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File: PLA vs PLZA first week.png (32 KB, 1057x276)
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Pokémon Legends: Z-A sold 5.8 million copies in its first week, making it the fifth best Pokémon launch
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Weren't people saying this game was flopping hard?
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>>58490327
It slightly outsold PLA in Japan, but has less everywhere else

seems like Japan will consoom pokemon always no matter what
while the rest of the world at lesst made a small dent in the sales
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>>58490327
We bought it anyway
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>>58490322
Arceus got cucked hard by the Gen 9 announcement and BDSP release just before it.
This time we don't have any official Gen 10 info and haven't had a real pokemon game since 2022.
on top of that it has the Switch 2 boost, so this is actually a pitiful amount of sales.
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>>58490327
PLA was a flop, yes
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>>58490327
With how low the budget was it could sell 1/10th of the normal amount and still be a massive financial success. Flopping was never an option. There was only a hope that it would be less successful than other games to show dissatisfaction with the poor quality of the series.
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>6m copies for cheaply made shovelware
it's over. I say this every time, but this time is like holy fuck it's over.
At least PLAshit had novelty. Now it's nothing, absolutely fucking nothing
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>>58490490
It's so fun watching the meltdowns kek
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>>58490322
>>58490356
The game also costs $10 so regardless it's already beating most other games in terms of the money made so fsr due to the 50/50 split on platforms
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>>58490505
*costs $10 more
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>>58490327
It sold worse than it's main comparison despite being one of the only switch 2 titles.
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>>58490327
you mean these guys?
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>>58490505
>>58490507
Only if you get the Switch 2 version. I assume most people are not.
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>>58490322
Kinnoh win baby!
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That's honestly shocking, I thought Switch 2 owners were starving for Nintendo games.
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>>58490504
Every release, there's guaranteed to be some sperg willing to just *give away* free entertainment from their seething, doomposting whining. It's glorious.
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>>58490596
There's a 50/50 split between Switch 1 and Switch 2 so they definitely are making more money
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>>58490596
The split in Japanese sales indicated while S1 was more popular, the disparity between S1 and S2 version sales was not as great as /vp/ believe (and certainly not in Japan where they're not paying silly add-on taxes because their leader's a callous retard who took advantage of ill-educated Americans) and indicate PLENTY of people bought the S2 version (only something like 200,000k difference between both)
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I ended up buying it because I saw people having fun in the ranked battle mode. The one thing I thought could redeem the game is just garbage. You have no real risk of loosing points, and 90% of my matches have been me steam rolling kiddos.

Online Pokemon has been getting easier, but my bit of cope is Pokemon is destroying itself, pumping out low effort polished GameCube garbage has left most adults fans loosing interest. I wasn’t even that interested, until I saw multiplayer battles, and had hoped it’d be a challenge.
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>>58490327
>Aika
Thanks for the trigger anon, I'm at work rn.
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>>58490327
No?
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>>58490322
This game won't have the same legs as PLA
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>>58490878
So you're retarded and cope by believing retarded things.
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>za has both switch and switch 2
>performed worse than arceus
That's bad
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>>58490490
>>58490878
Describe what's bad about the game.
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>>58492030
This kek
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>>58490878
The Ranked mode is such a fucking joke, you can tell they just threw this dogshit together in one night. There's no other modes but the cluster fuck free for all mode, no 1v1 or 2v2 modes and the rewards are a joke, it also lacks a leader board or point system, so once you reach A Rank that's pretty much it.
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>>58490322
Should've gone full jude and release it in 2 versions for more sales when they locked 100% completion behind forced online anyway.
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>>58490327
just twitter cucks and youtube comment section from grifters, bro
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>>58490322
PLA Won
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>>58492030
>>58490322
Going off of the US sales, roughly 50% of ZA's sales were on Switch 2 which has a higher price point
The extra $10 unironically would make ZA the bigger money maker despite the lower sales
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>>58491304
Eh,how is it retarded saying Nintendo is releasing garbage causing fans to stray away. It’s why I’ve been loosing interest.

>>58492038
Most battles you can just stand behind a bush/tree, and avoid most hits in game. The game has no traditional storyline, and instead it’s battle in these areas every night again, and again. The graphics of the ground make me wonder why Nintendo doesn’t texture bake the cube world. The game looks bad in comparison to Digimon, and probably Palword(haven’t played) from what I’ve seen. It sucks a bit knowing that there’s better alternatives, but the factor keeping us from buying them like Pokemon is nostalgia. Pokemon is about exploring the wild, not Pokemon and people must live separate in the city.

I knew it was going to be mostly garbage buying it, but I was optimistic I could have fun slapping people with a giant Laser Fishy.

A side complaint. No one understands type match ups. 1 out of every 10 battles someone really gets it, and usually comes in first over me. A game isnt fun when you just imagine toddlers as your competition. Also everyone wants to mega evolve. I used some bitch tactics to get to A rank quick, like quick claws galore. I just was hopping hitting A rank I could finally compete. I want to play it, but I know I’ll put it down after a battle or two. Stoner tactics shouldn’t work this well.
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>>58492431
>Most battles you can just stand behind a bush/tree, and avoid most hits in game.
You as in the trainer? In what battles? Because your mon isn't gonna hit anyone from behind the tree either, and in trainer battles you getting hit doesn't matter. This sounds like you trying to make something up with a secondhand understanding of the battle system.
>The game has no traditional storyline
Yes it does. It's not good, but it does have one.
>and instead it’s battle in these areas every night again, and again.
You do the night battles, get your ticket, then do whatever lengthy sidequest to earn the promotion match, then go fight rogue megas. Plus a ton of sidequests. There's much more than the night battles until post-game.
>muh gwaphix
We're talking about the game, hylic.
>Pokemon is about exploring the wild
This one is a side game that focuses on battling.
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>>58492466
No… stand behind tree, use a physical move like liquidation, Pokemon teleports back, most hits miss your mon. The game also motivates you to approach battles from cover.

The storyline is that of a book. Games have long past evolved past books. It’s excessive talking, and only had me wishing I could join the “enemy” teams. This is a straight forward game on tracks. Most Pokémon games are, but it’s not just the same story beat thats very hard to care about over and over again. Ive also never cared for AZ, Ive always viewed him as Pokemon Hitler. Also the story is just endless cutscenes. Im a fan of action, not the route Pokemon keeps going.

So… we shouldn’t say that it would be nice to have graphics of games with a fraction of the budget? Why is wishing we weren’t stuck with GameCube graphics so bad? I reckon if we start saying we don’t mind loading zones we could get a much better game too since their excuse is the city is one model loaded at all times.

The side game isnt focusing that good on battling. There’s like 3 teams per trainer type when you start grinding later on. The ai doesn’t account for terrain. Pokemon has also always been about battling. This game feels like a game where they didn’t consider much, and just upped the price for a barebones game.
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>>58490327
Pokemon can't flop, that's the crux of the problem.
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>>58492615
>No… stand behind tree, use a physical move like liquidation, Pokemon teleports back, most hits miss your mon.
That is not how the game works at all.
>The storyline is that of a book.
Yeah, it's a Pokemon game. It's the same as every Pokemon story since gen 3.
>So… we shouldn’t say that it would be nice to have graphics of games with a fraction of the budget?
No, we shouldn't. The third world obsession with graphical quality is ridiculous and pulls attention away from the actual game. 4k HD brick textures don't make the game better. They only help you because you're a hylic. Same goes for voice acting, by the way. Go suck off some realistic shrinking horse nuts in RDR2 since that's what you seek in a video game.
>Why is wishing we weren’t stuck with GameCube graphics so bad?
Probably because the sixth console gen was the peak of graphical style.
>Pokemon has also always been about battling.
You just said it was about exploring, Pedro.
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>>58492702
It’s not supposed to have cheese gimmicks, but it does. You can easily angle your camera and get most ai trainers, and mon running into a wall. Trainers can’t run away, so just get rooftop trainers to have their Pokemon run off a building. I had a to of fun seeing the dumb battles I could get into. Going through the same Battle Zones again and again got me figuring out the tricks. When it came time to grind for Mega AZ Floette I was constantly walking paths on terrain so I could get two ticket matches in a night. Pokemon derp up super easily in this game

Im not saying we need GTA graphics. I’m saying it would be nice to see GameCube style graphic with a facelift. The game decided to use a heavy amount of 3d textures that should have had a polygonal face. It is jarring when you constantly face the seam of buildings and the ground and the ground is overly detailed, but they couldn’t have been bothered to give a few extrusions for the parts of buildings that logically pop out. Im not saying we need HD textures. I want textures that make sense.

The masses by and large also want textures that make sense. The whole city is one jarring texture mess. I’ve worked making cartoons. The same no goes go here. If your art is jarring to look at, people will complain. The game also forces you to look a the exact same city noticing the jarring elements more and more. They over complicated their textures.

GameCube graphics aren’t bad, but there’s room for improvement.

Exploring, and battling. I’d add on collecting. Most good games hit a trifecta. Removing other elements doesn’t make the game good as a battle spin off.

Idk, i dont really care to argue about Pokemon all day. I love Pokemon. I was hoping to vent about the jank thats becoming more and more predominant. Pokemon is a my from my childhood. Wishing to see the game be better shouldn’t be so controversial. I do like the new battle style, it’s fun. It’s just far too easy to cheese.
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DLCs, these will sell better than ever, everyone already out to look for the "better content"
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What the fuck? Do Switch 2 owners just not buy games? I thought this would get a giant boost due to Switch 2 being so popular and the owners needing games bad right now.
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>>58490322
Gaming is also like 9999% more popular now than half the game releases don't forget to add inflation to the old sales.
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>>58493128
there are around 9 million Switch 2's sold in about 5 months, by comparison, for the same timeframe after launch, the original Switch had sold 13.3 million
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>>58494488
>by comparison, for the same timeframe after launch, the original Switch had sold 13.3 million
you mean less than 8 million in almost 7 months
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>>58490327
>No one says [game] will flop
>[game] is successful
>Retards immediately seeing the game not flopping:
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it would've sold double that if dragapult was in it
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>>58491299
Why not? PLA had lots of factors stacked against it and it still did well. Released in one of the worst selling months for video games, just after BDSP and was cut short by Gen 9's announcement a month later.

PLZA has a whole holiday season to itself, on top of there not having been a full new Pokemon game release since 2022
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>>58490327
it did flop, SV did 10 million, LA did 6.5 million.
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>>58490580
>Sales down 40%
>compares it to a mainline pokemon game
are they retarded?
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>>58494790
Yes, but you know who else are retarded? The average consumer of Pokemon games. Absolute trash like SV are somehow the second best selling games in the franchise while actually good games like PLA and dare I say PLZA with actually engaging gameplay loops are relegated to being "spinoffs" even though they actually feel like they should just be the new standard for Pokemon games
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>>58493128
It's not christmas yet dumbo
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>>58490327
The game only needed 200,000 sales to break even. The budget was THAT low.
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>>58490488
We always say the franchise is too big to fail but the fucking budgets are too low to fail. The threshold to break even is too fucking low. Even if the game had been Japan-only let's look at how much it made Gamefreak from physical sales alone.
>13 million USD budget
>Switch 1: 872,552 units
>872,552 x 46.66 (7,100 yen)=40,713,276.32
>Switch 2: 612,905 units
>612,905 x 53.02 (8,100 yen)=32,496,223.10
If we add the two together we get
>40,713,276.32+32,496,223.10=73,209,499.42
Japanese retailer take about 25% of game sales. So that becomes
73,209,499.42-18,302,374.86=54,907,124.56
So 54,907,124.56-13,000,000=41,907,124.56 from Japanese physical alone.

I assume from there it gets split into thirds between Creatures, Game Freak, and Nintendo. I'm not 100% sure on that but assuming it does we have:
41,907,124.56/3=13,969,041.52 from Japanese physical sales only.

There is literally no way for these games to fail.
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>>58490327
For anyone wondering, HND-228 is the code.
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>>58490580
It's the AI-genned thumbnails that really sell this



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