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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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Game comes out in 22 hours, where's the thread?
>>
Stella Sora already on the trash bin, CZN can be the Star
>>
>>1868945
On the one hand I'm sad for the SS boys, on the other I'm kinda glad this opens up some room for this game in the zeitgeist.
>>
Gonna try it. Has there been a beta or anything?
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>>1868999
yeah, there's been a beta, but it was an old patch and supposedly they've changed a lot of things since then, so hard to say what to expect balance wise or resource wise.
>>
>>1868945
nah im waiting for star savior and kaleido rider instead of this trash with homos in it
>>
>>1868926
>mixing Name with Subject
Based retard making the same mistake twice
>>
>need their client to play
and dropped before i even picked it up
>>
>Ban emu
>IP block
>Need their janky assclient to play
Yeah no thanks.
>>
So what are we rerolling for? Who's the gtarget?
>>
Uninstalling this shit.
>>
>>1869537
Knotted.
>>
>>1869537
Knotted
>>
>>1869520
Khalipe
>>
>>1869537
kek
>>
>>1868926
On /vg/ probably
>>
>>1869774
Nah, /vg/ is just shitposting. People tasted blood with Stella Sora so half the general is /e7g/ shitposting and the other half is comparing it to SS.
>>
>oh hey this is the silent's shiv build
>this character is the ironclad's barricade build
>fuck it i'll just play slay the spire
uninstalled lmao.
>>
>>1869537
That's a lot of animals.
>>
Good game. VERY good game.
>>
>>1872000
Wish there were more people on this thread to discuss it though. /vg/ sucks ass and is a bot infested board at this point.
>>
>>1872016
They really should hire a real translator for the mechanics, it's ok to have shitty dialogues but you can't machine translate the fucking cards on a deckbuilding game
>>
>>1872016
There'd probably be more people if OP wasn't a complete retard and actually used the title of the game ANYWHERE in the post.
>>1872025
>can't extrapolate that "tide"="wave", "agony"="pain"
Turd world problems imo.
>>
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>Overview of Controversies
The game "Chaos Zero Nightmare," which launched in October 2025, has been embroiled in multiple significant controversies from its release. These include issues with the game's story, allegations of misandry, the use of AI-generated illustrations, problems with its business model, and accusations of manipulating public opinion.
>Timeline of Incidents
>July 2025: Misandry Allegations
A controversy emerged from a showcase video released on July 9, 2025, which featured a character with a hand gesture that was considered unnatural and symbolic of misandry. This sparked criticism, particularly as the developer, Supercreative, had a history of similar issues with their previous game, "Epic Seven." The company issued a formal apology on July 23, but the community's reaction remained overwhelmingly negative.
>September 2025: AI Illustration Controversy
The game faced criticism for the suspected use of AI-generated images in its art assets. This was a significant issue as the developer had previously emphasized the high quality of their art. In a developer commentary video, it was stated that AI was used for reference images in the planning stages but not in the final character art. However, after the game's official launch in October, more illustrations that appeared to be AI-generated were discovered by players.
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>>1872242
>October 2025: In-Game and Operational Issues
Upon its official release, the game was plagued by a number of in-game and operational problems:
>* Storyline Controversy:
A specific storyline involving a character named Owen led to a controversy over its "NTR" (netorare, a genre involving themes of cuckoldry) elements.
>* Business Model Changes: The game's business model, particularly the "pity" system for acquiring in-game items, was made less favorable to players without any official announcement.
>* Account Deletions: Some players reported that their accounts were being deleted, starting on October 23. While the developer promised to address the issue, many affected users stated that their accounts were not recovered in a timely manner.
>* Stealth Patches: Adjustments were made to the stats of some in-game partners and equipment without any prior notification to the players.
>* Opinion Manipulation Allegations: The company was accused of attempting to manipulate public opinion by artificially boosting the game's ratings on app stores and using employees to control community forums.
>* Retaliatory Bans: Players who requested refunds for in-game purchases were reportedly banned from accessing the game.
>>
>>1872242
>>1872243
>some subhuman actually took the time to type all this shit
>>
This is unironically a very good game, you could get thousands of hours of play out of this once a few more characters are released.c
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>>1872310
The upcoming characters look boring though. I can't get excited over tongue pierced whore with tits bigger than her torso.
Hopefully they have some better characters or good content in store.
>>
Key Issues of the NTR Controversy:
>Owen's Overblown Role:
A significant portion of the game's story focuses on Owen, who often takes on the heroic actions and builds relationships with female characters that would typically be reserved for the player's character. This has led to the player, as the Captain, feeling like a bystander or an unwelcome guest in their own story.
>Devaluation of the Player Character:
The Captain is often portrayed as incompetent and is treated poorly by other characters, including the main heroine, Lenore. The Captain's authority is frequently undermined, with Owen, a subordinate, making decisions and receiving praise that should belong to the Captain.
>Lenore's Disrespectful Attitude:
Lenore, the Vice-Captain and main heroine, is particularly criticized for her disrespectful and sometimes hostile behavior towards the Captain, while showing affection and concern for Owen. This is a stark contrast to her portrayal in the prologue, where she is shown to be loyal and caring towards the Captain.
>Discrepancies in International Versions:
The controversy is less pronounced in the Japanese and English versions of the game because the dialogue was translated with a different nuance. In these versions, the characters are more respectful and even admiring of the Captain, which has led to speculation about whether the Korean script was intentionally altered.
>Player Reactions and Comparisons:
The storyline has been met with significant backlash from the Korean player base. Many players have expressed their disappointment and frustration, with some creating fan-made content that either "fixes" the story or parodies the NTR elements. The situation has drawn comparisons to other games, with some players speculating that Owen was originally intended to be the protagonist before the player-controlled Captain was added.
>>
>bot spam in this thread now
>>
>>1872243
Honestly the pull income looks alright, and the fact that all 5* characters end up on the standard banner afterwards means no FOMO. It's as good as you can get with Hoyo's 50/50 garbage system.

>>1872366
no idea, I skipped the whole story. Don't have a mindbreak fetish.
>>
>complains about misandry
>shits bed when a game has ANY male character OR if any female character doesn't treat his self-insert as God.
What country produces such pathetic schizos?
>>
Also, nigger OP, if you actually want a discussion, bake a new thread and don't fuck up the title.
>>
>>1872436
Western. They always cry woke this woke that.
>>
>>1872411
>Honestly the pull income looks alright
We're still on honeymoon phase and there's a lot of one time rewards.
> 5* characters end up on the standard banner afterwards means no FOMO
For now. There's a lot of games which start like this then add limited unit when the funny numbers go down.
>>
Well, fuck. I already claimed all the easy to do one time rewards. I guess I won't roll anymore until I hit player lv 40.
>>
>>1868926
What a pretentious bullshit of a game, I actually liked the gameplay and burned a lot of hours in this and now that I deleted it I find myself wanting to play something similar, I just couldn't bear my characters getting than mindbroke thing that often, oh well, mixed toilet garbage.
How are you guys enjoying it, I think is kinda cool still
>>
>>1872269
It reads like AI vomit, what are you talking about.
>>
>>1873168
Sounds like it's made for you then since you come off as an insufferable pretentious incel that everyone dodges or avoids.
>>
>>1873180
Why did I dropped it then
>>
they really need to go over all the translations again, it all feels so sloppy. They have multiple names for things, no mention anywhere of certain mechanics like shield. "Gain 100% shield". 100% of what? Defense im guessing?
>>
I really like the game, the one thing pushing me to drop it is the save data changing at the end of a run. What is the point of creating a perfect deck if the game just makes it worse than the default one when you're done?
>>
>>1873247
It's to not let you get a super good build early on. The more we'll progress the higher the maximum data we can get increases. I assume in endgame you'll be able to build anything
>>
>>1873248
Well there's nothing else to do while you wait for stamina to refill, so it's very frustrating.
>>
>>1873252
I agree, I'd like to play right now but it's kinda pointless knowing at level 40 we unlock the "big save data mode"
patience
>>
>>1873247
Wait what? What's changed? I don't pay that much attention to it.
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>>1873355
Chaos run decks are modified before being saved into save data.
>>
>>1873359
Modified in what way? Adding card?
>>
>>1873390
If you're doing a low save data value world, your deck might get cards you removed added back or upgraded cards reverted.

Save data cap increases to Normal at 30 and goes to High/Very High at 40 which makes it much easier to get actually good decks
>>
>>1873470
Now that you mention it, this deck supposed to have 2 Iron Wall cards via copy but the original one got deleted.
>>
HEHEHEHA HEHEHEHA
>>
Game seems pretty neat right now. I'll have to see how I feel about it when and if I hit a difficulty spike where I NEED to have specific characters and save files to beat some limited time event or whatever. The usual gacha shit. One thing that's weird to me is that for a game that draws from deckbuilding roguelites like Slay the Spire, there's very little randomness in the Chaos runs I've seen. I hardly ever get common cards and I'm lucky to see more than two epiphanies in a run. Maybe that'll change later on.
>>
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Is no one playing this? I think the game is really fun. I got Rin, Luke and luckily managed to pull a Haru with just 20 rescue anchors so I'm going to save my blue ones for the following weeks. And of course I have at least one of all the 4 stars.
I'm here on the growth chart, currently at level 28. Doesn't this shit take forever? That's 60*12 = 720 which is 3 whole days of aether where you're doing nothing but farming memory fragments.
Anyaway fun game. I don't usually bother with gachas but the gameplay is legitimately fun here. The characters and story are a bit trash, but I'll admit the Renoa trauma exploration was alright.
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>>1875348
I'm playing it and enjoying it a ton but the /vg/ thread is more active for discussion (mainly since it has the name of the game in the catalog to ctrl + f)
Yeah that thing was a bitch I just finished that today and got rewarded with a Renoa dupe on the standard banner for my efforts.
I think the story could use a bit more work than "Oh x problem showed up time to dive into the Chaos again!"
But the gameplay really carries it for me, love the deck building strategy and the character kits all feel distinct and unique and it's great to discover new builds. It's truly a game I'd feel comfortable whaling in the future.
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>>1868926
The save data grinding mines filtered me.
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>>1875619
You mustn't have got very far, save data is basically fine past level 40.
>>
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>>1875352
Cloudflare wouldn't stop trolling me.
The /vg/ thread is too full of retarded korean drama, even if it's great for a fast reply, it's impossible to follow anything going on on there.
>Cash
I don't want to spend shekels on any game right now because I've been guilty of cashing in on games that I regretted later, but this game has overall been a delightful surprise so I'm 100% playing this unless they shit the bed. And yes, the story is quite bad and characters couldn't be more stereotypical even if they tried.
Just about to hit level 30 so I'm going to spend some consumables upgrading my team (rin + rei + mika) to 40 and then start working on another team because I assume it's going to take at least one week's worth of effort to upgrade my commander to level 40. I'll have to look for some good comps for Cassisus and Nia, I want to use them, they're really cool.
>>
>can't skip and just collect the rewards on the stages for character mats
weird choice considering every gacha does that nowadays. I can see people getting burned out having to run that constantly
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>>1875844
It's on purpose. Next year they'll introduce skip tickets and package them with the Coronomicon Monthly Package and Arkhianon Supply. How are you supposed to sell solutions unless you create a problem first?
>>
>>1875844
I mean to be fair it's like 2 minutes of autobattling 3 waves. It's not a 10 minute weekly boss sequence. THAT we should be able to skip.
>>
So which card is considered basic/neutral/unique by potential upgrade? What about ballista card generated by Veronica?
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>>1875619
Is there any point to keep doing chaos for savedata after you get a good enough deck? Do I miss something?
>>
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>monthly reset hit
>grab my 5 and 5 of each pull
>standard banner gave me Wilhelmina
>Prism Banner gives me double Khalipe Modules and a Selena Module
My account is seriously Khalipe tagged, 2 Khalipes and now a double Prism pull for 2 animated cards.
And I got Haru now too. Life is good. Going to hit level 40 next week and finally unlock endgame. :)
>>
>>1876061
Even that is still better than Phase Clash.
>>
It seems there has been massive drama and controversy and whatnot and they made an emergency livestream where the director acknowledged some of the game's issues. Including awful localization and writing, how difficult it is to level up affinity, and more.
They will rewrite the entire thing for the first half of 2026 and they'll be gifting 10 anchors every week for november.
The subreddit has a pretty decent recap on everything.

https://old.reddit.com/r/ChaosZeroNightmare/comments/1oln8no/summary_of_the_emergency_livestream_11012025/
>>
I had no idea i was being cucked in the story, i'm not reading all of that. But i'll do it for free summons
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>>1876569
>the main flaw is that the game's characters are building bonds with characters other than protag is a mistake
What? Are they serious? Protagonist is like a mentor to the Combatants. He also can't fight on the battlefield because he's a Protos. It's really confusing that he's supposed to be some kind of harem master in their eyes in the main story.
>controversial characters will be completely revised to eliminate narrative problems
I swear if they make Owen even more of a shy weak bitch than he already is...

Wait is this about the Chapter 4 thing where protag fights the book?! Oh my god....
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>>1876569
I'm still level 28 and can't get to the next chapter yet (after the human sacrifice boss). What exactly was the issue with the story? I feel like the protos was given plenty of importance.
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>>1876569
Affinity really isn't that hard, I have 3 characters at level 5 and a 4th at level 15. The main thing is the writing I think, but even then I didn't read much because it wasn't working for me yet. I guess I'll put off pushing through it for the rewrites.
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>>1876878
Right now there's just 5 chapters and that's what's getting rewritten. It looks like the rewrite will take about half a year to get reimplemented, but I don't know if they're just going to retell the whole thing again or scrap the entire plot and start from scratch.
Kind of makes you wonder what are we going to be getting in that regard until then. I don't think they're going to get the game stay stale with nothing except new characters and banners for months

>>1876631
>>1876781
There's none of that really. Some retards are getting triggered by Owen receiving like one or two compliments encouraging him because he's scared and insecure moments before going on a dangerous mission. That's about it really.
My gripes with the story is that it's pretty shallow. It's not like I'm expecting anything amazing but there's almost nothing of substance here. In that regard the director admitted the writing has been rushed and rewritten multiple times and as a result the quality of the storytelling has suffered, he takes full responsability for it, promises for it to be better, blah blah.
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>>1876924
It was kinda insane reading about the mass exodus at the company. Still, I think the setting's really cool and has a lot of potential.
>depth
Not sure since I'm still not done with it, but it seems "interesting enough". There's atleast one character who seems to have complex motivations (the one spy).
There're so many interesting scenarios that can develop from something like "chaos". Couple that with how grand the scale of the setting is and you have an Infinite story generator.
>owen seethe
I hate gooks so goddamn much.
>>
Just remove the homo characters, no one asked for them.
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>>1876959
They're keeping the game alive
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>>1876959
The homo characters prevent the game from attracting snowbreak schizos. We need to keep them all contained there.
>>
It really feels like Owen will be killed off in the rewrite or he’s the one who gets force recalled instead of Rei at the start but something goes wrong and he’s so messed up after he can’t do anything so he’s never seen again either way. All because he was nice to women and helped carry Renoa at the start. Wouldn’t be surprised if they find some way to get rid of Hugo and the other guys which would suck because I like Hugo.

Then with making the story being recentered around the player and having characters not interacting with each other that much going forward could easily devolve to everyone being one note only for the player because some people can’t handle characters experiencing things without the player being present 24/7 and to be the one to fix things.
>>
Owen status?
>>
>7th basin
holy fuck this is impossible in less than 12 turns
>>
>>1876974
They are already here though. This whole Owen shit is just a repeat of what happened in that game that forced the devs to remove every male characters, even the NPCs out of the story.
>>
I don't understand chaos exploration levels. I was level 15, and did a moderately successful run where I beat the first boss but died to the interior final boss and I only went up to level 16?
>>
the first cuck apology gems are here. Do we know who's next after Haru? I havent spent a single one cos she's not really doing it for me
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>>1877383
I pulled her really fast (only 2 10pulls) and have been trying to make her work and she takes insane effort to get going. Feels like she needs characters that aren't here yet to work properly, as well as her ego manifestation 2 that lets her play the anchor for free.
My main DPS is rin and she's so effortless to make work in comparison it's not even close. Haru is much better at dealing with shields though.
>>
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>>1877383
Since SG is going into damage control mode maybe we'll get refurbished versions of popular E7 characters like Tenebria. Kayron's already in the game afterall
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>>1877383
>Do we know who's next after Haru?
Yuki.
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>>1877428
>fuckhuge monster hunter katana
i'm going in
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what did owen do anons
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>>1877459
being the self insert of the game's director.
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>>1877392

My Haru absolutely fucking obliterates, and even after originally investing a bunch into Kayron/Orlea/Rei, my Haru team is my strongest after getting a solid deck with her and her teammates.

I pulled on her banner until I maxed out Mika dupes, and here is her team:

Haru + Mika + Veronica.

My Haru is built for crit. Anchor shot does extra bonus damage, and comes back to the hand on crit. The card that pulls it does +30% dmg to anchor shot, and gives +1 ap, and I duped it. It’s amazing.

Because I pulled hard on Haru banner, my Mika is completely maxed in dupes. It makes her an AP and Healing factory, she’s completely OP. I have 3 copies of 0 cost water cards that heal and give +2 AP (it’s a 1 cost that is reduced to 0 if a heal card is used). I’m pumping out like +2-4 ap per turn with Mika, so I can use anchor shot like 2 times at least + Buffs.

My Veronica is used to passively do damage with her turret, which costs nothing and is generated every turn for free. I have plenty of AP so I’ll buff it with the little hamster card and use extra ap trying to summon more turrets either her basic attack. Also has a 0 cost card that lets me draw 2, so I can fish for more Haru cards. Extremely good synergy.

If I had Khalipe I’d use her over Victoria, but I don’t. And even then, this team is absolutely ridiculous. Getting the right epiphanies in your data is crucial
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>>1877545
did you pull for haru dupes or are you running her at 0?
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>>1877545
Check out this absolute unit
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>>1877547

I got 1 dupe off the 2nd pity that makes the anchor buff card +100 instead of 70ish. But at this point I’m not burning any more on the Haru banner and I’m gonna go for her BiS partner, which is the Partner Banner rn. It’s not a 50-50 either so I def wanna snag that chick, it’s pretty amazing for Haru since I’m basically only using 3-4 cost attacks with her. I haven’t decided if I wanna keep pulling for more harus after, desu.
>>
>>1877545
I hope you don't mind I ask you because I'd like to make Haru work, I like one punch man unga bunga type of characters.

Mika I already have at E2 and I feel it's enough. The free healing while she gets stress helps a ton. How do you build for crit exactly? You mean giving her equips that increase crit damage and picking everything that has the word "critical hit" on her epiphanies or something different? A certain partner perhaps? I see there's a Memory Fragment set that says "20% critical chance of cards that cost 2 or more", that seems like a good fit for the anchor shot.
Mika I know more than enough. Veronica I don't have and I don't know what she's contributing to your build.

>>1877549
How good is lift anchor?
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>>1877404
Tenebria was already datamined.
>>
Is this good?
I did a 1 pull and then decided I'd do a 10 pull.
It was my first 10 pull in this game.

Pre-registered but didn't start playing until OCT 29WED
This game reminds of Pirate Outlaws & Darkest Dungeon. Two games I really love and respect.
>>
>>1877688
Haru is kinda eeeehhh. Do you have other 5* or 4*? She really needs someone like Cassius to work.
>>
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some future characters
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>>1877367
You get a little Exp for that chaos world even if you fail, nothing complicated about that
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>>1877708
Wtf with the hands of the third girl????
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>>1877715
Wait, so you have to beat the second boss to not count as failing? I thought the interior was like a bonus stage. Zzzzzz
>>
I'm using Luke Lucas and Mika and this team is absolutely wild, but only because Mika is so insanely overpowered she enables strategies that shouldn't be possible.
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>>1877729
The necessity of Mika for most teams to function optimally is my main gripe with this game.
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>>1877716
best handjob everrrrrr
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>>1877741
Could be worse, like having a furry being mandatory unit in most teams.
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>>1877741
happens often in gachas. it will get better with more units.

the tentacle girl is probably a battery character. maybe they'll add batteries that are also damage dealers instead of pure supports too
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>>1877741
I actually like it because I like her design (big booba glasses girl) and she got one of the best back view during card select (commando pantyhose).
>>
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>>1877590

Lift Anchor feels pretty weak at first, because is +70% (100 with a dupe) really worth an AP? But the right save data, and an AP battery like Mika, you’re absolutely swimming in AP. And with a retain by default, Lift Anchor is a nice buff. In terms of building her for crit, go with the 4-set +crit chance to 2-cost, and the 2-set crit damage. Then aim for +crit on the stats. My memory frags are kind of whack because I’m just getting the point of starting to farm them, but take for example I got an ‘executioner’s tool ideal’ that does +41% crit dmg and +5% crit chance all by itself.

Mika is pretty strong even without dupes, but maxed out can be a lot stronger than it seems. Retain on her two water cards on her Ego means you can basically pump it out without wasting ego gain by capping and just hold them till you need them. And starting combat with 2 Wave basically means you’re guaranteed a +1 AP in the first round, which can go a long way when I’m often times putting out a bunch of +1 upgrade cards the very first round. I’ll stick a screenshot of my current build with her here.

Veronica follow up (Khalipe is best, I’m reading a close follow up to that is Veronica/Cassius)
>>
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>finally got KNOTTED at 140/300 standard banner pulls
HOLY FUCK IT FEELS SO GOOD I CAN FINALLY DEAL GREEN DAMAGE ON ENDGAME STAGES
Now I can finally save for the next banner
>>
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>>1877590
>>1877801

Ask away homie I just went to bed after I posted last night

The more you can additionally draw for Haru cards, the better. So you’ll notice on my Mika deck I’ve got two Gear Bag combo cards for 2 draws for free, and Veronica is going to help with that big time as well.

Veronica has pretty great synergy as an additional support for Haru because of her potential to add a bunch of draws, while applying Mark debuff for huge damage potential to 1-hitters like Haru. All of her cards are low cost, and she’ll actually put out a fat chunk of damage every turn with her turret automatically. But take a look at some of her cards/epiphanies:

Repose: Draw 2 from the other combatants. Great for pulling for Haru. Ridiculously OP with the right epiphany, I lost it during the save data creation.

Pendant of Resolution + Firing Prep: Basically everything you need for her to do massive damage with basically zero ap cost per turn. With pendent active, and Mika/Haru spamming abilities, I basically have Veronica’s reload maxed or closed to max every turn. And that turret SLAPS, for no ap cost. I also have the upgraded turret that crits with a default 30% chance. Leftover AP goes to her basic cards, which have a 30% chance to create additional turrets. And not just the basic turret, but all of the potential epiphany-rank turrets.

Mr Kowalski Hamster dude: dmg to her turret, applies 1 mark to all enemies (amazing), draw 1.


So tldr is that she’s going to do a bunch of draws for Haru, applies mark which you burn on anchor shot for a fat dmg buff, and puts out a huge amount of damage passively with her turret at the end of every round for free.

Not as much synergy as Khalipe, but for others like me who don’t have Khalipe, Veronica is a great choice
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>>1877806

Oops posted the wrong Save Data.
>>
Man it feels like ASS to have a godlike chaos run and have your save nerfed because you're still not level 40.
>>
>>1877121
And that's fine, they should've just not capitulated to the incels.
Epic Seven has both male and female characters and it's fine. Kayron's a great character and I'm glad he's here.
>>
>>1877708
Third one is the best because at least is something different, then it's fifth one
All the other designs are close to everything else I've already seen
>>
>>1877708
no men.............
>>
I need to get 60 more pulls in the next 8 days to get Haru's partner.
>>
>>1878206
Will partners get added to the standard like Haru does?
>>
Do you guys exclusively do chaos runs with a DPS of the same attribute as the chaos' overall weakness?
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>>1878245
No because I'm not a plebeian.

But in general, you should just do the easiest ones. The red one is really hard and yellow is an AoE/Khalipe check.
>>
>>1878207
Wait, the rate up banners get added to standard?
Why tf were so many tards complaining about the gacha being worse than hoyo? There's some serious hate campaign against this game.
>>
>>1878264
>>1878266
Yes, both partners and characters get added to standard.
As for it being strictly better than hoyo we'll have to wait and see, rates aren't everything. We need to see how many pulls we get per patch when the honeymoon phase is over.
>>
>>1878267
with all this drama I would be surprised if they start being mega stingy, I expect hoyo-style rewards at least
>>
>>1878248
red is by far the easiest chaos, and is just a reading comprehension check.
>>
>>1878269
>dogs
no
>>
>>1878270
nigga just don't touch a red tile next to the 2nd boss if you have zero AoE.
If the dog walker is your only problem, it's a very easy one to solve.
>>
>>1878268
no idea, but they did feel compelled to give us 50 extra pulls this month because they claimed their system wasn't reaching the mark of "30% more generous than Genshin"
>>
>>1878276
a very weird statement from them lol
>>
>>1878277
Considering 90% of the game's mechanics are robbed from Genshin and HSR, it's not that surprising that they manage things by comparison.
It feels like they developed the Chaos/Zero System mechanics, and then some manager mandated them to add artifacts/relics, talents/traces and a turn-limited endgame that resets every once in a while, which clashes with the Chaos altogether (picked survivability or stress related cards in your run? Lol useless)
>>
>>1878278
yeah it sucks. I hope they receive some feedback and remove at least the speedrun-like endgame
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>>1878248
I was having a very good run in the blue pot (first chaos) and the inner final boss raped me. I wonder how different it would've been if my fighters were red. Of course since I had to flee my savedata was compromised and easily the best build I've ever had was tainted.
Comp was kyron rei mika and I was able to do any of the fights prior with the only hassle being two mindbreaks on the inner part of the run but I was at full health after every fight.

I'll take one extra line to say that kyron is fucking cool and I think he may be my favorite character so far. Shinichiro Miki voicing him seals the deal.
>>
>>1878281
did you read the boss's mechanics? He deals no damage if you actually read.
>>
>>1878284
he still nukes you with the "normal attack" even without enrage
>>
>>1878278
>some manager mandated them to add artifacts/relics
That shit came from epic7 first so it isn't surprising that it makes its ugly reappearance here.
>>
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>>1878284
>READ READ JUST READ BRO ACTUALLY JUST READ IT'S EASY JUST READ
My deck didn't function without playing10 cards every turn and I've never seen this fucker before, how am I supposed to prepare for him you retard
>>
>>1878326
Then you're playing the wrong team for the chaos. That's still reading comprehension and you're failing it.

It's just use 3 cards per turn, it doesn't matter if you deal dogshit damage, there's no turn limit.
>>
>>1878326
you click the mob and it tells you what he does, it doesn't matter if you haven't seen him before.
>>
>>1878333
I'm using my reading comprehension right now and it's telling my that you're a pedantic faggot so it seems to be working properly
>>
>>1878278
Like 90% of gacha games have the same templates for their progression systems. It's like that meme, "Man who has only seen Boss Baby finally watches second movie: 'I'm getting some real Boss Baby vibes from this." Except 95% of other movies really ARE Boss Baby. The only gacha I've sunk a ton of time in was Dissidia Opera Omnia, which EoS'd two years before this was created, and I'm still looking at all these systems and making direct comparisons. "Oh, Potentials are Crystal Level. Memory Fragments are Artifacts. Trauma Codes are Lost Chapters, etc."
>>
>>1878343
Not pedantic when you're literally not clearing because of said details.
>>
>>1877690
Yeahhhh, I don't like Haru's playstyle, like, at all dude. Beryl is the char I've had the most fun using so far, so pulling Orlea was just perfect.

I got her to affinity 10 and came across this blindly!
I think I'll be hooked to this game for a while...
>>
>>1878594
Beryl is really good for being a 4*
Unfortunately she's not super viable for the endgame mode since it's speedkill shit like Hoyo games but maybe they'll put content that helps slow paced decks
>>
>>1878598
Unless hoyo starts doing that, I don't think CZN will, they gotta copy.

I'll probably not care too much about endgame, if I can't clear it is what it is, it's not the fun part of the game.
>>
>>1878588
>he didn't deny the faggot part
It's over for you bozo
>>
>>1877708
Milia sex hope she's green or yellow
>>
>>1878598
Yeah, I'd twigged Beryl as being a liability considering how many ways the enemy can fuck you for letting them have any turns at all, even though I like her retain gimmick in theory. If we could get a save file where like three of her cards get Outbreak of War we could use her retain cards like an MMO-style skill rotation, but that's a big ask. Hopefully I'm wrong about her, because the game is showering me with Beryl dupes. Think I got her to like ME5 whereas none of my "mains" have been duped once.
>>
Beryl plus the nun chick? Good combo?
>>
Maintenance and everyone will get tons of rewards to compensate for a bug.
>>
It's a bit hard to take it seriously when I keep getting messages with "We're sorry. Here's some anchors." And it's never explained what any of it's for.
>>
>>1878970
I don't understand this thing about letting the enemy have more turns. From what I can tell, if an enemy has 8 and an attack symbol, they will attack you after you play 8 cards or after you end your turn. If you play 8 cards, and they attack,the attack symbol goes away and is replaced by a null X, and ending your turn causes them to do nothing. Either way, they only attack/act once. Of course there are some exceptions, I have seen some enemies who don't get the null X after acting, but the vast bulk seem to.
>>
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who do i choose? Do i wait for Haru?
>>
>>1879159
It doesn't matter until you're at 300 pulls.
>>
>>1879159
Will Haru even appear here?
>>
>>1879159
I've only got Luke, Mei Lin, Magna, Recoa, and Hugo. And of all of them, Hugo is the most consistently useful. Mei Lin, Luke, and Recoa can all generate a bunch of low-cost attack cards, but I rely on Hugo's follow-up attacks to add damage to them. Magna's a solid counter-tank, but IMO she's not enough of an improvement over Maribel to justify using your Merit on her.
>>
>>1879161
I am at 300 pulls
>>
>>1878598
In any type of card games I've played, I've always loved and preferred slowburning, more "methodical" feeling playstyles, regardless of metas

Also, is there any reason to even add frens as of now?
Doesn't seem like it unless it's showcasing your fav 2 squad comps and quirky one-liners on your personal page.
>>
>>1879169
>Also, is there any reason to even add frens as of now?
Zero, no idea why the feature is even there. I guess in case they want to add some multiplayer feature in future.
>>
>>1879150
I'll explain it to you: there was a bug on a higher tier of chaos that allowed players to illegally duplicate cards and people were making impossible decks with 6 copies of the arsenal that draws 2 for free enchanted with gift 1AP and making impossible 100k TB saves.
They pulled a maintenance emergency and shared some compensation with everyone for the inconvenience.
>>
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>>1879159
Easiest answer: Your favorite
Realest answer: Hugo or Khalipe they are GODS in this game
You're going to lose your 50/50s to some of them eventually but I would go Hugo since you already have Magna as a Vanguard
Also I'm pretty sure Haru wouldn't be added to this Rescue Merit thing just the Standard Banner pool
>>
>>1879165
How do you not already have most of them then?I'm only missing one and I'm not even that close to 300.
>>
>>1879150
It's genuinely impressive just how good East Asians are with their calculated cruelty.
War crimes and turning social ostracism into an artform aside I'm amazed how petty the Koreans were with the Game Director.

Finding his mom and using AI to mess with him and his family, even digging up his report cards from school.
It's a bit much don't you think...?
>>
>>1879194
i never rerolled for a 5 star, and i can't really control what cards i get. Anyway, i'm probably just waiting for the next new character to come out before choosing. I might get spooked by any one of them
>>
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Yall don't hate Owen right?
Not even gay but I'd rearrange his guts fr fr
https://youtu.be/b3LoNvd98Sg?si=2Z5vfT6PW1Rj1F5G
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>>1879194
You're lucky as hell then because the assload of pulls I got from level 40 gave me Luke and a Rin dupe
I hate hate hate dupes on the standard banner. I should be getting 1 of every character before I ever see a dupe
>>
So do I have to end fights while my characters are in a breakdown state to unlock those counseling sessions? I haven't seen one since the tutorial.
>>
>>1879207
I got a couple of 5* dupes too and have maxed several of the 4* characters. I did reroll so that I got a second 5* on the starter banner but that was my third attempt so it didn't take long.
>>
>>1879195
>when the bully get bullied it's wrong!
He reap what he sow.
>>
>>1879195
Tf? Context for the employed?
>>
>>1879151
Many Blue Pot enemies do, card spam is unadvisable in that chaos.
The enemies will have abilities that will grant them "Extra Actions" under certain conditions.

But that's a Passion-weakness one anyway.
The Justice ones do favor long build-ups for big hits
>>
>>1879209
No, they'll just need to have a breakdown throughout the chaos, whether or not they end up in deep trauma afterwards is rng
>>
>>1879509
They don't even need to have a mental breakdown, sometimes they go in recover status even after a run where they don't get it.

It's like they have some hidden "I need therapy" bar that slowly fills as you play Chaos with them and when it gets maxed they need therapy.
>>
>>1879195
Koreans are extremely toxic and petty when things don't go their way anon.
They were seething about the game doing well outside of KR, and were trying to spread all those drama, rumor and shitposting stuff all over the internet to raise awareness and calling for players from other countries to quit and boycott the game with them.
>>
>>1879509
Damn, they need to up the rates then or something, because I may not be poopsocking this game or anything, but I've done like 9 Chaos runs and never had a single person go for counseling.
>>
>>1879610
Probably walk in and die immediately, throwing the run immediately or something.

Once they go for counseling at least once, you can turn on Deep Trauma mode in runs (if they're in the party), which should make it a lot easier for everyone else to also get trauma with the increased stress gain.
>>
What's the strat for these two? The furst guy keeps chip damaging me, the second finishes me off
>>
>>1879655
About the Salamander
Order (green) characters tend to have a lot of discard effects, the gimmick is to have them discard all the contamination cards so you don't take damage at the end of the turn.
Kefox will punish you for spamming attack cards on him, he prefers taking big hits.

So yeah, play to the gimmicks. Order (or Justice since they're all about big hits) characters are preferable here.
If you're not playing either, play it slow, dealing with the Salamander first while keeping the contamination from being unsustainable, then only touch the Kefox after the Salamander's dead.
>>
>>1879670
I mean, the moth monster comes in the second wave so I have to deal with salamander first.
Also, the only green characters I have are Luke and Amir and they don't have any discard effects. Infact, Amir's metallization and Luke's extra bullets and free hits leads to more contamination. They have no discard effects.
>>
Redpill me on the Owen shit, I just started playing this game today and saw a tweet about him
>>
>>1879610
You should be doing them in deep trauma mode so you make better decks. You are probably also doing them under your level. Sometimes you just get unlucky and come up against a boss who makes all your full hp characters go insane in a couple of turns, it can happen to anyone.
>>
>>1879819
Gookcels.
They shit their pants when they see females having a modicum of nuance to their characters and interacting with other males (Owen).
They require their own personal safe space where men don't exist and women are lobotomized bimbos who worship them.
>>
>>1879857
t. jeetcel
>>1879819
Just read some of the replies on pirat's tweet.
>>
>Beryl MLB'd

Fine, I guess I'll figure out a way to fit her on a team.
>>
>>1879819
Sabotage, or what happens when you hire a literal misandrist to write for your male self-insert game.
No seriously, gooks are pretty fucked.
https://www.youtube.com/watch?v=-Im4YAMWK74
https://www.youtube.com/watch?v=woB0eecbf6A
>>
>>1879869
>pirat's tweet.
Pirat nation?
>>
>>1879900
I thought you got to know it from there lol. I don't follow any "e-celeb" account and pirat are the only "mainstream" one from my 'for you' tab (which mostly filled with cat vid and gacha fanart) that tweeted about it.
>>
Wtaf, my non-trauma mode run was going nicely until I got two of these bullshit encounters right before the final boss. Nothing I could have done.
>>
>>1879939
You could've built a good deck :^)
Happens to the best of us anon. Sometimes we have a bad fight and we get fucked. It is what it is.
>>
>>1879939
This is precisely why I don't run Codex mode. Imagine paying to run Chaos mode and getting cucked out of your resources by some bad luck.
>>
>>1879939
Some of these "normal" nodes are seriously bullshit, even worse than elite and a few bosses.
>>
I got the big tiddy schoolgirl and the chink chick, are those two good enough or should I just delete?
>>
>>1880027
Decent enough to start, unless you want meta and roll for the furry.
>>
>>1880044
>furry
>meta
I was never going to play this but thanks for making sure I never never play.
>>
>>1880130
It's fine go back to your pay to win FOMO slop with 0 F2P support from the devs while you save up your 1/2 of a 10 pull per month
>>
>>1880136
I play DNA thougheverbeit.
>>
>>1880136
I've been f2p gacha playing since epic seven first came out. Never been a problem, maybe just do your dailies and don't roll on every banner? It's not even difficult.
>>
I'm this anon >>1879819 I got Haru Khalipe but I have no idea what to do now or how to play this lol.
Also should I keep rolling in the standard banner and save for the other banner?
>>
>>1880304
Damn, bricked. Reroll until you get the furry. Those two are good so you're set for now. The free Mika and Tressa are good too. Personally I would wait until they move Haru to standard banner so you can get her dupe, but it's okay to roll standard now to expand your rosters.
>>
>>1880314
Thanks I'm just gonna do the main story and push my way around in chaos mode.
Also how important are dupes and partners in this game? are they both a must have?
>>
>>1880317
Depends on the character, some dupe are really good (-cost) some are not. As for Partner, while *5 is better than *4, currently there's none that is really good.
>>
>>1880333
Thanks a lot anon, I'm gonna focus on getting more characters and expand my roster
>>
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Amir isn't useless

She's S-tier fuckmeat and freeuse nakadashi sink!
>>
>>1880417
Used her for a bit since she was my first tank, but her whole gimmick is weird and doesn't synergize well with other characters I've seen. Does her Metalization attack trigger when you get fixed shields from armor effects? That might be okay.
>>
>>1880139
My condolences
>>
Damn, I just can't put a team together that works with Beryl. After pulling Nia I thought she'd be the missing piece. You know, draw through my whole deck to bring out Beryl's retain cards and get rewarded for it. But it didn't work too well. Ah well, at least Nia works with the Hugo + Mei Lin combo I'd already built up. Might have to just give up on Beryl and let her warm the bench until she gets better support.
>>
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>Every Epiphany on Hugo's Hunter's Instinct card removes the Outbreak of War effect

Damn, no wonder people are calling this an NTR game.
>>
>>1880628
all except 1
>>
>>1880454
It clearly state "from skill" so no.
>>
>>1880605
You need the "perform extra attack for each retained card" epiphany upgrade and maybe the *5 partner with similar effect.
>>
I don't have a single five-star partner. Is it worth pulling for some, or am I better off just going for Combatant dupes and using the four-star partners?
>>
>>1880815
4* or even MLB 3* partners would still be serviceable for now. Since they mention rate up combatants will be added to the normal pool when their banner period is over, if you already have a sizable amount of combatants, saving those normal rolls for when the pool gets bigger isn't a bad idea.
>>
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>>1880044
I kept playing a bit more and got these.
Who pairs well together?
I just did some tutorial shit and took 20 turns to defeat some water ball spamming fuck.
I honestly wasnt thinking or bothered to check what I'd encounter but I somehow went in with 0 AoE and it just was not fun to do.
Am I just too retarded for this kinda game or was that normal?
>>
>>1880831
Mei Lin/Veronica/Mika should make for a good team. Beryl and Orlea might work well together with Maribel to protect them, but I don't know how well that'd work in practice since I don't have Orlea.
>>
>>1880831
Lack of AoE is the standard if you don't run Khalipe Kayron or such (Mika's AoE attack is dogshit because she's a healer not a DPS)
Early game you have to buy the neutral cards in the shop or pay the 50 credits at rest areas to pick 1 of 3 random ones and hope you get an AoE attack
You'll get the hang of it as you keep playing
And yeah the teams that other guy mentioned should work
>>
>>1880831
I haven't played with Owen, Amir or Beryl yet, so I haven't taken them into account for these below, they may be good in these too.

Haru, Mika, Veronica/Cassius
Third member should be a low cost character since Haru eats up a lot of AP. Veronica has passive 0cost damage, Cassius can draw and search your important cards.
Many other characters can also be built for low cost but will take some epiphanies.

Tressa, Orlea, Rei/Veronica/Cassius
Orlea has some nice synergy with Tressa since she creates a lot of cards to exhaust, and is very AP friendly. Caution on getting your hand full if you get card generation epiphanies on both, but easily solved by using your creatures every turn for a more active Orlea playstyle rather than retaining (Keep a Toughie for passive healing). Becomes a monster team comp if Tressa gets the "generate dagger on heals" epiphany.

Mei Lin, mix of everyone (preferrably Passion characters - Maribell, Veronica here)
She's a very low cost fighter so she works with everyone. Solo DPS is also viable in many Chaos situations too. Other Passion characters are obviously more recommended since she inflicts Passion weakness.
Maribell can't solo sustain, so if you bring her, also bring Orlea or Mika.
>>
>Got a good save data run
>Try some daily to see if the auto clears it faster now
>First turn it uses every single AP gain and draw cards then immediately ends the turn with a Finale card without doing anything else.
>Keeps repeating this every time it draws a card with Finale.
I should avoid every neutral card with Finale effect.
>>
>>1881008
Just keep an auto-friendly save locked despite having lower score, and switch between them.
>>
So apparently there are some neutral cards you can't save after a run? There's this 0-cost Outbreak of War AoE damage card, and I managed to get three of them on one character thinking it'd make for a great farming save, but they weren't there when I cleared the Chaos. Seems pretty cheap to me.
>>
>>1881322
You can. In your Chaos screen you'll see a "Save File Quality" indicator. It goes from "Very Low" to at least "Very High"
What people are speculating is that this is a cap on the save file's quality. So if you exceed the cap, the game will randomly remove cards or effects from your deck or even add back basic cards that you might have removed.

Gotta play on harder difficulties (or enable Nightmare / Deep Trauma mode) to get better save file quality.
>>
>>1881353
Eh... I'd say that's fair but the fact that it isn't surfaced at all kills it for me. I've played roguelikes that would just straight up tell you, "Sorry bro, we're cutting you off from getting more modifiers." If the game knows what the cap is on my score and knows what each card is worth, it could at least have the decency to warn me if I'm about to make my save file unusable, or just block me from upgrading a character any more entirely.
>>
>>1881367
Keep in mind what I said is what the playerbase is speculating, we don't know for sure how save data saving works, only that it gets better the more difficult it is.
That part at least makes sense so people don't just grind low level stuff for endgame-tier saves.
>>
i hate this fucking soul collector boss gimmick so much
>just fill your deck with action delay cards and brick your save data bro!
no
>>
rapeing owen nonstop
>>
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Patch notes doko?
>>
we're summoning for Yuki later today, right?
>>
Total Owen victory.
>>
man /vg/ is so unusable but no one ever wants to use any of the alternatives
>>
>>1882927
Owen is back
>>
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lol even Vtubers are making fun of it
>>
>>1883238
What alternatives that have good non-doomposting discussion?
>>
Gay that the game becomes just dumb stat checks at high codex levels.
>>
>>1883292
it's the same boss but higher stats, what did you think would happen
>>
>2 hrs 11 minutes until maintenance is over
Holy fuck I am in agony LET ME IN ALREADY I'VE NEVER BEEN SO ADDICTED TO A GAME BEFORE
>>
>>1883350
guess I'll stick to lower ones because I'd rather play with more characters than focus on one with my small resources.
>>
When should I be farming for memory fragments? Would it be fine to ignore them until I unlock the gold ones like in hoyo games?
>>
>>1883685
Level 40 is when you unlock golds and get 2 per run so ignore it until then
Focus on farming the crystals for Potential instead
>>
>>1883698
Gotcha thanks
>>
bros, everyones calling yuki garbage. I spent my life saving on her
>>
>>1883724
I don't know about all that. From my experience with other gachas, EVERY new character is garbage unless they're so obviously broken that they're gonna define the meta going forward. That said, the trial didn't exactly wow me. It was telling how every Haru trial paired her with Mika, and it's also telling that the two trials I've seen with Yuki have her solo. She needs a bunch of her own cards in her hand when using a card that triggers Inspiration, and other characters would pollute her pool. You'd really have to thin out everyone's deck in their save files as much as you can to use Yuki to her advantage, I think. Maybe her Potentials and dupes help her out, but again, her first impression didn't wow me.
>>
>>1883724
welcome to metafags, ignore all gacha content creators.

She has a fun mechanic and is satisfying when you pull her mechanic off.
Just enjoy the game, ignore all doomposters and Basin if need be.
>>
>>1883685
You'll probably want 2pc ATK, HP and DEF on your characters just to not get statchecked.
The tutorial missions will also force you to farm a few before Lv40-50
>>
>>1883724
>new characters gets released
>they didn't completely change the meta
>must be garbage
That's just how metafags operate. She has her niche and can't carry the team by her own but judging character performance in this game is really hard since a lot of RNG is involved.
>>
>>1883724
Her mechanic is a little niche since it's "Pull this card from the deck to get bonus effects" and unless you have a big card drawer like Beryl or Cassius it does take a while to get her going
Her enabler costing 1 AP means she has to be the main DPS too so it does feel like you have to focus on her only and neglect your other 2 Combatants in hand
I think she'll be better in the future but for now yeah a bit wonky, she can be good if you draw lucky
>>
I just ran the new Chaos from start to finish and only got 2000 points. Do I really have to run it 4+ times a week?
>>
>>1884040
I'm pretty sure the difficulty bar on the left side of the chaos screen will give you more weekly points at higher levels
I'm more surprised they expected everyone to be level 50 already, I'm barely 75% towards level 48. I couldn't even clear lab 0 on my first try.
At least the seasonal event is 2 months long for like what, 30 levels of exploration and 3 tiers of shop rewards? Most of the shop you don't even need to grind other than the pulls and memory fragment stuff.
>>
>>1884040
yep. And these points don't count towards Zero System which ends at the same time as the event.
So you're going to need to do more than 4 runs per week if you want to full clear both.
>>
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>>1884164
This really is a gook game...
>>
big ask to have people need to be level 50 already. I don't have the time to play this all day, as a job haver
>>
>>1884040
Worst part is if you get the dogwalker with extra buffs like Gluttony or Heavy (the dogs can have buffs too lol) your run can end.
If your run ends prematurely you don't get the full 2k so you have to do YET another run.
>>
On the plus side, I appreciate that Ark City Policies can just give you Research Notes now. It's way too easy to hit the weekly limit in the exchange shop, so it's nice to be able to get around it.
>>
>>1884164
Yeah so this game is literally a full time job requiring more than one roguelike run per day in addition to all the other event content and unskippable daily battles/quests. I enjoy the game but if I can't reasonably get every meaningful reward then I'm not sure I can play it.
>>
>>1884607
x2/3 speed and animation skip should vastly shorten the duration of those chaos runs, while daily should have skip function, but I bet the reason why the game doesn't have these features right at the start is because they want to brag about how long players spend each day playing the game to their investors.
>>
https://page.onstove.com/chaoszeronightmare/en/view/11261625?boardKey=139238&combined=false
New patch to optimize seasonal contents, so it's better to go back to grind normal zero till then.
>>
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>>1884203
I'm at 48 very close to 49 and I'm a wagie, but I've been playing non fucking stop since launch because I'm enjoying myself that much (not with grind mentality) and haven't played anything else. And even then I still haven't reached 50. This is what will happen when StS2 drops obviously, the moment that game drops my life is over.
However the event has bummed me out a bit. the chaos has been kind of shit and not enjoyable to play. The decks come out weak and uncohesive, lacking punch comapred to anything you build on the codex. And since I'm still not level 50 the base difficulty is for retarded babies. Then on the other side you have the event version of the crab boss which is fucking awful. I've picked up Hugo and Tressa as I've been recommended by some anons on /vg/ and they seem really powerful so I'll try building some good decks for them when the new patch drops.

>>1884164
I've already finished the codex rewards track and still haven't reached difficulty level 9, just playing for the heck of it trying to make good builds for my favorite characters. It's not that much.
But to be perfectly clear, yes. I'm not a fan of the gacha system, the eighty types of currencies, the rewards, the materials. All that can go to shit, it's the underlying fun gameplay what I'm interested on. If this was a $20 single purchase game I'd be much happier.
>>
Finally starting to feel like I'm getting a handle on the deeper mechanics, like how to properly craft and use Memory Fragments instead of just having the game equip shit for you, making efficient saves, how to take advantage of Codex, etc. It's funny how little the gacha itself matters in the grand scheme of things (until they start introducing power creep, I guess). Part of me wonders if they're making any money off this game, or if it would have been more successful if they just took the gacha out, charged fifteen bucks for the base game, and like three bucks for Haru and Yuki, etc. as DLC characters. "Cuz I've spent money on gachas before, but I look at this game and think, "What the hell would I even get?"
>>
>>1885038
It seems they're raking in profits and the game is overall succesful so it obviously works. On the first 9 days it made $6M USD which is impressive for such a short time, and I read the Yuki banner is doing even better than release (but haven't seen the numbers yet). Players have been conditioned to expect these types of patterns and the gacha system is very exploitative. When you add both things up people end up spending more than they initially would (if at all). For the definitve proof let's wait for this month's Sensor Tower chart.

>It's funny how little the gacha itself matters in the grand scheme of things
The real show stopper here isn't the gacha since you'll eventually get all the characters you want, it's the resources to keep improving your team. Since you talk that you're starting to dip your toes in the memory fragment system, as soon as you get the hang you'll start searching for the good ones and equipping your characters, upgrading their potentials, etc. I've doing all that (not even trying to get them to level 60, just staying at 50) and I already ran out of money so the pacing of the progression being halted kind of sucks, but it's to be expected from the genre.
To be completely fair I have pretty much every standard character in the game (didn't roll for Yuki so I don't have her) and I'm upgrading everyone because I'm using everyone and having fun. Would rather have 20 characters at level 50 and play with all of them than one team and the rest gathering dust on my repertoire.
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>>1885049
>Would rather have 20 characters at level 50 and play with all of them than one team and the rest gathering dust on my repertoire.
Agreed, I've already accepted I'm not full clearing Dimensional Twilight for a good while due to this. The artificial stat checks are too hard that high up.

But it is what it is, the endgame is a small part of the game and the lost rewards are worth my increased enjoyment.
>>
>Easily clearing level 60 missions at level 50

Feels good, man.
>>
>>1885576
That's within expectations, now do lv70 and 80
>>
what the fuck is this cancer poison mechanic? How is this balanced at all? I could get it if the card lost the debuff after you use them but no
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>>1885970
get higher level, potentials and hoyoartifacts.
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>havent spent a single cent yet and my stash already looks like this
only 1 of the upcoming combatants interests me but she will probably not appear for another year anyways, future banner agents better have a fun non clunky kit or be a support or else most people will be playing only with standards for a while since raising a new combatant also takes a hell lot of resources
>>
>>1886430
We're in the honeymoon phase, best to wait and see how the economy will be after all these apologems stop being handed out.

Yuki's kit is interesting, I hope they keep doing stuff like this and stop listening to retards. Otherwise all we'll get is super easy swipe up auto-friendly characters that are just boring.
I want to play a game, not play HSR.
>>
is this game good?
>>
>>1886461
its slay the spire with anime titties and genshit relic system, give it a try if you are into that genre
>>1886457
yeah im not saying they should just release powercreep after powercreep but yuki's kit feels pretty boring to me and i already built kayron and khalipe for aoe
>>
>mika, veronica, mei lin
you might not like it, but this is what peak performance looks like
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>>1886501
You can replace Mika there with better supports.
All she provides is AP and both Mei Lin and Veronica don't need much of it.
>>
>>1886501
I wish I knew what the actual best team was. I have so many 5* and most of them at least level 50 but just run Magna-Amir-Mika because that's what I started with and it's comfortable. I've tried Veronica-Mika-Haru/Yuki and it doesn't feel as good. Orlea and Rin also feel quite limited.
>>
>>1886647
Orlea is Mika but trades AP for strong buffs and damage. Very competent healer too once you get used to her.

Rin is very strong but very selfish in her playstyle. There are characters that favor her like Nia, Rei and Cassius, but I believe she's the kind that'll skyrocket once she gets even better supports.

>>1886647
Probably Mei Lin, Veronica, Rei.
Replace Rei with Selena outside Chaos where you need less healing and more damage.
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>>1886501
Rei's a much better support for those two.
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>>1886684
>>1886767
What about Orlea instead of Rei?
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>>1886782
I don't have Orlea so I don't know how she works in practice. But I have a feeling that all her retain cards could potentially get in the way of Veronica and Mei Lin creating cards since you'd have to actually worry about maxing out your hand. That could just be an unrealistically rare scenario, though.
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Reeeeeee give me a Mei Lin or Veronica already you stupid fucking game I want to use my selector already
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>>1886430
F2P but I spent all my apologems and anchors on the regular banner so that I could get the rescue merit, but now I'm gonna start hoarding since I don't see much benefit in pulling more combatants. I think if I get up to ten orange anchors I might pull on the partner banner since I don't have any five-stars and there's a lot of competition for the few four-stars I have.
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>>1886785
Honestly don't know how so many people are at the selector already, I have played since day 1 and got all my combatants to 20 and so on and am still a fair few rolls off.
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>>1886857
We used the crystals because there's no limited characters in the game right now so why would you need to save?
Building your roster really helps you out. The trap is overinvesting in too many characters at the same time. Build 1 team to completion before going all in on the new stuff.
If I saved my crystals so conservatively my E0 Haru would be complete garbage because I'd never have gotten Magna or never have been able to build Hugo Tressa Mika
3 copies of Renoa is really fun but it also really sucks because I have no Fire team cornerstone
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>>1886868
Ah that makes sense, even if it is short-sighted. I was lucky enough to get most characters without the selector.
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>>1886873
With how long banners are in this game it really doesn't matter there's nothing "short sighted" in this game
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>>1886876
We get a new one every 3 weeks though? And if that's not enough there are partner banners ever 3 weeks too?
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>>1886934
Brother NOBODY is ever rolling for a 5 star partner
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>>1886934
Until they start releasing characters that are literally unusable without their 5* partners, rolling partner banners feel like a massive trap to trick people who are too used to Hoyo system. Here you can even trade for them with the purple DNA thing you get from rolling, even though it will take a while.
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>>1886947
>Until they start releasing characters that are literally unusable without their 5* partners
can see that happening, some 5*s feel awful without some dupes already
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>>1886949
The generic dupe item could ease that somewhat but they probably only give out one per season, so every 9 weeks.
I am hoarding those normal rolls and waiting for a few months for them to add more characters into the pool before mass rolling to hunt for dupes.
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>>1886767
i kinda want to invest in her, but being a 4 star just seems like a bad idea to do it. In a couple of months they'll all be replaced or powercrept probably
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>>1886954
imagine having fun.
By that logic all the characters will be powercrept, especially the standard selector DPSes.
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>>1886954
I had that thought at first, but think of it this way. By the time the current crop of meta picks are powercrept, they'll have introduced some new resource sink upgrade system that you'll never quite have enough of and we'll be drowning in Potential upgrades and EXP with nothing to spend them on unless we pull a brand new character just to make a dent in our stockpiles. It happens with every gacha game.
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>>1886785
I'm literally at the exact same spot. Sad!
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>start with 2 basics turned neutral one of them being knowledge of darkness
>gets divine epi that reduces its cost to 0
>dont do anything else to that deck other than delete the leftover basic and copy one of the cards
>knowledge gets deleted at the end of the run anyways
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>>1886785
AAAAAAAAAAAAAAAA HOLY FUCK I GOT MEI LIN I GOT HER I GOT HER I GOT HER I GOT HER I GOT HER NOW I CAN PICK VERONICA AND NOT BE SCARED OF LOSING TO A DUPE OF MY SELECTOR

DUDE
FUCK
YES
I WON
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My updated sicko mode roster.... :')
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>>1887391
You realise there are calculators for save data so you know exactly how many changes you can make?
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>>1887400
Very nice, you're one 5* ahead of me but I had a lot of dupes and haven't got to the selector yet. I wish I could easily screencap my Partners since I seem to spend most of my resources upgrading them.
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>>1887417
i was doing a run before bed and couldnt be bothered to have it open on my phone, but i see where my mistake was and it was adding another neutral
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>>1887577
I avoid neutrals altogether for this reason.
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>>1887587
Some neutrals are insanely good with correct epiphany and worth to keep, but divine epiphany on them feels like a trap for their cost.
At least they are nowhere as bad as monster cards, I wish they would reduce their cost to make them more viable instead of literally bricking your save data.
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>>1887592
The risk of spending gold on a neutral card and hoping to get the right non-Divine epiphany while still staying below the right amount of points despite the amount of copying and deleting cards you need to do makes me avoid them altogether. If I was saving 110+ points regularly I might consider them more.
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>>1887592
>>1887603
this was literally me, i got greedy because i got another good neutral, and i thought it would be fine im on d8, lesson learned dont do runs in bed without the calc
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>New update finally changed the level 50 restriction to 40 for rest of the the event chaos level.
Took them long enough.
>>
I am sick of running this repeatedly for hours and hours and the content is trivial, I always pick the highest level option and still the highest I've encountered is 47. Apparently I need to run this another dozen or more times so that I can get to level 51 and increase difficulty? Wtf is this
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>>1888266
If you've been winning every time, they should be increasing their levels every run, or you've been opting for lower ones because the effects are harsher at higher levels.
Each time you lose they will go lower.
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Just leaving this here, I hope Tene's trauma portrait is of her looking at me with disgust
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>>1888598
>men
anyway the most interesting looking ones are chizuru, narja and euphina, they have the least generic designs. I'm guessing the others at the bottom and right are partners?
>>
Yuki's seriously hot
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>>1888598
Saving for Minmay.
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>>1888648
>I'm guessing the others at the bottom and right are partners?
Just some left over data, no one knows for sure if they are even finalized or will get redesigned later. Interesting that Sereniel isn't in this list even though she will get released soon.
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>>1888418
I just finished this run and my options are still in the 40s. I have done this so many times and have never breached the 40s.
>>
Got my first chaos loss attempting level 40 twin star with Nia, Yuki, and Khalipe in order to get non-default decks for them, and I've never felt so hindered by basic cards before, made worse by Nia and Khalipe not really doing what I expected them to do. I'm sure it's my fault for not leveling every available stats to my current maximum and giving them zero equipment before jumping in, but I'll have to check her potentials later to see if they get buffed with inspiration or something, since pulling a non-inspiration card with her or Nia's abilities feels bad.

>>1888598
>Narja: she roams the universe in search of Gays
Heh
>Milia is yellow
Neat, looking forward to getting her, though I'll likely be spending most of my reserves on Chizuru so hopefully she doesn't arrive too soon. Tenebria and Sara look cute too, so I'm feeling real thankful they'll get added to the regular pool later.
>>
Yesterday was the first time I didnt logged in, gonna keep playing but they seriously need to trim some modes
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>>1888791
Pick the 49, you should get a 50 or 51 next run.
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>>1888862
Nia relies a lot on her non-basics to get card draw yes, so she'll only start cycling your deck on the 2nd half of the Chaos really.

Yuki you'll also want to scrap some basics, especially the 2 cost red card and the shield. The deck will feel better after they're gone.
Just like Mei Lin, she can feel underwhelming at the tail end of the run if you don't get to copy her searching card.

Khalipe is not the greatest choice in that team, as she'll be relying on her lonesome to trigger Vulture (You don't want to keep Rapid Slash nor 2cost Whirlpool), so she can end up not shielding many turns if you don't copy Vulture or Rally. She'll feel fine even alone after copying those, but that's late into your Chaos run.
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>>1889054
>especially the 2 cost red card
So it's bad even after upgrading the potential node that gives it the cost decrease inspiration?
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>>1889075
The potential node gives it a damage boost on inspiration, not a cost reduction.
The cost reduction is for the 1cost Longsword Slash (Turns it to 0)
>>
https://page.onstove.com/chaoszeronightmare/en/view/11319239?boardKey=139238&combined=false
Next patch with a bunch of adjustment and QoL updates.
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>>1889094
>costs of lvling to lvl 60 went from 1 million to 200k
DEVS LISTENED???
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>>1889094
No mentions of sweeps......
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>>1889103
>All Units already consumed for Agent leveling will be fully refunded via in-game mail after the 12/3 (Wed) update.
Thank fuck for this, I already have 4 level 60s and 9 level 55s.

>>1889094
>the Agent Info screen will now display your current Save Data’s “Faint Memory Points” inreal time
Thank fuck for this, I am sick of running upstairs to my PC every time I get a divine epiphany
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>wake up
>patch notes
>1000 crystals in the mail
im gonna miss this in the future
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>Adjusting Yuki epiphany so you can get a different build for her instead of just slapping bigger numbers on her cards.
Not a bad choice honestly, I prefer more variety over bread and butter build.
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>>1889115
The honeymoon phase goes on.

>>1889107
This. I can beat all Simulations Lv10, but many of them have mechanics to deal with so I can't auto them or risk dying (and losing the 60 stamina)
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>>1889118
I dislike it. I have rolled for the character and now they're going to change it. Not every hero needs to be overpowered, just let her be good at AOE and mediocre at single target damage.
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>>1889094
When is it releasing?
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>>1889168
Next update on 12/3
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>>1889094
>[Reaper Feature] is added to the existing options when the “Divine Delegate” event occurs.

that doesn't solve anything.
>>
>tired of doing lab so i go back to doing some non nightmare mode codexes
>get epiphanies all the time
they said they buffed it in lab but it sure doesnt feel that way
>>
game feels like its in beta test with all these adjustments. The gooks need to cry about simulation stages so we can just skip farm the materials, thats what this game desperately needs
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>>1889094
>Dimensional Tunnel will be available in all Codex runs

Nice. Managing to get both of those blind in a single run feels like winning the lottery and it helps spice up a run. Wouldn't mind them making them significantly harder so there's more of a risk-reward aspect.
>>
mixed toilet status?
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>>1889094
>We are also reviewing other ways to let you experience and train a wider variety of Combatants, such as a feature that temporarily raises a selected Combatant’s growth level to match the Captain Level.

Now this is something I'm excited about, even if it's just for Battle Stages and/or non-Codex Chaos runs. I won't have to worry about wasting resources investing in a character just to test them out or break up the monotony of using my "mains" every time. Mei Lin, Rei, Veronica, I love you girls but I'm fucking sick of running Lab 0 with you over and over.
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>>1889048
I did and I lost because I didn't run my best team, and now when I merged I'm back to 45. Absolutely brilliant.
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>>1889531
And then I tried to run the level 45 one with a level 60 Veronica, level 50 Mei Lin, and level 50 Orlea, and also got wiped. Honestly not sure how you're supposed to run Chaos without Mika and a shielder, it just seems fucked.
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>>1889531
>>1889538
i just did a lvl 49 run and got a lvl 51 right after, try to through the route in interior without red tiles 2 tiles before the boss, its usually either vaginaman or dogman, but what that says is that you need to farm some better frags and unlock more potentials
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>>1889540
Yeah so basically don't play the game for a couple of weeks while I farm gold. I've been playing a full month with the same 3-4 characters, I want to try new ones but the game punishes me by wasting my gold on merging Codices and then giving you only 32k gold for 20 stamina when you need literal millions to get a character up to combat readiness.
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>>1868926
>realizing the board I'm in
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>>1889541
They're at least fixing that.
>>1889094

But yeah, it's like they didn't playtest past level 50. You have more money than God... until you suddenly don't and there's no way to efficiently get more.
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>>1889545
Aren't they only fixing the amount it takes to level up? It still costs heaps to do that and potential up, gear up, and level up Partners. They also need to remove the cost for Codex merging, it feels awful to pay a bunch of this awfully limited resource and then get screwed by RNG.
>>
>>1889450
Too bad all they are crying is about the feminist writers and the workplace bully.
>>
What's a good team for higher levels of Judas? These 3 are all level 60 and couldn't beat level 50 (rank 6) Judas. I tried with Magna as well but no dice.
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>>1889705
Could try to get Veronica with piercing ballista epiphany and just turtle the fight with shield and healing while she shoot his ass through his shield.
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>>1889705
Really I do Haru Magna Mika just fine but I do level 40 boss
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>>1889741
Yeah I dominate the level 40 boss easily, but the level 50 is beyond me. My Magna is basically maxed in every way too.
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>>1889705

Just don't let his action count reach 0 and you will be fine.
>>
Have they fixed the english / terminology and mechanic consistency yet?
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>>1889754
Just tried this, didn't even beat the first phase.
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>>1889705
he builds comdenation stacks or whatever its called once per turn and every time you do an action after he attacks and when it reaches 5 he fists your anus, hes a pain but some people apparently cheese him with beryl, i just pray i get lucky with my hand kek
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>>1889815
>>1889705
I won't mind fighting hard bosses but do it 3 times per week isn't exactly fun, especially when you have to pray for rng.
Hope they mention about the fucking skip/sweep function for daily and weekly bosses on next stream.
>>
Are they refunding the gold I spent levelling characters or just the exp? It would be bullshit if it was just the exp given that gold is the choke point in this game.
>>
>>1889829
yes
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>>1889829
If you can't read the patch notes why would anyone bother answering?
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>>1889861
The patch notes say "required unit consumption" which is unhelpful.
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>>1889705
>>1889789
During phase 1 you can spam as much as you want, he's a pushover. You want to limit your actions on phase 2.
>>
>still unlocking battle stages through policies a month later
why would they lock stuff behind this
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>>1889789
I wanted to type a longer post earlier but I couldn't. Just as a reminder here's a list of things to consider that you shouldn't forget and maybe have:
>Level up your partners
>Level up your potential
>Get a decent memory fragment build and upgrade them.
Rush phase 1, especially with haru your anchor shot should wreck his shit easy time. I've defeated Judas up to rank 8 no big deal (next week I'll try 9 and 10, I don't have attempts left) with my Haru/Mika/Cassius comp and they're all level 50.
Phase 2 is a bit trickier but something that definitely helps is having Wanderer of the Void on your deck. It's the 0 cost card that makes it so that your attacks won't advance his countdown, which can make it so that these turns you need to play 10 cards on you don't trigger his condemnation.
What you need to be aware of is that he'll gain condemnation stacks after he attacks and you keep playing cards AND at the beginning of the turn. Meaning that another thing you can do if you don't have wanderer of the void in hand is sort of strategize tanking a hit on purpose if you have a ton of healing in your hand to refill and keep playing cards.
Besides that there's not that much to it, just pure raw stats and having a good deck. I'll share my builds so you can take a look at how I deal with him. My stats aren't as crazy as some people's and the decks could be WAY better, but this gets the job done.

For partners I have ritchoka level 50 on haru, Alyssa level 50 on cassius and Arwen level 50 on Mika. Not posting the stats or memory fragments on Mika or Cassius because they're pretty irrelevant (and bad), most of the focus here was on my main DPS for this fight which is Haru.
>>
Does the story get any better? Just finished chapter 3 but I've pretty much had it with the story and will just start skipping to just progress if the next chapters are just as shit.
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>>1889958
It was one of the big complaints, they promised to rewrite the story which is funny because it was already rewritten to be less dark and edgy for some reason
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>>1889958
I started skipping around there too. The story's so bloated with different factions and civilizations and political maneuvering that it manages to make a simple story about the SDF Macross attempting to blow up Hell tedious and boring. Whenever I'm in the Chaos and the spooky Lovecraftian shit starts happening, that's when I pay attention. Shame the rest of the story wants to be a slice of life anime half the time.
>>
>>1890160
>>1889958
I find the individual character stories from code trauma were better than the "main" story. Not by a massive margin but they are at least easier to follow since you aren't bouncing back and forth between 4 different viewpoints and factions.
>>
>>1889891
This is wrong, he'll gain the stacks, but the fist is delayed until he enters phase 2. You can easily get oneshot by two fists at the same time this way.
>>
what is the mode that is going to unlock in 9 days?
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>>1890595
GF2 Gunsmoke.

You take two teams and punch an immortal boss for as much as you can. Rewards based on score, there also will be leaderboards.
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>>1890588
The correct one is: At phase 1 he only use the gigafist on his next turn while at phase 2 he use it instantly the moment the stacks is at 5, or higher if it carried over from phase 1.
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>>1890611
cant escape gunsmoke even in here...
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>can't even bring myself to do a casual Chaos run without a calculator open anymore

That update can't get here soon enough.
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>>1891245
honestly anything above t11 hardly needs a calculator with all the leeway you get in savepoints, next run im gonna try making one of them minimalistic decks for my rei
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>>1891314
no because in t11 you start taking in monster cards to make your decks better.
If you're not close to capping your saves, you're messing up.
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>>1891245
>calculator
God, I hate this system so much. I just had a god run with mika where almost every card procced divine epiphany. Pic related should’ve been a source of water DE with draw 1, all the basic cards like water arrow and water barrier were removed. blessing waves had DE with +1 AP. Even the last copy opportunity showed tactical analysis, which would’ve been the third one in the deck with draw 1, and I deliberately skipped it because I knew it would screw up my deck. Well, it screwed up my deck anyway.
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>>1894634
>Divine epiphany on whirlpool
You were being a bit too greedy anon.
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>have to wait 2 more days to get any info on chizuru
god i hate games that dont release any info on their next banner until the day right before the current banner ends
>>
>>1890588
Sorry I don't know what I was thinking when I posted that.
You intentionally proc his counter to 5, and on the action where he retailates with a big attack you decimate him cardspamming since he has infinte counter and doesn't stack up more divinity until he strikes. That's what I meant to say.
When you beat phase 1 he'll immediately throw a punch (you had infinite actions to prepare yourself shielding and whatnot) and then you do phase 2. Phase 2 you can eihter tank his incoming action and the fist (you can do this on the action where he gives you shields so you just have to worry about 1 attack on the turn) and then infinitely cardspam him on to death or slowly win the war of attrition. Cardspamming is more effective because he hits hard and you need a team with really high sustain/healing values to heal both his attacks and the eventual fists you'll get just by passing turn.
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>>1895607
cardspamming isn't something to completely rely on, because he deals a fuckton of damage on the real difficulty levels.
>>
Why are these updates so good? Granted I usually play games which have been released overseas before global, but we are getting absolutely flooded with hugely positive changes.
>>
>>1896756
They really have to work their ass out to counter the negative campaign the butthurt gooks have been spreading about this game. Honestly win-win for players who give no shit about drama and just want to enjoy the game.
>>
Trying to justify rolling for Chizuru besides tits, since I already got Renoa who can get pretty crazy. She does have some extra hit cards on her which could let them work together I suppose
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>>1897076
Was aiming for Rei dupes while rolling for Chizuru, ended up maxing out Tressa instead, got too close to 2nd pity so I had to stop with 2 Rei dupes still missing.
I hope Sereniel isn't another DPS, I need more support roles.
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I got Vero rolling for Chizuru and I am trying to run Chizuru through chaos but man it's getting tiring getting the wrong epiphanies or the wrong events for her gear or not getting any copy events for the one I am building, and I'll have to do this for everyone new, man I think it's over for me
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>>1897140
Isn’t that the point? If you could get best in slot for everything, it’d be boring.
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>>1897200
Different anon. I'm fine with the randomness, but Epis should be balanced better. Some characters like Mei Lin really only have one build you want with other options just being flat-out worse. Someone like Veronica is better off because depending on what Epiphanies you get, you can decide if you're building a full draw support deck or something good for auto-farming, etc. Plus, there should be a Protos skill that rerolls your current Epiphany/Copy Card options. Make it cost 8 sands or something so you can't totally abuse it, but at least we'll have the option of not having our whole deck bricked because of one bad roll after 30 minutes in the Chaos.
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Redpill me on extra damage that so many equips have. I'm guessing extra damage is for stuff like mark and not when your card does more than 1 hit, right?
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>>1898097
From what I understand it seems to refer to any attack that automatically triggers and doesn't do tenacity damage, so stuff like counter, mark, Vero's ballista etc.
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>>1898113
I figured. I keep rolling equips with that which is a wasted slot for the most part. They really need to put effort into the translation and explaining things better
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>>1898113
Counter doesn't actually count as an Extra Attack for some reason. It can't crit either, because apparently the devs hate counter tanks despite putting two of them in the game.
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In the leaks there was a combatant that was based on the Thorns archetype, if nothing gets changed I don't know how she can work in the game when most of the endgame content is turn limited and enemies don't usually attack more than once per turn except in a few cases
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>run fun game mode and build characters
>built characters are only useable in shit gacha content
When are we getting a chaos mode that'd let us use character saves?
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>just build these 6 characters to level 60, all with god tier save data, full potential, memory fragments, have good rng + tip for this ranking event bro
ok sweaty
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You people are such babies. have you ever played POE and tried crafting a mirror tier item? now try doing that for every single gear slot, and then do it from scratch every league, every four months. You’ll realize the grinding in this game is nothing in comparison.
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poe grind is fun and the playable characters arent limited by gacha nor crippled by dupes, having trading makes it better too and you can play whenever you want without missing out on much because leagues last months, unless you are a trader and want to make big pp currency early on, you are comparing apples to oranges faggot
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I don't think we'd see as many complaints about grinding if a few things changed. The current events are the biggest issue, since they demand you go out of your way to create that one, perfect save file on a viable team to complete everything. Give people more wiggle room and you won't hear people whining that they only got two copies of Mei Lin's Unity instead of 3 as much. I was thinking that the standard endgame event should be another ladder like Basin, but the save file you use on each node is locked and you can't use it again on other stages. Maybe you get a 30% stat bonus the first time you use a character too, encouraging you to use your bench warmers in the early tiers.

And we really need better rewards for trashing save files. I doubt people would complain as hard about "wasting" runs if we got stuff like potential crystals and memory fragments for rejected data.



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