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Monster girls and tower defense.
Feel free to talk about other tangentially related DMM games.

Links:
>General
https://monmusu-td.jp/
>R18
https://monmusu-td.jp/x
>Wiki:
https://monmusu-td.wikiru.jp/
>Twitter:
https://twitter.com/monmusu_td
>PV:
https://www.youtube.com/watch?v=ms0LLW3nXSs

Previous Thread >>1863515
>>
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Remember to use this to play on browser:

document.cookie="ckcy_remedied_check=ec_mrnhbtk; expires=Sat, 24 May 2027 02:51:01 UTC; domain=.dmm.co.jp; path=/
>>
>>1944824
Why are they doing the Avengers thing?
>>
>>1944831
Why not? Maybe that's how all of them look while they're waiting to be deployed. Monmusu Assemble!
>>
AI translation guide
https://pastebin.com/ePz6bQBS

I've made this, if anyone could check it and see if its actually works then it'd be nice.
>>
>>1944877
Were you able to unfuck the text or get any text hooker like Texttractor or SugoiTranslator to show the text on a floating window? It's kind of unusable in it's current state due to the atrociously bad wordwrap.
>>
>>1944905
No, not yet. Reading the story will have to wait, its only for playing the game which is the main draw for me.
>>
>>1944913
Isn't it the other way around? It's super easy to play the game and memorize the UI without a translation but the one thing you'd need a TL patch for is reading the story or what the characters say.
>>
>>1944922
The UI is one thing but the character pages with their skills are most important to me, without that I'd be spending forever looking each one up over and over until I've memorized them.
>>
>>1944938
>The UI is one thing but the character pages with their skills are most important to me
You'd just use a wiki, it's what I do with other Japanese games always. It's what I've always done with stuff like TSK or BA even.
Honestly you get so used to it that it's easy to forget the game is in Japanese because eventually you know the entire UI and game by heart and habit.

The real problem where you can't just wiki everything is story since you can only read that in game for the full experience and that's where a patch would come in handy.
>>
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>>1944947
>>1944938
>>1944913
>>1944922
I know it's not the same thing as an in-game patch, but I've translated the prologue and Chapters 1-5 (the Wraithon Arc) and tried to put in some effort to cleaning up some of the dialogue so it's more accurate, and while I know I can't guarantee that it's gonna be perfect I'd be willing to just give them all another look over to see if I catch anything else and then dump all of them into pastebins if there's any anons here who just want to at least read the story and know what they're saying there. I'd probably try to better organize them if I did this though so it's more easily to separate the scenes in each chapter.
I'm currently making my way through translating Chapter 6 this way, but I've only translated up to Logica's game show and the cavalcade of comedy that whole thing was.
>>
>>1945022
I would like to read it so any pastebins would be appreciated. No need to tidy it up too much either.
>>
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>all your tokens are now unicorns
hey hey, isn't this some kind of population crisis?!
>>
Don't worry about it. It's just Year of the Horse.
>>
>>1945302
it would've been neat if we'd gotten a horse girl centric event for the new years thing. maybe one of the horses will get an alt at least.

....this is pretty ridiculous though lmao
>>
>>1944829
i wish i could be that cozy
>>
>>1945282
Is it gay if the horns touch?
>>
>>1945563
as long as you say 'no yuri', it's not gay
>>
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Chocolate girls
>>
>>1945316
But they did do a horse girl for new years.
The Umamusume kind though
>>
>>1946884
I know Kirin got an alt and she 'kinda' counts, I just meant I wish the event had been centered specifically on horse-girls for the new years, rather than just also having one horse. There's a year of the dog, so that event would've made a lot more sense if they had saved the idea for a year of the dog.
Which would've been.....well, quite a while away I guess maybe they just really liked the idea and couldn't think of anything to do with horses.
>>1946437
Oh, neat, so Ticka and Vorpal showing up was actually hinting towards the valentine's event, that's pretty cool. Glad the Gargoyle Girl finally got something too.
>>
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>someone drew fan art of the confident heroine turning into a monster girl
VIVI HIRE THIS SHOTA
>>
Move aside Kirin. It's year of the boar now.
https://youtu.be/ZXZsGnnJfEc?si=b0S1JCA_qwff3NxE
>>
>>1948798
You will never convince me that this wasn’t caused by a typo given the sheer level of bugginess and errors that keep cropping up in this game these days
>>
>>1948844
If you think about it really hard it would be lore accurate to have all these bugs pop up because the updates and changes were done by Vivi.
>>
>>1948844
What's specifically happening here is that when Difnilla is retreated, her flame patch DoT calls for enemy HP instead of her attack value. This is likely caused by not correctly placing the call value function before the attack is executed. Rather than a typo, it's caused by the code being in the wrong order. The actual worst case scenario here is the game outright crashing if it can't find the value it's looking for, so it could've been worse.

If you're the guy who thought the initial 200% value was a typo, the values shown in a unit's textboxes have no direct relation to the actual code implemented. As in they must be typed and put in separately. Since they matched on inception, there is very little chance of a typo causing it to be inflated. There might theoretically be a miscommunication if the person who decides the numbers made a typo when giving the unit blueprint to the person who codes the units in however.
>>
>>1949397
they keep making typos between both the description value AND the actual code, hell we even just had another example this collab because the dragon girl's not supposed to have a fixed attack speed buff and it's getting changed to the multiplicative one it was intended to be. Either one of them got into a miscommunication and thought it was supposed to be 200 and not 20, or they intended to add 20 but made it 200 by mistake since an extra 0 is rather innocuous compared to other kinds of typos despite how much of a difference it makes. I could very easily believe they put that extra zero in both of those on accident and just never caught it. I think they don't even bother to check or test anything anymore. It would explain a lot.
And yes I first saw that explanation from the game's oversea players on the wiki, and I just think it makes the most amount of sense.
>her flame patch DoT calls for enemy HP instead of her attack value
this is so stupid lmao how does this even fuckin happen
would've rather had the game crash so they'd get forced to at least fix some of this shit, but they're just too damn busy with their domino-checkers chinese gambling game
>>
>>1948918
i knew it, it's all her fault!
>>
>>1949397
For some reason it requires the enemy to enter their attack animation first and then have her retreat for the bug to occur
>>
It's not her fault that all she could afford was a roll of dutch tape!
>>
where's the money going, vivi?
>>
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>>1949540
to what everyone truly wants....
>>
>>1948304
AIEEEE NO ROTTY DON’T LOOK
>>
>>1949467
There's likely an array that contains the stat values somewhere and the enemy calling its attack values bumps its HP value to where Difnilla's attack value was in memory. That's a more complex bug.
>>
>Fixes Mahamut's attack speed buff
>As a result breaks everyone else's attack speed buffs to stack like Mahamut's before fix
lol
>>
>>1950831
I guess the Japanese are getting into the trend of AI coding stuff too
>>
Oh nooooo! Contact with KuruSta is causing the monmusus to awaken to Celestial power. That world is absolutely doomed if they realize it...
>>
>>1950831
Wait...if everyone else's attack speed buff is stacking how do we know her attack speed buff is fixed?
>>
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>>1950831
>>1950843
>>1950863
hoo boy........it's AI hours, isn't it
I'm not one for doom posting but it would definitely explain what's going on at this point
>>
The new TD is most likely made by the same team that codes Aigis, Monmusu, and Castle so the team doesn't have enough people and it appears the decision was to sacc Monmusu. Would explain all the issues in the past year.
Aigis did a big one with their hero banner and did a huge compensation.
>>
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>>1950881
That's genuinely sad if that's truly the reason behind it, and I think that's undoubtedly a very very likely explanation for what's really been going on. I sincerely believe that MMTD's a better and more fun game than Aigis (which makes sense to me now having played both, since it seems to have built on and improved off of it, hell TD's even somehow harder than Aigis is), but it's also far younger than it is and Aigis is their main moneymaker. If they're throwing the island under the bus for that cthulhu game and it ends up getting completely fucked over as a result it'd honestly piss me off quite a bit.

why does it feel like this always happens........I've only ever played two 'gacha' style mobile games, both times turned out to be around their third year of life, and both times that's also the year where things started going awry for them. I just hope this doesn't end the same way as Dragalia Lost did.
>>
>Playing new event
>Suddenly every single girl deployed slows down to a crawl while the enemies continue to move fast
>The girls deployed can barely attack
>to the point that some of the bees just move out of their range entirely before they can even finish their attack animations, causing it to cancel/loop, and make them just never attack at all
>go back and check the bees
>bees make no mention of anything, they just poison
>the level description doesn't say anything about such a drastic molasses level attack speed reduction; it simply says enemy attack stats are buffed
>go back in
>place Okyuu
>'It'sa Crazy Octopus Party!'
>Place Lucretia
>She immediately fucking cripples the entire team
>Move Lucretia away so no one else is in her radius
>All allied Monster Girls suddenly go back to normal attack speed
>Move her back
>They slow down again
>Whatever the fuck the Developers did has caused Lucretia to become completely fucking bricked
>She's now actively SLOWING the team
GOD
DAMMIT
FIX YOUR GAME VIVI OR SO HELP ME
>>
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ok admittedly the fact the gimmick stacks with Aqua's and makes her become three times bigger is kinda funny but I'm still pretty displeased, and also pretty baffled as to how they've fucked their entire system up this badly.

In a similarly inexplicable way when I tried using the Lumyuda (the alien cat girl with the poison radius) for one level, she was suddenly moving significantly moree slowly even without Lucretia there, and I realized one of her awakening bonuses is an increase to her attack speed. When I reset all of her awakening bonuses to remove it and then used her in another level as a test, removing that one bonus caused her to behave normally again. Aqua is also supposed to slow down when she attacks while giant, and while I think she's still "slower" than usual, the decrease in her attack speed is much more minor now when prior there was definitely a noticeable pause. But, I cannot tell if SS!Okyuu has any changes to her when I've tried her out, and I don't think the Idol Beastgod's skill that gives the attack speed boost feels much different either.

I really don't know what they did, but at the minimum it feels like everything that had a 'fixed' speed boost value has been completely fucked up.
>>
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I tested Nazuna as well since her signature weapon also gives her a minor attack speed buff, and yeah, Nazuna is clearly slowed down now instead of sped up due to what they did. And putting Lucretia there just exaggerates the slowdown even more. I have no idea how many girls are effected by this but I would wager every single girl who has a flat attack speed buff for themselves in some capacity was fucked by whatever they did.
>>
Pink haired loli with psycho eyes looks peak
>>
>>1951007
huh, never really saw her as one in the original outfit but i can kinda see it in this one
>>
I messed around with XUnity some more today. Reading the documentation this time, I noticed that it has a TranslationAggregator hotkey

>ALT + 1: Toggle Translation Aggregator UI.

This hotkey should bring up a window that has the translation in it which in theory should perfectly solve the issue MTD has which is of text cutting off and not being able to be fully displayed.
Except, it doesn't work. I can't tell if it's a problem with my configuration, if it's a problem with my Bepinex configuration, if it's a problem with my plugin or if it's just a game issue but the bottom line is that it doesn't work for me.
If anyone can find how to enable this or make it work then a translation should be very possible since the translation would be on it's own window and not subject to MTD's engine limitations so sharing my experience from today here in hopes someone smarter than me can figure out a solution or do something useful with it.
>>
>this day, MC is summoned by Yuil to the forest who greets them with very heavy and awkward flattery that both MC and Vivi comment on
>asking why she had them come, it's Valentine's day, so everybody's making chocolate and when she finally came to making her own, there were already no ingredients left
>Vivi remarks that the battles for Cacao are especially fierce
>Yuil fearful of that battleground, asks if they might know of any substitutes
>Vivi asks Yuil why she's making chocolate and she embarrassedly says she can't
>Vivi ponders her boldness in being able to ask MC to help make the chocolate that will presumably be given to him, but holds her tongue
>MC honestly really can't think of any way to substitute cacao out of chocolate
>Vivi concurs as chocolate without cacao is as different as margarine and butter
>Yuil thought aren't they the same, but holds her tongue in fear
>Yuil has heard of some chocolate leaf so she wanted to investigate it in hopes it might help her make chocolate, so we go help her find it
>monsters
>Yuil says she wouldn't taste and her meat's probably very tough as it turns to stone a lot
>Vivi says regardless of Yuil's taste, there's a delicious MC right here
>MC says he isn't delicious to eat either
>Yuil thinks otherwise to the point MC notices the greedy look on her face
>dealing with the monsters, Vivi noticed they seemed a bit hyper
>MC wonders if it's the leaves Yuil was talking about as chocolate is a stimulant
>the monsters seem like a good lead, but Yuil is fearful
>Tikka runs by with the standard I'm going to be late routine and Yuil notices she smells of chocolate, let's follow her
>Vivi finds it a bit too convenient and grills Yuil on if she's just saying that because she's afraid to fight monsters
>Yuil swears she isn't combined with her best flattery so off to follow Tikka
>>
>catching up to Tikka, we ask if she knows of any chocolate leaves
>are you talking about Chocoleaf?
>that's a surprisingly straightforward name, however even Vivi has never heard of it
>Tikka explains it's from the mirror world, also she has to hurry as she's going to be late
>when Yuil asks for what, Vivi claims she's just pretending most of the time as there isn't anything
>monsters
>blocking Tikka after we deal with the monsters, we ask about the Chocoleaf
>they're plants that grow in the mirror world
>while they look unremarkable, if you boil and melt them, they turn to chocolate
>Yuil demands some from Tikka
>how rude, and I don't have any in the first place
>Yuil claims a liar, a she can smell the chocolate on her, give it!
>Yuil then turns to stone surprising Tikka
>Vivi explains to Tikka that Yuil does that reflexively when she gets embarrassed
>you must've been the cause
>Vivi then pressures Tikka into working together as she surmises she's also probably trying to make chocolate
>as Tikka side glances at MC, Vivi knows she's got her on the hook
>if we work together, maybe there will be a chance?
>or is it you doubt me, Tikka?
>t-there's no way!
>assertive towards those below her, humble towards those above her, reading Tikka's psychology of wanting to be led by those in power, Vivi took control of her mercilessly
>with that, she joins the party and leads us to the Chocoleaf
>...then we remember the petrified Yuil and come back to get her
>>
>walking for a while, MC wonders how much further to the Chocoleaf
>Yuil panic petrifies at the thought of having to go to the mirror world
>Tikka tells her to cut that out and that Chocoleaf isn't exclusive to the mirror world
>one, two, three napes, I'll cut off your heads!
>Yuil petrifies in terror
>Tikka asks why Lapinus did that
>if you don't make an impact with your appearances, you'll be eliminated in the world of monmusu with high turnover
>Tikka wonders if she's being too inconspicuous in contrast to Lapinus and Yuil's gimmicks
>asking Lapinus about Chocoleaf, she surprisingly reveals they grow right over there
>wait, no, where was it
>well it's hard to tell from appearance, but you can tell from the smell and when you eat it, it's like-
>monsters
>after fighting them and taking advantage of Chocoleaf, MC finds himself grown giant which turns out to be a side effect of it
>won't that make chocolate made with it also grow people
>cooking it removes the giantification effect, but it leaves the aphrodisiac effect
>as Vivi asks if Yuil can manage to make chocolate with this, Lapinus overhears and gets excited at the prospect of MC making chocolate
>while MC says it's Yuil who's trying to make it, Tikka and Yuil also get excited at the idea, so Vivi tells him he's got no choice now
>if it makes everyone happy...!
>>
>spotting some Chocoleaf, MC asks Lapinus how she can tell
>maybe she should compose a poem and MC will be able to sing the difference after losing his head
>on top of telling the difference, Vivi also wonders why it's suddenly growing so abundantly on Gespenst
>maybe because it's Valentine's
>actually a decent possibility as Valentine's has caused various things like chocolate rain and meteors before
>Tikka is about to say why the Chocoleaf is growing before
>monsters
>after defeating them, we finally secure some Chocoleaf
>not a lot though Tikka and Lapinus point out
>only enough for something that can fit on your pinky, a small bud's worth
>as Yuil overwhelms herself thinking of presenting her bud, Vivi says we can just get more as there seems to be plenty growing
>MC asks Tikka what was she going to say about why the Chocoleaf was growing here
>because she planted them
>she?
>who would go to the trouble of getting plants from the mirror world to plant on Gespenst
>she pops up, being Liddell and Urunella
>an unexpected combo
>Liddell was mainly just carrying her own supply, but Urunella contacted her as she was interested in growing them on Gespenst due to the "enlargening" and "stimulating" effects
>as Urunella lives off bodily fluids, MC growing larger and being stimulated would increase the amount...
>the other monmusu gulp
>we explain our chocolate quest to Liddell and Urunella
>Urunella comments about the fierce cacao battles reaching the peak of their chaos and getting to the third round
>who's directing that!?
>Liddell notes word about Chocoleaf hasn't spread too much yet and she's happy to give us as much as we need which we're very thankful
>Urunella asks for body fluids then
>...uh, I'll consider it...
>Fris suddenly drops in telling Liddell it's a disaster
>apparently she was also helping and was in charge of temperature control for the plants
>also, the disaster is that poachers are now hunting for Chocoleaf
>>
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>>1944829
Important Notice: I realized I messed this up on accident and forgot a " at the end of the sentence. It should be-

document.cookie="ckcy_remedied_check=ec_mrnhbtk; expires=Sat, 24 May 2027 02:51:01 UTC; domain=.dmm.co.jp; path=/"

-and then it will work fine. My apologies, but I wanted to correct this once I realized the error just in case any other anons ITT want/need to use this.
I found the full resolution version of that picture too, so I'll pair them together.
>>
>the day they released an update that broke their game was also the same day that they added the dumpstor event to the archive
it's like poetry
truly she is the demon that brings ruin to the world......
>>
>>1950881
why would they even make a fourth game if they can't keep their shit straight with three of them?
>>
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>>1951895
She was only trying to protect us
>>
>>1951904
Because they're crunching on a new game and not just small updates. It should be back to normal once the new game is released and the player base settles.
>>
What are the bear tickets for? I know they say to hold on to them but I don't know why
>>
>>1951949
i can't even use half my preferred team of girls because of their flat attack speed buffs, and i either have to go through and un-awaken them to get rid of it or just bench them because it's baked into them like from a trait or weapon. and certain enemies now just cause characters to become completely frozen and incapable of moving or attacking at all. i dont have to deal with the harpy queen problem at least, because i don't have her, but this shit's just still inexcusable. apparently some players have been able to abuse the new mechanics to also just cheese everything with certain girls as well due to the multiplication getting fucked, but i don't have those characters. hell the events aren't even worth it, they didn't even bother making the collab have a girl to get and they cut down on the stories a lot. and instead of just hiring more people they've been burning money on fucking mahjong. i doubt it's going back to normal even after that new game gets crapped out. because they're just gonna continue to focus on the new thing and will simply ignore the game that's falling. i really wouldn't be surprised if they're just trying to make an excuse to kill it off at this point, because that's what it's starting to feel like.
>>
>>1951954
you need five to get anything out of them. you get three per collab game, of which there's five, so you have to also play the other four games to actually get the rewards. or you can just buy them directly with cash money. if you don't feel like playing any of the other games, then they're worthless.
>>
>>1951957
But anon!
Think of all the compensation we'll get out of this!
>>
>>1951995
>your 300 gemmies, sir
>>
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>>1952002
It's a shame they're massacred poor dear Lucretia, because otherwise I probably would have been able to match that somewhat, but I don't have any other girls who have shared attack speed buffs.

Still thought it would be funny to at least try while I'm able to though, fuck it why not? My favorite character got turned into a brick, so let's give Okyuu the power of GOD and watch her animations break but honestly seeing the thing get flung back down the hallway by Rycliff was also a pretty great part to it.
>>
Collab seemed pretty boring but this certainly made it interesting.
Thanks Mamu.
>>
>>1952035
it's kinda sad (but also funny) how the collab was so shit that this ended up being the best part of it. the dragon sucks, but the result of her inclusion is at least pretty funny.
>>
>>1952043
>the dragon sucks
I mean yeah, her special ability is a black hole. Those things tend to do that.
>>
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>>1952035
>>1952043
I'm sure we'll all look back on this and laugh when we get our TDF Four-Way-Collab that's definitely happening this year. I hope that game ends up being good at least.
>>
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If I wanted to start playing and got this, who do I focus on or what do I do?
>>
>>1952045
really? her special seems to just be throwing a flail at people. but hopefully her terribleness will finally get the devs off their asses to spare some mahjong money for the poor unpaid code-vivi that they chained to the computer. it's great beast god abuse I tell you.
>>1952046
i wouldn't bet on it.
>>1952047
that's a pretty good starting hand at least if that's all your legendary girls. i can't actually tell you how good the dragon's still gonna be though since she's what broke the system currently. she'll probably still be good if it gets "fixed" in the way they were intending her to work. otherwise the frost giant, medusa, iron golem, spider and the psycho bunny are probably the best things you got.
>>
>>1952054
>i wouldn't bet on it.
I love lovecraft man, let me hope! Okyuu getting to be in that game would be kino. If it's truly the reason behind the current situation it would at least be nice if the game we got out of it was good.
I also ended up pulling the one who seems to be the "main girl" for it on the second or third day which was also kinda neat too. But I guess I just think Okyuu has a better design than any of the girls in it I've seen so far.
>>
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>>1952054
>really?
Yeah. Her abilities in TSK are always "Black hole <insert word here>".
>>
>>1952059
'death storm tail' doesn't sound like a black hole.
i just think she's an extremely lame dragon girl though, design wise. pretty half-assed. all the dragons in TD are far better.
>>
>>1952061
Well yeah, it's kind of hard to beat the Monster Musume game at monster musumes since that is this game's biggest strength.
She's still cute though.
>>
Sad we didn't get Mauro and Mamu interaction.
>>
>>1952063
disagree, but w/e
at least the fox was good
>>
>>1952047
Step 1: Get 1 character to 120.
Step 2: Search for Friend with Chupina and add them.
Step 3: Have Friend's Chupina carry you til you get enough Gold(Major limiting factor)
Step 4: If you have 7 day beginner mission try to complete it. You get a subskill that you can't get again once missions expire.
>>
>>1952047
Do the seven day start dash as soon as possible. But otherwise just enjoy the game and use the girls you like. Don't feel the need to cheese levels per >>1952068 unless you really get stuck on something. Use your red tickets for the EX missions on the one for gold and you'll get a pretty good amount of it.
>>
>>1952070
>>1952068
If there was a 7-day mission then I most definitely missed it many eons ago. In exchange, I'm sitting on like 3 gacha pities? I expected the number to go down but I got rather lucky rolling on collab and valentines so it did not.
>>
>>1952074
Don't bet on it, I started ages ago for a day then came back a few months ago and still had the 7 day beginner mission to do.
>>
>>1952078
What's the icon or banner for it? I probably missed it still since I've been doing the Kumafes logins and it's been 7 days since then.
>>
>>1952079
If its still there it'd be on the left of the main screen around the paid button parts
>>
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>>1952079
NTA, but here's how it looked when I was doing it; the icon for the Seven Day Starter Dash is the one with the Vivi and the '7' on it.
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>>1952081
Yeah I don't have that for sure, I only have the two buttons below it.
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>>1952082
Well, they you shouldn't feel the need to worry anon, just enjoy the game and have fun at your own pace. Take it slow and don't rush through it. It's a good reward ability, but it's not one you'll be terribly off without. I'd just organize a team of the girls you like the most and go from there.
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>>1952084
Yeah, so far I just smashed every LR unit I have into a team and called it a day. Slowly figuring out the game but the fact that character deaths don't count against me is really nice because I remember people randomly dying and ruining my chances at a 3* was a problem in Aigis.
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>>1952087
Don't forget you can move all your units around after deploying them, thats a huge bonus too.
>>
as an aside it's funny how the strongest character i currently have in aigis (besides Eftra probably) turned out to just be Lulu in a hat. I swear this artist must have some kind of love for oversized boots and gloves.
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>>1952087
Also while you might not need to yet, you should probably put a healer in there eventually; Donne and Rin are good enough if you're still starting out and have no one better. Donne can still see use even later on though due to her stun mechanic.
>>
https://monmusutd.fandom.com/wiki/Monster_Musume_Tower_Defense_Wiki
Are there non-dead wikis? This one seemed cool but it's dead
>>
>>1952219
check the OP anon….
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>>1952219
I put a link to the japanese wiki in the OP for convenience, so hopefully it can help you.
I think it's pretty cool that wiki has all the voicelines for the girls that they did put on it though.
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>>1952054
>otherwise the frost giant, medusa, iron golem, spider and the psycho bunny are probably the best things you got.
Is there a particular or specific reason those units are good?
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>>1952567
NTA but
>Iron Golem
Airen deals a tremendous amount of damage with her skill and when she's deployed, and is relatively durable, and can be recalled and then redeployed to keep using her as a bomb to clear things out. She's very powerful. Also, once at a high enough level, there's a combination you can make for her without paying any money that can allow her to activate her skill before she's actually deployed, which causes the damage of her bomb drop to skyrocket to obscene levels.
>Spider Maiden
Kazune slows down enemies and can shorten the skill recharge times of ranged units deployed with her skill, which is just really useful.
>Frost Giant
Narkepahune is extremely strong and durable, slows enemies down during her skill with the blizzard she calls, and her craftable weapon gives her an extra block and regeneration during that blizzard which makes her a very efficient frontline character.
>Medusa
Lauren petrifies everyone when she's deployed and then petrifies everyone again when she activates her skill, and in general she just hits really hard and can get a lot of bonus damage off on enemies who aren't immune to poison or petrification. Her craftable weapon also increases her damage to petrified enemies off skill as well as giving her the chance to petrify with her normal attacks. She pairs extremely well with Charis (the Cockatrice Girl), as Charis has a ridiculous 2.5x damage bonus on petrified enemies (although Charis works best with her EX II skill), and they can help petrify stuff for each other. So if you end up using Lauren it's reasonable to pair them together.
>bunny
I don't own her but I tried her out, she's kinda fun and a self-sufficient blocker similarly to Narkepahune, but more focused on just single-target damage. However her instant kill gimmick can be used to cheese some things, like the big boss enemies in the labrynth.
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>>1952588
Thanks, that is very helpful.

https://monmusu-td.wikiru.jp/?%E3%82%AA%E3%82%B9%E3%82%B9%E3%83%A1%E3%82%AD%E3%83%A3%E3%83%A9

Is this up to date? Should I try to go for the recommended event characters too?
>>
Goshujin-kun, a second OHKO has hit the island.
https://youtu.be/ONgvo59hX1c?si=w_kJlPZapG76h5Ga
>>
>>1952594
You're welcome anon, I'm happy I can help you out!
And I would consider that pretty up-to-date yeah, as I also referenced that page myself when I was first starting out (albeit a bit later on).

As for the suggested rentals, I agree with their list, but one thing I would rectify though is that I disagree with it's assessment on Okyuu's Gun form feeling 'underpowered' in 'later content', as I'm going to attest to you that from personal experience she very much does not. On the contrary she's probably my favorite girl to use because of how ridiculously awesome she feels to just octuple shot rapid fire through so many things, and her unlockable EX II skill allows her to switch between massive focus-fire DPS and clearing huge swarms of enemies. In fact the reduced range of the second skill even came in handy in the challenge stages where enemies reflect damage while unblocked because it allowed her to not shoot them too early.

The paygated anniversary version of Raikon didn't get included on that list either, but she's also currently the single strongest character in the game, and will basically kill everything in any level on auto-pilot bar anything immune to physical damage. Besides her though I agree with the list: SS!Okyuu, School!Nigryu, and Anni!Rin are supremely powerful units (just barely avoiding being broken), and then Chupina's probably the strongest character who isn't Anni!Raikon. You have as much time to go through the event archive as you need so you can either do it in order or just grab whoever you want the most. However I'd also suggest training up Hariella, the Harpy Queen, from that archive, as her EX II is incredibly powerful and useful in any situation, letting you withdraw and redeploy all units for a set period of time at the swiftest rate in the game.
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>>1952604
Hey I was right, her instant-kill can cheese even more than I expected!
It seems even more efficient than the previous one did since it requires less extremely-specific limited/hard to obtain units to be able to pull it off; only two there are limited. I really have to wonder what they were thinking with Yano but apparently they also pulled a lot of their staff off for the castle game and it's had a lot of maintenance worked on it so their bug fixers or testers just seem to not be around. But still, they tried to prevent her from insta-killing bosses and she ended up being able to anyways.

I love a lot of the bosses and find them very fun and well-designed fights when you're fighting them "correctly" (i.e, the way the devs probably intended you to do so) but it's still undeniably impressive to see stuff like this anyways, even if I'll never use it myself. I'm just happy to see Okyuu and Rycliff there. Kinda funny given I just used those two yesterday too. But apparently a lot of japanese players hate Aurum for some reason despite how awesome that fight is. I guess that's why he showed up in such disrepair in the last alien event.
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>>1952604
I thought this was the third or fourth.
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>>1952621
It's the second 'true OHKO' that kills things in one hit.
>>
I feel like I'm learning a lot of how unity games work against my will while trying to get the translation plugin to be actually readable
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>>1952807
Give it up, there's too much work involved. Just because it feels close doesn't mean you should keep going.
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>>1952807
>>1952841
Even if the reasons/motivations are completely different, that there's now a second anon who's learning stuff about coding directly because of this island is kind of funny to me. It's truly a special place! Hope you get it to work.
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File: 1759854102059578.png (2.09 MB, 1920x1005)
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>>1952841
I'm so close I can almost taste it though, I probably would have been demotivated and went back to my other games given that I already met the kumafes tix requirements if the game didn't keep hitting my weakness of cute small girls on every loading screen which game me the motivation to give it one more attempt.
I need to pass out for today but my findings/misc ramblings are:

- Bepins version of the plugin are terrible. It feels like mission impossible to get anything that isn't Google TL working with it. It works beautifully if you feed it replacements like "このゲームでは音声が再生されます。\r\n音量にはご注意ください" to "This game plays audio.\nPlease be careful about the volume." since it knows what to do but the translation quality takes a sharp nosedive the second it switches from the premade translations to the MTL.

- Melonloader WORKS. I could not get anything working with Bepin but I was able to get Melonloader to recognize and load an external translator (SugoiTranslator) and use it to actually translate lines on a different test game but I haven't tried feeding it to MTD yet since I need to pass out soon and I don't want to stay up doing this and there's a lot of other things I want to test.

- There used to be a Mist Train translation that used MelonLoader which is where I got the idea. I know DMM doesn't seem to care about Bepin or Hachimi so hopefully they don't care about me using Melon for this game if it ends up being a viable solution.

Required links to get Sugoi working that aren't listed on the pastebin another anon provided are:
https://archive.org/download/sugoi-toolkit-public
Download the Sugoi Toolkit

https://github.com/Vin-meido/XUnity-AutoTranslator-SugoiOfflineTranslatorEndpoint
Sugoi Translator Endpoint + DLL for XUAT
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I've realized now that I had completely forgotten about actually putting those note transcripts into pastebins; I still probably need to clean up the other five main story chapters but for the prologue I just saw some small things I needed to correct and straightened out the names.
>https://pastebin.com/zLpRrPRL
I'll try to remember to get to the other chapters of the wraithon arc; it's probably not perfect but it should hopefully still be good enough.
>>
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I couldn't unfuck the wordwrap issue but I managed to get a better non-GoogleTL translator working.

I tried the Melonmod method I mentioned above in my sleep deprived state but the game refused to load the translator mod using melon so I applied what I learned to Bepin and it worked out quite nicely. It requires using SugoiTranslator though which in my opinion, is worse than Gemini or DeepL but better than Google Translate.

The problem seems to lay on the fact DeepL deprecated support for various API methods so the DeepL support for XUAT is dead and broken until the developer of it finds a workaround or a fix but if the fix requires signing up for a "Free" (Requires Credit Card) API then it's going to be a lot worse than before.
I also wanted to attempt implementing support for Gemini as a custom translator but Gemini seems to have slashed their free plans by a LOT so the plugin would reach the limit of calls in less than an hour of reading so it wasn't worth it. Didn't feel like messing with the other options and Sugoi seemed good enough so I went with it.

Installation instructions are basically just >>1944877 except you want to grab the links I posted above and add SugoiTranslator as a translator to the config file like
https://pastebin.com/z22J0Vtt
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>>1953167
Also, as an additional thing, you can hide the BepInEx console if it bothers you by going to the BepInEx.cfg and changing the setting located at [Logging.Console] to false. It'll hide the console window but still translate the game and prevents clutter on your task bar.
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ok I admit turning School!Agyro into a dragon spirit machine gun is kinda awesome to watch
I think at this point I'm just really bummed that Lucretia can't participate in the fun
>>
Argyro's like a speedster in bullet time when you slow down the game.
>>
>>1953167
I'm glad you managed to get it to work anon! hope you're enjoying the story.
or at least finding it funny in some way.
>>
◆臨時メンテナンスのお知らせ◆
本件修正のため以下にてメンテナンスを実施します。

2月13日(金)14:00~15:00
対応内容詳細はお知らせをご確認ください。

度重なるご迷惑をおかけしている事を鑑み、
お詫びとして、臨時メンテナンス完了後に
幻獣石(無償)1,000個等を配布いたします。
#モンスター娘TD
>>
>>1953947
1,000 apology gemmies instead of 300?! Truly they are generous!
>>
Finally..........peace has been restored...........!
>>
>>1953719
It only barely works and it's honestly pretty fucked. It's so fucked that I think it'd honestly be better to just play without it and use some sort of OCR software to translate the story.
Game is pretty fun and charming though, definitely a good experience.
>>
>>1954235
Well, that's unfortunate to hear but I'm glad you're still having a lot of fun anon!
I don't know what OCR is but what I've been doing is
>scan text
>inspect anything that stands out to make sure it's accurate
>work out any erroneous or unusual translations by hand
>reference SFX Japanese guide for assistance
>put in doc
>repeat
and that's basically how I've been doing it. Trying to rely on a translation tool results in a lot of things, mostly gags, getting lost in it's attempt to translate them. Some of it is just character skills or speech patterns, like more formal or informal behavior, but others are things like "Ameri wants to fish out the master's soul from his body for love making time", "the 'english numbers' are actually spelling out extremely lewd sex messages in japanese", "Mauro accidentally called Raikon a drug addict bum when she got powered up", etc.
Also the latter has become even funnier to me since that anniversary event, because I think in hindsight it was meant to be a reference to the very first time Raikon appeared in the story, where she actually WAS trying to buy drugs from a shady dealer in an earlier event under the belief that they'd fix her self-image issues with her arms only to realize she was getting scammed when they got exposed as poachers and she subsequently went berserk at them. I'm not into lolis, but I think those two are still pretty entertaining characters to watch anyway.

Do you still want me to post the translation efforts I've done for the first five chapters, or are you happy enough with what you've got now?
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>>1954294
>Do you still want me to post the translation efforts I've done for the first five chapters
Would be great for sure and thank you very much for your hard work with the translations.
>>
>>1954410
You're welcome anon. Though I'm not sure if I'd go that far yet; I'm not the one who's posting the summaries in the threads, and while I have translated some gags like that there's some that don't really carry over well.

I'll consider it hard work when I finally get around to re-writing all of Okyuu's dialogue to be properly filled with brooklynisms due to that being fucking kino the best possible way to translate her gloriously thick kansai accent.
>>
Ok so I finished combing through Chapter 1 to correct all the leftover spelling mistakes and name inconsistencies and while I missed a couple of the optional choices the main story as a whole is still intact so I went to upload it, but APPARENTLY pastebin has spontaneously developed "standards" between the prologue and now and told me to go fuck myself.
I set it to "Unlisted" because private is blurred out and unusable, and I'm not sure if a second attempt will ban me or something because I've never even heard of this happening before, but regardless of what it specifically was it's refusing to allow me to upload the transcript and given what happens in some of the later chapters it's pretty likely that it's gonna ban all of those too. So I guess it's just the prologue then.
Sorry anon. Not much I can do here really.
>>
https://litter.catbox.moe/2rfai07frn7udvg0.zip

I think I managed to datamine parts of the story scripts? I couldn't translate the ingame text so I pivoted to datamining the game and I think I had far more success with this. The file is on a 12 hour timer but should hopefully be enough for anons to grab the files and check them.
There's still like 90k json files to go through so if this isn't enough then let me know and I'll continue searching.

>>1954483
Your issue is simple, you used Pastebin. Pastebin automatically flags any suspicious paste with pretty strict filters which is why most generals of this site switched to using rentry. Just make sure you're using the org version of the site because the co version of the site will get flagged as spam by 4chan.
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>>1954525
alright, well i never knew pastebin had issues like that beforehand but i guess i had to learn at some point. thanks anon.

while you're datamining do you have the ability to find any of the girl's cgs? or at least the assets for them? I know some of them are flat pictures but others get reassembled to make them move.
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>>1954540
Yeah I got everything. I couldn't specifically find what I wanted in the viewer when I was looking for the story scripts and I extracted everything which includes the images.
I have no idea how to make them move if they aren't already moving though, I just extracted them as a side product in my quest for the story text.
>>
oh neat, would you be willing to dump those too?
I don't really care about the movement, all I want is the stills; I just want to mod some of the girls into something and need their stills for that and none of them have good renders that are as high quality as what's in the game (much less without their backgrounds), especially Okyuu who always looks too blurred compared to how she actually is.
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>>1954553
https://transfer.it/t/X6EEmi5hmJaK
I hope this works? I'll delete the file in a day or two
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>>1954568
YES THANK YOU ANON YOU HAVE DONE GODS WORK FINALLY
>Most girls are actually fully assembled contrary to what I was told, and are almost entirely contained into a single file, sometimes two
>Okyuu takes up four because she's so based and three of those are just her details
I'll get right on what I'm doing but holy shit thank you so much man I really can't thank you enough
If you have any monster girl who's your favorite in-so-far as you've played at this point name her and I'll put her on my to-do list if she isn't there already, that's really the least I can do granted time may vary Aqua took me a little over two months to finish but some of them didn't take too long at least
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>>1954593
huh, oddly enough Aqua seems to be missing from this. Maybe it's because you don't have her? But I know she does appear in at least a couple of the other events in the archive. There's actually not that many girls in here as I expected, though I am very grateful Okyuu is. It's definitely an extremely important start at least. So thanks.
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>>1954598
I actually don't have Okyuu. I don't have many LRs really, I barely have enough to fill a team. Who's in there or isn't in there seems completely arbitrary so it's out of my power if someone's in there or not.
If the Android version of the game uses unity too then I might try datamining that instead since the PC versions hide files in mysterious places that I have no idea about while the android version can only place folders in very specific spots.
It could also be like old games where it only partially downloads files and stuff while it only does a full download when told specifically to do a full download or when you obtain that character.

Alternatively, I could simply post the steps on how I managed to get the images because I've been learning how to do these things for the sole purpose of trying to translate the game. The knowledge of how to do so would also help me in the future and I haven't had much to do lately so this gives me a fun way to pick up a new skill.

Step1:
Download AssetStudioMod
https://github.com/aelurum/AssetStudio/releases/tag/v0.19.0

AssetRipper exists too but I found it harder to use so downloading the GUI version of AssetStudio should be easier to use.

Step 2:
Open the GUI exe and point it at your game folder which should be called "mnms_td_r18". On PC, it's installed by default at your user folder. So if your user is called "Anonymous" then the directory you're looking for is C:\Users\Anonymous\
If pointing it at root doesn't work then point it at the data folder found inside the game folder.

Step 3:
Wait until it loads. Tell it to show everything or select everything then do Export -> All Assets.

Wait a while since it's processing every single thing in the folder and it's a large amount of files it has to go through. Once it's done, you'll have a full dump of the game files on your PC.
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>>1954609
i can feel myself getting confused already, but would this even work with the browser version of the game? that's the only version I've ever gotten to work, and I wasn't able to find the file specified when I went to search for it. I'm assuming this is being written with the DMM Launcher or android versions in mind.

And since I've just been assuming you're >>1952047 I figured you didn't have Okyuu, and that was why those girls were in there, and I'm assuming Lulu and Okyuu are in your files because you happened to play or watch something that featured them, or just looked at them perhaps. That's the best explanation I can think of anyways.
>>
>>1954634
It is for sure being written for the PC dmm version of the game.
Remember you absolutely need a Japanese VPN to even open the DMM games launcher so I'd suggest a solution like
https://gist.github.com/tilda/d52a8c7fa3f161de6cc45bbd2a1cbeec
and keep it on at all times while DMM games is on. Once your DMM game of choice properly loads then you can turn it off.

It wouldn't work with the Browser version because it works completely differently and I haven't verified if it works on the mobile versions of the game yet.



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