>>
>>3157305
With the Frost Axe, I feel like I'm actually doing fucking damage to mobs.
>>
>>3157332
>Crucible without crucible mode.
Nah, that's Sniper

People who play the class right spend more time aiming and missing 50% of the time because enemies move a lot

People who play the class wrong are just playing a lamer version of the Vanguard and are useless in either horde or boss fights

Heavy doesn't have bad guns outside of the HBR and if they bring Additional Supplies they're more useful than some other classes
>>
>>3157346
>class ability regen on kill
More useful than anything heavy brings. And sniper who can aim is already better than the best heavy.
>>
>>3157305
There's no class i dislike
>>
>>3155610
Niggeris, I literally just want the librarian class and to play some semblance of all four breeds of chaos marine.
>>
>>3157328
>implying 25% ammo is useful
Worthless passive.
>>
>>3157692
For everyone other than Tactical, it is incredibly useful
>>
>get to crucible 5 with tech
>put minimal pemances
>beat a mission
>3200 out 60k exp
>20 fucking runs for next level


Are you guys actually doing this
>>
>>3158337
No. Im not retarded.
>>
>>3158337
Don't really care about the Lamenters or for busted up armor so I don't have much incentive to bust my balls with that grind.
Especially conditions as cancerous as friendly fire and spore mines/doombolts on enemy kills.
>>
>>3158114
Skill issue
>>
>>3158337
No, just use the CE table posted earlier ITT
You should play a game because it's fun and a good game, not to grind cosmetics
>>
Why are the players in hard stratagems so fucking bad? They all split up and die doing fuckass nonsense in the middle of nowhere, I haven't seen this in normal ops
>>
>>3158671
All the old players have left, you're playing with newbies and noobs.
>>
>>3158705
>everyone from /sm2g/ is a newbie or noob
checks out
>>
>>3158705
I'm still around I just haven't played the game in like a year so I don't want to get back into all the hassle.
>>
>>3158705
I've never left. I just play from time to time, Brother. I did use the CE tablet though because fuck Grigorenko for making every other update add more grind for little reward (give me LotD cosmetics for all the crucible bullshit if you want me to consider grinding in the first place)
>>
>>3158705
this
just tried to beat the weekly and the remaining players can't even navigate the tomb
i don't think they've fixed the crucible modifiers seeping in into stratagems either, i've been in a couple of games where there's too many majoris spawns overwhelming the whole squad
>>
My weekly clear had my entire team cycling out after dying and being replaced lmao
I think I went through at least 5 teammates
>>
>>3159830
>>3159771
Either Obelisk was made harder or the Anon's theory is true that all the oldfags have left and have been replaced by retards
>>
>>3159836
People generally have no idea how to fight Chaos. Hell, even people here proudly say they avoid fighting them iirc.
>>
Has no one asked Saber about Techmarine ultragrind ordeals and if they have the capacity or intent to retroactively count Absolute clears with him.
>>
>>3159836
>>3159860
i've been with /sm2g/ since the first days, i know how to fight chaos and i actively avoid it for a reason sans vox liberatis
moreover, trying to win a chaos mission is now a major crap shot since the krok shooting vatniks at saber greenlit the awful terminator sorcerer
>>
>>3159982
Just a few months ago people were literally grinding Obelisk to get capes faster.

Even if they're cheesing with positive modifiers that's still a ton of players beating the same map without much issue.

I've tried the weekly today and lost 4 times already due to shitty teammates who can't even handle mass Chaos Spawns.
>>
How many more years is it going to take until the melee weapons do more DPS than the ranged weapons in melee combat?
>>
File: 1785845737402866.png (623 KB, 632x762)
623 KB PNG
Sanguinary Priest skin for Apothecary.
>>
>>3162366
never ever

but on a related note
I love playing HBSR
and I realized the other night that I should be quickscoping instead of gunstriking after a lot of majoris parries
>parry
>they're now stunned
>quickscope and shoot them in the noggin
but if you do this after a gunstrike you have a much shorter window because now their stun is reset
>>
I FUCKING HATE PLAYING HEAVY SO MUCH
FUCK THIS FUCKING HORRIBLE CHARACTER
>prestige 3 level 1
I HAVE TO PLAY 50 MORE LEVELS OF THIS DOGSHIT
>>
>>3163167
uhhhhh
heroic plasma
uuuuuuuuuhhhh
ammo multimelta
>>
>>3163021
I've found quickscoping after a gunstrike to be more reliable as the animations for enemies coming out of a gunstrike feel more predictable. The shorter window shouldn't be a problem if you're actually scoping quickly. But while people can argue the effectiveness of the Las Fusil I always have a better time with the heroic boltie and perform better with it too.
>>
>>3151045
that guy pooped on you btw, i would never post here again.
>>
>>3163308
>the guy who's too retarded to play techmarine totally owned you bro
Okay
>>
>>3163225
>>3163021
I need to learn it too one day, anon's webm of pwning a lictor was awesome.
>>
>>3162497
...those aren't MKX armour pattern pieces
I mean it has some of those details, like the rib vents and the ankle circles, but the belt and midriff and arms are all certainly classic marines
Promising continuation to the reintroduction of the good old look for marines
>>
>>3164816
>...those aren't MKX
No. If you have been paying attention at all to the tabletop GW outright announced they are done with MKX with 11th edition. They are going to a ship of theseus design for the new marines.
>>
>>3165420
I've not heard about any official announcement thus far, only the continued teasing with primaris marines without kneepads and with MKVII helmets sprinkled into new releases and the new LotD models being entirely firstborn. That they've made an official statement on it is news to me.
Does it happen to include a removal of all the poorly justified grav-tech marines have had since 8th edition too?
>>
>play Obelisk hard weekly
>level 25, prestige 4 picking Bulwark despite the modifiers
>both of us refuse to hop on the Thunderhawk
>nigger leaves
>someone else joins in
>level 25 Techmarine
>we load the game
>nigger is a speedrunner, skipping all the turrets in his way
>spawns a Terminator Sorcerer before the first lift and since we're not there he eats shit
>after dumping all of my grenades into the Terminator I also eat shit, we get revived both by our Sniper teammate
>instead of activating the two turrets in opposite ends of the lift the nigger rolls away and gets chased by the TSorc
>revive my Sniper teammate and we clean off the wave near the lift
>Techmarine nigger eats shit again, this time he quickly quits
>we put the TSorc at 1/8 health and summons Terminators
>a new player joins, an Assault
>he fights well enough but goes down to the last laser shot and we finally kill the TSorc
>get to the lift
>just before the actual tomb another Terminus spawn, this time a Helbrute
>the Assault shaves a quarter of its health before getting yeeted by a Plasma shot, he immediately quits
>I immediately rush to the drop pod to replenish all of my grenades, the Sniper goes down but not after putting the Helbrute's health into half
>Last player standing I dump all grenades into the Helbrute and kill it
>wait for like a minute inside the ammo crate area, 2 randoms joined
>a level 25, prestige 4 Heavy and a Vanguard
>Heavy picks the relic and dies in the main puzzle area, quits
>we continue on the mission until another Techmarine random joins, level 18 nigger
>he gets killed in the last part of the tomb area and during the massive wave just nearby the drop pod and quits
>before crossing the bridge I finally get my last squadmate, an Assault
Holy fuck that was one revolving door of squadmates, all the old players who can breeze Obelisk are fucking gone and have been replaced by retards.
>>
is it better to dive into the enemy back line and split the enemy or stick together?
>>
>>3166087
why split up:
>no kill stealing
>no missed parries due to other people attacking your enemy
>the idiot with the flamer can no longer blind you

why stick together:
>if you split up idiots will throw frags at you 'to help'
>failing the grab attack is no longer a death sentence
>no time wasting jogging around to res a dead player
>an overwhelmed player doesn't stay behind because other players deal with his shit for him before moving on
>>
>>3166087
Priority 1 is killing annoying enemies, no matter where they are (looking at you, biovores and soulreaper termies). Priority 2 is killing everything on the screen as fast as you can (unless it's a skippable area, although if you're playing with randoms no areas are skippable areas). Just go wherever you can best do those things, in that order.
>>
is the heroic frost axe an upgrade over balanced axe? i dont have that many blue chips, but it seems kind of cool
>>
>>3166087
Depends on where you are

If you are in a killzone ya'll should split up and focus fire on priority targets

If the fight is with a Terminus enemy don't be retards and melt its health without cleaning up his initial waves, too many noobs die because they get overwhelmed from waves they don't clear because they're focus firing on the Terminus boss and ignoring the mass Extremis and Majoris spawns

The real truke is that playing with randoms is a negative experience, PvE is best experienced with Discordtroon teams or with IRL frens

Every random out there is out there for themselves
>>
>>3166238
The AOE actually feels super fucking good, and I hesitate to describe a majority of melee weapons at all like that.
Normally your spins do jack shit but everything takes decent damage and gets staggered, it feels like a different game in those brief seconds.
>>
>>3166238
Its good enough that taking it isnt throwing the game, despite it being balance
>>
>>3166466
>>3166561
i boughted, the attack speed and bonus cleave alone is a fair trade of fro mthe damage reduction. and the spins are relly strong
>>
>good ol jimmy strikes again
>>
>>3166745
based
>>
>>3166745
He was so cheerful when I added him over a year ago.
>>
>>3166777
I feel the same as him nowadays. I tried playing this game with my friends again recently and I started malfunctioning over the incompetence manifest.
>>
File: 1785729390437032.png (1.88 MB, 1743x874)
1.88 MB PNG
One day closer to the Vanguard demake.
>>
>>3166885
really wish i could get balanced stats like that
i either wind up in situations where i need enemies to be staggered heavily so i just spam the Melta, or im completely steamrolling and chaining melee executes + frostaxe whirls
theres never a inbetween
>>
>>3166885
I dont understand why they chose to rework Tac first and then Vanguard, when Heavy is clearly the most desperately in need of a rework
>>
>>3166893
Makes sense if you remember that they hate their playerbase
>"""rework""" Tac to nerf Auspex so people cant steamroll through their dogshit Crucible
>"""rework""" Vanguard next so no team healing exists outside of Apothecary
i will be baffled if they fix the Omnissian Axe selfheal tho
>>
>>3166900
>Omnissian Axe selfheal tho
the Omnisiah what? the WHAT?

hold brb need to go look at the perk tree again
>>
>>3166904
Its the Light Attacks do AoE damage perk
If you have CHP and hit a bunch of Minoris you get more health back than you should, so you heal yourself
>>
>>3166900
Was auspex really nerfed? If anything no one takes the auspex on parry anymore

Everyone is either on the ranged auspex train with some contrarians being on the melee auspex camp

The AoE auspex is also bretty gud, can't miss anymore
>>
>>3166909
like it overfills past the white CHP part of the health bar?

bro
>>
>>3166900
>i will be baffled if they fix the Omnissian Axe selfheal tho
This isnt a bug exclusive to omniaxe. It can happen with any weapon.
>>
>>3166911
Yup, the AoE damage also always procs, even if you immediately cancel with a parry, its quite funny
>>3166912
It happens very specifically because of the AoE damage proc though
>>3166910
Yes Auspex was nerfed because you can no longer get x3 or higher damage from it
>>
>>3166910
the Mobile Auspex just seems like the best choice

50% CDR on scanning Extremis + parry scan still works

other than boss nuking setups, it seems like the best setup
>>
File: file.png (247 KB, 1803x541)
247 KB PNG
am I crazy, or is this not the go-to setup for tac now?
>melta or flamer in primary slot
>bolt rifle secondary for longer distance
>chainsword is still a beast and doesnt take away your primary
tactical lost out on boss nuking, but the class seems far stronger overall now
>>
File: tact.jpg (195 KB, 1803x541)
195 KB JPG
>>3166936
this is me for auto bolt rifle (ammo) and bolt rifle (damage). this much ranged damage puts you over the edge where you start to break the game. the biggest change is having two charges of auspex, totally changes how i use the ability. i can now use it on any pack i see while still having a charge to react to extremis and terminis.
>>
File: frost axe.webm (3.55 MB, 1146x480)
3.55 MB
3.55 MB WEBM
>>3166652
frost axe is 100% an upgrade over the standard balance. its faster and the bonus cleave is noticeable on ground pound. its good without the heroic effect, but the effect is really good
>>
>>3166936
Balanced Distribution
Relentless Pursuit
Emp's Vengeance
Secure Stockpile
Improved Efficiency
Marksman's Mandate
Vital Data
Tactical Reserve
>>
>>3166936
https://sm2calc.us/b/WD4FXOwO

This is what I use.
>>
>>3166971
>OwO
>>
>>3167061
lmfao
>>
>>3166971
>https://sm2calc.us/b/WD4FXOwO
crazy how far we got from a excel spreadsheet
>>
File: 1778592302297554.png (87 KB, 722x244)
87 KB PNG
Vanguard is getting his pp in patch 16.
>>
>>3167657
>nerfed so badly he can get access to pp without vatniks screaming op
grim
>>
>>3167743
I'm assuming pp is plasma pistol? I don't really understand how that would make him OP in the first place.
>>
>>3167773
neither do I think that but saber has said multiple times that weapon type restrictions are solely based on class balance. afaict the only time so far they let another class have a weapon that didn't synergize badly was bulwark's thunder hammer, and it was mostly because they were desperate to make people stop using the healer build. HBR was always bad on heavy. PP was promptly nerfed after being given to assault. Knife on tactical was most likely a miscommunication between teams, they either didn't know argent edge was in the works or didn't understand it.
>>
File: images.jpg (9 KB, 206x280)
9 KB JPG
>>3167804
>desperate to make people stop using the healer build.
reading this out loud made me realize, they are giving vanguard weapon options because they are axing healing perks, don't they
>>
File: Dude Wall v84.jpg (3.86 MB, 8000x4657)
3.86 MB JPG
>>3052216
//// INCOMING TRANSMISSION ////

>Imperial Administratum has granted access to records of all Astartes operating in Decidious System, CODENAME: ADEPTUS RETARDES
>Dude Wall status: ACTIVE.
>All Astartes present in Decidious System accounted for.
>All First Founding Chapters accounted for.
>The Great Migration is complete. The Thread has withdrawn from the crumbling halls of the former sector and raised its banners upon new, untainted bedrock. The Emperor's work proceeds apace.

Welcome Brothers! It has been a long time since last update, but the Wall is still very much active.
-Current update is of the smaller kind as it only includes recently submitted Crimson Fists Dude #5 (added to both image and website version).
- Website: A significant number of name banners have been updated with new name displays. I will make sure all of them get replaced and receive a proper treatment.

Also apologies for the significant slow down of the updates, Brothers but I have had important matters to take care of. But like I said the project is being worked on despite this.
I'm also aware of the image hosting issues, as not all galleries are loading. It is the hosting issue and it should be hashed out soon as far as I know. If not I will look for a more reliable alternative.

Thank you for all your submission Brothers. Should you have more Dudes to post or update, don't hesitate to do so.

I hope you will enjoy this update of the Dude Wall.

Signing off,
Wall Anon

=FYI=
>**Ultra-high quality version of the Dude Wall will be made available on request **
>**For more comprehensive info on submissions please refer to: https://dudewall.github.io/dude-wall/ **

Glory to the Imperium!

//// END TRANSMISSION ////
>>
>>3168509
The submission guide page seems broken, Brother. It is loading for ages.
>>
>>3167830
It has already been stated that vanguard is losing his healing perks when apothecary comes out.
>>
>>3168817
yeah, but the apothecary is still like
>checks the roadmap
a year away from now
>>
>>3168817
>It has already been stated that vanguard is losing his healing perks like four or five months before apothecary comes out.....and then is delayed another month.
>>
>>3168828
Apothecary is Q1 January so it's like February at the earliest.
Then watch him get delayed until June.
>>
An Emperor's children chaos skin for mp and chaos siege

That's all you have to do to make me happy saber....two skins...
>>
>>3169208
They already have the symbol and colors, you can just kitbash pieces from other classes
>>
>>3169226
https://www.youtube.com/watch?v=KEpf_RvU3cI
NO!
I DON'T WANT A SHITTY KITBASH BUILT FROM NIGHT LORDS AND ALPHA LEGION! I WANT A MOTHER FUCKING NOISE MARINE
>khorne got a berserker skin
>nurgle got a plaguemarine skin

AND YOU'RE TELLING ME TZEENTCH (especially tzeentch saber literally has the assets) AND SLAANESH HAVE TO SCROUNGE FOR PARTS BECAUSE SPACE WOLVES NEED ANOTHER DLC SKIN?!

FUCK YOU STRAIGHT! I BET YOU DON'T EVEN SNORT COKE ON YOUR FRESHLY COOKED BABIES!
>>
>>3169293
>>3169226
What my inebriated brother means to say is that we feel that some legions of astartes have better representation than others and hope... that a ....change...be made....
>>
>>3168509
Based Wall Anon. Your service is a boon to this thread, Brother.
I salute you.
>>
>>3167657
Who's next after Vanguard?

They should remake Heavy and Sniper

Heavy becomes either a Gravis enjoyer or a Centurion gigachad

Sniper is demoted into Scout so it will have access to other weapons while retaining all of its class perks
>>
File: 1793312580997789.png (217 KB, 1020x585)
217 KB PNG
Seeing as Saber is looking at killteam for loadouts, there is a good chance that vanguard will also get absolvor bolt pistol too.
>>
>>3169396
Heavy
Sniper is fine imo perk wise, at least they said they're replacing all the "weapon perks" with something else.
>>
>>3153989
>>3154343
>>3154388
>>3154415
FLESH
IS
WEAK
>>
is there an eta for patch 16? trying to estimate if i can get black cape on vanguard or should i not bother
>>
>>3169985
Vanguard is strong as shit and I can't imagine he'll be significantly weaker after his rework
>>
>>3170024
>I can't imagine he'll be significantly weaker after his rework
heh
>>
>>3169985
December release while the PTS for it will drop this month.
>>
File: file.jpg (378 KB, 1046x1072)
378 KB JPG
AAAAAAAAAAAAAAAAAH
I just realized what the heroic neo-volkite pistol should be

they should make it a necron laser weapon
like a deathwatch xenotech conversion

uuuuuuh maybe the gimmick could be something like
>the damage from a volkite discharge is reduced by 50%, but the beam now has practically infinite cleave
>probably have it deal slightly more direct damage than either of the relic versions too
>>
>>3170081
>necron laser weapon
humans can't use gauss weapons silly, they have no triggers I could swear Ciaphas Cain tries to shoot it in one of the novels but ai tries to gaslight me into thinking it would be heresy and Hero of the Imperium would never
>>
>>3170096
>humans can't use gauss weapons silly, they have no triggers
thus the need for it be a jerry-rigged abomination with extra human tech bits bolted onto it
>>
>>3170081
If they ever do one its going to be a hellfrost pistol.
>>
>>3170102
>a laser weapon that slows enemies when the volkite discharge goes off (more like a frostbite debuff proc)
could be cool
especially for bosses where you could use your secondary to apply a debuff
>>
Has anyone here tried a full "melee" build on Heavy?
>Chains of Duty for Fencing parry window
>Enhanced Force (+30% melee damage)
>Exponential Force (+100% melee damage)
>Weapon Strike (+50% melee damage)
>Reverberating Impact (+50% stomp radius)
assuming the % increases are stacking and not multiplicative, that would put your regular chaining stomps at 42 (and the initial "charged" stomp at 84) which is actually better than a typical balanced chainsword stomp

does it end up being worth it?

it seems like it would be worth it
>>
>>3170330
yeah, you used to be able to get better melee scores than assaults, but after they reworked absolute balanced simply stopped being viable. can't wait for heroic block multimelta.
>>
>we got a second heroic heavy bolter before getting a heroic heavy melta or heroic heavy flamer
>seemingly to spit in the face of the flamer, the heroic heavy bolter is just a normal heavy bolter with a flamer attached to it
mmmmmm
I will literally never use this
>>
File: 1786846027425492.png (348 KB, 547x789)
348 KB PNG
>>3170766
It is also both off model and worse looking than the tabletop infernus heavy bolter.
>>
File: file.png (290 KB, 714x415)
290 KB PNG
>>3170785
they're using this model

which is less cool than what you posted

https://warhammer40k.fandom.com/wiki/Infernus_Heavy_Bolter
>>
File: 1770020808815460.png (206 KB, 458x353)
206 KB PNG
>>3170788
nah its even worse than that
>>
>>3170766
More like spitting in the face of the regular heavy bolter

Instead of getting exploding AoE rounds, homing boolits, no overheat max ammo to zero we're getting meme useless versions
>>
>>3170785
Brother that's a frag cannon
>>
File: The Real.mp4 (3.97 MB, 1280x720)
3.97 MB
3.97 MB MP4
>>3170330
I run this setup on heavy and nothing else
Stomp is a great situational tool, minoris can be scattered everywhere and you can swiftly deal with a group of warriors in close proximity without having to be at risk. Catch the enemy in the right animation state and they'll even be locked in stun for a few stomps.
It also complements chains of duty well since its accuracy isn't the best.
I've even run a melee + pistol only heavy run on absolute once and it was entirely fine. It could carry its own weight just off that alone.
>>
File: 1763803148096410.gif (1.93 MB, 640x316)
1.93 MB GIF
>>3171247
OH SHIT
>>
>>
File: just fire.webm (3.62 MB, 1146x480)
3.62 MB
3.62 MB WEBM
>>3170330
the problem with melee heavy is the animations, you cant realistically get melees out when enemies are attacking you, heavy has no stagger immunity option when in melee. its good when your teammates are fighting and the pack is sorting standing there picking their target then yomp in the middle of it all. get enough stomp damage to one shot minoris is a good break point. the only way to "melee" heavy is to shoot enemies in yoru face while you ahve stagger immunity. Heavy's sprint attack is pretty good you can jump in then heavy stance in someones face with the bolter
>>
is crucible worth playing? i just play absolute ops
>>
>>3171905
my experience was miserable because there was no tier-matching, one person with high level would load up on penances that affect the entire team then we would wipe out because we wouldn't even know what the fucker selected
>>
>>3171905
How do you feel about lamentors? I just played a little so I got the bloody mechanical arm. There appears to be an accolades reward at the higher levels but I don't know if it's recurring or one off. I also don't know the "optimal" grind path. I managed to get away with taking all penances for the first two tiers, but around tier 3 that became borderline impossible. Especially with randos
>>
File: 1791003027358641.png (307 KB, 2158x1309)
307 KB PNG
Roman numerals are coming Brothers. Hard to say if they're going to be in the upcoming patch but it seems very likely.
>>
>>3171905
Not really. It's a pain in the ass dealing with underleved players (you don't need prestige to play, only level 25) and mystery penances. Not every cosmetic is Lamenter specific though, so if you like the battle scarred look, it's the only option for anything other than the one helmet
>>
File: 1772344499498206.png (82 KB, 896x631)
82 KB PNG
Also, one more datamined info: It appears Crucible will be getting something akin to "seasonal" rewards. It will give a different set of rewards each season to keep the game fresh. And it's been confirmed by Grigorenko that it won't prevent players from getting previous rewards.
In short every season, whenever it starts, will add something extra to grind for on top of what was already available to get.
>>
>>3168608
>The submission guide page seems broken, Brother. It is loading for ages.
I'm aware of that and from what I've managed to troubleshoot the problem is in the hosting server as well. It does load after refreshing the website if you give it time. I just tested it.
No worries though, I'm looking for a suitable alternative. Thanks for bringing that up Brother.
>>
File: 1766158981900185.png (945 KB, 1037x728)
945 KB PNG
>>3172037
>>3172054
But WHEN is the patch?
>>
>>3172086
Spring 2027. Trust the plan.
>>
>>3171905
I'm hoping they'll make it a reasonable grind after an update or two.
Most of all, they need more penances that aren't self nerfs and aren't team shit like the constantly spawning spore mines. They also need to either fuck off with the hidden modifiers for each class, or be honest and show us what they are in-game. We should be making penance points from those modifiers too if they're gonna be stubborn and keep them around.
Finally, losing points to mission failures is just not viable with how imbalanced this game is. Majority of the time I lose an operation, it's because of the terminator sorcerer rushing us down with like 20 gotcha attacks in a row, or the game spammed enraged devourers, or a neurothrope timed its jump rope with a lictor rushdown, or a ravener lagged out mid-rushdown, or a sniper fired extra fast during a hectic horde, or we got caught out in the open by soulreapers.

I like the armor and I like lamenters, but having to lose points and dozens of minutes worth of hard earned progress on an op because the dumb fucking sniper on your team can't clear thropes just barely takes the crucible over the edge of not being worth it.
It takes aeons even if you don't fail and lose points, because after a certain point, if you're only putting on minimal penances (so the game is still playable), it'll take like 20 to 30 ops per tier. Again, something I might bother to deal with if I couldn't get my points robbed.
>>
File: 1776795192864714.png (383 KB, 729x743)
383 KB PNG
>>3171201
>we could have gotten a frag cannon heroic
>>
File: rockets.png (621 KB, 700x1124)
621 KB PNG
>>3172153
>>
>>3172086
december
roadmap said Q4 of this year
they're going to be testing some VERY big changes in a PTS this month most likely

from what I've heard, they're considering removing weapon perks entirely
>>
File: asault fail.webm (2.96 MB, 1146x480)
2.96 MB
2.96 MB WEBM
fucking stairs
>>
File: 1775921885541651.png (2.02 MB, 1741x878)
2.02 MB PNG
Frost Axe is probably my favorite assault build

>>3172334
>from what I've heard, they're considering removing weapon perks entirely
They are removing weapon specific perks from classes. We will see what they actually mean by that and how many classes they forget.
>>
>>3172358
>They are removing weapon specific perks from classes. We will see what they actually mean by that and how many classes they forget.
oh so stuff like the plasma perk on Tactical or the Multimelta perk on Heavy?
interesting
>>
>>3172037
>Roman numerals
It only took them 2 goddamn years. Better late than never I guess.
>>
>>3172419
>oh so stuff like the plasma perk on Tactical or the Multimelta perk on Heavy?
Thats the idea. We will see if they even remember that they added a ton of perks to bulwark to make thunder hammer less shit to use on him. Best case scenario is that all the class weapon perks just get moved onto their respective weapons. But that would make too much sense and actually be good so they will probably just remove them entirely.
>>
>>3172472
>We will see if they even remember that they added a ton of perks to bulwark to make thunder hammer less shit to use on him
the 25% extra damage in shock areas is basically only for the heroic thunder hammer
>>
>>3172472
its bonkers on him if you arent gimping yourself with heal flag. the perk that says double sprint attack damage for thunder hammer actually works on all weapons, so its really good to take anyways
>>
A new battle-barge has arrived Brothers. Jump aboard!

>>3172847
>>3172847
>>3172847
>>
>>3172054
Surely they will fix Crucible being so dogshit in the next patch right? The game is a slog rather than being difficult when they pile on -50% damage.
>>
GO THE NEW THREAD

>>3172847
>>3172847
>>3172847

GO GO GO GO

>>3172847
>>3172847
>>
>>3166920
You honestly lose too much damage from Auspex if you don't take the Ranged increase, which is in the same row as the Parry
If you use parry and Mobile Auspex you effectively play a melee build and lose out on permanent ranged auspex and its huge damage boost



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.