>can't run an item save for the megastone>can only mega evolve once power construct activates at half HP>base form is a physical attacker with pathetic sp.attack while mega form is a special attacker with pathetic physical attack>high BP signature move will probably have rechargeHow viable do you think this will be in the competitive scene, esp in doubles format?
Surely they must know that any move that requires a recharge is DoA in compeitivemon? Hopefully it just drops your sp.attack by three stages or something
>>58505200Sometimes it’s nice to have giga impact or something to just remove a sweeper/carry
>>58505200this wasn't necessarily true in gen 7, charge and recharge moves would occasionally be ran just for a giganuke zmove to break past something.like kartana used to run normalium Z + giga impact since it let kartana break shit like zapdos and volcarona which normally shut it down.obviously a mega can't use zmoves though.
>>58505215Not in singles, the price of a turn is everything.
>>58505172>high BP signature move will probably have rechargeIt probably won't. Hyper Beam and Giga Impact both share the same negative effect in ZA while Nihil Light has no negative effect.>The recoil will leave the user unable to move for a short time.
>>58505172It depends on what ability it gets and how/if they nerf Nihil Light.
>>58505172People will probably use it as a mixed attacker with DD, perhaps with a neutral nature. After all its sp attack is so massive even without any EV investment it still hits harder than a timid deoxys-A. >>58505306Hopefully it works like gigaton hammer
>>58505296Wrong. Charizard used to run blast burn in older gens to do just that.
>>58505316Wouldn't its ability still be power construct
I think Zygarde might go for something like>Core Enforcer/Nihil Light>Thousand Waves>Protect>Earth Power or other moveThousand Waves is an amazing support move since it traps both opponents in the field and Zygarde can force himself having the advantage for the following two turns with Protect and switching out. Likewise, Zygarde could use Thousand Arrows while be followed by Landorus-Therian or any other strong EQ user slower than itself. Thousand Arrows would remove the Earthquake immunity of the opponents and also help Zygarde lose HP to Power Construct. I think Zygarde has a lot of potential in Grassy Terrain teams, your Rillaboomer hits him once to Power Construct and suddenly you'll have an extremely tanky mon recovering a shitload of HP every turn. If Tapu Fini returns then it could be a very useful anti-meta tool if Rayquaza or Salamence with Draco Meteor start becoming popular, you essentially remove Zygarde's weakness to Dragon and its natural bulk ensures that it would survive a Draco before transforming. Anyway, there's many strategies to think about but it's useless to theorize before we get information about Champions.>>58505370No, 100% Zygarde ability is Power Construct and Mega Zygarde is a separated form.
I remember when Zygarde 100% dropped and people underestimated it so much that they put it in OU
>>58505379>no arrows
>>58505370Abilities usually change upon mega evolving.
>>58505172For a singles format, I think you always go positive max invested speed. Base 100 in an Ubers format is still fairly good. The problem you want to avoid is that base Zygarde has pitiful Special Attack and only Core Enforcer.252 SpA Zygarde Core Enforcer vs. 252 HP / 0 SpD Arceus: 102-121 (22.9 - 27.2%) -- 57.2% chance to 4HKOThat's E-Killer which easily gets 2-3 Swords Dances on Zygarde.252 SpA Zygarde Earth Power vs. 248 HP / 0 SpD Arceus-Fairy: 93-109 (20.9 - 24.6%) -- guaranteed 5HKOIron Defense + Calm Mind Fairy Arceus loves this thing.252 SpA Zygarde Earth Power vs. 248 HP / 0 SpD Prism Armor Necrozma-Dusk-Mane: 150-177 (37.7 - 44.5%) -- guaranteed 3HKOIncredibly embarrassing and with Morning Sun, Necrozma can easily get up to +6. Base Zygarde is set-up bait.... but that's assuming you're invested fully in Special Attack. You don't need to be. Probably the best benchmark for Zygarde is OHKOing HP (but not Spdef) invested Xearneas/Yveltal. Mega Zygarde only needs 96 EVs to guarantee this, leaving 160 left for investment elsewhere. I'm not sure where to invest it. Maybe Attack, running Naive? You can probably spare at least 2 moveslots, so maybe you could fit in Thousand Arrows and Dragon Dance. Or you could potentially run Substitute to force you into transformation. As long as you take 25% via hazards and a resisted switch in (while also not taking 75% from your current opponent), you can pull it off.
>>58505172Nihil Light is an insanely broken move, but Mega Zygarde seems incredibly difficult to get into play. I can't see it seeing use over something like Miraidon - which does similar damage, is drastically faster, has the versatility of a hold item, doesn't take your mega slot, can actually be used as soon as you send it out, and most crucially doesn't rely on your opponent to activate it - outside of dedicated teams that provide it with lots of heavy support
>>58505172>>can't run an item save for the megastonedoesn't matter, items don't transfer so it will be available regularly in champions>>can only mega evolve once power construct activates at half HP>>base form is a physical attacker with pathetic sp.attack while mega form is a special attacker with pathetic physical attack>>high BP signature move will probably have rechargedoesn't matter
Too much set-up to Mega it.Base 100 is piss-slow nowadays.Unless it's got a REALLY good ability it's DoA.
>>58505472>Base 100 in an Ubers format is still fairly goodIs it really that good in a format with the 135 club?
>>58505547>items don't transfer so it will be available regularly in championswe have no reason assume items don't exist in champions beyond "we haven't seen them yet", which isn't exactly a strong argument>doesn't matterif you haven't thought about any of those things for more than 3 seconds, maybe>completely inaccessible if the opponent kills it before it can go 100%>core enforcer is required to get nihil light (if they even allow it to keep that move outside of z-a) so it functionally only has 3 move slots>defensive stats are poor at best for ubers and is quad weak to an extremely common and viable attacking typewhat exactly do you plan on doing with this thing before it mega evolves anywaywhat kind of defensive utility does a zygarde with a ton of speed investment and very little room to fit the defensive moves it needs to take hits provide to a team
>>58505680>defensive stats are poor at best for ubers and is quad weak to an extremely common and viable attacking typei should clarify that i mean the mega evolution's defensive stats aren't good since it doesn't come across all that well216 hp is excellent for sure but not when neither of your defensive stats are over 95 in a tier as strong as modern ubers and you don't have enough room in your moveset to patch up either of those problems without completely kneecapping the offensive utility you're trying to use it for in the first place
>>58505172In Doubles there's no way this thing can possibly be good. The snake form is just so bad into so many of the top restricteds. Miraidon Draco Meteor, ice horse Glacial Lance, Primal Kyogre Ice Beam. Ghost horse and Xerneas can just ignore it to setup and Xerneas has Moonblast too.
make complete forme permanent and rightfully give it aura break
>>58505680>we have no reason assume items don't exist in champions beyond "we haven't seen them yet", which isn't exactly a strong argumentI didn't say they don't exist I said they don't transfer, items don't go into HOME, so its mega stone will have to be available regularly with the other mega stones in champions