USUM is the best Pokemon game of all time, and I'm totally serious about this. USUM also has more improvements over its base versions compared to other third versions (Crystal, Emerald and Platinum) but the Pokemon fandom is too hypocritical to openly acknowledge this fact.
Bw2 is best for me but i love sm/usum
>>58282926>USUM also has more improvements over its base versions compared to other third versionsyou can Polish a turd as much as you want and stick a ribbon on it. it's still a turd.
USUM has a worse story than SM, meanwhile other third version always improved the original in every way. Also USUM is a top 5 game but because it's challenging enough, it still lacks a good post game, selling the same game 4 times is too much, even for GF standards
>>58282926those games are dogshityoure the same fag that makes the stupid frlg shill threads lolshit troll gimmick
>>58282926Not really. Dead online just kind of kills this game for me in a way that it hasn’t with others. It had a bad Battle Factory clone that became completely unplayable at a certain point. Also despite having every Pokémon up to that point in the game, the limited dex was a test run for Dexit.Though it was and still is a good Pokémon game despite its flaws. It’s the last I’ll truly call a good game despite not being the best to me.
>>58282926The only thing they will always say against the game is the "worse" story. I don't give two fucks about the story in a Pokemon game. And I could care less about the characterization of Lusamine. She is a hot character and pure fap material. Thats all she is there for. USUM is the best third version in all of Pokemon but they hate to admit it.
>>58282935>Bw2 is best for me but i love sm/usumBW2 is amazing too, I agree. But I think Unova has the weakest Dex (I just dislike Unova's Pokemon personally). Which makes it slightly inferior for me.
>>58282968>Emeraldinfinite replayability thanks to the BF>Platinuminfinite replayability thanks to the BF>BW2infinite replayability thanks to the PWT, Medals and much more>USUMinfinite replayabil-ACK!
>>58282968USUM's only flaw is you can't have Lusamine as a multi-battle partner in the Battle Tree even though she's fine and mostly sane here
>>58282974>>USUM>infinite replayability due to Battle Tree, Battle Royal and Battle AgencyFtfy
Does Gen 7 have the highest amount of porn for human characters?
>>58282951>youre the same fag that makes the stupid frlg shill threads lolOP here. FRLG is a nice game and a classic, but it's not Top 5 or even Top 7.
>More improvements>Literally cowards out of making Lusamine the villain
>>58282974the battle frontier is a meme
>>58282926USUM should have been the base game. SM is empty and so unfinished that its bearly a game.
>>58282996True. USUM's Battle Tree is superior to any version of the Battle Frontier, because it has Mega Evolutions AND Z-Moves, both of which Emerald, Platinum and HGSS' Frontiers lack.
>>58283011Nobody gives a fuck about your Digimon gimmicks.
>>58283035>USUM should have been the base gameUSUM has too much content for a base game. It has as much content as Emerald or Platinum, if not more.SM is just your standard incomplete initial pair, just like XY or DP or RS.
You're probably just a pedophile, a genwar faggot or simply ragebaiting for attention. It's impossible to enjoy gen 7 or even replay it.It's insane to compare it to Crystal/Emerald/Platinum in any form.
>>58283040Cope harder
>>58283059>USUM has too much content for a base game. It has as much content as Emerald or Platinum, if not more.That's not even remotely true.
>full of unskippable cutscenes that drag on killing the pacing>removed bike and individual trainer themes>removed hall of fame records>removed the pss for a laggy retarded version of join avenue>rotom dex constantly blabbering stuff and blocking the bottom screen>battle agency: somehow messed up something as simple as the battle factory by requiring later sets to be done online, effectively making the entire facility a waste of space now that online for the 3DS is down >the map and region itself sucks cocks-no town map key item-map is on the bottom screen, rotom dex covers up the map when he's talking. sometimes his dialogue stays on screen permanently until you answer him. If you answer him he talks even more.-map is spread out across five different pages on the bottom screen which you have to scroll through.-exploring the cities suck too; many are small and empty with most buildings lacking an interior to enter-whole game feels like you’re an a leash guided to the next objective, red flag on the map saying where to go at all times; actual side areas to explore are few and far between-every route and town looks exactly the same, except for the asian looking town, which was followed by another asian looking town.>forced to play several mini games throughout your journey. cannot leave the first island without playing a surfing minigame. the controls are awful and the minigame takes five minutes. just want to play pokemon.>cannot just catch the legendaries. must play another minigame with awful controls. must flow through space time hoping to get sucked into the correct warp hole with the legendary. >music is forgettable. i can’t remember a single environmental bgm, and only guzma and necrozma for fights
>>58282926>cunniest game in the seriesYup, checks out
>>58283060Cope harder, schizo
>>58282926Ok tranny
>>58283069>That's not even remotely true.USUM has:>Battle Tree>Battle Royal>Battle Agency>Alola Photo Club>PokeFinder>Pokemon Refresh>Festival Plaza>Battle Buffet>Kantonian Gym>Mantine Surfing>Ultra Warp Ride>Pokemon League Title Defense>Trainer Customization>Poke Pelago>Battle Styles customization>More Pokemon than any other game>Mega Evolutions>Z-Moves>Move TutorsThat's more content than Crystal, Emerald and Platinum.
>Alola photo club meh>That battle factory shit in the Plazatrash>Roto lotto trash, just bring O-powers as they were in XY>Mantine Surf Ok but gets boring real fast>Solgaleo/Lunaala riding minigame Controls like total shit (even with gyro off)>Ultra beasts worlds Ultra boring hallways >Rainbow RocketTrash, the bosses don't even interact with each other (which was the whole point of having all of them togheter), just awful cheap nostalgia bait>Extra side questsYou only remember the ghost school one, everything else is pointless>Random Lt.Surge gym KANTOOOOOOOOOO>Pikachu VillageKANTOOOOOOOOOOOOOOOOOOOOOOOOOOOONone of the cool shit that was cut from SM (aside from Mantine) made it into USUM, it was just a cheap boring cashgrab on top of an already insufferable base story
>>58283134>padding his list out with shit that’s basically dead content (festival plaza and battle agency) and fucking move tutors lol
>>58283142>Personal Opinion: the post
>>58283146>festival plaza and battle agencyYou can perfectly access them even today, without an internet connection. Cope harder.
>>58283134BW1 has:>Battle Subway>Musicals>Battle House>Battle Institute>Entralink>Morimoto Battle>Cynthia Battle>The Riches' villa>Dream World>Anville Town>Heartbreaker Charles Battle>Kyurem Lore>Sages quest>Big Stadium>Small Court>Rondez-View Ferris Wheel>P2 Laboratory>Rustling grass>Dust cloud>Rippling water>Flying Pokémon's shadow>Passerby Analytics HQ>Wingull quest
>>58282968>USUM is the best third version in all of Pokemon but they hate to admit it.This guy gets it.
>>58283164Whatever helps you sleep at night, retard.(USUM has like 100 side quests that I didn't even mention)
I legitimately don't remember the differences between Ultras and SM.I didn't like gen 7 and then gen 8 was even worse.
>>58283151the fact that people barely remember those shit features and, when asked what they'd like to see brought back in the newer games, they never get mentioned proves my point
>>58283192These "people" that you're talking about, are retarded. Therefore, their opinion is irrelevant
>>58283225So true... can you link me your Twitter so i can follow and post screencaps of your opinions?
>>58283241Cope
>>58282926Literally can't tell the difference between usum and the last 3 gens... no differing attributes
>>58283262>Literally can't tell the difference between usum and the last 3 gensUSUM is clearly superior to Gen 8 and Gen 9
Bump
>>58282926Nah. Replayed it and SM last year and they’re both tedious, dull shit.
>>58282926Cutscenes ruin it. I just want to play the game, not shift through hours of unskippable dialogue.
>>58284426I just played through USUM for the first time ever, and the unstoppable cutscenes didn't bother me much. It might be a bit more annoying in a future replay, but in general I think you guys are really exaggerating.
>>58284444The first hour has practically no gameplay beside getting your starter and walking to the first town. Even XY weren't this bad.
>>58284444I tolerated SM’s campaign slog because it was the start of a new gen but subsequent playthroughs of it and USUM were really grating. I don’t think people are exaggerating, I think it’s just fatigue.
Alola, on a fundamental level, is not enjoyable. No matter what USUM does, it can't fix the way the region was designed. It would be like restarting development instead of creating a mod.
>>58284464I see nothing wrong with how Alola is designed. It is easily my favorite non-Japanese region in Pokemon (I still prefer Kanto, Johto and Sinnoh over Alola tho).
>>58284499>sinnoh lol
>>58284506>>sinnohWhat's wrong with Sinnoh? It's amazing imo
>>58282968Reminder that when SM came out everyone said the story was dogshit and the cutscenes were boring. USUM replaced the story and then suddenly everyone started sucking off SM’s story as being amazing and ruined by USUM
>>58284520Ok, you gotta stop. You have me cracking up
>>58282926>USUM>good
>>58284499I'm going to ignore the standard cutscene complaint that everyone brings up. Alola's actual overworld design, from its routes to its cities, is incredibly boring and simplistic. It's among the worst of the series along with Galar. It doesn't help that in addition to this, the story and characters railroad you every single step of the way into doing everything in an exact specific order. More than "character wants you to go here", there is an incredibly large number of "character doesn't want you to go here". That, combined with the omnipresent map on the bottom screen with the destination marker that tries to remind you every several minutes where to go, creates for an incredibly boring experience. I legitimately believe that Game Freak went to Hawaii and was inspired by taking a bunch of guided tours through controlled areas. In the teraleak, they even comment on the failure of one of the guys working on USUM to make it more open because he had no experience in non-linear game design.I have never felt as looked down upon by a game than when I played Alola.
>>58284540mina's trial was actually cool, though
>>58284552>In the teraleak, they even comment on the failure of one of the guys working on USUM to make it more open because he had no experience in non-linear game design.Don't you mean SM rather than USUM?Also, what exactly is the quote from the Tera leak, as far as you remember? Because I doubt that they would just put the blame on one guy, when creating Alola requires teamwork.
>>58284523
>>58282951Btfo that cordie
>>58284580Okay, it was for SM (Niji), they just happened to also be talking about plans for USUM (Momiji).https://archive.palanq.win/vp/thread/57073372/#57073911>Includes main/sub-scope.>・We were unable to design the non-linear sub-scenario as we had originally envisioned.>*Problems>Nukuda, who was the original person in charge, simply lacked the skills to design non-linear events.>*Solutions>Currently, there is no solution.>*Future>niji+ will be designed based on niji.>What happens after that is still undecided.>At the niji stage, we are not able to create non-linear designs, not just for the scenarios, but for other game designs as well.>Whether or not we will design a non-linear type will depend onThis seems machine-translated, I'd have to see the original Japanese to fully translate it.
>>58284552>In the teraleak, they even comment on the failure of one of the guys working on USUM to make it more open because he had no experience in non-linear game design.This doesn't make sense, considering that Pokemon was already linear in Gen 5 and Gen 6, and continued to be linear (even more linear) in Gen 8. So it's not like Alola was the only linear region in the Gen 5-to-Gen 8 era.What I'm trying to say is that Alola being linear was always the developers' intention.
>>58284660Thank you for finding it, anon. I appreciate it.I'm surprised, because they (GameFreak) seemed to have moved towards a more linear design philosophy ever since Sinnoh was deemed too complicated to traverse for children.
>>58284678Pokémon's linearity has evolved over time. Unova and Kalos take on similar design philosophies, but Alola goes much further and Galar (apart from the Wild Area) continues to do so. Starting with Unova, routes were made to be more straightforward on average with easy to follow straight paths and the interesting stuff off to the side. Certain changes started occurring in Gen IV around Platinum and HGSS. You can tell because there are previous versions to compare them to (DP and GSC). In comparison, Emerald is pretty much the same as Ruby and Sapphire, and FRLG is the same as Gen I outside of glitches and the Stadium 2 drink oversight.Alola is more about guiding you along a series of linear paths. The fences in Hau'oli City will be freshly-painted to prevent shortcuts on your first visit, meaning you'll have to walk up the giant upside-down U path of the city. There will also be the ornery Tauros blocking Route 2 (just like it blocked other places around the Trainer School). Hau and Lillie will stop you every step of the way. Lillie will tell you not to go this way, not to go that way, she's too worried about getting lost. Olivia blocks you from Diglett's Tunnel will tell you to try Kiawe's trial, and then Mallow's trial, and then check out the research lab just for funsies. If you somehow sequence break and reach her before beating Lana, she has dialogue for that too. It's so annoying. It's like every single moment is that guy in Pewter City blocking Route 3. I never got the impression that the game let go of my hand.
>>58284758Yeah, I totally understand what you mean. It just doesn't bother me personally. I like being told where to go next in a videogame. I understand the appeal of non-linearity but it's just not for me. That's one reason why SV is my least favorite Pokemon game. It doesn't have an order and I like order.
>>58284813I'm not against having any linearity, I just like having a degree of freedom between the major linear beats. Being entirely open world makes for a different kind of game experience, but I think Pokémon does best when it has Gyms in a specific order, but not in a hard-coded "It can only be done like this in this specific sequence of events" sort of way.For example, I will always do Sprout Tower before Falkner. I think it's an interesting area early on in Johto, and you get some Trainer battles, a unique rival interaction, and an HM. You can also find wild Gastly if you go at night (useful defensively against Normal-type moves at this point), and you can grab a Bellsprout pretty quickly to trade for the guy's Onix which provides you an advantage against Falkner. What I like most about it is that it's your choice to take advantage of all these things. Your choice gives you an advantage going forward that a player who chooses to rush through the Gyms ASAP isn't going to have. When HGSS made Sprout Tower mandatory, it didn't change the way I played, it changed the way everyone else did so that we all had the same experience. Similarly, when I was a kid, it felt really cool to find Lugia in the Whirl Islands. It was the big mascot Pokémon, a Legendary, and I found it on my own. In HGSS, you're required to find the mascot before going to Kanto. Once again, it doesn't change how I play, but now everyone gets the same experience. Even HMs losing any sense of inconvenience means that players now get the benefits of having them without having to do anything. The further the series progressed, the more I felt like how I played stopped mattering and that everyone was getting the same participation trophies, much like what happened with event Pokémon.
Why couldn't they just let you skip cutscenes?
>>58284426this.>>58284444because you're a zoom zoom and who likes movie games.