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would dual type gyms be a good idea for a future game?
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>>58499210
E4 should have been 2 typed as an natural evolution from gyms
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>>58499210
No. The main purpose of gyms is to teach the Type chart to first time players since expecting players to just gwt it first time is insane.
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>>58499235
Except everyone knows the type chart now
Get with the time gramps
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>>58499235
Realistically you only need the first two gyms for any type chart stuff;
> Gym 1 - Striaton-style Grass/Fire/Water Gym or Rock-Type Gym to introduce type advantages and disadvantages
> Gym 2 - Ghost-Type Gym to introduce type immunities (Steel-Type would also work if you front load the game with Poison-Types)
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>>58499210
themed gyms>type-specific gyms
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>>58499210
Three gyms in gen 1 weren't even limited to one type (Koga was a status effect gym, Sabrina the special sweeper and Giovanni the physical sweeper gym). They should have kept doing that instead of doing boring monotypes over and over again.
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>>58500325
Well part of the problem with Gen 1 is Sabrina, Koga, and Erika all got switched around as did their badges. It was pretty evident Marsh Badge was Koga's originally, Erika was a Ghost Gym Leader, etc. But due to how things worked back then and the limited number of ghosts, she got changed, likely Sabrina/Koga got changed as a result of that factor, and it all got flipped and turned upside down.

Basically in short Gen 1 is basically jank finding a foothold, and while I agree going those routes or specialized like "All Frog Pokemon" route would be cooler than Type Specializations, Gen 1 still makes it pretty evident that they're Type Specialists, it's kind of the whole gimmick of the battle system after all.
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>>58499235
The game's told you what button to push for a super effective move for the past several gens now.
Do you really think kids internalize what moves they should use against a ground type or do they just let the game tell them "hey, use this move!"
Imagine if school just always let you use a cheat sheet. Why even bother having tests at that point?
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>>58499210
>dual type
>gyms

Did I miss anything from the tera leak 2?
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>>58500576
>Erika was a Ghost Gym Leader
Bullshit. Watch less clickbaity poketubers.
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>>58500782
He could have a point potentially here given the nature of Kimonos and Ghost Types and Erika originally had a Kimono that was crossed for a funeral (later corrected to be fair probably to address the grass type change), and the whole levitating orb thing.

I could see that being the case at least conceptually with the sprite and quickly changed. The rest of his badge shit is stupid though given that the Japanese names with exception to Erika's are based on the type colors (with Sabrina's being Gold, the original Psychic color).
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>>58499235
octillery is not electric type
sandanconda is not dragon type
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>>58500860
>octillery is not electric type
unfortunately
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>>58500860
Octillery is a shocking revelation and Sandaconda is a limbless dragon.
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>>58499210
If we're going to stray away from the mono-type concept, I'd rather gyms explore various strategies instead.
>First Gym: Stat debuffing moves
>Second Gym: Pivot attack spam
>Third Gym: Berries
>Fourth Gym: Status Effects
>Fifth Gym: Stall/Passive Damage
>Sixth Gym: Double Battle
>Seventh Gym: Entry Hazards
>Eight Gym: Trick Room
>E4 1: Sand Team
>E4 2: Rain Team
>E4 3: Sun Team
>E4 4: Snow Team
>Champion: Set-up Sweep
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>>58500826
>and the whole levitating orb thing.
HOLY SHIT BROS ACE TRAINER FEMALE WAS PSYCHIC ALL ALONG
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>>58499210
An outliner or two doesn't really matter as long as it fits the theme. A dual Gym doesn't really make sense unless it's a doubles battle.
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>>58499210
>would dual type gyms be a good idea for a future game?
it would prevent shit like this for sure
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>>58499210
Idea: two different Gym Leaders fighting over ownership of the same Gym in one city, each with a different type. Each leader will give you only half of the Gym Badge and you need to beat both of them.
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>>58499228
I like that idea because if the champion is also dual type, they could cover all 18 types
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>>58499210
Yeah, i liked it in Reborn
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>>58502545
Talking about elite 4 though, gyms should be dual typed too with maybe some dedicated to one
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>>58501276
Where's the Baton Pass team?
Also, for the hyper offensive teams you are assuming GF will tweak the AI so they use them properly, which is something I doubt.
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>>58501976
The problem is not mono-type gyms, is that game freak for some reason doesn't give them good move coverage, which combined with the fact they don't know how to make the AI work and use shit properly, makes for an ass experience.
I used to play PokeMMO a few years ago, and if I recall correctly, his team there didn't change much compared to Platinum, but I remember that it was much harder there than in Platinum because unlike GF, they at least attempted to make a semi-competent AI and good sets for the mons.
For example, Electvire holding Air Ballon w/ Ice Punch
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>>58499210
No gyms should have tactical playstyles
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>>58499210
maybe
but what definitely will happen is, GameFreak will add this feature as one justification to increase the game price by another $10
>you will still buy it!
>>
In case you missed all the factions in ZA are dual typed with one of the types being immune to the other.

Rust syndicate is poison and steel.
Canari is ground and electric.
Fist of justice is fighting and ghosts.
And lastly is dragon/fairy.

Team flare missed the memo.
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>>58499210
They should base the gym and E4 teams around strategies instead of type. Make a rain gym with perma rain and use mons with Swift Swim, Dry Skin, Rain Dish etc. Make an evasion gym with perma fog and use mons with unmissable moves like Faint Attack.
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>>58503532
Thank you for the feedback, that'll be additional $10 to the final game
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>>58499238
Pokemon games are designed for newcomers in mind. You're not getting a Pokemon game designed with uber hardcore compfags in mind sorry.

>>58499296
Gyms teach it slowly over the course of the game in a way that's natural. Otherwise you're asking the player to learn the type chart on their own time which very few will bother to do.

>>58500650
It tells you the moves supereffective if your Pokemon already knows them but that's it. That doesn't nullify learning the type chart for many reasons.

>>58500860
What's your point
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>>58499210
Gyms should have a monotype theme but the gym leaders team should be diverse. The gym leaders ace and maybe one other Pokémon should be of that type but the rest should compliment the type instead of just being all grass where a single fire type can steamroll
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>>58499228

It would be good, E4 just feel like gym leaders without a gym. Champion would then have 2 ace that are the left over 2 types.
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>>58503928
I don't see why you couldn't just have NPCs and side content further elaborate on the type chart in the early game for the player. Presumably the antagonists and rivals can introduce other type matchups for the player to contend with (Bug, Fighting, Electric, Ground & Poison are often introduced in the games shortly after the starter types, Normal, Rock & Flying. I think the core issue is the games are too short, if it takes the entire game for most new players to just learn the type chart, then perhaps the games should have more battles and opportunities to introduce and explain the types to the player through places like dungeons, trainer classes, etc. It leaves the opportunity to explore other mechanics more thoroughly and expand their capacities in battle when introduced (Weather, Terrains, Trick Room, Priority, Other Battle Formats, Hazards, Team-Wide Effects, Status Conditions, etc.). And where those might be more limited in the amount of screen-time that would need to be alotted to explain them (simply due to them being comparatively smaller than the Type Chart) the game could also explain and demonstrate to players other gameplay mechanics that aren't as directly applicable to battling (Berries/Berry Farming, Friendship, Day-Night Effects, Overworld Exploration, Hidden Items, etc.).
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>>58501276
Shit, this sounds fun as hell. A game like this would probably instantly be my favorite game. Imagine the ace of each of these teams is a new gen Pokémon designed specifically with each strategy in mind. Think about it: they’ve NEVER ONCE designed a Pokémon with the intention to give it Drizzle. They always tack it on later. What could that Pokémon look like?

Damn you, anon, I never knew I wanted this



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