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Signature moves are ass. Sigs have always been a thing but ever since Gen 6/7+ they have cranked that shit up to distasteful amounts. 40% of nu-gen dexes will have pokemon with a signature move that is often broken which is often the main contributor to powercreep.

Nobody has an issue with specific sig moves that only certain pokemon can perform or sig moves given to legendaries but why do shit like Palossand and Drednaw have signature moves? Sure, let them have it for one generation but why haven't moves like Shore Up been distributed? Hippowdon would be great with it and it would fit thematically too.
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>>58503715
Are you Shore Upout that?
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>>58503971
Oh my, that's high quality bait
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>>58503715
I like signature moves. They're a good way to make every new Pokemon at least a tiny bit unique by giving them one thing that no other one can do.
The real issue is not going back and giving them to old Pokemon.
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>>58503715
Signature moves that could be used across many Pokemon only made sense when TM were a one just use thing and breeding a pain in the ass. Today doesn't make sense and would just help to make a homogeneous meta game even more homogeneous.
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>>58503971
I always just used swift and the like over defog
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>>58504669
That's really the only problem. Like in gen 3 the starters got signature moves like blaze kick, leaf blade etc... and in gen 4 those moves were distributed immediately. But these days its been several gens and so many moves are still locked to a single mon or line
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>>58505197
Up to Gen 7, all starter signature moves barring Spirit Shackle were redistributed. The Kalos starters only had their signature moves exclusivity in XY for example. I don't think they're ever going to distribute starter signature moves ever again though. The Hisui and Paldea signature moves are too strong.
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>>58503978
it's all pretty clearly true except the last one, which I think is referring to the concept of third versions/expanded rereleases (plainly and obviously bad) rather than the quality of those specific games
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Excadrill, Beedrill, and maybe Rhyperior all need to get access to Hyper Drill, fo real.
Having access to a base 100 attack that can blast through Protect is kino
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>>58503971
missing the rest of gens 2-9
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>>58505380
>normal type move
Lmao and it wouldnt even be that broken even at 100bp. Drillmons should get that move locking it to dunsparce and its meme evo is just cruel
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>>58505394
It's talking about third versions. Gens after 7 didn't get any.
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>>58503715
Yeah let's shit on GF the one time they actually try to put some effort and try to make pokémon more unique
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>>58505380
No, Urshifu was and still is a mistake, no good pokemon should be allowed to ignore protect
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>>58505197
Blaze Kick and Leaf Blade are the kind of signature moves I think are fine being distributed, because they're really not that impressive or unique to begin with.
They're just decently strong moves with high crit rates.
Whereas only Grapploct can trap the opponent and lower defense and special defense every turn.
Only Falinks can omniboost on the spot.
Only Maushold can hit 10 times in 1 turn.
Only Spidops can use a Protect move that lowers speed on contact.
Only Scovillain can sharply raise the opponent's attack and sharply lower defense at the same time.
So on and so forth. It's not even necessarily strong moves, but moves that have unique effects that make you look at them and seriously consider use cases.
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>>58503715
Signature moves are objectively good. Look at Pokemon like Dewgong: No unique typing, no unique abilities, no standout stats, no gimmicks. Why would anyone ever pick Dewgong over anything else?
A signature move gives a player that reason.
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>>58503971
Make HMs can be used without teaching them as long as a party member can learn it. Boom fixed. I hate hoenn for making my sharpedo eat like three water hms and often takes strength too so it has no personalized moves, hm slaves also suck just let me use mons I like.
Just add better varity to caves, like even Mt. Moon had that despite what people say about zubat, you still had clefairy and paras as interesting rare encounters, leaves a lot to be dewired but ot sets a decent framework that is abandoned instantly.
The split was a good thing no matter what contrians say, ghost should not be physical and punching moves should not be special, and balanc around is just awkward.
Third versions are just bad practice, and so is having two of one game, it should one game and you toggle which version you want for that save file.
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>>58505691
>Make HMs can be used without teaching them as long as a party member can learn it. Boom fixed.
Not entirely. This still restricts team composition to Pokemon that can use HMs at all. You'll still need something that can Surf, something that can Fly, something that can use Strength, and so on, even if the Pokemon don't need to learn the moves anymore. It encourages a diverse team, but also generally a same-y team every playthrough out of necessity. What if I don't want to use a bird? Do I just accept I'll have to trudge through every dungeon and route just to get around using Fly?

It's why Ride Pokemon exist, to divorce team composition from movement restrictions. BDSP has the HMs call a wild Pokemon from nearby to use the move for you, so your team doesn't do the moves anymore there, letting you use whatever you want.
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>>58505691
Make no changes to HMs except for offering the move deleter earlier and more frequently.
Offer alternative ways to deal with field move areas that are either less convenient or cost money to use. A ferry that will take the player across water routes and doesn't let you explore those areas on your own, an NPC that will fly you to different towns but he only appears in towns, stuff like that.
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>>58506112
all they had to do was make HMs forgettable and I'm sure people wouldn't care that much
the literal only reason why HMs couldnt be forgotten is because in gen 1-2 you only have like 20 bag slots so it was a very real situation where you'd store your HMs and other stuff you didn't need, so you could in theory trap yourself places if HMs were forgotten in the field
but in gen 3 onwards you have infinite tm/hm storage so there is NO reason for the moves to be unforgettable, since you can just reteach them in order to become "unstuck"
they remained unforgettable right up until their death for zero reason other than gamefreak being formulaic and uncaring



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