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I miss the shonen vibe the games had before gen3
>>
I wouldn't call it shounen
It was closer to something like MOTHER, but based on a fictionalized Japan
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>>58266843
There was a time when I considered Johto nu-gen shit, but I think the real non-canon shit started in Gen 3 with disgusting garbage like Gardevoir and more furry shit.
>>
>>58266852
Gen I was Mother + Dragon Quest. Had that realistic vibe going on along with the Toriyama art style. Good blend, I don't know why other developers don't tap into that market. All it is just fucking Persona and that's too weeb shit to be as big of a success as Pokemon

>>58266854
>Talking like this
You were born after Gen III
>>
>>58266859
That's what you wish, faggot, I played Pokemon Red as soon as it arrived on this continent, I even saw the Mewtwo movie in theaters with my dad and mom.
>>
>>58266843
gen 2 is feminine shojou slop
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>>58266843
You hated it btw and embraced it the more le comfy it became.
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>>58266854
Retard
>>
>>58266896
nah, fuck you, faggot, you'll never understand how Pokemon slowly turned into shit.
I hate that Red has stupid cameos where he's beatable.
I hate the fucking disrespect against Charizard. He's a fucking fire dragon. Maybe subhumans can't understand the grandeur in something so simple.
I hate the fucking disgusting subhuman furries. It should be legal to shoot anyone who talks about Gardevoir or Lucario.
I hate the fucking fairies. Wigglytuff is a fucking rabbit. Clefable is an alien.
I hate the fucking legendaries with shitty Digimon designs and other overdesigned shit, Gen 3 and Gen 4 are fucking shit just for introducing that kind of shit.
I hate that Mewtwo and Mew aren't considered the strongest legendaries.
I hate the fucking cheap copies of Kanto Pokemon, I can't stop describing how fucking disgusting Gen 5 is.
I hate the fucking subhumans complaining about Kanto. This franchise is FUCKING Kanto. If you don't like Kanto, go eat shit somewhere else.
>>
>>58266904
Definitely born after 1999
>>
>>58266904
Unironically agree outside of the cringe worthy redditor digimon slander.
>>
>>58266843
Shonen is not a "vibe", it's a demographic

Kodomo - Children (Pokemon is here)
Shonen - Boys (12-18)
Shojo - Girls (12-18)
Seinen - Adult men
Josei - Adult women
>>
>>58266843
I thought gen 2 was le comfy
>>
>>58266910
Gen I felt a little more in Shonen than Kodomo, I think the anime was partially what ended up edging it into the latter after it got watered down once Shudo left. Maybe the anime was always intended to be Kodomo, but nothing about Gen I felt washed down for babies yet. You had whips, gambling, perverts, drunk guys, actual biker gangs and the Yakuza. It feels very in-line with a Dragon Ball over Doraemon
>>
>>58266904
I know this is bait because not even a real charizard cocksucker would be this insecure, but you made me reply so good job
>>
>>58266918
The whips were just a holdover from an earlier concept of trainers being able to fight without Pokemon
>>
Stop trying to lump gen poo with gen won
>>
>>58266843
>>58266910
Gen 5 is the most shonen game in the franchise, its characters are comparable to the ones of popular shonens like naruto or my hero academia
>>
>shonen
gen 2 is the most sissy the pokemon games ever got
>>
>>58266931
They are but if they didn't think they fit the vision at all they would've outright removed them. Rockets/Tamers/Ace Trainers all using them still implied that the higher end training involved actual animal taming skills. I think Yellow removed all that anyway, but the anime had firmly already established the franchise tone by then, since Yellow is an adaption to begin with

There's still darker elements explored in Gen I than later games like Marowak's death, the Cinnabar Mansion, the Lass who thinks you groped her and the Channelers talking about blood and death. Gen I is just so much more down-to-earth edgy than what came immediately after it. But that's more of its era than anything

>>58266942
Post-Gen II games are very much aping off of the era's current tone and babifying it for a younger demographic it never touches the more realistic angles Gen I features and keeps going into esoteric space whale nonsense where things are always fine thanks to the power of friendship. Some have better writing than others, but Pokemon had fundamentally just became baby's first action by that point
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Hoennbabs killed pokemon.
No friendly rivals. No dexcut. No gimmicks. No dumb IVs/EVs. No forced legendary encounters. No legendary godmons. No gay fursuit starters. No ufo and construction worker jobmon cross gen evos. No ice creams and trash bags. No james turner dogshit.

There's only 251 Pokemon. Don't ever fucking forget it zoomzooms
>>
>>58266948
>esoteric space whale nonsense where things are always fine thanks to the power of friendship

So, your average battle shonen
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>>58266931
No. The "trainers could fight too" idea is separate from the whips which were for monster taming since capumon
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>>58266948
>Talks about babyfing while excluding gen 2
Lol
>>
>>58266962
Tods think they're part of the team.
>>
>>58266920
I'm totally serious, I'm tired of seeing bitches crying over Charizard appearing in FUCKING Pokemon, I have news for everyone in case you haven't noticed.
Red is THE protagonist
Charizard is THE starter.
Kanto is THE fucking region
Blue is THE strongest champion in the world.
>>58266906
Shut your fucking mouth, brat, I'm over 30 years old.
>>
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>>58266854
>There was a time when I considered Johto nu-gen shit
It is

>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…”
>Sugimori: “Indeed, there were a lot of kiddy designs, and some fans were starting to say Pokemon had become too babyish, so one theme for Ruby & Sapphire was returning to the coolness of monsters.
>“In your previous interview at the time of Gold & Silver (February 2000 issue), you said when you were designing Pokemon, you had to consider merchandising, and that created some constraints.”
>Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”
>>
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>>58266962
When I excluded Gen II it's because it clearly wasn't aiming for the "shonen" demographic because games like Hoenn and Sinnoh pander HARD into power level nonsense and action. They were firmly kodomo-pandering games aping off of the anime because that was what mattered at the time, not the games. Masuda completely restructuring Gen II to be his underwhelming follow up to Kanto because Tajiri burnt out making his magnum opus is to blame, which leads into the mediocrity of Hoenn/Sinnoh directly because he was being rewarded for his ability to compromise and bend to take corporate cock in the era

But continue to be a nigger posting your quotes like they mean anything. The man responsible for your most hated game is also the man responsible for your childhood slop
>>
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>>58266970
Maybe even born after 2006 wow
>>
Remember kids, after Mew there's only poo
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>>58266975
>>58266962
So they fit the established aesthetic of the series instead of the slop they drew for Gen 3
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>>58266948
>Post-Gen II games are very much aping off of the era's current tone and babifying it for a younger demographic it never touches the more realistic angles Gen I features
i can see what you mean but i think sometimes they still have more "explicit" mature elements
>>
>>58266990
Gen 2 was robbed
>>
>>58266990
These concept art findings were so fucking funny because the new guys they hired completely didn't understand the vibe of Pokemon and were just designing generic RPG nonsense. Obviously some stuff like Cacturne got retooled to be included in the game, but that was after they "cutesified" it

Gen III looks to have the absolute most cuts out of any older gen game which is saying something since Gen I had like fuckin 40 cuts
>>
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>>58266990
>>58266990
>Bending over backwards compromising their vision to please the tv show animators and plush makers
>Fit the established aesthetic
Lol no
>>
>>58266843
>being bossed around by women
>mom findoms you
>region is literally a boring grassy plain attached as a tumor to kanto
>shitganium, fat faggy furbait badger with copy pasted CHARIZARD stats, and the barabait ai-generated retardcroc as the starters
>underleveled gutted kanto postgame so you could plow through it with your ugly starter
>emphasis on faggy babymons, half the cool johto mons are evos of kantomons you can’t even use for most of the game
>dogshit pokemon distribution with sissy johtomons that were purposely made unappealing so you’ll rely on KANTOO’s old reliable alakazam, gyarados, and gengar
>johto sissymons are so pathetic, even the fucking gym leaders would rather use gastly over misdreavus
>one of the legends is a retarded furfag’s OC shoehorned in at the last second to shill a movies
>added genders for fags
>added shinies so now your cool kantomon can have a faggy pink or vomit green color palette
>added a femc so fags and troons could self-insert
Johto is definitely the little boring fag bitch region, you can tell by the fact that Johtimmies can only defend it with “muh feelz its comfyrino” whenever you bring up its myriad of gameplay flaws.
>>
>>58267002
TVRTH nvke
>>
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>>58266843
YwnbaOG
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>>58266843
sensible flying is boring
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>>58267002
Utterly demolished that johtosister
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>>58267002
Based. The times that introduced pedophile badger charizard should never be acknowledged.
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>>58267002
holy fuk
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>>58267009
>>58267014
>>58267016
>>
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>>58267002
>>
>>58266854
>There was a time when I considered Johto nu-gen shit
are you guys 40 years old
>>
It's time for us Kantochads to stop tolerating the Johtoddler bullshit. You don't even have the "made by the original creator" card when Tajiri quit development halfway.
>>
>>58267026
And? We're all adults here still into pokemon unless you're an underage then gtfo. Don't put your ass on a pedestal.
>>
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>>58267002
Even the anti gen 5 thread gschizo made on /v/ yesterday turned into gameplay discussion. Gen 2 threads will never be good when he's around and /vr/ will never accept his soulposting mixed with constant attempts to bait and troll.
>>
>>58266843
You just miss the art style, Pokemon's feel hasn't changed that much, and I started with Red in the 90's when I was 6
>>
>>58266918
There are different cultural standards at play between Japan and North America. In Japan, you can have nudity as long as it isn't sexualized. Alcohol references are also typically censored in North American children's media while they're considered completely normal in Japan.
>>
>>58267002
I like the aesthetic/concept/vibes of Johto and GSC, and appreciate the QOL changes. But I just tried playing a few hours of Gold today for the first time in over a decade+ and man the actual gameplay is pretty unfun compared to RBY.

>Totodile doesn't learn a Water move until level fucking 13; my biggest challenge so far was outlasting a wild Gastly in Sprout Tower until it used Struggle because I could literally not attack it otherwise (and didn't want to either catch it/run like a bitch)
>battle feels slow between some of the animations and the slow-ass experience bar. Some attacks that carried over from Gen 1 have weaker animations/sound effects too. Yes I realize I could turn them off
>a lot of Johto mons seem almost designed to be gimped from the start; shit like Togepi or Hoppip don't learn damaging moves for several levels unless you teach them TMs
>the intro section feels way too long; your starter's level will be in like the double digits before you can even buy Pokeballs. In Gen 1 it's more like 7/8 even if you fight every wild mon you see
>the region actually feels weirdly empty; not a ton of trainers and the "dungeons" are kind of pathetic. Slowpoke Well is like 2-3 Rockets in one room maybe. No trainers in Ilex Forest. I have 2 badges, could get my third right now, and still feel like I have not done shit
>wild Pokemon and trainers' mons feel way too low leveled. This almost feels deliberate because sometimes it feels like many Johtomons aren't capable of fighting something on their own level
>I feel like if you compare the progress of this game to Kanto you'd have fought more trainers and done more actual dungeons at equivalent points in the game going by number of badges. Like Mt. Moon, S. S. Anne, etc. all feel more substantial than anything I've done so far
>I actually think the selection of mons available is really nice and you have a lot of options, but you can't catch 'em all because there aren't enough trainers to get money for balls
>>
>>58266843
>>58266854
>>
>>58266872
>>58266946
this
>>
>>58267002
>>58267115
Also one last thing: maybe I'm crazy but it seems they adjusted some stuff like catch rates/status effect likelihood between Gen 1 and 2. They probably did but I'm too lazy to look it up. It feels like you're way more likely to be poisoned in Gen 2 and also that mons are constantly bursting out of balls after the third roll even if their HP's in the red.

Now I guess you could argue this adds some challenge, but it's like there's a fine line between challenge and just being annoying when too much else about the game feels overly easy by comparison.
>>
>>58266932
>>58267036
this
>>
>>58267115
Masuda game design. This carries over to RS too because the game doesn't get to really open up until you get to Slateport at all but they do a better job at gaslighting you that you're doing progress because you don't stay in an area for a long amount of time. Also routes at least tend to be pretty good with introducing an actually relevant mon to use but usually only just one (Ralts, Lotad, Seedot, Shroomish, Marill, Tailow with the rest of what you have access to being complete dogshit)

Most of Johto's fun happens after you beat Whitney just like most of Hoenn's fun happens after you beat Wattson. Compare that to Kanto where you're pretty much good to do literally anything after you beat Misty. It's nonsense how linear the games immediately became after it, and you can't even enjoy FRLG's attributes because they lock out new Pokemon entirely so you're just playing a slightly remixed Kanto with literally MOST of the new content unavailable to you until you "beat the game"
>>
>>58266854
Nice work luring out all the sensitive Hoennbabies
>>
>>58267115
>>58267131
It is funny when you realize just HOW many formerly lategame Kanto critters you get early on in Johto, but they either start too weak or come JUST late enough that you forget about them. It is still a perk even if here it is out of necessity rather than quantity.
>>
>>58267115
how the fuck do you get to double digit levels naturally on level 2 Caterpies?
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>>58267139
Hoenn got the franchise out of the babyslop moeblob calarts ghetto of the previous region.
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>>58267246
I don't have the routes memorized anymore and it's been a while, so I was going to the edges of the grass to make sure I wasn't overlooking some items or NPCs or whatever. Also it was night when I played so IDK, maybe the Hoothoots are higher leveled than the stuff in the day? I don't grind or anything but I do fight the wild mons I encounter while traveling a route

But I think even as a kid I remember usually being around level 10 by the time of the first rival battle. Even that battle is an example of everything feeling underleveled in this game, because at that point your rival's going to be way behind you unless you went out of your way to run from everything up till then.

>>58267131
I haven't played RS recently either but looking back on it, it does feel like maybe there was a little more to do this early in the game. Or at least it felt more that way as you said
>>
>>58267269
truth grenade
>>
I got colon cancer from reading this thread
>>
My colon cancer healed after reading this thread
>>
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>>58267270
Doing the bare minimum in every area in RS usually means you're only there for like 5 minutes tops. Johto has you do a few trips back and forth before you can get to Violet city where you'll be there for quite a while before heading down to Azalea, running in circles there then finally getting to Goldenrod

In Hoenn you just zoom passed Oldale, can't fuck around in Petalburg for long so you do your catching tutorial and leave immediately, then go into Petalburg Woods which itself isn't particularly interesting before you finally made it to Rustburo. If you compare the games this is what it looks like to get to the first Gym in each game

>Kanto: Pallet->Viridian->Pewter
>Johto: New Bark->Cherrygrove->Violet (with lots of running around in circles between these cities due to "plot" reasons)
>Hoenn: Littleroot->Oldale->Petalburg->Rustburo

The pace speeds up for all 3 games by having the second Gym be in the immediate next town you visit but then tanks for Hoenn by having a shitton of filler in-between Gyms 3 and 4. Granted, this filler is fun, but Kanto's already opened up by this point as a whole and you should have access to everywhere but the ocean by now while Johto is second place offering you its fake opportunities for open exploration when really you need the first 7 Gym Badges anyway to explore the rest of Johto. It's almost good, but doesn't quite offer the same effortless experience as Kanto. Hoenn, meanwhile, is definitely the first example of the games becoming a linear theme park because you're not exploring anything, you're just zooming by until the game spirals inward into Lavaridge where you're FINALLY given some ability to explore, only for progression to still be a linear straight line all the way to Lilycove anyway
>>
>>58267269
>Saved
>When it doomed the franchise by cutting off transfers from previous gens so they could sell you the same gen 1 and 2 games all over again with paintjobs, starting off the retarded remake nutrend
Fake nuke
>>
>>58267329
>Saved
>When it [johtardllering]
yes, saved
>>
>>58267339
>No argument
Concession accepted
>>
>>58267329
>can't transfer my level 82 typedo
oh no the horror
>>
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They JUST tripled down on shonenshit last week
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>>58267305
I'm biting.

>a few trips back and forth
It's one long trip back, you didn't play the game. Other games do it too but even one backtrack was unnecessarily long and boring in GSC and HGSS.

Overall Johto's "nonlinearity" is literally a circle after the 3rd gym and going back and forth in a linear path after the 4th gym. You'll probably fly to Radio Tower and back to Mahogany. It doesn't get much lazier and uninspiring than that.

>Hoenn: Littleroot->Oldale->Petalburg->Rustburo
You're forgetting a whole ass route you can do before the first gym. Let's also not forget all the branching routes and areas Sinnoh had at the same point. Petalburg Woods + connecting routes and Ravaged Path + Oreburgh Gate + Oreburgh Mine are all more substantial than shitty, linear Sprout Tower.

>filler
Why would Jagged Pass and Team Magma/Aqua story progression be filler, but somehow empty areas like Ilex Forest and Mt. Mortar aren't?

>linear theme park
I can't hear you after I skipped Dewford, did the Trick House, explored west of Mauville, and looped back to Rustboro after Meteor Falls. Or how I could immediately loop back to Oreburgh after getting the Explorer's Kit in Eterna City and digging up some fossils. Or are the Trick House and the Underground filler to you?
>>
>>58267117
>>58267122
>the gen 2 designs are consistently better
what are you trying to prove?
>>
>>58267411
Yes I was indeed mocking Gen II's nonlinearity for not being good, congrats on being too dense to notice because you're hardwired to think Gen III "saved the franchise". Obviously you're a fucking Hoenn crybaby like the rest of the vehemently defending posters in this thread because I was genuinely praising the post-Wattson portion of the game as the point where it "gets good" but you instead thought my description of filler (news flash, all Villain team stories are except in BW due to the league structure of the games) as an insult. Then you go crying about "things to do" in Hoenn because it's your comfy, safe nostalgia region even if those things to do are either irrelevant or unrewarding. Trick House is mostly junk and I didn't even bring up Sinnoh in my post at all because it was entirely irrelevant to the points I was trying to make about the loss of genuine nonlinear progression from Kanto

Now go fuck yourself. I've played these games way too much to have some person likely half my age cry about how Johto killed their dog and Hoenn totes brought it back
>>
>>58267546
It might not matter but >>58267411 isn't the same anon as the one you originally made the responses to re: the progression of RS here >>58267305.

As the anon who was just playing Gold and complaining about it, I'm less familiar with Gen 3 and don't know how much it would or wouldn't hold up for me if I replayed it now. I didn't originally respond to >>58267305 because by now I don't remember a ton of RS and figured your description of how it plays out was more accurate than mine.

it's probably dumb to point this out because maybe it's already clear it's multiple anons, but despite complaining about Johto here I don't really have a take on Hoenn yet, at least not until whenever I get around to replaying it
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>>58267661
I don't assume every person talking to me is the same. Saying "I'm biting" already implies they're jumping into a conversation they had no part in to spew the exact same nonsense ad nauseam that already infests this board like cancer. Most of my problems with Hoenn stem from them blatantly being rushed games, just as every Masuda game is rushed. GS were rushed starting 1998, RS were rushed, FRLG were rushed, DP were rushed. He shat out new content for his corporate overlords. People who bow to these games as gospel are actual children

Now for a real opinion, I actually prefer RS' pacing to Emerald's. I think too many people shit on RS for being "incomplete". Emerald is really just what the modern DLC structure is doing, adding content to the game that doesn't really fix core issues. I have a lot of beef with the new Magma Hideout for being a massive pace breaker, but most people are only going to play Gen III through Emerald because RS are the "inferior" versions with no redeeming qualities, apparently

RS might be better due to it being faster, if you care about that. imo nothing beats the speed of Gen I so I can't really say it's more fun because of how fast it is to play. I can say later games get way too text heavy and like to waste your time talking about friendship and the player being sugoi strong which is why I don't like to replay them. RS is also the game that introduced the curse of force legendaries that plagues this series

I have fondness of my Ruby playthrough I did a few years ago. It made me realize why I didn't like ORAS as much even if I do think that game had good aspects to it. It's a good parallel to Old and Nu by really showing how much worse things got going in this linear, suffocating direction. One last, frankly irrelevant thing. These Hoennfag like to shitpost about Hoenn having more popular characters on image sites. I did a test removing May from the search results and dropped the Danbooru search of RSE from 242 pages to 107
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>>58267688
> I have a lot of beef with the new Magma Hideout for being a massive pace breaker
This is definitely the biggest issue with Emerald. I would still prefer playing it over RS because of the double battles strewn around the game, but the Magma Hideout is pretty shit. RS more or less has a perfect pacing, wherein you really only need to use the HM “Fly” once to pass through the game. “Backtracking” to Slateport to see the cutscene of them stealing the submarine isn’t true backtracking, as you get a new route (123) to pass through on the way there. You’re only expected to fly *back* to Lilycove, which is because it is the only time the game features true backtracking.

Sinnoh fucked up even harder at this. Route 210 to Celestic Town is a perfect example of a pointless dead end; the player is expected to warp back to Jubilife City from there. It would have been a prime opportunity to see the interconnectedness of the region by passing through Mt. Coronet to Eterna City by hopping over a ledge or something, and then using surf to uncover the Fuego Ironworks location as you “backtrack” to Jubilife. Instead, they retardedly block off the north side of Coronet with a strength boulder, and expect the player to either fly back to the start of the game, or backtrack entirely through Route 210, Solaceon, Route 209, Hearthome, etc etc. to get to Jubilife (this unlocks zero new areas on the way). The game is full of weird dead ends.

Platinum also ruins the pacing harder than DP, with the Distortion World. It’s a complete slog of an area, and at the end it drops you off at Sendoff Spring. You’d think that this is a net improvement over DP’s pacing since you’re expected to head to the nearby Sunyshore to fight the last gym leader, but it’s not. The game wants you to go back to Sandgem AGAIN to get a few lines of dialogue from Rowan before Sunyshore can open up (said lines in vanilla DP occurred at Spear Pillar as you were leaving the area).
>>
>>58267688
>>58267761
I think the Emerald/Platinum directors simultaneously understood that Masuda made technically unfinished/rushed games but also misunderstood his overall thematic vision for said games.
>>
hahahahaha nigga what shonen vibes
>>
>>58267131
> Compare that to Kanto where you're pretty much good to do literally anything after you beat Misty
Kanto being nonlinear is kind of a meme. It’s moreso after the first Giovanni fight that the game really “opens up” but even then it’s still a fairly linear progression outside of everything between Celadon and being able to use Surf outside of battle. Otherwise you kind of have to be forcing yourself to skip what the game is putting in front of you. The Kanto player doesn’t really get anything out of skipping Surge and coming back to fight him with Articuno or whatever, any more than the Hoenn player can put off fighting Brawly or Winona until much later.
>>
It's funny how gen 3 and gen 5 raped the Pokemon identity the hardest yet have the most numerous and most ardent defenders
>>
>>58267830
>raped the Pokemon identity the hardest
that's gen 6 and 8 doebeit
>>
>>58267830
>It's funny how gen 2, 6 and 8 raped the Pokemon identity the hardest yet have the most numerous and most ardent defenders
ftfy.
>>
>>58267874
>>58267931
Gen 6 was the humblest gen of all time and has zero defenders anyway, 8 is also very weak on defenders
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>>58267546
These games are all linear no matter how you look at them. For Kanto there's still a sequence of events you have to go through to progress, but you can forget about some things and do them later. But because the region is decently interconnected it isn't much of an issue.

Judging a game by its nonlinearity is even more retarded than its vibes
>>
>dungeons are "filler" and "ruin the pace"
you don't like pokemon
>>
>>58267830
>>58267934
The real reason Gen III and V have such ardent defenders is because they're the only games most obsessed with an idea of a "regional Pokedex focusing on completely brand new Pokemon" and that makes people think they're super special experiences you can't get anywhere else because you have access to this brand new batch of mons made to be shilled in your face. Late-game you're "still discovering new Pokemon" but because Masuda's games lack much post-game content outside of Battle Tower stuff, there's less potential to really use something really strong like the regions' Pseudo or Volcarona because of how its dex is balanced. I'm not saying add them to fucking Route 1 like most of the newer games are doing, but there's a fucking reason you have access to Dratini as early as Fucshia Safari Zone. It's so you can even use the damn thing

Masuda games almost always have incredibly bad balance to dex availability. Honestly I think the only games that make fun things relatively accessible are Gen I, Plat and B2W2. His solution after 5 bad Dexes in a row was to just piss a lot of shit on you in XY and that started the issue of modern Pokemon and why the modern regional dexes are just fighting game rosters with all the shillmon focus
>>
>>58268305
Good analysis, III and V are like quasi-KANTOOOs
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>>58268305
>they're the only games most obsessed with an idea of a "regional Pokedex focusing on completely brand new Pokemon"
stopped reading
>>
>>58268320
I'm going to keep it real with you chief, just because you can get Ralts in Route 102 doesn't mean it's a good Pokedex
>>
>>58267830
>It's funny how [fanfic]
>>
>>58268322
learn to read and follow a conversation
>>
>>58268322
yeah you can also catch slakoth in petalburg forest
>>
>>58268330
Gen 6 has some stinkers but it also has some of the best designs and the highest concentration of them of any gen, people voting it below 3 or 4 solely due to nostalgia is criminal
>>
>>58267934
>zero defenders
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>>58268338
it's borts voting that way
>>
>>58268339
You do realize only desperate anons have to make images like these? He wouldn't have been so desperate if X and Y weren't getting constantly battered and he wouldn't have felt the need to make that image
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>>58267769
both wrong
>>
>>58268346
>if you put in some effort to debunk my false narratives then you're desperate
>>
>>58267002
Half of your points are shit, if this gender stuff is such a downgrade then why has it been going strong for 8 generations, and if you're that butthurt why are you even here
and even though i'm not a jhotofag, jhoto mons have been getting regionals, evos and so on over the past years like kanto
>>
Gen 6 was just better, which is why it sold more.
>>
>>58268360
I like gen6, I'm saying no one else likes it and spreads false narratives about it, which forces the few people who like it to make images debunking those false narratives

However if lots of people liked gen6, no such efforts or images would be required, I'm saying it's an unfairly unloved gen
>>
>>58268369
everyone back in the day appreciated xy as a return to form and some normalcy after the abominable disaster that was gen v, so much so that it led to an explosion of interest in all sectors of the community from poketubing to competitive play to anime watching
>>
>>58268370
>I like gen6, I'm saying no one else likes it
then you're retarded and a falseflagger
>>
>>58268381
>retard youtuber poll with 100 votes
>>
>Thread of both Hoennfeti and XYtards (not even Kalosfags because they don't care about Z-A) trying to push propaganda

I wonder if they can be turned against each other given both claim to have saved Pokemon by being shit games despite having the opposite issues
>>
>>58266948
>where things are always fine thanks to the power of friendship
This is quite literally how Gen 1 ended though.
>>
>>58268387
thanks for your input and mask-dropping falseflagger
>>
>>58268390
>Hoennfeti and XYtards
>s
>and
Its one autistic. Look at the filenames
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>>58268391
>This is quite literally how Gen 1 ended though.
Not at all.
>>
>>58268350
Nah, it’s right. Look at how Platinum massacres Cyrus’s character for example. It’s all such a drastic departure from how he was supposed to act in DP and in Masuda’s notes. Those same notes were used as reference for Masters which explains why he acts more in-character there.
>>
>>58268390
>>58268400
which one of you is the bort and which one of you is the todd
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>>58268410
>Look at how Platinum massacres Cyrus’s character for example.
It doesn't.
>It’s all such a drastic departure from how he was supposed to act in DP and in Masuda’s notes.
Which is?
>Those same notes were used as reference for Masters which explains why he acts more in-character there.
You taking a simp mobile game as more canon than Platinum tells me more than I needed to know about your credibility.
>>
>>58268407
Oak literally spells out that the reason the player is successful is because of the power of friendship. You didn’t play the game.
>>
>>58268419
>"You have endeavored hard to become the new League Champion."
last thing he says on the matter
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>>58268370
Kalos is a better region than Unova or even Kanto, the towns are beautiful and it has a lot of very distinct areas.
Xerneas and Yveltal are masterpiece.
The OST is underrated.
But the game has terrible pacing, too easy, a bloated regional dex, not enough new Pokemon and is filled with Kanto shilling/shillmons to the brim. I don't hate Gen 6 but it has way too many flaws to be really enjoyable.
>>
>>58267002
Underage hands typed that post
>>
>>58268431
>a bloated regional dex
>>
>>58268381
You're laughable, gen 6 is carried hard by megas not because of the box art legendaries nor because of it's dex or story but because because mons from the previous generations got megas so i don't get why your so proud of your shitty screenshot
>>
>>58268418
DP Cyrus at least attempts to uphold a semblance of being logical and unswayed by his id, which is challenged by the player at the end of his storyline. It’s a reflection of the initial plan to have him become more and more machine like as his plans progressed. His final quote is ripped straight from Masuda’s notes, speaking from his having been swayed by player’s bonds as opposed to his cold science. Platinum Cyrus alternates between being a cackling mustache twirler and chimping out the second someone disagrees with him. He spends the entire second half of his screen time bitching and crying, devolving into an outright tantrum at the end, with none of the nuance of acknowledgement or begrudging bravado the original displayed.
>simp mobile game
And it’s unfortunate that Masters actually respects the source material and character intent better than Platinum, which just read the part of the notes stating “he experienced seething anger as a child” and decided to make that his entire personality.
>>
>>58266975
the toddie doesn't dare ever engage with this any time it's posted
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>>58268425
I went to go check the Japanese dialogue for the end of Gen I and it's the exact same as English. Oak says it to your rival, "You forgot love and trust in your Pokemon"

Which yeah that are themes of friendship but not to the extent of what the later games end up pulling where your "rivals" are usually the ones that end up defeating the big evil bad guy together before he destroys the world. Oak's words are humble and quaint for a scuffle between two old friends that were trying to one-up each other their entire lives. It became the entire backbone of the franchise when the intent of the original games were still the whimsy of discovering new Pokemon and becoming the very best through learning how to overcome realistic challenge
>>
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>>58267002
the johturd has been flushed
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>>58268449
k coper, whatever you want to believe, lol
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>>58268452
https://m.bulbapedia.bulbagarden.net/wiki/Cyrus/Quotes

reread the script instead of running through your ill-recollected twisted headcanon
>>
Pokemon died in Gen 3 when it dropped the watercolor sketchbook style to copy the generic anime rather than the anime taking lead from the games.
>>
>Hoennfags: Johto was bad that's why our game sold less!!!
>XYfags: XY sold more because it's just better lmao

So which is it?
>>
>look reddit and ecelebs agree with me!
F-fuck...
>>
>biggest gaming sensation in the world of all time
>15 million sales lost by its follow-up
the mark of a failure
>>
>>58268497
Judging by what you posted, it looks like Yellow did more damage by being a repeat
>>
>>58268509
it's not a repeat though, it's the anime edition that lets you roleplay as Ash, and sold half of what RBG did, a higher ratio than Gen II's
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>>58268511
So yeah, a repeat. One that came out a whole 2 years after RG because of Tajiri quitting game dev and Masuda needing to shit out MORE POKEMON as soon as he could for his corporate overlords
>>
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>>58268487
Gen III's artstyle is soulful and based, and this is easy to see both standalone and in contrast
>>
>>58268513
>So [fanfic headcanon]
Gen II is Pokemon's DMC2.
>>
>>58268519
No you proved it with your chart posting. Yellow lost all those sales and it burnt people out on Pokemon so less people were interested in Gen II. Then after that it meant less and less people would be interested in Pokemon until the record low sales of Emerald

Nice to know DP were the first Pokemon games to restore franchise integrity with your deduction skills
>>
>>58268515
It's not terrible. But it's not watercolor painting in a kid's travelogue. Gen 1 and 2 mon art usually has a sort of "snapshot of life" vibe to it, like an adventurer tried to capture a situation in its natural environment. Abra sleeping, etc. Later gens all have the mons posing like anime protagonists. Which they technically are, but it's the wrong vibe for the "adventuring naturalist's field notes" sort of exploration the series originally appealed to.
>>
>>58268530
>"adventuring naturalist's field notes"
that "vibe" only existed in gen i, if at all
>>
>>58268544
Pokemon Snap certainly means it existed at all. I know that's a Hal game, but so was Stadium and Stadium hard-carried a lot of the game feel in the earlier games as the definitive way to experience the battle system. Hal were very hands-on the franchise in the earlier days before TPC was formed
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>>58268553
you were talking about the art, goalpost-mover
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>>58268544
The instruction manual was designed to appear to be a leather-cover spiralbound travel journal/sketchbook/guidebook. Even the sidebars come in the form of scrap notes hand-taped or paperclipped to the page. The Pokedex itself is the concept writ large. What real world activity do you think the name "Safari Zone" invokes? The entire tonal premise of Pokemon is being on a wilderness adventure and capturing what you find there, then building a powerful team out of what you discovered and made your own.
>>
>>58268556
I'm not the same Anon you retard
>>
>>58268591
then learn how to follow a conversation, retard
>>
>>58266910
>Seinen - Adult men
Post some of these.
>>
>>58267026
You have to be at least 30 years old to post to 4chan.
>>
>>58266843
same, the art style of the original games are so sharp and badass
>>
>>58268688
yeah, shame how it got murdered just one gen later
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>>58268652
>>
>>58268580
The Japanese instruction manual (google ポケットモンスター 赤 説明書) doesn't have the same theme.
>>
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>>58268724
They had their own flavors of the same idea. Pic related. And even if the instruction manuals didn't exist at all, everything in the games themselves is about mystery and wonder and exploring a frontier. The original guy (his name escapes me) flat out said Pokemon was based on his memories of bug collecting as a kid. The first things they think about are ecological niche; every Pokemon 'eats' something. They even give you their footprints/tracks in their Pokedex entries, and you can replay their vocal calls.
>>
>>58266843
>shonen vibe
Only Gen 1 had this. By Gen 2 they were already making "cuter" and rounder designs to cater to girls.
>>
>>58268790
Gen III brought it back
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>>58268790
I don't mind there being some cute and round designs on the basis that many animals are cute and round. Especially the infants, which are what Gen 2 introduced. As long as they kept making big scary angular 'mons as well, which they did.
>>
>>58268652
JJBA (post part 6)
>>
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>>58268781
Looking for Pokémon is definitely meant to be the big appeal of the games. The Japanese name of the Pokédex is the ポケモン図鑑 (Pokémon Zukan). A zukan is a sort of picture book detailing things. The FRLG Pokédex comes closest to what they're referencing. In addition, the save function is called レポート Report in Japanese. Whenever you save your game, it says you are writing your report. FRLG reviews the last few things written in your most recent report.

The Safari Zone features rare and exotic Pokémon not typically found in the wild in the region, so it shouldn't be considered standard for the world, just a special location.
>>
>>58268497
The ORAS sales are impressive
The main games' sales plateaued, but I'm curious about merch sales because as time went on there were more and more ways to familiarize with the creatures via spinoff games and osmosis
>>
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>>58269074
ORAS were the only time remakes were released during the peak of a console's lifepsan (unless you count LGPE) so it was just in time for people to actually get invested

Contrast FRLG were released when the GBA was on its way out and HGSS were pretty deep into the DS' lifespan. BW even suffered because Masuda designed Zoroark around having events from HGSS for some fucking reason despite the game boasting an entirely brand new dex. If anything kept Zoroark from being the next Lucario, it was this decision
>>
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>>58269090
I like Zoroark more, but Lucario has a better broad appeal design
You made me realize there was never a standout Pokemon Wii game
>>
My colon cancer came back after reading this thread.
>>
>>58269090
The GBA's lifespan was 2001-2006. The lifespan of the DS was 2004-2012. Even though the DS was released in 2004, it took until around 2006 for it to really start taking off. 2006-2009 were really strong years, which was when Gen IV was released from. Gen III also released on the strongest years for the GBA. Pokémon resurrected the original Game Boy, though the Game Boy Color really helped. More than half the sales for the platform came from after 1996.
>>
>>58269212
>Pokémon resurrected the original Game Boy, though the Game Boy Color really helped.
>the Game Boy Color really helped.
I see it as more of a coincidental thing, Pokemon skyrocketed the Game Boy back to relevancy, and the hardware itself happened to have adopted a far more attractive form factor in GBPocket and GBColor compared to the original huge grey brick, which in turn made Pokemon on it that small bit more attractive (plus it was pretty cheap). "Really helped" feels like overselling the hardware's contribution, though.
>>
>>58268338
6 has like 12 designs that aren’t shit, 3 and 4 mog it
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>>58269262
If they stuck to the original Game Boy, I think it wouldn't have taken off as much. In the west especially, Gen I and II were primarily played on the Game Boy Color since 1998 was the year Gen I and the GBC were released here. Gold and Silver, despite being Game Boy games with GBC enhancements, were almost universally played on GBCs to the point that much of how they play on the original Game Boy and Super Game Boy is poorly documented. They don't even play the GS intro video on an original Game Boy.

By the late 90s, the original Game Boy was pushing 10 years, and it was seen as weak hardware even in 1989. Pokémon releasing wasn't the only thing that reinvigorated the Game Boy line, the Game Boy Color did too. So many Game Boy Color exclusive games were made, and just about every game after 1998 had GBC support. I feel like the hardware wouldn't have sold as well if that hardware wasn't there to begin with. Even to this day, a lot of people see the GBC as a successor to the Game Boy in the same was the 3DS is a successor to the DS, rather than as being like the DSi to the DS, which it's much closer to.
>>
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Johto
>most routes look the same
>small region
>a lot of dead space where more trainers or treasures could be included, routes are big but with few things you can interact with
>has dead ends, you can only reach locations from the same angle every time
>all the region is flat
>only 10 towns, with just one being a proper city, which adds to the feeling of repetitiveness
>most areas are not worth revisiting, so you end up ignoring most of the map once clearing
>no battle factory

Hoenn
>every route looks drastically different, varied terrains and layouts
>huge region, at least double the size of Johto without even counting the water routes
>filled to the brim with varied encounters at every corner that make every route feel even more unique, no space is wasted
>everything is looped and interconnected, so travelling around stays fresh
>has many mountains and valleys that you can explore
>15 towns, many villages and cities
>many places worth revisiting: contest facilities in many towns, daycare at the center of the map, secret bases
>has battle factory
>>
>>58269206
No it didn't stop lying
>>
>>58269452
Hoennfags really only believe their game is good in comparison to other games rather than being good on its own merits. Such is being the franchise black sheep, I guess. You guys are no different than XYfags except they have even more justification to spew this shit than you do since their game actually sold better than the game they hate
>>
>>58269495
Facts don't care about your feelings.
>>
>>58269503
True! GS sold more than RS and XY sold more than BW
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>>58269508
gs are rightfully remembered as being some of the shittiest games in the series and unova outsold kalos
>>
>>58269510
I thought you said facts don't care about feelings? Why are you not telling facts?
>>
>>58269508
Most slop tends to sell well. If your only argument in favor of Gen 2 is that it is slop not even redeemed by the inclusion of a watered down, better previous region, I agree.
>>
>>58269543
So Kanto is slop?
>>
>>58269546
The original Kanto is a good region, has many of the qualities Hoenn also has, and the best dungeons in the series.
>>
>>58269452
I have more playtime in gen 3 Factory than in all of GSC. Even more so in gen 4 Factory.



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