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Post what your ideal Pokemon game would look like

Doesn't even have to be a Pokemon mockup
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More or less like webm related
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>>58267849
>>58267852
>Pokemon games if gamefreak wasn't retarded
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>>58267849
i legitimately just want a game with the format of sv with the open world with the pla catching mechanics and level scaling. thats all i need
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>>58267879
how old do you have to be to want a game like sv?
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>>58267864
>>58267860
Literally the place I want Pokémon at. HD2D feels like a nice fit.
I'd be curious to see how you'd make dungeons in this style as well.
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>>58267849
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>>58268527
You're gonna love Pokopia...
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>>58268531
That doesn't look the same visually in the slightest
But yes I will
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>>58268536
I meant the farming mechanisms but yeah
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>>58268535
>Xenogears with following pokemons
Pokemon Ranger sort of have that visual
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>>58268545
Agreed, i just love that kind of style
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>>58267849
Like Gen 1 stylistically and thematically, but with a colossal region about the size of 4 crammed together. Something you can just absolutely get lost in and takes hundreds of hours to explore fully, with none of them feeling like filler.
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>>58267888
its a good format, being able to tackle things in any order
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>>58267849
Gimme a prerendered game like OG FF7 or at least SMRPG
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Always hated the 2-house towns. they are retarded
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>>58269933
Name a single town where you can enter only 2 houses.
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>>58267852
>>58267858
>>58267856
>be gamefreak
>mediocre studio, but excel at spriting
>the 3ds is coming and now there's no excuses
>make pokemon x and y, looks like shit, but first game, right? we'll learn on the go
>make a remake that looks like shit, but try again nonetheless
>fuck, new game looks like shit again, what should we do?
>another game that looks like shit
>oh, this time let's go didn't look like shit, now we got it
>make sword and shield
>ok ohmori fifth time's the charm you got this
>make legends arceus using a comprehensive palette of browns, a draw distance of 2 metres and NPCs that turn to 5 fps once they're ten steps away from the player
>then have the switch barely hanging on trying to render paldeas empty plains with no textures and five pokemon in it
>oh, it's not that we don't know how to 3D, we just need to reduce the render distance in ZA by placing buildings with flat textures everywhere
>we'll also glue the NPCs to the ground: if they don't perform any animations, nobody will ever see them fade into the void or drop frames
>
when will they notice that any 2D-HD slop will beat even their most polished 3D game? even if it's rushed
and to anyone saying it wouldn't sell and flop, they managed to sell 27 million copies of scarlet and violet
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>>58267849
>All regions
>If a region had multiple gym leaders per location or multiple champions, I battle the first one first and the next one second time around.
>No trading needed
>Gym leader and trainer rematches without annoying step requirements or number of battle requirements, instead have the region rematches unlock after beating the Elite Four for the region. I don't want to have to grind battles to unlock them, or do anything on a specific time and day. Speaking of...
>No timed events. I don't want to have to rush or wait for a specific time to do something. One exception:
>Seasons, controlled by system clock. No penalty for changing the date or time. Better yet, allow me to do this in-game so I don't need to change my actual hardware clock. The only effect seasons have are graphics and also for pokemon that have a season gimmick.
>No exp gain for catches
>No holding on to friendship
>Overworld poison will KO your pokemon.
>No forced EXP share.
>Ability to limit gen learnsets.
>Built in PKhex. Optional use and need to pay in game credits to use it. Say 20000 per pokemon and as many changes as you want for as long as menu is open. You just go talk to an NPC for it.
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>>58267879
There are some open world hacks. Not really my thing, but I know about Red++. Crystal Clear was also open world with multiple gym leader sets based on which order you tackle the gym and had some level scaling but not all battles. Red++ was all battles scaled to your highest which made team balancing more needed and I found it easier to just be constantly catching new things instead of trainng up. I like the concept of some level scaling based on how many badges you have, but 1 for 1 level scaling is annoying.
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>>58270257
Pallet Town, Littleroot Town, etc. The lab is not a house.
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it would have naked people in it, also everything is wilderness.
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>>58267849
I think there is a team doing a DS era hoenn game but they're also adding other features. would be fine with just a RSE remade in the graphics of DC era but what ever
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>Post what your ideal Pokemon game would look like
It already exists. It's HGSS.
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>>58267849
Set in the 1920s~ in a new Japan region, so either Tohoku, Chugoku/Shikoku or Chubu with new mons and around the time of the founding of the region’s league. Apricorn poke balls and a notebook for a dex.
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>>58267879
Basically, SV are unpolished af but have a solid foundation for something trult special. They're probably the best games of the 3D era but that's not a high bar either.
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>>58270363
Because any 2D game that GF makes will look like gen 5 (aka shit, even XY looked better lol)
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>>58270658
SV are college student-tier as actual games but they really show how linear gameplay and the lack of focus towards exploration was holding back the series. Gen 5-8 defenders need to be burned at the stake for allowing that shit for so long.
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>>58267849
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>you will never experience again what it was to have the mainline games and spin offs in beautiful pixel art
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>>58267849



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