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File: beldum-256x256.png (41 KB, 256x256)
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>game always goes on about how pokemon are our friends and we should be good to them
>have a move that gets stronger the more your pokemon likes you, pretty much everything can learn it
>remove it for no apparent reason
The ultimate act of soullessness
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>>58519824
99.99% of the time you’re not using it in battle directly anyway since it’s usually late or post game where it’s a single level from evolving.
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>>58519948
I think OP means that prior to gen 8 it only had take down instead of tackle and that made it harder to catch
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>>58520059
Just chuck Ultra Balls with a Ghost type
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>>58520088
Pseudos used to be hard to catch and hard to raise, but you wouldn't know anything about that, would you?
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>>58520118
they gave up on making mons hard to raise when the games started vomiting exp candy at you
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>>58520118
It’s only “hard” for people who want instant gratification. There is nothing hard about getting a Ghost type and chucking Ultra Balls at it.
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beldum backwards is dumbell
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>>58519844
I detest the excuses for why this move was removed.
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>>58521482
mudleb?
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>>58520088
Beldum has the same catch rate as Zapdos. Also Take Down has 10pp. Without sleep and paralysis you have 10ish turns depending on recoil and Struggle recoil.
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>>58521755
More than enough time to catch it. By the time you have access to a wild one you have more than enough tools to make it even easier. Most games post Gen 4 have some way of making it easier as well
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>>58520118
>give it the exp share hold item to level up while another pokemon does all the battling until it's strong enough to battle on it's own
wow that was so hard to raise
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>>58521795
Critical captures baby. I'm a dex filler so critical captures mean I haven't used a Timer Ball since gen 4.
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>>58521755
>Take Down has 20 PP, not 10
with that correction out of the way, in the games where it only knows Take Down:
RSE: Gift-only, given post-Champion
DPPt: Swarm Encounter, which requires you to be Champion AND have the National Pokedex
HGSS: Trade a Forretress to Steven Stone after literally beating Red
BW, B2W2, XY: Breed a Metang/Metagross
ORAS: Gift-only, given post-Delta Episode
SM/USUM: Mount Hokulani (Level 25-30 Encounter)
and in the ones where it knows Tackle:
SWSH: Crown Tundra so you're already lv60+
BDSP: It's also in the Grand Underground after you become Champion
SV: DLC 2, fucking level 65-74 spawns
ZA: The location that you can encounter them is pretty lategame (They're level 50).

The only game in which it's even difficult to catch the damn thing is in Alola, but you can buy Ultra Balls on the same map, and it's a 10% encounter so it isn't that rare.
>"that's only a 2.635% chance to catch it though"
half health and paralysis makes that a 6.453% chance, in USUM using Roto Catch makes that a 12.83% chance.
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>>58521954
Doesn’t SwSh have a catching charm too?
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>>58521954
Alola is also the most busted for catching them with SOS chaining and harvest swapping so they couldn’t even struggle if they wanted to
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>>58519824
Should have just been Headbutt
Smfdh
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>>58521988
Yes
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>>58521954
SM/USUM were the most annoying ones. I hated the fuckers in those games.

ZA wasn't too bad but i had to go through about 5 of them before i finally landed on hynosis and just whipping shit at them.
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>>58520118
>Dratini
25% encounter in the Safari Zone with a Super Rod or outright bought at the Rocket Game Corner after some gambling, all movesets fucking sucked in gen 1
>Larvitar
Postgame only in every game other than Diamond till SWSH released, next
>Bagon
midgame 25% encounter, has a decent starting moveset, isn't hard to train and isn't treated with as much mystery as other Pseudos are
>Beldum
lmao (Does not require training in games other than Gen 7 because you can just Rare Candy it twice, evolves at level 20 so can be trained easily in Gen 7 regardless)
>Gible
Lowest evolution level of the entire group at 24/48 and encountered even earlier than Bagon is, it gets Dragon Rage at level 7 which means it can actually train itself early on
>Deino
only "hard to train" in ORAS and SM because of how hilariously underlevelled you encounter them, but in ORAS you've already beaten the box legendary at that point
>Goomy
probably the best example of a frustrating to train mon because of how shit it is and the overworld rain requirement to evolve
>Jangmo-o
has a 50% chance to be encountered at a level where it will fully evolve in 2 levelups
>Dreepy
why the actual fuck doesn't this get any moves, this is even worse than Beldum is because it evolves at a higher level
>Frigibax
decent enough moveset, guaranteed to be encountered at a level that it will evolve into its second stage after 1 levelup

throwing the EXP Share onto a Pokemon for 1/2 levelups doesn't make something "hard to raise", it just means that its first stage has shit BST
throwing it on for 10 levels, yeah

>>58521491
compfag ditto 50/50s were a mistake
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>>58519844
>>58521491
I totally get why you hate it being removed but personally I always disliked return and frustration because of them being "default" Normal moves. I always liked the slightly more interesting options like Double-Edge, Body Slam, or Mega Punch/Kick etc and liked the idea of those being more common. Not like gamefreak will do anything interesting with it though.
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>>58522156
>i dislike thing for personal and arbitrary reasons which justifies thing's removal from the game. I have nothing else to add.
what a worthless post. Niko's spread ass would've been a more meaningful contribution
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>>58520132
it happened when they made exp. share party-wide again
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>>58520149
Ok but you were still using mechanics in the game that you figured out to capture it and some of that was removed to just make it even more free and boring. Like going from a 10 piece puzzle to a 4 piece puzzle.
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>>58522156
I feel the same. Strong standard moves that became very widespread kinda take away a lot of uniqueness. Why bother with any fighting move that isn't Close Combat?
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>>58520059
Prior to gen 8 it was almost never in the wild. In DP as a swarm and in SM. That's it. The only times you'll ever encounter it where it can use a move. Everywhere else it's a gift, a trade, Safari Zone, or some gimmick like the Pokéwalker or Dream Radar.
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>>58522575
>some of that was removed
No. It’s just throwing Ultra Balls and using a Ghost type.
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>>58523473
Yeah adding moves that are just a strict upgrade that everyone should be using is boring. They should add more varied moves that are also more balanced with what already exists ideally.
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>>58523502
No retard because it can kill itself using take down if you didnt think about using a ghost
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>>58523513
Inb4 ZOMFG YOUR RETARDED IF YOU DIDNT THINK OF USING A GHOST
yeah thats why they made it more retard proof and gave it tackle so the biggest retards cant fuck up
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>>58523513
>>58523523
You’re retarded for not thinking of having a Ghost type. You are the reason it has Tackle.
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>>58523538
I didn't do that though. I'm explaining to you how it became even easier than it was because you didn't seem to understand before.
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>op says something completely arbitrary and with zero elaboration
>retards still mange to argue over about it
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>>58523571
No I understand the change. You’re still retarded for not bringing a Ghost type.
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>>58523603
Well no shit but they dumbed it down even more for retards or kids who just didnt bring a ghost and maybe came across it on accident or something because they didnt already know everything that was going to happen
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>>58521954
>pretty lategame

Kind of an understatement, they're literally the last new encounter before the final boss
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>>58519844
Return became a mistake once TMs became infinite use. Any game where either Return TMs are easy to come by or it's infinite use, I end up with it slapped on like 2/3rds of my mons
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>>58523504
It's boring because you're a brain rotted compfag.
These moves are fun for the campaign because it creates noticeable secondary power boosts for your pokemon outside of evolutions.
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>>58522113
>Bagon
>midgame
Fuck off the room where bagon spawns is inaccessible until you get waterfall
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>>58524317
Thanks for convincing me to never invest time into one piece because it's apparently for fucking retards
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>>58524317
Btw I am smarter than you I won't even bother to explain why and dbz is the goat fuck one piece I'll never watch that gay long ass retard shit now everything's cuz of this one gay post that was so fucking retarded
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>>58524902
>everything's
ever*
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>>58522113
I liked haxorus more than garchomp
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>>58522498
faggot
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>>58524317
So why can't there be varied moves that provide "incremental power boosts" for your mons? That's like suggesting crabhammer/wave crash/aqua tail/liquidation/razor shell should all be worse than Waterfall. Retard. NOBODY likes everything having the same moves be optimal.
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>>58524939
HOLY BASED
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>>58522113
Actually in USUM you can get Larvitar in Diglett's Tunnel post totem Lurantis
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>>58524277
Why would you put a move that is never super effective on 2/3 of your pokemon? Do you just like normal types that much?
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>>58525045
It's a really strong move so you can exploit that. But this happened since Gen 1 with psychic, ice beam, thunder, etc
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>>58519844
>>58521491
Making Normal-type Earthquake accessible to basically every Pokémon, as early as the first Gym, is objectively bad game design.
Removing the move outright was unfortunate for Pokémon that actually relied on it in the long term, in particular it was practically Lopunny's signature move and it ought to have kept it or at least gotten some kind of compensation, but removing it altogether for the sin of TM27 is more justifiable than other move removals.

>>58525045
A 102 power neutral option is better than anything weaker than a 70 power STAB option or 55 power SE/coverage option. Many Pokémon don't have four moves better than this until they're fully evolved and you have access to most other TM/Tutor options.
In a game like BW2 where you get Return immediately there's no reason not to slap it on every one of your Pokémon up until like the 6th or 7th gym.
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>>58522156
They should make a normal type attack that's SE against ghost types but make it a 50BP priority move
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>>58525086
>>58525092
Um based
I hate lopunny though
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>>58522113
>Dreepy
Fuck every Pokémon that's a useless piece of shit for 40 levels but fuck this thing in particular. Who the fuck thinks it's funny to make you train a Caterpie until Level 50, it's like these stupid assholes forgot that psuedos are already balanced by being the Slow exp group. Dratini and Larvitar were hard to train but they weren't complete fucking dead weight (Beldum WAS dead weight but you only had to put up with it until level 20 like a Magikarp, and were rewarded with Metagross by level 45).
If a Pokémon is not FULLY evolved by Level 40 there had better be a DAMN good reason for it and taking longer than Level 55 is inexcusable arrogance. And if they do shit like change Pokémons' base stats now there's no good reason they can't fix these Pokémon with atrocious evolution levels.
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>>58525181
Gen 5 was full of that shit
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>>58525181
Dreepy was explicitly designed so that you catch it in lategame, and then evolve it twice near instantly. Basically, they learned literally nothing from Unova.
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>>58525181
Everyone who complains about pokemon taking more levels to evolve is a pussy. In-game is piss easy and there are so many ways to bypass traditional grinding that you'd be completely retarded to complain about it. We need pokemon to evolve later as a rule. Starters should evolve in the 20's and then the 40's, pseudo legendaries in the 50's and 60's.
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>>58525260
bro half the games you're at the end by 50 whats even the fucking point
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>>58525270
They should bump up the level cap too. AND npcs should have evolutions earlier than you can get them by default like a lot of older gyms or villain team leaders would. Makes it more fun.
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>>58525188
I don't think you can convince me anything in SwSh was consciously designed. That game felt like a book report written by somebody who never read the book.



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