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>gen 1 & 2
>catch pokemon
have fun

>gen 3 to 7
>catch pokemon
>shit nature
>shit ability
>waste time getting another one
Finally have fun

Bonus round: find out your childhood bro mon has a shit nature
>>
>dusk ball

you would've had to catch another one properly anyway
>>
>>58488540
i have a very rare balltism that i call reverse balltism
i want to use something that doesnt fit
because so many people have balltism now that its actually become more unoriginal
it makes your mon more unique
>>
>>58488569
actually kino, i withdraw my criticism
>>
>>58488530
>>shit nature
>>shit ability
Just stop caring and play the game
Any in-game playthrough can be beat by a fucking toddler mashing A using only his starter for 15 hours
>>
Based interaction, /thread
>>
>>58488530
Have you tried being less autistic
>>
>>58488569
holy based!
>>
>>58488569
unholy autism!
>>
>>58488569
My Balltism is

>Oh boy I can finally catch this fucker in a Timer Ball!
>>
>>58488569
Well Staryu has a red core and the center of the Dusk Ball is red too, so...
>>
>>58488640
Ability can be important, but nature is basically never important in a normal playthrough
>>
>>58488569
sinister evil balltism
>>
>>58488530
>shit nature
>shit ability

I actually had more fun when I didn't care about what nature or ability my Pokémon had. Dabbling in the competitive scene has sort of ruined the experience for me.
>>
Honestly, I wish we just ditched IVs for a pure EV system. Catching a rare Pokemon only to realize it has birth defects is increadibly upsetting every time.
>>
>>58489677
EVs are pretty gay too, it encourages autistic micro management on your mons
>oh you killed one wrong mon? now your pokemon is permanently sub optimal
>inb4 ev lowering berries
thats just a bandaid solution for a problem that shouldnt even exist. in gen 1 and 2 we had stat exp which was way better
>>
>gen 1-9
>open pkhex
>give max IVs and EVs, good nature, good moves, best ability
>>
>>58489754
EVs are way better, stat exp is boring as fuck. Either you max it all out or you have to kill a billion Magikarps to have 0 attack. But if you're not a battle autist it literally doesn't matter.
>>
>>58488530
>nature and (in nearly every case) ability mattering in casual play
No?
>>
>>58489778
>your pokemon is now illegitimate and will be forever tainted
Not good enough
>>
>>58488530
individual variation is fun. You're not catching 15 staryu just to get a timid or modest one to use in your playthrough, right? You know the games are so easy you don't need to bother, right? You wouldn't box your would-be bro just because he's not exactly as you imagined, right?
>>
>>58490201
i usually box it if it has a detrimental nature or i really wanna use the other ability, but still its super annoying when for example a shiny has a detrimental nature, so now it will never reach its full potential
>>
>>58490213
it wasn't going to reach its full potential unless it was genned anyway
>>
>>58490274
yes but a big sign on your summary screen telling you its most important strat is an entire 10% worse than normal is not fun, and i think the fact that so many people soft reset for natures shows its a problem, if natures didnt exist (or at least didnt impact stats) people would just keep their first mon and everyone would be happier, natures are so unnecessary. ideally they would just be flavor text or maybe influence how your pokemon acts outside of battle or its animations or something
>>
>>58490292
>but a big sign on your summary screen telling you its most important strat is an entire 10% worse than normal is not fun,
it's blue and red text for exactly 1 word a piece
>and i think the fact that so many people soft reset for natures shows its a problem,
no people are retarded with awful taste, using concensus as evidence for this type of thing is dumb.
>>
>>58488569
my balltism is either only all pokeballs or all premier balls
>>
>>58488569
This is really just you trying to be a contrarian special snowflake and not caring beyond that.
>>
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>>58488891
if a mon is green and purple and i have a heal ball i am going to get a doctorate on the spot
>>
>>58488530
Honestly, I like the raw experience of attempting to get a good nature Pokemon for optimal usage. I would only ever consider it in a situation where I was playing alongside friends who I know would only take it as far as that and nothing else like breeding for perfect IVs. That's a really fun way to place and if there is someone reading who hasn't done that where you choose a level cap at a specific point in a playthrough to then battle against your friends on, I highly recommend it. If anything, I think it is a net positive for the encounter system due to having that variance as ultimately it's the player that decides whether or not they are okay with that.
My only issues with it are that they decided natures would be largely just for that purpose and especially after the generations with contests, this would effectively be their only purpose and the fact that they also never really explained what these different natures actually would do outside of a few NPCs alluding to the differences via dialog (ex: the guy in Slateport who I vividly remember saying "huh my Pokemon is a Jolly nature unlike my friend's Pokemon, I wonder what that means...?).
>>
>>58488530
>>shit nature
>>shit ability
who gives a shit, you can beat the game regardless
>>
>>58488530
>A little quick tempered
Surely you'd prefer it was proud of its power.
>>
>>58488530
Modest feraligatr from my first colosseum playthru.
Don’t have a pic of it but I backed up the save just to treat it like some sort of time capsule. I cared more for it than any of my other feraligatrs
>>
>>58488530
This shit is a non-issue in the new games when you can just give it a mint to fix the shit nature and get an ability patch give it the right ability. Even the most dog shit mons ever are now competitively viable as long as you put a little bit of effort in.
>>
>>58492122
Then why have natures at all if people just mint them into the correct ones? Why not just have them all be good? Or better yet, get rid of it altogether.
>>
>competitive pokemon
keeeek
>>
>>58488530
>shit nature
>shit ability
That's just a difficulty multiplier
>>
>>58488530 (OP)
every single pokemon game if you're me
>see pokemon
>catch it
>ignore it unless it looks cool
>>
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>>58490201
>>
>>58488530
>find out your childhood bro mon has a shit nature
lol my starter Swampert in Sapphire happened to have a Quiet nature, got lucky
>>
I rarely bother to hunt for a specific nature + ability unless it's something game-changing like Huge Power. The main times I bother with ability stuff outside postgame is when I breed eggs for other people. I always make sure I give people a good ability/nature with at least 6 perfect IVs, which isn't hard since I have a perfect ditto in Home that I've had since XY. It makes the game easier on them, which noobs actually need despite how easy the games feel to me, and I want them to treasure it instead of discarding it later.

>>58492122
I think that's why OP said
>gen 3 to 7
Gen 8 made it super easy to fix everything even before postgame.
>>
>>58488530
This only applies to me in romhacks since they're usually designed to be more difficult.
>>
>>58490292
>>58490213
>i shitpost about realism and immersion in gen 1-2 (actually just 2) in my other thread but suddenly i'm a compfag gen 3 onwards
why are you like this?
>>
>>58492148
Using different natures is a big part of competetive teambuilding. There's tons of examples of winners using an offbeat nature that works well. Everyone expects something like Adamant or Modest, so when they come in with Brave or Quiet for a trick room team it fucks a ton of people up. Or even using one of the Defense/SpD boosting natures to turn a 1-hit-KO into a 2-hit-KO from some popular meta mon.
>>
>>58488530
>gen 9
>catch Pokémon
>use mints
>use ability patch/capsule
>use bottle caps
Have fun

Unironically love this shit, the fact I can just turn my starter into the perfect battle machine is so awesome. Also fuck breeding.
>>
>>58489677
Thats what candies were in lets go.
Honestly wouldnt mind that system coming back if the game could properly account for it and wasn't too easy.
>>
>>58493127
I still enjoy breeding because I use it to fill out a living dex, or breed different competitive builds of the same mon because it can be cheaper/faster to do sometimes. But most of the time mints and stuff is way better. I would never want the new stuff removed, and I love having it available at the beginning of the game.
>>
Catching the right Pokémon is the fun, if they don't have a ludicrously low encounter rate
>>
>>58488569
This isn't balltism, it's being a hipster cunt
>>
>>58488530
>gen 1-7
>have fun because they're easy baby games and i'm not autistic
>>
>>58493107
>tl;dr I suck big gf cock
>>
>>58494384
>tl;dr i'm 35 and have a neckbeard
>>
>>58488891
I haven't used a timer ball since gen 4 outside of the handful of mons it looks good in. Critical captures makes legendaries fine to reset for without them.
>>
>>58491603
geg been a while
>>
>>58490328
i don't know if you realized this but games are designed for people to play them. and mechanics are designed for people to use them. so the way people interact with mechanics is a very important thing to look at when analyzing them. and the fact that so many people reset to get the natures they want is a good sign that players don't see it as a fun shakeup to play around, they see it as something to be optimized.
and guess what? Gamefreak agrees, because they added mints.
>>
>>58494950
>so many people reset to get the natures
your sample size of 5 manchildren on /vp/ is not indicative of anything
>>
>Childhood Pokemon
Marowak, partly because I got a plushie of a Cubone when I was a little kid.
I always tried to get him, but I always thought he was a shitmon for a long long while because I didn't care enough about metagame until I was much older.
I admit he still isn't a particularly good mon, but at least he has a good item and abilities that aren't entitely useless (one which even works well with a move).
Shame he's entirely reliant on Trick Room.
>>
The nature/ev system was so bad and it's only tolerable at best because of the bandaids they've applied over gens 6-9

In-game you're almost always "punished" for playing the game the way it teaches you. For example, you send out a psychic type to beat poison and fighting types, chances are most of that mons EVs will go into attack and defense in a game where almost every psychic attack is a special attacker. You don't need EVs to beat the game, but in an rpg emphasizing customization with moves and stats, they completely dropped the ball with how the player manages EVs for a decade.

When you actually need EVs to play postgame facilities, youre killing 120 rattata in a row. Thats just so unbelievably stupid I can't believe it was THE way you had to do it for like 5 gens.
>>
>>58495049
Is there anything that actually tells you what EV bonus you get from knocking out the pokemon
>>
>>58488530
It’s a nuanced system that is literally invisible unless you look for it. It allows for complexity and means you have to put some effort in to get a mon that is as strong as it could be. Then spending time developing the ev’s which, again, are invisible and are only noticeable if you are looking for them. I’m playing with the battle frontier in mind so I want to raise mon with the highest possible potential. But I know what I’m getting into and I don’t mind spending a long time fighting particular trainers to max ev yield.
>>
>>58488530
I don't see why you're throwing a tantrum over it. For casual players like you, natures are flavor text and EVs basically don't exist, while it's a better system than stat exp for the tryhards who do pvp.
>>
How would you improve the nature/IV/EV system?
>inb4 you wouldn't, stop being sweaty
>>
>>58495455
Scrap I.V's entirely, nature's are fine with mints, E.V's need cheap auto trainers.
>>
>>58495455
>>58495468
PLZA ease of resetting E.V's, Poke Pelago level ease of training.
>>
>>58488530
>>shit nature
>>shit ability
these have never mattered for playing the game though only for compfagging
>>
>>58495264
>For casual players like you, natures are flavor text and EVs basically don't exist
Not him, but I did a replay of Heart Gold recently and grabbed a Larvitar with a shit speed IV and it made using him against the elite four pretty rough
It could definitely be the difference between a casual player liking or disliking a particular mon
>>
>>58495455
IVs just improve alongside affection. Max affection = max IVs.
EV yield should be doubled for 2 stats, either of your choice or two predestined ones depending on the Pokémon.
>>
>>58495108
no, GF tried their best to hide the system for as long as possible before capitulating in gen 6, all the while using 252/252 spreads for their battle facility pokemon
>>
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>>58488530
Don't let these faggots tell you to accept a shitmon just because it's the first thing you encounter.

You catch a Pokemon because something about it stand out to you. Shininess, IVs, Natures are built into the game for that reason, they make a Pokemon unique and attrative. In the Pokemon world where Pokemon are abundant and you can easily find one by walking in the grass, the only worthwhile thing to do is catching yourself a prize, a strong common Pokemon, a shiny Pokemon, a rare 1-5% encounter Mon or legendaries.

Settling for a shitmon is the least immersive thing you can do in an animal catching game. People who settle for shit mons are freaks. IRL, people are picky with animals: familes adopt pets that stand out, farmers and hunters aims for the most useful and coolest animals.

So you being picky when catching is natural and immersive. If I'm going to have a Pidgeot in my team, you better believe I'm going to try catch a top percentage Pidgey. There's a gorillion of them out there, I'm not a real Pokemon master if I don't attempt to catch a good one.

Some Magikarps are better than others and worth your time more than others.
>>
>>58495888
I wish the games had more ways to lean into this further. In most rpgs you can use scouting abilities to learn about the opponent, I wish you could spend multiple turns gradually piecing together more info about the mon from least to most in-depth the more turns you use. Maybe if you've captured or battled so many it would already have a lot of the info filled out or wouldn't take as many turns because you'd be more knowledgeable about that dex species.
>>
>>58495264
>>58495539
That tells you more about the game's difficulty. The game being so easy (AI are literally coded to not use the most effective Pokemon against the opponent) is a clear disadvantage in terms of replay value.
Most people won't bother with another main story run when the game is so easy.
But in some games, the battle facilities exist and you need good mons to enjoy this final stage of the game.
>>
>>58493085
i never said im a compfag, i just think natures are dogshit, which is why gens 1 and 2 are superior, not to mention that they are more immersive
>>58495455
i would remove nature's effects on stats and have them do something cosmetic instead or just change them to increase/decrease stat exp gain IVs are fine i suppose with bottecaps, i would replace EVs with stat exp like we had in gen 1 and 2
>>
>>58495950
they should have added the pokedex as an option for your turn in one of the first 3 gens.
>scan mon
>it uses up your turn
>dex shows you their entry, and if you use it mid-battle with a trainer, you can choose to scan ability, moveset, or item, still uses a turn
>good in-game because it's fun to RP
>good in competitive but not busted because you waste a turn to do it
>adds to the current "seen/captured" by fitting neatly in the middle
really obvious, and people have been asking for it for over 2 decades easy.
>>
>>58488640
>>58488928
this. I'll check the nature but only because it makes me slightly happier if the mon has a good nature
>>
>>58488569
I bet this guy loves the Great Ball, that shit never looks good with anything.
>>
>>58488530
the only thing I care about is ability and only if there's 2 possible abilities and 1 is amazing and the other is ass
I did a platinum playthrough where I had to catch like 15 bronzor to get a levitate one and that's by far the most grinding I've ever done for ability/nature
>>
>>58496220
Escavalier.
>>
>>58496092
this would actually be awesome
>>58496220
actually no because great balls are generic, im talking about catching a fire type in a dive ball or something
>>
>>58496281
incredibly autistic
>>
>>58488569
Dangerously based
>>
>>58496220
bro, your tentacruel? your salamence? your toxicroak?
anything primarily blue with red highlights fits it perfectly.
>>
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>>58488530
i just realized tomorrow is PALMER's catch anniversary
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>>58497479
How old are you if your childhood was 4 years ago
>>
>>58497574
i never said it was, believe it or not i've gotten pokemon with bad natures both as a child and as an adult, crazy huh?



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