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>Check out "QoL" hacks for rse and hgss.
>No fixes to make grinding trainers with the pokegear or pokenav less ass.
>No infinite TMs.
How hard is it to do these two things?
>>
for reference a pregnancy fetish hack implemented infinite TMs
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>>58205800
It honestly doesn't surprise me someone made a rom hack of such a thing when a hack of pokemon red that replaces all the text with the letter H exists.
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>>58205794
Infinite TMs make the games too easy. TMs should be refarmable, but not infinite.
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>>58205794
>infinite tm
>ever being a good thing
debunked bort propaganda
>>
>>58205833
>>58205838
>nooo you should have to waste more time in the game or start up a new fucking file if you want your Rhydon to have Earthquake
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>>58205833
>>58205838
Just... don't use them?
>NOOOOO BUT I HAVE TO
Wrong.
>>
>>58205840
>>58205841
Resource management is a part of the game yes. Infinite resource makes the game even more easy than it is.
>Just... don't use them?
Just like Exp. Share?
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>>58205833
Just make all opposing trainers have optimal movesets to account for infinite TM's.
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>>58205840
>>58205841
>NOOOOOO! LE XPSHARE LE BAD! HOW DARE UOU TELL ME NOT TO USE IT!
>j-just don’t use muh broken tm mechanic because I’m lazy ok
Bortimer moment
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>>58205848
TMs only became finite because they forced shitty Exp Share on everyone. Infinite TMs are a far superior means of challenge mitigation and unlike forced Exp Share it doesn't treat the player like a baby that needs to have their hands held.
>>58205855
One can be avoided easily by simply not reusing TMs after one use, the other can not. There is literally no way around the easyfication of gen 8+ besides having a living dex in every playthrough.
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>>58205838
reusable TMs is like the one good thing gen 5 added
>>
Infinite TMs are bad game design and I'll die on that hill. If you can teach Earthquake to all your mons there's fuck all challenge.
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>>58205863
it was removed from the franchise like every other gimmick introduced in gen 5 so clearly not.
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>>58205876
This wouldn't be a problem if GF just gave stronger sets to opponents. They refuse to because they think the only people that play these games are 5 years old, and they don't want them to cry, nvm that even 5 year olds enjoy challenge in their games. Gym leaders having 3 mons with 2 or 3 moves each is embarrassing but that's been the norm since XY.
>>
Move Tutors >>> TMs

+Reusable
+Gives value to locations in-game
+Have a currency attached to them so they can't be abused
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>>58205883
>but that's been the norm since bw.
ftfy
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>>58205886
Move tutors are garbage and you can never use them in the part of the game that matters, they're always postgame exclusive. If TMs are shit, then give Pokemon better level up moves
>>58205889
BW was actually challenging and most gym leaders had 4 moves. XY was the turning point where they decided the game needed to be for infants.
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>>58205878
>It was taken out of the games, which means it was a bad design decision
>implying GF can be trusted balance their own games
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>>58205891
>BW was actually challenging
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>>58205891
>BW was actually challenging
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>>58205895
glad we agree mega evolutions saved the franchise
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>>58205900
Meanwhile in Kalos
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>>58205794
Why the fuck do you want to play vanilla but slightly better is the real question
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>>58205891
>they're always postgame exclusive
I liked the ones in gen 3 where some guy in a random town/route would teach a single move
>HIIIYAAAAH! Breaking bricks is so fun! If you want, I can teach your pokemon BRICK BREAK!
Literally all I need
>>
>>58205924
>the 5th gym leader of kalos has mons around the same level as the 7th unova gym leader
this isn’t the win you think it is anon
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>>58205891
>Always postgame exclusive
Platinum

>If TMs are shit, then give Pokemon better level up moves
Defeats the purpose of TMs. They SHOULD be rewards, where all the good moves are. If anything level up moves should be shit because they're untrained wild Pokemon. This was supposed to be the point of breeding, being able to carry TM moves from the parent. But they fucked that up thanks to Genderless/Legendaries being unbreedable for "balance reasons" (as if this matters anymore)

But nowadays every Pokemon learns a signature move that basically is their entire gameplan so most old moves are completely worthless
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>>58205943
Levels don't mean shit if the movelist can't do anything with it, especially when in Kalos you're 10 levels above your opponent without handicapping yourself. Even doing so I was still on-par with Clemont
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>>58205794
why aren't there any good qol hacks for hgss anyway
>>
>>58205912
I mean I don't disagree there, megas were great from a competitive and in-universe perspective and I'm stoked they're coming back
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>>58205957
Beats me but it's annoying how they can't add a simple thing where you can talk to the trainer to battle them again. Hell, Shin Pokemon Red has that as a way to grind instead of having to get shitty amounts of EXP from grinding in the grass. Not even hacks of GSC have that. The Vs. Seeker item in FRLG and DPPT was the best thing for rematching trainers minus the 100 step cooldown but even that wasn't bad.
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>>58205794
The game would need to be rebalanced by either changing the moves around if TMs become infinite use or make all TMs and tutors infinitely reobtainable in the postgame.
>>58205886
>Move Tutors
>reusable
Not in Gen 3 aside from the BP and Mew tutors.
>>
>>58205794
If TMs for legends za are single use, I'll skip that game. Hgss should have been the last games to use single use tms.
>>
Grindable TMs >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Infinite TMs > Single-use TMs
>>
Renewable/Infinite TMs
>encourage the hacker to make enemy team composition stronger in order to account for the growing move access and teambuilding flexibility the player will have, which in turn encourages the player to rotate their party regularly in order to try new mons, new strategies and get a fuller, richer experience
Limited TMs
>forces the hacker to make enemy team composition laughably easy up until the Pokemon League since everyone is stuck with shitmon level-up movepools, which doesn't encourage the player to rotate their party or try new mons or strategies, because they can just Mash A to win as long as the type advantage or neutrality aligns
>>
>>58207148
Speaking of rotating your party, as much as I don't like difficulty hacks, I can give renegade platinum some praise for having that rancher trainer to battle chanseys with for leveling up. It made it quite easy to get some pokemon ready and make a whole team to counter a gym leader and I did that a couple times and it was a pretty smooth time. (However I never didn't finish my playthrough cause I got a bit of pokemon burnout later on.)
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>>58205833
Paldeafag detected
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>>58208195
I haven't played anything past ORAS because I hated Gen 6 so much
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>>58206463
>Tm's
>in a legends game
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>>58205950
>meanwhie in Unova
you're still going at it, sagie downie? No matter how many times you get destroyed, you always come back for more. Is that like a humiliation fetish or something?



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