[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vp/ - Pokémon


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Nerf this fagenabling horseshit already
>>
>>58530639
>only heals 25%
or
>takes a turn out of battle to heal, but it heals 50%
which would you prefer?
>>
File: 1671510565162093.jpg (44 KB, 640x626)
44 KB
44 KB JPG
>>58530667
Absolutely the former, and that stuff like Heal Block, Psychic Noise, etc ACTUALLY FUNCTION in preventing the heal upon that switch.
>>
cope. ho-oh is eternal
>>
Make it work only once per battle.
>>
I'd keep the ability but remove pivot moves from mons that have that ability.
Renegerator? Okay. But no U-Turn or Volt Switch for (You).
>>
>>58530639
It's already getting nerfed somewhat. I heard somewhere that battles are going to start limiting switch outs to 3 per battle but I can't for the life of me remember where I saw that
>>
File: 1759516319951717.jpg (109 KB, 900x900)
109 KB
109 KB JPG
>>58530639
In what world is 1/3rd of your max HP "a little"
>>
>>58530887
How fucking old are you? Nobody would ever believe you shithead, lmao
>>
>>58530639
>regenerator user needs to spend at least one full turn in battle for regenerator to be able to activate
It's literally that simple. Alternatively, you -could- make it so that it heals 25% rather than 33%, but both changes at once would be overkill.

You know how speed boost doesn't just trigger because you switched blaziken in? It will only gain the boost at the end of the next turn. Regenerator should be the same. If you want 33% HP on switchout, you can't just brainlessly go back and forth between toxapex and amoonguss to get them from the brink of death back to full health with no downside. They will need to spend at least 1 full turn doing whatever, and then and ONLY then will a switchout heal them. This implies flip turn alomomola can't just flip turn immediately, it NEEDS to waste a turn wishing or protecting (even when it doesn't want to) if it wants the flip turn recovery. Same for teleport/chilly reception slowbro or king, or any of the u-turners. In turn, your opponent can work around your new need to stay in when they predict you'll want the recovery.

It's disruptive enough to momentum to reduce regenerator's usefulness just the right amount without nerfing it to the ground.
>>
>>58531427
I like this suggestion, and it feels natural. Shame gamefreak won't touch it cus muh vgc meme format.
>>
>>58531088
in a world where hyper potions are better than full restores, super repels better than max repels and ethers cannot be bought in pokemarts after 30 years
>>
>please design the game around my fanfic format
This thread is a good example of why smogshit is cancer.
>>
>>58531669
Kill yourself yawnfag
>>
>>58530639
>WAAAAAAHHHHHHHHHH
>>
>>58530639
Regenerator is fine when it's on bulky offensive Pokemon who want more longevity. I wouldn't want Tangrowth, Hydrapple, or Reuniclus to lose it. Or hell, even Mienshao.
It's only a problem on stallmons like Toxapex, Alomomola, and the Slow triplets, who use it to go from tough to borderline invincible.
I think the best nerf would just be to cut the distribution.
>>
>>58531761
Regenerator is fine when you play the actual fucking game that already heavily punishes switching instead of the retarded fanfic format that gives you 5 fucking options to switch into.
>>
>>58531764
shut the fuck up yawnfag
>>
Tbf it's only busted on competitive singles
>>
>>58530639
It's not overpowered in VGC doubles, the only format GameFreak cares about.
>>
>>58531968
>Tbf it's only busted on fanfic singles
ftfy

>>58531975
>It's not overpowered in the actual game, the only format GameFreak cares about
ftfy
>>
>>58531978
True, Regenerator isn't overpowered in the campaign because literally everything the player can use is overpowered due to this thing called "having a brain", something the AIs don't have.
And when everything's OP, nothing is.
>>
>>58531994
>True, Regenerator isn't overpowered in the campaign
It's not overpowered anywhere in the actual game.
>>
>>58531999
Correct, because literally everything the player can use is overpowered due to this thing called "having a brain", something the AIs don't have.
And when everything's OP, nothing is. There is virtually zero difference between a player having their Rattata use Tackle and their Mewtwo use Psystrike.
>>
>>58532015
It's not overpowered when you're not playing against AI either.
>>
>>58532018
Correct, because literally everything the player can use is overpowered due to this thing called "having a brain", something the AIs don't have.
And when everything's OP, nothing is. There is virtually zero difference between a player having their Rattata use Tackle and their Mewtwo use Psystrike.
>>
>>58532021
>Correct
glad you agree
>>
>>58532031
Of course I do, because literally everything the player can use is overpowered due to this thing called "having a brain", something the AIs don't have.
And when everything's OP, nothing is. There is virtually zero difference between a player having their Rattata use Tackle and their Mewtwo use Psystrike.
>>
shut the fuck up yawnfag
>>
>>58532063
>Of course I do
glad you agree
>>
>>58531427
>>58531438
That change wouldn't affect VGC at all, while being a meaningful change to singles. They're clearly willing to make changes like that; they nerfed all recovery move pp to 5.
>>
>>58532454
I suspect they'll show more interest in singles balancing once Champions is nearing release/is released as I'm sure it will support a standard singles format in addition to VGC-style play. So, smogon might end up eating good after all. I hope smogonites generally start swapping over to natdex as the default though, it would be silly to synchronize with Champions imo.
>>
>>58532454
>while being a meaningful change to singles
for the worse
>>
>>58532454
And Heavy Duty Boots.
There was really no reason to introduce those when hazards have always been completely irrelevant in VGC.
>>
>>58532638
Heavy duty boots would be fine if they worked like assault vest and restricted you from using status moves, hell if they grounded you it would already be a decent downside but otherwise they are the most free item ever alongside covert cloak in doubles.
>>
File: file.png (192 KB, 640x360)
192 KB
192 KB PNG
>>58532638
damn it's almost as if singles still exists in the game and you're just a fucking retard who never actually plays PvP

>>58532700
heavy duty boots would be fine if you stopped staring at fanfic formats like a retard
>>
>>58532085
STOP USING ENCORE!!
>>
Have it apply the effect after hazards instead.
>>
>>58533159
After? it applies it on switch out
>>
>>58531669
Hey Verlisify
>>
>>58530639
If this makes compshitters mald then it should be buffed, not nerfed.
>>
IDK run more wallbreakers I guess



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.