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The type chart is fucked as it stands currently, no two ways about it. Rock, bug, and psychic are almost always a detriment to your type, ice can sometimes be bad. Meanwhile, fairy, ghost, and ground run rampant as the uncontested champs. How do we fix this? Post ideas below, I'll start:
>bug is now SE against ground
>psychic is now SE against fairy and resists fairy
>rock no longer weak to ground
>>
Make poison good against water and fire good against dark types
>>
Okay, but can you justify these changes outside of balancing reasons?
IE: Bugs dig tunnels, therefore they are strong against ground. (Shitty logic but it's just an example with your provided proposal.)
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>>58482246
Remove Fairy immunity to Dragon type attacks.
Rock should be super effective against Ground unlike now.
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>>58482377
Why would rock be se against ground
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The hardest pill to swallow is that something should be immune to Bug.
U-Turn is only as busted as it is because nothing can block it.
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>>58484151
I can use a rock to dig through the ground. I can't use the ground to dig through a rock.
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I always hated how electric somehow beats water. Even after they introduced steel type, water still can't beat Maghemite. Like, can't steel at least rust?
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>>58484393
No, u-turn is busted because it let's you switch AFTER seeing what your opponent does so that you can keep momentum, instead of having to guess what they're doing
>>
In college I took a graph theory course, and for a bonus assignment, I tried to rank each type offensively and defensively using eigenvalues. It didn't end up working out as well as I'd have liked, (scored fine, prof liked my process more than results), but it was interesting seeing where common sense and the math diverged.
Just going off of type matchups, dragon in my results was a really shitty offensive type and a strong defensive one. Obvious methodology flaws are obvious but oh well
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>>58484393
Then just do what they did to Toxic and Scald and cripple its distribution.
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>>58485012
Post full results I’m interested
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>>58484523
Water conducts electricity... despite the fact that pure water actually does not - its the impurities in water that give it it's conductive properties. But yet steel doesn't conduct electricity despite metals being so prominent in the use of electrical wiring and circuitry.
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>>58485041
I'll have to look for my old school stuff. This was a while ago and I was only just reminded.
The basic premise was to represent the type chart as a graph, convert that into a matrix, and then find a corresponding new space that mapped matchups to some 'power' metric for both offenses and defenses.
Using this new space, you find the eigenvalues and vectors of the matrix, the latter of which roughly corresponds to 'stable' rankings.

Problem with this approach is that it doesn't account for type distribution, nor the quality of pokemon within each type. That's why dragon being bad offensively is so goofy, but going just off of matchups it does work out to be the case

Time allowing I might just try to reconstruct my approach
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>>58484496
Okay but have you ever thrown a rock off of a bridge and had it hit the ground?
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>>58485727
Yes, it goes right through the ground, digging into it all by itself.
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>>58482246
Add a biotic and food type.
Food is super effective against fairy types and weak to biotic, bug, and normal types.
Biotic is there so we stop misclassifying mushrooms as grass types, it serves as a type for non plant/animal life such as fungus and bacteria. it's weak to ice types and strong against ground types.
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>>58482279
>fire good against dark types
Retard, dark types aren't literally ''dark'' or absence-of-light types, they are the ''evil/bad guy'' type, hence being weak to fighting (the good guy/heroic type)
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>fairy no longer resists bug
>psychic now resists fairy
>ice now resists water
>rock is no longer weak to ground
here i just fixed the type chart. no need to thank me.
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>>58485067
Did the chart account for neutralities?
Because being neutral or better into 16 types is the big reason why Dragon is strong offensively.
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>>58485831
Are there really enough non-animal non-plant mons to justify a whole new type?
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>>58486220
It did not actually, I made an assumption going in that neutral interactions were less relevant to what I was going for.
I didn't even consider that honestly. I had a big issue with figuring out how to transition from the matchup space to the strength space. Immunities were really weird to fit into things, and ensuring invertible matrices was really important.

I wonder if my goal was even really possible now
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>>58485903
That's why it's super effective, because you just burn the evil out
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>>58486227
foongus
amoongus
morelull
shiinotic
brute bonnet
paras
parasect
lileep (closer to biotic than grass, arguably shouldn't be either)
cradilly (closer to biotic than grass, arguably shouldn't be either)
toedscool
toedscruel
deoxys
solosis
duosion
reuniclus
cubchoo
shuckle
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>>58482246
Why do you care about the balance of the type chart when you're clearly a campaignshitter who never touches the games to begin with?
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>>58484393
The actual hardest pill to swallow is that U-Turn needs its distribution reworked. It should be near exclusive to actual bugs.
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>>58482377
>>58485964
What is this nonsense with rock no longer weak to ground? You throw a rock at the ground and nothing happens. An earthquake happens and mountains (which is just a big rock) collapses
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>>58487644
Can't forget Dhelmise.
Algae is a protist, not a plant.
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>>58487709
Why are you only counting the number of species used, rather than how many times they were used?
Flutter Mane alone was used 23 times, which is more than every Psychic-type combined.
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>>58488041
i considered it but it photosynthesizes and is more grass than alot of plants are
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>>58487644
>cubchoo
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>>58488303
It's sick. Diseases and illnesses are bacterias thus biotic type
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>>58482246
Psychic is now SE against Steel
Steel Resist Dark and Ghost
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>>58488340
That's what steel used to do. I don't think steel needs to be any better, it's already the best type defensively
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>>58487709
I'm assuming this is vgc? I'm talking about singles
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>New Weaknesses
Steel weak to Electric
Fairy weak to Bug, Rock, and Normal
Water weak to Poison
Rock weak to Ice

>New Resistances
Fairy resisted by Bug, and immuned by Normal
Water resisted by Ice
Fire resisted by Ground
Normal resisted by Grass

>New Neutralities
Psychic neutral against Steel
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>>58487718
Agreed in fact many moves simply need to be distrubuted LESS.
>But muh coverage
Shut up. Coverage moves should still exist but there's no reason certain mons should learn shit like Earthquake. However considering Lopunny go UTurn this isnt happening anytime soon
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>poison SE against water
>rock now neutral to water
fuck water
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>>58485903
>Dark-type Z-move
>Dark-type Max Move
It's functionally both, especially since we've had the Phys/Spe split.
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>>58489258
The problem with this is that they've now just created equivalents to the moves in other types, like flip-turn and volt-switch. It'd really only fuck over the few who happen to be neither. Switch moves in general are just obscenely strong because they effectively let you take two actions in one turn. I wouldn't miss them if they went.
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>>58489549
>The problem with this is that they've now just created equivalents to the moves in other types, like flip-turn and volt-switch.
just stop doing that. Make them only available to a couple mons.
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>>58489731
I almost feel like they need to do it more, but for simpler moves. Iron head being the only real physical attack for steel types for... forever now is insane to me.
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>>58485831
>>58487644
>>58488041
you know what? I like this. Throw in a couple other ones - maybe Grimer and Muk could be Poison/Biotic to help distinguish it further from their Alolan forms, and maybe toss Lickitung and Lickilicky in there, either as mono-Biotic or as Normal/Biotic, and I think it would be very reasonable.
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>>58489773
I think you run the risk of it just overlapping with poison too much at that point. Garbodor would need to be biotic too
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>>58482246
paradox mons were a mistake
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>>58482246
Make it so fairy doesn't resist bug
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>>58482246
Typechart is good enough. Its moves and abilities that need more polish
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>>58489731
This. Giving u turn to anything not bug should be prohibited. But there should be normal type version.
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>>58489172
>let's just make rock have six weaknesses
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Atheist type
Super effective against Psychic, Ghost, Dragon and Fairy
Weak to Normal, Fighting, Grass and Ground
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>>58490949
Hey, you back! I miss you...
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>>58482246
>Bug is SE against Fairy and resists Fairy
>Bug resists what it's SE against
>Tweak U-Turn's distro
That'd be my first step, then I'd see how the metagame evolves and adjust accordingly. Bug needs to stop being a punching-bag type and start being a foil to the stronger types in the meta.
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Ice should normally be super effective against water.
And it should also resist water grass and ground
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>>58482246
ice resists water and fairy
rock no longer weak to ground
bug deals neutral to fairy and ghost
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>>58482246
Grass should resist fairy because Fairies protect the nature to survive, but the nature can still survive without them
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I think people are buffing psychic to much.
I think steel should be neutral to it yes.
But I would rather buff psychic moves to be more detrimental.
Like the move psychic should have a 40% chance to lower special def.
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>>58491230
Also Bug too because they really need a buff
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>>58491265
bug just needs some of its ineffective matchups trimmed
there's literally no fucking reason for them to do x0.5 against fairy and ghost, arguably poison too
they are actually decent defensively since they resist 2 of the best offensive types in exchange for being weak to 2 of the most common offensive types, you could add another SE or res but i feel like it might be overkill



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