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File: Cacturne_Needle_Arm.png (234 KB, 509x391)
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>Needle Arm:
Type: Grass
Physical Move
BP: 100
Acc: 100
Effect: +4 Priority, this move puts out needles, halving any physical attack against the user and deals 1/8th if the attacker makes contact with the user. Attack will then come out with 0 priority based on speed bracket to deal damage.

A Signature move for Cacturne that actually works around its slow frail attacker status.
>>
>>58400459
>Submission
No recoil, 100% accuracy, 10% chance to put the target to sleep, either that or a low-damage trapping move like Wrap/Fire Spin
>>
>>58400459
Maybe if you removed it from Chesnaught
>>
File: 1727286447288500.gif (232 KB, 452x254)
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>>58400459
>+4 Priority, this move puts out needles, halving any physical attack against the user and deals 1/8th if the attacker makes contact with the user. Attack will then come out with 0 priority based on speed bracket to deal damage
I don't understand anything you just said, am I stroking out?
>>
>>58402218
Seems like a one-shot compromised Spiky Shield, you trade half a block for damage
>>
File: 1755605523182420.jpg (131 KB, 1080x1080)
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>>58402218
>>58402541
I think I just got it!
It's Beak Blast but with touch damage and a defensive boost.
>>
>>58400459
That's not how priority works anon. Fucking Beak Blast is right there you could have taken like 5 fucking seconds to check your shit.

>Needle Arm:
Type: Grass
Physical Move
BP: 100
Acc: 100
Priority: -3
Effect: The user first raises its needle covered arms, reducing incoming physical damage, and then it attacks the target. Making direct contact with the Pokémon before it attacks will deal 1/8th recoil damage to the foe.
>>
>Zap Cannon
Gains a new hidden effect like Defense Curl does for Rollout. If the user is Electric-type and previously used Charge it now has 100% Accuracy
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>>58403379
Sounds fine to me
>>
>>58403379
isn't that what the old lock-on combo was supposed to be for
>>
Counter and Mirror Coat now protect against their respective damage checks. For this to work they have the same priority as Protect-likes. Otherwise just be honest with yourself, Reversal does the job better
>>
>>58403470
Wobbuffet would become even more cancerous
>>
poison types get poison point by default
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>>58401741
Chesnaught is ass as it is, getting this won't get it to UUBL

>>58402628
yes.

>>58403558
thats an ability, not a move.
>>
File: 1753902234511017.png (360 KB, 1200x782)
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>>58400459
>Drill Run
Now a brick break clone that also crits defensively boosted foes
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>>58403586
tackle is very strong on tauros
>>
>Barb Barrage
Type: Poison
Physical Move
BP: 25
Acc: 100%
Effect: Hit 2-5 times. Each hit has a 40% chance to poison. Deals double damage if target is already poisoned

Overqwil is meta now.
>>
>>58400459
>Crits are back to being x2 damage, but +0 chance is a 0% chance you can crit
>Wicked Blow and Surging Strikes no longer crit and instead ignore defense buffs and have their BPs increased to 90 and 30 respectfully
>Slash and its clones and Razor Leaf now have 75 BP
>Razor Wind no longer requires 2 turns to use
There I fixed a bunch of moves and critical hits as a mechanic.
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>>58400459
>Hyperbeam
Just make it work as it was in gen 1. If it KOs a pokemon it doesn't have to recharge.
>>
>>58400459
Extrasensory has a its flinch chance raiseda to 50% but can not flinch twice in a row
Triple Kick chanced to be a fighting type Triple Axel Clone
Present always deals damage and lowers a stat for the target if used on a foe (though keeps it damage variance), and always heals damage and increases a stat for the target if used on an ally (though that amount healed varies)
>>
>>58400459
Swallow now OHKO's Pokemon and restores health to the user.



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